From 18327e8304537c89428ba20eda35938f839dd248 Mon Sep 17 00:00:00 2001 From: Pyritie Date: Sat, 27 Sep 2025 17:18:20 +0100 Subject: [PATCH] add picky water wheels compat --- config/createpickywheels-common.toml | 49 ++++ defaultconfigs/create-server.toml | 2 +- kubejs/assets/tfg/lang/en_us.json | 91 +------ kubejs/assets/tfg/lang/zh_cn.json | 250 +++++++++++++++++- kubejs/client_scripts/tooltips.js | 4 +- .../create_picky_wheels/tags.js | 14 + kubejs/server_scripts/main_server_script.js | 6 +- 7 files changed, 331 insertions(+), 85 deletions(-) create mode 100644 config/createpickywheels-common.toml create mode 100644 kubejs/server_scripts/create_picky_wheels/tags.js diff --git a/config/createpickywheels-common.toml b/config/createpickywheels-common.toml new file mode 100644 index 000000000..5981a7f82 --- /dev/null +++ b/config/createpickywheels-common.toml @@ -0,0 +1,49 @@ + +##Waterwheel requirements +[waterwheels] + #Enable waterwheels modifications? + waterwheelsEnabled = true + #Only enable pickyness onPlacement, if the water wheel was instead generated during worldgen, it works as default. + waterwheelsPickyOnPlacement = true + #Boost for Waterwheels placed on boosted biomes. + #Range: 0.0 ~ 1.7976931348623157E308 + waterwheelBaseBoost = 1.0 + #Penalty for Waterwheels placed on whitelisted but not on preferential biomes [waterwheel_boosted biome tag]. + #Range: 0.0 ~ 1.7976931348623157E308 + waterwheelPenalty = 0.25 + #The minimum amount of fluid blocks the waterwheel needs to find before rotation begins. + #Range: > 1 + waterwheelThreshold = 512 + #The maximum distance a waterwheel can consider fluid blocks from. + #Range: > 1 + waterwheelRange = 128 + +##Windmill requirements +[windmills] + #Enable windmills modifications? + windmillsEnabled = true + #Penalty for Windmills placed on whitelisted but not on preferential biomes [windmills_boosted biome tag]. + #Range: 0.0 ~ 1.7976931348623157E308 + windmillBaseBoost = 1.0 + #Penalty for Windmills placed on whitelisted but not on preferential biomes [windmills_boosted biome tag]. + #Range: 0.0 ~ 1.7976931348623157E308 + windmillPenalty = 1.0 + #The minimum floor area required. Default: 1/4 of the max area [PI * 32 ^ 2]. + #Range: > 1 + windmillThreshold = 804 + #The minimum length of air current required. + #Range: > 1 + windmillRequiredRange = 24 + #The minimum amount of points that must hit windmillRequiredRange. + #Range: > 1 + windmillRequiredRangePoints = 128 + #The maximum distance a waterwheel can consider air blocks from. + #Range: > 1 + windmillMaxRange = 32 + #The percentage of Generated Speed only given if windmills are raised enough. + #Range: 0.0 ~ 1.0 + windmillAbovePenalty = 1.0 + #The height required for the full benefit from windmillAbovePenalty. + #Range: > 1 + windmillAbove = 3 + diff --git a/defaultconfigs/create-server.toml b/defaultconfigs/create-server.toml index 69244f300..65b760db3 100644 --- a/defaultconfigs/create-server.toml +++ b/defaultconfigs/create-server.toml @@ -94,7 +94,7 @@ #. #Number of sail-type blocks required to increase windmill speed by 1RPM. #Range: > 1 - windmillSailsPerRPM = 8 + windmillSailsPerRPM = 4 #. #Max Distance in blocks a Weighted Ejector can throw #Range: > 0 diff --git a/kubejs/assets/tfg/lang/en_us.json b/kubejs/assets/tfg/lang/en_us.json index 3bc7d6f04..5cf8441bf 100644 --- a/kubejs/assets/tfg/lang/en_us.json +++ b/kubejs/assets/tfg/lang/en_us.json @@ -551,6 +551,7 @@ "block.tfg.casings.machine_casing_bioculture_glass": "Bioculture Glass", "block.tfg.casings.bioculture_rotor_primary": "Primary Bioculture Rotor", "block.tfg.casings.bioculture_rotor_secondary": "Secondary Bioculture Rotor", + "block.tfg.casings.machine_casing_ostrum_carbon": "Ostrum Machine Casing", "block.tfg.sand.fluorapatite.blue": "Blue Fluorapatite Sand", "block.tfg.sandstone.raw.fluorapatite.blue": "Raw Blue Fluorapatite Sandstone", "block.tfg.sandstone.wall.raw.fluorapatite.blue": "Raw Blue Fluorapatite Sandstone Wall", @@ -620,6 +621,10 @@ "block.tfg.large_nest_box": "Large Crimson Nest", "tfg.block_entity.large_nest_box": "Large Nest Box", "block.tfg.large_nest_box_warped": "Large Warped Nest", + "block.tfg.titanium_concrete": "Titanium-Rebar Concrete", + "block.tfg.polished_titanium_concrete": "Polished Titanium-Rebar Concrete", + "block.tfg.nuclear_turbine": "Nuclear Steam Turbine", + "block.tfg.evaporation_tower": "Evaporation Tower", "fluid.tfg.nether_slurry": "Nether Slurry", "fluid.tfg.enriched_nether_slurry": "Enriched Nether Slurry", "fluid.tfg.ender_slurry": "Ender Slurry", @@ -901,6 +906,7 @@ "item.tfg.dirty_dna_syringe": "Dirty Syringe", "item.tfg.clean_dna_syringe": "Clean Syringe", "item.tfg.stainless_steel_needle": "Stainless Steel Needle", + "item.tfg.empty_rod": "Empty Fissile Fuel Rod", "material.tfg.latex": "Latex", "material.tfg.vulcanized_latex": "Vulcanized Latex", "material.tfg.fluix": "Fluix", @@ -960,8 +966,8 @@ "material.tfg.aniline": "Aniline", "material.tfg.dimethyl_carbonate": "Dimethyl Carbonate", "material.tfg.methyl_phenylcarbamate": "Methyl N-Phenylcarbamate", - "material.tfg.methylene_diphenyl_dicarbamate": "Methylene Diphenyl-4,4'-dicarbamate", - "material.tfg.methylene_diphenyl_diisocyanate": "Methylene Diphenyl-4,4'-diisocyanate", + "material.tfg.methylene_diphenyl_dicarbamate": "Methylene Diphenyl-4,4'-Dicarbamate", + "material.tfg.methylene_diphenyl_diisocyanate": "Methylene Diphenyl-4,4'-Diisocyanate", "material.tfg.tmos": "Tetramethoxysilane", "material.tfg.silica_gel": "Silica Gel", "material.tfg.soaked_silica_gel": "Acetone Soaked Silica Gel", @@ -975,6 +981,11 @@ "material.tfg.bright_regolith": "Bright Regolith", "material.tfg.cassiterite_regolith": "Cassiterite Regolith", "material.tfg.regolith_mush": "Regolith Mush", + "material.tfg.apt": "Ammonium Paratungstate", + "material.tfg.ammonium_tungstate": "Ammonium Tungstate", + "material.tfg.tungsten-bismuth_oxide_composite": "Bismuth Oxide Composite", + "material.tfg.tungsten_oxide": "Tungsten Oxide", + "material.tfg.sodium_tungstate": "Sodium Tungstate", "ore_vein.tfg.deep_sheldonite": "Cooperite & Bornite", "ore_vein.tfg.deep_garnet_amethyst": "Amethyst & Garnet", "ore_vein.tfg.deep_garnet_opal": "Opal & Garnet", @@ -1138,81 +1149,7 @@ "effect.tfg.warming": "§6Warming", "tfg.greate.uls_limit": "§432§r (§8ULS§r)", "tfg.greate.ls_limit": "§f128§r (§7LS§r)", - "item.treetap.tap": "Deprecated Item, Craft to Upgrade", - "item.gtceu.zinc_ingot": "Deprecated Item, Craft to Upgrade", - "item.gtceu.brass_ingot": "Deprecated Item, Craft to Upgrade", - "item.gtceu.vanadium_ingot": "Deprecated Item, Craft to Upgrade", - "item.gtceu.black_steel_ingot": "Deprecated Item, Craft to Upgrade", - "item.gtceu.red_steel_ingot": "Deprecated Item, Craft to Upgrade", - "item.gtceu.blue_steel_ingot": "Deprecated Item, Craft to Upgrade", - "item.gtceu.iron_double_ingot": "Deprecated Item, Craft to Upgrade", - "item.gtceu.black_steel_double_ingot": "Deprecated Item, Craft to Upgrade", - "item.gtceu.red_steel_double_ingot": "Deprecated Item, Craft to Upgrade", - "item.gtceu.blue_steel_double_ingot": "Deprecated Item, Craft to Upgrade", - "item.gtceu.zinc_nugget": "Deprecated Item, Craft to Upgrade", - "item.gtceu.brass_nugget": "Deprecated Item, Craft to Upgrade", - "item.gtceu.copper_nugget": "Deprecated Item, Craft to Upgrade", - "item.gtceu.vanadium_nugget": "Deprecated Item, Craft to Upgrade", - "item.gtceu.copper_plate": "Deprecated Item, Craft to Upgrade", - "item.gtceu.brass_plate": "Deprecated Item, Craft to Upgrade", - "item.gtceu.gold_plate": "Deprecated Item, Craft to Upgrade", - "item.gtceu.iron_plate": "Deprecated Item, Craft to Upgrade", - "item.gtceu.cobalt_plate": "Deprecated Item, Craft to Upgrade", - "item.gtceu.rose_gold_plate": "Deprecated Item, Craft to Upgrade", - "item.gtceu.aluminium_plate": "Deprecated Item, Craft to Upgrade", - "item.gtceu.invar_plate": "Deprecated Item, Craft to Upgrade", - "item.gtceu.lead_plate": "Deprecated Item, Craft to Upgrade", - "item.gtceu.nickel_plate": "Deprecated Item, Craft to Upgrade", - "item.gtceu.osmium_plate": "Deprecated Item, Craft to Upgrade", - "item.gtceu.palladium_plate": "Deprecated Item, Craft to Upgrade", - "item.gtceu.platinum_plate": "Deprecated Item, Craft to Upgrade", - "item.gtceu.rhodium_plate": "Deprecated Item, Craft to Upgrade", - "item.gtceu.silver_plate": "Deprecated Item, Craft to Upgrade", - "item.gtceu.vanadium_plate": "Deprecated Item, Craft to Upgrade", - "item.gtceu.zinc_plate": "Deprecated Item, Craft to Upgrade", - "item.gtceu.vanadium_block": "Deprecated Item, Craft to Upgrade", - "item.gtceu.zinc_block": "Deprecated Item, Craft to Upgrade", - "item.gtceu.brass_block": "Deprecated Item, Craft to Upgrade", - "item.gtceu.gold_purified_ore": "Deprecated Item, Craft to Upgrade", - "item.gtceu.copper_purified_ore": "Deprecated Item, Craft to Upgrade", - "item.gtceu.zinc_purified_ore": "Deprecated Item, Craft to Upgrade", - "item.gtceu.silver_purified_ore": "Deprecated Item, Craft to Upgrade", - "item.gtceu.tin_purified_ore": "Deprecated Item, Craft to Upgrade", - "item.gtceu.lead_purified_ore": "Deprecated Item, Craft to Upgrade", - "gtceu:rich_raw_copper": "Deprecated Item, Craft to Upgrade", - "gtceu:poor_raw_copper": "Deprecated Item, Craft to Upgrade", - "gtceu:rich_raw_gold": "Deprecated Item, Craft to Upgrade", - "gtceu:poor_raw_gold": "Deprecated Item, Craft to Upgrade", - "gtceu:rich_raw_tetrahedrite": "Deprecated Item, Craft to Upgrade", - "gtceu:raw_tetrahedrite": "Deprecated Item, Craft to Upgrade", - "gtceu:poor_raw_tetrahedrite": "Deprecated Item, Craft to Upgrade", - "gtceu:rich_raw_malachite": "Deprecated Item, Craft to Upgrade", - "gtceu:raw_malachite": "Deprecated Item, Craft to Upgrade", - "gtceu:poor_raw_malachite": "Deprecated Item, Craft to Upgrade", - "gtceu:rich_raw_hematite": "Deprecated Item, Craft to Upgrade", - "gtceu:raw_hematite": "Deprecated Item, Craft to Upgrade", - "gtceu:poor_raw_hematite": "Deprecated Item, Craft to Upgrade", - "gtceu:rich_raw_cassiterite": "Deprecated Item, Craft to Upgrade", - "gtceu:raw_cassiterite": "Deprecated Item, Craft to Upgrade", - "gtceu:poor_raw_cassiterite": "Deprecated Item, Craft to Upgrade", - "gtceu:rich_raw_bismuth": "Deprecated Item, Craft to Upgrade", - "gtceu:raw_bismuth": "Deprecated Item, Craft to Upgrade", - "gtceu:poor_raw_bismuth": "Deprecated Item, Craft to Upgrade", - "gtceu:rich_raw_magnetite": "Deprecated Item, Craft to Upgrade", - "gtceu:raw_magnetite": "Deprecated Item, Craft to Upgrade", - "gtceu:poor_raw_magnetite": "Deprecated Item, Craft to Upgrade", - "gtceu:rich_raw_yellow_limonite": "Deprecated Item, Craft to Upgrade", - "gtceu:raw_yellow_limonite": "Deprecated Item, Craft to Upgrade", - "gtceu:poor_raw_yellow_limonite": "Deprecated Item, Craft to Upgrade", - "gtceu:rich_raw_silver": "Deprecated Item, Craft to Upgrade", - "gtceu:raw_silver": "Deprecated Item, Craft to Upgrade", - "gtceu:poor_raw_silver": "Deprecated Item, Craft to Upgrade", - "gtceu:rich_raw_garnierite": "Deprecated Item, Craft to Upgrade", - "gtceu:raw_garnierite": "Deprecated Item, Craft to Upgrade", - "gtceu:poor_raw_garnierite": "Deprecated Item, Craft to Upgrade", - "gtceu:rich_raw_sphalerite": "Deprecated Item, Craft to Upgrade", - "gtceu:raw_sphalerite": "Deprecated Item, Craft to Upgrade", - "gtceu:poor_raw_sphalerite": "Deprecated Item, Craft to Upgrade", + "tfg.greate.windmill_hint": "Windmills are affected by relative\n elevation and the amount of empty\n space around them.", "trim_material.tfc.almandine_tfc": "Almandine", "trim_material.tfc.andradite_tfc": "Andradite", "trim_material.tfc.blue_topaz_tfc": "Blue Topaz", diff --git a/kubejs/assets/tfg/lang/zh_cn.json b/kubejs/assets/tfg/lang/zh_cn.json index 1654ba563..634b832cb 100644 --- a/kubejs/assets/tfg/lang/zh_cn.json +++ b/kubejs/assets/tfg/lang/zh_cn.json @@ -1664,6 +1664,254 @@ "quests.development.hull_zpm.title": "可在&cZPM&r级制作", "quests.development.hull_zpm.subtitle": "软件与湿件", "quests.development.hull_zpm.desc": "这是&9湿件&r电路线。\n\n它将是这个模组包中面临的最大自动化挑战。祝你好运。", + "quests.metal_age": "冶金时代", + "quests.metal_age.subtitle": "你的第一次技术进步。", + "quests.metal_age.weld_bronze_ingots.title": "焊接青铜", + "quests.metal_age.weld_bronze_ingots.subtitle": "我告诉过你要习惯它", + "quests.metal_age.weld_bronze_ingots.desc": "获取至少 14 个任意类型的青铜锭,然后在铜砧上将它们焊接在一起。\n\n二级砧可以用铋青铜、青铜或黑青铜制作,但不能混合使用这三种。", + "quests.metal_age.anvil_recycling.title": "回收砧?", + "quests.metal_age.anvil_recycling.subtitle": "因为现在14个锭还是挺多的", + "quests.metal_age.anvil_recycling.desc": "一旦你制作了下一级的砧(例如从铜砧升级到青铜砧,或从青铜砧升级到锻铁砧),前一级的砧基本上就没用了。\n\n然而,由于它是金属制成的,你 &o可以并且应该&r 将前一级的砧熔化成液态金属形式!\n拿一个容器,将其放在木炭锻炉界面的右侧,然后放置砧并慢慢加热直到达到熔化温度。熔融金属将被存入容器内,然后你可以将其重新铸造成锭或任何你喜欢的东西!", + "quests.metal_age.bronze_anvil.title": "二级砧:青铜", + "quests.metal_age.bronze_anvil.subtitle": "基础机械动力从这里开始", + "quests.metal_age.bronze_anvil.desc": "要将金属加工成不仅仅是双锭,你需要使用同级或更高级的砧。在砧上工作可能有点复杂,但《野外指南》的 TFG 提示部分有一个条目更详细地介绍了这一点。\n\n青铜也标志着自动化的开始,你将开始利用机械动力!", + "quests.metal_age.bronze_goodies.title": "青铜级机械动力", + "quests.metal_age.bronze_goodies.subtitle": "哦不,又是机械动力", + "quests.metal_age.bronze_goodies.desc": "青铜是一种足够坚固的材料,可以实现非常基础的机械动力。\n\n查看&o早期自动化&r任务章节开始吧!", + "quests.metal_age.copper_diving.title": "铜制潜水装备", + "quests.metal_age.copper_diving.subtitle": "如果采矿还不够危险的话", + "quests.metal_age.copper_diving.desc": "在你的矿脉中为含水层而苦恼?你可以制作一套铜制潜水装备,其空气供应可以持续 20 分钟!", + "quests.metal_age.bloomery.title": "锻铁炉", + "quests.metal_age.bloomery.subtitle": "如果你追求铁器时代,这是必需的。", + "quests.metal_age.bloomery.desc": "锻铁炉是来自群峦传说模组的一个多方块结构,允许你制造锻铁。在锻炉中熔化铁会产生生铁,生铁很脆,远不如锻铁坚固或耐用。\n\n锻铁炉非常昂贵,因此值得投入一些时间来建立自动板件生产和矿石处理。\n\n《野外指南》包含关于锻铁炉如何工作以及所需铁和木炭的正确比例的详细条目。", + "quests.metal_age.mining.title": "冶金时代的采矿", + "quests.metal_age.mining.subtitle": "岩石和石头!", + "quests.metal_age.mining.desc": "从地下提取宝贵资源是这个整合包的主要部分,冶金时代也不例外!你将消耗&l大量&r金属来进步,一次开采大量金属的一种方法是使用采矿锤!这是一种可以以较慢的采矿速度为代价开采 3x3x1 区域方块的工具。你也可以按住潜行来一次破坏单个方块。", + "quests.metal_age.bellows.title": "风箱", + "quests.metal_age.bellows.subtitle": "可以达到更高的温度,代价很小。", + "quests.metal_age.bellows.desc": "风箱是一种可以向其前方的火或锻炉强制送入额外空气的装置,允许燃料内部产生的热量达到比平常更高的温度,但会消耗燃料持续时间。\n\n这些更高的温度是使用木柴烧制陶器或熔化某些金属所必需的。\n\n煤和焦炭也可以在没有风箱的情况下达到更高的温度。", + "quests.metal_age.wrought_iron_anvil.title": "三级砧:锻铁", + "quests.metal_age.wrought_iron_anvil.subtitle": "水车、风车和更多机械动力", + "quests.metal_age.wrought_iron_anvil.desc": "有了锻铁砧,你将能够将锻铁锭加工成不同的物品,如薄板、工具头等。\n\n锻铁工具和盔甲相比青铜改进不大,但耐久度高得多。\n\n制作下一级砧的难度将有显著的提升,所以这是一个安顿下来并探索这个整合包提供的其他东西的好时机。", + "quests.metal_age.coke_oven.title": "焦炉", + "quests.metal_age.coke_oven.subtitle": "终于,不再需要木炭堆了", + "quests.metal_age.coke_oven.desc.1": "焦炉是你的第一个格雷科技多方块结构!它允许你自动生产木炭和其他强大的可燃物。焦炉会将一根原木烧成一个木炭和 250mb 的杂酚油,这是一种用于木材处理的重要化学品。\n\n如果你制作了焦炉主方块并在其上按下 JEI 的“用途”键(默认为“U”),你会找到一个名为“多方块信息”的选项卡,其中显示了如何在世界中建造焦炉。\n\n你也可以直接将控制器方块放在世界中,并在潜行时与之交互以创建缺失方块的全息图。", + "quests.metal_age.coke_oven.desc.2": "焦炉可以通过安装焦炉仓来实现完全自动化。焦炉仓放置在焦炉侧面,可作为物品和液体的输入输出接口。\n\n您可以轻松搭建一个简单的单向自动化焦炉:用板条箱作为输入容器,箱子作为输出容器,再配备一个桶、木桶或大型木质储罐来收集木焦油。与普通箱子不同,板条箱能够存储原木等大型物品。此外,手持扳手潜行右键点击格雷科技的管道可将其设置为单向传输模式。", + "quests.metal_age.wrought_iron_goodies.title": "锻铁级机械动力", + "quests.metal_age.wrought_iron_goodies.subtitle": "你说的这个“安山合金”是什么?", + "quests.metal_age.wrought_iron_goodies.desc": "有了锻铁,你已解锁了对金属外壳的访问,这是机械动力中许多机械方块(如齿轮箱)的基础。更高级的一些将需要钢,但此时建造一个全自动的树场和农场是可行的。\n\n杂酚油用于制造防腐木板,这些木板可以制成水轮和风车,这是对动物动力的显著改进。", + "quests.metal_age.fire_clay_ingredients.title": "耐火粘土原料", + "quests.metal_age.fire_clay_ingredients.subtitle": "群峦传说的成人礼。", + "quests.metal_age.fire_clay_ingredients.desc": "耐火粘土是一种由高岭石、石墨和普通粘土制成的特殊粘土,特别耐高温。它的两个主要用途是坩埚(作为用于金属熔炼和合金化的容器的改进版本)和高炉(这是制作下一级砧和金属等级——钢——所必需的)。\n\n你可能需要长途跋涉,远离你的基地才能获得石墨和高岭土,所以准备是关键!", + "quests.metal_age.overworld_kaolin.title": "高岭土来源:主世界", + "quests.metal_age.overworld_kaolin.subtitle": "欢迎来到丛林", + "quests.metal_age.overworld_kaolin.desc": "高岭土只能在具有高海拔、温度(至少 18°C)和湿度(至少 300mm 降雨量)组合的地区找到。高岭土生成要求的完整列表和提示可以在《野外指南》中找到。\n\n你很可能需要向东南方向旅行非常、非常远,很可能要穿越海洋。用铁制水壶、大量食物、某种水上交通工具(如独木舟、划艇或皮划艇)以及额外的便携式存储设备来装备自己,以便尽可能多地带回家高岭土。\n\nTerraFirmaGreg任务的“技巧与提示”章节中有关于便携式存储和水上交通工具的任务。", + "quests.metal_age.beneath_kaolin.title": "高岭土来源:幽冥之地", + "quests.metal_age.beneath_kaolin.subtitle": "前往深处", + "quests.metal_age.beneath_kaolin.desc": "深入地底,穿过基岩,你将抵达名为“幽冥之地”的秘境。这里遍布错综复杂的洞穴网络,每处转角都暗藏杀机,步步惊心。在上层区域,你或许能找到“繁茂空谷”,这是深埋地底的一处绿洲,高岭土可以在此生成。但要小心,或许有特殊怪物在此守护……\n\n当你探索到下层时不妨留意寻找“无烟煤”,这种优质燃料能为钢铁冶炼提供极大助益。\n\n在幽暗之地生存绝非易事,建议查阅本书 TFG “技巧与提示” 部分和野外指南获取更多情报。", + "quests.metal_age.beneath_kaolin.task": "穿越主世界基岩并到达幽冥之地", + "quests.metal_age.overworld_graphite.title": "石墨来源:主世界", + "quests.metal_age.overworld_graphite.subtitle": "你是说我不能只依赖地表指示物?", + "quests.metal_age.overworld_graphite.desc": "石墨仅以平坦宽阔的圆盘状形态生成于地下深处。\n\n您需要深入地下洞穴进行探索,才能发现它们的踪迹!石墨矿脉可生成于任何岩石类型中,并常伴有煤炭和钻石。然而,由于矿脉埋藏极深,地表通常不会出现任何指示标志。金属盾牌、挖掘头盔、探矿镐和望远镜等工具在搜寻过程中也能起到重要作用!", + "quests.metal_age.beneath_graphite.title": "石墨来源:幽冥之地", + "quests.metal_age.beneath_graphite.subtitle": "前往深处", + "quests.metal_age.beneath_graphite.desc": "深入地底,穿过基岩,你将抵达名为“幽冥之地”的秘境。这里遍布错综复杂的洞穴网络,每处转角都暗藏杀机,步步惊心。在幽冥之地下方,你可以找到高耸的巨型石墨矿脉,但要小心,或许有特殊怪物在此守护……\n\n当你在下面时,你也可以寻找无烟煤,这是一种制造钢的极好燃料。\n\n在幽冥之地生存是困难的,所以请查看本任务书的 TerraFirmaGreg 提示部分和野外指南以获取更多信息。", + "quests.metal_age.beneath_graphite.task": "穿越主世界基岩并到达幽冥之地", + "quests.metal_age.kaolin_clay.title": "高岭土", + "quests.metal_age.kaolin_clay.subtitle": "高岭土之旅:次时代", + "quests.metal_age.kaolin_clay.desc": "一旦你找到高岭土,你应该尽可能多地带回来!不幸的是,只有 20% 的高岭土能成功烧制成高岭石粉,所以建议在现场用坑窑烘烤,以节省库存空间。\n\n在你制作了坩埚和高炉之后,你就不再需要太多高岭土了,但多带一些你认为需要的量仍然是一个好主意,以避免重复旅程。\n\n附注:如果你找到了火球花但没有找到粘土,试着再往下挖一点!有时它生成在地下一点的地方。", + "quests.metal_age.graphite.title": "石墨", + "quests.metal_age.graphite.subtitle": "铅笔不存在", + "quests.metal_age.graphite.desc": "一旦你找到石墨,你应该尽可能多地带回来!虽然你不需要像高岭土那么多。\n石墨矿脉也富含煤和钻石,而你很快就会需要煤来制造钢。", + "quests.metal_age.graphite.task": "任何形式的石墨", + "quests.metal_age.fire_clay.title": "耐火粘土", + "quests.metal_age.fire_clay.subtitle": "终于", + "quests.metal_age.fire_clay.desc": "加热高岭土以获得高岭石粉。你可以使用木炭炉单独加热它们,但在坑窑中用小缸大批量烘烤可能更快。\n\n对于石墨,正常处理矿石,然后再次粉碎石墨粉尘以获得石墨粉。\n\n最后,将 4 份石墨粉、4 份高岭石粉和 1 份粘土组合来合成耐火粘土。", + "quests.metal_age.fire_clay_products.title": "耐火粘土产品", + "quests.metal_age.fire_clay_products.subtitle": "极度耐热的粘土", + "quests.metal_age.fire_clay_products.desc": "就像普通粘土一样,耐火粘土可以通过敲击来制造你需要烧制的东西。最重要的是,耐火粘土用于制造坩埚和耐火砖,这两者都是高炉所必需的。\n\n你还将能够创建一个铸模台和浇注通道,让你可以一次将金属从坩埚铸入多个模具。\n\n最后,还有耐火锭模具,它只有 1% 的几率破裂,而不是普通粘土的 10%。", + "quests.metal_age.crucible.title": "坩埚", + "quests.metal_age.crucible.subtitle": "像专业人士一样熔化金属", + "quests.metal_age.crucible.desc": "将坩埚放置在木炭炉上方。它带有 9 个物品栏槽位,可容纳 4032mB 的流体,包括一个检查你合金化比例的界面。它们在破碎时也会保留其内容物。当放置在高炉下方时,它们也可以收集生铁。\n\n请记住,坩埚会尝试合金化里面的所有东西——它不像匠魂冶炼炉那样将金属分开保存——所以当你不使用它时,保持清洁是一个好主意。", + "quests.metal_age.fire_bricks.title": "耐火砖", + "quests.metal_age.fire_bricks.subtitle": "用于高炉", + "quests.metal_age.fire_bricks.desc": "耐火砖用于建造高炉,你至少需要 4 块砖来制作炉子。\n\n这些砖需要隔热以确保炼钢过程有效,你可以在耐火砖周围放置 3 块锻铁薄板,或者使用高炉隔热材料", + "quests.metal_age.fully_stacked_blast_furnace.title": "全尺寸高炉", + "quests.metal_age.fully_stacked_blast_furnace.subtitle": "完工的高炉", + "quests.metal_age.fully_stacked_blast_furnace.desc": "全尺寸的高炉能够一次熔化和处理大量的铁。在可能的情况下把它建得更大是一个好主意,因为你将来需要大量的钢。\n\n在你有了第一个蒸汽合金炉之后,你将能够更便宜地制造更多的耐火砖。", + "quests.metal_age.blast_furnace_fuel.title": "高炉燃料", + "quests.metal_age.blast_furnace_fuel.subtitle": "希望您遵循了之前任务中的提示……", + "quests.metal_age.blast_furance_fuel.desc": "普通木炭的温度不足以制造钢。你将需要焦炭或无烟煤。\n\n焦炭可以通过将煤放入焦炉中制造,而无烟煤在从幽冥之地挖出后可以直接使用。", + "quests.metal_age.blast_furnace.title": "高炉", + "quests.metal_age.blast_furnace.subtitle": "这下我就燃起来了!", + "quests.metal_age.blast_furnace.desc": "高炉是一个多方块结构,允许你制造生铁。将铁、助熔剂和燃料(参见相邻任务)的组合放入高炉中会产生生铁,生铁可以加工成钢。\n\n为了使高炉达到所需的高温,它将需要自己的风箱,用于通过你放置在高炉内的吹风管强制送入空气。\n\n《野外指南》中收录了关于高炉运行机制及建造方法的详细说明。", + "quests.metal_age.steel_anvil.title": "四级砧:钢", + "quests.metal_age.steel_anvil.subtitle": "相比锻铁的巨大飞跃", + "quests.metal_age.steel_anvil.desc": "有了钢砧,你将能够将钢锭加工成不同的形式。\n\n钢制工具和设备相比青铜和锻铁对应物有显著提升,因此如果你现有的工具即将损坏,它们值得制作。你很快将需要制造大量合金,因此一些新的采矿设备将是一项明智的投资。", + "quests.metal_age.steel_goodies.title": "钢级机械动力", + "quests.metal_age.steel_goodies.subtitle": "吹风、粉碎和管道运输", + "quests.metal_age.steel_goodies.desc": "钢解锁了新的 Greate 等级,具有更高的最大应力容量!你现在还可以制造诸如鼓风机(可以自动化矿石清洗)和机械泵(让你更容易进行流体物流)之类的东西。\n\n机械泵特别有用,因为通过巧妙设计,您可以轻松实现高炉的自动化操作。\n\n为了给这些机械提供动力,你还可以使用蒸汽引擎,从而将燃料和水转化为巨量的机械能!", + "quests.metal_age.weak_steel.title": "脆钢成分", + "quests.metal_age.weak_steel.subtitle": "希望你喜欢数学", + "quests.metal_age.weak_steel.desc": "脆钢是合成黑钢所需的金属材料之一,可由2份钢、1份镍与1份黑青铜熔合而成。\n\n你可以查看液态脆钢的配方以获得更精确的合金化百分比。", + "quests.metal_age.weak_steel.task1": "1 份镍", + "quests.metal_age.weak_steel.task2": "2 份钢", + "quests.metal_age.weak_steel.task3": "1 份黑青铜", + "quests.metal_age.highcarb_black_steel.title": "黑钢成分", + "quests.metal_age.highcarb_black_steel.subtitle": "物质守恒定律在这里不适用", + "quests.metal_age.highcarb_black_steel.desc": "最后两个砧是由复杂的合金制成的,需要大量的金属来制造。脆钢和生铁可以焊接成高碳黑钢,然后可以在砧上加工成黑钢。", + "quests.metal_age.black_steel_anvil.title": "五级砧:黑钢", + "quests.metal_age.black_steel_anvil.subtitle": "蒸汽动力触手可及", + "quests.metal_age.black_steel_anvil.desc": "有了黑钢砧,你现在可以将黑钢锭加工成不同的物品。\n\n你现在还在早期自动化章节中开启了一个庞大的新部分,涉及高压蒸汽动力!\n\n从这里,你可以直接投入工业化,或者如果你愿意,完成最后一级的砧。不过,你无法永远避开彩色钢!", + "quests.metal_age.black_steel_goodies.title": "黑钢级机械动力", + "quests.metal_age.black_steel_goodies.subtitle": "工业革命,以及它的成果", + "quests.metal_age.black_steel_goodies.desc": "黑钢将带来高压蒸汽动力!更强的钢材使得蒸汽锅炉效能更高、结构更紧凑,从而能为新机器提供动力,助你制造首批电子产品。", + "quests.metal_age.red_blu.title": "红钢和蓝钢", + "quests.metal_age.red_blu.subtitle": "Minecraft 模组界历史最悠久的幻想钢材之一", + "quests.metal_age.red_blu.desc": "最终级的砧可以用红钢或蓝钢制作。这两种钢材均为钢与多种金属复合而成的精密合金。\n\n蓝钢以其卓越的耐高温特性和极快的工具速度见长;而红钢则凭借其惊人的强度与耐久度备受推崇。", + "quests.metal_age.weak_red_steel.title": "脆红钢成分", + "quests.metal_age.weak_red_steel.subtitle": "这变得有点荒诞了", + "quests.metal_age.weak_red_steel.desc": "和之前一样,脆红钢是红钢制造的第一步。它的合金由 4 份黑钢、2 份钢、1 份黄铜和 1 份玫瑰金制成。\n\n你可以查看液态脆红钢的配方以获得更精确的合金化百分比。", + "quests.metal_age.weak_red_steel.steel": "2 份钢", + "quests.metal_age.weak_red_steel.black_steel": "4 份黑钢", + "quests.metal_age.weak_red_steel.brass": "1 份黄铜", + "quests.metal_age.weak_red_steel.rose_gold": "1 份玫瑰金", + "quests.metal_age.weak_blu_steel.title": "脆蓝钢成分", + "quests.metal_age.weak_blu_steel.subtitle": "这变得有点失控了。", + "quests.metal_age.weak_blu_steel.desc": "和之前一样,脆蓝钢是蓝钢制造的第一步。它的合金由 4 份黑钢、2 份钢、1 份铋青铜和 1 份纯银制成。\n\n你可以查看液态弱蓝钢的配方以获得更精确的合金化百分比。", + "quests.metal_age.weak_blue_steel.steel": "2 份钢", + "quests.metal_age.weak_blue_steel.black_steel": "4 份黑钢", + "quests.metal_age.weak_blue_steel.sterling_silver": "1 份纯银", + "quests.metal_age.weak_blue_steel.bismuth_bronze": "1 份铋青铜", + "quests.metal_age.highcarb_red_steel.title": "红钢成分", + "quests.metal_age.highcarb_red_steel.subtitle": "像这样删除质量能否为核弹提供动力?", + "quests.metal_age.highcarb_red_steel.desc": "红钢最初是高碳红钢,由脆红钢和黑钢焊接而成。它需要在砧上加工才能变成红钢", + "quests.metal_age.highcarb_blu_steel.title": "蓝钢成分", + "quests.metal_age.highcarb_blu_steel.subtitle": "拉瓦锡在坟墓里打滚", + "quests.metal_age.highcarb_blu_steel.desc": "蓝钢最初是高碳蓝钢,由脆蓝钢和黑钢焊接而成。它需要在砧上加工才能变成蓝钢", + "quests.metal_age.redblu_anvil.title": "六级砧:红钢或蓝钢", + "quests.metal_age.redblu_anvil.subtitle": "结束了", + "quests.metal_age.redblu_anvil.desc": "最终级的砧!有了六级砧,你将能够将红钢和蓝钢锭加工成不同的物品。\n\n这标志着群峦传说进程的结束。现在是时候完成工业时代并制造你的第一个低电压电路了。", + "quests.metal_age.red_steel_flask.title": "红钢水壶", + "quests.metal_age.red_steel_flask.subtitle": "这和铁制水壶没法比", + "quests.metal_age.red_steel_flask.desc": "红钢水壶是可用最好的水壶。它可能持有与铁制水壶相同量的液体,但红钢水壶永远不会破裂。", + "quests.metal_age.redblu_buckets.title": "水桶的组件", + "quests.metal_age.redblu_buckets.subtitle": "桶聚变反应堆", + "quests.metal_age.redblu_buckets.desc": "冶金时代的最终任务是制造一个桶。与你到目前为止一直在使用的木桶和其他流体容器不同,桶可用于携带熔岩并移动其他流体的源方块。", + "quests.metal_age.this_is_a_bucket.title": "这……是一个桶。", + "quests.metal_age.this_is_a_bucket.subtitle": "亲爱的上帝……", + "quests.metal_age.this_is_a_bucket.desc": "恭喜你制作了桶。冶金时代正式结束。\n\n去开始研究那些低电压组件吧!", + "quests.ore_proc": "矿石处理", + "quests.ore_proc.subtitle": "让你的矿石物尽其用所需的一切", + "quests.ore_proc.native_ore.title": "欢迎来到矿石处理", + "quests.ore_proc.native_ore.subtitle": "处理,还是不处理矿石", + "quests.ore_proc.native_ore.desc": "&6格雷科技(GregTech)&r的核心之一是其&d矿石处理机制&r,但这可能相当复杂,因此本章节将为你提供帮助!\n\n首先,你应该了解EMI中的&6矿石处理流程图&r标签页——在任何与矿石处理相关的物品上按下查看用途键(默认&bU&r)并寻找带有原版铁矿石图标的标签页。这张图起初可能看起来令人不知所措,但我们会逐步讲解。\n\n格雷科技的一个主要理念是:解决问题的方法不止一种。但我们已将所有重要内容用&e星标&r标记,所以如果你完全迷失了方向,试着跟随这些星标!", + "quests.ore_proc.native_ore.task": "我承诺不把所有东西都扔进熔炉", + "quests.ore_proc.robot_arm.title": "使用格雷科技自有工具进行矿石处理", + "quests.ore_proc.robot_arm.subtitle": "用自己的方法解决自己的问题", + "quests.ore_proc.robot_arm.desc": "格雷科技自带了一些工具来帮助解决矿石处理中的物流问题。\n\n&6机械臂&r可以将精确数量的物品移入机器,例如,只有当你有两个有瑕宝石时,才将它们移入激光刻录机。&6标签过滤卡&r可以通过标签过滤物品,例如使用'&5*purified_ores*&r'来匹配所有纯净矿石。\n\n&4智能过滤卡&r可以根据物品的&6合成配方&r来过滤物品。例如,如果你在电解机上使用它配合机械臂,并将机械臂设置为精确供应模式,那么它只会在凑齐配方所需的所有输入材料后,才将你的矿粉移入电解机!", + "quests.ore_proc.ae2.title": "使用应用能源2 (AE2) 进行矿石处理", + "quests.ore_proc.ae2.subtitle": "标签存储总线?那是什么?", + "quests.ore_proc.ae2.desc": "AE2非常擅长在没有大量杂乱线缆的情况下移动物品!你可以使用&d标签存储总线&r来告诉你的网络将匹配特定物品标签的物品存放在何处,你可以按F3 + H查看物品标签。例如,如果你想将所有纯净矿石发送到一个箱子,在上面放一个标签存储总线并将其过滤器设置为'&5*purified_ores*&r'。\n\n网上有很多关于如何设置AE2系统的指南,但建立一个处理所有矿石加工的子网络,然后再送入主存储,是一个稳妥的选择!", + "quests.ore_proc.gtcy.title": "更大规模的矿石处理", + "quests.ore_proc.gtcy.subtitle": "当规模确实重要时", + "quests.ore_proc.gtcy.desc": "一旦达到IV级,你将获得所有格雷科技单方块机器的大型多方块版本。它们执行与单方块机器完全相同的配方,但更加灵活——你可以安装许多大型输入总线,可以通过使用更高等级的&6能源仓&r来超频,而无需每个等级都制造新机器,它们甚至支持&6并行控制仓&r来同时处理多个配方!\n\n所有这些机器都需要由&b合金冶炼炉&r制造的合金,该机器可在&dEV&r等级末期找到。", + "quests.ore_proc.copper_tier.title": "铜器时代矿石处理", + "quests.ore_proc.copper_tier.desc": "这一行涉及矿石处理的最基础知识。没有副产物,也没有自动化。", + "quests.ore_proc.bronze_tier.title": "青铜时代矿石处理", + "quests.ore_proc.bronze_tier.desc": "这一行适用于获得任何青铜砧后可用的内容。", + "quests.ore_proc.steel_tier.title": "钢铁时代矿石处理", + "quests.ore_proc.steel_tier.desc": "解锁钢砧,开启洗矿副产品功能。", + "quests.ore_proc.steam_tier.title": "蒸汽时代矿石处理", + "quests.ore_proc.steam_tier.desc": "蒸汽机器让你可以通过离心获得第二批副产物。", + "quests.ore_proc.lv_tier.title": "&7LV&r矿石处理", + "quests.ore_proc.lv_tier.desc": "LV阶段提供了多种不同的矿石处理机器,其中最重要的可能是热力离心机。", + "quests.ore_proc.mv_tier.title": "&bMV&r矿石处理", + "quests.ore_proc.mv_tier.desc": "MV阶段没有太大变化,除了电解机变得强大得多。", + "quests.ore_proc.hv_tier.title": "&6HV&r矿石处理", + "quests.ore_proc.hv_tier.desc": "HV研磨机现在会输出副产物了!如果你还没有专门的矿石处理设施,现在绝对是时候建造一个了。", + "quests.ore_proc.ev_tier.title": "&5EV&r矿石处理", + "quests.ore_proc.ev_tier.desc": "EV阶段首次需要将矿石拆分成不同“生产线”来处理。", + "quests.ore_proc.iv_tier.title": "&9IV&r矿石处理", + "quests.ore_proc.iv_tier.desc": "IV阶段将解锁大型多方块机器,可以真正提升你的矿石处理速度。", + "quests.ore_proc.luv_tier.title": "&dLuV&r矿石处理", + "quests.ore_proc.luv_tier.desc": "Luv阶段的硅岩生产线将是对你矿石处理能力的真正考验。你的机器能跟上吗?", + "quests.ore_proc.raw_ore.title": "粗矿", + "quests.ore_proc.raw_ore.desc": "此列展示矿石加工的第一步——粗矿的处理方法!", + "quests.ore_proc.crushed_ore.title": "粉碎矿石", + "quests.ore_proc.crushed_ore.desc": "此列展示了如何处理粉碎矿石,这几乎总是第二步。", + "quests.ore_proc.purified_ore.title": "纯净矿石", + "quests.ore_proc.purified_ore.desc": "此列展示了如何处理你的纯净矿石。", + "quests.ore_proc.refined_ore.title": "精炼矿石", + "quests.ore_proc.refined_ore.desc": "精炼矿石唯一加工方式就是粉碎处理。", + "quests.ore_proc.impure_dust.title": "含杂矿粉", + "quests.ore_proc.impure_dust.desc": "洗洗那些肮脏的粉末!", + "quests.ore_proc.purified_dust.title": "洁净矿粉", + "quests.ore_proc.purified_dust.desc": "此列展示了洁净矿粉的加工方式。", + "quests.ore_proc.dust_processed.title": "最终的矿粉", + "quests.ore_proc.dust_processed.subtitle": "真的结束了吗?", + "quests.ore_proc.dust_processed.desc": "&6矿粉&r是几乎所有矿石的最终形态。\n\n在这个阶段,你可以将其放入&c熔炉&r冶炼,送入&e存储&r系统,或者直接使用!某些矿粉还需要最后一步加工才能真正有用。\n\n务必保持你的&6矿石处理线&r处于最佳状态!随着游戏进程推进,持续扩展和升级你的矿石产线,才能减少采矿时间,专注玩格雷。", + "quests.ore_proc.macerator_byproduct.title": "粉碎获得副产物", + "quests.ore_proc.macerator_byproduct.subtitle": "我能从矿石中获得更多!", + "quests.ore_proc.macerator_byproduct.desc": "在查看&bEMI&r时,你可能已经注意到你的&d研磨机&r或&d磨盘&r列出的&b输出&r比实际得到的要多。\n\n格雷科技对此的说明并不充分,但这些额外的输出槽仅在&6HV&r等级可用。一旦达到该等级,&6高压&r研磨机会变得异常强大,从每种矿石中提供大量额外副产物。", + "quests.ore_proc.macerator_byproduct.task": "一台HV研磨机或HS粉碎轮", + "quests.ore_proc.sodium_persuflate.title": "用过硫酸钠浸洗它们", + "quests.ore_proc.sodium_persuflate.subtitle": "不只用于蚀刻电路板", + "quests.ore_proc.sodium_persuflate.desc": "一旦达到LV阶段,你可能会对使用&b化学浸洗机&r和&d过硫酸钠&r来获得一些额外副产物感兴趣。并非所有矿石都能用这种方式处理,但那些可以的矿石,获得副产物的几率约为&670%&r,相比之下&b洗矿机&r只有&630%&r。\n\n然而,大规模生产过硫酸钠可能有点烦人,但如果你愿意,&9海水&r是一个很好的起点。\n\n左侧的任务提供了一些可能值得投资的例子。", + "quests.ore_proc.sodium_ores.title": "过硫酸钠浸泡示例", + "quests.ore_proc.sodium_ores.subtitle": "一个有用的省时方法", + "quests.ore_proc.sodium_ores.desc": "以下是一些过硫酸钠浸泡的推荐:\n\n- &6粉碎铝矿石&r:用于获取&d金红石&r(钛)\n\n- &6粉碎铝土矿&r:&d镓&r\n\n- &6粉碎钴矿石&r:&d辉钴矿&r用于获取&d砷&r", + "quests.ore_proc.ore_washer.title": "用水浸泡它们", + "quests.ore_proc.ore_washer.subtitle": "大多数矿石的标准选择", + "quests.ore_proc.ore_washer.desc": "大多数矿石不需要任何花哨的浸洗设置,只需让它们通过&d洗矿机&r或使用&d鼓风机&r进行&9批量清洗&r就足够了。\n\n如果使用&b洗矿机&r,请确保使用&9蒸馏水&r以使配方速度加倍。\n\n还无法使用这些?你可以直接将粉碎矿石扔进水中来净化它们,但这不会让你获得任何副产物。", + "quests.ore_proc.ore_washer.task": "任何洗矿机", + "quests.ore_proc.mercury_ores.title": "用汞浸泡它们", + "quests.ore_proc.mercury_ores.subtitle": "别把手指伸进去", + "quests.ore_proc.mercury_ores.desc": "用&d汞&r浸洗某些矿石可以获得其他有用的副产物。并非所有矿石都能用这种方式处理,但那些可以的矿石,获得副产物的几率约为&670%&r,相比之下&b洗矿机&r只有&630%&r。\n\n&d汞&r可以很容易地从&c红石&r或&c朱砂&r中获得。\n\n右侧的任务提供了一些适合用汞处理的好例子。", + "quests.ore_proc.mercury.title": "汞洗示例", + "quests.ore_proc.mercury.subtitle": "液态金属浴时间", + "quests.ore_proc.mercury.desc": "以下是一些汞洗的推荐:\n\n- &6粉碎的铂矿石&r:&d钯&r\n\n- &6粉碎硫铂矿石&r:&d钯&r\n\n- &6粉碎镍矿石&r:&d铂&r\n\n- &6粉碎金矿石&r:&d银&r", + "quests.ore_proc.indium.title": "铟生产线", + "quests.ore_proc.indium.subtitle": "我们称之为生产线,但实际上只是一个两步过程", + "quests.ore_proc.indium.desc": "&6铟生产线&r在&9IV&r之前不需要,但它将需要纯净的&b闪锌矿&r和&b方铅矿&r。", + "quests.ore_proc.platline.title": "臭名昭著的铂系生产线", + "quests.ore_proc.platline.subtitle": "格雷科技玩家 vs 通用机械玩家当他们需要锇时:", + "quests.ore_proc.platline.desc": "&6铂系生产线&r将是你面临的第一个真正挑战,它为你提供必需的铂族金属:&b铂&r、&b钯&r、&b钌&r、&b铑&r、&b铱&r和&b锇&r。\n\n虽然获取&b铂&r和&b钯&r有更简单的方法,但这条生产线对于获取其他金属是&a强制性的&r。\n\n铂系生产线可以在&6HV&r阶段开始,但直到&dEV&r阶段后期才能完全完成。", + "quests.ore_proc.electro_separator.title": "电磁选矿机", + "quests.ore_proc.electro_separator.subtitle": "可能是最没用的格雷科技机器", + "quests.ore_proc.electro_separator.desc": "&6电磁选矿机&r可以从&d精炼矿石&r中提取铁和金等物质,精炼矿石可以通过粉碎纯净矿石获得。目前,我们建议主要将其用于&d硅岩&r。如果你需要更多&a钕&r,你也可以处理&d氟碳铈矿&r。", + "quests.ore_proc.electro_separator.task": "任何电磁选矿机", + "quests.ore_proc.macerator_separator.title": "研磨机", + "quests.ore_proc.macerator_separator.subtitle": "(再次)", + "quests.ore_proc.macerator_separator.desc": "研磨机有时可以从你的纯净矿石中产生与其他路线不同的副产物,但这些副产物仍然像所有其他研磨机副产物一样,锁定在&6HV&r等级。", + "quests.ore_proc.macerator_separator.task": "任何研磨机", + "quests.ore_proc.thermal_centrifuge.title": "热力离心机", + "quests.ore_proc.thermal_centrifuge.subtitle": "处理大多数纯净矿石的首选", + "quests.ore_proc.thermal_centrifuge.desc": "对于所有其他不需要特殊处理的纯净矿石,最好让它们通过&d热力离心机&r。这台机器可以以可靠的速度生产副产物,并且只用电。然而,它相当慢,因此我们建议制造多台机器。", + "quests.ore_proc.thermal_centrifuge.task": "任何热力离心机", + "quests.ore_proc.sifter.title": "筛矿机", + "quests.ore_proc.sifter.subtitle": "空岛模拟器", + "quests.ore_proc.sifter.desc": "&6筛矿机&r应用于你所有的&a宝石&r。它每块矿石的产量远高于任何其他方法,并且是在&6HV&r激光蚀刻机之前获得无瑕和完美宝石的唯一方法。\n\n更高等级的筛矿机有更高的输出加成,即使你降频使用机器也是如此!", + "quests.ore_proc.sifter.task": "任何筛矿机", + "quests.ore_proc.centrifuge_sifter.title": "离心矿粉", + "quests.ore_proc.centrifuge_sifter.subtitle": "副产物的副产物", + "quests.ore_proc.centrifuge_sifter.desc": "&6筛矿机&r可以输出&6洁净矿粉&r,你可以将其扔进离心机以获得一些额外的副产物。", + "quests.ore_proc.centrifuge_sifter.task": "任何离心机", + "quests.ore_proc.electrolyzer.title": "进一步精炼", + "quests.ore_proc.electrolyzer.subtitle": "矿石的“安可”!", + "quests.ore_proc.electrolyzer.desc": "某些&6矿粉&r没有直接用途。例如,&2钽铁矿&r必须在&6电解机&r中处理以提取&d钽&r和&d锰&r元素。\n\n这些配方大多只有在使用&bMV电解机&r时才可用,所以稍后再回来处理这个!", + "quests.ore_proc.electrolyzer.task": "任何电解机", + "quests.ore_proc.packer.title": "打包机", + "quests.ore_proc.packer.subtitle": "它真的很快", + "quests.ore_proc.packer.desc": "回到格雷科技的旧日时光,这个小家伙用处很大——你过去常常从矿石处理中得到大量的&6小堆&r和&6小撮粉&r。\n\n如今,它实际上只对自动打包有用,例如&d稀土&r在&6离心机&r中会返回许多&6小堆粉末&r。\n\n别忘了:设置为精确供应模式的&e机械臂&r可用于避免堵塞输入槽。", + "quests.ore_proc.packer.task": "任何打包机", + "quests.ore_proc.bauxite.title": "铝土矿生产线", + "quests.ore_proc.bauxite.subtitle": "格雷科技现代版全新加入!", + "quests.ore_proc.bauxite.desc": "你&o可以&r仅仅通过电解所有铝土矿粉,来从每15个铝土矿中获取少得可怜的6份&b铝&r和1份&4金红石&r…… 但何不试试全新的&6铝土矿生产线&r呢?\n\n这条全新的加工路线能从每份铝土矿中产出约&b两倍&r的铝和&4三倍&r的金红石,同时还能额外获得大量的镓、铁、钕和铬!", + "quests.ore_proc.gem_slurry.title": "宝石浆液", + "quests.ore_proc.gem_slurry.subtitle": "我们…是水晶——咕噜咕噜…", + "quests.ore_proc.gem_slurry.desc": "&6宝石浆液&r是针对红宝石、蓝宝石和绿色蓝宝石的可选但快捷的处理路线,能从它们身上榨取更多资源。与直接电解相比:\n\n- &c红宝石浆液&r能产出近3倍的铝和铬\n\n- &9蓝宝石浆液&r能产出2倍的铝\n\n- &a绿色蓝宝石浆液&r能产出2倍的铝以及一些额外的铍\n\n除此之外,它们都有小概率额外产出一些钛、铁和钒", + "quests.ore_proc.gem_slurry.task": " 任意宝石矿浆液", "quests.space_survival": "提示与技巧 - 太空生存", "quests.space_survival.subtitle": "那个尚未被资本主义腐蚀的地方……太空!", "quests.space_survival.preparations.title": "发射前准备", @@ -1936,7 +2184,7 @@ "quests.stone_age.crush_crushed_ore.subtitle": "用锤子砸碎它", "quests.stone_age.crush_crushed_ore.desc": "将碎矿与锤子在工作网格中合成即可转化为含杂矿石粉,此举可进一步提升其熔炼产出量(mB)。\n\n当前阶段这些工艺或许耗时费力,但很快您便能解锁更高效、自动化的处理方式!", "quests.stone_age.clean_dust.title": "早期矿石处理 - 第 3 部分", - "quests.stone_age.clean_dust.subtitle": "洗洗那些脏兮兮的粉!", + "quests.stone_age.clean_dust.subtitle": "洗洗那些肮脏的粉末!", "quests.stone_age.clean_dust.desc": "最终,将含杂粉或精炼粉投入水中浸泡数秒即可完成清洗,获得最终形态的纯净矿粉。此时的产出价值已堪比整块金属锭,所有付出都是值得的!", "quests.stone_age.flux.title": "助焊石", "quests.stone_age.flux.subtitle": "它基本上是金属胶水", diff --git a/kubejs/client_scripts/tooltips.js b/kubejs/client_scripts/tooltips.js index 84a5ced74..0c79d70f7 100644 --- a/kubejs/client_scripts/tooltips.js +++ b/kubejs/client_scripts/tooltips.js @@ -163,10 +163,10 @@ const registerTooltips = (event) => { // Greate tooltips on Create things event.addAdvanced(['create:water_wheel'], (item, advanced, text) => { - text.add(2, Text.translate("greate.tooltip.max_capacity").append(Text.translate("tfg.greate.uls_limit"))) + text.add(1, Text.translate("greate.tooltip.max_capacity").append(Text.translate("tfg.greate.uls_limit"))) }) event.addAdvanced(['create:large_water_wheel', 'create:windmill_bearing'], (item, advanced, text) => { - text.add(2, Text.translate("greate.tooltip.max_capacity").append(Text.translate("tfg.greate.ls_limit"))) + text.add(1, Text.translate("greate.tooltip.max_capacity").append(Text.translate("tfg.greate.ls_limit"))) }) diff --git a/kubejs/server_scripts/create_picky_wheels/tags.js b/kubejs/server_scripts/create_picky_wheels/tags.js new file mode 100644 index 000000000..1c504c304 --- /dev/null +++ b/kubejs/server_scripts/create_picky_wheels/tags.js @@ -0,0 +1,14 @@ +// priority: 0 +"use strict"; + +function registerCreatePickyWheelsBiomeTags(event) { + + event.add('createpickywheels:waterwheels_boosted', '#tfc:is_river') + + event.add('createpickywheels:waterwheels_whitelist', '#tfc:is_lake') + event.add('createpickywheels:waterwheels_whitelist', '#tfc:is_ocean') + event.add('createpickywheels:waterwheels_whitelist', '#tfg:mars_biomes') + + event.add('createpickywheels:windmills_whitelist', '#tfg:nether_biomes') + event.add('createpickywheels:windmills_whitelist', '#tfg:mars_biomes') +} \ No newline at end of file diff --git a/kubejs/server_scripts/main_server_script.js b/kubejs/server_scripts/main_server_script.js index 3353490cb..bcab2afac 100644 --- a/kubejs/server_scripts/main_server_script.js +++ b/kubejs/server_scripts/main_server_script.js @@ -125,14 +125,12 @@ ServerEvents.tags('worldgen/placed_feature', event => { }) ServerEvents.tags('worldgen/biome', event => { + registerAdAstraBiomeTags(event) + registerCreatePickyWheelsBiomeTags(event) registerTFCBiomeTags(event) registerTFGBiomeTags(event) }) -ServerEvents.tags('worldgen/biome', event => { - registerAdAstraBiomeTags(event) -}) - ServerEvents.tags('entity_type', event => { registerAdAstraEntityTypeTags(event) registerWABEntityTypeTags(event)