langs
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"item.tfg.large_bullet_casing": "Large Bullet Casing",
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"item.tfg.shell_bullet_casing": "Shell Bullet Casing",
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"item.tfg.nitrocellulose": "Nitrocellulose",
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"item.tfg.aes_wool": "Alkaline Earth Silicate Wool",
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"item.tfg.aes_compressed_wool": "Compressed Alkaline Earth Silicate Wool",
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"item.tfg.aes_insulation_sheet": "Sheet of Alkaline Earth Silicate Insulation",
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"item.tfg.aes_insulation_roll": "Roll of Alkaline Earth Silicate Insulation",
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"item.tfg.marker.earth_orbit": "Earth Orbit",
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"item.tfg.marker.moon_orbit": "Moon Orbit",
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"item.tfg.marker.mars_orbit": "Mars Orbit",
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@ -481,6 +485,8 @@
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"material.gtceu.asurine": "Asurine",
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"material.tfg.kaolinite": "Kaolinite",
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"material.tfg.vitrified_pearl": "Vitrified Ender",
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"material.tfg.aes_mix": "Alkaline Earth Silicate Mixture",
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"material.tfg.molten_aes": "Molten Alkaline Earth Silicate",
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"material.tfg.compressed_nitrox": "Compressed Nitrox",
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"material.tfg.compressed_heliox": "Compressed Heliox",
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"material.tfg.compressed_heliox_3": "Compressed Heliox-3",
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@ -678,6 +684,7 @@
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"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_orange_block": "Dyeing",
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"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_red_block": "Dyeing",
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"tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_brown_block": "Dyeing",
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"tfc.recipe.barrel.tfg.barrel.treated_chipboard_composite": "Treating Chipboard Composite",
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"tfc.recipe.barrel.tfg.barrel.soak_hardwood_strip": "Soaking Hardwood Strips",
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"tfc.recipe.barrel.tfg.barrel.treated_wood_planks": "Treating Wood Planks",
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"tfc.recipe.barrel.tfg.barrel.packed_ice": "Freezing Ice",
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@ -688,7 +695,6 @@
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"tfc.recipe.barrel.tfg.sealed_barrel.prepared_leather_gloves": "Soaking Leather Gloves",
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"tfc.recipe.barrel.tfg.barrel.rapeseed_to_oil": "Extracting Rapeseed Oil",
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"tfc.recipe.barrel.tfg.barrel.sunflower_to_oil": "Extracting Sunflower Oil",
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"tfc.recipe.barrel.tfg.barrel.treated_chipboard_composite": "Treating Chipboard Composite",
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"gtceu.aqueous_accumulator": "Aqueous Accumulator",
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"tfg.food_recipe.brining": "Brining",
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"tfg.food_recipe.smoking": "Smoking",
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@ -745,18 +751,18 @@
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"tfg.grapplemod.upgrades.angle": "Increases the §lHorizontal Angle§r for throwing your §lDouble Hooks§r by 5°, up to 90°.\nOnly accessible with a §lDouble Hook§r installed.",
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"tfg.grapplemod.downgrades.angle": "Decreases the §lHorizontal Angle§r for throwing your §lDouble Hooks§r by 5°, down to 5°°.\nOnly accessible with a §lDouble Hook§r installed.",
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"quests.ae2": "Applied Energistics 2",
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"quests.ae2.subtitle": "The strongest tool to help you with Gregtech, unlocked after your first trip to the moon",
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"quests.ae2.subtitle": "The strongest tool to help you with GregTech, unlocked after your first trip to the moon",
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"quests.ae2.certus_quartz.title": "Certus Quartz",
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"quests.ae2.certus_quartz.subtitle": "A first step for you, a big leap for AE2",
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"quests.ae2.certus_quartz.desc": "With your first step on the Moon comes access to your first &bCertus Quartz&r vein.\nDon't worry they're quite common and should be easy to locate, though having a decent &9Ore Scanner&r wouldn't hurt.\n\nWhether you decide to set up a miner or manually dig out a full vein, make sure to gather a &dhefty amount&r you'll need it to progress through &bAE2&r.",
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"quests.ae2.certus_quartz.subtitle": "One small step for you, one giant leap for logistics",
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"quests.ae2.certus_quartz.desc": "With your first step on the Moon comes access to your first &bCertus Quartz&r vein.\nDon't worry, they're quite common and should be easy to locate, though having a decent &9Ore Scanner&r wouldn't hurt.\n\nWhether you decide to set up a miner or manually dig out a full vein, make sure to gather a &dhefty amount&r, as you'll need it to progress through &bAE2&r.",
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"quests.ae2.certus_quartz.task": "Certus Quartz Ore",
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"quests.ae2.polarizer.title": "Polarizer",
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"quests.ae2.polarizer.subtitle": "Redstone won't do the trick",
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"quests.ae2.polarizer.desc": "One of your main resources for &dApplied Energistics 2&r will be &bCharged Certus Quartz&r.\n\nTo obtain it, there’s really only one method: crafting a &6HV&r Polarizer and feeding it power to polarize standard Certus Quartz Crystals.\n\nYou’ll quickly notice how long this recipe takes, so it’s strongly recommended to dedicate a Polarizer exclusively to this task.\n\nIt may seem expensive or daunting at first, but don't worry—it’s absolutely worth it.\n\nAlso, remember not to charge all your Certus Quartz!\nYou’ll need some uncharged ones for items like the &aAnnihilation Core&r, so always keep a small reserve on hand.",
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"quests.ae2.polarizer.subtitle": "Redstone isn't enough",
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"quests.ae2.polarizer.desc": "One of your main resources for &dApplied Energistics 2&r will be &bCharged Certus Quartz&r.\n\nTo obtain it, there’s really only one method: the &6HV&r Polarizer.\n\nYou’ll quickly notice how long this recipe takes, so it’s strongly recommended to dedicate a Polarizer exclusively to this task.\n\nIt may seem expensive or daunting at first, but don't worry—it’s absolutely worth it.\n\nAlso, remember not to charge all your Certus Quartz!\nYou’ll need some uncharged ones for items like the &aAnnihilation Core&r, so always keep a small reserve on hand.",
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"quests.ae2.hv_machines.title": "The Three Musketeers",
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"quests.ae2.hv_machines.subtitle": "Oh damn they are actually four",
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"quests.ae2.hv_machines.desc": "These two machines are mandatory to progress in &dApplied Energistics 2&r.\n\nThe &eSifter&r is used for ore processing to increase your yield of &bCertus Quartz&r, &7Quartzite&r, &fNether Quartz&r, &cRuby&r, and &dArmalcolite&r—all of which are essential for AE2. Alternatively, you can smelt the ores directly in a Furnace if you prefer mining more over processing.\n\nThe second machine, the &eMixer&r, is your only method to create &dFluix Crystals&r (more about that in the next quest). Don’t forget that you can also use the &6Greate Mixer&r as a &6HS&r-tier machine.\n\nLastly, keep in mind that an &aAutoclave&r can help you generate even more gems from dusts. Once you have the resources, crafting one will make your life significantly easier.",
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"quests.ae2.hv_machines.task": "Greate or Gregtech?",
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"quests.ae2.hv_machines.subtitle": "Or is it four?",
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"quests.ae2.hv_machines.desc": "The &eSifter&r is used for ore processing to increase your yield of &bCertus Quartz&r, &7Quartzite&r, &fNether Quartz&r, &cRuby&r, and &dArmalcolite&r—all of which are essential for AE2. Alternatively, you can smelt the ores directly in a Furnace if you're in a rush, but you'll lose out on a lot of free resources by doing that.\n\nThe second machine, the &eMixer&r, is your only method to create &dFluix Crystals&r (more about that in the next quest). Don’t forget that you can also use the &6Greate Mixer&r as a &6HS&r-tier machine.\n\nThirdly, a Laser Engraver can combine lesser quality gems together into Exquisite, which will give you better Fluix yields.\n\nLastly, keep in mind that an &aAutoclave&r can help you generate even more gems from dusts. Once you have the resources, crafting one will make your life significantly easier.",
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"quests.ae2.hv_machines.task": "Greate or GregTech?",
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"quests.ae2.fluix_crystal.subtitle": "Energistic Alloy",
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"quests.ae2.fluix_crystal.desc": "As you can see, there are multiple ways to create &dFluix Crystals&r using a &eMixer&r.\n\nThe higher the purity of your input gems, the better the yield—that’s exactly why we recommended crafting a &eSifter&r earlier.\n\nYou’ll need a massive amount of &dFluix Crystals&r, especially since the &5liquid version&r is used in most &dApplied Energistics 2&r recipes.\n\nSo prepare yourself—you’re going to need a lot!",
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"quests.ae2.extractor.title": "Fluid Extractor",
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@ -765,7 +771,7 @@
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"quests.ae2.extractor.task": "Any Extractor",
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"quests.ae2.fluix_liquid.title": "Liquid Fluix",
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"quests.ae2.fluix_liquid.subtitle": "The Moon is so cheap",
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"quests.ae2.fluix_liquid.desc": "We told you you'd need a vast quantity of &dLiquid Fluix&r… but we didn’t mention there’s a way to drastically increase your yield per &dFluix Crystal&r.\n\nIntroducing: &bCryogenized Fluix&r, an ultra-cold fluid only craftable on the Moon using a &bVacuum Freezer&r. Simply combine &dLiquid Fluix&r with &bHelium-3&r.\n\nThis special fluid can be used as a substitute in nearly all recipes that require &dLiquid Fluix&r—but only when you're crafting on the Moon.\n\nMoon-based AE2 recipes come with huge benefits: reduced &6energy&r costs, less &ecomponents&r needed or sometimes both. Investing in a proper Moon base for AE2 production will pay off massively, especially in early game.\n\nIt’s not strictly mandatory—yet. But setting up a second base now will ease your future progression, as planet-based infrastructure becomes essential later on. So… why not get ahead of the curve?",
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"quests.ae2.fluix_liquid.desc": "We told you you'd need a vast quantity of &dLiquid Fluix&r… but we didn’t mention there’s a way to drastically increase your yield per &dFluix Crystal&r.\n\nIntroducing: &bCryogenized Fluix&r, an ultra-cold fluid only craftable on the Moon using a &bVacuum Freezer&r. Simply combine &dLiquid Fluix&r with &bHelium-3&r!\n\nThis special fluid can be used as a substitute in nearly all recipes that require &dLiquid Fluix&r—but only when you're crafting on the Moon.\n\nMoon-based AE2 recipes come with huge benefits: reduced &6energy&r costs, less &ecomponents&r needed or sometimes both. Investing in a proper Moon base for AE2 production will pay off massively, especially in early game.\n\nIt’s not strictly mandatory — yet. But setting up a second base now will ease your future progression, as planet-based infrastructure becomes essential later on. So… why not get ahead of the curve?",
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"quests.ae2.ae_processor.title": "Processors",
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"quests.ae2.ae_processor.subtitle": "AE2 Components",
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"quests.ae2.ae_processor.desc": "All three &eProcessors&r will be used extensively across &dApplied Energistics 2&r recipes.\n\nThis also gives you a great opportunity to see how effective the &3Moon&r recipes can be for crafting them.\n\n&6But in the end, the choice is yours&r — build your infrastructure where it suits you best.",
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"quests.ae2.forming_press.desc": "To get the printed circuits, you'll need to craft the &6HV&r Forming Press.\n\nThe good news? It has multiple input slots, meaning you can insert all your circuit &ePresses&r at once. With that setup, a single &6HV&r Forming Press is enough to handle every printed circuit type.",
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"quests.ae2.ae_press.title": "Inscriber Press",
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"quests.ae2.ae_press.subtitle": "Treasure hunt",
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"quests.ae2.ae_press.desc": "One of the last things you’ll need before diving fully into &dApplied Energistics 2&r is collecting the 4 &ePresses&r.\n\nTo obtain them, you must locate an &eAE2 Meteorite&r on the &3Moon&r. Luckily, they aren't particularly rare, and a single meteorite should contain all four &ePresses&r.\n\n&cBe careful though&r — these meteorites are often guarded, and hostile entities may spawn nearby.\n\nGear up, bring a scanner if you have one, and happy hunting!",
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"quests.ae2.ae_press.desc": "One of the last things you’ll need before diving fully into &dApplied Energistics 2&r is collecting the 4 &ePresses&r.\n\nTo obtain them, you must locate an &eAE2 Meteorite&r on the &3Moon&r — they will look like dark spheres at the bottom of large craters. Luckily, they aren't particularly rare, and a single meteorite will contain all four &ePresses&r.\n\n&cBe careful though&r — these meteorites are often guarded, and hostile entities may spawn nearby as well.\n\nGear up, bring a scanner if you have one, and happy hunting!",
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"quests.ae2.ae_guide.title": "Welcome to AE2",
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"quests.ae2.ae_guide.subtitle": "We give you a book",
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"quests.ae2.ae_guide.subtitle": "We'll give you another book",
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"quests.ae2.ae_guide.desc": "Here you are, ready to begin your &bAE2&r infrastructure!\n\nThis chapter will mainly guide you through what you can and cannot craft yet.\nWe’ll also highlight the most important items you should focus on.\n\nHowever, to fully understand &bApplied Energistics 2&r, we strongly recommend:\n\n&7- Use the &b-G-&r keybind or open the &bME Guide&r we provide as a reward from this quest. It’s the best in-game tutorial for &bAE2&r.\n&7- Watch some online videos about &bAE2&r on &61.20.1&r for more detailed explanations.\n\n&dPro tip&r: Many &bAE2&r recipes have &6alternative Moon recipes&r that are much cheaper.\nOnce again, investing in your &bMoon base&r will greatly reward you throughout the entire game.",
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"quests.tasktype.checkmark": "Click here to complete this quest/task",
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"quests.tasktype.item.any": "Any Item of type:",
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"quests.create_logistics.postbox.desc.2": "One last cool thing about &3Postboxes&r is that when extracting automatically from them (via chutes, funnels, etc), only packages with a destination that &amatches the Postbox's name&r will be taken out and any packages with a different destination will remain inside to be loaded onto trains later.",
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"quests.create_logistics.nbt_handling.title": "Tell me more",
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"quests.create_logistics.nbt_handling.subtitle": "Other information on packages and addresses",
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"quests.create_logistics.nbt_handling.desc.1": "Here are some other important things that may be useful when trying to route packages around:\n\n&3-&r Packages are randomly created from a selection of four possible items, so stuff like Gregtech's &3Item Filters&r will be &cvery tedious to set up&r! We recommend using the &3Package Filter&r wherever you can, but...\n\n&3-&r If you really want to try using other methods to move packages around, the destination address is stored as NBT data in the tag &eAddress&r. For example, a package with the destination address \"Home\" will have in its NBT data: &e{Address:\"Home\"}&r.",
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"quests.create_logistics.nbt_handling.desc.1": "Here are some other important things that may be useful when trying to route packages around:\n\n&3-&r Packages are randomly created from a selection of four possible items, so stuff like GregTech's &3Item Filters&r will be &cvery tedious to set up&r! We recommend using the &3Package Filter&r wherever you can, but...\n\n&3-&r If you really want to try using other methods to move packages around, the destination address is stored as NBT data in the tag &eAddress&r. For example, a package with the destination address \"Home\" will have in its NBT data: &e{Address:\"Home\"}&r.",
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"quests.create_logistics.nbt_handling.desc.2": "&3-&r Package address filtering actually supports a simplified form of &eRegEx&r. This means you can:\n\n&e-&r Match any length string with *\n\n&e-&r Match any single character with ?\n\n&e-&r Match a single character from a group of characters surrounded by [] (e.g. A[cr]t will match 'Act' and 'Art', but not 'Ant')\n\n&e-&r Match a single character that does not belong to a group of characters surrounded by [! ] (e.g. A[!cr]t will match 'Aft' and 'Apt', but not 'Act' or 'Art')\n\n&e-&r Match a string from a list of strings given inside {}(e.g. TerraFirma{Craft,Greg} will match both TerraFirma&eCraft&r and TerraFirma&eGreg&r)\n\n&e-&r All previous symbols can be escaped; For example, A\\* will be read as A* and only match 'A*'.",
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"quests.create_logistics.bottler.title": "Bottler",
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"quests.create_logistics.bottler.subtitle": "A packager but for fluids",
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"quests.create_logistics.factory_gauge.desc.3": "For the &9Recipe Mode&r, the specified address should point towards wherever you manufacture the product.\n\nAdditionally, you need to set up one additional gauge for each type of ingredient used, then connect them to the first gauge with &a'Add New Connection'&r in the GUI.\nIf the product you are trying to craft in &9Recipe Mode&r is a normal crafting recipe, you will need to &a'Use Mechanical Crafting'&r and ensure that the package is unwraped into a 3x3 &3Mechanical Crafter&r array.",
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"quests.create_logistics.factory_gauge.desc.4": "&cIt is important that the package is not unwrapped en route&r, as the package itself holds crafting recipe instructions - if the ingredients must come from different sources, look into using a &3Re-Packager&r to act as a buffer for the packages.\n\n&3Note:&r Factory Gauge requests are technically 'Promises', which are guarantees by the network that the items in question &owill&r be delivered at some point in the future. This is done to prevent the items from being over-requested. By default, these promises never expire; This means the promise will remain in place forever if the items are unlikely to be delivered in the future. You can change this behavior by adjusting the bottom section of the gauge GUI, which will limit how long promises stick around for.",
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"quests.development": "Progression Table",
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"quests.development.subtitle": "An easy way to understand your progression on Gregtech",
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"quests.development.subtitle": "An easy way to understand your progression on GregTech",
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"quests.development.explanation.title": "Let's do some explaining",
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"quests.development.explanation.subtitle": "It is actually quite easy",
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"quests.development.explanation.desc.1": "The &lCircuit Progression&r of GregTech can seem intimidating at first, but it's not that bad.\n\nFirst, you need to understand that circuits of the same tier are interchangeable. For example, to craft an &6HV&r &6Mixer&r, you can use any &6HV-tier&r circuit.",
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"quests.development.hull_zpm.title": "Craftable in &cZPM&r",
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"quests.development.hull_zpm.subtitle": "Soft and Wetware",
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"quests.development.hull_zpm.desc": "This is the &9Wetware&r Circuit line.\n\nIt will be the biggest automation challenge to face in this modpack. Best of luck.",
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"quests.gregtech_energy": "Gregtech Energy",
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"quests.gregtech_energy": "GregTech Energy",
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"quests.gregtech_energy.subtitle": "So how does all of that work?",
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"quests.gregtech_energy.start.title": "Let's do some explaining",
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"quests.gregtech_energy.start.desc": "We know that &5GregTech&r isn’t the easiest mod to get into — especially when it comes to the &cenergy system&r. That’s why we’ll take our time in this chapter to explain as much as we can.\n\nSome things here might not make full sense until later in your progression, so &adon’t stress yourself&r. Just try to understand what you can for now, and feel free to &dcome back to this chapter&r whenever you have questions.\n\nWe’ve split this chapter into &efour categories&r, each one covering a topic related to the &6GregTech Energy System&r. We’ll provide as many examples as possible to help you understand how it all works.",
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"quests.gregtech_energy.start.desc": "We know that GregTech isn’t the easiest mod to get into — especially when it comes to the &cenergy system&r. That’s why we’ll take our time in this chapter to explain as much as we can.\n\nSome things here might not make full sense until later in your progression, so don’t stress yourself. Just try to understand what you can for now, and feel free to &dcome back to this chapter&r whenever you have questions.\n\nWe’ve split this chapter into &efour categories&r, each one covering a topic related to the GregTech Energy System. We’ll provide as many examples as possible to help you understand how it all works.",
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"quests.gregtech_energy.start.task": "Welcome aboard",
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"quests.gregtech_energy.start.subtitle": "It's not as bad as you could think",
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"quests.gregtech_energy.start.subtitle": "It's not as bad as you think",
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"quests.gregtech_energy.moving.title": "Moving your Energy",
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"quests.gregtech_energy.moving.subtitle": "So Energy transfer uh",
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"quests.gregtech_energy.moving.desc": "&6Moving Energy in Gregtech&r means understanding a few core mechanics.\n\nFirst, &bEnergy Tiers&r. From &aLV&r to &cUHV&r, everything in Gregtech — wires, machines, recipes — is tied to a tier. You’ll need the &ecorrect cable material&r to move energy. For example:\n&8•&r Tin wire = &aLV&r\n&8•&r Copper wire= &bMV&r\n\nSecond, you’ve got the &bAmperage&r mechanic. Think of &d1 Amp&r (or &d1A&r) as &ea packet of energy&r. It moves down your cable to the closest machine needing power.\n&8•&r 1A of LV = &a32 EU&r\n&8•&r 1A of HV = &e512 EU&r\n\nMost machines and energy hatches can only take &62A at once&r.\n\nMastering these two ideas is key before going further into energy distribution.",
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"quests.gregtech_energy.moving.subtitle": "So, energy transfer, huh",
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"quests.gregtech_energy.moving.desc": "Moving Energy in GregTech means understanding a few core mechanics.\n\nFirst, &bEnergy Tiers&r. From &aLV&r to &cUHV&r, everything in GregTech — wires, machines, recipes — is tied to a tier. You’ll need the &ecorrect cable material&r to move energy. For example:\n&8•&r Tin wire = &aLV&r\n&8•&r Copper wire= &bMV&r\n\nSecond, you’ve got the &bAmperage&r mechanic. Think of 1 Amp (or 1A) as &ea packet of energy&r. Machines request energy \"packets\", which then get sent down the wire.\n&8•&r 1A of LV = &a32 EU&r\n&8•&r 1A of HV = &e512 EU&r\n\nMost machines and energy hatches will only request &62A at maximum&r.\n\nMastering these two ideas is key before going further into energy distribution.",
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"quests.gregtech_energy.moving.task": "I understand",
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"quests.gregtech_energy.transformer.title": "The Super Transformer",
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"quests.gregtech_energy.transformer.subtitle": "Better than Optimus Prime",
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"quests.gregtech_energy.transformer.desc": "&6For every problem, Gregtech has a multiblock solution.&r Enter the &dActive Transformer&r.\n\nThis beast is your &9ultimate transformer&r. It can &echannel energy between any tiers&r — from &aLV&r to &cUHV&r — with &cno explosions&r. But that's not even the best part.\n\nIt can &btransmit energy using Laser Pipes&r.\n&8•&r Lasers send absurd amounts of Amps.\n&8•&r No loss. No cables. Just pure energy.\n&8•&r Only one catch: it &chas to be in a perfectly straight line&r.\n\n&7When cables feel weak, &luse lasers&r.",
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"quests.gregtech_energy.transformer.desc": "For every problem, GregTech has a multiblock solution. Enter the &dActive Transformer&r.\n\nThis beast is your ultimate transformer. It can channel energy between any tiers — from &aLV&r to &cUHV&r — with no explosions. But that's not even the best part.\n\nIt can transmit energy using Laser Pipes.\n&8•&r Lasers send absurd amounts of Amps.\n&8•&r No loss. No cables. Just pure energy.\n&8•&r Only one catch: it &chas to be in a perfectly straight line&r.\n\nWhen cables feel weak, &luse lasers.",
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"quests.gregtech_energy.moving_wire.title": "Moving with wires",
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"quests.gregtech_energy.moving_wire.subtitle": "Funky to place",
|
||||
"quests.gregtech_energy.moving_wire.desc": "&6Moving energy around in Gregtech can be tricky&b — we got cable loss&r. For every block, for every amp, you might lose energy as it travels through your wires. But don’t worry, there are &7solutions&r:\n\n&8•&r &bCover your wires&r with rubber. By doing so, you'll significantly reduce energy loss over distance. Just check the quest items for a reference.\n&8•&r &bUse higher-tier cables&r. Platinum cables, for example, only lose 1 EU per block — &9practically nothing&r when compared to the 8192 EU it can carry.\n&8•&r &bSuperconductors&r. These beauties are a bit pricier, but they have &9zero loss&r. They don’t need rubber covers, &cno shock&r. Just be aware that they require specific components based on their tier.\n\n&7Optimize your energy flow — &breduce losses&r and make your systems more efficient.",
|
||||
"quests.gregtech_energy.moving_wire.task": "I finished look at wires",
|
||||
"quests.gregtech_energy.moving_wire.desc": "Moving energy around in GregTech can be tricky — &bmost cables are lossy&r. For every block, for every amp, you might lose energy as it travels through your wires. But don’t worry, there are solutions:\n\n&8•&r Cover your wires with rubber. By doing so, you'll significantly reduce energy loss over distance. Just check the quest items for a reference.\n&8•&r Use higher-tier cables. Platinum cables, for example, only lose 1 EU per block — practically nothing when compared to the 8192 EU it can carry.\n&8•&r &bSuperconductors&r. These beauties are a bit pricier, but they have &9zero loss&r. They don’t need rubber covers, and won't zap you either. Just be aware that they're usually only craftable near the end of their tier.\n\nOptimize your energy flow — &breduce losses&r and make your systems more efficient.",
|
||||
"quests.gregtech_energy.moving_wire.task": "I finished looking at wires",
|
||||
"quests.gregtech_energy.moving_amp.title": "Managing Amp",
|
||||
"quests.gregtech_energy.moving_amp.subtitle": "It burns?",
|
||||
"quests.gregtech_energy.moving_amp.desc.1": "You’ll notice in a wire’s tooltip its &eMax Amperage&r — that’s the amount of amps a cable can safely carry before burning.\nTo know how many amps will flow through a cable, you must consider two things:\n\n&6- A Generator or Battery outputs a specific amount of Amps:&r\n&7Battery Buffers&r will output as many amps as they have batteries inside.\nEvery single-block generator outputs &e1A&r.\nFor multiblock generators, it depends on the &aDynamo Energy Hatch&r — the value is shown in its tooltip.\n\n&6- Amperage output is also based on what is needed:&r\nEach machine connected to a power line will request amps to fill its internal buffer.",
|
||||
"quests.gregtech_energy.moving_amp.desc.2": "Let’s look at an example:\nYou have &e6 machines&r connected to an &e8x Battery Buffer&r filled with batteries.\nThe buffer will try to send &e1A&r to each machine — that’s &e6A&r total.\nThe amps are delivered in order: the closest machines get power first, and the furthest ones last.\nIf your cables only support &c4A&r, they’ll &cBURN&r. You’ll need &a8A cables&r in this case.\n\n&bTip:&r The first machine in the line might need a cable that handles &e8A&r,\nbut the last machine may only need &e1A&r, as it’s only receiving what’s left.\n&c⚠ Be careful:&r adding another machine at the end could cause the cable to burn if it exceeds the limit.",
|
||||
"quests.gregtech_energy.moving_amp.desc.1": "You’ll notice each wire has its own &eMax Amperage&r — that’s the amount of amps a cable can safely carry before burning.\nTo know how many amps will flow through a cable, you must consider two things:\n\n- A Generator or Battery outputs a specific amount of Amps:\nBattery Buffers will output as many amps as they have batteries inside.\nEvery single-block generator outputs &e1A&r.\nFor multiblock generators, it depends on the &aDynamo Energy Hatch&r — the value is shown in its tooltip.\n\nAmperage output is also based on what is needed: each machine connected to a power line will request amps to fill its internal buffer.",
|
||||
"quests.gregtech_energy.moving_amp.desc.2": "Let’s look at an example:\nYou have &e6 machines&r connected to an &e8x Battery Buffer&r filled with 8 batteries.\nThe buffer will try to send &e1A&r to each machine — that’s &e6A&r total.\nThe amps are delivered in order: the closest machines get power first, and the furthest ones last.\nIf your cables only support &c4A&r, they’ll &cBURN&r. You’ll need &a8A cables&r in this case.\n\n&bTip:&r The first machine in the line might need a cable that handles &e8A&r,\nbut the last machine may only need &e1A&r, as it’s only receiving what’s left.\n&c⚠ Be careful:&r adding another machine at the end could cause the cable to burn if it exceeds the limit.",
|
||||
"quests.gregtech_energy.moving_amp.task": "I got it",
|
||||
"quests.gregtech_energy.produce_energy.title": "Producing Energy",
|
||||
"quests.gregtech_energy.produce_energy.subtitle": "Gas or Oil?",
|
||||
"quests.gregtech_energy.produce_energy.desc": "It’s all about making energy, right? This part won’t be the most complicated one, since &eproducing energy&r in &2TerraFirmaGreg&r works pretty much like in &5standard GregTech&r.\n\nYou’ll learn about the various &6methods to generate energy&r, as well as some of the &afuels&r you can use to get the most out of your setup.",
|
||||
"quests.gregtech_energy.produce_energy.task": "Got it",
|
||||
"quests.gregtech_energy.produce_energy.task": "Let's go!",
|
||||
"quests.gregtech_energy.first_generator.title": "Your first generators",
|
||||
"quests.gregtech_energy.first_generator.subtitle": "It begins small",
|
||||
"quests.gregtech_energy.first_generator.desc": "All of these are your basic &61-block Generators&r. They have a single &9input&r for their fuel — whether it’s &esteam&r, &agas&r, or &6liquid fuel&r — and they output exactly &e1A&r of power at their energy tier.\n\nThey’re simple to work with and will be your &ofirst source of power&r in &5GregTech&r until you reach the &dlarge multiblock generators&r.\n\nTo know what fuels can be used, &aEMI&r is your best friend — or you can check the &bquests on the left&r, where we’ve listed the most &aoptimal inputs&r.",
|
||||
"quests.gregtech_energy.first_generator.task": "Get any of them",
|
||||
"quests.gregtech_energy.first_generator.subtitle": "Start small",
|
||||
"quests.gregtech_energy.first_generator.desc": "All of these are your basic &61-block Generators&r. They have a single &9input&r for their fuel — whether it’s &esteam&r, &agas&r, or &6liquid fuel&r — and they output exactly &e1A&r of power at their energy tier.\n\nThey’re simple to work with and will be your &ofirst source of power&r in &5GregTech&r until you reach the &dlarge multiblock generators&r later on.\n\nTo know what fuels can be used, &aEMI&r is your best friend — or you can check the &bquests on the left&r, where we’ve listed the most &aoptimal inputs&r.",
|
||||
"quests.gregtech_energy.first_generator.task": "Any single-block generator",
|
||||
"quests.gregtech_energy.lv_generator.title": "Let's make energy",
|
||||
"quests.gregtech_energy.lv_generator.subtitle": "Welcome to LV",
|
||||
"quests.gregtech_energy.lv_generator.desc.1": "With your first step into the Electrical Age, you will need to produce energy, called EU (Electrical Unit) in GregTech.\n\nThere are three main ways to generate it:",
|
||||
"quests.gregtech_energy.lv_generator.desc.2": "&e1. Steam Power&r:\n\nThis is the most classic method. You can convert the steam produced by your High Pressure Boilers into EU using a Steam Turbine.\n\nIt generates &e32 EU/t&r with &e64 mB/t&r of steam. If you follow this path, we highly recommend making a Large Bronze Boiler, which can easily be fueled with Lava or Creosote.",
|
||||
"quests.gregtech_energy.lv_generator.desc.3": "&e2. Create Rotational Power&r:\n\nYou can use &eCreate&r's rotational power with an Alternator to generate RF, then convert it into EU using an &7LV&r Converter.\n\n&7(Check the Alternators quest in LV Chapter for more details.)&r",
|
||||
"quests.gregtech_energy.lv_generator.desc.4": "&e3. Biodiesel Power (TFG Exclusive)&r:\n\nBy processing &eRapeseed&r or &eSunflower&r, you can obtain large amounts of Seed Oil. Combine it with TFC Alcohol to produce Biodiesel.\n\nThis method may seem more complex, but Biodiesel is extremely powerful during &7LV&r and &bMV&r stages. It scales well into &5EV&r with &eCetane-Boosted Diesel&r later on.\n\nTo use Biodiesel, you’ll need a &7LV&r Combustion Generator. While it may be slightly more expensive, every &emB&r of Biodiesel provides a high amount of EU, making it easier to transport and store.\n\n&6It's your choice how you want to start your energy production.&r",
|
||||
"quests.gregtech_energy.lv_generator.task": "Get any of them",
|
||||
"quests.gregtech_energy.lv_generator.desc.2": "&e1. Steam Power&r:\n\nThis is the most classic method. You can convert the steam produced by your High Pressure Boilers into EU using a Steam Turbine.\n\nIt generates &e32 EU/t&r with &e64 mB/t&r of steam. If you follow this path, we highly recommend making a Large Bronze Boiler, which can easily be fueled with Lava, Creosote, or other burnable solid fuels (check JEI!).",
|
||||
"quests.gregtech_energy.lv_generator.desc.3": "&e2. Rotational Power&r:\n\nYou can use Create's rotational power with an Alternator to generate RF, then convert it into EU using an &7LV&r Converter.\n\n(Check the Alternators quest in the LV Chapter for more details.)",
|
||||
"quests.gregtech_energy.lv_generator.desc.4": "&e3. Biodiesel Power (TFG Exclusive)&r:\n\nRapeseed and Sunflowers can be processed into large amounts of Seed Oil. Combine it with TFC Alcohol to produce Biodiesel.\n\nThis method may seem more complex, but Biodiesel is extremely powerful during &7LV&r and &bMV&r tiers. It scales well into &5EV&r with &eCetane-Boosted Diesel&r later on.\n\nTo use Biodiesel, you’ll need a &7LV&r Combustion Generator. While it may be slightly more expensive, every mB of Biodiesel provides a high amount of EU, making it easier to transport and store.\n\nIt's your choice how you want to start your energy production.",
|
||||
"quests.gregtech_energy.lv_generator.task": "Any LV Generator",
|
||||
"quests.gregtech_energy.mv_generator.title": "The MV Generators",
|
||||
"quests.gregtech_energy.mv_generator.subtitle": "Basically the same as the LV ones",
|
||||
"quests.gregtech_energy.mv_generator.desc": "To run your &bMV&r machines, you will need to upgrade your power production.\n\nIf an &7LV&r Generator produces &e32 EU/t&r, the &bMV&r Generator runs at &e128 EU/t&r.\nIt consumes four times more fuel to produce four times more energy.\n\nTo better understand power generation at &7LV&r, we strongly recommend checking the dedicated quest in the &bMV&r chapter, located right at the beginning.\n\nAt &bMV&r, you also gain access to more options:\n\n- You can continue using &eBiodiesel&r or &eSteam&r, though you may need larger pipes (&7Aluminium&r, &7Steel&r, or &7Potin&r can handle it).\n- Gas-based fuels like &eBenzene&r, &eLPG&r, or &eMethane&r also become viable solutions.\n\n&6Explore your options carefully to optimize your energy setup.&r",
|
||||
"quests.gregtech_energy.mv_generator.task": "Any MV Generator can work",
|
||||
"quests.gregtech_energy.mv_generator.desc": "To run your &bMV&r machines, you will need to upgrade your power production.\n\nIf an &7LV&r Generator produces &e32 EU/t&r, the &bMV&r Generator runs at &e128 EU/t&r.\nIt consumes four times more fuel to produce four times more energy.\n\nTo better understand power generation at &bMV&r, we strongly recommend checking the dedicated quest in the &bMV&r chapter, located right at the beginning.\n\nAt &bMV&r, you also gain access to more options:\n\n- Oil-based fuels like Diesel or Light Fuel\n- Gas-based fuels like Benzene, LPG, or Methane\n- You can continue using Biodiesel or Steam, though you may need larger pipes (Aluminium, Steel, or Potin can handle it)\n\nExplore your options carefully to optimize your energy setup.",
|
||||
"quests.gregtech_energy.mv_generator.task": "Any MV Generator",
|
||||
"quests.gregtech_energy.hv_single_generator.title": "The last single block generators",
|
||||
"quests.gregtech_energy.hv_single_generator.subtitle": "Third time the charm",
|
||||
"quests.gregtech_energy.hv_single_generator.subtitle": "Third time's the charm?",
|
||||
"quests.gregtech_energy.hv_single_generator.desc": "If you don’t want to build the &eLarge Steam Turbine&r, these are your only options for &6HV&r.\n\nHowever, keep in mind that they won’t be available for &5EV&r and beyond.\n\nStill, they remain strong choices for energy generation at the &6HV&r tier.",
|
||||
"quests.gregtech_energy.hv_single_generator.task": "Any HV Generator can work",
|
||||
"quests.gregtech_energy.hv_single_generator.task": "Any HV Generator",
|
||||
"quests.gregtech_energy.hv_fuel.title": "The obtainable HV fuels",
|
||||
"quests.gregtech_energy.hv_fuel.subtitle": "To each its own",
|
||||
"quests.gregtech_energy.hv_fuel.desc": "These are the three fuels respectively used for the &eCombustion&r, &eSteam&r, and &eGas&r Generators.\n\nIf you have reached &6HV&r, we highly recommend choosing one of these three options.\n\nHowever, don’t worry—other fuels are not necessarily bad.\n\nYou should always pick the solution that works best for your setup and playstyle.",
|
||||
"quests.gregtech_energy.hv_fuel.subtitle": "To each their own",
|
||||
"quests.gregtech_energy.hv_fuel.desc": "These are the three fuels respectively used for the Combustion, Steam, and Gas Generators.\n\nIf you have reached &6HV&r, we highly recommend choosing one of these three options.\n\nHowever, don’t worry—other fuels are not necessarily bad.\n\nYou should always pick the solution that works best for your setup and playstyle.",
|
||||
"quests.gregtech_energy.hv_fuel.task": "I got it",
|
||||
"quests.gregtech_energy.hv_choice.title": "Producing at HV",
|
||||
"quests.gregtech_energy.hv_choice.subtitle": "Your choice",
|
||||
|
|
@ -965,36 +971,36 @@
|
|||
"quests.gregtech_energy.hv_choice.task": "I understand",
|
||||
"quests.gregtech_energy.lpt.title": "The Large Plasma Turbine",
|
||||
"quests.gregtech_energy.lpt.subtitle": "You need a Fusion Reactor",
|
||||
"quests.gregtech_energy.lpt.desc.1": "The &6Large Plasma Turbine&r — also known as &dLPT&r — is a real powerhouse. Not in size (it’s fairly standard), but in &ccapacity&r. You’ll need &dLuV Circuits&r, a &dLuV Machine Hull&r, and &5tons of Tungstensteel&r to craft it. It’s considered your &6most powerful generator&r in &2TerraFirmaGreg&r.\n\nSo, how does it work? You’ll need &5Plasma&r produced by a &6Fusion Reactor&r. That plasma is cooled down inside the LPT while generating energy. You will need an &2output hatch&r to get the cooled plasma.",
|
||||
"quests.gregtech_energy.lpt.desc.2": "By default, the LPT starts at &e16384 EU/t&r. That energy output &cdoubles&r with each increase in the &6Rotor Holder&r after &1IV&r.\n\nFor example, using a &dLuV Rotor Holder&r (x2) with an &cHSS-E Turbine Rotor&r (x2,8) will give you a staggering &e91750 EU/t&r — that’s about &a2.8A of LuV&r power!\n\nLike other turbines, it will &8slow down&r and stop if the &dDynamo Hatch&r is full so you won't waste plasma, but doesn’t require a &7Muffler Hatch&r.",
|
||||
"quests.gregtech_energy.lpt.desc.1": "The &6Large Plasma Turbine&r — also known as &dLPT&r — is a real powerhouse. Not in size (it’s fairly standard), but in capacity. You’ll need LuV Circuits, a LuV Machine Hull, and tons of Tungstensteel to craft it. It’s considered the most powerful generator in TerraFirmaGreg.\n\nSo, how does it work? You’ll need Plasma produced by a Fusion Reactor. That plasma is cooled down inside the LPT while generating energy. You will need an output hatch to get the cooled plasma out.",
|
||||
"quests.gregtech_energy.lpt.desc.2": "By default, the LPT starts at &e16384 EU/t&r, which doesn't look like much, but that energy output &cdoubles&r with each increase in the Rotor Holder after &1IV&r.\n\nFor example, using a LuV Rotor Holder (x2) with an HSS-E Turbine Rotor (x2.8) will give you a staggering &e91750 EU/t&r — that’s about &a2.8A of LuV&r power!\n\nLike other turbines, it will slow down and stop if the Dynamo Hatch is full so you won't waste plasma, but unlike the others, this one doesn’t require a Muffler Hatch.",
|
||||
"quests.gregtech_energy.lgt.title": "The Large Gas Turbine",
|
||||
"quests.gregtech_energy.lgt.subtitle": "The fan favorite",
|
||||
"quests.gregtech_energy.lgt.desc.1": "The &6Large Gas Turbine&r — also known as &dLGT&r — is one of your two main sources of &aenergy production&r for most of the pack. You’ll be able to build your first one at &5EV&r using &6Stainless Steel&r. It can carry you from &5EV&r all the way to &dLuV&r, until you feel ready to upgrade to the &6Large Plasma Turbine&r.\n\nThat said, many players can finish &2TerraFirmaGreg&r using only these turbines — provided you have a &cstrong infrastructure&r to handle the &agas demands&r of high-tier LGTs.\n\nTo build the LGT, you’ll need the usual &dMaintenance Hatch&r and &9Input Hatch&r. This turbine &erequires a Muffler Hatch&r, but it &cdoes not use an Output Hatch&r. &mYou’ll need to manage the &cCarbon Monoxide&r&m it emits with something like an &6Air Scrubber&r.&r",
|
||||
"quests.gregtech_energy.lgt.desc.2": "The default output is &e4096 EU/t&r. That output &cdoubles&r with each upgrade to the &6Rotor Holder&r after &5EV&r. For example, an LGT using an &1IV Rotor Holder&r (×2) with a &cHSS-E Turbine Rotor&r (280 percent power) will produce:\n&e4096 × 2 × 2.8 = 22,937.6 EU/t&r — that's about &a2.8A of IV&r.\n\nTo fully extract that energy, you’ll need at least a &dIV 4A Dynamo Hatch&r. A simple Dynamo Hatch only handles &e2A&r.\n\nJust so you know: the &eEfficiency stat&r of a Turbine Rotor increases the &cduration of the recipe&r, which means you get more power from each &6mB of fuel&r.\n\nLastly, if the &dDynamo Hatch&r fills up, the LGT will automatically &8slow down&r and pause fuel usage, gradually reducing rotor speed until it resumes again. So &ayou won't lose any fuel&r during a backup.",
|
||||
"quests.gregtech_energy.lgt.desc.1": "The &6Large Gas Turbine&r — also known as &dLGT&r — is one of your two main sources of energy production for most of the modpack. You’ll be able to build your first one at &5EV&r using Stainless Steel. It can carry you from &5EV&r all the way to &dLuV&r, until you feel ready to upgrade to the Large Plasma Turbine.\n\nThat said, many players can finish TerraFirmaGreg using only these turbines — provided you have a strong infrastructure to handle the gas demands of high-tier LGTs.\n\nTo build the LGT, you’ll need the usual Maintenance Hatch and Input Hatch. This turbine requires a Muffler Hatch, but it does not use an Output Hatch.",
|
||||
"quests.gregtech_energy.lgt.desc.2": "The default output is &e4096 EU/t&r. That output &cdoubles&r with each upgrade to the Rotor Holder after &5EV&r. For example, an LGT using an IV Rotor Holder (×2) with a HSS-E Turbine Rotor (280%% power) will produce:\n4096 × 2 × 2.8 = &e22,937.6 EU/t&r — that's about &a2.8A of IV&r.\n\nTo fully extract that energy, you’ll need at least a IV 4A Dynamo Hatch, since a normal Dynamo Hatch only handles 2A.\n\nJust so you know: the Efficiency stat of a Turbine Rotor increases the duration of the recipe, which means you get more power from each mB of fuel.\n\nLastly, if the Dynamo Hatch fills up, the LGT will automatically slow down and pause fuel usage, gradually reducing rotor speed until it resumes again. So you won't lose any fuel during a backup.",
|
||||
"quests.gregtech_energy.lst.title": "The Large Steam Turbine",
|
||||
"quests.gregtech_energy.lst.subtitle": "It exists",
|
||||
"quests.gregtech_energy.lst.desc.1": "The &6Large Steam Turbine&r — or &dLST&r — might not be the most common &5Large Generator&r in standard GregTech, but thanks to its early unlock at &6HV&r and the fact that &eLarge Boilers&r are stronger in &2TerraFirmaGreg&r, it definitely has its place.\n\nTo make it work, you’ll need an &9Input Hatch&r for &osteam&r, an &eOutput Hatch&r for &9Distilled Water&r, and of course a &dMaintenance Hatch&r. That’s all you need.\n\nLike all &dLarge Turbines&r, you’ll place a &6Rotor Holder&r on one side and a &dDynamo Hatch&r on the other to extract power. For the LST, the Rotor Holder must be at least &6HV-tier&r. Each Rotor Holder upgrade &cdoubles&r the output and increases &aefficiency&r slightly.",
|
||||
"quests.gregtech_energy.lst.desc.2": "The base output of the LST is &e1024 EU/t&r. Let’s take an example: with an &1IV Rotor Holder&r (×4) and a &cHSS-E Turbine Rotor&r (280 percent power), you’ll get:\n&e1024 × 4 × 2.8 = 11,468.8 EU/t&r — that’s about &a1.4A of IV&r.\n\nTo extract that energy, you’d need either an &dIV Dynamo Hatch&r or an &5EV 16A Dynamo Hatch&r.\n\nWhile the LST isn’t the best turbine out there, if you have &9plenty of Large Boilers&r or access to &alava&r or &7creosote&r as infinite fuel, these &esteel-based, affordable turbines&r could absolutely serve you well.",
|
||||
"quests.gregtech_energy.lst.subtitle": "It... exists",
|
||||
"quests.gregtech_energy.lst.desc.1": "The &6Large Steam Turbine&r — or &dLST&r — might not be the most common Large Generator in standard GregTech, but thanks to its early unlock at &6HV&r and the fact that Large Boilers are stronger in TerraFirmaGreg, it definitely has its place.\n\nTo make it work, you’ll need an Input Hatch for steam, an Output Hatch for Distilled Water, and of course a Maintenance Hatch. That’s all you need!\n\nLike all Large Turbines, you’ll place a Rotor Holder on one side and a Dynamo Hatch on the other to extract power. For the LST, the Rotor Holder must be at least &6HV-tier&r. Each Rotor Holder upgrade &cdoubles&r the output and increases efficiency slightly.",
|
||||
"quests.gregtech_energy.lst.desc.2": "The base output of the LST is &e1024 EU/t&r. Let’s take an example: with an IV Rotor Holder (×4) and a HSS-E Turbine Rotor (280%% power), you’ll get:\n1024 × 4 × 2.8 = &e11,468.8 EU/t&r — that’s about &a1.4A of IV&r.\n\nTo extract that energy, you’d need either an IV Dynamo Hatch or an EV 16A Dynamo Hatch.\n\nWhile the LST isn’t the best turbine out there, if you have plenty of Large Boilers or access to a large amount of fuel, these steel-based, affordable turbines could absolutely serve you well.",
|
||||
"quests.gregtech_energy.lce.title": "The Large Combustion Generator",
|
||||
"quests.gregtech_energy.lce.subtitle": "Don't belive its GUI",
|
||||
"quests.gregtech_energy.lce.desc.1": "These two &6bad boys&r are your &achampions&r if you’re into transforming &eOils&r into &cfuels&r. The &6Large Combustion Engine&r (&dLCE&r) and the &5Extreme Combustion Engine&r (&dECE&r) share the same fuel types and even look alike — but they require different materials to build.\n\nTo craft the &dLCE&r, you’ll need to reach &5EV&r and unlock &6Titanium&r, along with at least one &1IV Circuit&r. For the &dECE&r, it’ll be &5Tungstensteel&r and a &dLuV Circuit&r — something you should be able to build comfortably during the &1IV Chapter&r.",
|
||||
"quests.gregtech_energy.lce.desc.2": "Both machines require an &9Input Hatch&r for &cfuel&r and also &6Lubricant&r. For the &dECE&r, adding &bOxygen&r or &bLiquid Oxygen&r will grant you a &cmassive energy boost&r. Check the &etooltip&r of your fuel to compare how much extra energy you get with oxidizers — it's well worth it.\n\nKeep in mind: both engines need a &7Muffler Hatch&r, so &cThey Will Pollute&r.",
|
||||
"quests.gregtech_energy.lce.desc.1": "These two &6bad boys&r are your champions if you’re into transforming Oils into fuels. The &6Large Combustion Engine&r (&dLCE&r) and the &5Extreme Combustion Engine&r (&dECE&r) share the same fuel types and even look alike — but they require different materials to build.\n\nTo craft the LCE, you’ll need to reach &5EV&r and unlock Titanium, along with at least one IV Circuit. For the ECE, it’ll be Tungstensteel and a LuV Circuit — something you should be able to build comfortably during &1IV&r.",
|
||||
"quests.gregtech_energy.lce.desc.2": "Both machines require an Input Hatch for fuel and also Lubricant. For the &dECE&r, adding Oxygen or Liquid Oxygen will grant you a &cmassive energy boost&r. Check the tooltip of your fuel to compare how much extra energy you get with oxidizers — it's well worth it.\n\nKeep in mind: both engines need a Muffler Hatch.",
|
||||
"quests.gregtech_energy.lpt_fuel.title": "Plasma Fuels",
|
||||
"quests.gregtech_energy.lpt_fuel.subtitle": "It's very hot",
|
||||
"quests.gregtech_energy.lpt_fuel.desc.1": "&6Large Plasma Turbines&r require &chigh-tech fuels&r to run, and we provide you with &a2 strong options&r:\n\n&8- The first option&r becomes available with your &dMK1 Fusion Reactor&r: &eHelium Plasma&r.\nYou can create it using &3Deuterium&r and &3Tritium Gas&r — both gases are obtained by &adistilling Liquid Ender Air&r.\nThis fuel isn't the most powerful, but it's by far the &aeasiest and earliest&r to produce.",
|
||||
"quests.gregtech_energy.lpt_fuel.desc.2": "&8- The second option&r requires a &5MK3 Fusion Reactor&r and allows you to generate &eNickel Plasma&r.\nTo make it, you’ll need &6Liquid Potassium&r — which you can extract from various ores — and the &4infamous Fluorine&r, which you should already know how to produce by now.\n\n⚠ Don’t forget: &eHelium Gas&r and &eLiquid Nickel&r should be &3collected and returned&r to your storage for &afuture reuse&r.\n\nThese two fuels are your &abest candidates&r for powering the &dLPT&r, depending on how far you've progressed in your &bindustrial madness&r.",
|
||||
"quests.gregtech_energy.lpt_fuel.desc.1": "&6Large Plasma Turbines&r require high-tech fuels to run, and we provide you with two strong options:\n\nThe first option becomes available with your MK1 Fusion Reactor: &eHelium Plasma&r.\nYou can create it using Deuterium and Tritium Gas — both gases are obtained by distilling &aLiquid Ender Air&r.\nThis fuel isn't the most powerful, but it's by far the easiest and earliest to produce.",
|
||||
"quests.gregtech_energy.lpt_fuel.desc.2": "The second option requires a MK3 Fusion Reactor and allows you to generate &eNickel Plasma&r.\nTo make it, you’ll need Liquid Potassium — which you can extract from various ores — and the infamous Fluorine, which you should already know how to produce by now.\n\n⚠ Don’t forget: Helium Gas and Liquid Nickel should be collected and returned to your storage for future reuse.\n\nThese two fuels are your best candidates for powering the &dLPT&r, depending on how far you've progressed in your industrial madness.",
|
||||
"quests.gregtech_energy.lpt_fuel.task": "I don't want to make a bucket of Plasma",
|
||||
"quests.gregtech_energy.lgt_fuel.title": "Gas Fuels",
|
||||
"quests.gregtech_energy.lgt_fuel.subtitle": "The everyone favorite",
|
||||
"quests.gregtech_energy.lgt_fuel.desc.1": "When we speak about &agas fuels&r, we’re really talking about &cjust one&r — &eNitrobenzene&r.\n\nYou’ll be able to produce it once you reach &6HV&r, and we &astrongly recommend it&r if you’re planning to use the &5Large Gas Turbine&r.\n\nBefore reaching Nitrobenzene, &eBenzene&r is a solid option to get started. You can obtain it via &aOrganic Chemistry&r or by processing &eHeavy Oil&r, if you’re lucky enough to have some nearby.",
|
||||
"quests.gregtech_energy.lgt_fuel.desc.2": "Making &eNitrobenzene&r involves several steps — until you craft your first &6Large Chemical Reactor&r (&aLCR&r), which will let you &3skip many sub-steps&r and simplify the process.\n\nIt’s nothing too complicated: combine &3Hydrogen&r, &bNitrogen&r, and &bOxygen&r to make &eNitric Acid&r in infinite quantities. As for &eSulfuric Acid&r, you probably already know it’s just &6Sulfur&r and &9Water&r — right?\n\nOnce you get this chain going, Nitrobenzene becomes one of the &amost powerful fuels&r for gas burning.",
|
||||
"quests.gregtech_energy.lgt_fuel.subtitle": "Everyone's favorite",
|
||||
"quests.gregtech_energy.lgt_fuel.desc.1": "When we speak about gas fuels, we’re really talking about just one — &eNitrobenzene&r.\n\nYou’ll be able to produce it once you reach &6HV&r, and we &astrongly recommend it&r if you’re planning to use the Large Gas Turbine.\n\nBefore reaching Nitrobenzene, &eBenzene&r is a solid option to get started. You can obtain it from a tree farm or by processing Heavy Oil, if you’re lucky enough to have some nearby.",
|
||||
"quests.gregtech_energy.lgt_fuel.desc.2": "Making Nitrobenzene involves several steps — until you craft your first Large Chemical Reactor (LCR), which will let you skip many sub-steps and simplify the process.\n\nIt’s nothing too complicated: combine Hydrogen, Nitrogen, and Oxygen to make &eNitric Acid&r in infinite quantities. As for Sulfuric Acid, you probably already know it’s just Sulfur and Water — right?\n\nOnce you get this chain going, Nitrobenzene becomes one of the &amost powerful fuels&r for gas burning.",
|
||||
"quests.gregtech_energy.lgt_fuel.task": "Gas in a bucket?",
|
||||
"quests.gregtech_energy.lst_fuel.title": "This is Steam",
|
||||
"quests.gregtech_energy.lst_fuel.subtitle": "Not much of a choice",
|
||||
"quests.gregtech_energy.lst_fuel.desc": "Steam isn’t really complicated — just &aboil water&r to get steam.\n\nTo do it efficiently, we recommend using &6Large Boilers&r. You’ll find &c4 versions&r: one each for &8ULV&r, &bMV&r, &5EV&r, and &1IV&r. Each tier provides a &dstrong increase&r in steam output.\n\nHowever, be aware: the scaling of the &dLarge Steam Turbine&r with these boilers is &cnot the best&r compared to other power generation methods.\n\nMost players will &7skip&r the &5Titanium&r and &dTungstensteel&r Boilers — they exist if you want them, but aren’t really &aefficient or worth building&r in most cases.\n\nAs a reminder: &e2 mB&r of steam = &e1 EU&r.",
|
||||
"quests.gregtech_energy.lst_fuel.task": "",
|
||||
"quests.gregtech_energy.lce_fuel.title": "Liquid fuel",
|
||||
"quests.gregtech_energy.lce_fuel.subtitle": "This one is killing hard the planet",
|
||||
"quests.gregtech_energy.lce_fuel.subtitle": "The polluter's favourite",
|
||||
"quests.gregtech_energy.lce_fuel.desc.1": "All of these &cfuels&r are used for &6Combustion Generators&r — ranked here from the &cleast efficient&r to the &abest&r.\n\nDuring &bMV&r, we recommend starting with &eDiesel&r or &eBiodiesel&r. Later on, you can upgrade to &eCetane-Boosted Diesel&r at &6HV&r by mixing it with &bNitrogen&r, &3Hydrogen&r, and &bOxygen&r.",
|
||||
"quests.gregtech_energy.lce_fuel.desc.2": "Once you reach &5EV&r and get your hands on a &6Distillation Tower&r, it's time to switch over to &eGasoline&r and &eHigh Octane Gasoline&r. Don’t attempt this too early — &coils need to be distilled properly&r, and doing it with a &cDistillery&r is &cnot efficient&r at all.\n\nTo make this work, you'll need a combination of oil distillation and some &aorganic compound processing&r. Thankfully, a &6Pyrolyse Oven&r and a &6Distillation Tower&r will handle it all smoothly.\n\nIf you manage a &asteady supply&r of &eHigh Octane Gasoline&r, you should be able to &3finish the entire modpack&r running only on &6Combustion Generators&r.",
|
||||
"quests.gregtech_energy.lce_fuel.task": "I got enough",
|
||||
|
|
@ -1007,7 +1013,7 @@
|
|||
"quests.gregtech_energy.storage.title": "Storing Energy",
|
||||
"quests.gregtech_energy.storage.desc": "Storing your energy is one of the &emost fundamental aspects&r of the power system in &dGregTech&r.\n\nWhy is that? Simply because even the &cstrongest generators&r won't be enough to keep up when you launch a &ebig craft&r — especially in late game.\n\nTo deal with this, GregTech provides &6multiple solutions&r to store &bastronomical amounts of EU&r. These storages act as a &3buffer&r between your energy production and the machines that drain it during complex operations.\n\nWhether you’re preparing for a &1Fusion Reactor&r, a &dLCT&r, or any &6HV-IV scale crafting chain&r, you’ll need that extra backup of energy to keep everything stable.\n\nDon’t underestimate the &apower of a good battery&r — it may just be the thing that saves your base from crashing during your most ambitious moments.",
|
||||
"quests.gregtech_energy.storage.task": "I understand",
|
||||
"quests.gregtech_energy.storage.subtitle": "Gregtech has some tremendous storage capacity",
|
||||
"quests.gregtech_energy.storage.subtitle": "GregTech has some tremendous storage capacity",
|
||||
"quests.gregtech_energy.tank.title": "Storing the Fuel",
|
||||
"quests.gregtech_energy.tank.desc.1": "Obviously, storing energy can also mean &estoring the fuel that makes it&r.\n\nFor this scenario, while &7Drums&r and &6Crates&r are decent early options, you should not overlook the &dSuper Tank&r and the &dSuper Chest&r.",
|
||||
"quests.gregtech_energy.tank.desc.2": "These &abeasts&r are capable of storing &ctremendous amounts of fluid or items&r — perfect for &3autonomous energy setups&r, especially when you want to generate power &cfar away from your main base&r without having to build an entire cable network.\n\nJust load them up with &egas, fuel, steam&r or even &4plasma&r, and let them handle the rest. With proper planning, your outposts can be fully operational with &ano live connection&r to your central grid.\n\nEnergy doesn’t always come in wires — sometimes, it comes in barrels.",
|
||||
|
|
@ -1022,16 +1028,16 @@
|
|||
"quests.gregtech_energy.pss.title": "The Power Substation",
|
||||
"quests.gregtech_energy.pss.desc.1": "This one should become your &5main focus&r once you progress into &1IV&r.\n\nThe &dPower Substation&r — also known as the &dPSS&r — is the &6ultimate custom battery multiblock&r.\nIt can store so much energy... you’d probably need &cmultiple lifetimes&r to fill it.",
|
||||
"quests.gregtech_energy.pss.desc.2": "&eHow it works&r:\n- Build the structure using &aPalladium Substation Casings&r.\n- Add at least &b1 Energy Hatch&r (input) and &b1 Dynamo Hatch&r (output).\n- It accepts &aany hatch&r — &8Amperage-based&r or &6Laser&r.\n- &cNo risk of explosion&r — transformers are &aintegrated&r.\n\n&eCapacitor Layers&r:\n- You can add up to &d17 layers&r of &9Capacitor Blocks&r on top of the structure.\n- Each layer must be &cfully filled&r — no gaps.\n- Mix &fempty&r and &6full&r capacitors however you like.\n\nSurround each layer with &bLaminated Glass&r.\n\nLet’s be honest: &cYou’ll never need 17 layers&r... but hey, it’s nice to dream big.\nIf you ever do build a full 17-layer PSS, &lplease send help&r — you’ve gone too far.",
|
||||
"quests.gregtech_energy.pss.subtitle": "Cool Gregtech Multiblock",
|
||||
"quests.gregtech_energy.pss.subtitle": "Cool GregTech Multiblock",
|
||||
"quests.gregtech_energy.batteries.title": "Super Batteries",
|
||||
"quests.gregtech_energy.batteries.desc": "From &7LV&r and &bMV&r, you probably built your first batteries made of &fSodium&r or &3Lithium&r.\n\nBut let’s be honest — these are the &cweakest&r batteries GregTech has to offer.\n\nIn this quest, we’ll look at the powerful alternatives: the &acrystal batteries&r.\nThey are &emuch more potent&r, store way more energy, and can help you push your factory to the next tier.\n\nAre they &cmore expensive&r? Of course. But let’s be real...\n&6Power is Power&r. Who’s counting?",
|
||||
"quests.gregtech_energy.batteries.task": "Any batteries",
|
||||
"quests.gregtech_energy.batteries.subtitle": "Simply Better",
|
||||
"quests.gregtech_energy.spending_energy.title": "Spending Energy",
|
||||
"quests.gregtech_energy.spending_energy.subtitle": "Oh you will spend energy",
|
||||
"quests.gregtech_energy.spending_energy.desc.1": "&6How to spend all this energy?&r\n\nUse your machines! Sounds simple, right?\nWell... &cnot exactly&r. There are &emany small details&r that you should learn to help you on your &dquest&r to completing &3TerraFirmaGreg&r.\n\n&bBasic Machines&r:\n- These machines are simple.\n- They can handle up to &a2A&r.\n- If you input a &chigher tier&r of energy... &4\uD83D\uDCA5 they explode&r.\n\n&dGregtech Multiblocks&r:\nNow things get interesting.\nMultiblocks offer more flexibility and power — &eif&r you understand how they work.",
|
||||
"quests.gregtech_energy.spending_energy.desc.1": "&6How to spend all this energy?&r\n\nUse your machines! Sounds simple, right?\nWell... &cnot exactly&r. There are &emany small details&r that you should learn to help you on your &dquest&r to completing &3TerraFirmaGreg&r.\n\n&bBasic Machines&r:\n- These machines are simple.\n- They can handle up to &a2A&r.\n- If you input a &chigher tier&r of energy... &4\uD83D\uDCA5 they explode&r.\n\n&dGregTech Multiblocks&r:\nNow things get interesting.\nMultiblocks offer more flexibility and power — &eif&r you understand how they work.",
|
||||
"quests.gregtech_energy.spending_energy.desc.2": "&eStandard Mechanics&r:\n- If a multiblock can accept &aTWO&r &bEnergy Hatches&r this allows you to use &ahigher-tier recipes&r than the machine’s base tier.\n\nExample:\nIf you're using a &dLarge Mixing Vessel&r and you install &12x IV Energy Hatches&r,\nit will be able to process &cLuV-tier Mixer recipes&r — this is how works the &cElectric Blast Furnace&r.\n\nKnowing this will help you get the &6maximum efficiency&r out of your setup and progressing into higher tier materials.",
|
||||
"quests.gregtech_energy.spending_energy.desc.3": "&6Some multiblocks only accept one Energy Hatch, but that doesn't mean you're limited to 1A.&r\n\nYou can still use a &e4A or 16A Energy Hatch&r. This will allow &bOverclocking&r of recipes but &cnot recipe tier upgrades&r.\n\n&dExample&r:\nThe &aLarge Circuit Assembler&r only accepts &eone Energy Hatch&r. If you install a &c4A IV Energy Hatch&r, you will be able to &eOverclock all IV and lower recipes&r.\n\nHowever, you &ccannot craft LuV-tier recipes&r because the machine doesn't support multiple hatches. That limitation is &aintentional&r to prevent skipping the Gregtech progression system.",
|
||||
"quests.gregtech_energy.spending_energy.desc.3": "&6Some multiblocks only accept one Energy Hatch, but that doesn't mean you're limited to 1A.&r\n\nYou can still use a &e4A or 16A Energy Hatch&r. This will allow &bOverclocking&r of recipes but &cnot recipe tier upgrades&r.\n\n&dExample&r:\nThe &aLarge Circuit Assembler&r only accepts &eone Energy Hatch&r. If you install a &c4A IV Energy Hatch&r, you will be able to &eOverclock all IV and lower recipes&r.\n\nHowever, you &ccannot craft LuV-tier recipes&r because the machine doesn't support multiple hatches. That limitation is &aintentional&r to prevent skipping the GregTech progression system.",
|
||||
"quests.gregtech_energy.spending_energy.desc.4": "&bSo remember&r: More amps on a single hatch means faster processing, but it won’t unlock higher-tier recipes unless the multiblock is designed to allow it.",
|
||||
"quests.gregtech_energy.spending_energy.task": "I understand",
|
||||
"quests.gregtech_energy.overclock.title": "Overclock",
|
||||
|
|
@ -1048,7 +1054,7 @@
|
|||
"quests.gregtech_energy.blast_oc.task": "Got it",
|
||||
"quests.gregtech_energy.subtick.title": "Subtick",
|
||||
"quests.gregtech_energy.subtick.subtitle": "Parallel?",
|
||||
"quests.gregtech_energy.subtick.desc.1": "&6Another hidden mechanic in Gregtech Multiblocks: the &dSubtick&r.\n\nWhat is it?\nSubtick activates when a recipe becomes &eso fast it takes less than one tick&r to process. Normally, machines can’t go faster than one recipe per tick — but with Subtick, they can!\n\n&bHow does it work?&r\nOnce a recipe hits 1 tick duration, upgrading the Energy Hatch further won’t make it faster.\nBut thanks to Subtick, instead of wasting power, the machine will &aparallel the recipe internally&r.",
|
||||
"quests.gregtech_energy.subtick.desc.1": "&6Another hidden mechanic in GregTech Multiblocks: the &dSubtick&r.\n\nWhat is it?\nSubtick activates when a recipe becomes &eso fast it takes less than one tick&r to process. Normally, machines can’t go faster than one recipe per tick — but with Subtick, they can!\n\n&bHow does it work?&r\nOnce a recipe hits 1 tick duration, upgrading the Energy Hatch further won’t make it faster.\nBut thanks to Subtick, instead of wasting power, the machine will &aparallel the recipe internally&r.",
|
||||
"quests.gregtech_energy.subtick.desc.2": "For example: If your &aLCR (Large Chemical Reactor)&r runs a LuV recipe at 1 tick, then at ZPM, it will run &e2 recipes per tick&r. Even faster hatches mean &emore internal parallel&r.\n\n&dNote&r: As of now all the Large Machines can subtick in a limited way but only the &aLCR supports Subtick&r and &bPerfect Overclocking&r. That’s why the LCR doesn’t need a Parallel Hatch: it’s already doing it... but better.",
|
||||
"quests.gregtech_energy.parallel_hatch.title": "Parallel Hatch",
|
||||
"quests.gregtech_energy.parallel_hatch.subtitle": "Parallel again?",
|
||||
|
|
@ -1061,10 +1067,10 @@
|
|||
"quests.high_voltage.energium_crystals.subtitle": "Science-fiction batteries!",
|
||||
"quests.high_voltage.energium_crystals.desc": "&aEnergium Crystals&r store a significant amount of &9EU&r. They're also arguably cheaper.",
|
||||
"quests.high_voltage.autoclave.title": "HV Autoclave",
|
||||
"quests.high_voltage.autoclave.subtitle": "Never underestimate this one",
|
||||
"quests.high_voltage.autoclave.subtitle": "Home-grown batteries",
|
||||
"quests.high_voltage.autoclave.desc": "The &3HV Autoclave&r - despite being optional - is a machine you'll definitively want to grab.\n\nThis unlocks unique Batteries that are &6far superior&r to their standard counterparts.",
|
||||
"quests.high_voltage.chem_bath.title": "High Voltage Bathing",
|
||||
"quests.high_voltage.chem_bath.subtitle": "Please don't bathe with electronics...",
|
||||
"quests.high_voltage.chem_bath.subtitle": "Please don't bathe with your toaster...",
|
||||
"quests.high_voltage.chem_bath.desc": "The &3HV Chemical Bath&r is used to &ddye Lenses&r using &aChemical Dye&r. This will let you engrave more types of Wafers, and cool other kinds of Hot Ingots.",
|
||||
"quests.high_voltage.maintenance_hatches.title": "Advanced Maintenance",
|
||||
"quests.high_voltage.maintenance_hatches.subtitle": "I have become maintenance, eater of tape",
|
||||
|
|
@ -1072,10 +1078,10 @@
|
|||
"quests.high_voltage.maintenance_hatches.desc.2": "&l&3Lore:&r&o The Automatic Maintenance Hatch texture and mechanic comes from TecTech, an addon mod originally made for GregTech: New Horizons.\n\n&oYou'll see more from TecTech if you stick with us with the late game.",
|
||||
"quests.high_voltage.hv_components.title": "High Voltage Components",
|
||||
"quests.high_voltage.hv_components.subtitle": "We call this \"fun\"",
|
||||
"quests.high_voltage.hv_components.desc.1": "Just like &bMV&r, you'll need to make higher-tier components.\n\nThe painful &dFlawless Gems&r have been replaced with slightly-more-painful &dVitrified Ender Pearls&r. Also notice that the &aMotors&r require &d2x Silver Cables&r.\n&aHulls&r and &aMachines&r use &dGold Cables&r.\n\nNow you can finally start using up that stockpile of Gold!",
|
||||
"quests.high_voltage.hv_components.desc.2": "&9&lTips to make life less painful:&r\n\n- Consider using &dElectrotine decomposition&r and &dOre Processing&r for &eElectrum&r.\n- Consider using the &3Chemical Bath&r with &dMercury&r for &eGold&r and &eSilver&r from a wide variety of ores.",
|
||||
"quests.high_voltage.hv_components.desc.1": "Just like &bMV&r, you'll need to make higher-tier components.\n\nThe painful &dFlawless Gems&r have been replaced with slightly-more-painful &dVitrified Ender Pearls&r. Also notice that the &aMotors&r require &d2x Silver Cables&r.\n&aHulls&r and &aMachines&r use &dGold Cables&r.\n\nFinally, a use for that stockpile of Gold!",
|
||||
"quests.high_voltage.hv_components.desc.2": "&9&lTips to make life less painful:&r\n\n- Use &dElectrotine decomposition&r and &dOre Processing&r for &eElectrum&r.\n- Use the &3Chemical Bath&r with &dMercury&r for &eGold&r and &eSilver&r from a wide variety of ores.",
|
||||
"quests.high_voltage.assembler.title": "HV Assembling Machine",
|
||||
"quests.high_voltage.assembler.desc": "The &3HV Assembler&r is the next step in progression, but also unlocks a handful of useful utilities - check around this quest for more.\\n\\nYou will need this &6HV Assembler&r to make your &dRocket&r.",
|
||||
"quests.high_voltage.assembler.desc": "The &3HV Assembler&r is the next step in progression, but also unlocks a handful of useful utilities - check around this quest for more.\n\nYou will need this &6HV Assembler&r to make your &dRocket&r.",
|
||||
"quests.high_voltage.lenses.title": "I see the world in colour",
|
||||
"quests.high_voltage.lenses.desc": "The &aSimple System on Chip&r will be used for the best &dULV Circuit&r recipe.\n\nWe'd also recommend going out of your way to make all the other useful colored Lenses ahead of time. They are listed here in an &eoptional&r task.",
|
||||
"quests.high_voltage.ulv_circuits.title": "Best ULV circuits!",
|
||||
|
|
@ -1129,11 +1135,11 @@
|
|||
"quests.high_voltage.lcr.desc.2": "There are also &3LCR&r exclusive recipes. For example, &dRadon&r can only be made in the LCR right now.\n\nAll &dOverclocks&r in the &3LCR&r are &6100%% efficient&r (known as Perfect overclocks); each overclock will &5quadruple the speed&r, as opposed to doubling it.\n\nThe &3LCR&r has yet another &6advantage&r. You can use &32 Energy Hatches&r to allow it to run recipes of the &5next tier&r, similar to the &3Electric Blast Furnace&r.",
|
||||
"quests.high_voltage.lcr.desc.3": "&9Tip:&r Given the amount of LCRs you may end up using, why not try utilising &dwallsharing&r to its full potential?\n\nYou could share one 2A (standard) &3Energy Hatch&r between 2 LCRs.\n\nYou might want to share &3Input/Output Hatches&r, but make sure each LCR is running the correct recipe.\n\nKeep in mind Maintenance hatches are not sharable.",
|
||||
"quests.high_voltage.tnt.title": "TNT",
|
||||
"quests.high_voltage.tnt.desc.1": "&cTNT&r (Trinitrotoluene) can't be prepared with the usual Gunpowder and Sand anymore. Instead, you'll have to produce &aGelled Toluene&r and react it with Sulfuric Acid to make TNT.\n\nUsing the &3HV Chemical Reactor&r recipe will double the yield of &aGelled Toluene&r at the cost of requiring additional inputs.",
|
||||
"quests.high_voltage.tnt.desc.1": "&cTNT&r (Trinitrotoluene) can't be prepared with the usual Gunpowder and Sand any more. Instead, you'll have to produce &aGelled Toluene&r and react it with Sulfuric Acid to make TNT.\n\nUsing the &3HV Chemical Reactor&r recipe will double the yield of &aGelled Toluene&r at the cost of requiring additional inputs.",
|
||||
"quests.high_voltage.tnt.desc.2": "We don't have any easy tips to give you for &aToluene&r. It's going to be tricky no matter which route you take.\n\nThat being said, don't miss out on the direct &aHeavy Fuel&r to &aToluene&r recipe in the single block &3Distillery&r.\n\n&aToluene&r can also optionally be used in &5EV&r to make &dGasoline&r.\n\n&cTNT&r is used in the &3Implosion Compressor&r to make Gems. It also blows stuff up.",
|
||||
"quests.high_voltage.ender_pearls.title": "Ender Pearls",
|
||||
"quests.high_voltage.ender_pearls.subtitle": "Sci-fi gemstones, or something",
|
||||
"quests.high_voltage.ender_pearls.desc": "You won’t find any Endermen dropping Ender Pearls in TFG.\\nEven the ones lurking in the Beneath won’t help you there.\n\nInstead, your only option for now is to craft them yourself:\n\nCombine &2Beryllium Dust&r and &2Potassium Dust&r in a &6HV&r Mixer to create the elusive &5Ender Dust&r.\n\nOnce that’s done, throw it into an &8Implosion Compressor&r and recreate the iconic Ender Pearl — Gregtech style.",
|
||||
"quests.high_voltage.ender_pearls.desc": "You won't find any Endermen dropping Ender Pearls in TFG.\nEven the ones lurking in the Beneath won’t help you there.\n\nInstead, your only option for now is to craft them yourself:\n\nCombine &2Beryllium Dust&r and &2Potassium Dust&r in a &6HV&r Mixer to create the elusive &5Ender Dust&r.\n\nOnce that's done, throw it into an &8Implosion Compressor&r and recreate the iconic Ender Pearl — GregTech style.",
|
||||
"quests.high_voltage.boules.title": "Phosphorus Boules",
|
||||
"quests.high_voltage.boules.subtitle": "That's dope, bro!",
|
||||
"quests.high_voltage.boules.desc": "Doping is the process of intentionally introducing impurities into semiconductors to alter their properties.\n\n&7Silicon&r can be doped with small amounts of &ePhosphorus&r to make a better &eSilicon Boule&r.\n\nPhosphorus-doped Silicon Boules typically yield &68 times&r more wafers than their non-doped counterparts. However, they are not strictly needed until &5EV&r, where they'll be used in more complex wafers.\n\n&9Note&r: All processing of Phosphorus Boules and Wafers will require a &dCleanroom&r.",
|
||||
|
|
@ -1153,7 +1159,7 @@
|
|||
"quests.high_voltage.smd_components_2.desc": "&aPlatinum&r (needed for SMD Diodes) has its own dedicated Quest in the &5EV&r tab. But you could also get Platinium directly from Platinium vein or Chemical Washer processing.\n\n&l&3Lore:&r&o The SMD Inductors make an appearance in GTCEu for the first time. It's more consistent and convenient to have all Circuit components receive an SMD counterpart.",
|
||||
"quests.high_voltage.hv_macerator.title": "Universal Macerator",
|
||||
"quests.high_voltage.hv_macerator.subtitle": "Shredding your Ores with byproducts",
|
||||
"quests.high_voltage.hv_macerator.desc.1": "The &3HV Macerator&r finally unlocks more of the slots shown in JEI. With this, the first &9three&r slots are now available. This allows you to receive the &6unique ore Byproduct&r from macerating &dThermal &dCentrifuged Ore&r.\n\nMacerating Ores costs &a32 EU/t&r with &5two overclocks&r, which makes this machine able to fit in &7LV&r lines - very, very convenient.\n\nDespite the signicant improvements this machine provides, it still isn't completely worth it to set up advanced processing for every single ore. Energy and time are still things to consider, so only process the ores that produce &6Byproducts&r you care for.",
|
||||
"quests.high_voltage.hv_macerator.desc.1": "The &3HV Macerator&r finally unlocks more of the slots shown in JEI. With this, &9all&r of the slots are now available. This also allows you to receive the &6unique ore Byproduct&r from macerating &dThermal &dCentrifuged Ore&r.\n\nMacerating Ores costs &a32 EU/t&r with &5two overclocks&r, which makes this machine able to fit in &7LV&r lines - very, very convenient.\n\nDespite the signicant improvements this machine provides, it still isn't completely worth it to set up advanced processing for every single ore. Energy and time are still things to consider!",
|
||||
"quests.high_voltage.hv_macerator.desc.2": "&l&3Lore:&r&o In GregTech 5u, the &6HV&r&o Macerator only gave two slots. Urgh... we weren't planning on using that Stone Dust, anyway...",
|
||||
"quests.high_voltage.ammonia.title": "Ammonia",
|
||||
"quests.high_voltage.ammonia.desc": "&aAmmonia&r is &doptional&r in &6HV&r.\n\nYou may use it in the production of:\n&9-&r Nitric Acid, although we don't recommend this.\n&9-&r Rocket Fuel, required to leave this planet.\n&9-&r Polybenzimidazole (now THAT'S a tongue twister!) in &1IV&r.\n\nThe \"least painful\" recipe should be the one in the &3HV Chemical Reactor&r. Make sure your &aHydrogen&r production (mostly from &aWater electrolysis&r) is enough to support the demand.\n\nYou could also obtain &aAmmonia&r as a waste product from &dPlatinum Group Sludge&r processing.",
|
||||
|
|
@ -1176,7 +1182,7 @@
|
|||
"quests.high_voltage.nichrome.desc": "Your third alloy is here — and it's essential for your next set of coils in the &6EBF&r.\nThis time, you’ll notice that you can’t use a &6Chemical Washer&r. Instead, you're required to use a &6Vacuum Freezer&r.\n\nGood news: it’s actually simpler and faster.\n\nYou’ll only be using &6Nichrome&r for these coils, but don’t get too comfortable — it will return later for the next set of &5RTM Coils&r.",
|
||||
"quests.high_voltage.rocket_t1.title": "Your First Rocket!",
|
||||
"quests.high_voltage.rocket_t1.subtitle": "The first of many",
|
||||
"quests.high_voltage.rocket_t1.desc": "Wow, it's time to build your &6Rocket&r!\n\nAssemble all the parts with &d8 Dense Rocket Alloy&r. To finish the insulation, you'll need &b2304mb&r of &bLiquid Silicon&r (&b16 ingots&r) and &f16 pieces of dust&r.\n\nYou have two choices:\n&e-&r &eBorosilicate Glass Dust&r — crafted in a &6Mixer&r with &dBoron&r and &fGlass Dust&r\n\n&e-&r &5Vitrified Asbestos&r — obtained through a &6Pyrolysis Oven&r\n\nGo with the one you have available!",
|
||||
"quests.high_voltage.rocket_t1.desc": "Wow, it's time to build your &6Rocket&r!\n\nAssemble all the parts with &d8 Dense Rocket Alloy&r. To finish the insulation, you'll need &b2304mb&r of &bLiquid Silicon&r (&b16 ingots&r) and &f16 pieces of dust&r.\n\nYou have two choices:\n&e-&r &eBorosilicate Glass Dust&r — crafted in a &6Mixer&r with &dBoron&r and &fGlass Dust&r\n\n&e-&r &5Vitrified Asbestos&r — obtained through a &6Pyrolysis Oven&r\n\nGo with whichever's easiest for you!",
|
||||
"quests.high_voltage.vitrified_pearl.title": "Vitrified Ender Pearl",
|
||||
"quests.high_voltage.vitrified_pearl.subtitle": "An Exotic Ceramic",
|
||||
"quests.high_voltage.vitrified_pearl.desc": "Heat the Ender Pearl in a &ePyrolyse Oven&r along with some appropriate insulation to properly vitrify it into something resembling a &3ceramic&r.\n\nYou won’t need many of these for now — at minimum, just one for your &6Rocket&r and another for your &6HV Circuit Assembler&r.\nBut be warned: from &5EV&r and beyond, the demand will rise quickly.",
|
||||
|
|
@ -1184,41 +1190,42 @@
|
|||
"quests.high_voltage.kaolinite_powder.subtitle": "You didn't miss me, right?",
|
||||
"quests.high_voltage.kaolinite_powder.desc": "So the bad news is you've got an upcoming reunion with an old friend. The good news is the reunion is at your own house!\n\nIf you've got any &4kaolinite&r left over from forever ago, time to dig it out of your old forge building and put it to use. And if you don't, well, now you can just make it at home!\n\nKaolinite will be used again in some upcoming recipes for industrial ceramics and heat shielding.",
|
||||
"quests.high_voltage.linked_quest_energy.title": "More information about energy",
|
||||
"quests.high_voltage.linked_quest_energy.subtitle": "Gregtech Wiki",
|
||||
"quests.high_voltage.linked_quest_energy.desc": "You are beginning to refine your fuels much better, you should be sure you had a look at the Energy Chapter.\n\nJust click here",
|
||||
"quests.high_voltage.linked_quest_energy.subtitle": "GregTech Wiki",
|
||||
"quests.high_voltage.linked_quest_energy.desc": "Still stuck using steam? Want to learn more about GregTech's energy system? Make sure you've look at the GregTech Energy quest chapter!",
|
||||
"quests.high_voltage.linked_quest_energy.task": "Have a look at the Energy Chapter",
|
||||
"quests.high_voltage.ev_machine_hull.title": "&5EV&r Machine Hull",
|
||||
"quests.high_voltage.ev_machine_hull.subtitle": "That's half of Gregtech tiers",
|
||||
"quests.high_voltage.ev_machine_hull.desc": "Well, that was quite the experience! Between the &9Rutile Processing&r line, the &5Vacuum Chamber&r, and the &5Cleanroom&r, you’ve uncovered a lot of new mechanics. \n\nThat’s great — because this is only the beginning.\n\nDid you walk on the &fMoon&r yet? If not, we strongly encourage you to go. You’ll encounter &dessential mechanics&r for later stages of the modpack and unlock &bAE2&r, all while gaining access to &aricher ore veins&r.\n\nIf you’ve already made your lunar journey, then we hope your infrastructure is solid — because it’s time to enter &5EV&r. This complex chapter will introduce &7even more advanced systems&r and take your factory to the next level.",
|
||||
"quests.high_voltage.ev_machine_hull.subtitle": "That's half of the GregTech tiers done",
|
||||
"quests.high_voltage.ev_machine_hull.desc": "Well, that was quite the experience! Between the &9Rutile Processing&r line, the &5Vacuum Chamber&r, and the &5Cleanroom&r, you’ve uncovered a lot of new mechanics. \n\nThat’s great — because this is probably only the halfway point of the modpack.\n\nDid you walk on the &fMoon&r yet? If not, we strongly encourage you to go. You’ll encounter &dessential mechanics&r for later stages of the modpack and unlock &bAE2&r, all while gaining access to &aricher ore veins&r.\n\nIf you’ve already made your lunar journey, then we hope your infrastructure is solid — because it’s time to enter &5EV&r. This complex chapter will introduce &7even more advanced systems&r and take your factory to the next level.",
|
||||
"quests.high_voltage.250_iq.title": "250IQ",
|
||||
"quests.high_voltage.250_iq.subtitle": "Stop burning your darn hands!",
|
||||
"quests.high_voltage.250_iq.subtitle": "Stop burning your hands!",
|
||||
"quests.high_voltage.250_iq.desc.1": "This is a guide on how to automatically route &lall&r your Hot Ingots to your Chemical Bath, while keeping everything automated in tip-top shape.\n\nThe cheap way would be to use filters, and manually add Hot Ingots one by one... which is so boring! Let's try the fun option.\n\nInstall an &aItem Tag Filter&r Cover on the side of your &3Chemical Bath&r, open it and set it to whitelist -&e&l*hot_ingots*&r-.\n\nFrom here, you can route with &9any logistics system&r of your choice.",
|
||||
"quests.high_voltage.250_iq.desc.2": "Connect the output of your &3EBF(s)&r to the input of your &3Chemical Bath&r and the output dump (Chest or Crate). You can also have a &dRestrictive Pipe&r in front of the output dump to ensure the Chemical Bath will be prioritized.\n\n&l&9Note:&r If you wish to know more tags for more automation setups, they will display if you press Shift when hovering over an item. For instance, an item tagged with &e&o#forge:plates/copper&r would be filtered as &e&lplates/copper&r.\n\n&9&lOther Note:&r The Item Tag Filter partially supports &dregex&r. Hover over the info icon for more information.",
|
||||
"quests.high_voltage.bedrock_miner.subtitle": "Unlimited ores?",
|
||||
"quests.high_voltage.bedrock_miner.desc.1": "This may be the first time you encounter the &cBedrock Ore Miner&r, as it's rarely used in GregTech. \nIt functions similarly to the &bFluid Drilling Rig&r, except the veins it targets will &nnever deplete&r.\n\nIt doesn't consume much energy — running fine at &bMV&r or &6HV&r — and requires &ano input materials&r.\n\nSo, what's the catch? \nFinding the veins.",
|
||||
"quests.high_voltage.bedrock_miner.desc.2": "You’ll need a &6HV&r Ore Prospector set to &oBedrock Ore Mode&r (&7Shift + Right Click&r), and a fair bit of patience. Once you find your target, you’ll also have to figure out how to bring the resources back to your outpost.\n\nOn the &fMoon&r, you can find 5 unique bedrock ore veins:\n\n&7- Copper and Tin&r: Contains &6Chalcopyrite&r, &eZeolite&r and &fCassiterite&r\n&7- Tin Vein&r: Contains mainly &fCassiterite&r and &fTin&r\n&7- Asbestos&r\n&7- Magnetite (Iron) and Gold&r: Very rare don't actively search for it\n&7- An &dextremely rare&r one with Certus Quartz and Quartzite. If you find it, you’ll be thrilled. If not, just live in peace. Don’t worry.",
|
||||
"quests.high_voltage.space_alloy.title": "Space Alloy",
|
||||
"quests.high_voltage.space_alloy.subtitle": "It's a new material",
|
||||
"quests.high_voltage.space_alloy.desc.1": "To make the &6Rocket Alloy&r, you will need to put &7Aluminium&r, &7Stainless Steel&r and &cLiquid Red Steel&r into your new &6HV&r Mixer.\n\nThe recipe takes some time, so expect to have your mixer fully dedicated to this step.\n\nAfter that, your dust will need to be smelted in your EBF at &bMV&r. If you already have &6Nichrome Coils&r and your EBF is running at &6HV&r, you will be able to &aPerfect Overclock&r the recipe (&7check the Gregtech Energy chapter if you don't understand&r).",
|
||||
"quests.high_voltage.space_alloy.desc.2": "You can also cool the ingots down with a &9Chemical Bath&r or, if you already have one, a &9Vacuum Freezer&r for a shorter processing time.\n\n&7144mb equals 1 ingot&r, so make sure not to extract too much &cRed Steel&r.\n\nYou will need &685 Rocket Alloy&r ingots total, which means:\n- &760 Aluminium&r\n- &720 Stainless Steel&r\n- &710 Red Steel&r\n\n&aNothing too bad!&r",
|
||||
"quests.high_voltage.steel_engine.subtitle": "Blue Steel is back baby",
|
||||
"quests.high_voltage.bedrock_miner.desc.1": "This may be the first time you encounter the &cBedrock Ore Miner&r, as it's rarely used in GregTech. \nIt functions similarly to the &bFluid Drilling Rig&r, except the veins it targets will &nnever deplete&r.\n\nIt doesn't consume much energy — running fine at &bMV&r or &6HV&r — and requires &ano input materials&r.\n\nSo, what's the catch?\nFinding the veins.",
|
||||
"quests.high_voltage.bedrock_miner.desc.2": "You’ll need a &6HV&r Ore Prospector set to &oBedrock Ore Mode&r (&7Shift + Right Click&r), and a fair bit of patience. Once you find your target, you’ll also have to figure out how to bring the resources back to your outpost.\n\nOn the &fMoon&r, you can find your first bedrock ore veins, allowing you to passively obtain several essential elements completely for free, forever. Check JEI to see what's available! The higher the Weight, the more common the vein is.\n\nSince these will be so spread apart, this sounds like a great excuse to build a &7moon train&r!",
|
||||
"quests.high_voltage.space_alloy.title": "R-Aluminosteel",
|
||||
"quests.high_voltage.space_alloy.subtitle": "We made this one up",
|
||||
"quests.high_voltage.space_alloy.desc.1": "To make your first &6Rocket Alloy&r, you will need to put &7Aluminium&r, &7Stainless Steel&r and &cLiquid Red Steel&r into your new &6HV&r Mixer.\n\nThe recipe takes some time, so expect to have your mixer fully dedicated to this step.\n\nAfter that, your dust will need to be smelted in your EBF at &bMV&r. If you already have &6Nichrome Coils&r and your EBF is running at &6HV&r, you will be able to &aPerfect Overclock&r the recipe! (check the GregTech Energy chapter if you don't understand)",
|
||||
"quests.high_voltage.space_alloy.desc.2": "You can cool the ingots down with a &9Chemical Bath&r or, if you already have one, a &9Vacuum Freezer&r for a shorter processing time.\n\n&7144mb equals 1 ingot&r, so make sure not to extract too much &cRed Steel&r.\n\nYou will need &685 Rocket Alloy&r ingots total, which means:\n- &760 Aluminium&r\n- &720 Stainless Steel&r\n- &710 Red Steel&r\n\n&aNothing too bad!&r",
|
||||
"quests.high_voltage.steel_engine.subtitle": "Blue Steel is back, baby",
|
||||
"quests.high_voltage.steel_engine.desc": "The &6Steel Engine&r is required so your rocket can &atravel to the Moon&r.\n\nThe recipe isn't too bad — we assume you're ready to tackle each part.\n\nTo get &91152mb of Liquid Blue Steel&r, you will need &78 ingots&r.",
|
||||
"quests.high_voltage.rocket_fins.subtitle": "So you reach the right destination",
|
||||
"quests.high_voltage.rocket_fins.desc": "We made the &6Rocket Fins&r use an &bAlloy Smelter&r simply to remind you that you now have access to the &bMulti-Smelter&r — a wonderful small EBF that can be used as a &eFurnace&r or an &bAlloy Smelter&r.\n\nThe quest to craft it is in the &bMV&r Chapter. We really advise you to think about it if you haven't yet.",
|
||||
"quests.high_voltage.rocket_fins.desc": "We made the &6Rocket Fins&r use an &bAlloy Smelter&r simply to remind you that you now have access to the &bMulti-Smelter&r — a wonderful small EBF that can be used both as a &eFurnace&r and an &bAlloy Smelter&r.\n\nThe quest to craft it is in the &bMV&r Chapter. We really advise you to think about it if you haven't yet.",
|
||||
"quests.high_voltage.rocket_nose_cone.subtitle": "The nose knows...",
|
||||
"quests.high_voltage.rocket_nose_cone.desc": "The &6Rocket Nose Cone&r is the hardest part of your Rocket.\nYou will need a hefty amount of &aPolyethylene&r — so we hope you already have it passively produced — and a &6HV&r Emitter.\nYou should be able to get your hands on &dChromium&r by electrolyzing &cRuby Dust&r.\n\nThe &aVitrified Ender Pearl&r is trickier and requires you to follow the quest unlocked by the &6HV Chemical Reactor&r.\nGet ready to make &cTNT&r, build an &5Implosion Compressor&r, and recreate the famous Enderman drop — since you won’t find Ender Pearls natively in &2TFG&r.",
|
||||
"quests.high_voltage.launch_pad.subtitle": "Without it impossible to launch",
|
||||
"quests.high_voltage.launch_pad.desc": "&6The Launch Pad is indispensable to launch your Rocket.&r That's the only block on which you will be able to put your Rocket.\n\n&cReally important&r but you will need &cTWO Launch Pads&r as it will stay on your launching site and you will need another one to travel back.",
|
||||
"quests.high_voltage.rocket_fuel.title": "&dRocket &bFuel&r",
|
||||
"quests.high_voltage.launch_pad.subtitle": "Ready for launch in T-10...",
|
||||
"quests.high_voltage.launch_pad.desc": "The Launch Pad is &6required&r to launch your Rocket — you can't just place it on any old block!\n\n&cTriple check&r that you bring a &csecond Launch Pad&r with you, as you will need another one for the return trip!",
|
||||
"quests.high_voltage.rocket_fuel.title": "Rocket Fuel",
|
||||
"quests.high_voltage.rocket_fuel.subtitle": "Easier than you think",
|
||||
"quests.high_voltage.rocket_fuel.desc": "&6For each travel you will need Rocket Fuel&r, it seems complicated and it is quite a long process but you can make Rocket Fuel from &bChlorine&r, &bMethane&r, &bNitrogen&r, &bOxygen&r and &bWater&r. Nothing too bad, also if you already have your &5Large Chemical Reactor&r you could unlock some bypass.\n\n&7We advise you to use EMI Recipe Tree to have an easier time understanding each step. Simply click on the small icon with 4 squares on the right of the crafting recipe.&r",
|
||||
"quests.high_voltage.rocket_fuel.desc": "For each trip in your rocket, you will need &6three buckets of Rocket Fuel&r. It may look complicated (and to be fair, it does have a lot of steps) but all you need is &bChlorine&r, &bMethane&r, &bNitrogen&r, &bOxygen&r and &bWater&r. Nothing too bad!\n\nIf you already have a &5Large Chemical Reactor&r, you could even skip some steps!\n\nIf you haven't use it yet, this is a good point to check out the &7EMI Recipe Tree&r to have an easier time. Simply click on the small icon with 4 squares on the right of the crafting recipe, then hover over the question mark at the bottom right of your screen for full instructions!",
|
||||
"quests.high_voltage.space_suit.title": "Space Suit",
|
||||
"quests.high_voltage.space_suit.subtitle": "Let's be honest, this may be the hardest",
|
||||
"quests.high_voltage.space_suit.desc": "&6Before crossing the last Earth boundary,&r you should be sure to not die when you arrive on the moon.\n\nTo do that, you're gonna need a full set of Space Suit loaded with &ba breathable gas&r — and if you're careful, even a &ebackup can&r.\n\n&cThe hardest part&r will definitely be the &dPolycaprolactam Fabric&r.\n\nYou will need an &cEBF&r and a &6HV&r &eChemical Reactor&r.\n\nFrom there, you'll be able to craft it using &aBenzene&r, &bHydrogen&r, &9Chlorine&r, &bOxygen&r and &3Ammonia&r.\n\nWe won't tell you every step, but you should be able to figure it out yourself through &aEMI&r now that you're a fierce Gregtech player.\n\nOnce everything is ready, to fill your space suit and can, simply &eRight-Click&r a drum or tank filled with a gas like &bNitrox&r.",
|
||||
"quests.high_voltage.space_suit.subtitle": "This may be the hardest part",
|
||||
"quests.high_voltage.space_suit.desc.1": "We know you're eager to get going, but you'll need a space suit if you want to live for more than a few seconds on the moon, loaded with a &bbreathable gas&r — and if you want to refill it without taking it off, a &eGas Tank&r.\n\nThe hardest part will definitely be the &dPolycaprolactam Fabric&r (also known as Nylon).\n\nYou will need an EBF and an &6HV&r &eChemical Reactor&r.\n\nFrom there, you'll be able to craft it using &aBenzene&r, &bHydrogen&r, &9Chlorine&r, &bOxygen&r, and &3Ammonia&r.\n\nWe won't tell you every step, but you should be able to figure it out yourself through &aEMI&r now that you're a fierce GregTech player.",
|
||||
"quests.high_voltage.space_suit.desc.2": "Once everything is ready, simply &eRight-Click&r a drum or tank filled with a breathable gas like &bCompressed Nitrox&r to fill them up, just like a bucket. 1000mB will last you for 20 minutes. Once you've got your space suit on, you can \"drink\" from the Gas Tank to fill up your suit.\n\nYou may also find it helpful to take a peek at the Space Survival quest chapter, in case there's anything else you'd like to bring with you!",
|
||||
"quests.high_voltage.space_suit.task": "Fill it and drink it",
|
||||
"quests.high_voltage.welcome_moon.title": "I'm on the &3Moon&r",
|
||||
"quests.high_voltage.welcome_moon.title": "I'm on the &3Moon&r!",
|
||||
"quests.high_voltage.welcome_moon.subtitle": "Hope you have everything to come back",
|
||||
"quests.high_voltage.welcome_moon.desc": "&2Congrats&r, you’ve successfully landed on the &7Moon&r!\nHere, you’ll find &bCertus Quartz&r veins, allowing you to begin unlocking &dAE2&r.\n\nBut that’s not all—some veins here have much higher density than those on Earth.\n\nFor instance, you can easily find &6Ilmenite&r, &7Bauxite&r, &7Aluminium&r, and &5Chromite&r veins on the Moon.\nEstablishing a small base here will be crucial to keep progressing.\n\nYour biggest challenge will be transporting resources, as there are no easy cross-dimensional tools like the &5Ender Chest&r or &dAE2 Quantum Link&r just yet.",
|
||||
"quests.high_voltage.welcome_moon.desc": "&2Congrats&r, you’ve successfully landed on the &7Moon&r!\nHere, you’ll find &bCertus Quartz&r veins and the meteors that allow you to begin unlocking &dAE2&r.\n\nBut that’s not all — some veins here have much higher density than those on Earth.\n\nFor instance, you can easily find &6Ilmenite&r, &7Bauxite&r, &7Aluminium&r, and &5Chromite&r veins on the Moon.\nEstablishing a small base here will be crucial to keep progressing.\n\nYour biggest challenge will be transporting resources, as there are no easy cross-dimensional tools like the &5Ender Chest&r or &dAE2 Quantum Link&r just yet.\n\nWe hope you're well prepared, unless you want to craft a second rocket and space suit just to go collect your corpse!",
|
||||
"quests.low_voltage": "&7LV&r - Low Voltage",
|
||||
"quests.low_voltage.subtitle": "Tame electricity and begin your GregTech journey",
|
||||
"quests.low_voltage.lv_machine_hull.title": "Your second machine hull",
|
||||
|
|
@ -1371,7 +1378,7 @@
|
|||
"quests.low_voltage.lv_mixer.title": "Basic Mixer",
|
||||
"quests.low_voltage.lv_mixer.subtitle": "The Mixer mixes...",
|
||||
"quests.low_voltage.lv_mixer.desc": "Using the mixer will &6significantly speed up&r the process of making colored steel, especially the &4red steel&r for your machine hulls. Even if you don't think you need it now, you'll find it &6essential&r later on.",
|
||||
"quests.low_voltage.lv_mixer.task": "From Create or Gregtech",
|
||||
"quests.low_voltage.lv_mixer.task": "From Create or GregTech",
|
||||
"quests.low_voltage.soldering_alloy.title": "Soldering Alloy",
|
||||
"quests.low_voltage.soldering_alloy.subtitle": "I got soul but I'm not a solder",
|
||||
"quests.low_voltage.soldering_alloy.desc": "&aSoldering Alloy&r is used solely as a &9Fluid&r, and in most cases is &dinterchangeable&r in circuit recipes as a cheaper alternative to Tin&r.\n\nThe choice is yours. Save more materials? Make Soldering Alloy. Spend less time crafting materials? Tin is the way to go.",
|
||||
|
|
@ -1451,14 +1458,14 @@
|
|||
"quests.low_voltage.cupronickel_ingot.desc": "&7A big part of progression in GregTech revolves around gaining access to new materials\nthat you'll use to upgrade your machines or unlock advanced components.&r\n\nThe first alloy you'll encounter is &bCupronickel&r — the beginning of a long journey.\nThis material is used to upgrade your &6Electric Blast Furnace&r, an essential step in your industrial growth.\n\nLuckily, this first step is fairly simple: a basic &7LV Alloy Smelter&r will get the job done.\nSo even if the recipe asks for &b128 Cupronickel&r, don't worry — it's easier than it looks!&r\n\nLater on, their counterparts will become much more complex, so enjoy the simplicity while it lasts!",
|
||||
"quests.low_voltage.cupronickel_coil.title": "Cupronickel Coils",
|
||||
"quests.low_voltage.cupronickel_coil.subtitle": "Baby's first heating coil",
|
||||
"quests.low_voltage.cupronickel_coil.desc": "Prepare &a128 Cupronickel&r, &a32 Bronze&r and &a16 Tin Alloy&r to craft the Heating Coils required for your first Electric Blast Furnace.\n\nThis is still less than half (!) of the cost of the whole EBF in raw materials. You will also need about a stack each of Invar and Steel, so get mining.\n\nThe Cupronickel Coils will allow the EBF to perform recipes up to &d1,800K&r (ignoring Voltage bonuses). That's pretty hot if you ask us.\n\n&6Tutorial on Coils in the &lGregtech Energy&r&6 tab - check it out to learn more!&r",
|
||||
"quests.low_voltage.cupronickel_coil.desc": "Prepare &a128 Cupronickel&r, &a32 Bronze&r and &a16 Tin Alloy&r to craft the Heating Coils required for your first Electric Blast Furnace.\n\nThis is still less than half (!) of the cost of the whole EBF in raw materials. You will also need about a stack each of Invar and Steel, so get mining.\n\nThe Cupronickel Coils will allow the EBF to perform recipes up to &d1,800K&r (ignoring Voltage bonuses). That's pretty hot if you ask us.\n\n&6Tutorial on Coils in the &lGregTech Energy&r&6 tab - check it out to learn more!&r",
|
||||
"quests.low_voltage.lv_ebf.title": "The Electric Blast Furnace",
|
||||
"quests.low_voltage.lv_ebf.subtitle": "One of the core machines of Gregtech. We like it big.",
|
||||
"quests.low_voltage.lv_ebf.subtitle": "One of the core machines of GregTech. We like it big.",
|
||||
"quests.low_voltage.lv_ebf.desc.1": "This quest explains the core mechanic of the &3Electric Blast Furnace&r, while the quest just over this one will explain the mechanics of the Multiblock Parts that you'll also need. Be sure to check this quest out.\n\nAnyway, the &3EBF&r is your &efirst electric multiblock&r! Congrats. It's used to process materials at high temperatures.\n\nYou'll become familiar with the EBF to make &aAluminium&r and progress to &d&bMV Age&r. It can also make &7Steel&r faster than the the &6Blast Furnace&r, which means you can finally tear down your old TFC smithy if you'd like.",
|
||||
"quests.low_voltage.lv_ebf.desc.2": "It's important to keep in mind that the EBF is a beefy boy. The minimum power cost to run a recipe is &9120 EU/t&r! That's slightly under 4 &7LV&r Generators or Alternators.\n\nYou may wish to consider building a separate power line, with separate Generators close to the EBF and Battery Buffer to run this. Be wary of the cable loss.",
|
||||
"quests.low_voltage.multiblock_tech.title": "Multiblock Techniques",
|
||||
"quests.low_voltage.multiblock_tech.subtitle": "Oh we love multiblocks right?",
|
||||
"quests.low_voltage.multiblock_tech.desc": "This is the &6basics&r of what you need to build your first &bEBF&r, though it is highly customisable. Remember to use &6EMI&r, use &6U&r on the controller and don't hesitate to &6left click on the structure blocks&r to see what the possibilities are.\n\nAn important notice, each Energy Hatch can accept &a2A&r, which means that at &7LV&r they can each handle &a64 EU/t&r. With two of them, your &eEBF&r can run at &a128 EU/t&r.\n\nFor more details about this mechanic, refer to the &eGregtech Energy Chapter&r, specifically the &eSpending Energy&r section.\n\nMultiblocks bear a large variety of interesting mechanics that might seem daunting, but don't worry - you don't need to do anything fancy right yet. You'll learn more as you go!",
|
||||
"quests.low_voltage.multiblock_tech.desc": "This is the &6basics&r of what you need to build your first &bEBF&r, though it is highly customisable. Remember to use &6EMI&r, use &6U&r on the controller and don't hesitate to &6left click on the structure blocks&r to see what the possibilities are.\n\nAn important notice, each Energy Hatch can accept &a2A&r, which means that at &7LV&r they can each handle &a64 EU/t&r. With two of them, your &eEBF&r can run at &a128 EU/t&r.\n\nFor more details about this mechanic, refer to the &eGregTech Energy Chapter&r, specifically the &eSpending Energy&r section.\n\nMultiblocks bear a large variety of interesting mechanics that might seem daunting, but don't worry - you don't need to do anything fancy right yet. You'll learn more as you go!",
|
||||
"quests.low_voltage.multiblock_tech.task.1": "Input Bus",
|
||||
"quests.low_voltage.multiblock_tech.task.2": "Output Bus",
|
||||
"quests.low_voltage.multiblock_tech.task.3": "Input Hatch",
|
||||
|
|
@ -1480,9 +1487,9 @@
|
|||
"quests.medium_voltage.subtitle": "Venture into petrochemistry and refine electronics",
|
||||
"quests.medium_voltage.mv_machine_hull.title": "Welcome to MV!",
|
||||
"quests.medium_voltage.mv_machine_hull.subtitle": "More technology, more problems",
|
||||
"quests.medium_voltage.mv_machine_hull.desc.1": "Every time you enter a new tier, things can get a bit overwhelming. You’ll be faced with lots of &enew machines&r to build and &echemicals&r to produce.\\n\\nAs you’ve probably seen in the quests, you have &2three main objectives&r to complete before progressing into &6HV&r. Let's break them down one by one.",
|
||||
"quests.medium_voltage.mv_machine_hull.desc.2": "First, you’ll need to upgrade your &dEBF&r with two new &bMV Energy Hatches&r. This will allow it to overclock and run &6HV recipes&r. That upgrade is key for producing &estainless steel&r, the main material for &6HV&r, and also &eKanthal&r, which you’ll need to upgrade your &dEBF coils&r.",
|
||||
"quests.medium_voltage.mv_machine_hull.desc.3": "Your second objective—although you can tackle it first if you prefer—involves diving into chemistry. Your first plastic, &ePolyethylene&r, is essential for future progress. There are two possible paths you can follow, and the quests will help guide you:\\n\\n- &ePetrochem route&r: extract oil from the ground or oilsands. This path also unlocks &eDiesel&r production for fuel combustion.\\n\\n- &eBiochem route&r: use a &6Pyrolyse Oven&r and wood (a Create-powered tree farm works great). This method gives you more &eBenzene&r and opens the door to using a &eGas Generator&r.\\n\\nEach path has its pros and cons, but eventually, you’ll need both anyway.",
|
||||
"quests.medium_voltage.mv_machine_hull.desc.1": "Every time you enter a new tier, things can get a bit overwhelming. You’ll be faced with lots of &enew machines&r to build and &echemicals&r to produce.\n\nAs you’ve probably seen in the quests, you have &2three main objectives&r to complete before progressing into &6HV&r. Let's break them down one by one.",
|
||||
"quests.medium_voltage.mv_machine_hull.desc.2": "First, you'll need to upgrade your &dEBF&r with two new &bMV Energy Hatches&r. This will allow it to overclock and run &6HV recipes&r. That upgrade is key for producing &estainless steel&r, the main material for &6HV&r, and also &eKanthal&r, which you’ll need to upgrade your &dEBF coils&r.",
|
||||
"quests.medium_voltage.mv_machine_hull.desc.3": "Your second objective—although you can tackle it first if you prefer—involves diving into chemistry. Your first plastic, &ePolyethylene&r, is essential for future progress. There are two possible paths you can follow, and the quests will help guide you:\n\n- &ePetrochem route&r: extract oil from the ground or oilsands. This path also unlocks &eDiesel&r production for fuel combustion.\n\n- &eBiochem route&r: use a &6Pyrolyse Oven&r and wood (a Create-powered tree farm works great). This method gives you more &eBenzene&r and opens the door to using a &eGas Generator&r.\n\nEach path has its pros and cons, but eventually, you’ll need both anyway.",
|
||||
"quests.medium_voltage.mv_machine_hull.desc.4": "The final step here is unlocking the &6second HV Circuit&r. It only requires &atwo steps&r, making it faster than crafting the &6first HV Circuit&r, which needs &cthree steps&r.\n\nTo achieve this, you'll need to get your hands on a &dLaser Engraver&r, which allows you to produce your first &dWafers&r. With those, you can craft an &6HV Circuit&r that you'll use to build the &bMV Circuit Assembler&r.\n\nIt's not strictly necessary to do this now—you can continue using the first HV Circuit for progression—but &ait will make your life much easier&r if you take care of it now. Trust us.",
|
||||
"quests.medium_voltage.mv_miner.title": "Automatic Mining",
|
||||
"quests.medium_voltage.mv_miner.subtitle": "So are you bored of mining yourself?",
|
||||
|
|
@ -1639,7 +1646,7 @@
|
|||
"quests.medium_voltage.mv_inductor.desc": "A Circuit Component that you can now make thanks to the &3MV Assembler&r and &3Polyethylene&r.\n\nIf you want the cheapest recipe, &aNickel-Zinc Ferrite&r is the way to go.",
|
||||
"quests.medium_voltage.mv_electronic_components.title": "Electronic Components",
|
||||
"quests.medium_voltage.mv_electronic_components.subtitle": "A core piece of GT progression system",
|
||||
"quests.medium_voltage.mv_electronic_components.desc": "Let's talk about the &dElectronic Components&r from &dGregtech&r. They are a &ccore part&r of the mod's progression and are used to make &aall circuits&r in the game.\n\nMost components have &amultiple recipes&r. Depending on the &9materials&r you choose, you can achieve &ebetter yields&r. We encourage you to browse through &aEMI&r and decide which ones fit your situation best.\n\nThese components can be crafted in &clarge stacks&r—you'll need &ea lot&r of them for your future circuits!\n\nFor the &dTransistor&r, you’ll specifically need &5Silicon Ingots&r... but by now, you should be &cvery familiar&r with &chandling hot stuff&r, right?",
|
||||
"quests.medium_voltage.mv_electronic_components.desc": "Let's talk about the &dElectronic Components&r from &dGregTech&r. They are a &ccore part&r of the mod's progression and are used to make &aall circuits&r in the game.\n\nMost components have &amultiple recipes&r. Depending on the &9materials&r you choose, you can achieve &ebetter yields&r. We encourage you to browse through &aEMI&r and decide which ones fit your situation best.\n\nThese components can be crafted in &clarge stacks&r—you'll need &ea lot&r of them for your future circuits!\n\nFor the &dTransistor&r, you’ll specifically need &5Silicon Ingots&r... but by now, you should be &cvery familiar&r with &chandling hot stuff&r, right?",
|
||||
"quests.medium_voltage.mv_best_lv.title": "Best LV Circuits",
|
||||
"quests.medium_voltage.mv_best_lv.subtitle": "It Feels Good to be the Best",
|
||||
"quests.medium_voltage.mv_best_lv.desc": "&6The best LV Circuits&r! You can start to churn these guys out, as you'll be making them for the rest of the game.\n\nTry to keep a stockpile of these crafted at all times - making these on-demand can take a while.\n\nReaching &5EV&r will unlock methods to make them even cheaper.",
|
||||
|
|
@ -1667,7 +1674,7 @@
|
|||
"quests.medium_voltage.mv_multi_smelter.desc": "At its lowest power (Cupronickel coils and &7LV&r Voltage), the &dMulti Smelter&r smelts 32 items in just 12 seconds - equivalent to &926.7 Furnaces&r, or 3.3 Steam Ovens!\n\nIf that wasn't already enough to convince you, standard &aoverclocks&r can be applied with sufficient voltage.\n\nAnd even better - higher tier &3Coils&r increase the amount of items it can smelt in &dparallel&r!",
|
||||
"quests.medium_voltage.hv_machine_hull.title": "The HV Machine Hull",
|
||||
"quests.medium_voltage.hv_machine_hull.subtitle": "That's your fourth machine hull! This is progression",
|
||||
"quests.medium_voltage.hv_machine_hull.desc": "This is it—the &6HV Machine Hull&r! Congratulations on reaching this major milestone.\n\nYou had to manage &dchemicals&r, upgrade your &dEBF&r, mix a &cnew alloy&r, and learn about &aWafers&r and the &aLaser Engraver&r. We hope your &aunderstanding of Gregtech&r is growing stronger every day.\n\nFrom now on, &ecomplexity will increase&r at each tier, but you’ll also gain access to &anew machines&r that will ease earlier processes and introduce &9interesting new mechanics&r.\n\nEven though you’ve just unlocked the &6HV Chapter&r, remember that this marks only &atwo&r of the &bMV Chapter&r’s main milestones.\n\nIf you haven’t unlocked the &6Second HV Circuit&r yet, we highly encourage you to do so before moving forward.\n\nOtherwise, &aWelcome to HV!&r",
|
||||
"quests.medium_voltage.hv_machine_hull.desc": "This is it—the &6HV Machine Hull&r! Congratulations on reaching this major milestone.\n\nYou had to manage &dchemicals&r, upgrade your &dEBF&r, mix a &cnew alloy&r, and learn about &aWafers&r and the &aLaser Engraver&r. We hope your &aunderstanding of GregTech&r is growing stronger every day.\n\nFrom now on, &ecomplexity will increase&r at each tier, but you’ll also gain access to &anew machines&r that will ease earlier processes and introduce &9interesting new mechanics&r.\n\nEven though you’ve just unlocked the &6HV Chapter&r, remember that this marks only &atwo&r of the &bMV Chapter&r’s main milestones.\n\nIf you haven’t unlocked the &6Second HV Circuit&r yet, we highly encourage you to do so before moving forward.\n\nOtherwise, &aWelcome to HV!&r",
|
||||
"quests.medium_voltage.mv_stainless.title": "Stainless Steel",
|
||||
"quests.medium_voltage.mv_stainless.subtitle": "HV is in your grasp",
|
||||
"quests.medium_voltage.mv_stainless.desc.1": "Any Steel you encounter in day-to-day life is most likely &7Stainless Steel&r. It is extremely resilient against corrosion.&r\n\nStainless Steel is the material for &6HV&r components, like Aluminium for &bMV&r and Steel for &7LV&r. It is also used in high quantities for the &3Distillation Tower&r.\n\nIt requires &cChromium&r, obtained mainly from &cRuby&r or &cChromite&r, and &2Manganese&r, obtained from &2Pyrolusite&r and others in its vein.",
|
||||
|
|
@ -1703,7 +1710,7 @@
|
|||
"quests.medium_voltage.mv_silicon_boule.desc": "&9Silicon Boules&r are made in the &3EBF&r with half a stack of &aSilicon Dust&r and a pinch of &aGallium Arsenide&r. Their primary purpose is engraving &6Circuit Wafers&r.\n\nAfter making the Boule, process it in the &3Cutter&r to get 16 Silicon Wafers ready for engraving.\n\n&cWarning:&r Each Silicon Boule takes &47.5 minutes&r to make at 120 EU/t, or 1,080,000 EU! If the EBF loses power midway, the recipe will start to &close progress&r.\n\nWith that being said, Silicon Boules take an absolute age to craft, so consider parallelizing the recipe in multiple &3EBF&rs and stockpiling them.",
|
||||
"quests.medium_voltage.mv_silicon.title": "Silicon Dust",
|
||||
"quests.medium_voltage.mv_silicon.subtitle": "",
|
||||
"quests.medium_voltage.mv_silicon.desc.1": "You’ll need to get used to it: in &dGregtech&r, there are always &amultiple ways&r to reach what you want—a philosophy we made sure to preserve in &aTerrafirmaGreg&r.\n\nTo obtain &5Silicon&r, we’ll suggest &ctwo main methods&r so you have clear directions. As always, it’s up to you to figure out what’s &abest for your situation&r.",
|
||||
"quests.medium_voltage.mv_silicon.desc.1": "You’ll need to get used to it: in &dGregTech&r, there are always &amultiple ways&r to reach what you want—a philosophy we made sure to preserve in &aTerrafirmaGreg&r.\n\nTo obtain &5Silicon&r, we’ll suggest &ctwo main methods&r so you have clear directions. As always, it’s up to you to figure out what’s &abest for your situation&r.",
|
||||
"quests.medium_voltage.mv_silicon.desc.2": "First method: &amining silicon-rich ores&r. Look for &9Mica&r or &9Kyanite&r veins—they also contain &dAluminium&r. Alternatively, you can &aElectrolyze Zeolite Dust&r, found in &9Chalcopyrite&r and &dRealgar&r veins.\n\nSecond method: &eAdvanced but powerful&r. Although more expensive to set up and slower early on, it becomes the &ebest method&r at &6HV&r and beyond. Plus, it generates &9Oxygen&r as a bonus! The idea is simple: &aElectrolyze Silicon Dioxide Dust&r into &9Oxygen&r and &5Silicon&r. You can get &aSilicon Dioxide Dust&r by &9centrifuging Flint Dust&r, which itself comes from &9Flint&r collected by &asifting Gravel&r.\n\nThis setup can become &afully passive&r easily. Try using the &aEMI Recipe Tree&r tool (bottom left of your screen) to plan your builds—it really helps!",
|
||||
"quests.medium_voltage.mv_ulpic.title": "ULPIC Chips",
|
||||
"quests.medium_voltage.mv_ulpic.subtitle": "Pickin' up Chips",
|
||||
|
|
@ -1861,7 +1868,7 @@
|
|||
"quests.ore_proc.subtitle": "Everything you'll need to get the most out of your ores",
|
||||
"quests.ore_proc.native_ore.title": "Welcome to Ore Processing",
|
||||
"quests.ore_proc.native_ore.subtitle": "To Process, Ore Not To Process",
|
||||
"quests.ore_proc.native_ore.desc": "An important part of &6Gregtech&r is its &dOre Processing Mechanics&r, but it can get pretty complicated, so this chapter is here to help!\n\nTo start with, you should be aware of the &6Ore Processing Diagram&r tab in EMI - Press the Show Uses key (default &bU&r) on any item related to ore processing and look for the tab with the vanilla Iron Ore icon. This diagram may look overwhelming at first, but we'll take it step by step.\n\nA major part of GregTech philosophy is that there's not just one way to solve a problem, but we've marked everything important with a &estar&r, so if you're completely lost, try following those!",
|
||||
"quests.ore_proc.native_ore.desc": "An important part of &6GregTech&r is its &dOre Processing Mechanics&r, but it can get pretty complicated, so this chapter is here to help!\n\nTo start with, you should be aware of the &6Ore Processing Diagram&r tab in EMI - Press the Show Uses key (default &bU&r) on any item related to ore processing and look for the tab with the vanilla Iron Ore icon. This diagram may look overwhelming at first, but we'll take it step by step.\n\nA major part of GregTech philosophy is that there's not just one way to solve a problem, but we've marked everything important with a &estar&r, so if you're completely lost, try following those!",
|
||||
"quests.ore_proc.native_ore.task": "I agree to not just dump everything in a furnace",
|
||||
"quests.ore_proc.robot_arm.title": "Ore processing with GregTech's own tools",
|
||||
"quests.ore_proc.robot_arm.subtitle": "Providing answers to its own problems",
|
||||
|
|
@ -1979,7 +1986,7 @@
|
|||
"quests.space_survival.flag.task": "Any Flag",
|
||||
"quests.space_survival.chorus.title": "Chorus Fruit",
|
||||
"quests.space_survival.chorus.subtitle": "Is this the End?",
|
||||
"quests.space_survival.chorus.desc": "&5Chorus Fruit&r serves a pretty crucial role on the Moon - it will be your main source of &3Nitrogen&r. To get started, find some Chorus Plants, parkour up to the top, and break the &5Chorus Flowers&r. Breaking the plant from the bottom will not get you any of the Chorus Flowers! Next up, grow the Chorus Flowers in an Electric Greenhouse to get a renewable source of Chorus Fruit, and from there, you can process them into &aBiomass&r and &3Nitrogen&r with a Brewery and Fermenter respectively. You can also distill the Biomass into Carbon for more Rocket Fuel!",
|
||||
"quests.space_survival.chorus.desc": "&5Chorus Fruit&r serves a pretty crucial role on the Moon - it will be your main source of Nitrogen. To get started, find some Chorus Plants, parkour up to the top, and break the &5Chorus Flowers&r. Breaking the plant from the bottom will not get you any of the Chorus Flowers! Next up, grow the Chorus Flowers in an Electric Greenhouse to get a renewable source of Chorus Fruit, and from there, you can process them into Biomass and Nitrogen with a Brewery and Fermenter respectively. You can also distill the Biomass into Carbon for more Rocket Fuel!",
|
||||
"quests.space_survival.rover.title": "Space Rover",
|
||||
"quests.space_survival.rover.subtitle": "Your getaway vehicle",
|
||||
"quests.space_survival.rover.desc": "You had to leave your fancy jetpack at home, there's no atmosphere for airplanes, and horses can't survive, so how are you supposed to get around? The &bRover&r is a vehicle that can hold up to two passengers, runs on combustible fuels (Diesels, Gasolines, and Rocket Fuel), and even has an inventory and radio that can play real-world radio stations!",
|
||||
|
|
@ -1988,8 +1995,8 @@
|
|||
"quests.space_survival.solar_panels.desc": "There are very few energy sources available on the Moon, but these &eSolar Panels&r have a lovely view of the Sun from up here!\n\nOn the moon, each Solar Panel provides the equivalent of &964 EU/t&r during the day with no fuel or upkeep needed, but they only produce an eighth of that down on the Earth's surface. Bring along a whole bunch of them!",
|
||||
"quests.space_survival.stone_dust_centrifuging.title": "Helium-3",
|
||||
"quests.space_survival.stone_dust_centrifuging.subtitle": "Clown gas",
|
||||
"quests.space_survival.stone_dust_centrifuging.desc.1": "The Moon is full of &eHelium-3&r, another important resource, but it's stuck inside the stone! There's two ways to get your hands on some:\n\n1) If you haven't set up any stone dust centrifuging automation before, here's a quick introduction: A &9Rock Crusher&r can produce infinite raw stone, which a &9Macerator&r crushes into dust for a &9Centrifuge&r to process.\n\nHere on the Moon, &bAnorthosite&r, &bNorite&r, and &bPhonolite&r can thus be processed into an infinite source of &eHelium-3&r!",
|
||||
"quests.space_survival.stone_dust_centrifuging.desc.2": "2) Pump it out of the ground with a &9Fluid Rig&r This method is simpler, but doesn't come with any useful byproducts.\n\nHelium-3 is used for several things, of which the most important is making more &cair to breathe&r via &6Heliox-3&r! You can also use it as \"fertiliser\" for Chorus Fruit in the Electric Greenhouse, and eventually as another fuel for Fusion Power.",
|
||||
"quests.space_survival.stone_dust_centrifuging.desc.1": "The Moon is full of &eHelium-3&r, another important resource, but it's stuck inside the stone! There's two ways to get your hands on some:\n\n1) If you haven't set up any stone dust centrifuging automation before, here's a quick introduction: A Rock Crusher can produce infinite raw stone, which a Macerator crushes into dust for a Centrifuge to process.\n\nHere on the Moon, Anorthosite, Norite, and Phonolite can thus be processed into an infinite source of Helium-3!",
|
||||
"quests.space_survival.stone_dust_centrifuging.desc.2": "2) Pump it out of the ground with a &9Fluid Rig&r This method is simpler, but doesn't come with any useful byproducts.\n\nHelium-3 is used for several things, of which the most important is making more air to breathe via &6Heliox-3&r! You can also use it as \"fertiliser\" for Chorus Fruit in the Electric Greenhouse, and eventually as another fuel for Fusion Power.",
|
||||
"quests.space_survival.stone_dust_centrifuging.task": "Any ",
|
||||
"quests.space_survival.compressed_gases.title": "Compressed Breathable Gases",
|
||||
"quests.space_survival.compressed_gases.subtitle": "Because pure Oxygen is deadly",
|
||||
|
|
@ -2001,13 +2008,13 @@
|
|||
"quests.space_survival.air_distributor.title": "Setting up a permanent base",
|
||||
"quests.space_survival.air_distributor.subtitle": "A holiday home",
|
||||
"quests.space_survival.air_distributor.desc.1": "So far you may be surviving, but do you want to truly &othrive&r? If you're wanting to set up a more permanent base, look no further than the &6Air Distributor&r! Feed it one of the compressed gases from earlier and it will \"oxygenate\" a large enclosed area, letting you take your helmet off, grow crops, and place a water source without it freezing.\n\nAny solid block will work to build your base out of, but you'll want a proper airlock to ensure the gas doesn't all escape in a &cvortex&r.",
|
||||
"quests.space_survival.air_distributor.desc.2": "The oxygenated area will be at a constant 15C for any crops you'd like to grow (though the Electric Greenhouse doesn't mind), and the water source staying liquid will also let you easily electrolyze it for a source of &bOxygen&r. You can also use a Diode block to transfer power through the walls while keeping them sealed.",
|
||||
"quests.space_survival.air_distributor.desc.2": "The oxygenated area will be at a constant 15C for any crops you'd like to grow (though the Electric Greenhouse doesn't mind), and the water source staying liquid will also let you easily electrolyze it for a source of &bOxygen&r. You can also use a Diode block to transfer power through the walls while keeping them sealed, just like in a cleanroom.",
|
||||
"quests.space_survival.oxygen_info.title": "More Moon base machines",
|
||||
"quests.space_survival.oxygen_info.subtitle": "Home comforts",
|
||||
"quests.space_survival.oxygen_info.desc": "The Oxygen Detector is a simple machine that emits a redstone signal whenever it's in an oxygenated area.\n\nThe Vent is a solid block that can also let breathable air through without causing a vortex.\n\nThe Gravity Normalizer can change the gravity of an area within an enclosed space similar to how an Air Distributor works, but is a little too expensive at the moment.",
|
||||
"quests.space_survival.bedrock_mining.title": "Bedrock mining",
|
||||
"quests.space_survival.bedrock_mining.subtitle": "You'll never run out of copper again!",
|
||||
"quests.space_survival.bedrock_mining.desc": "If you've ever pumped oil before, &9Bedrock Veins&r are the equivalent of that but for raw ores. And if you haven't? It's like oil pumping.\n\nJokes aside, these multiblocks can provide a constant, &cinfinite&r source of some ores for the rest of your game. Wow, that sounds too good to be true, doesn't it? What's the catch? Finding the veins.\n\nThey're spread far apart and don't exist on Earth, meaning you'll want to set up some way to ship the ores back to your main base. (&aTrains&r are fantastic here!)\n\nCheck out JEI to see what ores are available on the Moon, then find the veins with your &6HV Ore Prospector&r set to &oBedrock Ore Mode&r (sneak + right-click)!",
|
||||
"quests.space_survival.bedrock_mining.desc": "If you've ever pumped oil before, &9Bedrock Veins&r are the equivalent of that but for raw ores. And if you haven't? It's like oil pumping.\n\nJokes aside, these multiblocks can provide a constant, &cinfinite&r source of some ores for the rest of your game. Wow, that sounds too good to be true, doesn't it? What's the catch? Finding the veins.\n\nThey're spread far apart and don't exist on Earth, meaning you'll want to set up some way to ship the ores back to your main base. (&aTrains&r are fantastic here!)\n\nCheck out JEI to see what ores are available on the Moon, then find the veins with your HV Ore Prospector set to &oBedrock Ore Mode&r (sneak + right-click)!",
|
||||
"quests.space_survival.railgun.title": "Interplanetary Railgun",
|
||||
"quests.space_survival.railgun.subtitle": "Ender chest? Never heard of her!",
|
||||
"quests.space_survival.railgun.desc": "Instant and free trans-dimensional item transportation is boring! So we've cooked up a unique interplanetary logistics system that provides a much more interesting puzzle to solve!\n\nOr at least we're going to, it's &cnot quite finished yet&r in the alpha build!",
|
||||
|
|
@ -2529,7 +2536,7 @@
|
|||
"quests.tfg_tips.glassblowing_tools.desc": "To work &dGlass&r you'll need a variety of tools.\n\n&3Paddle&r: Performs flatten, mainly used for creating &dGlass Panes&r and &dLamp Glass.&r\n&3Gem Saw&r: Besides being mandatory for making glass products, it can be used to pick up &dGlass&r and &cGem Buds&r in-world as well, like a &bSilk Touch&r effect!\n&3Jacks&r: Used to pinch glass, mostly used for containers such as &dGlass Bottles.&r\n&3Wool Cloth&r: Used for rolling glass, needed for &dLenses&r and &dJars.&r",
|
||||
"quests.tfg_tips.glass_blocks.title": "Glass Blocks",
|
||||
"quests.tfg_tips.glass_blocks.subtitle": "Get yourself some windows.",
|
||||
"quests.tfg_tips.glass_blocks.desc": "Depending on the type of sand used for the &aGlass Batch&r, your final &dGlass&r will have different colors. Check out the &2Field Guide&r section on &3Glassblowing&r to learn other ways to make specific colors. Later on, you'll be able to use &3Gregtech&r chemicals to dye glass more easily.\n\n&3&lTip:&r&o If you're looking to make a lot of Glass Blocks and have access to an &bAlloy Smelter&f, it's more efficient to make &dGlass Panes&f, &bmacerating&f them, crafting into &dDust&f and then using the &aBlock Mold&f, since one batch can make up to 16 Small Dusts at a time!",
|
||||
"quests.tfg_tips.glass_blocks.desc": "Depending on the type of sand used for the &aGlass Batch&r, your final &dGlass&r will have different colors. Check out the &2Field Guide&r section on &3Glassblowing&r to learn other ways to make specific colors. Later on, you'll be able to use &3GregTech&r chemicals to dye glass more easily.\n\n&3&lTip:&r&o If you're looking to make a lot of Glass Blocks and have access to an &bAlloy Smelter&f, it's more efficient to make &dGlass Panes&f, &bmacerating&f them, crafting into &dDust&f and then using the &aBlock Mold&f, since one batch can make up to 16 Small Dusts at a time!",
|
||||
"quests.tfg_tips.lamps.title": "Lamps",
|
||||
"quests.tfg_tips.lamps.subtitle": "These are pretty.",
|
||||
"quests.tfg_tips.lamps.desc": "Just like in regular Minecraft, &dLamps&r can be hung from the ceiling with the help of chains or placed on top of blocks. &dLamps&r consume different kinds of fuels to keep themselves lit. Some fuels can last &4indefinitely.&r\n\n &3&lTip:&r&o Filled lamps can be placed in the &6Back&f slot of the &cCurios Menu&f to provide hands free dynamic lighting. This may not work if you have shaders on.",
|
||||
|
|
@ -2638,23 +2645,23 @@
|
|||
"quests.tfg_tips.grapple_length.desc": "By default, your &dGrappling Hook&r has &b80 blocks in length&r, you can add &c20 more&r by adding more &aRope Coils.&r 200 blocks is the maximum.\n\nLength can be &3decreased&r by crafting with a &aKnife&r, &2reducing it by 20&r, down to a minimum of 20.",
|
||||
"quests.tfg_tips.grapple_motor.title": "Grappling Hook Upgrade: Motor",
|
||||
"quests.tfg_tips.grapple_motor.subtitle": "That lazy, huh?",
|
||||
"quests.tfg_tips.grapple_motor.desc": "The &aMotor Upgrade&r enables automatic reeling in with your &dHook.&r Caution should be taken as &chigh level motors&r may cause you to take &4fall damage&r from the reeling force.\n\nMotors are tiered according to &2Gregtech&r voltage tiers. The crafting recipes tells you exactly what stats were modified and by how much.",
|
||||
"quests.tfg_tips.grapple_motor.desc": "The &aMotor Upgrade&r enables automatic reeling in with your &dHook.&r Caution should be taken as &chigh level motors&r may cause you to take &4fall damage&r from the reeling force.\n\nMotors are tiered according to &2GregTech&r voltage tiers. The crafting recipes tells you exactly what stats were modified and by how much.",
|
||||
"quests.tfg_tips.grapple_smart_motor.title": "Grappling Hook Upgrade: Smart Motor",
|
||||
"quests.tfg_tips.grapple_smart_motor.subtitle": "Does anyone even know what this does?",
|
||||
"quests.tfg_tips.grapple_smart_motor.desc": "The &aSmart Motor Upgrade&r enables the &3Smart Motor system&r. It requires a &bMotor Upgrade&r to be installed first.",
|
||||
"quests.tfg_tips.grapple_field.title": "Grappling Hook Upgrade: Repulsion Field",
|
||||
"quests.tfg_tips.grapple_field.subtitle": "Look ma! I'm levitating!",
|
||||
"quests.tfg_tips.grapple_field.desc": "The &aRepulsion Field Upgrade&r causes you to be repelled from nearby blocks. Caution should be taken as &chigh level repulsion strength&r may cause you to take &4fall damage.&r\n\nRepulsion Fields are tiered according &2Gregtech&r voltage tiers. The crafting recipe tells you exactly what stats were modified and by how much.",
|
||||
"quests.tfg_tips.grapple_field.desc": "The &aRepulsion Field Upgrade&r causes you to be repelled from nearby blocks. Caution should be taken as &chigh level repulsion strength&r may cause you to take &4fall damage.&r\n\nRepulsion Fields are tiered according &2GregTech&r voltage tiers. The crafting recipe tells you exactly what stats were modified and by how much.",
|
||||
"quests.tfg_tips.grapple_magnet.title": "Grappling Hook Upgrade: Hook Magnet",
|
||||
"quests.tfg_tips.grapple_magnet.subtitle": "Intense Attraction",
|
||||
"quests.tfg_tips.grapple_magnet.desc": "The &aMagnet Upgrade&r causes your &dHook&r to be attracted to any nearby blocks, latching onto them.\n\nMagnet Upgrades are tiered using &2Gregtech's&r Magnetic Ingots, with the worst one being &bMagnetic Iron&r and the best being &bMagnetic Samarium.&r",
|
||||
"quests.tfg_tips.grapple_magnet.desc": "The &aMagnet Upgrade&r causes your &dHook&r to be attracted to any nearby blocks, latching onto them.\n\nMagnet Upgrades are tiered using &2GregTech's&r Magnetic Ingots, with the worst one being &bMagnetic Iron&r and the best being &bMagnetic Samarium.&r",
|
||||
"quests.tfg_tips.grapple_magnet.task": "Any Magnetic Ingot",
|
||||
"quests.tfg_tips.grapple_sticky.title": "Grappling Hook Upgrade: Sticky Rope",
|
||||
"quests.tfg_tips.grapple_sticky.subtitle": "Sticky!",
|
||||
"quests.tfg_tips.grapple_sticky.desc": "The &aSticky Upgrade&r causes your &dHook&r to be attached to any rope piece touching a block.",
|
||||
"quests.tfg_tips.grapple_throw_speed.title": "Grappling Hook Upgrade: Throw Speed",
|
||||
"quests.tfg_tips.grapple_throw_speed.subtitle": "Yeet!",
|
||||
"quests.tfg_tips.grapple_throw_speed.desc": "The &aThrow Speed Upgrade&r causes your &dHook&r to launch faster.\n\nThrow Speed upgrades are tiered according &2Gregtech&r voltage tiers. The crafting recipe tells you exactly what stats were modified and by how much.",
|
||||
"quests.tfg_tips.grapple_throw_speed.desc": "The &aThrow Speed Upgrade&r causes your &dHook&r to launch faster.\n\nThrow Speed upgrades are tiered according &2GregTech&r voltage tiers. The crafting recipe tells you exactly what stats were modified and by how much.",
|
||||
"quests.tfg_tips.grapple_double.title": "Grappling Hook Upgrade: Double Hook",
|
||||
"quests.tfg_tips.grapple_double.subtitle": "Double the Fun!",
|
||||
"quests.tfg_tips.grapple_double.desc": "The &aDouble Hook Upgrade&r causes you to throw &dtwo Grappling Hooks&r at an angle. You can specify key binds to throw each hook separately.",
|
||||
|
|
@ -2783,7 +2790,7 @@
|
|||
"quests.tfg_tips.aircraft_upgrades.desc": "&2Immersive Aircraft&r comes with &aAircraft Upgrades&r, which you can install in your to improve your aircraft stats, such as velocity, takeoff speed, fuel consumption, etc. There are two types of upgrades: &bregular&r and &dtiered.&r\n\nThe ones in this quest are the &bregular&r upgrades, think you can get them all?",
|
||||
"quests.tfg_tips.steam_upgrades.title": "Aircraft Upgrades: Steam",
|
||||
"quests.tfg_tips.steam_upgrades.subtitle": "Immersive Aircraft meets GregTech Tiering!",
|
||||
"quests.tfg_tips.steam_upgrades.desc": "The second kind of aircraft upgrades are the &dTiered Upgrades.&r These are made to match the &3Gregtech&r tiering system, going from &8Steam&r up to &5EV.&r\n\nSteam upgrades are the easiest and earliest to craft, requiring at the very least knowledge of &bBlack Steel.&r\n\n&dSteam-powered Aircraft Engines&r are used in the creation of more sophisticated aircrafts such as the &eBiplane&r and the &cWarship.&r",
|
||||
"quests.tfg_tips.steam_upgrades.desc": "The second kind of aircraft upgrades are the &dTiered Upgrades.&r These are made to match the &3GregTech&r tiering system, going from &8Steam&r up to &5EV.&r\n\nSteam upgrades are the easiest and earliest to craft, requiring at the very least knowledge of &bBlack Steel.&r\n\n&dSteam-powered Aircraft Engines&r are used in the creation of more sophisticated aircrafts such as the &eBiplane&r and the &cWarship.&r",
|
||||
"quests.tfg_tips.steam_upgrades.task": "Any steam tier aircraft upgrade",
|
||||
"quests.tfg_tips.lv_upgrades.title": "Aircraft Upgrades: LV",
|
||||
"quests.tfg_tips.lv_upgrades.subtitle": "Red and Blue, certainly not clashing.",
|
||||
|
|
|
|||
|
|
@ -535,7 +535,7 @@
|
|||
"tfg.grapplemod.upgrades.angle": "Aumenta o §lÂngulo Horizontal§r para lançar seus §lGanchos Duplos§r em 5°, até 90°.\nApenas acessível com um §lGancho Duplo§r instalado.",
|
||||
"tfg.grapplemod.downgrades.angle": "Diminui o §lÂngulo Horizontal§r para lançar seus §lGanchos Duplos§r em 5°, até 5°.\nApenas acessível com um §lGancho Duplo§r instalado.",
|
||||
"quests.ae2": "Applied Energistics 2",
|
||||
"quests.ae2.subtitle": "A ferramenta mais poderosa para ajudá-lo com Gregtech, desbloqueada após sua primeira viagem à lua",
|
||||
"quests.ae2.subtitle": "A ferramenta mais poderosa para ajudá-lo com GregTech, desbloqueada após sua primeira viagem à lua",
|
||||
"quests.tasktype.checkmark": "Clique aqui para completar essa missão/tarefa",
|
||||
"quests.tasktype.item.any": "Qualquer item do tipo:",
|
||||
"quests.tasktype.lookat": "Procure um(a):",
|
||||
|
|
@ -579,7 +579,7 @@
|
|||
"quests.metal_age.wrought_iron_anvil.desc": "Com a Bigorna de Ferro Forjado você vai ser capaz de trabalhar Ferro Forjado em diferentes itens como Chapas, cabeças de Ferramentas, etc.\n\nFerramentas e armaduras de Ferro Forjado não são AQUELA melhoria em comparação às de Bronze, mas têm bem mais durabilidade.\n\nCriar a próxima bigorna vai ser um grande salto na dificuldade, então esse é um bom ponto pra dar uma parada e explorar algumas das outras coisas que esse modpack tem a oferecer.",
|
||||
"quests.metal_age.coke_oven.title": "Forno de Coque",
|
||||
"quests.metal_age.coke_oven.subtitle": "Finalmente, Chega Dessas Pilhas de Carvão!",
|
||||
"quests.metal_age.coke_oven.desc.1": "O Forno de Coque é o seu primeiro Multibloco do Gregtech! Ele permite a você criar Carvão Vegetal automaticamente, além de outros poderosos combustíveis. O Forno de Coque vai queimar uma Tora em um Carvão Vegetal e 250mB de Creosoto, um importante químico usado no tratamento de madeira.\n\nSe você criar o bloco principal do Forno de Coque e usar a tecla de 'Usos' do JEI nele (o padrão costuma ser \"U\"), você vai encontrar a aba chamada \"Informações de Multibloco\", que te mostra como construir o Forno de Coque no mundo.\n\nVocê também pode só colocar o bloco de Controle no mundo, e interagir com ele enquanto estiver agachando pra criar um Holograma dos blocos faltando.",
|
||||
"quests.metal_age.coke_oven.desc.1": "O Forno de Coque é o seu primeiro Multibloco do GregTech! Ele permite a você criar Carvão Vegetal automaticamente, além de outros poderosos combustíveis. O Forno de Coque vai queimar uma Tora em um Carvão Vegetal e 250mB de Creosoto, um importante químico usado no tratamento de madeira.\n\nSe você criar o bloco principal do Forno de Coque e usar a tecla de 'Usos' do JEI nele (o padrão costuma ser \"U\"), você vai encontrar a aba chamada \"Informações de Multibloco\", que te mostra como construir o Forno de Coque no mundo.\n\nVocê também pode só colocar o bloco de Controle no mundo, e interagir com ele enquanto estiver agachando pra criar um Holograma dos blocos faltando.",
|
||||
"quests.metal_age.coke_oven.desc.2": "Fornos de Coque podem ser completamente automatizados usando Escotilhas do Forno de Coque. Escotilhas são colocadas nas laterais do Forno e funcionam tanto como Entrada como Saída pra ambos Itens e Líquidos.\n\nVocê pode facilmente criar um simples Forno de Coque unilateral automatizado usando uma Caixa para a Escotilha de Entrada, um Baú para a de Saída de Itens e um Tambor ou Barril para a coleta do Creosoto. Diferente de Baús, Caixas são capazes de guardar objetos grandes, como Toras. Você também pode agachar e apertar com o botão direito em canos do GregTech enquanto segura uma chave de boca pra fazer eles fluírem em uma só direção.",
|
||||
"quests.metal_age.wrought_iron_goodies.title": "Energia Mecânica Nível Ferro Forjado",
|
||||
"quests.metal_age.wrought_iron_goodies.subtitle": "O que é essa \"Liga de Andesito\" que você tanto fala?",
|
||||
|
|
|
|||
|
|
@ -744,7 +744,7 @@
|
|||
"quests.create_logistics.postbox.desc.2": "Ще одна класна річ щодо &3Поштових скриньок&r: під час автоматичного вилучення з них (через жолоби, воронки тощо) забираються лише ті пакування, чия адреса &aзбігається з назвою скриньки&r. Усі інші залишаються всередині, щоб пізніше бути завантаженими у потяги.",
|
||||
"quests.create_logistics.nbt_handling.title": "Розкажи більше",
|
||||
"quests.create_logistics.nbt_handling.subtitle": "Інша інформація про упаковки та адреси",
|
||||
"quests.create_logistics.nbt_handling.desc.1": "Ось ще кілька важливих речей, які можуть стати в пригоді під час маршрутизації упаковок:\n\n&3-&r Упаковки створюються випадковим чином із набору з чотирьох можливих предметів, тож налаштовувати фільтри предметів із Gregtech буде &cдуже клопітно&r! Ми рекомендуємо використовувати &3Фільтр упаковок&r скрізь, де це можливо, але...\n\n&3-&r Якщо ти все ж хочеш спробувати інші способи переміщення упаковок, знай: адреса призначення зберігається в NBT-даних у тегу &eАдреса&r. Наприклад, упаковка з адресою призначення \"Home\" матиме в NBT: &e{Address:\"Home\"}&r.",
|
||||
"quests.create_logistics.nbt_handling.desc.1": "Ось ще кілька важливих речей, які можуть стати в пригоді під час маршрутизації упаковок:\n\n&3-&r Упаковки створюються випадковим чином із набору з чотирьох можливих предметів, тож налаштовувати фільтри предметів із GregTech буде &cдуже клопітно&r! Ми рекомендуємо використовувати &3Фільтр упаковок&r скрізь, де це можливо, але...\n\n&3-&r Якщо ти все ж хочеш спробувати інші способи переміщення упаковок, знай: адреса призначення зберігається в NBT-даних у тегу &eАдреса&r. Наприклад, упаковка з адресою призначення \"Home\" матиме в NBT: &e{Address:\"Home\"}&r.",
|
||||
"quests.create_logistics.nbt_handling.desc.2": "&3-&r Фільтрація адрес упаковок підтримує спрощену форму &eRegEx&r. Це означає, що ти можеш:\n\n&e-&r Збіг із рядком будь-якої довжини — за допомогою * \n \n&e-&r Збіг із будь-яким одним символом — за допомогою ?\n \n&e-&r Збіг із одним символом із групи в дужках [] (наприклад, A[cr]t збігається з 'Act' і 'Art', але не з 'Ant') \n \n&e-&r Збіг із символом, що не входить до групи в [! ] (наприклад, A[!cr]t збігається з 'Aft' і 'Apt', але не з 'Act' чи 'Art')\n \n&e-&r Збіг із рядком зі списку в {} (наприклад, TerraFirma{Craft,Greg} збігається з TerraFirma&eCraft&r і TerraFirma&eGreg&r) \n\n&e-&r Усі попередні символи можна екранувати; наприклад, A\\* буде сприйматись як A* і збігатиметься лише з 'A*'.",
|
||||
"quests.create_logistics.bottler.title": "Розливник",
|
||||
"quests.create_logistics.bottler.subtitle": "Розливник для рідин",
|
||||
|
|
@ -1413,7 +1413,7 @@
|
|||
"quests.medium_voltage.mv_inductor.desc": "Компонент Схеми, який ти тепер можеш створити завдяки &3MV Асемблеру&r та &3Поліетилену&r. \n\nЯкщо тобі потрібен найдешевший рецепт, &aНікель-Цинковий Ферит&r — найкращий варіант.",
|
||||
"quests.medium_voltage.mv_electronic_components.title": "Електронні компоненти",
|
||||
"quests.medium_voltage.mv_electronic_components.subtitle": "Ключовий елемент системи прогресу GT",
|
||||
"quests.medium_voltage.mv_electronic_components.desc": "Давай поговоримо про &dЕлектронні Компоненти&r з &dGregtech&r. Вони є &cключовою частиною&r прогресу мода і використовуються для створення &aвсіх схем&r у грі. \n\nБільшість компонентів мають &aдекілька рецептів&r. Залежно від &9матеріалів&r, які ти обираєш, можна досягти &eкращого виходу&r. Ми рекомендуємо переглянути &aEMI&r і вирішити, які варіанти найкраще підходять для твоєї ситуації. \n\nЦі компоненти можна створювати у &cвеликих партіях&r—тобі знадобиться &eбагато&r їх для майбутніх схем! \n\nДля &dТранзистора&r тобі знадобляться &5Силіконові Злитки&r... але на цьому етапі ти вже маєш бути &cдуже знайомим&r з &cроботою з гарячими матеріалами&r, так?",
|
||||
"quests.medium_voltage.mv_electronic_components.desc": "Давай поговоримо про &dЕлектронні Компоненти&r з &dGregTech&r. Вони є &cключовою частиною&r прогресу мода і використовуються для створення &aвсіх схем&r у грі. \n\nБільшість компонентів мають &aдекілька рецептів&r. Залежно від &9матеріалів&r, які ти обираєш, можна досягти &eкращого виходу&r. Ми рекомендуємо переглянути &aEMI&r і вирішити, які варіанти найкраще підходять для твоєї ситуації. \n\nЦі компоненти можна створювати у &cвеликих партіях&r—тобі знадобиться &eбагато&r їх для майбутніх схем! \n\nДля &dТранзистора&r тобі знадобляться &5Силіконові Злитки&r... але на цьому етапі ти вже маєш бути &cдуже знайомим&r з &cроботою з гарячими матеріалами&r, так?",
|
||||
"quests.medium_voltage.mv_best_lv.title": "Найкращі LV Схеми",
|
||||
"quests.medium_voltage.mv_best_lv.subtitle": "Приємно бути найкращим",
|
||||
"quests.medium_voltage.mv_best_lv.desc": "&6Найкращі LV Схеми&r! Ти можеш почати масове виробництво цих компонентів, адже вони знадобляться тобі протягом усієї гри. \n\nСтарайся завжди мати запас готових схем—створення їх на вимогу може зайняти багато часу. \n\nДосягнення &5EV&r відкриє методи, які зроблять їх ще дешевшими.",
|
||||
|
|
@ -1477,7 +1477,7 @@
|
|||
"quests.medium_voltage.mv_silicon_boule.desc": "&9Силіконові Булі&r створюються в &3ЕДП&r з половини стака &aСиліконового Пилу&r та дрібки &aАрсеніду Галію&r. Їх основне призначення — гравіювання &6Вафель для Схем&r. \n\nПісля створення Булі оброби її в &3Різаку&r, щоб отримати 16 Силіконових Вафель, готових до гравіювання. \n\n&cПопередження:&r Кожна Силіконова Буля займає &47.5 хвилин&r для створення при 120 EU/t, або 1,080,000 EU! Якщо ЕДП втратить живлення в процесі, рецепт почне &закривати прогрес&r. \n\nЗ огляду на це, Силіконові Булі створюються дуже довго, тому варто розглянути можливість паралельного виконання рецепту в декількох &3ЕДП&r та накопичення їх запасів.",
|
||||
"quests.medium_voltage.mv_silicon.title": "Силіконовий Пил",
|
||||
"quests.medium_voltage.mv_silicon.subtitle": "",
|
||||
"quests.medium_voltage.mv_silicon.desc.1": "Тобі доведеться звикнути до цього: у &dGregtech&r завжди є &aдекілька способів&r досягти бажаного—філософія, яку ми зберегли в &aTerrafirmaGreg&r. \n\nЩоб отримати &5Кремній&r, ми запропонуємо &cдва основні методи&r, щоб ти мав чіткі напрямки. \nЯк завжди, вирішувати тобі, що є &aнайкращим для твоєї ситуації&r.",
|
||||
"quests.medium_voltage.mv_silicon.desc.1": "Тобі доведеться звикнути до цього: у &dGregTech&r завжди є &aдекілька способів&r досягти бажаного—філософія, яку ми зберегли в &aTerrafirmaGreg&r. \n\nЩоб отримати &5Кремній&r, ми запропонуємо &cдва основні методи&r, щоб ти мав чіткі напрямки. \nЯк завжди, вирішувати тобі, що є &aнайкращим для твоєї ситуації&r.",
|
||||
"quests.medium_voltage.mv_silicon.desc.2": "Перший метод: &aвидобуток руд, багатих на кремній&r. Шукай жили &9Міки&r або &9Кіаніту&r—вони також містять &dАлюміній&r. Альтернативно, ти можеш &aелектролізувати пил цеоліту&r, який знаходиться у жилах &9Халькопіриту&r та &dРеальгару&r. \n\nДругий метод: &eпросунутий, але потужний&r. Хоча він дорожчий у налаштуванні та повільніший на початку, на рівні &6HV&r і вище він стає &eнайкращим методом&r. \nДо того ж, він додатково генерує &9Кисень&r! Ідея проста: &aелектролізуй пил діоксиду кремнію&r, щоб отримати &9Кисень&r та &5Кремній&r. Ти можеш отримати &aпил діоксиду кремнію&r шляхом &9центрифугування пилу кременю&r, який, у свою чергу, добувається з &9Кременю&r, отриманого через &aпросіювання гравію&r. \n\nЦя система може легко стати &aповністю пасивною&r. Спробуй використати інструмент &aEMI Recipe Tree&r (у нижньому лівому куті екрану) для планування своїх конструкцій—це справді допомагає!",
|
||||
"quests.medium_voltage.mv_ulpic.title": "ULPIC Чіпи",
|
||||
"quests.medium_voltage.mv_ulpic.subtitle": "Збираючи Чіпи",
|
||||
|
|
@ -1635,7 +1635,7 @@
|
|||
"quests.ore_proc.subtitle": "Все, що вам потрібно, щоб максимально ефективно використовувати руду",
|
||||
"quests.ore_proc.native_ore.title": "Ласкаво просимо до обробки руди",
|
||||
"quests.ore_proc.native_ore.subtitle": "Обробляти чи не обробляти, ось у чому питання",
|
||||
"quests.ore_proc.native_ore.desc": "Важливою частиною &6Gregtech&r є його &dМеханіка обробки руди&r, але вона може бути досить складною, тож цей розділ допоможе розібратися!\n\nДля початку зверни увагу на вкладку &6Ore Processing Diagram&r в EMI — натисни клавішу перегляду використань (типово &bU&r) на будь-якому предметі, пов’язаному з обробкою руди, і знайди вкладку з іконкою звичайної залізної руди. Ця схема може здатися складною на перший погляд, але ми розглянемо її крок за кроком.\n\nОдна з головних ідей GregTech полягає в тому, що не існує єдиного правильного способу вирішення задачі — але ми позначили все важливе &estar&r, тож якщо зовсім заплутався, спробуй дотримуватися цих позначок!",
|
||||
"quests.ore_proc.native_ore.desc": "Важливою частиною &6GregTech&r є його &dМеханіка обробки руди&r, але вона може бути досить складною, тож цей розділ допоможе розібратися!\n\nДля початку зверни увагу на вкладку &6Ore Processing Diagram&r в EMI — натисни клавішу перегляду використань (типово &bU&r) на будь-якому предметі, пов’язаному з обробкою руди, і знайди вкладку з іконкою звичайної залізної руди. Ця схема може здатися складною на перший погляд, але ми розглянемо її крок за кроком.\n\nОдна з головних ідей GregTech полягає в тому, що не існує єдиного правильного способу вирішення задачі — але ми позначили все важливе &estar&r, тож якщо зовсім заплутався, спробуй дотримуватися цих позначок!",
|
||||
"quests.ore_proc.native_ore.task": "Я згоден не кидати все підряд у піч",
|
||||
"quests.ore_proc.robot_arm.title": "Перероблення руди за допомогою власних інструментів GregTech",
|
||||
"quests.ore_proc.robot_arm.subtitle": "Надавання відповідей на власні проблеми",
|
||||
|
|
@ -2303,7 +2303,7 @@
|
|||
"quests.tfg_tips.glassblowing_tools.desc": "Щоб працювати з &dСклом&r, тобі знадобиться різноманітний набір інструментів. \n\n&3Лопатка&r: Виконує вирівнювання, головним чином використовується для створення &dСкляних Панелей&r та &dЛампових Скелець.&r \n&3- Алмазна Пила&r: Окрім того, що є обов’язковою для виготовлення скляних виробів, вона також може використовуватися для підбирання &dСкла&r та &cКристалічних Бруньок&r у світі, подібно до ефекту &bШовкового Дотику!&r \n&3Щипці&r: Використовуються для затискання скла, переважно для контейнерів, таких як &dСкляні Пляшки.&r \n&3Вовняна Тканина&r: Використовується для прокатки скла, необхідна для &dЛінз&r та &dБанок.&r",
|
||||
"quests.tfg_tips.glass_blocks.title": "Скляні блоки",
|
||||
"quests.tfg_tips.glass_blocks.subtitle": "Здобудь собі трохи вікон.",
|
||||
"quests.tfg_tips.glass_blocks.desc": "Залежно від типу піску, використаного для &aСкляної Суміші&r, твоє фінальне &dСкло&r матиме різні кольори. \nПереглянь розділ &2Польового Посібника&r про &3Склодувне ремесло&r, щоб дізнатися інші способи створення специфічних кольорів. \nПізніше ти зможеш використовувати хімікати &3Gregtech&r для більш простого фарбування скла. \n\n&3&lПорада:&r&o Якщо тобі потрібно багато Скляних Блоків і ти маєш доступ до &bСплавного Плавильника&f, ефективніше створювати &dСкляні Панелі&f, &bподрібнювати&f їх, перетворювати на &dПил&r, а потім використовувати &aФорму для Блоків&f, оскільки одна партія може створити до 16 Малих Пилів за раз!",
|
||||
"quests.tfg_tips.glass_blocks.desc": "Залежно від типу піску, використаного для &aСкляної Суміші&r, твоє фінальне &dСкло&r матиме різні кольори. \nПереглянь розділ &2Польового Посібника&r про &3Склодувне ремесло&r, щоб дізнатися інші способи створення специфічних кольорів. \nПізніше ти зможеш використовувати хімікати &3GregTech&r для більш простого фарбування скла. \n\n&3&lПорада:&r&o Якщо тобі потрібно багато Скляних Блоків і ти маєш доступ до &bСплавного Плавильника&f, ефективніше створювати &dСкляні Панелі&f, &bподрібнювати&f їх, перетворювати на &dПил&r, а потім використовувати &aФорму для Блоків&f, оскільки одна партія може створити до 16 Малих Пилів за раз!",
|
||||
"quests.tfg_tips.lamps.title": "Ліхтарі",
|
||||
"quests.tfg_tips.lamps.subtitle": "Це гарні.",
|
||||
"quests.tfg_tips.lamps.desc": "Як і в звичайному Minecraft, &dЛампи&r можна підвішувати до стелі за допомогою ланцюгів або розміщувати на верхній частині блоків. &dЛампи&r споживають різні види палива, щоб залишатися освітленими. Деякі види палива можуть горіти &4необмежено.&r \n\n&3&lПорада:&r&o Заповнені лампи можна розмістити в &6задньому&r слоті &cCurios Menu&r \nдля забезпечення динамічного освітлення без використання рук. Це може не працювати, якщо у тебе ввімкнені шейдери.",
|
||||
|
|
@ -2412,23 +2412,23 @@
|
|||
"quests.tfg_tips.grapple_length.desc": "За замовчуванням твій &dКрюк-кішка&r має &b80 блоків у довжину&r, ти можеш додати &cще 20&r, додаючи більше &aМотузкових Котків.&r Максимальна довжина — 200 блоків. \n\nДовжину можна &3зменшити&r, створивши його з &aНожем&r, &2зменшуючи її на 20&r, до мінімуму в 20 блоків.",
|
||||
"quests.tfg_tips.grapple_motor.title": "Покращення Крюка-кішки: Мотор",
|
||||
"quests.tfg_tips.grapple_motor.subtitle": "Такий ледачий, так?",
|
||||
"quests.tfg_tips.grapple_motor.desc": "&aПокращення Мотора&r дозволяє автоматичне втягування твого &dКрюка.&r Слід бути обережним, оскільки &cвисокорівневі мотори&r можуть спричинити &4падіння&r через силу втягування. \n\nМотори розподілені за рівнями напруги &2Gregtech&r. Рецепти створення точно вказують, які характеристики були змінені та наскільки.",
|
||||
"quests.tfg_tips.grapple_motor.desc": "&aПокращення Мотора&r дозволяє автоматичне втягування твого &dКрюка.&r Слід бути обережним, оскільки &cвисокорівневі мотори&r можуть спричинити &4падіння&r через силу втягування. \n\nМотори розподілені за рівнями напруги &2GregTech&r. Рецепти створення точно вказують, які характеристики були змінені та наскільки.",
|
||||
"quests.tfg_tips.grapple_smart_motor.title": "Покращення Крюка-кішки: Розумний Мотор",
|
||||
"quests.tfg_tips.grapple_smart_motor.subtitle": "Чи хтось взагалі знає, що це робить?",
|
||||
"quests.tfg_tips.grapple_smart_motor.desc": "&aПокращення Розумного Мотора&r активує &3систему Розумного Мотора&r. Для його роботи спочатку потрібно встановити &bПокращення Мотора&r.",
|
||||
"quests.tfg_tips.grapple_field.title": "Покращення Крюка-кішки: Поле Відштовхування",
|
||||
"quests.tfg_tips.grapple_field.subtitle": "Дивись, мамо! Я левітую!",
|
||||
"quests.tfg_tips.grapple_field.desc": "&aПокращення Поля Відштовхування&r змушує тебе відштовхуватися від навколишніх блоків. Слід бути обережним, оскільки &cвисокий рівень сили відштовхування&r може спричинити &4падіння.&r \n\nПоля Відштовхування розподілені за рівнями напруги &2Gregtech&r. Рецепт створення точно вказує, які характеристики були змінені та наскільки.",
|
||||
"quests.tfg_tips.grapple_field.desc": "&aПокращення Поля Відштовхування&r змушує тебе відштовхуватися від навколишніх блоків. Слід бути обережним, оскільки &cвисокий рівень сили відштовхування&r може спричинити &4падіння.&r \n\nПоля Відштовхування розподілені за рівнями напруги &2GregTech&r. Рецепт створення точно вказує, які характеристики були змінені та наскільки.",
|
||||
"quests.tfg_tips.grapple_magnet.title": "Покращення Крюка-кішки: Магнітний Гак",
|
||||
"quests.tfg_tips.grapple_magnet.subtitle": "Інтенсивне Притягнення",
|
||||
"quests.tfg_tips.grapple_magnet.desc": "&aПокращення Магніту&r змушує твій &dКрюк&r притягатися до будь-яких близьких блоків, зачіпляючись за них. \n\nПокращення Магніту розподіляються за рівнями &2Gregtech&r на основі Магнітних Злитків, де найгірший — &bМагнітне Залізо&r, а найкращий — &bМагнітний Самарій.&r",
|
||||
"quests.tfg_tips.grapple_magnet.desc": "&aПокращення Магніту&r змушує твій &dКрюк&r притягатися до будь-яких близьких блоків, зачіпляючись за них. \n\nПокращення Магніту розподіляються за рівнями &2GregTech&r на основі Магнітних Злитків, де найгірший — &bМагнітне Залізо&r, а найкращий — &bМагнітний Самарій.&r",
|
||||
"quests.tfg_tips.grapple_magnet.task": "Будь-який Магнітний Злиток",
|
||||
"quests.tfg_tips.grapple_sticky.title": "Покращення Крюка-кішки: Липка Мотузка",
|
||||
"quests.tfg_tips.grapple_sticky.subtitle": "Липкий!",
|
||||
"quests.tfg_tips.grapple_sticky.desc": "&aПокращення Липкості&r змушує твій &dКрюк&r прикріплюватися до будь-якої мотузки, що торкається блоку.",
|
||||
"quests.tfg_tips.grapple_throw_speed.title": "Покращення Крюка-кішки: Швидкість Кидка",
|
||||
"quests.tfg_tips.grapple_throw_speed.subtitle": "Йіт!",
|
||||
"quests.tfg_tips.grapple_throw_speed.desc": "&aПокращення Швидкості Кидка&r змушує твій &dКрюк&r запускатися швидше. \n\nПокращення Швидкості Кидка розподілені за рівнями напруги &2Gregtech&r. Рецепт створення точно вказує, які характеристики були змінені та наскільки.",
|
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"quests.tfg_tips.grapple_throw_speed.desc": "&aПокращення Швидкості Кидка&r змушує твій &dКрюк&r запускатися швидше. \n\nПокращення Швидкості Кидка розподілені за рівнями напруги &2GregTech&r. Рецепт створення точно вказує, які характеристики були змінені та наскільки.",
|
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"quests.tfg_tips.grapple_double.title": "Покращення Крюка-кішки: Подвійний Гак",
|
||||
"quests.tfg_tips.grapple_double.subtitle": "Подвійне Задоволення!",
|
||||
"quests.tfg_tips.grapple_double.desc": "&aПокращення Подвійного Гака&r дозволяє тобі кидати &dдва Крюки-кішки&r під кутом. Ти можеш налаштувати гарячі клавіші для окремого кидка кожного гака.",
|
||||
|
|
@ -2557,7 +2557,7 @@
|
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"quests.tfg_tips.aircraft_upgrades.desc": "&2Immersive Aircraft&r має &aОновлення Авіації&r, які можна встановити, щоб покращити характеристики літальних апаратів, зокрема швидкість, швидкість зльоту, витрати пального тощо. Існує два типи оновлень: &bзвичайні&r та &dрангові.&r \n\nУ цьому завданні представлені &bзвичайні&r оновлення. Думаєш, зможеш зібрати їх усі?",
|
||||
"quests.tfg_tips.steam_upgrades.title": "Оновлення авіації: Парові",
|
||||
"quests.tfg_tips.steam_upgrades.subtitle": "Immersive Aircraft зустрічається з ранжуванням GregTech!",
|
||||
"quests.tfg_tips.steam_upgrades.desc": "Другий тип оновлень авіації — це &dРангові Оновлення.&r Вони створені відповідно до &3Gregtech&r системи рангів, починаючи з &8Парового&r рівня і аж до &5EV.&r \n\nПарові оновлення — найпростіші та найраніші у створенні, вони вимагають хоча б базових знань про &bЧорну Сталь.&r \n\n&dПарові Авіаційні Двигуни&r використовуються для створення більш складних літальних апаратів, таких як &eБіплан&r та &cВійськовий Корабель.&r",
|
||||
"quests.tfg_tips.steam_upgrades.desc": "Другий тип оновлень авіації — це &dРангові Оновлення.&r Вони створені відповідно до &3GregTech&r системи рангів, починаючи з &8Парового&r рівня і аж до &5EV.&r \n\nПарові оновлення — найпростіші та найраніші у створенні, вони вимагають хоча б базових знань про &bЧорну Сталь.&r \n\n&dПарові Авіаційні Двигуни&r використовуються для створення більш складних літальних апаратів, таких як &eБіплан&r та &cВійськовий Корабель.&r",
|
||||
"quests.tfg_tips.steam_upgrades.task": "Будь-яке парове оновлення авіації",
|
||||
"quests.tfg_tips.lv_upgrades.title": "Оновлення авіації: LV",
|
||||
"quests.tfg_tips.lv_upgrades.subtitle": "Червоний і синій — точно не конфліктують.",
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue