fixed rabbit houses not spawning, put them in every biome but reduced the weight a bit

This commit is contained in:
Pyritie 2025-05-06 22:54:26 +01:00
parent 04f63f5a20
commit 17508a7091
3 changed files with 4 additions and 17 deletions

View file

@ -11,17 +11,5 @@
},
"project_start_to_heightmap": "WORLD_SURFACE_WG",
"use_expansion_hack": false,
"spawn_overrides": {
"creature": {
"bounding_box": "full",
"spawns": [
{
"type": "tfc:rat",
"weight": 1,
"minCount": 1,
"maxCount": 2
}
]
}
}
"spawn_overrides": {}
}

View file

@ -7,8 +7,8 @@
],
"placement": {
"salt": 1234542,
"spacing": 6,
"separation": 2,
"spacing": 8,
"separation": 5,
"type": "minecraft:random_spread",
"exclusion_zone": {
"other_set": "tfg:moon/meteors",

View file

@ -151,11 +151,10 @@ const registerAdAstraBiomeTags = (event) => {
event.add('tfg:has_structure/meteors', biome)
event.add('tfg:has_structure/cheese_ores', biome)
event.add('tfg:has_structure/moonbase', biome)
event.add('tfg:has_structure/moon_rabbit_houses', biome)
event.add('minecraft:spawns_gold_rabbits', biome)
event.add('minecraft:spawns_white_rabbits', biome)
})
event.add('tfg:has_structure/moon_rabbit_houses', 'tfg:lunar_plains')
}
const registerAdAstraEntityTypeTags = (event) => {