From 552992e371203cac21437c5df40688fbac507fd7 Mon Sep 17 00:00:00 2001 From: Xikaro <0regon.end@gmail.com> Date: Mon, 3 Jun 2024 08:30:36 +0500 Subject: [PATCH] Create shimmer-client.toml --- config/shimmer-client.toml | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 config/shimmer-client.toml diff --git a/config/shimmer-client.toml b/config/shimmer-client.toml new file mode 100644 index 000000000..2d1cf3ccd --- /dev/null +++ b/config/shimmer-client.toml @@ -0,0 +1,30 @@ +#setting UBO offset +#-1 for auto setting +#maximum is limited by your gpu,the OpenGL constant:GL_MAX_UNIFORM_BUFFER_BINDINGS-1,at least 36-1 +#Range: -1 ~ 128 +"UBO offset" = -1 +#setting block bloom +#true for effect on +#Block bloom only, does not apply to post-processing +"Block Bloom Effect" = true +#using light analyzeShaderProperties for more realistic lighting +#true for light analyzeShaderProperties ON +#If using the light analyzeShaderProperties, the light is more realistic and avoid lights through the wall. The light is smoother when closed. It is a tradeoff. +"Using Light Map" = true +"enable colored light" = true +"enable bloom effect" = true +#using additive blend for colored lights +#true - vivid, false - realistic +"additive effect" = false +#the color attachment number used for store bloom information +#range from 1 (0 for vanilla use) to GL_MAX_COLOR_ATTACHMENTS-1, at least 8-1 +# +#Range: 1 ~ 16 +"bloom color attachment number" = 1 +#whether inset shader name into shader source file or not +# +"inset shader" = false +#whether enable buildin shimmer.json +# +"enable buildin setting" = true +