add item models for pills
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25 changed files with 147 additions and 2 deletions
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@ -344,13 +344,14 @@ const registerGTCEuMaterialModification = (event) => {
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// Ostrum fluid pipe - same flow rate as titanium, higher temp range
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GTMaterials.get('ostrum').setProperty(PropertyKey.FLUID_PIPE, new $FLUID_PIPE_PROPERTY(3700, 150, true, false, true, false));
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// Add some hazards back
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// int is how fast the condition progresses (default 1.0)
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// bool is whether or not the condition applies to anything made with the material, other than dusts (default false)
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GTMaterials.Realgar.setProperty(PropertyKey.HAZARD, new $HAZARD_PROPERTY($HAZARD_PROPERTY.HazardTrigger.INHALATION, GTMedicalConditions.ARSENICOSIS, 1, false));
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GTMaterials.Cobaltite.setProperty(PropertyKey.HAZARD, new $HAZARD_PROPERTY($HAZARD_PROPERTY.HazardTrigger.INHALATION, GTMedicalConditions.ARSENICOSIS, 1, false));
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GTMaterials.Galena.setProperty(PropertyKey.HAZARD, new $HAZARD_PROPERTY($HAZARD_PROPERTY.HazardTrigger.INHALATION, GTMedicalConditions.WEAK_POISON, 1, false));
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GTMaterials.Chromite.setProperty(PropertyKey.HAZARD, new $HAZARD_PROPERTY($HAZARD_PROPERTY.HazardTrigger.SKIN_CONTACT, GTMedicalConditions.IRRITANT, 1, false));
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GTMaterials.Thorium.setProperty(PropertyKey.HAZARD, new $HAZARD_PROPERTY($HAZARD_PROPERTY.HazardTrigger.ANY, GTMedicalConditions.CARCINOGEN, 1, true));
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// This contains hazardous elements so GT tags it as hazardous automatically
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GTMaterials.get('ostrum').getProperties().removeProperty(PropertyKey.HAZARD);
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GTMaterials.get('ostrum_iodide').getProperties().removeProperty(PropertyKey.HAZARD);
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