diff --git a/config/chunksending.json b/config/chunksending.json new file mode 100644 index 000000000..8afe89b84 --- /dev/null +++ b/config/chunksending.json @@ -0,0 +1,10 @@ +{ + "maxChunksPerTick": { + "desc:": "Maximum amount of chunks sent per tick to a player, increases dynamically with size of the backlog", + "maxChunksPerTick": 5 + }, + "debugLogging": { + "desc:": "Enable debug logging to show the amount of chunks sent/queued", + "debugLogging": false + } +} \ No newline at end of file diff --git a/config/connectivity.json b/config/connectivity.json new file mode 100644 index 000000000..a5c2a0c36 --- /dev/null +++ b/config/connectivity.json @@ -0,0 +1,30 @@ +{ + "disableLoginLimits": { + "desc:": "Should login packet size limits be disabled? Error:(IOException(\"Payload may not be larger than 1048576 bytes\")) default:true", + "disableLoginLimits": true + }, + "disablePacketLimits": { + "desc:": "Should play packet size limits be disabled? Error:(Badly compressed packet) default:true", + "disablePacketLimits": true + }, + "debugPrintMessages": { + "desc:": "Enable addition debug logging for networking errors. default:false", + "debugPrintMessages": false + }, + "logintimeout": { + "desc:": "Set the max login timeout in ticks. 20 ticks = 1 sec, default = 2400 ticks", + "logintimeout": 2400 + }, + "disconnectTimeout": { + "desc:": "Set the ingame disconnect timeout for disconnecting players. Default = 60sec", + "disconnectTimeout": 60 + }, + "packetHistoryMinutes": { + "desc:": "Set the amount of minutes for which network packet history data is saved. Default = 5 minutes", + "packetHistoryMinutes": 5 + }, + "showFullResourceLocationException": { + "desc:": "Enable to see the full log output for all resource location exceptions. Default = false", + "showFullResourceLocationException": false + } +} \ No newline at end of file diff --git a/config/moonlight-client.toml b/config/moonlight-client.toml new file mode 100644 index 000000000..2b8cf3081 --- /dev/null +++ b/config/moonlight-client.toml @@ -0,0 +1,10 @@ + +[general] + #Merge all dynamic resource packs from all mods that use this library into a single pack + merge_dynamic_packs = true + #Prevents map texture from being upladed to GPU when only map markers have changed.Could increase performance + lazy_map_upload = true + #Renders map textures using mipmap. Vastly improves look from afar as well when inside a Map Atlas from Map Atlases or similar. Set to 0 to have no mipmap like vanilla + #Range: 0 ~ 4 + maps_mipmap = 3 +