added required data for new fission cooling

This commit is contained in:
Pyritie 2025-10-08 23:22:24 +01:00
parent 1b327bf83e
commit 1a815a129e

View file

@ -224,7 +224,8 @@ function registerTFGNuclearRecipes(event) {
.outputFluids(Fluid.of('gtceu:dense_steam', 2))
.perTick(false)
.dimension('ad_astra:mars')
.duration(1);
.addData("coolant_heat_per_tick", 1)
.duration(1);
// Recipe for Uranium Reactor Just keeping it in case we got mod issues
/* event.recipes.gtceu.fission_reactor('uranium_radioactive')
@ -249,7 +250,8 @@ function registerTFGNuclearRecipes(event) {
.inputFluids(Fluid.of('tfg:heavy_water', 20))
.outputFluids(Fluid.of('gtceu:radioactive_steam', 10))
.perTick(false)
.duration(1);
.addData("coolant_heat_per_tick", 1)
.duration(1);
// Recipe for Plutonium Reactor Just keeping it in case we got mod issues
/* event.recipes.gtceu.fission_reactor('plutonium_irradiated')
@ -274,7 +276,8 @@ function registerTFGNuclearRecipes(event) {
.inputFluids(Fluid.of('tfg:heavy_water', 25))
.outputFluids(Fluid.of('gtceu:irradiated_steam', 40))
.perTick(false)
.duration(1);
.addData("coolant_heat_per_tick", 1)
.duration(1);
// Fission Reactor for Energy Just keeping it in case we got mod issues
/*