diff --git a/CHANGELOG.md b/CHANGELOG.md index c806639c7..1f606e541 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -2,8 +2,15 @@ ## Unreleased ### Changes +- Brick Wooden Form can now be used to make unfired clay and fire clay bricks at the same rate as knapping (#2461) @Pyritie ### Bug fixes -- Fixed missing blocks of coke +- Fixed missing blocks of coke @Pyritie +- Fixed some missing boiler recipes like charcoal blocks (#2463) @applenper +- Fixed vulcanized latex to raw rubber vacuumizer recipe being the wrong way around (#2464) @Mqrius +- Fixed a crash when loading a chunk that had an old blaze burner with a straw @Pyritie +- Fixed incorrect coil tooltips on the nuclear fuel factory and liquefaction tower @Pyritie +### Translation updates +- Chinese (simplified) @jmecn ## [0.11.11] - 18-12-2025 ### Breaking Changes diff --git a/kubejs/assets/tfg/lang/en_us.json b/kubejs/assets/tfg/lang/en_us.json index 97c3fa262..f394094b6 100644 --- a/kubejs/assets/tfg/lang/en_us.json +++ b/kubejs/assets/tfg/lang/en_us.json @@ -1567,10 +1567,11 @@ "tfg.tooltip.hotornot_hot_equipment": "§7Provides protection from all §6hot§7 items, fluids, and pipes.§r", "tfg.tooltip.hotornot_cold_equipment": "§7Provides protection from all §bcold§7 items, fluids, and pipes.§r", "tfg.tooltip.hotornot_floating_equipment": "§7Provides protection from all §elighter-than-air§7 gases.§r", - "tfg.tooltip.machine.one_energy_hatch": "Accepts exactly §6One§r Energy Hatch", - "tfg.tooltip.machine.two_energy_hatches": "Accepts up to §6Two§r Energy Hatches", + "tfg.tooltip.machine.one_energy_hatch": "Accepts exactly §6One§r Energy Hatch.", + "tfg.tooltip.machine.two_energy_hatches": "Accepts up to §6Two§r Energy Hatches.", "tfg.tooltip.machine.subtick": "This machine supports §2Subticking§r!", - "tfg.tooltip.machine.coil_energy_discount": "Every coil after §6Cupronickel§r reduces energy usage by §r10%§7.§r", + "tfg.tooltip.machine.coil_energy_discount": "Every coil after §6Cupronickel§r reduces energy usage by 10%.", + "tfg.tooltip.machine.coil_speed_discount": "§6Cupronickel§r coils process 75% slower. Every coil after §3Kanthal§r increases processing speed by 50%.", "tfg.tooltip.machine.bioreactor_1": "§7Chemistry meets Biology§r", "tfg.tooltip.machine.bioreactor_2": "§7Combines organic and inorganic ingredients to produce synthetic biological products.§r", "tfg.tooltip.machine.growth_chamber_1": "§7Growing new life§r", @@ -2317,7 +2318,7 @@ "quests.extreme_voltage.btx.desc.2": "Let’s start with the &bBTX Fuel&r crafting. You will need to mix &eReformate Gas&r with the &eCatalyst&r and a small amount of &ePropene&r. A new processing path allows you to produce &eMethanol&r from &eSyngas&r, which can then be distilled into the required Propene. This is a good way to reuse the Syngas generated during &eReformate Gas&r production.\n\nOnce that is done, distilling &eWood Tar&r in a &6Distillation Tower&r will provide everything else you need to complete the mix. Simple enough. In the next quests, we will cover how to craft the &eCatalyst&r and how to recycle it efficiently.", "quests.extreme_voltage.btx_catalyser.title": "Catalyser Pt-Re ZSM-5", "quests.extreme_voltage.btx_catalyser.subtitle": "What a complex name", - "quests.extreme_voltage.btx_catalyser.desc": "To craft the &ePt-Re ZSM-5 Catalyst&r, you will need to set up infinite sources of &aLye&r, &aSodium&r, and &dNether Quartz&r, as well as &aAmmonia&r and &aEthanol&r. The &bAluminum&r will be fully looped, while the other materials will only be partially recovered.\n\nIf you are unsure about &dNether Quartz&r, take a look at the recipe chain starting from &eSand&r. &aSodium&r, on the other hand, can be obtained easily from &bSea Water&r processing, and Lye can be from Wood Ash.\n\nFinally, mix everything together with some &5Platinum&r and &5Rhenium&r to obtain your &eCatalyst&r. The good news is that both Platinum and Rhenium are fully recycled in this process, so there is no need to worry you will only have to mine them once.", + "quests.extreme_voltage.btx_catalyser.desc": "To craft the &ePt-Re ZSM-5 Catalyst&r, you will need to set up infinite sources of &aLye&r, &aSodium&r, and &dNether Quartz&r, as well as &aAmmonia&r and &aEthanol&r. The &bAluminum&r will be fully looped, while the other materials will only be partially recovered.\n\nIf you are unsure about &dNether Quartz&r, take a look at the recipe chain starting from &eSand&r. &aSodium&r, on the other hand, can be obtained easily from &bSea Water&r processing, and Lye can be from Wood Ash.\n\nFinally, mix everything together with some &5Platinum&r and &5Rhenium&r to obtain your &eCatalyst&r. The good news is that both Platinum and Rhenium are fully recycled in this process, so there is no need to worry - you will only have to mine them once.", "quests.extreme_voltage.btx_loop.title": "Recycling the Used Catalyser", "quests.extreme_voltage.btx_loop.subtitle": "Getting back as much as you can", "quests.extreme_voltage.btx_loop.desc.1": "The last part of this chain consists in recycling your Used Catalyser. The overall process is fairly straightforward, and the main challenge will be maintaining a continuous supply of &aReinforced Epoxy Resin Plates&r and &eGlue&r.\n\nIf you still have your &2tapping system&r in place, it should be more than sufficient to produce all the resin required to craft your Glue. Alternatively, using an &bExtractor&r on logs is also a perfectly viable option. This method is slightly more &cpower-hungry&r, but the choice is entirely up to you depending on your infrastructure.", diff --git a/kubejs/client_scripts/tooltips.js b/kubejs/client_scripts/tooltips.js index cff423a37..c722b13df 100644 --- a/kubejs/client_scripts/tooltips.js +++ b/kubejs/client_scripts/tooltips.js @@ -81,7 +81,8 @@ const registerTooltips = (event) => { event.addAdvanced(['gtceu:nuclear_fuel_factory'], (item, advanced, text) => { text.add(1, Text.translate('gtceu.tooltip.machine.nuclear_fuel_factory_1')); text.add(2, Text.translate('gtceu.tooltip.machine.nuclear_fuel_factory_2')); - text.add(3, Text.translate('tfg.tooltip.machine.one_energy_hatch')); + text.add(3, Text.translate('tfg.tooltip.machine.coil_speed_discount')); + text.add(4, Text.translate('tfg.tooltip.machine.one_energy_hatch')); }) event.addAdvanced(['gtceu:steam_bloomery'], (item, advanced, text) => { text.add(1, Text.translate('gtceu.tooltip.machine.steam_bloomery_1')); @@ -96,7 +97,7 @@ const registerTooltips = (event) => { event.addAdvanced(['gtceu:coal_liquefaction_tower'], (item, advanced, text) => { text.add(1, Text.translate('gtceu.tooltip.machine.coal_liquefaction_tower_1')); text.add(2, Text.translate('gtceu.tooltip.machine.coal_liquefaction_tower_2')); - text.add(3, Text.translate('tfg.tooltip.machine.coil_energy_discount')); + text.add(3, Text.translate('tfg.tooltip.machine.coil_speed_discount')); text.add(3, Text.translate('tfg.tooltip.machine.one_energy_hatch')); })