Fission energy rework (#2931)

* everything should be fine

* Balance early power (#6)

* balance update

* Add textures

* last balance tweaks

* more balance

* Fix conflicts

* Balance early power (#8)

* balance update

* Add textures

* last balance tweaks

* Oupsi

* more fixes

* add changed quests

* push latest balance

* fix tallow

* add btx

* Update quests

* Oups

* Adding some nuclear stuffs so I can merge my branches

* Isotopic solvent stuff (#10)

* push

* fix iconset issue

* adding all the textures change

* add more stuffs

* Push recipes

* new stuffs

* add stuffs

* more changes

* add textures and some recipes

* tons of change

* fix texture

* add textures and other stuffs

* more recipes

* add recycling for fission rods

* more recipes

* fix fluid textures

* comment out FLiBe again and balance rods

* fix fluids

* some latest fix

* fix more texture

* more recipe changes

* more recipes

* some last minute balance changes

* add quests

* fix conflict

* more fixes

* fix components

* var to const

---------

Co-authored-by: Spicy Noodles <93035068+SpicyNoodle5@users.noreply.github.com>
This commit is contained in:
TomPlop 2026-02-01 11:52:11 -05:00 committed by GitHub
parent 45ac3cb2a4
commit 50eff2f5b9
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147 changed files with 2711 additions and 1113 deletions

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@ -382,6 +382,9 @@ const registerTooltips = (event) => {
event.addAdvanced(['tfg:refrigerant_pellet'], (item, advanced, text) => {
text.add(1, Text.translate("tfg.tooltip.component.refrigerant_pellet"))
})
event.addAdvanced(['tfg:terrafirmaguard_pa6'], (item, advanced, text) => {
text.add(1, Text.translate("tfg.tooltip.component.refrigerant_pellet"))
})
event.addAdvanced(['tfg:nuclear_turbine'], (item, advanced, text) => {
text.add(1, Text.translate("tfg.tooltip.component.nuclear_turbine_1"));