Made sickness a bit more lenient

This commit is contained in:
illuc 2026-03-01 15:32:20 +02:00
parent 041601b649
commit 9f1718e8e7

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@ -106,7 +106,7 @@ public class MixinFoodData {
if (totalSicknessToAdd > 0) { if (totalSicknessToAdd > 0) {
totalSicknessToAdd = Math.min(totalSicknessToAdd, 10.0f); totalSicknessToAdd = Math.min(totalSicknessToAdd, 10.0f);
float finalSicknessToAdd = totalSicknessToAdd; float finalSicknessToAdd = totalSicknessToAdd * 0.8f;
this.sourcePlayer.getCapability(PlayerHealthProvider.PLAYER_HEALTH_DATA).ifPresent(h -> { this.sourcePlayer.getCapability(PlayerHealthProvider.PLAYER_HEALTH_DATA).ifPresent(h -> {
IPlayerHealthDataAccessor accessor = (IPlayerHealthDataAccessor) h; IPlayerHealthDataAccessor accessor = (IPlayerHealthDataAccessor) h;
float currentSickness = accessor.getSickness(); float currentSickness = accessor.getSickness();