diff --git a/config/ModernUI/client.toml b/config/ModernUI/client.toml index 1705cf2d3..f35fcfd8d 100644 --- a/config/ModernUI/client.toml +++ b/config/ModernUI/client.toml @@ -1,188 +1,188 @@ - -#Screen Config -[screen] - #The duration of GUI background color and blur radius animation in milliseconds. (0 = OFF) - #Range: 0 ~ 800 - animationDuration = 200 - #The GUI background color in #RRGGBB or #AARRGGBB format. Default value: #99000000 - #Can be one to four values representing top left, top right, bottom right and bottom left color. - #Multiple values produce a gradient effect, whereas one value produce a solid color. - #When values is less than 4, the rest of the corner color will be replaced by the last value. - backgroundColor = ["#99000000"] - #Add Gaussian blur effect to GUI background when opened. - #Disable this if you run into a problem or are on low-end PCs - blurEffect = true - #This option means that blur effect only applies to GUI screens with a background. - #Similar to Minecraft 1.20.6. Enable this for better optimization & compatibility. - blurWithBackground = true - #The kernel radius for gaussian convolution blur effect, 0 = disable. - #samples per pixel = ((radius * 2) + 1) * 2, sigma = radius / 2. - #Range: 0 ~ 18 - blurRadius = 7 - #A list of GUI screen superclasses that won't activate blur effect when opened. - blurBlacklist = ["net.minecraft.client.gui.screens.ChatScreen"] - #(Beta) Pause the game when inventory (also includes creative mode) opened. - inventoryPause = false - #Framerate limit on window inactive (out of focus or minimized), 0 = no change. - #Range: 0 ~ 255 - framerateInactive = 10 - #Framerate limit on window minimized, 0 = same as framerate inactive. - #This value will be no greater than framerate inactive. - #Range: 0 ~ 255 - framerateMinimized = 0 - #Master volume multiplier on window inactive (out of focus or minimized), 1 = no change. - #Range: 0.0 ~ 1.0 - masterVolumeInactive = 0.5 - #Master volume multiplier on window minimized, 1 = same as master volume inactive. - #This value will be no greater than master volume inactive. - #Range: 0.0 ~ 1.0 - masterVolumeMinimized = 0.25 - -#Tooltip Config -[tooltip] - #Whether to enable Modern UI enhanced tooltip, or back to vanilla default. - enable = true - #Whether to use rounded tooltip shapes, or to use vanilla style. - roundedShape = false - #True to center the tooltip title if rendering an item's tooltip. - #Following lines are not affected by this option. - centerTitle = true - #True to add a title break below the tooltip title line. - #TitleBreak and CenterTitle will work/appear at the same time. - titleBreak = true - #True to exactly position tooltip to pixel grid, smoother movement. - exactPositioning = true - #The tooltip background color in #RRGGBB or #AARRGGBB format. Default: #E6000000 - #Can be one to four values representing top left, top right, bottom right and bottom left color. - #Multiple values produce a gradient effect, whereas one value produces a solid color. - #If less than 4 are provided, repeat the last value. - colorFill = ["#E6000000"] - #The tooltip border color in #RRGGBB or #AARRGGBB format. Default: #F0AADCF0, #F0DAD0F4, #F0FFC3F7 and #F0DAD0F4 - #Can be one to four values representing top left, top right, bottom right and bottom left color. - #Multiple values produce a gradient effect, whereas one value produces a solid color. - #If less than 4 are provided, repeat the last value. - colorStroke = ["#FFC2D0D6", "#FFE7DAE5", "#FFCCDAC8", "#FFC8B9AC"] - #The cycle time of tooltip border color in milliseconds. (0 = OFF) - #Range: 0 ~ 5000 - borderCycleTime = 1000 - #The width of tooltip border, if rounded, in GUI Scale Independent Pixels. - #Range: 0.5 ~ 2.5 - borderWidth = 1.3333333333333333 - #The corner radius of tooltip border, if rounded, in GUI Scale Independent Pixels. - #Range: 0.0 ~ 8.0 - cornerRadius = 4.0 - #The shadow radius of tooltip, if rounded, in GUI Scale Independent Pixels. - #No impact on performance. - #Range: 0.0 ~ 32.0 - shadowRadius = 10.0 - #The shadow opacity of tooltip, if rounded. No impact on performance. - #Range: 0.0 ~ 1.0 - shadowOpacity = 0.25 - #When true, tooltip border colors adapt to item's name and rarity. - adaptiveColors = true - #Amount to scroll the tooltip in response to a arrow key pressed event. - #Range: 0 ~ 320 - arrowScrollFactor = 60 - -#General Config -[general] - #Play a sound effect when the game is loaded. - ding = true - #Specify a sound event to custom the ding sound effect. - #The default is "minecraft:entity.experience_orb.pickup" - dingSound = "" - #Specify a volume multiplier to the ding sound effect. - #Range: 0.0 ~ 10.0 - dingVolume = 0.25 - #Press 'C' key (by default) to zoom 4x, the same as OptiFine's. - #This is auto disabled when OptiFine is installed. - zoom = false - #Control the window mode, normal mode does nothing. - #Allowed Values: NORMAL, FULLSCREEN, FULLSCREEN_BORDERLESS, MAXIMIZED, MAXIMIZED_BORDERLESS, WINDOWED, WINDOWED_BORDERLESS - windowMode = "NORMAL" - #Whether to replace vanilla GUI scale button to slider with tips. - useNewGuiScale = true - #Remove telemetry event of client behaviors. - removeTelemetry = false - #Allow Slack or Discord shortcodes to replace Unicode Emoji Sequences in chat. - emojiShortcodes = true - -#View Config -[view] - #Force layout direction to RTL, otherwise, the current Locale setting. - forceRtl = false - #The global font scale used with sp units. - #Range: 0.5 ~ 2.0 - fontScale = 1.1 - #Default scrollbar size in dips. - #Range: 0 ~ 1024 - scrollbarSize = 4 - #Distance a touch can wander before we think the user is scrolling in dips. - #Range: 0 ~ 1024 - touchSlop = 4 - #Distance a hover can wander while it is still considered "stationary" in dips. - #Range: 0 ~ 1024 - hoverSlop = 4 - #Minimum size of the touch target for a scrollbar in dips. - #Range: 0 ~ 1024 - minScrollbarTouchTarget = 16 - #Minimum velocity to initiate a fling in dips per second. - #Range: 0 ~ 32767 - minimumFlingVelocity = 50 - #Maximum velocity to initiate a fling in dips per second. - #Range: 0 ~ 32767 - maximumFlingVelocity = 8000 - #The coefficient of friction applied to flings/scrolls. - #Range: 0.001 ~ 7.389 - scrollFriction = 0.014999999664723873 - #Max distance in dips to overscroll for edge effects. - #Range: 0 ~ 1024 - overscrollDistance = 0 - #Max distance in dips to overfling for edge effects. - #Range: 0 ~ 1024 - overflingDistance = 12 - #Amount to scroll in response to a vertical scroll event, in dips per axis value. - #Range: 0.0 ~ 1024.0 - verticalScrollFactor = 64.0 - #Amount to scroll in response to a horizontal scroll event, in dips per axis value. - #Range: 0.0 ~ 1024.0 - horizontalScrollFactor = 64.0 - #The duration in milliseconds before a hover event causes a tooltip to be shown. - #Range: 0 ~ 1200 - hoverTooltipShowTimeout = 500 - #The duration in milliseconds before mouse inactivity causes a tooltip to be hidden. - #Range: 3000 ~ 120000 - hoverTooltipHideTimeout = 30000 - -#Font Config -[font] - #The first font family to use. See fallbackFontFamilyList - firstFontFamily = ".\\config\\ModernUI\\unifont-17.0.03.otf" - #A set of fallback font families to determine the typeface to use. - #The order is first > fallbacks. TrueType & OpenType are supported. - #Each element can be one of the following two cases: - #1) Name of registered font family, for instance: Segoe UI - #2) Path of font files on your PC, for instance: /usr/shared/fonts/x.otf - #Registered font families include: - #1) OS builtin fonts. - #2) Font files in fontRegistrationList. - #3) Font files in '/resourcepacks' directory. - #4) Font files under 'modernui:font' in resource packs. - #Note that for TTC/OTC font, you should register it and select one of font families. - #Otherwise, only the first font family from the TrueType/OpenType Collection will be used. - #This is only read once when the game is loaded, you can reload via in-game GUI. - fallbackFontFamilyList = ["Source Han Sans CN Medium", "Noto Sans", "Segoe UI Variable", "Segoe UI", "San Francisco", "Open Sans", "SimHei", "STHeiti", "Segoe UI Symbol", "mui-i18n-compat"] - #A set of additional font files (or directories) to register. - #For TrueType/OpenType Collections, all contained font families will be registered. - #Registered fonts can be referenced in Modern UI and Minecraft (Modern Text Engine). - #For example, "E:/Fonts" means all font files in that directory will be registered. - #System requires random access to these files, you should not remove them while running. - #This is only read once when the game is loaded, i.e. registration. - fontRegistrationList = [] - #Whether to use Google Noto Color Emoji, otherwise grayscale emoji (faster). - #See Unicode 15.0 specification for details on how this affects text layout. - useColorEmoji = true - #When enabled, text layout uses fractional metrics with no font hinting and applies sub-pixel positioning. - #When disabled, text layout uses integer metrics with full font hinting. - linearMetrics = true - + +#Screen Config +[screen] + #The duration of GUI background color and blur radius animation in milliseconds. (0 = OFF) + #Range: 0 ~ 800 + animationDuration = 200 + #The GUI background color in #RRGGBB or #AARRGGBB format. Default value: #99000000 + #Can be one to four values representing top left, top right, bottom right and bottom left color. + #Multiple values produce a gradient effect, whereas one value produce a solid color. + #When values is less than 4, the rest of the corner color will be replaced by the last value. + backgroundColor = ["#99000000"] + #Add Gaussian blur effect to GUI background when opened. + #Disable this if you run into a problem or are on low-end PCs + blurEffect = true + #This option means that blur effect only applies to GUI screens with a background. + #Similar to Minecraft 1.20.6. Enable this for better optimization & compatibility. + blurWithBackground = true + #The kernel radius for gaussian convolution blur effect, 0 = disable. + #samples per pixel = ((radius * 2) + 1) * 2, sigma = radius / 2. + #Range: 0 ~ 18 + blurRadius = 7 + #A list of GUI screen superclasses that won't activate blur effect when opened. + blurBlacklist = ["net.minecraft.client.gui.screens.ChatScreen"] + #(Beta) Pause the game when inventory (also includes creative mode) opened. + inventoryPause = false + #Framerate limit on window inactive (out of focus or minimized), 0 = no change. + #Range: 0 ~ 255 + framerateInactive = 10 + #Framerate limit on window minimized, 0 = same as framerate inactive. + #This value will be no greater than framerate inactive. + #Range: 0 ~ 255 + framerateMinimized = 0 + #Master volume multiplier on window inactive (out of focus or minimized), 1 = no change. + #Range: 0.0 ~ 1.0 + masterVolumeInactive = 0.5 + #Master volume multiplier on window minimized, 1 = same as master volume inactive. + #This value will be no greater than master volume inactive. + #Range: 0.0 ~ 1.0 + masterVolumeMinimized = 0.25 + +#Tooltip Config +[tooltip] + #Whether to enable Modern UI enhanced tooltip, or back to vanilla default. + enable = true + #Whether to use rounded tooltip shapes, or to use vanilla style. + roundedShape = false + #True to center the tooltip title if rendering an item's tooltip. + #Following lines are not affected by this option. + centerTitle = true + #True to add a title break below the tooltip title line. + #TitleBreak and CenterTitle will work/appear at the same time. + titleBreak = true + #True to exactly position tooltip to pixel grid, smoother movement. + exactPositioning = true + #The tooltip background color in #RRGGBB or #AARRGGBB format. Default: #E6000000 + #Can be one to four values representing top left, top right, bottom right and bottom left color. + #Multiple values produce a gradient effect, whereas one value produces a solid color. + #If less than 4 are provided, repeat the last value. + colorFill = ["#E6000000"] + #The tooltip border color in #RRGGBB or #AARRGGBB format. Default: #F0AADCF0, #F0DAD0F4, #F0FFC3F7 and #F0DAD0F4 + #Can be one to four values representing top left, top right, bottom right and bottom left color. + #Multiple values produce a gradient effect, whereas one value produces a solid color. + #If less than 4 are provided, repeat the last value. + colorStroke = ["#FFC2D0D6", "#FFE7DAE5", "#FFCCDAC8", "#FFC8B9AC"] + #The cycle time of tooltip border color in milliseconds. (0 = OFF) + #Range: 0 ~ 5000 + borderCycleTime = 1000 + #The width of tooltip border, if rounded, in GUI Scale Independent Pixels. + #Range: 0.5 ~ 2.5 + borderWidth = 1.3333333333333333 + #The corner radius of tooltip border, if rounded, in GUI Scale Independent Pixels. + #Range: 0.0 ~ 8.0 + cornerRadius = 4.0 + #The shadow radius of tooltip, if rounded, in GUI Scale Independent Pixels. + #No impact on performance. + #Range: 0.0 ~ 32.0 + shadowRadius = 10.0 + #The shadow opacity of tooltip, if rounded. No impact on performance. + #Range: 0.0 ~ 1.0 + shadowOpacity = 0.25 + #When true, tooltip border colors adapt to item's name and rarity. + adaptiveColors = true + #Amount to scroll the tooltip in response to a arrow key pressed event. + #Range: 0 ~ 320 + arrowScrollFactor = 60 + +#General Config +[general] + #Play a sound effect when the game is loaded. + ding = true + #Specify a sound event to custom the ding sound effect. + #The default is "minecraft:entity.experience_orb.pickup" + dingSound = "" + #Specify a volume multiplier to the ding sound effect. + #Range: 0.0 ~ 10.0 + dingVolume = 0.25 + #Press 'C' key (by default) to zoom 4x, the same as OptiFine's. + #This is auto disabled when OptiFine is installed. + zoom = false + #Control the window mode, normal mode does nothing. + #Allowed Values: NORMAL, FULLSCREEN, FULLSCREEN_BORDERLESS, MAXIMIZED, MAXIMIZED_BORDERLESS, WINDOWED, WINDOWED_BORDERLESS + windowMode = "NORMAL" + #Whether to replace vanilla GUI scale button to slider with tips. + useNewGuiScale = true + #Remove telemetry event of client behaviors. + removeTelemetry = false + #Allow Slack or Discord shortcodes to replace Unicode Emoji Sequences in chat. + emojiShortcodes = true + +#View Config +[view] + #Force layout direction to RTL, otherwise, the current Locale setting. + forceRtl = false + #The global font scale used with sp units. + #Range: 0.5 ~ 2.0 + fontScale = 1.1 + #Default scrollbar size in dips. + #Range: 0 ~ 1024 + scrollbarSize = 4 + #Distance a touch can wander before we think the user is scrolling in dips. + #Range: 0 ~ 1024 + touchSlop = 4 + #Distance a hover can wander while it is still considered "stationary" in dips. + #Range: 0 ~ 1024 + hoverSlop = 4 + #Minimum size of the touch target for a scrollbar in dips. + #Range: 0 ~ 1024 + minScrollbarTouchTarget = 16 + #Minimum velocity to initiate a fling in dips per second. + #Range: 0 ~ 32767 + minimumFlingVelocity = 50 + #Maximum velocity to initiate a fling in dips per second. + #Range: 0 ~ 32767 + maximumFlingVelocity = 8000 + #The coefficient of friction applied to flings/scrolls. + #Range: 0.001 ~ 7.389 + scrollFriction = 0.014999999664723873 + #Max distance in dips to overscroll for edge effects. + #Range: 0 ~ 1024 + overscrollDistance = 0 + #Max distance in dips to overfling for edge effects. + #Range: 0 ~ 1024 + overflingDistance = 12 + #Amount to scroll in response to a vertical scroll event, in dips per axis value. + #Range: 0.0 ~ 1024.0 + verticalScrollFactor = 64.0 + #Amount to scroll in response to a horizontal scroll event, in dips per axis value. + #Range: 0.0 ~ 1024.0 + horizontalScrollFactor = 64.0 + #The duration in milliseconds before a hover event causes a tooltip to be shown. + #Range: 0 ~ 1200 + hoverTooltipShowTimeout = 500 + #The duration in milliseconds before mouse inactivity causes a tooltip to be hidden. + #Range: 3000 ~ 120000 + hoverTooltipHideTimeout = 30000 + +#Font Config +[font] + #The first font family to use. See fallbackFontFamilyList + firstFontFamily = ".\\config\\ModernUI\\unifont-17.0.03.otf" + #A set of fallback font families to determine the typeface to use. + #The order is first > fallbacks. TrueType & OpenType are supported. + #Each element can be one of the following two cases: + #1) Name of registered font family, for instance: Segoe UI + #2) Path of font files on your PC, for instance: /usr/shared/fonts/x.otf + #Registered font families include: + #1) OS builtin fonts. + #2) Font files in fontRegistrationList. + #3) Font files in '/resourcepacks' directory. + #4) Font files under 'modernui:font' in resource packs. + #Note that for TTC/OTC font, you should register it and select one of font families. + #Otherwise, only the first font family from the TrueType/OpenType Collection will be used. + #This is only read once when the game is loaded, you can reload via in-game GUI. + fallbackFontFamilyList = ["Source Han Sans CN Medium", "Noto Sans", "Segoe UI Variable", "Segoe UI", "San Francisco", "Open Sans", "SimHei", "STHeiti", "Segoe UI Symbol", "mui-i18n-compat"] + #A set of additional font files (or directories) to register. + #For TrueType/OpenType Collections, all contained font families will be registered. + #Registered fonts can be referenced in Modern UI and Minecraft (Modern Text Engine). + #For example, "E:/Fonts" means all font files in that directory will be registered. + #System requires random access to these files, you should not remove them while running. + #This is only read once when the game is loaded, i.e. registration. + fontRegistrationList = [] + #Whether to use Google Noto Color Emoji, otherwise grayscale emoji (faster). + #See Unicode 15.0 specification for details on how this affects text layout. + useColorEmoji = true + #When enabled, text layout uses fractional metrics with no font hinting and applies sub-pixel positioning. + #When disabled, text layout uses integer metrics with full font hinting. + linearMetrics = true + diff --git a/config/ModernUI/text.toml b/config/ModernUI/text.toml index a3397022f..b0cf659de 100644 --- a/config/ModernUI/text.toml +++ b/config/ModernUI/text.toml @@ -1,102 +1,102 @@ - -#Text Engine Config -[text] - #Allow text renderer to drop shadow, setting to false can improve performance. - allowShadow = true - #Fix resolution level at 2. When the GUI scale increases, the resolution level remains. - #Then GUI scale should be even numbers (2, 4, 6...), based on Minecraft GUI system. - #If your fonts are not bitmap fonts, then you should keep this setting false. - fixedResolution = false - #Control base font size, in GUI scaled pixels. The default and vanilla value is 8. - #For bitmap fonts, 8 represents a glyph size of 8x or 16x if fixed resolution. - #This option only applies to TrueType fonts. - #Range: 6.5 ~ 9.5 - baseFontSize = 7.4 - #Control vertical baseline for vanilla text layout, in GUI scaled pixels. - #The vanilla default value is 7. - #Range: 4.0 ~ 10.0 - baselineShift = 7.0 - #Control the text shadow offset for vanilla text rendering, in GUI scaled pixels. - #Range: 0.20000000298023224 ~ 2.0 - shadowOffset = 0.5 - #Control the text outline offset for vanilla text rendering, in GUI scaled pixels. - #Range: 0.20000000298023224 ~ 2.0 - outlineOffset = 0.5 - #Control the horizontal offset for bitmap fonts, in GUI scaled pixels. - #Range: 0.0 ~ 1.0 - bitmapOffset = 0.5 - #Set the recycle time of layout cache in seconds, using least recently used algorithm. - #Range: 2 ~ 15 - cacheLifespan = 6 - #The bidirectional text heuristic algorithm. The default is FirstStrong (Locale). - #This will affect which BiDi algorithm to use during text layout. - #Allowed Values: FIRST_STRONG, ANY_RTL, LTR, RTL, LOCALE, FIRST_STRONG_LTR, FIRST_STRONG_RTL - textDirection = "FIRST_STRONG" - #Whether to use Modern UI text rendering pipeline in 3D world. - #Disabling this means that SDF text and rendering optimization are no longer effective. - #But text rendering can be compatible with OptiFine Shaders and Iris Shaders. - #This does not affect text rendering in GUI. - #This option only applies to TrueType fonts. - useTextShadersInWorld = true - #For "minecraft:default" font, should we keep some glyph providers of them? - #Ignore All: Only use Modern UI typeface list. - #Keep ASCII: Include minecraft:font/ascii.png, minecraft:font/accented.png, minecraft:font/nonlatin_european.png - #Keep Other: Include providers other than ASCII and Unicode font. - #Keep All: Include all except Unicode font. - #Only Include: Only include providers that specified by defaultFontRuleSet. - #Only Exclude: Only exclude providers that specified by defaultFontRuleSet. - #Allowed Values: IGNORE_ALL, KEEP_ASCII, KEEP_OTHER, KEEP_ALL, ONLY_INCLUDE, ONLY_EXCLUDE - defaultFontBehavior = "KEEP_ALL" - #Used when defaultFontBehavior is either ONLY_INCLUDE or ONLY_EXCLUDE. - #This specifies a set of regular expressions to match the glyph provider name. - #For bitmap providers, this is the texture path without 'textures/'. - #For TTF providers, this is the TTF file path without 'font/'. - #For space providers, this is "font_name / minecraft:space", - #where font_name is font definition path without 'font/'. - defaultFontRuleSet = ["^minecraft:font\\/(nonlatin_european|accented|ascii|element_ideographs|cjk_punctuations|ellipsis|2em_dash)\\.png$", "^minecraft:include\\/space \\/ minecraft:space$", "^minecraft:font\\/(mcsans|emoji)_05_00\\d.png$", "minecraft:uniform"] - #Whether to use text component object as hash key to lookup in layout cache. - #If you find that Modern UI text rendering is not compatible with some mods, - #you can disable this option for compatibility, but this will decrease performance a bit. - #Modern UI will use another cache strategy if this is disabled. - useComponentCache = true - #Allow text layout to be computed from background threads (not cached). - #Otherwise, block the current thread and wait for main thread. - allowAsyncLayout = true - #See CSS line-break property, https://developer.mozilla.org/en-US/docs/Web/CSS/line-break - #Allowed Values: AUTO, LOOSE, NORMAL, STRICT - lineBreakStyle = "AUTO" - #Allowed Values: AUTO, PHRASE - lineBreakWordStyle = "AUTO" - #When enabled, Modern UI will compute texel density in device-space to determine whether to use SDF text or bilinear sampling. - #This feature requires GLSL 400 or has no effect. - #This generally decreases performance but provides better rendering quality. - #This option only applies to TrueType fonts. May not be compatible with OptiFine. - smartSDFShaders = true - #When rendering in 2D, this option allows Modern UI to exactly compute font size in device-space from the current coordinate transform matrix. - #This provides perfect text rendering for scaling-down texts in vanilla, but may increase GPU memory usage. - #When disabled, Modern UI will use SDF text rendering if appropriate. - #This option only applies to TrueType fonts. - computeDeviceFontSize = true - #When enabled, Modern UI will use SDF text rendering if appropriate. - #Otherwise, it uses nearest-neighbor or bilinear sampling based on texel density. - #This option only applies to TrueType fonts. - allowSDFTextIn2D = true - #When enabled, the outline of the experience level text will be tweaked. - tweakExperienceText = true - #Control the anti-aliasing of raw glyph rasterization. - antiAliasing = false - #When enabled, text layout uses fractional metrics with no font hinting. - #When disabled, text layout uses integer metrics with full font hinting. - #Disable if on low-res monitor; enable for linear text. - linearMetrics = false - #Control the minimum pixel density for SDF text and text in 3D world rendering. - #This value will be no less than current GUI scale. - #Recommend setting a higher value on high-res monitor and powerful PC hardware. - #Range: 4 ~ 10 - minPixelDensityForSDF = 10 - #Enable linear sampling for A8 font atlases with mipmaps, mag filter will be always - #NEAREST. We prefer computeDeviceFontSize and allowSDFTextIn2D, then setting this to - #false can improve performance. If either of the above two is false or Shaders are active, - #then setting this to true can improve readability. - linearSamplingA8Atlas = false - + +#Text Engine Config +[text] + #Allow text renderer to drop shadow, setting to false can improve performance. + allowShadow = true + #Fix resolution level at 2. When the GUI scale increases, the resolution level remains. + #Then GUI scale should be even numbers (2, 4, 6...), based on Minecraft GUI system. + #If your fonts are not bitmap fonts, then you should keep this setting false. + fixedResolution = false + #Control base font size, in GUI scaled pixels. The default and vanilla value is 8. + #For bitmap fonts, 8 represents a glyph size of 8x or 16x if fixed resolution. + #This option only applies to TrueType fonts. + #Range: 6.5 ~ 9.5 + baseFontSize = 7.4 + #Control vertical baseline for vanilla text layout, in GUI scaled pixels. + #The vanilla default value is 7. + #Range: 4.0 ~ 10.0 + baselineShift = 7.0 + #Control the text shadow offset for vanilla text rendering, in GUI scaled pixels. + #Range: 0.20000000298023224 ~ 2.0 + shadowOffset = 0.5 + #Control the text outline offset for vanilla text rendering, in GUI scaled pixels. + #Range: 0.20000000298023224 ~ 2.0 + outlineOffset = 0.5 + #Control the horizontal offset for bitmap fonts, in GUI scaled pixels. + #Range: 0.0 ~ 1.0 + bitmapOffset = 0.5 + #Set the recycle time of layout cache in seconds, using least recently used algorithm. + #Range: 2 ~ 15 + cacheLifespan = 6 + #The bidirectional text heuristic algorithm. The default is FirstStrong (Locale). + #This will affect which BiDi algorithm to use during text layout. + #Allowed Values: FIRST_STRONG, ANY_RTL, LTR, RTL, LOCALE, FIRST_STRONG_LTR, FIRST_STRONG_RTL + textDirection = "FIRST_STRONG" + #Whether to use Modern UI text rendering pipeline in 3D world. + #Disabling this means that SDF text and rendering optimization are no longer effective. + #But text rendering can be compatible with OptiFine Shaders and Iris Shaders. + #This does not affect text rendering in GUI. + #This option only applies to TrueType fonts. + useTextShadersInWorld = true + #For "minecraft:default" font, should we keep some glyph providers of them? + #Ignore All: Only use Modern UI typeface list. + #Keep ASCII: Include minecraft:font/ascii.png, minecraft:font/accented.png, minecraft:font/nonlatin_european.png + #Keep Other: Include providers other than ASCII and Unicode font. + #Keep All: Include all except Unicode font. + #Only Include: Only include providers that specified by defaultFontRuleSet. + #Only Exclude: Only exclude providers that specified by defaultFontRuleSet. + #Allowed Values: IGNORE_ALL, KEEP_ASCII, KEEP_OTHER, KEEP_ALL, ONLY_INCLUDE, ONLY_EXCLUDE + defaultFontBehavior = "KEEP_ALL" + #Used when defaultFontBehavior is either ONLY_INCLUDE or ONLY_EXCLUDE. + #This specifies a set of regular expressions to match the glyph provider name. + #For bitmap providers, this is the texture path without 'textures/'. + #For TTF providers, this is the TTF file path without 'font/'. + #For space providers, this is "font_name / minecraft:space", + #where font_name is font definition path without 'font/'. + defaultFontRuleSet = ["^minecraft:font\\/(nonlatin_european|accented|ascii|element_ideographs|cjk_punctuations|ellipsis|2em_dash)\\.png$", "^minecraft:include\\/space \\/ minecraft:space$", "^minecraft:font\\/(mcsans|emoji)_05_00\\d.png$", "minecraft:uniform"] + #Whether to use text component object as hash key to lookup in layout cache. + #If you find that Modern UI text rendering is not compatible with some mods, + #you can disable this option for compatibility, but this will decrease performance a bit. + #Modern UI will use another cache strategy if this is disabled. + useComponentCache = true + #Allow text layout to be computed from background threads (not cached). + #Otherwise, block the current thread and wait for main thread. + allowAsyncLayout = true + #See CSS line-break property, https://developer.mozilla.org/en-US/docs/Web/CSS/line-break + #Allowed Values: AUTO, LOOSE, NORMAL, STRICT + lineBreakStyle = "AUTO" + #Allowed Values: AUTO, PHRASE + lineBreakWordStyle = "AUTO" + #When enabled, Modern UI will compute texel density in device-space to determine whether to use SDF text or bilinear sampling. + #This feature requires GLSL 400 or has no effect. + #This generally decreases performance but provides better rendering quality. + #This option only applies to TrueType fonts. May not be compatible with OptiFine. + smartSDFShaders = true + #When rendering in 2D, this option allows Modern UI to exactly compute font size in device-space from the current coordinate transform matrix. + #This provides perfect text rendering for scaling-down texts in vanilla, but may increase GPU memory usage. + #When disabled, Modern UI will use SDF text rendering if appropriate. + #This option only applies to TrueType fonts. + computeDeviceFontSize = true + #When enabled, Modern UI will use SDF text rendering if appropriate. + #Otherwise, it uses nearest-neighbor or bilinear sampling based on texel density. + #This option only applies to TrueType fonts. + allowSDFTextIn2D = true + #When enabled, the outline of the experience level text will be tweaked. + tweakExperienceText = true + #Control the anti-aliasing of raw glyph rasterization. + antiAliasing = false + #When enabled, text layout uses fractional metrics with no font hinting. + #When disabled, text layout uses integer metrics with full font hinting. + #Disable if on low-res monitor; enable for linear text. + linearMetrics = false + #Control the minimum pixel density for SDF text and text in 3D world rendering. + #This value will be no less than current GUI scale. + #Recommend setting a higher value on high-res monitor and powerful PC hardware. + #Range: 4 ~ 10 + minPixelDensityForSDF = 10 + #Enable linear sampling for A8 font atlases with mipmaps, mag filter will be always + #NEAREST. We prefer computeDeviceFontSize and allowSDFTextIn2D, then setting this to + #false can improve performance. If either of the above two is false or Shaders are active, + #then setting this to true can improve readability. + linearSamplingA8Atlas = false + diff --git a/kubejs/server_scripts/gregtech/tags.js b/kubejs/server_scripts/gregtech/tags.js index 338f388a7..ac057b6e0 100644 --- a/kubejs/server_scripts/gregtech/tags.js +++ b/kubejs/server_scripts/gregtech/tags.js @@ -44,6 +44,9 @@ function registerGTCEUItemTags(event) { // @ts-expect-error According to KJS docs adding tags to tags is supported. event.add("gtceu:molds", "#gtceu:casting_molds", "#gtceu:extruder_molds", "gtceu:empty_mold"); + //greens + event.add('tfc:compost_greens', 'gtceu:bio_chaff'); + event.add('tfc:compost_greens', 'gtceu:plant_ball'); } /** @param {TagEvent.Block} event */ diff --git a/kubejs/server_scripts/tfc/tags.js b/kubejs/server_scripts/tfc/tags.js index fcd635f26..218163d42 100644 --- a/kubejs/server_scripts/tfc/tags.js +++ b/kubejs/server_scripts/tfc/tags.js @@ -407,6 +407,11 @@ function registerTFCItemTags(event) { event.add('tfc:knives', 'tfc:stone/knife/metamorphic') event.add('tfc:knives', 'tfc:stone/knife/igneous_intrusive') event.add('tfc:knives', 'tfc:stone/knife/igneous_extrusive') + + //greens and browns + event.remove('tfc:compost_browns_low', '#tfc:fallen_leaves') + event.add('tfc:compost_greens_low', '#tfc:fallen_leaves') + event.add('tfc:compost_greens_low', '#minecraft:leaves') } /** @param {TagEvent.Block} event */