fixed rabbit houses not spawning, put them in every biome but reduced the weight a bit
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04f63f5a20
commit
17508a7091
3 changed files with 4 additions and 17 deletions
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@ -11,17 +11,5 @@
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},
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"project_start_to_heightmap": "WORLD_SURFACE_WG",
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"use_expansion_hack": false,
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"spawn_overrides": {
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"creature": {
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"bounding_box": "full",
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"spawns": [
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{
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"type": "tfc:rat",
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"weight": 1,
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"minCount": 1,
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"maxCount": 2
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}
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]
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}
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}
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"spawn_overrides": {}
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}
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@ -7,8 +7,8 @@
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],
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"placement": {
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"salt": 1234542,
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"spacing": 6,
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"separation": 2,
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"spacing": 8,
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"separation": 5,
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"type": "minecraft:random_spread",
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"exclusion_zone": {
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"other_set": "tfg:moon/meteors",
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@ -151,11 +151,10 @@ const registerAdAstraBiomeTags = (event) => {
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event.add('tfg:has_structure/meteors', biome)
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event.add('tfg:has_structure/cheese_ores', biome)
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event.add('tfg:has_structure/moonbase', biome)
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event.add('tfg:has_structure/moon_rabbit_houses', biome)
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event.add('minecraft:spawns_gold_rabbits', biome)
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event.add('minecraft:spawns_white_rabbits', biome)
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})
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event.add('tfg:has_structure/moon_rabbit_houses', 'tfg:lunar_plains')
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}
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const registerAdAstraEntityTypeTags = (event) => {
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