mods
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# Changelog
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## [0.7.6] - Pending 02.05.2024
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## [0.7.6] - 01.05.2024
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### Fixes
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- Fixed shit with axe / saw behaviors.
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### Updated mods
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- TerraFirmaGreg-Core -> 0.5.3
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- Embeddium -> 0.3.16
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### Removed mods
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- Textrues_embeddium_options
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## [0.7.5] - 01.05.2024
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### Fixes
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"use_no_error_g_l_context": true
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},
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"notifications": {
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"force_disable_donation_prompts": true,
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"has_cleared_donation_button": false,
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"has_seen_donation_prompt": false
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"force_disable_donation_prompts": false,
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"has_cleared_donation_button": true,
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"has_seen_donation_prompt": true
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}
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}
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#Renders map textures using mipmap. Vastly improves look from afar as well when inside a Map Atlas from Map Atlases or similar. Set to 0 to have no mipmap like vanilla
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#Range: 0 ~ 4
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maps_mipmap = 3
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#Fix minecraft entity shading to be exactly the same that blocks use. (1 for up,0.8 for north, 0.6 for west and 0.5 for down).This means that if you have a model and render it with a tile renderer or entity it will appear identical as one rendered via baked models
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fix_entity_renderer_shade = true
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#Fix minecraft entity shading to be exactly the same that blocks use. (1 for up,0.8 for north, 0.6 for west and 0.5 for down).This means that if you have a model and render it with a tile renderer or entity it will appear identical as one rendered via baked models.Using world only will prevent it from changing item rendered in GUIs, in case you dont like that look
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#Allowed Values: FALSE, WORLD_ONLY, TRUE
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fix_entity_renderer_shade = "WORLD_ONLY"
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Subproject commit 52c18730dfee81129fc4730b85ffdeda6131d797
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Subproject commit 86de95fe42b259eec03896a7c394dd939a03fa91
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