Feature/norse houses (#1836)
* starting illager structure stuff * structure climates * idk * mostly finished the nordic living houses? the structures are still being placed at the bottom of rivers though * some more * torch loot table * tweaks * mud bricks in the water sounds like a bad idea * what does adapt_noise do? * ruined houses done! * some loot table tweaks * change the burials to be terrain matching * make these more common * remove the air block processor on paths * up the max distance so further-off buildings get illagers too * oh I think this was causing the underwater issue
This commit is contained in:
parent
5274fc65f5
commit
674d4c0e08
51 changed files with 1695 additions and 32 deletions
20
kubejs/data/minecraft/loot_tables/blocks/torch.json
Normal file
20
kubejs/data/minecraft/loot_tables/blocks/torch.json
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
{
|
||||
"type": "minecraft:block",
|
||||
"pools": [
|
||||
{
|
||||
"name": "loot_pool",
|
||||
"rolls": 1,
|
||||
"entries": [
|
||||
{
|
||||
"type": "minecraft:item",
|
||||
"name": "tfc:torch"
|
||||
}
|
||||
],
|
||||
"conditions": [
|
||||
{
|
||||
"condition": "minecraft:survives_explosion"
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue