oil in a small boiler!
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CHANGELOG.md
18
CHANGELOG.md
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@ -1,15 +1,23 @@
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# Changelog
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## [Unreleased]
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### Mod updates
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New GregTech updates, both [7.3.0](https://github.com/GregTechCEu/GregTech-Modern/releases/tag/v7.3.0-1.20.1) and [7.4.0](https://github.com/GregTechCEu/GregTech-Modern/releases/tag/v7.4.0-1.20.1). TL;DR:
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- You can use screwdrivers on drums again
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- Diluted hydrochloric acid distillation circuits have been swapped, so now it's consistent with diluted sulfuric acid
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- Large rebalancing of small and large boiler fuel. Generally speaking, small boilers are worse while large ones are better, and solid fuels are now better and liquids are worse, but if you're putting all your coke oven output into a large bronze boiler, your rates should be mostly the same as before. Blaze burner liquid fuels have been adjusted to these new values as well.
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Added TFC Gurman, which adds even more food and drink
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### Changes
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- Many TACZ balance changes, found [here](https://github.com/TerraFirmaGreg-Team/Modpack-Modern/blob/dev/tacz/TACZ_CHANGELOG.md) @BlueBoat29
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- Add shapeless p2p recipes (#2234) @SpicyNoodle5
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- Added assembler, smelting and heating recipes for firmalife ovens (#2220) @SpicyNoodle5
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- Raised player-burning fluid threshold from 370K to 1300K @Redeix
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- Added partial unification to the gtceu wax material @Redeix
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- Added partial unification to the gtceu Wax material @Redeix
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- Mars endermen can no longer pick up the wrong kind of warped/crimson sapling, and the correct kind has been added to their loot tables (#2240)
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- Cleanrooms now allow 9 door "blocks", so you can use the 3x3 Ad Astra doors (#2074) @ko-lja
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- Cleanrooms now allow 9 door "blocks", so you can use a 3x3 Ad Astra door (#2074) @ko-lja
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- Added recycling for astikor carts (#2227) @Pyritie
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- Moved Soph Backpack pickup to ULV, adv pickup to MV and magnet to MV @CrashAndSideburns
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- Many TACZ balance changes, found here https://github.com/TerraFirmaGreg-Team/Modpack-Modern/blob/dev/tacz/TACZ_CHANGELOG.md @BlueBoat29
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- Oilsands dust can now be centrifuged in the mechanical centrifuge, and oil can now be used to fuel small boilers as well @Pyritie
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### Bug fixes
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- Fixed brown gravy recipe @Redeix
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- Fixed instant mac recipe requiring less cardboard than it gives back @Redeix
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@ -18,7 +26,11 @@
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- Fixed duplicate bed dyeing recipe (#2229) @Pyritie
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- Fixed Basic Hermetic Casing missing a mineable tag and loot table (#2221) @Pyritie
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- Fixed some inconsistencies with gravel to sand recipe tiers (#2292) @Pyritie
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- Fixed the thorium-based glowing ink recipe (#2294) @Pyritie
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- Fixes crafting table output amount for salsa compared to the food processor (#2295) @Pyritie
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### Translation updates
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- Chinese (simplified) @jmecn
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- Japanese @sakura-gondra
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## [0.11.8] - 19-11-2025
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### Changes
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@ -1234,26 +1234,6 @@ const registerGTCEURecipes = (event) => {
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//#endregion
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//#region Large boilers fuel rebalance
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// Balance is based on adjusting to match singeblock boiler efficiency
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// High Pressure Steam Solid Boiler produces 288,000 mB steam/coke
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// High Pressure Steam Liquid Boiler produces 432 mB steam/creosote
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// By Defualt: Large Bronze Boiler produces 50mB steam/creosote, 32000mB steam/coke
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// This is a factor of 9x for solids, 8.64x for liquids
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// Large boiler fuel burn time is multiplied by 9, resulting in less fuel used over time for the same amount of steam produced per tick
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//event.findRecipes({ id: /^gtceu:large_boiler\/.*/, type: "gtceu:large_boiler" }).forEach(large_boiler_recipe => {
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// let recipe_duration = large_boiler_recipe.json.getAsJsonPrimitive("duration").asInt
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// large_boiler_recipe.json.remove("duration")
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// large_boiler_recipe.json.add("duration", recipe_duration * 9)
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//})
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//#endregion
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//#region GT Facades
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event.remove({ id: 'gtceu:crafting/facade_cover' })
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@ -1849,12 +1829,21 @@ const registerGTCEURecipes = (event) => {
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// The 9x buff for large boiler recipes above does not apply to this for some reason, so it gets 3x duration for an effective 1/3 reduction instead
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event.forEachRecipe({ id: /gtceu:large_boiler\/(minecraft_ladder|gtceu_wood_frame)/ }, recipe => {
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var newDuration = recipe.get("duration")
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recipe.set("duration", newDuration*3)
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})
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var newDuration = recipe.get("duration")
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recipe.set("duration", newDuration*3)
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})
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event.forEachRecipe({ id: /gtceu:steam_boiler\/(minecraft_ladder|gtceu_wood_frame)/ }, recipe => {
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var newDuration = recipe.get("duration")
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recipe.set("duration", newDuration/3)
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})
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var newDuration = recipe.get("duration")
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recipe.set("duration", newDuration/3)
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})
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// Allow oil in small boilers
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event.remove({ id: "gtceu:large_boiler/gtceu_oil" })
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// This generates both a small boiler and large boiler recipe. Remove it above to avoid a duplicate
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event.recipes.gtceu.steam_boiler('tfg:oil')
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.inputFluids(Fluid.of('gtceu:oil', 200))
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.duration(200)
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.dimension('minecraft:overworld')
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}
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@ -755,6 +755,20 @@ function registerVintageImprovementsRecipes(event) {
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}).id(`tfg:vi/curving/wrought_iron_grill`)
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// #endregion
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// #region Centrifuging
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event.custom({
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type: 'vintageimprovements:centrifugation',
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ingredients: [{ tag: 'forge:dusts/oilsands' }],
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results: [
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{ item: "tfc:sand/yellow", chance: 0.5 },
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{ fluid: "gtceu:oil", amount: 2000 }
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],
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processingTime: 10 * 20 * global.VINTAGE_IMPROVEMENTS_DURATION_MULTIPLIER
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}).id(`tfg:vi/centrifuge/oilsands`)
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// #endregion
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}
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function generateHammeringRecipe(event, material, blows, anvil) {
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