Merge branch 'dev' of https://github.com/TerraFirmaGreg-Team/Modpack-Modern into dev
This commit is contained in:
commit
4c68e2ab59
4 changed files with 38 additions and 10 deletions
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@ -6,11 +6,11 @@
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"pages": [
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{
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"type": "patchouli:text",
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"text": "You remembered where you picked up those $(l:getting_started/finding_ores)small metal nuggets$(), right? Finding additional ores may require extensive exploration and mining. You should become very familiar with $(l:tfg_ores/index)ores and minerals$(). If you need a specific resource, you must find the rock type it spawns in either under your feet or across the world."
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"text": "You remembered where you picked up those $(l:getting_started/finding_ores)small metal nuggets$(), right? Finding additional ores may require extensive exploration and mining. You should become very familiar with $(l:tfg_ores/earth_ore_index)ores and minerals$(). If you need a specific resource, you must find the rock type it spawns in either under your feet or across the world."
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},
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{
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"type": "patchouli:text",
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"text": "When picking up small nuggets becomes unsatisfying, it is time to start prospecting to find ore veins:$(br)$(li)Small nuggets occur when an ore vein is located below. If you find the center of a group of nuggets, it's likely that the vein is beneath you.$(li)Exposed ore can occur in cliffs and water bodies, which may be seen from farther away."
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"text": "When picking up small nuggets becomes unsatisfying, it is time to start prospecting to find ore veins:$(br)$(li)Small nuggets, surface buds, and surface rocks occur when an ore vein is located below. If you find the center of a group of nuggets, it's likely that the vein is beneath you.$(li)Exposed ore can occur in cliffs and water bodies, which may be seen from farther away."
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},
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{
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"type": "patchouli:spotlight",
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@ -18,7 +18,22 @@
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"item": "tfc:metal/propick/copper",
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"title": "Prospector's Pick",
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"link_recipes": false,
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"text": "If you're looking for metal ores or mineral veins (which have no nuggets), and you can't find the vein by guessing, it's time to pull out the $(thing)prospector's pick$(). It searches the 25x25x25 area centered on the block clicked, and reports to the action bar the amount and type of ore located."
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"text": "If you're looking for ore veins, and you can't find the vein by guessing, it's time to pull out the $(item)prospector's pick$(). If you are familiar with base prospector's picks in $(thing)TFC$() you may be suprised to learn that they function very differently in $(thing)TerraFirmaGreg$()"
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},
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{
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"type": "patchouli:text",
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"text": "Right-clicking a prospector's pick in $(thing)TFG$() will cast a search ray in your views direction. The rays width and depth is dependent on the tier of the pick noted in its tooltips. Depending on the tier of the prospector's pick can also give you a count of the ore quantities and even display an $(thing)X-Ray$() indicator of the ore vein."
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},
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{
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"type": "patchouli:text",
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"text": "The prospector's pick can display the following information on use:$(br)$(li)In chat the pick can display the $(thing)total quantity$() of the ore vein, the $(thing)contents$() of the ore vein, and the $(thing)quantity per ore-type$() of the ore vein.$(li)$(thing)colored steel$() prospector's picks can also display either a large X-Ray particle in the $(thing)center$() of an ore vein, or $(thing)paricle's per ore block$()"
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},
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{
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"type": "patchouli:image",
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"title": "Prospector View",
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"images": ["tfg:textures/gui/field_guide/prospecting/tfg_prospectors_pick_xray.png"],
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"border": true,
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"text": "Using a prospector's pick looks like this. The large $(bold)\"!\"$() mark particle is from per-vein style x-ray. And the smaller ones are from per-block style x-ray."
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},
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{
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"type": "tfc:knapping_recipe",
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@ -28,20 +43,31 @@
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{
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"type": "tfc:heat_recipe",
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"recipe": "tfc:heating/propick_head_mold",
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"text": "Once the mold has been $(l:getting_started/pottery)knapped$(), it needs to be $(l:mechanics/heating)fired$() to create a $(thing)propick head mold.$()$(br2)To create the tool head, $(l:getting_started/finding_ores#casting)cast$() liquid metal into the mold."
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"text": "Once the mold has been $(l:getting_started/pottery)knapped$(), it needs to be $(l:mechanics/heating)fired$() to create a $(item)propick head mold.$()$(br2)To create the tool head, $(l:getting_started/finding_ores#casting)cast$() liquid metal into the mold."
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},
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{
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"type": "tfc:anvil_recipe",
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"recipe": "tfc:anvil/copper_propick_head",
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"text": "A prospector's pick head can also be $(l:mechanics/anvils#working)smithed$() out of an $(thing)ingot$() of any tool metal on an $(l:mechanics/anvils)Anvil$().$(br2)The prospector's pick is then created by crafting the tool head with a stick."
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"text": "A prospector's pick head can also be $(l:mechanics/anvils#working)smithed$() out of an $(item)ingot$() of any tool metal on an $(l:mechanics/anvils)Anvil$().$(br2)The prospector's pick is then created by crafting the tool head with a stick."
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},
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{
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"type": "patchouli:text",
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"text": "The prospector's pick will never report finding something when nothing is actually there. However, it may incorrectly say nothing is there when a vein is in range. Higher tier tools will reduce or eliminate these false negatives.$(br2)Prospector's picks at the same tier give identical results when used on the same block unless ores were removed.$(br2)If the prospector's pick finds multiple ores nearby, it will only report one."
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"text": "The majority of the stats and charecteristics of the prospector's picks can be adjustable in your server config file."
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},
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{
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"type": "patchouli:text",
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"text": "Right-clicking a Prospector's Pick on a block will report finding one of these possible results:$(br)$(li)Nothing (may be false)$(li)Traces$(li)A Small Sample$(li)A Medium Sample$(li)A Large Sample$(li)A Very Large Sample$(br2)Very large samples indicate at least eighty and potentially many more blocks."
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"type": "patchouli:spotlight",
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"anchor": "prospector",
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"item": "gtceu:prospector.lv",
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"title": "Digital Ore Prospector's",
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"link_recipes": false,
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"text": "Technology is now! And with it comes new ways to find your ore veins!$(br)$(item)Ore Prospector's$() are $(thing)GregTech's$() solution to finding ore veins and fluid deposits in your world. The size and capabilities of the ore prospectors are determined by the $(#ff1100)voltage tier$()."
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},
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{
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"type": "patchouli:image",
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"title": "Ore Prospector",
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"images": ["tfg:textures/gui/field_guide/prospecting/tfg_luv_ore_prospector.png"],
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"border": true,
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"text": "An example of what you may see using the $(#e373ff)LuV ore prospector$()."
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}
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],
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"read_by_default": true,
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@ -54,6 +80,9 @@
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"tfc:metal/propick/steel": 2,
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"tfc:metal/propick/black_steel": 2,
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"tfc:metal/propick/blue_steel": 2,
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"tfc:metal/propick/red_steel": 2
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"tfc:metal/propick/red_steel": 2,
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"gtceu:prospector.lv": 10,
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"gtceu:prospector.hv": 10,
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"gtceu:prospector.luv": 10
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}
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}
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@ -62,7 +62,6 @@ const registerTFGItemTags = (event) => {
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event.add('tfg:harvester', 'tfg:harvest_basket')
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event.add('tfg:harvester', 'tfg:aluminium_harvest_basket')
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event.removeAll('tfc:propicks')
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event.add('tfg:tools/ore_prospectors/copper', 'tfc:metal/propick/copper')
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event.add('tfg:tools/ore_prospectors/bronze', 'tfc:metal/propick/bronze')
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event.add('tfg:tools/ore_prospectors/bronze', 'tfc:metal/propick/bismuth_bronze')
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