Alpha release: 0.10 (#1285)
* added resource pack for the old create copper textures, reverted the new models of the greate pumps
* I can't remember why I added this
* added back ad astra oxygen loader JEI page, removed greate haunting + ae2 entropy
* corrected average temp in orbits, since spacesuits have ambiental compat now
* nerfed VI centrifuge times
* adjusted recipes of crushing wheels to need a machine hull now
* disabled orbits
* added rock duping recipes for vanilla basalt, added greenhouse recipe for spore blossom
* updated steam n rails, added entityjs
* fix typo on gas tanks
* cleanup
* started moon rabbit entity
* nerfed the steam age fire clay recipe because let's be real
* ah fuck it I'll be nice
* Steam N Rails loottable (#1220)
fix for the conductor
Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
* merging langs
* idk entity stuff
* lang keys
* removed ae2-things
* I think that's a better tagline
Signed-off-by: Pyritie <pyritie@gmail.com>
* - Lots of ui updates. And a couple fixes. (#1221)
Co-authored-by: Pyritie <pyritie@gmail.com>
* Update README.md
* added pt_br ore field guide pages
* Changes the greg wood plank and treated wood plank recipes to follow a more realistic processing chain (#1223)
* adds MDF, reworks treated wood and normal wood plate crafting chains
* removes treated wood plank from the minecraft:planks tag
* changed a few create recipes to need bolts instead of screws
* adjusted the water wheel recipe again so it's not quite so evil
* quest tweaks
* fixed the lathe not making gem rods, also lens stuff
* removed the other ad astra material components (for now)
* fixed the vibrating table with rose quartz
* Some small stuff (#1225)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* updated kubejs-tfc
* Delete fabricDefaultResourcePacks.dat
* .gitignore
* .gitignore
* update: config
* Modern markings integration (#1228)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* hid the tfg icon from jei
* more fiddling with the moon rabbit houses. I'm just gonna disable them until I find out what's causing the boxes under them, they look too ugly otherwise
* added a bunch of plants from Better End, tags, recipes, license, credits (#1229)
* convert the nether mushrooms into the new plant block builder type too
* now only the recipes that use 8 inputs actually use 8 fertiliser
* don't need you
* fixed the lightblooms from spawning on top of each other
* I am stupid
* oh yeah, kubejs-tfc fixed this
* nerfed the steam age coke oven brick a little
* fixed ethane quest requiring plant ball route
* the moon and orbits are now silent
* disabled the correct planets
* added earth orbit space station
* unused
* fix ae2 certus quartz compressor recipe warning
* dunno how that happened
* some tidying
* disable steam/combustible/gas generators on other dims?
* updated entityjs, everycomp, moonlight, packetfixer, vintageimprovements
* added missing sand pile models
* comma
* dimension settings, planet renderer, etc
* removes any other integrated create recipes from greate machines
* removed forgiving world, added simply stacked dimensions, added configs (#1233)
* replaced all our water input fluids with a tag, so river water works too
* fixed missing recipes for create deco ladders
* langs
* cheese
* adding greenhouse tier bonuses + fixing the fertilised recipes chanced outputs consistency
* oxygenated climate stuff
* changing some other recipes to use bolts instead of nuggets
* Updated stromatolite textures + some new venus foliage (#1234)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* langs, closes #1231
* these are handled by the decorative plant block builder now
* sea and spring water now also freeze in space
* added recipe to smelt wrought iron ingots back into cast iron in case you need them in that state
* ukranian langs
* ukranian translations for the field guide ore veins
* blacklisting super chests from contraptions
* oops
* moon cheese tags
* Moved some items from tfg-core (#1242)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* ukranian field guide ore vein langs
* Updated textures for tier-1 rocket and food oven. (#1246)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* changed the moonbase flag to use the new icon
* langs
* 🐇
* Mechanical press (#1243)
* welcome back, mechanical press
* EMI category order
* langs
* quests
* emi categories
* quests
* greate stress settings for the mech press
* I got distracted so I guess these are on this branch now
* removed welding recipes from the pressurizer
* recipe additions and changes for the mech press!
* let's go gambling!
* added flux to the mech press "welding" recipes
* flag changes again
* stops a future version of greate from generating a bender-to-mech-press recipe for double ingots
* fixed the FE cables still being in the loot chests
* desh needs an EBF now
* Updated more textures for ad-astra stuff + new panorama (#1247)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* Crop stuff for biodiesel, works on my machine . (#1248)
* Added the crop stuff I made so far
* I think thiss should be fine?
* I litteraly have no idea what I am doing
* I hope this fixes everything
---------
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
* oops we had two fluix blocks
* langs
* sorry, no floor alcohol on the moon
* cleanup of #1248
Related Work Items: #12
* bottle labels can use any wax
* seed oil can be used in lamps now, added recipes to get it early
* missing uses for clean foil packs
* pakku updates, removed entityjs (for now), added ad-astra-3d
* added create factory logistics
* forgot some ore processing forge hammer recipes
* I think that's the ore processing chapter sorted
* ah screw it, orbits
* replace wood dust for carbon in biomass distillation
* langs n quests
* made solars worse on earth
* space food tag
* gave calorie paste a little nutrition
* made the space station quest optional
* changelog
* tweaks and balances after playtesting a bit
* let's give these more fruits
* made these a little more spread out
* some more tweaks
* langs
* Biodiesel Stuff (#1249)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* added bio fuel quests, more biodiesel recipes
* fixes #1240
Related Work Items: #12
* excluded ad astra and advanced peripherals books
* this stupid quest that I hate
* clean up this infinite resources entry
* fixed blockstates
* field guide
* got the oil crops all working!
* langs
* moon bedrock veins
* langs
* buffing air distributor again
* apparently 9 inputs is the maximum, so no flux allowed
* seed oil now lasts as long as soybean oil in a lamp
* oops, greate's update meant all our macerator removals stopped working
* fixes #1203 and some other incorrect/missing food recipes
* Quest changes (#1251)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* tweaks to default keybinds
* Hide wild crops and forgot to push some quest stuff (#1252)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* pakku update
* it's ok xikaro it's just adding a credit line
Signed-off-by: Pyritie <pyritie@gmail.com>
* Moon rabbit meat stuff (#1254)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
* - Moon rabbit meat
* - Moon rabbit meat
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* Feature/new molds (#1253)
* Update recipes.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update constants.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.molds.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.materials.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.materials.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
* delete chisel and bits
* this damn loot table
* removed cast iron tongs
* more unification for #898, also a workaround for #963 maybe?
* quests
* removed power tool recycling recipes because of duping, fixed crafting table spring recipes
* whoops
* changed the repeatable quest to a separate one, so new players still get the books on spawn
* fixed orbit structures
* renamed tfc grooming stations
* removed sunsets in all orbits, cleaned up the dim files
* firmalife update!
* no idea if this is fixed in GT7 or not, but the nano/quark armor has actual armor points now
* rename horse crank to animal crank
* changelog
* updated domum
* wire cutter mold and Hypertube compat (#1258)
* Update constants.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.molds.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Create hypertube.png
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Create recipes.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update main_server_script.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update recipes.js
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add recipe for Bamboo Hopper. Add quest for it too
* species update! also some biome spawn rates of limpets, and adding create hypertubes to pakku
* pakku again
* Machine casings for Tom and moon rabbit meat stuff I forgot to push (#1259)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
* - Moon rabbit meat
* - Moon rabbit meat
* - Moon rabbit meat textures and casings for tom
* - models
* - oops
* - rocket
* - ooops
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* argh
* whoops
* fiiiiiiine
* fixed unobtainable cobalt brass buzzsaw before mv
* quests
* firmalife quests
* added programmed circuit card
* 🍰🎂
* langs
* hide these species recipes
* unhide these new pearls
* remove ender eye, added vitrified ender pearl
* Added dry ice support for lunchboxes (#1262)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
* - Moon rabbit meat
* - Moon rabbit meat
* - Moon rabbit meat textures and casings for tom
* - models
* - oops
* - rocket
* - ooops
* - Added dry ice support for lunchboxes
* - Fixed soybean oil quest
* - Added dry ice block
* - Assets for dry ice block
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* fixed amounts in kaolinite chem reaction, added ruby version
* changed combustion recipes to be dimension-limited again
* changelog
* well actually it's not done yet
* create 6 configs
* langs
* fixed some damascus steel stuff still showing up
* fixed the wild rapeseed/sunflowers not dropping their products
* update pakku
* update pakku
* fixed extruder mold recipe
* fucking gregtech
* langs
* orbit dim markers
* Moon quest update (#1266)
* Changes for quests LV MV Energy Chapter
* Fix AE2 and Solar Panel
* Revert HV change
* Feature/hopper retexture (#1267)
* Create bamboo_hopper.png
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Create bamboo_hopper.bbmodel
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Add files via upload
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* langs
* Update hv__high_voltage.snbt (#1268)
Signed-off-by: TomPlop <tomdidome@gmail.com>
* quests, langs, slight change to the vitrified pearl recipe
* Adding Ad Astra block to gt facade (#1269)
Signed-off-by: TomPlop <tomdidome@gmail.com>
* Bronze variant Mortars (#1270)
* Removed infinite lava and fixed refrigerant recipes (#1271)
* - Lots of ui updates. And a couple fixes.
* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.
* - Added assembler recipes for multiblock tank parts.
* - Updated Changelog
* - Some more UI tweaks.
- Added modern-markings mod with integration.
* - Updated stromatolite textures
- Added some more WIP venus foliage
* - Moved some blocks over from tfg-core.
* - Updated textures for tier-1 rocket and food oven.
* - Updated textures for more ad-astra stuff + new panorama
* - Biodiesel stuff
* - Quests re-ordering and some new ones
* - Hide wild crops from emi
* - Hide wild crops from emi
* - Moon rabbit meat
* - Moon rabbit meat
* - Moon rabbit meat textures and casings for tom
* - models
* - oops
* - rocket
* - ooops
* - Added dry ice support for lunchboxes
* - Fixed soybean oil quest
* - Added dry ice block
* - Assets for dry ice block
* - Removed infinite lava
* - Added circuit to tetrafluoroethylene_from_chloroform recipe
* - Fixed my crack-head math
* - update Changelog
---------
Co-authored-by: Pyritie <pyritie@gmail.com>
* move: screenshots
* move: wiki
* started porting over the hv quest langs
* Adding the Large Solar Panel (#1275)
* Adding the Large Solar Panel
* Update config for Ad Astral Solar increase possible output
* fix conflict
* quarktech stuff works as a space suit, though you'll still need the chestplate (for now)
* langs
* update pakku
* move: title + icon modern
* revert: move sources
* revert: images
* rename: curseforge_gallery
* Adding the LSP Structure (#1276)
Oups
Signed-off-by: TomPlop <tomdidome@gmail.com>
* Adding recipe type for LSP (#1277)
Signed-off-by: TomPlop <tomdidome@gmail.com>
* langs, disabled unused casings
* fixed kaolinite steam machine consistency
* quest tweaks
* fixed naming of casing blocks
* added LSP to space survival chapter
* added HS crushing wheels to HV tab too
* gonna kill this page - lava is no longer infinite, stone dusts are nerfed to be not very good, and the terrariums will be going away in the future
* - Added update banners (#1278)
* Revert "- Added update banners (#1278)"
This reverts commit 5f01d3385c.
* changelog
* EMI categories
* langs
* haha how did that get in there!
* q
* Update README.md (#1282)
Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
* Merging guns branch (#1283)
* Feature/ulv ev guns (#1280)
* update pakku mods
* mod config stuff
* Port over of current guns
* ae2 gun recipes
* nitrocellulose and other stuff
* more recipes
* gun packs
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* Update pakku-lock.json
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* LICENSE
* changed powderbarrel to use lumber instead of wood boards
* lang
* gunpowder unification
* emi categories
---------
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
* hid new sophisticated backpack upgrade
* pakku
* added programmed circuit card to ae2 quests
* dump
* Update forge-auto-install.txt
---------
Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
Signed-off-by: Pyritie <pyritie@gmail.com>
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Signed-off-by: TomPlop <tomdidome@gmail.com>
Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
Co-authored-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
Co-authored-by: Gustavo <ofoxsmith@outlook.com>
Co-authored-by: Redeix <59435925+Redeix@users.noreply.github.com>
Co-authored-by: Xikaro <os.valerievich@ya.ru>
Co-authored-by: Kayla <66163851+kaylatheegg@users.noreply.github.com>
Co-authored-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
Co-authored-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: Nebby1999 <nebby131999@gmail.com>
Co-authored-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: Nebby <78170922+Nebby1999@users.noreply.github.com>
This commit is contained in:
parent
1bfb5a969b
commit
417fa894ae
1696 changed files with 277884 additions and 17219 deletions
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@ -744,18 +744,6 @@ function registerGTCEuMachineRecipes(event) {
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// #endregion
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// Контроллер теплицы
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event.shaped('gtceu:greenhouse', [
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'ABA',
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'CDC',
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'BCB'
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], {
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A: '#gtceu:circuits/mv',
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B: 'gtceu:copper_single_cable',
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C: 'tfc:compost',
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D: 'gtceu:solid_machine_casing'
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}).id('tfg:shaped/greenhouse')
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// Drums
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const DRUMS_AND_CRATES = [
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'bismuth_bronze',
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@ -901,6 +889,167 @@ function registerGTCEuMachineRecipes(event) {
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event.replaceOutput({ id: 'gtceu:macerator/macerate_steam_input_hatch' }, 'gtceu:steel_dust', '6x gtceu:steel_dust')
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event.replaceOutput({ id: 'gtceu:arc_furnace/arc_steam_input_hatch' }, 'gtceu:steel_block', '6x gtceu:steel_ingot')
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event.replaceOutput({ id: 'gtceu:macerator/macerate_hv_cutter' }, 'gtceu:red_steel_dust', '4x gtceu:diamond_dust')
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event.replaceOutput({ id: 'gtceu:arc_furnace/arc_hv_cutter' }, '#forge:ingots/red_steel', '4x gtceu:chipped_diamond_gem')
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event.replaceOutput({ id: 'gtceu:macerator/macerate_steam_input_hatch'}, 'gtceu:steel_dust', '6x gtceu:steel_dust')
|
||||
event.replaceOutput({ id: 'gtceu:arc_furnace/arc_steam_input_hatch'}, 'gtceu:steel_block', '6x gtceu:steel_ingot')
|
||||
|
||||
// #region Bedrock Miner
|
||||
|
||||
event.recipes.gtceu.assembler('gtceu:mv_bedrock_miner')
|
||||
.itemInputs('1x gtceu:hv_machine_hull',
|
||||
'4x #forge:frames/steel',
|
||||
'4x #gtceu:circuits/iv',
|
||||
'4x gtceu:hv_electric_motor',
|
||||
'4x gtceu:hv_robot_arm',
|
||||
'4x gtceu:hv_conveyor_module',
|
||||
'4x #forge:gears/blue_steel')
|
||||
.itemOutputs('gtceu:mv_bedrock_ore_miner')
|
||||
.duration(400)
|
||||
.EUt(GTValues.VA[GTValues.HV])
|
||||
.circuit(2)
|
||||
|
||||
event.recipes.gtceu.assembler('gtceu:hv_bedrock_miner')
|
||||
.itemInputs('1x gtceu:ev_machine_hull',
|
||||
'4x #forge:frames/titanium',
|
||||
'4x #gtceu:circuits/luv',
|
||||
'4x gtceu:luv_electric_motor',
|
||||
'4x gtceu:luv_robot_arm',
|
||||
'4x gtceu:luv_conveyor_module',
|
||||
'4x #forge:gears/ruridit')
|
||||
.itemOutputs('gtceu:hv_bedrock_ore_miner')
|
||||
.duration(400)
|
||||
.EUt(GTValues.VA[GTValues.IV])
|
||||
.circuit(2)
|
||||
|
||||
event.recipes.gtceu.assembler('gtceu:ev_bedrock_miner')
|
||||
.itemInputs('1x gtceu:iv_machine_hull',
|
||||
'4x #forge:frames/tungsten_steel',
|
||||
'4x #gtceu:circuits/zpm',
|
||||
'4x gtceu:zpm_electric_motor',
|
||||
'4x gtceu:zpm_robot_arm',
|
||||
'4x gtceu:zpm_conveyor_module',
|
||||
'4x #forge:gears/osmiridium')
|
||||
.itemOutputs('gtceu:ev_bedrock_ore_miner')
|
||||
.duration(400)
|
||||
.EUt(GTValues.VA[GTValues.ZPM])
|
||||
.circuit(2)
|
||||
|
||||
event.recipes.gtceu.mixer('gtceu:chipboard_composite_wax')
|
||||
.itemInputs('2x #tfg:wood_dusts',
|
||||
'1x #forge:wax')
|
||||
.itemOutputs('2x tfg:chipboard_composite')
|
||||
.duration(100)
|
||||
.EUt(GTValues.VA[GTValues.LV])
|
||||
|
||||
event.recipes.gtceu.mixer('gtceu:chipboard_composite_resin')
|
||||
.itemInputs('4x #tfg:wood_dusts',
|
||||
'1x gtceu:sticky_resin')
|
||||
.itemOutputs('4x tfg:chipboard_composite')
|
||||
.duration(100)
|
||||
.EUt(GTValues.VA[GTValues.LV])
|
||||
|
||||
event.recipes.gtceu.mixer('gtceu:chipboard_composite_glue')
|
||||
.itemInputs('2x #tfg:wood_dusts',
|
||||
'1x tfc:glue')
|
||||
.itemOutputs('2x tfg:chipboard_composite')
|
||||
.duration(100)
|
||||
.EUt(GTValues.VA[GTValues.LV])
|
||||
|
||||
|
||||
event.recipes.gtceu.mixer('gtceu:chipboard_composite_fluid_glue')
|
||||
.itemInputs('1x #tfg:wood_dusts')
|
||||
.inputFluids(Fluid.of('gtceu:glue', 25))
|
||||
.itemOutputs('1x tfg:chipboard_composite')
|
||||
.duration(10)
|
||||
.EUt(GTValues.VA[GTValues.LV])
|
||||
|
||||
event.recipes.gtceu.chemical_bath('gtceu:treated_chipboard_composite')
|
||||
.itemInputs('1x tfg:chipboard_composite')
|
||||
.inputFluids(Fluid.of('gtceu:creosote', 50))
|
||||
.itemOutputs('gtceu:treated_wood_dust')
|
||||
.duration(100)
|
||||
.EUt(GTValues.VA[GTValues.ULV])
|
||||
|
||||
event.recipes.gtceu.compressor('gtceu:wood_mdf')
|
||||
.itemInputs('1x tfg:chipboard_composite')
|
||||
.itemOutputs('gtceu:wood_plate')
|
||||
.duration(200)
|
||||
.EUt(GTValues.VA[GTValues.ULV])
|
||||
|
||||
event.recipes.gtceu.compressor('gtceu:treated_wood_mdf')
|
||||
.itemInputs('1x gtceu:treated_wood_dust')
|
||||
.itemOutputs('gtceu:treated_wood_plate')
|
||||
.duration(200)
|
||||
.EUt(GTValues.VA[GTValues.ULV])
|
||||
|
||||
//#region New Casings
|
||||
|
||||
event.recipes.gtceu.assembler('red_solar_casing')
|
||||
.itemInputs('gtceu:steel_machine_casing', 'ad_astra:photovoltaic_vesnium_cell')
|
||||
.itemOutputs('tfg:casings/machine_casing_red_solar_panel')
|
||||
.circuit(6)
|
||||
.duration(2.5*20)
|
||||
.EUt(16)
|
||||
|
||||
event.recipes.gtceu.assembler('iron_desh_casing')
|
||||
.itemInputs('6x gtceu:steel_plate', 'gtceu:desh_frame')
|
||||
.itemOutputs('2x tfg:casings/machine_casing_iron_desh')
|
||||
.circuit(6)
|
||||
.duration(2.5*20)
|
||||
.EUt(16)
|
||||
|
||||
//#endregion
|
||||
|
||||
//#region Large Solar Panel
|
||||
|
||||
event.shaped(
|
||||
'gtceu:large_solar_panel',
|
||||
['WSW', 'TZT', 'WUW'],
|
||||
{
|
||||
S: 'ad_astra:photovoltaic_vesnium_cell',
|
||||
Z: 'ad_astra:solar_panel',
|
||||
W: '#gtceu:circuits/ev',
|
||||
U: '#forge:gears/rocket_alloy_t1',
|
||||
T: '#forge:gears/desh'
|
||||
}
|
||||
).id('gtceu:shaped/large_solar_panel')
|
||||
|
||||
event.recipes.gtceu.chemical_reactor('advanced_photovoltaic_cell')
|
||||
.itemInputs('ad_astra:photovoltaic_etrium_cell',
|
||||
'6x gtceu:energium_dust',
|
||||
'gtceu:carbon_fiber_plate')
|
||||
.inputFluids(Fluid.of('gtceu:helium_3', 128))
|
||||
.itemOutputs('ad_astra:photovoltaic_vesnium_cell')
|
||||
.duration(20*10)
|
||||
.EUt(GTValues.VA[GTValues.HV])
|
||||
|
||||
// LSP Generating recipes
|
||||
|
||||
event.recipes.gtceu.large_solar_panel('solar_panel_t1')
|
||||
.circuit(1)
|
||||
.chancedInput('ad_astra:photovoltaic_vesnium_cell', 5, 0) // Slightly lower
|
||||
.duration(20*20)
|
||||
//.daytime(false)
|
||||
.dimension('ad_astra:moon')
|
||||
.EUt(-32*64/2)
|
||||
|
||||
event.recipes.gtceu.large_solar_panel('solar_panel_t2')
|
||||
.circuit(2)
|
||||
.notConsumable(InputItem.of('ad_astra:photovoltaic_vesnium_cell'))
|
||||
.chancedFluidInput('tfg:solar_coolant 100', 5000, 0)
|
||||
.duration(20*20)
|
||||
//.daytime(false)
|
||||
.dimension('ad_astra:moon')
|
||||
.EUt(-((GTValues.V[GTValues.IV])/2))
|
||||
|
||||
event.recipes.gtceu.large_solar_panel('solar_panel_t3')
|
||||
.circuit(3)
|
||||
.notConsumable(InputItem.of('ad_astra:photovoltaic_vesnium_cell'))
|
||||
.chancedFluidInput(Fluid.of('tfg:solar_coolant', 100), 5000, 0)
|
||||
.inputFluids(Fluid.of('tfg:cryogenized_fluix', 144))
|
||||
.chancedFluidOutput('tfg:fluix 36', 7500, 0)
|
||||
.duration(20*20)
|
||||
//.daytime(false)
|
||||
.dimension('ad_astra:moon')
|
||||
.EUt(-((GTValues.V[GTValues.LuV])/2))
|
||||
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue