langs + cl

This commit is contained in:
Pyritie 2025-08-02 12:20:13 +01:00
parent 5f187c605e
commit 1e34e098bb
5 changed files with 2758 additions and 2670 deletions

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@ -22,6 +22,7 @@
- Removed Advanced Peripherals' Chunk Controller for allowing too much offline chunkloading, slowing down large servers
- Added Invar as a TFC-compatible metal (#1496) @Pyritie
- Added extruder/curving press recipes for Tuyeres (#1499) @Pyritie
- Added recipes for more train tracks @Pyritie
### Bug fixes
- Some bug fixes for the electric refrigerators @gustovafing
- Fixed not being able to craft fine wire in a coiling machine for materials that didn't also have normal wire @Pyritie

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@ -5,7 +5,9 @@
"block.gtceu.end_dome": "Enderarium",
"block.gtceu.greenhouse": "Greenhouse",
"block.gtceu.steam_bloomery": "Steam Bloomery",
"block.gtceu.large_solar_panel": "Large Solar Panel",
"block.gtceu.large_solar_panel": "§9Large Solar Panel",
"block.gtceu.large_solar_panel_tier2": "§bLarge Solar Panel II",
"block.gtceu.large_solar_panel_tier3": "§cLarge Solar Panel III",
"block.gtceu.gas_pressurizer": "Gas Pressurizer",
"block.gtceu.nuclear_fuel_factory": "Nuclear Fuel Factory",
"block.gtceu.heat_exchanger": "Heat Exchanger",
@ -25,7 +27,9 @@
"gtceu.steam_bloomery": "Steam Bloomery",
"gtceu.food_oven": "Food Oven",
"gtceu.food_processor": "Food Processor",
"gtceu.large_solar_panel": "Large Solar Panel",
"gtceu.large_solar_panel": "§9Large Solar Panel",
"gtceu.large_solar_panel_tier2": "§bLarge Solar Panel II",
"gtceu.large_solar_panel_tier3": "§cLarge Solar Panel III",
"gtceu.gas_pressurizer": "Gas Pressurizer",
"gtceu.nuclear_fuel_factory": "Nuclear Fuel Factory",
"gtceu.heat_exchanger": "Heat Exchanger",
@ -42,7 +46,11 @@
"item.gtceu.thermochemically_treated_hardwood_dust": "Thermochemically Treated Hardwood Pulp",
"item.gtceu.tool.behavior.canoe_creator": "§5Boater: §fCan Create Canoes",
"item.gtceu.deepslate_dust": "Migmatite Dust",
"item.gtceu.small_deepslate_dust": "Small Pile of Migmatite Dust",
"item.gtceu.tiny_deepslate_dust": "Tiny Pile of Migmatite Dust",
"item.gtceu.blackstone_dust": "Pyroxenite Dust",
"item.gtceu.small_blackstone_dust": "Small Pile of Pyroxenite Dust",
"item.gtceu.tiny_blackstone_dust": "Tiny Pile of Pyroxenite Dust",
"item.gtceu.iron_ring": "Cast Iron Ring",
"item.gtceu.small_iron_gear": "Cast Iron Gear",
"item.gtceu.iron_gear": "Cast Iron Gear",

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@ -2,6 +2,48 @@
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
"block.railways.track_create_andesite_wide": "Wide Train Track",
"block.railways.track_create_andesite_narrow": "Narrow Train Track",
"block.railways.track_blackstone_narrow": "Narrow Pyroxenite Train Track",
"block.railways.track_incomplete_blackstone_narrow": "Narrow Incomplete Pyroxenite Track",
"block.railways.track_blackstone": "Pyroxenite Train Track",
"block.railways.track_incomplete_blackstone": "Incomplete Pyroxenite Track",
"block.railways.track_blackstone_wide": "Wide Pyroxenite Train Track",
"block.railways.track_incomplete_blackstone_wide": "Wide Incomplete Pyroxenite Track",
"block.railways.track_acacia_narrow": "Narrow Baobab Train Track",
"block.railways.track_incomplete_acacia_narrow": "Narrow Incomplete Baobab Track",
"block.railways.track_acacia": "Baobab Train Track",
"block.railways.track_incomplete_acacia": "Incomplete Baobab Track",
"block.railways.track_acacia_wide": "Wide Baobab Train Track",
"block.railways.track_incomplete_acacia_wide": "Wide Incomplete Baobab Track",
"block.railways.track_birch_narrow": "Narrow Eucalyptus Train Track",
"block.railways.track_incomplete_birch_narrow": "Narrow Incomplete Eucalyptus Track",
"block.railways.track_birch": "Eucalyptus Train Track",
"block.railways.track_incomplete_birch": "Incomplete Eucalyptus Track",
"block.railways.track_birch_wide": "Wide Eucalyptus Train Track",
"block.railways.track_incomplete_birch_wide": "Wide Incomplete Eucalyptus Track",
"block.railways.track_cherry_narrow": "Narrow Fig Train Track",
"block.railways.track_incomplete_cherry_narrow": "Narrow Incomplete Fig Track",
"block.railways.track_cherry": "Fig Train Track",
"block.railways.track_incomplete_cherry": "Incomplete Fig Track",
"block.railways.track_cherry_wide": "Wide Fig Train Track",
"block.railways.track_incomplete_cherry_wide": "Wide Incomplete Fig Track",
"block.railways.track_jungle_narrow": "Narrow Teak Train Track",
"block.railways.track_incomplete_jungle_narrow": "Narrow Incomplete Teak Track",
"block.railways.track_jungle": "Teak Train Track",
"block.railways.track_incomplete_jungle": "Incomplete Teak Track",
"block.railways.track_jungle_wide": "Wide Teak Train Track",
"block.railways.track_incomplete_jungle_wide": "Wide Incomplete Teak Track",
"block.railways.track_spruce_narrow": "Narrow Cypress Train Track",
"block.railways.track_incomplete_spruce_narrow": "Narrow Incomplete Cypress Track",
"block.railways.track_spruce": "Cypress Train Track",
"block.railways.track_incomplete_spruce": "Incomplete Cypress Track",
"block.railways.track_spruce_wide": "Wide Cypress Train Track",
"block.railways.track_incomplete_spruce_wide": "Wide Incomplete Cypress Track",
"block.railways.track_crimson_narrow": "Narrow Mahogany Train Track",
"block.railways.track_incomplete_crimson_narrow": "Narrow Incomplete Mahogany Track",
"block.railways.track_crimson": "Mahogany Train Track",
"block.railways.track_incomplete_crimson": "Incomplete Mahogany Track",
"block.railways.track_crimson_wide": "Wide Mahogany Train Track",
"block.railways.track_incomplete_crimson_wide": "Wide Incomplete Mahogany Track",
"item.railways.track_incomplete_create_andesite_wide": "Incomplete Wide Track",
"item.railways.track_incomplete_create_andesite_narrow": "Incomplete Narrow Track",
"tfc.recipe.barrel.railways.barrel.dyeing.cap_decolor": "Decoloring",

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@ -254,7 +254,7 @@
"block.tfg.rapeseed_dead": "Dead Rapeseed",
"block.tfg.casings.machine_casing_iron_desh": "Desh Machine Casing",
"block.tfg.casings.machine_casing_red_solar_panel": "Energium Solar Panel Casing",
"block.tfg.casings.machine_casing_aluminium_plated_steel": "Aluminium Plated Steel Machine Casing",
"block.tfg.machine_casing_aluminium_plated_steel": "Aluminium Plated Steel Machine Casing",
"block.tfg.sand.fluorapatite.blue": "Blue Fluorapatite Sand",
"block.tfg.sandstone.raw.fluorapatite.blue": "Raw Blue Fluorapatite Sandstone",
"block.tfg.sandstone.wall.raw.fluorapatite.blue": "Raw Blue Fluorapatite Sandstone Wall",
@ -1028,13 +1028,9 @@
"quests.gregtech_energy.produce_energy.subtitle": "Gas or Oil?",
"quests.gregtech_energy.produce_energy.desc": "Its all about making energy, right? This part wont be the most complicated one, since &eproducing energy&r in &2TerraFirmaGreg&r works pretty much like in &5standard GregTech&r.\n\nYoull learn about the various &6methods to generate energy&r, as well as some of the &afuels&r you can use to get the most out of your setup.",
"quests.gregtech_energy.produce_energy.task": "Let's go!",
"quests.gregtech_energy.first_generator.title": "Your first generators",
"quests.gregtech_energy.first_generator.subtitle": "Start small",
"quests.gregtech_energy.first_generator.desc": "All of these are your basic &61-block Generators&r. They have a single &9input&r for their fuel — whether its &esteam&r, &agas&r, or &6liquid fuel&r — and they output exactly &e1A&r of power at their energy tier.\n\nTheyre simple to work with and will be your &ofirst source of power&r in &5GregTech&r until you reach the &dlarge multiblock generators&r later on.\n\nTo know what fuels can be used, &aEMI&r is your best friend — or you can check the &bquests on the left&r, where weve listed the most &aoptimal inputs&r.",
"quests.gregtech_energy.first_generator.task": "Any single-block generator",
"quests.gregtech_energy.lv_generator.title": "Let's make energy",
"quests.gregtech_energy.lv_generator.subtitle": "Welcome to LV",
"quests.gregtech_energy.lv_generator.desc.1": "With your first step into the Electrical Age, you will need to produce energy, called EU (Electrical Unit) in GregTech.\n\nThere are three main ways to generate it:",
"quests.gregtech_energy.lv_generator.desc.1": "All of these are your basic &61-block Generators&r. They have a single &9input&r for their fuel — whether its &esteam&r, &agas&r, or &6liquid fuel&r — and they output exactly &e1A&r of power at their energy tier.\n\nTheyre simple to work with and will be your &ofirst source of power&r in &5GregTech&r until you reach the &dlarge multiblock generators&r later on.\n\nTo know what fuels can be used, &aEMI&r is your best friend — or you can check the &bquests on the left&r, where weve listed the most &aoptimal inputs&r. For now here are the &lthree ways&r to begin your power production, all of them are &aviable&r the choice is yours.",
"quests.gregtech_energy.lv_generator.desc.2": "&e1. Steam Power&r:\n\nThis is the most classic method. You can convert the steam produced by your High Pressure Boilers into EU using a Steam Turbine.\n\nIt generates &e32 EU/t&r with &e64 mB/t&r of steam. If you follow this path, we highly recommend making a Large Bronze Boiler, which can easily be fueled with Lava, Creosote, or other burnable solid fuels (check JEI!).",
"quests.gregtech_energy.lv_generator.desc.3": "&e2. Rotational Power&r:\n\nYou can use Create's rotational power with an Alternator to generate RF, then convert it into EU using an &7LV&r Converter.\n\n(Check the Alternators quest in the LV Chapter for more details.)",
"quests.gregtech_energy.lv_generator.desc.4": "&e3. Biodiesel Power (TFG Exclusive)&r:\n\nRapeseed and Sunflowers can be processed into large amounts of Seed Oil. Combine it with TFC Alcohol to produce Biodiesel.\n\nThis method may seem more complex, but Biodiesel is extremely powerful during &7LV&r and &bMV&r tiers. It scales well into &5EV&r with &eCetane-Boosted Diesel&r later on.\n\nTo use Biodiesel, youll need a &7LV&r Combustion Generator. While it may be slightly more expensive, every mB of Biodiesel provides a high amount of EU, making it easier to transport and store.\n\nIt's your choice how you want to start your energy production.",
@ -2102,9 +2098,50 @@
"quests.space_survival.bedrock_mining.title": "Bedrock mining",
"quests.space_survival.bedrock_mining.subtitle": "You'll never run out of copper again!",
"quests.space_survival.bedrock_mining.desc": "If you've ever pumped oil before, &9Bedrock Veins&r are the equivalent of that but for raw ores. And if you haven't? It's like oil pumping.\n\nJokes aside, these multiblocks can provide a constant, &cinfinite&r source of some ores for the rest of your game. Wow, that sounds too good to be true, doesn't it? What's the catch? Finding the veins.\n\nThey're spread far apart and don't exist on Earth, meaning you'll want to set up some way to ship the ores back to your main base. (&aTrains&r are fantastic here!)\n\nCheck out JEI to see what ores are available on the Moon, then find the veins with your HV Ore Prospector set to &oBedrock Ore Mode&r (sneak + right-click)!",
"quests.space_survival.railgun.title": "Interplanetary Railgun",
"quests.space_survival.railgun.title": "Interplanetary Logistics",
"quests.space_survival.railgun.subtitle": "Ender chest? Never heard of her!",
"quests.space_survival.railgun.desc": "Instant and free trans-dimensional item transportation is boring! So we've cooked up a unique interplanetary logistics system that provides a much more interesting puzzle to solve!\n\nOr at least we're going to, it's &cnot quite finished yet&r in the alpha build!",
"quests.space_survival.railgun.desc.1": "&7In &bTerraFirmaGreg&r, transporting items across dimensions or over long distances requires you to build special &6multiblock structures&r.\n\nThis system is &apowerful and flexible&r, offering multiple settings that let you customize logistics to perfectly suit your needs.\n\nThis is the perfect system to transport all of your &apassively-produced&r resources to exactly where they're needed on other planets! And it comes with a powerful &dconfiguration system&r to let you control everything from a single place.",
"quests.space_survival.railgun.desc.2": "To set it up, you'll need three components:\n\n&6• Interplanetary Railgun&r — this is the &bsender&r that launches items across space.\n\n&6• Interplanetary Receiver&r — this is the &breceiver&r that catches and stores incoming items.\n\n&6• Interplanetary Logistics Monitor&r — this acts as the &9central control&r, where you define the rules and behavior of the entire transport system.\n\nWith these machines, you can automate large-scale transfers efficiently — even between planets!",
"quests.space_survival.railgun.task": "Let's dig into Interplanetary logistics",
"quests.space_survival.interplanetary_railgun.title": "Interplanetary Railgun",
"quests.space_survival.interplanetary_railgun.subtitle": "What we call the sender",
"quests.space_survival.raiinterplanetary_railgunlgun.desc.1": "&6The Interplanetary Railgun&r acts as your &bsender multiblock&r.\n\nIts the structure responsible for launching items toward distant &3receivers&r — but it cant receive anything itself.",
"quests.space_survival.raiinterplanetary_railgunlgun.desc.2": "To function correctly, it requires several components:\n\n&9• Energy Hatch&r — provides the power needed to launch items. Without energy, nothing moves.\n&9• Railgun Ammo Loader&r — must be filled with ammo. One unit is consumed per launch.\n&9• Input Buses&r — you can add as many as you can fit, to insert the items you want to send.\n\n&cImportant:&r This multiblock can only &osend&r items. Make sure your &6Interplanetary Railgun&r is always chunkloaded!",
"quests.space_survival.ammo_railgun.title": "Railgun Ammo",
"quests.space_survival.ammo_railgun.subtitle": "You didn't think it would be free?",
"quests.space_survival.ammo_railgun.desc.1": "&7Each &6Interplanetary Railgun&r requires a special type of &eammo&r — think of it as a package used to transport items.\nEach launch consumes exactly &cone unit&r of ammo and can send &dthree different stacks&r.\n\nTo load it, youll need a &6Railgun Ammo Loader&r as part of your structure.\nYou can insert ammo manually or automate the process.\n\n&9We strongly recommend&r setting up a passive production line to keep your loader filled continuously — this ensures a smooth and reliable logistics chain.",
"quests.space_survival.ammo_railgun.desc.2": "There are multiple recipes available to craft ammo:\n\n• Lower-tier recipes are simpler but produce fewer units.\n• Higher-tier recipes yield &amuch more ammo&r, but require more advanced resources and machines.&r\n• Specialized ammo that you can only craft on certain planets. Check the recipes.\n\nPlan your production based on your &3logistics scale&r — interplanetary trade waits for no one!",
"quests.space_survival.input_bus_railgun.title": "Railgun Input Bus",
"quests.space_survival.input_bus_railgun.subtitle": "Sender only",
"quests.space_survival.input_bus_railgun.desc.1": "&cIf you haven't read the quest about the &6Interplanetary Logistics Monitor&r &con the left of this one, make sure to check it out first — this quest builds on that knowledge.&r\n\nWhen opening the &6Sender&r logistics screen on the &dInterplanetary Logistics Monitor&r, you'll notice the familiar &9Programmed Circuit&r from GregTech.\nThis circuit number is the core identifier for setting up routing rules.\n\nThe number you assign will apply a specific rule to all Input Buses in your Railgun structure that are configured with that same circuit number.\n\nThis allows you to fine-tune what items are sent where and with which rules, based on the circuit used.",
"quests.space_survival.input_bus_railgun.desc.2": "&2How to configure it:&r\n→ Open the GUI of any &9Railgun Input Bus&r\n→ Select the number you want — just like in any other GregTech machine\n\nThis lets you create powerful logic like:\n&7• Circuit 1&r → send to Moon base\n&7• Circuit 2&r → send to Mars\n&7• Circuit 3&r → send to Orbital Station\n\nWith proper circuit setup, you can automate interplanetary trade like a true industrial tycoon!",
"quests.space_survival.input_bus_railgun.task": "Any Railgun Input Bus",
"quests.space_survival.monitor_railgun.title": "Interplanetary Logistics Monitor",
"quests.space_survival.monitor_railgun.subtitle": "Super Computer",
"quests.space_survival.monitor_railgun.desc.1": "&6The Interplanetary Logistics Monitor&r is your logistics command center — the true bread and butter of interplanetary transport.\n\nIts a &asingle block&r, requires &ono energy&r, and will automatically detect every &6Railgun Sender&r and &3Receiver&r youve built.",
"quests.space_survival.monitor_railgun.desc.2": "It may look simple, but it hides powerful tools under the hood.\nLets go over the basics:\n\n&9• When you open the Monitor&r, you'll see a list of all your Senders and Receivers.\nYou have to &ename each one&r.\n\n&9• To create a logistic rule:&r\n → Click the right arrow to select a Sender\n → Press &a+&r to add a new rule\n → Choose the destination Receiver from your list\n\nIf your &6Railgun&r has ammo and energy, and the &3Receiver&r has space — the shipment will launch instantly!\n\nNow that you've got the basics, lets dive into the more advanced features in the next quests...",
"quests.space_survival.redstone_railgun.title": "Redstone Control",
"quests.space_survival.redstone_railgun.subtitle": "Redstone rules in Minecraft",
"quests.space_survival.redstone_railgun.desc": "&6The Redstone Rule&r is simple — but incredibly powerful when used well.\n\nIn the &6Sender&r rules interface, enabling this rule means that a &credstone signal&r must be present on the &9Input Bus&r for it to send items.\n\nIn the &3Receiver&r rules interface, you can configure the rule so that an &9Output Bus&r will only accept items based on the redstone signal on that specific block.\n\nTime to use your redstone logic skills!\nWhether it's with an &dAE2 Level Emitter&r, from &aCreate redstone utilities&r, or good old vanilla mechanisms — this rule lets you synchronize logistics with your factory state like a pro.",
"quests.space_survival.redstone_railgun.task": "Understood",
"quests.space_survival.robot_arm_railgun.title": "Supply Exact",
"quests.space_survival.robot_arm_railgun.subtitle": "It's a Gregtech pack you know",
"quests.space_survival.robot_arm_railgun.desc": "&6The Item Rule&r works similarly to a &9GregTech Robot Arm&r set to &eSupply Exact&r.\nIt can only be configured from the &6Sender&r rules interface.\n\nWith this rule active, the &9Railgun&r will only send the &aexact quantity&r when available in the &9Input Bus&r.\n\n&2How to set it up:&r\n→ Drag items into the filter from your &dEMI&r interface\n→ Use &aleft and right clicks&r to adjust the quantity\n→ You can also bookmark items for quick access and configuration\n\nThis rule is perfect for precise automation — ideal for batch crafting or resource quotas.",
"quests.space_survival.robot_arm_railgun.task": "Understood",
"quests.space_survival.delay_railgun.title": "Delay",
"quests.space_survival.delay_railgun.subtitle": "Sometime you just want to wait",
"quests.space_survival.delay_railgun.desc": "&6The Delay Rule&r is simple, but useful for managing item flow timing.\n\n&2On the Sender side:&r\nItems will only be sent after the &9Input Bus&r hasn't received any new item for a set amount of time (in seconds).\nThis helps avoid sending items too frequently when inputs are constantly changing.\n\n&2On the Receiver side:&r\nThe rule defines a delay before an &9Output Bus&r can receive another batch of items.\nThis can be useful to prevent overflow or to pace item insertion into slower systems.\n\nIdeal for syncing with machines that need breathing room between operations, or to prevent unnecessary waste of ammo.",
"quests.space_survival.delay_railgun.task": "Understood",
"quests.space_survival.receiver_railgun.title": "Interplanetary Receiver",
"quests.space_survival.receiver_railgun.subtitle": "The Receiver",
"quests.space_survival.receiver_railgun.desc.1": "&6The Interplanetary Receiver&r, as its name suggests, is designed to &3receive items&r sent by the Railgun.\n\nIts a &asmall and simple multiblock&r that requires no energy or maintenance — just build it and you're ready to go!",
"quests.space_survival.receiver_railgun.desc.2": "Its flexibility lies in the number of &9Output Buses&r you can attach.\nThe more you add, the more items it can handle simultaneously.\n\n&2Setup is easy:&r\n• Build the structure\n• Add as many Output Buses as you need\n• Done — its ready to receive!\n\nNo fuel, no maintenance — just pure logistics power.\nMake sure its properly chunkloaded, and let the items rain in!",
"quests.space_survival.output_bus_railgun.title": "Railgun Output Bus",
"quests.space_survival.output_bus_railgun.subtitle": "Receiver only",
"quests.space_survival.output_bus_railgun.desc.1": "&cIf you haven't read the quest about the &6Railgun Input Bus&r &cabove this one, make sure to check it out first — this quest builds on that knowledge.&r\n\nJust like how your &6Railgun Input Buses&r can be assigned a &9circuit number&r, you can do the same with the &3Output Buses&r on your &3Receiver&r.",
"quests.space_survival.output_bus_railgun.desc.2": "This feature serves two main purposes:&r\n\n&9• Direct item flow&r —\nYou can control which Output Bus receives items.\nTo do this, simply assign a circuit number to the Output Bus,\nthen select that number in your Senders rule via the &6Logistics Monitor&r.\n\n&9• Conditional rules&r —\nYou can also set rules to &cstop sending items&r if the circuit rule isnt respected.\nThis is done not from the Sender tab, but by opening the &3Receiver&r tab in the Monitor.\nFor each circuit number, you can assign a rule that applies only to Output Buses using that number.",
"quests.space_survival.output_bus_railgun.desc.3": "To learn more about the available rule types, make sure to check the &7three quests above this one&r.\n\nThey go over each rule in detail and explain how to use them effectively.",
"quests.space_survival.output_bus_railgun.task": "Any Railgun Output Bus",
"quests.steam_age": "Early Automation",
"quests.steam_age.subtitle": "From Primitive Machines to Steam Power",
"quests.steam_age.basic_greate.title": "Basics of Greate",