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"quests.gregtech_energy.start.title": "Let's do some explaining",
"quests.gregtech_energy.start.desc": "We know that &5GregTech&r isnt the easiest mod to get into — especially when it comes to the &cenergy system&r. Thats why well take our time in this chapter to explain as much as we can.\n\nSome things here might not make full sense until later in your progression, so &adont stress yourself&r. Just try to understand what you can for now, and feel free to &dcome back to this chapter&r whenever you have questions.\n\nWeve split this chapter into &efour categories&r, each one covering a topic related to the &6GregTech Energy System&r. Well provide as many examples as possible to help you understand how it all works.",
"quests.gregtech_energy.start.task": "Welcome aboard",
"quests.gregtech_energy.TEST.title": "",
"quests.gregtech_energy.TEST.subtitle": "",
"quests.gregtech_energy.TEST.desc.1": "",
"quests.gregtech_energy.TEST.desc.2": "",
"quests.gregtech_energy.TEST.desc.3": "",
"quests.gregtech_energy.TEST.task": "",
"quests.gregtech_energy.TEST.desc": "",
"quests.gregtech_energy.start.subtitle": "It's not as bad as you could think",
"quests.gregtech_energy.moving.title": "Moving your Energy",
"quests.gregtech_energy.moving.subtitle": "So Energy transfer uh",
"quests.gregtech_energy.moving.desc": "&6Moving Energy in Gregtech&r means understanding a few core mechanics.\n\nFirst, &bEnergy Tiers&r. From &aLV&r to &cUHV&r, everything in Gregtech — wires, machines, recipes — is tied to a tier. Youll need the &ecorrect cable material&r to move energy. For example:\n&8•&r Tin wire = &aLV&r\n&8•&r Copper wire= &bMV&r\n\nSecond, youve got the &bAmperage&r mechanic. Think of &d1 Amp&r (or &d1A&r) as &ea packet of energy&r. It moves down your cable to the closest machine needing power.\n&8•&r 1A of LV = &a32 EU&r\n&8•&r 1A of HV = &e512 EU&r\n\nMost machines and energy hatches can only take &62A at once&r.\n\nMastering these two ideas is key before going further into energy distribution.",
"quests.gregtech_energy.moving.task": "I understand",
"quests.gregtech_energy.transformer.title": "The Super Transformer",
"quests.gregtech_energy.transformer.subtitle": "Better than Optimus Prime",
"quests.gregtech_energy.transformer.desc": "&6For every problem, Gregtech has a multiblock solution.&r Enter the &dActive Transformer&r.\n\nThis beast is your &9ultimate transformer&r. It can &echannel energy between any tiers&r — from &aLV&r to &cUHV&r — with &cno explosions&r. But that's not even the best part.\n\nIt can &btransmit energy using Laser Pipes&r.\n&8•&r Lasers send absurd amounts of Amps.\n&8•&r No loss. No cables. Just pure energy.\n&8•&r Only one catch: it &chas to be in a perfectly straight line&r.\n\n&7When cables feel weak, &luse lasers&r.",
"quests.gregtech_energy.moving_wire.title": "Moving with wires",
"quests.gregtech_energy.moving_wire.subtitle": "Funky to place",
"quests.gregtech_energy.moving_wire.desc": "&6Moving energy around in Gregtech can be tricky&b — we got cable loss&r. For every block, for every amp, you might lose energy as it travels through your wires. But dont worry, there are &7solutions&r:\n\n&8•&r &bCover your wires&r with rubber. By doing so, you'll significantly reduce energy loss over distance. Just check the quest items for a reference.\n&8•&r &bUse higher-tier cables&r. Platinum cables, for example, only lose 1 EU per block — &9practically nothing&r when compared to the 8192 EU it can carry.\n&8•&r &bSuperconductors&r. These beauties are a bit pricier, but they have &9zero loss&r. They dont need rubber covers, &cno shock&r. Just be aware that they require specific components based on their tier.\n\n&7Optimize your energy flow — &breduce losses&r and make your systems more efficient.",
"quests.gregtech_energy.moving_wire.task": "I finished look at wires",
"quests.gregtech_energy.moving_amp.title": "Managing Amp",
"quests.gregtech_energy.moving_amp.subtitle": "It burns?",
"quests.gregtech_energy.moving_amp.desc.1": "Youll notice in a wires tooltip its &eMax Amperage&r — thats the amount of amps a cable can safely carry before burning.\nTo know how many amps will flow through a cable, you must consider two things:\n\n&6- A Generator or Battery outputs a specific amount of Amps:&r\n&7Battery Buffers&r will output as many amps as they have batteries inside.\nEvery single-block generator outputs &e1A&r.\nFor multiblock generators, it depends on the &aDynamo Energy Hatch&r — the value is shown in its tooltip.\n\n&6- Amperage output is also based on what is needed:&r\nEach machine connected to a power line will request amps to fill its internal buffer.",
"quests.gregtech_energy.moving_amp.desc.2": "Lets look at an example:\nYou have &e6 machines&r connected to an &e8x Battery Buffer&r filled with batteries.\nThe buffer will try to send &e1A&r to each machine — thats &e6A&r total.\nThe amps are delivered in order: the closest machines get power first, and the furthest ones last.\nIf your cables only support &c4A&r, theyll &cBURN&r. Youll need &a8A cables&r in this case.\n\n&bTip:&r The first machine in the line might need a cable that handles &e8A&r,\nbut the last machine may only need &e1A&r, as its only receiving whats left.\n&c⚠ Be careful:&r adding another machine at the end could cause the cable to burn if it exceeds the limit.",
"quests.gregtech_energy.moving_amp.task": "I got it",
"quests.gregtech_energy.produce_energy.title": "Producing Energy",
"quests.gregtech_energy.produce_energy.subtitle": "Gas or Oil?",
"quests.gregtech_energy.produce_energy.desc": "Its all about making energy, right? This part wont be the most complicated one, since &eproducing energy&r in &2TerraFirmaGreg&r works pretty much like in &5standard GregTech&r.\n\nYoull learn about the various &6methods to generate energy&r, as well as some of the &afuels&r you can use to get the most out of your setup.",
"quests.gregtech_energy.produce_energy.task": "Got it",
"quests.gregtech_energy.first_generator.title": "Your first generators",
"quests.gregtech_energy.first_generator.subtitle": "It begins small",
"quests.gregtech_energy.first_generator.desc": "All of these are your basic &61-block Generators&r. They have a single &9input&r for their fuel — whether its &esteam&r, &agas&r, or &6liquid fuel&r — and they output exactly &e1A&r of power at their energy tier.\n\nTheyre simple to work with and will be your &ofirst source of power&r in &5GregTech&r until you reach the &dlarge multiblock generators&r.\n\nTo know what fuels can be used, &aEMI&r is your best friend — or you can check the &bquests on the left&r, where weve listed the most &aoptimal inputs&r.",
"quests.gregtech_energy.first_generator.task": "Get any of them",
"quests.gregtech_energy.lpt.title": "The Large Plasma Turbine",
"quests.gregtech_energy.lpt.subtitle": "You need a Fusion Reactor",
"quests.gregtech_energy.lpt.desc.1": "The &6Large Plasma Turbine&r — also known as &dLPT&r — is a real powerhouse. Not in size (its fairly standard), but in &ccapacity&r. Youll need &dLuV Circuits&r, a &dLuV Machine Hull&r, and &5tons of Tungstensteel&r to craft it. Its considered your &6most powerful generator&r in &2TerraFirmaGreg&r.\n\nSo, how does it work? Youll need &5Plasma&r produced by a &6Fusion Reactor&r. That plasma is cooled down inside the LPT while generating energy. You will need an &2output hatch&r to get the cooled plasma.",
"quests.gregtech_energy.lpt.desc.2": "By default, the LPT starts at &e16384 EU/t&r. That energy output &cdoubles&r with each increase in the &6Rotor Holder&r after &1IV&r.\n\nFor example, using a &dLuV Rotor Holder&r (x2) with an &cHSS-E Turbine Rotor&r (x2,8) will give you a staggering &e91750 EU/t&r — thats about &a2.8A of LuV&r power!\n\nLike other turbines, it will &8slow down&r and stop if the &dDynamo Hatch&r is full so you won't waste plasma, but doesnt require a &7Muffler Hatch&r.",
"quests.gregtech_energy.lgt.title": "The Large Gas Turbine",
"quests.gregtech_energy.lgt.subtitle": "The fan favorite",
"quests.gregtech_energy.lgt.desc.1": "The &6Large Gas Turbine&r — also known as &dLGT&r — is one of your two main sources of &aenergy production&r for most of the pack. Youll be able to build your first one at &5EV&r using &6Stainless Steel&r. It can carry you from &5EV&r all the way to &dLuV&r, until you feel ready to upgrade to the &6Large Plasma Turbine&r.\n\nThat said, many players can finish &2TerraFirmaGreg&r using only these turbines — provided you have a &cstrong infrastructure&r to handle the &agas demands&r of high-tier LGTs.\n\nTo build the LGT, youll need the usual &dMaintenance Hatch&r and &9Input Hatch&r. This turbine &erequires a Muffler Hatch&r, but it &cdoes not use an Output Hatch&r. &mYoull need to manage the &cCarbon Monoxide&r&m it emits with something like an &6Air Scrubber&r.&r",
"quests.gregtech_energy.lgt.desc.2": "The default output is &e4096 EU/t&r. That output &cdoubles&r with each upgrade to the &6Rotor Holder&r after &5EV&r. For example, an LGT using an &1IV Rotor Holder&r (×2) with a &cHSS-E Turbine Rotor&r (280% power) will produce:\n&e4096 × 2 × 2.8 = 22,937.6 EU/t&r — that's about &a2.8A of IV&r.\n\nTo fully extract that energy, youll need at least a &dIV 4A Dynamo Hatch&r. A simple Dynamo Hatch only handles &e2A&r.\n\nJust so you know: the &eEfficiency stat&r of a Turbine Rotor increases the &cduration of the recipe&r, which means you get more power from each &6mB of fuel&r.\n\nLastly, if the &dDynamo Hatch&r fills up, the LGT will automatically &8slow down&r and pause fuel usage, gradually reducing rotor speed until it resumes again. So &ayou won't lose any fuel&r during a backup.",
"quests.gregtech_energy.lst.title": "The Large Steam Turbine",
"quests.gregtech_energy.lst.subtitle": "It exists",
"quests.gregtech_energy.lst.desc.1": "The &6Large Steam Turbine&r — or &dLST&r — might not be the most common &5Large Generator&r in standard GregTech, but thanks to its early unlock at &6HV&r and the fact that &eLarge Boilers&r are stronger in &2TerraFirmaGreg&r, it definitely has its place.\n\nTo make it work, youll need an &9Input Hatch&r for &osteam&r, an &eOutput Hatch&r for &9Distilled Water&r, and of course a &dMaintenance Hatch&r. Thats all you need.\n\nLike all &dLarge Turbines&r, youll place a &6Rotor Holder&r on one side and a &dDynamo Hatch&r on the other to extract power. For the LST, the Rotor Holder must be at least &6HV-tier&r. Each Rotor Holder upgrade &cdoubles&r the output and increases &aefficiency&r slightly.",
"quests.gregtech_energy.lst.desc.2": "The base output of the LST is &e1024 EU/t&r. Lets take an example: with an &1IV Rotor Holder&r (×4) and a &cHSS-E Turbine Rotor&r (280% power), youll get:\n&e1024 × 4 × 2.8 = 11,468.8 EU/t&r — thats about &a1.4A of IV&r.\n\nTo extract that energy, youd need either an &dIV Dynamo Hatch&r or an &5EV 16A Dynamo Hatch&r.\n\nWhile the LST isnt the best turbine out there, if you have &9plenty of Large Boilers&r or access to &alava&r or &7creosote&r as infinite fuel, these &esteel-based, affordable turbines&r could absolutely serve you well.",
"quests.gregtech_energy.lce.title": "",
"quests.gregtech_energy.lce.subtitle": "Don't belive its GUI",
"quests.gregtech_energy.lce.desc.1": "These two &6bad boys&r are your &achampions&r if youre into transforming &eOils&r into &cfuels&r. The &6Large Combustion Engine&r (&dLCE&r) and the &5Extreme Combustion Engine&r (&dECE&r) share the same fuel types and even look alike — but they require different materials to build.\n\nTo craft the &dLCE&r, youll need to reach &5EV&r and unlock &6Titanium&r, along with at least one &1IV Circuit&r. For the &dECE&r, itll be &5Tungstensteel&r and a &dLuV Circuit&r — something you should be able to build comfortably during the &1IV Chapter&r.",
"quests.gregtech_energy.lce.desc.2": "Both machines require an &9Input Hatch&r for &cfuel&r and also &6Lubricant&r. For the &dECE&r, adding &bOxygen&r or &bLiquid Oxygen&r will grant you a &cmassive energy boost&r. Check the &etooltip&r of your fuel to compare how much extra energy you get with oxidizers — it's well worth it.\n\nKeep in mind: both engines need a &7Muffler Hatch&r, so &cThey Will Pollute&r.",
"quests.gregtech_energy.lpt_fuel.title": "Plasma Fuels",
"quests.gregtech_energy.lpt_fuel.subtitle": "It's very hot",
"quests.gregtech_energy.lpt_fuel.desc.1": "&6Large Plasma Turbines&r require &chigh-tech fuels&r to run, and we provide you with &a2 strong options&r:\n\n&8- The first option&r becomes available with your &dMK1 Fusion Reactor&r: &eHelium Plasma&r.\nYou can create it using &3Deuterium&r and &3Tritium Gas&r — both gases are obtained by &adistilling Liquid Ender Air&r.\nThis fuel isn't the most powerful, but it's by far the &aeasiest and earliest&r to produce.",
"quests.gregtech_energy.lpt_fuel.desc.2": "&8- The second option&r requires a &5MK3 Fusion Reactor&r and allows you to generate &eNickel Plasma&r.\nTo make it, youll need &6Liquid Potassium&r — which you can extract from various ores — and the &4infamous Fluorine&r, which you should already know how to produce by now.\n\n⚠ Dont forget: &eHelium Gas&r and &eLiquid Nickel&r should be &3collected and returned&r to your storage for &afuture reuse&r.\n\nThese two fuels are your &abest candidates&r for powering the &dLPT&r, depending on how far you've progressed in your &bindustrial madness&r.",
"quests.gregtech_energy.lpt_fuel.task": "I don't want to make a bucket of Plasma",
"quests.gregtech_energy.lgt_fuel.title": "Gas Fuels",
"quests.gregtech_energy.lgt_fuel.subtitle": "The everyone favorite",
"quests.gregtech_energy.lgt_fuel.desc.1": "When we speak about &agas fuels&r, were really talking about &cjust one&r — &eNitrobenzene&r.\n\nYoull be able to produce it once you reach &6HV&r, and we &astrongly recommend it&r if youre planning to use the &5Large Gas Turbine&r.\n\nBefore reaching Nitrobenzene, &eBenzene&r is a solid option to get started. You can obtain it via &aOrganic Chemistry&r or by processing &eHeavy Oil&r, if youre lucky enough to have some nearby.",
"quests.gregtech_energy.lgt_fuel.desc.2": "Making &eNitrobenzene&r involves several steps — until you craft your first &6Large Chemical Reactor&r (&aLCR&r), which will let you &3skip many sub-steps&r and simplify the process.\n\nIts nothing too complicated: combine &3Hydrogen&r, &bNitrogen&r, and &bOxygen&r to make &eNitric Acid&r in infinite quantities. As for &eSulfuric Acid&r, you probably already know its just &6Sulfur&r and &9Water&r — right?\n\nOnce you get this chain going, Nitrobenzene becomes one of the &amost powerful fuels&r for gas burning.",
"quests.gregtech_energy.lgt_fuel.task": "Gas in a bucket?",
"quests.gregtech_energy.lst_fuel.title": "This is Steam",
"quests.gregtech_energy.lst_fuel.subtitle": "Not much of a choice",
"quests.gregtech_energy.lst_fuel.desc": "Steam isnt really complicated — just &aboil water&r to get steam.\n\nTo do it efficiently, we recommend using &6Large Boilers&r. Youll find &c4 versions&r: one each for &8ULV&r, &bMV&r, &5EV&r, and &1IV&r. Each tier provides a &dstrong increase&r in steam output.\n\nHowever, be aware: the scaling of the &dLarge Steam Turbine&r with these boilers is &cnot the best&r compared to other power generation methods.\n\nMost players will &7skip&r the &5Titanium&r and &dTungstensteel&r Boilers — they exist if you want them, but arent really &aefficient or worth building&r in most cases.\n\nAs a reminder: &e2 mB&r of steam = &e1 EU&r.",
"quests.gregtech_energy.lst_fuel.task": "",
"quests.gregtech_energy.lce_fuel.title": "Liquid fuel",
"quests.gregtech_energy.lce_fuel.subtitle": "This one is killing hard the planet",
"quests.gregtech_energy.lce_fuel.desc.1": "All of these &cfuels&r are used for &6Combustion Generators&r — ranked here from the &cleast efficient&r to the &abest&r.\n\nDuring &bMV&r, we recommend starting with &eDiesel&r or &eBiodiesel&r. Later on, you can upgrade to &eCetane-Boosted Diesel&r at &6HV&r by mixing it with &bNitrogen&r, &3Hydrogen&r, and &bOxygen&r.",
"quests.gregtech_energy.lce_fuel.desc.2": "Once you reach &5EV&r and get your hands on a &6Distillation Tower&r, it's time to switch over to &eGasoline&r and &eHigh Octane Gasoline&r. Dont attempt this too early — &coils need to be distilled properly&r, and doing it with a &cDistillery&r is &cnot efficient&r at all.\n\nTo make this work, you'll need a combination of oil distillation and some &aorganic compound processing&r. Thankfully, a &6Pyrolyse Oven&r and a &6Distillation Tower&r will handle it all smoothly.\n\nIf you manage a &asteady supply&r of &eHigh Octane Gasoline&r, you should be able to &3finish the entire modpack&r running only on &6Combustion Generators&r.",
"quests.gregtech_energy.lce_fuel.task": "I got enough",
"quests.gregtech_energy.storage.title": "Storing Energy",
"quests.gregtech_energy.storage.desc": "Storing your energy is one of the &emost fundamental aspects&r of the power system in &dGregTech&r.\n\nWhy is that? Simply because even the &cstrongest generators&r won't be enough to keep up when you launch a &ebig craft&r — especially in late game.\n\nTo deal with this, GregTech provides &6multiple solutions&r to store &bastronomical amounts of EU&r. These storages act as a &3buffer&r between your energy production and the machines that drain it during complex operations.\n\nWhether youre preparing for a &1Fusion Reactor&r, a &dLCT&r, or any &6HV-IV scale crafting chain&r, youll need that extra backup of energy to keep everything stable.\n\nDont underestimate the &apower of a good battery&r — it may just be the thing that saves your base from crashing during your most ambitious moments.",
"quests.gregtech_energy.storage.task": "I understand",
"quests.gregtech_energy.storage.subtitle": "Gregtech has some tremendous storage capacity",
"quests.gregtech_energy.tank.title": "Storing the Fuel",
"quests.gregtech_energy.tank.desc.1": "Obviously, storing energy can also mean &estoring the fuel that makes it&r.\n\nFor this scenario, while &7Drums&r and &6Crates&r are decent early options, you should not overlook the &dSuper Tank&r and the &dSuper Chest&r.",
"quests.gregtech_energy.tank.desc.2": "These &abeasts&r are capable of storing &ctremendous amounts of fluid or items&r — perfect for &3autonomous energy setups&r, especially when you want to generate power &cfar away from your main base&r without having to build an entire cable network.\n\nJust load them up with &egas, fuel, steam&r or even &4plasma&r, and let them handle the rest. With proper planning, your outposts can be fully operational with &ano live connection&r to your central grid.\n\nEnergy doesnt always come in wires — sometimes, it comes in barrels.",
"quests.gregtech_energy.tank.task": "Any Super Tank",
"quests.gregtech_energy.tank.subtitle": "Keep the fuel if you can't the energy",
"quests.gregtech_energy.battery_buffer.title": "Battery Buffer",
"quests.gregtech_energy.battery_buffer.desc.1": "&dBattery Buffers&r are your basic machines to &estore and manage energy&r — though technically, they dont store energy on their own. They simply serve as a &3housing for your batteries&r.\n\n⚠ &cIf you dont want them to explode&r:\n- &4Never input higher-tier energy&r into a lower-tier Battery Buffer.\n- Batteries can only be charged if they are of &cequal or lower tier&r than the Battery Buffer.",
"quests.gregtech_energy.battery_buffer.desc.2": "\uD83D\uDD0C A Battery Buffer can accept up to &b2x its output amperage&r.\nSo for example, a &e4x Battery Buffer&r can take in &a8A&r — but will only output &e4A&r max (1A per battery slot).\n\n\uD83E\uDEAB &eReminder&r:\n- No batteries = &cno output&r.\n- The number of batteries determines the number of Amps it outputs.\nThat means a &68x Battery Buffer&r with only &e3 batteries&r will only output &e3A&r.\n\nUse them wisely — they are the &afoundation of any stable energy network&r.",
"quests.gregtech_energy.battery_buffer.task.1": "Some battery buffers",
"quests.gregtech_energy.battery_buffer.task.2": "I got an other one",
"quests.gregtech_energy.battery_buffer.subtitle": "The basic battery needs batteries",
"quests.gregtech_energy.pss.title": "The Power Substation",
"quests.gregtech_energy.pss.desc.1": "This one should become your &5main focus&r once you progress into &1IV&r.\n\nThe &dPower Substation&r — also known as the &dPSS&r — is the &6ultimate custom battery multiblock&r.\nIt can store so much energy... youd probably need &cmultiple lifetimes&r to fill it.",
"quests.gregtech_energy.pss.desc.2": "&eHow it works&r:\n- Build the structure using &aPalladium Substation Casings&r.\n- Add at least &b1 Energy Hatch&r (input) and &b1 Dynamo Hatch&r (output).\n- It accepts &aany hatch&r — &8Amperage-based&r or &6Laser&r.\n- &cNo risk of explosion&r — transformers are &aintegrated&r.\n\n&eCapacitor Layers&r:\n- You can add up to &d17 layers&r of &9Capacitor Blocks&r on top of the structure.\n- Each layer must be &cfully filled&r — no gaps.\n- Mix &fempty&r and &6full&r capacitors however you like.\n\nSurround each layer with &bLaminated Glass&r.\n\nLets be honest: &cYoull never need 17 layers&r... but hey, its nice to dream big.\nIf you ever do build a full 17-layer PSS, &lplease send help&r — youve gone too far.",
"quests.gregtech_energy.pss.subtitle": "Cool Gregtech Multiblock",
"quests.gregtech_energy.batteries.title": "Super Batteries",
"quests.gregtech_energy.batteries.desc": "From &7LV&r and &bMV&r, you probably built your first batteries made of &fSodium&r or &3Lithium&r.\n\nBut lets be honest — these are the &cweakest&r batteries GregTech has to offer.\n\nIn this quest, well look at the powerful alternatives: the &acrystal batteries&r.\nThey are &emuch more potent&r, store way more energy, and can help you push your factory to the next tier.\n\nAre they &cmore expensive&r? Of course. But lets be real...\n&6Power is Power&r. Whos counting?",
"quests.gregtech_energy.batteries.task": "Any batteries",
"quests.gregtech_energy.batteries.subtitle": "Simply Better",
"quests.gregtech_energy.spending_energy.title": "Spending Energy",
"quests.gregtech_energy.spending_energy.subtitle": "Oh you will spend energy",
"quests.gregtech_energy.spending_energy.desc.1": "&6How to spend all this energy?&r\n\nUse your machines! Sounds simple, right?\nWell... &cnot exactly&r. There are &emany small details&r that you should learn to help you on your &dquest&r to completing &3TerraFirmaGreg&r.\n\n&bBasic Machines&r:\n- These machines are simple.\n- They can handle up to &a2A&r.\n- If you input a &chigher tier&r of energy... &4\uD83D\uDCA5 they explode&r.\n\n&dGregtech Multiblocks&r:\nNow things get interesting.\nMultiblocks offer more flexibility and power — &eif&r you understand how they work.",
"quests.gregtech_energy.spending_energy.desc.2": "&eStandard Mechanics&r:\n- If a multiblock can accept &aTWO&r &bEnergy Hatches&r this allows you to use &ahigher-tier recipes&r than the machines base tier.\n\nExample:\nIf you're using a &dLarge Mixing Vessel&r and you install &12x IV Energy Hatches&r,\nit will be able to process &cLuV-tier Mixer recipes&r — this is how works the &cElectric Blast Furnace&r.\n\nKnowing this will help you get the &6maximum efficiency&r out of your setup and progressing into higher tier materials.",
"quests.gregtech_energy.spending_energy.desc.3": "&6Some multiblocks only accept one Energy Hatch, but that doesn't mean you're limited to 1A.&r\n\nYou can still use a &e4A or 16A Energy Hatch&r. This will allow &bOverclocking&r of recipes but &cnot recipe tier upgrades&r.\n\n&dExample&r:\nThe &aLarge Circuit Assembler&r only accepts &eone Energy Hatch&r. If you install a &c4A IV Energy Hatch&r, you will be able to &eOverclock all IV and lower recipes&r.\n\nHowever, you &ccannot craft LuV-tier recipes&r because the machine doesn't support multiple hatches. That limitation is &aintentional&r to prevent skipping the Gregtech progression system.",
"quests.gregtech_energy.spending_energy.desc.4": "&bSo remember&r: More amps on a single hatch means faster processing, but it wont unlock higher-tier recipes unless the multiblock is designed to allow it.",
"quests.gregtech_energy.spending_energy.task": "I understand",
"quests.gregtech_energy.overclock.title": "Overclock",
"quests.gregtech_energy.overclock.subtitle": "Basic upgrade mechanic",
"quests.gregtech_energy.overclock.desc.1": "&6You may have heard about Overclocking but don't really understand what it is?&r\n\nLet's take some time to explain it.\n\nWe should start with the basics:\n&dLV&r represents a maximum of &a32 EU/t&r — sometimes less, but &cnever more&r.\n&dMV&r goes up to &a128 EU/t&r.\n&dHV&r reaches &a512 EU/t&r.\nBasically, &eevery tier is a 4x increase&r in &cpower usage&r.",
"quests.gregtech_energy.overclock.desc.2": "&bWhat happens when you run a lower-tier recipe in a higher-tier machine?&r\nThat's what we call &eOverclocking&r:\n- An &dMV&r recipe (33128 EU/t) run in an &dHV&r machine will:\n &e→ Use 4x more energy&r\n &e→ Be 2x faster&r\n\n- Same MV recipe in an &dEV&r machine?\n &e→ 8x more energy&r\n &e→ 4x faster&r\n\nSo yes, it's &cmore power-efficient to use multiple machines&r rather than overclocking one.\nBut let's be real: in most setups, &eyoull prefer overclocking&r to building 4 MV Macerators.\n\nStill, it's &egood to know this early on&r, when energy is tight.",
"quests.gregtech_energy.overclock.desc.3": "&bPerfect Overclocking&r\nTheres also a special kind of overclocking available in a &afew multiblocks&r: &e\n\nPerfect Overclocking&r.\nHere, instead of:\n- &a4x energy&r for &a2x speed&r,\nyou get:\n- &a4x energy&r for &a4x speed&r!\n\n&dThis makes it just as efficient&r as running multiple machines.\n\nCurrently in &3TerraFirmaGreg&r, &6only the following multiblocks&r support this:\n- &cElectric Blast Furnace (EBF)\n- Advanced Blast Dryer (ABD)\n- Rocket Heat Furnace (RHF)\n- Large Chemical Reactor (LCR)",
"quests.gregtech_energy.overclock.task": "Okay faster got it",
"quests.gregtech_energy.blast_oc.title": "The Blast Overclocking",
"quests.gregtech_energy.blast_oc.subtitle": "You don't need to understand this one",
"quests.gregtech_energy.blast_oc.desc.1": "&6If you didn't learn yet about Perfect Overclocking, you should check the quest right above this one.&r\n\nThese &3three multiblocks&r share a special ability: they can &ePerfect Overclock&r recipes depending on the &ctemperature of the machine&r.\n\nYou can check the current temperature by &aclicking on the controller&r.\n\nThere are &atwo ways to increase the temperature&r:\n- &aUse higher-tier energy inputs&r\n- &aUpgrade the coils&r",
"quests.gregtech_energy.blast_oc.desc.2": "To see the temperature of a coil, simply &3hold Shift&r while hovering over it.\n\nOnce you know your machine's temperature, youll need the &dtemperature of the recipe&r. The easiest way to find it is to &ause EMI&r.\n\nWith both values, you can do a quick calculation to see if Perfect Overclocking (POC) applies:\n&bYour machine must be at least 1800K hotter per overclock tier than the recipe requires.&r",
"quests.gregtech_energy.blast_oc.desc.3": "&dExample&r:\n- Stainless Steel recipe requires &c1700K&r and is &aHV&r tier.\n- Your EBF is at &bLuV&r and has a temperature of &c5900K&r.\n- From HV to LuV is &a3 overclock tiers&r.\n- 1800 x 3 = &c5400K&r → Add the recipe's base: 5400 + 1700 = &c7100K&r needed for full POC.\n- Since your machine is only at &c5900K&r, you will only Perfect Overclock from HV to EV, and EV to IV.\n- From IV to LuV will be a normal overclock.\n\nSo the recipe will take &e1.7 seconds&r instead of &e0.85 seconds&r if fully overclocked.\n\n&bFeeling overwhelmed? Don't worry.&r\nJust remember this: &aBetter coils = faster and cheaper recipes.&r",
"quests.gregtech_energy.blast_oc.task": "Got it",
"quests.gregtech_energy.subtick.title": "Subtick",
"quests.gregtech_energy.subtick.subtitle": "Parallel?",
"quests.gregtech_energy.subtick.desc.1": "&6Another hidden mechanic in Gregtech Multiblocks: the &dSubtick&r.\n\nWhat is it?\nSubtick activates when a recipe becomes &eso fast it takes less than one tick&r to process. Normally, machines cant go faster than one recipe per tick — but with Subtick, they can!\n\n&bHow does it work?&r\nOnce a recipe hits 1 tick duration, upgrading the Energy Hatch further wont make it faster.\nBut thanks to Subtick, instead of wasting power, the machine will &aparallel the recipe internally&r.",
"quests.gregtech_energy.subtick.desc.2": "For example: If your &aLCR (Large Chemical Reactor)&r runs a LuV recipe at 1 tick, then at ZPM, it will run &e2 recipes per tick&r. Even faster hatches mean &emore internal parallel&r.\n\n&dNote&r: As of now all the Large Machines can subtick in a limited way but only the &aLCR supports Subtick&r and &bPerfect Overclocking&r. Thats why the LCR doesnt need a Parallel Hatch: its already doing it... but better.",
"quests.gregtech_energy.parallel_hatch.title": "Parallel Hatch",
"quests.gregtech_energy.parallel_hatch.subtitle": "Parallel again?",
"quests.gregtech_energy.parallel_hatch.desc.1": "&6The &dParallel Hatch&r is a powerful tool for &aLarge Multiblocks&r.\n\n&bWhat does it do?&r\nWhere allowed (most notably on Multiblocks crafted from the &eAlloy Blast Smelter&r), it lets you run &amultiple recipes at the same time&r.\n\nIt does this by consuming &cmore energy&r per tick, but massively increasing throughput. Perfect if youre mass-producing alloys, circuits or chemicals.",
"quests.gregtech_energy.parallel_hatch.desc.2": "Just place a Parallel Hatch on the Multiblock and make sure its fed with enough energy and input materials. Most multiblocks that allow it will show so in EMI or questbook.\n\n&dNote&r: The &aLCR&r (Large Chemical Reactor) &cdoes not use Parallel Hatches&r — it handles internal parallel using &bSubtick mechanics&r instead.",
"quests.gregtech_energy.parallel_hatch.task": "Any Parallel",
"quests.high_voltage": "&6HV&r - High Voltage",
"quests.high_voltage.subtitle": "Upgrade your power, learn about Cleanroom, make more chemicals and get ready for Space",
"quests.high_voltage.TEST.title": "",
@ -773,8 +877,8 @@
"quests.low_voltage.lv_circuit_assembler.desc.2": "&l&3Lore:&r&o The Circuit Assembler has made appearances in and out of GregTech versions. GT5 did not have it, and it was reimplemented in GT5 Unofficial. GTCE decided not to port it, and the tug-of-war continues with its inclusion in GTCEu.",
"quests.low_voltage.lv_greenhouse.title": "Electric Greenhouse",
"quests.low_voltage.lv_greenhouse.subtitle": "The power of KubeJS",
"quests.low_voltage.lv_greenhouse.desc.1": "The multiblock &3Electric Greenhouse&r can be your source of &aLogs&r and other plants if you prefer making GregTech machines over Create contraptions. It also has the unique property of being able to grow more of TFC's decorative plants!\n\nYou can also use this for automated &aResin&r. The yields are kept low to incentivize other rubber sources later in the game.",
"quests.low_voltage.lv_greenhouse.desc.2": "&9Note: &rWith recipes requiring more than 32 EU/t, it needs either 1 &bMV&r energy hatch or 2 &7LV&r energy hatches. Multiblocks will &cnot&r use 2A of one tier to reach the next one for recipe voltage minimums.\n\nIn other words, the controller needs to say at least &bMV&r in the GUI to run recipes which say &bMV&r in EMI, even if they can draw enough EU/t with a lower tier hatch configuration.\n\n&9Note:&r The structure requires a lot of &7Steel&r. Make sure you have an &3EBF&r for that.",
"quests.low_voltage.lv_greenhouse.desc.1": "The multiblock &3Electric Greenhouse&r can be your source of &aLogs&r and other plants if you prefer making GregTech machines over Create contraptions. It also has the unique property of being able to grow more of TFC's decorative plants!\n\nThis is one of the few machines that has &2Perfect Overclocking&r, which basically means each higher tier of EU input means x4 the recipe speed instead of the usual x2!",
"quests.low_voltage.lv_greenhouse.desc.2": "&9Note: &rWith recipes requiring more than 32 EU/t, the multiblock needs either 1 &bMV&r energy hatch or 2 &7LV&r energy hatches. Multiblocks will &cnot&r use 2A of one tier to reach the next one for recipe voltage minimums.\n\nIn other words, the controller needs to say at least &bMV&r in the GUI to run recipes which say &bMV&r in EMI, even if they can draw enough EU/t with a lower tier hatch configuration.\n\n&9Note:&r This structure requires a lot of &7Steel&r. Make sure you have an &3EBF&r for that.",
"quests.low_voltage.lv_greenhouse.desc.3": "&l&3Lore:&r&o This multiblock was originally created for the GTCEu Community Pack, but is also available on the GTCEu developer documentation. It's significantly slower than default to keep in line with TFC's slower tree growing speeds, but prior to TFG 0.9, it used to take almost an hour for each recipe!",
"quests.low_voltage.lv_centrifuge.title": "Basic Centrifuge",
"quests.low_voltage.lv_centrifuge.subtitle": "It does the opposite of the Mixer",

View file

@ -253,6 +253,7 @@
"item.tfg.uv_universal_circuit": "Circuito Universal UV",
"item.tfg.uhv_universal_circuit": "Circuito Universal UHV",
"item.tfg.piglin_disguise": "Disfarce de Piglin",
"item.tfg.trowel": "Talocha de pedreiro",
"material.tfg.latex": "Látex",
"material.tfg.vulcanized_latex": "Látex Vulcanizado",
"material.tfg.fluix": "Fluix",
@ -510,6 +511,20 @@
"tfg.grapplemod.downgrades.vertical_throwing_angle": "Diminui o §lÂngulo de Lançamento Vertical§r do gancho em 5°, até 0°.",
"tfg.grapplemod.upgrades.angle": "Aumenta o §lÂngulo Horizontal§r para lançar seus §lGanchos Duplos§r em 5°, até 90°.\nApenas acessível com um §lGancho Duplo§r instalado.",
"tfg.grapplemod.downgrades.angle": "Diminui o §lÂngulo Horizontal§r para lançar seus §lGanchos Duplos§r em 5°, até 5°.\nApenas acessível com um §lGancho Duplo§r instalado.",
"quests.ae2": "Applied Energistics 2",
"quests.ae2.subtitle": "A ferramenta mais poderosa para ajudá-lo com Gregtech, desbloqueada após sua primeira viagem à lua",
"quests.tasktype.checkmark": "Clique aqui para completar essa missão/tarefa",
"quests.tasktype.item.any": "Qualquer item do tipo:",
"quests.tasktype.lookat": "Procure um(a):",
"quests.tasktype.travelto": "Viaje para:",
"quests.groups.primitive": "Era Primitiva",
"quests.groups.voltaic_age": "Era Voltaica",
"quests.groups.space_age": "Era Espacial",
"quests.groups.interstellar": "Era Interestelar",
"quests.groups.technological_help": "Ajuda Tecnológica",
"quests.groups.tips": "Dicas",
"quests.computer": "Computador",
"quests.computer.subtitle": "ComputerCraft ou CC: Tweaked aqui, se você sabe programar em Lua, esse é um dos mods mais fortes para gerenciar sua base",
"quests.stone_age": "Idade da Pedra",
"quests.stone_age.subtitle": "Começos Humildes",
"quests.stone_age.foods.title": "Com Fome?",