add recipe to make unrefined paper with the helve #2621

This commit is contained in:
Pyritie 2026-01-05 12:13:51 +00:00
parent b50c48c035
commit 2e6f78845c
3 changed files with 12 additions and 2 deletions

View file

@ -19,6 +19,7 @@
- Added missing recipes for new Hypertube redstone things (#2615) @Xtrial-01
- Recolored diamond GregTech things to match the color of the vanilla diamond item @Pyritie
- Buffed the HP of the Illager Beast @Pyritie
- Added a thermochemically treated hardwood dust -> soaked unrefined paper recipe to the helve hammer (#2621) @Pyritie
#### Hazard changes
- Added a new medical condition, Irradiated, caused by the Radioactive hazard which all radioactive things (including naquadria and neutronium) now have instead of Carcinogenic. It has the same symptoms/side effects as carcinogenic.
- Paracetamol now cures carcinogenic, and Rad-Away cures both carcinogenic and irradiated. This is because you encounter carcinogenic hazards much sooner than radioactive ones, so the only cure for radioactive being way in HV didn't make much sense. In order to change the effects of these pills, we had to make new items, so any existing ones won't have these changes, sorry.

View file

@ -156,9 +156,11 @@ function registerTFGPapermakingRecipes(event) {
//Beat thermochemically treated hardwood dust into soaked unrefined paper
event.recipes.tfc.anvil('tfg:soaked_unrefined_paper', 'gtceu:thermochemically_treated_hardwood_dust', ['hit_last', 'hit_second_last', 'hit_third_last'])
.id('tfg:anvil/soaked_unrefined_paper')
event.recipes.greate.pressing(Item.of('tfg:soaked_unrefined_paper'), 'gtceu:thermochemically_treated_hardwood_dust')
.recipeTier(0)
.id('greate:pressing/soaked_unrefined_paper')
event.custom({
type: "firmalife:stomping",
ingredient: {

View file

@ -166,8 +166,7 @@ function registerVintageImprovementsRecipes(event) {
]
let HAMMERING_ITEMS = [
{ input: 'tfc:raw_iron_bloom', output: 'tfc:refined_iron_bloom', blows: STARTING_BLOWS },
{ input: 'tfc:refined_iron_bloom', output: 'gtceu:wrought_iron_ingot', blows: STARTING_BLOWS }
{ input: 'gtceu:thermochemically_treated_hardwood_dust', output: 'tfg:soaked_unrefined_paper', blows: STARTING_BLOWS }
]
HAMMERING_MATERIALS.forEach(x => {
@ -175,6 +174,11 @@ function registerVintageImprovementsRecipes(event) {
x.blows--;
})
HAMMERING_ITEMS.forEach(x => {
generateHammeringRecipe(event, x.material, x.blows, 'copper');
x.blows--;
})
// Tier 2
HAMMERING_MATERIALS.push({ material: GTMaterials.Bronze, blows: STARTING_BLOWS })
HAMMERING_MATERIALS.push({ material: GTMaterials.BlackBronze, blows: STARTING_BLOWS })
@ -183,6 +187,9 @@ function registerVintageImprovementsRecipes(event) {
HAMMERING_MATERIALS.push({ material: GTMaterials.RedAlloy, blows: STARTING_BLOWS })
HAMMERING_MATERIALS.push({ material: GTMaterials.Potin, blows: STARTING_BLOWS })
HAMMERING_ITEMS.push({ input: 'tfc:raw_iron_bloom', output: 'tfc:refined_iron_bloom', blows: STARTING_BLOWS })
HAMMERING_ITEMS.push({ input: 'tfc:refined_iron_bloom', output: 'gtceu:wrought_iron_ingot', blows: STARTING_BLOWS })
HAMMERING_MATERIALS.forEach(x => {
generateHammeringRecipe(event, x.material, x.blows, 'bronze');
generateHammeringRecipe(event, x.material, x.blows, 'black_bronze');