From 21173d5711c575f75441ac13cb6d200d943e9dea Mon Sep 17 00:00:00 2001 From: Pyritie Date: Sat, 20 Sep 2025 11:54:10 +0100 Subject: [PATCH] langs --- kubejs/assets/ad_astra/lang/en_us.json | 20 +-- kubejs/assets/betterend/lang/en_us.json | 1 + kubejs/assets/gtceu/lang/en_us.json | 2 + kubejs/assets/minecraft/lang/en_gb.json | 2 + kubejs/assets/minecraft/lang/en_us.json | 29 ++- kubejs/assets/tfc/lang/en_us.json | 2 + kubejs/assets/tfc/lang/zh_cn.json | 2 + kubejs/assets/tfg/lang/en_us.json | 225 ++++++++++++++++++++++-- kubejs/assets/tfg/lang/zh_cn.json | 154 +++++++++++++++- 9 files changed, 411 insertions(+), 26 deletions(-) diff --git a/kubejs/assets/ad_astra/lang/en_us.json b/kubejs/assets/ad_astra/lang/en_us.json index c1ac1eb95..1d25fce85 100644 --- a/kubejs/assets/ad_astra/lang/en_us.json +++ b/kubejs/assets/ad_astra/lang/en_us.json @@ -11,8 +11,8 @@ "block.ad_astra.moon_stone_brick_stairs": "Anorthosite Brick Stairs", "block.ad_astra.moon_stone_brick_wall": "Anorthosite Brick Wall", "block.ad_astra.moon_stone_bricks": "Anorthosite Bricks", - "block.ad_astra.moon_stone_slab": "Anorthosite Slab", - "block.ad_astra.moon_stone_stairs": "Anorthosite Stairs", + "block.ad_astra.moon_stone_slab": "Raw Anorthosite Slab", + "block.ad_astra.moon_stone_stairs": "Raw Anorthosite Stairs", "block.ad_astra.chiseled_moon_stone_bricks": "Chiseled Anorthosite Bricks", "block.ad_astra.chiseled_moon_stone_slab": "Chiseled Anorthosite Slab", "block.ad_astra.chiseled_moon_stone_stairs": "Chiseled Anorthosite Stairs", @@ -34,8 +34,8 @@ "block.ad_astra.mars_stone_brick_stairs": "Argillite Brick Stairs", "block.ad_astra.mars_stone_brick_wall": "Argillite Brick Wall", "block.ad_astra.mars_stone_bricks": "Argillite Bricks", - "block.ad_astra.mars_stone_slab": "Argillite Slab", - "block.ad_astra.mars_stone_stairs": "Argillite Stairs", + "block.ad_astra.mars_stone_slab": "Raw Argillite Slab", + "block.ad_astra.mars_stone_stairs": "Raw Argillite Stairs", "block.ad_astra.chiseled_mars_stone_bricks": "Chiseled Argillite Bricks", "block.ad_astra.chiseled_mars_stone_slab": "Chiseled Argillite Slab", "block.ad_astra.chiseled_mars_stone_stairs": "Chiseled Argillite Stairs", @@ -55,8 +55,8 @@ "block.ad_astra.venus_stone_brick_stairs": "Trachyte Brick Stairs", "block.ad_astra.venus_stone_brick_wall": "Trachyte Brick Wall", "block.ad_astra.venus_stone_bricks": "Trachyte Bricks", - "block.ad_astra.venus_stone_slab": "Trachyte Slab", - "block.ad_astra.venus_stone_stairs": "Trachyte Stairs", + "block.ad_astra.venus_stone_slab": "Raw Trachyte Slab", + "block.ad_astra.venus_stone_stairs": "Raw Trachyte Stairs", "block.ad_astra.chiseled_venus_stone_bricks": "Chiseled Trachyte Bricks", "block.ad_astra.chiseled_venus_stone_slab": "Chiseled Trachyte Slab", "block.ad_astra.chiseled_venus_stone_stairs": "Chiseled Trachyte Stairs", @@ -78,8 +78,8 @@ "block.ad_astra.mercury_stone_brick_stairs": "Komatiite Brick Stairs", "block.ad_astra.mercury_stone_brick_wall": "Komatiite Brick Wall", "block.ad_astra.mercury_stone_bricks": "Komatiite Bricks", - "block.ad_astra.mercury_stone_slab": "Komatiite Slab", - "block.ad_astra.mercury_stone_stairs": "Komatiite Stairs", + "block.ad_astra.mercury_stone_slab": "Raw Komatiite Slab", + "block.ad_astra.mercury_stone_stairs": "Raw Komatiite Stairs", "block.ad_astra.chiseled_mercury_stone_bricks": "Chiseled Komatiite Bricks", "block.ad_astra.chiseled_mercury_stone_slab": "Chiseled Komatiite Slab", "block.ad_astra.chiseled_mercury_stone_stairs": "Chiseled Komatiite Stairs", @@ -96,8 +96,8 @@ "block.ad_astra.glacio_stone_brick_stairs": "Phonolite Brick Stairs", "block.ad_astra.glacio_stone_brick_wall": "Phonolite Brick Wall", "block.ad_astra.glacio_stone_bricks": "Phonolite Bricks", - "block.ad_astra.glacio_stone_slab": "Phonolite Slab", - "block.ad_astra.glacio_stone_stairs": "Phonolite Stairs", + "block.ad_astra.glacio_stone_slab": "Raw Phonolite Slab", + "block.ad_astra.glacio_stone_stairs": "Raw Phonolite Stairs", "block.ad_astra.chiseled_glacio_stone_bricks": "Chiseled Phonolite Bricks", "block.ad_astra.chiseled_glacio_stone_slab": "Chiseled Phonolite Slab", "block.ad_astra.chiseled_glacio_stone_stairs": "Chiseled Phonolite Stairs", diff --git a/kubejs/assets/betterend/lang/en_us.json b/kubejs/assets/betterend/lang/en_us.json index 94bc9cf20..47632b839 100644 --- a/kubejs/assets/betterend/lang/en_us.json +++ b/kubejs/assets/betterend/lang/en_us.json @@ -67,6 +67,7 @@ "block.betterend.rubinea": "Rubinea", "block.betterend.ruscus": "Ruscus Grass", "block.betterend.salteago": "Salteago", + "block.betterend.selagine": "Selagine", "block.betterend.shadow_berry": "Nox Berries", "block.betterend.shadow_berry_wild": "Wild Nox Berries", "block.betterend.shadow_berry_dead": "Dead Nox Berries", diff --git a/kubejs/assets/gtceu/lang/en_us.json b/kubejs/assets/gtceu/lang/en_us.json index e853b88be..454753253 100644 --- a/kubejs/assets/gtceu/lang/en_us.json +++ b/kubejs/assets/gtceu/lang/en_us.json @@ -17,6 +17,8 @@ "block.gtceu.moon_dust_harvester": "Moon Dust Harvester", "block.gtceu.ostrum_linear_accelerator": "Ostrum Linear Accelerator", "block.tfg.bioreactor": "Bioreactor", + "block.gtceu.red_granite_cobblestone": "Red Granite Cobble", + "block.gtceu.mossy_red_granite_cobblestone": "Mossy Red Granite Cobble", "block.gtceu.copper_crate": "Copper Crate", "block.gtceu.copper_drum": "Copper Drum", "block.gtceu.black_bronze_crate": "Black Bronze Crate", diff --git a/kubejs/assets/minecraft/lang/en_gb.json b/kubejs/assets/minecraft/lang/en_gb.json index a19d1aea1..ae1f36035 100644 --- a/kubejs/assets/minecraft/lang/en_gb.json +++ b/kubejs/assets/minecraft/lang/en_gb.json @@ -66,6 +66,7 @@ "block.minecraft.smooth_red_sandstone_slab": "Smooth Hematitic Sandstone Slab", "block.minecraft.cut_red_sandstone": "Cut Hematitic Sandstone", "block.minecraft.cut_red_sandstone_slab": "Cut Hematitic Sandstone Slab", + "entity.minecraft.furnace_minecart": "Minecart with Boiler", "item.minecraft.iron_nugget": "Cast Iron Nugget", "item.minecraft.iron_ingot": "Cast Iron Ingot", "item.minecraft.iron_block": "Cast Iron Block", @@ -73,5 +74,6 @@ "item.minecraft.string": "Silk Thread", "item.minecraft.glow_ink_sac": "Glowing Dye", "item.minecraft.nether_brick": "Keratophyre Brick", + "item.minecraft.furnace_minecart": "Minecart with Boiler", "material.tfg.dripstone": "Travertine" } \ No newline at end of file diff --git a/kubejs/assets/minecraft/lang/en_us.json b/kubejs/assets/minecraft/lang/en_us.json index a19d1aea1..caf30b220 100644 --- a/kubejs/assets/minecraft/lang/en_us.json +++ b/kubejs/assets/minecraft/lang/en_us.json @@ -1,6 +1,29 @@ { "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.minecraft.iron_block": "Cast Iron Block", + "block.minecraft.stone": "Reconstituted Stone", + "block.minecraft.stone_stairs": "Reconstituted Stone Stairs", + "block.minecraft.stone_slab": "Reconstituted Stone Slab", + "block.minecraft.cobblestone": "Reconstituted Stone Cobble", + "block.minecraft.cobblestone_stairs": "Reconstituted Stone Cobble Stairs", + "block.minecraft.cobblestone_slab": "Reconstituted Stone Cobble Slab", + "block.minecraft.cobblestone_wall": "Reconstituted Stone Cobble Wall", + "block.minecraft.mossy_cobblestone": "Mossy Reconstituted Stone Cobble", + "block.minecraft.mossy_cobblestone_stairs": "Mossy Reconstituted Stone Cobble Stairs", + "block.minecraft.mossy_cobblestone_slab": "Mossy Reconstituted Stone Cobble Slab", + "block.minecraft.mossy_cobblestone_wall": "Mossy Reconstituted Stone Cobble Wall", + "block.minecraft.smooth_stone": "Polished Reconstituted Stone", + "block.minecraft.smooth_stone_slab": "Polished Reconstituted Stone Slab", + "block.minecraft.stone_bricks": "Reconstituted Stone Bricks", + "block.minecraft.stone_bricks_stairs": "Reconstituted Stone Brick Stairs", + "block.minecraft.stone_bricks_slab": "Reconstituted Stone Brick Slab", + "block.minecraft.stone_bricks_wall": "Reconstituted Stone Brick Wall", + "block.minecraft.cracked_stone_bricks": "Cracked Reconstituted Stone Bricks", + "block.minecraft.mossy_stone_bricks": "Mossy Reconstituted Stone Bricks", + "block.minecraft.mossy_stone_bricks_stairs": "Mossy Reconstituted Stone Bricks Stairs", + "block.minecraft.mossy_stone_bricks_slab": "Mossy Reconstituted Stone Bricks Slab", + "block.minecraft.mossy_stone_bricks_wall": "Mossy Reconstituted Stone Bricks Wall", + "block.minecraft.chiseled_stone_bricks": "Chiseled Reconstituted Stone Bricks", "block.minecraft.chiseled_deepslate": "Chiseled Migmatite", "block.minecraft.cobbled_deepslate": "Migmatite Cobble", "block.minecraft.cobbled_deepslate_slab": "Cobbled Migmatite Slab", @@ -26,8 +49,8 @@ "block.minecraft.blackstone_slab": "Pyroxenite Slab", "block.minecraft.blackstone_stairs": "Pyroxenite Stairs", "block.minecraft.blackstone_wall": "Pyroxenite Wall", - "block.minecraft.chiseled_polished_blackstone": "Chiseled Polished Pyroxenite", - "block.minecraft.cracked_polished_blackstone_bricks": "Cracked Polished Pyroxenite Bricks", + "block.minecraft.chiseled_polished_blackstone": "Chiseled Pyroxenite", + "block.minecraft.cracked_polished_blackstone_bricks": "Cracked Pyroxenite Bricks", "block.minecraft.gilded_blackstone": "Gilded Pyroxenite", "block.minecraft.polished_blackstone": "Polished Pyroxenite", "block.minecraft.polished_blackstone_brick_slab": "Pyroxenite Brick Slab", @@ -66,6 +89,7 @@ "block.minecraft.smooth_red_sandstone_slab": "Smooth Hematitic Sandstone Slab", "block.minecraft.cut_red_sandstone": "Cut Hematitic Sandstone", "block.minecraft.cut_red_sandstone_slab": "Cut Hematitic Sandstone Slab", + "entity.minecraft.furnace_minecart": "Minecart with Boiler", "item.minecraft.iron_nugget": "Cast Iron Nugget", "item.minecraft.iron_ingot": "Cast Iron Ingot", "item.minecraft.iron_block": "Cast Iron Block", @@ -73,5 +97,6 @@ "item.minecraft.string": "Silk Thread", "item.minecraft.glow_ink_sac": "Glowing Dye", "item.minecraft.nether_brick": "Keratophyre Brick", + "item.minecraft.furnace_minecart": "Minecart with Boiler", "material.tfg.dripstone": "Travertine" } \ No newline at end of file diff --git a/kubejs/assets/tfc/lang/en_us.json b/kubejs/assets/tfc/lang/en_us.json index 2bcfdf701..8dd2879f9 100644 --- a/kubejs/assets/tfc/lang/en_us.json +++ b/kubejs/assets/tfc/lang/en_us.json @@ -9,6 +9,8 @@ "item.tfc.bucket.salt_water": "Sea Water Bucket", "item.tfc.powder.saltpeter": "Saltpeter Powder", "item.tfc.powder.sulfur": "Sulfur Powder", + "item.tfc.jute_net": "Burlap Net", + "item.tfc.dirty_jute_net": "Dirty Burlap Net", "tfc.jei.raw_hide_knapping": "Raw Hide Knapping", "metal.tfg.redstone": "Redstone", "metal.tfg.red_alloy": "Red Alloy", diff --git a/kubejs/assets/tfc/lang/zh_cn.json b/kubejs/assets/tfc/lang/zh_cn.json index 26d85a704..d0718ac3f 100644 --- a/kubejs/assets/tfc/lang/zh_cn.json +++ b/kubejs/assets/tfc/lang/zh_cn.json @@ -9,6 +9,8 @@ "item.tfc.bucket.salt_water": "海水桶", "item.tfc.powder.saltpeter": "硝石粉", "item.tfc.powder.sulfur": "硫磺粉", + "item.tfc.jute_net": "粗麻布网", + "item.tfc.dirty_jute_net": "脏粗麻布网", "tfc.jei.raw_hide_knapping": "剥制生皮", "metal.tfg.redstone": "红石", "metal.tfg.red_alloy": "红色合金", diff --git a/kubejs/assets/tfg/lang/en_us.json b/kubejs/assets/tfg/lang/en_us.json index 49ac96e71..89362b53c 100644 --- a/kubejs/assets/tfg/lang/en_us.json +++ b/kubejs/assets/tfg/lang/en_us.json @@ -152,68 +152,266 @@ "block.tfg.aeronos_support": "Aeronos Support", "block.tfg.aeronos_support_horizontal": "Aeronos Horizontal Support", "block.tfg.rock.hardened_deepslate": "Hardened Migmatite", + "block.tfg.rock.deepslate_stairs": "Raw Migmatite Stairs", + "block.tfg.rock.deepslate_slab": "Raw Migmatite Slab", + "block.tfg.rock.deepslate_wall": "Raw Migmatite Wall", + "block.tfg.rock.mossy_cobble_deepslate": "Migmatite Mossy Cobble", + "block.tfg.rock.mossy_cobble_deepslate_stairs": "Migmatite Mossy Cobble Stairs", + "block.tfg.rock.mossy_cobble_deepslate_slab": "Migmatite Mossy Cobble Slab", + "block.tfg.rock.mossy_cobble_deepslate_wall": "Migmatite Mossy Cobble Wall", + "block.tfg.rock.cracked_bricks_deepslate_stairs": "Cracked Migmatite Brick Stairs", + "block.tfg.rock.cracked_bricks_deepslate_slab": "Cracked Migmatite Brick Slab", + "block.tfg.rock.cracked_bricks_deepslate_wall": "Cracked Migmatite Brick Wall", + "block.tfg.rock.cracked_tiles_deepslate_stairs": "Cracked Migmatite Tile Stairs", + "block.tfg.rock.cracked_tiles_deepslate_slab": "Cracked Migmatite Tile Slab", + "block.tfg.rock.cracked_tiles_deepslate_wall": "Cracked Migmatite Tile Wall", + "block.tfg.rock.mossy_bricks_deepslate": "Mossy Migmatite Bricks", + "block.tfg.rock.mossy_bricks_deepslate_stairs": "Mossy Migmatite Brick Stairs", + "block.tfg.rock.mossy_bricks_deepslate_slab": "Mossy Migmatite Brick Slab", + "block.tfg.rock.mossy_bricks_deepslate_wall": "Mossy Migmatite Brick Wall", "block.tfg.rock.gravel_deepslate": "Migmatite Gravel", "block.tfg.spike.deepslate_spike": "Migmatite Spike", "block.tfg.loose.deepslate": "Loose Migmatite Rock", "block.tfg.rock.hardened_blackstone": "Hardened Pyroxenite", + "block.tfg.rock.cobble_blackstone_stairs": "Pyroxenite Cobble Stairs", + "block.tfg.rock.cobble_blackstone_slab": "Pyroxenite Cobble Slab", + "block.tfg.rock.cobble_blackstone_wall": "Pyroxenite Cobble Wall", "block.tfg.rock.cobble_blackstone": "Pyroxenite Cobble", + "block.tfg.rock.mossy_cobble_blackstone": "Pyroxenite Mossy Cobble", + "block.tfg.rock.mossy_cobble_blackstone_stairs": "Pyroxenite Mossy Cobble Stairs", + "block.tfg.rock.mossy_cobble_blackstone_slab": "Pyroxenite Mossy Cobble Slab", + "block.tfg.rock.mossy_cobble_blackstone_wall": "Pyroxenite Mossy Cobble Wall", + "block.tfg.rock.cracked_bricks_blackstone_stairs": "Cracked Pyroxenite Brick Stairs", + "block.tfg.rock.cracked_bricks_blackstone_slab": "Cracked Pyroxenite Brick Slab", + "block.tfg.rock.cracked_bricks_blackstone_wall": "Cracked Pyroxenite Brick Wall", + "block.tfg.rock.mossy_bricks_blackstone": "Mossy Pyroxenite Bricks", + "block.tfg.rock.mossy_bricks_blackstone_stairs": "Mossy Pyroxenite Brick Stairs", + "block.tfg.rock.mossy_bricks_blackstone_slab": "Mossy Pyroxenite Brick Slab", + "block.tfg.rock.mossy_bricks_blackstone_wall": "Mossy Pyroxenite Brick Wall", "block.tfg.rock.gravel_blackstone": "Pyroxenite Gravel", "block.tfg.spike.blackstone_spike": "Pyroxenite Spike", "block.tfg.rock.hardened_dripstone": "Hardened Travertine", + "block.tfg.rock.dripstone_stairs": "Raw Travertine Stairs", + "block.tfg.rock.dripstone_slab": "Raw Travertine Slab", + "block.tfg.rock.dripstone_wall": "Raw Travertine Wall", "block.tfg.rock.cobble_dripstone": "Travertine Cobble", + "block.tfg.rock.cobble_dripstone_stairs": "Travertine Cobble Stairs", + "block.tfg.rock.cobble_dripstone_slab": "Travertine Cobble Slab", + "block.tfg.rock.cobble_dripstone_wall": "Travertine Cobble Wall", + "block.tfg.rock.mossy_cobble_dripstone": "Travertine Mossy Cobble", + "block.tfg.rock.mossy_cobble_dripstone_stairs": "Travertine Mossy Cobble Stairs", + "block.tfg.rock.mossy_cobble_dripstone_slab": "Travertine Mossy Cobble Slab", + "block.tfg.rock.mossy_cobble_dripstone_wall": "Travertine Mossy Cobble Wall", + "block.tfg.rock.cracked_bricks_dripstone": "Cracked Travertine Brick", + "block.tfg.rock.cracked_bricks_dripstone_stairs": "Cracked Travertine Brick Stairs", + "block.tfg.rock.cracked_bricks_dripstone_slab": "Cracked Travertine Brick Slab", + "block.tfg.rock.cracked_bricks_dripstone_wall": "Cracked Travertine Brick Wall", + "block.tfg.rock.mossy_bricks_dripstone": "Mossy Travertine Bricks", + "block.tfg.rock.mossy_bricks_dripstone_stairs": "Mossy Travertine Brick Stairs", + "block.tfg.rock.mossy_bricks_dripstone_slab": "Mossy Travertine Brick Slab", + "block.tfg.rock.mossy_bricks_dripstone_wall": "Mossy Travertine Brick Wall", "block.tfg.rock.gravel_dripstone": "Travertine Gravel", "block.tfg.spike.dripstone_spike": "Travertine Spike", "block.tfg.loose.dripstone": "Loose Travertine Rock", - "block.tfg.rock.cobble_crackrack": "Keratophyre Cobble", - "block.tfg.rock.gravel_crackrack": "Keratophyre Gravel", + "block.tfg.rock.crackrack_stairs": "Raw Keratophyre Stairs", + "block.tfg.rock.crackrack_slab": "Raw Keratophyre Slab", + "block.tfg.rock.crackrack_wall": "Raw Keratophyre Wall", "block.tfg.rock.polished_crackrack": "Polished Keratophyre", + "block.tfg.rock.polished_crackrack_stairs": "Polished Keratophyre Stairs", + "block.tfg.rock.polished_crackrack_slab": "Polished Keratophyre Slab", + "block.tfg.rock.polished_crackrack_wall": "Polished Keratophyre Wall", + "block.tfg.rock.cobble_crackrack": "Keratophyre Cobble", + "block.tfg.rock.cobble_crackrack_stairs": "Keratophyre Cobble Stairs", + "block.tfg.rock.cobble_crackrack_slab": "Keratophyre Cobble Slab", + "block.tfg.rock.cobble_crackrack_wall": "Keratophyre Cobble Wall", + "block.tfg.rock.mossy_cobble_crackrack": "Keratophyre Mossy Cobble", + "block.tfg.rock.mossy_cobble_crackrack_stairs": "Keratophyre Mossy Cobble Stairs", + "block.tfg.rock.mossy_cobble_crackrack_slab": "Keratophyre Mossy Cobble Slab", + "block.tfg.rock.mossy_cobble_crackrack_wall": "Keratophyre Mossy Cobble Wall", + "block.tfg.rock.cracked_bricks_nether_stairs": "Cracked Keratophyre Brick Stairs", + "block.tfg.rock.cracked_bricks_nether_slab": "Cracked Keratophyre Brick Slab", + "block.tfg.rock.cracked_bricks_nether_wall": "Cracked Keratophyre Brick Wall", + "block.tfg.rock.mossy_bricks_nether": "Mossy Keratophyre Bricks", + "block.tfg.rock.mossy_bricks_nether_stairs": "Mossy Keratophyre Brick Stairs", + "block.tfg.rock.mossy_bricks_nether_slab": "Mossy Keratophyre Brick Slab", + "block.tfg.rock.mossy_bricks_nether_wall": "Mossy Keratophyre Brick Wall", + "block.tfg.rock.gravel_crackrack": "Keratophyre Gravel", "block.tfg.loose.crackrack": "Loose Keratophyre Rock", - "block.tfg.mushroom_roots": "Mushroom Roots", - "block.tfg.mushroom_sprouts": "Mushroom Sprouts", - "block.tfg.charred_log": "Charred Log", "block.tfg.rock.hardened_moon_stone": "Hardened Anorthosite", + "block.tfg.rock.moon_stone_wall": "Raw Anorthosite Wall", + "block.tfg.rock.cobble_moon_stone_wall": "Anorthosite Cobble Wall", + "block.tfg.rock.mossy_cobble_moon": "Anorthosite Mossy Cobble", + "block.tfg.rock.mossy_cobble_moon_stairs": "Anorthosite Mossy Cobble Stairs", + "block.tfg.rock.mossy_cobble_moon_slab": "Anorthosite Mossy Cobble Slab", + "block.tfg.rock.mossy_cobble_moon_wall": "Anorthosite Mossy Cobble Wall", + "block.tfg.rock.mossy_bricks_moon_stone": "Mossy Anorthosite Bricks", + "block.tfg.rock.mossy_bricks_moon_stone_stairs": "Mossy Anorthosite Brick Stairs", + "block.tfg.rock.mossy_bricks_moon_stone_slab": "Mossy Anorthosite Brick Slab", + "block.tfg.rock.mossy_bricks_moon_stone_wall": "Mossy Anorthosite Brick Wall", + "block.tfg.rock.chiseled_bricks_moon_wall": "Chiseled Anorthosite Wall", "block.tfg.rock.gravel_moon": "Anorthosite Gravel", "block.tfg.spike.moon_stone_spike": "Anorthosite Spike", "block.tfg.loose.moon_stone": "Loose Anorthosite Rock", "block.tfg.rock.hardened_moon_deepslate": "Hardened Norite", + "block.tfg.rock.moon_deepslate_stairs": "Raw Norite Stairs", + "block.tfg.rock.moon_deepslate_slab": "Raw Norite Slab", + "block.tfg.rock.moon_deepslate_wall": "Raw Norite Wall", "block.tfg.rock.cobble_moon_deepslate": "Norite Cobble", - "block.tfg.rock.gravel_moon_deepslate": "Norite Gravel", + "block.tfg.rock.cobble_moon_deepslate_stairs": "Norite Cobble Stairs", + "block.tfg.rock.cobble_moon_deepslate_slab": "Norite Cobble Slab", + "block.tfg.rock.cobble_moon_deepslate_wall": "Norite Cobble Wall", + "block.tfg.rock.mossy_cobble_moon_deepslate": "Norite Mossy Cobble", + "block.tfg.rock.mossy_cobble_moon_deepslate_stairs": "Norite Mossy Cobble Stairs", + "block.tfg.rock.mossy_cobble_moon_deepslate_slab": "Norite Mossy Cobble Slab", + "block.tfg.rock.mossy_cobble_moon_deepslate_wall": "Norite Mossy Cobble Wall", "block.tfg.rock.polished_moon_deepslate": "Polished Norite", + "block.tfg.rock.polished_moon_deepslate_stairs": "Polished Norite Stairs", + "block.tfg.rock.polished_moon_deepslate_slab": "Polished Norite Slab", + "block.tfg.rock.polished_moon_deepslate_wall": "Polished Norite Wall", "block.tfg.rock.bricks_moon_deepslate": "Norite Bricks", - "block.tfg.rock.cracked_bricks_moon_deepslate": "Norite Cracked Bricks", - "block.tfg.rock.chiseled_bricks_moon_deepslate": "Norite Chiseled Bricks", + "block.tfg.rock.bricks_moon_deepslate_stairs": "Norite Brick Stairs", + "block.tfg.rock.bricks_moon_deepslate_slab": "Norite Brick Slab", + "block.tfg.rock.bricks_moon_deepslate_wall": "Norite Brick Wall", + "block.tfg.rock.cracked_bricks_moon_deepslate": "Cracked Norite Bricks", + "block.tfg.rock.cracked_bricks_moon_deepslate_stairs": "Cracked Norite Brick Stairs", + "block.tfg.rock.cracked_bricks_moon_deepslate_slab": "Cracked Norite Brick Slab", + "block.tfg.rock.cracked_bricks_moon_deepslate_wall": "Cracked Norite Brick Wall", + "block.tfg.rock.chiseled_bricks_moon_deepslate": "Chiseled Norite Bricks", + "block.tfg.rock.chiseled_bricks_moon_deepslate_stairs": "Chiseled Norite Brick Stairs", + "block.tfg.rock.chiseled_bricks_moon_deepslate_slab": "Chiseled Norite Brick Slab", + "block.tfg.rock.chiseled_bricks_moon_deepslate_wall": "Chiseled Norite Brick Wall", "block.tfg.rock.pillar_moon_deepslate": "Norite Pillar", + "block.tfg.rock.gravel_moon_deepslate": "Norite Gravel", "block.tfg.spike.moon_deepslate_spike": "Norite Spike", "block.tfg.loose.moon_deepslate": "Loose Norite Rock", "block.tfg.rock.hardened_mars_stone": "Hardened Argillite", + "block.tfg.rock.mars_stone_wall": "Raw Argillite Wall", + "block.tfg.rock.cobble_mars_stone_wall": "Argillite Cobble Wall", + "block.tfg.rock.mossy_cobble_mars": "Argillite Mossy Cobble", + "block.tfg.rock.mossy_cobble_mars_stairs": "Argillite Mossy Cobble Stairs", + "block.tfg.rock.mossy_cobble_mars_slab": "Argillite Mossy Cobble Slab", + "block.tfg.rock.mossy_cobble_mars_wall": "Argillite Mossy Cobble Wall", + "block.tfg.rock.polished_mars_wall": "Raw Argillite Wall", + "block.tfg.rock.mossy_bricks_mars_stone": "Mossy Argillite Bricks", + "block.tfg.rock.mossy_bricks_mars_stone_stairs": "Mossy Argillite Brick Stairs", + "block.tfg.rock.mossy_bricks_mars_stone_slab": "Mossy Argillite Brick Slab", + "block.tfg.rock.mossy_bricks_mars_stone_wall": "Mossy Argillite Brick Wall", + "block.tfg.rock.cracked_bricks_mars_stone_wall": "Cracked Argillite Brick Wall", + "block.tfg.rock.chiseled_bricks_mars_wall": "Chiseled Argillite Wall", "block.tfg.rock.gravel_mars": "Argillite Gravel", "block.tfg.spike.mars_stone_spike": "Argillite Spike", "block.tfg.loose.mars_stone": "Loose Argillite Rock", "block.tfg.rock.hardened_venus_stone": "Hardened Trachyte", + "block.tfg.rock.venus_stone_wall": "Raw Trachyte Wall", + "block.tfg.rock.cobble_venus_stone_wall": "Trachyte Cobble Wall", + "block.tfg.rock.mossy_cobble_venus": "Trachyte Mossy Cobble", + "block.tfg.rock.mossy_cobble_venus_stairs": "Trachyte Mossy Cobble Stairs", + "block.tfg.rock.mossy_cobble_venus_slab": "Trachyte Mossy Cobble Slab", + "block.tfg.rock.mossy_cobble_venus_wall": "Trachyte Mossy Cobble Wall", + "block.tfg.rock.polished_venys_wall": "Raw Trachyte Wall", + "block.tfg.rock.mossy_bricks_venus_stone": "Mossy Trachyte Bricks", + "block.tfg.rock.mossy_bricks_venus_stone_stairs": "Mossy Trachyte Brick Stairs", + "block.tfg.rock.mossy_bricks_venus_stone_slab": "Mossy Trachyte Brick Slab", + "block.tfg.rock.mossy_bricks_venus_stone_wall": "Mossy Trachyte Brick Wall", + "block.tfg.rock.cracked_bricks_venus_stone_wall": "Cracked Trachyte Brick Wall", + "block.tfg.rock.chiseled_bricks_venus_wall": "Chiseled Trachyte Wall", "block.tfg.rock.gravel_venus": "Trachyte Gravel", "block.tfg.spike.venus_stone_spike": "Trachyte Spike", "block.tfg.loose.venus_stone": "Loose Trachyte Rock", "block.tfg.rock.hardened_mercury_stone": "Hardened Komatiite", + "block.tfg.rock.mercury_stone_wall": "Raw Komatiite Wall", + "block.tfg.rock.cobble_mercury_stone_wall": "Komatiite Cobble Wall", + "block.tfg.rock.mossy_cobble_mercury": "Komatiite Mossy Cobble", + "block.tfg.rock.mossy_cobble_mercury_stairs": "Komatiite Mossy Cobble Stairs", + "block.tfg.rock.mossy_cobble_mercury_slab": "Komatiite Mossy Cobble Slab", + "block.tfg.rock.mossy_cobble_mercury_wall": "Komatiite Mossy Cobble Wall", + "block.tfg.rock.polished_mercury_wall": "Raw Komatiite Wall", + "block.tfg.rock.mossy_bricks_mercury_stone": "Mossy Komatiite Bricks", + "block.tfg.rock.mossy_bricks_mercury_stone_stairs": "Mossy Komatiite Brick Stairs", + "block.tfg.rock.mossy_bricks_mercury_stone_slab": "Mossy Komatiite Brick Slab", + "block.tfg.rock.mossy_bricks_mercury_stone_wall": "Mossy Komatiite Brick Wall", + "block.tfg.rock.cracked_bricks_mercury_stone_wall": "Cracked Komatiite Brick Wall", + "block.tfg.rock.chiseled_bricks_mercury_wall": "Chiseled Komatiite Wall", "block.tfg.rock.gravel_mercury": "Komatiite Gravel", "block.tfg.spike.mercury_stone_spike": "Komatiite Spike", "block.tfg.loose.mercury_stone": "Loose Komatiite Rock", "block.tfg.rock.hardened_glacio_stone": "Hardened Phonolite", + "block.tfg.rock.glacio_stone_wall": "Raw Phonolite Wall", + "block.tfg.rock.cobble_glacio_stone_wall": "Phonolite Cobble Wall", + "block.tfg.rock.mossy_cobble_glacio": "Phonolite Mossy Cobble", + "block.tfg.rock.mossy_cobble_glacio_stairs": "Phonolite Mossy Cobble Stairs", + "block.tfg.rock.mossy_cobble_glacio_slab": "Phonolite Mossy Cobble Slab", + "block.tfg.rock.mossy_cobble_glacio_wall": "Phonolite Mossy Cobble Wall", + "block.tfg.rock.polished_glacio_wall": "Raw Phonolite Wall", + "block.tfg.rock.mossy_bricks_glacio_stone": "Mossy Phonolite Bricks", + "block.tfg.rock.mossy_bricks_glacio_stone_stairs": "Mossy Phonolite Brick Stairs", + "block.tfg.rock.mossy_bricks_glacio_stone_slab": "Mossy Phonolite Brick Slab", + "block.tfg.rock.mossy_bricks_glacio_stone_wall": "Mossy Phonolite Brick Wall", + "block.tfg.rock.cracked_bricks_glacio_stone_wall": "Cracked Phonolite Brick Wall", + "block.tfg.rock.chiseled_bricks_glacio_wall": "Chiseled Phonolite Wall", "block.tfg.rock.gravel_glacio": "Phonolite Gravel", "block.tfg.spike.glacio_stone_spike": "Phonolite Spike", "block.tfg.loose.glacio_stone": "Loose Phonolite Rock", "block.tfg.rock.hardened_permafrost": "Hardened Permafrost", + "block.tfg.rock.permafrost_stairs": "Raw Permafrost Stairs", + "block.tfg.rock.permafrost_slab": "Raw Permafrost Slab", + "block.tfg.rock.permafrost_wall": "Raw Permafrost Wall", "block.tfg.rock.cobble_permafrost": "Permafrost Cobble", + "block.tfg.rock.cobble_permafrost_stairs": "Permafrost Cobble Stairs", + "block.tfg.rock.cobble_permafrost_slab": "Permafrost Cobble Slab", + "block.tfg.rock.cobble_permafrost_wall": "Permafrost Cobble Wall", + "block.tfg.rock.mossy_cobble_permafrost_stairs": "Permafrost Mossy Cobble Stairs", + "block.tfg.rock.mossy_cobble_permafrost_slab": "Permafrost Mossy Cobble Slab", + "block.tfg.rock.mossy_cobble_permafrost_wall": "Permafrost Mossy Cobble Wall", + "block.tfg.rock.polished_permafrost_wall": "Raw Permafrost Wall", + "block.tfg.rock.mossy_bricks_permafrost": "Mossy Permafrost Bricks", + "block.tfg.rock.mossy_bricks_permafrost_stairs": "Mossy Permafrost Brick Stairs", + "block.tfg.rock.mossy_bricks_permafrost_slab": "Mossy Permafrost Brick Slab", + "block.tfg.rock.mossy_bricks_permafrost_wall": "Mossy Permafrost Brick Wall", + "block.tfg.rock.cracked_bricks_permafrost_stone_wall": "Cracked Permafrost Brick Wall", "block.tfg.rock.gravel_permafrost": "Permafrost Gravel", "block.tfg.spike.permafrost_spike": "Permafrost Spike", "block.tfg.loose.permafrost": "Loose Permafrost Rock", + "block.tfg.rock.hardened_red_granite": "Hardened Red Granite", + "block.tfg.rock.red_granite_stairs": "Raw Red Granite Stairs", + "block.tfg.rock.red_granite_slab": "Raw Red Granite Slab", + "block.tfg.rock.red_granite_wall": "Raw Red Granite Wall", + "block.tfg.rock.polished_red_granite_stairs": "Polished Red Granite Stairs", + "block.tfg.rock.polished_red_granite_slab": "Polished Red Granite Slab", + "block.tfg.rock.polished_red_granite_wall": "Polished Red Granite Wall", + "block.tfg.rock.cobble_red_granite_stairs": "Red Granite Cobble Stairs", + "block.tfg.rock.cobble_red_granite_slab": "Red Granite Cobble Slab", + "block.tfg.rock.cobble_red_granite_wall": "Red Granite Cobble Wall", + "block.tfg.rock.mossy_cobble_red_granite_stairs": "Red Granite Mossy Cobble Stairs", + "block.tfg.rock.mossy_cobble_red_granite_slab": "Red Granite Mossy Cobble Slab", + "block.tfg.rock.mossy_cobble_red_granite_wall": "Red Granite Mossy Cobble Wall", + "block.tfg.rock.bricks_red_granite_stairs": "Red Granite Brick Stairs", + "block.tfg.rock.bricks_red_granite_slab": "Red Granite Brick Slab", + "block.tfg.rock.bricks_red_granite_wall": "Red Granite Brick Wall", + "block.tfg.rock.cracked_bricks_red_granite_stairs": "Cracked Red Granite Brick Stairs", + "block.tfg.rock.cracked_bricks_red_granite_slab": "Cracked Red Granite Brick Slab", + "block.tfg.rock.cracked_bricks_red_granite_wall": "Cracked Red Granite Brick Wall", + "block.tfg.rock.mossy_bricks_red_granite_stairs": "Mossy Red Granite Brick Stairs", + "block.tfg.rock.mossy_bricks_red_granite_slab": "Mossy Red Granite Brick Slab", + "block.tfg.rock.mossy_bricks_red_granite_wall": "Mossy Red Granite Brick Wall", + "block.tfg.rock.gravel_red_granite": "Red Granite Gravel", + "block.tfg.loose.red_granite": "Loose Red Granite Rock", + "block.tfg.spike.red_granite_spike": "Red Granite Spike", + "block.tfg.rock.stone_wall": "Reconstituted Stone Wall", + "block.tfg.rock.smooth_stone_stairs": "Polished Reconstituted Stone Stairs", + "block.tfg.rock.smooth_stone_wall": "Polished Reconstituted Stone Wall", + "block.tfg.rock.cracked_bricks_stone_stairs": "Cracked Reconstituted Stone Brick Stairs", + "block.tfg.rock.cracked_bricks_stone_slab": "Cracked Reconstituted Stone Brick Slab", + "block.tfg.rock.cracked_bricks_stone_wall": "Cracked Reconstituted Stone Brick Wall", + "block.tfg.rock.smooth_red_sandstone_wall": "Smooth Hematitic Sandstone Wall", + "block.tfg.rock.cut_red_sandstone_wall": "Cut Hematitic Sandstone Wall", "block.tfg.rock.raw.stromatolite": "Raw Stromatolite", "block.tfg.rock.spike.stromatolite": "Stromatolite Spike", "block.tfg.rock.raw.geyserite": "Raw Geyserite", "block.tfg.rock.spike.geyserite": "Geyserite Spike", - "block.tfg.rock.hardened_red_granite": "Hardened Red Granite", - "block.tfg.rock.gravel_red_granite": "Red Granite Gravel", - "block.tfg.loose.red_granite": "Loose Red Granite Rock", - "block.tfg.spike.red_granite_spike": "Red Granite Spike", + "block.tfg.mushroom_roots": "Mushroom Roots", + "block.tfg.mushroom_sprouts": "Mushroom Sprouts", + "block.tfg.charred_log": "Charred Log", "block.tfg.ash_pile": "Ash Pile", "block.tfg.pile.white_sand": "White Sand", "block.tfg.pile.black_sand": "Black Sand", @@ -473,6 +671,7 @@ "item.tfg.armor_stand_arms": "Armor Stand with Arms", "item.tfg.flint_club_head": "Flint Club Head", "item.tfg.brick.deepslate": "Migmatite Brick", + "item.tfg.brick.dripstone": "Travertine Brick", "item.tfg.loose.moon_stone": "Loose Anorthosite", "item.tfg.brick.moon_stone": "Anorthosite Brick", "item.tfg.loose.moon_deepslate": "Loose Norite", @@ -1056,9 +1255,9 @@ "tfg.emi.ore_veins.size": "Size: %d", "tfg.emi.ore_veins.height": "Height: %d", "tfg.emi.ore_veins.radius": "Radius: %d", + "emi.category.tfg.ore_vein_info": "Ore Veins", "tfg.emi.liquid_bb_burn_time": "Duration: %d secs", "tfg.emi.liquid_bb_superheat": "§lSuperheated", - "emi.category.tfg.ore_vein_info": "Ore Veins", "emi.category.tfg.blaze_burner": "Blaze Burner Fuels", "emi.category.tfg.block_interaction": "Block Modifications", "tfg.toast.ore_prospector_none": "No ores found in range.", diff --git a/kubejs/assets/tfg/lang/zh_cn.json b/kubejs/assets/tfg/lang/zh_cn.json index be7f02863..e656ce4a4 100644 --- a/kubejs/assets/tfg/lang/zh_cn.json +++ b/kubejs/assets/tfg/lang/zh_cn.json @@ -1332,7 +1332,7 @@ "quests.groups.space_age": "太空时代", "quests.groups.interstellar": "星际时代", "quests.groups.technological_help": "技术帮助", - "quests.groups.tips": "提示", + "quests.groups.tips": "提示与技巧", "quests.computer": "计算机工艺 (ComputerCraft)", "quests.computer.subtitle": "一款非常强大的 Lua 脚本模组", "quests.create_logistics": "机械动力的物流", @@ -1395,6 +1395,158 @@ "quests.create_logistics.factory_gauge.desc.2": "在任何模式下,你都可以设置一个工厂仪表应尝试维持的特定值。然后你必须在 GUI 中设置一个目标地址,自动生成的订单将被发送到你选择的目标地址。\n\n对于&9补货模式&r,指定的地址理想情况下应指向量表所放置的打包机,以便传入的包裹自动解包到目标库存中。", "quests.create_logistics.factory_gauge.desc.3": "对于&9配方模式&r,指定的地址应指向你制造产品的地方。\n\n此外,你需要为使用的每种原料类型设置一个额外的量表,然后通过 GUI 中的&a'添加新连接'&r将它们连接到第一个量表。\n如果你在&9配方模式&r下尝试制作的产品是普通合成配方,你将需要&a'使用机械合成'&r并确保包裹被解包到一个 3x3 的&3动力合成器&r阵列中。", "quests.create_logistics.factory_gauge.desc.4": "&c重要的是包裹在途中不被解包&r,因为包裹本身持有合成配方说明——如果原料必须来自不同的来源,可以考虑使用&3重新打包机&r作为包裹的缓冲区。\n\n&3注意:&r 工厂量表的请求在技术上是“承诺”,这是网络保证所述物品&o将在&r未来的某个时间点交付。这样做是为了防止物品被过度请求。默认情况下,这些承诺永不过期;这意味着如果物品不太可能在将来交付,承诺将永远保留。你可以通过调整量表 GUI 的底部部分来改变此行为,这将限制承诺保留的时间。", + "quests.development": "发展进程表", + "quests.development.subtitle": "一种理解你在格雷科技中进程的简单方式", + "quests.development.explanation.title": "让我们做些解释", + "quests.development.explanation.subtitle": "其实很简单", + "quests.development.explanation.desc.1": "格雷科技的&l电路发展进程&r起初可能看起来令人生畏,但其实没那么糟。\n\n首先,你需要明白相同等级的电路是可以互换的。例如,制作一个&6HV&r&6搅拌机&r,你可以使用任何&6HV等级&r的电路。", + "quests.development.explanation.desc.2": "现在,我们来谈谈&l进程&r。你可能已经注意到,每个电路在其图标上都有一个颜色代码和一个名称。例如,所有的 &a量子处理器&r都是&a绿色&r的,并且在&1IV级&r电路组装机中制作。要制作一个,你首先需要前一级的电路——这就是为什么,要制作你的第一个&dLuV&r&d电路&r(纳米处理器主机),你必须从制作一个纳米处理器开始,并逐步完成每一个&7步骤&r。在这个例子中,这需要三个步骤。\n\n这就是为什么每一行中最右侧的&6电路&r在 &a制作&r上总是更实惠:它们需要更少的&7步骤&r。", + "quests.development.explanation.desc.3": "此外,我们还添加了&l通用电路&r 。它们可以用任何等级的&6电路&r —— 无论是&1IV级&r、&dLuV级&r、&3UV级&r还是其他任何等级 —— &a合成&r而来,并且在与应用能源2(AE2)进行&9自动化&r时极其有用。请尝试在你所有的&f样板&r中都使用&l通用电路&r进行编码,这样,每当你升级到更好的电路时,你就不必重新制作所有的&f样板&r —— 只需要重新制作那些用于合成通用电路的样板即可。", + "quests.development.explanation.task": "好的,我读完了全部三页", + "quests.development.ulv.title": "&8ULV&r电路", + "quests.development.ulv.subtitle": "", + "quests.development.ulv.desc": "在这一行你可以看到蒸汽时代,或者说&8ULV&r等级的等效电路。", + "quests.development.lv.title": "&7LV&r电路", + "quests.development.lv.subtitle": "", + "quests.development.lv.desc": "这条产线上的电路均为&7LV&r级别,在合成配方中可以互换使用。\n\n&c电子电路&r是成本最高、制作最费力的&o最差&r选择,但总需要一个入门起点。\n\n&e基础集成电路处理器&r充当了&c电子电路&r与&2微芯片处理器&r之间的中间层级。\n\n最终,&2微芯片处理器&r将会是后续游戏进程中的最佳选择。", + "quests.development.mv.title": "&bMV&r电路", + "quests.development.mv.subtitle": "", + "quests.development.mv.desc": "这一行的电路是&bMV&r等级的,在配方中可以互换。\n\n模式保持不变:最右边的电路产量&d更大&r,总体上更&a容易&r生产。", + "quests.development.hv.title": "&6HV&r电路", + "quests.development.hv.subtitle": "", + "quests.development.hv.desc": "这一行的电路是&6HV&r等级的,在配方中可以互换。\n\n模式保持不变:最右边的电路产量&d更大&r,总体上更&a容易&r生产。", + "quests.development.ev.title": "&5EV&r电路", + "quests.development.ev.subtitle": "", + "quests.development.ev.desc": "这一行的电路是&5EV&r等级的,在配方中可以互换。\n\n模式保持不变:最右边的电路产量&d更大&r,总体上更&a容易&r生产。", + "quests.development.iv.title": "&1IV&r电路", + "quests.development.iv.subtitle": "", + "quests.development.iv.desc": "这一行的电路是&1IV&r等级的,在配方中可以互换。\n\n模式保持不变:最右边的电路产量&d更大&r,总体上更&a容易&r生产。", + "quests.development.luv.title": "&dLuV&r电路", + "quests.development.luv.subtitle": "", + "quests.development.luv.desc": "这一行的电路均为&dLuV&r级别,在配方中可以互换。\n\n模式保持不变:最右边的电路产量&d更大&r,总体上更&a容易&r生产。\n\n请务必尽快建立&3湿件电路板生产线&r!它们的制作过程耗时 &6极长&r。\n\n请注意是&dLuV&r,而不是&4LUV&r。", + "quests.development.zpm.title": "&cZPM&r电路", + "quests.development.zpm.subtitle": "", + "quests.development.zpm.desc": "这一行的电路是&cZPM&r等级的,在配方中可以互换。", + "quests.development.uv.title": "&3UV&r电路", + "quests.development.uv.subtitle": "", + "quests.development.uv.desc": "这一行的电路是&3UV&r等级的,并且可以相互互换。", + "quests.development.uhv.title": "&4UHV&r电路", + "quests.development.uhv.subtitle": "", + "quests.development.uhv.desc": "恭喜!你已经达到了电路发展进程的终点。\n\n唯一的&4UHV&r电路是&6湿件主机&r,用于制作一些终局物品。", + "quests.development.hull_lv.title": "可在&6蒸汽时代&r和&7LV&r级制作", + "quests.development.hull_lv.subtitle": "手工制作,匠心独具", + "quests.development.hull_lv.desc": "&7早期游戏&r 的电路需要通过手动合成和机械动力来制作。\n\n建立一个良好的 &3机械动力&r生产体系会使它们的生产更加轻松,之后入手&3电路组装机&r将能大幅提升生产效率。", + "quests.development.hull_mv.title": "可在&bMV&r级制作", + "quests.development.hull_mv.subtitle": "集成动力", + "quests.development.hull_mv.desc.1": "这条&9集成电路&r产线或许在成本上并非一次严格的升级,但它将作为通往下一阶段的垫脚石,助你平稳过渡。\n\n它们需要一台MV级&3激光蚀刻机&r和一台 MV&3切割机&r才能制造。", + "quests.development.hull_mv.desc.2": "&l&3背景:&r&o 在Omnifactory(全能工厂)以及更早的Gregicality(格雷科技社区版)模组中,这条电路产线被称为&9精炼&r电路,并且像更高级的层级一样实现了标准化生产。", + "quests.development.hull_hv.title": "可在&bMV&r和&6HV&r级制作", + "quests.development.hull_hv.subtitle": "逐渐趋于小型化", + "quests.development.hull_hv.desc": "&e微型电路&r是发展进程中必须引入&3洁净间&r才能继续推进的阶段。\n\n请特别注意&a处理器主机&r的制造——它需要一台&3HV级电路组装机&r才能生产。", + "quests.development.hull_ev.title": "可在&5EV&r级制作", + "quests.development.hull_ev.subtitle": "纳米时代", + "quests.development.hull_ev.desc": "这是&9纳米&r电路线。\n\n你可能需要去&b太空&r制作它们。\n\n从这里开始,电路发展将遵循一个模式:\n\n&9-&r 处理器\n&9-&r 处理器集群\n&9-&r 超级计算机\n&9-&r 处理器主机", + "quests.development.hull_iv.title": "可在&1IV&r级制作", + "quests.development.hull_iv.subtitle": "格雷科技迈向量子", + "quests.development.hull_iv.desc": "欢迎来到&9量子&r电路线。\n\n此时你或许需要考虑投资 &a可编程基础元件(PBI)&r了,因为&d高级贴片元件&r将使你的电路产量飙升。", + "quests.development.hull_luv.title": "可在&dLuV&r级制作", + "quests.development.hull_luv.subtitle": "晶化", + "quests.development.hull_luv.desc": "这是&9晶体&r电路线。\n\n它的制造需先解锁&3聚变反应&r技术。", + "quests.development.hull_zpm.title": "可在&cZPM&r级制作", + "quests.development.hull_zpm.subtitle": "软件与湿件", + "quests.development.hull_zpm.desc": "这是&9湿件&r电路线。\n\n它将是这个模组包中面临的最大自动化挑战。祝你好运。", + "quests.space_survival": "提示与技巧 - 太空生存", + "quests.space_survival.subtitle": "那个尚未被资本主义腐蚀的地方……太空!", + "quests.space_survival.preparations.title": "发射前准备", + "quests.space_survival.preparations.subtitle": "确保你准备好了!", + "quests.space_survival.preparations.desc": "渴望飞向最后的边疆?我们完全理解你的热情,但你不能就这么把自己扔进太空然后指望能活下来!&9准备&r是生存的关键,否则你只会回到石器时代,敲几下石头然后窒息而死。\n\n确保你至少拥有以下物品:\n- 一套航天服和一满桶可呼吸气体\n- 一枚火箭和另一满桶备用燃料\n- 一个发射台,以便你能返回\n- 充足的食物和水\n- 一件武器和盾牌,以防月球闹鬼……", + "quests.space_survival.food.title": "太空食品", + "quests.space_survival.food.subtitle": "持久耐用的食物,适合长途旅行", + "quests.space_survival.food.desc": "考虑带一些&d太空食品&r上路吧!它制作简单且保质期长。&9冻干水果&r是美味的小吃,&b餐包&r可以容纳你在地球上吃的任何普通食物,还有&a营养膏&r可以提供营养全面但口感糟糕的一餐。用完后的铝箔包装袋也可以重复使用!", + "quests.space_survival.food.task": "任意太空食品", + "quests.space_survival.satellite.title": "空间站", + "quests.space_survival.satellite.subtitle": "当你真的想远离一切时", + "quests.space_survival.satellite.desc": "通过将上述物品放在你的物品栏中,一旦发射,你将能够在轨道上建造一个&9空间站&r!在那里其实没什么太多可做的,而且它们完全是可选的,但如果你想要一个没有重力的虚空维度(无论出于何种原因),或者只是&o真的&r喜欢跳伞,它们是一个选择。", + "quests.space_survival.flag.title": "插旗者", + "quests.space_survival.flag.subtitle": "月峦格雷 (LunaFirmaCraft)", + "quests.space_survival.flag.desc": "通过安置一面印有你喜欢的任何图像的旗帜来向月球介绍你自己!", + "quests.space_survival.flag.task": "任意旗帜", + "quests.space_survival.chorus.title": "紫颂果", + "quests.space_survival.chorus.subtitle": "这是末地吗?", + "quests.space_survival.chorus.desc": "&5紫颂果&r在月球上扮演着至关重要的角色——它将是你的主要氮气来源。首先,找到一些紫颂植物,跑酷到顶部,并打破&5紫颂花&r。从底部破坏植物不会得到任何紫颂花!接下来,在电力温室中种植紫颂花以获得可再生的紫颂果来源,然后你可以分别用酿造厂和发酵器将它们加工成生物质和氮气。你还可以将生物质蒸馏成碳,以获得更多的火箭燃料!", + "quests.space_survival.rover.title": "太空漫游车", + "quests.space_survival.rover.subtitle": "你的逃生工具", + "quests.space_survival.rover.desc": "你不得不把你花哨的喷气背包留在家里,没有大气层供飞机飞行,马也无法生存,那么你该如何出行?&b漫游车(Rover)&r是一种可以容纳最多两名乘客的载具,使用可燃燃料(柴油、汽油和火箭燃料)运行,甚至还有一个物品栏和可以播放真实世界电台的收音机!", + "quests.space_survival.solar_panels.title": "太阳能板", + "quests.space_survival.solar_panels.subtitle": "赞美太阳!", + "quests.space_survival.solar_panels.desc": "月球上可用的能源非常少,但这些&e太阳能板&r在这里可是拥有观赏太阳的绝佳视角!\n\n在月球上,每个太阳能板在白天提供相当于&932 EU/t&r的能量,无需燃料或维护,但若将其置于地球表面,发电效率仅剩八分之一。带上一大堆吧!", + "quests.space_survival.stone_dust_centrifuging.title": "氦-3", + "quests.space_survival.stone_dust_centrifuging.subtitle": "小丑气体", + "quests.space_survival.stone_dust_centrifuging.desc.1": "月球充满了&e氦-3(Helium-3)&r,这是另一种重要资源,但它被困在石头里!有两种方法可以获取:\n\n1) 如果你之前没有建设任何石粉离心自动化,这里有个快速介绍:碎岩机可以生产无限的原石,研磨机将其粉碎成粉供离心机处理。\n\n在月球上,斜长岩、苏长岩和响岩可以被加工成无限的氦-3来源!", + "quests.space_survival.stone_dust_centrifuging.desc.2": "2) 使用&9流体钻机&r将其从地下泵出。这种方法更简单,但没有任何有用的副产品。\n\n氦-3有多种用途,其中最重要的是通过&6氦氧混合气-3&r制造更多可呼吸的空气!你也可以在电力温室中将其用作紫颂果的“肥料”,并最终作为聚变能的另一种燃料。", + "quests.space_survival.stone_dust_centrifuging.task": "任意石粉", + "quests.space_survival.compressed_gases.title": "压缩可呼吸气体", + "quests.space_survival.compressed_gases.subtitle": "因为纯氧是致命的", + "quests.space_survival.compressed_gases.desc": "感觉有些喘不过气?在太空中你需要呼吸保障系统,不妨考虑生产这些基于现实深海潜水技术的压缩气体!\n\n你可以像用桶装水那样将气体充入航天服,若携带&b储气罐&r,更可直接\"饮用\"来补充航天服内的气体,无需脱卸装备。\n\n&2氮氧混合气&r大概是地球上最容易制备的,而在月球上可以配置&e氦氧-3混合气&r。\n\n一套充满的太空服(2000mB)可维持约&c20分钟&r的供氧。", + "quests.space_survival.compressed_gases.task": "任意压缩可呼吸气体", + "quests.space_survival.zip_gun.title": "喷气枪", + "quests.space_survival.zip_gun.subtitle": "就像掌中的喷气背包", + "quests.space_survival.zip_gun.desc": "喷气枪可以填充以下任意压缩气体来喷射空气,在低重力环境中推动你。如果你想在轨道上建造任何东西,它们是必不可少的!", + "quests.space_survival.air_distributor.title": "建立永久基地", + "quests.space_survival.air_distributor.subtitle": "一个度假屋", + "quests.space_survival.air_distributor.desc.1": "目前你可能得以生存,但难道不想真正&o繁荣发展&r吗?如果你希望建立更永久的基地,&6空气分配器&r正是你的不二之选!向其注入先前制备的任意压缩气体,即可为大型密闭空间\"充氧\",使你能够卸下头盔种植作物,并且放置水源而不会结冰。\n\n任何实心方块都可用于建造基地,但你需要一个适当的气闸以确保气体不会全部在&c涡流&中逃逸。", + "quests.space_survival.air_distributor.desc.2": "充氧区域将恒温于15℃,适宜各类作物生长(虽然电力温室不受影响),且保持液态的水源也能通过电解轻松获取&b氧气&r。你还可以使用二极管方块在保持墙壁密封的同时传输电力,就像在洁净间里一样。", + "quests.space_survival.oxygen_info.title": "更多月球基地机器", + "quests.space_survival.oxygen_info.subtitle": "家的舒适", + "quests.space_survival.oxygen_info.desc": "氧气探测器是一个简单的机器,当它处于充氧区域时会发出红石信号。\n\n通风口是一个实心块,也可以让可呼吸空气通过而不会引起涡流。\n\n重力发生器可以改变封闭空间内区域的重力,类似于空气分配器的工作方式,但目前有点太昂贵了。", + "quests.space_survival.railgun.title": "星际物流", + "quests.space_survival.railgun.subtitle": "末影箱?从来没听说过她!", + "quests.space_survival.railgun.desc.1": "&7在&bTerraFirmaGreg&r整合包中,跨维度或长距离运输物品需要建造特殊的&6多方块结构&r。\n\n该系统具备&a强大而灵活&r的特性,提供多种设置选项,可让您根据需求自定义物流方案。\n\n这套完美系统能将所有&a被动产出&r的资源精准输送至其他行星的所需之处!更配备强大的&d配置系统&r,让您可从单一控制点全面掌控运输网络。", + "quests.space_survival.railgun.desc.2": "要构建该系统,您需要以下三个组件:\n\n&6• 星际轨道炮&r — 作为&b发射器&r,负责将物品发射至太空。\n\n&6• 星际接收器&r — 作为&b接收器&r,用于截获并存储送达的物品。\n\n&6• 星际物流监控器&r — 充当&9中央控制系统&r,可在此定义整个运输网络的规则与运行逻辑。\n\n借助这些设备,您便能高效实现大规模自动化运输——甚至能跨行星运作!", + "quests.space_survival.railgun.task": "让我们深入了解星际物流", + "quests.space_survival.interplanetary_railgun.title": "星际轨道炮", + "quests.space_survival.interplanetary_railgun.subtitle": "我们称之为发送器", + "quests.space_survival.raiinterplanetary_railgunlgun.desc.1": "&6星际轨道炮&r是你的&b发送器多方块结构&r。\n\n它是负责将物品发射到远处&3接收器&r的结构——但它自身无法接收任何东西。", + "quests.space_survival.raiinterplanetary_railgunlgun.desc.2": "要确保正常运行,该结构需要以下组件:\n\n&9• 能源舱&r — 提供发射物品所需的能量。没有能量,一切都无法运转。\n&9• 轨道炮弹药装载器&r — 必须填充弹药。每次发射会消耗一个单位的弹药。\n&9• 输入总线&r — 您可以根据结构空间尽可能多地安装,用以输入需要发送的物品。\n\n&c重要提示:&r 此多方块结构仅能&o发送&r物品。请确保您的&6星际轨道炮&r区块始终加载!", + "quests.space_survival.ammo_railgun.title": "轨道炮弹药", + "quests.space_survival.ammo_railgun.subtitle": "你不会以为这是免费的吧?", + "quests.space_survival.ammo_railgun.desc.1": "&7每台&6星际轨道炮&r都需要一种特殊的&e弹药&r — 不妨将其视为用于运输物品的专用容器。\n每次发射会精确消耗&c一个单位&r的弹药,并可同时发送&d三组不同的堆叠物品&r。\n\n需通过&6轨道炮弹药装载器&r(作为多方块结构的组成部分)进行装填。\n您可选择手动填入弹药,或实现自动化输送。\n\n&9我们强烈建议&r建立被动生产流水线,确保持续稳定地供应弹药——这是维持物流链流畅可靠的关键。", + "quests.space_survival.ammo_railgun.desc.2": "弹药合成存在多种配方可选:\n\n• 低级配方工艺简单,但产量较少。\n• 高级配方可生产&a更多弹药&r,但需要先进资源与机械支持。\n• 特殊弹药仅能在特定行星制造。请仔细查看合成配方。\n\n请根据您的&3物流规模&r规划生产——星际贸易不等人!", + "quests.space_survival.input_bus_railgun.title": "轨道炮输入总线", + "quests.space_survival.input_bus_railgun.subtitle": "仅限发送器", + "quests.space_survival.input_bus_railgun.desc.1": "&c若您尚未阅读本任务左侧关于&6星际物流监控器&r的任务说明,请务必先查阅相关内容——本任务将在此基础上深入讲解。&r\n\n当您在&d星际物流监控器&r上打开&6发送端&r物流界面时,会看到熟悉的格雷科技&9编程电路&r。\n该电路编号是设置路由规则的核心标识符。\n\n您设置的编号将应用至所有配置相同电路编号的轨道炮结构&b输入总线&r,从而对物品传输实施特定规则。\n\n通过这种方式,您可以根据使用的编程电路精细调控物品的传输目的地与传输规则。", + "quests.space_survival.input_bus_railgun.desc.2": "&2配置方式:&r\n→ 打开任意&9轨道炮输入总线&r的图形界面\n→ 选择所需编号——操作逻辑与其他格雷科技机器完全相同\n\n通过这种配置,您可以实现强大的物流逻辑:\n&7• 电路编号 1&r → 发送至月球基地\n&7• 电路编号 2&r → 发送至火星基地\n&7• 电路编号 3&r → 发送至轨道空间站\n\n只需完成电路编号配置,您就能像真正的工业大亨一样自动化运行星际贸易体系!", + "quests.space_survival.input_bus_railgun.task": "任意轨道炮输入总线", + "quests.space_survival.monitor_railgun.title": "星际物流监控器", + "quests.space_survival.monitor_railgun.subtitle": "超级计算机", + "quests.space_survival.monitor_railgun.desc.1": "&6星际物流监控器&r是您物流系统的指挥中心——堪称跨行星运输的&a核心枢纽&r。\n\n作为&a独立方块&r,它&o无需供能&r,并能自动检测所有已建的&6轨道炮发送端&r与&3接收端&r", + "quests.space_survival.monitor_railgun.desc.2": "该设备看似简朴,却蕴藏着强大功能。\n让我们先了解基础操作:\n\n&9• 打开监控界面&r后,您将看到所有发送器与接收器的列表。\n需为&e每个设备单独命名&r以进行标识。\n\n&9• 创建物流规则的步骤:&r\n→ 点击右侧箭头选择发送器\n→ 按下&a+&r键添加新规则\n→ 从设备列表中选定目标接收器\n\n若&6轨道炮&r弹药与能量充足,且&3接收器&r尚有空位——物品将即刻发射!\n\n掌握基础操作后,我们将在后续任务中深入探索更多高级功能……", + "quests.space_survival.redstone_railgun.title": "红石信号控制", + "quests.space_survival.redstone_railgun.subtitle": "红石在Minecraft中统治一切", + "quests.space_survival.redstone_railgun.desc": "&6红石规则&r看似简单——但运用得当将产生惊人效果。\n\n在&6发送器&r规则界面启用此规则时,&9输入总线&r必须接收到&c红石信号&r方可发送物品。\n\n在&3接收器&r规则界面中,您可配置该规则使&9输出总线&r仅根据该方块接收的红石信号条件来接收物品。\n\n是时候展现您的红石逻辑技能了!\n无论是通过&dAE2发信器&r、&a机械动力红石工具&r,还是经典的原版机制——此规则能让您像专家一样实现物流系统与工厂状态的精准联动。", + "quests.space_survival.redstone_railgun.task": "我明白了", + "quests.space_survival.robot_arm_railgun.title": "精确供应", + "quests.space_survival.robot_arm_railgun.subtitle": "你知道的,这是个格雷科技包", + "quests.space_survival.robot_arm_railgun.desc": "&6物品规则&r的运行逻辑类似于设置为&e精确供应&r模式的&9格雷科技机械臂&r。\n此规则仅可通过&6发送器&r规则界面进行配置。\n\n启用后,&9轨道炮&r仅当&9输入总线&r中存在&a精确数量&r的物品时才会执行发送。\n\n&2配置方法:&r\n→ 从&dEMI&r界面拖拽物品至过滤器栏位\n→ 使用&a左键与右键点击&r调整数量参数\n→ 可添加常用物品书签实现快速访问与配置\n\n该规则特别适合精密自动化场景——无论是批量制造还是资源配额分配都能完美适配。", + "quests.space_survival.robot_arm_railgun.task": "我明白了", + "quests.space_survival.delay_railgun.title": "延迟", + "quests.space_survival.delay_railgun.subtitle": "有时候你只是想等待", + "quests.space_survival.delay_railgun.desc": "&6延迟规则&r看似简单,却能有效优化物品传输的时序控制。\n\n&2发送器端:&r\n当&9输入总线&r在设定时长(秒)内未接收新物品时才会触发发送。\n这可避免输入流量波动时导致的过于频繁的发射。\n\n&2接收器端:&r\n该规则将使&9输出总线&r在接收每批物品后进入冷却时段,然后才能处理下一批。\n能有效预防下游系统溢出或匹配处理速度较慢的机械装置。\n\n此规则特别适合为需要操作间隔的机械提供缓冲时间,或避免弹药的无效消耗。", + "quests.space_survival.delay_railgun.task": "我明白了", + "quests.space_survival.receiver_railgun.title": "星际接收器", + "quests.space_survival.receiver_railgun.subtitle": "接收器", + "quests.space_survival.receiver_railgun.desc.1": "&6星际接收器&r,顾名思义,旨在&3接收&r由轨道炮发送的物品。\n\n它是一个&a小巧简单的多方块&r,不需要能量或维护——只需建造它,你就可以开始了!", + "quests.space_survival.receiver_railgun.desc.2": "它的灵活性在于你可附加的&9输出总线&r数量。\n总线数量越多,同时处理的物品种类与数量就越多。\n\n&2配置流程极为简易:&r\n• 构建多方块结构\n• 按需安装任意数量的输出总线\n• 完成——即刻进入待接收状态!\n\n无需燃料,无需维护——纯粹的物流效能保障。\n只需确保结构所在区块持续加载,物品自会源源不断送达!", + "quests.space_survival.output_bus_railgun.title": "轨道炮输出总线", + "quests.space_survival.output_bus_railgun.subtitle": "仅限接收器", + "quests.space_survival.output_bus_railgun.desc.1": "&c如果你还没有阅读关于&6轨道炮输入总线&r &c的任务(在这个任务的上方),请务必先查看——这个任务建立在那份知识之上。&r\n\n就像你的&6轨道炮输入总线&r可以被分配一个&9电路编号&r一样,你也可以对你&3接收器&r上的&3输出总线&r做同样的事情。", + "quests.space_survival.output_bus_railgun.desc.2": "此功能主要实现两大核心作用:&r\n\n&9• 定向物流控制&r —\n您可指定物品传输至特定输出总线。\n操作时只需为输出总线分配电路编号,\n随后通过&6物流监控器&r在发送器规则中选定对应编号即可。\n\n&9• 条件规则触发&r —\n当电路规则条件未满足时,系统将&c中断物品传输&r。\n此配置需在监控器开启&3接收器&r标签页完成(非发送器标签页)。\n每个电路编号均可设定独立规则,该规则仅对使用同编号的输出总线生效。", + "quests.space_survival.output_bus_railgun.desc.3": "要了解更多关于可用规则类型的信息,请务必查看&7这个任务上面的三个任务&r。\n\n它们详细介绍了每条规则并解释了如何有效地使用它们。", + "quests.space_survival.output_bus_railgun.task": "任意轨道炮输出总线", + "quests.space_survival.soulbound.title": "外星死亡", + "quests.space_survival.soulbound.subtitle": "你离出生点很远了", + "quests.space_survival.soulbound.desc.1": "在TerraFirmaGreg整合包中,你可以在任何维度(甚至包括&6幽冥之地&r!)设置重生点,但除非你备有大量多余的&9航天服&r,否则在月球重生可能会引发一系列连锁问题。\n\n首要,你的床必须放置在&a充氧区域&r内部,否则重生瞬间将立即因窒息死亡(不过若发生停电事故,您仍应有足够时间破坏床具并重新设置重生点)。", + "quests.space_survival.soulbound.desc.2": "其次,你可以用一个“灵魂宝珠”升级你的每一件航天服。这样在你死亡时它们也会保持穿戴状态!\n\n你可以从月球上任何更强大且具有攻击性的末影人身上获取这些灵魂宝珠。\n\n我们保证这是科幻设定,而非魔法元素。", "quests.stone_age": "石器时代", "quests.stone_age.subtitle": "简陋开端", "quests.stone_age.foods.title": "饿了?",