From 3832fbbe2e6c66c052d5d5c70c53c69f6a312b1a Mon Sep 17 00:00:00 2001 From: Pyritie Date: Wed, 4 Jun 2025 23:25:59 +0100 Subject: [PATCH] langs --- kubejs/assets/tfg/lang/en_us.json | 118 ++++++++++++++++++++++++++++-- 1 file changed, 111 insertions(+), 7 deletions(-) diff --git a/kubejs/assets/tfg/lang/en_us.json b/kubejs/assets/tfg/lang/en_us.json index 45c618016..5454b4de1 100644 --- a/kubejs/assets/tfg/lang/en_us.json +++ b/kubejs/assets/tfg/lang/en_us.json @@ -596,13 +596,117 @@ "quests.gregtech_energy.start.title": "Let's do some explaining", "quests.gregtech_energy.start.desc": "We know that &5GregTech&r isn’t the easiest mod to get into — especially when it comes to the &cenergy system&r. That’s why we’ll take our time in this chapter to explain as much as we can.\n\nSome things here might not make full sense until later in your progression, so &adon’t stress yourself&r. Just try to understand what you can for now, and feel free to &dcome back to this chapter&r whenever you have questions.\n\nWe’ve split this chapter into &efour categories&r, each one covering a topic related to the &6GregTech Energy System&r. We’ll provide as many examples as possible to help you understand how it all works.", "quests.gregtech_energy.start.task": "Welcome aboard", - "quests.gregtech_energy.TEST.title": "", - "quests.gregtech_energy.TEST.subtitle": "", - "quests.gregtech_energy.TEST.desc.1": "", - "quests.gregtech_energy.TEST.desc.2": "", - "quests.gregtech_energy.TEST.desc.3": "", - "quests.gregtech_energy.TEST.task": "", - "quests.gregtech_energy.TEST.desc": "", + "quests.gregtech_energy.start.subtitle": "It's not as bad as you could think", + "quests.gregtech_energy.moving.title": "Moving your Energy", + "quests.gregtech_energy.moving.subtitle": "So Energy transfer uh", + "quests.gregtech_energy.moving.desc": "&6Moving Energy in Gregtech&r means understanding a few core mechanics.\n\nFirst, &bEnergy Tiers&r. From &aLV&r to &cUHV&r, everything in Gregtech — wires, machines, recipes — is tied to a tier. You’ll need the &ecorrect cable material&r to move energy. For example:\n&8•&r Tin wire = &aLV&r\n&8•&r Copper wire= &bMV&r\n\nSecond, you’ve got the &bAmperage&r mechanic. Think of &d1 Amp&r (or &d1A&r) as &ea packet of energy&r. It moves down your cable to the closest machine needing power.\n&8•&r 1A of LV = &a32 EU&r\n&8•&r 1A of HV = &e512 EU&r\n\nMost machines and energy hatches can only take &62A at once&r.\n\nMastering these two ideas is key before going further into energy distribution.", + "quests.gregtech_energy.moving.task": "I understand", + "quests.gregtech_energy.transformer.title": "The Super Transformer", + "quests.gregtech_energy.transformer.subtitle": "Better than Optimus Prime", + "quests.gregtech_energy.transformer.desc": "&6For every problem, Gregtech has a multiblock solution.&r Enter the &dActive Transformer&r.\n\nThis beast is your &9ultimate transformer&r. It can &echannel energy between any tiers&r — from &aLV&r to &cUHV&r — with &cno explosions&r. But that's not even the best part.\n\nIt can &btransmit energy using Laser Pipes&r.\n&8•&r Lasers send absurd amounts of Amps.\n&8•&r No loss. No cables. Just pure energy.\n&8•&r Only one catch: it &chas to be in a perfectly straight line&r.\n\n&7When cables feel weak, &luse lasers&r.", + "quests.gregtech_energy.moving_wire.title": "Moving with wires", + "quests.gregtech_energy.moving_wire.subtitle": "Funky to place", + "quests.gregtech_energy.moving_wire.desc": "&6Moving energy around in Gregtech can be tricky&b — we got cable loss&r. For every block, for every amp, you might lose energy as it travels through your wires. But don’t worry, there are &7solutions&r:\n\n&8•&r &bCover your wires&r with rubber. By doing so, you'll significantly reduce energy loss over distance. Just check the quest items for a reference.\n&8•&r &bUse higher-tier cables&r. Platinum cables, for example, only lose 1 EU per block — &9practically nothing&r when compared to the 8192 EU it can carry.\n&8•&r &bSuperconductors&r. These beauties are a bit pricier, but they have &9zero loss&r. They don’t need rubber covers, &cno shock&r. Just be aware that they require specific components based on their tier.\n\n&7Optimize your energy flow — &breduce losses&r and make your systems more efficient.", + "quests.gregtech_energy.moving_wire.task": "I finished look at wires", + "quests.gregtech_energy.moving_amp.title": "Managing Amp", + "quests.gregtech_energy.moving_amp.subtitle": "It burns?", + "quests.gregtech_energy.moving_amp.desc.1": "You’ll notice in a wire’s tooltip its &eMax Amperage&r — that’s the amount of amps a cable can safely carry before burning.\nTo know how many amps will flow through a cable, you must consider two things:\n\n&6- A Generator or Battery outputs a specific amount of Amps:&r\n&7Battery Buffers&r will output as many amps as they have batteries inside.\nEvery single-block generator outputs &e1A&r.\nFor multiblock generators, it depends on the &aDynamo Energy Hatch&r — the value is shown in its tooltip.\n\n&6- Amperage output is also based on what is needed:&r\nEach machine connected to a power line will request amps to fill its internal buffer.", + "quests.gregtech_energy.moving_amp.desc.2": "Let’s look at an example:\nYou have &e6 machines&r connected to an &e8x Battery Buffer&r filled with batteries.\nThe buffer will try to send &e1A&r to each machine — that’s &e6A&r total.\nThe amps are delivered in order: the closest machines get power first, and the furthest ones last.\nIf your cables only support &c4A&r, they’ll &cBURN&r. You’ll need &a8A cables&r in this case.\n\n&bTip:&r The first machine in the line might need a cable that handles &e8A&r,\nbut the last machine may only need &e1A&r, as it’s only receiving what’s left.\n&c⚠ Be careful:&r adding another machine at the end could cause the cable to burn if it exceeds the limit.", + "quests.gregtech_energy.moving_amp.task": "I got it", + "quests.gregtech_energy.produce_energy.title": "Producing Energy", + "quests.gregtech_energy.produce_energy.subtitle": "Gas or Oil?", + "quests.gregtech_energy.produce_energy.desc": "It’s all about making energy, right? This part won’t be the most complicated one, since &eproducing energy&r in &2TerraFirmaGreg&r works pretty much like in &5standard GregTech&r.\n\nYou’ll learn about the various &6methods to generate energy&r, as well as some of the &afuels&r you can use to get the most out of your setup.", + "quests.gregtech_energy.produce_energy.task": "Got it", + "quests.gregtech_energy.first_generator.title": "Your first generators", + "quests.gregtech_energy.first_generator.subtitle": "It begins small", + "quests.gregtech_energy.first_generator.desc": "All of these are your basic &61-block Generators&r. They have a single &9input&r for their fuel — whether it’s &esteam&r, &agas&r, or &6liquid fuel&r — and they output exactly &e1A&r of power at their energy tier.\n\nThey’re simple to work with and will be your &ofirst source of power&r in &5GregTech&r until you reach the &dlarge multiblock generators&r.\n\nTo know what fuels can be used, &aEMI&r is your best friend — or you can check the &bquests on the left&r, where we’ve listed the most &aoptimal inputs&r.", + "quests.gregtech_energy.first_generator.task": "Get any of them", + "quests.gregtech_energy.lpt.title": "The Large Plasma Turbine", + "quests.gregtech_energy.lpt.subtitle": "You need a Fusion Reactor", + "quests.gregtech_energy.lpt.desc.1": "The &6Large Plasma Turbine&r — also known as &dLPT&r — is a real powerhouse. Not in size (it’s fairly standard), but in &ccapacity&r. You’ll need &dLuV Circuits&r, a &dLuV Machine Hull&r, and &5tons of Tungstensteel&r to craft it. It’s considered your &6most powerful generator&r in &2TerraFirmaGreg&r.\n\nSo, how does it work? You’ll need &5Plasma&r produced by a &6Fusion Reactor&r. That plasma is cooled down inside the LPT while generating energy. You will need an &2output hatch&r to get the cooled plasma.", + "quests.gregtech_energy.lpt.desc.2": "By default, the LPT starts at &e16384 EU/t&r. That energy output &cdoubles&r with each increase in the &6Rotor Holder&r after &1IV&r.\n\nFor example, using a &dLuV Rotor Holder&r (x2) with an &cHSS-E Turbine Rotor&r (x2,8) will give you a staggering &e91750 EU/t&r — that’s about &a2.8A of LuV&r power!\n\nLike other turbines, it will &8slow down&r and stop if the &dDynamo Hatch&r is full so you won't waste plasma, but doesn’t require a &7Muffler Hatch&r.", + "quests.gregtech_energy.lgt.title": "The Large Gas Turbine", + "quests.gregtech_energy.lgt.subtitle": "The fan favorite", + "quests.gregtech_energy.lgt.desc.1": "The &6Large Gas Turbine&r — also known as &dLGT&r — is one of your two main sources of &aenergy production&r for most of the pack. You’ll be able to build your first one at &5EV&r using &6Stainless Steel&r. It can carry you from &5EV&r all the way to &dLuV&r, until you feel ready to upgrade to the &6Large Plasma Turbine&r.\n\nThat said, many players can finish &2TerraFirmaGreg&r using only these turbines — provided you have a &cstrong infrastructure&r to handle the &agas demands&r of high-tier LGTs.\n\nTo build the LGT, you’ll need the usual &dMaintenance Hatch&r and &9Input Hatch&r. This turbine &erequires a Muffler Hatch&r, but it &cdoes not use an Output Hatch&r. &mYou’ll need to manage the &cCarbon Monoxide&r&m it emits with something like an &6Air Scrubber&r.&r", + "quests.gregtech_energy.lgt.desc.2": "The default output is &e4096 EU/t&r. That output &cdoubles&r with each upgrade to the &6Rotor Holder&r after &5EV&r. For example, an LGT using an &1IV Rotor Holder&r (×2) with a &cHSS-E Turbine Rotor&r (280% power) will produce:\n&e4096 × 2 × 2.8 = 22,937.6 EU/t&r — that's about &a2.8A of IV&r.\n\nTo fully extract that energy, you’ll need at least a &dIV 4A Dynamo Hatch&r. A simple Dynamo Hatch only handles &e2A&r.\n\nJust so you know: the &eEfficiency stat&r of a Turbine Rotor increases the &cduration of the recipe&r, which means you get more power from each &6mB of fuel&r.\n\nLastly, if the &dDynamo Hatch&r fills up, the LGT will automatically &8slow down&r and pause fuel usage, gradually reducing rotor speed until it resumes again. So &ayou won't lose any fuel&r during a backup.", + "quests.gregtech_energy.lst.title": "The Large Steam Turbine", + "quests.gregtech_energy.lst.subtitle": "It exists", + "quests.gregtech_energy.lst.desc.1": "The &6Large Steam Turbine&r — or &dLST&r — might not be the most common &5Large Generator&r in standard GregTech, but thanks to its early unlock at &6HV&r and the fact that &eLarge Boilers&r are stronger in &2TerraFirmaGreg&r, it definitely has its place.\n\nTo make it work, you’ll need an &9Input Hatch&r for &osteam&r, an &eOutput Hatch&r for &9Distilled Water&r, and of course a &dMaintenance Hatch&r. That’s all you need.\n\nLike all &dLarge Turbines&r, you’ll place a &6Rotor Holder&r on one side and a &dDynamo Hatch&r on the other to extract power. For the LST, the Rotor Holder must be at least &6HV-tier&r. Each Rotor Holder upgrade &cdoubles&r the output and increases &aefficiency&r slightly.", + "quests.gregtech_energy.lst.desc.2": "The base output of the LST is &e1024 EU/t&r. Let’s take an example: with an &1IV Rotor Holder&r (×4) and a &cHSS-E Turbine Rotor&r (280% power), you’ll get:\n&e1024 × 4 × 2.8 = 11,468.8 EU/t&r — that’s about &a1.4A of IV&r.\n\nTo extract that energy, you’d need either an &dIV Dynamo Hatch&r or an &5EV 16A Dynamo Hatch&r.\n\nWhile the LST isn’t the best turbine out there, if you have &9plenty of Large Boilers&r or access to &alava&r or &7creosote&r as infinite fuel, these &esteel-based, affordable turbines&r could absolutely serve you well.", + "quests.gregtech_energy.lce.title": "", + "quests.gregtech_energy.lce.subtitle": "Don't belive its GUI", + "quests.gregtech_energy.lce.desc.1": "These two &6bad boys&r are your &achampions&r if you’re into transforming &eOils&r into &cfuels&r. The &6Large Combustion Engine&r (&dLCE&r) and the &5Extreme Combustion Engine&r (&dECE&r) share the same fuel types and even look alike — but they require different materials to build.\n\nTo craft the &dLCE&r, you’ll need to reach &5EV&r and unlock &6Titanium&r, along with at least one &1IV Circuit&r. For the &dECE&r, it’ll be &5Tungstensteel&r and a &dLuV Circuit&r — something you should be able to build comfortably during the &1IV Chapter&r.", + "quests.gregtech_energy.lce.desc.2": "Both machines require an &9Input Hatch&r for &cfuel&r and also &6Lubricant&r. For the &dECE&r, adding &bOxygen&r or &bLiquid Oxygen&r will grant you a &cmassive energy boost&r. Check the &etooltip&r of your fuel to compare how much extra energy you get with oxidizers — it's well worth it.\n\nKeep in mind: both engines need a &7Muffler Hatch&r, so &cThey Will Pollute&r.", + "quests.gregtech_energy.lpt_fuel.title": "Plasma Fuels", + "quests.gregtech_energy.lpt_fuel.subtitle": "It's very hot", + "quests.gregtech_energy.lpt_fuel.desc.1": "&6Large Plasma Turbines&r require &chigh-tech fuels&r to run, and we provide you with &a2 strong options&r:\n\n&8- The first option&r becomes available with your &dMK1 Fusion Reactor&r: &eHelium Plasma&r.\nYou can create it using &3Deuterium&r and &3Tritium Gas&r — both gases are obtained by &adistilling Liquid Ender Air&r.\nThis fuel isn't the most powerful, but it's by far the &aeasiest and earliest&r to produce.", + "quests.gregtech_energy.lpt_fuel.desc.2": "&8- The second option&r requires a &5MK3 Fusion Reactor&r and allows you to generate &eNickel Plasma&r.\nTo make it, you’ll need &6Liquid Potassium&r — which you can extract from various ores — and the &4infamous Fluorine&r, which you should already know how to produce by now.\n\n⚠ Don’t forget: &eHelium Gas&r and &eLiquid Nickel&r should be &3collected and returned&r to your storage for &afuture reuse&r.\n\nThese two fuels are your &abest candidates&r for powering the &dLPT&r, depending on how far you've progressed in your &bindustrial madness&r.", + "quests.gregtech_energy.lpt_fuel.task": "I don't want to make a bucket of Plasma", + "quests.gregtech_energy.lgt_fuel.title": "Gas Fuels", + "quests.gregtech_energy.lgt_fuel.subtitle": "The everyone favorite", + "quests.gregtech_energy.lgt_fuel.desc.1": "When we speak about &agas fuels&r, we’re really talking about &cjust one&r — &eNitrobenzene&r.\n\nYou’ll be able to produce it once you reach &6HV&r, and we &astrongly recommend it&r if you’re planning to use the &5Large Gas Turbine&r.\n\nBefore reaching Nitrobenzene, &eBenzene&r is a solid option to get started. You can obtain it via &aOrganic Chemistry&r or by processing &eHeavy Oil&r, if you’re lucky enough to have some nearby.", + "quests.gregtech_energy.lgt_fuel.desc.2": "Making &eNitrobenzene&r involves several steps — until you craft your first &6Large Chemical Reactor&r (&aLCR&r), which will let you &3skip many sub-steps&r and simplify the process.\n\nIt’s nothing too complicated: combine &3Hydrogen&r, &bNitrogen&r, and &bOxygen&r to make &eNitric Acid&r in infinite quantities. As for &eSulfuric Acid&r, you probably already know it’s just &6Sulfur&r and &9Water&r — right?\n\nOnce you get this chain going, Nitrobenzene becomes one of the &amost powerful fuels&r for gas burning.", + "quests.gregtech_energy.lgt_fuel.task": "Gas in a bucket?", + "quests.gregtech_energy.lst_fuel.title": "This is Steam", + "quests.gregtech_energy.lst_fuel.subtitle": "Not much of a choice", + "quests.gregtech_energy.lst_fuel.desc": "Steam isn’t really complicated — just &aboil water&r to get steam.\n\nTo do it efficiently, we recommend using &6Large Boilers&r. You’ll find &c4 versions&r: one each for &8ULV&r, &bMV&r, &5EV&r, and &1IV&r. Each tier provides a &dstrong increase&r in steam output.\n\nHowever, be aware: the scaling of the &dLarge Steam Turbine&r with these boilers is &cnot the best&r compared to other power generation methods.\n\nMost players will &7skip&r the &5Titanium&r and &dTungstensteel&r Boilers — they exist if you want them, but aren’t really &aefficient or worth building&r in most cases.\n\nAs a reminder: &e2 mB&r of steam = &e1 EU&r.", + "quests.gregtech_energy.lst_fuel.task": "", + "quests.gregtech_energy.lce_fuel.title": "Liquid fuel", + "quests.gregtech_energy.lce_fuel.subtitle": "This one is killing hard the planet", + "quests.gregtech_energy.lce_fuel.desc.1": "All of these &cfuels&r are used for &6Combustion Generators&r — ranked here from the &cleast efficient&r to the &abest&r.\n\nDuring &bMV&r, we recommend starting with &eDiesel&r or &eBiodiesel&r. Later on, you can upgrade to &eCetane-Boosted Diesel&r at &6HV&r by mixing it with &bNitrogen&r, &3Hydrogen&r, and &bOxygen&r.", + "quests.gregtech_energy.lce_fuel.desc.2": "Once you reach &5EV&r and get your hands on a &6Distillation Tower&r, it's time to switch over to &eGasoline&r and &eHigh Octane Gasoline&r. Don’t attempt this too early — &coils need to be distilled properly&r, and doing it with a &cDistillery&r is &cnot efficient&r at all.\n\nTo make this work, you'll need a combination of oil distillation and some &aorganic compound processing&r. Thankfully, a &6Pyrolyse Oven&r and a &6Distillation Tower&r will handle it all smoothly.\n\nIf you manage a &asteady supply&r of &eHigh Octane Gasoline&r, you should be able to &3finish the entire modpack&r running only on &6Combustion Generators&r.", + "quests.gregtech_energy.lce_fuel.task": "I got enough", + "quests.gregtech_energy.storage.title": "Storing Energy", + "quests.gregtech_energy.storage.desc": "Storing your energy is one of the &emost fundamental aspects&r of the power system in &dGregTech&r.\n\nWhy is that? Simply because even the &cstrongest generators&r won't be enough to keep up when you launch a &ebig craft&r — especially in late game.\n\nTo deal with this, GregTech provides &6multiple solutions&r to store &bastronomical amounts of EU&r. These storages act as a &3buffer&r between your energy production and the machines that drain it during complex operations.\n\nWhether you’re preparing for a &1Fusion Reactor&r, a &dLCT&r, or any &6HV-IV scale crafting chain&r, you’ll need that extra backup of energy to keep everything stable.\n\nDon’t underestimate the &apower of a good battery&r — it may just be the thing that saves your base from crashing during your most ambitious moments.", + "quests.gregtech_energy.storage.task": "I understand", + "quests.gregtech_energy.storage.subtitle": "Gregtech has some tremendous storage capacity", + "quests.gregtech_energy.tank.title": "Storing the Fuel", + "quests.gregtech_energy.tank.desc.1": "Obviously, storing energy can also mean &estoring the fuel that makes it&r.\n\nFor this scenario, while &7Drums&r and &6Crates&r are decent early options, you should not overlook the &dSuper Tank&r and the &dSuper Chest&r.", + "quests.gregtech_energy.tank.desc.2": "These &abeasts&r are capable of storing &ctremendous amounts of fluid or items&r — perfect for &3autonomous energy setups&r, especially when you want to generate power &cfar away from your main base&r without having to build an entire cable network.\n\nJust load them up with &egas, fuel, steam&r or even &4plasma&r, and let them handle the rest. With proper planning, your outposts can be fully operational with &ano live connection&r to your central grid.\n\nEnergy doesn’t always come in wires — sometimes, it comes in barrels.", + "quests.gregtech_energy.tank.task": "Any Super Tank", + "quests.gregtech_energy.tank.subtitle": "Keep the fuel if you can't the energy", + "quests.gregtech_energy.battery_buffer.title": "Battery Buffer", + "quests.gregtech_energy.battery_buffer.desc.1": "&dBattery Buffers&r are your basic machines to &estore and manage energy&r — though technically, they don’t store energy on their own. They simply serve as a &3housing for your batteries&r.\n\n⚠ &cIf you don’t want them to explode&r:\n- &4Never input higher-tier energy&r into a lower-tier Battery Buffer.\n- Batteries can only be charged if they are of &cequal or lower tier&r than the Battery Buffer.", + "quests.gregtech_energy.battery_buffer.desc.2": "\uD83D\uDD0C A Battery Buffer can accept up to &b2x its output amperage&r.\nSo for example, a &e4x Battery Buffer&r can take in &a8A&r — but will only output &e4A&r max (1A per battery slot).\n\n\uD83E\uDEAB &eReminder&r:\n- No batteries = &cno output&r.\n- The number of batteries determines the number of Amps it outputs.\nThat means a &68x Battery Buffer&r with only &e3 batteries&r will only output &e3A&r.\n\nUse them wisely — they are the &afoundation of any stable energy network&r.", + "quests.gregtech_energy.battery_buffer.task.1": "Some battery buffers", + "quests.gregtech_energy.battery_buffer.task.2": "I got an other one", + "quests.gregtech_energy.battery_buffer.subtitle": "The basic battery needs batteries", + "quests.gregtech_energy.pss.title": "The Power Substation", + "quests.gregtech_energy.pss.desc.1": "This one should become your &5main focus&r once you progress into &1IV&r.\n\nThe &dPower Substation&r — also known as the &dPSS&r — is the &6ultimate custom battery multiblock&r.\nIt can store so much energy... you’d probably need &cmultiple lifetimes&r to fill it.", + "quests.gregtech_energy.pss.desc.2": "&eHow it works&r:\n- Build the structure using &aPalladium Substation Casings&r.\n- Add at least &b1 Energy Hatch&r (input) and &b1 Dynamo Hatch&r (output).\n- It accepts &aany hatch&r — &8Amperage-based&r or &6Laser&r.\n- &cNo risk of explosion&r — transformers are &aintegrated&r.\n\n&eCapacitor Layers&r:\n- You can add up to &d17 layers&r of &9Capacitor Blocks&r on top of the structure.\n- Each layer must be &cfully filled&r — no gaps.\n- Mix &fempty&r and &6full&r capacitors however you like.\n\nSurround each layer with &bLaminated Glass&r.\n\nLet’s be honest: &cYou’ll never need 17 layers&r... but hey, it’s nice to dream big.\nIf you ever do build a full 17-layer PSS, &lplease send help&r — you’ve gone too far.", + "quests.gregtech_energy.pss.subtitle": "Cool Gregtech Multiblock", + "quests.gregtech_energy.batteries.title": "Super Batteries", + "quests.gregtech_energy.batteries.desc": "From &7LV&r and &bMV&r, you probably built your first batteries made of &fSodium&r or &3Lithium&r.\n\nBut let’s be honest — these are the &cweakest&r batteries GregTech has to offer.\n\nIn this quest, we’ll look at the powerful alternatives: the &acrystal batteries&r.\nThey are &emuch more potent&r, store way more energy, and can help you push your factory to the next tier.\n\nAre they &cmore expensive&r? Of course. But let’s be real...\n&6Power is Power&r. Who’s counting?", + "quests.gregtech_energy.batteries.task": "Any batteries", + "quests.gregtech_energy.batteries.subtitle": "Simply Better", + "quests.gregtech_energy.spending_energy.title": "Spending Energy", + "quests.gregtech_energy.spending_energy.subtitle": "Oh you will spend energy", + "quests.gregtech_energy.spending_energy.desc.1": "&6How to spend all this energy?&r\n\nUse your machines! Sounds simple, right?\nWell... &cnot exactly&r. There are &emany small details&r that you should learn to help you on your &dquest&r to completing &3TerraFirmaGreg&r.\n\n&bBasic Machines&r:\n- These machines are simple.\n- They can handle up to &a2A&r.\n- If you input a &chigher tier&r of energy... &4\uD83D\uDCA5 they explode&r.\n\n&dGregtech Multiblocks&r:\nNow things get interesting.\nMultiblocks offer more flexibility and power — &eif&r you understand how they work.", + "quests.gregtech_energy.spending_energy.desc.2": "&eStandard Mechanics&r:\n- If a multiblock can accept &aTWO&r &bEnergy Hatches&r this allows you to use &ahigher-tier recipes&r than the machine’s base tier.\n\nExample:\nIf you're using a &dLarge Mixing Vessel&r and you install &12x IV Energy Hatches&r,\nit will be able to process &cLuV-tier Mixer recipes&r — this is how works the &cElectric Blast Furnace&r.\n\nKnowing this will help you get the &6maximum efficiency&r out of your setup and progressing into higher tier materials.", + "quests.gregtech_energy.spending_energy.desc.3": "&6Some multiblocks only accept one Energy Hatch, but that doesn't mean you're limited to 1A.&r\n\nYou can still use a &e4A or 16A Energy Hatch&r. This will allow &bOverclocking&r of recipes but &cnot recipe tier upgrades&r.\n\n&dExample&r:\nThe &aLarge Circuit Assembler&r only accepts &eone Energy Hatch&r. If you install a &c4A IV Energy Hatch&r, you will be able to &eOverclock all IV and lower recipes&r.\n\nHowever, you &ccannot craft LuV-tier recipes&r because the machine doesn't support multiple hatches. That limitation is &aintentional&r to prevent skipping the Gregtech progression system.", + "quests.gregtech_energy.spending_energy.desc.4": "&bSo remember&r: More amps on a single hatch means faster processing, but it won’t unlock higher-tier recipes unless the multiblock is designed to allow it.", + "quests.gregtech_energy.spending_energy.task": "I understand", + "quests.gregtech_energy.overclock.title": "Overclock", + "quests.gregtech_energy.overclock.subtitle": "Basic upgrade mechanic", + "quests.gregtech_energy.overclock.desc.1": "&6You may have heard about Overclocking but don't really understand what it is?&r\n\nLet's take some time to explain it.\n\nWe should start with the basics:\n&dLV&r represents a maximum of &a32 EU/t&r — sometimes less, but &cnever more&r.\n&dMV&r goes up to &a128 EU/t&r.\n&dHV&r reaches &a512 EU/t&r.\nBasically, &eevery tier is a 4x increase&r in &cpower usage&r.", + "quests.gregtech_energy.overclock.desc.2": "&bWhat happens when you run a lower-tier recipe in a higher-tier machine?&r\nThat's what we call &eOverclocking&r:\n- An &dMV&r recipe (33–128 EU/t) run in an &dHV&r machine will:\n &e→ Use 4x more energy&r\n &e→ Be 2x faster&r\n\n- Same MV recipe in an &dEV&r machine?\n &e→ 8x more energy&r\n &e→ 4x faster&r\n\nSo yes, it's &cmore power-efficient to use multiple machines&r rather than overclocking one.\nBut let's be real: in most setups, &eyou’ll prefer overclocking&r to building 4 MV Macerators.\n\nStill, it's &egood to know this early on&r, when energy is tight.", + "quests.gregtech_energy.overclock.desc.3": "&bPerfect Overclocking&r\nThere’s also a special kind of overclocking available in a &afew multiblocks&r: &e\n\nPerfect Overclocking&r.\nHere, instead of:\n- &a4x energy&r for &a2x speed&r,\nyou get:\n- &a4x energy&r for &a4x speed&r!\n\n&dThis makes it just as efficient&r as running multiple machines.\n\nCurrently in &3TerraFirmaGreg&r, &6only the following multiblocks&r support this:\n- &cElectric Blast Furnace (EBF)\n- Advanced Blast Dryer (ABD)\n- Rocket Heat Furnace (RHF)\n- Large Chemical Reactor (LCR)", + "quests.gregtech_energy.overclock.task": "Okay faster got it", + "quests.gregtech_energy.blast_oc.title": "The Blast Overclocking", + "quests.gregtech_energy.blast_oc.subtitle": "You don't need to understand this one", + "quests.gregtech_energy.blast_oc.desc.1": "&6If you didn't learn yet about Perfect Overclocking, you should check the quest right above this one.&r\n\nThese &3three multiblocks&r share a special ability: they can &ePerfect Overclock&r recipes depending on the &ctemperature of the machine&r.\n\nYou can check the current temperature by &aclicking on the controller&r.\n\nThere are &atwo ways to increase the temperature&r:\n- &aUse higher-tier energy inputs&r\n- &aUpgrade the coils&r", + "quests.gregtech_energy.blast_oc.desc.2": "To see the temperature of a coil, simply &3hold Shift&r while hovering over it.\n\nOnce you know your machine's temperature, you’ll need the &dtemperature of the recipe&r. The easiest way to find it is to &ause EMI&r.\n\nWith both values, you can do a quick calculation to see if Perfect Overclocking (POC) applies:\n&bYour machine must be at least 1800K hotter per overclock tier than the recipe requires.&r", + "quests.gregtech_energy.blast_oc.desc.3": "&dExample&r:\n- Stainless Steel recipe requires &c1700K&r and is &aHV&r tier.\n- Your EBF is at &bLuV&r and has a temperature of &c5900K&r.\n- From HV to LuV is &a3 overclock tiers&r.\n- 1800 x 3 = &c5400K&r → Add the recipe's base: 5400 + 1700 = &c7100K&r needed for full POC.\n- Since your machine is only at &c5900K&r, you will only Perfect Overclock from HV to EV, and EV to IV.\n- From IV to LuV will be a normal overclock.\n\nSo the recipe will take &e1.7 seconds&r instead of &e0.85 seconds&r if fully overclocked.\n\n&bFeeling overwhelmed? Don't worry.&r\nJust remember this: &aBetter coils = faster and cheaper recipes.&r", + "quests.gregtech_energy.blast_oc.task": "Got it", + "quests.gregtech_energy.subtick.title": "Subtick", + "quests.gregtech_energy.subtick.subtitle": "Parallel?", + "quests.gregtech_energy.subtick.desc.1": "&6Another hidden mechanic in Gregtech Multiblocks: the &dSubtick&r.\n\nWhat is it?\nSubtick activates when a recipe becomes &eso fast it takes less than one tick&r to process. Normally, machines can’t go faster than one recipe per tick — but with Subtick, they can!\n\n&bHow does it work?&r\nOnce a recipe hits 1 tick duration, upgrading the Energy Hatch further won’t make it faster.\nBut thanks to Subtick, instead of wasting power, the machine will &aparallel the recipe internally&r.", + "quests.gregtech_energy.subtick.desc.2": "For example: If your &aLCR (Large Chemical Reactor)&r runs a LuV recipe at 1 tick, then at ZPM, it will run &e2 recipes per tick&r. Even faster hatches mean &emore internal parallel&r.\n\n&dNote&r: As of now all the Large Machines can subtick in a limited way but only the &aLCR supports Subtick&r and &bPerfect Overclocking&r. That’s why the LCR doesn’t need a Parallel Hatch: it’s already doing it... but better.", + "quests.gregtech_energy.parallel_hatch.title": "Parallel Hatch", + "quests.gregtech_energy.parallel_hatch.subtitle": "Parallel again?", + "quests.gregtech_energy.parallel_hatch.desc.1": "&6The &dParallel Hatch&r is a powerful tool for &aLarge Multiblocks&r.\n\n&bWhat does it do?&r\nWhere allowed (most notably on Multiblocks crafted from the &eAlloy Blast Smelter&r), it lets you run &amultiple recipes at the same time&r.\n\nIt does this by consuming &cmore energy&r per tick, but massively increasing throughput. Perfect if you’re mass-producing alloys, circuits or chemicals.", + "quests.gregtech_energy.parallel_hatch.desc.2": "Just place a Parallel Hatch on the Multiblock and make sure it’s fed with enough energy and input materials. Most multiblocks that allow it will show so in EMI or questbook.\n\n&dNote&r: The &aLCR&r (Large Chemical Reactor) &cdoes not use Parallel Hatches&r — it handles internal parallel using &bSubtick mechanics&r instead.", + "quests.gregtech_energy.parallel_hatch.task": "Any Parallel", "quests.high_voltage": "&6HV&r - High Voltage", "quests.high_voltage.subtitle": "Upgrade your power, learn about Cleanroom, make more chemicals and get ready for Space", "quests.high_voltage.TEST.title": "",