moved register_climates to the tfg folder

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Pyritie 2025-09-17 21:04:59 +01:00
parent 0dca9d0f22
commit 68d02551c5

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@ -1,178 +0,0 @@
"use strict";
const $ICalendar = Java.loadClass('net.dries007.tfc.util.calendar.ICalendar')
const $LerpFloatLayer = Java.loadClass('net.dries007.tfc.world.chunkdata.LerpFloatLayer')
const TICKS_IN_HOUR = $ICalendar.TICKS_IN_HOUR;
const TICKS_IN_DAY = $ICalendar.TICKS_IN_DAY;
const SIX_TIMES_TICKS_IN_HOUR = TICKS_IN_HOUR * 6;
const TWO_PI = JavaMath.PI * 2;
const OXYGENATED_TEMP = 15;
global.MARS_PLANET_SIZE = 10000;
global.MARS_MIN_AVG_TEMP = -110;
global.MARS_MAX_AVG_TEMP = -15;
global.MARS_MIN_AVG_RAIN = -25;
global.MARS_MAX_AVG_RAIN = 13;
function clamp(val, min, max) {
return Math.min(Math.max(val, min), max);
}
function lerp(x, y, a) {
return (1 - a) * x + y * a;
}
function invLerp(x, y, a) {
return (a - x) / (y - x);
}
/**
* @param {number} averageTemp Output from calcAverageTemp
* @param {number} seaLevel The average Y level of the planet surface
* @param {number} playerY The current Y level of the player
* @param {number} calendarTicks Pass from the callback
* @param {number} tempRange Difference between the min/max temp at this latitude and the average.
* (ex: if average is 0c and min is -15 and max is 15, tempRange should be 15)
* @param {number} coreTemp Constant temperature at bedrock level
* @param {number} coreTempMult How much the coreTemp affects the bedrock level. 0 for a dead planet, 1 for the earth.
* @returns {number}
*/
function calcCurrentTemp(averageTemp, seaLevel, playerY, calendarTicks, tempRange, coreTemp, coreTempMult) {
let dayTicks = ((calendarTicks - SIX_TIMES_TICKS_IN_HOUR) % TICKS_IN_DAY);
let dayPercent = dayTicks / TICKS_IN_DAY
let tempDiff = Math.sin(dayPercent * TWO_PI) * tempRange;
if (playerY > seaLevel) {
// This is taken from TFC's OverworldClimateModel.java
let elevationTemp = clamp((playerY - seaLevel) * 0.16225, 0, 17.822);
return averageTemp - elevationTemp + tempDiff;
} else if (playerY > 20) {
return averageTemp + (tempDiff * (playerY / seaLevel));
} else {
// TODO: check this
let depthPercent = 1 - (playerY / 20);
let bedrockTemp = lerp(averageTemp, coreTemp, coreTempMult);
return lerp(bedrockTemp, averageTemp, depthPercent);
}
}
/**
* @param {number} playerZ The current Z level of the player
* @param {number} scale The size of the planet, from the south pole to the north (20k on earth with default TFC settings)
* @param {number} min The average value at the poles
* @param {number} max The average value at the equator
* @returns {number}
*/
function calcAverage(playerZ, scale, min, max) {
let relative = (playerZ / scale * -1) + 0.5;
// relative is now 1 for peak -z, 0 for peak +z
let smoothed = Math.cos(relative * JavaMath.PI);
// smoothed is now -1 for peak -z, 1 for peak +z
let halfDiff = (min - max) / -2;
let temp = (smoothed * halfDiff) - (halfDiff - max);
return temp;
}
TFCEvents.registerClimateModel(event => {
event.register('tfg:nether_climate', builder => {
builder.setCurrentTemperatureCalculation((level, pos, calendarTicks, daysInMonth) => {
return lerp(100, 25, pos.y / 128);
})
builder.setAverageTemperatureCalculation((level, pos) => {
return lerp(100, 25, pos.y / 128);
})
builder.setAverageRainfallCalculation((level, pos) => {
return lerp(-200, 200, pos.y / 128);
})
builder.setAirFog((level, pos, calendarTicks) => 0)
builder.setWaterFog((level, pos, calendarTicks) => 0.6)
builder.setWindVector((level, block, calendarTicks) => builder.vector(0, 0))
})
event.register('tfg:orbit_climate', builder => {
builder.setCurrentTemperatureCalculation((level, pos, calendarTicks, daysInMonth) => {
if (OxygenAPI.hasOxygen(level, pos.above())) {
return OXYGENATED_TEMP;
}
return -270;
})
builder.setAverageTemperatureCalculation((level, pos) => -270)
builder.setAverageRainfallCalculation((level, pos) => 0)
builder.setAirFog((level, pos, calendarTicks) => 0)
builder.setWaterFog((level, pos, calendarTicks) => 0.25)
builder.setWindVector((level, block, calendarTicks) => builder.vector(0, 0))
})
event.register('tfg:moon_climate', builder => {
// A source says the moon's equator is 120c at day and -130c at night
builder.setCurrentTemperatureCalculation((level, pos, calendarTicks, daysInMonth) => {
if (OxygenAPI.hasOxygen(level, pos.above())) {
return OXYGENATED_TEMP;
}
return calcCurrentTemp(-5, 60, pos.y, calendarTicks, 125, 0, 0)
})
builder.setAverageTemperatureCalculation((level, pos) => -5)
builder.setAverageRainfallCalculation((level, pos) => 0)
builder.setAirFog((level, pos, calendarTicks) => 0)
builder.setWaterFog((level, pos, calendarTicks) => 0.25)
builder.setWindVector((level, block, calendarTicks) => builder.vector(0, 0))
})
event.register('tfg:mars_climate', builder => {
builder.setCurrentTemperatureCalculation((level, pos, calendarTicks, daysInMonth) => {
if (OxygenAPI.hasOxygen(level, pos.above())) {
return OXYGENATED_TEMP;
}
// average of -110 at night, -15 at day
let avgTemp = calcAverage(pos.z, global.MARS_PLANET_SIZE, -110, -15);
// +- 45 based on latitude, down to -10 at bedrock
return calcCurrentTemp(avgTemp, 88, pos.y, calendarTicks, 45, -10, 0.5);
})
builder.setAverageTemperatureCalculation((level, pos) => {
// Earth is 10k to each pole, and mars is about half as big as earth, so 5k to each pole sounds good
return calcAverage(pos.z, global.MARS_PLANET_SIZE, -110, -15);
})
builder.setAverageRainfallCalculation((level, pos) => {
// irl mars' poles have a snowfall of 0.13mm but that's barely noticeable here.
// Use a negative rainfall to stop it snowing closer to the equator. TFC clamps negatives to zero so it's fine
return calcAverage(pos.x, global.MARS_PLANET_SIZE, -25, 13)
})
builder.setAirFog((level, pos, calendarTicks) => 0)
builder.setWaterFog((level, pos, calendarTicks) => 0.1)
builder.setWindVector((level, block, calendarTicks) => builder.vector(0.25, 0.1))
})
})