diff --git a/config/carryon-common.toml b/config/carryon-common.toml index b1dbc0d11..3f35a27b2 100644 --- a/config/carryon-common.toml +++ b/config/carryon-common.toml @@ -24,7 +24,7 @@ #Allow all blocks to be picked up, not just Tile Entites. White/Blacklist will still be respected. pickupAllBlocks = false #Whether Blocks and Entities slow the creative player down when carried - slownessInCreative = true + slownessInCreative = false #Whether hostile mobs should be able to picked up in survival mode pickupHostileMobs = false #Larger Entities slow down the player more @@ -32,11 +32,11 @@ #Allow babies to be carried even when adult mob is blacklisted (or not whitelisted) allowBabies = false #Use Whitelist instead of Blacklist for Blocks - useWhitelistBlocks = false + useWhitelistBlocks = true #Use Whitelist instead of Blacklist for Entities - useWhitelistEntities = false + useWhitelistEntities = true #Use Whitelist instead of Blacklist for Stacking - useWhitelistStacking = false + useWhitelistStacking = true #Whether the player can hit blocks and entities while carrying or not hitWhileCarrying = false #Whether the player drops the carried object when hit or not @@ -50,16 +50,16 @@ #Usually all the block state information is retained when placing a block that was picked up. But some information is changed to a modified property, like rotation or orientation. In this list, add additional properties that should NOT be saved and instead be updated when placed. Format: modid:block[propertyname]. Note: You don't need to add an entry for every subtype of a same block. For example, we only add an entry for one type of slab, but the change is applied to all slabs. placementStateExceptions = ["minecraft:chest[type]", "minecraft:stone_button[face]", "minecraft:vine[north,east,south,west,up]", "minecraft:creeper_head[rotation]", "minecraft:glow_lichen[north,east,south,west,up,down]", "minecraft:oak_sign[rotation]", "minecraft:oak_trapdoor[half]"] #Whether Players can be picked up. Creative players can't be picked up in Survival Mode - pickupPlayers = true + pickupPlayers = false #Whether players in Survival Mode can pick up unbreakable blocks. Creative players always can. pickupUnbreakableBlocks = false [whitelist] #Whitelist. Read about the format here: https://github.com/Tschipp/CarryOn/wiki/Black---and-Whitelist-Config #Entities that CAN be picked up (useWhitelistEntities must be true) - allowedEntities = [] + allowedEntities = ["tfc:turkey", "tfc:dog", "tfc:isopod", "tfc:lobster", "tfc:frog", "tfc:penguin", "tfc:turtle", "tfc:horseshoe_crab", "tfc:crayfish", "tfc:grouse", "tfc:pheasant", "tfc:peafowl", "tfc:rat", "tfc:cat", "tfc:chicken", "tfc:duck", "tfc:quail", "tfc:rabbit"] #Blocks that CAN be picked up (useWhitelistBlocks must be true) - allowedBlocks = [] + allowedBlocks = ["#forge:chests/wooden", "#storagedrawers:drawers"] #Entities that CAN have other entities stacked on top of them (useWhitelistStacking must be true) allowedStacking = []