Feature/norse houses (#1836)

* starting illager structure stuff

* structure climates

* idk

* mostly finished the nordic living houses? the structures are still being placed at the bottom of rivers though

* some more

* torch loot table

* tweaks

* mud bricks in the water sounds like a bad idea

* what does adapt_noise do?

* ruined houses done!

* some loot table tweaks

* change the burials to be terrain matching

* make these more common

* remove the air block processor on paths

* up the max distance so further-off buildings get illagers too

* oh I think this was causing the underwater issue
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Pyritie 2025-09-15 19:15:31 +01:00 committed by GitHub
parent 5274fc65f5
commit 674d4c0e08
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51 changed files with 1695 additions and 32 deletions

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{
"type": "minecraft:block",
"pools": [
{
"name": "loot_pool",
"rolls": 1,
"entries": [
{
"type": "minecraft:item",
"name": "tfc:torch"
}
],
"conditions": [
{
"condition": "minecraft:survives_explosion"
}
]
}
]
}