replaced all our water input fluids with a tag, so river water works too

This commit is contained in:
Pyritie 2025-06-30 19:14:31 +01:00
parent e99f6a3907
commit 5fd8d896eb
17 changed files with 126 additions and 125 deletions

View file

@ -240,7 +240,7 @@ function registerTFCStoneRecipes(event) {
event.recipes.gtceu.assembler(`${stone}_cobble_rocks_to_mossy_cobble`)
.itemInputs(`tfc:rock/cobble/${stone}`, '#tfc:compost_greens_low')
.circuit(0)
.inputFluids(Fluid.of('minecraft:water', 144))
.inputFluids(JsonIO.of({ amount: 144, value: { tag: "tfg:clean_water" }}))
.itemOutputs(`tfc:rock/mossy_cobble/${stone}`)
.duration(50)
.EUt(2)
@ -252,7 +252,7 @@ function registerTFCStoneRecipes(event) {
event.recipes.gtceu.assembler(`mossy_bricks_${stone}`)
.itemInputs(`tfc:rock/bricks/${stone}`, '#tfc:compost_greens_low')
.circuit(0)
.inputFluids(Fluid.of('minecraft:water', 144))
.inputFluids(JsonIO.of({ amount: 144, value: { tag: "tfg:clean_water" }}))
.itemOutputs(`tfc:rock/mossy_bricks/${stone}`)
.duration(50)
.EUt(2)