Alpha release: 0.10 (#1285)

* added resource pack for the old create copper textures, reverted the new models of the greate pumps

* I can't remember why I added this

* added back ad astra oxygen loader JEI page, removed greate haunting + ae2 entropy

* corrected average temp in orbits, since spacesuits have ambiental compat now

* nerfed VI centrifuge times

* adjusted recipes of crushing wheels to need a machine hull now

* disabled orbits

* added rock duping recipes for vanilla basalt, added greenhouse recipe for spore blossom

* updated steam n rails, added entityjs

* fix typo on gas tanks

* cleanup

* started moon rabbit entity

* nerfed the steam age fire clay recipe because let's be real

* ah fuck it I'll be nice

* Steam N Rails loottable (#1220)

fix for the conductor

Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>

* merging langs

* idk entity stuff

* lang keys

* removed ae2-things

* I think that's a better tagline

Signed-off-by: Pyritie <pyritie@gmail.com>

* - Lots of ui updates. And a couple fixes. (#1221)

Co-authored-by: Pyritie <pyritie@gmail.com>

* Update README.md

* added pt_br ore field guide pages

* Changes the greg wood plank and treated wood plank recipes to follow a more realistic processing chain (#1223)

* adds MDF, reworks treated wood and normal wood plate crafting chains

* removes treated wood plank from the minecraft:planks tag

* changed a few create recipes to need bolts instead of screws

* adjusted the water wheel recipe again so it's not quite so evil

* quest tweaks

* fixed the lathe not making gem rods, also lens stuff

* removed the other ad astra material components (for now)

* fixed the vibrating table with rose quartz

* Some small stuff (#1225)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* updated kubejs-tfc

* Delete fabricDefaultResourcePacks.dat

* .gitignore

* .gitignore

* update: config

* Modern markings integration (#1228)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* hid the tfg icon from jei

* more fiddling with the moon rabbit houses. I'm just gonna disable them until I find out what's causing the boxes under them, they look too ugly otherwise

* added a bunch of plants from Better End, tags, recipes, license, credits (#1229)

* convert the nether mushrooms into the new plant block builder type too

* now only the recipes that use 8 inputs actually use 8 fertiliser

* don't need you

* fixed the lightblooms from spawning on top of each other

* I am stupid

* oh yeah, kubejs-tfc fixed this

* nerfed the steam age coke oven brick a little

* fixed ethane quest requiring plant ball route

* the moon and orbits are now silent

* disabled the correct planets

* added earth orbit space station

* unused

* fix ae2 certus quartz compressor recipe warning

* dunno how that happened

* some tidying

* disable steam/combustible/gas generators on other dims?

* updated entityjs, everycomp, moonlight, packetfixer, vintageimprovements

* added missing sand pile models

* comma

* dimension settings, planet renderer, etc

* removes any other integrated create recipes from greate machines

* removed forgiving world, added simply stacked dimensions, added configs (#1233)

* replaced all our water input fluids with a tag, so river water works too

* fixed missing recipes for create deco ladders

* langs

* cheese

* adding greenhouse tier bonuses + fixing the fertilised recipes chanced outputs consistency

* oxygenated climate stuff

* changing some other recipes to use bolts instead of nuggets

* Updated stromatolite textures + some new venus foliage (#1234)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* langs, closes #1231

* these are handled by the decorative plant block builder now

* sea and spring water now also freeze in space

* added recipe to smelt wrought iron ingots back into cast iron in case you need them in that state

* ukranian langs

* ukranian translations for the field guide ore veins

* blacklisting super chests from contraptions

* oops

* moon cheese tags

* Moved some items from tfg-core (#1242)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* ukranian field guide ore vein langs

* Updated textures for tier-1 rocket and food oven. (#1246)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* changed the moonbase flag to use the new icon

* langs

* 🐇

* Mechanical press (#1243)

* welcome back, mechanical press

* EMI category order

* langs

* quests

* emi categories

* quests

* greate stress settings for the mech press

* I got distracted so I guess these are on this branch now

* removed welding recipes from the pressurizer

* recipe additions and changes for the mech press!

* let's go gambling!

* added flux to the mech press "welding" recipes

* flag changes again

* stops a future version of greate from generating a bender-to-mech-press recipe for double ingots

* fixed the FE cables still being in the loot chests

* desh needs an EBF now

* Updated more textures for ad-astra stuff + new panorama (#1247)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

* - Updated textures for more ad-astra stuff + new panorama

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* Crop stuff for biodiesel, works on my machine . (#1248)

* Added the crop stuff I made so far

* I think thiss should be fine?

* I litteraly have no idea what I am doing

* I hope this fixes everything

---------

Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>

* oops we had two fluix blocks

* langs

* sorry, no floor alcohol on the moon

* cleanup of #1248

Related Work Items: #12

* bottle labels can use any wax

* seed oil can be used in lamps now, added recipes to get it early

* missing uses for clean foil packs

* pakku updates, removed entityjs (for now), added ad-astra-3d

* added create factory logistics

* forgot some ore processing forge hammer recipes

* I think that's the ore processing chapter sorted

* ah screw it, orbits

* replace wood dust for carbon in biomass distillation

* langs n quests

* made solars worse on earth

* space food tag

* gave calorie paste a little nutrition

* made the space station quest optional

* changelog

* tweaks and balances after playtesting a bit

* let's give these more fruits

* made these a little more spread out

* some more tweaks

* langs

* Biodiesel Stuff (#1249)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

* - Updated textures for more ad-astra stuff + new panorama

* - Biodiesel stuff

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* added bio fuel quests, more biodiesel recipes

* fixes #1240

Related Work Items: #12

* excluded ad astra and advanced peripherals books

* this stupid quest that I hate

* clean up this infinite resources entry

* fixed blockstates

* field guide

* got the oil crops all working!

* langs

* moon bedrock veins

* langs

* buffing air distributor again

* apparently 9 inputs is the maximum, so no flux allowed

* seed oil now lasts as long as soybean oil in a lamp

* oops, greate's update meant all our macerator removals stopped working

* fixes #1203 and some other incorrect/missing food recipes

* Quest changes (#1251)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

* - Updated textures for more ad-astra stuff + new panorama

* - Biodiesel stuff

* - Quests re-ordering and some new ones

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* tweaks to default keybinds

* Hide wild crops and forgot to push some quest stuff (#1252)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

* - Updated textures for more ad-astra stuff + new panorama

* - Biodiesel stuff

* - Quests re-ordering and some new ones

* - Hide wild crops from emi

* - Hide wild crops from emi

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* pakku update

* it's ok xikaro it's just adding a credit line

Signed-off-by: Pyritie <pyritie@gmail.com>

* Moon rabbit meat stuff (#1254)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

* - Updated textures for more ad-astra stuff + new panorama

* - Biodiesel stuff

* - Quests re-ordering and some new ones

* - Hide wild crops from emi

* - Hide wild crops from emi

* - Moon rabbit meat

* - Moon rabbit meat

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* Feature/new molds (#1253)

* Update recipes.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update constants.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update recipes.molds.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update recipes.materials.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update recipes.materials.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

---------

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: Pyritie <pyritie@gmail.com>

* delete chisel and bits

* this damn loot table

* removed cast iron tongs

* more unification for #898, also a workaround for #963 maybe?

* quests

* removed power tool recycling recipes because of duping, fixed crafting table spring recipes

* whoops

* changed the repeatable quest to a separate one, so new players still get the books on spawn

* fixed orbit structures

* renamed tfc grooming stations

* removed sunsets in all orbits, cleaned up the dim files

* firmalife update!

* no idea if this is fixed in GT7 or not, but the nano/quark armor has actual armor points now

* rename horse crank to animal crank

* changelog

* updated domum

* wire cutter mold and Hypertube compat (#1258)

* Update constants.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update recipes.molds.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Create hypertube.png

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Create recipes.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update main_server_script.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update recipes.js

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

---------

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add recipe for Bamboo Hopper. Add quest for it too

* species update! also some biome spawn rates of limpets, and adding create hypertubes to pakku

* pakku again

* Machine casings for Tom and moon rabbit meat stuff I forgot to push (#1259)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

* - Updated textures for more ad-astra stuff + new panorama

* - Biodiesel stuff

* - Quests re-ordering and some new ones

* - Hide wild crops from emi

* - Hide wild crops from emi

* - Moon rabbit meat

* - Moon rabbit meat

* - Moon rabbit meat textures and casings for tom

* - models

* - oops

* - rocket

* - ooops

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* argh

* whoops

* fiiiiiiine

* fixed unobtainable cobalt brass buzzsaw before mv

* quests

* firmalife quests

* added programmed circuit card

* 🍰🎂

* langs

* hide these species recipes

* unhide these new pearls

* remove ender eye, added vitrified ender pearl

* Added dry ice support for lunchboxes (#1262)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

* - Updated textures for more ad-astra stuff + new panorama

* - Biodiesel stuff

* - Quests re-ordering and some new ones

* - Hide wild crops from emi

* - Hide wild crops from emi

* - Moon rabbit meat

* - Moon rabbit meat

* - Moon rabbit meat textures and casings for tom

* - models

* - oops

* - rocket

* - ooops

* - Added dry ice support for lunchboxes

* - Fixed soybean oil quest

* - Added dry ice block

* - Assets for dry ice block

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* fixed amounts in kaolinite chem reaction, added ruby version

* changed combustion recipes to be dimension-limited again

* changelog

* well actually it's not done yet

* create 6 configs

* langs

* fixed some damascus steel stuff still showing up

* fixed the wild rapeseed/sunflowers not dropping their products

* update pakku

* update pakku

* fixed extruder mold recipe

* fucking gregtech

* langs

* orbit dim markers

* Moon quest update (#1266)

* Changes for quests LV MV Energy Chapter

* Fix AE2 and Solar Panel

* Revert HV change

* Feature/hopper retexture (#1267)

* Create bamboo_hopper.png

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Create bamboo_hopper.bbmodel

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Add files via upload

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

---------

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* langs

* Update hv__high_voltage.snbt (#1268)

Signed-off-by: TomPlop <tomdidome@gmail.com>

* quests, langs, slight change to the vitrified pearl recipe

* Adding Ad Astra block to gt facade (#1269)

Signed-off-by: TomPlop <tomdidome@gmail.com>

* Bronze variant Mortars (#1270)

* Removed infinite lava and fixed refrigerant recipes (#1271)

* - Lots of ui updates. And a couple fixes.

* - New button textures.
- Fixed campfire loot table.
- Made anvil rod recipes easier.
- Added assembler recipes for multiblock tank parts.

* - Added assembler recipes for multiblock tank parts.

* - Updated Changelog

* - Some more UI tweaks.
- Added modern-markings mod with integration.

* - Updated stromatolite textures
- Added some more WIP venus foliage

* - Moved some blocks over from tfg-core.

* - Updated textures for tier-1 rocket and food oven.

* - Updated textures for more ad-astra stuff + new panorama

* - Biodiesel stuff

* - Quests re-ordering and some new ones

* - Hide wild crops from emi

* - Hide wild crops from emi

* - Moon rabbit meat

* - Moon rabbit meat

* - Moon rabbit meat textures and casings for tom

* - models

* - oops

* - rocket

* - ooops

* - Added dry ice support for lunchboxes

* - Fixed soybean oil quest

* - Added dry ice block

* - Assets for dry ice block

* - Removed infinite lava

* - Added circuit to tetrafluoroethylene_from_chloroform recipe

* - Fixed my crack-head math

* - update Changelog

---------

Co-authored-by: Pyritie <pyritie@gmail.com>

* move: screenshots

* move: wiki

* started porting over the hv quest langs

* Adding the Large Solar Panel (#1275)

* Adding the Large Solar Panel

* Update config for Ad Astral Solar increase possible output

* fix conflict

* quarktech stuff works as a space suit, though you'll still need the chestplate (for now)

* langs

* update pakku

* move: title + icon modern

* revert: move sources

* revert: images

* rename: curseforge_gallery

* Adding the LSP Structure (#1276)

Oups

Signed-off-by: TomPlop <tomdidome@gmail.com>

* Adding recipe type for LSP (#1277)

Signed-off-by: TomPlop <tomdidome@gmail.com>

* langs, disabled unused casings

* fixed kaolinite steam machine consistency

* quest tweaks

* fixed naming of casing blocks

* added LSP to space survival chapter

* added HS crushing wheels to HV tab too

* gonna kill this page - lava is no longer infinite, stone dusts are nerfed to be not very good, and the terrariums will be going away in the future

* - Added update banners (#1278)

* Revert "- Added update banners (#1278)"

This reverts commit 5f01d3385c.

* changelog

* EMI categories

* langs

* haha how did that get in there!

* q

* Update README.md (#1282)

Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>

* Merging guns branch (#1283)

* Feature/ulv ev guns (#1280)

* update pakku mods

* mod config stuff

* Port over of current guns

* ae2 gun recipes

* nitrocellulose and other stuff

* more recipes

* gun packs

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* Update pakku-lock.json

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

---------

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* LICENSE

* changed powderbarrel to use lumber instead of wood boards

* lang

* gunpowder unification

* emi categories

---------

Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>

* hid new sophisticated backpack upgrade

* pakku

* added programmed circuit card to ae2 quests

* dump

* Update forge-auto-install.txt

---------

Signed-off-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
Signed-off-by: Pyritie <pyritie@gmail.com>
Signed-off-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
Signed-off-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Signed-off-by: TomPlop <tomdidome@gmail.com>
Signed-off-by: Redeix <59435925+Redeix@users.noreply.github.com>
Co-authored-by: Jean Roberto de Souza <81846511+JeanRdSz@users.noreply.github.com>
Co-authored-by: Gustavo <ofoxsmith@outlook.com>
Co-authored-by: Redeix <59435925+Redeix@users.noreply.github.com>
Co-authored-by: Xikaro <os.valerievich@ya.ru>
Co-authored-by: Kayla <66163851+kaylatheegg@users.noreply.github.com>
Co-authored-by: 34y34y34y34y34y34y34y34y34y <34y34y34y34y34y34y34y34y34y@gmail.com>
Co-authored-by: GameStar <56610486+BlueBoat29@users.noreply.github.com>
Co-authored-by: Nebby1999 <nebby131999@gmail.com>
Co-authored-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: Nebby <78170922+Nebby1999@users.noreply.github.com>
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@ -0,0 +1,248 @@
// priority: 0
function registerTFGSpaceRecipes(event) {
// TODO: Change these to work on any dim as long as they're in an oxygenated area?
const allowedCombustibleDims = [
{
dimension: "minecraft:the_nether",
type: "dimension"
},
{
dimension: "minecraft:overworld",
type: "dimension"
}
]
event.findRecipes({ type: "gtceu:large_boiler" }).forEach(recipe => {
recipe.json.add("recipeConditions", allowedCombustibleDims)
})
event.findRecipes({ type: "gtceu:steam_boiler" }).forEach(recipe => {
recipe.json.add("recipeConditions", allowedCombustibleDims)
})
event.findRecipes({ type: "gtceu:combustion_generator" }).forEach(recipe => {
recipe.json.add("recipeConditions", allowedCombustibleDims)
})
event.findRecipes({ type: "gtceu:gas_turbine" }).forEach(recipe => {
recipe.json.add("recipeConditions", allowedCombustibleDims)
})
// Air collector
event.recipes.gtceu.gas_collector('nether')
.circuit(2)
.outputFluids(Fluid.of('gtceu:air', 10000))
.dimension('minecraft:the_nether')
.duration(200)
.EUt(16)
event.recipes.gtceu.gas_collector('moon')
.circuit(3)
.outputFluids(Fluid.of('gtceu:argon', 1))
.dimension('ad_astra:moon')
.duration(20*60*30)
.EUt(16)
// Aqueous accumulator
let aaCircuit = 1;
event.recipes.gtceu.aqueous_accumulator('water_overworld')
.circuit(aaCircuit++)
.dimension('minecraft:overworld')
.duration(20)
.EUt(GTValues.VHA[GTValues.ULV])
.addDataString("fluidA", "minecraft:water")
.outputFluids(Fluid.of("minecraft:water", 1000))
event.recipes.gtceu.aqueous_accumulator('sea_water_overworld')
.circuit(aaCircuit++)
.dimension('minecraft:overworld')
.duration(20)
.EUt(GTValues.VA[GTValues.ULV])
.addDataString("fluidA", "tfc:salt_water")
.outputFluids(Fluid.of("tfc:salt_water", 1000))
event.recipes.gtceu.aqueous_accumulator('lava_overworld')
.circuit(aaCircuit++)
.dimension('minecraft:overworld')
.duration(20*15)
.EUt(GTValues.VHA[GTValues.HV])
.addDataString("fluidA", "minecraft:lava")
.outputFluids(Fluid.of("minecraft:lava", 1000))
event.recipes.gtceu.aqueous_accumulator('water_nether')
.circuit(aaCircuit++)
.dimension('minecraft:the_nether')
.duration(20*2)
.EUt(GTValues.VHA[GTValues.LV])
.addDataString("fluidA", "minecraft:water")
.outputFluids(Fluid.of("minecraft:water", 1000))
event.recipes.gtceu.aqueous_accumulator('sea_water_nether')
.circuit(aaCircuit++)
.dimension('minecraft:the_nether')
.duration(20*2)
.EUt(GTValues.VA[GTValues.LV])
.addDataString("fluidA", "tfc:salt_water")
.outputFluids(Fluid.of("tfc:salt_water", 1000))
event.recipes.gtceu.aqueous_accumulator('lava_nether')
.circuit(aaCircuit++)
.dimension('minecraft:the_nether')
.duration(20)
.EUt(GTValues.VHA[GTValues.LV])
.addDataString("fluidA", "minecraft:lava")
.outputFluids(Fluid.of("minecraft:lava", 1000))
event.recipes.gtceu.aqueous_accumulator('water_moon')
.circuit(aaCircuit++)
.dimension('ad_astra:moon')
.duration(20*5)
.EUt(GTValues.VHA[GTValues.MV])
.addDataString("fluidA", "minecraft:water")
.outputFluids(Fluid.of("minecraft:water", 1000))
event.recipes.gtceu.aqueous_accumulator('sea_water_moon')
.circuit(aaCircuit++)
.dimension('ad_astra:moon')
.duration(20*5)
.EUt(GTValues.VA[GTValues.MV])
.addDataString("fluidA", "tfc:salt_water")
.outputFluids(Fluid.of("tfc:salt_water", 1000))
event.recipes.gtceu.aqueous_accumulator('water_orbit')
.circuit(aaCircuit++)
.dimension('ad_astra:earth_orbit')
.dimension('ad_astra:moon_orbit')
.dimension('ad_astra:mars_orbit')
.dimension('ad_astra:venus_orbit')
.dimension('ad_astra:mercury_orbit')
.duration(20*5)
.EUt(GTValues.VHA[GTValues.MV])
.addDataString("fluidA", "minecraft:water")
.outputFluids(Fluid.of("minecraft:water", 1000))
event.recipes.gtceu.aqueous_accumulator('sea_water_orbit')
.circuit(aaCircuit++)
.dimension('ad_astra:earth_orbit')
.dimension('ad_astra:moon_orbit')
.dimension('ad_astra:mars_orbit')
.dimension('ad_astra:venus_orbit')
.dimension('ad_astra:mercury_orbit')
.duration(20*5)
.EUt(GTValues.VA[GTValues.MV])
.addDataString("fluidA", "tfc:salt_water")
.outputFluids(Fluid.of("tfc:salt_water", 1000))
// Plants
// Chorus
event.recipes.gtceu.greenhouse('tfg:chorus')
.itemInputs('8x tfg:lunar_chorus_flower')
.itemOutputs('64x minecraft:chorus_fruit')
.chancedOutput('8x tfg:lunar_chorus_flower', 7500, 1000)
.chancedOutput('8x tfg:lunar_chorus_flower', 5000, 1000)
.duration(36000) // 30 mins
.circuit(1)
.EUt(GTValues.VA[GTValues.MV])
.dimension('ad_astra:moon')
event.recipes.gtceu.greenhouse('tfg:chorus_helium')
.itemInputs('8x tfg:lunar_chorus_flower')
.inputFluids(Fluid.of('gtceu:helium_3', 2000))
.itemOutputs('64x minecraft:chorus_fruit')
.chancedOutput('8x tfg:lunar_chorus_flower', 8500, 1000)
.chancedOutput('8x tfg:lunar_chorus_flower', 6000, 1000)
.duration(12000) // 10 mins
.circuit(2)
.EUt(GTValues.VA[GTValues.MV])
.dimension('ad_astra:moon')
// Replace the built-in greg one to add a circuit
event.recipes.gtceu.fermenter('fermented_biomass')
.inputFluids(Fluid.of('gtceu:biomass', 100))
.outputFluids(Fluid.of('gtceu:fermented_biomass', 100))
.circuit(1)
.duration(150)
.EUt(2)
event.recipes.gtceu.fermenter('tfg:chorus')
.itemInputs('minecraft:chorus_fruit')
.inputFluids(Fluid.of('gtceu:biomass', 20))
.chancedOutput('ae2:ender_dust', 100, 100)
.outputFluids(Fluid.of('gtceu:nitrogen', 1000))
.circuit(2)
.duration(5 * 20)
.EUt(GTValues.VA[GTValues.MV])
.dimension('ad_astra:moon')
// Lightblooms
event.recipes.gtceu.greenhouse('tfg:lightbloom')
.itemInputs('8x minecraft:twisting_vines')
.itemOutputs('16x minecraft:twisting_vines')
.chancedOutput('minecraft:pearlescent_froglight', 2500, 1000)
.chancedOutput('minecraft:verdant_froglight', 2500, 1000)
.chancedOutput('minecraft:ochre_froglight', 2500, 1000)
.duration(36000) // 30 mins
.circuit(1)
.EUt(GTValues.VA[GTValues.LV])
.dimension('ad_astra:moon')
event.recipes.gtceu.greenhouse('tfg:lightbloom_helium')
.itemInputs('8x minecraft:twisting_vines')
.inputFluids(Fluid.of('gtceu:helium_3', 2000))
.itemOutputs('16x minecraft:twisting_vines')
.chancedOutput('minecraft:pearlescent_froglight', 3500, 1000)
.chancedOutput('minecraft:verdant_froglight', 3500, 1000)
.chancedOutput('minecraft:ochre_froglight', 3500, 1000)
.duration(12000) // 30 mins
.circuit(2)
.EUt(GTValues.VA[GTValues.LV])
.dimension('ad_astra:moon')
event.recipes.gtceu.brewery('biomass_from_twisting_vines')
.itemInputs('minecraft:twisting_vines')
.inputFluids(JsonIO.of({ amount: 20, value: { tag: "tfg:clean_water" }}))
.outputFluids(Fluid.of('gtceu:biomass', 20))
.duration(50)
.EUt(3)
// Space suit gases
event.recipes.gtceu.compressor('compressed_nitrox')
.inputFluids(Fluid.of('gtceu:nitrogen', 8000), Fluid.of('gtceu:oxygen', 2000))
.outputFluids(Fluid.of('tfg:compressed_nitrox', 1000))
.circuit(1)
.duration(100)
.EUt(GTValues.VA[GTValues.HV])
event.recipes.gtceu.compressor('compressed_heliox')
.inputFluids(Fluid.of('gtceu:helium', 8000), Fluid.of('gtceu:oxygen', 2000))
.outputFluids(Fluid.of('tfg:compressed_heliox', 1000))
.circuit(1)
.duration(100)
.EUt(GTValues.VA[GTValues.HV])
event.recipes.gtceu.compressor('compressed_heliox_3')
.inputFluids(Fluid.of('gtceu:helium_3', 8000), Fluid.of('gtceu:oxygen', 2000))
.outputFluids(Fluid.of('tfg:compressed_heliox_3', 1000))
.circuit(1)
.duration(100)
.EUt(GTValues.VA[GTValues.HV])
event.recipes.gtceu.compressor('compressed_trimix')
.inputFluids(Fluid.of('gtceu:nitrogen', 5000), Fluid.of('gtceu:oxygen', 3000), Fluid.of('gtceu:helium', 2000))
.outputFluids(Fluid.of('tfg:compressed_trimix', 1000))
.circuit(2)
.duration(100)
.EUt(GTValues.VA[GTValues.HV])
event.recipes.gtceu.compressor('compressed_trimix_3')
.inputFluids(Fluid.of('gtceu:nitrogen', 5000), Fluid.of('gtceu:oxygen', 3000), Fluid.of('gtceu:helium_3', 2000))
.outputFluids(Fluid.of('tfg:compressed_trimix_3', 1000))
.circuit(2)
.duration(100)
.EUt(GTValues.VA[GTValues.HV])
}