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kubejs/README_IF_TRANSLATING.md
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kubejs/README_IF_TRANSLATING.md
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Files located at "assets/x/lang" (where x is the modid youre looking to translate), which are the localization files, are AUTO GENERATED by an external tool in the repo ("minecraft/tools/LanguageMerger")
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This means that any changes done to the files in "assets/x/lang" WILL BE OVERWRITTEN the next time the tool is ran!
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If you wish to properly write localization for an already supported/translated mod:
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1. Go to the [Tools-Modern] repo
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2. Go to the folder of your mod of choice.
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3. Open the Localization folder for your language, these are the actual locales supported by the mod (ie: en_us)
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* If youre looking to add a new language, create a new folder with your chosen locale
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4. Edit, or add a new JSON file with your language values.
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<!-- Links: -->
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[Tools-Modern]: https://github.com/TerraFirmaGreg-Team/Tools-Modern
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