langs
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3 changed files with 82 additions and 25 deletions
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@ -22,6 +22,7 @@
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"block.ad_astra.polished_moon_stone_stairs": "Polished Anorthosite Stairs",
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"block.ad_astra.sky_stone": "Meteorite",
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"block.ad_astra.moon_deepslate": "Raw Norite",
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"block.ad_astra.cheese_block": "Moon Cheese Block",
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"block.ad_astra.moon_cheese_ore": "Anorthosite Cheese Ore",
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"block.ad_astra.mars_sand": "Martian Sand",
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"block.ad_astra.mars_stone": "Raw Argillite",
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@ -111,6 +112,7 @@
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"item.ad_astra.desh_cable": "Advanced RF Cable",
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"item.ad_astra.tier_1_rocket": "R-Aluminosteel Rocket",
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"item.ad_astra.oxygen_bucket": "Breathable Air Bucket",
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"item.ad_astra.cheese": "Moon Cheese",
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"tagprefix.moon_stone": "Anorthosite %s Ore",
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"tagprefix.moon_deepslate": "Norite %s Ore",
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"tagprefix.mars_stone": "Argillite %s Ore",
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@ -64,6 +64,9 @@
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"item.gtceu.osmium_credit": "§732,768 Credits",
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"item.gtceu.naquadah_credit": "§7262,144 Credits",
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"item.gtceu.neutronium_credit": "§72,097,152 Credits",
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"item.gtceu.treated_wood_plate": "Treated Medium Density Fiberboard",
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"item.gtceu.wood_plate": "Medium Density Fiberboard",
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"item.gtceu.treated_wood_dust": "Treated Chipboard Composite",
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"material.gtceu.ice": "Ice Slush",
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"material.gtceu.cooperite": "Cooperite",
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"material.gtceu.fayalite": "Fayalite",
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@ -275,6 +275,7 @@
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"item.tfg.zpm_universal_circuit": "ZPM Universal Circuit",
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"item.tfg.uv_universal_circuit": "UV Universal Circuit",
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"item.tfg.uhv_universal_circuit": "UHV Universal Circuit",
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"item.tfg.chipboard_composite": "Chipboard Composite",
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"item.tfg.piglin_disguise": "Piglin Disguise",
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"item.tfg.trowel": "Trowel",
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"item.tfg.foil_pack": "Foil Pack",
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@ -357,16 +358,6 @@
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"material.tfg.isobutane": "Isobutane",
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"tfg.disabled_portal": "Portal magic seems to be blocked by an unknown force, try reaching another dimension by going down or up",
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"tfg.tooltip.food_trait.refrigerating": "§bRefrigerating",
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"tfg.machine.railgun_loader.parent_not_formed": "§cCannot setup link: structure invalid",
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"tfg.machine.railgun_loader.no_filter": "Insert interplanetary link",
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"tfg.machine.railgun_loader.filter_not_linked": "§cInterplanetary link not setup",
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"tfg.machine.railgun_loader.waiting_for_match": "§7Waiting for sender/reciever with corresponding link",
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"item.tfg.interplanetarylink.pair_linked": "Interplanetary link pair created",
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"item.tfg.interplanetarylink.link_cleared": "Interplanetary links cleared",
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"item.tfg.interplanetarylink.not_linked_hint": "§7Shift + click a pair of interplanetary link items to link them together",
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"item.tfg.interplanetarylink.not_linked": "§4Not linked",
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"item.tfg.interplanetarylink.linked": "§aLinked",
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"tfg.machine.railgun_loader.title": "Launch configuration",
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"tfg.tooltip.foodtrait.freeze_dried": "Cryodesiccated",
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"item.treetap.tap": "Deprecated Item, Craft to Upgrade",
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"item.gtceu.zinc_ingot": "Deprecated Item, Craft to Upgrade",
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@ -620,27 +611,54 @@
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"quests.create_logistics": "Create Logistics",
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"quests.create_logistics.subtitle": "Warehouse management for dummies",
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"quests.create_logistics.introduction.title": "Boxing Clever",
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"quests.create_logistics.introduction.desc": "By utilising a few machines from &3Create&r, you'll be able to improve your item transportation and storage capabilities significantly. Later on once you progress into the &2Voltaic Age&r, you'll even be able to set up processes to automatically order specific items or route them around your base as needed!",
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"quests.create_logistics.introduction.desc": "By utilising a few machines from &3Create&r, you'll be able to improve your item transportation and storage capabilities significantly. Later on once you progress into the &2Voltaic Age&r, you'll even be able to set up processes to automatically order specific items or route them around your base as needed!\n\nAs this questline deals primarily with machines from Create, this means &5Pondering&r the machines will be your best source of information aside from these quests, so be sure to look through their entries.",
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"quests.create_logistics.packager.title": "Packager",
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"quests.create_logistics.packager.subtitle": "Pack it up",
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"quests.create_logistics.packager.desc.1": "When provided with a redstone signal, the &3Packager&r will package up items from the block it is attached to (you can switch the connection side with a &5wrench&r) and output a neat little cardboard package. Each cardboard package has 9 slots' worth of inventory, so it's great for moving a bunch of items around. To craft the Packager, you need plenty of &dWrought Iron&r and an &dElectron Tube&r, not to mention a bunch of &dCardboard&r (&dPaper&r and &dGlue&r).\n\nNote that once crafted, the packager works without any additional cardboard, so don't worry about upkeep!",
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"quests.create_logistics.packager.desc.2": "Putting a &3Sign&r on the Packager will make it automatically label all packages that are made to treat the sign's contents as a destination address; This will be more useful once you start working with various ways to route packages around. Oh, and Packagers can also unpack any packages that get put into it, simply unloading its contents into attached inventories.",
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"quests.create_logistics.packager.desc.1": "When provided with a &credstone signal&r, the &3Packager&r will wrap up items from the block it is attached to (you can switch the connection side with a &5wrench&r) and output a neat little cardboard package. Each cardboard package has 9 slots' worth of inventory, so it's great for moving a bunch of items around at once. To craft the Packager, you need plenty of &dWrought Iron&r and an &dElectron Tube&r, not to mention a bunch of &dCardboard&r (&dPaper&r and &dGlue&r).\n\nNote that once crafted, the packager works without any additional cardboard, so don't worry about upkeep!",
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"quests.create_logistics.packager.desc.2": "Putting a &3Sign&r on the Packager will make it automatically label the sign's contents onto all packages as a destination address. This will be more useful once you start working with various ways to route packages around. \n\nPackagers can also unwrap any packages that get put into it, unloading their contents into the attached inventory.\n\n&c&lNote that Framed Signs do not work for this purpose&r!",
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"quests.create_logistics.frogport.title": "Package Frogports",
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"quests.create_logistics.frogport.subtitle": "The chain of command",
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"quests.create_logistics.frogport.desc.1": "&3Package Frogports&r are one of three ways you can move packages around to get them to where you want them to be. They can hang packages onto &3Chain Conveyor&r lines be transported along the chain connections. To use them, you first need a network of &3Chain Conveyors&r connected to each other using chains and then powered: Any chain with the tag &d#forge:chains&r will do. Right click on a chain connection before placing down a Frogport to have it interact with that segment of chain.\n\nFrogports placed directly on top of a &3Packager&r automatically hang up packages that are created in said Packager.",
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"quests.create_logistics.frogport.desc.2": "Frogports can also receive packages in addition to sending them. If you right click on a Frogport, you can see that it has a name you can edit. This name acts as an &aaddress&r - if any packages that are labelled with a destination address matches its name, the Frogport will &aautomatically collect them&r by taking them off the chain network! This collected package will be put into the inventory of the block the Frogport is placed on.",
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"quests.create_logistics.frogport.desc.1": "&3Package Frogports&r are one of three ways you can move packages around and get them to where you want them to be. They can hang packages onto &3Chain Conveyor&r lines be transported along the chain connections. To use them, you first need a network of &3Chain Conveyors&r connected to each other using chains and then powered: Any chain with the tag &d#forge:chains&r will do. Right click on a chain connection before placing down a Frogport to have it interact with that segment of chain.\n\nFrogports placed directly on top of a &3Packager&r automatically hang up packages that are created in said Packager.",
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"quests.create_logistics.frogport.desc.2": "Frogports can also receive packages in addition to sending them. If you right click on a Frogport, you can see that it has a name you can edit. This name acts as an &aaddress&r - if any packages that are labelled with a destination address matches its name, the Frogport will &aautomatically collect them&r by taking them off the chain network! This collected package will be put into the inventory of the block the Frogport is placed on.\n\nAs long as the chain network is connected to the input and output Frogports &osomehow&r, the package will eventually find its way, although you may want to optimize the paths to reduce package travel time on your own.",
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"quests.create_logistics.package_filter.title": "Package Filters",
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"quests.create_logistics.package_filter.subtitle": "The general solution to package routing",
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"quests.create_logistics.package_filter.desc": "Packages can be routed using the specialized &3Package Filter&r, which can be used just like any filter in any &3Create&r machine that supports filter slots. Just right click while holding the filter and type in the address that should be filtered, and any packages with that specified destination address will be let through. This is useful especially for &3Brass Tunnels&r to create a belt network to route your packages around with.",
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"quests.create_logistics.package_filter.desc": "Packages can be routed using the specialized &3Package Filter&r, which can be used just like any filter in any &3Create&r machine that supports filter slots. Just right click while holding the filter and type in the address that should be filtered, and any packages with that specified destination address will be let through. This is useful especially for &3Brass Tunnels&r to make your belt network route your packages around based on destination.",
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"quests.create_logistics.postbox.title": "Postboxes",
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"quests.create_logistics.postbox.subtitle": "You've got mail",
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"quests.create_logistics.postbox.desc.1": "&3Postboxes&r are used to route packages around using &aTrain Networks&r. You first right click a &3Train Station&r to link the Postbox to that station before placing it, and from then on any trains that pass by will be able to interact with the Postbox (given it is within 4 blocks of the station). \n\nMuch like &3Package Frogports&r, they can be named; Passing trains will pick up any packages whose destination does not match the Postbox's name. Furthermore, if the train has any packages in its inventories that &odo&r match the Postbox, they will be passed into the Postbox's inventory instead.",
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"quests.create_logistics.postbox.desc.2": "One last cool thing about &3Postboxes&r is that when extracting from them, only packages &amatching their name&r will be taken out and any packages with a different destination yet to be shipped by train will remain inside.",
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"quests.create_logistics.postbox.desc.1": "&3Postboxes&r are used to route packages around using &aTrain Networks&r. You first right click a &3Train Station&r to link the Postbox to that station before placing it, and from then on any trains that stop there will be able to interact with the Postbox (given it is within 4 blocks of the station). \n\nMuch like &3Package Frogports&r, they can be named. Passing trains will then pick up any packages whose destination does not match the Postbox's name. Furthermore, if the train has any packages in its inventories that &odo&r match the Postbox, they will be passed into the Postbox's inventory instead.",
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"quests.create_logistics.postbox.desc.2": "One last cool thing about &3Postboxes&r is that when extracting automatically from them (via chutes, funnels, etc), only packages with a destination that &amatches the Postbox's name&r will be taken out and any packages with a different destination will remain inside to be loaded onto trains later.",
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"quests.create_logistics.nbt_handling.title": "Tell me more",
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"quests.create_logistics.nbt_handling.subtitle": "Other information on packages and addresses",
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"quests.create_logistics.nbt_handling.desc.1": "Here are some other important things that may be useful when trying to route packages around:\n\n&3-&r Packages are randomly created from a selection of four possible items, so stuff like Gregtech's &3Item Filters&r will be &cvery tedious to set up&r! We recommend using the &3Package Filter&r wherever you can, but...\n\n&3-&r If you really want to try using other methods to move packages around, the destination address is stored as NBT data in the tag &eAddress&r. For example, a package with the destination address \"Home\" will have in its NBT data: &e{Address:\"Home\"}&r.",
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"quests.create_logistics.nbt_handling.desc.2": "&3-&r Package addresses actually support a simplified form of &eRegEx&r. This means you can:\n\n&e-&r Match any length string with *\n\n&e-&r Match any single character with ?\n\n&e-&r Match a single character from a group of characters surrounded by [] (e.g. A[cr]t will match 'Act' and 'Art', but not 'Aft')\n\n&e-&r Match a single character that does not belong a group of characters surrounded by [! ] (e.g. A[!cr]t will match 'Aft' and 'Apt', but not 'Act' or 'Art')",
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"quests.create_logistics.nbt_handling.desc.3": "&e-&r Match a string from a list of strings given inside {}(e.g. TerraFirma{Craft,Greg} will match both TerraFirma&eCraft&r and TerraFirma&eGreg&r)\n\n&e-&r All previous symbols can be escaped; That is, A\\* will be read as A* rather than matching A + (Any string goes here).",
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"quests.create_logistics.nbt_handling.desc.2": "&3-&r Package address filtering actually supports a simplified form of &eRegEx&r. This means you can:\n\n&e-&r Match any length string with *\n\n&e-&r Match any single character with ?\n\n&e-&r Match a single character from a group of characters surrounded by [] (e.g. A[cr]t will match 'Act' and 'Art', but not 'Ant')\n\n&e-&r Match a single character that does not belong to a group of characters surrounded by [! ] (e.g. A[!cr]t will match 'Aft' and 'Apt', but not 'Act' or 'Art')\n\n&e-&r Match a string from a list of strings given inside {}(e.g. TerraFirma{Craft,Greg} will match both TerraFirma&eCraft&r and TerraFirma&eGreg&r)\n\n&e-&r All previous symbols can be escaped; For example, A\\* will be read as A* and only match 'A*'.",
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"quests.create_logistics.rose_quartz.title": "Roses are red...",
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"quests.create_logistics.rose_quartz.subtitle": "...But Rose Quartz is Pink",
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"quests.create_logistics.rose_quartz.desc": "Moving packages around is good and all, but surely that can't be all there is? Well, you're exactly right. There's much more that can be done with packages, including &areading inventory contents&r and &ahaving things be delivered remotely&r, and later on even &aautomatically sending ingredients to be processed&r based on an item's threshold!\n\nBut before delving into &2High Logistics&r, some preparations are in order.\n\nThe &dTransmitters&r that would be required for crafting such equipment can only realistically be produced via high-energy light refracted through a very unique mineral: &dRose Quartz&r. In other words, we need both a &7Basic &3Laser Engraver&r and some way of obtaining a &dRose Quartz Lens&r, so you better get to getting these done, eh?",
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"quests.create_logistics.cold_rose_quartz.title": "Rose Quartz Source: Cold Regions",
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"quests.create_logistics.cold_rose_quartz.subtitle": "The North Remembers",
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"quests.create_logistics.cold_rose_quartz.desc.1": "The only natural source of &dRose Quartz&r of a high enough quality to easily craft the &dLens&r out of is located far, far to the north in freezing temperatures (below &b-10°C&r). Getting Kaolin clay flashbacks yet? \n\nRose Quartz only forms in the cores of ancient glaciers, meaning you'll have to look where they eventually come to rest - beaches, lakes, plains, and even underwater in the oceans. Although not common, the glacier core is easily identified by their &bBlue Ice&r outer shells. The &dRose Quartz&r will be found inside - first as ore, then as compressed raw ore blocks in the very center.\n\nWhat we need is &dExquisite Rose Quartz&r, which you can get by &3crushing, washing, and then sifting&r the raw ore you mined; The Exquisite gem has a 3% chance of being sifted out, but you only need one such gem to proceed. \n\n&c&lDo not smelt the ore as this will only get you normal quality Rose Quartz&r!",
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"quests.create_logistics.cold_rose_quartz.desc.2": "The same preparations you once may have made for Kaolin clay will apply here as well: Prepare a lot of food, a source of portable water to drink, and some transportation (boats are nice, but &3aircraft&r should be well within your reach at this point).\n\nYou may also want to consider packing some &3Copper Diving Gear&r. The &3Helmet&r will allow you to &abreathe underwater&r when paired with a &3Copper Backtank&r (you need to fill it with pressurized air by placing it down and powering it with Create rotational force), and the &3Boots&r will let you &atraverse underwater easier&r; The glacier cores are often found in the ocean, and may be quite a hassle to mine up without these preparations (although they can be found on land as well).",
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"quests.create_logistics.fabricate_rose_quartz.title": "Rose Quartz Source: MV",
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"quests.create_logistics.fabricate_rose_quartz.subtitle": "Just as good as the real thing",
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"quests.create_logistics.fabricate_rose_quartz.desc": "Since high-level logistics aren't super necessary for progression, you may also consider leaving the procurement of the Lens up until &bMV&r when you will be able to do it at home. &dRose Quartz&r can be crystallized from its dust form (mixed from 8 parts redstone and 1 part nether quartz) with an &bAdvanced &3Autoclave&r, switching out the usual (distilled) water for &bIce Water&r to simulate natural conditions. Similarly, at &bMV&r tier the &dRose Quartz Lens&r itself can be cut from a &dRose Quartz Plate&r, although it has to be acquired from a full block of Rose Quartz (being a gem plate, it must be processed in a &3Cutter&r).",
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"quests.create_logistics.rose_quartz_lens.title": "Rose-tinted Glasses",
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"quests.create_logistics.rose_quartz_lens.subtitle": "YONO (You Only Need One)",
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"quests.create_logistics.rose_quartz_lens.desc": "Whichever way you obtained the materials needed, you need a &3Lathe&r to actually create the Lens. A &7Basic &3Lathe&r will be enough to create the lens from an &dExquisite Rose Quartz&r gem, but if you want to make the lens from a mere plate you will need better equipment in the form of an &bAdvanced &3Lathe&r.\n\nOne you've crafted it, the lens can be used in a &7Basic &3Laser Engraver&r &dDouble Red Alloy Plate&r to create the &dTransmitter&r unit we need, and won't be consumed in the process.",
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"quests.create_logistics.stock_link.title": "Stock Link",
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"quests.create_logistics.stock_link.subtitle": "We got storage buses at home",
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"quests.create_logistics.stock_link.desc": "The first &2High Logistics&r machine you can make is a &3Stock Link&r, which can be used to create a &dLogistics Network&r. When placed onto any side of a &3Packager&r, the Stock Link will &amake the inventory the Packager is attached to visible to the network&r! On its own, the Stock Link isn't super useful, but it is a core component of all the other machines yet to come...\n\nRemember to right click on an existing Stock Link before placing one down to tune the two to share the same network. To cancel this, you can simply craft the Stock Link by itself to clear its attunement.",
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"quests.create_logistics.stock_ticker.title": "Stock Ticker",
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"quests.create_logistics.stock_ticker.subtitle": "Waiter! Waiter! More Silty Loam Rooted Dirt, please!",
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"quests.create_logistics.stock_ticker.desc.1": "If you've already used &3Stock Links&r to provide various items to a &dLogistics Network&r, the next step is to make something that can call in said items remotely... And that's where the &3Stock Ticker&r comes in. Much like the Stock Link, you first need to right click an existing link to attune the Ticker to that network. You then need to place down a &3Blaze Burner&r or any mob in a &3Seat&r next to the Stock Ticker to have them work as a &3Stock Keeper&r.\n\nNow that the poor creature is indentured for life, you can click on them to see all the items on the &dLogistics Network&r. You can even search for items in the network, and create an order to be sent to specific addresses! There's no range limitation for this, although you do need to create your own way of routing around the packages that will be ordered through the Stock Links as well as have the link in question chunkloaded for this to work.",
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"quests.create_logistics.stock_ticker.desc.2": "Additionally, you can set up the Ticker so that only specific items are shown, or set up categories of items ",
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"quests.create_logistics.redstone_requester.title": "Redstone Requester",
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"quests.create_logistics.redstone_requester.subtitle": "Same-day Delivery",
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"quests.create_logistics.redstone_requester.desc": "The &3Redstone Requester&r can be seen as a more specialized &3Stock Ticker&r. You can't view items in the &dLogistics Network&r from it, but you can set up an order to be requested automatically every time the machine gets a redstone signal. This can be very useful for setting up automated provision of specific items - consider using a &3Threshold Switch&r or &3Smart Observer&r alongside this, for example.\n\nRemember that like any other &2High Logistics&r machine, you need to right click on an existing link before placing the Requester down to attune it to that network first!",
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"quests.create_logistics.factory_gauge.title": "Factory Gauge",
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"quests.create_logistics.factory_gauge.subtitle": "Automation, reinvented",
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"quests.create_logistics.factory_gauge.desc.1": "The &3Factory Gauge&r is the ultimate &2High Logistics&r machine, requiring you to have the technology to make both &dAluminium&r and &dDiodes&r before you can craft one - But it's extremely powerful to match.\n\nThe first thing a Factory Gauge can do is be placed on a &3Packager&r to monitor the amount of a specific item in the connected inventory. When set up like this, the gauge's outer border will be &9Blue&r and it is said to be in &9Restocker Mode&r.\n\nThe other way of using a Factory Gauge is to have it automatically ordering ingredients when the amount of target products in a &dLogistics Network&r falls below a threshold. This is the operating mode when the gauge is placed on any block that is not a Packager; the outer border will be &eYellow&r, and it is said to be in &9Recipe Mode&r.",
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"quests.create_logistics.factory_gauge.desc.2": "In either mode, You can set a specific value that the Factory Gauge should attempt to maintain. You then have to set a target address in the GUI which is where the automatic order made will be directed to a target address of your choice.\n\nFor the &9Restocker Mode&r, the specified address should ideally point towards the packager the gauge has been placed on so that the incoming packages are automatically unwraped into the target inventory.\n\nFor the &9Recipe Mode&r, the specified address should point towards wherever you manufacture the product. Additionally, you need to set up one additional gauge for each type of ingredient used, then connect them to the first gauge with &a'Add New Connection'&r in the GUI.\nIf the product you are trying to craft in &9Recipe Mode&r is a normal crafting recipe, you will need to &a'Use Mechanical Crafting'&r and ensure that the package is unwraped into a 3x3 &3Mechanical Crafter&r array. &cIt is important that the package is not unwraped en route&r, as the package itself holds crafting recipe instructions - if the ingredients must come from different sources, look into using a &3Re-Packager&r to act as a buffer for the packages.",
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"quests.create_logistics.factory_gauge.desc.3": "&3Note:&r Factory Gauge requests are technically 'Promises', which are guarantees by the network that the items in question &owill&r be delivered at some point in the future. This is done to prevent the items from being over-requested. By default, these promises never expire; This means the promise will remain in place forever if the items are unlikely to be delivered in the future. You can change this behavior by adjusting the bottom section of the gauge GUI, which will limit how long promises stick around for.",
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"quests.development": "Progression Table",
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"quests.development.subtitle": "An easy way to understand your progression on Gregtech",
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"quests.development.explanation.title": "Let's do some explaining",
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"quests.ore_proc.subtitle": "Everything you'll need to get the most out of your ores",
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"quests.ore_proc.native_ore.title": "Welcome to Ore Processing",
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"quests.ore_proc.native_ore.subtitle": "To Process, Ore Not To Process",
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"quests.ore_proc.native_ore.desc": "An important part of &6Gregtech&r is its &dOre Processing Mechanics&r, but it can get pretty complicated, so this chapter is here to help!\n\nTo start with, you should be aware of the &6Ore Processing Diagram&r tab in EMI - Press the Show Uses key (default \"U\") on any item related to ore processing and look for the tab with the vanilla Iron Ore icon. This diagram may look overwhelming at first, but we'll take it step by step.\n\nA major part of GregTech philosophy is that there's not just one way to solve a problem, so take everything in this chapter as just a suggestion! We encourage you to customize your ore processing as you see fit.",
|
||||
"quests.ore_proc.native_ore.desc": "An important part of &6Gregtech&r is its &dOre Processing Mechanics&r, but it can get pretty complicated, so this chapter is here to help!\n\nTo start with, you should be aware of the &6Ore Processing Diagram&r tab in EMI - Press the Show Uses key (default &bU&r) on any item related to ore processing and look for the tab with the vanilla Iron Ore icon. This diagram may look overwhelming at first, but we'll take it step by step.\n\nA major part of GregTech philosophy is that there's not just one way to solve a problem, but we've marked everything important with a &estar&r, so if you're completely lost, try following those!",
|
||||
"quests.ore_proc.native_ore.task": "I agree to not just dump everything in a furnace",
|
||||
"quests.ore_proc.ae2.title": "Ore processing with Applied Energistics 2",
|
||||
"quests.ore_proc.ae2.subtitle": "A tag storage bus? What's that?",
|
||||
"quests.ore_proc.ae2.desc": "AE2 is great at moving items around without tons of spaghetti cables! You can use the &dTag Storage Bus&r to tell your network where to put items that match an item's tag, which you can view by pressing F3 + H. For example, if you want to send all your Purified Ores to a chest, slap a Tag Storage Bus on it and set its filter to '&5*purified_ores*&r'.\n\nThere's many online guides on how to set up an AE2 system, but a subnet to handle all ore processing before it goes into your main storage is a solid choice!",
|
||||
"quests.ore_proc.robot_arm.title": "Ore processing with GregTech's own tools",
|
||||
"quests.ore_proc.robot_arm.subtitle": "Providing answers to its own problems",
|
||||
"quests.ore_proc.robot_arm.desc": "GregTech comes with its own tools to help solve ore processing logistics.\n\nThe &6Robot Arm&r can move precice numbers of items into a machine, such as only moving flawed gems into a Laser Engraver once you have two of them. The &6Tag Filter&r can filter items by tag, such as '&5*purified_ores*&r' to match all Purified Ores.\n\nThe &4Smart Filter&r can filter items depending on their &6recipe&r. For example, if you use it with a robot arm on an electrolyzer, and set the robot arm to supply exact, it will only move your dusts into the electrolyzer once it has as many inputs as the recipe requires!",
|
||||
"quests.ore_proc.ae2.title": "Ore processing with Applied Energistics 2",
|
||||
"quests.ore_proc.ae2.subtitle": "A tag storage bus? What's that?",
|
||||
"quests.ore_proc.ae2.desc": "AE2 is great at moving items around without tons of spaghetti cables! You can use the &dTag Storage Bus&r to tell your network where to put items that match an item's tag, which you can view by pressing F3 + H. For example, if you want to send all your Purified Ores to a chest, slap a Tag Storage Bus on it and set its filter to '&5*purified_ores*&r'.\n\nThere's many online guides on how to set up an AE2 system, but a subnet to handle all ore processing before it goes into your main storage is a solid choice!",
|
||||
"quests.ore_proc.gtcy.title": "Ore processing but bigger",
|
||||
"quests.ore_proc.gtcy.subtitle": "When size does matter",
|
||||
"quests.ore_proc.gtcy.desc": "Once you get to IV, you'll gain access to multiblock versions of all of GregTech's single block machines. They do the exact same recipes as their single block cousins, but are more flexible - you can put lots of huge Input Buses on them, you can overclock them with higher tier &6Energy Hatches&r instead of making new ones every tier, and they even support &6Parallel Hatches&r to do multiple recipes simultaneously!\n\nAll of these machines require alloys created with the &bAlloy Blast Smelter&r, found at the end of &dEV&r.",
|
||||
"quests.ore_proc.copper_tier.title": "Copper Age Ore Processing",
|
||||
"quests.ore_proc.copper_tier.desc": "This row is for the very basics of ore processing. There's no byproducts and no automation.",
|
||||
"quests.ore_proc.bronze_tier.title": "Bronze Age Ore Processing",
|
||||
"quests.ore_proc.bronze_tier.desc": "This row is for what's available once you've obtained any Bronze Anvil.",
|
||||
"quests.ore_proc.steel_tier.title": "Steel Age Ore Processing",
|
||||
"quests.ore_proc.steel_tier.desc": "A Steel Anvil unlocks your first byproducts from ore washing.",
|
||||
"quests.ore_proc.steam_tier.title": "Steam Age Ore Processing",
|
||||
"quests.ore_proc.steam_tier.desc": "Steam machines give access to your second byproducts from centrifuging.",
|
||||
"quests.ore_proc.lv_tier.title": "&7LV&r Ore Processing",
|
||||
"quests.ore_proc.lv_tier.desc": "LV comes with a ton of machines that can process your ores in many different ways. The most important is probably the Thermal Centrifuge.",
|
||||
"quests.ore_proc.mv_tier.title": "&bMV&r Ore Processing",
|
||||
"quests.ore_proc.mv_tier.desc": "Not much happens at MV except that the electrolyzer becomes much more powerful.",
|
||||
"quests.ore_proc.hv_tier.title": "&6HV&r Ore Processing",
|
||||
"quests.ore_proc.hv_tier.desc": "HV Macerators now output byproducts! If you don't have a dedicated ore processing setup yet, now is definitely the time to build one.",
|
||||
"quests.ore_proc.ev_tier.title": "&5EV&r Ore Processing",
|
||||
"quests.ore_proc.ev_tier.desc": "EV is the first tier where you'll need to need to start splitting up your ore processing into different \"lines\".",
|
||||
"quests.ore_proc.iv_tier.title": "&9IV&r Ore Processing",
|
||||
"quests.ore_proc.iv_tier.desc": "With IV comes the big huge multiblocks to really ramp up your ore processing speeds.",
|
||||
"quests.ore_proc.luv_tier.title": "&dLuV&r Ore Processing",
|
||||
"quests.ore_proc.luv_tier.desc": "LuV's Naquadah line will be a real test of your ore processing. Can your machines keep up?",
|
||||
"quests.ore_proc.raw_ore.title": "Raw Ore",
|
||||
"quests.ore_proc.raw_ore.desc": "This column shows ways to process raw ore, the first step of ore processing!",
|
||||
"quests.ore_proc.crushed_ore.title": "Crushed Ore",
|
||||
"quests.ore_proc.crushed_ore.desc": "This column shows how to process crushed ore, which is almost always the second step.",
|
||||
"quests.ore_proc.purified_ore.title": "Purified Ore",
|
||||
"quests.ore_proc.purified_ore.desc": "This column shows what to do with your purified ore.",
|
||||
"quests.ore_proc.refined_ore.title": "Refined Ore",
|
||||
"quests.ore_proc.refined_ore.desc": "The only thing you can really do with refined ore is crush it.",
|
||||
"quests.ore_proc.dirty_dust.title": "Dirty Dust",
|
||||
"quests.ore_proc.dirty_dust.desc": "",
|
||||
"quests.ore_proc.purified_dust.title": "Purified Dust",
|
||||
"quests.ore_proc.purified_dust.desc": "This column shows what you can do with your purified dust.",
|
||||
"quests.ore_proc.final_dust.title": "The Finished Dust",
|
||||
"quests.ore_proc.final_dust.desc": "It's generally a good idea to store your ores in this state until you're ready to do something else with them.",
|
||||
"quests.ore_proc.macerator_byproduct.title": "Crushing with byproducts",
|
||||
"quests.ore_proc.macerator_byproduct.subtitle": "I can get even more from my ores!",
|
||||
"quests.ore_proc.macerator_byproduct.desc": "While looking at &bEMI&r, you've probably noticed that your &dMacerator&r or &dMillstone&r lists more &boutputs&r than what you're actually getting.\n\nGregTech doesn't communicate this very well, but these extra slots are only available in &6HV&r. Once you make it to that tier, the &6HV&r macerator becomes incredibly powerful, giving a huge amount of bonus byproducts from each ore.",
|
||||
|
|
@ -1696,7 +1748,7 @@
|
|||
"quests.steam_age.lathe.desc": "The &3Lathe&r can automatically turn a single ingot into two rods, and single bolts into screws. If you're making a lot of those, and you will be, this machine will be a good investment.",
|
||||
"quests.steam_age.steel_saw.title": "Steel Mechanical Saw",
|
||||
"quests.steam_age.steel_saw.subtitle": "A stonecutter and LV Cutter in one!",
|
||||
"quests.steam_age.steel_saw.desc": "It's an upgrade to your Basic Mechanical Saw that can also process some metal recipes, like turning rods into four bolts, and cutting blocks into plates. These recipes will all require a fluid to work, but you can just use water for now.",
|
||||
"quests.steam_age.steel_saw.desc": "It's an upgrade to your Basic Mechanical Saw that can also process some metal recipes, like turning rods into four bolts, and cutting blocks into plates. These recipes will all require a fluid to work, but you can just use water for now.\n\nYou can get a little Aluminium for the Cobalt Brass from ore processing byproducts! Check out that quest chapter for more information.",
|
||||
"quests.steam_age.rolling_mill.title": "Rolling Mill",
|
||||
"quests.steam_age.rolling_mill.subtitle": "The other half of the LV Bender",
|
||||
"quests.steam_age.rolling_mill.desc.1": "Of all the steam age machines you could make, the &3Rolling Mill&r is one of the best, for the simple reason that it makes single plates out of single ingots. It can also make thin sheets cheaper than by hand, as a bonus!",
|
||||
|
|
|
|||
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Reference in a new issue