langs
This commit is contained in:
parent
ee85ee433e
commit
4e2c7409af
3 changed files with 2640 additions and 2687 deletions
|
|
@ -12,7 +12,6 @@
|
|||
"block.create.andesite_encased_shaft": "Metal Encased Shaft",
|
||||
"block.create.andesite_funnel": "Metal Funnel",
|
||||
"block.create.andesite_ladder": "Metal Ladder",
|
||||
"block.create.andesite_pillar": "Metal Pillar",
|
||||
"block.create.andesite_scaffolding": "Metal Scaffolding",
|
||||
"block.create.andesite_tunnel": "Metal Tunnel",
|
||||
"block.create.andesite_table_cloth": "Metal Table Cover",
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -605,8 +605,32 @@
|
|||
"quests.groups.interstellar": "Interstellar Age",
|
||||
"quests.groups.technological_help": "Technological Help",
|
||||
"quests.groups.tips": "Tips",
|
||||
"quests.computer": "Computer",
|
||||
"quests.computer.subtitle": "ComputerCraft or CC: Tweaked here, is if you know LUA one of the strongest mod for managing your base",
|
||||
"quests.computer": "ComputerCraft",
|
||||
"quests.computer.subtitle": "A very powerful Lua scripting mod",
|
||||
"quests.create_logistics": "Create Logistics",
|
||||
"quests.create_logistics.subtitle": "Warehouse management for dummies",
|
||||
"quests.create_logistics.introduction.title": "Boxing Clever",
|
||||
"quests.create_logistics.introduction.desc": "By utilising a few machines from &3Create&r, you'll be able to improve your item transportation and storage capabilities significantly. Later on once you progress into the &2Voltaic Age&r, you'll even be able to set up processes to automatically order specific items or route them around your base as needed!",
|
||||
"quests.create_logistics.packager.title": "Packager",
|
||||
"quests.create_logistics.packager.subtitle": "Pack it up",
|
||||
"quests.create_logistics.packager.desc.1": "When provided with a redstone signal, the &3Packager&r will package up items from the block it is attached to (you can switch the connection side with a &5wrench&r) and output a neat little cardboard package. Each cardboard package has 9 slots' worth of inventory, so it's great for moving a bunch of items around. To craft the Packager, you need plenty of &dWrought Iron&r and an &dElectron Tube&r, not to mention a bunch of &dCardboard&r (&dPaper&r and &dGlue&r).\n\nNote that once crafted, the packager works without any additional cardboard, so don't worry about upkeep!",
|
||||
"quests.create_logistics.packager.desc.2": "Putting a &3Sign&r on the Packager will make it automatically label all packages that are made to treat the sign's contents as a destination address; This will be more useful once you start working with various ways to route packages around. Oh, and Packagers can also unpack any packages that get put into it, simply unloading its contents into attached inventories.",
|
||||
"quests.create_logistics.frogport.title": "Package Frogports",
|
||||
"quests.create_logistics.frogport.subtitle": "The chain of command",
|
||||
"quests.create_logistics.frogport.desc.1": "&3Package Frogports&r are one of three ways you can move packages around to get them to where you want them to be. They can hang packages onto &3Chain Conveyor&r lines be transported along the chain connections. To use them, you first need a network of &3Chain Conveyors&r connected to each other using chains and then powered: Any chain with the tag &d#forge:chains&r will do. Right click on a chain connection before placing down a Frogport to have it interact with that segment of chain.\n\nFrogports placed directly on top of a &3Packager&r automatically hang up packages that are created in said Packager.",
|
||||
"quests.create_logistics.frogport.desc.2": "Frogports can also receive packages in addition to sending them. If you right click on a Frogport, you can see that it has a name you can edit. This name acts as an &aaddress&r - if any packages that are labelled with a destination address matches its name, the Frogport will &aautomatically collect them&r by taking them off the chain network! This collected package will be put into the inventory of the block the Frogport is placed on.",
|
||||
"quests.create_logistics.package_filter.title": "Package Filters",
|
||||
"quests.create_logistics.package_filter.subtitle": "The general solution to package routing",
|
||||
"quests.create_logistics.package_filter.desc": "Packages can be routed using the specialized &3Package Filter&r, which can be used just like any filter in any &3Create&r machine that supports filter slots. Just right click while holding the filter and type in the address that should be filtered, and any packages with that specified destination address will be let through. This is useful especially for &3Brass Tunnels&r to create a belt network to route your packages around with.",
|
||||
"quests.create_logistics.postbox.title": "Postboxes",
|
||||
"quests.create_logistics.postbox.subtitle": "You've got mail",
|
||||
"quests.create_logistics.postbox.desc.1": "&3Postboxes&r are used to route packages around using &aTrain Networks&r. You first right click a &3Train Station&r to link the Postbox to that station before placing it, and from then on any trains that pass by will be able to interact with the Postbox (given it is within 4 blocks of the station). \n\nMuch like &3Package Frogports&r, they can be named; Passing trains will pick up any packages whose destination does not match the Postbox's name. Furthermore, if the train has any packages in its inventories that &odo&r match the Postbox, they will be passed into the Postbox's inventory instead.",
|
||||
"quests.create_logistics.postbox.desc.2": "One last cool thing about &3Postboxes&r is that when extracting from them, only packages &amatching their name&r will be taken out and any packages with a different destination yet to be shipped by train will remain inside.",
|
||||
"quests.create_logistics.nbt_handling.title": "Tell me more",
|
||||
"quests.create_logistics.nbt_handling.subtitle": "Other information on packages and addresses",
|
||||
"quests.create_logistics.nbt_handling.desc.1": "Here are some other important things that may be useful when trying to route packages around:\n\n&3-&r Packages are randomly created from a selection of four possible items, so stuff like Gregtech's &3Item Filters&r will be &cvery tedious to set up&r! We recommend using the &3Package Filter&r wherever you can, but...\n\n&3-&r If you really want to try using other methods to move packages around, the destination address is stored as NBT data in the tag &eAddress&r. For example, a package with the destination address \"Home\" will have in its NBT data: &e{Address:\"Home\"}&r.",
|
||||
"quests.create_logistics.nbt_handling.desc.2": "&3-&r Package addresses actually support a simplified form of &eRegEx&r. This means you can:\n\n&e-&r Match any length string with *\n\n&e-&r Match any single character with ?\n\n&e-&r Match a single character from a group of characters surrounded by [] (e.g. A[cr]t will match 'Act' and 'Art', but not 'Aft')\n\n&e-&r Match a single character that does not belong a group of characters surrounded by [! ] (e.g. A[!cr]t will match 'Aft' and 'Apt', but not 'Act' or 'Art')",
|
||||
"quests.create_logistics.nbt_handling.desc.3": "&e-&r Match a string from a list of strings given inside {}(e.g. TerraFirma{Craft,Greg} will match both TerraFirma&eCraft&r and TerraFirma&eGreg&r)\n\n&e-&r All previous symbols can be escaped; That is, A\\* will be read as A* rather than matching A + (Any string goes here).",
|
||||
"quests.development": "Progression Table",
|
||||
"quests.development.subtitle": "An easy way to understand your progression on Gregtech",
|
||||
"quests.development.explanation.title": "Let's do some explaining",
|
||||
|
|
@ -1565,7 +1589,7 @@
|
|||
"quests.steam_age.steam_bloomery.desc": "You're always going to need a lot of Wrought Iron, so why not automate your Bloomery? The next closest way to automate wrought iron is way off in LV. The Steam Bloomery is a new multiblock that'll automate your old TFC bloomery, and do it faster too! Like with the Coke Oven, you can press the JEI 'Uses' key (defaults to \"U\") to show the multiblock preview tab. Click on individual blocks to see what's valid in each location.",
|
||||
"quests.steam_age.steam_furnace.title": "Steam Furnace",
|
||||
"quests.steam_age.steam_furnace.subtitle": "The Steam Furnace furnaces...",
|
||||
"quests.steam_age.steam_furnace.desc": "Want to quickly smelt something into an ingot? The &3Steam Furnace&r does just that! It can turn many ores and dusts quickly into their ingot form, at the expense of not getting any byproducts. While it can also cook food for you, it currently has a bug where the food expiration data isn't copied over correctly, meaning some food may come out rotten. We recommend sticking to Firmalife's Oven for that instead.",
|
||||
"quests.steam_age.steam_furnace.desc": "Want to quickly smelt something into an ingot? The &3Steam Furnace&r does just that! It can turn many ores and dusts quickly into their ingot form, at the expense of not getting any byproducts.",
|
||||
"quests.steam_age.steam_oven.title": "Steam Oven",
|
||||
"quests.steam_age.steam_oven.subtitle": "The Steam Grinder's big brother",
|
||||
"quests.steam_age.steam_oven.desc.1": "&o...or little brother. Don't let him know!&r\n\nThe &3Steam Oven&r is a great multiblock option if you need &6effortlessly smelt large quantities of items.&r No more lines of furnaces that you have to manually empty and refuel!\n\nIt effectively behaves as a parallel furnace, smelting up to 8 items at a time for a low cost of Steam.",
|
||||
|
|
@ -1691,6 +1715,9 @@
|
|||
"quests.steam_age.alternator.subtitle": "Turning stress into power",
|
||||
"quests.steam_age.alternator.desc.1": "If you've got a big steam age set up, you probably don't want to immediately scrap it all just to go back to some boilers and LV Steam Turbines. Instead, the &3Alternator&r will convert the SU from your steam engines into electricity. Each steam engine + alternator should give you 1A of LV! Unfortunately, alternators convert stress into a different electricity system than the one GregTech uses, so you'll need an Energy Converter to turn it into usable LV energy.",
|
||||
"quests.steam_age.alternator.desc.2": "An example of a steam engine producing 8 amps of LV!\n",
|
||||
"quests.steam_age.packager.title": "Create Logistics",
|
||||
"quests.steam_age.packager.subtitle": "\"We have AE2 at home\"",
|
||||
"quests.steam_age.packager.desc": "Is your chest monster starting to grow out of control? Now you have access to Create's Logistics system! Check out the &3Create Logistics&r chapter for how to get started.",
|
||||
"quests.stone_age": "Stone Age",
|
||||
"quests.stone_age.subtitle": "Humble Beginnings",
|
||||
"quests.stone_age.foods.title": "Hungry?",
|
||||
|
|
@ -2489,31 +2516,6 @@
|
|||
"quests.tfg_tips.piglin_bartering.title": "Piglin Bartering",
|
||||
"quests.tfg_tips.piglin_bartering.subtitle": "We are not alone apparently",
|
||||
"quests.tfg_tips.piglin_bartering.desc": "The curious inhabitants of &4The Beneath&r have items to offer... Trade gold with them to get some useful resource, such as small amounts of &aMetals&r or &aLeather.&r\nCheck out the &2Field Guide&r for details about barter trades.",
|
||||
|
||||
"quests.create_logistics": "Create Logistics",
|
||||
"quests.create_logistics.subtitle": "Warehouse management for dummies",
|
||||
"quests.create_logistics.introduction.title": "Boxing Clever",
|
||||
"quests.create_logistics.introduction.desc": "By utilising a few machines from &3Create&r, you'll be able to improve your item transportation and storage capabilities significantly. Later on once you progress into the &2Voltaic Age&r, you'll even be able to set up processes to automatically order specific items or route them around your base as needed!",
|
||||
"quests.create_logistics.packager.title": "Packager",
|
||||
"quests.create_logistics.packager.subtitle": "Pack it up",
|
||||
"quests.create_logistics.packager.desc.1": "When provided with a redstone signal, the &3Packager&r will package up items from the block it is attached to (you can switch the connection side with a &5wrench&r) and output a neat little cardboard package. Each cardboard package has 9 slots' worth of inventory, so it's great for moving a bunch of items around. To craft the Packager, you need plenty of &dWrought Iron&r and an &dElectron Tube&r, not to mention a bunch of &dCardboard&r (&dPaper&r and &dGlue&r).\n\nNote that once crafted, the packager works without any additional cardboard, so don't worry about upkeep!",
|
||||
"quests.create_logistics.packager.desc.2": "Putting a &3Sign&r on the Packager will make it automatically label all packages that are made to treat the sign's contents as a destination address; This will be more useful once you start working with various ways to route packages around. Oh, and Packagers can also unpack any packages that get put into it, simply unloading its contents into attached inventories.",
|
||||
"quests.create_logistics.frogport.title": "Package Frogports",
|
||||
"quests.create_logistics.frogport.subtitle": "The chain of command",
|
||||
"quests.create_logistics.frogport.desc.1": "&3Package Frogports&r are one of three ways you can move packages around to get them to where you want them to be. They can hang packages onto &3Chain Conveyor&r lines be transported along the chain connections. To use them, you first need a network of &3Chain Conveyors&r connected to each other using chains and then powered: Any chain with the tag &d#forge:chains&r will do. Right click on a chain connection before placing down a Frogport to have it interact with that segment of chain.\n\nFrogports placed directly on top of a &3Packager&r automatically hang up packages that are created in said Packager.",
|
||||
"quests.create_logistics.frogport.desc.2": "Frogports can also receive packages in addition to sending them. If you right click on a Frogport, you can see that it has a name you can edit. This name acts as an &aaddress&r - if any packages that are labelled with a destination address matches its name, the Frogport will &aautomatically collect them&r by taking them off the chain network! This collected package will be put into the inventory of the block the Frogport is placed on.",
|
||||
"quests.create_logistics.package_filter.title": "Package Filters",
|
||||
"quests.create_logistics.package_filter.subtitle": "The general solution to package routing",
|
||||
"quests.create_logistics.package_filter.desc": "Packages can be routed using the specialized &3Package Filter&r, which can be used just like any filter in any &3Create&r machine that supports filter slots. Just right click while holding the filter and type in the address that should be filtered, and any packages with that specified destination address will be let through. This is useful especially for &3Brass Tunnels&r to create a belt network to route your packages around with.",
|
||||
"quests.create_logistics.postbox.title": "Postboxes",
|
||||
"quests.create_logistics.postbox.subtitle": "You've got mail",
|
||||
"quests.create_logistics.postbox.desc.1": "&3Postboxes&r are used to route packages around using &aTrain Networks&r. You first right click a &3Train Station&r to link the Postbox to that station before placing it, and from then on any trains that pass by will be able to interact with the Postbox (given it is within 4 blocks of the station). \n\nMuch like &3Package Frogports&r, they can be named; Passing trains will pick up any packages whose destination does not match the Postbox's name. Furthermore, if the train has any packages in its inventories that &odo&r match the Postbox, they will be passed into the Postbox's inventory instead.",
|
||||
"quests.create_logistics.postbox.desc.2": "One last cool thing about &3Postboxes&r is that when extracting from them, only packages &amatching their name&r will be taken out and any packages with a different destination yet to be shipped by train will remain inside.",
|
||||
"quests.create_logistics.nbt_handling.title": "Tell me more",
|
||||
"quests.create_logistics.nbt_handling.subtitle": "Other information on packages and addresses",
|
||||
"quests.create_logistics.nbt_handling.desc.1": "Here are some other important things that may be useful when trying to route packages around:\n\n&3-&r Packages are randomly created from a selection of four possible items, so stuff like Gregtech's &3Item Filters&r will be &cvery tedious to set up&r! We recommend using the &3Package Filter&r wherever you can, but...\n\n&3-&r If you really want to try using other methods to move packages around, the destination address is stored as NBT data in the tag &eAddress&r. For example, a package with the destination address \"Home\" will have in its NBT data: &e{Address:\"Home\"}&r.",
|
||||
"quests.create_logistics.nbt_handling.desc.2": "&3-&r Package addresses actually support a simplified form of &eRegEx&r. This means you can:\n\n&e-&r Match any length string with *\n\n&e-&r Match any single character with ?\n\n&e-&r Match a single character from a group of characters surrounded by [] (e.g. A[cr]t will match 'Act' and 'Art', but not 'Aft')\n\n&e-&r Match a single character that does not belong a group of characters surrounded by [! ] (e.g. A[!cr]t will match 'Aft' and 'Apt', but not 'Act' or 'Art')\n\n&e-&r Match a string from a list of strings given inside {}(e.g. TerraFirma{Craft,Greg} will match both TerraFirma&eCraft&r and TerraFirma&eGreg&r)\n\n&e-&r All previous symbols can be escaped; That is, A\\* will be read as A* rather than matching A + (Any string goes here).",
|
||||
|
||||
"quests.tfg_tips.piglin_disguise.subtitle": "They'll never know...",
|
||||
"quests.tfg_tips.piglin_disguise.desc": "Do you feel like you don't belong?\n Do the &4Piglin&r attack you at your school because of your appearance?\n Try wearing a &aPiglin Disguise&r to ward off unwanted attention and blend right in.",
|
||||
"quests.tfg_tips.trowel.title": "Trowel",
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue