replaced all our water input fluids with a tag, so river water works too
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17 changed files with 126 additions and 125 deletions
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@ -29,7 +29,7 @@ const generateGreenHouseRecipe = (event, input, fluid_amount, output, id, dimens
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let r = event.recipes.gtceu.greenhouse(id)
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.itemInputs(input)
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.circuit(1)
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.inputFluids(Fluid.of('minecraft:water', fluid_amount))
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.inputFluids(JsonIO.of({ amount: fluid_amount, value: { tag: "tfg:clean_water" }}))
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.itemOutputs(output)
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.chancedOutput(input, 7500, 0)
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.chancedOutput(input, 5000, 0)
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@ -44,7 +44,7 @@ const generateGreenHouseRecipe = (event, input, fluid_amount, output, id, dimens
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.itemInputs(input)
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.itemInputs(Item.of('gtceu:fertilizer', fertiliser_count))
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.circuit(2)
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.inputFluids(Fluid.of('minecraft:water', fluid_amount))
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.inputFluids(JsonIO.of({ amount: fluid_amount, value: { tag: "tfg:clean_water" }}))
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.itemOutputs(output)
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.chancedOutput(input, 8500, 0)
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.chancedOutput(input, 6000, 0)
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