package xyz.illuc.neuralgiacore.mixin.PrototypePhysics;

import com.bulletphysics.dynamics.RigidBody;
import net.adinvas.prototype_physics.PlayerPhysics;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.gen.Accessor;

import java.util.List;

@Mixin(PlayerPhysics.class)
public interface MixinPhysicsAccessor {

    @Accessor("ragdollParts")
    List<RigidBody> getRagdollParts();
}
