more fiddling with the moon rabbit houses. I'm just gonna disable them until I find out what's causing the boxes under them, they look too ugly otherwise
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3 changed files with 6 additions and 11 deletions
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@ -1,13 +1,8 @@
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{
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"type": "minecraft:jigsaw",
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"start_pool": "tfg:moon/moon_rabbit_houses",
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"start_height": {
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"absolute": 0
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},
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"size": 1,
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"biomes": "#tfg:has_structure/moon_rabbit_houses",
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"max_distance_from_center": 32,
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"project_start_to_heightmap": "WORLD_SURFACE_WG",
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"max_distance_from_center": 80,
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"project_start_to_heightmap": "WORLD_SURFACE",
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"size": 1,
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"spawn_overrides": {},
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"start_height": {
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@ -2,7 +2,7 @@
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"type": "minecraft:jigsaw",
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"biomes": "#tfg:has_structure/moonbase",
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"max_distance_from_center": 80,
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"project_start_to_heightmap": "WORLD_SURFACE_WG",
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"project_start_to_heightmap": "WORLD_SURFACE",
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"size": 5,
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"spawn_overrides": {},
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"start_height": {
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@ -182,9 +182,9 @@ const registerAdAstraBiomeTags = (event) => {
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event.add('tfg:has_structure/meteors', biome)
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event.add('tfg:has_structure/cheese_ores', biome)
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event.add('tfg:has_structure/moonbase', biome)
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event.add('tfg:has_structure/moon_rabbit_houses', biome)
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event.add('minecraft:spawns_gold_rabbits', biome)
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event.add('minecraft:spawns_white_rabbits', biome)
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// TODO: disabled until we figure out what causes a big cube of blocks below them
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//event.add('tfg:has_structure/moon_rabbit_houses', biome)
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})
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}
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