From 195dceacdc65f4ba24f0577bf16a8b52075d878a Mon Sep 17 00:00:00 2001 From: Xikaro Date: Sat, 24 May 2025 17:43:54 +0500 Subject: [PATCH] Update ftbchunks-world.snbt --- defaultconfigs/ftbchunks/ftbchunks-world.snbt | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/defaultconfigs/ftbchunks/ftbchunks-world.snbt b/defaultconfigs/ftbchunks/ftbchunks-world.snbt index d10edbf74..11a4441d6 100644 --- a/defaultconfigs/ftbchunks/ftbchunks-world.snbt +++ b/defaultconfigs/ftbchunks/ftbchunks-world.snbt @@ -49,7 +49,7 @@ # If true, "Location Visibility" team settings are ignored, and all players can see each other anywhere on the map. # Default: false - location_mode_override: false + location_mode_override: true # Interval in ticks to send updates to clients with long-range player tracking data. # Lower values mean more frequent updates but more server load and network traffic; be careful with this, especially on busy servers. @@ -82,7 +82,7 @@ # Default of 0 means no automatic loss of forceloading. # Default: 0.0 # Range: 0.0 ~ 3650.0 - max_idle_days_before_unforce: 0.0d + max_idle_days_before_unforce: 30.0d # Maximum time in days to keep logs of prevented fakeplayer access to a team's claims. # Default: 7 @@ -104,7 +104,7 @@ # AVERAGE: use the average of all members' limits. # Default: "largest" # Valid values: "largest", "owner", "sum", "average" - party_limit_mode: "largest" + party_limit_mode: "sum" # If true, pistons are prevented from pushing/pulling blocks across claims owned by different teams (unless the target claim has public 'edit block' permissions defined). If 'disable_protection' is set to true, this setting is ignored. # Default: true @@ -118,7 +118,7 @@ # Should PvP combat be allowed in claimed chunks? Default is ALWAYS; NEVER prevents it in all claimed chunks; PER_TEAM allows teams to decide if PvP is allowed in their claims # Default: "always" # Valid values: "always", "never", "per_team" - pvp_mode: "always" + pvp_mode: "per_team" # If true, the player must have the 'ftbchunks_mapping' Game stage to be able to use the map and minimap. # Requires KubeJS and/or Gamestages to be installed.