oops
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2668 changed files with 2 additions and 713279 deletions
3
.gitignore
vendored
3
.gitignore
vendored
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@ -10,4 +10,5 @@ classes/
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.idea/
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runs/
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runs/
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run/
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@ -1,13 +0,0 @@
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#The renderer to use for monitors. Generally this should be kept at "best" - if
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#monitors have performance issues, you may wish to experiment with alternative
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#renderers.
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#Allowed Values: BEST, TBO, VBO
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monitor_renderer = "BEST"
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#The maximum distance monitors will render at. This defaults to the standard tile
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#entity limit, but may be extended if you wish to build larger monitors.
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#Range: 16 ~ 1024
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monitor_distance = 64
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#The delay in seconds after which we'll notify about unhandled imports. Set to 0 to disable.
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#Range: 0 ~ 60
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upload_nag_delay = 5
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@ -1,133 +0,0 @@
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#.
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#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
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[client]
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#.
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#Show item descriptions on Shift and controls on Ctrl.
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enableTooltips = true
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#.
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#Display a tooltip when looking at overstressed components.
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enableOverstressedTooltip = true
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#.
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#Log a stack-trace when rendering issues happen within a moving contraption.
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explainRenderErrors = false
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#.
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#Higher density means more spawned particles.
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#Range: 0.0 ~ 1.0
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fanParticleDensity = 0.5
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#.
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#[in Blocks]
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#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
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#Range: 1.0 ~ 3.4028234663852886E38
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filterItemRenderDistance = 10.0
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#.
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#Choose the menu row that the Create config button appears on in the main menu
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#Set to 0 to disable the button altogether
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#Range: 0 ~ 4
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mainMenuConfigButtonRow = 2
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#.
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#Offset the Create config button in the main menu by this many pixels on the X axis
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#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
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#Range: > -2147483648
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mainMenuConfigButtonOffsetX = -4
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#.
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#Choose the menu row that the Create config button appears on in the in-game menu
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#Set to 0 to disable the button altogether
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#Range: 0 ~ 5
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ingameMenuConfigButtonRow = 3
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#.
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#Offset the Create config button in the in-game menu by this many pixels on the X axis
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#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
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#Range: > -2147483648
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ingameMenuConfigButtonOffsetX = -4
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#.
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#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
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ignoreFabulousWarning = false
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#.
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#Disable to prevent being rotated while seated on a Moving Contraption
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rotateWhenSeated = true
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#.
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#Configure your vision range when submerged in Create's custom fluids
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[client.fluidFogSettings]
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#.
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#The vision range through honey will be multiplied by this factor
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#Range: 0.125 ~ 256.0
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honey = 1.0
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#.
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#The vision range though chocolate will be multiplied by this factor
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#Range: 0.125 ~ 256.0
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chocolate = 1.0
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#.
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#Settings for the Goggle Overlay
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[client.goggleOverlay]
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#.
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#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
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#Range: > -2147483648
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overlayOffsetX = 20
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#.
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#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
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#Range: > -2147483648
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overlayOffsetY = 0
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#.
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#Enable this to use your custom colors for the Goggle- and Hover- Overlay
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customColorsOverlay = false
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#.
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#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
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#[in Hex: #AaRrGgBb]
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#[@cui:IntDisplay:#]
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#Range: > -2147483648
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customBackgroundOverlay = -267386864
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#.
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#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
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#[in Hex: #AaRrGgBb]
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#[@cui:IntDisplay:#]
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#Range: > -2147483648
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customBorderTopOverlay = 1347420415
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#.
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#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
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#[in Hex: #AaRrGgBb]
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#[@cui:IntDisplay:#]
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#Range: > -2147483648
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customBorderBotOverlay = 1344798847
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#.
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#Sound settings
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[client.sound]
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#.
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#Make cogs rumble and machines clatter.
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enableAmbientSounds = true
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#.
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#Maximum volume modifier of Ambient noise
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#Range: 0.0 ~ 1.0
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ambientVolumeCap = 0.10000000149011612
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#.
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#Mod Integration and JEI
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[client.jeiIntegration]
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#.
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#Whether to auto-update the JEI search when searching in the stock keeper UI
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syncJeiSearch = true
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#.
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#Railway related settings
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[client.trains]
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#.
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#How far away the Camera should zoom when seated on a train
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#Range: 0.0 ~ 3.4028234663852886E38
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mountedZoomMultiplier = 3.0
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#.
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#Display nodes and edges of a Railway Network while f3 debug mode is active
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showTrackGraphOnF3 = false
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#.
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#Additionally display materials of a Rail Network while f3 debug mode is active
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showExtendedTrackGraphOnF3 = false
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#.
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#Display Track Networks and Trains on supported map mods
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showTrainMapOverlay = true
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#.
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#Track Network Color on maps
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#Allowed Values: RED, GREY, WHITE
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trainMapColorTheme = "RED"
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@ -1,9 +0,0 @@
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#.
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#Modify Create's impact on your terrain
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[worldgen]
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#.
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#.
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#Prevents all worldgen added by Create from taking effect
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disableWorldGen = false
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@ -1,23 +0,0 @@
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#Client only settings, mostly things related to rendering
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[client]
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#Set to true to enable rendering curios
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renderCurios = true
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#Set to true to enable the Curios GUI button
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enableButton = true
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#The X-Offset for the Curios GUI button
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#Range: -100 ~ 100
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buttonXOffset = 0
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#The Y-Offset for the Curios GUI button
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#Range: -100 ~ 100
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buttonYOffset = 0
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#The X-Offset for the Creative Curios GUI button
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#Range: -100 ~ 100
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creativeButtonXOffset = 0
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#The Y-Offset for the Creative Curios GUI button
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#Range: -100 ~ 100
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creativeButtonYOffset = 0
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#The corner for the Curios GUI button
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#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
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buttonCorner = "TOP_LEFT"
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#List of slots to create or modify.
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#See documentation for syntax: https://docs.illusivesoulworks.com/curios/configuration#slot-configuration
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#
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slots = []
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#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
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backend = "DEFAULT"
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#Enable or disable instance update limiting with distance.
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limitUpdates = true
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#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
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#Range: -1 ~ 8
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workerThreads = -1
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#Config options for Flywheel's built-in backends.
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[flw_backends]
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#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
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#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
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lightSmoothness = "SMOOTH"
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#Early window height
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earlyWindowHeight = 480
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#Enable forge global version checking
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versionCheck = true
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#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
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earlyWindowControl = true
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#Early window framebuffer scale
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earlyWindowFBScale = 1
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#Early window provider
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earlyWindowProvider = "fmlearlywindow"
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#Early window width
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earlyWindowWidth = 854
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#Early window starts maximized
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earlyWindowMaximized = false
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#Default config path for servers
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defaultConfigPath = "defaultconfigs"
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#Disables Optimized DFU client-side - already disabled on servers
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disableOptimizedDFU = true
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#Skip specific GL versions, may help with buggy graphics card drivers
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earlyWindowSkipGLVersions = []
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#Whether to log a help message on first attempt, to aid troubleshooting. This setting should automatically disable itself after a successful launch
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earlyWindowLogHelpMessage = false
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#Max threads for early initialization parallelism, -1 is based on processor count
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maxThreads = -1
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#Squir?
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earlyWindowSquir = false
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#Whether to show CPU usage stats in early window
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earlyWindowShowCPU = false
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#Client only settings, mostly things related to rendering
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[client]
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#Enable Forge to queue all chunk updates to the Chunk Update thread.
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#May increase FPS significantly, but may also cause weird rendering lag.
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#Not recommended for computers without a significant number of cores available.
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alwaysSetupTerrainOffThread = false
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#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
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experimentalForgeLightPipelineEnabled = false
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#When enabled, Forge will show any warnings that occurred during loading.
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showLoadWarnings = true
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#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
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useCombinedDepthStencilAttachment = false
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#[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always
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compressLanIPv6Addresses = true
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#During block model baking, manually calculates the normal for all faces.
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#This was the default behavior of forge between versions 31.0 and 47.1.
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#May result in differences between vanilla rendering and forge rendering.
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#Will only produce differences for blocks that contain non-axis aligned faces.
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#You will need to reload your resources to see results.
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calculateAllNormals = false
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#When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces.
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stabilizeDirectionGetNearest = true
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#When enabled, Forge will allow mipmaps to be lowered in real-time. This is the default behavior in vanilla. Use this if you experience issues with resource packs that use textures lower than 8x8.
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allowMipmapLowering = false
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Minecraft
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CC: Tweaked
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Create
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Patchouli
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Prototype: Pain
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TFC Ambiental
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TerraFirmaCraft
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Timeless & Classics Guns: Zero
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net.minecraft.world.item.ItemStack
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net.minecraftforge.fluids.FluidStack
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@ -1,260 +0,0 @@
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[appearance]
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# Description: Move the JEI search bar to the bottom center of the screen.
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# Valid Values: [true, false]
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# Default Value: false
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CenterSearch = false
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# Description: Max recipe GUI height.
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# Valid Values: Any integer greater than or equal to 175
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# Default Value: 350
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RecipeGuiHeight = 350
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[cheat_mode]
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# Description: Choose if JEI should give ingredients directly to the inventory or pick them up with the mouse.
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# Valid Values: [INVENTORY, MOUSE_PICKUP]
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# Default Value: MOUSE_PICKUP
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GiveMode = MOUSE_PICKUP
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# Description: Enable cheating items into the hotbar by using Shift + numeric keys.
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# Valid Values: [true, false]
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# Default Value: false
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CheatToHotbarUsingHotkeysEnabled = false
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# Description: Enable showing items that are not in the creative menu.
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# Valid Values: [true, false]
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# Default Value: false
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ShowHiddenItems = false
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[bookmarks]
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# Description: Add new bookmarks to the front of the bookmark list instead of the end.
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# Valid Values: [true, false]
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# Default Value: false
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AddBookmarksToFrontEnabled = false
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# Description: Extra features for bookmark tooltips.
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# Valid Values: A comma-separated list containing values of:
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# [PREVIEW, INGREDIENTS]
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# Default Value: PREVIEW
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BookmarkTooltipFeatures = PREVIEW
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# Description: Hold Shift to show bookmark tooltip features.
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# Valid Values: [true, false]
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# Default Value: true
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HoldShiftToShowBookmarkTooltipFeatures = true
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# Description: Drag bookmarks to rearrange them in the list.
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# Valid Values: [true, false]
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# Default Value: true
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DragToRearrangeBookmarksEnabled = true
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[lookupHistory]
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# Description: Display or hide the lookup history overlay.
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# Valid Values: [true, false]
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# Default Value: false
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Enabled = false
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# Description: Max number of rows to display in the lookup history overlay.
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# Valid Values: An integer in the range [1, 7] (inclusive)
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# Default Value: 2
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MaxRows = 2
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# Description: Max number of lookup history ingredients to save.
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# Valid Values: An integer in the range [10, 1000] (inclusive)
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# Default Value: 100
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MaxIngredients = 100
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# Description: Side of the screen to display the lookup history overlay.
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# Valid Values: [LEFT, RIGHT]
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# Default Value: LEFT
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DisplaySide = LEFT
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[advanced]
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# Description: Set low-memory mode (makes search very slow but uses less RAM).
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# Valid Values: [true, false]
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# Default Value: false
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LowMemorySlowSearchEnabled = false
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# Description: Catch render errors from ingredients and attempt to recover from them instead of crashing.
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# Valid Values: [true, false]
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# Default Value: false
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CatchRenderErrorsEnabled = false
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# Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids.
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# Valid Values: [true, false]
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# Default Value: false
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lookupFluidContentsEnabled = false
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# Description: When searching for item tags, also include tags for the default blocks contained in the items.
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# Valid Values: [true, false]
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# Default Value: true
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lookupBlockTagsEnabled = true
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# Description: Show recipes for ingredient tags like item tags and block tags.
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# Valid Values: [true, false]
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# Default Value: true
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showTagRecipesEnabled = true
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# Description: Show creative tab names in ingredient tooltips.
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# Valid Values: [true, false]
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# Default Value: false
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showCreativeTabNamesEnabled = false
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[input]
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# Description: Number of milliseconds before a long mouse click is considered a drag operation.
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# Valid Values: An integer in the range [0, 1000] (inclusive)
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# Default Value: 150
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dragDelayInMilliseconds = 150
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# Description: Scroll rate for scrolling the mouse wheel in smooth-scrolling scroll boxes. Measured in pixels.
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# Valid Values: An integer in the range [1, 50] (inclusive)
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# Default Value: 9
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smoothScrollRate = 9
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[sorting]
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# Description: Sorting order for the ingredient list.
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# Valid Values: A comma-separated list containing values of:
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# [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY]
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# Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
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IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
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# Description: Sorting order for displayed recipes.
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# Valid Values: A comma-separated list containing values of:
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# [BOOKMARKED, CRAFTABLE]
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# Default Value: BOOKMARKED, CRAFTABLE
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RecipeSorterStages = BOOKMARKED, CRAFTABLE
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[tags]
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# Description: Show tag content in tooltips.
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# Valid Values: [true, false]
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# Default Value: true
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TagContentTooltipEnabled = true
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# Description: Hide tags that only have 1 ingredient.
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# Valid Values: [true, false]
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||||
# Default Value: true
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HideSingleIngredientTagsEnabled = true
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[search]
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# Description: Search mode for mod names (prefix: @).
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# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
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# Default Value: REQUIRE_PREFIX
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ModNameSearchMode = REQUIRE_PREFIX
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# Description: Search mode for tooltips (prefix: #).
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# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
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# Default Value: ENABLED
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TooltipSearchMode = ENABLED
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# Description: Search mode for tags (prefix: $).
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||||
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
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||||
# Default Value: REQUIRE_PREFIX
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TagSearchMode = REQUIRE_PREFIX
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# Description: Search mode for colors (prefix: ^).
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||||
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
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# Default Value: DISABLED
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ColorSearchMode = DISABLED
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# Description: Search mode for resource locations (prefix: &).
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||||
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
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||||
# Default Value: DISABLED
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ResourceLocationSearchMode = DISABLED
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|
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# Description: Search mode for creative mode tab names (prefix: %).
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# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
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# Default Value: DISABLED
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CreativeTabSearchMode = DISABLED
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# Description: Search in advanced tooltips (visible with F3 + H).
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||||
# Valid Values: [true, false]
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||||
# Default Value: false
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SearchAdvancedTooltips = false
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||||
|
||||
# Description: Search mod IDs in addition to mod names.
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||||
# Valid Values: [true, false]
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||||
# Default Value: true
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||||
SearchModIds = true
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||||
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||||
# Description: Search by the shorthand first letters of a mod's name.
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||||
# Valid Values: [true, false]
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||||
# Default Value: true
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SearchShortModNames = true
|
||||
|
||||
# Description: Search ingredient aliases (alternative names) that are added by plugins, in addition to ingredient names.
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: true
|
||||
SearchIngredientAliases = true
|
||||
|
||||
|
||||
[IngredientList]
|
||||
# Description: Max number of rows shown.
|
||||
# Valid Values: An integer in the range [1, 100] (inclusive)
|
||||
# Default Value: 16
|
||||
MaxRows = 16
|
||||
|
||||
# Description: Max number of columns shown.
|
||||
# Valid Values: An integer in the range [4, 100] (inclusive)
|
||||
# Default Value: 9
|
||||
MaxColumns = 9
|
||||
|
||||
# Description: Horizontal alignment of the ingredient grid inside the available area.
|
||||
# Valid Values: [LEFT, CENTER, RIGHT]
|
||||
# Default Value: RIGHT
|
||||
HorizontalAlignment = RIGHT
|
||||
|
||||
# Description: Vertical alignment of the ingredient grid inside the available area.
|
||||
# Valid Values: [TOP, CENTER, BOTTOM]
|
||||
# Default Value: TOP
|
||||
VerticalAlignment = TOP
|
||||
|
||||
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
|
||||
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
|
||||
# Default Value: ENABLED
|
||||
ButtonNavigationVisibility = ENABLED
|
||||
|
||||
# Description: Enable this to draw a background texture behind the GUI.
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
DrawBackground = false
|
||||
|
||||
|
||||
[BookmarkList]
|
||||
# Description: Max number of rows shown.
|
||||
# Valid Values: An integer in the range [1, 100] (inclusive)
|
||||
# Default Value: 16
|
||||
MaxRows = 16
|
||||
|
||||
# Description: Max number of columns shown.
|
||||
# Valid Values: An integer in the range [4, 100] (inclusive)
|
||||
# Default Value: 9
|
||||
MaxColumns = 9
|
||||
|
||||
# Description: Horizontal alignment of the ingredient grid inside the available area.
|
||||
# Valid Values: [LEFT, CENTER, RIGHT]
|
||||
# Default Value: LEFT
|
||||
HorizontalAlignment = LEFT
|
||||
|
||||
# Description: Vertical alignment of the ingredient grid inside the available area.
|
||||
# Valid Values: [TOP, CENTER, BOTTOM]
|
||||
# Default Value: TOP
|
||||
VerticalAlignment = TOP
|
||||
|
||||
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
|
||||
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
|
||||
# Default Value: ENABLED
|
||||
ButtonNavigationVisibility = ENABLED
|
||||
|
||||
# Description: Enable this to draw a background texture behind the GUI.
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
DrawBackground = false
|
||||
|
||||
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[colors]
|
||||
# Description: Color values to search for.
|
||||
# Valid Values: A comma-separated list containing values of:
|
||||
# Any color name and an RGB hex color, separated by a ':'
|
||||
# Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
|
||||
SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
|
||||
|
||||
|
||||
|
|
@ -1,32 +0,0 @@
|
|||
[debug]
|
||||
# Description: Debug mode enabled.
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
DebugMode = false
|
||||
|
||||
# Description: Debug GUIs enabled.
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
DebugGuis = false
|
||||
|
||||
# Description: Debug inputs enabled.
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
DebugInputs = false
|
||||
|
||||
# Description: Add debug information to ingredient tooltips when advanced tooltips are enabled.
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
debugInfoTooltipsEnabled = false
|
||||
|
||||
# Description: Adds ingredients to JEI that intentionally crash, to help debug JEI.
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
CrashingTestItemsEnabled = false
|
||||
|
||||
# Description: Log information about the suffix trees used for searching, to help debug JEI.
|
||||
# Valid Values: [true, false]
|
||||
# Default Value: false
|
||||
logSuffixTreeStats = false
|
||||
|
||||
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
[modname]
|
||||
# Description: Formatting for the mod names in tooltips for JEI GUIs. Leave blank to disable.
|
||||
# Valid Values: A chat formatting string.
|
||||
# Use these formatting colors:
|
||||
# black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white
|
||||
# With these formatting options:
|
||||
# obfuscated bold strikethrough underline italic
|
||||
# Default Value: blue italic
|
||||
ModNameFormat = blue italic
|
||||
|
||||
|
||||
|
|
@ -1,67 +0,0 @@
|
|||
minecraft:crafting
|
||||
minecraft:anvil
|
||||
minecraft:blasting
|
||||
minecraft:brewing
|
||||
minecraft:campfire
|
||||
minecraft:compostable
|
||||
minecraft:fuel
|
||||
minecraft:furnace
|
||||
minecraft:smithing
|
||||
minecraft:smoking
|
||||
minecraft:stonecutting
|
||||
minecraft:tag_recipes/block
|
||||
minecraft:tag_recipes/fluid
|
||||
minecraft:tag_recipes/item
|
||||
create:automatic_brewing
|
||||
create:automatic_packing
|
||||
create:automatic_shaped
|
||||
create:automatic_shapeless
|
||||
create:block_cutting
|
||||
create:crushing
|
||||
create:deploying
|
||||
create:draining
|
||||
create:fan_blasting
|
||||
create:fan_haunting
|
||||
create:fan_smoking
|
||||
create:fan_washing
|
||||
create:item_application
|
||||
create:mechanical_crafting
|
||||
create:milling
|
||||
create:mixing
|
||||
create:mystery_conversion
|
||||
create:packing
|
||||
create:pressing
|
||||
create:sandpaper_polishing
|
||||
create:sawing
|
||||
create:sequenced_assembly
|
||||
create:spout_filling
|
||||
jei:information
|
||||
prototype_pain:medical_mixer_recipe
|
||||
tacz:attachment_query
|
||||
tacz:gun_smith_table/tacz_ammo_workbench
|
||||
tacz:gun_smith_table/tacz_attachment_workbench
|
||||
tacz:gun_smith_table/tacz_gun_smith_table
|
||||
tfc:alloying
|
||||
tfc:anvil
|
||||
tfc:blast_furnace
|
||||
tfc:bloomery
|
||||
tfc:casting
|
||||
tfc:chisel
|
||||
tfc:clay_knapping
|
||||
tfc:fire_clay_knapping
|
||||
tfc:glassworking
|
||||
tfc:goat_horn_knapping
|
||||
tfc:heating
|
||||
tfc:instant_barrel
|
||||
tfc:instant_fluid_barrel
|
||||
tfc:jam_pot
|
||||
tfc:leather_knapping
|
||||
tfc:loom
|
||||
tfc:quern
|
||||
tfc:rock_knapping
|
||||
tfc:scraping
|
||||
tfc:sealed_barrel
|
||||
tfc:sewing
|
||||
tfc:simple_pot
|
||||
tfc:soup_pot
|
||||
tfc:welding
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled
|
||||
disableAdvancementLocking = false
|
||||
#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_<bookid>
|
||||
noAdvancementBooks = []
|
||||
#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode
|
||||
testingMode = false
|
||||
#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book.
|
||||
inventoryButtonBook = ""
|
||||
#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature.
|
||||
useShiftForQuickLookup = false
|
||||
#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing.
|
||||
#Allowed Values: OVERFLOW, TRUNCATE, RESIZE
|
||||
textOverflowMode = "RESIZE"
|
||||
#How long in ticks the quick lookup key needs to be pressed before the book opens
|
||||
quickLookupTime = 10
|
||||
|
||||
|
|
@ -1,20 +0,0 @@
|
|||
#.
|
||||
#Slow down a ponder scene whenever there is text on screen.
|
||||
comfyReading = false
|
||||
#.
|
||||
#Show additional info in the ponder view and reload scene scripts more frequently.
|
||||
editingMode = false
|
||||
|
||||
#.
|
||||
#Settings for the Placement Assist
|
||||
[placementAssist]
|
||||
#.
|
||||
#What indicator should be used when showing where the assisted placement ends up relative to your crosshair
|
||||
#Choose 'NONE' to disable the Indicator altogether
|
||||
#Allowed Values: TEXTURE, TRIANGLE, NONE
|
||||
indicatorType = "TEXTURE"
|
||||
#.
|
||||
#Change the size of the Indicator by this multiplier
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
indicatorScale = 1.0
|
||||
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
|
||||
["Prototype Pain Client Config"]
|
||||
#Experimental { ;) } Options
|
||||
additionalVisuals = false
|
||||
additionalSounds = false
|
||||
|
||||
|
|
@ -1,59 +0,0 @@
|
|||
|
||||
[key]
|
||||
#True if you want to hold the right mouse button to aim
|
||||
HoldToAim = true
|
||||
#True if you want to hold the crawl button to crawl
|
||||
HoldToCrawl = true
|
||||
#Try to reload automatically when the gun is empty
|
||||
AutoReload = false
|
||||
|
||||
[render]
|
||||
#Whether or not apply fadeout effect on the laser beam. Close this may improve laser performance under some shaders.
|
||||
EnableLaserFadeOut = true
|
||||
#How far to display the lod model, 0 means always display
|
||||
#Range: > 0
|
||||
GunLodRenderDistance = 0
|
||||
#The existence time of bullet hole particles, in tick
|
||||
#Range: > 0
|
||||
BulletHoleParticleLife = 400
|
||||
#The threshold for fading out when rendering bullet hole particles
|
||||
#Range: 0.0 ~ 1.0
|
||||
BulletHoleParticleFadeThreshold = 0.98
|
||||
#The crosshair when holding a gun
|
||||
#Allowed Values: EMPTY, DOT_1, CIRCLE_1, CIRCLE_2, CIRCLE_3, CROSS_1, CROSS_2, CROSS_3, CROSS_4, CROSS_5, CROSS_6, LINE_1, LINE_2, LINE_3, SQUARE_1, SQUARE_2, SQUARE_3, SQUARE_4, SQUARE_5, SQUARE_6, TRIDENT_1, TRIDENT_2
|
||||
CrosshairType = "DOT_1"
|
||||
#The starting position of the hit marker
|
||||
#Range: -1024.0 ~ 1024.0
|
||||
HitMarketStartPosition = 4.0
|
||||
#Whether or not to display the head shot's hitbox
|
||||
HeadShotDebugHitbox = false
|
||||
#Whether or not to display the gun's HUD
|
||||
GunHUDEnable = true
|
||||
#Whether or not to display the kill amount
|
||||
KillAmountEnable = true
|
||||
#The duration of the kill amount, in second
|
||||
#Range: 0.0 ~ 1.7976931348623157E308
|
||||
KillAmountDurationSecond = 3.0
|
||||
#The farthest render distance of the target, including minecarts type
|
||||
#Range: > 0
|
||||
TargetRenderDistance = 128
|
||||
#Whether or not to render first person bullet trail
|
||||
FirstPersonBulletTracerEnable = true
|
||||
#Disable the interact hud text in center of the screen
|
||||
DisableInteractHudText = false
|
||||
#Max time the damage counter will reset
|
||||
#Range: > 10
|
||||
DamageCounterResetTime = 2000
|
||||
#Disable the fov effect from the movement speed attribute while holding a gun
|
||||
DisableMovementAttributeFov = true
|
||||
#Enable the display of the TACZ ID in the tooltip when Advanced Tooltip is enabled
|
||||
EnableTaczIdInTooltip = true
|
||||
|
||||
[Zoom]
|
||||
#Screen distance coefficient for zoom, using MDV standard, default is MDV133
|
||||
#Range: 0.0 ~ 3.0
|
||||
ScreenDistanceCoefficient = 1.33
|
||||
#Zoom sensitivity is multiplied by this factor
|
||||
#Range: 0.0 ~ 2.0
|
||||
ZoomSensitivityBaseMultiplier = 1.0
|
||||
|
||||
|
|
@ -1,55 +0,0 @@
|
|||
|
||||
[gun]
|
||||
#The default fire sound range (block)
|
||||
#Range: > 0
|
||||
DefaultGunFireSoundDistance = 64
|
||||
#The silencer default fire sound range (block)
|
||||
#Range: > 0
|
||||
DefaultGunSilenceSoundDistance = 16
|
||||
#The range (block) of other gun sound, reloading sound etc.
|
||||
#Range: > 0
|
||||
DefaultGunOtherSoundDistance = 16
|
||||
#Whether or not the player will consume ammo in creative mode
|
||||
CreativePlayerConsumeAmmo = true
|
||||
#Auto reload all the guns in player inventory, useful for pvp servers
|
||||
AutoReloadWhenRespawn = false
|
||||
|
||||
[ammo]
|
||||
#Warning: Ammo with explosive properties can break blocks
|
||||
ExplosiveAmmoDestroysBlock = true
|
||||
#Warning: Ammo with explosive properties can set the surroundings on fire
|
||||
ExplosiveAmmoFire = false
|
||||
#Ammo with explosive properties can add knockback effect
|
||||
ExplosiveAmmoKnockBack = true
|
||||
#The distance at which the explosion effect can be seen
|
||||
#Range: > 0
|
||||
ExplosiveAmmoVisibleDistance = 192
|
||||
#Those blocks that the ammo can pass through
|
||||
PassThroughBlocks = []
|
||||
#Whether a ammo can break the glass
|
||||
DestroyGlass = true
|
||||
#Whether a ammo can ignite the block
|
||||
IgniteBlock = true
|
||||
#Whether a ammo can ignite the entity
|
||||
IgniteEntity = true
|
||||
#Global bullet speed modifier, the init speed of the bullet will be multiplied by this value, default is 2.0
|
||||
#This is to compensate the side effects introduced while fixing the shooter variable input issue
|
||||
#Range: 0.01 ~ 20.0
|
||||
GlobalBulletSpeedModifier = 2.0
|
||||
|
||||
[other]
|
||||
#Deprecated: now move to .minecraft/tacz/tacz-pre.toml or <your version>/tacz/tacz-pre.toml
|
||||
#When enabled, the reload command will not overwrite the default model file under config
|
||||
DefaultPackDebug = false
|
||||
#The farthest sound distance of the target, including minecarts type
|
||||
#Range: > 0
|
||||
TargetSoundDistance = 128
|
||||
#DEV: Server hitbox offset (If the hitbox is ahead, fill in a negative number)
|
||||
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
|
||||
ServerHitboxOffset = 3.0
|
||||
#Server hitbox latency fix
|
||||
ServerHitboxLatencyFix = true
|
||||
#The maximum latency (in milliseconds) for the server hitbox latency fix saved
|
||||
#Range: 250.0 ~ 1.7976931348623157E308
|
||||
ServerHitboxLatencyMaxSaveMs = 1000.0
|
||||
|
||||
|
|
@ -1,122 +0,0 @@
|
|||
|
||||
[general]
|
||||
#
|
||||
# Should TFC forcefully skip the 'Experimental World Generation' warning screen when creating or loading a world?
|
||||
# Note: this also speeds up loading a world by about 2x.
|
||||
ignoreExperimentalWorldGenWarning = true
|
||||
#
|
||||
# Enables a series of additional debugging tooltips, displayed information, and logging.
|
||||
enableDebug = true
|
||||
|
||||
[display]
|
||||
#
|
||||
# Replace the vanilla hunger bar with a TFC one.
|
||||
enableHungerBar = true
|
||||
#
|
||||
# Replaces the vanilla health bar with a TFC one.
|
||||
enableHealthBar = true
|
||||
#
|
||||
# Adds a TFC thirst bar over the hotbar.
|
||||
enableThirstBar = true
|
||||
#
|
||||
# Allows the vanilla XP bar to render.
|
||||
enableExperienceBar = true
|
||||
#
|
||||
# Enables squids inking your screen.
|
||||
enableInkSplatter = true
|
||||
#
|
||||
# Enables 'screen particles' that spawn on the screen when knapping rocks.
|
||||
enableScreenParticles = true
|
||||
#
|
||||
# Enables the vanilla tutorial toasts that appear during gameplay. These can be difficult to make disappear in modded environments, so they are disabled by default.
|
||||
enableVanillaTutorialToasts = false
|
||||
#
|
||||
# Adjusts the position where potion effects render in the X direction. By default, this moves them to the right of the inventory tabs. Negative values shift them to the left.
|
||||
#Range: -128 ~ 128
|
||||
effectHorizontalAdjustment = 20
|
||||
#
|
||||
# Health display format. This affects what number is displayed on top of the tfc-style health bar
|
||||
# TFC - e.g. 750 / 1000
|
||||
# VANILLA - e.g. 15.0 / 20.0
|
||||
# TFC_CURRENT - e.g. 750
|
||||
# VANILLA_CURRENT - e.g. 15.0
|
||||
#Allowed Values: TFC, VANILLA, TFC_CURRENT, VANILLA_CURRENT
|
||||
healthDisplayStyle = "TFC"
|
||||
#
|
||||
# Food expiry tooltip display style. This affects what information is shown on the food item stack tooltips.
|
||||
# NONE - Shows nothing. Maximum mystery!
|
||||
# EXPIRY - e.g. 'Expires on June 3, 05:00
|
||||
# TIME_LEFT - e.g. 'Expires in about 3 day(s)
|
||||
# BOTH - Shows both of the above, e.g. Expires on June 3, 05:00 (in about 3 day(s)).
|
||||
#Allowed Values: NONE, EXPIRY, TIME_LEFT, BOTH
|
||||
foodExpiryTooltipStyle = "BOTH"
|
||||
#
|
||||
# The overlay color to indicate rotten foods. Default = 0x88CC33
|
||||
#Range: 0 ~ 16777215
|
||||
foodExpiryOverlayColor = 8965171
|
||||
#
|
||||
# The style to display all heat tooltips in.
|
||||
# COLOR = Approximate, color based tooltips (like Very Hot**, Brilliant White)
|
||||
# CELSIUS = Exact degrees Celsius
|
||||
# FAHRENHEIT = Exact degrees Fahrenheit
|
||||
# KELVIN = Exact Kelvin
|
||||
# RANKINE = Exact degrees Rankine
|
||||
#Allowed Values: COLOR, CELSIUS, FAHRENHEIT, RANKINE, KELVIN
|
||||
heatTooltipStyle = "COLOR"
|
||||
#
|
||||
# The style to display all external (i.e. climate) temperature in.
|
||||
# COLOR = Approximate, color based tooltips (like Very Hot**, Brilliant White)
|
||||
# CELSIUS = Exact degrees Celsius
|
||||
# FAHRENHEIT = Exact degrees Fahrenheit
|
||||
# KELVIN = Exact Kelvin
|
||||
# RANKINE = Exact degrees Rankine
|
||||
#Allowed Values: COLOR, CELSIUS, FAHRENHEIT, RANKINE, KELVIN
|
||||
climateTooltipStyle = "CELSIUS"
|
||||
#
|
||||
# The style to display all time delta / duration tooltips in.
|
||||
# DAYS = Display values larger than a month as a number of days, i.e. '105 day(s)'
|
||||
# DAYS_MONTHS = Display values larger than a year as a number of months and days, i.e. '13 month(s), 1 day(s)'
|
||||
# DAYS_MONTHS_YEARS = Display values as normal, i.e. '1 year(s), 1 month(s), 1 day(s)'
|
||||
#Allowed Values: DAYS_MONTHS_YEARS, DAYS_MONTHS, DAYS
|
||||
timeDeltaTooltipStyle = "DAYS_MONTHS_YEARS"
|
||||
#
|
||||
# The style to display HUD elements when the XP bar is disabled.
|
||||
# HOVER = Display all elements in their default positions
|
||||
# BUMP = Move elements closer to the hotbar; when fishing or riding a jumping entity, other elements move to their default positions
|
||||
# LEFT_HOTBAR = Move elements closer to the hotbar; when fishing or riding a jumping entity, those elements will appear as a vertical bar between the hotbar and offhand slot
|
||||
#Allowed Values: HOVER, BUMP, LEFT_HOTBAR
|
||||
disabledExperienceBarStyle = "HOVER"
|
||||
#
|
||||
# If prospect information should appear in the space above the hotbar (the actionbar). False will put them in the chat window.
|
||||
sendProspectResultsToActionbar = true
|
||||
#
|
||||
# If hoe overlays (for hydration, nutrition, or temperature, shown when hovering over a plant or farmland while holding a hoe), should only be shown when the shift key is held down.
|
||||
showHoeOverlaysOnlyWhenShifting = false
|
||||
#
|
||||
# If true, mods like Jade that add info when hovering on a block will add the hoe's overlay info to the tooltip, even when not holding a hoe.
|
||||
showHoeOverlaysInInfoMods = true
|
||||
#
|
||||
# If familiarity is displayed as a percent rather than a heart
|
||||
displayFamiliarityAsPercent = false
|
||||
#
|
||||
# If, when hovering over an item in the inventory, or looking at a block in the world that has a linked page in the guide book, should it display a tooltip along with allowing you to hold Ctrl/Cmd to quickly navigate to that page in the book.
|
||||
showGuideBookLinksAlways = true
|
||||
#
|
||||
# If a button linking to the TFC Field Guide should be added to the inventory, climate, nutrition, and calendar screens?
|
||||
showGuideBookTabInInventory = true
|
||||
#
|
||||
# For items like bundles, their contents inside will be rendered using Bundle Technology to show their items.
|
||||
displayItemContentsAsImages = true
|
||||
#
|
||||
# If true, for items that are hot, they will show a bar on the item like a durability bar
|
||||
displayItemHeatBars = true
|
||||
#
|
||||
# If true, particles specifically for wind will appear.
|
||||
enableWindParticles = true
|
||||
|
||||
[compatibility]
|
||||
#
|
||||
# Registers additional models into forge's special model registry.
|
||||
# For Pack Makers: this is needed if you want your custom item models to render when used for panning (if they are not already used somewhere else and added automatically in that case)
|
||||
additionalSpecialModels = []
|
||||
|
||||
|
|
@ -1,28 +0,0 @@
|
|||
|
||||
[general]
|
||||
#
|
||||
# If the TFC world preset 'tfc:overworld' should be set as the default world generation when creating a new world.
|
||||
defaultWorldPreset = "tfc:overworld"
|
||||
|
||||
[calendar]
|
||||
#
|
||||
# The number of days in a month, for newly created worlds.
|
||||
# This can be modified in existing worlds using the /time command
|
||||
#Range: > 1
|
||||
defaultMonthLength = 8
|
||||
#
|
||||
# The start date for newly created worlds, in a number of ticks, for newly created worlds
|
||||
# This represents a number of days offset from January 1, 1000
|
||||
# The default is (5 * daysInMonth) = 40, which starts at June 1, 1000 (with the default daysInMonth = 8)
|
||||
#Range: > -1
|
||||
defaultCalendarStartDay = 40
|
||||
|
||||
[debug]
|
||||
#
|
||||
# Enables a series of network fail-safes that are used to debug network connections between client and servers.
|
||||
# Important: this MUST BE THE SAME as what the server has set, otherwise you are liable to see even stranger errors.
|
||||
enableNetworkDebugging = true
|
||||
#
|
||||
# If enabled, TFC will validate that certain pieces of reloadable data fit the conditions we expect, for example heating recipes having heatable items. It will error or warn in the log if these conditions are not met.
|
||||
enableDatapackTests = true
|
||||
|
||||
|
|
@ -1,22 +0,0 @@
|
|||
#For all ARGB values, set to 00000000 to disable the feature in that season
|
||||
#How dark should the noise be at most? Set to 0 to disable noise entirely
|
||||
#Range: 0.0 ~ 0.5
|
||||
noiseDarkness = 0.18
|
||||
#How many darkness levels should there be?
|
||||
#Range: 5 ~ 30
|
||||
noiseLevels = 1
|
||||
#How big should noise areas be?
|
||||
#Range: 3 ~ 50
|
||||
noiseArea = 10
|
||||
#How much to drip when wet. 0 to turn off
|
||||
#Range: 0 ~ 100
|
||||
drippiness = 30
|
||||
#ARGB code for summer coloring in hexadecimal. Default: 1222FF11
|
||||
seasonColorSummer = "1233FF11"
|
||||
#ARGB code for autumn coloring in hexadecimal. Default: EAFFDD55
|
||||
seasonColorAutumn = "EAFFDD55"
|
||||
#ARGB code for winter coloring in hexadecimal. Default: 6AFFEEEE
|
||||
seasonColorWinter = "6AFFEEEE"
|
||||
#ARGB code for spring coloring in hexadecimal. Default: 3311CFD1
|
||||
seasonColorSpring = "3311CAD7"
|
||||
|
||||
|
|
@ -1,22 +0,0 @@
|
|||
#For all ARGB values, set to 00000000 to disable the feature in that season
|
||||
#How dark should the noise be at most? Set to 0 to disable noise entirely
|
||||
#Range: 0.0 ~ 0.5
|
||||
noiseDarkness = 0.18
|
||||
#How many darkness levels should there be?
|
||||
#Range: 5 ~ 30
|
||||
noiseLevels = 5
|
||||
#How big should noise areas be?
|
||||
#Range: 3 ~ 50
|
||||
noiseArea = 10
|
||||
#How much to drip when wet. 0 to turn off
|
||||
#Range: 0 ~ 100
|
||||
drippiness = 30
|
||||
#ARGB code for summer coloring in hexadecimal. Default: 1222FF11
|
||||
seasonColorSummer = "1233FF11"
|
||||
#ARGB code for autumn coloring in hexadecimal. Default: EAFFDD55
|
||||
seasonColorAutumn = "EAFFDD55"
|
||||
#ARGB code for winter coloring in hexadecimal. Default: 6AFFEEEE
|
||||
seasonColorWinter = "6AFFEEEE"
|
||||
#ARGB code for spring coloring in hexadecimal. Default: 3311CFD1
|
||||
seasonColorSpring = "3311CAD7"
|
||||
|
||||
|
|
@ -1,34 +0,0 @@
|
|||
#The average point for temperature, the not too warm and not too cool point
|
||||
#Range: 0.0 ~ 30.0
|
||||
averageTemperature = 15.0
|
||||
#The point where warmth starts to affect the screen, but only mildly
|
||||
#Range: 5.0 ~ 35.0
|
||||
hotThreshold = 25.0
|
||||
#The point where cold starts to affect the screen, but only mildly
|
||||
#Range: -15.0 ~ 25.0
|
||||
coolThreshold = 5.0
|
||||
#The point where warmth starts to hurt the player
|
||||
#Range: 15.0 ~ 45.0
|
||||
burnThreshold = 30.0
|
||||
#The point where cold starts to hurt the player
|
||||
#Range: -15.0 ~ 15.0
|
||||
freezeThreshold = 0.0
|
||||
#How quickly player wetness changes towards the target environment wetness
|
||||
#Range: 0.0 ~ 50.0
|
||||
wetnessChangeSpeed = 1.0
|
||||
#How quickly player temperature changes towards the target environment temperature
|
||||
#Range: 0.0 ~ 50.0
|
||||
temperatureChangeSpeed = 1.0
|
||||
#How quickly player temperature changes towards the target environment temperature when it's beneficial to do so
|
||||
#Range: 0.0 ~ 50.0
|
||||
goodTemperatureChangeSpeed = 4.0
|
||||
#How quickly player temperature changes towards the target environment temperature when it's not beneficial
|
||||
#Range: 0.0 ~ 50.0
|
||||
badTemperatureChangeSpeed = 1.0
|
||||
#How much do items in the forge:hot_ingots tag modify the temperature of the player
|
||||
#Range: 0.0 ~ 3.4028234663852886E38
|
||||
hotIngotTemperature = 1.0
|
||||
#A modifier for the number of ticks between checking if a player is indoors. -1 to disable the check.
|
||||
#Range: > -1
|
||||
indoorCheckTickModifier = 20
|
||||
|
||||
Binary file not shown.
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Binary file not shown.
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Binary file not shown.
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File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -1,190 +0,0 @@
|
|||
version:3465
|
||||
autoJump:false
|
||||
operatorItemsTab:false
|
||||
autoSuggestions:true
|
||||
chatColors:true
|
||||
chatLinks:true
|
||||
chatLinksPrompt:true
|
||||
enableVsync:true
|
||||
entityShadows:true
|
||||
forceUnicodeFont:false
|
||||
discrete_mouse_scroll:false
|
||||
invertYMouse:false
|
||||
realmsNotifications:true
|
||||
reducedDebugInfo:false
|
||||
showSubtitles:false
|
||||
directionalAudio:false
|
||||
touchscreen:false
|
||||
fullscreen:false
|
||||
bobView:true
|
||||
toggleCrouch:false
|
||||
toggleSprint:false
|
||||
darkMojangStudiosBackground:false
|
||||
hideLightningFlashes:false
|
||||
mouseSensitivity:0.5
|
||||
fov:0.0
|
||||
screenEffectScale:1.0
|
||||
fovEffectScale:1.0
|
||||
darknessEffectScale:1.0
|
||||
glintSpeed:0.5
|
||||
glintStrength:0.75
|
||||
damageTiltStrength:1.0
|
||||
highContrast:false
|
||||
gamma:0.5
|
||||
renderDistance:12
|
||||
simulationDistance:12
|
||||
entityDistanceScaling:1.0
|
||||
guiScale:0
|
||||
particles:0
|
||||
maxFps:120
|
||||
graphicsMode:1
|
||||
ao:true
|
||||
prioritizeChunkUpdates:0
|
||||
biomeBlendRadius:2
|
||||
renderClouds:"true"
|
||||
resourcePacks:[]
|
||||
incompatibleResourcePacks:[]
|
||||
lastServer:
|
||||
lang:en_us
|
||||
soundDevice:""
|
||||
chatVisibility:0
|
||||
chatOpacity:1.0
|
||||
chatLineSpacing:0.0
|
||||
textBackgroundOpacity:0.5
|
||||
backgroundForChatOnly:true
|
||||
hideServerAddress:false
|
||||
advancedItemTooltips:false
|
||||
pauseOnLostFocus:true
|
||||
overrideWidth:0
|
||||
overrideHeight:0
|
||||
chatHeightFocused:1.0
|
||||
chatDelay:0.0
|
||||
chatHeightUnfocused:0.4375
|
||||
chatScale:1.0
|
||||
chatWidth:1.0
|
||||
notificationDisplayTime:1.0
|
||||
mipmapLevels:4
|
||||
useNativeTransport:true
|
||||
mainHand:"right"
|
||||
attackIndicator:1
|
||||
narrator:0
|
||||
tutorialStep:find_tree
|
||||
mouseWheelSensitivity:1.0
|
||||
rawMouseInput:true
|
||||
glDebugVerbosity:1
|
||||
skipMultiplayerWarning:true
|
||||
skipRealms32bitWarning:false
|
||||
hideMatchedNames:true
|
||||
joinedFirstServer:true
|
||||
hideBundleTutorial:false
|
||||
syncChunkWrites:false
|
||||
showAutosaveIndicator:true
|
||||
allowServerListing:true
|
||||
onlyShowSecureChat:false
|
||||
panoramaScrollSpeed:1.0
|
||||
telemetryOptInExtra:false
|
||||
onboardAccessibility:false
|
||||
key_key.attack:key.mouse.left
|
||||
key_key.use:key.mouse.right
|
||||
key_key.forward:key.keyboard.w
|
||||
key_key.left:key.keyboard.a
|
||||
key_key.back:key.keyboard.s
|
||||
key_key.right:key.keyboard.d
|
||||
key_key.jump:key.keyboard.space
|
||||
key_key.sneak:key.keyboard.left.shift
|
||||
key_key.sprint:key.keyboard.left.control
|
||||
key_key.drop:key.keyboard.q
|
||||
key_key.inventory:key.keyboard.e
|
||||
key_key.chat:key.keyboard.t
|
||||
key_key.playerlist:key.keyboard.tab
|
||||
key_key.pickItem:key.mouse.middle
|
||||
key_key.command:key.keyboard.slash
|
||||
key_key.socialInteractions:key.keyboard.p
|
||||
key_key.screenshot:key.keyboard.f2
|
||||
key_key.togglePerspective:key.keyboard.f5
|
||||
key_key.smoothCamera:key.keyboard.unknown
|
||||
key_key.fullscreen:key.keyboard.f11
|
||||
key_key.spectatorOutlines:key.keyboard.unknown
|
||||
key_key.swapOffhand:key.keyboard.f
|
||||
key_key.saveToolbarActivator:key.keyboard.c
|
||||
key_key.loadToolbarActivator:key.keyboard.x
|
||||
key_key.advancements:key.keyboard.l
|
||||
key_key.hotbar.1:key.keyboard.1
|
||||
key_key.hotbar.2:key.keyboard.2
|
||||
key_key.hotbar.3:key.keyboard.3
|
||||
key_key.hotbar.4:key.keyboard.4
|
||||
key_key.hotbar.5:key.keyboard.5
|
||||
key_key.hotbar.6:key.keyboard.6
|
||||
key_key.hotbar.7:key.keyboard.7
|
||||
key_key.hotbar.8:key.keyboard.8
|
||||
key_key.hotbar.9:key.keyboard.9
|
||||
key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
|
||||
key_key.jei.nextRecipePage:key.keyboard.page.down
|
||||
key_key.jei.nextSearch:key.keyboard.down
|
||||
key_key.jei.cheatOneItem2:key.mouse.right
|
||||
key_key.jei.previousSearch:key.keyboard.up
|
||||
key_key.jei.cheatOneItem:key.mouse.left
|
||||
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
|
||||
key_key.jei.previousRecipePage:key.keyboard.page.up
|
||||
key_key.jei.closeRecipeGui:key.keyboard.escape
|
||||
key_key.jei.toggleCheatMode:key.keyboard.unknown
|
||||
key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
|
||||
key_key.jei.clearSearchBar:key.mouse.right
|
||||
key_key.jei.previousPage:key.keyboard.unknown
|
||||
key_key.jei.cheatItemStack:key.mouse.left:SHIFT
|
||||
key_key.jei.focusSearch:key.keyboard.f:CONTROL
|
||||
key_key.jei.nextPage:key.keyboard.unknown
|
||||
key_key.jei.showUses2:key.mouse.right
|
||||
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
|
||||
key_key.jei.transferRecipeBookmark:key.mouse.left:SHIFT
|
||||
key_key.jei.showRecipe:key.keyboard.r
|
||||
key_key.jei.showRecipe2:key.mouse.left
|
||||
key_key.jei.maxTransferRecipeBookmark:key.mouse.left:CONTROL
|
||||
key_key.jei.copy.recipe.id:key.keyboard.unknown
|
||||
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
|
||||
key_key.jei.showUses:key.keyboard.u
|
||||
key_key.jei.toggleEditMode:key.keyboard.unknown
|
||||
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown
|
||||
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
|
||||
key_key.jei.cheatItemStack2:key.mouse.middle
|
||||
key_key.jei.bookmark:key.keyboard.a
|
||||
key_key.jei.recipeBack:key.keyboard.backspace
|
||||
key_key.tacz.inspect.desc:key.keyboard.h
|
||||
key_key.tacz.reload.desc:key.keyboard.r
|
||||
key_key.tacz.shoot.desc:key.mouse.left
|
||||
key_key.tacz.interact.desc:key.keyboard.o
|
||||
key_key.tacz.fire_select.desc:key.keyboard.g
|
||||
key_key.tacz.aim.desc:key.mouse.right
|
||||
key_key.tacz.crawl.desc:key.keyboard.c
|
||||
key_key.tacz.refit.desc:key.keyboard.z
|
||||
key_key.tacz.zoom.desc:key.keyboard.v
|
||||
key_key.tacz.melee.desc:key.keyboard.v
|
||||
key_key.tacz.open_config.desc:key.keyboard.t:ALT
|
||||
key_tfc.key.place_block:key.keyboard.v
|
||||
key_tfc.key.cycle_chisel_mode:key.keyboard.m
|
||||
key_tfc.key.stack_food:key.keyboard.i
|
||||
key_key.ponder.ponder:key.keyboard.w
|
||||
key_key.curios.open.desc:key.keyboard.g
|
||||
key_create.keyinfo.toolmenu:key.keyboard.left.alt
|
||||
key_create.keyinfo.toolbelt:key.keyboard.left.alt
|
||||
key_create.keyinfo.rotate_menu:key.keyboard.unknown
|
||||
key_key.protoype_pain.open_pain_gui:key.keyboard.p
|
||||
key_key.protoype_pain.give_up:key.keyboard.k
|
||||
key_key.prototype_pain.fluid_screen:key.keyboard.right.bracket
|
||||
soundCategory_master:1.0
|
||||
soundCategory_music:0.0
|
||||
soundCategory_record:1.0
|
||||
soundCategory_weather:1.0
|
||||
soundCategory_block:1.0
|
||||
soundCategory_hostile:1.0
|
||||
soundCategory_neutral:1.0
|
||||
soundCategory_player:1.0
|
||||
soundCategory_ambient:1.0
|
||||
soundCategory_voice:1.0
|
||||
modelPart_cape:true
|
||||
modelPart_jacket:true
|
||||
modelPart_left_sleeve:true
|
||||
modelPart_right_sleeve:true
|
||||
modelPart_left_pants_leg:true
|
||||
modelPart_right_pants_leg:true
|
||||
modelPart_hat:true
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
{
|
||||
"bookGuiScale": 0,
|
||||
"clickedVisualize": false,
|
||||
"bookData": {}
|
||||
}
|
||||
Binary file not shown.
Binary file not shown.
|
|
@ -1,6 +0,0 @@
|
|||
|
||||
[gunpack]
|
||||
#When enabled, the mod will not try to overwrite the default pack under .minecraft/tacz
|
||||
#Since 1.0.4, the overwriting will only run when you start client or a dedicated server
|
||||
DefaultPackDebug = false
|
||||
|
||||
|
|
@ -1,6 +0,0 @@
|
|||
To anyone want to edit this pack:
|
||||
If you want to change the default pack of tacz, you should turn "DefaultPackDebug"
|
||||
to "true" in the config file "tacz-pre.toml" in .minecraft/tacz (the gunpack folder)
|
||||
or the content will be overridden everytime you start the game.
|
||||
If things you edit been overwritten by accident, you can find the backup of the old
|
||||
pack in .minecraft/tacz_backup
|
||||
File diff suppressed because it is too large
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File diff suppressed because it is too large
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File diff suppressed because it is too large
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File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
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File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -1,29 +0,0 @@
|
|||
{
|
||||
"model": "tacz:ammo/12g",
|
||||
"texture": "tacz:ammo/uv/12g",
|
||||
"slot": "tacz:ammo/slot/12g",
|
||||
"shell": {
|
||||
"model": "tacz:shell/12g_shell",
|
||||
"texture": "tacz:shell/12g_shell"
|
||||
},
|
||||
"tracer_color": "#FF3030",
|
||||
"transform": {
|
||||
"scale": {
|
||||
"thirdperson": [
|
||||
0.6,
|
||||
0.6,
|
||||
0.6
|
||||
],
|
||||
"ground": [
|
||||
0.6,
|
||||
0.6,
|
||||
0.6
|
||||
],
|
||||
"fixed": [
|
||||
1.2,
|
||||
1.2,
|
||||
1.2
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,30 +0,0 @@
|
|||
{
|
||||
"model": "tacz:ammo/308",
|
||||
"texture": "tacz:ammo/uv/308",
|
||||
"slot": "tacz:ammo/slot/308",
|
||||
"tracer_color": "#FF9999",
|
||||
"shell": {
|
||||
"model": "tacz:shell/308_shell",
|
||||
"texture": "tacz:shell/308_shell"
|
||||
},
|
||||
"transform": {
|
||||
"scale": {
|
||||
"thirdperson": [
|
||||
0.2,
|
||||
0.2,
|
||||
0.2
|
||||
],
|
||||
"ground": [
|
||||
0.3,
|
||||
0.3,
|
||||
0.3
|
||||
],
|
||||
"fixed": [
|
||||
0.6,
|
||||
0.6,
|
||||
0.6
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
{
|
||||
"slot": "tacz:ammo/slot/30_06",
|
||||
"shell": {
|
||||
"model": "tacz:shell/30_06_shell",
|
||||
"texture": "tacz:shell/30_06_shell"
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1,45 +0,0 @@
|
|||
{
|
||||
"model": "tacz:ammo/338",
|
||||
"texture": "tacz:ammo/uv/338",
|
||||
"slot": "tacz:ammo/slot/338",
|
||||
"tracer_color": "#FFAAAA",
|
||||
"shell": {
|
||||
"model": "tacz:shell/30_06_shell",
|
||||
"texture": "tacz:shell/30_06_shell"
|
||||
},
|
||||
"particle": {
|
||||
// 名称,具体可选粒子可参考 wiki:https://minecraft.fandom.com/zh/wiki/%E7%B2%92%E5%AD%90
|
||||
"name": "mycelium",
|
||||
// 生成的区域,默认为 0 0 0
|
||||
"delta": [
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
// 速度,默认为0,必须至少为 0
|
||||
"speed": 0.0,
|
||||
// 粒子存在时间,单位 tick,默认为 20 tick
|
||||
"life_time": 50,
|
||||
// 粒子数量,当子弹速度过快时,可以增大此数量,能够填满子弹路径的空隙
|
||||
"count": 25
|
||||
},
|
||||
"transform": {
|
||||
"scale": {
|
||||
"thirdperson": [
|
||||
0.5,
|
||||
0.5,
|
||||
0.5
|
||||
],
|
||||
"ground": [
|
||||
0.5,
|
||||
0.5,
|
||||
0.5
|
||||
],
|
||||
"fixed": [
|
||||
1,
|
||||
1,
|
||||
1
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
{
|
||||
"slot": "tacz:ammo/slot/357mag",
|
||||
"shell": {
|
||||
"model": "tacz:shell/357mag_shell",
|
||||
"texture": "tacz:shell/357mag_shell"
|
||||
},
|
||||
"tracer_color": "#ffe09e"
|
||||
}
|
||||
|
||||
|
|
@ -1,30 +0,0 @@
|
|||
{
|
||||
"model": "tacz:ammo/40mm_grenade",
|
||||
"texture": "tacz:ammo/uv/40mm",
|
||||
"slot": "tacz:ammo/slot/40mm",
|
||||
// 子弹实体
|
||||
"entity": {
|
||||
// 模型
|
||||
"model": "tacz:ammo_entity/40mm_grenade",
|
||||
// 材质
|
||||
"texture": "tacz:ammo_entity/40mm_grenade"
|
||||
},
|
||||
// 粒子效果,部分参数和原版指令完全一致,具体可参考 wiki:https://minecraft.fandom.com/zh/wiki/%E5%91%BD%E4%BB%A4/particle
|
||||
// 没有此字段时,不生成粒子
|
||||
"particle": {
|
||||
// 名称,具体可选粒子可参考 wiki:https://minecraft.fandom.com/zh/wiki/%E7%B2%92%E5%AD%90
|
||||
"name": "smoke",
|
||||
// 生成的区域,默认为 0 0 0
|
||||
"delta": [
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
// 速度,默认为0,必须至少为 0
|
||||
"speed": 0,
|
||||
// 粒子存在时间,单位 tick,默认为 20 tick
|
||||
"life_time": 50,
|
||||
// 粒子数量,当子弹速度过快时,可以增大此数量,能够填满子弹路径的空隙
|
||||
"count": 5
|
||||
}
|
||||
}
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
{
|
||||
"slot": "tacz:ammo/slot/45_70",
|
||||
"shell": {
|
||||
"model": "tacz:shell/50ae_shell",
|
||||
"texture": "tacz:shell/50ae_shell"
|
||||
},
|
||||
"tracer_color": "#FF9999"
|
||||
}
|
||||
|
||||
|
|
@ -1,30 +0,0 @@
|
|||
{
|
||||
"model": "tacz:ammo/45acp",
|
||||
"texture": "tacz:ammo/uv/45acp",
|
||||
"slot": "tacz:ammo/slot/45acp",
|
||||
"tracer_color": "#ffb373",
|
||||
"shell": {
|
||||
"model": "tacz:shell/45acp_shell",
|
||||
"texture": "tacz:shell/45acp_shell"
|
||||
},
|
||||
"transform": {
|
||||
"scale": {
|
||||
"thirdperson": [
|
||||
0.6,
|
||||
0.6,
|
||||
0.6
|
||||
],
|
||||
"ground": [
|
||||
0.6,
|
||||
0.6,
|
||||
0.6
|
||||
],
|
||||
"fixed": [
|
||||
1.2,
|
||||
1.2,
|
||||
1.2
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1,4 +0,0 @@
|
|||
{
|
||||
"slot": "tacz:ammo/slot/46x30"
|
||||
}
|
||||
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
{
|
||||
"slot": "tacz:ammo/slot/50ae",
|
||||
"shell": {
|
||||
"model": "tacz:shell/50ae_shell",
|
||||
"texture": "tacz:shell/50ae_shell"
|
||||
},
|
||||
"tracer_color": "#FF9999"
|
||||
}
|
||||
|
||||
|
|
@ -1,25 +0,0 @@
|
|||
{
|
||||
"slot": "tacz:ammo/slot/50bmg",
|
||||
"tracer_color": "#FF4732",
|
||||
"shell": {
|
||||
"model": "tacz:shell/50bmg_shell",
|
||||
"texture": "tacz:shell/50bmg_shell"
|
||||
},
|
||||
"particle": {
|
||||
// 名称,具体可选粒子可参考 wiki:https://minecraft.fandom.com/zh/wiki/%E7%B2%92%E5%AD%90
|
||||
"name": "mycelium",
|
||||
// 生成的区域,默认为 0 0 0
|
||||
"delta": [
|
||||
0,
|
||||
0,
|
||||
0
|
||||
],
|
||||
// 速度,默认为0,必须至少为 0
|
||||
"speed": 0.0,
|
||||
// 粒子存在时间,单位 tick,默认为 20 tick
|
||||
"life_time": 50,
|
||||
// 粒子数量,当子弹速度过快时,可以增大此数量,能够填满子弹路径的空隙
|
||||
"count": 75
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
{
|
||||
"slot": "tacz:ammo/slot/556x45",
|
||||
"shell": {
|
||||
"model": "tacz:shell/556x45_shell",
|
||||
"texture": "tacz:shell/556x45_shell"
|
||||
},
|
||||
"tracer_color": "#FF8888"
|
||||
}
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
{
|
||||
"slot": "tacz:ammo/slot/57x28",
|
||||
"tracer_color": "#a4fff7",
|
||||
"shell": {
|
||||
"model": "tacz:shell/57x28_shell",
|
||||
"texture": "tacz:shell/57x28_shell"
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
{
|
||||
"slot": "tacz:ammo/slot/58x42",
|
||||
"shell": {
|
||||
"model": "tacz:shell/58x42_shell",
|
||||
"texture": "tacz:shell/58x42_shell"
|
||||
},
|
||||
"tracer_color": "#ff775c"
|
||||
}
|
||||
|
||||
|
|
@ -1,4 +0,0 @@
|
|||
{
|
||||
"slot": "tacz:ammo/slot/68x51fury"
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue