fix embeddium config
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2 changed files with 130 additions and 70 deletions
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[EmbeddiumPlus]
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[embeddiumplus]
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[EmbeddiumPlus.DynamicLights]
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OnlyUpdateOnPositionChange = true
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DynamicEntityLighting = true
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#Allowed Values: OFF, SLOW, FAST, FASTEST, REALTIME
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QualityMode = "REALTIME"
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DynamicTileEntityLighting = true
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#You can configure FPS overlay at the corner
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[EmbeddiumPlus.fps_overlay]
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[embeddiumplus.general]
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#Configure FPS Display mode
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#Complete mode gives you min FPS count and average count
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#Allowed Values: OFF, SIMPLE, ADVANCED
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DisplayMode = "OFF"
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OverlayMargin = 12
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#Configure max BlockEntity distance
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[EmbeddiumPlus.block_entity_distance]
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#Max horizontal render distance
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#Value is squared, default was 64^2 (or 64x64)
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maxHorizontalDistance = 4096
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#Max vertical render distance
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#Value is raw
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maxVerticalDistance = 32
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[EmbeddiumPlus.Misc]
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RenderFog = true
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HideJEI = false
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CloudHeight = 128
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#Allowed Values: OFF, FAST, FANCY
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ChunkFadeInQuality = "FANCY"
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fpsDisplay = "OFF"
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#Shows GPU and memory usage onto FPS display
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#Allowed Values: OFF, ON, GPU, RAM
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fpsDisplaySystem = "OFF"
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#Set Fullscreen mode
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#Borderless let you change between screens more faster and move your mouse across monitors
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#Allowed Values: WINDOWED, BORDERLESS, FULLSCREEN
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BorderlessFullscreen = "WINDOWED"
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ExtendedServerViewDistance = true
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fullscreen = "WINDOWED"
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#Configure FPS Display gravity
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#Places counter on specified corner of your screen
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#Allowed Values: LEFT, CENTER, RIGHT
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fpsDisplayGravity = "LEFT"
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#Toggle FPS Display shadow
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#In case sometimes you can't see the text
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fpsDisplayShadow = false
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#Configure FPS Display margin
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#Give some space between corner and text
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#Range: 0 ~ 48
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fpsDisplayMargin = 12
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#Configure max Entity distance
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[EmbeddiumPlus.entity_distance_limit]
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#Max horizontal render distance
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#Value is squared, default was 64^2 (or 64x64)
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maxHorizontalDistance = 4096
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#Turn on this feature
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Enable = true
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#List of entities to not be ignored when are out of configured radius.
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#Accepts ResourceLocation and Mod IDs
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#Example: "minecraft:bat" for specific entity or "alexmobs:*" for all mod specific entities
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entityWhitelist = []
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#Max vertical render distance
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#Value is raw
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maxVerticalDistance = 32
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[embeddiumplus.performance]
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#Toggles JREI item rendering until searching
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#Increases performance a little bit and cleans your screen when you don't want to use it
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hideJREI = false
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#Toggles FastChest feature
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#Without flywheel installed or using any backend, it increases FPS significatly on chest rooms
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fastChests = false
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#Toggles FastBeds feature
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fastBeds = true
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#Toggles Minecraft Fonts shadows
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#Depending of the case may increase performance
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#Gives a flat style text
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fontShadows = false
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#Configure TrueDarkness feature
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#Section deprecated and removed soon (in favor of rework)
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[EmbeddiumPlus.true_darkness]
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#Sets darkness mode
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#Depending of the option darkness can be less or more aggressive
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#Allowed Values: PITCH_BLACK, REALLY_DARK, DARK, DIM
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DarknessMode = "REALLY_DARK"
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#Turn on this feature
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Enable = true
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[embeddiumplus.performance.distanceCulling]
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[EmbeddiumPlus.true_darkness.Advanced]
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IgnoreMoonPhase = false
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BlockLightingOnly = false
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[embeddiumplus.performance.distanceCulling.entities]
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#Toggles distance culling for entities
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#Maybe you use another mod for that :(
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enable = true
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#Configure horizontal max distance before cull entities
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#Value is squared, default was 64^2 (or 64x64)
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#Range: > 0
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cullingDistanceX = 4096
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#List of all entities to be ignored by distance culling
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#Uses ResourceLocation to identify it
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#Example 1: "minecraft:bat" - Ignores bats only
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#Example 2: "alexsmobs:*" - ignores all entities for alexmobs mod
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whitelist = []
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#Configure vertical max distance before cull entities
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#Value is raw
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#Range: 0 ~ 512
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cullingDistanceY = 32
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[embeddiumplus.performance.distanceCulling.tileEntities]
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#Toggles distance culling for Block Entities
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#Maybe you use another mod for that :(
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enable = true
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#Configure horizontal max distance before cull Block entities
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#Value is squared, default was 64^2 (or 64x64)
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#Range: > 0
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cullingDistanceX = 4096
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#Configure vertical max distance before cull Block entities
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#Value is raw
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#Range: 0 ~ 512
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cullingDistanceY = 32
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[embeddiumplus.dynlights]
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#Toggle if Block Entities should have dynamic lights
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onTileEntities = true
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#Configure how fast light whould be updated
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#Allowed Values: OFF, SLOW, NORMAL, FAST, SUPERFAST, FASTESTS, REALTIME
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updateSpeed = "REALTIME"
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#Toggle if Entities should have dynamic lights
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onEntities = true
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updateOnlyOnPositionChange = true
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[embeddiumplus.quality]
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#Chunks fade in speed
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#This option doesn't affect performance, just changes speed
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#Allowed Values: OFF, FAST, SLOW
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chunkFadeSpeed = "SLOW"
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#Raise clouds
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#Modify clouds height perfect for a adaptative world experience
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#Range: 0 ~ 320
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cloudsHeight = 128
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#Toggle fog feature
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#Fog was a vanilla feature, toggling off may increases performance
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fog = true
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[embeddiumplus.quality.darkness]
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#Configure Darkness Mode
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#Each config changes what is considered 'true darkness'
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#Allowed Values: TOTAL_DARKNESS, PITCH_BLACK, DARK, DIM, OFF
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mode = "PITCH_BLACK"
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#Configure fog brightness on nether when darkness is enabled
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#Range: 0.0 ~ 1.0
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MaximumMoonBrightness = 0.25
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endFogBright = 0.5
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#Toggles if moon phases affects darkness in the overworld
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affectedByMoonPhase = true
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#Configure max moon brightness level with darkness
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#Range: 0.0 ~ 1.0
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MinimumMoonBrightness = 0.0
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#Configure what dimension should use TrueDarkness
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[EmbeddiumPlus.true_darkness.DimensionSettings]
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DefaultSetting = false
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#Range: 0.0 ~ 1.0
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DarkNetherFogBrightness = 0.5
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DarkWhenNoSkylight = false
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Nether = false
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Overworld = true
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#Range: 0.0 ~ 1.0
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DarkEndFogBrightness = 0.0
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"Dark End?" = false
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fullMoonBright = 0.25
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#Configure fog brightness on nether when darkness is enabled
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#Range: 0.0 ~ 1.0
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netherFogBright = 0.5
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#Toggle Darkness on Nether dimension
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enableOnNether = false
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#Toggle darkness when dimension has no SkyLight
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enableOnNoSkyLight = false
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#Configure min moon brightness level with darkness
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#Range: 0.0 ~ 1.0
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newMoonBright = 0.0
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#Toggle Darkness on End dimension
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enableOnEnd = false
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#Toggle Darkness default mode for modded dimensions
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#This option will be replaced with a whitelist in a near future
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valueByDefault = false
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#Disables all bright sources of darkness like moon or fog
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#Only affects darkness effect
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enableBlockLightOnly = false
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#Toggle Darkness on Overworld dimension
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enableOnOverworld = true
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9
config/embeddium++mixin.toml
Normal file
9
config/embeddium++mixin.toml
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@ -0,0 +1,9 @@
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[mixin]
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[mixin.languageScreen]
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fastreload = true
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[mixin.borderless]
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f11 = true
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