diff --git a/config/gtceu.yaml b/config/gtceu.yaml index e57841ea0..a333014b3 100644 --- a/config/gtceu.yaml +++ b/config/gtceu.yaml @@ -14,16 +14,16 @@ recipes: # Whether to make crafting recipes for Bricks, Firebricks, Nether Bricks, and Coke Bricks harder. # Default: false - harderBrickRecipes: false + harderBrickRecipes: true # Whether to nerf Wood crafting to 2 Planks from 1 Log, and 2 Sticks from 2 Planks. # Default: false - nerfWoodCrafting: false + nerfWoodCrafting: true # Whether to make Wood related recipes harder. # Excludes sticks and planks. # Default: false - hardWoodRecipes: false + hardWoodRecipes: true # Recipes for Buckets, Cauldrons, Hoppers, and Iron Bars require Iron Plates, Rods, and more. # Default: true @@ -31,16 +31,16 @@ recipes: # Whether to make Redstone related recipes harder. # Default: false - hardRedstoneRecipes: false + hardRedstoneRecipes: true # Whether to make Vanilla Tools and Armor recipes harder. # Excludes Flint and Steel, and Buckets. # Default: false - hardToolArmorRecipes: false + hardToolArmorRecipes: true # Whether to make miscellaneous recipes harder. # Default: false - hardMiscRecipes: false + hardMiscRecipes: true # Whether to make Glass related recipes harder. Default: true hardGlassRecipes: true @@ -51,7 +51,7 @@ recipes: # Recipes for items like Iron Doors, Trapdoors, Anvil require Iron Plates, Rods, and more. # Default: false - hardAdvancedIronRecipes: false + hardAdvancedIronRecipes: true # Whether to make coloring blocks like Concrete or Glass harder. # Default: false @@ -79,7 +79,7 @@ recipes: # Whether to nerf the output amounts of the first circuit in a set to 1 (from 2) and SoC to 2 (from 4). # Default: false - harderCircuitRecipes: false + harderCircuitRecipes: true worldgen: # Rubber Tree spawn chance (% per chunk) @@ -282,6 +282,23 @@ client: # Default: 300 animationTime: 300 + armorHud: + # Sets HUD location + # 1 - left-upper corner + # 2 - right-upper corner + # 3 - left-bottom corner + # 4 - right-bottom corner + # Default: 1 + hudLocation: 1 + + # Horizontal offset of HUD. + # Default: 0 + hudOffsetX: 0 + + # Vertical offset of HUD. + # Default: 0 + hudOffsetY: 0 + # Config options for Tools and Armor tools: # Random chance for electric tools to take actual damage