diff --git a/CHANGELOG.md b/CHANGELOG.md index 118a7151e..18f47333c 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -10,7 +10,6 @@ - Added a temporary workaround for the blue steel diving suit not protecting from lava (#1361) @Pyritie - Fixed a broken link in the papermaking field guide entry (#1426) @Pyritie - Fixed small springs melting into twice as much as they should (#1435) @Pyritie -- Fixed black bronze drums not having a temperature limit (#1429) @Pyritie - Fixed framed item frames having the same crafting ratio as regular ones (#1427) @Pyritie - Fixed a recipe conflict with kaolinite powder and fire clay in an alloy smelter @Pyritie - Fixed some mixing bowl recipes with too many outputs @Pyritie diff --git a/kubejs/startup_scripts/gtceu/materials.js b/kubejs/startup_scripts/gtceu/materials.js index a7ab35ad1..d7a23d192 100644 --- a/kubejs/startup_scripts/gtceu/materials.js +++ b/kubejs/startup_scripts/gtceu/materials.js @@ -272,9 +272,6 @@ const registerGTCEuMaterialModification = (event) => { GTMaterials.Bismuth.setProperty(PropertyKey.ITEM_PIPE, new $ITEM_PIPE_PROPERTY(16384, 0.125)); // Bis bronze fluid pipe - same stats as bronze GTMaterials.BismuthBronze.setProperty(PropertyKey.FLUID_PIPE, new $FLUID_PIPE_PROPERTY(1696, 20, true, false, false, false)); - // Black bronze is already an item pipe (default gregtech), but you need a fluid pipe in order - // for the drum to have temperature containment data - GTMaterials.BlackBronze.setProperty(PropertyKey.FLUID_PIPE, new $FLUID_PIPE_PROPERTY(1696, 20, true, false, false, false)); // Red steel fluid pipe - same flow rate as aluminium, bad heat tolerance (same as PE) but can do cryo GTMaterials.RedSteel.setProperty(PropertyKey.FLUID_PIPE, new $FLUID_PIPE_PROPERTY(370, 75, true, false, true, false)); // Blue steel fluid pipe - same flow rate as aluminium, same temp tolerance as tungsten