Fission energy rework (#2931)
* everything should be fine * Balance early power (#6) * balance update * Add textures * last balance tweaks * more balance * Fix conflicts * Balance early power (#8) * balance update * Add textures * last balance tweaks * Oupsi * more fixes * add changed quests * push latest balance * fix tallow * add btx * Update quests * Oups * Adding some nuclear stuffs so I can merge my branches * Isotopic solvent stuff (#10) * push * fix iconset issue * adding all the textures change * add more stuffs * Push recipes * new stuffs * add stuffs * more changes * add textures and some recipes * tons of change * fix texture * add textures and other stuffs * more recipes * add recycling for fission rods * more recipes * fix fluid textures * comment out FLiBe again and balance rods * fix fluids * some latest fix * fix more texture * more recipe changes * more recipes * some last minute balance changes * add quests * fix conflict * more fixes * fix components * var to const --------- Co-authored-by: Spicy Noodles <93035068+SpicyNoodle5@users.noreply.github.com>
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147 changed files with 2711 additions and 1113 deletions
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@ -382,6 +382,9 @@ const registerTooltips = (event) => {
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event.addAdvanced(['tfg:refrigerant_pellet'], (item, advanced, text) => {
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text.add(1, Text.translate("tfg.tooltip.component.refrigerant_pellet"))
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})
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event.addAdvanced(['tfg:terrafirmaguard_pa6'], (item, advanced, text) => {
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text.add(1, Text.translate("tfg.tooltip.component.refrigerant_pellet"))
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})
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event.addAdvanced(['tfg:nuclear_turbine'], (item, advanced, text) => {
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text.add(1, Text.translate("tfg.tooltip.component.nuclear_turbine_1"));
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