Harvest baskets + (#1338)
* - Yeast recipe conflict fix * - Fixed seed oil voiding in barrels. And item weight inconsistency. * - Reduced loading screen logo size by 4MB * - Update Changelog * - Compressed loading screen images to maybe help with ram * - Added default gui scale to make the main menu look better on first launch * - Update Changelog * - Added utility script for adding circuits to existing recipes * fixed changelog conflict Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com> * - Added harvest baskets * - Fixed baked potato recipe mixing from oven * - Allowed elytras to be repaired regardless of damage * - Fixed sea water barrel recipe * - Gave plants tags to bushes so they can have other uses * - Pushed stubborn models * - updated Changelog * - Changelog typo --------- Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
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19 changed files with 613 additions and 4 deletions
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@ -198,6 +198,17 @@ const registerTFGItems = (event) => {
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event.create('tfg:armor_stand_arms')
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.translationKey('item.tfg.armor_stand_arms')
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event.create('tfg:harvest_basket')
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.translationKey('item.tfg.harvest_basket')
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.parentModel('tfg:item/harvest_basket')
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.maxDamage(128)
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event.create('tfg:aluminium_harvest_basket')
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.translationKey('item.tfg.aluminium_harvest_basket')
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.parentModel('tfg:item/aluminium_harvest_basket')
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.unstackable()
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//Fishing Nets
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event.create('tfg:fishing_net/wood')
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.translationKey('item.tfg.fishing_net.wood')
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.parentModel('tfg:item/fishing_nets/wood_fishing_net')
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