fix embeddium config

This commit is contained in:
Xikaro 2024-01-10 10:46:57 +05:00
parent 005233433e
commit 2f456aa728
2 changed files with 130 additions and 70 deletions

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[EmbeddiumPlus]
[embeddiumplus]
[EmbeddiumPlus.DynamicLights]
OnlyUpdateOnPositionChange = true
DynamicEntityLighting = true
#Allowed Values: OFF, SLOW, FAST, FASTEST, REALTIME
QualityMode = "REALTIME"
DynamicTileEntityLighting = true
#You can configure FPS overlay at the corner
[EmbeddiumPlus.fps_overlay]
[embeddiumplus.general]
#Configure FPS Display mode
#Complete mode gives you min FPS count and average count
#Allowed Values: OFF, SIMPLE, ADVANCED
DisplayMode = "OFF"
OverlayMargin = 12
#Configure max BlockEntity distance
[EmbeddiumPlus.block_entity_distance]
#Max horizontal render distance
#Value is squared, default was 64^2 (or 64x64)
maxHorizontalDistance = 4096
#Max vertical render distance
#Value is raw
maxVerticalDistance = 32
[EmbeddiumPlus.Misc]
RenderFog = true
HideJEI = false
CloudHeight = 128
#Allowed Values: OFF, FAST, FANCY
ChunkFadeInQuality = "FANCY"
fpsDisplay = "OFF"
#Shows GPU and memory usage onto FPS display
#Allowed Values: OFF, ON, GPU, RAM
fpsDisplaySystem = "OFF"
#Set Fullscreen mode
#Borderless let you change between screens more faster and move your mouse across monitors
#Allowed Values: WINDOWED, BORDERLESS, FULLSCREEN
BorderlessFullscreen = "WINDOWED"
ExtendedServerViewDistance = true
fullscreen = "WINDOWED"
#Configure FPS Display gravity
#Places counter on specified corner of your screen
#Allowed Values: LEFT, CENTER, RIGHT
fpsDisplayGravity = "LEFT"
#Toggle FPS Display shadow
#In case sometimes you can't see the text
fpsDisplayShadow = false
#Configure FPS Display margin
#Give some space between corner and text
#Range: 0 ~ 48
fpsDisplayMargin = 12
#Configure max Entity distance
[EmbeddiumPlus.entity_distance_limit]
#Max horizontal render distance
#Value is squared, default was 64^2 (or 64x64)
maxHorizontalDistance = 4096
#Turn on this feature
Enable = true
#List of entities to not be ignored when are out of configured radius.
#Accepts ResourceLocation and Mod IDs
#Example: "minecraft:bat" for specific entity or "alexmobs:*" for all mod specific entities
entityWhitelist = []
#Max vertical render distance
#Value is raw
maxVerticalDistance = 32
[embeddiumplus.performance]
#Toggles JREI item rendering until searching
#Increases performance a little bit and cleans your screen when you don't want to use it
hideJREI = false
#Toggles FastChest feature
#Without flywheel installed or using any backend, it increases FPS significatly on chest rooms
fastChests = false
#Toggles FastBeds feature
fastBeds = true
#Toggles Minecraft Fonts shadows
#Depending of the case may increase performance
#Gives a flat style text
fontShadows = false
#Configure TrueDarkness feature
#Section deprecated and removed soon (in favor of rework)
[EmbeddiumPlus.true_darkness]
#Sets darkness mode
#Depending of the option darkness can be less or more aggressive
#Allowed Values: PITCH_BLACK, REALLY_DARK, DARK, DIM
DarknessMode = "REALLY_DARK"
#Turn on this feature
Enable = true
[embeddiumplus.performance.distanceCulling]
[EmbeddiumPlus.true_darkness.Advanced]
IgnoreMoonPhase = false
BlockLightingOnly = false
[embeddiumplus.performance.distanceCulling.entities]
#Toggles distance culling for entities
#Maybe you use another mod for that :(
enable = true
#Configure horizontal max distance before cull entities
#Value is squared, default was 64^2 (or 64x64)
#Range: > 0
cullingDistanceX = 4096
#List of all entities to be ignored by distance culling
#Uses ResourceLocation to identify it
#Example 1: "minecraft:bat" - Ignores bats only
#Example 2: "alexsmobs:*" - ignores all entities for alexmobs mod
whitelist = []
#Configure vertical max distance before cull entities
#Value is raw
#Range: 0 ~ 512
cullingDistanceY = 32
[embeddiumplus.performance.distanceCulling.tileEntities]
#Toggles distance culling for Block Entities
#Maybe you use another mod for that :(
enable = true
#Configure horizontal max distance before cull Block entities
#Value is squared, default was 64^2 (or 64x64)
#Range: > 0
cullingDistanceX = 4096
#Configure vertical max distance before cull Block entities
#Value is raw
#Range: 0 ~ 512
cullingDistanceY = 32
[embeddiumplus.dynlights]
#Toggle if Block Entities should have dynamic lights
onTileEntities = true
#Configure how fast light whould be updated
#Allowed Values: OFF, SLOW, NORMAL, FAST, SUPERFAST, FASTESTS, REALTIME
updateSpeed = "REALTIME"
#Toggle if Entities should have dynamic lights
onEntities = true
updateOnlyOnPositionChange = true
[embeddiumplus.quality]
#Chunks fade in speed
#This option doesn't affect performance, just changes speed
#Allowed Values: OFF, FAST, SLOW
chunkFadeSpeed = "SLOW"
#Raise clouds
#Modify clouds height perfect for a adaptative world experience
#Range: 0 ~ 320
cloudsHeight = 128
#Toggle fog feature
#Fog was a vanilla feature, toggling off may increases performance
fog = true
[embeddiumplus.quality.darkness]
#Configure Darkness Mode
#Each config changes what is considered 'true darkness'
#Allowed Values: TOTAL_DARKNESS, PITCH_BLACK, DARK, DIM, OFF
mode = "PITCH_BLACK"
#Configure fog brightness on nether when darkness is enabled
#Range: 0.0 ~ 1.0
MaximumMoonBrightness = 0.25
endFogBright = 0.5
#Toggles if moon phases affects darkness in the overworld
affectedByMoonPhase = true
#Configure max moon brightness level with darkness
#Range: 0.0 ~ 1.0
MinimumMoonBrightness = 0.0
#Configure what dimension should use TrueDarkness
[EmbeddiumPlus.true_darkness.DimensionSettings]
DefaultSetting = false
#Range: 0.0 ~ 1.0
DarkNetherFogBrightness = 0.5
DarkWhenNoSkylight = false
Nether = false
Overworld = true
#Range: 0.0 ~ 1.0
DarkEndFogBrightness = 0.0
"Dark End?" = false
fullMoonBright = 0.25
#Configure fog brightness on nether when darkness is enabled
#Range: 0.0 ~ 1.0
netherFogBright = 0.5
#Toggle Darkness on Nether dimension
enableOnNether = false
#Toggle darkness when dimension has no SkyLight
enableOnNoSkyLight = false
#Configure min moon brightness level with darkness
#Range: 0.0 ~ 1.0
newMoonBright = 0.0
#Toggle Darkness on End dimension
enableOnEnd = false
#Toggle Darkness default mode for modded dimensions
#This option will be replaced with a whitelist in a near future
valueByDefault = false
#Disables all bright sources of darkness like moon or fog
#Only affects darkness effect
enableBlockLightOnly = false
#Toggle Darkness on Overworld dimension
enableOnOverworld = true

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[mixin]
[mixin.languageScreen]
fastreload = true
[mixin.borderless]
f11 = true