replaced all our water input fluids with a tag, so river water works too
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e99f6a3907
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17 changed files with 126 additions and 125 deletions
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@ -240,7 +240,7 @@ function registerTFCStoneRecipes(event) {
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event.recipes.gtceu.assembler(`${stone}_cobble_rocks_to_mossy_cobble`)
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.itemInputs(`tfc:rock/cobble/${stone}`, '#tfc:compost_greens_low')
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.circuit(0)
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.inputFluids(Fluid.of('minecraft:water', 144))
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.inputFluids(JsonIO.of({ amount: 144, value: { tag: "tfg:clean_water" }}))
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.itemOutputs(`tfc:rock/mossy_cobble/${stone}`)
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.duration(50)
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.EUt(2)
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@ -252,7 +252,7 @@ function registerTFCStoneRecipes(event) {
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event.recipes.gtceu.assembler(`mossy_bricks_${stone}`)
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.itemInputs(`tfc:rock/bricks/${stone}`, '#tfc:compost_greens_low')
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.circuit(0)
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.inputFluids(Fluid.of('minecraft:water', 144))
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.inputFluids(JsonIO.of({ amount: 144, value: { tag: "tfg:clean_water" }}))
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.itemOutputs(`tfc:rock/mossy_bricks/${stone}`)
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.duration(50)
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.EUt(2)
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