replaced all our water input fluids with a tag, so river water works too

This commit is contained in:
Pyritie 2025-06-30 19:14:31 +01:00
parent e99f6a3907
commit 5fd8d896eb
17 changed files with 126 additions and 125 deletions

View file

@ -29,7 +29,7 @@ const generateGreenHouseRecipe = (event, input, fluid_amount, output, id, dimens
let r = event.recipes.gtceu.greenhouse(id)
.itemInputs(input)
.circuit(1)
.inputFluids(Fluid.of('minecraft:water', fluid_amount))
.inputFluids(JsonIO.of({ amount: fluid_amount, value: { tag: "tfg:clean_water" }}))
.itemOutputs(output)
.chancedOutput(input, 7500, 0)
.chancedOutput(input, 5000, 0)
@ -44,7 +44,7 @@ const generateGreenHouseRecipe = (event, input, fluid_amount, output, id, dimens
.itemInputs(input)
.itemInputs(Item.of('gtceu:fertilizer', fertiliser_count))
.circuit(2)
.inputFluids(Fluid.of('minecraft:water', fluid_amount))
.inputFluids(JsonIO.of({ amount: fluid_amount, value: { tag: "tfg:clean_water" }}))
.itemOutputs(output)
.chancedOutput(input, 8500, 0)
.chancedOutput(input, 6000, 0)