oops forgot i had git with this

This commit is contained in:
illuc 2026-02-18 13:26:04 +02:00
parent 91c613a3ef
commit 565b649b1b
2706 changed files with 714878 additions and 24 deletions

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@ -6,5 +6,5 @@
- [ ] add gforce/crash damage (eg when a ship suddenly comes to a stop deal damage) - [ ] add gforce/crash damage (eg when a ship suddenly comes to a stop deal damage)
- [ ] make prototype pain dirtiness mechanics better - [ ] make prototype pain dirtiness mechanics better
- [ ] add adrenaline shots - [ ] add adrenaline shots
- [ ] add fractures dealing damage scaling with the fracture % - [ ] add fractures causing pain scaling with the fracture %
- [ ] add moodles for other stuff such as wetness, hunger, thirst etc - [ ] add moodles for other stuff such as wetness, hunger, thirst etc

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@ -67,12 +67,24 @@ minecraft {
workingDirectory project.file('runs/client1') workingDirectory project.file('runs/client1')
} }
client2 {
parent runs.client
workingDirectory project.file('run/client2')
args '--username', 'Player2'
mods {
"${mod_id}" {
source sourceSets.main
}
}
}
server { server {
property 'forge.enabledGameTestNamespaces', mod_id property 'forge.enabledGameTestNamespaces', mod_id
workingDirectory project.file('runs/server') workingDirectory project.file('runs/server')
args '--nogui'
} }
// This run config launches GameTestServer and runs all registered gametests, then exits. // This run config launches GameTestServer and runs all registered gametests, then exits.
@ -112,6 +124,17 @@ repositories {
name = "Modrinth" name = "Modrinth"
url = "https://api.modrinth.com/maven" url = "https://api.modrinth.com/maven"
} }
maven { // Create Forge and Registrate Forge
url = "https://maven.tterrag.com/"
}
maven { url = "https://maven.createmod.net" }
maven {
url "https://maven.squiddev.cc"
}
mavenCentral() mavenCentral()
} }
@ -126,11 +149,21 @@ dependencies {
implementation fg.deobf("curse.maven:tfgambtwo-940350:5655440") {} implementation fg.deobf("curse.maven:tfgambtwo-940350:5655440") {}
implementation fg.deobf("curse.maven:terrafirmacraft-302973:5571484") implementation fg.deobf("curse.maven:terrafirmacraft-302973:5571484")
implementation fg.deobf("curse.maven:patchouli-306770:4966125") implementation fg.deobf("curse.maven:patchouli-306770:4966125")
implementation fg.deobf("curse.maven:jei-238222:5648527") implementation fg.deobf("curse.maven:jei-238222:7391695")
implementation fg.deobf("curse.maven:curios-309927:5367944") implementation fg.deobf("curse.maven:curios-309927:5367944")
implementation fg.deobf("curse.maven:tacz-1028108:6654541") implementation fg.deobf("curse.maven:tacz-1028108:6654541")
implementation fg.deobf("maven.modrinth:prototype-pain:2.7.2") implementation fg.deobf("maven.modrinth:prototype-pain:2.7.2")
implementation fg.deobf("com.simibubi.create:create-${minecraft_version}:${create_version}:slim")
implementation fg.deobf("dev.engine-room.flywheel:flywheel-forge-${minecraft_version}:${flywheel_version}")
implementation(fg.deobf("net.createmod.ponder:Ponder-Forge-${minecraft_version}:${ponder_version}"))
implementation(fg.deobf("com.tterrag.registrate:Registrate:${registrate_version}"))
compileOnly fg.deobf("cc.tweaked:cc-tweaked-$minecraft_version-core-api:$cc_version")
compileOnly fg.deobf("cc.tweaked:cc-tweaked-$minecraft_version-forge-api:$cc_version")
runtimeOnly fg.deobf("cc.tweaked:cc-tweaked-$minecraft_version-forge:$cc_version")
// compileOnly fg.deobf("curse.maven:prototype_pain-1333811:7393939") //returns a 403 for whatever reason // compileOnly fg.deobf("curse.maven:prototype_pain-1333811:7393939") //returns a 403 for whatever reason
implementation fg.deobf("curse.maven:prototype-physics-1380559:7206624") implementation fg.deobf("curse.maven:prototype-physics-1380559:7206624")

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@ -9,6 +9,13 @@ forge_version=47.4.10
forge_version_range=[47,) forge_version_range=[47,)
loader_version_range=[47,) loader_version_range=[47,)
# Dependencies
create_version=6.0.7-281
flywheel_version=1.0.5
registrate_version=MC1.20-1.3.3
ponder_version=1.0.91
cc_version=1.116.2
# Mappings # Mappings
mapping_channel=official mapping_channel=official
mapping_version=1.20.1 mapping_version=1.20.1

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@ -0,0 +1,13 @@
#The renderer to use for monitors. Generally this should be kept at "best" - if
#monitors have performance issues, you may wish to experiment with alternative
#renderers.
#Allowed Values: BEST, TBO, VBO
monitor_renderer = "BEST"
#The maximum distance monitors will render at. This defaults to the standard tile
#entity limit, but may be extended if you wish to build larger monitors.
#Range: 16 ~ 1024
monitor_distance = 64
#The delay in seconds after which we'll notify about unhandled imports. Set to 0 to disable.
#Range: 0 ~ 60
upload_nag_delay = 5

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@ -0,0 +1,133 @@
#.
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#.
#Show item descriptions on Shift and controls on Ctrl.
enableTooltips = true
#.
#Display a tooltip when looking at overstressed components.
enableOverstressedTooltip = true
#.
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#.
#Higher density means more spawned particles.
#Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#.
#[in Blocks]
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
#Range: 1.0 ~ 3.4028234663852886E38
filterItemRenderDistance = 10.0
#.
#Choose the menu row that the Create config button appears on in the main menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 4
mainMenuConfigButtonRow = 2
#.
#Offset the Create config button in the main menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648
mainMenuConfigButtonOffsetX = -4
#.
#Choose the menu row that the Create config button appears on in the in-game menu
#Set to 0 to disable the button altogether
#Range: 0 ~ 5
ingameMenuConfigButtonRow = 3
#.
#Offset the Create config button in the in-game menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
#Range: > -2147483648
ingameMenuConfigButtonOffsetX = -4
#.
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
ignoreFabulousWarning = false
#.
#Disable to prevent being rotated while seated on a Moving Contraption
rotateWhenSeated = true
#.
#Configure your vision range when submerged in Create's custom fluids
[client.fluidFogSettings]
#.
#The vision range through honey will be multiplied by this factor
#Range: 0.125 ~ 256.0
honey = 1.0
#.
#The vision range though chocolate will be multiplied by this factor
#Range: 0.125 ~ 256.0
chocolate = 1.0
#.
#Settings for the Goggle Overlay
[client.goggleOverlay]
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
#Range: > -2147483648
overlayOffsetX = 20
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
#Range: > -2147483648
overlayOffsetY = 0
#.
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
customColorsOverlay = false
#.
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBackgroundOverlay = -267386864
#.
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBorderTopOverlay = 1347420415
#.
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
#Range: > -2147483648
customBorderBotOverlay = 1344798847
#.
#Sound settings
[client.sound]
#.
#Make cogs rumble and machines clatter.
enableAmbientSounds = true
#.
#Maximum volume modifier of Ambient noise
#Range: 0.0 ~ 1.0
ambientVolumeCap = 0.10000000149011612
#.
#Mod Integration and JEI
[client.jeiIntegration]
#.
#Whether to auto-update the JEI search when searching in the stock keeper UI
syncJeiSearch = true
#.
#Railway related settings
[client.trains]
#.
#How far away the Camera should zoom when seated on a train
#Range: 0.0 ~ 3.4028234663852886E38
mountedZoomMultiplier = 3.0
#.
#Display nodes and edges of a Railway Network while f3 debug mode is active
showTrackGraphOnF3 = false
#.
#Additionally display materials of a Rail Network while f3 debug mode is active
showExtendedTrackGraphOnF3 = false
#.
#Display Track Networks and Trains on supported map mods
showTrainMapOverlay = true
#.
#Track Network Color on maps
#Allowed Values: RED, GREY, WHITE
trainMapColorTheme = "RED"

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@ -0,0 +1,9 @@
#.
#Modify Create's impact on your terrain
[worldgen]
#.
#.
#Prevents all worldgen added by Create from taking effect
disableWorldGen = false

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@ -0,0 +1,23 @@
#Client only settings, mostly things related to rendering
[client]
#Set to true to enable rendering curios
renderCurios = true
#Set to true to enable the Curios GUI button
enableButton = true
#The X-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonXOffset = 0
#The Y-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonYOffset = 0
#The X-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonXOffset = 0
#The Y-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonYOffset = 0
#The corner for the Curios GUI button
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
buttonCorner = "TOP_LEFT"

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@ -0,0 +1,5 @@
#List of slots to create or modify.
#See documentation for syntax: https://docs.illusivesoulworks.com/curios/configuration#slot-configuration
#
slots = []

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@ -0,0 +1,14 @@
#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
#Range: -1 ~ 8
workerThreads = -1
#Config options for Flywheel's built-in backends.
[flw_backends]
#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
lightSmoothness = "SMOOTH"

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@ -0,0 +1,29 @@
#Early window height
earlyWindowHeight = 480
#Enable forge global version checking
versionCheck = true
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
earlyWindowControl = true
#Early window framebuffer scale
earlyWindowFBScale = 1
#Early window provider
earlyWindowProvider = "fmlearlywindow"
#Early window width
earlyWindowWidth = 854
#Early window starts maximized
earlyWindowMaximized = false
#Default config path for servers
defaultConfigPath = "defaultconfigs"
#Disables Optimized DFU client-side - already disabled on servers
disableOptimizedDFU = true
#Skip specific GL versions, may help with buggy graphics card drivers
earlyWindowSkipGLVersions = []
#Whether to log a help message on first attempt, to aid troubleshooting. This setting should automatically disable itself after a successful launch
earlyWindowLogHelpMessage = false
#Max threads for early initialization parallelism, -1 is based on processor count
maxThreads = -1
#Squir?
earlyWindowSquir = false
#Whether to show CPU usage stats in early window
earlyWindowShowCPU = false

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@ -0,0 +1,26 @@
#Client only settings, mostly things related to rendering
[client]
#Enable Forge to queue all chunk updates to the Chunk Update thread.
#May increase FPS significantly, but may also cause weird rendering lag.
#Not recommended for computers without a significant number of cores available.
alwaysSetupTerrainOffThread = false
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = false
#When enabled, Forge will show any warnings that occurred during loading.
showLoadWarnings = true
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
useCombinedDepthStencilAttachment = false
#[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always
compressLanIPv6Addresses = true
#During block model baking, manually calculates the normal for all faces.
#This was the default behavior of forge between versions 31.0 and 47.1.
#May result in differences between vanilla rendering and forge rendering.
#Will only produce differences for blocks that contain non-axis aligned faces.
#You will need to reload your resources to see results.
calculateAllNormals = false
#When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces.
stabilizeDirectionGetNearest = true
#When enabled, Forge will allow mipmaps to be lowered in real-time. This is the default behavior in vanilla. Use this if you experience issues with resource packs that use textures lower than 8x8.
allowMipmapLowering = false

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@ -0,0 +1,8 @@
Minecraft
CC: Tweaked
Create
Patchouli
Prototype: Pain
TFC Ambiental
TerraFirmaCraft
Timeless & Classics Guns: Zero

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@ -0,0 +1,2 @@
net.minecraft.world.item.ItemStack
net.minecraftforge.fluids.FluidStack

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@ -0,0 +1,260 @@
[appearance]
# Description: Move the JEI search bar to the bottom center of the screen.
# Valid Values: [true, false]
# Default Value: false
CenterSearch = false
# Description: Max recipe GUI height.
# Valid Values: Any integer greater than or equal to 175
# Default Value: 350
RecipeGuiHeight = 350
[cheat_mode]
# Description: Choose if JEI should give ingredients directly to the inventory or pick them up with the mouse.
# Valid Values: [INVENTORY, MOUSE_PICKUP]
# Default Value: MOUSE_PICKUP
GiveMode = MOUSE_PICKUP
# Description: Enable cheating items into the hotbar by using Shift + numeric keys.
# Valid Values: [true, false]
# Default Value: false
CheatToHotbarUsingHotkeysEnabled = false
# Description: Enable showing items that are not in the creative menu.
# Valid Values: [true, false]
# Default Value: false
ShowHiddenItems = false
[bookmarks]
# Description: Add new bookmarks to the front of the bookmark list instead of the end.
# Valid Values: [true, false]
# Default Value: false
AddBookmarksToFrontEnabled = false
# Description: Extra features for bookmark tooltips.
# Valid Values: A comma-separated list containing values of:
# [PREVIEW, INGREDIENTS]
# Default Value: PREVIEW
BookmarkTooltipFeatures = PREVIEW
# Description: Hold Shift to show bookmark tooltip features.
# Valid Values: [true, false]
# Default Value: true
HoldShiftToShowBookmarkTooltipFeatures = true
# Description: Drag bookmarks to rearrange them in the list.
# Valid Values: [true, false]
# Default Value: true
DragToRearrangeBookmarksEnabled = true
[lookupHistory]
# Description: Display or hide the lookup history overlay.
# Valid Values: [true, false]
# Default Value: false
Enabled = false
# Description: Max number of rows to display in the lookup history overlay.
# Valid Values: An integer in the range [1, 7] (inclusive)
# Default Value: 2
MaxRows = 2
# Description: Max number of lookup history ingredients to save.
# Valid Values: An integer in the range [10, 1000] (inclusive)
# Default Value: 100
MaxIngredients = 100
# Description: Side of the screen to display the lookup history overlay.
# Valid Values: [LEFT, RIGHT]
# Default Value: LEFT
DisplaySide = LEFT
[advanced]
# Description: Set low-memory mode (makes search very slow but uses less RAM).
# Valid Values: [true, false]
# Default Value: false
LowMemorySlowSearchEnabled = false
# Description: Catch render errors from ingredients and attempt to recover from them instead of crashing.
# Valid Values: [true, false]
# Default Value: false
CatchRenderErrorsEnabled = false
# Description: When looking up recipes with items that contain fluids, also look up recipes for the fluids.
# Valid Values: [true, false]
# Default Value: false
lookupFluidContentsEnabled = false
# Description: When searching for item tags, also include tags for the default blocks contained in the items.
# Valid Values: [true, false]
# Default Value: true
lookupBlockTagsEnabled = true
# Description: Show recipes for ingredient tags like item tags and block tags.
# Valid Values: [true, false]
# Default Value: true
showTagRecipesEnabled = true
# Description: Show creative tab names in ingredient tooltips.
# Valid Values: [true, false]
# Default Value: false
showCreativeTabNamesEnabled = false
[input]
# Description: Number of milliseconds before a long mouse click is considered a drag operation.
# Valid Values: An integer in the range [0, 1000] (inclusive)
# Default Value: 150
dragDelayInMilliseconds = 150
# Description: Scroll rate for scrolling the mouse wheel in smooth-scrolling scroll boxes. Measured in pixels.
# Valid Values: An integer in the range [1, 50] (inclusive)
# Default Value: 9
smoothScrollRate = 9
[sorting]
# Description: Sorting order for the ingredient list.
# Valid Values: A comma-separated list containing values of:
# [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU, TAG, ARMOR, MAX_DURABILITY]
# Default Value: MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
IngredientSortStages = MOD_NAME, INGREDIENT_TYPE, CREATIVE_MENU
# Description: Sorting order for displayed recipes.
# Valid Values: A comma-separated list containing values of:
# [BOOKMARKED, CRAFTABLE]
# Default Value: BOOKMARKED, CRAFTABLE
RecipeSorterStages = BOOKMARKED, CRAFTABLE
[tags]
# Description: Show tag content in tooltips.
# Valid Values: [true, false]
# Default Value: true
TagContentTooltipEnabled = true
# Description: Hide tags that only have 1 ingredient.
# Valid Values: [true, false]
# Default Value: true
HideSingleIngredientTagsEnabled = true
[search]
# Description: Search mode for mod names (prefix: @).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
ModNameSearchMode = REQUIRE_PREFIX
# Description: Search mode for tooltips (prefix: #).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: ENABLED
TooltipSearchMode = ENABLED
# Description: Search mode for tags (prefix: $).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: REQUIRE_PREFIX
TagSearchMode = REQUIRE_PREFIX
# Description: Search mode for colors (prefix: ^).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ColorSearchMode = DISABLED
# Description: Search mode for resource locations (prefix: &).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
ResourceLocationSearchMode = DISABLED
# Description: Search mode for creative mode tab names (prefix: %).
# Valid Values: [ENABLED, REQUIRE_PREFIX, DISABLED]
# Default Value: DISABLED
CreativeTabSearchMode = DISABLED
# Description: Search in advanced tooltips (visible with F3 + H).
# Valid Values: [true, false]
# Default Value: false
SearchAdvancedTooltips = false
# Description: Search mod IDs in addition to mod names.
# Valid Values: [true, false]
# Default Value: true
SearchModIds = true
# Description: Search by the shorthand first letters of a mod's name.
# Valid Values: [true, false]
# Default Value: true
SearchShortModNames = true
# Description: Search ingredient aliases (alternative names) that are added by plugins, in addition to ingredient names.
# Valid Values: [true, false]
# Default Value: true
SearchIngredientAliases = true
[IngredientList]
# Description: Max number of rows shown.
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown.
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area.
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: RIGHT
HorizontalAlignment = RIGHT
# Description: Vertical alignment of the ingredient grid inside the available area.
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Enable this to draw a background texture behind the GUI.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false
[BookmarkList]
# Description: Max number of rows shown.
# Valid Values: An integer in the range [1, 100] (inclusive)
# Default Value: 16
MaxRows = 16
# Description: Max number of columns shown.
# Valid Values: An integer in the range [4, 100] (inclusive)
# Default Value: 9
MaxColumns = 9
# Description: Horizontal alignment of the ingredient grid inside the available area.
# Valid Values: [LEFT, CENTER, RIGHT]
# Default Value: LEFT
HorizontalAlignment = LEFT
# Description: Vertical alignment of the ingredient grid inside the available area.
# Valid Values: [TOP, CENTER, BOTTOM]
# Default Value: TOP
VerticalAlignment = TOP
# Description: Visibility of the top page buttons. Use AUTO_HIDE to only show it when there are multiple pages.
# Valid Values: [ENABLED, AUTO_HIDE, DISABLED]
# Default Value: ENABLED
ButtonNavigationVisibility = ENABLED
# Description: Enable this to draw a background texture behind the GUI.
# Valid Values: [true, false]
# Default Value: false
DrawBackground = false

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@ -0,0 +1,8 @@
[colors]
# Description: Color values to search for.
# Valid Values: A comma-separated list containing values of:
# Any color name and an RGB hex color, separated by a ':'
# Default Value: White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0
SearchColors = White:EEEEEE, LightBlue:7492CC, Cyan:00EEEE, Blue:2222DD, LapisBlue:25418B, Teal:008080, Yellow:CACB58, GoldenYellow:EED700, Orange:D97634, Pink:D1899D, HotPink:FC0FC0, Magenta:B24BBB, Purple:813EB9, EvilPurple:2E1649, Lavender:B57EDC, Indigo:480082, Sand:DBD3A0, Tan:BB9B63, LightBrown:A0522D, Brown:634B33, DarkBrown:3A2D13, LimeGreen:43B239, SlimeGreen:83CB73, Green:008000, DarkGreen:224D22, GrassGreen:548049, Red:963430, BrickRed:B0604B, NetherBrick:2A1516, Redstone:CE3E36, Black:181515, CharcoalGray:464646, IronGray:646464, Gray:808080, Silver:C0C0C0

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@ -0,0 +1,32 @@
[debug]
# Description: Debug mode enabled.
# Valid Values: [true, false]
# Default Value: false
DebugMode = false
# Description: Debug GUIs enabled.
# Valid Values: [true, false]
# Default Value: false
DebugGuis = false
# Description: Debug inputs enabled.
# Valid Values: [true, false]
# Default Value: false
DebugInputs = false
# Description: Add debug information to ingredient tooltips when advanced tooltips are enabled.
# Valid Values: [true, false]
# Default Value: false
debugInfoTooltipsEnabled = false
# Description: Adds ingredients to JEI that intentionally crash, to help debug JEI.
# Valid Values: [true, false]
# Default Value: false
CrashingTestItemsEnabled = false
# Description: Log information about the suffix trees used for searching, to help debug JEI.
# Valid Values: [true, false]
# Default Value: false
logSuffixTreeStats = false

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@ -0,0 +1,11 @@
[modname]
# Description: Formatting for the mod names in tooltips for JEI GUIs. Leave blank to disable.
# Valid Values: A chat formatting string.
# Use these formatting colors:
# black dark_blue dark_green dark_aqua dark_red dark_purple gold gray dark_gray blue green aqua red light_purple yellow white
# With these formatting options:
# obfuscated bold strikethrough underline italic
# Default Value: blue italic
ModNameFormat = blue italic

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minecraft:crafting
minecraft:anvil
minecraft:blasting
minecraft:brewing
minecraft:campfire
minecraft:compostable
minecraft:fuel
minecraft:furnace
minecraft:smithing
minecraft:smoking
minecraft:stonecutting
minecraft:tag_recipes/block
minecraft:tag_recipes/fluid
minecraft:tag_recipes/item
create:automatic_brewing
create:automatic_packing
create:automatic_shaped
create:automatic_shapeless
create:block_cutting
create:crushing
create:deploying
create:draining
create:fan_blasting
create:fan_haunting
create:fan_smoking
create:fan_washing
create:item_application
create:mechanical_crafting
create:milling
create:mixing
create:mystery_conversion
create:packing
create:pressing
create:sandpaper_polishing
create:sawing
create:sequenced_assembly
create:spout_filling
jei:information
prototype_pain:medical_mixer_recipe
tacz:attachment_query
tacz:gun_smith_table/tacz_ammo_workbench
tacz:gun_smith_table/tacz_attachment_workbench
tacz:gun_smith_table/tacz_gun_smith_table
tfc:alloying
tfc:anvil
tfc:blast_furnace
tfc:bloomery
tfc:casting
tfc:chisel
tfc:clay_knapping
tfc:fire_clay_knapping
tfc:glassworking
tfc:goat_horn_knapping
tfc:heating
tfc:instant_barrel
tfc:instant_fluid_barrel
tfc:jam_pot
tfc:leather_knapping
tfc:loom
tfc:quern
tfc:rock_knapping
tfc:scraping
tfc:sealed_barrel
tfc:sewing
tfc:simple_pot
tfc:soup_pot
tfc:welding

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#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled
disableAdvancementLocking = false
#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_<bookid>
noAdvancementBooks = []
#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode
testingMode = false
#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book.
inventoryButtonBook = ""
#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature.
useShiftForQuickLookup = false
#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing.
#Allowed Values: OVERFLOW, TRUNCATE, RESIZE
textOverflowMode = "RESIZE"
#How long in ticks the quick lookup key needs to be pressed before the book opens
quickLookupTime = 10

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#.
#Slow down a ponder scene whenever there is text on screen.
comfyReading = false
#.
#Show additional info in the ponder view and reload scene scripts more frequently.
editingMode = false
#.
#Settings for the Placement Assist
[placementAssist]
#.
#What indicator should be used when showing where the assisted placement ends up relative to your crosshair
#Choose 'NONE' to disable the Indicator altogether
#Allowed Values: TEXTURE, TRIANGLE, NONE
indicatorType = "TEXTURE"
#.
#Change the size of the Indicator by this multiplier
#Range: 0.0 ~ 3.4028234663852886E38
indicatorScale = 1.0

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["Prototype Pain Client Config"]
#Experimental { ;) } Options
additionalVisuals = false
additionalSounds = false

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[key]
#True if you want to hold the right mouse button to aim
HoldToAim = true
#True if you want to hold the crawl button to crawl
HoldToCrawl = true
#Try to reload automatically when the gun is empty
AutoReload = false
[render]
#Whether or not apply fadeout effect on the laser beam. Close this may improve laser performance under some shaders.
EnableLaserFadeOut = true
#How far to display the lod model, 0 means always display
#Range: > 0
GunLodRenderDistance = 0
#The existence time of bullet hole particles, in tick
#Range: > 0
BulletHoleParticleLife = 400
#The threshold for fading out when rendering bullet hole particles
#Range: 0.0 ~ 1.0
BulletHoleParticleFadeThreshold = 0.98
#The crosshair when holding a gun
#Allowed Values: EMPTY, DOT_1, CIRCLE_1, CIRCLE_2, CIRCLE_3, CROSS_1, CROSS_2, CROSS_3, CROSS_4, CROSS_5, CROSS_6, LINE_1, LINE_2, LINE_3, SQUARE_1, SQUARE_2, SQUARE_3, SQUARE_4, SQUARE_5, SQUARE_6, TRIDENT_1, TRIDENT_2
CrosshairType = "DOT_1"
#The starting position of the hit marker
#Range: -1024.0 ~ 1024.0
HitMarketStartPosition = 4.0
#Whether or not to display the head shot's hitbox
HeadShotDebugHitbox = false
#Whether or not to display the gun's HUD
GunHUDEnable = true
#Whether or not to display the kill amount
KillAmountEnable = true
#The duration of the kill amount, in second
#Range: 0.0 ~ 1.7976931348623157E308
KillAmountDurationSecond = 3.0
#The farthest render distance of the target, including minecarts type
#Range: > 0
TargetRenderDistance = 128
#Whether or not to render first person bullet trail
FirstPersonBulletTracerEnable = true
#Disable the interact hud text in center of the screen
DisableInteractHudText = false
#Max time the damage counter will reset
#Range: > 10
DamageCounterResetTime = 2000
#Disable the fov effect from the movement speed attribute while holding a gun
DisableMovementAttributeFov = true
#Enable the display of the TACZ ID in the tooltip when Advanced Tooltip is enabled
EnableTaczIdInTooltip = true
[Zoom]
#Screen distance coefficient for zoom, using MDV standard, default is MDV133
#Range: 0.0 ~ 3.0
ScreenDistanceCoefficient = 1.33
#Zoom sensitivity is multiplied by this factor
#Range: 0.0 ~ 2.0
ZoomSensitivityBaseMultiplier = 1.0

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[gun]
#The default fire sound range (block)
#Range: > 0
DefaultGunFireSoundDistance = 64
#The silencer default fire sound range (block)
#Range: > 0
DefaultGunSilenceSoundDistance = 16
#The range (block) of other gun sound, reloading sound etc.
#Range: > 0
DefaultGunOtherSoundDistance = 16
#Whether or not the player will consume ammo in creative mode
CreativePlayerConsumeAmmo = true
#Auto reload all the guns in player inventory, useful for pvp servers
AutoReloadWhenRespawn = false
[ammo]
#Warning: Ammo with explosive properties can break blocks
ExplosiveAmmoDestroysBlock = true
#Warning: Ammo with explosive properties can set the surroundings on fire
ExplosiveAmmoFire = false
#Ammo with explosive properties can add knockback effect
ExplosiveAmmoKnockBack = true
#The distance at which the explosion effect can be seen
#Range: > 0
ExplosiveAmmoVisibleDistance = 192
#Those blocks that the ammo can pass through
PassThroughBlocks = []
#Whether a ammo can break the glass
DestroyGlass = true
#Whether a ammo can ignite the block
IgniteBlock = true
#Whether a ammo can ignite the entity
IgniteEntity = true
#Global bullet speed modifier, the init speed of the bullet will be multiplied by this value, default is 2.0
#This is to compensate the side effects introduced while fixing the shooter variable input issue
#Range: 0.01 ~ 20.0
GlobalBulletSpeedModifier = 2.0
[other]
#Deprecated: now move to .minecraft/tacz/tacz-pre.toml or <your version>/tacz/tacz-pre.toml
#When enabled, the reload command will not overwrite the default model file under config
DefaultPackDebug = false
#The farthest sound distance of the target, including minecarts type
#Range: > 0
TargetSoundDistance = 128
#DEV: Server hitbox offset (If the hitbox is ahead, fill in a negative number)
#Range: -1.7976931348623157E308 ~ 1.7976931348623157E308
ServerHitboxOffset = 3.0
#Server hitbox latency fix
ServerHitboxLatencyFix = true
#The maximum latency (in milliseconds) for the server hitbox latency fix saved
#Range: 250.0 ~ 1.7976931348623157E308
ServerHitboxLatencyMaxSaveMs = 1000.0

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[general]
#
# Should TFC forcefully skip the 'Experimental World Generation' warning screen when creating or loading a world?
# Note: this also speeds up loading a world by about 2x.
ignoreExperimentalWorldGenWarning = true
#
# Enables a series of additional debugging tooltips, displayed information, and logging.
enableDebug = true
[display]
#
# Replace the vanilla hunger bar with a TFC one.
enableHungerBar = true
#
# Replaces the vanilla health bar with a TFC one.
enableHealthBar = true
#
# Adds a TFC thirst bar over the hotbar.
enableThirstBar = true
#
# Allows the vanilla XP bar to render.
enableExperienceBar = true
#
# Enables squids inking your screen.
enableInkSplatter = true
#
# Enables 'screen particles' that spawn on the screen when knapping rocks.
enableScreenParticles = true
#
# Enables the vanilla tutorial toasts that appear during gameplay. These can be difficult to make disappear in modded environments, so they are disabled by default.
enableVanillaTutorialToasts = false
#
# Adjusts the position where potion effects render in the X direction. By default, this moves them to the right of the inventory tabs. Negative values shift them to the left.
#Range: -128 ~ 128
effectHorizontalAdjustment = 20
#
# Health display format. This affects what number is displayed on top of the tfc-style health bar
# TFC - e.g. 750 / 1000
# VANILLA - e.g. 15.0 / 20.0
# TFC_CURRENT - e.g. 750
# VANILLA_CURRENT - e.g. 15.0
#Allowed Values: TFC, VANILLA, TFC_CURRENT, VANILLA_CURRENT
healthDisplayStyle = "TFC"
#
# Food expiry tooltip display style. This affects what information is shown on the food item stack tooltips.
# NONE - Shows nothing. Maximum mystery!
# EXPIRY - e.g. 'Expires on June 3, 05:00
# TIME_LEFT - e.g. 'Expires in about 3 day(s)
# BOTH - Shows both of the above, e.g. Expires on June 3, 05:00 (in about 3 day(s)).
#Allowed Values: NONE, EXPIRY, TIME_LEFT, BOTH
foodExpiryTooltipStyle = "BOTH"
#
# The overlay color to indicate rotten foods. Default = 0x88CC33
#Range: 0 ~ 16777215
foodExpiryOverlayColor = 8965171
#
# The style to display all heat tooltips in.
# COLOR = Approximate, color based tooltips (like Very Hot**, Brilliant White)
# CELSIUS = Exact degrees Celsius
# FAHRENHEIT = Exact degrees Fahrenheit
# KELVIN = Exact Kelvin
# RANKINE = Exact degrees Rankine
#Allowed Values: COLOR, CELSIUS, FAHRENHEIT, RANKINE, KELVIN
heatTooltipStyle = "COLOR"
#
# The style to display all external (i.e. climate) temperature in.
# COLOR = Approximate, color based tooltips (like Very Hot**, Brilliant White)
# CELSIUS = Exact degrees Celsius
# FAHRENHEIT = Exact degrees Fahrenheit
# KELVIN = Exact Kelvin
# RANKINE = Exact degrees Rankine
#Allowed Values: COLOR, CELSIUS, FAHRENHEIT, RANKINE, KELVIN
climateTooltipStyle = "CELSIUS"
#
# The style to display all time delta / duration tooltips in.
# DAYS = Display values larger than a month as a number of days, i.e. '105 day(s)'
# DAYS_MONTHS = Display values larger than a year as a number of months and days, i.e. '13 month(s), 1 day(s)'
# DAYS_MONTHS_YEARS = Display values as normal, i.e. '1 year(s), 1 month(s), 1 day(s)'
#Allowed Values: DAYS_MONTHS_YEARS, DAYS_MONTHS, DAYS
timeDeltaTooltipStyle = "DAYS_MONTHS_YEARS"
#
# The style to display HUD elements when the XP bar is disabled.
# HOVER = Display all elements in their default positions
# BUMP = Move elements closer to the hotbar; when fishing or riding a jumping entity, other elements move to their default positions
# LEFT_HOTBAR = Move elements closer to the hotbar; when fishing or riding a jumping entity, those elements will appear as a vertical bar between the hotbar and offhand slot
#Allowed Values: HOVER, BUMP, LEFT_HOTBAR
disabledExperienceBarStyle = "HOVER"
#
# If prospect information should appear in the space above the hotbar (the actionbar). False will put them in the chat window.
sendProspectResultsToActionbar = true
#
# If hoe overlays (for hydration, nutrition, or temperature, shown when hovering over a plant or farmland while holding a hoe), should only be shown when the shift key is held down.
showHoeOverlaysOnlyWhenShifting = false
#
# If true, mods like Jade that add info when hovering on a block will add the hoe's overlay info to the tooltip, even when not holding a hoe.
showHoeOverlaysInInfoMods = true
#
# If familiarity is displayed as a percent rather than a heart
displayFamiliarityAsPercent = false
#
# If, when hovering over an item in the inventory, or looking at a block in the world that has a linked page in the guide book, should it display a tooltip along with allowing you to hold Ctrl/Cmd to quickly navigate to that page in the book.
showGuideBookLinksAlways = true
#
# If a button linking to the TFC Field Guide should be added to the inventory, climate, nutrition, and calendar screens?
showGuideBookTabInInventory = true
#
# For items like bundles, their contents inside will be rendered using Bundle Technology to show their items.
displayItemContentsAsImages = true
#
# If true, for items that are hot, they will show a bar on the item like a durability bar
displayItemHeatBars = true
#
# If true, particles specifically for wind will appear.
enableWindParticles = true
[compatibility]
#
# Registers additional models into forge's special model registry.
# For Pack Makers: this is needed if you want your custom item models to render when used for panning (if they are not already used somewhere else and added automatically in that case)
additionalSpecialModels = []

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[general]
#
# If the TFC world preset 'tfc:overworld' should be set as the default world generation when creating a new world.
defaultWorldPreset = "tfc:overworld"
[calendar]
#
# The number of days in a month, for newly created worlds.
# This can be modified in existing worlds using the /time command
#Range: > 1
defaultMonthLength = 8
#
# The start date for newly created worlds, in a number of ticks, for newly created worlds
# This represents a number of days offset from January 1, 1000
# The default is (5 * daysInMonth) = 40, which starts at June 1, 1000 (with the default daysInMonth = 8)
#Range: > -1
defaultCalendarStartDay = 40
[debug]
#
# Enables a series of network fail-safes that are used to debug network connections between client and servers.
# Important: this MUST BE THE SAME as what the server has set, otherwise you are liable to see even stranger errors.
enableNetworkDebugging = true
#
# If enabled, TFC will validate that certain pieces of reloadable data fit the conditions we expect, for example heating recipes having heatable items. It will error or warn in the log if these conditions are not met.
enableDatapackTests = true

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#For all ARGB values, set to 00000000 to disable the feature in that season
#How dark should the noise be at most? Set to 0 to disable noise entirely
#Range: 0.0 ~ 0.5
noiseDarkness = 0.18
#How many darkness levels should there be?
#Range: 5 ~ 30
noiseLevels = 1
#How big should noise areas be?
#Range: 3 ~ 50
noiseArea = 10
#How much to drip when wet. 0 to turn off
#Range: 0 ~ 100
drippiness = 30
#ARGB code for summer coloring in hexadecimal. Default: 1222FF11
seasonColorSummer = "1233FF11"
#ARGB code for autumn coloring in hexadecimal. Default: EAFFDD55
seasonColorAutumn = "EAFFDD55"
#ARGB code for winter coloring in hexadecimal. Default: 6AFFEEEE
seasonColorWinter = "6AFFEEEE"
#ARGB code for spring coloring in hexadecimal. Default: 3311CFD1
seasonColorSpring = "3311CAD7"

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#For all ARGB values, set to 00000000 to disable the feature in that season
#How dark should the noise be at most? Set to 0 to disable noise entirely
#Range: 0.0 ~ 0.5
noiseDarkness = 0.18
#How many darkness levels should there be?
#Range: 5 ~ 30
noiseLevels = 5
#How big should noise areas be?
#Range: 3 ~ 50
noiseArea = 10
#How much to drip when wet. 0 to turn off
#Range: 0 ~ 100
drippiness = 30
#ARGB code for summer coloring in hexadecimal. Default: 1222FF11
seasonColorSummer = "1233FF11"
#ARGB code for autumn coloring in hexadecimal. Default: EAFFDD55
seasonColorAutumn = "EAFFDD55"
#ARGB code for winter coloring in hexadecimal. Default: 6AFFEEEE
seasonColorWinter = "6AFFEEEE"
#ARGB code for spring coloring in hexadecimal. Default: 3311CFD1
seasonColorSpring = "3311CAD7"

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#The average point for temperature, the not too warm and not too cool point
#Range: 0.0 ~ 30.0
averageTemperature = 15.0
#The point where warmth starts to affect the screen, but only mildly
#Range: 5.0 ~ 35.0
hotThreshold = 25.0
#The point where cold starts to affect the screen, but only mildly
#Range: -15.0 ~ 25.0
coolThreshold = 5.0
#The point where warmth starts to hurt the player
#Range: 15.0 ~ 45.0
burnThreshold = 30.0
#The point where cold starts to hurt the player
#Range: -15.0 ~ 15.0
freezeThreshold = 0.0
#How quickly player wetness changes towards the target environment wetness
#Range: 0.0 ~ 50.0
wetnessChangeSpeed = 1.0
#How quickly player temperature changes towards the target environment temperature
#Range: 0.0 ~ 50.0
temperatureChangeSpeed = 1.0
#How quickly player temperature changes towards the target environment temperature when it's beneficial to do so
#Range: 0.0 ~ 50.0
goodTemperatureChangeSpeed = 4.0
#How quickly player temperature changes towards the target environment temperature when it's not beneficial
#Range: 0.0 ~ 50.0
badTemperatureChangeSpeed = 1.0
#How much do items in the forge:hot_ingots tag modify the temperature of the player
#Range: 0.0 ~ 3.4028234663852886E38
hotIngotTemperature = 1.0
#A modifier for the number of ticks between checking if a player is indoors. -1 to disable the check.
#Range: > -1
indoorCheckTickModifier = 20

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run/client2/logs/debug.log Normal file

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run/client2/logs/latest.log Normal file

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run/client2/options.txt Normal file
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version:3465
autoJump:false
operatorItemsTab:false
autoSuggestions:true
chatColors:true
chatLinks:true
chatLinksPrompt:true
enableVsync:true
entityShadows:true
forceUnicodeFont:false
discrete_mouse_scroll:false
invertYMouse:false
realmsNotifications:true
reducedDebugInfo:false
showSubtitles:false
directionalAudio:false
touchscreen:false
fullscreen:false
bobView:true
toggleCrouch:false
toggleSprint:false
darkMojangStudiosBackground:false
hideLightningFlashes:false
mouseSensitivity:0.5
fov:0.0
screenEffectScale:1.0
fovEffectScale:1.0
darknessEffectScale:1.0
glintSpeed:0.5
glintStrength:0.75
damageTiltStrength:1.0
highContrast:false
gamma:0.5
renderDistance:12
simulationDistance:12
entityDistanceScaling:1.0
guiScale:0
particles:0
maxFps:120
graphicsMode:1
ao:true
prioritizeChunkUpdates:0
biomeBlendRadius:2
renderClouds:"true"
resourcePacks:[]
incompatibleResourcePacks:[]
lastServer:
lang:en_us
soundDevice:""
chatVisibility:0
chatOpacity:1.0
chatLineSpacing:0.0
textBackgroundOpacity:0.5
backgroundForChatOnly:true
hideServerAddress:false
advancedItemTooltips:false
pauseOnLostFocus:true
overrideWidth:0
overrideHeight:0
chatHeightFocused:1.0
chatDelay:0.0
chatHeightUnfocused:0.4375
chatScale:1.0
chatWidth:1.0
notificationDisplayTime:1.0
mipmapLevels:4
useNativeTransport:true
mainHand:"right"
attackIndicator:1
narrator:0
tutorialStep:find_tree
mouseWheelSensitivity:1.0
rawMouseInput:true
glDebugVerbosity:1
skipMultiplayerWarning:true
skipRealms32bitWarning:false
hideMatchedNames:true
joinedFirstServer:true
hideBundleTutorial:false
syncChunkWrites:false
showAutosaveIndicator:true
allowServerListing:true
onlyShowSecureChat:false
panoramaScrollSpeed:1.0
telemetryOptInExtra:false
onboardAccessibility:false
key_key.attack:key.mouse.left
key_key.use:key.mouse.right
key_key.forward:key.keyboard.w
key_key.left:key.keyboard.a
key_key.back:key.keyboard.s
key_key.right:key.keyboard.d
key_key.jump:key.keyboard.space
key_key.sneak:key.keyboard.left.shift
key_key.sprint:key.keyboard.left.control
key_key.drop:key.keyboard.q
key_key.inventory:key.keyboard.e
key_key.chat:key.keyboard.t
key_key.playerlist:key.keyboard.tab
key_key.pickItem:key.mouse.middle
key_key.command:key.keyboard.slash
key_key.socialInteractions:key.keyboard.p
key_key.screenshot:key.keyboard.f2
key_key.togglePerspective:key.keyboard.f5
key_key.smoothCamera:key.keyboard.unknown
key_key.fullscreen:key.keyboard.f11
key_key.spectatorOutlines:key.keyboard.unknown
key_key.swapOffhand:key.keyboard.f
key_key.saveToolbarActivator:key.keyboard.c
key_key.loadToolbarActivator:key.keyboard.x
key_key.advancements:key.keyboard.l
key_key.hotbar.1:key.keyboard.1
key_key.hotbar.2:key.keyboard.2
key_key.hotbar.3:key.keyboard.3
key_key.hotbar.4:key.keyboard.4
key_key.hotbar.5:key.keyboard.5
key_key.hotbar.6:key.keyboard.6
key_key.hotbar.7:key.keyboard.7
key_key.hotbar.8:key.keyboard.8
key_key.hotbar.9:key.keyboard.9
key_key.jei.toggleCheatModeConfigButton:key.mouse.left:CONTROL
key_key.jei.nextRecipePage:key.keyboard.page.down
key_key.jei.nextSearch:key.keyboard.down
key_key.jei.cheatOneItem2:key.mouse.right
key_key.jei.previousSearch:key.keyboard.up
key_key.jei.cheatOneItem:key.mouse.left
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
key_key.jei.previousRecipePage:key.keyboard.page.up
key_key.jei.closeRecipeGui:key.keyboard.escape
key_key.jei.toggleCheatMode:key.keyboard.unknown
key_key.jei.toggleHideIngredient:key.mouse.left:CONTROL
key_key.jei.clearSearchBar:key.mouse.right
key_key.jei.previousPage:key.keyboard.unknown
key_key.jei.cheatItemStack:key.mouse.left:SHIFT
key_key.jei.focusSearch:key.keyboard.f:CONTROL
key_key.jei.nextPage:key.keyboard.unknown
key_key.jei.showUses2:key.mouse.right
key_key.jei.nextCategory:key.keyboard.page.down:SHIFT
key_key.jei.transferRecipeBookmark:key.mouse.left:SHIFT
key_key.jei.showRecipe:key.keyboard.r
key_key.jei.showRecipe2:key.mouse.left
key_key.jei.maxTransferRecipeBookmark:key.mouse.left:CONTROL
key_key.jei.copy.recipe.id:key.keyboard.unknown
key_key.jei.toggleWildcardHideIngredient:key.mouse.right:CONTROL
key_key.jei.showUses:key.keyboard.u
key_key.jei.toggleEditMode:key.keyboard.unknown
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown
key_key.jei.previousCategory:key.keyboard.page.up:SHIFT
key_key.jei.cheatItemStack2:key.mouse.middle
key_key.jei.bookmark:key.keyboard.a
key_key.jei.recipeBack:key.keyboard.backspace
key_key.tacz.inspect.desc:key.keyboard.h
key_key.tacz.reload.desc:key.keyboard.r
key_key.tacz.shoot.desc:key.mouse.left
key_key.tacz.interact.desc:key.keyboard.o
key_key.tacz.fire_select.desc:key.keyboard.g
key_key.tacz.aim.desc:key.mouse.right
key_key.tacz.crawl.desc:key.keyboard.c
key_key.tacz.refit.desc:key.keyboard.z
key_key.tacz.zoom.desc:key.keyboard.v
key_key.tacz.melee.desc:key.keyboard.v
key_key.tacz.open_config.desc:key.keyboard.t:ALT
key_tfc.key.place_block:key.keyboard.v
key_tfc.key.cycle_chisel_mode:key.keyboard.m
key_tfc.key.stack_food:key.keyboard.i
key_key.ponder.ponder:key.keyboard.w
key_key.curios.open.desc:key.keyboard.g
key_create.keyinfo.toolmenu:key.keyboard.left.alt
key_create.keyinfo.toolbelt:key.keyboard.left.alt
key_create.keyinfo.rotate_menu:key.keyboard.unknown
key_key.protoype_pain.open_pain_gui:key.keyboard.p
key_key.protoype_pain.give_up:key.keyboard.k
key_key.prototype_pain.fluid_screen:key.keyboard.right.bracket
soundCategory_master:1.0
soundCategory_music:0.0
soundCategory_record:1.0
soundCategory_weather:1.0
soundCategory_block:1.0
soundCategory_hostile:1.0
soundCategory_neutral:1.0
soundCategory_player:1.0
soundCategory_ambient:1.0
soundCategory_voice:1.0
modelPart_cape:true
modelPart_jacket:true
modelPart_left_sleeve:true
modelPart_right_sleeve:true
modelPart_left_pants_leg:true
modelPart_right_pants_leg:true
modelPart_hat:true

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{
"bookGuiScale": 0,
"clickedVisualize": false,
"bookData": {}
}

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run/client2/servers.dat Normal file

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run/client2/servers.dat_old Normal file

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[gunpack]
#When enabled, the mod will not try to overwrite the default pack under .minecraft/tacz
#Since 1.0.4, the overwriting will only run when you start client or a dedicated server
DefaultPackDebug = false

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To anyone want to edit this pack:
If you want to change the default pack of tacz, you should turn "DefaultPackDebug"
to "true" in the config file "tacz-pre.toml" in .minecraft/tacz (the gunpack folder)
or the content will be overridden everytime you start the game.
If things you edit been overwritten by accident, you can find the backup of the old
pack in .minecraft/tacz_backup

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{
"model": "tacz:ammo/12g",
"texture": "tacz:ammo/uv/12g",
"slot": "tacz:ammo/slot/12g",
"shell": {
"model": "tacz:shell/12g_shell",
"texture": "tacz:shell/12g_shell"
},
"tracer_color": "#FF3030",
"transform": {
"scale": {
"thirdperson": [
0.6,
0.6,
0.6
],
"ground": [
0.6,
0.6,
0.6
],
"fixed": [
1.2,
1.2,
1.2
]
}
}
}

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{
"model": "tacz:ammo/308",
"texture": "tacz:ammo/uv/308",
"slot": "tacz:ammo/slot/308",
"tracer_color": "#FF9999",
"shell": {
"model": "tacz:shell/308_shell",
"texture": "tacz:shell/308_shell"
},
"transform": {
"scale": {
"thirdperson": [
0.2,
0.2,
0.2
],
"ground": [
0.3,
0.3,
0.3
],
"fixed": [
0.6,
0.6,
0.6
]
}
}
}

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{
"slot": "tacz:ammo/slot/30_06",
"shell": {
"model": "tacz:shell/30_06_shell",
"texture": "tacz:shell/30_06_shell"
}
}

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{
"model": "tacz:ammo/338",
"texture": "tacz:ammo/uv/338",
"slot": "tacz:ammo/slot/338",
"tracer_color": "#FFAAAA",
"shell": {
"model": "tacz:shell/30_06_shell",
"texture": "tacz:shell/30_06_shell"
},
"particle": {
// wikihttps://minecraft.fandom.com/zh/wiki/%E7%B2%92%E5%AD%90
"name": "mycelium",
// 0 0 0
"delta": [
0,
0,
0
],
// 0 0
"speed": 0.0,
// tick 20 tick
"life_time": 50,
//
"count": 25
},
"transform": {
"scale": {
"thirdperson": [
0.5,
0.5,
0.5
],
"ground": [
0.5,
0.5,
0.5
],
"fixed": [
1,
1,
1
]
}
}
}

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{
"slot": "tacz:ammo/slot/357mag",
"shell": {
"model": "tacz:shell/357mag_shell",
"texture": "tacz:shell/357mag_shell"
},
"tracer_color": "#ffe09e"
}

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{
"model": "tacz:ammo/40mm_grenade",
"texture": "tacz:ammo/uv/40mm",
"slot": "tacz:ammo/slot/40mm",
//
"entity": {
//
"model": "tacz:ammo_entity/40mm_grenade",
//
"texture": "tacz:ammo_entity/40mm_grenade"
},
// wikihttps://minecraft.fandom.com/zh/wiki/%E5%91%BD%E4%BB%A4/particle
//
"particle": {
// wikihttps://minecraft.fandom.com/zh/wiki/%E7%B2%92%E5%AD%90
"name": "smoke",
// 0 0 0
"delta": [
0,
0,
0
],
// 0 0
"speed": 0,
// tick 20 tick
"life_time": 50,
//
"count": 5
}
}

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{
"slot": "tacz:ammo/slot/45_70",
"shell": {
"model": "tacz:shell/50ae_shell",
"texture": "tacz:shell/50ae_shell"
},
"tracer_color": "#FF9999"
}

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{
"model": "tacz:ammo/45acp",
"texture": "tacz:ammo/uv/45acp",
"slot": "tacz:ammo/slot/45acp",
"tracer_color": "#ffb373",
"shell": {
"model": "tacz:shell/45acp_shell",
"texture": "tacz:shell/45acp_shell"
},
"transform": {
"scale": {
"thirdperson": [
0.6,
0.6,
0.6
],
"ground": [
0.6,
0.6,
0.6
],
"fixed": [
1.2,
1.2,
1.2
]
}
}
}

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{
"slot": "tacz:ammo/slot/46x30"
}

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{
"slot": "tacz:ammo/slot/50ae",
"shell": {
"model": "tacz:shell/50ae_shell",
"texture": "tacz:shell/50ae_shell"
},
"tracer_color": "#FF9999"
}

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{
"slot": "tacz:ammo/slot/50bmg",
"tracer_color": "#FF4732",
"shell": {
"model": "tacz:shell/50bmg_shell",
"texture": "tacz:shell/50bmg_shell"
},
"particle": {
// wikihttps://minecraft.fandom.com/zh/wiki/%E7%B2%92%E5%AD%90
"name": "mycelium",
// 0 0 0
"delta": [
0,
0,
0
],
// 0 0
"speed": 0.0,
// tick 20 tick
"life_time": 50,
//
"count": 75
}
}

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{
"slot": "tacz:ammo/slot/556x45",
"shell": {
"model": "tacz:shell/556x45_shell",
"texture": "tacz:shell/556x45_shell"
},
"tracer_color": "#FF8888"
}

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{
"slot": "tacz:ammo/slot/57x28",
"tracer_color": "#a4fff7",
"shell": {
"model": "tacz:shell/57x28_shell",
"texture": "tacz:shell/57x28_shell"
}
}

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