diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 6917148a4..b3c4cb32a 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -194,7 +194,7 @@ jobs: - name: 📄 Format diff id: format_diff if: ${{ steps.read_diff.outputs.diff != '' }} - uses: roamingowl/template-output-with-eta@v2.0.0 + uses: roamingowl/template-output-with-eta@v2.1.0 with: template: | ```markdown @@ -266,7 +266,7 @@ jobs: - name: 🔍 Create Pull Request if tag not found if: ${{ steps.check_existing_pr.outputs.exists == 'false' }} - uses: devops-infra/action-pull-request@v0.6.1 + uses: devops-infra/action-pull-request@v1.0.2 with: github_token: ${{ secrets.GITHUB_TOKEN }} source_branch: dev @@ -429,7 +429,7 @@ jobs: - name: 📄 Format diff id: format_diff if: ${{ needs.info.outputs.diff != '' }} - uses: roamingowl/template-output-with-eta@v2.0.0 + uses: roamingowl/template-output-with-eta@v2.1.0 with: template: | ```markdown @@ -438,7 +438,7 @@ jobs: - name: 🚀 Create release id: release - uses: softprops/action-gh-release@v2.3.4 + uses: softprops/action-gh-release@v2.4.1 with: name: ${{ needs.info.outputs.project_version }} tag_name: ${{ needs.info.outputs.project_version }} diff --git a/.gitignore b/.gitignore index 2304f4794..9088fc4dd 100644 --- a/.gitignore +++ b/.gitignore @@ -115,13 +115,13 @@ hei_bookmarks.ini icon.png # Server data -.pakku/server-overrides/libraries -.pakku/server-overrides/config -.pakku/server-overrides/defaultconfigs -.pakku/server-overrides/groovy -.pakku/server-overrides/scripts -.pakku/server-overrides/mods -.pakku/server-overrides/user_jvm_args.txt +# .pakku/server-overrides/libraries +# .pakku/server-overrides/config +# .pakku/server-overrides/defaultconfigs +# .pakku/server-overrides/groovy +# .pakku/server-overrides/scripts +# .pakku/server-overrides/mods +# .pakku/server-overrides/user_jvm_args.txt /tacz/tacz_default_gun EffekseerNativeForJava.dll diff --git a/.pakku/server-overrides/README.md b/.pakku/server-overrides/README.md index 001c73fee..c335eaf31 100644 --- a/.pakku/server-overrides/README.md +++ b/.pakku/server-overrides/README.md @@ -9,4 +9,15 @@ To run the Server Pack: * You should be able to run it using the "BASH" command, assuming your server machine has BASH capabilities * ``bash start_server.bat`` * Or just open the batch file if on a windows machine. -3. The batch file will start the server, install forge on it and then boot up your world. \ No newline at end of file +3. The batch file will start the server, install forge on it and then boot up your world. + +# Config Settings + +The config files shipped with the server pack should be a good starting point for bigger servers, however there's a few settings you may want to tweak: + +* defaultconfigs/tfc-server.toml + * `torchTicks` and `candleTicks` - This controls how fast torches and candles burn out. By default, torches last for two days and candles last for eight. You may want to increase this if your server players are spread out and have different bases. (You'll be able to craft permanent light sources once you enter LV) + * `foodDecayModifier` - This controls how fast food decays. For single player worlds or small groups that share a base, we recommend changing this to `1.0`, the TFC default. For larger servers with players in many time zones, `0.25` should work fine. + +* defaultconfigs/ftbranks/ranks.snbt + * Depending on how powerful of a server you're using, you may want to change the amount of force-loaded chunks each player is allowed to have. Note that players on the same team will combine their total allowance, so small numbers can encourage team play. diff --git a/.pakku/server-overrides/defaultconfigs/ftbranks/ranks.snbt b/.pakku/server-overrides/defaultconfigs/ftbranks/ranks.snbt new file mode 100644 index 000000000..c0a1287db --- /dev/null +++ b/.pakku/server-overrides/defaultconfigs/ftbranks/ranks.snbt @@ -0,0 +1,44 @@ +{ + member: { + name: "Player" + power: 1 + condition: "always_active" + ftbranks.name_format: "&a{name}" + ftbchunks.max_claimed: 50 + ftbchunks.max_force_loaded: 6 + ftbchunks.chunk_load_offline: false + command.trashcan: true + command.enderchest: false + } + vip: { + name: "VIP" + power: 50 + ftbranks.name_format: "&e{name}" + ftbchunks.max_claimed: 200 + ftbchunks.max_force_loaded: 8 + ftbchunks.chunk_load_offline: true + } + moderator_girl: { + name: "Moderator" + power: 51 + ftbranks.name_format: "&d{name}" + ftbchunks.max_claimed: 200 + ftbchunks.max_force_loaded: 8 + } + moderator: { + name: "Moderator" + power: 51 + ftbranks.name_format: "&b{name}" + ftbchunks.max_claimed: 200 + ftbchunks.max_force_loaded: 8 + } + admin: { + name: "Admin" + power: 1000 + xaero.pac_admin_mode: true + xaero.pac_server_claims: true + ftbranks.name_format: "&c{name}&c" + ftbchunks.max_claimed: 10000 + ftbchunks.max_force_loaded: 10000 + } +} diff --git a/.pakku/server-overrides/defaultconfigs/tfc-server.toml b/.pakku/server-overrides/defaultconfigs/tfc-server.toml new file mode 100644 index 000000000..90d7eb41a --- /dev/null +++ b/.pakku/server-overrides/defaultconfigs/tfc-server.toml @@ -0,0 +1,1315 @@ +# +# Familiarity value above which familiarity no longer will decay. Default is 0.3, or 30%. Setting it to 0 will cause familiarity to never decay. +#Range: 0.0 ~ 1.0 +familiarityDecayLimit = 0.3 + +[general] + # + # Enable nether portal creation + enableNetherPortals = false + # + # Forces a number of game rules to specific values. + # naturalRegeneration = false (Health regen is much slower and not tied to extra saturation) + # doInsomnia = false (No phantoms) + # doTraderSpawning = false (No wandering traders) + # doPatrolSpawning = false (No pillager patrols) + enableForcedTFCGameRules = true + # + # If true, TFC will stop time when no players are online on a running server. + # This prevents food from decaying, the calendar from advancing, and the sun from moving, etc. + # !!Disable at your own risk!! + enableTimeStopWhenServerEmpty = true + # + # Enable fire arrows and fireballs to spread fire and light blocks. + enableFireArrowSpreading = true + # + # Base probability for a firestarter to start a fire. May change based on circumstances + #Range: 0.0 ~ 1.0 + fireStarterChance = 0.5 + # + # Enable rat infestations for improperly stored food. + enableInfestations = true + # + # Enables TFC setting the moon phase based on the progress of the month. The etymology of the English word 'month' is in fact related to the word 'moon'. + enableCalendarSensitiveMoonPhases = true + # + # If false, vanilla lightning will not strike. + enableLightning = true + # + # If true, lightning has a chance of stripping bark off of trees. + enableLightningStrippingLogs = true + # + # Every time the z coordinate reaches a multiple of this point, the wind over oceans will switch directions. + #Range: > 128 + oceanWindScale = 5000 + +[blocks] + + [blocks.farmland] + # + # If TFC soil blocks are able to be created into farmland using a hoe. + enableFarmlandCreation = true + + [blocks.grassPath] + # + # If TFC soil blocks are able to be created into (grass) path blocks using a hoe. + enableGrassPathCreation = true + + [blocks.grass] + # + # The chance that when grass that freezes and thaws it will have a loose rock rise to the surface, provided some conditions are met. Set to 0 to disable. + #Range: 0.0 ~ 1.0 + grassSpawningRocksChance = 0.001 + + [blocks.rootedDirt] + # + # If TFC rooted dirt blocks are able to be created into dirt blocks using a hoe. + enableRootedDirtToDirtCreation = true + + [blocks.snow] + # + # [Requires MC Restart] If snow will slow players that move on top of it similar to soul sand or honey. + enableSnowSlowEntities = true + # + # The chance that snow will accumulate during a storm. Lower values = faster snow accumulation, but also more block updates (aka lag). + #Range: > 1 + snowAccumulateChance = 20 + # + # The chance that snow will melt during a storm. Lower values = faster snow melting, but also more block updates (aka lag). + #Range: > 1 + snowMeltChance = 36 + + [blocks.plants] + # + # Chance for a plant to grow each random tick, does not include crops. Lower = slower growth. Set to 0 to disable random plant growth. + #Range: 0.0 ~ 1.0 + plantGrowthChance = 0.04 + # + # Chance for a twisting/weeping/kelp plant to grow each random tick, does not include crops. Lower = slower growth. Set to 0 to disable random plant growth. + #Range: 0.0 ~ 1.0 + plantLongGrowthChance = 0.03 + # + # Chance for a plant to spread each random tick, does not include crops. Lower = slower growth. Set to 0 to disable random plant spreading. + #Range: 0.0 ~ 1.0 + plantSpreadChance = 0.001 + # + # A movement multiplier for players moving through plants. Individual plants will use a ratio of this value, and lower = slower. + #Range: 0.0 ~ 1.0 + plantsMovementModifier = 0.2 + + [blocks.leaves] + # + # A movement multiplier for players moving through leaves. Lower = slower. + #Range: 0.0 ~ 1.0 + leavesMovementModifier = 0.4 + # + # If true, then leaves will decay slowly over time when disconnected from logs (vanilla behavior), as opposed to instantly (TFC behavior). + enableLeavesDecaySlowly = false + + [blocks.cobblestone] + # + # If mossy rock blocks will spread their moss to nearby rock blocks (bricks and cobble; stairs, slabs and walls thereof). + enableMossyRockSpreading = true + # + # The rate at which rock blocks will accumulate moss. Higher value = slower. + #Range: > 1 + mossyRockSpreadRate = 20 + + [blocks.chest] + # + # The largest (inclusive) size of an item that is allowed in a chest. + #Allowed Values: TINY, VERY_SMALL, SMALL, NORMAL, LARGE, VERY_LARGE, HUGE + chestMaximumItemSize = "LARGE" + + [blocks.largeVessel] + # + # If true, large vessels will interact with in-world automation such as hoppers on a side-specific basis. + largeVesselEnableAutomation = true + # + # If true, large vessels will seal and unseal on redstone signal. + largeVesselEnableRedstoneSeal = true + + [blocks.torch] + # + # Number of ticks required for a torch to burn out (1000 = 1 in game hour = 50 seconds), default is 72 hours. Set to -1 to disable torch burnout. + #Range: > -1 + torchTicks = 72000 + + [blocks.candle] + # + # Number of ticks required for a candle to burn out (1000 = 1 in game hour = 50 seconds), default is 264 hours. Set to -1 to disable candle burnout. + #Range: > -1 + candleTicks = 264000 + + [blocks.dryingBricks] + # + # Number of ticks required for mud bricks to dry (1000 = 1 in game hour = 50 seconds), default is 24 hours. Set to -1 to disable drying. + #Range: > -1 + mudBricksTicks = 24000 + + [blocks.charcoal] + # + # Number of ticks required for charcoal pit to complete. (1000 = 1 in game hour = 50 seconds), default is 18 hours. + #Range: > -1 + charcoalTicks = 18000 + + [blocks.pitKiln] + # + # Number of ticks required for a pit kiln to burn out. (1000 = 1 in game hour = 50 seconds), default is 8 hours. + #Range: > 20 + pitKilnTicks = 8000 + # + # The maximum temperature which a pit kiln reaches. + #Range: > 0 + pitKilnTemperature1 = 1400 + + [blocks.crucible] + # + # Tank capacity of a crucible (in mB). + #Range: 0 ~ 2147483645 + crucibleCapacity = 4032 + # + # A modifier for how fast fluid containers empty into crucibles. Containers will empty 1 mB every (this) number of ticks. + #Range: > 1 + cruciblePouringRate = 4 + # + # A modifier for how fast fluid containers empty into crucibles when shift is held. Containers will empty 1 mB every (this) number of ticks. + #Range: > 1 + crucibleFastPouringRate = 1 + # + # If true, barrels will interact with in-world automation such as hoppers on a side-specific basis. + crucibleEnableAutomation = true + + [blocks.anvil] + # + # The number of pixels that the anvil's result may be off by, but still count as recipe completion. By default this requires pixel perfect accuracy. + #Range: 0 ~ 150 + anvilAcceptableWorkRange = 0 + # + # The minimum efficiency (ratio of number of steps taken / minimum number of steps required) that must be passed for a item to be considered 'Modestly Forged'. + #Range: 1.0 ~ 1.7976931348623157E308 + anvilModestlyForgedThreshold = 10.0 + # + # The minimum efficiency (ratio of number of steps taken / minimum number of steps required) that must be passed for a item to be considered 'Well Forged'. + #Range: 1.0 ~ 1.7976931348623157E308 + anvilWellForgedThreshold = 5.0 + # + # The minimum efficiency (ratio of number of steps taken / minimum number of steps required) that must be passed for a item to be considered 'Expertly Forged'. + #Range: 1.0 ~ 1.7976931348623157E308 + anvilExpertForgedThreshold = 2.0 + # + # The minimum efficiency (ratio of number of steps taken / minimum number of steps required) that must be passed for a item to be considered 'Perfectly Forged'. + #Range: 1.0 ~ 1.7976931348623157E308 + anvilPerfectlyForgedThreshold = 1.5 + # + # The multiplier to efficiency (mining speed) that is applied to a 'Perfectly Forged' tool. + #Range: 1.0 ~ 1000.0 + anvilMaxEfficiencyMultiplier = 1.8 + # + # The bonus to durability (probability to ignore a point of damage) that is applied to a 'Perfectly Forged' tool. Note that 1 ~ infinite durability, and 0 ~ no bonus. + #Range: 0.0 ~ 1.0 + anvilMaxDurabilityMultiplier = 0.5 + # + # The boost to attack damage that is applied to a 'Perfectly Forged' tool. + #Range: 1.0 ~ 1000.0 + anvilMaxDamageMultiplier = 1.5 + + [blocks.barrel] + # + # Tank capacity of a barrel (in mB). + #Range: > 0 + barrelCapacity = 10000 + # + # If true, barrels will interact with in-world automation such as hoppers on a side-specific basis. + barrelEnableAutomation = true + # + # If true, barrels will seal and unseal on redstone signal. + barrelEnableRedstoneSeal = true + + [blocks.composter] + # + # Number of ticks required for a composter in normal conditions to complete. (24000 = 1 game day), default is 12 days. + #Range: > 20 + composterTicks = 288000 + # + # If true, the composter will interact with in-world automation such as hoppers on a side-specific basis. + composterEnableAutomation = true + + [blocks.sluice] + # + # Number of ticks required for a sluice to process an item. (20 = 1 second), default is 5 seconds. + #Range: > 1 + sluiceTicks = 100 + + [blocks.lamp] + # + # Tank capacity of a lamp (in mB). + #Range: 0 ~ 2147483645 + lampCapacity = 250 + + [blocks.pumpkin] + # + # Enables the knifing of pumpkins to carve them. + enablePumpkinCarving = false + # + # Number of ticks required for a jack 'o lantern to burn out (1000 = 1 in game hour = 50 seconds), default is 108 hours. Set to -1 to disable burnout. + #Range: > -1 + jackOLanternTicks = 108000 + + [blocks.bloomery] + # + # The maximum number of levels that can be built in a bloomery multiblock, for added capacity. + #Range: > 1 + bloomeryMaxChimneyHeight = 3 + # + # Inventory capacity (in number of items per level of chimney) of the bloomery. + #Range: > 1 + bloomeryCapacity1 = 16 + + [blocks.blastFurnace] + # + # Inventory capacity (in number of items per level of chimney) of the blast furnace. + #Range: > 1 + blastFurnaceCapacity = 4 + # + # Fluid capacity (in mB) of the output tank of the blast furnace. + #Range: > 1 + blastFurnaceFluidCapacity = 10000 + # + # A multiplier for how fast the blast furnace consumes fuel. Higher values = faster fuel consumption. + #Range: > 1 + blastFurnaceFuelConsumptionMultiplier = 4 + # + # The maximum number of levels that can be built in a blast furnace multiblock, for added capacity. + #Range: > 1 + blastFurnaceMaxChimneyHeight = 5 + # + # If true, blast furnaces will interact with in-world automation such as hoppers on a side-specific basis. + blastFurnaceEnableAutomation = true + + [blocks.loom] + # + # If true, looms will interact with in-world automation such as hoppers on a side-specific basis. + loomEnableAutomation = true + + [blocks.thatch] + # + # A movement multiplier for players moving through thatch. Lower = slower. + #Range: 0.0 ~ 1.0 + thatchMovementMultiplier = 0.6 + + [blocks.thatchBed] + # + # If true, thatch beds can set the player's spawn. + enableThatchBedSpawnSetting = true + # + # If true, the player can sleep the night in a thatch bed + enableThatchBedSleeping = false + # + # If true, the player cannot sleep in thatch beds during thunderstorms. + thatchBedNoSleepInThunderstorms = true + + [blocks.placedItems] + # + # The maximum size of items that can be placed as 4 items on the ground with V. If an item is larger than this, it could still be placed with the 'maxPlacedLargeItemSize' option. + #Allowed Values: TINY, VERY_SMALL, SMALL, NORMAL, LARGE, VERY_LARGE, HUGE + maxPlacedItemSize = "LARGE" + # + # The maximum size of items that can be placed as a single item on the ground with V. Items are checked to see if they're the right size to be placed in a group of 4 items first. + #Allowed Values: TINY, VERY_SMALL, SMALL, NORMAL, LARGE, VERY_LARGE, HUGE + maxPlacedLargeItemSize = "HUGE" + # + # If true, players can place items on the ground with V. + enablePlacingItems = true + # + # If true, the tag 'tfc:placed_item_whitelist' will be checked to allow items to be in placed items and will exclude everything else. + usePlacedItemWhitelist = false + + [blocks.charcoalForge] + # + # If true, charcoal forges will interact with in-world automation such as hoppers on a side-specific basis. + charcoalForgeEnableAutomation = true + + [blocks.firePitEnableAutomation] + # + # If true, fire pits will interact with in-world automation such as hoppers on a side-specific basis. + firePitEnableAutomation = true + + [blocks.nestBox] + # + # If true, nest boxes will interact with in-world automation such as hoppers on a side-specific basis. + nestBoxEnableAutomation = true + + [blocks.powderKeg] + # + # If true, powder kegs can be lit and exploded. + powderKegEnabled = true + # + # If true, powder kegs will interact with in-world automation such as hoppers on a side-specific basis. + powderKegEnableAutomation = true + # + # A modifier to the strength of powderkegs when exploding. A max powderkeg explosion is 64, and all explosions are capped to this size no matter the value of the modifier. + #Range: 0.0 ~ 64.0 + powderKegStrengthModifier = 1.0 + # + # If true, powder kegs will only break stone, ores, gravel, and dirt. + powderKegOnlyBreaksNaturalBlocks = false + # + # The time in ticks for a powderkeg to defuse. Default is 80 ticks, or 4 seconds. + #Range: > 1 + powderKegFuseTime = 80 + + [blocks.hotWater] + # + # An amount that sitting in hot water will restore health, approximately twice per second. + #Range: 0.0 ~ 20.0 + hotWaterHealAmount = 0.08 + + [blocks.saplings] + # + # Modifier applied to the growth time of every (non-fruit) sapling. The modifier multiplies the ticks it takes to grow, so larger values cause longer growth times. For example, a value of 2 doubles the growth time. + #Range: 0.0 ~ 1.7976931348623157E308 + globalSaplingGrowthModifier = 1.0 + # + # Modifier applied to the growth time of every fruit tree sapling. The modifier multiplies the ticks it takes to grow, so larger values cause longer growth times. For example, a value of 2 doubles the growth time. + #Range: 0.0 ~ 1.7976931348623157E308 + globalFruitSaplingGrowthModifier = 1.0 + # + # Days for a acacia tree sapling to be ready to grow into a full tree. + #Range: > 0 + acaciaSaplingGrowthDays = 11 + # + # Days for a ash tree sapling to be ready to grow into a full tree. + #Range: > 0 + ashSaplingGrowthDays = 7 + # + # Days for a aspen tree sapling to be ready to grow into a full tree. + #Range: > 0 + aspenSaplingGrowthDays = 8 + # + # Days for a birch tree sapling to be ready to grow into a full tree. + #Range: > 0 + birchSaplingGrowthDays = 7 + # + # Days for a blackwood tree sapling to be ready to grow into a full tree. + #Range: > 0 + blackwoodSaplingGrowthDays = 8 + # + # Days for a chestnut tree sapling to be ready to grow into a full tree. + #Range: > 0 + chestnutSaplingGrowthDays = 7 + # + # Days for a douglas_fir tree sapling to be ready to grow into a full tree. + #Range: > 0 + douglas_firSaplingGrowthDays = 7 + # + # Days for a hickory tree sapling to be ready to grow into a full tree. + #Range: > 0 + hickorySaplingGrowthDays = 10 + # + # Days for a kapok tree sapling to be ready to grow into a full tree. + #Range: > 0 + kapokSaplingGrowthDays = 9 + # + # Days for a mangrove tree sapling to be ready to grow into a full tree. + #Range: > 0 + mangroveSaplingGrowthDays = 8 + # + # Days for a maple tree sapling to be ready to grow into a full tree. + #Range: > 0 + mapleSaplingGrowthDays = 7 + # + # Days for a oak tree sapling to be ready to grow into a full tree. + #Range: > 0 + oakSaplingGrowthDays = 10 + # + # Days for a palm tree sapling to be ready to grow into a full tree. + #Range: > 0 + palmSaplingGrowthDays = 7 + # + # Days for a pine tree sapling to be ready to grow into a full tree. + #Range: > 0 + pineSaplingGrowthDays = 7 + # + # Days for a rosewood tree sapling to be ready to grow into a full tree. + #Range: > 0 + rosewoodSaplingGrowthDays = 8 + # + # Days for a sequoia tree sapling to be ready to grow into a full tree. + #Range: > 0 + sequoiaSaplingGrowthDays = 18 + # + # Days for a spruce tree sapling to be ready to grow into a full tree. + #Range: > 0 + spruceSaplingGrowthDays = 7 + # + # Days for a sycamore tree sapling to be ready to grow into a full tree. + #Range: > 0 + sycamoreSaplingGrowthDays = 8 + # + # Days for a white_cedar tree sapling to be ready to grow into a full tree. + #Range: > 0 + white_cedarSaplingGrowthDays = 7 + # + # Days for a willow tree sapling to be ready to grow into a full tree. + #Range: > 0 + willowSaplingGrowthDays = 11 + # + # Days for a cherry tree sapling to be eligible to grow + #Range: > 0 + cherrySaplingGrowthDays1 = 8 + # + # Days for a green_apple tree sapling to be eligible to grow + #Range: > 0 + green_appleSaplingGrowthDays1 = 10 + # + # Days for a lemon tree sapling to be eligible to grow + #Range: > 0 + lemonSaplingGrowthDays1 = 8 + # + # Days for a olive tree sapling to be eligible to grow + #Range: > 0 + oliveSaplingGrowthDays1 = 12 + # + # Days for a orange tree sapling to be eligible to grow + #Range: > 0 + orangeSaplingGrowthDays1 = 7 + # + # Days for a peach tree sapling to be eligible to grow + #Range: > 0 + peachSaplingGrowthDays1 = 11 + # + # Days for a plum tree sapling to be eligible to grow + #Range: > 0 + plumSaplingGrowthDays1 = 8 + # + # Days for a red_apple tree sapling to be eligible to grow + #Range: > 0 + red_appleSaplingGrowthDays1 = 10 + # + # Days for a banana tree sapling to be eligible to grow + #Range: > 0 + bananaSaplingGrowthDays = 6 + + [blocks.crops] + # + # Modifier applied to the growth time of every crop. The modifier multiplies the ticks it takes to grow, so larger values cause longer growth times. For example, a value of 2 doubles the growth time. + #Range: 0.001 ~ 1000.0 + cropGrowthModifier = 1.0 + # + # Modifier applied to the expiry time of every crop. The modifier multiplies the ticks it takes to grow, so larger values cause longer expiry times. For example, a value of 2 doubles the expiry time. + #Range: 0.001 ~ 1000.0 + cropExpiryModifier = 1.0 + + [blocks.dispenser] + # + # If true, dispensers can light TFC devices. + dispenserEnableLighting = true + + [blocks.powderBowl] + # + # If true, powder bowls will interact with in-world automation such as hoppers on a side-specific basis. + powderBowlEnableAutomation = true + + [blocks.mud] + # + # If TFC dirt blocks are able to be created into mud blocks using a water-filled fluid container. + enableDirtToMudCreation = true + + [blocks.quern] + # + # If true, querns will interact with in-world automation such as hoppers on a side-specific basis. + quernEnableAutomation = true + +[items] + + [items.smallVessel] + # + # Tank capacity of a small vessel (in mB). + #Range: 0 ~ 2147483645 + smallVesselCapacity = 3024 + # + # The largest (inclusive) size of an item that is allowed in a small vessel. + #Allowed Values: TINY, VERY_SMALL, SMALL, NORMAL, LARGE, VERY_LARGE, HUGE + smallVesselMaximumItemSize = "SMALL" + # + # If true, the vessel can be inserted and extracted from by clicking on it in the inventory. You may want to disable this if you have a inventory-tweaking mod + enableSmallVesselInventoryInteraction = true + + [items.molds] + # + # Tank capacity of a Fire Ingot mold (in mB). + #Range: 0 ~ 2147483645 + moldIngotCapacity = 144 + # + # Tank capacity of a Pickaxe Head mold (in mB). + #Range: 0 ~ 2147483645 + moldPickaxeHeadCapacity = 144 + # + # Tank capacity of a Propick Head mold (in mB). + #Range: 0 ~ 2147483645 + moldPropickHeadCapacity = 144 + # + # Tank capacity of a Axe Head mold (in mB). + #Range: 0 ~ 2147483645 + moldAxeHeadCapacity = 144 + # + # Tank capacity of a Shovel Head mold (in mB). + #Range: 0 ~ 2147483645 + moldShovelHeadCapacity = 144 + # + # Tank capacity of a Hoe Head mold (in mB). + #Range: 0 ~ 2147483645 + moldHoeHeadCapacity = 144 + # + # Tank capacity of a Chisel Head mold (in mB). + #Range: 0 ~ 2147483645 + moldChiselHeadCapacity = 144 + # + # Tank capacity of a Hammer Head mold (in mB). + #Range: 0 ~ 2147483645 + moldHammerHeadCapacity = 144 + # + # Tank capacity of a Saw Blade mold (in mB). + #Range: 0 ~ 2147483645 + moldSawBladeCapacity = 144 + # + # Tank capacity of a Javelin Head mold (in mB). + #Range: 0 ~ 2147483645 + moldJavelinHeadCapacity = 144 + # + # Tank capacity of a Sword Blade mold (in mB). + #Range: 0 ~ 2147483645 + moldSwordBladeCapacity = 288 + # + # Tank capacity of a Mace Head mold (in mB). + #Range: 0 ~ 2147483645 + moldMaceHeadCapacity = 288 + # + # Tank capacity of a Knife Blade mold (in mB). + #Range: 0 ~ 2147483645 + moldKnifeBladeCapacity = 144 + # + # Tank capacity of a Bell mold (in mB). + #Range: 0 ~ 2147483645 + moldScytheBladeCapacity = 144 + + [items.jug] + # + # Tank capacity of a ceramic jug (in mB). + #Range: 0 ~ 2147483645 + jugCapacity = 100 + # + # The chance a jug will break after drinking. + #Range: 0.0 ~ 1.0 + jugBreakChance = 0.02 + + [items.glassBottle] + # + # Tank capacity of a silica glass bottle (in mB). + #Range: 0 ~ 2147483645 + silicaGlassBottleCapacity = 500 + # + # The chance a silica glass bottle will break after drinking. + #Range: 0.0 ~ 1.0 + silicaGlassBottleBreakChance = 0.005 + # + # Tank capacity of a hematitic glass bottle (in mB). + #Range: 0 ~ 2147483645 + hematiticGlassBottleCapacity = 400 + # + # The chance a hematitic glass bottle will break after drinking. + #Range: 0.0 ~ 1.0 + hematiticGlassBottleBreakChance = 0.02 + # + # Tank capacity of a volcanic glass bottle (in mB). + #Range: 0 ~ 2147483645 + volcanicGlassBottleCapacity = 400 + # + # The chance a volcanic glass bottle will break after drinking. + #Range: 0.0 ~ 1.0 + volcanicGlassBottleBreakChance = 0.04 + # + # Tank capacity of a olivine glass bottle (in mB). + #Range: 0 ~ 2147483645 + olivineGlassBottleCapacity = 400 + # + # The chance a olivine glass bottle will break after drinking. + #Range: 0.0 ~ 1.0 + olivineGlassBottleBreakChance = 0.01 + + [items.woodenBucket] + # + # Tank capacity of a wooden bucket (in mB). + #Range: 0 ~ 2147483645 + woodenBucketCapacity = 1000 + +[mechanics] + + [mechanics.heat] + # + # A multiplier for how fast devices themselves heat up. Higher = faster. + #Range: 0.0 ~ 1.7976931348623157E308 + deviceHeatingModifier = 1.0 + # + # A multiplier for how fast items heat in devices. Higher = faster. + #Range: 0.0 ~ 1.7976931348623157E308 + itemHeatingModifier = 1.0 + # + # A multiplier for how fast items cool. Higher = faster. + #Range: 0.0 ~ 1.7976931348623157E308 + itemCoolingModifier = 0.8 + # + # Should hot item entities cool off when in contact with blocks like water or snow? + coolHotItemEntities = true + # + # Ticks between each time an item loses temperature when sitting on a cold block. 20 ticks = 1 second. + #Range: > 1 + ticksBeforeItemCool = 10 + + [mechanics.collapses] + # + # Enable rock collapsing when mining raw stone blocks + enableBlockCollapsing = true + # + # Enable explosions causing immediate collapses. + enableExplosionCollapsing = true + # + # Enable land slides (gravity affected blocks) when placing blocks or on block updates. + enableBlockLandslides = true + # + # Enable chisels starting collapses + enableChiselsStartCollapses = true + # + # Chance for a collapse to be triggered by mining a block. + #Range: 0.0 ~ 1.0 + collapseTriggerChance = 0.1 + # + # Chance for a collapse to be fake triggered by mining a block. + #Range: 0.0 ~ 1.0 + collapseFakeTriggerChance = 0.35 + # + # Chance for a block fo fall from mining collapse. Higher = more likely. + #Range: 0.0 ~ 1.0 + collapsePropagateChance = 0.55 + # + # Chance for a block to fall from an explosion triggered collapse. Higher = mor likely. + #Range: 0.0 ~ 1.0 + collapseExplosionPropagateChance = 0.3 + # + # Minimum radius for a collapse + #Range: 1 ~ 32 + collapseMinRadius = 3 + # + # Variance of the radius of a collapse. Total size is in [minRadius, minRadius + radiusVariance] + #Range: 1 ~ 32 + collapseRadiusVariance = 16 + + [mechanics.player] + # + # If peaceful difficulty should still have vanilla-esque passive regeneration of health, food, and hunger + enablePeacefulDifficultyPassiveRegeneration = false + # + # A multiplier for passive exhaustion accumulation. + # Exhaustion is the hidden stat which controls when you get hungry. In vanilla it is incremented by running and jumping for example. In TFC, exhaustion is added just by existing. + # 1.0 = A full hunger bar's worth of exhaustion every 2.5 days. Set to zero to disable completely. + #Range: 0.0 ~ 100.0 + passiveExhaustionMultiplier = 1.0 + # + # A multiplier for how quickly the player gets thirsty. + # The player loses thirst in sync with when they lose hunger. This represents how much thirst they lose. 0 = None, 100 = the entire thirst bar. + #Range: 0.0 ~ 100.0 + thirstModifier1 = 5.0 + # + # Enables the player losing more thirst in hotter environments. + enableThirstOverheating = true + # + # How much thirst the player gains from drinking in the rain (standing outside in the rain and looking up) per tick. + #Range: 0.0 ~ 100.0 + thirstGainedFromDrinkingInTheRain = 0.20833333333333334 + # + # A multiplier for how quickly the player regenerates health, under TFC's passive regeneration. + # By default, the player regenerates 0.2 HP/second, or 0.6 HP/second when above 80% hunger and thirst, where 1 HP = 1/50 of a heart. + #Range: 0.0 ~ 100.0 + naturalRegenerationModifier = 1.0 + # + # How much total hunger consumed is required to completely refresh the player's nutrition. + # Player nutrition in TFC is calculated based on nutrition of the last few foods eaten - this is how many foods are used to calculate nutrition. By default, all TFC foods restore 4 hunger. + #Range: > 1 + nutritionRotationHungerWindow = 80 + # + # If player's nutrition should be kept even after death. Hunger and thirst are not affected and will be reset. + keepNutritionAfterDeath = true + # + # How many hours should different foods ignore when trying to stack together automatically? + # Food made with different creation dates doesn't stack by default, unless it's within a specific window. This is the number of hours that different foods will try and stack together at the loss of a little extra expiry time. + #Range: 1 ~ 100 + foodDecayStackWindow = 6 + # + # A multiplier for food decay, or expiration times. Larger values will result in naturally shorter expiration times. + # Setting this to zero will cause decay not to apply. + # Note that if you set this to zero **food items will lose their creation dates!!**. This is not reversible! + #Range: 0.0 ~ 1000.0 + foodDecayModifier = 0.25 + # + # Enables negative effects from carrying too many very heavy items, including potion effects. + enableOverburdening = true + # + # A multiplier for the minimum health that the player will obtain, based on their nutrition + #Range: 0.001 ~ 1000.0 + nutritionMinimumHealthModifier = 0.2 + # + # A multiplier for the default health that the player will have (this is at a average nutrition of 40%, aka the starting nutrition. + # Nutrition above this value will linearly scale to the maximum multiplier. + # Nutrition below this value will linearly scale to the minimum multiplier. + #Range: 0.001 ~ 1000.0 + nutritionDefaultHealthModifier = 0.85 + # + # A multiplier for the maximum health that the player will obtain, based on their nutrition + #Range: 0.001 ~ 1000.0 + nutritionMaximumHealthModifier = 3.0 + + [mechanics.foodTraits] + # + # The modifier for the 'Salted' food trait. Values less than 1 extend food lifetime, values greater than one decrease it. A value of zero stops decay. + #Range: 0.0 ~ 1.7976931348623157E308 + traitSaltedModifier = 0.5 + # + # The modifier for the 'Brined' food trait. Values less than 1 extend food lifetime, values greater than one decrease it. A value of zero stops decay. + #Range: 0.0 ~ 1.7976931348623157E308 + traitBrinedModifier = 1.0 + # + # The modifier for the 'Pickled' food trait. Values less than 1 extend food lifetime, values greater than one decrease it. A value of zero stops decay. + #Range: 0.0 ~ 1.7976931348623157E308 + traitPickledModifier = 0.5 + # + # The modifier for the 'Preserved' food trait. Values less than 1 extend food lifetime, values greater than one decrease it. A value of zero stops decay. + #Range: 0.0 ~ 1.7976931348623157E308 + traitPreservedModifier = 0.5 + # + # The modifier for the 'Vinegar' food trait. Values less than 1 extend food lifetime, values greater than one decrease it. A value of zero stops decay. + #Range: 0.0 ~ 1.7976931348623157E308 + traitVinegarModifier = 0.1 + # + # The modifier for the 'Charcoal Grilled' food trait. Values less than 1 extend food lifetime, values greater than one decrease it. A value of zero stops decay. + #Range: 0.0 ~ 1.7976931348623157E308 + traitCharcoalGrilledModifier = 1.25 + # + # The modifier for the 'Wood Grilled' food trait. Values less than 1 extend food lifetime, values greater than one decrease it. A value of zero stops decay. + #Range: 0.0 ~ 1.7976931348623157E308 + traitWoodGrilledModifier = 0.8 + # + # The modifier for the 'Burnt To A Crisp' food trait. Values less than 1 extend food lifetime, values greater than one decrease it. A value of zero stops decay. + #Range: 0.0 ~ 1.7976931348623157E308 + traitBurntToACrispModifier = 2.5 + # + # The modifier for the 'Wild' food trait. Values less than 1 extend food lifetime, values greater than one decrease it. A value of zero stops decay. + #Range: 0.0 ~ 1.7976931348623157E308 + traitWildModifier = 0.5 + + [mechanics.fluids] + # + # If true, TFC buckets that naturally place sources (colored steel) will place sources. If false, this behavior is disabled. By default, colored steel buckets do not place sources. + enableBucketsPlacingSources1 = true + + [mechanics.vanillaChanges] + # + # If vanilla bonemeal's instant-growth effect should be enabled. + enableVanillaBonemeal = false + # + # If true, vanilla's snow and ice formation mechanics will be used, and none of the TFC mechanics (improved snow and ice placement, snow stacking, icicle formation, passive snow or ice melting) will exist. + enableVanillaWeatherEffects = false + # + # If true, vanilla will attempt to spawn skeleton 'trap' horses during thunderstorms. + enableVanillaSkeletonHorseSpawning = false + # + # If true, enables the default vanilla behavior of mobs spawning with enchanted weapons sometimes. + enableVanillaMobsSpawningWithEnchantments = false + # + # If true, enables the default behavior of mobs spawning with vanilla armor and weapons + enableVanillaMobsSpawningWithVanillaEquipment = false + # + # If true, golems can be built + enableVanillaGolems = false + # + # If true, vanilla monsters are able to spawn. If false, the 'enableVanillaMonstersOnSurface' config option is not used, and all spawns are denied. + enableVanillaMonsters = true + # + # If true, vanilla monsters will spawn on the surface instead of just underground. If false, vanilla monsters will not spawn on the surface. + enableVanillaMonstersOnSurface = false + # + # If true, chicken jockies can spawn + enableChickenJockies = false + # + # If true, eggs can be thrown. + enableVanillaEggThrowing = false + # + # If true, drinking milk will clear potion effects and restore no nutrition, as in vanilla. + enableVanillaDrinkingMilkClearsPotionEffects = false + + [mechanics.animals] + + [mechanics.animals.pig] + # + # Max familiarity an adult may reach + #Range: 0.0 ~ 1.0 + pigFamiliarityCap = 0.35 + # + # Days until animal reaches adulthood + #Range: > 0 + pigAdulthoodDays = 80 + # + # Uses before animal becomes old and can no longer be used + #Range: > 0 + pigUses = 60 + # + # Does the animal eat rotten food? + pigEatsRottenFood = true + # + # Length of pregnancy in days + #Range: > 0 + pigGestationDays = 19 + # + # Max number of children born + #Range: 0 ~ 100 + pigChildCount = 10 + + [mechanics.animals.donkey] + # + # Max familiarity an adult may reach + #Range: 0.0 ~ 1.0 + donkeyFamiliarityCap = 0.35 + # + # Days until animal reaches adulthood + #Range: > 0 + donkeyAdulthoodDays = 80 + # + # Uses before animal becomes old and can no longer be used + #Range: > 0 + donkeyUses = 60 + # + # Does the animal eat rotten food? + donkeyEatsRottenFood = false + # + # Length of pregnancy in days + #Range: > 0 + donkeyGestationDays = 19 + # + # Max number of children born + #Range: 0 ~ 100 + donkeyChildCount = 1 + + [mechanics.animals.mule] + # + # Max familiarity an adult may reach + #Range: 0.0 ~ 1.0 + muleFamiliarityCap = 0.35 + # + # Days until animal reaches adulthood + #Range: > 0 + muleAdulthoodDays = 80 + # + # Uses before animal becomes old and can no longer be used + #Range: > 0 + muleUses = 60 + # + # Does the animal eat rotten food? + muleEatsRottenFood = false + # + # Length of pregnancy in days + #Range: > 0 + muleGestationDays = 19 + # + # Max number of children born + #Range: 0 ~ 100 + muleChildCount = 1 + + [mechanics.animals.horse] + # + # Max familiarity an adult may reach + #Range: 0.0 ~ 1.0 + horseFamiliarityCap = 0.35 + # + # Days until animal reaches adulthood + #Range: > 0 + horseAdulthoodDays = 80 + # + # Uses before animal becomes old and can no longer be used + #Range: > 0 + horseUses = 60 + # + # Does the animal eat rotten food? + horseEatsRottenFood = false + # + # Length of pregnancy in days + #Range: > 0 + horseGestationDays = 19 + # + # Max number of children born + #Range: 0 ~ 100 + horseChildCount = 1 + + [mechanics.animals.cat] + # + # Max familiarity an adult may reach + #Range: 0.0 ~ 1.0 + catFamiliarityCap = 0.35 + # + # Days until animal reaches adulthood + #Range: > 0 + catAdulthoodDays = 50 + # + # Uses before animal becomes old and can no longer be used + #Range: > 0 + catUses = 60 + # + # Does the animal eat rotten food? + catEatsRottenFood = false + # + # Length of pregnancy in days + #Range: > 0 + catGestationDays = 19 + # + # Max number of children born + #Range: 0 ~ 100 + catChildCount = 6 + + [mechanics.animals.dog] + # + # Max familiarity an adult may reach + #Range: 0.0 ~ 1.0 + dogFamiliarityCap = 0.35 + # + # Days until animal reaches adulthood + #Range: > 0 + dogAdulthoodDays = 50 + # + # Uses before animal becomes old and can no longer be used + #Range: > 0 + dogUses = 60 + # + # Does the animal eat rotten food? + dogEatsRottenFood = true + # + # Length of pregnancy in days + #Range: > 0 + dogGestationDays = 19 + # + # Max number of children born + #Range: 0 ~ 100 + dogChildCount = 2 + + [mechanics.animals.cow] + # + # Max familiarity an adult may reach + #Range: 0.0 ~ 1.0 + cowFamiliarityCap = 0.35 + # + # Days until animal reaches adulthood + #Range: > 0 + cowAdulthoodDays = 192 + # + # Uses before animal becomes old and can no longer be used + #Range: > 0 + cowUses = 128 + # + # Does the animal eat rotten food? + cowEatsRottenFood = true + # + # Length of pregnancy in days + #Range: > 0 + cowGestationDays = 58 + # + # Max number of children born + #Range: 0 ~ 100 + cowChildCount = 2 + # + # Ticks until produce is ready + #Range: > 0 + cowProduceTicks = 24000 + # + # Minimum familiarity [0-1] needed for produce. Set above 1 to disable produce. + #Range: 0.0 ~ 3.4028234663852886E38 + cowMinProduceFamiliarity = 0.15 + + [mechanics.animals.goat] + # + # Max familiarity an adult may reach + #Range: 0.0 ~ 1.0 + goatFamiliarityCap = 0.35 + # + # Days until animal reaches adulthood + #Range: > 0 + goatAdulthoodDays = 96 + # + # Uses before animal becomes old and can no longer be used + #Range: > 0 + goatUses = 60 + # + # Does the animal eat rotten food? + goatEatsRottenFood = true + # + # Length of pregnancy in days + #Range: > 0 + goatGestationDays = 32 + # + # Max number of children born + #Range: 0 ~ 100 + goatChildCount = 2 + # + # Ticks until produce is ready + #Range: > 0 + goatProduceTicks = 72000 + # + # Minimum familiarity [0-1] needed for produce. Set above 1 to disable produce. + #Range: 0.0 ~ 3.4028234663852886E38 + goatMinProduceFamiliarity = 0.15 + + [mechanics.animals.yak] + # + # Max familiarity an adult may reach + #Range: 0.0 ~ 1.0 + yakFamiliarityCap = 0.35 + # + # Days until animal reaches adulthood + #Range: > 0 + yakAdulthoodDays = 180 + # + # Uses before animal becomes old and can no longer be used + #Range: > 0 + yakUses = 230 + # + # Does the animal eat rotten food? + yakEatsRottenFood = false + # + # Length of pregnancy in days + #Range: > 0 + yakGestationDays = 64 + # + # Max number of children born + #Range: 0 ~ 100 + yakChildCount = 1 + # + # Ticks until produce is ready + #Range: > 0 + yakProduceTicks = 23500 + # + # Minimum familiarity [0-1] needed for produce. Set above 1 to disable produce. + #Range: 0.0 ~ 3.4028234663852886E38 + yakMinProduceFamiliarity = 0.15 + + [mechanics.animals.alpaca] + # + # Max familiarity an adult may reach + #Range: 0.0 ~ 1.0 + alpacaFamiliarityCap = 0.35 + # + # Days until animal reaches adulthood + #Range: > 0 + alpacaAdulthoodDays = 98 + # + # Uses before animal becomes old and can no longer be used + #Range: > 0 + alpacaUses = 128 + # + # Does the animal eat rotten food? + alpacaEatsRottenFood = false + # + # Length of pregnancy in days + #Range: > 0 + alpacaGestationDays = 36 + # + # Max number of children born + #Range: 0 ~ 100 + alpacaChildCount = 2 + # + # Ticks until produce is ready + #Range: > 0 + alpacaProduceTicks = 120000 + # + # Minimum familiarity [0-1] needed for produce. Set above 1 to disable produce. + #Range: 0.0 ~ 3.4028234663852886E38 + alpacaMinProduceFamiliarity = 0.15 + + [mechanics.animals.sheep] + # + # Max familiarity an adult may reach + #Range: 0.0 ~ 1.0 + sheepFamiliarityCap = 0.35 + # + # Days until animal reaches adulthood + #Range: > 0 + sheepAdulthoodDays = 56 + # + # Uses before animal becomes old and can no longer be used + #Range: > 0 + sheepUses = 60 + # + # Does the animal eat rotten food? + sheepEatsRottenFood = false + # + # Length of pregnancy in days + #Range: > 0 + sheepGestationDays = 32 + # + # Max number of children born + #Range: 0 ~ 100 + sheepChildCount = 2 + # + # Ticks until produce is ready + #Range: > 0 + sheepProduceTicks = 168000 + # + # Minimum familiarity [0-1] needed for produce. Set above 1 to disable produce. + #Range: 0.0 ~ 3.4028234663852886E38 + sheepMinProduceFamiliarity = 0.15 + + [mechanics.animals.muskOx] + # + # Max familiarity an adult may reach + #Range: 0.0 ~ 1.0 + muskOxFamiliarityCap = 0.35 + # + # Days until animal reaches adulthood + #Range: > 0 + muskOxAdulthoodDays = 168 + # + # Uses before animal becomes old and can no longer be used + #Range: > 0 + muskOxUses = 160 + # + # Does the animal eat rotten food? + muskOxEatsRottenFood = false + # + # Length of pregnancy in days + #Range: > 0 + muskOxGestationDays = 64 + # + # Max number of children born + #Range: 0 ~ 100 + muskOxChildCount = 1 + # + # Ticks until produce is ready + #Range: > 0 + muskOxProduceTicks = 96000 + # + # Minimum familiarity [0-1] needed for produce. Set above 1 to disable produce. + #Range: 0.0 ~ 3.4028234663852886E38 + muskOxMinProduceFamiliarity = 0.15 + + [mechanics.animals.chicken] + # + # Max familiarity an adult may reach + #Range: 0.0 ~ 1.0 + chickenFamiliarityCap = 0.35 + # + # Days until animal reaches adulthood + #Range: > 0 + chickenAdulthoodDays = 24 + # + # Uses before animal becomes old and can no longer be used + #Range: > 0 + chickenUses = 100 + # + # Does the animal eat rotten food? + chickenEatsRottenFood = true + # + # Ticks until produce is ready + #Range: > 0 + chickenProduceTicks = 30000 + # + # Minimum familiarity [0-1] needed for produce. Set above 1 to disable produce. + #Range: 0.0 ~ 3.4028234663852886E38 + chickenMinProduceFamiliarity = 0.15 + # + # Ticks until egg is ready to hatch + #Range: > 0 + chickenHatchDays = 8 + + [mechanics.animals.duck] + # + # Max familiarity an adult may reach + #Range: 0.0 ~ 1.0 + duckFamiliarityCap = 0.35 + # + # Days until animal reaches adulthood + #Range: > 0 + duckAdulthoodDays = 32 + # + # Uses before animal becomes old and can no longer be used + #Range: > 0 + duckUses = 72 + # + # Does the animal eat rotten food? + duckEatsRottenFood = false + # + # Ticks until produce is ready + #Range: > 0 + duckProduceTicks = 32000 + # + # Minimum familiarity [0-1] needed for produce. Set above 1 to disable produce. + #Range: 0.0 ~ 3.4028234663852886E38 + duckMinProduceFamiliarity = 0.15 + # + # Ticks until egg is ready to hatch + #Range: > 0 + duckHatchDays = 8 + + [mechanics.animals.quail] + # + # Max familiarity an adult may reach + #Range: 0.0 ~ 1.0 + quailFamiliarityCap = 0.35 + # + # Days until animal reaches adulthood + #Range: > 0 + quailAdulthoodDays = 22 + # + # Uses before animal becomes old and can no longer be used + #Range: > 0 + quailUses = 48 + # + # Does the animal eat rotten food? + quailEatsRottenFood = true + # + # Ticks until produce is ready + #Range: > 0 + quailProduceTicks = 28000 + # + # Minimum familiarity [0-1] needed for produce. Set above 1 to disable produce. + #Range: 0.0 ~ 3.4028234663852886E38 + quailMinProduceFamiliarity = 0.15 + # + # Ticks until egg is ready to hatch + #Range: > 0 + quailHatchDays = 8 + + [mechanics.animals.rabbit] + # + # Max familiarity an adult may reach + #Range: 0.0 ~ 1.0 + rabbitFamiliarityCap = 0.35 + # + # Days until animal reaches adulthood + #Range: > 0 + rabbitAdulthoodDays = 80 + # + # Uses before animal becomes old and can no longer be used + #Range: > 0 + rabbitUses = 40 + # + # Does the animal eat rotten food? + rabbitEatsRottenFood = true + # + # Length of pregnancy in days + #Range: > 0 + rabbitGestationDays = 19 + # + # Max number of children born + #Range: 0 ~ 100 + rabbitChildCount = 6 + +[weird] + farmlandMakesTheBestRaceTracks = false + + diff --git a/CHANGELOG.md b/CHANGELOG.md index 8c470d3a9..03a5ce863 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,8 +1,47 @@ # Changelog + ## [Unreleased] ### Changes ### Bug fixes + +## [0.11.4] - 22-10-2025 +### Major Changes +- Refrigerators now have a toggle for forcing food stacking, as a workaround for the food oven's output. It will stack everything down to the oldest expiring item, so be careful when using this! @Redeix +- Refrigerators can now also be connected to AE2 and Create Logistics, so you can pull out your food remotely. AE2 doesn't understand the food traits, however, so all your food will show as it does in EMI @Redeix +### Changes +- Finished EV quest line (#2069) @TomPlop +- Normalized ladder crafting outputs, reduced ladders and wood frame burn times @oosyrag +- Added beer battered dinosaur nuggets, made from real dinosaur and real beer @Pyritie +- Added create packages/jars back to JEI so you can use them in filters, and added a tag for all jars (#2044) @Nashy1232 +- Slightly reduced spawn chance of illages and nerfed the amount of loot you get from them @Pyritie +- Rebalanced some of the moon/mars food nutrition/saturation values @Pyritie +- Added casting/extruder molds to tool racks @Pyritie +- Added sandstorms to mars @Zippity +- Massively buffed the density of Beneath naquadah veins until they get a proper home later @Pyritie +- Increased amount of pyrolusite and tantalite on mars @Pyritie +- Added new textures for the fission material holders, redstone ports, and fuel holders (#2073) @Redeix +- Refrigerators now have more inventory space per tier @Redeix +- Buffed the Tungsten Bismuth turbine rotor since it had worse stats than HSS-G which was available at a similar time (#2078) @TomPlop +### Bug fixes +- Fixed the interplanetary wireless card so it doesn't use a huge amount of power when just having it open @ko-lja +- Fixed Firmalife cellar shelves resetting food expiration @Redeix +- Added circuit numbers to the Formic Acid and Ammonium Chloride chemical reactor recipes @Pyritie +- Fixed inconsistent circuit numbers between CR and LCR for specific recipes (#2047) @Redeix +- Driverless rockets should now properly explode at world height limit instead of getting stuck @Pyritie +- Fix inconsistent emitter recipes (#2059) @SpicyNoodle5 +- Removed inventory sorting from all Sacks n Such containers and Lunchboxes because they were causing weird stack sizes or voiding (#2018) @Pyritie +- Fixed train conductors suffocating on planets (#2055) @Pyritie +- Fixed firepit with pot and grill not raising the ambient temperature (#2002) @Pyritie +- Fixed a few recipes wanting missing items (#2012) @Pyritie +- Fixed inconsistency between the belt sander and lathe (#2022) @Pyritie +- Fixed double plates not stacking to 16 (#1952, #2051) @WIPocket +- Fixed some EV TACZ extended mags requiring the wrong kind of spring (#2065) @BlueBoat29 +- Fixed warped, crimson, and glacian pressure plates using the wrong spring @Pyritie ### Translation updates +- Chinese (simplified) @jmecn +- Russian @DI-GitH +- French @Mattisso3500 +- Japanese @sakura-gondra ## [0.11.3] - 15-10-2025 ### Major Changes diff --git a/config/fancymenu/panoramas/mars/panorama/panorama_0.png b/config/fancymenu/panoramas/mars/panorama/panorama_0.png index c8f733b13..b724c075f 100644 Binary files a/config/fancymenu/panoramas/mars/panorama/panorama_0.png and b/config/fancymenu/panoramas/mars/panorama/panorama_0.png differ diff --git a/config/fancymenu/panoramas/mars/panorama/panorama_1.png b/config/fancymenu/panoramas/mars/panorama/panorama_1.png index af16125d6..df8697a94 100644 Binary files a/config/fancymenu/panoramas/mars/panorama/panorama_1.png and b/config/fancymenu/panoramas/mars/panorama/panorama_1.png differ diff --git a/config/fancymenu/panoramas/mars/panorama/panorama_2.png b/config/fancymenu/panoramas/mars/panorama/panorama_2.png index 37055119c..298db9527 100644 Binary files a/config/fancymenu/panoramas/mars/panorama/panorama_2.png and b/config/fancymenu/panoramas/mars/panorama/panorama_2.png differ diff --git a/config/fancymenu/panoramas/mars/panorama/panorama_3.png b/config/fancymenu/panoramas/mars/panorama/panorama_3.png index 386a7f1ec..47691273f 100644 Binary files a/config/fancymenu/panoramas/mars/panorama/panorama_3.png and b/config/fancymenu/panoramas/mars/panorama/panorama_3.png differ diff --git a/config/fancymenu/panoramas/mars/panorama/panorama_4.png b/config/fancymenu/panoramas/mars/panorama/panorama_4.png index dbb88aed1..beb4a3fe2 100644 Binary files a/config/fancymenu/panoramas/mars/panorama/panorama_4.png and b/config/fancymenu/panoramas/mars/panorama/panorama_4.png differ diff --git a/config/fancymenu/panoramas/mars/panorama/panorama_5.png b/config/fancymenu/panoramas/mars/panorama/panorama_5.png index 34f05237a..9cef86085 100644 Binary files a/config/fancymenu/panoramas/mars/panorama/panorama_5.png and b/config/fancymenu/panoramas/mars/panorama/panorama_5.png differ diff --git a/config/fancymenu/panoramas/mars/properties.txt b/config/fancymenu/panoramas/mars/properties.txt index 794503bf4..5b5a7907b 100644 --- a/config/fancymenu/panoramas/mars/properties.txt +++ b/config/fancymenu/panoramas/mars/properties.txt @@ -5,5 +5,5 @@ panorama-meta { speed = 1.0 fov = 85.0 angle = 0.0 - start_rotation = 20 + start_rotation = 80 } \ No newline at end of file diff --git a/config/ftbquests/quests/chapters/applied_energistics_2.snbt b/config/ftbquests/quests/chapters/applied_energistics_2.snbt index 73a1c96e1..abf33fc22 100644 --- a/config/ftbquests/quests/chapters/applied_energistics_2.snbt +++ b/config/ftbquests/quests/chapters/applied_energistics_2.snbt @@ -1259,6 +1259,7 @@ description: ["{quests.ae2.interplanetary_wireless.desc}"] icon: "tfg:wireless_card" id: "4B1F957EB41A5E9B" + shape: "hexagon" subtitle: "{quests.ae2.interplanetary_wireless.subtitle}" tasks: [{ id: "647F84B024E272BA" diff --git a/config/ftbquests/quests/chapters/ev__extreme_voltage.snbt b/config/ftbquests/quests/chapters/ev__extreme_voltage.snbt index 849be2e85..ec5d35be5 100644 --- a/config/ftbquests/quests/chapters/ev__extreme_voltage.snbt +++ b/config/ftbquests/quests/chapters/ev__extreme_voltage.snbt @@ -5,6 +5,15 @@ group: "21D975CEBDE06BA9" icon: "tfg:ev_universal_circuit" id: "6B1AD2350778D945" + images: [{ + alpha: 64 + height: 8.0d + image: "gtceu:textures/gui/overlay/atomic_overlay_2.png" + rotation: 0.0d + width: 8.0d + x: 8.5d + y: 7.0d + }] order_index: 0 quest_links: [ { @@ -19,12 +28,6 @@ x: -0.75d y: 9.0d } - { - id: "0B4D3B550794CF68" - linked_quest: "351AED1612D00EF8" - x: -3.5d - y: -4.0d - } { id: "66960076A74E9B79" linked_quest: "0CA5B715B76E4A5B" @@ -35,9 +38,23 @@ { id: "6058CD9466BE0852" linked_quest: "00202200344F3456" - x: 12.0d + x: 11.5d y: 4.0d } + { + id: "49FB3507B0FB3000" + linked_quest: "155F421FC2F39C3C" + x: 10.5d + y: 4.0d + } + { + id: "7FDAA0AA0D463A49" + linked_quest: "4B1F957EB41A5E9B" + shape: "octagon" + size: 1.5d + x: 4.5d + y: 5.5d + } ] quests: [ { @@ -94,7 +111,7 @@ "{quests.extreme_voltage.mars.desc.3}" ] id: "2979AFD231E5B37B" - shape: "gear" + shape: "octagon" size: 2.0d subtitle: "{quests.extreme_voltage.mars.subtitle}" tasks: [{ @@ -109,9 +126,11 @@ y: 7.0d } { - dependencies: ["04682CD04FE0A56E"] + dependencies: ["2931F887548A4A64"] + description: ["{quests.extreme_voltage.tungsten.desc}"] icon: "gtceu:tungsten_ingot" id: "5EC5566546591DEE" + subtitle: "{quests.extreme_voltage.tungsten.subtitle}" tasks: [ { id: "017BC39C681F5335" @@ -125,20 +144,32 @@ type: "item" } ] + title: "{quests.extreme_voltage.tungsten.title}" x: 6.0d y: -4.5d } { dependencies: ["4EA8888B12D75BF1"] dependency_requirement: "all_started" - description: ["The &eTungsten Line&r in TerraFirmaGreg has been completely reworked and you’ll be happy (or not) to know that it’s now &cmuch harder&r.\\n\\nIn this first &4Mars Alpha Release&r, you’ll need to navigate through &dEMI&r on your own to figure out how the process works. Future updates will include new quests to guide you step by step, adding more clarity to each stage of the chain.\\n\\nIt’s possible to &afully loop&r every material in the Tungsten Line, but doing so requires a lot of engineering. Alternatively, you can brute-force your way through by &cmass-producing&r the resources you need.\\n\\nA little tip: &4Mars&r has several &agood ore veins&r for farming &eSoda Ash Dust&r a useful ingredient for this complex production line.\\n\\nTake your time, optimize, and the Tungsten Line will become the foundation of your mid-to-late game progress."] + description: ["{quests.extreme_voltage.tunsgten_line_step_1.desc}"] + icon: "gtceu:tungstic_acid_dust" id: "04682CD04FE0A56E" size: 1.0d - tasks: [{ - id: "3ADAE06AC48E977A" - item: "gtceu:ev_chemical_bath" - type: "item" - }] + subtitle: "{quests.extreme_voltage.tunsgten_line_step_1.subtitle}" + tasks: [ + { + id: "3ADAE06AC48E977A" + item: "gtceu:ev_chemical_bath" + optional_task: true + type: "item" + } + { + id: "0F069A188B6585D8" + item: "gtceu:tungstic_acid_dust" + type: "item" + } + ] + title: "{quests.extreme_voltage.tunsgten_line_step_1.title}" x: 0.5d y: -4.5d } @@ -157,16 +188,6 @@ x: -0.75d y: 3.0d } - { - id: "6CEF66260369AA07" - tasks: [{ - id: "7E660B560DC1F132" - item: "gtceu:ev_diode" - type: "item" - }] - x: 4.5d - y: 3.0d - } { dependencies: ["4EA8888B12D75BF1"] description: [ @@ -190,37 +211,75 @@ y: 0.0d } { - dependencies: ["3A2E442E4D84C891"] + dependencies: [ + "3A2E442E4D84C891" + "146E086823CEEF7A" + "461ABF74A9406752" + "431063775DFA1519" + ] + description: [ + "{quests.extreme_voltage.epoxy.desc.1}" + "{@pagebreak}" + "{quests.extreme_voltage.epoxy.desc.2}" + "{@pagebreak}" + "{quests.extreme_voltage.epoxy.desc.3}" + ] id: "55FB2776B724FB63" + subtitle: "{quests.extreme_voltage.epoxy.subtitle}" tasks: [{ id: "096B6E1EA8DBC186" item: "gtceu:epoxy_bucket" type: "item" }] + title: "{quests.extreme_voltage.epoxy.title}" x: -7.0d - y: 3.0d + y: 4.5d } { dependencies: ["3A2E442E4D84C891"] + description: ["{quests.extreme_voltage.oil_distillation.desc}"] id: "2DEC7AF917AAE4EC" tasks: [{ - id: "0B67E6FCED83C635" - item: "gtceu:oil_bucket" + id: "559166D928E75B8F" + item: { + Count: 1 + id: "ftbfiltersystem:smart_filter" + tag: { + "ftbfiltersystem:filter": "or(item(gtceu:oil_bucket)item(gtceu:oil_light_bucket)item(gtceu:oil_medium_bucket)item(gtceu:oil_heavy_bucket))" + } + } + title: "{quests.extreme_voltage.oil_distillation.task}" type: "item" }] + title: "{quests.extreme_voltage.oil_distillation.title}" x: -7.0d - y: -5.5d + y: -2.5d } { dependencies: ["3A2E442E4D84C891"] + description: [ + "{quests.extreme_voltage.wood_distillation.desc.1}" + "{@pagebreak}" + "{quests.extreme_voltage.wood_distillation.desc.2}" + "{@pagebreak}" + "{quests.extreme_voltage.wood_distillation.desc.3}" + ] id: "43BBB9074608F9B1" tasks: [{ - id: "6DA5F3588DF9BECE" - item: "minecraft:charcoal" + id: "4D90CDAAA91AE033" + item: { + Count: 1 + id: "ftbfiltersystem:smart_filter" + tag: { + "ftbfiltersystem:filter": "or(item(gtceu:wood_tar_bucket)item(gtceu:wood_vinegar_bucket)item(gtceu:charcoal_byproducts_bucket))" + } + } + title: "{quests.extreme_voltage.wood_distillation.task}" type: "item" }] - x: -12.5d - y: 0.0d + title: "{quests.extreme_voltage.wood_distillation.title}" + x: -6.0d + y: -2.5d } { dependencies: [ @@ -229,7 +288,7 @@ ] description: ["{quests.extreme_voltage.abs.desc}"] id: "24ECDF70031B39C4" - shape: "gear" + shape: "octagon" size: 2.0d subtitle: "{quests.extreme_voltage.abs.subtitle}" tasks: [{ @@ -243,15 +302,17 @@ { dependencies: ["4EA8888B12D75BF1"] dependency_requirement: "all_started" - description: [""] + description: ["{quests.extreme_voltage.ev_mixer.desc}"] id: "61D5055F344DDFAD" shape: "octagon" size: 1.5d + subtitle: "{quests.extreme_voltage.ev_mixer.subtitle}" tasks: [{ id: "7A401E905A41C399" item: "gtceu:ev_mixer" type: "item" }] + title: "{quests.extreme_voltage.ev_mixer.title}" x: -0.75d y: 0.0d } @@ -260,8 +321,10 @@ "61D5055F344DDFAD" "42C2B749B61B1FBE" ] + description: ["{quests.extreme_voltage.rtm.desc}"] icon: "gtceu:rtm_alloy_ingot" id: "37B7342CD1B3B76D" + subtitle: "{quests.extreme_voltage.rtm.subtitle}" tasks: [ { id: "05828FD56A7CC75E" @@ -275,6 +338,7 @@ type: "item" } ] + title: "{quests.extreme_voltage.rtm.title}" x: 1.5d y: 0.0d } @@ -284,7 +348,9 @@ "601088B7920140B2" "6B08799BCFD01D3D" ] + description: ["{quests.extreme_voltage.rtm_coil.desc}"] id: "7F4E529627AD9148" + subtitle: "{quests.extreme_voltage.rtm_coil.subtitle}" tasks: [{ id: "00C380A4403239AA" item: "gtceu:rtm_alloy_coil_block" @@ -295,7 +361,9 @@ } { dependencies: ["7F4E529627AD9148"] + description: ["{quests.extreme_voltage.gcym_alloys.desc}"] id: "4A16FE99ACCDE374" + subtitle: "{quests.extreme_voltage.gcym_alloys.subtitle}" tasks: [ { id: "7DE8B43CE2F0C269" @@ -342,14 +410,16 @@ type: "item" } ] - title: "Large Multiblock Alloys" + title: "{quests.extreme_voltage.gcym_alloys.title}" x: 4.5d y: 1.5d } { dependencies: ["7B2EE67E37809269"] + description: ["{quests.extreme_voltage.ruthenium.desc}"] icon: "gtceu:ruthenium_dust" id: "42C2B749B61B1FBE" + subtitle: "{quests.extreme_voltage.ruthenium.subtitle}" tasks: [ { id: "78B9D8F5832AC641" @@ -371,9 +441,11 @@ } { id: "2089E9E10970EBC9" + title: "{quests.tasktype.checkmark}" type: "checkmark" } ] + title: "{quests.extreme_voltage.ruthenium.title}" x: 3.0d y: 0.0d } @@ -394,8 +466,10 @@ "5EC5566546591DEE" "61D5055F344DDFAD" ] + description: ["{quests.extreme_voltage.tungsten_steel.desc}"] icon: "gtceu:tungsten_steel_ingot" id: "0FB5E513356117C1" + subtitle: "{quests.extreme_voltage.tungsten_steel.subtitle}" tasks: [ { id: "62FC7EB1C86B5DC2" @@ -409,6 +483,7 @@ type: "item" } ] + title: "{quests.extreme_voltage.tungsten_steel.title}" x: 0.5d y: -2.0d } @@ -416,9 +491,9 @@ dependencies: [ "2979AFD231E5B37B" "5EC5566546591DEE" - "6B0F3D40AFA5752E" "0E2E93BE3364722D" ] + dependency_requirement: "one_completed" description: ["{quests.extreme_voltage.nuclear_fuel_factory.desc}"] id: "2AE4C12203E5F15E" subtitle: "{quests.extreme_voltage.nuclear_fuel_factory.subtitle}" @@ -454,6 +529,7 @@ { id: "642113FC75A34D13" item: "tfg:heavy_water_bucket" + optional_task: true type: "item" } { @@ -462,18 +538,6 @@ optional_task: true type: "item" } - { - id: "1873FFA06D0467F6" - item: "gtceu:mv_fluid_drilling_rig" - optional_task: true - type: "item" - } - { - id: "41FE33DD5BA60884" - item: "gtceu:hv_fluid_drilling_rig" - optional_task: true - type: "item" - } { id: "0F2EEE4752F5EFE0" title: "{quests.tasktype.checkmark}" @@ -664,7 +728,6 @@ "618D55F4BF91731F" "075434DAB3D9F0EA" "5FA09DA68D309548" - "00202200344F3456" ] description: [ "{quests.extreme_voltage.heat_exchanger.desc.1}" @@ -717,8 +780,10 @@ } { dependencies: ["75725B3F6603F1D0"] + description: ["{quests.extreme_voltage.formamide.desc}"] icon: "gtceu:formamide_bucket" id: "30F9EE88C77561A6" + subtitle: "{quests.extreme_voltage.formamide.subtitle}" tasks: [ { id: "30F94AA84807C0F7" @@ -732,6 +797,7 @@ type: "checkmark" } ] + title: "{quests.extreme_voltage.formamide.title}" x: 14.0d y: 5.5d } @@ -773,8 +839,10 @@ "05FED2FF1BEA05F1" "10F870BCEC5D5C74" ] + description: ["{quests.extreme_voltage.martian_sludge.desc}"] icon: "gtceu:martian_sludge_bucket" id: "3AFFD029CCE3DFC7" + subtitle: "{quests.extreme_voltage.martian_sludge.subtitle}" tasks: [ { id: "3E029ED6CD5DAD17" @@ -788,18 +856,16 @@ type: "checkmark" } ] + title: "{quests.extreme_voltage.martian_sludge.title}" x: 15.5d y: 3.5d } { + description: ["{quests.extreme_voltage.hexafluorosilic_acid.desc}"] icon: "gtceu:dirty_hexafluorosilicic_acid_bucket" id: "05FED2FF1BEA05F1" + subtitle: "{quests.extreme_voltage.hexafluorosilic_acid.subtitle}" tasks: [ - { - id: "08F8F2088A212E35" - item: "gtceu:ev_chemical_bath" - type: "item" - } { id: "08DF3D70D9FFD655" item: "gtceu:dirty_hexafluorosilicic_acid_bucket" @@ -818,7 +884,7 @@ type: "item" } ] - title: "Hexafluorosilicic" + title: "{quests.extreme_voltage.hexafluorosilic_acid.title}" x: 17.0d y: 3.5d } @@ -880,8 +946,10 @@ } { dependencies: ["5523F60CE095BD0A"] + description: ["{quests.extreme_voltage.radioactive_concoction.desc}"] icon: "gtceu:residual_radioactive_concoction_bucket" id: "617CF3335584DC8D" + subtitle: "{quests.extreme_voltage.radioactive_concoction.subtitle}" tasks: [ { id: "0073B020D5EEF563" @@ -895,6 +963,7 @@ type: "checkmark" } ] + title: "{quests.extreme_voltage.radioactive_concoction.title}" x: 20.0d y: 5.5d } @@ -918,14 +987,14 @@ } ] title: "{quests.extreme_voltage.tritiated_water.title}" - x: 11.0d + x: 14.5d y: 10.5d } { dependencies: ["3E0ABDFCC0FC6928"] description: ["{quests.extreme_voltage.nano_cpu_wafer.desc}"] id: "61E3352A78B3EAA1" - shape: "gear" + shape: "octagon" size: 2.0d subtitle: "{quests.extreme_voltage.nano_cpu_wafer.subtitle}" tasks: [ @@ -967,14 +1036,17 @@ } { dependencies: ["7AC97F7850E31D95"] + description: ["{quests.extreme_voltage.ev_circuit_assembler.desc}"] id: "4AF566E0800A8D24" shape: "gear" size: 2.0d + subtitle: "{quests.extreme_voltage.ev_circuit_assembler.subtitle}" tasks: [{ id: "2CAD16C6AC69A976" item: "gtceu:ev_circuit_assembler" type: "item" }] + title: "{quests.extreme_voltage.ev_circuit_assembler.title}" x: -3.75d y: 10.5d } @@ -983,24 +1055,28 @@ "4AF566E0800A8D24" "7C42505EE33E8DDB" ] + description: ["{quests.extreme_voltage.nano_hv_circuit.desc}"] id: "7E7F18A8422A6A28" + subtitle: "{quests.extreme_voltage.nano_hv_circuit.subtitle}" tasks: [{ id: "456F56432E321D0A" item: "gtceu:nano_processor" type: "item" }] - x: -9.5d + x: -7.0d y: 10.5d } { dependencies: ["7E7F18A8422A6A28"] + description: ["{quests.extreme_voltage.nano_ev.desc}"] id: "5D254C351CC8FA1B" + subtitle: "{quests.extreme_voltage.nano_ev.subtitle}" tasks: [{ id: "2ACF2C33596925C0" item: "gtceu:nano_processor_assembly" type: "item" }] - x: -9.5d + x: -7.0d y: 11.5d } { @@ -1008,26 +1084,30 @@ "1B3106D6C2A68F52" "5D254C351CC8FA1B" ] + description: ["{quests.extreme_voltage.nano_iv.desc}"] id: "3E2FE834084D2946" + subtitle: "{quests.extreme_voltage.nano_iv.subtitle}" tasks: [{ id: "7E4F5BEAE4438C33" item: "gtceu:nano_processor_computer" type: "item" }] - x: -9.5d + x: -7.0d y: 12.5d } { dependencies: ["3E2FE834084D2946"] + description: ["{quests.extreme_voltage.nano_luv.desc}"] id: "25A863E014BB1AF5" shape: "gear" size: 3.0d + subtitle: "{quests.extreme_voltage.nano_luv.subtitle}" tasks: [{ id: "7A034C1B600D5E55" item: "gtceu:nano_processor_mainframe" type: "item" }] - x: -12.0d + x: -9.5d y: 12.5d } { @@ -1035,10 +1115,10 @@ "0CA5B715B76E4A5B" "24ECDF70031B39C4" ] - description: [""] + description: ["{quests.extreme_voltage.ostrum_harvester.desc}"] icon: "gtceu:ostrum_harvester" id: "236F53188110F6D5" - subtitle: "Better coils mean less energy usage" + subtitle: "{quests.extreme_voltage.ostrum_harvester.subtitle}" tasks: [ { id: "372E90F40635AECA" @@ -1051,6 +1131,7 @@ type: "item" } ] + title: "{quests.extreme_voltage.ostrum_harvester.title}" x: 13.0d y: 2.5d } @@ -1086,28 +1167,40 @@ } { dependencies: ["55FB2776B724FB63"] + description: ["{quests.extreme_voltage.aes_insulation.desc}"] id: "3B18DE7395776B41" - tasks: [{ - id: "19B30F6B7DE936AC" - item: "tfg:aes_insulation_roll" - type: "item" - }] + subtitle: "{quests.extreme_voltage.aes_insulation.subtitle}" + tasks: [ + { + id: "19B30F6B7DE936AC" + item: "tfg:aes_insulation_roll" + type: "item" + } + { + id: "40885B623180A745" + item: "tfg:aes_mix_dust" + optional_task: true + type: "item" + } + ] + title: "{quests.extreme_voltage.aes_insulation.title}" x: -5.5d y: 3.0d } { dependencies: ["0FB5E513356117C1"] - description: [""] + description: ["{quests.extreme_voltage.iv_hull.desc}"] id: "3EC8D58DB73CEFE5" shape: "gear" size: 3.0d + subtitle: "{quests.extreme_voltage.iv_hull.subtitle}" tasks: [{ id: "22D878222531F717" item: "gtceu:iv_machine_hull" type: "item" }] x: 4.5d - y: -1.95d + y: -2.0d } { dependencies: ["2C000B45C23752D0"] @@ -1136,11 +1229,12 @@ } ] title: "{quests.extreme_voltage.ev_superconductor.title}" - x: 10.0d + x: 12.0d y: 8.0d } { dependencies: ["017019EB38F7A18C"] + description: ["{quests.extreme_voltage.mpic_chip.desc}"] icon: "gtceu:mpic_wafer" id: "2B071C17BB164389" tasks: [ @@ -1160,154 +1254,34 @@ type: "item" } ] + title: "{quests.extreme_voltage.mpic_chip.title}" x: -0.75d y: 6.0d } { - dependencies: [ - "43BBB9074608F9B1" - "2DEC7AF917AAE4EC" - ] - id: "27377A5891031662" - tasks: [{ - id: "212F8BA5C8FDBDA1" - item: "gtceu:phenol_bucket" - type: "item" - }] - x: -11.0d - y: -4.0d - } - { - dependencies: ["43BBB9074608F9B1"] - id: "05E73E328595670C" - tasks: [{ - id: "581AE360FB589E75" - item: "gtceu:creosote_bucket" - type: "item" - }] - x: -11.0d - y: 1.5d - } - { - dependencies: [ - "43BBB9074608F9B1" - "2DEC7AF917AAE4EC" - ] - dependency_requirement: "one_completed" - id: "3DBA9EF76D8A452D" - tasks: [{ - id: "43E3F5E872C0660F" - item: "gtceu:benzene_bucket" - type: "item" - }] - x: -12.0d - y: -5.0d - } - { - dependencies: [ - "43BBB9074608F9B1" - "2DEC7AF917AAE4EC" - ] - dependency_requirement: "one_completed" - id: "30C4D76200F9F174" - tasks: [{ - id: "6E079A398E7DF576" - item: "gtceu:toluene_bucket" - type: "item" - }] - x: -13.0d - y: -6.0d - } - { - dependencies: ["43BBB9074608F9B1"] - id: "40A4B97DD42DF0A6" - tasks: [{ - id: "734E34468F56DB3E" - item: "gtceu:dimethylbenzene_bucket" - type: "item" - }] - x: -12.0d - y: 1.5d - } - { - dependencies: ["43BBB9074608F9B1"] - id: "09AF11666583F5C3" - tasks: [{ - id: "3027BAD1308861C5" - item: "gtceu:ethanol_bucket" - type: "item" - }] - x: -13.0d - y: 1.5d - } - { - dependencies: ["43BBB9074608F9B1"] - id: "79CF3C1D5B3E9D76" - tasks: [{ - id: "20CA25FF1F2F8035" - item: "gtceu:acetic_acid_bucket" - type: "item" - }] - x: -14.0d - y: 0.5d - } - { - dependencies: ["43BBB9074608F9B1"] - id: "2FBF5D3854E61EBB" - tasks: [{ - id: "0E457A8A11667044" - item: "gtceu:methanol_bucket" - type: "item" - }] - x: -14.0d - y: -0.5d - } - { - dependencies: ["43BBB9074608F9B1"] - id: "7102707C25BFBA7D" - tasks: [{ - id: "24F71F59FEDE37AF" - item: "gtceu:acetone_bucket" - type: "item" - }] - x: -14.0d - y: -1.5d - } - { - dependencies: ["43BBB9074608F9B1"] - id: "3D4371DC4C1418F0" - tasks: [{ - id: "43452076DCA96CF2" - item: "gtceu:methyl_acetate_bucket" - type: "item" - }] - x: -14.0d - y: 1.5d - } - { - dependencies: ["3A2E442E4D84C891"] + dependencies: ["2DEC7AF917AAE4EC"] + description: ["{quests.extreme_voltage.gasoline.desc}"] id: "397546E863E9835E" - tasks: [ - { - id: "3F040C1D8A8D6676" - item: "gtceu:gasoline_bucket" - type: "item" - } - { - id: "0EE342945671DDF9" - item: "gtceu:high_octane_gasoline_bucket" - type: "item" - } - ] - x: -3.5d - y: -3.0d + shape: "octagon" + size: 1.5d + tasks: [{ + id: "3F040C1D8A8D6676" + item: "gtceu:gasoline_bucket" + type: "item" + }] + title: "{quests.extreme_voltage.gasoline.title}" + x: -7.0d + y: -4.5d } { dependencies: [ "2B071C17BB164389" "601088B7920140B2" ] + description: ["{quests.extreme_voltage.pss.desc}"] id: "60433993B715029A" + shape: "heart" + subtitle: "{quests.extreme_voltage.pss.subtitle}" tasks: [ { id: "3B6C19FB311BEE66" @@ -1329,9 +1303,11 @@ "2B071C17BB164389" "601088B7920140B2" ] + description: ["{quests.extreme_voltage.ev_energy_hatch.desc}"] + icon: "gtceu:ev_energy_input_hatch" id: "56597D7DB5891D31" tasks: [{ - id: "39DF973265B4379F" + id: "69B20707C9D11184" item: "gtceu:ev_energy_input_hatch" type: "item" }] @@ -1343,12 +1319,21 @@ "2B071C17BB164389" "601088B7920140B2" ] + description: ["{quests.extreme_voltage.ev_dynamo_hatch.desc}"] id: "5CF58F7CBE255585" tasks: [{ - id: "0E52FED3B557B820" - item: "gtceu:ev_energy_output_hatch" + id: "3620390F07BE14FE" + item: { + Count: 1 + id: "ftbfiltersystem:smart_filter" + tag: { + "ftbfiltersystem:filter": "or(item(gtceu:ev_energy_output_hatch)item(gtceu:ev_energy_output_hatch_4a)item(gtceu:ev_energy_output_hatch_16a))" + } + } + title: "{quests.extreme_voltage.ev_dynamo_hatch.task}" type: "item" }] + title: "{quests.extreme_voltage.ev_dynamo_hatch.title}" x: 0.5d y: 4.5d } @@ -1400,143 +1385,19 @@ x: -5.5d y: 1.5d } - { - dependencies: ["2DEC7AF917AAE4EC"] - id: "14BBAFD0D4E6C148" - tasks: [{ - id: "4E72EDC06E9FEB68" - item: "gtceu:heavy_fuel_bucket" - type: "item" - }] - x: -5.5d - y: -5.0d - } - { - dependencies: ["2DEC7AF917AAE4EC"] - id: "16A31A25CE9FD231" - tasks: [{ - id: "7C810332DCCF7645" - item: "gtceu:light_fuel_bucket" - type: "item" - }] - x: -5.5d - y: -4.0d - } - { - dependencies: ["2DEC7AF917AAE4EC"] - id: "411718755B7320DF" - tasks: [{ - id: "37B4A02401253D2C" - item: "gtceu:naphtha_bucket" - type: "item" - }] - x: -5.5d - y: -6.0d - } - { - dependencies: ["2DEC7AF917AAE4EC"] - id: "194F7BD0039BF1B2" - tasks: [{ - id: "2BA27929399F8283" - item: "gtceu:butadiene_bucket" - type: "item" - }] - x: -5.5d - y: -7.0d - } - { - dependencies: ["2DEC7AF917AAE4EC"] - id: "380E73BEF85491D8" - tasks: [{ - id: "2482DB40AAE2DA5C" - item: "gtceu:butene_bucket" - type: "item" - }] - x: -6.5d - y: -7.0d - } - { - dependencies: ["2DEC7AF917AAE4EC"] - id: "1D5C9638D269CA35" - tasks: [{ - id: "699E8B0FEE075003" - item: "gtceu:propane_bucket" - type: "item" - }] - x: -7.5d - y: -7.0d - } - { - dependencies: ["2DEC7AF917AAE4EC"] - id: "63BACC60C4886256" - tasks: [{ - id: "4143E78C927F8A57" - item: "gtceu:propene_bucket" - type: "item" - }] - x: -8.5d - y: -7.0d - } - { - dependencies: [ - "43BBB9074608F9B1" - "2DEC7AF917AAE4EC" - ] - id: "5669977309A9C231" - tasks: [{ - id: "592A32CC32715A73" - item: "gtceu:methane_bucket" - type: "item" - }] - x: -10.0d - y: -3.0d - } - { - dependencies: [ - "43BBB9074608F9B1" - "2DEC7AF917AAE4EC" - ] - id: "2335703DC492B4E9" - tasks: [{ - id: "5DF5AB0FA1A4BEFF" - item: "gtceu:ethylene_bucket" - type: "item" - }] - x: -14.0d - y: -7.0d - } { dependencies: ["3A2E442E4D84C891"] - id: "341751B307577B72" - tasks: [{ - id: "28BF6AF9EE672C1B" - item: "gtceu:liquid_air_bucket" - type: "item" - }] - x: -8.5d - y: 1.5d - } - { - dependencies: ["341751B307577B72"] - id: "039CE42BF2D19668" - tasks: [{ - id: "7A87F8C265177C3C" - item: "gtceu:oxygen_bucket" - type: "item" - }] - x: -9.5d - y: 2.5d - } - { - dependencies: ["341751B307577B72"] + description: ["{quests.extreme_voltage.liquid_mars_air.desc}"] id: "3A46387D683ADC58" + subtitle: "{quests.extreme_voltage.liquid_mars_air.subtitle}" tasks: [{ id: "60D5C9CC89134D1E" - item: "gtceu:argon_bucket" + item: "tfg:liquid_mars_air_bucket" type: "item" }] - x: -8.5d - y: 2.5d + title: "{quests.extreme_voltage.liquid_mars_air.title}" + x: -9.5d + y: 1.0d } { dependencies: [ @@ -1566,8 +1427,10 @@ } { dependencies: ["70ABD1E3FC1CA672"] + description: ["{quests.extreme_voltage.me_part.desc}"] id: "67682BC7044FD5F1" shape: "heart" + subtitle: "{quests.extreme_voltage.me_part.subtitle}" tasks: [{ id: "54A324E2C942D472" item: { @@ -1577,27 +1440,45 @@ "ftbfiltersystem:filter": "or(item(gtceu:me_input_bus)item(gtceu:me_output_bus)item(gtceu:me_input_hatch)item(gtceu:me_output_hatch))" } } + title: "{quests.extreme_voltage.me_part.task}" type: "item" }] - x: 2.5d - y: 4.5d + title: "{quests.extreme_voltage.me_part.title}" + x: 4.5d + y: 3.0d } { dependencies: ["70ABD1E3FC1CA672"] + description: ["{quests.extreme_voltage.building_gadgets.desc}"] id: "5A52FAABE58F7CCC" + rewards: [{ + id: "4F1A080EC7BC4D4C" + item: { + Count: 1 + id: "patchouli:guide_book" + tag: { + "patchouli:book": "buildinggadgets2:buildinggadgets2book" + } + } + type: "item" + }] shape: "heart" + subtitle: "{quests.extreme_voltage.building_gadgets.subtitle}" tasks: [{ id: "621C750FCD93D1BC" item: "buildinggadgets2:gadget_building" type: "item" }] + title: "{quests.extreme_voltage.building_gadgets.title}" x: 3.5d - y: 4.5d + y: 4.0d } { dependencies: ["70ABD1E3FC1CA672"] + description: ["{quests.ae2.wireless_access.desc}"] + icon: "ae2:wireless_access_point" id: "24158DEE63DAEB41" - shape: "heart" + subtitle: "{quests.ae2.wireless_access.subtitle}" tasks: [ { id: "60B0BDB220A5E71B" @@ -1616,29 +1497,30 @@ optional_task: true type: "item" } - { - id: "672B0DD67D1771E6" - item: "tfg:wireless_card" - type: "item" - } ] + title: "{quests.ae2.wireless_access.title}" x: 4.5d - y: 4.5d + y: 4.0d } { dependencies: ["601088B7920140B2"] + description: ["{quests.extreme_voltage.new_qol.desc}"] id: "70ABD1E3FC1CA672" tasks: [{ id: "73ABA113A9069875" - title: "New QoL?" + title: "{quests.extreme_voltage.new_qol.title}" type: "checkmark" }] + title: "{quests.extreme_voltage.new_qol.title}" x: 3.5d y: 3.0d } { dependencies: ["55FB2776B724FB63"] + description: ["{quests.extreme_voltage.epoxy_board.desc}"] + icon: "gtceu:epoxy_printed_circuit_board" id: "7C42505EE33E8DDB" + subtitle: "{quests.extreme_voltage.epoxy_board.subtitle}" tasks: [ { id: "2369ADF52953E564" @@ -1651,16 +1533,16 @@ type: "item" } ] - x: -9.5d - y: 5.5d + x: -7.0d + y: 8.0d } { dependencies: ["2AF2F789E1D55B65"] description: ["{quests.extreme_voltage.plutonium.desc}"] icon: "gtceu:plutonium_ingot" id: "41D968B30C11934C" - shape: "gear" - size: 2.0d + shape: "octagon" + size: 1.5d subtitle: "{quests.extreme_voltage.plutonium.subtitle}" tasks: [ { @@ -1681,9 +1563,11 @@ } { dependencies: ["617CF3335584DC8D"] + description: ["{quests.extreme_voltage.ostrum_linear.desc}"] id: "691A36800DC755C1" shape: "octagon" size: 2.0d + subtitle: "{quests.extreme_voltage.ostrum_linear.subtitle}" tasks: [{ id: "130FE3E2CE8735F8" item: "gtceu:ostrum_linear_accelerator" @@ -1856,44 +1740,48 @@ } { dependencies: ["3A2E442E4D84C891"] + description: ["{quests.extreme_voltage.cracker.desc}"] id: "36B9B5024356C53C" - shape: "gear" - size: 2.0d + size: 1.5d + subtitle: "{quests.extreme_voltage.cracker.subtitle}" tasks: [{ id: "1855F64AC0C66B7D" item: "gtceu:cracker" type: "item" }] - x: -8.75d - y: -1.75d + x: -8.5d + y: -1.5d } { - dependencies: ["341751B307577B72"] + dependencies: ["3A2E442E4D84C891"] + description: ["{quests.extreme_voltage.liquid_air.desc}"] id: "7EAA2149BD77A5E6" + subtitle: "{quests.extreme_voltage.liquid_air.subtitle}" tasks: [{ - id: "531E56A4C9F646FD" - item: "gtceu:helium_bucket" + id: "4B69CAB4467BBE1E" + item: "gtceu:liquid_air_bucket" type: "item" }] + title: "{quests.extreme_voltage.liquid_air.title}" x: -9.5d - y: 1.5d + y: 0.0d } { dependencies: ["7AC97F7850E31D95"] description: ["Only used for perfectly looping hydrogen in the tungsten line now"] id: "73754BA22D90089E" - shape: "octagon" - size: 2.0d tasks: [{ id: "3CF029D7257DFE0C" item: "tfg:evaporation_tower" type: "item" }] x: 1.5d - y: 13.5d + y: 12.5d } { + dependencies: ["4EA8888B12D75BF1"] description: ["{quests.extreme_voltage.nuclear_turbine.desc}"] + hide_dependency_lines: true id: "1655573AE1C8484B" shape: "octagon" size: 1.5d @@ -1992,7 +1880,7 @@ description: ["{quests.extreme_voltage.moderate_core.desc}"] id: "1E36CD12298820D8" shape: "octagon" - size: 2.0d + size: 1.5d subtitle: "{quests.extreme_voltage.moderate_core.subtitle}" tasks: [ { @@ -2006,23 +1894,27 @@ type: "item" } ] - x: 4.5d - y: 13.5d + x: 3.75d + y: 12.75d } { dependencies: ["5EC5566546591DEE"] + description: ["{quests.extreme_voltage.large_miner.desc}"] id: "3F77D528961D5C5E" shape: "heart" size: 2.0d + subtitle: "{quests.extreme_voltage.large_miner.subtitle}" tasks: [{ id: "4FDF7AC6D093F2EF" item: "gtceu:ev_large_miner" type: "item" }] + title: "{quests.extreme_voltage.large_miner.title}" x: 6.0d y: -6.0d } { + dependencies: ["2979AFD231E5B37B"] description: [ "{quests.extreme_voltage.important_info.desc.1}" "{@pagebreak}" @@ -2030,7 +1922,7 @@ "{@pagebreak}" "{quests.extreme_voltage.important_info.desc.3}" ] - icon: "createdeco:decal_warning" + icon: "minecraft:spyglass" id: "6B0F3D40AFA5752E" shape: "circle" subtitle: "{quests.extreme_voltage.important_info.subtitle}" @@ -2040,8 +1932,8 @@ type: "checkmark" }] title: "{quests.extreme_voltage.important_info.title}" - x: 5.0d - y: 6.0d + x: -2.5d + y: 8.0d } { description: ["{quests.extreme_voltage.dense_lead.desc}"] @@ -2058,16 +1950,216 @@ y: 8.0d } { - dependencies: ["236F53188110F6D5"] + dependencies: [ + "236F53188110F6D5" + "00202200344F3456" + ] + description: ["{quests.extreme_voltage.ostrum_dust.desc}"] + icon: "gtceu:ostrum_iodide_dust" id: "5FA09DA68D309548" - tasks: [{ - id: "5043B2468060D522" - item: "gtceu:ostrum_dust" - type: "item" - }] + subtitle: "{quests.extreme_voltage.ostrum_dust.subtitle}" + tasks: [ + { + id: "5043B2468060D522" + item: "gtceu:ostrum_dust" + type: "item" + } + { + id: "71D7DE59D2AF4CD0" + item: "gtceu:ostrum_iodide_dust" + type: "item" + } + ] + title: "{quests.extreme_voltage.ostrum_dust.title}" x: 13.0d y: 4.0d } + { + dependencies: ["691A36800DC755C1"] + description: [ + "In a future update coming before Venus, the recipes within the Linear Accelerator will be change. Expect your recipes to break." + "" + "The multiblock itself won't so you are safe to use it for now." + ] + icon: "createdeco:decal_warning" + id: "3F59CD5ABE4E7510" + size: 1.5d + tasks: [{ + id: "2CCA527404CECA8C" + title: "Okay I understand this will break" + type: "checkmark" + }] + title: "Breaking changes in next update" + x: 22.5d + y: 9.0d + } + { + dependencies: ["04682CD04FE0A56E"] + description: [ + "{quests.extreme_voltage.tunsgten_line_step.desc.1}" + "{@pagebreak}" + "{quests.extreme_voltage.tunsgten_line_step.desc.2}" + ] + icon: "gtceu:ammonium_chloride_dust" + id: "46C21375EEF494A4" + subtitle: "{quests.extreme_voltage.tunsgten_line_step.subtitle}" + tasks: [ + { + id: "7892D81B01BDCACF" + item: "gtceu:ammonium_chloride_dust" + type: "item" + } + { + id: "12E9AD5C0E82A18A" + item: "gtceu:sodium_bicarbonate_dust" + type: "item" + } + { + id: "7181A4757C0936E2" + item: "gtceu:soda_ash_dust" + type: "item" + } + ] + title: "{quests.extreme_voltage.tunsgten_line_step.title}" + x: 0.5d + y: -5.5d + } + { + dependencies: ["04682CD04FE0A56E"] + description: ["{quests.extreme_voltage.tunsgten_line_step_2.desc}"] + id: "2931F887548A4A64" + subtitle: "{quests.extreme_voltage.tunsgten_line_step_2.subtitle}" + tasks: [{ + id: "2728C74890607FD0" + item: "tfg:tungsten_oxide_dust" + type: "item" + }] + title: "{quests.extreme_voltage.tunsgten_line_step_2.title}" + x: 1.5d + y: -4.5d + } + { + dependencies: ["3A2E442E4D84C891"] + description: ["{quests.extreme_voltage.epichlorohydrin.desc}"] + hide_dependency_lines: true + id: "146E086823CEEF7A" + tasks: [{ + id: "7E1FFA943BAECDB9" + item: "gtceu:epichlorohydrin_bucket" + type: "item" + }] + title: "{quests.extreme_voltage.epichlorohydrin.title}" + x: -8.5d + y: 3.5d + } + { + dependencies: ["3A2E442E4D84C891"] + description: [ + "{quests.extreme_voltage.phenol.desc.1}" + "{@pagebreak}" + "{quests.extreme_voltage.phenol.desc.2}" + "{@pagebreak}" + "{quests.extreme_voltage.phenol.desc.3}" + ] + hide_dependency_lines: true + id: "431063775DFA1519" + tasks: [{ + id: "6452431C90671E6D" + item: "gtceu:phenol_bucket" + type: "item" + }] + title: "{quests.extreme_voltage.phenol.title}" + x: -9.0d + y: 4.5d + } + { + dependencies: ["3A2E442E4D84C891"] + description: [ + "{quests.extreme_voltage.acetone.desc.1}" + "{@pagebreak}" + "{quests.extreme_voltage.acetone.desc.2}" + ] + hide_dependency_lines: true + id: "461ABF74A9406752" + tasks: [{ + id: "4CE653FC4E438F02" + item: "gtceu:acetone_bucket" + type: "item" + }] + title: "{quests.extreme_voltage.acetone.title}" + x: -8.5d + y: 5.5d + } + { + description: [ + "{quests.extreme_voltage.radiation.desc.1}" + "{@pagebreak}" + "{quests.extreme_voltage.radiation.desc.2}" + "{@pagebreak}" + "{quests.extreme_voltage.radiation.desc.3}" + ] + icon: "createdeco:decal_radioactive" + id: "4AD96212525517CD" + rewards: [{ + id: "1F7C92A8EF2F84A0" + item: "gtceu:rad_away_pill" + type: "item" + }] + shape: "diamond" + size: 2.0d + subtitle: "{quests.extreme_voltage.radiation.subtitle}" + tasks: [{ + id: "4122324E4B17FA99" + title: "{quests.extreme_voltage.radiation.task}" + type: "checkmark" + }] + title: "{quests.extreme_voltage.radiation.title}" + x: 3.0d + y: 7.0d + } + { + dependencies: ["5EC5566546591DEE"] + description: [ + "{quests.extreme_voltage.advanced_fluid_rig.desc.1}" + "{@pagebreak}" + "{quests.extreme_voltage.advanced_fluid_rig.desc.2}" + ] + id: "34D8F961B341868B" + shape: "octagon" + size: 1.5d + subtitle: "{quests.extreme_voltage.advanced_fluid_rig.subtitle}" + tasks: [{ + id: "465060D7C5F956A4" + item: "gtceu:hv_fluid_drilling_rig" + type: "item" + }] + title: "{quests.extreme_voltage.advanced_fluid_rig.title}" + x: 7.5d + y: -4.5d + } + { + dependencies: ["5CF58F7CBE255585"] + description: ["{quests.extreme_voltage.large_generators.desc}"] + disable_toast: true + id: "40CBACE41B71C011" + shape: "octagon" + size: 1.5d + tasks: [ + { + id: "229957FF419324F0" + item: "gtceu:large_combustion_engine" + type: "item" + } + { + id: "49B66E0C0E22403A" + item: "gtceu:gas_large_turbine" + type: "item" + } + ] + title: "{quests.extreme_voltage.large_generators.title}" + x: 2.0d + y: 4.5d + } ] subtitle: ["{quests.extreme_voltage.subtitle}"] title: "{quests.extreme_voltage}" diff --git a/config/ftbquests/quests/chapters/gregtech_energy.snbt b/config/ftbquests/quests/chapters/gregtech_energy.snbt index f3ba8662b..83f559120 100644 --- a/config/ftbquests/quests/chapters/gregtech_energy.snbt +++ b/config/ftbquests/quests/chapters/gregtech_energy.snbt @@ -599,7 +599,7 @@ "ftbfiltersystem:filter": "or(item(gtceu:bronze_large_boiler)item(gtceu:steel_large_boiler)item(gtceu:titanium_large_boiler)item(gtceu:tungstensteel_large_boiler))" } } - title: "Large Boilers" + title: "{quests.gregtech_energy.lst_fuel.task.1}" type: "item" } ] @@ -1033,12 +1033,19 @@ } { dependencies: ["7AF726555D721DFC"] + description: [ + "{quests.gregtech_energy.lce.desc.1}" + "{@pagebreak}" + "{quests.gregtech_energy.lce.desc.2}" + ] id: "351AED1612D00EF8" + subtitle: "{quests.gregtech_energy.lce.subtitle}" tasks: [{ id: "6A35D4E3C93A70FC" item: "gtceu:large_combustion_engine" type: "item" }] + title: "{quests.gregtech_energy.lce.title}" x: -4.5d y: -1.0d } diff --git a/config/ftbquests/quests/chapters/ore_processing.snbt b/config/ftbquests/quests/chapters/ore_processing.snbt index c0dee75ee..5a65dc750 100644 --- a/config/ftbquests/quests/chapters/ore_processing.snbt +++ b/config/ftbquests/quests/chapters/ore_processing.snbt @@ -284,10 +284,10 @@ } { dependencies: ["0F0525A70047EEB2"] - description: ["{quests.ore_proc.sodium_persuflate.desc}"] + description: ["{quests.ore_proc.sodium_persulfate.desc}"] icon: "gtceu:sodium_persulfate_bucket" id: "3513778F204293CD" - subtitle: "{quests.ore_proc.sodium_persuflate.subtitle}" + subtitle: "{quests.ore_proc.sodium_persulfate.subtitle}" tasks: [ { disable_toast: true @@ -303,7 +303,7 @@ type: "item" } ] - title: "{quests.ore_proc.sodium_persuflate.title}" + title: "{quests.ore_proc.sodium_persulfate.title}" x: -3.0d y: -6.5d } diff --git a/config/ftbquests/quests/chapters/progression.snbt b/config/ftbquests/quests/chapters/progression.snbt index 2fa4ec46a..d9b96e2a6 100644 --- a/config/ftbquests/quests/chapters/progression.snbt +++ b/config/ftbquests/quests/chapters/progression.snbt @@ -371,6 +371,18 @@ x: 3.0d y: 5.0d } + { + id: "224FC863B2974E78" + linked_quest: "37B7342CD1B3B76D" + x: 9.0d + y: 3.0d + } + { + id: "6D3D80BCCB44CFB7" + linked_quest: "7F4E529627AD9148" + x: 8.0d + y: 3.0d + } ] quests: [ { diff --git a/config/ftbquests/quests/chapters/space_survival.snbt b/config/ftbquests/quests/chapters/space_survival.snbt index 5276839cd..94e8db6ce 100644 --- a/config/ftbquests/quests/chapters/space_survival.snbt +++ b/config/ftbquests/quests/chapters/space_survival.snbt @@ -783,6 +783,7 @@ { dependencies: ["70F93982FC045A08"] description: ["{quests.space_survival.sandworm.desc}"] + icon: "sandworm_mod:sandworm_tooth" id: "62A5111836CB4D37" optional: true shape: "heart" @@ -1097,7 +1098,7 @@ Count: 1 ForgeCaps: { "tfc:food": { - creationDate: -9223372036854775808L + creationDate: 23862000L traits: [ ] } "tfc:item_heat": { @@ -1112,17 +1113,45 @@ shape: "heart" size: 1.5d subtitle: "{quests.space_survival.bulbkin_pie.subtitle}" - tasks: [{ - id: "5F863BCE6DAA30D6" - item: { - Count: 1 - id: "ftbfiltersystem:smart_filter" - tag: { - "ftbfiltersystem:filter": "or(item(betterend:cave_pumpkin_pie))" + tasks: [ + { + id: "5F863BCE6DAA30D6" + item: { + Count: 1 + id: "ftbfiltersystem:smart_filter" + tag: { + "ftbfiltersystem:filter": "or(item(betterend:cave_pumpkin_pie))" + } } + type: "item" } - type: "item" - }] + { + id: "0B5E81AEEDFE0B7A" + item: { + Count: 1 + ForgeCaps: { + "tfc:food": { + creationDate: -2L + foodData: { + dairy: 0.0f + decay: 0.0f + food: 0 + fruit: 0.0f + grain: 0.0f + meat: 0.0f + sat: 0.0f + veg: 0.0f + water: 0.0f + } + ingredients: [ ] + traits: [ ] + } + } + id: "tfg:food/cooked_dino_nugget" + } + type: "item" + } + ] title: "{quests.space_survival.bulbkin_pie.title}" x: 13.5d y: 0.0d diff --git a/config/immersive_aircraft.json b/config/immersive_aircraft.json index ae191c474..67ff523d1 100644 --- a/config/immersive_aircraft.json +++ b/config/immersive_aircraft.json @@ -1,74 +1,75 @@ { - "enableDropsForNonPlayer": true, - "enableCrashExplosion": true, - "enableCrashBlockDestruction": false, - "enableCrashFire": false, - "crashExplosionRadius": 2.0, - "crashDamage": 2.0, - "preventKillThroughCrash": true, - "healthBarRow": 0, - "damagePerHealthPoint": 30, - "separateCamera": true, - "useThirdPersonByDefault": true, - "enableTrails": true, - "renderDistance": 192.0, - "fuelConsumption": 1.0, - "windClearWeather": 1.0, - "windRainWeather": 3.0, - "windThunderWeather": 3.0, - "repairSpeed": 0.025, - "repairExhaustion": 0.5, - "collisionDamage": true, - "collisionDamageMultiplier": 40.0, - "burnFuelInCreative": false, - "acceptVanillaFuel": true, - "useCustomKeybindSystem": true, - "showHotbarEngineGauge": true, - "weaponsAreDestructive": false, - "dropAircraft": true, - "dropInventory": true, - "dropUpgrades": false, - "regenerateHealthEveryNTicks": 0, - "requireShiftForRepair": false, - "bombBayEntity": { - "minecraft:egg": "tfc:chicken" - }, - "rotaryCannonDamage": 5.0, - "heavyCrossBowVelocity": 3.0, - "fuelList": { - "minecraft:blaze_powder": 1200, - "gtceu:coke_gem": 1200, - "beneath:cursecoal": 1200 - }, - "validDimensions": { - "minecraft:the_end": true, - "minecraft:the_nether": true, - "minecraft:overworld": true, - "ad_astra:earth_orbit": false, - "ad_astra:moon": false, - "ad_astra:moon_orbit": false, - "ad_astra:mars": false, - "ad_astra:mars_orbit": false, - "ad_astra:venus_orbit": false, - "ad_astra:mercury": false, - "ad_astra:mercury_orbit": false, - "ad_astra:glacio": false, - "ad_astra:glacio_orbit": false - }, - "gunpowderAmmunition": { - "minecraft:gunpowder": 100 - }, - "arrowAmmunition": { - "minecraft:arrow": 100, - "minecraft:spectral_arrow": 100, - "minecraft:tipped_arrow": 100 - }, - "bombBayAmmunition": { - "minecraft:tnt": 100, - "gtceu:powderbarrel": 80, - "gtceu:industrial_tnt": 50, - "gtceu:dynamite": 200 - }, - "version": 1, - "name": "immersive_aircraft" + "enableDropsForNonPlayer": true, + "enableCrashExplosion": true, + "enableCrashBlockDestruction": false, + "enableCrashFire": false, + "crashExplosionRadius": 2.0, + "crashDamage": 2.0, + "preventKillThroughCrash": true, + "healthBarRow": 0, + "damagePerHealthPoint": 30, + "separateCamera": true, + "useThirdPersonByDefault": true, + "enableTrails": true, + "renderDistance": 192.0, + "fuelConsumption": 1.0, + "windClearWeather": 1.0, + "windRainWeather": 3.0, + "windThunderWeather": 3.0, + "repairSpeed": 0.025, + "repairExhaustion": 0.5, + "collisionDamage": true, + "collisionDamageMultiplier": 40.0, + "burnFuelInCreative": false, + "acceptVanillaFuel": true, + "useCustomKeybindSystem": true, + "showHotbarEngineGauge": true, + "weaponsAreDestructive": false, + "dropAircraft": true, + "dropInventory": true, + "dropUpgrades": false, + "regenerateHealthEveryNTicks": 0, + "requireShiftForRepair": false, + "bombBayEntity": { + "minecraft:egg": "tfc:chicken" + }, + "rotaryCannonDamage": 5.0, + "heavyCrossBowVelocity": 3.0, + "fuelList": { + "minecraft:blaze_powder": 1200, + "gtceu:coke_gem": 1200, + "beneath:cursecoal": 1200 + }, + "validDimensions": { + "minecraft:the_end": true, + "minecraft:the_nether": true, + "minecraft:overworld": true, + "ad_astra:earth_orbit": false, + "ad_astra:moon": false, + "ad_astra:moon_orbit": false, + "ad_astra:mars": false, + "ad_astra:mars_orbit": false, + "ad_astra:venus": true, + "ad_astra:venus_orbit": false, + "ad_astra:mercury": false, + "ad_astra:mercury_orbit": false, + "ad_astra:glacio": false, + "ad_astra:glacio_orbit": false + }, + "gunpowderAmmunition": { + "minecraft:gunpowder": 100 + }, + "arrowAmmunition": { + "minecraft:arrow": 100, + "minecraft:spectral_arrow": 100, + "minecraft:tipped_arrow": 100 + }, + "bombBayAmmunition": { + "minecraft:tnt": 100, + "gtceu:powderbarrel": 80, + "gtceu:industrial_tnt": 50, + "gtceu:dynamite": 200 + }, + "version": 1, + "name": "immersive_aircraft" } \ No newline at end of file diff --git a/config/immersive_optimization.json b/config/immersive_optimization.json index 5e78e4cd4..8f8728a8c 100644 --- a/config/immersive_optimization.json +++ b/config/immersive_optimization.json @@ -1,32 +1,43 @@ { - "_documentation": "https://github.com/Luke100000/ImmersiveOptimization/wiki", - "enableEntities": true, - "enableBlockEntities": true, - "enableDistanceCulling": true, - "enableTrackingCulling": true, - "enableViewportCulling": true, - "minDistance": 6, - "blocksPerLevel": 64, - "blocksPerLevelDistanceCulled": 10, - "blocksPerLevelTrackingCulled": 10, - "blocksPerLevelViewportCulled": 20, - "maxLevel": 20, - "blocksPerLevelBlockEntities": 32, - "entityTickBudget": 30.0, - "stressedThreshold": 45, - "dimensions": { - "minecraft:overworld": true, - "minecraft:the_nether": true, - "minecraft:the_end": true - }, - "entities": { - "fromanotherworld:starship": false, - "minecraft:player": false, - "minecraft:arrow": false, - "create": false, - "minecraft:ender_dragon": false, - "sandworm_mod": false - }, - "version": 2, - "name": "immersive_optimization" + "_documentation": "https://github.com/Luke100000/ImmersiveOptimization/wiki", + "enableEntities": true, + "enableBlockEntities": true, + "enableDistanceCulling": true, + "enableTrackingCulling": true, + "enableViewportCulling": true, + "minDistance": 6, + "blocksPerLevel": 64, + "blocksPerLevelDistanceCulled": 10, + "blocksPerLevelTrackingCulled": 10, + "blocksPerLevelViewportCulled": 20, + "maxLevel": 20, + "blocksPerLevelBlockEntities": 32, + "entityTickBudget": 30.0, + "stressedThreshold": 45, + "dimensions": { + "minecraft:overworld": true, + "minecraft:the_nether": true, + "minecraft:the_end": true, + "ad_astra:earth_orbit": true, + "ad_astra:moon": true, + "ad_astra:moon_orbit": true, + "ad_astra:mars": true, + "ad_astra:mars_orbit": true, + "ad_astra:venus": true, + "ad_astra:venus_orbit": true, + "ad_astra:mercury": true, + "ad_astra:mercury_orbit": true, + "ad_astra:glacio": true, + "ad_astra:glacio_orbit": true + }, + "entities": { + "fromanotherworld:starship": false, + "minecraft:player": false, + "minecraft:arrow": false, + "create": false, + "minecraft:ender_dragon": false, + "sandworm_mod": false + }, + "version": 2, + "name": "immersive_optimization" } \ No newline at end of file diff --git a/config/invtweaks-client.toml b/config/invtweaks-client.toml index 8244f443e..4f81d5e47 100644 --- a/config/invtweaks-client.toml +++ b/config/invtweaks-client.toml @@ -137,6 +137,14 @@ containerClass = "com.simibubi.create.content.equipment.toolbox.ToolboxMenu" sortRange = "" + [[sorting.containerOverrides]] + containerClass = "mod.traister101.sns.client.screen.ContainerItemScreen" + sortRange = "" + + [[sorting.containerOverrides]] + containerClass = "dev.thomas.tfclunchbox.client.screen.*" + sortRange = "" + #Tweaks [tweaks] #Enable auto-refill diff --git a/config/tfc-client.toml b/config/tfc-client.toml index 880597f01..1e85dedab 100644 --- a/config/tfc-client.toml +++ b/config/tfc-client.toml @@ -85,7 +85,7 @@ # BUMP = Move elements closer to the hotbar; when fishing or riding a jumping entity, other elements move to their default positions # LEFT_HOTBAR = Move elements closer to the hotbar; when fishing or riding a jumping entity, those elements will appear as a vertical bar between the hotbar and offhand slot #Allowed Values: HOVER, BUMP, LEFT_HOTBAR - disabledExperienceBarStyle = "BUMP" + disabledExperienceBarStyle = "HOVER" # # If prospect information should appear in the space above the hotbar (the actionbar). False will put them in the chat window. sendProspectResultsToActionbar = true diff --git a/defaultconfigs/ftbranks/ranks.snbt b/defaultconfigs/ftbranks/ranks.snbt index fd653fba8..db6c4011c 100644 --- a/defaultconfigs/ftbranks/ranks.snbt +++ b/defaultconfigs/ftbranks/ranks.snbt @@ -4,41 +4,10 @@ power: 1 condition: "always_active" ftbranks.name_format: "&a{name}" - ftbchunks.max_claimed: 50 - ftbchunks.max_force_loaded: 3 + ftbchunks.max_claimed: 10000 + ftbchunks.max_force_loaded: 10000 ftbchunks.chunk_load_offline: false command.trashcan: true command.enderchest: false } - vip: { - name: "VIP" - power: 50 - ftbranks.name_format: "&e{name}" - ftbchunks.max_claimed: 200 - ftbchunks.max_force_loaded: 5 - ftbchunks.chunk_load_offline: true - } - moderator_girl: { - name: "Moderator" - power: 51 - ftbranks.name_format: "&d{name}" - ftbchunks.max_claimed: 200 - ftbchunks.max_force_loaded: 5 - } - moderator: { - name: "Moderator" - power: 51 - ftbranks.name_format: "&b{name}" - ftbchunks.max_claimed: 200 - ftbchunks.max_force_loaded: 5 - } - admin: { - name: "Admin" - power: 1000 - xaero.pac_admin_mode: true - xaero.pac_server_claims: true - ftbranks.name_format: "&c{name}&c" - ftbchunks.max_claimed: 10000 - ftbchunks.max_force_loaded: 10000 - } } diff --git a/defaultconfigs/tfc-server.toml b/defaultconfigs/tfc-server.toml index 8c774b698..23e0a04d4 100644 --- a/defaultconfigs/tfc-server.toml +++ b/defaultconfigs/tfc-server.toml @@ -810,7 +810,7 @@ familiarityDecayLimit = 0.3 [mechanics.fluids] # # If true, TFC buckets that naturally place sources (colored steel) will place sources. If false, this behavior is disabled. By default, colored steel buckets do not place sources. - enableBucketsPlacingSources1 = false + enableBucketsPlacingSources1 = true [mechanics.vanillaChanges] # diff --git a/kubejs/assets/alekiroofs/lang/zh_cn.json b/kubejs/assets/alekiroofs/lang/zh_cn.json new file mode 100644 index 000000000..ebae45ac3 --- /dev/null +++ b/kubejs/assets/alekiroofs/lang/zh_cn.json @@ -0,0 +1,15 @@ +{ + "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", + "block.alekiroofs.baobab_roofing": "猴面包木屋顶", + "block.alekiroofs.crimson_roofing": "绯红菌屋顶", + "block.alekiroofs.cypress_roofing": "柏木屋顶", + "block.alekiroofs.eucalyptus_roofing": "桉木屋顶", + "block.alekiroofs.fig_roofing": "无花果木屋顶", + "block.alekiroofs.hevea_roofing": "三叶胶木屋顶", + "block.alekiroofs.ipe_roofing": "重蚁木屋顶", + "block.alekiroofs.ironwood_roofing": "铁木屋顶", + "block.alekiroofs.mahogany_roofing": "桃花心木屋顶", + "block.alekiroofs.teak_roofing": "柚木屋顶", + "block.alekiroofs.tualang_roofing": "大干巴豆木屋顶", + "block.alekiroofs.warped_roofing": "诡异菌屋顶" +} \ No newline at end of file diff --git a/kubejs/assets/create/lang/zh_cn.json b/kubejs/assets/create/lang/zh_cn.json index ff2c3c5b4..92ca8c573 100644 --- a/kubejs/assets/create/lang/zh_cn.json +++ b/kubejs/assets/create/lang/zh_cn.json @@ -85,7 +85,7 @@ "block.create.small_granite_brick_wall": "小型燧石砖墙", "block.create.layered_granite": "层叠燧石", "block.create.granite_pillar": "燧石柱", - "item.create.netherite_diving_helmet.tooltip.summary": "当和_蓝钢背罐_一起装备时,它将保护您免受_极端高温_的伤害。当然,为了您的人身安全,_腿部和脚部_也必须穿上_蓝钢潜水装备_。", + "item.create.netherite_diving_helmet.tooltip.summary": "当和_蓝钢背罐_一起装备时,它将保护你免受_极端高温_的伤害。当然,为了你的人身安全,_腿部和脚部_也必须穿上_蓝钢潜水装备_。", "item.create.netherite_backtank": "蓝钢背罐", "item.create.netherite_diving_helmet": "蓝钢潜水头盔", "item.create.netherite_diving_boots": "蓝钢潜水靴", diff --git a/kubejs/assets/deafission/models/block/machine/redstone_port/default.json b/kubejs/assets/deafission/models/block/machine/redstone_port/default.json new file mode 100644 index 000000000..64ff0c96a --- /dev/null +++ b/kubejs/assets/deafission/models/block/machine/redstone_port/default.json @@ -0,0 +1,69 @@ +{ + "format_version": "1.9.0", + "credit": "Made with Blockbench", + "textures": { + "0": "gtceu:block/casings/gcym/atomic_casing", + "1": "deafission:block/machine/redstone_port/overlay", + "particle": "gtceu:block/casings/gcym/atomic_casing" + }, + "elements": [ + { + "from": [0, 0, 0], + "to": [16, 16, 16], + "faces": { + "north": {"uv": [0, 0, 16, 16], "texture": "#0"}, + "east": {"uv": [0, 0, 16, 16], "texture": "#0"}, + "south": {"uv": [0, 0, 16, 16], "texture": "#0"}, + "west": {"uv": [0, 0, 16, 16], "texture": "#0"}, + "up": {"uv": [0, 0, 16, 16], "texture": "#0"}, + "down": {"uv": [0, 0, 16, 16], "texture": "#0"} + } + }, + { + "from": [-0.01, -0.01, -0.01], + "to": [16.01, 16.01, 16.01], + "shade": false, + "forge_data": { "block_light": 15, "sky_light": 15 }, + "rotation": {"angle": 0, "axis": "y", "origin": [-0.1, -0.2, -0.1]}, + "faces": { + "north": {"uv": [0, 0, 16, 16], "texture": "#1"}, + "east": {"uv": [0, 0, 16, 16], "texture": "#1"}, + "south": {"uv": [0, 0, 16, 16], "texture": "#1"}, + "west": {"uv": [0, 0, 16, 16], "texture": "#1"}, + "up": {"uv": [0, 0, 16, 16], "texture": "#1"}, + "down": {"uv": [0, 0, 16, 16], "texture": "#1"} + } + } + ], + "display": { + "thirdperson_righthand": { + "rotation": [75, 45, 0], + "translation": [0, 2.5, 0], + "scale": [0.375, 0.375, 0.375] + }, + "thirdperson_lefthand": { + "rotation": [75, 45, 0], + "translation": [0, 2.5, 0], + "scale": [0.375, 0.375, 0.375] + }, + "firstperson_righthand": { + "rotation": [0, 45, 0], + "scale": [0.4, 0.4, 0.4] + }, + "firstperson_lefthand": { + "rotation": [0, -135, 0], + "scale": [0.4, 0.4, 0.4] + }, + "ground": { + "translation": [0, 3, 0], + "scale": [0.25, 0.25, 0.25] + }, + "gui": { + "rotation": [30, -135, 0], + "scale": [0.625, 0.625, 0.625] + }, + "fixed": { + "scale": [0.5, 0.5, 0.5] + } + } +} \ No newline at end of file diff --git a/kubejs/assets/deafission/textures/block/machine/fuel_holder/0.png b/kubejs/assets/deafission/textures/block/machine/fuel_holder/0.png new file mode 100644 index 000000000..b0c5a5a3d Binary files /dev/null and b/kubejs/assets/deafission/textures/block/machine/fuel_holder/0.png differ diff --git a/kubejs/assets/deafission/textures/block/machine/fuel_holder/1.png b/kubejs/assets/deafission/textures/block/machine/fuel_holder/1.png new file mode 100644 index 000000000..3d5e660e0 Binary files /dev/null and b/kubejs/assets/deafission/textures/block/machine/fuel_holder/1.png differ diff --git a/kubejs/assets/deafission/textures/block/machine/fuel_holder/1.png.mcmeta b/kubejs/assets/deafission/textures/block/machine/fuel_holder/1.png.mcmeta new file mode 100644 index 000000000..d1cd0799b --- /dev/null +++ b/kubejs/assets/deafission/textures/block/machine/fuel_holder/1.png.mcmeta @@ -0,0 +1,5 @@ +{ + "animation": { + "frametime": 1 + } +} diff --git a/kubejs/assets/deafission/textures/block/machine/fuel_holder/2.png b/kubejs/assets/deafission/textures/block/machine/fuel_holder/2.png new file mode 100644 index 000000000..0dc5505bf Binary files /dev/null and b/kubejs/assets/deafission/textures/block/machine/fuel_holder/2.png differ diff --git a/kubejs/assets/deafission/textures/block/machine/fuel_holder/2.png.mcmeta b/kubejs/assets/deafission/textures/block/machine/fuel_holder/2.png.mcmeta new file mode 100644 index 000000000..d1cd0799b --- /dev/null +++ b/kubejs/assets/deafission/textures/block/machine/fuel_holder/2.png.mcmeta @@ -0,0 +1,5 @@ +{ + "animation": { + "frametime": 1 + } +} diff --git a/kubejs/assets/deafission/textures/block/machine/fuel_holder/3.png b/kubejs/assets/deafission/textures/block/machine/fuel_holder/3.png new file mode 100644 index 000000000..897827419 Binary files /dev/null and b/kubejs/assets/deafission/textures/block/machine/fuel_holder/3.png differ diff --git a/kubejs/assets/deafission/textures/block/machine/fuel_holder/3.png.mcmeta b/kubejs/assets/deafission/textures/block/machine/fuel_holder/3.png.mcmeta new file mode 100644 index 000000000..d1cd0799b --- /dev/null +++ b/kubejs/assets/deafission/textures/block/machine/fuel_holder/3.png.mcmeta @@ -0,0 +1,5 @@ +{ + "animation": { + "frametime": 1 + } +} diff --git a/kubejs/assets/deafission/textures/block/machine/fuel_holder/4.png b/kubejs/assets/deafission/textures/block/machine/fuel_holder/4.png new file mode 100644 index 000000000..9b53180f3 Binary files /dev/null and b/kubejs/assets/deafission/textures/block/machine/fuel_holder/4.png differ diff --git a/kubejs/assets/deafission/textures/block/machine/fuel_holder/4.png.mcmeta b/kubejs/assets/deafission/textures/block/machine/fuel_holder/4.png.mcmeta new file mode 100644 index 000000000..d1cd0799b --- /dev/null +++ b/kubejs/assets/deafission/textures/block/machine/fuel_holder/4.png.mcmeta @@ -0,0 +1,5 @@ +{ + "animation": { + "frametime": 1 + } +} diff --git a/kubejs/assets/deafission/textures/block/machine/material_holder/0.png b/kubejs/assets/deafission/textures/block/machine/material_holder/0.png new file mode 100644 index 000000000..ad04724e0 Binary files /dev/null and b/kubejs/assets/deafission/textures/block/machine/material_holder/0.png differ diff --git a/kubejs/assets/deafission/textures/block/machine/material_holder/1.png b/kubejs/assets/deafission/textures/block/machine/material_holder/1.png new file mode 100644 index 000000000..a78663588 Binary files /dev/null and b/kubejs/assets/deafission/textures/block/machine/material_holder/1.png differ diff --git a/kubejs/assets/deafission/textures/block/machine/material_holder/1.png.mcmeta b/kubejs/assets/deafission/textures/block/machine/material_holder/1.png.mcmeta new file mode 100644 index 000000000..d1cd0799b --- /dev/null +++ b/kubejs/assets/deafission/textures/block/machine/material_holder/1.png.mcmeta @@ -0,0 +1,5 @@ +{ + "animation": { + "frametime": 1 + } +} diff --git a/kubejs/assets/deafission/textures/block/machine/redstone_port/overlay.png b/kubejs/assets/deafission/textures/block/machine/redstone_port/overlay.png new file mode 100644 index 000000000..023c2e161 Binary files /dev/null and b/kubejs/assets/deafission/textures/block/machine/redstone_port/overlay.png differ diff --git a/kubejs/assets/deafission/textures/block/machine/redstone_port/overlay.png.mcmeta b/kubejs/assets/deafission/textures/block/machine/redstone_port/overlay.png.mcmeta new file mode 100644 index 000000000..cc8a1f3c9 --- /dev/null +++ b/kubejs/assets/deafission/textures/block/machine/redstone_port/overlay.png.mcmeta @@ -0,0 +1 @@ +{"animation": {"frametime": 1}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/ae2_condenser.json b/kubejs/assets/emi/category/properties/ae2_condenser.json index b17f1447b..d93ff1dfd 100644 --- a/kubejs/assets/emi/category/properties/ae2_condenser.json +++ b/kubejs/assets/emi/category/properties/ae2_condenser.json @@ -1 +1 @@ -{"ae2:condenser":{"order":155}} \ No newline at end of file +{"ae2:condenser":{"order":156}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/ae2_item_transformation.json b/kubejs/assets/emi/category/properties/ae2_item_transformation.json index 7c63a3224..c3db93797 100644 --- a/kubejs/assets/emi/category/properties/ae2_item_transformation.json +++ b/kubejs/assets/emi/category/properties/ae2_item_transformation.json @@ -1 +1 @@ -{"ae2:item_transformation":{"order":144}} \ No newline at end of file +{"ae2:item_transformation":{"order":49}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/ae2_p2p_attunement.json b/kubejs/assets/emi/category/properties/ae2_p2p_attunement.json index 5e53db018..ab8290e0a 100644 --- a/kubejs/assets/emi/category/properties/ae2_p2p_attunement.json +++ b/kubejs/assets/emi/category/properties/ae2_p2p_attunement.json @@ -1 +1 @@ -{"ae2:p2p_attunement":{"order":165}} \ No newline at end of file +{"ae2:p2p_attunement":{"order":167}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/create_deploying.json b/kubejs/assets/emi/category/properties/create_deploying.json index fb792d0d7..b87208177 100644 --- a/kubejs/assets/emi/category/properties/create_deploying.json +++ b/kubejs/assets/emi/category/properties/create_deploying.json @@ -1 +1 @@ -{"create:deploying":{"order":51}} \ No newline at end of file +{"create:deploying":{"order":52}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/create_draining.json b/kubejs/assets/emi/category/properties/create_draining.json index ee837933d..6c92a226d 100644 --- a/kubejs/assets/emi/category/properties/create_draining.json +++ b/kubejs/assets/emi/category/properties/create_draining.json @@ -1 +1 @@ -{"create:draining":{"order":166}} \ No newline at end of file +{"create:draining":{"order":168}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/create_item_application.json b/kubejs/assets/emi/category/properties/create_item_application.json index 59b0a7d43..bbbc8bb09 100644 --- a/kubejs/assets/emi/category/properties/create_item_application.json +++ b/kubejs/assets/emi/category/properties/create_item_application.json @@ -1 +1 @@ -{"create:item_application":{"order":52}} \ No newline at end of file +{"create:item_application":{"order":53}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/create_sandpaper_polishing.json b/kubejs/assets/emi/category/properties/create_sandpaper_polishing.json index 77c9e3722..345f16be3 100644 --- a/kubejs/assets/emi/category/properties/create_sandpaper_polishing.json +++ b/kubejs/assets/emi/category/properties/create_sandpaper_polishing.json @@ -1 +1 @@ -{"create:sandpaper_polishing":{"order":49}} \ No newline at end of file +{"create:sandpaper_polishing":{"order":50}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/create_sequenced_assembly.json b/kubejs/assets/emi/category/properties/create_sequenced_assembly.json index 54005766b..2dc37de33 100644 --- a/kubejs/assets/emi/category/properties/create_sequenced_assembly.json +++ b/kubejs/assets/emi/category/properties/create_sequenced_assembly.json @@ -1 +1 @@ -{"create:sequenced_assembly":{"order":54}} \ No newline at end of file +{"create:sequenced_assembly":{"order":55}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/create_spout_filling.json b/kubejs/assets/emi/category/properties/create_spout_filling.json index 1a5188279..af210aabf 100644 --- a/kubejs/assets/emi/category/properties/create_spout_filling.json +++ b/kubejs/assets/emi/category/properties/create_spout_filling.json @@ -1 +1 @@ -{"create:spout_filling":{"order":167}} \ No newline at end of file +{"create:spout_filling":{"order":169}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/createaddition_rolling.json b/kubejs/assets/emi/category/properties/createaddition_rolling.json index f6d1fdc50..3524eee33 100644 --- a/kubejs/assets/emi/category/properties/createaddition_rolling.json +++ b/kubejs/assets/emi/category/properties/createaddition_rolling.json @@ -1 +1 @@ -{"createaddition:rolling":{"order":77}} \ No newline at end of file +{"createaddition:rolling":{"order":81}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/deafission_fission_component.json b/kubejs/assets/emi/category/properties/deafission_fission_component.json new file mode 100644 index 000000000..41832a459 --- /dev/null +++ b/kubejs/assets/emi/category/properties/deafission_fission_component.json @@ -0,0 +1 @@ +{"deafission:fission_component":{"order":70}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/deafission_fission_reactor_coolant.json b/kubejs/assets/emi/category/properties/deafission_fission_reactor_coolant.json index d55e66eb4..5f41b7113 100644 --- a/kubejs/assets/emi/category/properties/deafission_fission_reactor_coolant.json +++ b/kubejs/assets/emi/category/properties/deafission_fission_reactor_coolant.json @@ -1 +1 @@ -{"deafission:fission_reactor_coolant":{"order":66}} \ No newline at end of file +{"deafission:fission_reactor_coolant":{"order":67}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/deafission_fission_reactor_fuel.json b/kubejs/assets/emi/category/properties/deafission_fission_reactor_fuel.json index 45b240a85..adc216b76 100644 --- a/kubejs/assets/emi/category/properties/deafission_fission_reactor_fuel.json +++ b/kubejs/assets/emi/category/properties/deafission_fission_reactor_fuel.json @@ -1 +1 @@ -{"deafission:fission_reactor_fuel":{"order":68}} \ No newline at end of file +{"deafission:fission_reactor_fuel":{"order":69}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/deafission_fission_reactor_processing.json b/kubejs/assets/emi/category/properties/deafission_fission_reactor_processing.json index 222f140d8..87bf66379 100644 --- a/kubejs/assets/emi/category/properties/deafission_fission_reactor_processing.json +++ b/kubejs/assets/emi/category/properties/deafission_fission_reactor_processing.json @@ -1 +1 @@ -{"deafission:fission_reactor_processing":{"order":67}} \ No newline at end of file +{"deafission:fission_reactor_processing":{"order":68}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/diggerhelmet_helmet_repair.json b/kubejs/assets/emi/category/properties/diggerhelmet_helmet_repair.json new file mode 100644 index 000000000..0ab292e76 --- /dev/null +++ b/kubejs/assets/emi/category/properties/diggerhelmet_helmet_repair.json @@ -0,0 +1 @@ +{"diggerhelmet:helmet_repair":{"order":162}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/domum_ornamentum_architects_cutter.json b/kubejs/assets/emi/category/properties/domum_ornamentum_architects_cutter.json index 293a8c68e..30a086a71 100644 --- a/kubejs/assets/emi/category/properties/domum_ornamentum_architects_cutter.json +++ b/kubejs/assets/emi/category/properties/domum_ornamentum_architects_cutter.json @@ -1 +1 @@ -{"domum_ornamentum:architects_cutter":{"order":164}} \ No newline at end of file +{"domum_ornamentum:architects_cutter":{"order":166}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/emi_info.json b/kubejs/assets/emi/category/properties/emi_info.json index 1dc9892c0..0510a85d0 100644 --- a/kubejs/assets/emi/category/properties/emi_info.json +++ b/kubejs/assets/emi/category/properties/emi_info.json @@ -1 +1 @@ -{"emi:info":{"order":172}} \ No newline at end of file +{"emi:info":{"order":174}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/emi_tag.json b/kubejs/assets/emi/category/properties/emi_tag.json index c97ed06aa..273fa60ac 100644 --- a/kubejs/assets/emi/category/properties/emi_tag.json +++ b/kubejs/assets/emi/category/properties/emi_tag.json @@ -1 +1 @@ -{"emi:tag":{"order":173}} \ No newline at end of file +{"emi:tag":{"order":175}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/exposure_photograph_printing.json b/kubejs/assets/emi/category/properties/exposure_photograph_printing.json index 1b94c0e6d..77156f055 100644 --- a/kubejs/assets/emi/category/properties/exposure_photograph_printing.json +++ b/kubejs/assets/emi/category/properties/exposure_photograph_printing.json @@ -1 +1 @@ -{"exposure:photograph_printing":{"order":160}} \ No newline at end of file +{"exposure:photograph_printing":{"order":161}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/exposure_photograph_stacking.json b/kubejs/assets/emi/category/properties/exposure_photograph_stacking.json index deb73abc8..cb039cc1e 100644 --- a/kubejs/assets/emi/category/properties/exposure_photograph_stacking.json +++ b/kubejs/assets/emi/category/properties/exposure_photograph_stacking.json @@ -1 +1 @@ -{"exposure:photograph_stacking":{"order":168}} \ No newline at end of file +{"exposure:photograph_stacking":{"order":170}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/framedblocks_framing_saw.json b/kubejs/assets/emi/category/properties/framedblocks_framing_saw.json index 7536db090..3859fedcb 100644 --- a/kubejs/assets/emi/category/properties/framedblocks_framing_saw.json +++ b/kubejs/assets/emi/category/properties/framedblocks_framing_saw.json @@ -1 +1 @@ -{"framedblocks:framing_saw":{"order":163}} \ No newline at end of file +{"framedblocks:framing_saw":{"order":165}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/greate_automatic_packing.json b/kubejs/assets/emi/category/properties/greate_automatic_packing.json index ab6302715..0019df577 100644 --- a/kubejs/assets/emi/category/properties/greate_automatic_packing.json +++ b/kubejs/assets/emi/category/properties/greate_automatic_packing.json @@ -1 +1 @@ -{"greate:automatic_packing":{"order":158}} \ No newline at end of file +{"greate:automatic_packing":{"order":159}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/greate_automatic_shaped.json b/kubejs/assets/emi/category/properties/greate_automatic_shaped.json index ec8188b08..ef6ec86c9 100644 --- a/kubejs/assets/emi/category/properties/greate_automatic_shaped.json +++ b/kubejs/assets/emi/category/properties/greate_automatic_shaped.json @@ -1 +1 @@ -{"greate:automatic_shaped":{"order":156}} \ No newline at end of file +{"greate:automatic_shaped":{"order":157}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/greate_automatic_shapeless.json b/kubejs/assets/emi/category/properties/greate_automatic_shapeless.json index d1df20dd7..6f4fb3f60 100644 --- a/kubejs/assets/emi/category/properties/greate_automatic_shapeless.json +++ b/kubejs/assets/emi/category/properties/greate_automatic_shapeless.json @@ -1 +1 @@ -{"greate:automatic_shapeless":{"order":157}} \ No newline at end of file +{"greate:automatic_shapeless":{"order":158}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/greate_block_cutting.json b/kubejs/assets/emi/category/properties/greate_block_cutting.json index ccd672e8b..16d53180a 100644 --- a/kubejs/assets/emi/category/properties/greate_block_cutting.json +++ b/kubejs/assets/emi/category/properties/greate_block_cutting.json @@ -1 +1 @@ -{"greate:block_cutting":{"order":162}} \ No newline at end of file +{"greate:block_cutting":{"order":164}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/greate_crushing.json b/kubejs/assets/emi/category/properties/greate_crushing.json index 7cc69b13f..640462ec6 100644 --- a/kubejs/assets/emi/category/properties/greate_crushing.json +++ b/kubejs/assets/emi/category/properties/greate_crushing.json @@ -1 +1 @@ -{"greate:crushing":{"order":112}} \ No newline at end of file +{"greate:crushing":{"order":120}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/greate_fan_washing.json b/kubejs/assets/emi/category/properties/greate_fan_washing.json index 9300ef9df..8a33b662f 100644 --- a/kubejs/assets/emi/category/properties/greate_fan_washing.json +++ b/kubejs/assets/emi/category/properties/greate_fan_washing.json @@ -1 +1 @@ -{"greate:fan_washing":{"order":146}} \ No newline at end of file +{"greate:fan_washing":{"order":127}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/greate_milling.json b/kubejs/assets/emi/category/properties/greate_milling.json index a5565046f..954c52b28 100644 --- a/kubejs/assets/emi/category/properties/greate_milling.json +++ b/kubejs/assets/emi/category/properties/greate_milling.json @@ -1 +1 @@ -{"greate:milling":{"order":111}} \ No newline at end of file +{"greate:milling":{"order":119}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/greate_mixing.json b/kubejs/assets/emi/category/properties/greate_mixing.json index a51bedfd7..39a4fe80c 100644 --- a/kubejs/assets/emi/category/properties/greate_mixing.json +++ b/kubejs/assets/emi/category/properties/greate_mixing.json @@ -1 +1 @@ -{"greate:mixing":{"order":115}} \ No newline at end of file +{"greate:mixing":{"order":125}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/greate_pressing.json b/kubejs/assets/emi/category/properties/greate_pressing.json index 8dcc0cf8b..6ec0e927b 100644 --- a/kubejs/assets/emi/category/properties/greate_pressing.json +++ b/kubejs/assets/emi/category/properties/greate_pressing.json @@ -1 +1 @@ -{"greate:pressing":{"order":102}} \ No newline at end of file +{"greate:pressing":{"order":109}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/greate_sawing.json b/kubejs/assets/emi/category/properties/greate_sawing.json index 7c99d1eb5..b14496925 100644 --- a/kubejs/assets/emi/category/properties/greate_sawing.json +++ b/kubejs/assets/emi/category/properties/greate_sawing.json @@ -1 +1 @@ -{"greate:sawing":{"order":89}} \ No newline at end of file +{"greate:sawing":{"order":95}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_air_scrubber.json b/kubejs/assets/emi/category/properties/gtceu_air_scrubber.json index c17bf1b93..1a58b9ce5 100644 --- a/kubejs/assets/emi/category/properties/gtceu_air_scrubber.json +++ b/kubejs/assets/emi/category/properties/gtceu_air_scrubber.json @@ -1 +1 @@ -{"gtceu:air_scrubber":{"order":71}} \ No newline at end of file +{"gtceu:air_scrubber":{"order":73}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_alloy_blast_smelter.json b/kubejs/assets/emi/category/properties/gtceu_alloy_blast_smelter.json index 36e9b8d96..cc3d08990 100644 --- a/kubejs/assets/emi/category/properties/gtceu_alloy_blast_smelter.json +++ b/kubejs/assets/emi/category/properties/gtceu_alloy_blast_smelter.json @@ -1 +1 @@ -{"gtceu:alloy_blast_smelter":{"order":125}} \ No newline at end of file +{"gtceu:alloy_blast_smelter":{"order":137}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_alloy_smelter.json b/kubejs/assets/emi/category/properties/gtceu_alloy_smelter.json index ead02933b..65ee0f085 100644 --- a/kubejs/assets/emi/category/properties/gtceu_alloy_smelter.json +++ b/kubejs/assets/emi/category/properties/gtceu_alloy_smelter.json @@ -1 +1 @@ -{"gtceu:alloy_smelter":{"order":72}} \ No newline at end of file +{"gtceu:alloy_smelter":{"order":74}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_aqueous_accumulator.json b/kubejs/assets/emi/category/properties/gtceu_aqueous_accumulator.json index 9f09f8582..6ab5d69fa 100644 --- a/kubejs/assets/emi/category/properties/gtceu_aqueous_accumulator.json +++ b/kubejs/assets/emi/category/properties/gtceu_aqueous_accumulator.json @@ -1 +1 @@ -{"gtceu:aqueous_accumulator":{"order":73}} \ No newline at end of file +{"gtceu:aqueous_accumulator":{"order":76}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_arc_furnace.json b/kubejs/assets/emi/category/properties/gtceu_arc_furnace.json index 4ac4c7e5c..730bed18b 100644 --- a/kubejs/assets/emi/category/properties/gtceu_arc_furnace.json +++ b/kubejs/assets/emi/category/properties/gtceu_arc_furnace.json @@ -1 +1 @@ -{"gtceu:arc_furnace":{"order":74}} \ No newline at end of file +{"gtceu:arc_furnace":{"order":77}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_arc_furnace_recycling.json b/kubejs/assets/emi/category/properties/gtceu_arc_furnace_recycling.json index 178e00473..356cc8937 100644 --- a/kubejs/assets/emi/category/properties/gtceu_arc_furnace_recycling.json +++ b/kubejs/assets/emi/category/properties/gtceu_arc_furnace_recycling.json @@ -1 +1 @@ -{"gtceu:arc_furnace_recycling":{"order":152}} \ No newline at end of file +{"gtceu:arc_furnace_recycling":{"order":78}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_assembler.json b/kubejs/assets/emi/category/properties/gtceu_assembler.json index 9b3806029..e547ae894 100644 --- a/kubejs/assets/emi/category/properties/gtceu_assembler.json +++ b/kubejs/assets/emi/category/properties/gtceu_assembler.json @@ -1 +1 @@ -{"gtceu:assembler":{"order":75}} \ No newline at end of file +{"gtceu:assembler":{"order":79}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_assembly_line.json b/kubejs/assets/emi/category/properties/gtceu_assembly_line.json index b45cca916..b62e991ea 100644 --- a/kubejs/assets/emi/category/properties/gtceu_assembly_line.json +++ b/kubejs/assets/emi/category/properties/gtceu_assembly_line.json @@ -1 +1 @@ -{"gtceu:assembly_line":{"order":126}} \ No newline at end of file +{"gtceu:assembly_line":{"order":138}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_autoclave.json b/kubejs/assets/emi/category/properties/gtceu_autoclave.json index c20f7f00a..37a92f362 100644 --- a/kubejs/assets/emi/category/properties/gtceu_autoclave.json +++ b/kubejs/assets/emi/category/properties/gtceu_autoclave.json @@ -1 +1 @@ -{"gtceu:autoclave":{"order":76}} \ No newline at end of file +{"gtceu:autoclave":{"order":80}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_bender.json b/kubejs/assets/emi/category/properties/gtceu_bender.json index 1ce890bff..ac1b79c9b 100644 --- a/kubejs/assets/emi/category/properties/gtceu_bender.json +++ b/kubejs/assets/emi/category/properties/gtceu_bender.json @@ -1 +1 @@ -{"gtceu:bender":{"order":79}} \ No newline at end of file +{"gtceu:bender":{"order":83}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_brewery.json b/kubejs/assets/emi/category/properties/gtceu_brewery.json index 1ecf70dcb..8cc06a1e4 100644 --- a/kubejs/assets/emi/category/properties/gtceu_brewery.json +++ b/kubejs/assets/emi/category/properties/gtceu_brewery.json @@ -1 +1 @@ -{"gtceu:brewery":{"order":80}} \ No newline at end of file +{"gtceu:brewery":{"order":84}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_canner.json b/kubejs/assets/emi/category/properties/gtceu_canner.json index 02f3545c5..9ac566d07 100644 --- a/kubejs/assets/emi/category/properties/gtceu_canner.json +++ b/kubejs/assets/emi/category/properties/gtceu_canner.json @@ -1 +1 @@ -{"gtceu:canner":{"order":81}} \ No newline at end of file +{"gtceu:canner":{"order":85}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_centrifuge.json b/kubejs/assets/emi/category/properties/gtceu_centrifuge.json index 1eb04a3d1..849e253b1 100644 --- a/kubejs/assets/emi/category/properties/gtceu_centrifuge.json +++ b/kubejs/assets/emi/category/properties/gtceu_centrifuge.json @@ -1 +1 @@ -{"gtceu:centrifuge":{"order":83}} \ No newline at end of file +{"gtceu:centrifuge":{"order":87}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_chem_dyes.json b/kubejs/assets/emi/category/properties/gtceu_chem_dyes.json index 1e5956992..0ac44f86d 100644 --- a/kubejs/assets/emi/category/properties/gtceu_chem_dyes.json +++ b/kubejs/assets/emi/category/properties/gtceu_chem_dyes.json @@ -1 +1 @@ -{"gtceu:chem_dyes":{"order":150}} \ No newline at end of file +{"gtceu:chem_dyes":{"order":89}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_chemical_bath.json b/kubejs/assets/emi/category/properties/gtceu_chemical_bath.json index 4bef80a2e..14bbcd091 100644 --- a/kubejs/assets/emi/category/properties/gtceu_chemical_bath.json +++ b/kubejs/assets/emi/category/properties/gtceu_chemical_bath.json @@ -1 +1 @@ -{"gtceu:chemical_bath":{"order":84}} \ No newline at end of file +{"gtceu:chemical_bath":{"order":88}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_chemical_reactor.json b/kubejs/assets/emi/category/properties/gtceu_chemical_reactor.json index bb2175b85..0b579ef62 100644 --- a/kubejs/assets/emi/category/properties/gtceu_chemical_reactor.json +++ b/kubejs/assets/emi/category/properties/gtceu_chemical_reactor.json @@ -1 +1 @@ -{"gtceu:chemical_reactor":{"order":85}} \ No newline at end of file +{"gtceu:chemical_reactor":{"order":91}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_circuit_assembler.json b/kubejs/assets/emi/category/properties/gtceu_circuit_assembler.json index 1206f1d3d..3c50acf2a 100644 --- a/kubejs/assets/emi/category/properties/gtceu_circuit_assembler.json +++ b/kubejs/assets/emi/category/properties/gtceu_circuit_assembler.json @@ -1 +1 @@ -{"gtceu:circuit_assembler":{"order":87}} \ No newline at end of file +{"gtceu:circuit_assembler":{"order":93}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_coke_oven.json b/kubejs/assets/emi/category/properties/gtceu_coke_oven.json index 604eb58ee..7c5fb7c74 100644 --- a/kubejs/assets/emi/category/properties/gtceu_coke_oven.json +++ b/kubejs/assets/emi/category/properties/gtceu_coke_oven.json @@ -1 +1 @@ -{"gtceu:coke_oven":{"order":58}} \ No newline at end of file +{"gtceu:coke_oven":{"order":59}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_combustion_generator.json b/kubejs/assets/emi/category/properties/gtceu_combustion_generator.json index 08c2caf2f..23a9fd588 100644 --- a/kubejs/assets/emi/category/properties/gtceu_combustion_generator.json +++ b/kubejs/assets/emi/category/properties/gtceu_combustion_generator.json @@ -1 +1 @@ -{"gtceu:combustion_generator":{"order":60}} \ No newline at end of file +{"gtceu:combustion_generator":{"order":61}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_compressor.json b/kubejs/assets/emi/category/properties/gtceu_compressor.json index 036b76378..b4608cf12 100644 --- a/kubejs/assets/emi/category/properties/gtceu_compressor.json +++ b/kubejs/assets/emi/category/properties/gtceu_compressor.json @@ -1 +1 @@ -{"gtceu:compressor":{"order":88}} \ No newline at end of file +{"gtceu:compressor":{"order":94}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_cracker.json b/kubejs/assets/emi/category/properties/gtceu_cracker.json index 006b40807..f2f6ef99b 100644 --- a/kubejs/assets/emi/category/properties/gtceu_cracker.json +++ b/kubejs/assets/emi/category/properties/gtceu_cracker.json @@ -1 +1 @@ -{"gtceu:cracker":{"order":127}} \ No newline at end of file +{"gtceu:cracker":{"order":139}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_cutter.json b/kubejs/assets/emi/category/properties/gtceu_cutter.json index d8a10ba43..1af20f965 100644 --- a/kubejs/assets/emi/category/properties/gtceu_cutter.json +++ b/kubejs/assets/emi/category/properties/gtceu_cutter.json @@ -1 +1 @@ -{"gtceu:cutter":{"order":90}} \ No newline at end of file +{"gtceu:cutter":{"order":96}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_distillation_tower.json b/kubejs/assets/emi/category/properties/gtceu_distillation_tower.json index debe8b0cd..72a980557 100644 --- a/kubejs/assets/emi/category/properties/gtceu_distillation_tower.json +++ b/kubejs/assets/emi/category/properties/gtceu_distillation_tower.json @@ -1 +1 @@ -{"gtceu:distillation_tower":{"order":92}} \ No newline at end of file +{"gtceu:distillation_tower":{"order":98}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_distillery.json b/kubejs/assets/emi/category/properties/gtceu_distillery.json index d5e13455c..88cdd2fe7 100644 --- a/kubejs/assets/emi/category/properties/gtceu_distillery.json +++ b/kubejs/assets/emi/category/properties/gtceu_distillery.json @@ -1 +1 @@ -{"gtceu:distillery":{"order":91}} \ No newline at end of file +{"gtceu:distillery":{"order":97}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_electric_blast_furnace.json b/kubejs/assets/emi/category/properties/gtceu_electric_blast_furnace.json index 77109a0a8..a06f87714 100644 --- a/kubejs/assets/emi/category/properties/gtceu_electric_blast_furnace.json +++ b/kubejs/assets/emi/category/properties/gtceu_electric_blast_furnace.json @@ -1 +1 @@ -{"gtceu:electric_blast_furnace":{"order":128}} \ No newline at end of file +{"gtceu:electric_blast_furnace":{"order":140}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_electrolyzer.json b/kubejs/assets/emi/category/properties/gtceu_electrolyzer.json index babf9ee19..64bd5759c 100644 --- a/kubejs/assets/emi/category/properties/gtceu_electrolyzer.json +++ b/kubejs/assets/emi/category/properties/gtceu_electrolyzer.json @@ -1 +1 @@ -{"gtceu:electrolyzer":{"order":93}} \ No newline at end of file +{"gtceu:electrolyzer":{"order":99}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_electromagnetic_separator.json b/kubejs/assets/emi/category/properties/gtceu_electromagnetic_separator.json index 295c12643..5f99ad041 100644 --- a/kubejs/assets/emi/category/properties/gtceu_electromagnetic_separator.json +++ b/kubejs/assets/emi/category/properties/gtceu_electromagnetic_separator.json @@ -1 +1 @@ -{"gtceu:electromagnetic_separator":{"order":94}} \ No newline at end of file +{"gtceu:electromagnetic_separator":{"order":100}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_evaporation_tower.json b/kubejs/assets/emi/category/properties/gtceu_evaporation_tower.json index aa09fe11c..6384d23bf 100644 --- a/kubejs/assets/emi/category/properties/gtceu_evaporation_tower.json +++ b/kubejs/assets/emi/category/properties/gtceu_evaporation_tower.json @@ -1 +1 @@ -{"gtceu:evaporation_tower":{"order":129}} \ No newline at end of file +{"gtceu:evaporation_tower":{"order":141}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_extractor.json b/kubejs/assets/emi/category/properties/gtceu_extractor.json index 433a8c166..a31e5a37e 100644 --- a/kubejs/assets/emi/category/properties/gtceu_extractor.json +++ b/kubejs/assets/emi/category/properties/gtceu_extractor.json @@ -1 +1 @@ -{"gtceu:extractor":{"order":96}} \ No newline at end of file +{"gtceu:extractor":{"order":102}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_extractor_recycling.json b/kubejs/assets/emi/category/properties/gtceu_extractor_recycling.json index e56e3f707..e36773e70 100644 --- a/kubejs/assets/emi/category/properties/gtceu_extractor_recycling.json +++ b/kubejs/assets/emi/category/properties/gtceu_extractor_recycling.json @@ -1 +1 @@ -{"gtceu:extractor_recycling":{"order":154}} \ No newline at end of file +{"gtceu:extractor_recycling":{"order":103}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_extruder.json b/kubejs/assets/emi/category/properties/gtceu_extruder.json index f45827d38..f191dc87e 100644 --- a/kubejs/assets/emi/category/properties/gtceu_extruder.json +++ b/kubejs/assets/emi/category/properties/gtceu_extruder.json @@ -1 +1 @@ -{"gtceu:extruder":{"order":98}} \ No newline at end of file +{"gtceu:extruder":{"order":105}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_fermenter.json b/kubejs/assets/emi/category/properties/gtceu_fermenter.json index 05086a8ef..d5c266326 100644 --- a/kubejs/assets/emi/category/properties/gtceu_fermenter.json +++ b/kubejs/assets/emi/category/properties/gtceu_fermenter.json @@ -1 +1 @@ -{"gtceu:fermenter":{"order":99}} \ No newline at end of file +{"gtceu:fermenter":{"order":106}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_fission_reactor.json b/kubejs/assets/emi/category/properties/gtceu_fission_reactor.json index 47cbdeb06..6e14a9976 100644 --- a/kubejs/assets/emi/category/properties/gtceu_fission_reactor.json +++ b/kubejs/assets/emi/category/properties/gtceu_fission_reactor.json @@ -1 +1 @@ -{"gtceu:fission_reactor":{"order":131}} \ No newline at end of file +{"gtceu:fission_reactor":{"order":143}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_fluid_heater.json b/kubejs/assets/emi/category/properties/gtceu_fluid_heater.json index b9a595a82..ea2cd6df9 100644 --- a/kubejs/assets/emi/category/properties/gtceu_fluid_heater.json +++ b/kubejs/assets/emi/category/properties/gtceu_fluid_heater.json @@ -1 +1 @@ -{"gtceu:fluid_heater":{"order":100}} \ No newline at end of file +{"gtceu:fluid_heater":{"order":107}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_fluid_solidifier.json b/kubejs/assets/emi/category/properties/gtceu_fluid_solidifier.json index 97c9985ad..4f6b62384 100644 --- a/kubejs/assets/emi/category/properties/gtceu_fluid_solidifier.json +++ b/kubejs/assets/emi/category/properties/gtceu_fluid_solidifier.json @@ -1 +1 @@ -{"gtceu:fluid_solidifier":{"order":101}} \ No newline at end of file +{"gtceu:fluid_solidifier":{"order":108}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_forge_hammer.json b/kubejs/assets/emi/category/properties/gtceu_forge_hammer.json index d3092de87..05db31d07 100644 --- a/kubejs/assets/emi/category/properties/gtceu_forge_hammer.json +++ b/kubejs/assets/emi/category/properties/gtceu_forge_hammer.json @@ -1 +1 @@ -{"gtceu:forge_hammer":{"order":103}} \ No newline at end of file +{"gtceu:forge_hammer":{"order":110}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_forming_press.json b/kubejs/assets/emi/category/properties/gtceu_forming_press.json index 605254430..213ce1954 100644 --- a/kubejs/assets/emi/category/properties/gtceu_forming_press.json +++ b/kubejs/assets/emi/category/properties/gtceu_forming_press.json @@ -1 +1 @@ -{"gtceu:forming_press":{"order":104}} \ No newline at end of file +{"gtceu:forming_press":{"order":112}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_fusion_reactor.json b/kubejs/assets/emi/category/properties/gtceu_fusion_reactor.json index aa21635c3..3f4912970 100644 --- a/kubejs/assets/emi/category/properties/gtceu_fusion_reactor.json +++ b/kubejs/assets/emi/category/properties/gtceu_fusion_reactor.json @@ -1 +1 @@ -{"gtceu:fusion_reactor":{"order":132}} \ No newline at end of file +{"gtceu:fusion_reactor":{"order":144}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_gas_collector.json b/kubejs/assets/emi/category/properties/gtceu_gas_collector.json index f4f6fafa9..c7c01db93 100644 --- a/kubejs/assets/emi/category/properties/gtceu_gas_collector.json +++ b/kubejs/assets/emi/category/properties/gtceu_gas_collector.json @@ -1 +1 @@ -{"gtceu:gas_collector":{"order":105}} \ No newline at end of file +{"gtceu:gas_collector":{"order":113}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_gas_pressurizer.json b/kubejs/assets/emi/category/properties/gtceu_gas_pressurizer.json index bff530055..7231cc1c7 100644 --- a/kubejs/assets/emi/category/properties/gtceu_gas_pressurizer.json +++ b/kubejs/assets/emi/category/properties/gtceu_gas_pressurizer.json @@ -1 +1 @@ -{"gtceu:gas_pressurizer":{"order":106}} \ No newline at end of file +{"gtceu:gas_pressurizer":{"order":114}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_gas_turbine.json b/kubejs/assets/emi/category/properties/gtceu_gas_turbine.json index 12e38e4f4..ae2caa47f 100644 --- a/kubejs/assets/emi/category/properties/gtceu_gas_turbine.json +++ b/kubejs/assets/emi/category/properties/gtceu_gas_turbine.json @@ -1 +1 @@ -{"gtceu:gas_turbine":{"order":61}} \ No newline at end of file +{"gtceu:gas_turbine":{"order":62}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_greenhouse.json b/kubejs/assets/emi/category/properties/gtceu_greenhouse.json index a0896ca07..efa9331fc 100644 --- a/kubejs/assets/emi/category/properties/gtceu_greenhouse.json +++ b/kubejs/assets/emi/category/properties/gtceu_greenhouse.json @@ -1 +1 @@ -{"gtceu:greenhouse":{"order":133}} \ No newline at end of file +{"gtceu:greenhouse":{"order":145}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_heat_exchanger.json b/kubejs/assets/emi/category/properties/gtceu_heat_exchanger.json index a7f082d37..462decfd8 100644 --- a/kubejs/assets/emi/category/properties/gtceu_heat_exchanger.json +++ b/kubejs/assets/emi/category/properties/gtceu_heat_exchanger.json @@ -1 +1 @@ -{"gtceu:heat_exchanger":{"order":134}} \ No newline at end of file +{"gtceu:heat_exchanger":{"order":146}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_implosion_compressor.json b/kubejs/assets/emi/category/properties/gtceu_implosion_compressor.json index 298982a01..5aca7e4c1 100644 --- a/kubejs/assets/emi/category/properties/gtceu_implosion_compressor.json +++ b/kubejs/assets/emi/category/properties/gtceu_implosion_compressor.json @@ -1 +1 @@ -{"gtceu:implosion_compressor":{"order":135}} \ No newline at end of file +{"gtceu:implosion_compressor":{"order":147}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_ingot_molding.json b/kubejs/assets/emi/category/properties/gtceu_ingot_molding.json index 216653aaf..30f0d1904 100644 --- a/kubejs/assets/emi/category/properties/gtceu_ingot_molding.json +++ b/kubejs/assets/emi/category/properties/gtceu_ingot_molding.json @@ -1 +1 @@ -{"gtceu:ingot_molding":{"order":151}} \ No newline at end of file +{"gtceu:ingot_molding":{"order":75}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_large_boiler.json b/kubejs/assets/emi/category/properties/gtceu_large_boiler.json index 09354e3f2..006b70dd7 100644 --- a/kubejs/assets/emi/category/properties/gtceu_large_boiler.json +++ b/kubejs/assets/emi/category/properties/gtceu_large_boiler.json @@ -1 +1 @@ -{"gtceu:large_boiler":{"order":55}} \ No newline at end of file +{"gtceu:large_boiler":{"order":56}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_large_chemical_reactor.json b/kubejs/assets/emi/category/properties/gtceu_large_chemical_reactor.json index 65b5f1d44..8d9aefd8f 100644 --- a/kubejs/assets/emi/category/properties/gtceu_large_chemical_reactor.json +++ b/kubejs/assets/emi/category/properties/gtceu_large_chemical_reactor.json @@ -1 +1 @@ -{"gtceu:large_chemical_reactor":{"order":86}} \ No newline at end of file +{"gtceu:large_chemical_reactor":{"order":92}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_large_solar_panel.json b/kubejs/assets/emi/category/properties/gtceu_large_solar_panel.json index a01e8071a..2ee7e3233 100644 --- a/kubejs/assets/emi/category/properties/gtceu_large_solar_panel.json +++ b/kubejs/assets/emi/category/properties/gtceu_large_solar_panel.json @@ -1 +1 @@ -{"gtceu:large_solar_panel":{"order":62}} \ No newline at end of file +{"gtceu:large_solar_panel":{"order":63}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_large_solar_panel_tier2.json b/kubejs/assets/emi/category/properties/gtceu_large_solar_panel_tier2.json index 23892eaaf..348ef5499 100644 --- a/kubejs/assets/emi/category/properties/gtceu_large_solar_panel_tier2.json +++ b/kubejs/assets/emi/category/properties/gtceu_large_solar_panel_tier2.json @@ -1 +1 @@ -{"gtceu:large_solar_panel_tier2":{"order":63}} \ No newline at end of file +{"gtceu:large_solar_panel_tier2":{"order":64}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_large_solar_panel_tier3.json b/kubejs/assets/emi/category/properties/gtceu_large_solar_panel_tier3.json index 81ec42a21..579c5fe10 100644 --- a/kubejs/assets/emi/category/properties/gtceu_large_solar_panel_tier3.json +++ b/kubejs/assets/emi/category/properties/gtceu_large_solar_panel_tier3.json @@ -1 +1 @@ -{"gtceu:large_solar_panel_tier3":{"order":64}} \ No newline at end of file +{"gtceu:large_solar_panel_tier3":{"order":65}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_laser_engraver.json b/kubejs/assets/emi/category/properties/gtceu_laser_engraver.json index 7aa3e403f..4a437912f 100644 --- a/kubejs/assets/emi/category/properties/gtceu_laser_engraver.json +++ b/kubejs/assets/emi/category/properties/gtceu_laser_engraver.json @@ -1 +1 @@ -{"gtceu:laser_engraver":{"order":108}} \ No newline at end of file +{"gtceu:laser_engraver":{"order":116}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_lathe.json b/kubejs/assets/emi/category/properties/gtceu_lathe.json index 3b82e812a..c980bccd7 100644 --- a/kubejs/assets/emi/category/properties/gtceu_lathe.json +++ b/kubejs/assets/emi/category/properties/gtceu_lathe.json @@ -1 +1 @@ -{"gtceu:lathe":{"order":110}} \ No newline at end of file +{"gtceu:lathe":{"order":118}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_macerator.json b/kubejs/assets/emi/category/properties/gtceu_macerator.json index b9b3a0a0c..196bf9eff 100644 --- a/kubejs/assets/emi/category/properties/gtceu_macerator.json +++ b/kubejs/assets/emi/category/properties/gtceu_macerator.json @@ -1 +1 @@ -{"gtceu:macerator":{"order":113}} \ No newline at end of file +{"gtceu:macerator":{"order":121}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_macerator_recycling.json b/kubejs/assets/emi/category/properties/gtceu_macerator_recycling.json index 0d09fdfda..90035486b 100644 --- a/kubejs/assets/emi/category/properties/gtceu_macerator_recycling.json +++ b/kubejs/assets/emi/category/properties/gtceu_macerator_recycling.json @@ -1 +1 @@ -{"gtceu:macerator_recycling":{"order":153}} \ No newline at end of file +{"gtceu:macerator_recycling":{"order":122}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_mixer.json b/kubejs/assets/emi/category/properties/gtceu_mixer.json index 6f41b882b..68776609e 100644 --- a/kubejs/assets/emi/category/properties/gtceu_mixer.json +++ b/kubejs/assets/emi/category/properties/gtceu_mixer.json @@ -1 +1 @@ -{"gtceu:mixer":{"order":114}} \ No newline at end of file +{"gtceu:mixer":{"order":124}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_moon_dust_harvester.json b/kubejs/assets/emi/category/properties/gtceu_moon_dust_harvester.json index 98b049140..49f445263 100644 --- a/kubejs/assets/emi/category/properties/gtceu_moon_dust_harvester.json +++ b/kubejs/assets/emi/category/properties/gtceu_moon_dust_harvester.json @@ -1 +1 @@ -{"gtceu:moon_dust_harvester":{"order":138}} \ No newline at end of file +{"gtceu:moon_dust_harvester":{"order":150}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_nuclear_fuel_factory.json b/kubejs/assets/emi/category/properties/gtceu_nuclear_fuel_factory.json index 6df38125c..8a2e96e89 100644 --- a/kubejs/assets/emi/category/properties/gtceu_nuclear_fuel_factory.json +++ b/kubejs/assets/emi/category/properties/gtceu_nuclear_fuel_factory.json @@ -1 +1 @@ -{"gtceu:nuclear_fuel_factory":{"order":136}} \ No newline at end of file +{"gtceu:nuclear_fuel_factory":{"order":148}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_nuclear_turbine.json b/kubejs/assets/emi/category/properties/gtceu_nuclear_turbine.json index a56e1b506..95573260b 100644 --- a/kubejs/assets/emi/category/properties/gtceu_nuclear_turbine.json +++ b/kubejs/assets/emi/category/properties/gtceu_nuclear_turbine.json @@ -1 +1 @@ -{"gtceu:nuclear_turbine":{"order":65}} \ No newline at end of file +{"gtceu:nuclear_turbine":{"order":66}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_ore_bathing.json b/kubejs/assets/emi/category/properties/gtceu_ore_bathing.json index 6edb1e737..da316554a 100644 --- a/kubejs/assets/emi/category/properties/gtceu_ore_bathing.json +++ b/kubejs/assets/emi/category/properties/gtceu_ore_bathing.json @@ -1 +1 @@ -{"gtceu:ore_bathing":{"order":149}} \ No newline at end of file +{"gtceu:ore_bathing":{"order":90}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_ore_crushing.json b/kubejs/assets/emi/category/properties/gtceu_ore_crushing.json index f8562a498..63e5ada41 100644 --- a/kubejs/assets/emi/category/properties/gtceu_ore_crushing.json +++ b/kubejs/assets/emi/category/properties/gtceu_ore_crushing.json @@ -1 +1 @@ -{"gtceu:ore_crushing":{"order":147}} \ No newline at end of file +{"gtceu:ore_crushing":{"order":123}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_ore_forging.json b/kubejs/assets/emi/category/properties/gtceu_ore_forging.json index 0df4327fd..e3a94606a 100644 --- a/kubejs/assets/emi/category/properties/gtceu_ore_forging.json +++ b/kubejs/assets/emi/category/properties/gtceu_ore_forging.json @@ -1 +1 @@ -{"gtceu:ore_forging":{"order":148}} \ No newline at end of file +{"gtceu:ore_forging":{"order":111}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_ore_washer.json b/kubejs/assets/emi/category/properties/gtceu_ore_washer.json index 0aa6cbdcd..95d8c9ac6 100644 --- a/kubejs/assets/emi/category/properties/gtceu_ore_washer.json +++ b/kubejs/assets/emi/category/properties/gtceu_ore_washer.json @@ -1 +1 @@ -{"gtceu:ore_washer":{"order":145}} \ No newline at end of file +{"gtceu:ore_washer":{"order":126}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_ostrum_harvester.json b/kubejs/assets/emi/category/properties/gtceu_ostrum_harvester.json index 8bc550cf8..603588c05 100644 --- a/kubejs/assets/emi/category/properties/gtceu_ostrum_harvester.json +++ b/kubejs/assets/emi/category/properties/gtceu_ostrum_harvester.json @@ -1 +1 @@ -{"gtceu:ostrum_harvester":{"order":137}} \ No newline at end of file +{"gtceu:ostrum_harvester":{"order":149}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_ostrum_linear_accelerator.json b/kubejs/assets/emi/category/properties/gtceu_ostrum_linear_accelerator.json index 2f94b0eb5..3780fcead 100644 --- a/kubejs/assets/emi/category/properties/gtceu_ostrum_linear_accelerator.json +++ b/kubejs/assets/emi/category/properties/gtceu_ostrum_linear_accelerator.json @@ -1 +1 @@ -{"gtceu:ostrum_linear_accelerator":{"order":130}} \ No newline at end of file +{"gtceu:ostrum_linear_accelerator":{"order":142}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_packer.json b/kubejs/assets/emi/category/properties/gtceu_packer.json index 30f2f1728..286479fa4 100644 --- a/kubejs/assets/emi/category/properties/gtceu_packer.json +++ b/kubejs/assets/emi/category/properties/gtceu_packer.json @@ -1 +1 @@ -{"gtceu:packer":{"order":116}} \ No newline at end of file +{"gtceu:packer":{"order":128}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_plasma_generator.json b/kubejs/assets/emi/category/properties/gtceu_plasma_generator.json index 76c194849..d6684f924 100644 --- a/kubejs/assets/emi/category/properties/gtceu_plasma_generator.json +++ b/kubejs/assets/emi/category/properties/gtceu_plasma_generator.json @@ -1 +1 @@ -{"gtceu:plasma_generator":{"order":69}} \ No newline at end of file +{"gtceu:plasma_generator":{"order":71}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_polarizer.json b/kubejs/assets/emi/category/properties/gtceu_polarizer.json index 7ba816376..bbcbcae74 100644 --- a/kubejs/assets/emi/category/properties/gtceu_polarizer.json +++ b/kubejs/assets/emi/category/properties/gtceu_polarizer.json @@ -1 +1 @@ -{"gtceu:polarizer":{"order":117}} \ No newline at end of file +{"gtceu:polarizer":{"order":129}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_programmed_circuit.json b/kubejs/assets/emi/category/properties/gtceu_programmed_circuit.json index cf91f1bb0..ca91b4326 100644 --- a/kubejs/assets/emi/category/properties/gtceu_programmed_circuit.json +++ b/kubejs/assets/emi/category/properties/gtceu_programmed_circuit.json @@ -1 +1 @@ -{"gtceu:programmed_circuit":{"order":171}} \ No newline at end of file +{"gtceu:programmed_circuit":{"order":173}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_pyrolyse_oven.json b/kubejs/assets/emi/category/properties/gtceu_pyrolyse_oven.json index ef9c270c8..0f17dc482 100644 --- a/kubejs/assets/emi/category/properties/gtceu_pyrolyse_oven.json +++ b/kubejs/assets/emi/category/properties/gtceu_pyrolyse_oven.json @@ -1 +1 @@ -{"gtceu:pyrolyse_oven":{"order":139}} \ No newline at end of file +{"gtceu:pyrolyse_oven":{"order":151}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_research_station.json b/kubejs/assets/emi/category/properties/gtceu_research_station.json index 939400a21..457059489 100644 --- a/kubejs/assets/emi/category/properties/gtceu_research_station.json +++ b/kubejs/assets/emi/category/properties/gtceu_research_station.json @@ -1 +1 @@ -{"gtceu:research_station":{"order":140}} \ No newline at end of file +{"gtceu:research_station":{"order":152}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_rock_breaker.json b/kubejs/assets/emi/category/properties/gtceu_rock_breaker.json index 11de39bf7..509ae0ecd 100644 --- a/kubejs/assets/emi/category/properties/gtceu_rock_breaker.json +++ b/kubejs/assets/emi/category/properties/gtceu_rock_breaker.json @@ -1 +1 @@ -{"gtceu:rock_breaker":{"order":118}} \ No newline at end of file +{"gtceu:rock_breaker":{"order":130}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_scanner.json b/kubejs/assets/emi/category/properties/gtceu_scanner.json index d6d0ba6b9..c950dea46 100644 --- a/kubejs/assets/emi/category/properties/gtceu_scanner.json +++ b/kubejs/assets/emi/category/properties/gtceu_scanner.json @@ -1 +1 @@ -{"gtceu:scanner":{"order":119}} \ No newline at end of file +{"gtceu:scanner":{"order":131}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_sifter.json b/kubejs/assets/emi/category/properties/gtceu_sifter.json index c69a0a556..eafae1c58 100644 --- a/kubejs/assets/emi/category/properties/gtceu_sifter.json +++ b/kubejs/assets/emi/category/properties/gtceu_sifter.json @@ -1 +1 @@ -{"gtceu:sifter":{"order":121}} \ No newline at end of file +{"gtceu:sifter":{"order":133}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_steam_bloomery.json b/kubejs/assets/emi/category/properties/gtceu_steam_bloomery.json index 166b8e42f..1949f1005 100644 --- a/kubejs/assets/emi/category/properties/gtceu_steam_bloomery.json +++ b/kubejs/assets/emi/category/properties/gtceu_steam_bloomery.json @@ -1 +1 @@ -{"gtceu:steam_bloomery":{"order":141}} \ No newline at end of file +{"gtceu:steam_bloomery":{"order":153}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_steam_boiler.json b/kubejs/assets/emi/category/properties/gtceu_steam_boiler.json index aa5444e77..1344362df 100644 --- a/kubejs/assets/emi/category/properties/gtceu_steam_boiler.json +++ b/kubejs/assets/emi/category/properties/gtceu_steam_boiler.json @@ -1 +1 @@ -{"gtceu:steam_boiler":{"order":56}} \ No newline at end of file +{"gtceu:steam_boiler":{"order":57}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_steam_turbine.json b/kubejs/assets/emi/category/properties/gtceu_steam_turbine.json index 08e4a313c..c04030c4c 100644 --- a/kubejs/assets/emi/category/properties/gtceu_steam_turbine.json +++ b/kubejs/assets/emi/category/properties/gtceu_steam_turbine.json @@ -1 +1 @@ -{"gtceu:steam_turbine":{"order":57}} \ No newline at end of file +{"gtceu:steam_turbine":{"order":58}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_thermal_centrifuge.json b/kubejs/assets/emi/category/properties/gtceu_thermal_centrifuge.json index c2f7887ef..43b1beec0 100644 --- a/kubejs/assets/emi/category/properties/gtceu_thermal_centrifuge.json +++ b/kubejs/assets/emi/category/properties/gtceu_thermal_centrifuge.json @@ -1 +1 @@ -{"gtceu:thermal_centrifuge":{"order":122}} \ No newline at end of file +{"gtceu:thermal_centrifuge":{"order":134}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_vacuum_freezer.json b/kubejs/assets/emi/category/properties/gtceu_vacuum_freezer.json index 36a1521f5..614f09279 100644 --- a/kubejs/assets/emi/category/properties/gtceu_vacuum_freezer.json +++ b/kubejs/assets/emi/category/properties/gtceu_vacuum_freezer.json @@ -1 +1 @@ -{"gtceu:vacuum_freezer":{"order":142}} \ No newline at end of file +{"gtceu:vacuum_freezer":{"order":154}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_wire_coating.json b/kubejs/assets/emi/category/properties/gtceu_wire_coating.json index bd8afd293..ba9471c06 100644 --- a/kubejs/assets/emi/category/properties/gtceu_wire_coating.json +++ b/kubejs/assets/emi/category/properties/gtceu_wire_coating.json @@ -1 +1 @@ -{"gtceu:wire_coating":{"order":143}} \ No newline at end of file +{"gtceu:wire_coating":{"order":155}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/gtceu_wiremill.json b/kubejs/assets/emi/category/properties/gtceu_wiremill.json index 72cd31602..2108ef64d 100644 --- a/kubejs/assets/emi/category/properties/gtceu_wiremill.json +++ b/kubejs/assets/emi/category/properties/gtceu_wiremill.json @@ -1 +1 @@ -{"gtceu:wiremill":{"order":124}} \ No newline at end of file +{"gtceu:wiremill":{"order":136}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/minecraft_smelting.json b/kubejs/assets/emi/category/properties/minecraft_smelting.json index 1e4335bad..70e40f59c 100644 --- a/kubejs/assets/emi/category/properties/minecraft_smelting.json +++ b/kubejs/assets/emi/category/properties/minecraft_smelting.json @@ -1 +1 @@ -{"minecraft:smelting":{"order":70}} \ No newline at end of file +{"minecraft:smelting":{"order":72}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/minecraft_smithing.json b/kubejs/assets/emi/category/properties/minecraft_smithing.json index 92782826a..91b6e6c98 100644 --- a/kubejs/assets/emi/category/properties/minecraft_smithing.json +++ b/kubejs/assets/emi/category/properties/minecraft_smithing.json @@ -1 +1 @@ -{"minecraft:smithing":{"order":159}} \ No newline at end of file +{"minecraft:smithing":{"order":160}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/minecraft_stonecutting.json b/kubejs/assets/emi/category/properties/minecraft_stonecutting.json index 9c54195a9..282a1568b 100644 --- a/kubejs/assets/emi/category/properties/minecraft_stonecutting.json +++ b/kubejs/assets/emi/category/properties/minecraft_stonecutting.json @@ -1 +1 @@ -{"minecraft:stonecutting":{"order":161}} \ No newline at end of file +{"minecraft:stonecutting":{"order":163}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/tacz_attachment_query.json b/kubejs/assets/emi/category/properties/tacz_attachment_query.json index 42452df10..5a657c070 100644 --- a/kubejs/assets/emi/category/properties/tacz_attachment_query.json +++ b/kubejs/assets/emi/category/properties/tacz_attachment_query.json @@ -1 +1 @@ -{"tacz:attachment_query":{"order":169}} \ No newline at end of file +{"tacz:attachment_query":{"order":171}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/taczammoquery_ammo_query.json b/kubejs/assets/emi/category/properties/taczammoquery_ammo_query.json index f021df1bc..df66f83aa 100644 --- a/kubejs/assets/emi/category/properties/taczammoquery_ammo_query.json +++ b/kubejs/assets/emi/category/properties/taczammoquery_ammo_query.json @@ -1 +1 @@ -{"taczammoquery:ammo_query":{"order":170}} \ No newline at end of file +{"taczammoquery:ammo_query":{"order":172}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/tfg_blaze_burner.json b/kubejs/assets/emi/category/properties/tfg_blaze_burner.json index 5a17d9c61..f5b18fcd8 100644 --- a/kubejs/assets/emi/category/properties/tfg_blaze_burner.json +++ b/kubejs/assets/emi/category/properties/tfg_blaze_burner.json @@ -1 +1 @@ -{"tfg:blaze_burner":{"order":59}} \ No newline at end of file +{"tfg:blaze_burner":{"order":60}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/tfg_block_interaction.json b/kubejs/assets/emi/category/properties/tfg_block_interaction.json index 25aa70606..fa4725535 100644 --- a/kubejs/assets/emi/category/properties/tfg_block_interaction.json +++ b/kubejs/assets/emi/category/properties/tfg_block_interaction.json @@ -1 +1 @@ -{"tfg:block_interaction":{"order":53}} \ No newline at end of file +{"tfg:block_interaction":{"order":54}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/vintageimprovements_centrifugation.json b/kubejs/assets/emi/category/properties/vintageimprovements_centrifugation.json index ed579e06c..05eea7f7b 100644 --- a/kubejs/assets/emi/category/properties/vintageimprovements_centrifugation.json +++ b/kubejs/assets/emi/category/properties/vintageimprovements_centrifugation.json @@ -1 +1 @@ -{"vintageimprovements:centrifugation":{"order":82}} \ No newline at end of file +{"vintageimprovements:centrifugation":{"order":86}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/vintageimprovements_coiling.json b/kubejs/assets/emi/category/properties/vintageimprovements_coiling.json index df9eace6b..6dcfa2369 100644 --- a/kubejs/assets/emi/category/properties/vintageimprovements_coiling.json +++ b/kubejs/assets/emi/category/properties/vintageimprovements_coiling.json @@ -1 +1 @@ -{"vintageimprovements:coiling":{"order":123}} \ No newline at end of file +{"vintageimprovements:coiling":{"order":135}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/vintageimprovements_curving.json b/kubejs/assets/emi/category/properties/vintageimprovements_curving.json index b47f8a4ce..ecaad064d 100644 --- a/kubejs/assets/emi/category/properties/vintageimprovements_curving.json +++ b/kubejs/assets/emi/category/properties/vintageimprovements_curving.json @@ -1 +1 @@ -{"vintageimprovements:curving":{"order":97}} \ No newline at end of file +{"vintageimprovements:curving":{"order":104}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/vintageimprovements_grinder_sandpaper_polishing.json b/kubejs/assets/emi/category/properties/vintageimprovements_grinder_sandpaper_polishing.json index 51bd898c0..ad40e3992 100644 --- a/kubejs/assets/emi/category/properties/vintageimprovements_grinder_sandpaper_polishing.json +++ b/kubejs/assets/emi/category/properties/vintageimprovements_grinder_sandpaper_polishing.json @@ -1 +1 @@ -{"vintageimprovements:grinder_sandpaper_polishing":{"order":50}} \ No newline at end of file +{"vintageimprovements:grinder_sandpaper_polishing":{"order":51}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/vintageimprovements_laser_cutting.json b/kubejs/assets/emi/category/properties/vintageimprovements_laser_cutting.json index 544dc55c9..aa0b4f013 100644 --- a/kubejs/assets/emi/category/properties/vintageimprovements_laser_cutting.json +++ b/kubejs/assets/emi/category/properties/vintageimprovements_laser_cutting.json @@ -1 +1 @@ -{"vintageimprovements:laser_cutting":{"order":107}} \ No newline at end of file +{"vintageimprovements:laser_cutting":{"order":115}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/vintageimprovements_polishing.json b/kubejs/assets/emi/category/properties/vintageimprovements_polishing.json index b0efb8639..fde04d7d1 100644 --- a/kubejs/assets/emi/category/properties/vintageimprovements_polishing.json +++ b/kubejs/assets/emi/category/properties/vintageimprovements_polishing.json @@ -1 +1 @@ -{"vintageimprovements:polishing":{"order":109}} \ No newline at end of file +{"vintageimprovements:polishing":{"order":117}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/vintageimprovements_pressurizing.json b/kubejs/assets/emi/category/properties/vintageimprovements_pressurizing.json index 602f2739e..f6bb70239 100644 --- a/kubejs/assets/emi/category/properties/vintageimprovements_pressurizing.json +++ b/kubejs/assets/emi/category/properties/vintageimprovements_pressurizing.json @@ -1 +1 @@ -{"vintageimprovements:pressurizing":{"order":78}} \ No newline at end of file +{"vintageimprovements:pressurizing":{"order":82}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/vintageimprovements_vacuumizing.json b/kubejs/assets/emi/category/properties/vintageimprovements_vacuumizing.json index ceac4a42b..8e01ce0e6 100644 --- a/kubejs/assets/emi/category/properties/vintageimprovements_vacuumizing.json +++ b/kubejs/assets/emi/category/properties/vintageimprovements_vacuumizing.json @@ -1 +1 @@ -{"vintageimprovements:vacuumizing":{"order":95}} \ No newline at end of file +{"vintageimprovements:vacuumizing":{"order":101}} \ No newline at end of file diff --git a/kubejs/assets/emi/category/properties/vintageimprovements_vibrating.json b/kubejs/assets/emi/category/properties/vintageimprovements_vibrating.json index f84cae24f..4c10887a4 100644 --- a/kubejs/assets/emi/category/properties/vintageimprovements_vibrating.json +++ b/kubejs/assets/emi/category/properties/vintageimprovements_vibrating.json @@ -1 +1 @@ -{"vintageimprovements:vibrating":{"order":120}} \ No newline at end of file +{"vintageimprovements:vibrating":{"order":132}} \ No newline at end of file diff --git a/kubejs/assets/firmaciv/lang/zh_cn.json b/kubejs/assets/firmaciv/lang/zh_cn.json index d5a76c1ef..a5f040723 100644 --- a/kubejs/assets/firmaciv/lang/zh_cn.json +++ b/kubejs/assets/firmaciv/lang/zh_cn.json @@ -1,4 +1,241 @@ { "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", + "entity.firmaciv.rowboat.acacia": "金合欢木划艇", + "entity.firmaciv.rowboat.ash": "黑梣木划艇", + "entity.firmaciv.rowboat.aspen": "山杨木划艇", + "entity.firmaciv.rowboat.birch": "白桦木划艇", + "entity.firmaciv.rowboat.blackwood": "黑檀木划艇", + "entity.firmaciv.rowboat.chestnut": "栗木划艇", + "entity.firmaciv.rowboat.douglas_fir": "花旗松木划艇", + "entity.firmaciv.rowboat.hickory": "山核桃木划艇", + "entity.firmaciv.rowboat.kapok": "木棉木划艇", + "entity.firmaciv.rowboat.mangrove": "桃花心木划艇", + "entity.firmaciv.rowboat.maple": "枫木划艇", + "entity.firmaciv.rowboat.oak": "橡木划艇", + "entity.firmaciv.rowboat.palm": "棕榈木划艇", + "entity.firmaciv.rowboat.pine": "松木划艇", + "entity.firmaciv.rowboat.rosewood": "蔷薇木划艇", + "entity.firmaciv.rowboat.sequoia": "红杉木划艇", + "entity.firmaciv.rowboat.spruce": "云杉木划艇", + "entity.firmaciv.rowboat.sycamore": "悬铃木划艇", + "entity.firmaciv.rowboat.white_cedar": "白雪松木划艇", + "entity.firmaciv.rowboat.willow": "柳木划艇", + "entity.firmaciv.sloop.acacia": "金合欢木单桅纵帆船", + "entity.firmaciv.sloop.ash": "黑梣木单桅纵帆船", + "entity.firmaciv.sloop.aspen": "山杨木单桅纵帆船", + "entity.firmaciv.sloop.birch": "白桦木单桅纵帆船", + "entity.firmaciv.sloop.blackwood": "黑檀木单桅纵帆船", + "entity.firmaciv.sloop.chestnut": "栗木单桅纵帆船", + "entity.firmaciv.sloop.douglas_fir": "花旗松木单桅纵帆船", + "entity.firmaciv.sloop.hickory": "山核桃木单桅纵帆船", + "entity.firmaciv.sloop.kapok": "木棉木单桅纵帆船", + "entity.firmaciv.sloop.mangrove": "桃花心木单桅纵帆船", + "entity.firmaciv.sloop.maple": "枫木单桅纵帆船", + "entity.firmaciv.sloop.oak": "橡木单桅纵帆船", + "entity.firmaciv.sloop.palm": "棕榈木单桅纵帆船", + "entity.firmaciv.sloop.pine": "松木单桅纵帆船", + "entity.firmaciv.sloop.rosewood": "蔷薇木单桅纵帆船", + "entity.firmaciv.sloop.sequoia": "红杉木单桅纵帆船", + "entity.firmaciv.sloop.spruce": "云杉木单桅纵帆船", + "entity.firmaciv.sloop.sycamore": "梧桐木单桅纵帆船", + "entity.firmaciv.sloop.white_cedar": "白雪松木单桅纵帆船", + "entity.firmaciv.sloop.willow": "柳木单桅纵帆船", + "entity.firmaciv.sloop_construction.acacia": "金合欢木单桅纵帆船", + "entity.firmaciv.sloop_construction.ash": "黑梣木单桅纵帆船", + "entity.firmaciv.sloop_construction.aspen": "山杨木单桅纵帆船", + "entity.firmaciv.sloop_construction.birch": "白桦木单桅纵帆船", + "entity.firmaciv.sloop_construction.blackwood": "黑檀木单桅纵帆船", + "entity.firmaciv.sloop_construction.chestnut": "栗木单桅纵帆船", + "entity.firmaciv.sloop_construction.douglas_fir": "花旗松木单桅纵帆船", + "entity.firmaciv.sloop_construction.hickory": "山核桃木单桅纵帆船", + "entity.firmaciv.sloop_construction.kapok": "木棉木单桅纵帆船", + "entity.firmaciv.sloop_construction.mangrove": "桃花心木单桅纵帆船", + "entity.firmaciv.sloop_construction.maple": "枫木单桅纵帆船", + "entity.firmaciv.sloop_construction.oak": "橡木单桅纵帆船", + "entity.firmaciv.sloop_construction.palm": "棕榈木单桅纵帆船", + "entity.firmaciv.sloop_construction.pine": "松木单桅纵帆船", + "entity.firmaciv.sloop_construction.rosewood": "蔷薇木单桅纵帆船", + "entity.firmaciv.sloop_construction.sequoia": "红杉木单桅纵帆船", + "entity.firmaciv.sloop_construction.spruce": "云杉木单桅纵帆船", + "entity.firmaciv.sloop_construction.sycamore": "悬铃木单桅纵帆船", + "entity.firmaciv.sloop_construction.white_cedar": "白雪松木单桅纵帆船", + "entity.firmaciv.sloop_construction.willow": "柳木单桅纵帆船", + "entity.firmaciv.dugout_canoe.acacia": "金合欢木独木舟", + "entity.firmaciv.dugout_canoe.ash": "黑梣木独木舟", + "entity.firmaciv.dugout_canoe.aspen": "山杨木独木舟", + "entity.firmaciv.dugout_canoe.birch": "白桦木独木舟", + "entity.firmaciv.dugout_canoe.blackwood": "黑檀木独木舟", + "entity.firmaciv.dugout_canoe.chestnut": "栗木独木舟", + "entity.firmaciv.dugout_canoe.douglas_fir": "花旗松木独木舟", + "entity.firmaciv.dugout_canoe.hickory": "山核桃木独木舟", + "entity.firmaciv.dugout_canoe.kapok": "木棉木独木舟", + "entity.firmaciv.dugout_canoe.mangrove": "桃花心木独木舟", + "entity.firmaciv.dugout_canoe.maple": "枫木独木舟", + "entity.firmaciv.dugout_canoe.oak": "橡木独木舟", + "entity.firmaciv.dugout_canoe.palm": "棕榈木独木舟", + "entity.firmaciv.dugout_canoe.pine": "松木独木舟", + "entity.firmaciv.dugout_canoe.rosewood": "蔷薇木独木舟", + "entity.firmaciv.dugout_canoe.sequoia": "红杉木独木舟", + "entity.firmaciv.dugout_canoe.spruce": "云杉木独木舟", + "entity.firmaciv.dugout_canoe.sycamore": "悬铃木独木舟", + "entity.firmaciv.dugout_canoe.white_cedar": "白雪松木独木舟", + "entity.firmaciv.dugout_canoe.willow": "柳木独木舟", + "block.firmaciv.thatch_roofing_stairs": "茅草顶", + "block.firmaciv.thatch_roofing_slab": "茅草台阶", + "block.firmaciv.thatch_roofing": "茅草顶", + "entity.firmaciv.kayak": "皮划艇", + "entity.firmaciv.cannon": "加农炮", + "entity.firmaciv.compartment_tfc_chest": "船舱箱子", + "entity.firmaciv.compartment_tfc_barrel": "船舱木桶", + "entity.firmaciv.compartment_large_vessel": "容器隔间", + "config.jade.plugin_firmaciv.barrel": "船舱木桶", + "config.jade.plugin_firmaciv.tfc_chest": "群峦船舱箱子", + "itemGroup.firmaciv": "群峦传说:航海文明", + "creativetab.firmaciv_tab": "群峦传说:航海文明", + "creativetab.watercraft_tab": "水运工具", + "creativetab.navigation_tab": "航海", + "tfc.recipe.barrel.firmaciv.barrel.large_waterproof_hide_olive": "大防水皮", + "tfc.recipe.barrel.firmaciv.barrel.large_waterproof_hide_tallow": "大防水皮", + "copy_latitude": "将纬度复制到剪贴板", + "copy_longitude": "将经度复制到剪贴板", + "copy_latlon": "将经度和纬度复制到剪贴板", + "copy_altitude": "将海拔高度复制到剪贴板", + "latitude": "纬度", + "longitude": "经度", + "altitude": "海拔高度", + "degrees": "角度", + "sea_level": "海平面", + "north": "北", + "south": "南", + "east": "东", + "west": "西", + "above": "上方", + "below": "下方", + "meters": "米", + "press_button": "按下", + "eject_passengers": "弹出", + "restless_passenger": "这位乘客坐立不安。", + "firmaciv.advancements.kayak_paddle.title": "双重麻烦", + "firmaciv.advancements.kayak_paddle.description": "制作皮划艇桨", + "firmaciv.advancements.canoe.title": "火爆狂飙", + "firmaciv.advancements.canoe.description": "尝试点燃独木舟船体", + "firmaciv.advancements.oar.title": "划动我的桨", + "firmaciv.advancements.oar.description": "制作一只船桨", + "firmaciv.advancements.kayak.title": "今晚,我送你回家", + "firmaciv.advancements.kayak.description": "制作一艘皮划艇", + "firmaciv.advancements.nav_clock.title": "争分夺秒", + "firmaciv.advancements.nav_clock.description": "制作领航员时计", + "firmaciv.advancements.sextant.title": "星星点灯", + "firmaciv.advancements.sextant.description": "制作一个六分仪", + "firmaciv.advancements.barometer.title": "冲浪还是滑草?", + "firmaciv.advancements.barometer.description": "制作一个晴雨表", + "firmaciv.advancements.oarlock.title": "蒙特莱克切口", + "firmaciv.advancements.oarlock.description": "锻造一只桨", + "firmaciv.jei.transfer.error.barrel_sealed": "桶目前已密封", + "block.firmaciv.wood.watercraft_frame.flat.acacia": "金合欢木平面船匠脚手架", + "block.firmaciv.wood.watercraft_frame.angled.acacia": "金合欢木斜面船匠脚手架", + "block.firmaciv.wood.canoe_component_block.acacia": "金合欢独木舟组件", + "block.firmaciv.wood.watercraft_frame.flat.ash": "黑梣木平面船匠脚手架", + "block.firmaciv.wood.watercraft_frame.angled.ash": "黑梣木斜面船匠脚手架", + "block.firmaciv.wood.canoe_component_block.ash": "黑梣木独木舟组件", + "block.firmaciv.wood.watercraft_frame.flat.aspen": "山杨木平面船匠脚手架", + "block.firmaciv.wood.watercraft_frame.angled.aspen": "山杨木斜面船匠脚手架", + "block.firmaciv.wood.canoe_component_block.aspen": "山杨木独木舟组件", + "block.firmaciv.wood.watercraft_frame.flat.birch": "白桦木平面船匠脚手架", + "block.firmaciv.wood.watercraft_frame.angled.birch": "白桦木斜面船匠脚手架", + "block.firmaciv.wood.canoe_component_block.birch": "白桦木独木舟组件", + "block.firmaciv.wood.watercraft_frame.flat.blackwood": "黑檀木平面船匠脚手架", + "block.firmaciv.wood.watercraft_frame.angled.blackwood": "黑檀木斜面船匠脚手架", + "block.firmaciv.wood.canoe_component_block.blackwood": "黑檀木独木舟组件", + "block.firmaciv.wood.watercraft_frame.flat.chestnut": "栗木平面船匠脚手架", + "block.firmaciv.wood.watercraft_frame.angled.chestnut": "栗木斜面船匠脚手架", + "block.firmaciv.wood.canoe_component_block.chestnut": "栗木独木舟组件", + "block.firmaciv.wood.watercraft_frame.flat.douglas_fir": "花旗松木平面船匠脚手架", + "block.firmaciv.wood.watercraft_frame.angled.douglas_fir": "花旗松木斜面船匠脚手架", + "block.firmaciv.wood.canoe_component_block.douglas_fir": "花旗松木独木舟组件", + "block.firmaciv.wood.watercraft_frame.flat.hickory": "山核桃木平面船匠脚手架", + "block.firmaciv.wood.watercraft_frame.angled.hickory": "山核桃木斜面船匠脚手架", + "block.firmaciv.wood.canoe_component_block.hickory": "山核桃木独木舟组件", + "block.firmaciv.wood.watercraft_frame.flat.kapok": "木棉木平面船匠脚手架", + "block.firmaciv.wood.watercraft_frame.angled.kapok": "木棉木斜面船匠脚手架", + "block.firmaciv.wood.canoe_component_block.kapok": "木棉木独木舟组件", + "block.firmaciv.wood.watercraft_frame.flat.mangrove": "桃花心木平面船匠脚手架", + "block.firmaciv.wood.watercraft_frame.angled.mangrove": "桃花心木斜面船匠脚手架", + "block.firmaciv.wood.canoe_component_block.mangrove": "桃花心木独木舟组件", + "block.firmaciv.wood.watercraft_frame.flat.maple": "枫木平面船匠脚手架", + "block.firmaciv.wood.watercraft_frame.angled.maple": "枫木斜面船匠脚手架", + "block.firmaciv.wood.canoe_component_block.maple": "枫木独木舟组件", + "block.firmaciv.wood.watercraft_frame.flat.oak": "橡木平面船匠脚手架", + "block.firmaciv.wood.watercraft_frame.angled.oak": "橡木斜面船匠脚手架", + "block.firmaciv.wood.canoe_component_block.oak": "橡木独木舟组件", + "block.firmaciv.wood.watercraft_frame.flat.palm": "棕榈木平面船匠脚手架", + "block.firmaciv.wood.watercraft_frame.angled.palm": "棕榈木斜面船匠脚手架", + "block.firmaciv.wood.canoe_component_block.palm": "棕榈木独木舟组件", + "block.firmaciv.wood.watercraft_frame.flat.pine": "松木平面船匠脚手架", + "block.firmaciv.wood.watercraft_frame.angled.pine": "松木斜面船匠脚手架", + "block.firmaciv.wood.canoe_component_block.pine": "松木独木舟组件", + "block.firmaciv.wood.watercraft_frame.flat.rosewood": "蔷薇木平面船匠脚手架", + "block.firmaciv.wood.watercraft_frame.angled.rosewood": "蔷薇木斜面船匠脚手架", + "block.firmaciv.wood.canoe_component_block.rosewood": "蔷薇木独木舟组件", + "block.firmaciv.wood.watercraft_frame.flat.sequoia": "红杉木平面船匠脚手架", + "block.firmaciv.wood.watercraft_frame.angled.sequoia": "红杉木斜面船匠脚手架", + "block.firmaciv.wood.canoe_component_block.sequoia": "红杉木独木舟组件", + "block.firmaciv.wood.watercraft_frame.flat.spruce": "云杉木平面船匠脚手架", + "block.firmaciv.wood.watercraft_frame.angled.spruce": "云杉木斜面船匠脚手架", + "block.firmaciv.wood.canoe_component_block.spruce": "云杉木独木舟组件", + "block.firmaciv.wood.watercraft_frame.flat.sycamore": "悬铃木平面船匠脚手架", + "block.firmaciv.wood.watercraft_frame.angled.sycamore": "悬铃木斜面船匠脚手架", + "block.firmaciv.wood.canoe_component_block.sycamore": "悬铃木独木舟组件", + "block.firmaciv.wood.watercraft_frame.flat.white_cedar": "白雪松木平面船匠脚手架", + "block.firmaciv.wood.watercraft_frame.angled.white_cedar": "白雪松木斜面船匠脚手架", + "block.firmaciv.wood.canoe_component_block.white_cedar": "白雪松木独木舟组件", + "block.firmaciv.wood.watercraft_frame.flat.willow": "柳木平面船匠脚手架", + "block.firmaciv.wood.watercraft_frame.angled.willow": "柳木斜面船匠脚手架", + "block.firmaciv.wood.canoe_component_block.willow": "柳木独木舟组件", + "block.firmaciv.watercraft_frame_angled": "斜面船匠脚手架", + "block.firmaciv.watercraft_frame_flat": "平面船匠脚手架", + "item.firmaciv.unfinished_barometer": "未完成的晴雨表", + "item.firmaciv.unfinished_nav_clock": "未完成的领航员时计", + "item.firmaciv.unfinished_sextant": "未完成的六分仪", + "item.firmaciv.cannon_barrel": "炮管", + "item.firmaciv.small_triangular_sail": "小型风帆", + "item.firmaciv.medium_triangular_sail": "中型风帆", + "item.firmaciv.large_triangular_sail": "大型风帆", + "item.firmaciv.cannon": "加农炮", + "item.firmaciv.sloop_icon_only": "仅限图标", + "item.firmaciv.canoe_icon_only": "仅限图标", + "item.firmaciv.canoe_with_paddle_icon_only": "仅限图标", + "item.firmaciv.kayak_with_paddle_icon_only": "仅限图标", + "item.firmaciv.rowboat_icon_only": "仅限图标", + "item.firmaciv.copper_bolt": "铜螺栓", + "item.firmaciv.kayak": "皮划艇", + "item.firmaciv.large_waterproof_hide": "大防水皮", + "item.firmaciv.nav_toolkit": "领航员工具箱", + "item.firmaciv.barometer": "晴雨表", + "item.firmaciv.sextant": "六分仪", + "item.firmaciv.nav_clock": "领航员时计", + "item.firmaciv.firmaciv_compass": "指南针(偏斜:正北)", + "item.firmaciv.kayak_paddle": "皮划艇桨", + "item.firmaciv.canoe_paddle": "独木舟桨", + "block.firmaciv.wood.acacia_roofing": "金合欢木屋顶", + "block.firmaciv.wood.ash_roofing": "黑梣木屋顶", + "block.firmaciv.wood.aspen_roofing": "山杨木屋顶", + "block.firmaciv.wood.birch_roofing": "白桦木屋顶", + "block.firmaciv.wood.blackwood_roofing": "黑檀木屋顶", + "block.firmaciv.wood.chestnut_roofing": "栗木屋顶", + "block.firmaciv.wood.douglas_fir_roofing": "花旗松木屋顶", + "block.firmaciv.wood.hickory_roofing": "山核桃木屋顶", + "block.firmaciv.wood.kapok_roofing": "木棉木屋顶", + "block.firmaciv.wood.mangrove_roofing": "桃花心木屋顶", + "block.firmaciv.wood.maple_roofing": "枫木屋顶", + "block.firmaciv.wood.oak_roofing": "橡木屋顶", + "block.firmaciv.wood.palm_roofing": "棕榈木屋顶", + "block.firmaciv.wood.pine_roofing": "松木屋顶", + "block.firmaciv.wood.rosewood_roofing": "蔷薇木屋顶", + "block.firmaciv.wood.sequoia_roofing": "红杉木屋顶", + "block.firmaciv.wood.spruce_roofing": "云杉木屋顶", + "block.firmaciv.wood.sycamore_roofing": "悬铃木屋顶", + "block.firmaciv.wood.white_cedar_roofing": "白雪松木屋顶", + "block.firmaciv.wood.willow_roofing": "柳木屋顶", "item.firmaciv.rope_coil": "黄麻绳" } \ No newline at end of file diff --git a/kubejs/assets/firmacivplus/lang/zh_cn.json b/kubejs/assets/firmacivplus/lang/zh_cn.json new file mode 100644 index 000000000..4ccc52da1 --- /dev/null +++ b/kubejs/assets/firmacivplus/lang/zh_cn.json @@ -0,0 +1,63 @@ +{ + "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", + "block.firmacivplus.wood.baobab_roofing": "猴面包木屋顶", + "block.firmacivplus.wood.canoe_component_block.crimson": "绯红菌独木舟组件", + "block.firmacivplus.wood.canoe_component_block.cypress": "柏木独木舟组件", + "block.firmacivplus.wood.canoe_component_block.fig": "无花果木独木舟组件", + "block.firmacivplus.wood.canoe_component_block.tualang": "大甘巴豆木独木舟部件", + "block.firmacivplus.wood.crimson_roofing": "绯红菌屋顶", + "block.firmacivplus.wood.cypress_roofing": "柏木屋顶", + "block.firmacivplus.wood.eucalyptus_roofing": "桉木屋顶", + "block.firmacivplus.wood.fig_roofing": "无花果木屋顶", + "block.firmacivplus.wood.hevea_roofing": "橡胶木屋顶", + "block.firmacivplus.wood.ipe_roofing": "重蚁木屋顶", + "block.firmacivplus.wood.ironwood_roofing": "铁木屋顶", + "block.firmacivplus.wood.mahogany_roofing": "桃花心木屋顶", + "block.firmacivplus.wood.teak_roofing": "柚木屋顶", + "block.firmacivplus.wood.tualang_roofing": "大甘巴豆木屋顶", + "block.firmacivplus.wood.warped_roofing": "诡异菌屋顶", + "block.firmacivplus.wood.watercraft_frame.angled.baobab": "猴面包木斜面船匠脚手架", + "block.firmacivplus.wood.watercraft_frame.angled.eucalyptus": "桉木斜面船匠脚手架", + "block.firmacivplus.wood.watercraft_frame.angled.hevea": "橡胶木斜面船匠脚手架", + "block.firmacivplus.wood.watercraft_frame.angled.ipe": "重蚁木斜面船匠脚手架", + "block.firmacivplus.wood.watercraft_frame.angled.ironwood": "铁木斜面船匠脚手架", + "block.firmacivplus.wood.watercraft_frame.angled.mahogany": "桃花心木斜面船匠脚手架", + "block.firmacivplus.wood.watercraft_frame.angled.teak": "柚木斜面船匠脚手架", + "block.firmacivplus.wood.watercraft_frame.angled.warped": "诡异菌斜面船匠脚手架", + "block.firmacivplus.wood.watercraft_frame.flat.baobab": "猴面包木平面船匠脚手架", + "block.firmacivplus.wood.watercraft_frame.flat.eucalyptus": "桉木平面船匠脚手架", + "block.firmacivplus.wood.watercraft_frame.flat.hevea": "橡胶木平面船匠脚手架", + "block.firmacivplus.wood.watercraft_frame.flat.ipe": "重蚁木平面船匠脚手架", + "block.firmacivplus.wood.watercraft_frame.flat.ironwood": "铁木平面船匠脚手架", + "block.firmacivplus.wood.watercraft_frame.flat.mahogany": "桃花心木平面船匠脚手架", + "block.firmacivplus.wood.watercraft_frame.flat.teak": "柚木平面船匠脚手架", + "block.firmacivplus.wood.watercraft_frame.flat.warped": "诡异菌平面船匠脚手架", + "entity.firmacivplus.dugout_canoe.crimson": "绯红菌独木舟", + "entity.firmacivplus.dugout_canoe.cypress": "柏木独木舟", + "entity.firmacivplus.dugout_canoe.fig": "无花果木独木舟", + "entity.firmacivplus.dugout_canoe.tualang": "大甘巴豆木独木舟", + "entity.firmacivplus.rowboat.baobab": "猴面包木划艇", + "entity.firmacivplus.rowboat.eucalyptus": "桉木划艇", + "entity.firmacivplus.rowboat.hevea": "橡胶木划艇", + "entity.firmacivplus.rowboat.ipe": "重蚁木划艇", + "entity.firmacivplus.rowboat.ironwood": "铁木划艇", + "entity.firmacivplus.rowboat.mahogany": "桃花心木划艇", + "entity.firmacivplus.rowboat.teak": "柚木划艇", + "entity.firmacivplus.rowboat.warped": "诡异菌划艇", + "entity.firmacivplus.sloop.baobab": "猴面包木单桅纵帆船", + "entity.firmacivplus.sloop.eucalyptus": "桉木单桅纵帆船", + "entity.firmacivplus.sloop.hevea": "橡胶木单桅纵帆船", + "entity.firmacivplus.sloop.ipe": "重蚁木单桅纵帆船", + "entity.firmacivplus.sloop.ironwood": "铁木单桅纵帆船", + "entity.firmacivplus.sloop.mahogany": "桃花心木单桅纵帆船", + "entity.firmacivplus.sloop.teak": "柚木单桅纵帆船", + "entity.firmacivplus.sloop.warped": "诡异菌单桅纵帆船", + "entity.firmacivplus.sloop_construction.baobab": "猴面包木单桅纵帆船", + "entity.firmacivplus.sloop_construction.eucalyptus": "桉木单桅纵帆船", + "entity.firmacivplus.sloop_construction.hevea": "橡胶木单桅纵帆船", + "entity.firmacivplus.sloop_construction.ipe": "重蚁木单桅纵帆船", + "entity.firmacivplus.sloop_construction.ironwood": "铁木单桅纵帆船", + "entity.firmacivplus.sloop_construction.mahogany": "桃花心木单桅纵帆船", + "entity.firmacivplus.sloop_construction.teak": "柚木单桅纵帆船", + "entity.firmacivplus.sloop_construction.warped": "诡异菌单桅纵帆船" +} \ No newline at end of file diff --git a/kubejs/assets/grapplemod/lang/zh_cn.json b/kubejs/assets/grapplemod/lang/zh_cn.json index b4f1a4f9f..4ec43ca74 100644 --- a/kubejs/assets/grapplemod/lang/zh_cn.json +++ b/kubejs/assets/grapplemod/lang/zh_cn.json @@ -127,7 +127,7 @@ "grapplecustomization.motorwhennotcrouching.desc": "未按住 On/Off 按钮(默认值:shift)时,引擎处于活动状态", "grapplecustomization.smartmotor.desc": "调整引擎速度,使玩家朝着十字准线移动(上/下)", "grapplecustomization.motordampener.desc": "减少垂直于绳索的运动,使绳索拉得更直", - "grapplecustomization.pullbackwards.desc": "即使您面向另一侧,减少也会拉动", + "grapplecustomization.pullbackwards.desc": "即使你面向另一侧,减少也会拉动", "grapplecustomization.playermovementmult.desc": "摆动时使用移动键玩家的加速度", "grapplecustomization.enderstaff.desc": "左击将玩家向前射出", "grapplecustomization.repel.desc": "摆动时玩家会被附近的方块击退", @@ -304,7 +304,7 @@ "text.autoconfig.grapplemod.option.options.grapplinghook.custom.magnet.@Tooltip": "磁力升级中的选项", "text.autoconfig.grapplemod.option.options.grapplinghook.custom.doublehook.@Tooltip": "双爪钩升级中的选项", "text.autoconfig.grapplemod.option.options.grapplinghook.custom.rocket.@Tooltip": "火箭升级中的选项", - "text.autoconfig.grapplemod.option.options.grapplinghook.blocks.@Tooltip": "如果您希望钩子以不同的方式与不同的方块交互", + "text.autoconfig.grapplemod.option.options.grapplinghook.blocks.@Tooltip": "如果你希望钩子以不同的方式与不同的方块交互", "text.autoconfig.grapplemod.option.options.grapplinghook.blocks.grapplingBlocks.@Tooltip": "抓钩可以附加到的(逗号分隔,ID 名称)块列表(又名白名单)", "text.autoconfig.grapplemod.option.options.grapplinghook.blocks.grapplingNonBlocks.@Tooltip": "抓钩无法附加到的(逗号分隔,ID 名称)块列表(又名黑名单)", "text.autoconfig.grapplemod.option.options.grapplinghook.blocks.grappleBreakBlocks.@Tooltip": "(逗号分隔,ID 名称)方块列表", diff --git a/kubejs/assets/gtceu/lang/en_us.json b/kubejs/assets/gtceu/lang/en_us.json index 08e3e5048..3724fdfe2 100644 --- a/kubejs/assets/gtceu/lang/en_us.json +++ b/kubejs/assets/gtceu/lang/en_us.json @@ -101,6 +101,16 @@ "item.gtceu.naquadah_credit": "§7262,144 Credits", "item.gtceu.neutronium_credit": "§72,097,152 Credits", "item.gtceu.wood_plate": "Medium Density Fiberboard", + "item.gtceu.chipped_salt_gem": "Chipped Salt Crystal", + "item.gtceu.chipped_rock_salt_gem": "Chipped Rock Salt Crystal", + "item.gtceu.flawed_salt_gem": "Flawed Salt Crystal", + "item.gtceu.flawed_rock_salt_gem": "Flawed Rock Salt Crystal", + "item.gtceu.salt_gem": "Salt Crystal", + "item.gtceu.rock_salt_gem": "Rock Salt Crystal", + "item.gtceu.exquisite_salt_gem": "Exquisite Salt Crystal", + "item.gtceu.exquisite_rock_salt_gem": "Exquisite Rock Salt Crystal", + "item.gtceu.flawless_salt_gem": "Flawless Salt Crystal", + "item.gtceu.flawless_rock_salt_gem": "Flawless Rock Salt Crystal", "material.gtceu.ice": "Ice Slush", "material.gtceu.damascus_steel": "Swine-steel", "material.gtceu.air": "Earth Air", @@ -174,6 +184,7 @@ "gtceu.jei.bedrock_fluid.liquid_carbon_dioxide": "Martian Liquid Carbon Dioxide", "gtceu.jei.bedrock_fluid.heavy_ammoniacal_water": "Martian Heavy Ammoniacal Water", "gtceu.jei.bedrock_fluid.liquid_ice": "Martian Ice", + "gtceu.recipe.category.ingot_molding": "Material Molding", "tagprefix.sword_head": "%s Sword Head", "tagprefix.pickaxe_head": "%s Pickaxe Head", "tagprefix.shovel_head": "%s Shovel Head", diff --git a/kubejs/assets/gtceu/lang/zh_cn.json b/kubejs/assets/gtceu/lang/zh_cn.json index e3c047d19..323ac3585 100644 --- a/kubejs/assets/gtceu/lang/zh_cn.json +++ b/kubejs/assets/gtceu/lang/zh_cn.json @@ -101,6 +101,16 @@ "item.gtceu.naquadah_credit": "§7262,144币值", "item.gtceu.neutronium_credit": "§72,097,152币值", "item.gtceu.wood_plate": "中密度纤维板", + "item.gtceu.chipped_salt_gem": "破碎的盐晶体", + "item.gtceu.chipped_rock_salt_gem": "破碎的岩盐晶体", + "item.gtceu.flawed_salt_gem": "有瑕的盐晶体", + "item.gtceu.flawed_rock_salt_gem": "有瑕的岩盐晶体", + "item.gtceu.salt_gem": "盐晶体", + "item.gtceu.rock_salt_gem": "岩盐晶体", + "item.gtceu.exquisite_salt_gem": "精致的盐晶体", + "item.gtceu.exquisite_rock_salt_gem": "精致的岩盐晶体", + "item.gtceu.flawless_salt_gem": "无暇的盐晶体", + "item.gtceu.flawless_rock_salt_gem": "无暇的岩盐晶体", "material.gtceu.ice": "冰泥", "material.gtceu.damascus_steel": "猪灵钢", "material.gtceu.air": "地球空气", @@ -155,6 +165,7 @@ "material.gtceu.plutonium_pellet": "钚燃料丸", "material.gtceu.uranium_pellet": "铀燃料丸", "material.gtceu.thorium_pellet": "钍燃料丸", + "material.gtceu.ostrum_iodide": "碘化紫金", "material.gtceu.residual_radioactive_concoction": "放射性残液", "material.gtceu.regolith_vapor": "风化土蒸气", "material.gtceu.dense_ostrum_vapor": "致密紫金蒸气", @@ -173,6 +184,7 @@ "gtceu.jei.bedrock_fluid.liquid_carbon_dioxide": "火星液态二氧化碳", "gtceu.jei.bedrock_fluid.heavy_ammoniacal_water": "火星重氨水", "gtceu.jei.bedrock_fluid.liquid_ice": "火星冰", + "gtceu.recipe.category.ingot_molding": "压模", "tagprefix.sword_head": "%s剑头", "tagprefix.pickaxe_head": "%s镐头", "tagprefix.shovel_head": "%s铲头", diff --git a/kubejs/assets/gtceu/models/item/material_sets/bright/dust.json b/kubejs/assets/gtceu/models/item/material_sets/bright/dust.json index c076efabc..40bb32e68 100644 --- a/kubejs/assets/gtceu/models/item/material_sets/bright/dust.json +++ b/kubejs/assets/gtceu/models/item/material_sets/bright/dust.json @@ -2,6 +2,7 @@ "parent": "item/generated", "textures": { "layer0": "gtceu:item/material_sets/bright/dust", - "layer1": "gtceu:item/material_sets/bright/dust_secondary" + "layer1": "gtceu:item/material_sets/bright/dust_secondary", + "layer2": "gtceu:item/material_sets/bright/dust_overlay" } } diff --git a/kubejs/assets/gtceu/models/item/material_sets/shiny/dust.json b/kubejs/assets/gtceu/models/item/material_sets/shiny/dust.json index 492276852..737012dc8 100644 --- a/kubejs/assets/gtceu/models/item/material_sets/shiny/dust.json +++ b/kubejs/assets/gtceu/models/item/material_sets/shiny/dust.json @@ -2,6 +2,7 @@ "parent": "item/generated", "textures": { "layer0": "gtceu:item/material_sets/shiny/dust", - "layer1": "gtceu:item/material_sets/shiny/dust_secondary" + "layer1": "gtceu:item/material_sets/shiny/dust_secondary", + "layer2": "gtceu:item/material_sets/shiny/dust_overlay" } } diff --git a/kubejs/assets/soulbinding/lang/zh_cn.json b/kubejs/assets/soulbinding/lang/zh_cn.json new file mode 100644 index 000000000..360a10a11 --- /dev/null +++ b/kubejs/assets/soulbinding/lang/zh_cn.json @@ -0,0 +1,8 @@ +{ + "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", + "item.soulbinding.binding_chains": "绑定链条", + "item.soulbinding.binding_chains.desc": "在砧上与物品结合,使物品绑定到你,死亡后不会丢失。", + "item.soulbinding.binding_chains.bind": "当这个物品被扔给他们时,大多数敌对生物会被绑定并无法移动。", + "tooltip.soulbinding.soulbound": "灵魂绑定", + "tooltip.soulbinding.soulbound.desc": "灵魂绑定: 死亡后重新获得物品。" +} \ No newline at end of file diff --git a/kubejs/assets/tacz/lang/ru_ru.json b/kubejs/assets/tacz/lang/ru_ru.json index b6ceae912..c2a38d709 100644 --- a/kubejs/assets/tacz/lang/ru_ru.json +++ b/kubejs/assets/tacz/lang/ru_ru.json @@ -1,5 +1,6 @@ { "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", + "lang_a": "Github", "applied_armorer.attachment.extended_mag_aa_1.name": "Истинно-кварцевый рифлёный магазин", "applied_armorer.attachment.extended_mag_aa_2.name": "§9Истинно-кварцевый рифлёный магазин", "applied_armorer.attachment.extended_mag_aa_3.name": "§dИстинно-кварцевый рифлёный магазин", @@ -14,5 +15,50 @@ "create_armorer.attachment.extended_mag_ca_1.name": "Инваровый магазин", "create_armorer.attachment.extended_mag_ca_2.name": "Магазин с медным покрытием", "create_armorer.attachment.extended_mag_ca_3.name": "Магазин с латунным покрытием", - "create_armorer.ammo.rbapb.name": "Закраинные тупоголовые патроны" + "create_armorer.ammo.rbapb.name": "Закраинные тупоголовые патроны", + "lang_b": "tacz Create Armorer", + "create_armorer.ammo.slap.name": "Подкалиберные бронебойные патроны", + "create_armorer.ammo.40mmhe.name": "ФС 40мм", + "create_armorer.attachment.scope_telephoto.name": "Телеобъективный прицел", + "create_armorer.attachment.sight_standard.name": "Стандартный оптический прицел", + "create_armorer.attachment.sight_medium_distance.name": "Оптический прицел средней дистанции", + "create_armorer.attachment.sight_simple.name": "Простой механический прицел", + "create_armorer.attachment.sight_reflex.name": "Зеркальный прицел", + "create_armorer.tooltip.attachment.scope_telephoto": "§7Это не круассан! Не ешь это!", + "create_armorer.attachment.muzzle_refit_bigger_cylinder.name": "\"Маховик\" переоборудование: Баллон", + "create_armorer.attachment.muzzle_refit_lava_perfusion_bottle.name": "\"Кран\" переоборудование: Флаконы для перфузии лавы", + "create_armorer.attachment.grip_gantry_shaft.name": "Валочная линейно-приводная рукоятка", + "create_armorer.attachment.grip_wooden.name": "Деревянная рукоятка", + "create_armorer.attachment.grip_shaft.name": "Валочная рукоятка", + "create_armorer.gun.mg_platemag_flywheel": "Пулемёт \"Маховик\"", + "create_armorer.gun.rifle_assult_crane": "Штурмовая винтовка \"Кран\"", + "create_armorer.gun.pistol_revolver_torque": "Револьвер \"Момент силы\"", + "create_armorer.gun.sniper_semi_clockwork": "Снайперская винтовка \"Заводной\"", + "create_armorer.gun.shotgun_pump_bearing": "Дробовик \"Подшипник\"", + "create_armorer.gun.cannon_40mm_salamander": "Плечевое полевое орудие 40мм \"Саламандра\"", + "create_armorer.tooltip.mg_platemag_flywheel": "Не забывайте, что закрепленная мотыга может быть использована для ближнего боя.", + "lang_c": "tacz Applied Armorer", + "applied_armorer.ammo.cluster_quartz_bullet.name": "Дробь с истинным кварцем", + "applied_armorer.ammo.fluix_infused_grenade.name": "§bГраната с добавлением флакса", + "applied_armorer.ammo.etched_quartz_bullet.name": "Патроны с истинным кварцем", + "applied_armorer.ammo.hard_core_quartz_bullet.name": "§bПодкалиберные патроны с истинным кварцем", + "applied_armorer.attachment.si_pricision.name": "§a\"Меткость\" / Прицел", + "applied_armorer.attachment.si_double_sided_mirror.name": "\"Двустороннее зеркало\" / Прицел", + "applied_armorer.attachment.scope_xgs_905.name": "§eXGS-905 / Прицел", + "applied_armorer.attachment.scope_ms_14.name": "§eMS-14 / Прицел", + "applied_armorer.attachment.si_ms_12.name": "§aMS-12 / Прицел", + "applied_armorer.attachment.muzzle_classic.name": "\"Классика\" / Глушитель", + "applied_armorer.attachment.muzzle_ns_1.name": "NS-1 / Глушитель", + "applied_armorer.attachment.muzzle_commander.name": "\"Коммандер\" / Дульный тормоз", + "applied_armorer.attachment.muzzle_bs_mod4.name": "BS-Mod.4 / Дульный тормоз", + "tooltip.niklas_pistol_semi_right": "§7Высококачественные продукты всегда завоевывают сердца людей.", + "tooltip.niklas_pistol_semi_pride": "§7Пистолет быстрее ножа на любой дистанции... верно?", + "tooltip.niklas_pistol_double_win_win": "§7Одного пистолета не достаточно? Возьми два.", + "tooltip.moritz_sniper_semi_k30": "§7Будучи флагманским продуктом \"Мориц\", его точность и элегантность находят отражение в его цене.", + "tooltip.moritz_rifle_ar77": "§7Так же прост в использовании, как ваша правая рука.", + "tooltip.moritz_shotgun_sg914": "§7Бесподобное подавление на близкой дистанции.", + "tooltip.moritz_gernade_gl3": "§7Единственный недостаток — нет автоматического режима огня.", + "lang_d": "tacz ULV Guns", + "ulv_guns.gun.flintlock.name": "Кремневое ружье", + "ulv_guns.ammo.lead_shot": "Cвинцовая дробь" } \ No newline at end of file diff --git a/kubejs/assets/tfc/lang/en_us.json b/kubejs/assets/tfc/lang/en_us.json index 8dd2879f9..e1d7186a8 100644 --- a/kubejs/assets/tfc/lang/en_us.json +++ b/kubejs/assets/tfc/lang/en_us.json @@ -11,6 +11,7 @@ "item.tfc.powder.sulfur": "Sulfur Powder", "item.tfc.jute_net": "Burlap Net", "item.tfc.dirty_jute_net": "Dirty Burlap Net", + "item.tfc.powder.salt": "Table Salt", "tfc.jei.raw_hide_knapping": "Raw Hide Knapping", "metal.tfg.redstone": "Redstone", "metal.tfg.red_alloy": "Red Alloy", diff --git a/kubejs/assets/tfc/lang/zh_cn.json b/kubejs/assets/tfc/lang/zh_cn.json index d0718ac3f..5b248c0dc 100644 --- a/kubejs/assets/tfc/lang/zh_cn.json +++ b/kubejs/assets/tfc/lang/zh_cn.json @@ -11,6 +11,7 @@ "item.tfc.powder.sulfur": "硫磺粉", "item.tfc.jute_net": "粗麻布网", "item.tfc.dirty_jute_net": "脏粗麻布网", + "item.tfc.powder.salt": "食盐", "tfc.jei.raw_hide_knapping": "剥制生皮", "metal.tfg.redstone": "红石", "metal.tfg.red_alloy": "红色合金", diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/en_us/entries/tfg_ores/mars_ore_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/en_us/entries/tfg_ores/mars_ore_index.json index 180a00c8d..718015567 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/en_us/entries/tfg_ores/mars_ore_index.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/en_us/entries/tfg_ores/mars_ore_index.json @@ -19,7 +19,7 @@ }, { "Type": "patchouli:text", - "text": "$(li)Cobaltite: $(l:tfg_ores/mars_vein_index#mars_nickel)28%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)11%$(/l)$()$(li)Cooperite: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)25%$(/l)$()$(li)Diamond: $(l:tfg_ores/mars_vein_index#mars_graphite)20%$(/l)$()$(li)Electrotine: $(l:tfg_ores/mars_vein_index#mars_sapphire)20%$(/l)$()$(li)Emerald: $(l:tfg_ores/mars_vein_index#mars_beryllium)50%$(/l)$()$(li)Galena: $(l:tfg_ores/mars_vein_index#mars_galena)40%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)35%$(/l)$()$(li)Garnierite: $(l:tfg_ores/mars_vein_index#mars_nickel)35%$(/l)$()$(li)Glauconite Sand: $(l:tfg_ores/mars_vein_index#mars_lubricant)21%$(/l)$()$(li)Goethite: $(l:tfg_ores/mars_vein_index#mars_hematite)15%$(/l)$()$(li)Graphite: $(l:tfg_ores/mars_vein_index#mars_graphite)45%$(/l)$()$(li)Green Sapphire: $(l:tfg_ores/mars_vein_index#mars_almandine)15%$(/l), $(l:tfg_ores/mars_vein_index#mars_sapphire)5%$(/l)$()$(li)Grossular: $(l:tfg_ores/mars_vein_index#mars_tantalite)37%$(/l)$()$(li)Gypsum: $(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)20%$(/l)$()$(li)Hematite: $(l:tfg_ores/mars_vein_index#mars_hematite)50%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_hematite)55%$(/l), $(l:tfg_ores/mars_vein_index#mars_coal)30%$(/l), $(l:tfg_ores/mars_vein_index#mars_pitchblende)29%$(/l), $(l:tfg_ores/mars_vein_index#mars_sulfur)19%$(/l), $(l:tfg_ores/mars_vein_index#mars_graphite)10%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)20%$(/l), $(l:tfg_ores/mars_vein_index#mars_almandine)5%$(/l), $(l:tfg_ores/mars_vein_index#mars_apatite)4%$(/l), $(l:tfg_ores/mars_vein_index#mars_copper)5%$(/l), $(l:tfg_ores/mars_vein_index#mars_galena)6%$(/l), $(l:tfg_ores/mars_vein_index#mars_lubricant)7%$(/l), $(l:tfg_ores/mars_vein_index#mars_neodynium)5%$(/l), $(l:tfg_ores/mars_vein_index#mars_nickel)7%$(/l), $(l:tfg_ores/mars_vein_index#mars_quartzite)5%$(/l), $(l:tfg_ores/mars_vein_index#mars_stibnite)4%$(/l), $(l:tfg_ores/mars_vein_index#mars_tungsten)4%$(/l)$()", + "text": "$(li)Cobaltite: $(l:tfg_ores/mars_vein_index#mars_nickel)28%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)11%$(/l)$()$(li)Cooperite: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)25%$(/l)$()$(li)Diamond: $(l:tfg_ores/mars_vein_index#mars_graphite)20%$(/l)$()$(li)Electrotine: $(l:tfg_ores/mars_vein_index#mars_sapphire)20%$(/l)$()$(li)Emerald: $(l:tfg_ores/mars_vein_index#mars_beryllium)50%$(/l)$()$(li)Galena: $(l:tfg_ores/mars_vein_index#mars_galena)40%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)35%$(/l)$()$(li)Garnierite: $(l:tfg_ores/mars_vein_index#mars_nickel)35%$(/l)$()$(li)Glauconite Sand: $(l:tfg_ores/mars_vein_index#mars_lubricant)7%$(/l)$()$(li)Goethite: $(l:tfg_ores/mars_vein_index#mars_hematite)15%$(/l)$()$(li)Graphite: $(l:tfg_ores/mars_vein_index#mars_graphite)45%$(/l)$()$(li)Green Sapphire: $(l:tfg_ores/mars_vein_index#mars_almandine)15%$(/l), $(l:tfg_ores/mars_vein_index#mars_sapphire)5%$(/l)$()$(li)Grossular: $(l:tfg_ores/mars_vein_index#mars_tantalite)10%$(/l)$()$(li)Gypsum: $(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)20%$(/l)$()$(li)Hematite: $(l:tfg_ores/mars_vein_index#mars_hematite)50%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_hematite)55%$(/l), $(l:tfg_ores/mars_vein_index#mars_coal)30%$(/l), $(l:tfg_ores/mars_vein_index#mars_pitchblende)29%$(/l), $(l:tfg_ores/mars_vein_index#mars_sulfur)19%$(/l), $(l:tfg_ores/mars_vein_index#mars_graphite)10%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)20%$(/l), $(l:tfg_ores/mars_vein_index#mars_almandine)5%$(/l), $(l:tfg_ores/mars_vein_index#mars_apatite)4%$(/l), $(l:tfg_ores/mars_vein_index#mars_copper)5%$(/l), $(l:tfg_ores/mars_vein_index#mars_galena)6%$(/l), $(l:tfg_ores/mars_vein_index#mars_lubricant)7%$(/l), $(l:tfg_ores/mars_vein_index#mars_neodynium)5%$(/l), $(l:tfg_ores/mars_vein_index#mars_nickel)7%$(/l), $(l:tfg_ores/mars_vein_index#mars_quartzite)5%$(/l), $(l:tfg_ores/mars_vein_index#mars_stibnite)4%$(/l), $(l:tfg_ores/mars_vein_index#mars_tungsten)4%$(/l)$()", "type": "patchouli:text" }, { @@ -29,12 +29,12 @@ }, { "Type": "patchouli:text", - "text": "$(li)Pyrolusite: $(l:tfg_ores/mars_vein_index#mars_tantalite)25%$(/l)$()$(li)Pyrope: $(l:tfg_ores/mars_vein_index#mars_almandine)26%$(/l)$()$(li)Quartzite: $(l:tfg_ores/mars_vein_index#mars_quartzite)41%$(/l)$()$(li)Realgar: $(l:tfg_ores/mars_vein_index#mars_beryllium)15%$(/l)$()$(li)Redstone: $(l:tfg_ores/mars_vein_index#deep_mars_chromite)45%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)4%$(/l)$()$(li)Rock Salt: $(l:tfg_ores/mars_vein_index#mars_salt)20%$(/l)$()$(li)Ruby: $(l:tfg_ores/mars_vein_index#deep_mars_chromite)35%$(/l)$()$(li)Salt: $(l:tfg_ores/mars_vein_index#mars_salt)30%$(/l)$()$(li)Saltpeter: $(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)10%$(/l)$()$(li)Sapphire: $(l:tfg_ores/mars_vein_index#mars_almandine)15%$(/l)$()$(li)Scheelite: $(l:tfg_ores/mars_vein_index#mars_tungsten)42%$(/l)$()$(li)Soapstone: $(l:tfg_ores/mars_vein_index#mars_lubricant)14%$(/l)$()$(li)Spessartine: $(l:tfg_ores/mars_vein_index#mars_tantalite)25%$(/l)$()$(li)Sphalerite: $(l:tfg_ores/mars_vein_index#mars_sulfur)23%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)17%$(/l)$()", + "text": "$(li)Pyrolusite: $(l:tfg_ores/mars_vein_index#mars_tantalite)42%$(/l)$()$(li)Pyrope: $(l:tfg_ores/mars_vein_index#mars_almandine)26%$(/l)$()$(li)Quartzite: $(l:tfg_ores/mars_vein_index#mars_quartzite)41%$(/l)$()$(li)Realgar: $(l:tfg_ores/mars_vein_index#mars_beryllium)15%$(/l)$()$(li)Redstone: $(l:tfg_ores/mars_vein_index#deep_mars_chromite)45%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)4%$(/l)$()$(li)Rock Salt: $(l:tfg_ores/mars_vein_index#mars_salt)20%$(/l)$()$(li)Ruby: $(l:tfg_ores/mars_vein_index#deep_mars_chromite)35%$(/l)$()$(li)Salt: $(l:tfg_ores/mars_vein_index#mars_salt)30%$(/l)$()$(li)Saltpeter: $(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)10%$(/l)$()$(li)Sapphire: $(l:tfg_ores/mars_vein_index#mars_almandine)15%$(/l)$()$(li)Scheelite: $(l:tfg_ores/mars_vein_index#mars_tungsten)42%$(/l)$()$(li)Soapstone: $(l:tfg_ores/mars_vein_index#mars_lubricant)21%$(/l)$()$(li)Spessartine: $(l:tfg_ores/mars_vein_index#mars_tantalite)10%$(/l)$()$(li)Sphalerite: $(l:tfg_ores/mars_vein_index#mars_sulfur)23%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)17%$(/l)$()", "type": "patchouli:text" }, { "Type": "patchouli:text", - "text": "$(li)Spodumene: $(l:tfg_ores/mars_vein_index#mars_salt)35%$(/l)$()$(li)Stibnite: $(l:tfg_ores/mars_vein_index#mars_stibnite)19%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)19%$(/l)$()$(li)Sulfur: $(l:tfg_ores/mars_vein_index#mars_sulfur)14%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)20%$(/l)$()$(li)Talc: $(l:tfg_ores/mars_vein_index#mars_lubricant)28%$(/l)$()$(li)Tantalite: $(l:tfg_ores/mars_vein_index#mars_tantalite)12%$(/l)$()$(li)Tetrahedrite: $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)57%$(/l), $(l:tfg_ores/mars_vein_index#mars_stibnite)47%$(/l)$()$(li)Thorium: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)26%$(/l), $(l:tfg_ores/mars_vein_index#mars_pitchblende)29%$(/l)$()$(li)Tin: $(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)35%$(/l)$()$(li)Tricalcium Phosphate: $(l:tfg_ores/mars_vein_index#mars_apatite)33%$(/l)$()$(li)Trona: $(l:tfg_ores/mars_vein_index#mars_lubricant)21%$(/l)$()$(li)Tungstate: $(l:tfg_ores/mars_vein_index#mars_tungsten)33%$(/l)$()$(li)Uraninite: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)21%$(/l)$()$(li)Yellow Limonite: $(l:tfg_ores/mars_vein_index#mars_hematite)30%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_hematite)33%$(/l)$()", + "text": "$(li)Spodumene: $(l:tfg_ores/mars_vein_index#mars_salt)35%$(/l)$()$(li)Stibnite: $(l:tfg_ores/mars_vein_index#mars_stibnite)19%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)19%$(/l)$()$(li)Sulfur: $(l:tfg_ores/mars_vein_index#mars_sulfur)14%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)20%$(/l)$()$(li)Talc: $(l:tfg_ores/mars_vein_index#mars_lubricant)21%$(/l)$()$(li)Tantalite: $(l:tfg_ores/mars_vein_index#mars_tantalite)36%$(/l)$()$(li)Tetrahedrite: $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)57%$(/l), $(l:tfg_ores/mars_vein_index#mars_stibnite)47%$(/l)$()$(li)Thorium: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)26%$(/l), $(l:tfg_ores/mars_vein_index#mars_pitchblende)29%$(/l)$()$(li)Tin: $(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)35%$(/l)$()$(li)Tricalcium Phosphate: $(l:tfg_ores/mars_vein_index#mars_apatite)33%$(/l)$()$(li)Trona: $(l:tfg_ores/mars_vein_index#mars_lubricant)35%$(/l)$()$(li)Tungstate: $(l:tfg_ores/mars_vein_index#mars_tungsten)33%$(/l)$()$(li)Uraninite: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)21%$(/l)$()$(li)Yellow Limonite: $(l:tfg_ores/mars_vein_index#mars_hematite)30%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_hematite)33%$(/l)$()", "type": "patchouli:text" } ], diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/en_us/entries/tfg_ores/mars_vein_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/en_us/entries/tfg_ores/mars_vein_index.json index 4a58fdfcb..b7c906bc8 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/en_us/entries/tfg_ores/mars_vein_index.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/en_us/entries/tfg_ores/mars_vein_index.json @@ -1247,46 +1247,6 @@ "type": "patchouli:text", "anchor": "mars_tantalite" }, - { - "Type": "patchouli:multiblock", - "name": "Grossular", - "multiblock": { - "mapping": { - "0": "#forge:ores/grossular" - }, - "pattern": [ - [ - "0" - ], - [ - " " - ] - ] - }, - "enable_visualize": false, - "text": "$(thing)Percentage$(): 37%$(br)$(thing)Source of$(): Calcium, Aluminium$(br)$(thing)Formula$(): Ca₃Al₂Si₃O₁₂", - "type": "patchouli:multiblock" - }, - { - "Type": "patchouli:multiblock", - "name": "Spessartine", - "multiblock": { - "mapping": { - "0": "#forge:ores/spessartine" - }, - "pattern": [ - [ - "0" - ], - [ - " " - ] - ] - }, - "enable_visualize": false, - "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Manganese, Aluminium$(br)$(thing)Formula$(): Al₂Mn₃Si₃O₁₂", - "type": "patchouli:multiblock" - }, { "Type": "patchouli:multiblock", "name": "Pyrolusite", @@ -1304,7 +1264,7 @@ ] }, "enable_visualize": false, - "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Manganese$(br)$(thing)Formula$(): MnO₂", + "text": "$(thing)Percentage$(): 42%$(br)$(thing)Source of$(): Manganese$(br)$(thing)Formula$(): MnO₂", "type": "patchouli:multiblock" }, { @@ -1324,7 +1284,47 @@ ] }, "enable_visualize": false, - "text": "$(thing)Percentage$(): 12%$(br)$(thing)Source of$(): Manganese, Tantalum$(br)$(thing)Formula$(): MnTa₂O₆", + "text": "$(thing)Percentage$(): 36%$(br)$(thing)Source of$(): Manganese, Tantalum$(br)$(thing)Formula$(): MnTa₂O₆", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Grossular", + "multiblock": { + "mapping": { + "0": "#forge:ores/grossular" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 10%$(br)$(thing)Source of$(): Calcium, Aluminium$(br)$(thing)Formula$(): Ca₃Al₂Si₃O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Spessartine", + "multiblock": { + "mapping": { + "0": "#forge:ores/spessartine" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 10%$(br)$(thing)Source of$(): Manganese, Aluminium$(br)$(thing)Formula$(): Al₂Mn₃Si₃O₁₂", "type": "patchouli:multiblock" }, { @@ -2291,46 +2291,6 @@ "type": "patchouli:text", "anchor": "mars_lubricant" }, - { - "Type": "patchouli:multiblock", - "name": "Talc", - "multiblock": { - "mapping": { - "0": "#forge:ores/talc" - }, - "pattern": [ - [ - "0" - ], - [ - " " - ] - ] - }, - "enable_visualize": false, - "text": "$(thing)Percentage$(): 28%$(br)$(thing)Source of$(): Magnesium$(br)$(thing)Formula$(): Mg₃Si₄H₂O₁₂", - "type": "patchouli:multiblock" - }, - { - "Type": "patchouli:multiblock", - "name": "Glauconite Sand", - "multiblock": { - "mapping": { - "0": "#forge:ores/glauconite_sand" - }, - "pattern": [ - [ - "0" - ], - [ - " " - ] - ] - }, - "enable_visualize": false, - "text": "$(thing)Percentage$(): 21%$(br)$(thing)Source of$(): Magnesium, Aluminium$(br)$(thing)Formula$(): KMg₂Al₄H₂O₁₂", - "type": "patchouli:multiblock" - }, { "Type": "patchouli:multiblock", "name": "Trona", @@ -2348,7 +2308,7 @@ ] }, "enable_visualize": false, - "text": "$(thing)Percentage$(): 21%$(br)$(thing)Source of$(): Sodium$(br)$(thing)Formula$(): Na₃C₂H(H₂O)₂O₆", + "text": "$(thing)Percentage$(): 35%$(br)$(thing)Source of$(): Sodium$(br)$(thing)Formula$(): Na₃C₂H(H₂O)₂O₆", "type": "patchouli:multiblock" }, { @@ -2368,7 +2328,47 @@ ] }, "enable_visualize": false, - "text": "$(thing)Percentage$(): 14%$(br)$(thing)Source of$(): Magnesium$(br)$(thing)Formula$(): Mg₃Si₄H₂O₁₂", + "text": "$(thing)Percentage$(): 21%$(br)$(thing)Source of$(): Magnesium$(br)$(thing)Formula$(): Mg₃Si₄H₂O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Talc", + "multiblock": { + "mapping": { + "0": "#forge:ores/talc" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 21%$(br)$(thing)Source of$(): Magnesium$(br)$(thing)Formula$(): Mg₃Si₄H₂O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Glauconite Sand", + "multiblock": { + "mapping": { + "0": "#forge:ores/glauconite_sand" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 7%$(br)$(thing)Source of$(): Magnesium, Aluminium$(br)$(thing)Formula$(): KMg₂Al₄H₂O₁₂", "type": "patchouli:multiblock" }, { diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/en_us/entries/tfg_ores/nether_vein_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/en_us/entries/tfg_ores/nether_vein_index.json index 979a720ea..1146e818f 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/en_us/entries/tfg_ores/nether_vein_index.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/en_us/entries/tfg_ores/nether_vein_index.json @@ -19,7 +19,7 @@ }, { "Type": "patchouli:text", - "text": "$(li)$(l:tfg_ores/nether_vein_index#nether_graphite)Graphite & Diamond$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_gypsum)Gypsum & Calcite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_hematite)Hematite & Limonite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_mica)Kyanite, Mica, & Bauxite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_lapis)Lapis, Lazurite, & Sodalite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_manganese)Manganese & Tantalum$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_basaltic_sands)Mineral Sands$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_naquadah)Naquadah & Plutonium$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_quartz)Nether Quartz$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_redstone)Redstone, Cinnabar, & Ruby$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_saltpeter)Saltpeter & Electrotine$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sapphire)Sapphire & Almandine$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_scheelite)Scheelite & Tungstate$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_silver)Silver, Galena, & Lead$()$()", + "text": "$(li)$(l:tfg_ores/nether_vein_index#nether_graphite)Graphite & Diamond$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_gypsum)Gypsum & Calcite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_hematite)Hematite & Limonite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_mica)Kyanite, Mica, & Bauxite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_lapis)Lapis, Lazurite, & Sodalite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_manganese)Manganese & Tantalum$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_basaltic_sands)Mineral Sands$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_naquadah)Naquadah$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_quartz)Nether Quartz$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_redstone)Redstone, Cinnabar, & Ruby$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_saltpeter)Saltpeter & Electrotine$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sapphire)Sapphire & Almandine$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_scheelite)Scheelite & Tungstate$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_silver)Silver, Galena, & Lead$()$()", "type": "patchouli:text" }, { @@ -1801,8 +1801,8 @@ }, { "Type": "patchouli:text", - "text": "$(thing)Rarity$(): 250$(br)$(thing)Density$(): 0.3$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 0 — 38$(br)$(thing)Size$(): 32$(br2)$(thing)Stone Types$(): Basalt, Pyroxenite", - "title": "Naquadah & Plutonium", + "text": "$(thing)Rarity$(): 200$(br)$(thing)Density$(): 0.7$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 0 — 38$(br)$(thing)Size$(): 32$(br2)$(thing)Stone Types$(): Basalt, Pyroxenite", + "title": "Naquadah", "type": "patchouli:text", "anchor": "nether_naquadah" }, diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/en_us/entries/tfg_tips/inventory_management.json b/kubejs/assets/tfc/patchouli_books/field_guide/en_us/entries/tfg_tips/inventory_management.json index f36962f92..4b941cba3 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/en_us/entries/tfg_tips/inventory_management.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/en_us/entries/tfg_tips/inventory_management.json @@ -29,7 +29,7 @@ "type": "patchouli:text", "title": "Drums", "anchor": "drums", - "text": "For storing fluids, GregTech has $(item)Drums$(). These can hold a large amount of a single fluid type, and different tiers hold more, just like with crates.$(br2)Unlike crates, drums will retain their fluid when broken, making them ideal for moving fluids around.$(br2)Drums can automatically push their fluid out of their bottom face by right-clicking them with a $(thing)Screwdriver$()." + "text": "For storing fluids, GregTech has $(item)Drums$(). These can hold a large amount of a single fluid type, and different tiers hold more, just like with crates.$(br2)Unlike crates, drums will retain their fluid when broken, making them ideal for moving fluids around.$(br2)Drums can automatically push their fluid out of their bottom face by right-clicking them with a $(thing)Soft Mallet$()." }, { "type": "patchouli:crafting", diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/fr_fr/entries/tfg_ores/earth_ore_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/fr_fr/entries/tfg_ores/earth_ore_index.json new file mode 100644 index 000000000..9489fa748 --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/fr_fr/entries/tfg_ores/earth_ore_index.json @@ -0,0 +1,57 @@ +{ + "__credits__": "This page was automatically generated by OresToFieldGuide.", + "name": "Earth Ore Index", + "icon": "tfc:ore/normal_native_copper", + "category": "tfc:tfg_ores", + "read_by_default": true, + "secret": false, + "pages": [ + { + "Type": "patchouli:text", + "text": "This is the $(thing)Ore Index$() for $(thing)Earth$(). All ores are sorted alphabetically and then by richest to poorest vein type. You can click on them to learn more information about each vein.", + "title": "Earth Ore Index", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Almandine: $(l:tfg_ores/earth_vein_index#deep_sapphire)38%$(/l)$()$(li)Alunite: $(l:tfg_ores/earth_vein_index#normal_saltpeter)15%$(/l)$()$(li)Amethyst: $(l:tfg_ores/earth_vein_index#deep_garnet_amethyst)65%$(/l), $(l:tfg_ores/earth_vein_index#deep_garnet_opal)25%$(/l)$()$(li)Apatite: $(l:tfg_ores/earth_vein_index#normal_apatite)50%$(/l)$()$(li)Asbestos: $(l:tfg_ores/earth_vein_index#normal_garnet_tin)25%$(/l), $(l:tfg_ores/earth_vein_index#normal_quartz)18%$(/l)$()$(li)Barite: $(l:tfg_ores/earth_vein_index#normal_quartz)37%$(/l)$()$(li)Basaltic Mineral Sands: $(l:tfg_ores/earth_vein_index#normal_basaltic_sands)35%$(/l)$()$(li)Bastnasite: $(l:tfg_ores/earth_vein_index#normal_monazite)62%$(/l)$()$(li)Bauxite: $(l:tfg_ores/earth_vein_index#normal_mica)25%$(/l)$()$(li)Bentonite: $(l:tfg_ores/earth_vein_index#normal_olivine)35%$(/l)$()$(li)Beryllium: $(l:tfg_ores/earth_vein_index#normal_beryllium)35%$(/l)$()$(li)Bismuth: $(l:tfg_ores/earth_vein_index#surface_bismuthinite)85%$(/l), $(l:tfg_ores/earth_vein_index#normal_bismuthinite)72%$(/l)$()$(li)Blue Topaz: $(l:tfg_ores/earth_vein_index#deep_topaz)35%$(/l)$()$(li)Borax: $(l:tfg_ores/earth_vein_index#normal_gypsum)20%$(/l), $(l:tfg_ores/earth_vein_index#normal_salt)15%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Bornite: $(l:tfg_ores/earth_vein_index#deep_sheldonite)53%$(/l), $(l:tfg_ores/earth_vein_index#deep_topaz)15%$(/l)$()$(li)Calcite: $(l:tfg_ores/earth_vein_index#normal_gypsum)30%$(/l), $(l:tfg_ores/earth_vein_index#normal_lapis)15%$(/l)$()$(li)Cassiterite: $(l:tfg_ores/earth_vein_index#surface_cassiterite)60%$(/l), $(l:tfg_ores/earth_vein_index#normal_cassiterite)40%$(/l), $(l:tfg_ores/earth_vein_index#surface_copper)5%$(/l)$()$(li)Cassiterite Sand: $(l:tfg_ores/earth_vein_index#normal_garnet_tin)35%$(/l)$()$(li)Chalcocite: $(l:tfg_ores/earth_vein_index#deep_topaz)25%$(/l)$()$(li)Chalcopyrite: $(l:tfg_ores/earth_vein_index#surface_copper)61%$(/l), $(l:tfg_ores/earth_vein_index#normal_copper)20%$(/l)$()$(li)Chromite: $(l:tfg_ores/earth_vein_index#deep_magnetite)33%$(/l), $(l:tfg_ores/earth_vein_index#normal_magnetite)4%$(/l)$()$(li)Cinnabar: $(l:tfg_ores/earth_vein_index#normal_redstone)20%$(/l)$()$(li)Coal: $(l:tfg_ores/earth_vein_index#normal_coal)100%$(/l), $(l:tfg_ores/earth_vein_index#normal_graphite)30%$(/l)$()$(li)Cobalt: $(l:tfg_ores/earth_vein_index#normal_garnierite)15%$(/l)$()$(li)Cobaltite: $(l:tfg_ores/earth_vein_index#normal_garnierite)20%$(/l)$()$(li)Cooperite: $(l:tfg_ores/earth_vein_index#deep_sheldonite)38%$(/l)$()$(li)Diamond: $(l:tfg_ores/earth_vein_index#normal_graphite)25%$(/l)$()$(li)Diatomite: $(l:tfg_ores/earth_vein_index#normal_saltpeter)25%$(/l), $(l:tfg_ores/earth_vein_index#normal_garnet_tin)15%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Electrotine: $(l:tfg_ores/earth_vein_index#normal_saltpeter)25%$(/l)$()$(li)Emerald: $(l:tfg_ores/earth_vein_index#normal_beryllium)50%$(/l)$()$(li)Fuller's Earth: $(l:tfg_ores/earth_vein_index#normal_basaltic_sands)25%$(/l), $(l:tfg_ores/earth_vein_index#normal_gypsum)15%$(/l)$()$(li)Galena: $(l:tfg_ores/earth_vein_index#normal_silver)30%$(/l)$()$(li)Garnet Sand: $(l:tfg_ores/earth_vein_index#normal_garnet_tin)25%$(/l)$()$(li)Garnierite: $(l:tfg_ores/earth_vein_index#normal_garnierite)30%$(/l)$()$(li)Glauconite Sand: $(l:tfg_ores/earth_vein_index#normal_lubricant)25%$(/l), $(l:tfg_ores/earth_vein_index#normal_olivine)15%$(/l)$()$(li)Goethite: $(l:tfg_ores/earth_vein_index#deep_limonite)50%$(/l), $(l:tfg_ores/earth_vein_index#deep_hematite)25%$(/l), $(l:tfg_ores/earth_vein_index#normal_hematite)15%$(/l), $(l:tfg_ores/earth_vein_index#normal_limonite)15%$(/l), $(l:tfg_ores/earth_vein_index#deep_gold)5%$(/l), $(l:tfg_ores/earth_vein_index#normal_gold)5%$(/l)$()$(li)Granitic Mineral Sand: $(l:tfg_ores/earth_vein_index#normal_basaltic_sands)25%$(/l)$()$(li)Graphite: $(l:tfg_ores/earth_vein_index#normal_graphite)45%$(/l)$()$(li)Green Sapphire: $(l:tfg_ores/earth_vein_index#deep_sapphire)16%$(/l)$()$(li)Grossular: $(l:tfg_ores/earth_vein_index#normal_manganese)37%$(/l)$()$(li)Gypsum: $(l:tfg_ores/earth_vein_index#normal_gypsum)35%$(/l), $(l:tfg_ores/earth_vein_index#normal_basaltic_sands)15%$(/l)$()$(li)Hematite: $(l:tfg_ores/earth_vein_index#normal_hematite)50%$(/l), $(l:tfg_ores/earth_vein_index#deep_hematite)35%$(/l), $(l:tfg_ores/earth_vein_index#normal_gold)20%$(/l), $(l:tfg_ores/earth_vein_index#normal_limonite)20%$(/l), $(l:tfg_ores/earth_vein_index#deep_gold)15%$(/l), $(l:tfg_ores/earth_vein_index#deep_limonite)15%$(/l), $(l:tfg_ores/earth_vein_index#normal_copper)5%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Kyanite: $(l:tfg_ores/earth_vein_index#normal_mica)35%$(/l)$()$(li)Lapis: $(l:tfg_ores/earth_vein_index#normal_lapis)25%$(/l)$()$(li)Lazurite: $(l:tfg_ores/earth_vein_index#normal_lapis)35%$(/l)$()$(li)Lead: $(l:tfg_ores/earth_vein_index#normal_silver)55%$(/l), $(l:tfg_ores/earth_vein_index#normal_bismuthinite)10%$(/l), $(l:tfg_ores/earth_vein_index#surface_bismuthinite)7%$(/l)$()$(li)Lepidolite: $(l:tfg_ores/earth_vein_index#normal_salt)15%$(/l), $(l:tfg_ores/earth_vein_index#normal_spodumene)15%$(/l)$()$(li)Lithium: $(l:tfg_ores/earth_vein_index#deep_scheelite)20%$(/l)$()$(li)Magnesite: $(l:tfg_ores/earth_vein_index#normal_olivine)25%$(/l)$()$(li)Magnetite: $(l:tfg_ores/earth_vein_index#normal_magnetite)63%$(/l), $(l:tfg_ores/earth_vein_index#deep_magnetite)8%$(/l)$()$(li)Malachite: $(l:tfg_ores/earth_vein_index#deep_limonite)20%$(/l), $(l:tfg_ores/earth_vein_index#normal_limonite)15%$(/l)$()$(li)Mica: $(l:tfg_ores/earth_vein_index#normal_mica)25%$(/l)$()$(li)Molybdenite: $(l:tfg_ores/earth_vein_index#deep_molybdenum)35%$(/l)$()$(li)Monazite: $(l:tfg_ores/earth_vein_index#normal_monazite)31%$(/l)$()$(li)Native Copper: $(l:tfg_ores/earth_vein_index#normal_copper)65%$(/l), $(l:tfg_ores/earth_vein_index#normal_tetrahedrite)30%$(/l), $(l:tfg_ores/earth_vein_index#surface_tetrahedrite)20%$(/l)$()$(li)Native Gold: $(l:tfg_ores/earth_vein_index#deep_gold)75%$(/l), $(l:tfg_ores/earth_vein_index#normal_gold)55%$(/l), $(l:tfg_ores/earth_vein_index#deep_magnetite)25%$(/l), $(l:tfg_ores/earth_vein_index#normal_magnetite)9%$(/l), $(l:tfg_ores/earth_vein_index#deep_hematite)5%$(/l), $(l:tfg_ores/earth_vein_index#normal_hematite)5%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Native Silver: $(l:tfg_ores/earth_vein_index#normal_silver)15%$(/l), $(l:tfg_ores/earth_vein_index#normal_bismuthinite)9%$(/l), $(l:tfg_ores/earth_vein_index#surface_bismuthinite)5%$(/l)$()$(li)Neodymium: $(l:tfg_ores/earth_vein_index#normal_monazite)6%$(/l)$()$(li)Nickel: $(l:tfg_ores/earth_vein_index#normal_garnierite)10%$(/l)$()$(li)Oilsands: $(l:tfg_ores/earth_vein_index#normal_oilsands)100%$(/l)$()$(li)Olivine: $(l:tfg_ores/earth_vein_index#normal_olivine)25%$(/l)$()$(li)Opal: $(l:tfg_ores/earth_vein_index#deep_garnet_opal)55%$(/l), $(l:tfg_ores/earth_vein_index#deep_garnet_amethyst)15%$(/l)$()$(li)Pentlandite: $(l:tfg_ores/earth_vein_index#normal_garnierite)25%$(/l), $(l:tfg_ores/earth_vein_index#normal_lubricant)15%$(/l)$()$(li)Pitchblende: $(l:tfg_ores/earth_vein_index#deep_pitchblende)62%$(/l)$()$(li)Platinum: $(l:tfg_ores/earth_vein_index#deep_sheldonite)7%$(/l)$()$(li)Pollucite: $(l:tfg_ores/earth_vein_index#normal_mica)15%$(/l)$()$(li)Powellite: $(l:tfg_ores/earth_vein_index#deep_molybdenum)17%$(/l)$()$(li)Pyrite: $(l:tfg_ores/earth_vein_index#normal_sulfur)35%$(/l), $(l:tfg_ores/earth_vein_index#normal_sphalerite)25%$(/l), $(l:tfg_ores/earth_vein_index#normal_copper)10%$(/l), $(l:tfg_ores/earth_vein_index#surface_sphalerite)5%$(/l)$()$(li)Pyrochlore: $(l:tfg_ores/earth_vein_index#normal_apatite)15%$(/l)$()$(li)Pyrolusite: $(l:tfg_ores/earth_vein_index#normal_manganese)25%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Pyrope: $(l:tfg_ores/earth_vein_index#deep_sapphire)27%$(/l)$()$(li)Quartzite: $(l:tfg_ores/earth_vein_index#normal_quartz)43%$(/l)$()$(li)Realgar: $(l:tfg_ores/earth_vein_index#surface_copper)16%$(/l)$()$(li)Red Garnet: $(l:tfg_ores/earth_vein_index#deep_garnet_amethyst)5%$(/l), $(l:tfg_ores/earth_vein_index#deep_garnet_opal)5%$(/l)$()$(li)Redstone: $(l:tfg_ores/earth_vein_index#normal_redstone)45%$(/l)$()$(li)Rock Salt: $(l:tfg_ores/earth_vein_index#normal_salt)40%$(/l), $(l:tfg_ores/earth_vein_index#normal_spodumene)20%$(/l)$()$(li)Ruby: $(l:tfg_ores/earth_vein_index#normal_redstone)35%$(/l), $(l:tfg_ores/earth_vein_index#deep_hematite)20%$(/l)$()$(li)Salt: $(l:tfg_ores/earth_vein_index#normal_salt)30%$(/l), $(l:tfg_ores/earth_vein_index#normal_spodumene)30%$(/l)$()$(li)Saltpeter: $(l:tfg_ores/earth_vein_index#normal_saltpeter)35%$(/l)$()$(li)Sapphire: $(l:tfg_ores/earth_vein_index#deep_sapphire)16%$(/l), $(l:tfg_ores/earth_vein_index#deep_magnetite)8%$(/l)$()$(li)Scheelite: $(l:tfg_ores/earth_vein_index#deep_scheelite)45%$(/l)$()$(li)Soapstone: $(l:tfg_ores/earth_vein_index#normal_lubricant)30%$(/l)$()$(li)Sodalite: $(l:tfg_ores/earth_vein_index#normal_lapis)25%$(/l)$()$(li)Spessartine: $(l:tfg_ores/earth_vein_index#normal_manganese)25%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Sphalerite: $(l:tfg_ores/earth_vein_index#normal_sphalerite)40%$(/l), $(l:tfg_ores/earth_vein_index#surface_sphalerite)40%$(/l), $(l:tfg_ores/earth_vein_index#normal_sulfur)15%$(/l)$()$(li)Spodumene: $(l:tfg_ores/earth_vein_index#normal_spodumene)35%$(/l)$()$(li)Stibnite: $(l:tfg_ores/earth_vein_index#normal_tetrahedrite)20%$(/l), $(l:tfg_ores/earth_vein_index#surface_tetrahedrite)20%$(/l)$()$(li)Sulfur: $(l:tfg_ores/earth_vein_index#surface_sphalerite)55%$(/l), $(l:tfg_ores/earth_vein_index#normal_sulfur)50%$(/l), $(l:tfg_ores/earth_vein_index#normal_sphalerite)35%$(/l), $(l:tfg_ores/earth_vein_index#normal_bismuthinite)8%$(/l), $(l:tfg_ores/earth_vein_index#surface_bismuthinite)3%$(/l)$()$(li)Talc: $(l:tfg_ores/earth_vein_index#normal_lubricant)20%$(/l)$()$(li)Tantalite: $(l:tfg_ores/earth_vein_index#normal_manganese)12%$(/l)$()$(li)Tetrahedrite: $(l:tfg_ores/earth_vein_index#surface_tetrahedrite)60%$(/l), $(l:tfg_ores/earth_vein_index#normal_tetrahedrite)50%$(/l)$()$(li)Thorium: $(l:tfg_ores/earth_vein_index#normal_beryllium)15%$(/l)$()$(li)Tin: $(l:tfg_ores/earth_vein_index#normal_cassiterite)60%$(/l), $(l:tfg_ores/earth_vein_index#surface_cassiterite)40%$(/l)$()$(li)Topaz: $(l:tfg_ores/earth_vein_index#deep_topaz)25%$(/l)$()$(li)Tricalcium Phosphate: $(l:tfg_ores/earth_vein_index#normal_apatite)35%$(/l)$()$(li)Trona: $(l:tfg_ores/earth_vein_index#normal_lubricant)10%$(/l)$()$(li)Tungstate: $(l:tfg_ores/earth_vein_index#deep_scheelite)35%$(/l)$()$(li)Uraninite: $(l:tfg_ores/earth_vein_index#deep_pitchblende)25%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Vanadium Magnetite: $(l:tfg_ores/earth_vein_index#normal_magnetite)22%$(/l), $(l:tfg_ores/earth_vein_index#deep_magnetite)25%$(/l)$()$(li)Wulfenite: $(l:tfg_ores/earth_vein_index#deep_molybdenum)47%$(/l), $(l:tfg_ores/earth_vein_index#deep_pitchblende)12%$(/l)$()$(li)Yellow Garnet: $(l:tfg_ores/earth_vein_index#deep_garnet_amethyst)15%$(/l), $(l:tfg_ores/earth_vein_index#deep_garnet_opal)15%$(/l)$()$(li)Yellow Limonite: $(l:tfg_ores/earth_vein_index#normal_limonite)50%$(/l), $(l:tfg_ores/earth_vein_index#normal_hematite)30%$(/l), $(l:tfg_ores/earth_vein_index#normal_gold)20%$(/l), $(l:tfg_ores/earth_vein_index#deep_hematite)15%$(/l), $(l:tfg_ores/earth_vein_index#deep_limonite)15%$(/l), $(l:tfg_ores/earth_vein_index#deep_gold)5%$(/l)$()$(li)Zeolite: $(l:tfg_ores/earth_vein_index#surface_copper)16%$(/l)$()", + "type": "patchouli:text" + } + ], + "sortnum": 0 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/fr_fr/entries/tfg_ores/earth_vein_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/fr_fr/entries/tfg_ores/earth_vein_index.json new file mode 100644 index 000000000..11d948edc --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/fr_fr/entries/tfg_ores/earth_vein_index.json @@ -0,0 +1,3908 @@ +{ + "__credits__": "This page was automatically generated by OresToFieldGuide.", + "name": "Earth Vein Index", + "icon": "tfc:ore/normal_native_copper/chalk", + "category": "tfc:tfg_ores", + "read_by_default": true, + "secret": false, + "pages": [ + { + "Type": "patchouli:text", + "text": "This is the $(thing)Vein Index$() for $(item)Earth$(). Each Vein has details regarding its rarity, density, vein type, height found, sizes, what stones it spawns in, and more.", + "title": "Earth Vein Index", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)$(l:tfg_ores/earth_vein_index#deep_garnet_amethyst)Amethyst & Garnet$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_apatite)Apatite & Pyrochlore$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_monazite)Bastnasite & Monazite$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_olivine)Bentonite & Olivine$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_bismuthinite)Bismuth (Normal)$()$()$(li)$(l:tfg_ores/earth_vein_index#surface_bismuthinite)Bismuth (Surface)$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_cassiterite)Cassiterite (Normal)$()$()$(li)$(l:tfg_ores/earth_vein_index#surface_cassiterite)Cassiterite (Surface)$()$()$(li)$(l:tfg_ores/earth_vein_index#surface_copper)Chalcopyrite & Realgar$()$()$(li)$(l:tfg_ores/earth_vein_index#deep_magnetite)Chromite & Magnetite$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_coal)Coal$()$()$(li)$(l:tfg_ores/earth_vein_index#deep_sheldonite)Cooperite & Bornite$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_copper)Copper & Chalcopyrite$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_beryllium)Emerald & Beryllium$()$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)$(l:tfg_ores/earth_vein_index#normal_garnet_tin)Garnet & Cassiterite Sands$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_garnierite)Garnierite & Cobaltite$()$()$(li)$(l:tfg_ores/earth_vein_index#deep_limonite)Goethite & Malachite$()$()$(li)$(l:tfg_ores/earth_vein_index#deep_gold)Gold (Deep)$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_gold)Gold, Limonite, & Hematite$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_graphite)Graphite & Diamond$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_gypsum)Gypsum & Calcite$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_hematite)Hematite & Limonite$()$()$(li)$(l:tfg_ores/earth_vein_index#deep_hematite)Hematite, Goethite, & Ruby$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_mica)Kyanite, Mica, & Bauxite$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_lapis)Lapis, Lazurite, & Sodalite$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_limonite)Limonite$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_magnetite)Magnetite & Vanadium$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_manganese)Manganese & Tantalum$()$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)$(l:tfg_ores/earth_vein_index#normal_basaltic_sands)Mineral Sands$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_oilsands)Oilsands$()$()$(li)$(l:tfg_ores/earth_vein_index#deep_garnet_opal)Opal & Garnet$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_quartz)Quartzes$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_redstone)Redstone, Cinnabar, & Ruby$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_saltpeter)Saltpeter & Electrotine$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_salt)Salts & Borax$()$()$(li)$(l:tfg_ores/earth_vein_index#deep_sapphire)Sapphire & Almandine$()$()$(li)$(l:tfg_ores/earth_vein_index#deep_scheelite)Scheelite & Tungstate$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_silver)Silver, Galena, & Lead$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_lubricant)Soapstone, Talc, & Trona$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_sphalerite)Sphalerite & Pyrite$()$()$(li)$(l:tfg_ores/earth_vein_index#surface_sphalerite)Sphalerite & Sulfur$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_spodumene)Spodumene & Lepidolite$()$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)$(l:tfg_ores/earth_vein_index#normal_sulfur)Sulfur & Pyrite$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_tetrahedrite)Tetrahedrite (Normal)$()$()$(li)$(l:tfg_ores/earth_vein_index#surface_tetrahedrite)Tetrahedrite (Surface)$()$()$(li)$(l:tfg_ores/earth_vein_index#deep_topaz)Topaz & Chalcocite$()$()$(li)$(l:tfg_ores/earth_vein_index#deep_pitchblende)Uraninite & Pitchblende$()$()$(li)$(l:tfg_ores/earth_vein_index#deep_molybdenum)Wulfenite & Molybdenite$()$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 230$(br)$(thing)Density$(): 0.25$(br)$(thing)Type$(): Disc Vein$(br)$(thing)Y$(): -64 — 26$(br)$(thing)Size$(): 40$(br)$(thing)Height$(): 8$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Chalk, Chert, Claystone, Conglomerate, Dolomite, Gneiss, Limestone, Marble, Phyllite, Quartzite, Schist, Shale, Slate", + "title": "Amethyst & Garnet", + "type": "patchouli:text", + "anchor": "deep_garnet_amethyst" + }, + { + "Type": "patchouli:multiblock", + "name": "Amethyst", + "multiblock": { + "mapping": { + "0": "#forge:ores/amethyst" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 65%$(br)$(thing)Source of$(): Iron$(br)$(thing)Formula$(): (SiO₂)₄Fe", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Yellow Garnet", + "multiblock": { + "mapping": { + "0": "#forge:ores/yellow_garnet" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Source of$(): Andradite, Grossular, Uvarovite", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Opal", + "multiblock": { + "mapping": { + "0": "#forge:ores/opal" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Source of$(): Silicon, Oxygen$(br)$(thing)Formula$(): (SiO₂)", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Red Garnet", + "multiblock": { + "mapping": { + "0": "#forge:ores/red_garnet" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 5%$(br)$(thing)Source of$(): Pyrope, Almandine, Spessartine", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 220$(br)$(thing)Density$(): 0.25$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -32 — 60$(br)$(thing)Size$(): 34$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Diorite, Gabbro, Gneiss, Granite, Marble, Phyllite, Quartzite, Schist, Slate", + "title": "Apatite & Pyrochlore", + "type": "patchouli:text", + "anchor": "normal_apatite" + }, + { + "Type": "patchouli:multiblock", + "name": "Apatite", + "multiblock": { + "mapping": { + "0": "#forge:ores/apatite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 50%$(br)$(thing)Source of$(): Calcium, Phosphorus, Forestry PTSD$(br)$(thing)Formula$(): Ca₅(PO₄)₃Cl", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Tricalcium Phosphate", + "multiblock": { + "mapping": { + "0": "#forge:ores/tricalcium_phosphate" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 35%$(br)$(thing)Source of$(): Calcium, Phosphorus$(br)$(thing)Formula$(): Ca₃(PO₄)₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Pyrochlore", + "multiblock": { + "mapping": { + "0": "#forge:ores/pyrochlore" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Source of$(): Niobium$(br)$(thing)Formula$(): Ca₂Nb₂O₇", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 205$(br)$(thing)Density$(): 0.25$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -32 — 50$(br)$(thing)Size$(): 35$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Diorite, Gabbro, Granite", + "title": "Bastnasite & Monazite", + "type": "patchouli:text", + "anchor": "normal_monazite" + }, + { + "Type": "patchouli:multiblock", + "name": "Bastnasite", + "multiblock": { + "mapping": { + "0": "#forge:ores/bastnasite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 62%$(br)$(thing)Source of$(): Cerium, Fluorine$(br)$(thing)Formula$(): CeCFO₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Monazite", + "multiblock": { + "mapping": { + "0": "#forge:ores/monazite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 31%$(br)$(thing)Source of$(): Phosphorous, Rare Earth$(br)$(thing)Formula$(): ?(PO₄)", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Neodymium", + "multiblock": { + "mapping": { + "0": "#forge:ores/neodymium" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 6%$(br)$(thing)Source of$(): Neodymium$(br)$(thing)Formula$(): Nd", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 180$(br)$(thing)Density$(): 0.25$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -40 — 30$(br)$(thing)Size$(): 26$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Andesite, Basalt, Dacite, Diorite, Gabbro, Granite, Rhyolite", + "title": "Bentonite & Olivine", + "type": "patchouli:text", + "anchor": "normal_olivine" + }, + { + "Type": "patchouli:multiblock", + "name": "Bentonite", + "multiblock": { + "mapping": { + "0": "#forge:ores/bentonite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 35%$(br)$(thing)Source of$(): Sodium, Magnesium$(br)$(thing)Formula$(): NaMg₆Si₁₂H₄(H₂O)₅O₃₆", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Magnesite", + "multiblock": { + "mapping": { + "0": "#forge:ores/magnesite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Magnesium$(br)$(thing)Formula$(): MgCO₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Olivine", + "multiblock": { + "mapping": { + "0": "#forge:ores/olivine" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Magnesium, Iron$(br)$(thing)Formula$(): Mg₂Fe(SiO₂)₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Glauconite Sand", + "multiblock": { + "mapping": { + "0": "#forge:ores/glauconite_sand" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Source of$(): Magnesium, Aluminium$(br)$(thing)Formula$(): KMg₂Al₄H₂O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 170$(br)$(thing)Density$(): 0.4$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -32 — 75$(br)$(thing)Size$(): 40$(br)$(thing)Indicator Max Depth$(): 60$(br2)$(thing)Stone Types$(): Chalk, Chert, Claystone, Conglomerate, Diorite, Dolomite, Gabbro, Granite, Limestone, Shale", + "title": "Bismuth (Normal)", + "type": "patchouli:text", + "anchor": "normal_bismuthinite" + }, + { + "Type": "patchouli:multiblock", + "name": "Bismuth", + "multiblock": { + "mapping": { + "0": "#forge:ores/bismuth" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 72%$(br)$(thing)Melts into$(): Bismuth$(br)$(thing)Formula$(): Bi", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Lead", + "multiblock": { + "mapping": { + "0": "#forge:ores/lead" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 10%$(br)$(thing)Smelts into$(): Lead$(br)$(thing)Formula$(): Pb$(br)$(thing)Hazard$(): $(c)$(t:Requires Face Mask)Weakly Poisonous (Inhalation)$(/t)$()", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Native Silver", + "multiblock": { + "mapping": { + "0": "#forge:ores/silver" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 9%$(br)$(thing)Melts into$(): Silver$(br)$(thing)Formula$(): Ag", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Sulfur", + "multiblock": { + "mapping": { + "0": "#forge:ores/sulfur" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 8%$(br)$(thing)Source of$(): Sulfur$(br)$(thing)Formula$(): S", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 140$(br)$(thing)Density$(): 0.25$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 60 — 210$(br)$(thing)Size$(): 50$(br)$(thing)Indicator Max Depth$(): 60$(br2)$(thing)Stone Types$(): Chalk, Chert, Claystone, Conglomerate, Diorite, Dolomite, Gabbro, Granite, Limestone, Shale", + "title": "Bismuth (Surface)", + "type": "patchouli:text", + "anchor": "surface_bismuthinite" + }, + { + "Type": "patchouli:multiblock", + "name": "Bismuth", + "multiblock": { + "mapping": { + "0": "#forge:ores/bismuth" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": 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"0": "#forge:ores/sulfur" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 3%$(br)$(thing)Source of$(): Sulfur$(br)$(thing)Formula$(): S", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 170$(br)$(thing)Density$(): 0.4$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -32 — 75$(br)$(thing)Size$(): 40$(br)$(thing)Indicator Max Depth$(): 60$(br2)$(thing)Stone Types$(): Diorite, Gabbro, Granite", + "title": "Cassiterite (Normal)", + "type": "patchouli:text", + "anchor": "normal_cassiterite" + }, + { + "Type": "patchouli:multiblock", + "name": "Tin", + "multiblock": { + "mapping": { + "0": "#forge:ores/tin" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 60%$(br)$(thing)Melts into$(): Tin$(br)$(thing)Formula$(): Sn", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Cassiterite", + "multiblock": { + "mapping": { + "0": "#forge:ores/cassiterite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 40%$(br)$(thing)Melts into$(): Tin$(br)$(thing)Formula$(): SnO₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 135$(br)$(thing)Density$(): 0.25$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 60 — 210$(br)$(thing)Size$(): 50$(br)$(thing)Indicator Max Depth$(): 60$(br2)$(thing)Stone Types$(): Diorite, Gabbro, Granite", + "title": "Cassiterite (Surface)", + "type": "patchouli:text", + "anchor": "surface_cassiterite" + }, + { + "Type": "patchouli:multiblock", + "name": "Cassiterite", + "multiblock": { + "mapping": { + "0": 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"type": "patchouli:text", + "anchor": "surface_copper" + }, + { + "Type": "patchouli:multiblock", + "name": "Chalcopyrite", + "multiblock": { + "mapping": { + "0": "#forge:ores/chalcopyrite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 61%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): CuFeS₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Zeolite", + "multiblock": { + "mapping": { + "0": "#forge:ores/zeolite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 16%$(br)$(thing)Source of$(): Aluminium, Oxygen$(br)$(thing)Formula$(): NaCa₄Si₂₇Al₉(H₂O)₂₈O₇₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Realgar", + "multiblock": { + "mapping": { + "0": "#forge:ores/realgar" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 16%$(br)$(thing)Source of$(): Arsenic$(br)$(thing)Formula$(): As₄S₄$(br)$(thing)Hazard$(): $(c)$(t:Requires Face Mask)Arsenicosis (Inhalation)$(/t)$()", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Cassiterite", + "multiblock": { + "mapping": { + "0": "#forge:ores/cassiterite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 5%$(br)$(thing)Melts into$(): Tin$(br)$(thing)Formula$(): SnO₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 225$(br)$(thing)Density$(): 0.3$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -64 — 30$(br)$(thing)Size$(): 20$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Chalk, Chert, Claystone, Conglomerate, Dolomite, Limestone, Shale", + "title": "Chromite & Magnetite", + "type": "patchouli:text", + "anchor": "deep_magnetite" + }, + { + "Type": "patchouli:multiblock", + "name": "Chromite", + "multiblock": { + "mapping": { + "0": "#forge:ores/chromite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 33%$(br)$(thing)Source of$(): Chromium$(br)$(thing)Formula$(): FeCr₂O₄$(br)$(thing)Hazard$(): $(c)$(t:Requires Rubber Gloves)Irritant (Skin Contact)$(/t)$()", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Vanadium Magnetite", + "multiblock": { + "mapping": { + "0": "#forge:ores/vanadium_magnetite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Iron, Vanadium$(br)$(thing)Formula$(): (Fe₃O₄)V", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Native Gold", + "multiblock": { + "mapping": { + "0": "#forge:ores/gold" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Melts into$(): Gold$(br)$(thing)Formula$(): Au", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Magnetite", + "multiblock": { + "mapping": { + "0": "#forge:ores/magnetite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 8%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): Fe₃O₄", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Sapphire", + "multiblock": { + "mapping": { + "0": "#forge:ores/sapphire" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 8%$(br)$(thing)Source of$(): Aluminium$(br)$(thing)Formula$(): Al₂O₃", + "type": "patchouli:multiblock" + }, + { + "Type": 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Phyllite, Quartzite, Schist, Slate", + "title": "Cooperite & Bornite", + "type": "patchouli:text", + "anchor": "deep_sheldonite" + }, + { + "Type": "patchouli:multiblock", + "name": "Bornite", + "multiblock": { + "mapping": { + "0": "#forge:ores/bornite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 53%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): Cu₅FeS₄", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Cooperite", + "multiblock": { + "mapping": { + "0": "#forge:ores/cooperite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 38%$(br)$(thing)Source of$(): Platinum, Nickel, Palladium$(br)$(thing)Formula$(): Pt₃NiSPd", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Platinum", + "multiblock": { + "mapping": { + "0": "#forge:ores/platinum" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 7%$(br)$(thing)Smelts into$(): Platinum$(br)$(thing)Formula$(): Pt", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 170$(br)$(thing)Density$(): 0.4$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -32 — 75$(br)$(thing)Size$(): 40$(br)$(thing)Indicator Max Depth$(): 85$(br2)$(thing)Stone Types$(): Andesite, Basalt, Dacite, Rhyolite", + "title": "Copper & Chalcopyrite", + "type": "patchouli:text", + "anchor": "normal_copper" + }, + { + "Type": "patchouli:multiblock", + "name": "Native Copper", + "multiblock": { + "mapping": { + "0": "#forge:ores/copper" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 65%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): Cu", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Chalcopyrite", + "multiblock": { + "mapping": { + "0": "#forge:ores/chalcopyrite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 20%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): CuFeS₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Pyrite", + "multiblock": { + "mapping": { + "0": "#forge:ores/pyrite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 10%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): FeS₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Hematite", + "multiblock": { + "mapping": { + "0": "#forge:ores/hematite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 5%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): Fe₂O₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 250$(br)$(thing)Density$(): 0.35$(br)$(thing)Type$(): Pipe Vein$(br)$(thing)Y$(): -32 — 50$(br)$(thing)Height$(): 60$(br)$(thing)Radius$(): 10$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Andesite, Basalt, Dacite, Rhyolite", + "title": "Emerald & Beryllium", + "type": "patchouli:text", + "anchor": "normal_beryllium" + }, + { + "Type": "patchouli:multiblock", + "name": "Emerald", + "multiblock": { + "mapping": { + "0": "#forge:ores/emerald" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 50%$(br)$(thing)Used for$(): MV components, Item tag filters$(br)$(thing)Formula$(): Be₃Al₂Si₆O₁₈", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Beryllium", + "multiblock": { + "mapping": { + "0": "#forge:ores/beryllium" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 35%$(br)$(thing)Source of$(): Beryllium$(br)$(thing)Formula$(): Be$(br)$(thing)Hazard$(): $(c)$(t:Requires Rubber Gloves)Berylliosis (Skin Contact)$(/t)$()", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Thorium", + "multiblock": { + "mapping": { + "0": "#forge:ores/thorium" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Source of$(): Thorium$(br)$(thing)Formula$(): Th", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 270$(br)$(thing)Density$(): 0.25$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -40 — 64$(br)$(thing)Size$(): 40$(br)$(thing)Indicator Max Depth$(): 60$(br2)$(thing)Stone Types$(): Andesite, Basalt, Chalk, Chert, Claystone, Conglomerate, Dacite, Diorite, Dolomite, Gabbro, Gneiss, Granite, Limestone, Marble, Phyllite, Quartzite, Rhyolite, Schist, Shale, Slate", + "title": "Garnet & Cassiterite Sands", + "type": "patchouli:text", + "anchor": "normal_garnet_tin" + }, + { + "Type": "patchouli:multiblock", + "name": "Cassiterite Sand", + "multiblock": { + "mapping": { + "0": "#forge:ores/cassiterite_sand" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 35%$(br)$(thing)Melts into$(): Tin$(br)$(thing)Formula$(): SnO₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Garnet Sand", + "multiblock": { + "mapping": { + "0": "#forge:ores/garnet_sand" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Almandine, Andradite, Grossular, Pyrope, Spessartine, Uvarovite", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Asbestos", + "multiblock": { + "mapping": { + "0": "#forge:ores/asbestos" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Magnesium, Lung cancer$(br)$(thing)Formula$(): Mg₃Si₂H₄O₉$(br)$(thing)Hazard$(): $(c)$(t:Requires Face Mask)Asbestosis (Inhalation)$(/t)$()", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Diatomite", + "multiblock": { + "mapping": { + "0": "#forge:ores/diatomite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Source of$(): Iron, Aluminium$(br)$(thing)Formula$(): (SiO₂)₈(Fe₂O₃)(Al₂O₃)", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 160$(br)$(thing)Density$(): 0.4$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -32 — 60$(br)$(thing)Size$(): 40$(br)$(thing)Indicator Max Depth$(): 70$(br2)$(thing)Stone Types$(): Diorite, Gabbro$(br2)Can't find it? Gabbro always spawns below $(thing)Basalt$(), and Gabbro dikes in oceans can be useful too!", + "title": "Garnierite & Cobaltite", + "type": "patchouli:text", + "anchor": "normal_garnierite" + }, + { + "Type": "patchouli:multiblock", + "name": "Garnierite", + "multiblock": { + "mapping": { + "0": "#forge:ores/garnierite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 30%$(br)$(thing)Melts into$(): Nickel$(br)$(thing)Formula$(): NiO", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Pentlandite", + "multiblock": { + "mapping": { + "0": "#forge:ores/pentlandite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Melts into$(): Nickel$(br)$(thing)Formula$(): Ni₉S₈", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Cobaltite", + "multiblock": { + "mapping": { + "0": "#forge:ores/cobaltite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 20%$(br)$(thing)Source of$(): Cobalt, Arsenic$(br)$(thing)Formula$(): CoAsS$(br)$(thing)Hazard$(): $(c)$(t:Requires Face Mask)Arsenicosis (Inhalation)$(/t)$()", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Cobalt", + "multiblock": { + "mapping": { + "0": "#forge:ores/cobalt" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Smelts into$(): Cobalt$(br)$(thing)Formula$(): Co", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Nickel", + "multiblock": { + "mapping": { + "0": "#forge:ores/nickel" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 10%$(br)$(thing)Melts into$(): Nickel$(br)$(thing)Formula$(): Ni", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 240$(br)$(thing)Density$(): 0.35$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -64 — 30$(br)$(thing)Size$(): 32$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Limestone, Marble", + "title": "Goethite & Malachite", + "type": "patchouli:text", + "anchor": "deep_limonite" + }, + { + "Type": "patchouli:multiblock", + "name": "Goethite", + "multiblock": { + "mapping": { + "0": "#forge:ores/goethite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 50%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): FeHO₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Malachite", + "multiblock": { + "mapping": { + "0": "#forge:ores/malachite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 20%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): Cu₂CH₂O₅", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Yellow Limonite", + "multiblock": { + "mapping": { + "0": "#forge:ores/yellow_limonite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): FeHO₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Hematite", + "multiblock": { + "mapping": { + "0": "#forge:ores/hematite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): Fe₂O₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 260$(br)$(thing)Density$(): 0.45$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -64 — 30$(br)$(thing)Size$(): 32$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Andesite, Basalt, Dacite, Diorite, Gabbro, Granite, Rhyolite", + "title": "Gold (Deep)", + "type": "patchouli:text", + "anchor": "deep_gold" + }, + { + "Type": "patchouli:multiblock", + "name": "Native Gold", + "multiblock": { + "mapping": { + "0": "#forge:ores/gold" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 75%$(br)$(thing)Melts into$(): Gold$(br)$(thing)Formula$(): Au", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Hematite", + "multiblock": { + "mapping": { + "0": "#forge:ores/hematite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): Fe₂O₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Goethite", + "multiblock": { + "mapping": { + "0": "#forge:ores/goethite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 5%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): FeHO₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Yellow Limonite", + "multiblock": { + "mapping": { + "0": "#forge:ores/yellow_limonite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 5%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): FeHO₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 170$(br)$(thing)Density$(): 0.4$(br)$(thing)Type$(): Disc Vein$(br)$(thing)Y$(): -32 — 60$(br)$(thing)Size$(): 40$(br)$(thing)Height$(): 12$(br)$(thing)Indicator Max Depth$(): 60$(br2)$(thing)Stone Types$(): Andesite, Basalt, Dacite, Diorite, Gabbro, Granite, Rhyolite", + "title": "Gold, Limonite, & Hematite", + "type": "patchouli:text", + "anchor": "normal_gold" + }, + { + "Type": "patchouli:multiblock", + "name": "Native Gold", + "multiblock": { + "mapping": { + "0": "#forge:ores/gold" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 55%$(br)$(thing)Melts into$(): Gold$(br)$(thing)Formula$(): Au", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Yellow Limonite", + "multiblock": { + "mapping": { + "0": "#forge:ores/yellow_limonite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 20%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): FeHO₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Hematite", + "multiblock": { + "mapping": { + "0": "#forge:ores/hematite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 20%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): Fe₂O₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Goethite", + "multiblock": { + "mapping": { + "0": "#forge:ores/goethite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 5%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): FeHO₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 80$(br)$(thing)Density$(): 0.4$(br)$(thing)Type$(): Disc Vein$(br)$(thing)Y$(): -64 — -16$(br)$(thing)Size$(): 16$(br)$(thing)Height$(): 6$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Andesite, Basalt, Chalk, Chert, Claystone, Conglomerate, Dacite, Diorite, Dolomite, Gabbro, Gneiss, Granite, Limestone, Marble, Phyllite, Quartzite, Rhyolite, Schist, Shale, Slate", + "title": "Graphite & Diamond", + "type": "patchouli:text", + "anchor": "normal_graphite" + }, + { + "Type": "patchouli:multiblock", + "name": "Graphite", + "multiblock": { + "mapping": { + "0": "#forge:ores/graphite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 45%$(br)$(thing)Used for$(): $(l:mechanics/fire_clay)Fire Clay$(), Graphene$(br)$(thing)Formula$(): C", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Coal", + "multiblock": { + "mapping": { + "0": "#forge:ores/coal" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 30%$(br)$(thing)Used for$(): Fuel, Distillation$(br)$(thing)Formula$(): C", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Diamond", + "multiblock": { + "mapping": { + "0": "#forge:ores/diamond" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Used for$(): Macerators, AE2$(br)$(thing)Formula$(): C", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 180$(br)$(thing)Density$(): 0.3$(br)$(thing)Type$(): Disc Vein$(br)$(thing)Y$(): -32 — 60$(br)$(thing)Size$(): 40$(br)$(thing)Height$(): 9$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Chalk, Chert, Claystone, Conglomerate, Dolomite, Limestone, Shale", + "title": "Gypsum & Calcite", + "type": "patchouli:text", + "anchor": "normal_gypsum" + }, + { + "Type": "patchouli:multiblock", + "name": "Gypsum", + "multiblock": { + "mapping": { + "0": "#forge:ores/gypsum" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 35%$(br)$(thing)Used for$(): Alabaster (dyeable) bricks$(br)$(thing)Formula$(): CaS(H₂O)₂O₄", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Calcite", + "multiblock": { + "mapping": { + "0": "#forge:ores/calcite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 30%$(br)$(thing)Source of$(): Calcium$(br)$(thing)Formula$(): CaCO₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Borax", + "multiblock": { + "mapping": { + "0": "#forge:ores/borax" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 20%$(br)$(thing)Source of$(): Sodium, Boron$(br)$(thing)Formula$(): Na₂B₄(H₂O)₁₀O₇", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Fuller's Earth", + "multiblock": { + "mapping": { + "0": "#forge:ores/fullers_earth" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Source of$(): Magnesium$(br)$(thing)Formula$(): MgSi₄H(H₂O)₄O₁₁", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 210$(br)$(thing)Density$(): 0.4$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -32 — 75$(br)$(thing)Size$(): 40$(br)$(thing)Indicator Max Depth$(): 50$(br2)$(thing)Stone Types$(): Andesite, Basalt, Dacite, Rhyolite", + "title": "Hematite & Limonite", + "type": "patchouli:text", + "anchor": "normal_hematite" + }, + { + "Type": "patchouli:multiblock", + "name": "Hematite", + "multiblock": { + "mapping": { + "0": "#forge:ores/hematite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 50%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): Fe₂O₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Yellow Limonite", + "multiblock": { + "mapping": { + "0": "#forge:ores/yellow_limonite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 30%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): FeHO₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Goethite", + "multiblock": { + "mapping": { + "0": "#forge:ores/goethite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): FeHO₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Native Gold", + "multiblock": { + "mapping": { + "0": "#forge:ores/gold" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 5%$(br)$(thing)Melts into$(): Gold$(br)$(thing)Formula$(): Au", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 220$(br)$(thing)Density$(): 0.35$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -64 — 30$(br)$(thing)Size$(): 30$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Andesite, Basalt, Dacite, Rhyolite", + "title": "Hematite, Goethite, & Ruby", + "type": "patchouli:text", + "anchor": "deep_hematite" + }, + { + "Type": "patchouli:multiblock", + "name": "Hematite", + "multiblock": { + "mapping": { + "0": "#forge:ores/hematite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 35%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): Fe₂O₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Goethite", + "multiblock": { + "mapping": { + "0": "#forge:ores/goethite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): FeHO₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Ruby", + "multiblock": { + "mapping": { + "0": "#forge:ores/ruby" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 20%$(br)$(thing)Source of$(): Chromium, Aluminium$(br)$(thing)Formula$(): CrAl₂O₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Yellow Limonite", + "multiblock": { + "mapping": { + "0": "#forge:ores/yellow_limonite" + }, + "pattern": [ + [ + "0" + ], + [ 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+ "name": "Kyanite", + "multiblock": { + "mapping": { + "0": "#forge:ores/kyanite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 35%$(br)$(thing)Source of$(): Aluminium$(br)$(thing)Formula$(): Al₂SiO₅", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Mica", + "multiblock": { + "mapping": { + "0": "#forge:ores/mica" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Potassium, Aluminium, Fluorine$(br)$(thing)Formula$(): KAl₃Si₃F₂O₁₀", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Bauxite", + "multiblock": { + "mapping": { + "0": "#forge:ores/bauxite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Aluminium$(br)$(thing)Formula$(): 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19$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Diorite, Gabbro, Gneiss, Granite, Marble, Phyllite, Quartzite, Schist, Slate", + "title": "Uraninite & Pitchblende", + "type": "patchouli:text", + "anchor": "deep_pitchblende" + }, + { + "Type": "patchouli:multiblock", + "name": "Pitchblende", + "multiblock": { + "mapping": { + "0": "#forge:ores/pitchblende" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 62%$(br)$(thing)Source of$(): Uranium, Thorium, Lead$(br)$(thing)Formula$(): (UO₂)₃ThPb$(br)$(thing)Hazard$(): $(c)$(t:Requires Full Protection)Carcinogenic (Any Contact)$(/t)$()", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Uraninite", + "multiblock": { + "mapping": { + "0": "#forge:ores/uraninite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Uranium$(br)$(thing)Formula$(): UO₂$(br)$(thing)Hazard$(): $(c)$(t:Requires Full Protection)Carcinogenic (Any Contact)$(/t)$()", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Wulfenite", + "multiblock": { + "mapping": { + "0": "#forge:ores/wulfenite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 12%$(br)$(thing)Source of$(): Lead, Molybdenum$(br)$(thing)Formula$(): PbMoO₄", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 245$(br)$(thing)Density$(): 0.45$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -64 — 10$(br)$(thing)Size$(): 26$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Andesite, Basalt, Dacite, Diorite, Gabbro, Granite, Rhyolite", + "title": "Wulfenite & Molybdenite", + "type": "patchouli:text", + "anchor": "deep_molybdenum" + }, + { + "Type": "patchouli:multiblock", + "name": "Wulfenite", + "multiblock": { + "mapping": { + "0": "#forge:ores/wulfenite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 47%$(br)$(thing)Source of$(): Lead, Molybdenum$(br)$(thing)Formula$(): PbMoO₄", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Molybdenite", + "multiblock": { + "mapping": { + "0": "#forge:ores/molybdenite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 35%$(br)$(thing)Source of$(): Molybdenum$(br)$(thing)Formula$(): MoS₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Powellite", + "multiblock": { + "mapping": { + "0": "#forge:ores/powellite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 17%$(br)$(thing)Source of$(): Molybdenum$(br)$(thing)Formula$(): CaMoO₄", + "type": "patchouli:multiblock" + } + ], + "sortnum": 1 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/fr_fr/entries/tfg_ores/mars_ore_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/fr_fr/entries/tfg_ores/mars_ore_index.json new file mode 100644 index 000000000..718015567 --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/fr_fr/entries/tfg_ores/mars_ore_index.json @@ -0,0 +1,42 @@ +{ + "__credits__": "This page was automatically generated by OresToFieldGuide.", + "name": "Mars Ore Index", + "icon": "tfc:ore/normal_hematite", + "category": "tfc:tfg_ores", + "read_by_default": true, + "secret": false, + "pages": [ + { + "Type": "patchouli:text", + "text": "This is the $(thing)Ore Index$() for $(thing)Mars$(). All ores are sorted alphabetically and then by richest to poorest vein type. You can click on them to learn more information about each vein.", + "title": "Mars Ore Index", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Almandine: $(l:tfg_ores/mars_vein_index#mars_almandine)36%$(/l)$()$(li)Apatite: $(l:tfg_ores/mars_vein_index#mars_apatite)47%$(/l)$()$(li)Asbestos: $(l:tfg_ores/mars_vein_index#mars_quartzite)17%$(/l)$()$(li)Barite: $(l:tfg_ores/mars_vein_index#mars_quartzite)35%$(/l)$()$(li)Bastnasite: $(l:tfg_ores/mars_vein_index#mars_neodynium)58%$(/l)$()$(li)Bauxite: $(l:tfg_ores/mars_vein_index#mars_sapphire)20%$(/l)$()$(li)Beryllium: $(l:tfg_ores/mars_vein_index#mars_beryllium)35%$(/l)$()$(li)Bismuth: $(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)40%$(/l)$()$(li)Bornite: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)35%$(/l)$()$(li)Calcite: $(l:tfg_ores/mars_vein_index#mars_surface_hematite)5%$(/l)$()$(li)Cassiterite: $(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)55%$(/l)$()$(li)Chalcopyrite: $(l:tfg_ores/mars_vein_index#mars_copper)65%$(/l)$()$(li)Chromite: $(l:tfg_ores/mars_vein_index#deep_mars_chromite)20%$(/l)$()$(li)Coal: $(l:tfg_ores/mars_vein_index#mars_coal)70%$(/l), $(l:tfg_ores/mars_vein_index#mars_graphite)25%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Cobaltite: $(l:tfg_ores/mars_vein_index#mars_nickel)28%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)11%$(/l)$()$(li)Cooperite: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)25%$(/l)$()$(li)Diamond: $(l:tfg_ores/mars_vein_index#mars_graphite)20%$(/l)$()$(li)Electrotine: $(l:tfg_ores/mars_vein_index#mars_sapphire)20%$(/l)$()$(li)Emerald: $(l:tfg_ores/mars_vein_index#mars_beryllium)50%$(/l)$()$(li)Galena: $(l:tfg_ores/mars_vein_index#mars_galena)40%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)35%$(/l)$()$(li)Garnierite: $(l:tfg_ores/mars_vein_index#mars_nickel)35%$(/l)$()$(li)Glauconite Sand: $(l:tfg_ores/mars_vein_index#mars_lubricant)7%$(/l)$()$(li)Goethite: $(l:tfg_ores/mars_vein_index#mars_hematite)15%$(/l)$()$(li)Graphite: $(l:tfg_ores/mars_vein_index#mars_graphite)45%$(/l)$()$(li)Green Sapphire: $(l:tfg_ores/mars_vein_index#mars_almandine)15%$(/l), $(l:tfg_ores/mars_vein_index#mars_sapphire)5%$(/l)$()$(li)Grossular: $(l:tfg_ores/mars_vein_index#mars_tantalite)10%$(/l)$()$(li)Gypsum: $(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)20%$(/l)$()$(li)Hematite: $(l:tfg_ores/mars_vein_index#mars_hematite)50%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_hematite)55%$(/l), $(l:tfg_ores/mars_vein_index#mars_coal)30%$(/l), $(l:tfg_ores/mars_vein_index#mars_pitchblende)29%$(/l), $(l:tfg_ores/mars_vein_index#mars_sulfur)19%$(/l), $(l:tfg_ores/mars_vein_index#mars_graphite)10%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)20%$(/l), $(l:tfg_ores/mars_vein_index#mars_almandine)5%$(/l), $(l:tfg_ores/mars_vein_index#mars_apatite)4%$(/l), $(l:tfg_ores/mars_vein_index#mars_copper)5%$(/l), $(l:tfg_ores/mars_vein_index#mars_galena)6%$(/l), $(l:tfg_ores/mars_vein_index#mars_lubricant)7%$(/l), $(l:tfg_ores/mars_vein_index#mars_neodynium)5%$(/l), $(l:tfg_ores/mars_vein_index#mars_nickel)7%$(/l), $(l:tfg_ores/mars_vein_index#mars_quartzite)5%$(/l), $(l:tfg_ores/mars_vein_index#mars_stibnite)4%$(/l), $(l:tfg_ores/mars_vein_index#mars_tungsten)4%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Lead: $(l:tfg_ores/mars_vein_index#mars_galena)33%$(/l)$()$(li)Lepidolite: $(l:tfg_ores/mars_vein_index#mars_salt)15%$(/l)$()$(li)Lithium: $(l:tfg_ores/mars_vein_index#mars_tungsten)19%$(/l)$()$(li)Monazite: $(l:tfg_ores/mars_vein_index#mars_neodynium)29%$(/l)$()$(li)Native Copper: $(l:tfg_ores/mars_vein_index#mars_stibnite)28%$(/l), $(l:tfg_ores/mars_vein_index#mars_copper)20%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)19%$(/l)$()$(li)Native Gold: $(l:tfg_ores/mars_vein_index#mars_sapphire)55%$(/l), $(l:tfg_ores/mars_vein_index#mars_hematite)5%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_hematite)5%$(/l)$()$(li)Native Silver: $(l:tfg_ores/mars_vein_index#mars_galena)20%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)11%$(/l)$()$(li)Neodymium: $(l:tfg_ores/mars_vein_index#mars_neodynium)5%$(/l)$()$(li)Nickel: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)25%$(/l), $(l:tfg_ores/mars_vein_index#mars_nickel)28%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)23%$(/l)$()$(li)Pentlandite: $(l:tfg_ores/mars_vein_index#mars_lubricant)7%$(/l)$()$(li)Pitchblende: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)52%$(/l), $(l:tfg_ores/mars_vein_index#mars_pitchblende)41%$(/l)$()$(li)Platinum: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)15%$(/l)$()$(li)Pyrite: $(l:tfg_ores/mars_vein_index#mars_sulfur)42%$(/l), $(l:tfg_ores/mars_vein_index#mars_copper)10%$(/l)$()$(li)Pyrochlore: $(l:tfg_ores/mars_vein_index#mars_apatite)14%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Pyrolusite: $(l:tfg_ores/mars_vein_index#mars_tantalite)42%$(/l)$()$(li)Pyrope: $(l:tfg_ores/mars_vein_index#mars_almandine)26%$(/l)$()$(li)Quartzite: $(l:tfg_ores/mars_vein_index#mars_quartzite)41%$(/l)$()$(li)Realgar: $(l:tfg_ores/mars_vein_index#mars_beryllium)15%$(/l)$()$(li)Redstone: $(l:tfg_ores/mars_vein_index#deep_mars_chromite)45%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)4%$(/l)$()$(li)Rock Salt: $(l:tfg_ores/mars_vein_index#mars_salt)20%$(/l)$()$(li)Ruby: $(l:tfg_ores/mars_vein_index#deep_mars_chromite)35%$(/l)$()$(li)Salt: $(l:tfg_ores/mars_vein_index#mars_salt)30%$(/l)$()$(li)Saltpeter: $(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)10%$(/l)$()$(li)Sapphire: $(l:tfg_ores/mars_vein_index#mars_almandine)15%$(/l)$()$(li)Scheelite: $(l:tfg_ores/mars_vein_index#mars_tungsten)42%$(/l)$()$(li)Soapstone: $(l:tfg_ores/mars_vein_index#mars_lubricant)21%$(/l)$()$(li)Spessartine: $(l:tfg_ores/mars_vein_index#mars_tantalite)10%$(/l)$()$(li)Sphalerite: $(l:tfg_ores/mars_vein_index#mars_sulfur)23%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)17%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Spodumene: $(l:tfg_ores/mars_vein_index#mars_salt)35%$(/l)$()$(li)Stibnite: $(l:tfg_ores/mars_vein_index#mars_stibnite)19%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)19%$(/l)$()$(li)Sulfur: $(l:tfg_ores/mars_vein_index#mars_sulfur)14%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)20%$(/l)$()$(li)Talc: $(l:tfg_ores/mars_vein_index#mars_lubricant)21%$(/l)$()$(li)Tantalite: $(l:tfg_ores/mars_vein_index#mars_tantalite)36%$(/l)$()$(li)Tetrahedrite: $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)57%$(/l), $(l:tfg_ores/mars_vein_index#mars_stibnite)47%$(/l)$()$(li)Thorium: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)26%$(/l), $(l:tfg_ores/mars_vein_index#mars_pitchblende)29%$(/l)$()$(li)Tin: $(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)35%$(/l)$()$(li)Tricalcium Phosphate: $(l:tfg_ores/mars_vein_index#mars_apatite)33%$(/l)$()$(li)Trona: $(l:tfg_ores/mars_vein_index#mars_lubricant)35%$(/l)$()$(li)Tungstate: $(l:tfg_ores/mars_vein_index#mars_tungsten)33%$(/l)$()$(li)Uraninite: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)21%$(/l)$()$(li)Yellow Limonite: $(l:tfg_ores/mars_vein_index#mars_hematite)30%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_hematite)33%$(/l)$()", + "type": "patchouli:text" + } + ], + "sortnum": 6 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/fr_fr/entries/tfg_ores/mars_vein_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/fr_fr/entries/tfg_ores/mars_vein_index.json new file mode 100644 index 000000000..b7c906bc8 --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/fr_fr/entries/tfg_ores/mars_vein_index.json @@ -0,0 +1,2421 @@ +{ + "__credits__": "This page was automatically generated by OresToFieldGuide.", + "name": "Mars Vein Index", + "icon": "gtceu:mars_stone_hematite_ore", + "category": "tfc:tfg_ores", + "read_by_default": true, + "secret": false, + "pages": [ + { + "Type": "patchouli:text", + "text": "This is the $(thing)Vein Index$() for $(item)Mars$(). Each Vein has details regarding its rarity, density, vein type, height found, sizes, what stones it spawns in, and more.", + "title": "Mars Vein Index", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)$(l:tfg_ores/mars_vein_index#mars_almandine)Almandine & Sapphire$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_apatite)Apatite & Pyrochlore$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_neodynium)Bastnasite & Monazite$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)Bismuth$()$()$(li)$(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)Bornite & Cooperite$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)Cassiterite$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_coal)Coal & Hematite$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_copper)Copper & Chalcopyrite$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_beryllium)Emerald & Beryllium$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_nickel)Garnierite & Cobaltite$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_sapphire)Gold, Electrotine, & Bauxite$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_graphite)Graphite & Diamond$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_hematite)Hematite & Limonite$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_surface_hematite)Hematite & Limonite$()$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)$(l:tfg_ores/mars_vein_index#mars_tantalite)Manganese & Tantalum$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_pitchblende)Pitchblende, Thorium, & Hematite$()$()$(li)$(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)Pitchblende, Thorium, & Uraninite$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_quartzite)Quartzite, Asbestos, & Barite$()$()$(li)$(l:tfg_ores/mars_vein_index#deep_mars_chromite)Redstone & Chromite$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_salt)Salts & Spodumene$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_tungsten)Scheelite & Tungstate$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_galena)Silver, Galena, & Lead$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)Sphalerite & Galena$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_sulfur)Sphalerite & Pyrite$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_stibnite)Tetrahedrite (Normal)$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)Tetrahedrite (Surface)$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_lubricant)Trona, Talc, & Glauconite$()$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 280$(br)$(thing)Density$(): 0.35$(br)$(thing)Type$(): Disc Vein$(br)$(thing)Y$(): 0 — 70$(br)$(thing)Size$(): 65$(br)$(thing)Height$(): 8$(br)$(thing)Indicator Max Depth$(): 15$(br2)$(thing)Stone Types$(): Argillite, Chert, Claystone, Diorite, Dolomite, Gabbro, Limestone, Red Granite, Shale, Trachyte", + "title": "Almandine 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30$(br2)$(thing)Stone Types$(): Argillite, Basalt, Chalk, Chert, Dacite, Diorite, Gabbro, Granite, Trachyte", + "title": "Sphalerite & Pyrite", + "type": "patchouli:text", + "anchor": "mars_sulfur" + }, + { + "Type": "patchouli:multiblock", + "name": "Pyrite", + "multiblock": { + "mapping": { + "0": "#forge:ores/pyrite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 42%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): FeS₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Sphalerite", + "multiblock": { + "mapping": { + "0": "#forge:ores/sphalerite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 23%$(br)$(thing)Melts into$(): Zinc$(br)$(thing)Formula$(): ZnS", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Hematite", + "multiblock": { + "mapping": { + 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Gabbro, Red Granite, Shale, Trachyte", + "title": "Tetrahedrite (Normal)", + "type": "patchouli:text", + "anchor": "mars_stibnite" + }, + { + "Type": "patchouli:multiblock", + "name": "Tetrahedrite", + "multiblock": { + "mapping": { + "0": "#forge:ores/tetrahedrite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 47%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): Cu₃SbS₃Fe", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Native Copper", + "multiblock": { + "mapping": { + "0": "#forge:ores/copper" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 28%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): Cu", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Stibnite", + "multiblock": { + "mapping": { + "0": "#forge:ores/stibnite" + }, + "pattern": [ + [ + 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Limestone, Red Granite, Shale, Trachyte", + "title": "Tetrahedrite (Surface)", + "type": "patchouli:text", + "anchor": "mars_surface_tetrahedrite" + }, + { + "Type": "patchouli:multiblock", + "name": "Tetrahedrite", + "multiblock": { + "mapping": { + "0": "#forge:ores/tetrahedrite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 57%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): Cu₃SbS₃Fe", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Native Copper", + "multiblock": { + "mapping": { + "0": "#forge:ores/copper" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 19%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): Cu", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Stibnite", + "multiblock": { + "mapping": { + "0": "#forge:ores/stibnite" + }, + 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Limestone, Red Granite, Shale", + "title": "Trona, Talc, & Glauconite", + "type": "patchouli:text", + "anchor": "mars_lubricant" + }, + { + "Type": "patchouli:multiblock", + "name": "Trona", + "multiblock": { + "mapping": { + "0": "#forge:ores/trona" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 35%$(br)$(thing)Source of$(): Sodium$(br)$(thing)Formula$(): Na₃C₂H(H₂O)₂O₆", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Soapstone", + "multiblock": { + "mapping": { + "0": "#forge:ores/soapstone" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 21%$(br)$(thing)Source of$(): Magnesium$(br)$(thing)Formula$(): Mg₃Si₄H₂O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Talc", + "multiblock": { + "mapping": { + "0": "#forge:ores/talc" + }, + "pattern": [ + [ + "0" + ], 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"Hematite", + "multiblock": { + "mapping": { + "0": "#forge:ores/hematite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 7%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): Fe₂O₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + } + ], + "sortnum": 7 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/fr_fr/entries/tfg_ores/moon_ore_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/fr_fr/entries/tfg_ores/moon_ore_index.json new file mode 100644 index 000000000..c2fc92e90 --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/fr_fr/entries/tfg_ores/moon_ore_index.json @@ -0,0 +1,47 @@ +{ + "__credits__": "This page was automatically generated by OresToFieldGuide.", + "name": "Moon Ore Index", + "icon": "ae2:certus_quartz_crystal", + "category": "tfc:tfg_ores", + "read_by_default": true, + "secret": false, + "pages": [ + { + "Type": "patchouli:text", + "text": "This is the $(thing)Ore Index$() for $(thing)The Moon$(). All ores are sorted alphabetically and then by richest to poorest vein type. You can click on them to learn more information about each vein.", + "title": "Moon Ore Index", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Almandine: $(l:tfg_ores/moon_vein_index#moon_sapphire)38%$(/l)$()$(li)Aluminium: $(l:tfg_ores/moon_vein_index#moon_desh)25%$(/l), $(l:tfg_ores/moon_vein_index#moon_mica)14%$(/l)$()$(li)Alunite: $(l:tfg_ores/moon_vein_index#moon_gypsum)15%$(/l)$()$(li)Amethyst: $(l:tfg_ores/moon_vein_index#moon_garnet)38%$(/l)$()$(li)Apatite: $(l:tfg_ores/moon_vein_index#moon_apatite)23%$(/l)$()$(li)Armalcolite: $(l:tfg_ores/moon_vein_index#moon_bauxite)21%$(/l), $(l:tfg_ores/moon_vein_index#moon_desh)20%$(/l)$()$(li)Barite: $(l:tfg_ores/moon_vein_index#moon_quartz)5%$(/l)$()$(li)Bastnasite: $(l:tfg_ores/moon_vein_index#moon_monazite)61%$(/l)$()$(li)Bauxite: $(l:tfg_ores/moon_vein_index#moon_bauxite)36%$(/l), $(l:tfg_ores/moon_vein_index#moon_mica)23%$(/l), $(l:tfg_ores/moon_vein_index#moon_gold)20%$(/l)$()$(li)Beryllium: $(l:tfg_ores/moon_vein_index#moon_beryllium)31%$(/l)$()$(li)Blue Topaz: $(l:tfg_ores/moon_vein_index#moon_topaz)35%$(/l)$()$(li)Borax: $(l:tfg_ores/moon_vein_index#moon_gypsum)20%$(/l)$()$(li)Bornite: $(l:tfg_ores/moon_vein_index#moon_sheldonite)35%$(/l), $(l:tfg_ores/moon_vein_index#moon_topaz)15%$(/l)$()$(li)Calcite: $(l:tfg_ores/moon_vein_index#moon_gypsum)25%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Cassiterite: $(l:tfg_ores/moon_vein_index#moon_cassiterite)41%$(/l)$()$(li)Certus Quartz: $(l:tfg_ores/moon_vein_index#moon_quartz)45%$(/l)$()$(li)Chalcocite: $(l:tfg_ores/moon_vein_index#moon_tetrahedrite)25%$(/l), $(l:tfg_ores/moon_vein_index#moon_topaz)25%$(/l)$()$(li)Chalcopyrite: $(l:tfg_ores/moon_vein_index#moon_cassiterite)35%$(/l)$()$(li)Chromite: $(l:tfg_ores/moon_vein_index#moon_magnetite)40%$(/l)$()$(li)Cinnabar: $(l:tfg_ores/moon_vein_index#moon_redstone)19%$(/l)$()$(li)Cobalt: $(l:tfg_ores/moon_vein_index#moon_pyrolusite)23%$(/l), $(l:tfg_ores/moon_vein_index#moon_garnierite)14%$(/l)$()$(li)Cobaltite: $(l:tfg_ores/moon_vein_index#moon_pyrolusite)23%$(/l), $(l:tfg_ores/moon_vein_index#moon_garnierite)19%$(/l)$()$(li)Cooperite: $(l:tfg_ores/moon_vein_index#moon_sheldonite)25%$(/l)$()$(li)Desh: $(l:tfg_ores/moon_vein_index#moon_desh)25%$(/l), $(l:tfg_ores/moon_vein_index#moon_sphalerite)10%$(/l)$()$(li)Diamond: $(l:tfg_ores/moon_vein_index#moon_graphite)36%$(/l)$()$(li)Electrotine: $(l:tfg_ores/moon_vein_index#moon_saltpeter)37%$(/l)$()$(li)Emerald: $(l:tfg_ores/moon_vein_index#moon_beryllium)45%$(/l)$()$(li)Galena: $(l:tfg_ores/moon_vein_index#moon_silver)28%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Garnierite: $(l:tfg_ores/moon_vein_index#moon_garnierite)23%$(/l)$()$(li)Glauconite Sand: $(l:tfg_ores/moon_vein_index#moon_lubricant)25%$(/l)$()$(li)Graphite: $(l:tfg_ores/moon_vein_index#moon_graphite)52%$(/l)$()$(li)Green Sapphire: $(l:tfg_ores/moon_vein_index#moon_sapphire)16%$(/l), $(l:tfg_ores/moon_vein_index#moon_gold)5%$(/l)$()$(li)Grossular: $(l:tfg_ores/moon_vein_index#moon_manganese)37%$(/l)$()$(li)Gypsum: $(l:tfg_ores/moon_vein_index#moon_gypsum)35%$(/l)$()$(li)Ilmenite: $(l:tfg_ores/moon_vein_index#moon_bauxite)42%$(/l), $(l:tfg_ores/moon_vein_index#moon_desh)30%$(/l)$()$(li)Kyanite: $(l:tfg_ores/moon_vein_index#moon_mica)33%$(/l)$()$(li)Lead: $(l:tfg_ores/moon_vein_index#moon_silver)23%$(/l)$()$(li)Lithium: $(l:tfg_ores/moon_vein_index#moon_scheelite)10%$(/l)$()$(li)Magnetite: $(l:tfg_ores/moon_vein_index#moon_magnetite)25%$(/l), $(l:tfg_ores/moon_vein_index#moon_gold)20%$(/l)$()$(li)Mica: $(l:tfg_ores/moon_vein_index#moon_mica)23%$(/l)$()$(li)Molybdenite: $(l:tfg_ores/moon_vein_index#moon_molybdenum)33%$(/l)$()$(li)Monazite: $(l:tfg_ores/moon_vein_index#moon_monazite)30%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Native Copper: $(l:tfg_ores/moon_vein_index#moon_tetrahedrite)15%$(/l)$()$(li)Native Gold: $(l:tfg_ores/moon_vein_index#moon_gold)55%$(/l), $(l:tfg_ores/moon_vein_index#moon_magnetite)15%$(/l)$()$(li)Native Silver: $(l:tfg_ores/moon_vein_index#moon_silver)42%$(/l)$()$(li)Neodymium: $(l:tfg_ores/moon_vein_index#moon_monazite)6%$(/l)$()$(li)Nether Quartz: $(l:tfg_ores/moon_vein_index#moon_quartz)30%$(/l)$()$(li)Nickel: $(l:tfg_ores/moon_vein_index#moon_sheldonite)25%$(/l), $(l:tfg_ores/moon_vein_index#moon_garnierite)19%$(/l)$()$(li)Olivine: $(l:tfg_ores/moon_vein_index#moon_graphite)10%$(/l), $(l:tfg_ores/moon_vein_index#moon_apatite)4%$(/l), $(l:tfg_ores/moon_vein_index#moon_beryllium)4%$(/l), $(l:tfg_ores/moon_vein_index#moon_gypsum)5%$(/l), $(l:tfg_ores/moon_vein_index#moon_mica)4%$(/l), $(l:tfg_ores/moon_vein_index#moon_molybdenum)5%$(/l), $(l:tfg_ores/moon_vein_index#moon_redstone)4%$(/l), $(l:tfg_ores/moon_vein_index#moon_silver)4%$(/l), $(l:tfg_ores/moon_vein_index#moon_sapphire)2%$(/l), $(l:tfg_ores/moon_vein_index#moon_monazite)1%$(/l)$()$(li)Opal: $(l:tfg_ores/moon_vein_index#moon_garnet)38%$(/l)$()$(li)Pentlandite: $(l:tfg_ores/moon_vein_index#moon_garnierite)23%$(/l), $(l:tfg_ores/moon_vein_index#moon_lubricant)15%$(/l)$()$(li)Platinum: $(l:tfg_ores/moon_vein_index#moon_sheldonite)15%$(/l)$()$(li)Powellite: $(l:tfg_ores/moon_vein_index#moon_molybdenum)16%$(/l)$()$(li)Pyrite: $(l:tfg_ores/moon_vein_index#moon_sphalerite)40%$(/l)$()$(li)Pyrochlore: $(l:tfg_ores/moon_vein_index#moon_apatite)38%$(/l)$()$(li)Pyrolusite: $(l:tfg_ores/moon_vein_index#moon_pyrolusite)38%$(/l), $(l:tfg_ores/moon_vein_index#moon_manganese)25%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Pyrope: $(l:tfg_ores/moon_vein_index#moon_sapphire)27%$(/l)$()$(li)Quartzite: $(l:tfg_ores/moon_vein_index#moon_quartz)20%$(/l)$()$(li)Red Garnet: $(l:tfg_ores/moon_vein_index#moon_garnet)9%$(/l)$()$(li)Redstone: $(l:tfg_ores/moon_vein_index#moon_redstone)42%$(/l)$()$(li)Rock Salt: $(l:tfg_ores/moon_vein_index#moon_beryllium)18%$(/l)$()$(li)Ruby: $(l:tfg_ores/moon_vein_index#moon_redstone)33%$(/l)$()$(li)Saltpeter: $(l:tfg_ores/moon_vein_index#moon_saltpeter)29%$(/l)$()$(li)Sapphire: $(l:tfg_ores/moon_vein_index#moon_sapphire)16%$(/l), $(l:tfg_ores/moon_vein_index#moon_magnetite)5%$(/l)$()$(li)Scheelite: $(l:tfg_ores/moon_vein_index#moon_scheelite)40%$(/l)$()$(li)Soapstone: $(l:tfg_ores/moon_vein_index#moon_lubricant)30%$(/l), $(l:tfg_ores/moon_vein_index#moon_saltpeter)20%$(/l)$()$(li)Spessartine: $(l:tfg_ores/moon_vein_index#moon_manganese)25%$(/l)$()$(li)Sphalerite: $(l:tfg_ores/moon_vein_index#moon_sphalerite)50%$(/l)$()$(li)Stibnite: $(l:tfg_ores/moon_vein_index#moon_tetrahedrite)20%$(/l)$()$(li)Talc: $(l:tfg_ores/moon_vein_index#moon_lubricant)20%$(/l), $(l:tfg_ores/moon_vein_index#moon_saltpeter)12%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Tantalite: $(l:tfg_ores/moon_vein_index#moon_pyrolusite)14%$(/l), $(l:tfg_ores/moon_vein_index#moon_manganese)12%$(/l)$()$(li)Tetrahedrite: $(l:tfg_ores/moon_vein_index#moon_tetrahedrite)40%$(/l)$()$(li)Thorium: $(l:tfg_ores/moon_vein_index#moon_beryllium)0%$(/l)$()$(li)Tin: $(l:tfg_ores/moon_vein_index#moon_cassiterite)17%$(/l)$()$(li)Topaz: $(l:tfg_ores/moon_vein_index#moon_topaz)25%$(/l)$()$(li)Tricalcium Phosphate: $(l:tfg_ores/moon_vein_index#moon_apatite)33%$(/l)$()$(li)Trona: $(l:tfg_ores/moon_vein_index#moon_lubricant)10%$(/l)$()$(li)Tungstate: $(l:tfg_ores/moon_vein_index#moon_scheelite)50%$(/l)$()$(li)Vanadium Magnetite: $(l:tfg_ores/moon_vein_index#moon_magnetite)15%$(/l)$()$(li)Wulfenite: $(l:tfg_ores/moon_vein_index#moon_molybdenum)44%$(/l)$()$(li)Yellow Garnet: $(l:tfg_ores/moon_vein_index#moon_garnet)14%$(/l)$()$(li)Zeolite: $(l:tfg_ores/moon_vein_index#moon_cassiterite)5%$(/l)$()", + "type": "patchouli:text" + } + ], + "sortnum": 4 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/fr_fr/entries/tfg_ores/moon_vein_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/fr_fr/entries/tfg_ores/moon_vein_index.json new file mode 100644 index 000000000..16d9728e8 --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/fr_fr/entries/tfg_ores/moon_vein_index.json @@ -0,0 +1,2521 @@ +{ + "__credits__": "This page was automatically generated by OresToFieldGuide.", + "name": "Moon Vein Index", + "icon": "gtceu:moon_stone_certus_quartz_ore", + "category": "tfc:tfg_ores", + "read_by_default": true, + "secret": false, + "pages": [ + { + "Type": "patchouli:text", + "text": "This is the $(thing)Vein Index$() for $(item)The Moon$(). Each Vein has details regarding its rarity, density, vein type, height found, sizes, what stones it spawns in, and more.", + "title": "Moon Vein Index", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)$(l:tfg_ores/moon_vein_index#moon_garnet)Amethyst, Opal, & Garnet$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_apatite)Apatite & Pyrochlore$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_monazite)Bastnasite & Monazite$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_bauxite)Bauxite & Ilmenite$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_cassiterite)Cassiterite & Chalcopyrite$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_quartz)Certus Quartz$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_magnetite)Chromite & Magnetite$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_sheldonite)Cooperite & Bornite$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_desh)Desh & Ilmenite$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_beryllium)Emerald & Beryllium$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_garnierite)Garnierite & Cobaltite$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_gold)Gold & Magnetite$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_graphite)Graphite & Diamond$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_gypsum)Gypsum & Calcite$()$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)$(l:tfg_ores/moon_vein_index#moon_mica)Kyanite, Mica, & Bauxite$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_manganese)Manganese & Tantalum$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_pyrolusite)Pyrolusite and Cobalt$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_redstone)Redstone, Cinnabar, & Ruby$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_saltpeter)Saltpeter & Electrotine$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_sapphire)Sapphire & Almandine$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_scheelite)Scheelite & Tungstate$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_silver)Silver, Galena, & Lead$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_lubricant)Soapstone, Talc, & Trona$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_sphalerite)Sphalerite & Pyrite$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_tetrahedrite)Tetrahedrite & Chalcocite$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_topaz)Topaz & Chalcocite$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_molybdenum)Wulfenite & Molybdenite$()$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 230$(br)$(thing)Density$(): 0.35$(br)$(thing)Type$(): Disc Vein$(br)$(thing)Y$(): 10 — 128$(br)$(thing)Size$(): 35$(br)$(thing)Height$(): 7$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Andesite, Basalt, Rhyolite", + "title": "Amethyst, Opal, & Garnet", + "type": "patchouli:text", + "anchor": "moon_garnet" + }, + { + "Type": "patchouli:multiblock", + "name": "Amethyst", + "multiblock": { + "mapping": { + "0": "#forge:ores/amethyst" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 38%$(br)$(thing)Source of$(): Iron$(br)$(thing)Formula$(): (SiO₂)₄Fe", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Opal", + "multiblock": { + "mapping": { + "0": "#forge:ores/opal" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 38%$(br)$(thing)Source of$(): Silicon, Oxygen$(br)$(thing)Formula$(): (SiO₂)", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Yellow Garnet", + "multiblock": { + "mapping": { + "0": "#forge:ores/yellow_garnet" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 14%$(br)$(thing)Source of$(): Andradite, Grossular, Uvarovite", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Red Garnet", + "multiblock": { + "mapping": { + "0": "#forge:ores/red_garnet" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 9%$(br)$(thing)Source of$(): Pyrope, Almandine, Spessartine", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 250$(br)$(thing)Density$(): 0.3$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 0 — 100$(br)$(thing)Size$(): 35$(br)$(thing)Indicator Max Depth$(): 50$(br2)$(thing)Stone Types$(): Anorthosite, Diorite, Norite", + "title": "Apatite & Pyrochlore", + "type": "patchouli:text", + "anchor": "moon_apatite" + }, + { + "Type": "patchouli:multiblock", + "name": "Pyrochlore", + "multiblock": { + "mapping": { + "0": "#forge:ores/pyrochlore" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 38%$(br)$(thing)Source of$(): Niobium$(br)$(thing)Formula$(): Ca₂Nb₂O₇", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Tricalcium Phosphate", + "multiblock": { + "mapping": { + "0": "#forge:ores/tricalcium_phosphate" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 33%$(br)$(thing)Source of$(): Calcium, Phosphorus$(br)$(thing)Formula$(): Ca₃(PO₄)₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Apatite", + "multiblock": { + "mapping": { + "0": "#forge:ores/apatite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 23%$(br)$(thing)Source of$(): Calcium, Phosphorus, Forestry PTSD$(br)$(thing)Formula$(): Ca₅(PO₄)₃Cl", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": 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Max Depth$(): 50$(br2)$(thing)Stone Types$(): Anorthosite, Dacite, Diorite, Norite, Rhyolite", + "title": "Silver, Galena, & Lead", + "type": "patchouli:text", + "anchor": "moon_silver" + }, + { + "Type": "patchouli:multiblock", + "name": "Native Silver", + "multiblock": { + "mapping": { + "0": "#forge:ores/silver" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 42%$(br)$(thing)Melts into$(): Silver$(br)$(thing)Formula$(): Ag", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Galena", + "multiblock": { + "mapping": { + "0": "#forge:ores/galena" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 28%$(br)$(thing)Smelts into$(): Lead$(br)$(thing)Formula$(): PbS$(br)$(thing)Hazard$(): $(c)$(t:Requires Face Mask)Weakly Poisonous (Inhalation)$(/t)$()", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Lead", + "multiblock": { + "mapping": { + "0": "#forge:ores/lead" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 23%$(br)$(thing)Smelts into$(): Lead$(br)$(thing)Formula$(): Pb$(br)$(thing)Hazard$(): $(c)$(t:Requires Face Mask)Weakly Poisonous (Inhalation)$(/t)$()", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Olivine", + "multiblock": { + "mapping": { + "0": "#forge:ores/olivine" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 4%$(br)$(thing)Source of$(): Magnesium, Iron$(br)$(thing)Formula$(): Mg₂Fe(SiO₂)₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 190$(br)$(thing)Density$(): 0.25$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 0 — 66$(br)$(thing)Size$(): 30$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Anorthosite, Basalt, Diorite, Gabbro, Norite", + "title": "Soapstone, Talc, & Trona", + "type": "patchouli:text", + "anchor": "moon_lubricant" + }, + { + "Type": "patchouli:multiblock", + "name": "Soapstone", + "multiblock": { + "mapping": { + "0": "#forge:ores/soapstone" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 30%$(br)$(thing)Source of$(): Magnesium$(br)$(thing)Formula$(): Mg₃Si₄H₂O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Glauconite Sand", + "multiblock": { + "mapping": { + "0": "#forge:ores/glauconite_sand" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Magnesium, Aluminium$(br)$(thing)Formula$(): KMg₂Al₄H₂O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Talc", + "multiblock": { + "mapping": { + "0": "#forge:ores/talc" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 20%$(br)$(thing)Source of$(): Magnesium$(br)$(thing)Formula$(): Mg₃Si₄H₂O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Pentlandite", + "multiblock": { + "mapping": { + "0": "#forge:ores/pentlandite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Melts into$(): Nickel$(br)$(thing)Formula$(): Ni₉S₈", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Trona", + "multiblock": { + "mapping": { + "0": "#forge:ores/trona" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 10%$(br)$(thing)Source of$(): Sodium$(br)$(thing)Formula$(): Na₃C₂H(H₂O)₂O₆", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 205$(br)$(thing)Density$(): 0.35$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 2 — 75$(br)$(thing)Size$(): 35$(br)$(thing)Indicator Max Depth$(): 60$(br2)$(thing)Stone Types$(): Andesite, Basalt, Dacite, Gabbro, Phonolite", + "title": "Sphalerite & Pyrite", + "type": "patchouli:text", + "anchor": "moon_sphalerite" + }, + { + "Type": "patchouli:multiblock", + "name": "Sphalerite", + "multiblock": { + "mapping": { + "0": "#forge:ores/sphalerite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 50%$(br)$(thing)Melts into$(): Zinc$(br)$(thing)Formula$(): ZnS", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Pyrite", + "multiblock": { + "mapping": { + "0": "#forge:ores/pyrite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 40%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): FeS₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Desh", + "multiblock": { + "mapping": { + "0": "#forge:ores/desh" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 10%$(br)$(thing)Source of$(): Iron, Titanium, Nitrogen$(br)$(thing)Formula$(): (Mg₂Fe(SiO₂)₂)₂(TiO₂)N₄", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 190$(br)$(thing)Density$(): 0.3$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 50 — 128$(br)$(thing)Size$(): 35$(br)$(thing)Indicator Max Depth$(): 60$(br2)$(thing)Stone Types$(): Andesite, Dacite, Phonolite, Rhyolite", + "title": "Tetrahedrite & Chalcocite", + "type": "patchouli:text", + "anchor": "moon_tetrahedrite" + }, + { + "Type": "patchouli:multiblock", + "name": "Tetrahedrite", + "multiblock": { + "mapping": { + "0": "#forge:ores/tetrahedrite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 40%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): Cu₃SbS₃Fe", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Chalcocite", + "multiblock": { + "mapping": { + "0": "#forge:ores/chalcocite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Copper$(br)$(thing)Formula$(): Cu₂S", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Stibnite", + "multiblock": { + "mapping": { + "0": "#forge:ores/stibnite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 20%$(br)$(thing)Smelts into$(): Antimony$(br)$(thing)Formula$(): Sb₂S₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Native Copper", + "multiblock": { + "mapping": { + "0": "#forge:ores/copper" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): Cu", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 210$(br)$(thing)Density$(): 0.35$(br)$(thing)Type$(): Disc Vein$(br)$(thing)Y$(): 0 — 120$(br)$(thing)Size$(): 45$(br)$(thing)Height$(): 16$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Andesite, Anorthosite, Basalt, Dacite, Diorite, Gabbro, Norite, Phonolite, Rhyolite", + "title": "Topaz & Chalcocite", + "type": "patchouli:text", + "anchor": "moon_topaz" + }, + { + "Type": "patchouli:multiblock", + "name": "Blue Topaz", + "multiblock": { + "mapping": { + "0": "#forge:ores/blue_topaz" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 35%$(br)$(thing)Source of$(): Aluminium, Fluorine$(br)$(thing)Formula$(): Al₂SiF₂H₂O₆", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Topaz", + "multiblock": { + "mapping": { + "0": "#forge:ores/topaz" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Aluminium, Fluorine$(br)$(thing)Formula$(): Al₂SiFH₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Chalcocite", + "multiblock": { + "mapping": { + "0": "#forge:ores/chalcocite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Copper$(br)$(thing)Formula$(): Cu₂S", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Bornite", + "multiblock": { + "mapping": { + "0": "#forge:ores/bornite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): Cu₅FeS₄", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 245$(br)$(thing)Density$(): 0.35$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 0 — 50$(br)$(thing)Size$(): 35$(br)$(thing)Indicator Max Depth$(): 50$(br2)$(thing)Stone Types$(): Basalt, Dacite, Gabbro, Norite", + "title": "Wulfenite & Molybdenite", + "type": "patchouli:text", + "anchor": "moon_molybdenum" + }, + { + "Type": "patchouli:multiblock", + "name": "Wulfenite", + "multiblock": { + "mapping": { + "0": "#forge:ores/wulfenite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 44%$(br)$(thing)Source of$(): Lead, Molybdenum$(br)$(thing)Formula$(): PbMoO₄", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Molybdenite", + "multiblock": { + "mapping": { + "0": "#forge:ores/molybdenite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 33%$(br)$(thing)Source of$(): Molybdenum$(br)$(thing)Formula$(): MoS₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Powellite", + "multiblock": { + "mapping": { + "0": "#forge:ores/powellite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 16%$(br)$(thing)Source of$(): Molybdenum$(br)$(thing)Formula$(): CaMoO₄", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Olivine", + "multiblock": { + "mapping": { + "0": "#forge:ores/olivine" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 5%$(br)$(thing)Source of$(): Magnesium, Iron$(br)$(thing)Formula$(): Mg₂Fe(SiO₂)₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + } + ], + "sortnum": 5 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/fr_fr/entries/tfg_ores/nether_ore_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/fr_fr/entries/tfg_ores/nether_ore_index.json new file mode 100644 index 000000000..066e4693c --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/fr_fr/entries/tfg_ores/nether_ore_index.json @@ -0,0 +1,57 @@ +{ + "__credits__": "This page was automatically generated by OresToFieldGuide.", + "name": "The Beneath Ore Index", + "icon": "minecraft:quartz", + "category": "tfc:tfg_ores", + "read_by_default": true, + "secret": false, + "pages": [ + { + "Type": "patchouli:text", + "text": "This is the $(thing)Ore Index$() for $(thing)The Beneath$(). All ores are sorted alphabetically and then by richest to poorest vein type. You can click on them to learn more information about each vein.", + "title": "The Beneath Ore Index", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Almandine: $(l:tfg_ores/nether_vein_index#nether_sapphire)38%$(/l)$()$(li)Alunite: $(l:tfg_ores/nether_vein_index#nether_saltpeter)15%$(/l)$()$(li)Amethyst: $(l:tfg_ores/nether_vein_index#nether_garnet)38%$(/l)$()$(li)Anthracite: $(l:tfg_ores/nether_vein_index#nether_anthracite)100%$(/l)$()$(li)Apatite: $(l:tfg_ores/nether_vein_index#nether_apatite)50%$(/l)$()$(li)Asbestos: $(l:tfg_ores/nether_vein_index#nether_garnet_tin)25%$(/l)$()$(li)Barite: $(l:tfg_ores/nether_vein_index#nether_quartz)20%$(/l)$()$(li)Basaltic Mineral Sands: $(l:tfg_ores/nether_vein_index#nether_basaltic_sands)35%$(/l)$()$(li)Bastnasite: $(l:tfg_ores/nether_vein_index#nether_monazite)50%$(/l)$()$(li)Bentonite: $(l:tfg_ores/nether_vein_index#nether_olivine)35%$(/l)$()$(li)Beryllium: $(l:tfg_ores/nether_vein_index#nether_beryllium)33%$(/l)$()$(li)Blue Topaz: $(l:tfg_ores/nether_vein_index#nether_topaz)35%$(/l)$()$(li)Borax: $(l:tfg_ores/nether_vein_index#nether_gypsum)20%$(/l)$()$(li)Bornite: $(l:tfg_ores/nether_vein_index#nether_sheldonite)41%$(/l), $(l:tfg_ores/nether_vein_index#nether_topaz)15%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Calcite: $(l:tfg_ores/nether_vein_index#nether_gypsum)30%$(/l), $(l:tfg_ores/nether_vein_index#nether_lapis)15%$(/l)$()$(li)Cassiterite: $(l:tfg_ores/nether_vein_index#nether_cassiterite)40%$(/l)$()$(li)Cassiterite Sand: $(l:tfg_ores/nether_vein_index#nether_garnet_tin)35%$(/l)$()$(li)Chalcocite: $(l:tfg_ores/nether_vein_index#nether_topaz)25%$(/l)$()$(li)Chalcopyrite: $(l:tfg_ores/nether_vein_index#nether_copper)20%$(/l)$()$(li)Chromite: $(l:tfg_ores/nether_vein_index#nether_magnetite)10%$(/l)$()$(li)Cinnabar: $(l:tfg_ores/nether_vein_index#nether_redstone)20%$(/l)$()$(li)Coal: $(l:tfg_ores/nether_vein_index#nether_graphite)15%$(/l)$()$(li)Cobalt: $(l:tfg_ores/nether_vein_index#nether_garnierite)14%$(/l)$()$(li)Cobaltite: $(l:tfg_ores/nether_vein_index#nether_garnierite)19%$(/l)$()$(li)Cooperite: $(l:tfg_ores/nether_vein_index#nether_sheldonite)29%$(/l)$()$(li)Diamond: $(l:tfg_ores/nether_vein_index#nether_graphite)40%$(/l)$()$(li)Diatomite: $(l:tfg_ores/nether_vein_index#nether_saltpeter)25%$(/l), $(l:tfg_ores/nether_vein_index#nether_garnet_tin)15%$(/l)$()$(li)Electrotine: $(l:tfg_ores/nether_vein_index#nether_saltpeter)25%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Emerald: $(l:tfg_ores/nether_vein_index#nether_beryllium)47%$(/l)$()$(li)Fuller's Earth: $(l:tfg_ores/nether_vein_index#nether_basaltic_sands)25%$(/l), $(l:tfg_ores/nether_vein_index#nether_gypsum)15%$(/l)$()$(li)Galena: $(l:tfg_ores/nether_vein_index#nether_silver)30%$(/l)$()$(li)Garnet Sand: $(l:tfg_ores/nether_vein_index#nether_garnet_tin)25%$(/l)$()$(li)Garnierite: $(l:tfg_ores/nether_vein_index#nether_garnierite)23%$(/l)$()$(li)Glauconite Sand: $(l:tfg_ores/nether_vein_index#nether_lubricant)25%$(/l), $(l:tfg_ores/nether_vein_index#nether_olivine)15%$(/l)$()$(li)Goethite: $(l:tfg_ores/nether_vein_index#nether_goethite)50%$(/l), $(l:tfg_ores/nether_vein_index#nether_hematite)25%$(/l), $(l:tfg_ores/nether_vein_index#nether_gold)5%$(/l)$()$(li)Granitic Mineral Sand: $(l:tfg_ores/nether_vein_index#nether_basaltic_sands)25%$(/l)$()$(li)Graphite: $(l:tfg_ores/nether_vein_index#nether_graphite)45%$(/l)$()$(li)Green Sapphire: $(l:tfg_ores/nether_vein_index#nether_sapphire)16%$(/l)$()$(li)Grossular: $(l:tfg_ores/nether_vein_index#nether_manganese)37%$(/l)$()$(li)Gypsum: $(l:tfg_ores/nether_vein_index#nether_gypsum)35%$(/l), $(l:tfg_ores/nether_vein_index#nether_basaltic_sands)15%$(/l)$()$(li)Hematite: $(l:tfg_ores/nether_vein_index#nether_hematite)35%$(/l), $(l:tfg_ores/nether_vein_index#nether_goethite)15%$(/l), $(l:tfg_ores/nether_vein_index#nether_gold)15%$(/l), $(l:tfg_ores/nether_vein_index#nether_copper)5%$(/l)$()$(li)Kyanite: $(l:tfg_ores/nether_vein_index#nether_mica)46%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Lapis: $(l:tfg_ores/nether_vein_index#nether_lapis)25%$(/l)$()$(li)Lazurite: $(l:tfg_ores/nether_vein_index#nether_lapis)35%$(/l)$()$(li)Lead: $(l:tfg_ores/nether_vein_index#nether_silver)35%$(/l)$()$(li)Lithium: $(l:tfg_ores/nether_vein_index#nether_scheelite)20%$(/l)$()$(li)Magnesite: $(l:tfg_ores/nether_vein_index#nether_olivine)25%$(/l)$()$(li)Magnetite: $(l:tfg_ores/nether_vein_index#nether_magnetite)20%$(/l)$()$(li)Malachite: $(l:tfg_ores/nether_vein_index#nether_goethite)20%$(/l)$()$(li)Mica: $(l:tfg_ores/nether_vein_index#nether_mica)33%$(/l)$()$(li)Molybdenite: $(l:tfg_ores/nether_vein_index#nether_molybdenum)31%$(/l)$()$(li)Monazite: $(l:tfg_ores/nether_vein_index#nether_monazite)25%$(/l)$()$(li)Naquadah: $(l:tfg_ores/nether_vein_index#nether_naquadah)100%$(/l)$()$(li)Native Copper: $(l:tfg_ores/nether_vein_index#nether_copper)65%$(/l), $(l:tfg_ores/nether_vein_index#nether_tetrahedrite)30%$(/l)$()$(li)Native Gold: $(l:tfg_ores/nether_vein_index#nether_gold)75%$(/l), $(l:tfg_ores/nether_vein_index#nether_magnetite)30%$(/l), $(l:tfg_ores/nether_vein_index#nether_hematite)5%$(/l)$()$(li)Native Silver: $(l:tfg_ores/nether_vein_index#nether_silver)35%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Neodymium: $(l:tfg_ores/nether_vein_index#nether_monazite)25%$(/l)$()$(li)Nether Quartz: $(l:tfg_ores/nether_vein_index#nether_quartz)54%$(/l)$()$(li)Nickel: $(l:tfg_ores/nether_vein_index#nether_sheldonite)23%$(/l), $(l:tfg_ores/nether_vein_index#nether_garnierite)19%$(/l), $(l:tfg_ores/nether_vein_index#nether_molybdenum)15%$(/l)$()$(li)Olivine: $(l:tfg_ores/nether_vein_index#nether_olivine)25%$(/l)$()$(li)Opal: $(l:tfg_ores/nether_vein_index#nether_garnet)38%$(/l)$()$(li)Pentlandite: $(l:tfg_ores/nether_vein_index#nether_garnierite)23%$(/l), $(l:tfg_ores/nether_vein_index#nether_lubricant)15%$(/l)$()$(li)Pitchblende: $(l:tfg_ores/nether_vein_index#nether_pitchblende)62%$(/l)$()$(li)Platinum: $(l:tfg_ores/nether_vein_index#nether_sheldonite)5%$(/l)$()$(li)Pollucite: $(l:tfg_ores/nether_vein_index#nether_mica)20%$(/l)$()$(li)Powellite: $(l:tfg_ores/nether_vein_index#nether_molybdenum)10%$(/l)$()$(li)Pyrite: $(l:tfg_ores/nether_vein_index#nether_sulfur)35%$(/l), $(l:tfg_ores/nether_vein_index#nether_sphalerite)25%$(/l), $(l:tfg_ores/nether_vein_index#nether_copper)10%$(/l)$()$(li)Pyrochlore: $(l:tfg_ores/nether_vein_index#nether_apatite)15%$(/l)$()$(li)Pyrolusite: $(l:tfg_ores/nether_vein_index#nether_manganese)25%$(/l)$()$(li)Pyrope: $(l:tfg_ores/nether_vein_index#nether_sapphire)27%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Quartzite: $(l:tfg_ores/nether_vein_index#nether_quartz)25%$(/l)$()$(li)Red Garnet: $(l:tfg_ores/nether_vein_index#nether_garnet)9%$(/l)$()$(li)Redstone: $(l:tfg_ores/nether_vein_index#nether_redstone)45%$(/l)$()$(li)Rock Salt: $(l:tfg_ores/nether_vein_index#nether_beryllium)18%$(/l)$()$(li)Ruby: $(l:tfg_ores/nether_vein_index#nether_redstone)35%$(/l), $(l:tfg_ores/nether_vein_index#nether_hematite)20%$(/l)$()$(li)Saltpeter: $(l:tfg_ores/nether_vein_index#nether_saltpeter)35%$(/l)$()$(li)Sapphire: $(l:tfg_ores/nether_vein_index#nether_sapphire)16%$(/l), $(l:tfg_ores/nether_vein_index#nether_magnetite)10%$(/l)$()$(li)Scheelite: $(l:tfg_ores/nether_vein_index#nether_scheelite)45%$(/l)$()$(li)Soapstone: $(l:tfg_ores/nether_vein_index#nether_lubricant)30%$(/l)$()$(li)Sodalite: $(l:tfg_ores/nether_vein_index#nether_lapis)25%$(/l)$()$(li)Spessartine: $(l:tfg_ores/nether_vein_index#nether_manganese)25%$(/l)$()$(li)Sphalerite: $(l:tfg_ores/nether_vein_index#nether_sphalerite)40%$(/l), $(l:tfg_ores/nether_vein_index#nether_sulfur)15%$(/l)$()$(li)Stibnite: $(l:tfg_ores/nether_vein_index#nether_tetrahedrite)20%$(/l)$()$(li)Sulfur: $(l:tfg_ores/nether_vein_index#nether_sulfur)50%$(/l), $(l:tfg_ores/nether_vein_index#nether_sphalerite)35%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Sylvite: $(l:tfg_ores/nether_vein_index#nether_sylvite)100%$(/l)$()$(li)Talc: $(l:tfg_ores/nether_vein_index#nether_lubricant)20%$(/l)$()$(li)Tantalite: $(l:tfg_ores/nether_vein_index#nether_manganese)12%$(/l)$()$(li)Tetrahedrite: $(l:tfg_ores/nether_vein_index#nether_tetrahedrite)50%$(/l)$()$(li)Thorium: $(l:tfg_ores/nether_vein_index#nether_beryllium)0%$(/l)$()$(li)Tin: $(l:tfg_ores/nether_vein_index#nether_cassiterite)60%$(/l)$()$(li)Topaz: $(l:tfg_ores/nether_vein_index#nether_topaz)25%$(/l)$()$(li)Tricalcium Phosphate: $(l:tfg_ores/nether_vein_index#nether_apatite)35%$(/l)$()$(li)Trona: $(l:tfg_ores/nether_vein_index#nether_lubricant)10%$(/l)$()$(li)Tungstate: $(l:tfg_ores/nether_vein_index#nether_scheelite)35%$(/l)$()$(li)Uraninite: $(l:tfg_ores/nether_vein_index#nether_pitchblende)25%$(/l)$()$(li)Vanadium Magnetite: $(l:tfg_ores/nether_vein_index#nether_magnetite)30%$(/l)$()$(li)Wulfenite: $(l:tfg_ores/nether_vein_index#nether_molybdenum)42%$(/l), $(l:tfg_ores/nether_vein_index#nether_pitchblende)12%$(/l)$()$(li)Yellow Garnet: $(l:tfg_ores/nether_vein_index#nether_garnet)14%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Yellow Limonite: $(l:tfg_ores/nether_vein_index#nether_goethite)15%$(/l), $(l:tfg_ores/nether_vein_index#nether_hematite)15%$(/l), $(l:tfg_ores/nether_vein_index#nether_gold)5%$(/l)$()", + "type": "patchouli:text" + } + ], + "sortnum": 2 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/fr_fr/entries/tfg_ores/nether_vein_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/fr_fr/entries/tfg_ores/nether_vein_index.json new file mode 100644 index 000000000..1146e818f --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/fr_fr/entries/tfg_ores/nether_vein_index.json @@ -0,0 +1,2869 @@ +{ + "__credits__": "This page was automatically generated by OresToFieldGuide.", + "name": "The Beneath Vein Index", + "icon": "gtceu:pyroxenite_nether_quartz_ore", + "category": "tfc:tfg_ores", + "read_by_default": true, + "secret": false, + "pages": [ + { + "Type": "patchouli:text", + "text": "This is the $(thing)Vein Index$() for $(item)The Beneath$(). Each Vein has details regarding its rarity, density, vein type, height found, sizes, what stones it spawns in, and more.", + "title": "The Beneath Vein Index", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)$(l:tfg_ores/nether_vein_index#nether_garnet)Amethyst, Opal, & Garnet$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_anthracite)Anthracite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_apatite)Apatite & Pyrochlore$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_monazite)Bastnasite & Monazite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_olivine)Bentonite & Olivine$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_cassiterite)Cassiterite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_magnetite)Chromite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sheldonite)Cooperite & Bornite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_copper)Copper & Chalcopyrite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_beryllium)Emerald & Beryllium$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_garnet_tin)Garnet & Cassiterite Sands$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_garnierite)Garnierite & Cobaltite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_goethite)Goethite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_gold)Gold & Hematite$()$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)$(l:tfg_ores/nether_vein_index#nether_graphite)Graphite & Diamond$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_gypsum)Gypsum & Calcite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_hematite)Hematite & Limonite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_mica)Kyanite, Mica, & Bauxite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_lapis)Lapis, Lazurite, & Sodalite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_manganese)Manganese & Tantalum$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_basaltic_sands)Mineral Sands$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_naquadah)Naquadah$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_quartz)Nether Quartz$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_redstone)Redstone, Cinnabar, & Ruby$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_saltpeter)Saltpeter & Electrotine$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sapphire)Sapphire & Almandine$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_scheelite)Scheelite & Tungstate$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_silver)Silver, Galena, & Lead$()$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)$(l:tfg_ores/nether_vein_index#nether_lubricant)Soapstone, Talc, & Trona$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sphalerite)Sphalerite & Pyrite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sulfur)Sulfur & Pyrite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sylvite)Sylvite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_tetrahedrite)Tetrahedrite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_topaz)Topaz & Chalcocite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_pitchblende)Uraninite & Pitchblende$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_molybdenum)Wulfenite & Molybdenite$()$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 230$(br)$(thing)Density$(): 0.35$(br)$(thing)Type$(): Disc Vein$(br)$(thing)Y$(): 0 — 128$(br)$(thing)Size$(): 45$(br)$(thing)Height$(): 8$(br2)$(thing)Stone Types$(): Basalt, Migmatite, Pyroxenite, Travertine", + "title": "Amethyst, Opal, & Garnet", + "type": "patchouli:text", + "anchor": "nether_garnet" + }, + { + "Type": "patchouli:multiblock", + "name": "Amethyst", + "multiblock": { + "mapping": { + "0": "#forge:ores/amethyst" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 38%$(br)$(thing)Source of$(): Iron$(br)$(thing)Formula$(): (SiO₂)₄Fe", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Opal", + "multiblock": { + "mapping": { + "0": "#forge:ores/opal" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 38%$(br)$(thing)Source of$(): Silicon, Oxygen$(br)$(thing)Formula$(): (SiO₂)", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Yellow Garnet", + "multiblock": { + "mapping": { + "0": "#forge:ores/yellow_garnet" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 14%$(br)$(thing)Source of$(): Andradite, Grossular, Uvarovite", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Red Garnet", + "multiblock": { + "mapping": { + "0": "#forge:ores/red_garnet" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 9%$(br)$(thing)Source of$(): Pyrope, Almandine, Spessartine", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 35$(br)$(thing)Density$(): 0.8$(br)$(thing)Type$(): Disc Vein$(br)$(thing)Y$(): 48 — 127$(br)$(thing)Size$(): 13$(br)$(thing)Height$(): 4$(br2)$(thing)Stone Types$(): Migmatite", + "title": "Anthracite", + "type": "patchouli:text", + "anchor": "nether_anthracite" + }, + { + "Type": "patchouli:multiblock", + "name": "Anthracite", + "multiblock": { + "mapping": { + "0": "beneath:ore/nether_cursecoal" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 100%$(br)$(thing)Used for$(): Fuel$(br)$(thing)Formula$(): C", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 220$(br)$(thing)Density$(): 0.35$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 48 — 128$(br)$(thing)Size$(): 39$(br2)$(thing)Stone Types$(): Gneiss, Schist", + "title": "Apatite & Pyrochlore", + "type": "patchouli:text", + "anchor": "nether_apatite" + }, + { + "Type": "patchouli:multiblock", + "name": "Apatite", + "multiblock": { + "mapping": { + "0": "#forge:ores/apatite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 50%$(br)$(thing)Source of$(): Calcium, Phosphorus, Forestry PTSD$(br)$(thing)Formula$(): Ca₅(PO₄)₃Cl", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Tricalcium Phosphate", + "multiblock": { + "mapping": { + "0": "#forge:ores/tricalcium_phosphate" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 35%$(br)$(thing)Source of$(): Calcium, Phosphorus$(br)$(thing)Formula$(): Ca₃(PO₄)₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Pyrochlore", + "multiblock": { + "mapping": { + "0": "#forge:ores/pyrochlore" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Source of$(): Niobium$(br)$(thing)Formula$(): Ca₂Nb₂O₇", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 245$(br)$(thing)Density$(): 0.35$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 24 — 128$(br)$(thing)Size$(): 45$(br2)$(thing)Stone Types$(): Diorite, Gabbro, Gneiss, Granite, Pyroxenite, Schist", + "title": "Bastnasite & Monazite", + "type": "patchouli:text", + "anchor": "nether_monazite" + }, + { + "Type": "patchouli:multiblock", + "name": "Bastnasite", + "multiblock": { + "mapping": { + "0": "#forge:ores/bastnasite" + 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newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/ja_jp/entries/tfg_ores/earth_ore_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/ja_jp/entries/tfg_ores/earth_ore_index.json new file mode 100644 index 000000000..9489fa748 --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/ja_jp/entries/tfg_ores/earth_ore_index.json @@ -0,0 +1,57 @@ +{ + "__credits__": "This page was automatically generated by OresToFieldGuide.", + "name": "Earth Ore Index", + "icon": "tfc:ore/normal_native_copper", + "category": "tfc:tfg_ores", + "read_by_default": true, + "secret": false, + "pages": [ + { + "Type": "patchouli:text", + "text": "This is the $(thing)Ore Index$() for $(thing)Earth$(). All ores are sorted alphabetically and then by richest to poorest vein type. You can click on them to learn more information about each vein.", + "title": "Earth Ore Index", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Almandine: $(l:tfg_ores/earth_vein_index#deep_sapphire)38%$(/l)$()$(li)Alunite: $(l:tfg_ores/earth_vein_index#normal_saltpeter)15%$(/l)$()$(li)Amethyst: $(l:tfg_ores/earth_vein_index#deep_garnet_amethyst)65%$(/l), $(l:tfg_ores/earth_vein_index#deep_garnet_opal)25%$(/l)$()$(li)Apatite: $(l:tfg_ores/earth_vein_index#normal_apatite)50%$(/l)$()$(li)Asbestos: $(l:tfg_ores/earth_vein_index#normal_garnet_tin)25%$(/l), $(l:tfg_ores/earth_vein_index#normal_quartz)18%$(/l)$()$(li)Barite: $(l:tfg_ores/earth_vein_index#normal_quartz)37%$(/l)$()$(li)Basaltic Mineral Sands: $(l:tfg_ores/earth_vein_index#normal_basaltic_sands)35%$(/l)$()$(li)Bastnasite: $(l:tfg_ores/earth_vein_index#normal_monazite)62%$(/l)$()$(li)Bauxite: $(l:tfg_ores/earth_vein_index#normal_mica)25%$(/l)$()$(li)Bentonite: $(l:tfg_ores/earth_vein_index#normal_olivine)35%$(/l)$()$(li)Beryllium: $(l:tfg_ores/earth_vein_index#normal_beryllium)35%$(/l)$()$(li)Bismuth: $(l:tfg_ores/earth_vein_index#surface_bismuthinite)85%$(/l), $(l:tfg_ores/earth_vein_index#normal_bismuthinite)72%$(/l)$()$(li)Blue Topaz: $(l:tfg_ores/earth_vein_index#deep_topaz)35%$(/l)$()$(li)Borax: $(l:tfg_ores/earth_vein_index#normal_gypsum)20%$(/l), $(l:tfg_ores/earth_vein_index#normal_salt)15%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Bornite: $(l:tfg_ores/earth_vein_index#deep_sheldonite)53%$(/l), $(l:tfg_ores/earth_vein_index#deep_topaz)15%$(/l)$()$(li)Calcite: $(l:tfg_ores/earth_vein_index#normal_gypsum)30%$(/l), $(l:tfg_ores/earth_vein_index#normal_lapis)15%$(/l)$()$(li)Cassiterite: $(l:tfg_ores/earth_vein_index#surface_cassiterite)60%$(/l), $(l:tfg_ores/earth_vein_index#normal_cassiterite)40%$(/l), $(l:tfg_ores/earth_vein_index#surface_copper)5%$(/l)$()$(li)Cassiterite Sand: $(l:tfg_ores/earth_vein_index#normal_garnet_tin)35%$(/l)$()$(li)Chalcocite: $(l:tfg_ores/earth_vein_index#deep_topaz)25%$(/l)$()$(li)Chalcopyrite: $(l:tfg_ores/earth_vein_index#surface_copper)61%$(/l), $(l:tfg_ores/earth_vein_index#normal_copper)20%$(/l)$()$(li)Chromite: $(l:tfg_ores/earth_vein_index#deep_magnetite)33%$(/l), $(l:tfg_ores/earth_vein_index#normal_magnetite)4%$(/l)$()$(li)Cinnabar: $(l:tfg_ores/earth_vein_index#normal_redstone)20%$(/l)$()$(li)Coal: $(l:tfg_ores/earth_vein_index#normal_coal)100%$(/l), $(l:tfg_ores/earth_vein_index#normal_graphite)30%$(/l)$()$(li)Cobalt: $(l:tfg_ores/earth_vein_index#normal_garnierite)15%$(/l)$()$(li)Cobaltite: $(l:tfg_ores/earth_vein_index#normal_garnierite)20%$(/l)$()$(li)Cooperite: $(l:tfg_ores/earth_vein_index#deep_sheldonite)38%$(/l)$()$(li)Diamond: $(l:tfg_ores/earth_vein_index#normal_graphite)25%$(/l)$()$(li)Diatomite: $(l:tfg_ores/earth_vein_index#normal_saltpeter)25%$(/l), $(l:tfg_ores/earth_vein_index#normal_garnet_tin)15%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Electrotine: $(l:tfg_ores/earth_vein_index#normal_saltpeter)25%$(/l)$()$(li)Emerald: $(l:tfg_ores/earth_vein_index#normal_beryllium)50%$(/l)$()$(li)Fuller's Earth: $(l:tfg_ores/earth_vein_index#normal_basaltic_sands)25%$(/l), $(l:tfg_ores/earth_vein_index#normal_gypsum)15%$(/l)$()$(li)Galena: $(l:tfg_ores/earth_vein_index#normal_silver)30%$(/l)$()$(li)Garnet Sand: $(l:tfg_ores/earth_vein_index#normal_garnet_tin)25%$(/l)$()$(li)Garnierite: $(l:tfg_ores/earth_vein_index#normal_garnierite)30%$(/l)$()$(li)Glauconite Sand: $(l:tfg_ores/earth_vein_index#normal_lubricant)25%$(/l), $(l:tfg_ores/earth_vein_index#normal_olivine)15%$(/l)$()$(li)Goethite: $(l:tfg_ores/earth_vein_index#deep_limonite)50%$(/l), $(l:tfg_ores/earth_vein_index#deep_hematite)25%$(/l), $(l:tfg_ores/earth_vein_index#normal_hematite)15%$(/l), $(l:tfg_ores/earth_vein_index#normal_limonite)15%$(/l), $(l:tfg_ores/earth_vein_index#deep_gold)5%$(/l), $(l:tfg_ores/earth_vein_index#normal_gold)5%$(/l)$()$(li)Granitic Mineral Sand: $(l:tfg_ores/earth_vein_index#normal_basaltic_sands)25%$(/l)$()$(li)Graphite: $(l:tfg_ores/earth_vein_index#normal_graphite)45%$(/l)$()$(li)Green Sapphire: $(l:tfg_ores/earth_vein_index#deep_sapphire)16%$(/l)$()$(li)Grossular: $(l:tfg_ores/earth_vein_index#normal_manganese)37%$(/l)$()$(li)Gypsum: $(l:tfg_ores/earth_vein_index#normal_gypsum)35%$(/l), $(l:tfg_ores/earth_vein_index#normal_basaltic_sands)15%$(/l)$()$(li)Hematite: $(l:tfg_ores/earth_vein_index#normal_hematite)50%$(/l), $(l:tfg_ores/earth_vein_index#deep_hematite)35%$(/l), $(l:tfg_ores/earth_vein_index#normal_gold)20%$(/l), $(l:tfg_ores/earth_vein_index#normal_limonite)20%$(/l), $(l:tfg_ores/earth_vein_index#deep_gold)15%$(/l), $(l:tfg_ores/earth_vein_index#deep_limonite)15%$(/l), $(l:tfg_ores/earth_vein_index#normal_copper)5%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Kyanite: $(l:tfg_ores/earth_vein_index#normal_mica)35%$(/l)$()$(li)Lapis: $(l:tfg_ores/earth_vein_index#normal_lapis)25%$(/l)$()$(li)Lazurite: $(l:tfg_ores/earth_vein_index#normal_lapis)35%$(/l)$()$(li)Lead: $(l:tfg_ores/earth_vein_index#normal_silver)55%$(/l), $(l:tfg_ores/earth_vein_index#normal_bismuthinite)10%$(/l), $(l:tfg_ores/earth_vein_index#surface_bismuthinite)7%$(/l)$()$(li)Lepidolite: $(l:tfg_ores/earth_vein_index#normal_salt)15%$(/l), $(l:tfg_ores/earth_vein_index#normal_spodumene)15%$(/l)$()$(li)Lithium: $(l:tfg_ores/earth_vein_index#deep_scheelite)20%$(/l)$()$(li)Magnesite: $(l:tfg_ores/earth_vein_index#normal_olivine)25%$(/l)$()$(li)Magnetite: $(l:tfg_ores/earth_vein_index#normal_magnetite)63%$(/l), $(l:tfg_ores/earth_vein_index#deep_magnetite)8%$(/l)$()$(li)Malachite: $(l:tfg_ores/earth_vein_index#deep_limonite)20%$(/l), $(l:tfg_ores/earth_vein_index#normal_limonite)15%$(/l)$()$(li)Mica: $(l:tfg_ores/earth_vein_index#normal_mica)25%$(/l)$()$(li)Molybdenite: $(l:tfg_ores/earth_vein_index#deep_molybdenum)35%$(/l)$()$(li)Monazite: $(l:tfg_ores/earth_vein_index#normal_monazite)31%$(/l)$()$(li)Native Copper: $(l:tfg_ores/earth_vein_index#normal_copper)65%$(/l), $(l:tfg_ores/earth_vein_index#normal_tetrahedrite)30%$(/l), $(l:tfg_ores/earth_vein_index#surface_tetrahedrite)20%$(/l)$()$(li)Native Gold: $(l:tfg_ores/earth_vein_index#deep_gold)75%$(/l), $(l:tfg_ores/earth_vein_index#normal_gold)55%$(/l), $(l:tfg_ores/earth_vein_index#deep_magnetite)25%$(/l), $(l:tfg_ores/earth_vein_index#normal_magnetite)9%$(/l), $(l:tfg_ores/earth_vein_index#deep_hematite)5%$(/l), $(l:tfg_ores/earth_vein_index#normal_hematite)5%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Native Silver: $(l:tfg_ores/earth_vein_index#normal_silver)15%$(/l), $(l:tfg_ores/earth_vein_index#normal_bismuthinite)9%$(/l), $(l:tfg_ores/earth_vein_index#surface_bismuthinite)5%$(/l)$()$(li)Neodymium: $(l:tfg_ores/earth_vein_index#normal_monazite)6%$(/l)$()$(li)Nickel: $(l:tfg_ores/earth_vein_index#normal_garnierite)10%$(/l)$()$(li)Oilsands: $(l:tfg_ores/earth_vein_index#normal_oilsands)100%$(/l)$()$(li)Olivine: $(l:tfg_ores/earth_vein_index#normal_olivine)25%$(/l)$()$(li)Opal: $(l:tfg_ores/earth_vein_index#deep_garnet_opal)55%$(/l), $(l:tfg_ores/earth_vein_index#deep_garnet_amethyst)15%$(/l)$()$(li)Pentlandite: $(l:tfg_ores/earth_vein_index#normal_garnierite)25%$(/l), $(l:tfg_ores/earth_vein_index#normal_lubricant)15%$(/l)$()$(li)Pitchblende: $(l:tfg_ores/earth_vein_index#deep_pitchblende)62%$(/l)$()$(li)Platinum: $(l:tfg_ores/earth_vein_index#deep_sheldonite)7%$(/l)$()$(li)Pollucite: $(l:tfg_ores/earth_vein_index#normal_mica)15%$(/l)$()$(li)Powellite: $(l:tfg_ores/earth_vein_index#deep_molybdenum)17%$(/l)$()$(li)Pyrite: $(l:tfg_ores/earth_vein_index#normal_sulfur)35%$(/l), $(l:tfg_ores/earth_vein_index#normal_sphalerite)25%$(/l), $(l:tfg_ores/earth_vein_index#normal_copper)10%$(/l), $(l:tfg_ores/earth_vein_index#surface_sphalerite)5%$(/l)$()$(li)Pyrochlore: $(l:tfg_ores/earth_vein_index#normal_apatite)15%$(/l)$()$(li)Pyrolusite: $(l:tfg_ores/earth_vein_index#normal_manganese)25%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Pyrope: $(l:tfg_ores/earth_vein_index#deep_sapphire)27%$(/l)$()$(li)Quartzite: $(l:tfg_ores/earth_vein_index#normal_quartz)43%$(/l)$()$(li)Realgar: $(l:tfg_ores/earth_vein_index#surface_copper)16%$(/l)$()$(li)Red Garnet: $(l:tfg_ores/earth_vein_index#deep_garnet_amethyst)5%$(/l), $(l:tfg_ores/earth_vein_index#deep_garnet_opal)5%$(/l)$()$(li)Redstone: $(l:tfg_ores/earth_vein_index#normal_redstone)45%$(/l)$()$(li)Rock Salt: $(l:tfg_ores/earth_vein_index#normal_salt)40%$(/l), $(l:tfg_ores/earth_vein_index#normal_spodumene)20%$(/l)$()$(li)Ruby: $(l:tfg_ores/earth_vein_index#normal_redstone)35%$(/l), $(l:tfg_ores/earth_vein_index#deep_hematite)20%$(/l)$()$(li)Salt: $(l:tfg_ores/earth_vein_index#normal_salt)30%$(/l), $(l:tfg_ores/earth_vein_index#normal_spodumene)30%$(/l)$()$(li)Saltpeter: $(l:tfg_ores/earth_vein_index#normal_saltpeter)35%$(/l)$()$(li)Sapphire: $(l:tfg_ores/earth_vein_index#deep_sapphire)16%$(/l), $(l:tfg_ores/earth_vein_index#deep_magnetite)8%$(/l)$()$(li)Scheelite: $(l:tfg_ores/earth_vein_index#deep_scheelite)45%$(/l)$()$(li)Soapstone: $(l:tfg_ores/earth_vein_index#normal_lubricant)30%$(/l)$()$(li)Sodalite: $(l:tfg_ores/earth_vein_index#normal_lapis)25%$(/l)$()$(li)Spessartine: $(l:tfg_ores/earth_vein_index#normal_manganese)25%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Sphalerite: $(l:tfg_ores/earth_vein_index#normal_sphalerite)40%$(/l), $(l:tfg_ores/earth_vein_index#surface_sphalerite)40%$(/l), $(l:tfg_ores/earth_vein_index#normal_sulfur)15%$(/l)$()$(li)Spodumene: $(l:tfg_ores/earth_vein_index#normal_spodumene)35%$(/l)$()$(li)Stibnite: $(l:tfg_ores/earth_vein_index#normal_tetrahedrite)20%$(/l), $(l:tfg_ores/earth_vein_index#surface_tetrahedrite)20%$(/l)$()$(li)Sulfur: $(l:tfg_ores/earth_vein_index#surface_sphalerite)55%$(/l), $(l:tfg_ores/earth_vein_index#normal_sulfur)50%$(/l), $(l:tfg_ores/earth_vein_index#normal_sphalerite)35%$(/l), $(l:tfg_ores/earth_vein_index#normal_bismuthinite)8%$(/l), $(l:tfg_ores/earth_vein_index#surface_bismuthinite)3%$(/l)$()$(li)Talc: $(l:tfg_ores/earth_vein_index#normal_lubricant)20%$(/l)$()$(li)Tantalite: $(l:tfg_ores/earth_vein_index#normal_manganese)12%$(/l)$()$(li)Tetrahedrite: $(l:tfg_ores/earth_vein_index#surface_tetrahedrite)60%$(/l), $(l:tfg_ores/earth_vein_index#normal_tetrahedrite)50%$(/l)$()$(li)Thorium: $(l:tfg_ores/earth_vein_index#normal_beryllium)15%$(/l)$()$(li)Tin: $(l:tfg_ores/earth_vein_index#normal_cassiterite)60%$(/l), $(l:tfg_ores/earth_vein_index#surface_cassiterite)40%$(/l)$()$(li)Topaz: $(l:tfg_ores/earth_vein_index#deep_topaz)25%$(/l)$()$(li)Tricalcium Phosphate: $(l:tfg_ores/earth_vein_index#normal_apatite)35%$(/l)$()$(li)Trona: $(l:tfg_ores/earth_vein_index#normal_lubricant)10%$(/l)$()$(li)Tungstate: $(l:tfg_ores/earth_vein_index#deep_scheelite)35%$(/l)$()$(li)Uraninite: $(l:tfg_ores/earth_vein_index#deep_pitchblende)25%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Vanadium Magnetite: $(l:tfg_ores/earth_vein_index#normal_magnetite)22%$(/l), $(l:tfg_ores/earth_vein_index#deep_magnetite)25%$(/l)$()$(li)Wulfenite: $(l:tfg_ores/earth_vein_index#deep_molybdenum)47%$(/l), $(l:tfg_ores/earth_vein_index#deep_pitchblende)12%$(/l)$()$(li)Yellow Garnet: $(l:tfg_ores/earth_vein_index#deep_garnet_amethyst)15%$(/l), $(l:tfg_ores/earth_vein_index#deep_garnet_opal)15%$(/l)$()$(li)Yellow Limonite: $(l:tfg_ores/earth_vein_index#normal_limonite)50%$(/l), $(l:tfg_ores/earth_vein_index#normal_hematite)30%$(/l), $(l:tfg_ores/earth_vein_index#normal_gold)20%$(/l), $(l:tfg_ores/earth_vein_index#deep_hematite)15%$(/l), $(l:tfg_ores/earth_vein_index#deep_limonite)15%$(/l), $(l:tfg_ores/earth_vein_index#deep_gold)5%$(/l)$()$(li)Zeolite: $(l:tfg_ores/earth_vein_index#surface_copper)16%$(/l)$()", + "type": "patchouli:text" + } + ], + "sortnum": 0 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/ja_jp/entries/tfg_ores/earth_vein_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/ja_jp/entries/tfg_ores/earth_vein_index.json new file mode 100644 index 000000000..11d948edc --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/ja_jp/entries/tfg_ores/earth_vein_index.json @@ -0,0 +1,3908 @@ +{ + "__credits__": "This page was automatically generated by OresToFieldGuide.", + "name": "Earth Vein Index", + "icon": "tfc:ore/normal_native_copper/chalk", + "category": "tfc:tfg_ores", + "read_by_default": true, + "secret": false, + "pages": [ + { + "Type": "patchouli:text", + "text": "This is the $(thing)Vein Index$() for $(item)Earth$(). Each Vein has details regarding its rarity, density, vein type, height found, sizes, what stones it spawns in, and more.", + "title": "Earth Vein Index", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)$(l:tfg_ores/earth_vein_index#deep_garnet_amethyst)Amethyst & Garnet$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_apatite)Apatite & Pyrochlore$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_monazite)Bastnasite & Monazite$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_olivine)Bentonite & Olivine$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_bismuthinite)Bismuth (Normal)$()$()$(li)$(l:tfg_ores/earth_vein_index#surface_bismuthinite)Bismuth (Surface)$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_cassiterite)Cassiterite (Normal)$()$()$(li)$(l:tfg_ores/earth_vein_index#surface_cassiterite)Cassiterite (Surface)$()$()$(li)$(l:tfg_ores/earth_vein_index#surface_copper)Chalcopyrite & Realgar$()$()$(li)$(l:tfg_ores/earth_vein_index#deep_magnetite)Chromite & Magnetite$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_coal)Coal$()$()$(li)$(l:tfg_ores/earth_vein_index#deep_sheldonite)Cooperite & Bornite$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_copper)Copper & Chalcopyrite$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_beryllium)Emerald & Beryllium$()$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)$(l:tfg_ores/earth_vein_index#normal_garnet_tin)Garnet & Cassiterite Sands$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_garnierite)Garnierite & Cobaltite$()$()$(li)$(l:tfg_ores/earth_vein_index#deep_limonite)Goethite & Malachite$()$()$(li)$(l:tfg_ores/earth_vein_index#deep_gold)Gold (Deep)$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_gold)Gold, Limonite, & Hematite$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_graphite)Graphite & Diamond$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_gypsum)Gypsum & Calcite$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_hematite)Hematite & Limonite$()$()$(li)$(l:tfg_ores/earth_vein_index#deep_hematite)Hematite, Goethite, & Ruby$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_mica)Kyanite, Mica, & Bauxite$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_lapis)Lapis, Lazurite, & Sodalite$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_limonite)Limonite$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_magnetite)Magnetite & Vanadium$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_manganese)Manganese & Tantalum$()$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)$(l:tfg_ores/earth_vein_index#normal_basaltic_sands)Mineral Sands$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_oilsands)Oilsands$()$()$(li)$(l:tfg_ores/earth_vein_index#deep_garnet_opal)Opal & Garnet$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_quartz)Quartzes$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_redstone)Redstone, Cinnabar, & Ruby$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_saltpeter)Saltpeter & Electrotine$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_salt)Salts & Borax$()$()$(li)$(l:tfg_ores/earth_vein_index#deep_sapphire)Sapphire & Almandine$()$()$(li)$(l:tfg_ores/earth_vein_index#deep_scheelite)Scheelite & Tungstate$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_silver)Silver, Galena, & Lead$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_lubricant)Soapstone, Talc, & Trona$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_sphalerite)Sphalerite & Pyrite$()$()$(li)$(l:tfg_ores/earth_vein_index#surface_sphalerite)Sphalerite & Sulfur$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_spodumene)Spodumene & Lepidolite$()$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)$(l:tfg_ores/earth_vein_index#normal_sulfur)Sulfur & Pyrite$()$()$(li)$(l:tfg_ores/earth_vein_index#normal_tetrahedrite)Tetrahedrite (Normal)$()$()$(li)$(l:tfg_ores/earth_vein_index#surface_tetrahedrite)Tetrahedrite (Surface)$()$()$(li)$(l:tfg_ores/earth_vein_index#deep_topaz)Topaz & Chalcocite$()$()$(li)$(l:tfg_ores/earth_vein_index#deep_pitchblende)Uraninite & Pitchblende$()$()$(li)$(l:tfg_ores/earth_vein_index#deep_molybdenum)Wulfenite & Molybdenite$()$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 230$(br)$(thing)Density$(): 0.25$(br)$(thing)Type$(): Disc Vein$(br)$(thing)Y$(): -64 — 26$(br)$(thing)Size$(): 40$(br)$(thing)Height$(): 8$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Chalk, Chert, Claystone, Conglomerate, Dolomite, Gneiss, Limestone, Marble, Phyllite, Quartzite, Schist, Shale, Slate", + "title": "Amethyst & Garnet", + "type": "patchouli:text", + "anchor": "deep_garnet_amethyst" + }, + { + "Type": "patchouli:multiblock", + "name": "Amethyst", + "multiblock": { + "mapping": { + "0": "#forge:ores/amethyst" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 65%$(br)$(thing)Source of$(): Iron$(br)$(thing)Formula$(): (SiO₂)₄Fe", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Yellow Garnet", + "multiblock": { + "mapping": { + "0": "#forge:ores/yellow_garnet" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Source of$(): Andradite, Grossular, Uvarovite", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Opal", + "multiblock": { + "mapping": { + "0": "#forge:ores/opal" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Source of$(): Silicon, Oxygen$(br)$(thing)Formula$(): (SiO₂)", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Red Garnet", + "multiblock": { + "mapping": { + "0": "#forge:ores/red_garnet" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 5%$(br)$(thing)Source of$(): Pyrope, Almandine, Spessartine", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 220$(br)$(thing)Density$(): 0.25$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -32 — 60$(br)$(thing)Size$(): 34$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Diorite, Gabbro, Gneiss, Granite, Marble, Phyllite, Quartzite, Schist, Slate", + "title": "Apatite & Pyrochlore", + "type": "patchouli:text", + "anchor": "normal_apatite" + }, + { + "Type": "patchouli:multiblock", + "name": "Apatite", + "multiblock": { + "mapping": { + "0": "#forge:ores/apatite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 50%$(br)$(thing)Source of$(): Calcium, Phosphorus, Forestry PTSD$(br)$(thing)Formula$(): Ca₅(PO₄)₃Cl", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Tricalcium Phosphate", + "multiblock": { + "mapping": { + "0": "#forge:ores/tricalcium_phosphate" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 35%$(br)$(thing)Source of$(): Calcium, Phosphorus$(br)$(thing)Formula$(): Ca₃(PO₄)₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Pyrochlore", + "multiblock": { + "mapping": { + "0": "#forge:ores/pyrochlore" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Source of$(): Niobium$(br)$(thing)Formula$(): Ca₂Nb₂O₇", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 205$(br)$(thing)Density$(): 0.25$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -32 — 50$(br)$(thing)Size$(): 35$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Diorite, Gabbro, Granite", + "title": "Bastnasite & Monazite", + "type": "patchouli:text", + "anchor": "normal_monazite" + }, + { + "Type": "patchouli:multiblock", + "name": "Bastnasite", + "multiblock": { + "mapping": { + "0": "#forge:ores/bastnasite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 62%$(br)$(thing)Source of$(): Cerium, Fluorine$(br)$(thing)Formula$(): CeCFO₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Monazite", + "multiblock": { + "mapping": { + "0": "#forge:ores/monazite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 31%$(br)$(thing)Source of$(): Phosphorous, Rare Earth$(br)$(thing)Formula$(): ?(PO₄)", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Neodymium", + "multiblock": { + "mapping": { + "0": "#forge:ores/neodymium" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 6%$(br)$(thing)Source of$(): Neodymium$(br)$(thing)Formula$(): Nd", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 180$(br)$(thing)Density$(): 0.25$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -40 — 30$(br)$(thing)Size$(): 26$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Andesite, Basalt, Dacite, Diorite, Gabbro, Granite, Rhyolite", + "title": "Bentonite & Olivine", + "type": "patchouli:text", + "anchor": "normal_olivine" + }, + { + "Type": "patchouli:multiblock", + "name": "Bentonite", + "multiblock": { + "mapping": { + "0": "#forge:ores/bentonite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 35%$(br)$(thing)Source of$(): Sodium, Magnesium$(br)$(thing)Formula$(): NaMg₆Si₁₂H₄(H₂O)₅O₃₆", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Magnesite", + "multiblock": { + "mapping": { + "0": "#forge:ores/magnesite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Magnesium$(br)$(thing)Formula$(): MgCO₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Olivine", + "multiblock": { + "mapping": { + "0": "#forge:ores/olivine" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Magnesium, Iron$(br)$(thing)Formula$(): Mg₂Fe(SiO₂)₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Glauconite Sand", + "multiblock": { + "mapping": { + "0": "#forge:ores/glauconite_sand" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Source of$(): Magnesium, Aluminium$(br)$(thing)Formula$(): KMg₂Al₄H₂O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 170$(br)$(thing)Density$(): 0.4$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -32 — 75$(br)$(thing)Size$(): 40$(br)$(thing)Indicator Max Depth$(): 60$(br2)$(thing)Stone Types$(): Chalk, Chert, Claystone, Conglomerate, Diorite, Dolomite, Gabbro, Granite, Limestone, Shale", + "title": "Bismuth (Normal)", + "type": "patchouli:text", + "anchor": "normal_bismuthinite" + }, + { + "Type": "patchouli:multiblock", + "name": "Bismuth", + "multiblock": { + "mapping": { + "0": "#forge:ores/bismuth" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 72%$(br)$(thing)Melts into$(): Bismuth$(br)$(thing)Formula$(): Bi", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Lead", + "multiblock": { + "mapping": { + "0": "#forge:ores/lead" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 10%$(br)$(thing)Smelts into$(): Lead$(br)$(thing)Formula$(): Pb$(br)$(thing)Hazard$(): $(c)$(t:Requires Face Mask)Weakly Poisonous (Inhalation)$(/t)$()", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Native Silver", + "multiblock": { + "mapping": { + "0": "#forge:ores/silver" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 9%$(br)$(thing)Melts into$(): Silver$(br)$(thing)Formula$(): Ag", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Sulfur", + "multiblock": { + "mapping": { + "0": "#forge:ores/sulfur" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 8%$(br)$(thing)Source of$(): Sulfur$(br)$(thing)Formula$(): S", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 140$(br)$(thing)Density$(): 0.25$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 60 — 210$(br)$(thing)Size$(): 50$(br)$(thing)Indicator Max Depth$(): 60$(br2)$(thing)Stone Types$(): Chalk, Chert, Claystone, Conglomerate, Diorite, Dolomite, Gabbro, Granite, Limestone, Shale", + "title": "Bismuth (Surface)", + "type": "patchouli:text", + "anchor": "surface_bismuthinite" + }, + { + "Type": "patchouli:multiblock", + "name": "Bismuth", + "multiblock": { + "mapping": { + "0": "#forge:ores/bismuth" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 85%$(br)$(thing)Melts into$(): Bismuth$(br)$(thing)Formula$(): Bi", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Lead", + "multiblock": { + "mapping": { + "0": "#forge:ores/lead" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 7%$(br)$(thing)Smelts into$(): Lead$(br)$(thing)Formula$(): Pb$(br)$(thing)Hazard$(): $(c)$(t:Requires Face Mask)Weakly Poisonous (Inhalation)$(/t)$()", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Native Silver", + "multiblock": { + "mapping": { + "0": "#forge:ores/silver" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 5%$(br)$(thing)Melts into$(): Silver$(br)$(thing)Formula$(): Ag", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Sulfur", + "multiblock": { + "mapping": { + "0": "#forge:ores/sulfur" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 3%$(br)$(thing)Source of$(): Sulfur$(br)$(thing)Formula$(): S", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 170$(br)$(thing)Density$(): 0.4$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -32 — 75$(br)$(thing)Size$(): 40$(br)$(thing)Indicator Max Depth$(): 60$(br2)$(thing)Stone Types$(): Diorite, Gabbro, Granite", + "title": "Cassiterite (Normal)", + "type": "patchouli:text", + "anchor": "normal_cassiterite" + }, + { + "Type": "patchouli:multiblock", + "name": "Tin", + "multiblock": { + "mapping": { + "0": "#forge:ores/tin" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 60%$(br)$(thing)Melts into$(): Tin$(br)$(thing)Formula$(): Sn", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Cassiterite", + "multiblock": { + "mapping": { + "0": "#forge:ores/cassiterite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 40%$(br)$(thing)Melts into$(): Tin$(br)$(thing)Formula$(): SnO₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 135$(br)$(thing)Density$(): 0.25$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 60 — 210$(br)$(thing)Size$(): 50$(br)$(thing)Indicator Max Depth$(): 60$(br2)$(thing)Stone Types$(): Diorite, Gabbro, Granite", + "title": "Cassiterite (Surface)", + "type": "patchouli:text", + "anchor": "surface_cassiterite" + }, + { + "Type": "patchouli:multiblock", + "name": "Cassiterite", + "multiblock": { + "mapping": { + "0": "#forge:ores/cassiterite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 60%$(br)$(thing)Melts into$(): Tin$(br)$(thing)Formula$(): SnO₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Tin", + "multiblock": { + "mapping": { + "0": "#forge:ores/tin" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 40%$(br)$(thing)Melts into$(): Tin$(br)$(thing)Formula$(): Sn", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 200$(br)$(thing)Density$(): 0.25$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 20 — 217$(br)$(thing)Size$(): 50$(br)$(thing)Indicator Max Depth$(): 60$(br2)$(thing)Stone Types$(): Andesite, Basalt, Dacite, Rhyolite", + "title": "Chalcopyrite & Realgar", + "type": "patchouli:text", + "anchor": "surface_copper" + }, + { + "Type": "patchouli:multiblock", + "name": "Chalcopyrite", + "multiblock": { + "mapping": { + "0": "#forge:ores/chalcopyrite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 61%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): CuFeS₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Zeolite", + "multiblock": { + "mapping": { + "0": "#forge:ores/zeolite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 16%$(br)$(thing)Source of$(): Aluminium, Oxygen$(br)$(thing)Formula$(): NaCa₄Si₂₇Al₉(H₂O)₂₈O₇₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Realgar", + "multiblock": { + "mapping": { + "0": "#forge:ores/realgar" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 16%$(br)$(thing)Source of$(): Arsenic$(br)$(thing)Formula$(): As₄S₄$(br)$(thing)Hazard$(): $(c)$(t:Requires Face Mask)Arsenicosis (Inhalation)$(/t)$()", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Cassiterite", + "multiblock": { + "mapping": { + "0": "#forge:ores/cassiterite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 5%$(br)$(thing)Melts into$(): Tin$(br)$(thing)Formula$(): SnO₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 225$(br)$(thing)Density$(): 0.3$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -64 — 30$(br)$(thing)Size$(): 20$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Chalk, Chert, Claystone, Conglomerate, Dolomite, Limestone, Shale", + "title": 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"mapping": { + "0": "#forge:ores/gold" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Melts into$(): Gold$(br)$(thing)Formula$(): Au", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Magnetite", + "multiblock": { + "mapping": { + "0": "#forge:ores/magnetite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 8%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): Fe₃O₄", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Sapphire", + "multiblock": { + "mapping": { + "0": "#forge:ores/sapphire" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 8%$(br)$(thing)Source of$(): Aluminium$(br)$(thing)Formula$(): Al₂O₃", + "type": "patchouli:multiblock" + }, + { + "Type": 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Phyllite, Quartzite, Schist, Slate", + "title": "Cooperite & Bornite", + "type": "patchouli:text", + "anchor": "deep_sheldonite" + }, + { + "Type": "patchouli:multiblock", + "name": "Bornite", + "multiblock": { + "mapping": { + "0": "#forge:ores/bornite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 53%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): Cu₅FeS₄", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Cooperite", + "multiblock": { + "mapping": { + "0": "#forge:ores/cooperite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 38%$(br)$(thing)Source of$(): Platinum, Nickel, Palladium$(br)$(thing)Formula$(): Pt₃NiSPd", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Platinum", + "multiblock": { + "mapping": { + "0": "#forge:ores/platinum" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 7%$(br)$(thing)Smelts into$(): Platinum$(br)$(thing)Formula$(): Pt", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 170$(br)$(thing)Density$(): 0.4$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -32 — 75$(br)$(thing)Size$(): 40$(br)$(thing)Indicator Max Depth$(): 85$(br2)$(thing)Stone Types$(): Andesite, Basalt, Dacite, Rhyolite", + "title": "Copper & Chalcopyrite", + "type": "patchouli:text", + "anchor": "normal_copper" + }, + { + "Type": "patchouli:multiblock", + "name": "Native Copper", + "multiblock": { + "mapping": { + "0": "#forge:ores/copper" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 65%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): Cu", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + 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Dacite, Diorite, Dolomite, Gabbro, Gneiss, Granite, Limestone, Marble, Phyllite, Quartzite, Rhyolite, Schist, Shale, Slate", + "title": "Garnet & Cassiterite Sands", + "type": "patchouli:text", + "anchor": "normal_garnet_tin" + }, + { + "Type": "patchouli:multiblock", + "name": "Cassiterite Sand", + "multiblock": { + "mapping": { + "0": "#forge:ores/cassiterite_sand" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 35%$(br)$(thing)Melts into$(): Tin$(br)$(thing)Formula$(): SnO₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Garnet Sand", + "multiblock": { + "mapping": { + "0": "#forge:ores/garnet_sand" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Almandine, Andradite, Grossular, Pyrope, Spessartine, Uvarovite", + "type": "patchouli:multiblock" + }, + { + "Type": 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Gabbro always spawns below $(thing)Basalt$(), and Gabbro dikes in oceans can be useful too!", + "title": "Garnierite & Cobaltite", + "type": "patchouli:text", + "anchor": "normal_garnierite" + }, + { + "Type": "patchouli:multiblock", + "name": "Garnierite", + "multiblock": { + "mapping": { + "0": "#forge:ores/garnierite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 30%$(br)$(thing)Melts into$(): Nickel$(br)$(thing)Formula$(): NiO", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Pentlandite", + "multiblock": { + "mapping": { + "0": "#forge:ores/pentlandite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Melts into$(): Nickel$(br)$(thing)Formula$(): Ni₉S₈", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Cobaltite", + "multiblock": { + "mapping": 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"$(thing)Percentage$(): 15%$(br)$(thing)Melts into$(): Nickel$(br)$(thing)Formula$(): Ni₉S₈", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Trona", + "multiblock": { + "mapping": { + "0": "#forge:ores/trona" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 10%$(br)$(thing)Source of$(): Sodium$(br)$(thing)Formula$(): Na₃C₂H(H₂O)₂O₆", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 170$(br)$(thing)Density$(): 0.4$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -32 — 75$(br)$(thing)Size$(): 40$(br)$(thing)Indicator Max Depth$(): 60$(br2)$(thing)Stone Types$(): Andesite, Basalt, Dacite, Gneiss, Marble, Phyllite, Quartzite, Rhyolite, Schist, Slate", + "title": "Sphalerite & Pyrite", + "type": "patchouli:text", + "anchor": "normal_sphalerite" + }, + { + "Type": "patchouli:multiblock", + "name": "Sphalerite", + "multiblock": { 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0.4$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -32 — 75$(br)$(thing)Size$(): 40$(br)$(thing)Indicator Max Depth$(): 60$(br2)$(thing)Stone Types$(): Gneiss, Marble, Phyllite, Quartzite, Schist, Slate", + "title": "Tetrahedrite (Normal)", + "type": "patchouli:text", + "anchor": "normal_tetrahedrite" + }, + { + "Type": "patchouli:multiblock", + "name": "Tetrahedrite", + "multiblock": { + "mapping": { + "0": "#forge:ores/tetrahedrite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 50%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): Cu₃SbS₃Fe", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Native Copper", + "multiblock": { + "mapping": { + "0": "#forge:ores/copper" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 30%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): Cu", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Stibnite", + "multiblock": { + "mapping": { + "0": "#forge:ores/stibnite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 20%$(br)$(thing)Smelts into$(): Antimony$(br)$(thing)Formula$(): Sb₂S₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 140$(br)$(thing)Density$(): 0.25$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 60 — 210$(br)$(thing)Size$(): 50$(br)$(thing)Indicator Max Depth$(): 60$(br2)$(thing)Stone Types$(): Gneiss, Marble, Phyllite, Quartzite, Schist, Slate", + "title": "Tetrahedrite (Surface)", + "type": "patchouli:text", + "anchor": "surface_tetrahedrite" + }, + { + "Type": "patchouli:multiblock", + "name": "Tetrahedrite", + "multiblock": { + "mapping": { + "0": "#forge:ores/tetrahedrite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 60%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): Cu₃SbS₃Fe", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Native Copper", + "multiblock": { + "mapping": { + "0": "#forge:ores/copper" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 20%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): Cu", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Stibnite", + "multiblock": { + "mapping": { + "0": "#forge:ores/stibnite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 20%$(br)$(thing)Smelts into$(): Antimony$(br)$(thing)Formula$(): Sb₂S₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 260$(br)$(thing)Density$(): 0.3$(br)$(thing)Type$(): Disc 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"patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Chalcocite", + "multiblock": { + "mapping": { + "0": "#forge:ores/chalcocite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Copper$(br)$(thing)Formula$(): Cu₂S", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Bornite", + "multiblock": { + "mapping": { + "0": "#forge:ores/bornite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): Cu₅FeS₄", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 240$(br)$(thing)Density$(): 0.45$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -64 — -20$(br)$(thing)Size$(): 19$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Diorite, Gabbro, Gneiss, Granite, Marble, Phyllite, Quartzite, Schist, Slate", + "title": "Uraninite & Pitchblende", + "type": "patchouli:text", + "anchor": "deep_pitchblende" + }, + { + "Type": "patchouli:multiblock", + "name": "Pitchblende", + "multiblock": { + "mapping": { + "0": "#forge:ores/pitchblende" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 62%$(br)$(thing)Source of$(): Uranium, Thorium, Lead$(br)$(thing)Formula$(): (UO₂)₃ThPb$(br)$(thing)Hazard$(): $(c)$(t:Requires Full Protection)Carcinogenic (Any Contact)$(/t)$()", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Uraninite", + "multiblock": { + "mapping": { + "0": "#forge:ores/uraninite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Uranium$(br)$(thing)Formula$(): UO₂$(br)$(thing)Hazard$(): $(c)$(t:Requires Full Protection)Carcinogenic (Any Contact)$(/t)$()", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Wulfenite", + "multiblock": { + "mapping": { + "0": "#forge:ores/wulfenite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 12%$(br)$(thing)Source of$(): Lead, Molybdenum$(br)$(thing)Formula$(): PbMoO₄", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 245$(br)$(thing)Density$(): 0.45$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): -64 — 10$(br)$(thing)Size$(): 26$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Andesite, Basalt, Dacite, Diorite, Gabbro, Granite, Rhyolite", + "title": "Wulfenite & Molybdenite", + "type": "patchouli:text", + "anchor": "deep_molybdenum" + }, + { + "Type": "patchouli:multiblock", + "name": "Wulfenite", + "multiblock": { + "mapping": { + "0": "#forge:ores/wulfenite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 47%$(br)$(thing)Source of$(): Lead, Molybdenum$(br)$(thing)Formula$(): PbMoO₄", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Molybdenite", + "multiblock": { + "mapping": { + "0": "#forge:ores/molybdenite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 35%$(br)$(thing)Source of$(): Molybdenum$(br)$(thing)Formula$(): MoS₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Powellite", + "multiblock": { + "mapping": { + "0": "#forge:ores/powellite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 17%$(br)$(thing)Source of$(): Molybdenum$(br)$(thing)Formula$(): CaMoO₄", + "type": "patchouli:multiblock" + } + ], + "sortnum": 1 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/ja_jp/entries/tfg_ores/mars_ore_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/ja_jp/entries/tfg_ores/mars_ore_index.json new file mode 100644 index 000000000..06b0267e5 --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/ja_jp/entries/tfg_ores/mars_ore_index.json @@ -0,0 +1,42 @@ +{ + "__credits__": "This page was automatically generated by OresToFieldGuide.", + "name": "Mars Ore Index", + "icon": "tfc:ore/normal_hematite", + "category": "tfc:tfg_ores", + "read_by_default": true, + "secret": false, + "pages": [ + { + "Type": "patchouli:text", + "text": "This is the $(thing)Ore Index$() for $(thing)Mars$(). All ores are sorted alphabetically and then by richest to poorest vein type. You can click on them to learn more information about each vein.", + "title": "Mars Ore Index", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Almandine: $(l:tfg_ores/mars_vein_index#mars_almandine)36%$(/l)$()$(li)Apatite: $(l:tfg_ores/mars_vein_index#mars_apatite)47%$(/l)$()$(li)Asbestos: $(l:tfg_ores/mars_vein_index#mars_quartzite)17%$(/l)$()$(li)Barite: $(l:tfg_ores/mars_vein_index#mars_quartzite)35%$(/l)$()$(li)Bastnasite: $(l:tfg_ores/mars_vein_index#mars_neodynium)58%$(/l)$()$(li)Bauxite: $(l:tfg_ores/mars_vein_index#mars_sapphire)20%$(/l)$()$(li)Beryllium: $(l:tfg_ores/mars_vein_index#mars_beryllium)35%$(/l)$()$(li)Bismuth: $(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)40%$(/l)$()$(li)Bornite: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)35%$(/l)$()$(li)Calcite: $(l:tfg_ores/mars_vein_index#mars_surface_hematite)5%$(/l)$()$(li)Cassiterite: $(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)55%$(/l)$()$(li)Chalcopyrite: $(l:tfg_ores/mars_vein_index#mars_copper)65%$(/l)$()$(li)Chromite: $(l:tfg_ores/mars_vein_index#deep_mars_chromite)20%$(/l)$()$(li)Coal: $(l:tfg_ores/mars_vein_index#mars_coal)70%$(/l), $(l:tfg_ores/mars_vein_index#mars_graphite)25%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Cobaltite: $(l:tfg_ores/mars_vein_index#mars_nickel)28%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)11%$(/l)$()$(li)Cooperite: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)25%$(/l)$()$(li)Diamond: $(l:tfg_ores/mars_vein_index#mars_graphite)20%$(/l)$()$(li)Electrotine: $(l:tfg_ores/mars_vein_index#mars_sapphire)20%$(/l)$()$(li)Emerald: $(l:tfg_ores/mars_vein_index#mars_beryllium)50%$(/l)$()$(li)Galena: $(l:tfg_ores/mars_vein_index#mars_galena)40%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)35%$(/l)$()$(li)Garnierite: $(l:tfg_ores/mars_vein_index#mars_nickel)35%$(/l)$()$(li)Glauconite Sand: $(l:tfg_ores/mars_vein_index#mars_lubricant)21%$(/l)$()$(li)Goethite: $(l:tfg_ores/mars_vein_index#mars_hematite)15%$(/l)$()$(li)Graphite: $(l:tfg_ores/mars_vein_index#mars_graphite)45%$(/l)$()$(li)Green Sapphire: $(l:tfg_ores/mars_vein_index#mars_almandine)15%$(/l), $(l:tfg_ores/mars_vein_index#mars_sapphire)5%$(/l)$()$(li)Grossular: $(l:tfg_ores/mars_vein_index#mars_tantalite)10%$(/l)$()$(li)Gypsum: $(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)20%$(/l)$()$(li)Hematite: $(l:tfg_ores/mars_vein_index#mars_hematite)50%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_hematite)55%$(/l), $(l:tfg_ores/mars_vein_index#mars_coal)30%$(/l), $(l:tfg_ores/mars_vein_index#mars_pitchblende)29%$(/l), $(l:tfg_ores/mars_vein_index#mars_sulfur)19%$(/l), $(l:tfg_ores/mars_vein_index#mars_graphite)10%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)20%$(/l), $(l:tfg_ores/mars_vein_index#mars_almandine)5%$(/l), $(l:tfg_ores/mars_vein_index#mars_apatite)4%$(/l), $(l:tfg_ores/mars_vein_index#mars_copper)5%$(/l), $(l:tfg_ores/mars_vein_index#mars_galena)6%$(/l), $(l:tfg_ores/mars_vein_index#mars_lubricant)7%$(/l), $(l:tfg_ores/mars_vein_index#mars_neodynium)5%$(/l), $(l:tfg_ores/mars_vein_index#mars_nickel)7%$(/l), $(l:tfg_ores/mars_vein_index#mars_quartzite)5%$(/l), $(l:tfg_ores/mars_vein_index#mars_stibnite)4%$(/l), $(l:tfg_ores/mars_vein_index#mars_tungsten)4%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Lead: $(l:tfg_ores/mars_vein_index#mars_galena)33%$(/l)$()$(li)Lepidolite: $(l:tfg_ores/mars_vein_index#mars_salt)15%$(/l)$()$(li)Lithium: $(l:tfg_ores/mars_vein_index#mars_tungsten)19%$(/l)$()$(li)Monazite: $(l:tfg_ores/mars_vein_index#mars_neodynium)29%$(/l)$()$(li)Native Copper: $(l:tfg_ores/mars_vein_index#mars_stibnite)28%$(/l), $(l:tfg_ores/mars_vein_index#mars_copper)20%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)19%$(/l)$()$(li)Native Gold: $(l:tfg_ores/mars_vein_index#mars_sapphire)55%$(/l), $(l:tfg_ores/mars_vein_index#mars_hematite)5%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_hematite)5%$(/l)$()$(li)Native Silver: $(l:tfg_ores/mars_vein_index#mars_galena)20%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)11%$(/l)$()$(li)Neodymium: $(l:tfg_ores/mars_vein_index#mars_neodynium)5%$(/l)$()$(li)Nickel: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)25%$(/l), $(l:tfg_ores/mars_vein_index#mars_nickel)28%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)23%$(/l)$()$(li)Pentlandite: $(l:tfg_ores/mars_vein_index#mars_lubricant)7%$(/l)$()$(li)Pitchblende: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)52%$(/l), $(l:tfg_ores/mars_vein_index#mars_pitchblende)41%$(/l)$()$(li)Platinum: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)15%$(/l)$()$(li)Pyrite: $(l:tfg_ores/mars_vein_index#mars_sulfur)42%$(/l), $(l:tfg_ores/mars_vein_index#mars_copper)10%$(/l)$()$(li)Pyrochlore: $(l:tfg_ores/mars_vein_index#mars_apatite)14%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Pyrolusite: $(l:tfg_ores/mars_vein_index#mars_tantalite)42%$(/l)$()$(li)Pyrope: $(l:tfg_ores/mars_vein_index#mars_almandine)26%$(/l)$()$(li)Quartzite: $(l:tfg_ores/mars_vein_index#mars_quartzite)41%$(/l)$()$(li)Realgar: $(l:tfg_ores/mars_vein_index#mars_beryllium)15%$(/l)$()$(li)Redstone: $(l:tfg_ores/mars_vein_index#deep_mars_chromite)45%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)4%$(/l)$()$(li)Rock Salt: $(l:tfg_ores/mars_vein_index#mars_salt)20%$(/l)$()$(li)Ruby: $(l:tfg_ores/mars_vein_index#deep_mars_chromite)35%$(/l)$()$(li)Salt: $(l:tfg_ores/mars_vein_index#mars_salt)30%$(/l)$()$(li)Saltpeter: $(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)10%$(/l)$()$(li)Sapphire: $(l:tfg_ores/mars_vein_index#mars_almandine)15%$(/l)$()$(li)Scheelite: $(l:tfg_ores/mars_vein_index#mars_tungsten)42%$(/l)$()$(li)Soapstone: $(l:tfg_ores/mars_vein_index#mars_lubricant)14%$(/l)$()$(li)Spessartine: $(l:tfg_ores/mars_vein_index#mars_tantalite)10%$(/l)$()$(li)Sphalerite: $(l:tfg_ores/mars_vein_index#mars_sulfur)23%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)17%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Spodumene: $(l:tfg_ores/mars_vein_index#mars_salt)35%$(/l)$()$(li)Stibnite: $(l:tfg_ores/mars_vein_index#mars_stibnite)19%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)19%$(/l)$()$(li)Sulfur: $(l:tfg_ores/mars_vein_index#mars_sulfur)14%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)20%$(/l)$()$(li)Talc: $(l:tfg_ores/mars_vein_index#mars_lubricant)28%$(/l)$()$(li)Tantalite: $(l:tfg_ores/mars_vein_index#mars_tantalite)36%$(/l)$()$(li)Tetrahedrite: $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)57%$(/l), $(l:tfg_ores/mars_vein_index#mars_stibnite)47%$(/l)$()$(li)Thorium: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)26%$(/l), $(l:tfg_ores/mars_vein_index#mars_pitchblende)29%$(/l)$()$(li)Tin: $(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)35%$(/l)$()$(li)Tricalcium Phosphate: $(l:tfg_ores/mars_vein_index#mars_apatite)33%$(/l)$()$(li)Trona: $(l:tfg_ores/mars_vein_index#mars_lubricant)21%$(/l)$()$(li)Tungstate: $(l:tfg_ores/mars_vein_index#mars_tungsten)33%$(/l)$()$(li)Uraninite: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)21%$(/l)$()$(li)Yellow Limonite: $(l:tfg_ores/mars_vein_index#mars_hematite)30%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_hematite)33%$(/l)$()", + "type": "patchouli:text" + } + ], + "sortnum": 6 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/ja_jp/entries/tfg_ores/mars_vein_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/ja_jp/entries/tfg_ores/mars_vein_index.json new file mode 100644 index 000000000..9a6cf256a --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/ja_jp/entries/tfg_ores/mars_vein_index.json @@ -0,0 +1,2421 @@ +{ + "__credits__": "This page was automatically generated by OresToFieldGuide.", + "name": "Mars Vein Index", + "icon": "gtceu:mars_stone_hematite_ore", + "category": "tfc:tfg_ores", + "read_by_default": true, + "secret": false, + "pages": [ + { + "Type": "patchouli:text", + "text": "This is the $(thing)Vein Index$() for $(item)Mars$(). Each Vein has details regarding its rarity, density, vein type, height found, sizes, what stones it spawns in, and more.", + "title": "Mars Vein Index", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)$(l:tfg_ores/mars_vein_index#mars_almandine)Almandine & Sapphire$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_apatite)Apatite & Pyrochlore$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_neodynium)Bastnasite & Monazite$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)Bismuth$()$()$(li)$(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)Bornite & Cooperite$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)Cassiterite$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_coal)Coal & Hematite$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_copper)Copper & Chalcopyrite$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_beryllium)Emerald & Beryllium$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_nickel)Garnierite & Cobaltite$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_sapphire)Gold, Electrotine, & Bauxite$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_graphite)Graphite & Diamond$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_hematite)Hematite & Limonite$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_surface_hematite)Hematite & Limonite$()$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)$(l:tfg_ores/mars_vein_index#mars_tantalite)Manganese & Tantalum$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_pitchblende)Pitchblende, Thorium, & Hematite$()$()$(li)$(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)Pitchblende, Thorium, & Uraninite$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_quartzite)Quartzite, Asbestos, & Barite$()$()$(li)$(l:tfg_ores/mars_vein_index#deep_mars_chromite)Redstone & Chromite$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_salt)Salts & Spodumene$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_tungsten)Scheelite & Tungstate$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_galena)Silver, Galena, & Lead$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)Sphalerite & Galena$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_sulfur)Sphalerite & Pyrite$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_stibnite)Tetrahedrite (Normal)$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)Tetrahedrite (Surface)$()$()$(li)$(l:tfg_ores/mars_vein_index#mars_lubricant)Trona, Talc, & Glauconite$()$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 280$(br)$(thing)Density$(): 0.35$(br)$(thing)Type$(): Disc Vein$(br)$(thing)Y$(): 0 — 70$(br)$(thing)Size$(): 65$(br)$(thing)Height$(): 8$(br)$(thing)Indicator Max Depth$(): 15$(br2)$(thing)Stone Types$(): Argillite, Chert, Claystone, Diorite, Dolomite, Gabbro, Limestone, Red Granite, Shale, Trachyte", + "title": "Almandine & Sapphire", + "type": "patchouli:text", + "anchor": "mars_almandine" + }, + { + "Type": "patchouli:multiblock", + "name": "Almandine", + "multiblock": { + "mapping": { + "0": "#forge:ores/almandine" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 36%$(br)$(thing)Source of$(): Aluminium, Iron$(br)$(thing)Formula$(): Al₂Fe₃Si₃O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Pyrope", + "multiblock": { + "mapping": { + "0": "#forge:ores/pyrope" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 26%$(br)$(thing)Source of$(): Aluminium, Magnesium$(br)$(thing)Formula$(): Al₂Mg₃Si₃O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Sapphire", + "multiblock": { + "mapping": { + "0": "#forge:ores/sapphire" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Source of$(): Aluminium$(br)$(thing)Formula$(): Al₂O₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Green Sapphire", + "multiblock": { + "mapping": { + "0": "#forge:ores/green_sapphire" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Source of$(): Aluminium$(br)$(thing)Formula$(): Al₂O₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Hematite", + "multiblock": { + "mapping": { + "0": "#forge:ores/hematite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 5%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): Fe₂O₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 220$(br)$(thing)Density$(): 0.25$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 0 — 70$(br)$(thing)Size$(): 45$(br)$(thing)Indicator Max Depth$(): 15$(br2)$(thing)Stone Types$(): Basalt, Chalk, Chert, Claystone, Conglomerate, Dacite, Limestone, Red Granite, Shale, Trachyte", + "title": "Apatite & Pyrochlore", + "type": "patchouli:text", + "anchor": "mars_apatite" + }, + { + "Type": "patchouli:multiblock", + "name": "Apatite", + "multiblock": { + "mapping": { + "0": "#forge:ores/apatite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 47%$(br)$(thing)Source of$(): Calcium, Phosphorus, Forestry PTSD$(br)$(thing)Formula$(): Ca₅(PO₄)₃Cl", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Tricalcium Phosphate", + "multiblock": { + "mapping": { + "0": "#forge:ores/tricalcium_phosphate" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 33%$(br)$(thing)Source of$(): Calcium, Phosphorus$(br)$(thing)Formula$(): Ca₃(PO₄)₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Pyrochlore", + "multiblock": { + "mapping": { + "0": "#forge:ores/pyrochlore" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 14%$(br)$(thing)Source of$(): Niobium$(br)$(thing)Formula$(): Ca₂Nb₂O₇", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Hematite", + "multiblock": { + "mapping": { + "0": "#forge:ores/hematite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 4%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): Fe₂O₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 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+ " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 35%$(br)$(thing)Smelts into$(): Lead$(br)$(thing)Formula$(): PbS$(br)$(thing)Hazard$(): $(c)$(t:Requires Face Mask)Weakly Poisonous (Inhalation)$(/t)$()", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Nickel", + "multiblock": { + "mapping": { + "0": "#forge:ores/nickel" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 23%$(br)$(thing)Melts into$(): Nickel$(br)$(thing)Formula$(): Ni", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Sphalerite", + "multiblock": { + "mapping": { + "0": "#forge:ores/sphalerite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 17%$(br)$(thing)Melts into$(): Zinc$(br)$(thing)Formula$(): ZnS", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Native Silver", + "multiblock": { + "mapping": { + "0": "#forge:ores/silver" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 11%$(br)$(thing)Melts into$(): Silver$(br)$(thing)Formula$(): Ag", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Cobaltite", + "multiblock": { + "mapping": { + "0": "#forge:ores/cobaltite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 11%$(br)$(thing)Source of$(): Cobalt, Arsenic$(br)$(thing)Formula$(): CoAsS$(br)$(thing)Hazard$(): $(c)$(t:Requires Face Mask)Arsenicosis (Inhalation)$(/t)$()", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 215$(br)$(thing)Density$(): 0.2$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 0 — 70$(br)$(thing)Size$(): 45$(br)$(thing)Indicator Max Depth$(): 30$(br2)$(thing)Stone Types$(): Argillite, Basalt, Chalk, Chert, Dacite, Diorite, Gabbro, Granite, Trachyte", + "title": "Sphalerite & Pyrite", + "type": "patchouli:text", + "anchor": "mars_sulfur" + }, + { + "Type": "patchouli:multiblock", + "name": "Pyrite", + "multiblock": { + "mapping": { + "0": "#forge:ores/pyrite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 42%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): FeS₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Sphalerite", + "multiblock": { + "mapping": { + "0": "#forge:ores/sphalerite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 23%$(br)$(thing)Melts into$(): Zinc$(br)$(thing)Formula$(): ZnS", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Hematite", + "multiblock": { + "mapping": { + "0": "#forge:ores/hematite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 19%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): Fe₂O₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Sulfur", + "multiblock": { + "mapping": { + "0": "#forge:ores/sulfur" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 14%$(br)$(thing)Source of$(): Sulfur$(br)$(thing)Formula$(): S", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 210$(br)$(thing)Density$(): 0.4$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 0 — 70$(br)$(thing)Size$(): 40$(br)$(thing)Indicator Max Depth$(): 40$(br2)$(thing)Stone Types$(): Argillite, Basalt, Chalk, Chert, Dacite, Diorite, Dolomite, Gabbro, Red Granite, Shale, Trachyte", + "title": "Tetrahedrite (Normal)", + "type": "patchouli:text", + "anchor": "mars_stibnite" + }, + { + "Type": "patchouli:multiblock", + "name": "Tetrahedrite", + "multiblock": { + "mapping": { + "0": "#forge:ores/tetrahedrite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 47%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): Cu₃SbS₃Fe", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Native Copper", + "multiblock": { + "mapping": { + "0": "#forge:ores/copper" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 28%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): Cu", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Stibnite", + "multiblock": { + "mapping": { + "0": "#forge:ores/stibnite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 19%$(br)$(thing)Smelts into$(): Antimony$(br)$(thing)Formula$(): Sb₂S₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Hematite", + "multiblock": { + "mapping": { + "0": "#forge:ores/hematite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 4%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): Fe₂O₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 140$(br)$(thing)Density$(): 0.25$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 80 — 180$(br)$(thing)Size$(): 45$(br)$(thing)Indicator Max Depth$(): 40$(br2)$(thing)Stone Types$(): Argillite, Basalt, Chalk, Chert, Claystone, Conglomerate, Dacite, Diorite, Dolomite, Gabbro, Granite, Limestone, Red Granite, Shale, Trachyte", + "title": "Tetrahedrite (Surface)", + "type": "patchouli:text", + "anchor": "mars_surface_tetrahedrite" + }, + { + "Type": "patchouli:multiblock", + "name": "Tetrahedrite", + "multiblock": { + "mapping": { + "0": "#forge:ores/tetrahedrite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 57%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): Cu₃SbS₃Fe", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Native Copper", + "multiblock": { + "mapping": { + "0": "#forge:ores/copper" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 19%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): Cu", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Stibnite", + "multiblock": { + "mapping": { + "0": "#forge:ores/stibnite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 19%$(br)$(thing)Smelts into$(): Antimony$(br)$(thing)Formula$(): Sb₂S₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Redstone", + "multiblock": { + "mapping": { + "0": "#forge:ores/redstone" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 4%$(br)$(thing)Melts into$(): Redstone$(br)$(thing)Formula$(): Si(FeS₂)₅(CrAl₂O₃)Hg₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 220$(br)$(thing)Density$(): 0.25$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 0 — 70$(br)$(thing)Size$(): 40$(br)$(thing)Indicator Max Depth$(): 15$(br2)$(thing)Stone Types$(): Argillite, Claystone, Conglomerate, Dacite, Diorite, Dolomite, Granite, Limestone, Red Granite, Shale", + "title": "Trona, Talc, & Glauconite", + "type": "patchouli:text", + "anchor": "mars_lubricant" + }, + { + "Type": "patchouli:multiblock", + "name": "Talc", + "multiblock": { + "mapping": { + "0": "#forge:ores/talc" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 28%$(br)$(thing)Source of$(): Magnesium$(br)$(thing)Formula$(): Mg₃Si₄H₂O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Glauconite Sand", + "multiblock": { + "mapping": { + "0": "#forge:ores/glauconite_sand" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 21%$(br)$(thing)Source of$(): Magnesium, Aluminium$(br)$(thing)Formula$(): KMg₂Al₄H₂O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Trona", + "multiblock": { + "mapping": { + "0": "#forge:ores/trona" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 21%$(br)$(thing)Source of$(): Sodium$(br)$(thing)Formula$(): Na₃C₂H(H₂O)₂O₆", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Soapstone", + "multiblock": { + "mapping": { + "0": "#forge:ores/soapstone" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 14%$(br)$(thing)Source of$(): Magnesium$(br)$(thing)Formula$(): Mg₃Si₄H₂O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Pentlandite", + "multiblock": { + "mapping": { + "0": "#forge:ores/pentlandite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 7%$(br)$(thing)Melts into$(): Nickel$(br)$(thing)Formula$(): Ni₉S₈", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Hematite", + "multiblock": { + "mapping": { + "0": "#forge:ores/hematite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 7%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): Fe₂O₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + } + ], + "sortnum": 7 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/ja_jp/entries/tfg_ores/moon_ore_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/ja_jp/entries/tfg_ores/moon_ore_index.json new file mode 100644 index 000000000..c2fc92e90 --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/ja_jp/entries/tfg_ores/moon_ore_index.json @@ -0,0 +1,47 @@ +{ + "__credits__": "This page was automatically generated by OresToFieldGuide.", + "name": "Moon Ore Index", + "icon": "ae2:certus_quartz_crystal", + "category": "tfc:tfg_ores", + "read_by_default": true, + "secret": false, + "pages": [ + { + "Type": "patchouli:text", + "text": "This is the $(thing)Ore Index$() for $(thing)The Moon$(). All ores are sorted alphabetically and then by richest to poorest vein type. You can click on them to learn more information about each vein.", + "title": "Moon Ore Index", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Almandine: $(l:tfg_ores/moon_vein_index#moon_sapphire)38%$(/l)$()$(li)Aluminium: $(l:tfg_ores/moon_vein_index#moon_desh)25%$(/l), $(l:tfg_ores/moon_vein_index#moon_mica)14%$(/l)$()$(li)Alunite: $(l:tfg_ores/moon_vein_index#moon_gypsum)15%$(/l)$()$(li)Amethyst: $(l:tfg_ores/moon_vein_index#moon_garnet)38%$(/l)$()$(li)Apatite: $(l:tfg_ores/moon_vein_index#moon_apatite)23%$(/l)$()$(li)Armalcolite: $(l:tfg_ores/moon_vein_index#moon_bauxite)21%$(/l), $(l:tfg_ores/moon_vein_index#moon_desh)20%$(/l)$()$(li)Barite: $(l:tfg_ores/moon_vein_index#moon_quartz)5%$(/l)$()$(li)Bastnasite: $(l:tfg_ores/moon_vein_index#moon_monazite)61%$(/l)$()$(li)Bauxite: $(l:tfg_ores/moon_vein_index#moon_bauxite)36%$(/l), $(l:tfg_ores/moon_vein_index#moon_mica)23%$(/l), $(l:tfg_ores/moon_vein_index#moon_gold)20%$(/l)$()$(li)Beryllium: $(l:tfg_ores/moon_vein_index#moon_beryllium)31%$(/l)$()$(li)Blue Topaz: $(l:tfg_ores/moon_vein_index#moon_topaz)35%$(/l)$()$(li)Borax: $(l:tfg_ores/moon_vein_index#moon_gypsum)20%$(/l)$()$(li)Bornite: $(l:tfg_ores/moon_vein_index#moon_sheldonite)35%$(/l), $(l:tfg_ores/moon_vein_index#moon_topaz)15%$(/l)$()$(li)Calcite: $(l:tfg_ores/moon_vein_index#moon_gypsum)25%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Cassiterite: $(l:tfg_ores/moon_vein_index#moon_cassiterite)41%$(/l)$()$(li)Certus Quartz: $(l:tfg_ores/moon_vein_index#moon_quartz)45%$(/l)$()$(li)Chalcocite: $(l:tfg_ores/moon_vein_index#moon_tetrahedrite)25%$(/l), $(l:tfg_ores/moon_vein_index#moon_topaz)25%$(/l)$()$(li)Chalcopyrite: $(l:tfg_ores/moon_vein_index#moon_cassiterite)35%$(/l)$()$(li)Chromite: $(l:tfg_ores/moon_vein_index#moon_magnetite)40%$(/l)$()$(li)Cinnabar: $(l:tfg_ores/moon_vein_index#moon_redstone)19%$(/l)$()$(li)Cobalt: $(l:tfg_ores/moon_vein_index#moon_pyrolusite)23%$(/l), $(l:tfg_ores/moon_vein_index#moon_garnierite)14%$(/l)$()$(li)Cobaltite: $(l:tfg_ores/moon_vein_index#moon_pyrolusite)23%$(/l), $(l:tfg_ores/moon_vein_index#moon_garnierite)19%$(/l)$()$(li)Cooperite: $(l:tfg_ores/moon_vein_index#moon_sheldonite)25%$(/l)$()$(li)Desh: $(l:tfg_ores/moon_vein_index#moon_desh)25%$(/l), $(l:tfg_ores/moon_vein_index#moon_sphalerite)10%$(/l)$()$(li)Diamond: $(l:tfg_ores/moon_vein_index#moon_graphite)36%$(/l)$()$(li)Electrotine: $(l:tfg_ores/moon_vein_index#moon_saltpeter)37%$(/l)$()$(li)Emerald: $(l:tfg_ores/moon_vein_index#moon_beryllium)45%$(/l)$()$(li)Galena: $(l:tfg_ores/moon_vein_index#moon_silver)28%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Garnierite: $(l:tfg_ores/moon_vein_index#moon_garnierite)23%$(/l)$()$(li)Glauconite Sand: $(l:tfg_ores/moon_vein_index#moon_lubricant)25%$(/l)$()$(li)Graphite: $(l:tfg_ores/moon_vein_index#moon_graphite)52%$(/l)$()$(li)Green Sapphire: $(l:tfg_ores/moon_vein_index#moon_sapphire)16%$(/l), $(l:tfg_ores/moon_vein_index#moon_gold)5%$(/l)$()$(li)Grossular: $(l:tfg_ores/moon_vein_index#moon_manganese)37%$(/l)$()$(li)Gypsum: $(l:tfg_ores/moon_vein_index#moon_gypsum)35%$(/l)$()$(li)Ilmenite: $(l:tfg_ores/moon_vein_index#moon_bauxite)42%$(/l), $(l:tfg_ores/moon_vein_index#moon_desh)30%$(/l)$()$(li)Kyanite: $(l:tfg_ores/moon_vein_index#moon_mica)33%$(/l)$()$(li)Lead: $(l:tfg_ores/moon_vein_index#moon_silver)23%$(/l)$()$(li)Lithium: $(l:tfg_ores/moon_vein_index#moon_scheelite)10%$(/l)$()$(li)Magnetite: $(l:tfg_ores/moon_vein_index#moon_magnetite)25%$(/l), $(l:tfg_ores/moon_vein_index#moon_gold)20%$(/l)$()$(li)Mica: $(l:tfg_ores/moon_vein_index#moon_mica)23%$(/l)$()$(li)Molybdenite: $(l:tfg_ores/moon_vein_index#moon_molybdenum)33%$(/l)$()$(li)Monazite: $(l:tfg_ores/moon_vein_index#moon_monazite)30%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Native Copper: $(l:tfg_ores/moon_vein_index#moon_tetrahedrite)15%$(/l)$()$(li)Native Gold: $(l:tfg_ores/moon_vein_index#moon_gold)55%$(/l), $(l:tfg_ores/moon_vein_index#moon_magnetite)15%$(/l)$()$(li)Native Silver: $(l:tfg_ores/moon_vein_index#moon_silver)42%$(/l)$()$(li)Neodymium: $(l:tfg_ores/moon_vein_index#moon_monazite)6%$(/l)$()$(li)Nether Quartz: $(l:tfg_ores/moon_vein_index#moon_quartz)30%$(/l)$()$(li)Nickel: $(l:tfg_ores/moon_vein_index#moon_sheldonite)25%$(/l), $(l:tfg_ores/moon_vein_index#moon_garnierite)19%$(/l)$()$(li)Olivine: $(l:tfg_ores/moon_vein_index#moon_graphite)10%$(/l), $(l:tfg_ores/moon_vein_index#moon_apatite)4%$(/l), $(l:tfg_ores/moon_vein_index#moon_beryllium)4%$(/l), $(l:tfg_ores/moon_vein_index#moon_gypsum)5%$(/l), $(l:tfg_ores/moon_vein_index#moon_mica)4%$(/l), $(l:tfg_ores/moon_vein_index#moon_molybdenum)5%$(/l), $(l:tfg_ores/moon_vein_index#moon_redstone)4%$(/l), $(l:tfg_ores/moon_vein_index#moon_silver)4%$(/l), $(l:tfg_ores/moon_vein_index#moon_sapphire)2%$(/l), $(l:tfg_ores/moon_vein_index#moon_monazite)1%$(/l)$()$(li)Opal: $(l:tfg_ores/moon_vein_index#moon_garnet)38%$(/l)$()$(li)Pentlandite: $(l:tfg_ores/moon_vein_index#moon_garnierite)23%$(/l), $(l:tfg_ores/moon_vein_index#moon_lubricant)15%$(/l)$()$(li)Platinum: $(l:tfg_ores/moon_vein_index#moon_sheldonite)15%$(/l)$()$(li)Powellite: $(l:tfg_ores/moon_vein_index#moon_molybdenum)16%$(/l)$()$(li)Pyrite: $(l:tfg_ores/moon_vein_index#moon_sphalerite)40%$(/l)$()$(li)Pyrochlore: $(l:tfg_ores/moon_vein_index#moon_apatite)38%$(/l)$()$(li)Pyrolusite: $(l:tfg_ores/moon_vein_index#moon_pyrolusite)38%$(/l), $(l:tfg_ores/moon_vein_index#moon_manganese)25%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Pyrope: $(l:tfg_ores/moon_vein_index#moon_sapphire)27%$(/l)$()$(li)Quartzite: $(l:tfg_ores/moon_vein_index#moon_quartz)20%$(/l)$()$(li)Red Garnet: $(l:tfg_ores/moon_vein_index#moon_garnet)9%$(/l)$()$(li)Redstone: $(l:tfg_ores/moon_vein_index#moon_redstone)42%$(/l)$()$(li)Rock Salt: $(l:tfg_ores/moon_vein_index#moon_beryllium)18%$(/l)$()$(li)Ruby: $(l:tfg_ores/moon_vein_index#moon_redstone)33%$(/l)$()$(li)Saltpeter: $(l:tfg_ores/moon_vein_index#moon_saltpeter)29%$(/l)$()$(li)Sapphire: $(l:tfg_ores/moon_vein_index#moon_sapphire)16%$(/l), $(l:tfg_ores/moon_vein_index#moon_magnetite)5%$(/l)$()$(li)Scheelite: $(l:tfg_ores/moon_vein_index#moon_scheelite)40%$(/l)$()$(li)Soapstone: $(l:tfg_ores/moon_vein_index#moon_lubricant)30%$(/l), $(l:tfg_ores/moon_vein_index#moon_saltpeter)20%$(/l)$()$(li)Spessartine: $(l:tfg_ores/moon_vein_index#moon_manganese)25%$(/l)$()$(li)Sphalerite: $(l:tfg_ores/moon_vein_index#moon_sphalerite)50%$(/l)$()$(li)Stibnite: $(l:tfg_ores/moon_vein_index#moon_tetrahedrite)20%$(/l)$()$(li)Talc: $(l:tfg_ores/moon_vein_index#moon_lubricant)20%$(/l), $(l:tfg_ores/moon_vein_index#moon_saltpeter)12%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Tantalite: $(l:tfg_ores/moon_vein_index#moon_pyrolusite)14%$(/l), $(l:tfg_ores/moon_vein_index#moon_manganese)12%$(/l)$()$(li)Tetrahedrite: $(l:tfg_ores/moon_vein_index#moon_tetrahedrite)40%$(/l)$()$(li)Thorium: $(l:tfg_ores/moon_vein_index#moon_beryllium)0%$(/l)$()$(li)Tin: $(l:tfg_ores/moon_vein_index#moon_cassiterite)17%$(/l)$()$(li)Topaz: $(l:tfg_ores/moon_vein_index#moon_topaz)25%$(/l)$()$(li)Tricalcium Phosphate: $(l:tfg_ores/moon_vein_index#moon_apatite)33%$(/l)$()$(li)Trona: $(l:tfg_ores/moon_vein_index#moon_lubricant)10%$(/l)$()$(li)Tungstate: $(l:tfg_ores/moon_vein_index#moon_scheelite)50%$(/l)$()$(li)Vanadium Magnetite: $(l:tfg_ores/moon_vein_index#moon_magnetite)15%$(/l)$()$(li)Wulfenite: $(l:tfg_ores/moon_vein_index#moon_molybdenum)44%$(/l)$()$(li)Yellow Garnet: $(l:tfg_ores/moon_vein_index#moon_garnet)14%$(/l)$()$(li)Zeolite: $(l:tfg_ores/moon_vein_index#moon_cassiterite)5%$(/l)$()", + "type": "patchouli:text" + } + ], + "sortnum": 4 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/ja_jp/entries/tfg_ores/moon_vein_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/ja_jp/entries/tfg_ores/moon_vein_index.json new file mode 100644 index 000000000..16d9728e8 --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/ja_jp/entries/tfg_ores/moon_vein_index.json @@ -0,0 +1,2521 @@ +{ + "__credits__": "This page was automatically generated by OresToFieldGuide.", + "name": "Moon Vein Index", + "icon": "gtceu:moon_stone_certus_quartz_ore", + "category": "tfc:tfg_ores", + "read_by_default": true, + "secret": false, + "pages": [ + { + "Type": "patchouli:text", + "text": "This is the $(thing)Vein Index$() for $(item)The Moon$(). Each Vein has details regarding its rarity, density, vein type, height found, sizes, what stones it spawns in, and more.", + "title": "Moon Vein Index", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)$(l:tfg_ores/moon_vein_index#moon_garnet)Amethyst, Opal, & Garnet$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_apatite)Apatite & Pyrochlore$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_monazite)Bastnasite & Monazite$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_bauxite)Bauxite & Ilmenite$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_cassiterite)Cassiterite & Chalcopyrite$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_quartz)Certus Quartz$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_magnetite)Chromite & Magnetite$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_sheldonite)Cooperite & Bornite$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_desh)Desh & Ilmenite$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_beryllium)Emerald & Beryllium$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_garnierite)Garnierite & Cobaltite$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_gold)Gold & Magnetite$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_graphite)Graphite & Diamond$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_gypsum)Gypsum & Calcite$()$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)$(l:tfg_ores/moon_vein_index#moon_mica)Kyanite, Mica, & Bauxite$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_manganese)Manganese & Tantalum$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_pyrolusite)Pyrolusite and Cobalt$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_redstone)Redstone, Cinnabar, & Ruby$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_saltpeter)Saltpeter & Electrotine$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_sapphire)Sapphire & Almandine$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_scheelite)Scheelite & Tungstate$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_silver)Silver, Galena, & Lead$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_lubricant)Soapstone, Talc, & Trona$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_sphalerite)Sphalerite & Pyrite$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_tetrahedrite)Tetrahedrite & Chalcocite$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_topaz)Topaz & Chalcocite$()$()$(li)$(l:tfg_ores/moon_vein_index#moon_molybdenum)Wulfenite & Molybdenite$()$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 230$(br)$(thing)Density$(): 0.35$(br)$(thing)Type$(): Disc Vein$(br)$(thing)Y$(): 10 — 128$(br)$(thing)Size$(): 35$(br)$(thing)Height$(): 7$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Andesite, Basalt, Rhyolite", + "title": "Amethyst, Opal, & Garnet", + "type": "patchouli:text", + "anchor": "moon_garnet" + }, + { + "Type": "patchouli:multiblock", + "name": "Amethyst", + "multiblock": { + "mapping": { + "0": "#forge:ores/amethyst" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 38%$(br)$(thing)Source of$(): Iron$(br)$(thing)Formula$(): (SiO₂)₄Fe", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Opal", + "multiblock": { + "mapping": { + "0": "#forge:ores/opal" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 38%$(br)$(thing)Source of$(): Silicon, Oxygen$(br)$(thing)Formula$(): (SiO₂)", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Yellow Garnet", + "multiblock": { + "mapping": { + "0": "#forge:ores/yellow_garnet" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 14%$(br)$(thing)Source of$(): Andradite, Grossular, Uvarovite", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Red Garnet", + "multiblock": { + "mapping": { + "0": "#forge:ores/red_garnet" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 9%$(br)$(thing)Source of$(): Pyrope, Almandine, Spessartine", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 250$(br)$(thing)Density$(): 0.3$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 0 — 100$(br)$(thing)Size$(): 35$(br)$(thing)Indicator Max Depth$(): 50$(br2)$(thing)Stone Types$(): Anorthosite, Diorite, Norite", + "title": "Apatite & Pyrochlore", + "type": "patchouli:text", + "anchor": "moon_apatite" + }, + { + "Type": "patchouli:multiblock", + "name": "Pyrochlore", + "multiblock": { + "mapping": { + "0": "#forge:ores/pyrochlore" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 38%$(br)$(thing)Source of$(): Niobium$(br)$(thing)Formula$(): Ca₂Nb₂O₇", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Tricalcium Phosphate", + "multiblock": { + "mapping": { + "0": "#forge:ores/tricalcium_phosphate" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 33%$(br)$(thing)Source of$(): Calcium, Phosphorus$(br)$(thing)Formula$(): Ca₃(PO₄)₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Apatite", + "multiblock": { + "mapping": { + "0": "#forge:ores/apatite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 23%$(br)$(thing)Source of$(): Calcium, Phosphorus, Forestry PTSD$(br)$(thing)Formula$(): Ca₅(PO₄)₃Cl", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Olivine", + "multiblock": { + "mapping": { + "0": "#forge:ores/olivine" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 4%$(br)$(thing)Source of$(): Magnesium, Iron$(br)$(thing)Formula$(): Mg₂Fe(SiO₂)₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 310$(br)$(thing)Density$(): 0.2$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 0 — 70$(br)$(thing)Size$(): 40$(br)$(thing)Indicator Max Depth$(): 50$(br2)$(thing)Stone Types$(): Andesite, Dacite, Phonolite, Rhyolite", + "title": "Bastnasite & Monazite", + "type": "patchouli:text", + "anchor": "moon_monazite" + }, + { + "Type": "patchouli:multiblock", + "name": "Bastnasite", + "multiblock": { + "mapping": { + "0": "#forge:ores/bastnasite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 61%$(br)$(thing)Source of$(): Cerium, Fluorine$(br)$(thing)Formula$(): CeCFO₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Monazite", + "multiblock": { + "mapping": { + "0": "#forge:ores/monazite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 30%$(br)$(thing)Source of$(): Phosphorous, Rare Earth$(br)$(thing)Formula$(): ?(PO₄)", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Neodymium", + "multiblock": { + "mapping": { + "0": "#forge:ores/neodymium" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 6%$(br)$(thing)Source of$(): Neodymium$(br)$(thing)Formula$(): Nd", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Olivine", + "multiblock": { + "mapping": { + "0": "#forge:ores/olivine" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 1%$(br)$(thing)Source of$(): Magnesium, Iron$(br)$(thing)Formula$(): Mg₂Fe(SiO₂)₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 200$(br)$(thing)Density$(): 0.35$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 0 — 80$(br)$(thing)Size$(): 40$(br)$(thing)Indicator Max Depth$(): 50$(br2)$(thing)Stone Types$(): Anorthosite, Basalt, Diorite, Norite, Phonolite, Rhyolite", + "title": "Bauxite & Ilmenite", + "type": "patchouli:text", + "anchor": "moon_bauxite" + }, + { + "Type": "patchouli:multiblock", + "name": "Ilmenite", + "multiblock": { + "mapping": { + "0": "#forge:ores/ilmenite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 42%$(br)$(thing)Source of$(): Iron, Titanium$(br)$(thing)Formula$(): FeTiO₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Bauxite", + "multiblock": { + "mapping": { + "0": "#forge:ores/bauxite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 36%$(br)$(thing)Source of$(): Aluminium$(br)$(thing)Formula$(): Al₂O₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Armalcolite", + "multiblock": { + "mapping": { + "0": "#forge:ores/armalcolite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 21%$(br)$(thing)Source of$(): Magnesium, Rutile, Titanium$(br)$(thing)Formula$(): (Mg,Fe)Ti₂O₅", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 210$(br)$(thing)Density$(): 0.3$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 10 — 128$(br)$(thing)Size$(): 35$(br)$(thing)Indicator Max Depth$(): 60$(br2)$(thing)Stone Types$(): Diorite, Gabbro, Granite, Norite", + "title": "Cassiterite & Chalcopyrite", + "type": "patchouli:text", + "anchor": "moon_cassiterite" + }, + { + "Type": "patchouli:multiblock", + "name": "Cassiterite", + "multiblock": { + "mapping": { + "0": "#forge:ores/cassiterite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 41%$(br)$(thing)Melts into$(): Tin$(br)$(thing)Formula$(): SnO₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Chalcopyrite", + "multiblock": { + "mapping": { + "0": "#forge:ores/chalcopyrite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 35%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): CuFeS₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Tin", + "multiblock": { + 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of$(): Sodium$(br)$(thing)Formula$(): Na₃C₂H(H₂O)₂O₆", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 205$(br)$(thing)Density$(): 0.35$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 2 — 75$(br)$(thing)Size$(): 35$(br)$(thing)Indicator Max Depth$(): 60$(br2)$(thing)Stone Types$(): Andesite, Basalt, Dacite, Gabbro, Phonolite", + "title": "Sphalerite & Pyrite", + "type": "patchouli:text", + "anchor": "moon_sphalerite" + }, + { + "Type": "patchouli:multiblock", + "name": "Sphalerite", + "multiblock": { + "mapping": { + "0": "#forge:ores/sphalerite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 50%$(br)$(thing)Melts into$(): Zinc$(br)$(thing)Formula$(): ZnS", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Pyrite", + "multiblock": { + "mapping": { + "0": "#forge:ores/pyrite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 40%$(br)$(thing)Melts into$(): Cast Iron$(br)$(thing)Formula$(): FeS₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Desh", + "multiblock": { + "mapping": { + "0": "#forge:ores/desh" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 10%$(br)$(thing)Source of$(): Iron, Titanium, Nitrogen$(br)$(thing)Formula$(): (Mg₂Fe(SiO₂)₂)₂(TiO₂)N₄", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 190$(br)$(thing)Density$(): 0.3$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 50 — 128$(br)$(thing)Size$(): 35$(br)$(thing)Indicator Max Depth$(): 60$(br2)$(thing)Stone Types$(): Andesite, Dacite, Phonolite, Rhyolite", + "title": "Tetrahedrite & Chalcocite", + "type": "patchouli:text", + "anchor": "moon_tetrahedrite" + }, + { + "Type": "patchouli:multiblock", + "name": "Tetrahedrite", + "multiblock": { + "mapping": { + "0": "#forge:ores/tetrahedrite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 40%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): Cu₃SbS₃Fe", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Chalcocite", + "multiblock": { + "mapping": { + "0": "#forge:ores/chalcocite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Copper$(br)$(thing)Formula$(): Cu₂S", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Stibnite", + "multiblock": { + "mapping": { + "0": "#forge:ores/stibnite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 20%$(br)$(thing)Smelts into$(): Antimony$(br)$(thing)Formula$(): Sb₂S₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Native Copper", + "multiblock": { + "mapping": { + "0": "#forge:ores/copper" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): Cu", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 210$(br)$(thing)Density$(): 0.35$(br)$(thing)Type$(): Disc Vein$(br)$(thing)Y$(): 0 — 120$(br)$(thing)Size$(): 45$(br)$(thing)Height$(): 16$(br)$(thing)Indicator Max Depth$(): 20$(br2)$(thing)Stone Types$(): Andesite, Anorthosite, Basalt, Dacite, Diorite, Gabbro, Norite, Phonolite, Rhyolite", + "title": "Topaz & Chalcocite", + "type": "patchouli:text", + "anchor": "moon_topaz" + }, + { + "Type": "patchouli:multiblock", + "name": "Blue Topaz", + "multiblock": { + "mapping": { + "0": "#forge:ores/blue_topaz" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 35%$(br)$(thing)Source of$(): Aluminium, Fluorine$(br)$(thing)Formula$(): Al₂SiF₂H₂O₆", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Topaz", + "multiblock": { + "mapping": { + "0": "#forge:ores/topaz" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Aluminium, Fluorine$(br)$(thing)Formula$(): Al₂SiFH₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Chalcocite", + "multiblock": { + "mapping": { + "0": "#forge:ores/chalcocite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Copper$(br)$(thing)Formula$(): Cu₂S", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Bornite", + "multiblock": { + "mapping": { + "0": "#forge:ores/bornite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Melts into$(): Copper$(br)$(thing)Formula$(): Cu₅FeS₄", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 245$(br)$(thing)Density$(): 0.35$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 0 — 50$(br)$(thing)Size$(): 35$(br)$(thing)Indicator Max Depth$(): 50$(br2)$(thing)Stone Types$(): Basalt, Dacite, Gabbro, Norite", + "title": "Wulfenite & Molybdenite", + "type": "patchouli:text", + "anchor": "moon_molybdenum" + }, + { + "Type": "patchouli:multiblock", + "name": "Wulfenite", + "multiblock": { + "mapping": { + "0": "#forge:ores/wulfenite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 44%$(br)$(thing)Source of$(): Lead, Molybdenum$(br)$(thing)Formula$(): PbMoO₄", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Molybdenite", + "multiblock": { + "mapping": { + "0": "#forge:ores/molybdenite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 33%$(br)$(thing)Source of$(): Molybdenum$(br)$(thing)Formula$(): MoS₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Powellite", + "multiblock": { + "mapping": { + "0": "#forge:ores/powellite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 16%$(br)$(thing)Source of$(): Molybdenum$(br)$(thing)Formula$(): CaMoO₄", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Olivine", + "multiblock": { + "mapping": { + "0": "#forge:ores/olivine" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 5%$(br)$(thing)Source of$(): Magnesium, Iron$(br)$(thing)Formula$(): Mg₂Fe(SiO₂)₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + } + ], + "sortnum": 5 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/ja_jp/entries/tfg_ores/nether_ore_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/ja_jp/entries/tfg_ores/nether_ore_index.json new file mode 100644 index 000000000..066e4693c --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/ja_jp/entries/tfg_ores/nether_ore_index.json @@ -0,0 +1,57 @@ +{ + "__credits__": "This page was automatically generated by OresToFieldGuide.", + "name": "The Beneath Ore Index", + "icon": "minecraft:quartz", + "category": "tfc:tfg_ores", + "read_by_default": true, + "secret": false, + "pages": [ + { + "Type": "patchouli:text", + "text": "This is the $(thing)Ore Index$() for $(thing)The Beneath$(). All ores are sorted alphabetically and then by richest to poorest vein type. You can click on them to learn more information about each vein.", + "title": "The Beneath Ore Index", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Almandine: $(l:tfg_ores/nether_vein_index#nether_sapphire)38%$(/l)$()$(li)Alunite: $(l:tfg_ores/nether_vein_index#nether_saltpeter)15%$(/l)$()$(li)Amethyst: $(l:tfg_ores/nether_vein_index#nether_garnet)38%$(/l)$()$(li)Anthracite: $(l:tfg_ores/nether_vein_index#nether_anthracite)100%$(/l)$()$(li)Apatite: $(l:tfg_ores/nether_vein_index#nether_apatite)50%$(/l)$()$(li)Asbestos: $(l:tfg_ores/nether_vein_index#nether_garnet_tin)25%$(/l)$()$(li)Barite: $(l:tfg_ores/nether_vein_index#nether_quartz)20%$(/l)$()$(li)Basaltic Mineral Sands: $(l:tfg_ores/nether_vein_index#nether_basaltic_sands)35%$(/l)$()$(li)Bastnasite: $(l:tfg_ores/nether_vein_index#nether_monazite)50%$(/l)$()$(li)Bentonite: $(l:tfg_ores/nether_vein_index#nether_olivine)35%$(/l)$()$(li)Beryllium: $(l:tfg_ores/nether_vein_index#nether_beryllium)33%$(/l)$()$(li)Blue Topaz: $(l:tfg_ores/nether_vein_index#nether_topaz)35%$(/l)$()$(li)Borax: $(l:tfg_ores/nether_vein_index#nether_gypsum)20%$(/l)$()$(li)Bornite: $(l:tfg_ores/nether_vein_index#nether_sheldonite)41%$(/l), $(l:tfg_ores/nether_vein_index#nether_topaz)15%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Calcite: $(l:tfg_ores/nether_vein_index#nether_gypsum)30%$(/l), $(l:tfg_ores/nether_vein_index#nether_lapis)15%$(/l)$()$(li)Cassiterite: $(l:tfg_ores/nether_vein_index#nether_cassiterite)40%$(/l)$()$(li)Cassiterite Sand: $(l:tfg_ores/nether_vein_index#nether_garnet_tin)35%$(/l)$()$(li)Chalcocite: $(l:tfg_ores/nether_vein_index#nether_topaz)25%$(/l)$()$(li)Chalcopyrite: $(l:tfg_ores/nether_vein_index#nether_copper)20%$(/l)$()$(li)Chromite: $(l:tfg_ores/nether_vein_index#nether_magnetite)10%$(/l)$()$(li)Cinnabar: $(l:tfg_ores/nether_vein_index#nether_redstone)20%$(/l)$()$(li)Coal: $(l:tfg_ores/nether_vein_index#nether_graphite)15%$(/l)$()$(li)Cobalt: $(l:tfg_ores/nether_vein_index#nether_garnierite)14%$(/l)$()$(li)Cobaltite: $(l:tfg_ores/nether_vein_index#nether_garnierite)19%$(/l)$()$(li)Cooperite: $(l:tfg_ores/nether_vein_index#nether_sheldonite)29%$(/l)$()$(li)Diamond: $(l:tfg_ores/nether_vein_index#nether_graphite)40%$(/l)$()$(li)Diatomite: $(l:tfg_ores/nether_vein_index#nether_saltpeter)25%$(/l), $(l:tfg_ores/nether_vein_index#nether_garnet_tin)15%$(/l)$()$(li)Electrotine: $(l:tfg_ores/nether_vein_index#nether_saltpeter)25%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Emerald: $(l:tfg_ores/nether_vein_index#nether_beryllium)47%$(/l)$()$(li)Fuller's Earth: $(l:tfg_ores/nether_vein_index#nether_basaltic_sands)25%$(/l), $(l:tfg_ores/nether_vein_index#nether_gypsum)15%$(/l)$()$(li)Galena: $(l:tfg_ores/nether_vein_index#nether_silver)30%$(/l)$()$(li)Garnet Sand: $(l:tfg_ores/nether_vein_index#nether_garnet_tin)25%$(/l)$()$(li)Garnierite: $(l:tfg_ores/nether_vein_index#nether_garnierite)23%$(/l)$()$(li)Glauconite Sand: $(l:tfg_ores/nether_vein_index#nether_lubricant)25%$(/l), $(l:tfg_ores/nether_vein_index#nether_olivine)15%$(/l)$()$(li)Goethite: $(l:tfg_ores/nether_vein_index#nether_goethite)50%$(/l), $(l:tfg_ores/nether_vein_index#nether_hematite)25%$(/l), $(l:tfg_ores/nether_vein_index#nether_gold)5%$(/l)$()$(li)Granitic Mineral Sand: $(l:tfg_ores/nether_vein_index#nether_basaltic_sands)25%$(/l)$()$(li)Graphite: $(l:tfg_ores/nether_vein_index#nether_graphite)45%$(/l)$()$(li)Green Sapphire: $(l:tfg_ores/nether_vein_index#nether_sapphire)16%$(/l)$()$(li)Grossular: $(l:tfg_ores/nether_vein_index#nether_manganese)37%$(/l)$()$(li)Gypsum: $(l:tfg_ores/nether_vein_index#nether_gypsum)35%$(/l), $(l:tfg_ores/nether_vein_index#nether_basaltic_sands)15%$(/l)$()$(li)Hematite: $(l:tfg_ores/nether_vein_index#nether_hematite)35%$(/l), $(l:tfg_ores/nether_vein_index#nether_goethite)15%$(/l), $(l:tfg_ores/nether_vein_index#nether_gold)15%$(/l), $(l:tfg_ores/nether_vein_index#nether_copper)5%$(/l)$()$(li)Kyanite: $(l:tfg_ores/nether_vein_index#nether_mica)46%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Lapis: $(l:tfg_ores/nether_vein_index#nether_lapis)25%$(/l)$()$(li)Lazurite: $(l:tfg_ores/nether_vein_index#nether_lapis)35%$(/l)$()$(li)Lead: $(l:tfg_ores/nether_vein_index#nether_silver)35%$(/l)$()$(li)Lithium: $(l:tfg_ores/nether_vein_index#nether_scheelite)20%$(/l)$()$(li)Magnesite: $(l:tfg_ores/nether_vein_index#nether_olivine)25%$(/l)$()$(li)Magnetite: $(l:tfg_ores/nether_vein_index#nether_magnetite)20%$(/l)$()$(li)Malachite: $(l:tfg_ores/nether_vein_index#nether_goethite)20%$(/l)$()$(li)Mica: $(l:tfg_ores/nether_vein_index#nether_mica)33%$(/l)$()$(li)Molybdenite: $(l:tfg_ores/nether_vein_index#nether_molybdenum)31%$(/l)$()$(li)Monazite: $(l:tfg_ores/nether_vein_index#nether_monazite)25%$(/l)$()$(li)Naquadah: $(l:tfg_ores/nether_vein_index#nether_naquadah)100%$(/l)$()$(li)Native Copper: $(l:tfg_ores/nether_vein_index#nether_copper)65%$(/l), $(l:tfg_ores/nether_vein_index#nether_tetrahedrite)30%$(/l)$()$(li)Native Gold: $(l:tfg_ores/nether_vein_index#nether_gold)75%$(/l), $(l:tfg_ores/nether_vein_index#nether_magnetite)30%$(/l), $(l:tfg_ores/nether_vein_index#nether_hematite)5%$(/l)$()$(li)Native Silver: $(l:tfg_ores/nether_vein_index#nether_silver)35%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Neodymium: $(l:tfg_ores/nether_vein_index#nether_monazite)25%$(/l)$()$(li)Nether Quartz: $(l:tfg_ores/nether_vein_index#nether_quartz)54%$(/l)$()$(li)Nickel: $(l:tfg_ores/nether_vein_index#nether_sheldonite)23%$(/l), $(l:tfg_ores/nether_vein_index#nether_garnierite)19%$(/l), $(l:tfg_ores/nether_vein_index#nether_molybdenum)15%$(/l)$()$(li)Olivine: $(l:tfg_ores/nether_vein_index#nether_olivine)25%$(/l)$()$(li)Opal: $(l:tfg_ores/nether_vein_index#nether_garnet)38%$(/l)$()$(li)Pentlandite: $(l:tfg_ores/nether_vein_index#nether_garnierite)23%$(/l), $(l:tfg_ores/nether_vein_index#nether_lubricant)15%$(/l)$()$(li)Pitchblende: $(l:tfg_ores/nether_vein_index#nether_pitchblende)62%$(/l)$()$(li)Platinum: $(l:tfg_ores/nether_vein_index#nether_sheldonite)5%$(/l)$()$(li)Pollucite: $(l:tfg_ores/nether_vein_index#nether_mica)20%$(/l)$()$(li)Powellite: $(l:tfg_ores/nether_vein_index#nether_molybdenum)10%$(/l)$()$(li)Pyrite: $(l:tfg_ores/nether_vein_index#nether_sulfur)35%$(/l), $(l:tfg_ores/nether_vein_index#nether_sphalerite)25%$(/l), $(l:tfg_ores/nether_vein_index#nether_copper)10%$(/l)$()$(li)Pyrochlore: $(l:tfg_ores/nether_vein_index#nether_apatite)15%$(/l)$()$(li)Pyrolusite: $(l:tfg_ores/nether_vein_index#nether_manganese)25%$(/l)$()$(li)Pyrope: $(l:tfg_ores/nether_vein_index#nether_sapphire)27%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Quartzite: $(l:tfg_ores/nether_vein_index#nether_quartz)25%$(/l)$()$(li)Red Garnet: $(l:tfg_ores/nether_vein_index#nether_garnet)9%$(/l)$()$(li)Redstone: $(l:tfg_ores/nether_vein_index#nether_redstone)45%$(/l)$()$(li)Rock Salt: $(l:tfg_ores/nether_vein_index#nether_beryllium)18%$(/l)$()$(li)Ruby: $(l:tfg_ores/nether_vein_index#nether_redstone)35%$(/l), $(l:tfg_ores/nether_vein_index#nether_hematite)20%$(/l)$()$(li)Saltpeter: $(l:tfg_ores/nether_vein_index#nether_saltpeter)35%$(/l)$()$(li)Sapphire: $(l:tfg_ores/nether_vein_index#nether_sapphire)16%$(/l), $(l:tfg_ores/nether_vein_index#nether_magnetite)10%$(/l)$()$(li)Scheelite: $(l:tfg_ores/nether_vein_index#nether_scheelite)45%$(/l)$()$(li)Soapstone: $(l:tfg_ores/nether_vein_index#nether_lubricant)30%$(/l)$()$(li)Sodalite: $(l:tfg_ores/nether_vein_index#nether_lapis)25%$(/l)$()$(li)Spessartine: $(l:tfg_ores/nether_vein_index#nether_manganese)25%$(/l)$()$(li)Sphalerite: $(l:tfg_ores/nether_vein_index#nether_sphalerite)40%$(/l), $(l:tfg_ores/nether_vein_index#nether_sulfur)15%$(/l)$()$(li)Stibnite: $(l:tfg_ores/nether_vein_index#nether_tetrahedrite)20%$(/l)$()$(li)Sulfur: $(l:tfg_ores/nether_vein_index#nether_sulfur)50%$(/l), $(l:tfg_ores/nether_vein_index#nether_sphalerite)35%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Sylvite: $(l:tfg_ores/nether_vein_index#nether_sylvite)100%$(/l)$()$(li)Talc: $(l:tfg_ores/nether_vein_index#nether_lubricant)20%$(/l)$()$(li)Tantalite: $(l:tfg_ores/nether_vein_index#nether_manganese)12%$(/l)$()$(li)Tetrahedrite: $(l:tfg_ores/nether_vein_index#nether_tetrahedrite)50%$(/l)$()$(li)Thorium: $(l:tfg_ores/nether_vein_index#nether_beryllium)0%$(/l)$()$(li)Tin: $(l:tfg_ores/nether_vein_index#nether_cassiterite)60%$(/l)$()$(li)Topaz: $(l:tfg_ores/nether_vein_index#nether_topaz)25%$(/l)$()$(li)Tricalcium Phosphate: $(l:tfg_ores/nether_vein_index#nether_apatite)35%$(/l)$()$(li)Trona: $(l:tfg_ores/nether_vein_index#nether_lubricant)10%$(/l)$()$(li)Tungstate: $(l:tfg_ores/nether_vein_index#nether_scheelite)35%$(/l)$()$(li)Uraninite: $(l:tfg_ores/nether_vein_index#nether_pitchblende)25%$(/l)$()$(li)Vanadium Magnetite: $(l:tfg_ores/nether_vein_index#nether_magnetite)30%$(/l)$()$(li)Wulfenite: $(l:tfg_ores/nether_vein_index#nether_molybdenum)42%$(/l), $(l:tfg_ores/nether_vein_index#nether_pitchblende)12%$(/l)$()$(li)Yellow Garnet: $(l:tfg_ores/nether_vein_index#nether_garnet)14%$(/l)$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)Yellow Limonite: $(l:tfg_ores/nether_vein_index#nether_goethite)15%$(/l), $(l:tfg_ores/nether_vein_index#nether_hematite)15%$(/l), $(l:tfg_ores/nether_vein_index#nether_gold)5%$(/l)$()", + "type": "patchouli:text" + } + ], + "sortnum": 2 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/ja_jp/entries/tfg_ores/nether_vein_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/ja_jp/entries/tfg_ores/nether_vein_index.json new file mode 100644 index 000000000..1146e818f --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/ja_jp/entries/tfg_ores/nether_vein_index.json @@ -0,0 +1,2869 @@ +{ + "__credits__": "This page was automatically generated by OresToFieldGuide.", + "name": "The Beneath Vein Index", + "icon": "gtceu:pyroxenite_nether_quartz_ore", + "category": "tfc:tfg_ores", + "read_by_default": true, + "secret": false, + "pages": [ + { + "Type": "patchouli:text", + "text": "This is the $(thing)Vein Index$() for $(item)The Beneath$(). Each Vein has details regarding its rarity, density, vein type, height found, sizes, what stones it spawns in, and more.", + "title": "The Beneath Vein Index", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)$(l:tfg_ores/nether_vein_index#nether_garnet)Amethyst, Opal, & Garnet$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_anthracite)Anthracite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_apatite)Apatite & Pyrochlore$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_monazite)Bastnasite & Monazite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_olivine)Bentonite & Olivine$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_cassiterite)Cassiterite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_magnetite)Chromite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sheldonite)Cooperite & Bornite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_copper)Copper & Chalcopyrite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_beryllium)Emerald & Beryllium$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_garnet_tin)Garnet & Cassiterite Sands$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_garnierite)Garnierite & Cobaltite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_goethite)Goethite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_gold)Gold & Hematite$()$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)$(l:tfg_ores/nether_vein_index#nether_graphite)Graphite & Diamond$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_gypsum)Gypsum & Calcite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_hematite)Hematite & Limonite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_mica)Kyanite, Mica, & Bauxite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_lapis)Lapis, Lazurite, & Sodalite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_manganese)Manganese & Tantalum$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_basaltic_sands)Mineral Sands$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_naquadah)Naquadah$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_quartz)Nether Quartz$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_redstone)Redstone, Cinnabar, & Ruby$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_saltpeter)Saltpeter & Electrotine$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sapphire)Sapphire & Almandine$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_scheelite)Scheelite & Tungstate$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_silver)Silver, Galena, & Lead$()$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(li)$(l:tfg_ores/nether_vein_index#nether_lubricant)Soapstone, Talc, & Trona$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sphalerite)Sphalerite & Pyrite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sulfur)Sulfur & Pyrite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sylvite)Sylvite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_tetrahedrite)Tetrahedrite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_topaz)Topaz & Chalcocite$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_pitchblende)Uraninite & Pitchblende$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_molybdenum)Wulfenite & Molybdenite$()$()", + "type": "patchouli:text" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 230$(br)$(thing)Density$(): 0.35$(br)$(thing)Type$(): Disc Vein$(br)$(thing)Y$(): 0 — 128$(br)$(thing)Size$(): 45$(br)$(thing)Height$(): 8$(br2)$(thing)Stone Types$(): Basalt, Migmatite, Pyroxenite, Travertine", + "title": "Amethyst, Opal, & Garnet", + "type": "patchouli:text", + "anchor": "nether_garnet" + }, + { + "Type": "patchouli:multiblock", + "name": "Amethyst", + "multiblock": { + "mapping": { + "0": "#forge:ores/amethyst" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 38%$(br)$(thing)Source of$(): Iron$(br)$(thing)Formula$(): (SiO₂)₄Fe", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Opal", + "multiblock": { + "mapping": { + "0": "#forge:ores/opal" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 38%$(br)$(thing)Source of$(): Silicon, Oxygen$(br)$(thing)Formula$(): (SiO₂)", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Yellow Garnet", + "multiblock": { + "mapping": { + "0": "#forge:ores/yellow_garnet" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 14%$(br)$(thing)Source of$(): Andradite, Grossular, Uvarovite", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Red Garnet", + "multiblock": { + "mapping": { + "0": "#forge:ores/red_garnet" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 9%$(br)$(thing)Source of$(): Pyrope, Almandine, Spessartine", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 35$(br)$(thing)Density$(): 0.8$(br)$(thing)Type$(): Disc Vein$(br)$(thing)Y$(): 48 — 127$(br)$(thing)Size$(): 13$(br)$(thing)Height$(): 4$(br2)$(thing)Stone Types$(): Migmatite", + "title": "Anthracite", + "type": "patchouli:text", + "anchor": "nether_anthracite" + }, + { + "Type": "patchouli:multiblock", + "name": "Anthracite", + "multiblock": { + "mapping": { + "0": "beneath:ore/nether_cursecoal" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 100%$(br)$(thing)Used for$(): Fuel$(br)$(thing)Formula$(): C", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 220$(br)$(thing)Density$(): 0.35$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 48 — 128$(br)$(thing)Size$(): 39$(br2)$(thing)Stone Types$(): Gneiss, Schist", + "title": "Apatite & Pyrochlore", + "type": "patchouli:text", + "anchor": "nether_apatite" + }, + { + "Type": "patchouli:multiblock", + "name": "Apatite", + "multiblock": { + "mapping": { + "0": "#forge:ores/apatite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 50%$(br)$(thing)Source of$(): Calcium, Phosphorus, Forestry PTSD$(br)$(thing)Formula$(): Ca₅(PO₄)₃Cl", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Tricalcium Phosphate", + "multiblock": { + "mapping": { + "0": "#forge:ores/tricalcium_phosphate" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 35%$(br)$(thing)Source of$(): Calcium, Phosphorus$(br)$(thing)Formula$(): Ca₃(PO₄)₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Pyrochlore", + "multiblock": { + "mapping": { + "0": "#forge:ores/pyrochlore" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Source of$(): Niobium$(br)$(thing)Formula$(): Ca₂Nb₂O₇", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 245$(br)$(thing)Density$(): 0.35$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 24 — 128$(br)$(thing)Size$(): 45$(br2)$(thing)Stone Types$(): Diorite, Gabbro, Gneiss, Granite, Pyroxenite, Schist", + "title": "Bastnasite & Monazite", + "type": "patchouli:text", + "anchor": "nether_monazite" + }, + { + "Type": "patchouli:multiblock", + "name": "Bastnasite", + "multiblock": { + "mapping": { + "0": "#forge:ores/bastnasite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 50%$(br)$(thing)Source of$(): Cerium, Fluorine$(br)$(thing)Formula$(): CeCFO₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Monazite", + "multiblock": { + "mapping": { + "0": "#forge:ores/monazite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Phosphorous, Rare Earth$(br)$(thing)Formula$(): ?(PO₄)", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Neodymium", + "multiblock": { + "mapping": { + "0": "#forge:ores/neodymium" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Neodymium$(br)$(thing)Formula$(): Nd", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 250$(br)$(thing)Density$(): 0.35$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 24 — 128$(br)$(thing)Size$(): 31$(br2)$(thing)Stone Types$(): Basalt, Migmatite, Pyroxenite, Travertine", + "title": "Bentonite & Olivine", + "type": "patchouli:text", + "anchor": "nether_olivine" + }, + { + "Type": "patchouli:multiblock", + "name": "Bentonite", + "multiblock": { + "mapping": { + "0": "#forge:ores/bentonite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 35%$(br)$(thing)Source of$(): Sodium, Magnesium$(br)$(thing)Formula$(): NaMg₆Si₁₂H₄(H₂O)₅O₃₆", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Magnesite", + "multiblock": { + "mapping": { + "0": "#forge:ores/magnesite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Magnesium$(br)$(thing)Formula$(): MgCO₃", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Olivine", + "multiblock": { + "mapping": { + "0": "#forge:ores/olivine" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 25%$(br)$(thing)Source of$(): Magnesium, Iron$(br)$(thing)Formula$(): Mg₂Fe(SiO₂)₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Glauconite Sand", + "multiblock": { + "mapping": { + "0": "#forge:ores/glauconite_sand" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Source of$(): Magnesium, Aluminium$(br)$(thing)Formula$(): KMg₂Al₄H₂O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + }, + { + "Type": "patchouli:text", + "text": "$(thing)Rarity$(): 170$(br)$(thing)Density$(): 0.5$(br)$(thing)Type$(): Cluster Vein$(br)$(thing)Y$(): 32 — 128$(br)$(thing)Size$(): 45$(br2)$(thing)Stone Types$(): Diorite, Gabbro, Gneiss, Granite, Pyroxenite, Schist", + "title": "Cassiterite", + "type": "patchouli:text", + "anchor": "nether_cassiterite" + }, + { + "Type": "patchouli:multiblock", + "name": "Tin", + "multiblock": { + "mapping": { + "0": "#forge:ores/tin" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 60%$(br)$(thing)Melts into$(): Tin$(br)$(thing)Formula$(): Sn", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Cassiterite", + "multiblock": { + "mapping": { + "0": "#forge:ores/cassiterite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 40%$(br)$(thing)Melts into$(): Tin$(br)$(thing)Formula$(): SnO₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": 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+ }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 31%$(br)$(thing)Source of$(): Molybdenum$(br)$(thing)Formula$(): MoS₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Nickel", + "multiblock": { + "mapping": { + "0": "#forge:ores/nickel" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 15%$(br)$(thing)Melts into$(): Nickel$(br)$(thing)Formula$(): Ni", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Powellite", + "multiblock": { + "mapping": { + "0": "#forge:ores/powellite" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Percentage$(): 10%$(br)$(thing)Source of$(): Molybdenum$(br)$(thing)Formula$(): CaMoO₄", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:empty", + "draw_filler": true, + "type": "patchouli:empty" + } + ], + "sortnum": 3 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/pt_br/entries/tfg_ores/mars_ore_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/pt_br/entries/tfg_ores/mars_ore_index.json index a7f35ab03..b21b41ef8 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/pt_br/entries/tfg_ores/mars_ore_index.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/pt_br/entries/tfg_ores/mars_ore_index.json @@ -14,27 +14,27 @@ }, { "Type": "patchouli:text", - "text": "$(li)Almandina: $(l:tfg_ores/mars_vein_index#mars_almandine)36%$(/l)$()$(li)Amianto: $(l:tfg_ores/mars_vein_index#mars_quartzite)17%$(/l)$()$(li)Apatita: $(l:tfg_ores/mars_vein_index#mars_apatite)47%$(/l)$()$(li)Areia Glauconita: $(l:tfg_ores/mars_vein_index#mars_lubricant)21%$(/l)$()$(li)Barita: $(l:tfg_ores/mars_vein_index#mars_quartzite)35%$(/l)$()$(li)Bastnasita: $(l:tfg_ores/mars_vein_index#mars_neodynium)58%$(/l)$()$(li)Bauxita: 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$(l:tfg_ores/mars_vein_index#mars_pitchblende)29%$(/l)$()$(li)Trona: $(l:tfg_ores/mars_vein_index#mars_lubricant)35%$(/l)$()$(li)Tungstato: $(l:tfg_ores/mars_vein_index#mars_tungsten)33%$(/l)$()$(li)Uraninita: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)21%$(/l)$()", "type": "patchouli:text" } ], diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/pt_br/entries/tfg_ores/mars_vein_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/pt_br/entries/tfg_ores/mars_vein_index.json index e8fc251e9..7833d38d5 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/pt_br/entries/tfg_ores/mars_vein_index.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/pt_br/entries/tfg_ores/mars_vein_index.json @@ -1339,46 +1339,6 @@ "type": "patchouli:text", "anchor": "mars_tantalite" }, - { - "Type": "patchouli:multiblock", - "name": "Glossulária", - "multiblock": { - "mapping": { - "0": "#forge:ores/grossular" - }, - "pattern": [ - [ - "0" - ], - [ - " " - ] - ] - }, - "enable_visualize": false, - "text": "$(thing)Porcentagem$(): 37%$(br)$(thing)Fonte de$(): Cálcio, Alumínio$(br)$(thing)Fórmula$(): Ca₃Al₂Si₃O₁₂", - "type": "patchouli:multiblock" - }, - { - "Type": "patchouli:multiblock", - "name": "Espessartita", - "multiblock": { - "mapping": { - "0": "#forge:ores/spessartine" - }, - "pattern": [ - [ - "0" - ], - [ - " " - ] - ] - }, - "enable_visualize": false, - "text": "$(thing)Porcentagem$(): 25%$(br)$(thing)Fonte de$(): Manganês, Alumínio$(br)$(thing)Fórmula$(): Al₂Mn₃Si₃O₁₂", - "type": "patchouli:multiblock" - }, { "Type": "patchouli:multiblock", "name": "Pirolusita", @@ -1396,7 +1356,7 @@ ] }, "enable_visualize": false, - "text": "$(thing)Porcentagem$(): 25%$(br)$(thing)Fonte de$(): Manganês$(br)$(thing)Fórmula$(): MnO₂", + "text": "$(thing)Porcentagem$(): 42%$(br)$(thing)Fonte de$(): Manganês$(br)$(thing)Fórmula$(): MnO₂", "type": "patchouli:multiblock" }, { @@ -1416,7 +1376,47 @@ ] }, "enable_visualize": false, - "text": "$(thing)Porcentagem$(): 12%$(br)$(thing)Fonte de$(): Manganês, Tântalo$(br)$(thing)Fórmula$(): MnTa₂O₆", + "text": "$(thing)Porcentagem$(): 36%$(br)$(thing)Fonte de$(): Manganês, Tântalo$(br)$(thing)Fórmula$(): MnTa₂O₆", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Glossulária", + "multiblock": { + "mapping": { + "0": "#forge:ores/grossular" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Porcentagem$(): 10%$(br)$(thing)Fonte de$(): Cálcio, Alumínio$(br)$(thing)Fórmula$(): Ca₃Al₂Si₃O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Espessartita", + "multiblock": { + "mapping": { + "0": "#forge:ores/spessartine" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Porcentagem$(): 10%$(br)$(thing)Fonte de$(): Manganês, Alumínio$(br)$(thing)Fórmula$(): Al₂Mn₃Si₃O₁₂", "type": "patchouli:multiblock" }, { @@ -2291,46 +2291,6 @@ "type": "patchouli:text", "anchor": "mars_lubricant" }, - { - "Type": "patchouli:multiblock", - "name": "Talco", - "multiblock": { - "mapping": { - "0": "#forge:ores/talc" - }, - "pattern": [ - [ - "0" - ], - [ - " " - ] - ] - }, - "enable_visualize": false, - "text": "$(thing)Porcentagem$(): 28%$(br)$(thing)Fonte de$(): Magnésio$(br)$(thing)Fórmula$(): Mg₃Si₄H₂O₁₂", - "type": "patchouli:multiblock" - }, - { - "Type": "patchouli:multiblock", - "name": "Areia Glauconita", - "multiblock": { - "mapping": { - "0": "#forge:ores/glauconite_sand" - }, - "pattern": [ - [ - "0" - ], - [ - " " - ] - ] - }, - "enable_visualize": false, - "text": "$(thing)Porcentagem$(): 21%$(br)$(thing)Fonte de$(): Magnésio, Alumínio$(br)$(thing)Fórmula$(): KMg₂Al₄H₂O₁₂", - "type": "patchouli:multiblock" - }, { "Type": "patchouli:multiblock", "name": "Trona", @@ -2348,7 +2308,7 @@ ] }, "enable_visualize": false, - "text": "$(thing)Porcentagem$(): 21%$(br)$(thing)Fonte de$(): Sódio$(br)$(thing)Fórmula$(): Na₃C₂H(H₂O)₂O₆", + "text": "$(thing)Porcentagem$(): 35%$(br)$(thing)Fonte de$(): Sódio$(br)$(thing)Fórmula$(): Na₃C₂H(H₂O)₂O₆", "type": "patchouli:multiblock" }, { @@ -2368,7 +2328,47 @@ ] }, "enable_visualize": false, - "text": "$(thing)Porcentagem$(): 14%$(br)$(thing)Fonte de$(): Magnésio$(br)$(thing)Fórmula$(): Mg₃Si₄H₂O₁₂", + "text": "$(thing)Porcentagem$(): 21%$(br)$(thing)Fonte de$(): Magnésio$(br)$(thing)Fórmula$(): Mg₃Si₄H₂O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Talco", + "multiblock": { + "mapping": { + "0": "#forge:ores/talc" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Porcentagem$(): 21%$(br)$(thing)Fonte de$(): Magnésio$(br)$(thing)Fórmula$(): Mg₃Si₄H₂O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Areia Glauconita", + "multiblock": { + "mapping": { + "0": "#forge:ores/glauconite_sand" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Porcentagem$(): 7%$(br)$(thing)Fonte de$(): Magnésio, Alumínio$(br)$(thing)Fórmula$(): KMg₂Al₄H₂O₁₂", "type": "patchouli:multiblock" }, { diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/pt_br/entries/tfg_ores/nether_vein_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/pt_br/entries/tfg_ores/nether_vein_index.json index 7176d2476..65bd3f1a8 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/pt_br/entries/tfg_ores/nether_vein_index.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/pt_br/entries/tfg_ores/nether_vein_index.json @@ -19,7 +19,7 @@ }, { "Type": "patchouli:text", - "text": "$(li)$(l:tfg_ores/nether_vein_index#nether_garnierite)Garnierita e Cobaltita$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_gypsum)Gipsita e Calcita$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_goethite)Goethita$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_graphite)Grafite e Diamante$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_garnet_tin)Granada e Areia Cassiterita$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_hematite)Hematita e Limonita$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_lapis)Lápis-lazúri, Lazurita e Sodalita$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_manganese)Manganês e Tântalo$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_naquadah)Naquadah e Plutônio$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_quartz)Nether Quartzo$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_gold)Ouro e Hematita$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_lubricant)Pedra-sabão, Talco e Trona$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_silver)Prata, Galena e Chumbo$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_redstone)Redstone, Cinábrio e Rubi$()$()", + "text": "$(li)$(l:tfg_ores/nether_vein_index#nether_garnierite)Garnierita e Cobaltita$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_gypsum)Gipsita e Calcita$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_goethite)Goethita$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_graphite)Grafite e Diamante$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_garnet_tin)Granada e Areia Cassiterita$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_hematite)Hematita e Limonita$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_lapis)Lápis-lazúri, Lazurita e Sodalita$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_manganese)Manganês e Tântalo$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_naquadah)Naquadah$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_quartz)Nether Quartzo$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_gold)Ouro e Hematita$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_lubricant)Pedra-sabão, Talco e Trona$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_silver)Prata, Galena e Chumbo$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_redstone)Redstone, Cinábrio e Rubi$()$()", "type": "patchouli:text" }, { @@ -1843,8 +1843,8 @@ }, { "Type": "patchouli:text", - "text": "$(thing)Raridade$(): 250$(br)$(thing)Densidade$(): 0.3$(br)$(thing)Tipo$(): Veio Aglomerado$(br)$(thing)Y$(): 0 — 38$(br)$(thing)Tamanho$(): 32$(br2)$(thing)Tipos de Pedra$(): Basalto, Piroxenito", - "title": "Naquadah e Plutônio", + "text": "$(thing)Raridade$(): 200$(br)$(thing)Densidade$(): 0.7$(br)$(thing)Tipo$(): Veio Aglomerado$(br)$(thing)Y$(): 0 — 38$(br)$(thing)Tamanho$(): 32$(br2)$(thing)Tipos de Pedra$(): Basalto, Piroxenito", + "title": "Naquadah", "type": "patchouli:text", "anchor": "nether_naquadah" }, diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/ru_ru/entries/tfg_ores/mars_ore_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/ru_ru/entries/tfg_ores/mars_ore_index.json index 496cb82f2..c2696cce5 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/ru_ru/entries/tfg_ores/mars_ore_index.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/ru_ru/entries/tfg_ores/mars_ore_index.json @@ -19,22 +19,22 @@ }, { "Type": "patchouli:text", - "text": "$(li)Гётит: $(l:tfg_ores/mars_vein_index#mars_hematite)15%$(/l)$()$(li)Гипс: $(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)20%$(/l)$()$(li)Глауконитовый песок: $(l:tfg_ores/mars_vein_index#mars_lubricant)21%$(/l)$()$(li)Графит: $(l:tfg_ores/mars_vein_index#mars_graphite)45%$(/l)$()$(li)Гроссуляр: $(l:tfg_ores/mars_vein_index#mars_tantalite)37%$(/l)$()$(li)Жёлтый лимонит: $(l:tfg_ores/mars_vein_index#mars_hematite)30%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_hematite)33%$(/l)$()$(li)Зелёный сапфир: $(l:tfg_ores/mars_vein_index#mars_almandine)15%$(/l), $(l:tfg_ores/mars_vein_index#mars_sapphire)5%$(/l)$()$(li)Изумруд: $(l:tfg_ores/mars_vein_index#mars_beryllium)50%$(/l)$()$(li)Кальцит: $(l:tfg_ores/mars_vein_index#mars_surface_hematite)5%$(/l)$()$(li)Каменная соль: $(l:tfg_ores/mars_vein_index#mars_salt)20%$(/l)$()$(li)Касситерит: $(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)55%$(/l)$()$(li)Кварцит: $(l:tfg_ores/mars_vein_index#mars_quartzite)41%$(/l)$()$(li)Кобальтит: $(l:tfg_ores/mars_vein_index#mars_nickel)28%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)11%$(/l)$()$(li)Лепидолит: $(l:tfg_ores/mars_vein_index#mars_salt)15%$(/l)$()", + "text": "$(li)Гётит: $(l:tfg_ores/mars_vein_index#mars_hematite)15%$(/l)$()$(li)Гипс: $(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)20%$(/l)$()$(li)Глауконитовый песок: $(l:tfg_ores/mars_vein_index#mars_lubricant)7%$(/l)$()$(li)Графит: $(l:tfg_ores/mars_vein_index#mars_graphite)45%$(/l)$()$(li)Гроссуляр: $(l:tfg_ores/mars_vein_index#mars_tantalite)10%$(/l)$()$(li)Жёлтый лимонит: $(l:tfg_ores/mars_vein_index#mars_hematite)30%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_hematite)33%$(/l)$()$(li)Зелёный сапфир: $(l:tfg_ores/mars_vein_index#mars_almandine)15%$(/l), $(l:tfg_ores/mars_vein_index#mars_sapphire)5%$(/l)$()$(li)Изумруд: $(l:tfg_ores/mars_vein_index#mars_beryllium)50%$(/l)$()$(li)Кальцит: $(l:tfg_ores/mars_vein_index#mars_surface_hematite)5%$(/l)$()$(li)Каменная соль: $(l:tfg_ores/mars_vein_index#mars_salt)20%$(/l)$()$(li)Касситерит: $(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)55%$(/l)$()$(li)Кварцит: $(l:tfg_ores/mars_vein_index#mars_quartzite)41%$(/l)$()$(li)Кобальтит: $(l:tfg_ores/mars_vein_index#mars_nickel)28%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)11%$(/l)$()$(li)Лепидолит: $(l:tfg_ores/mars_vein_index#mars_salt)15%$(/l)$()", "type": "patchouli:text" }, { "Type": "patchouli:text", - "text": "$(li)Литий: $(l:tfg_ores/mars_vein_index#mars_tungsten)19%$(/l)$()$(li)Монацит: $(l:tfg_ores/mars_vein_index#mars_neodynium)29%$(/l)$()$(li)Мыльный камень: $(l:tfg_ores/mars_vein_index#mars_lubricant)14%$(/l)$()$(li)Неодим: $(l:tfg_ores/mars_vein_index#mars_neodynium)5%$(/l)$()$(li)Никель: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)25%$(/l), $(l:tfg_ores/mars_vein_index#mars_nickel)28%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)23%$(/l)$()$(li)Олово: $(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)35%$(/l)$()$(li)Пентландит: $(l:tfg_ores/mars_vein_index#mars_lubricant)7%$(/l)$()$(li)Пирит: $(l:tfg_ores/mars_vein_index#mars_sulfur)42%$(/l), $(l:tfg_ores/mars_vein_index#mars_copper)10%$(/l)$()$(li)Пиролюзит: $(l:tfg_ores/mars_vein_index#mars_tantalite)25%$(/l)$()$(li)Пироп: $(l:tfg_ores/mars_vein_index#mars_almandine)26%$(/l)$()$(li)Пирохлор: $(l:tfg_ores/mars_vein_index#mars_apatite)14%$(/l)$()$(li)Платина: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)15%$(/l)$()$(li)Реальгар: $(l:tfg_ores/mars_vein_index#mars_beryllium)15%$(/l)$()$(li)Редстоун: $(l:tfg_ores/mars_vein_index#deep_mars_chromite)45%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)4%$(/l)$()", + "text": "$(li)Литий: $(l:tfg_ores/mars_vein_index#mars_tungsten)19%$(/l)$()$(li)Монацит: $(l:tfg_ores/mars_vein_index#mars_neodynium)29%$(/l)$()$(li)Мыльный камень: $(l:tfg_ores/mars_vein_index#mars_lubricant)21%$(/l)$()$(li)Неодим: $(l:tfg_ores/mars_vein_index#mars_neodynium)5%$(/l)$()$(li)Никель: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)25%$(/l), $(l:tfg_ores/mars_vein_index#mars_nickel)28%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)23%$(/l)$()$(li)Олово: $(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)35%$(/l)$()$(li)Пентландит: $(l:tfg_ores/mars_vein_index#mars_lubricant)7%$(/l)$()$(li)Пирит: $(l:tfg_ores/mars_vein_index#mars_sulfur)42%$(/l), $(l:tfg_ores/mars_vein_index#mars_copper)10%$(/l)$()$(li)Пиролюзит: $(l:tfg_ores/mars_vein_index#mars_tantalite)42%$(/l)$()$(li)Пироп: $(l:tfg_ores/mars_vein_index#mars_almandine)26%$(/l)$()$(li)Пирохлор: $(l:tfg_ores/mars_vein_index#mars_apatite)14%$(/l)$()$(li)Платина: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)15%$(/l)$()$(li)Реальгар: $(l:tfg_ores/mars_vein_index#mars_beryllium)15%$(/l)$()$(li)Редстоун: $(l:tfg_ores/mars_vein_index#deep_mars_chromite)45%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)4%$(/l)$()", "type": "patchouli:text" }, { "Type": "patchouli:text", - "text": "$(li)Рубин: $(l:tfg_ores/mars_vein_index#deep_mars_chromite)35%$(/l)$()$(li)Самородная Золото: $(l:tfg_ores/mars_vein_index#mars_sapphire)55%$(/l), $(l:tfg_ores/mars_vein_index#mars_hematite)5%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_hematite)5%$(/l)$()$(li)Самородная Медь: $(l:tfg_ores/mars_vein_index#mars_stibnite)28%$(/l), $(l:tfg_ores/mars_vein_index#mars_copper)20%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)19%$(/l)$()$(li)Самородная Серебро: $(l:tfg_ores/mars_vein_index#mars_galena)20%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)11%$(/l)$()$(li)Сапфир: $(l:tfg_ores/mars_vein_index#mars_almandine)15%$(/l)$()$(li)Свинец: $(l:tfg_ores/mars_vein_index#mars_galena)33%$(/l)$()$(li)Селитра: $(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)10%$(/l)$()$(li)Сера: $(l:tfg_ores/mars_vein_index#mars_sulfur)14%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)20%$(/l)$()$(li)Соль: $(l:tfg_ores/mars_vein_index#mars_salt)30%$(/l)$()$(li)Спасерит: $(l:tfg_ores/mars_vein_index#mars_tantalite)25%$(/l)$()$(li)Сподумен: $(l:tfg_ores/mars_vein_index#mars_salt)35%$(/l)$()$(li)Стибнит: $(l:tfg_ores/mars_vein_index#mars_stibnite)19%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)19%$(/l)$()$(li)Сфалерит: $(l:tfg_ores/mars_vein_index#mars_sulfur)23%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)17%$(/l)$()$(li)Тальк: $(l:tfg_ores/mars_vein_index#mars_lubricant)28%$(/l)$()", + "text": "$(li)Рубин: $(l:tfg_ores/mars_vein_index#deep_mars_chromite)35%$(/l)$()$(li)Самородная Золото: $(l:tfg_ores/mars_vein_index#mars_sapphire)55%$(/l), $(l:tfg_ores/mars_vein_index#mars_hematite)5%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_hematite)5%$(/l)$()$(li)Самородная Медь: $(l:tfg_ores/mars_vein_index#mars_stibnite)28%$(/l), $(l:tfg_ores/mars_vein_index#mars_copper)20%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)19%$(/l)$()$(li)Самородная Серебро: $(l:tfg_ores/mars_vein_index#mars_galena)20%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)11%$(/l)$()$(li)Сапфир: $(l:tfg_ores/mars_vein_index#mars_almandine)15%$(/l)$()$(li)Свинец: $(l:tfg_ores/mars_vein_index#mars_galena)33%$(/l)$()$(li)Селитра: $(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)10%$(/l)$()$(li)Сера: $(l:tfg_ores/mars_vein_index#mars_sulfur)14%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)20%$(/l)$()$(li)Соль: $(l:tfg_ores/mars_vein_index#mars_salt)30%$(/l)$()$(li)Спасерит: $(l:tfg_ores/mars_vein_index#mars_tantalite)10%$(/l)$()$(li)Сподумен: $(l:tfg_ores/mars_vein_index#mars_salt)35%$(/l)$()$(li)Стибнит: $(l:tfg_ores/mars_vein_index#mars_stibnite)19%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)19%$(/l)$()$(li)Сфалерит: $(l:tfg_ores/mars_vein_index#mars_sulfur)23%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)17%$(/l)$()$(li)Тальк: $(l:tfg_ores/mars_vein_index#mars_lubricant)21%$(/l)$()", "type": "patchouli:text" }, { "Type": "patchouli:text", - "text": "$(li)Танталит: $(l:tfg_ores/mars_vein_index#mars_tantalite)12%$(/l)$()$(li)Тетраэдрит: $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)57%$(/l), $(l:tfg_ores/mars_vein_index#mars_stibnite)47%$(/l)$()$(li)Торий: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)26%$(/l), $(l:tfg_ores/mars_vein_index#mars_pitchblende)29%$(/l)$()$(li)Трикальцийфосфат: $(l:tfg_ores/mars_vein_index#mars_apatite)33%$(/l)$()$(li)Трона: $(l:tfg_ores/mars_vein_index#mars_lubricant)21%$(/l)$()$(li)Уголь: $(l:tfg_ores/mars_vein_index#mars_coal)70%$(/l), $(l:tfg_ores/mars_vein_index#mars_graphite)25%$(/l)$()$(li)Уранинит: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)21%$(/l)$()$(li)Уранит: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)52%$(/l), $(l:tfg_ores/mars_vein_index#mars_pitchblende)41%$(/l)$()$(li)Халькопирит: $(l:tfg_ores/mars_vein_index#mars_copper)65%$(/l)$()$(li)Хромит: $(l:tfg_ores/mars_vein_index#deep_mars_chromite)20%$(/l)$()$(li)Шеелит: $(l:tfg_ores/mars_vein_index#mars_tungsten)42%$(/l)$()$(li)Шелдонит: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)25%$(/l)$()$(li)Электротин: $(l:tfg_ores/mars_vein_index#mars_sapphire)20%$(/l)$()", + "text": "$(li)Танталит: $(l:tfg_ores/mars_vein_index#mars_tantalite)36%$(/l)$()$(li)Тетраэдрит: $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)57%$(/l), $(l:tfg_ores/mars_vein_index#mars_stibnite)47%$(/l)$()$(li)Торий: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)26%$(/l), $(l:tfg_ores/mars_vein_index#mars_pitchblende)29%$(/l)$()$(li)Трикальцийфосфат: $(l:tfg_ores/mars_vein_index#mars_apatite)33%$(/l)$()$(li)Трона: $(l:tfg_ores/mars_vein_index#mars_lubricant)35%$(/l)$()$(li)Уголь: $(l:tfg_ores/mars_vein_index#mars_coal)70%$(/l), $(l:tfg_ores/mars_vein_index#mars_graphite)25%$(/l)$()$(li)Уранинит: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)21%$(/l)$()$(li)Уранит: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)52%$(/l), $(l:tfg_ores/mars_vein_index#mars_pitchblende)41%$(/l)$()$(li)Халькопирит: $(l:tfg_ores/mars_vein_index#mars_copper)65%$(/l)$()$(li)Хромит: $(l:tfg_ores/mars_vein_index#deep_mars_chromite)20%$(/l)$()$(li)Шеелит: $(l:tfg_ores/mars_vein_index#mars_tungsten)42%$(/l)$()$(li)Шелдонит: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)25%$(/l)$()$(li)Электротин: $(l:tfg_ores/mars_vein_index#mars_sapphire)20%$(/l)$()", "type": "patchouli:text" } ], diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/ru_ru/entries/tfg_ores/mars_vein_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/ru_ru/entries/tfg_ores/mars_vein_index.json index c258fb7c1..660f54d6d 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/ru_ru/entries/tfg_ores/mars_vein_index.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/ru_ru/entries/tfg_ores/mars_vein_index.json @@ -869,46 +869,6 @@ "type": "patchouli:text", "anchor": "mars_lubricant" }, - { - "Type": "patchouli:multiblock", - "name": "Тальк", - "multiblock": { - "mapping": { - "0": "#forge:ores/talc" - }, - "pattern": [ - [ - "0" - ], - [ - " " - ] - ] - }, - "enable_visualize": false, - "text": "$(thing)Процент руды$(): 28%$(br)$(thing)Хромит$(): Магний$(br)$(thing)Формула$(): Mg₃Si₄H₂O₁₂", - "type": "patchouli:multiblock" - }, - { - "Type": "patchouli:multiblock", - "name": "Глауконитовый песок", - "multiblock": { - "mapping": { - "0": "#forge:ores/glauconite_sand" - }, - "pattern": [ - [ - "0" - ], - [ - " " - ] - ] - }, - "enable_visualize": false, - "text": "$(thing)Процент руды$(): 21%$(br)$(thing)Хромит$(): Магний, Алюминий$(br)$(thing)Формула$(): KMg₂Al₄H₂O₁₂", - "type": "patchouli:multiblock" - }, { "Type": "patchouli:multiblock", "name": "Трона", @@ -926,7 +886,7 @@ ] }, "enable_visualize": false, - "text": "$(thing)Процент руды$(): 21%$(br)$(thing)Хромит$(): Натрий$(br)$(thing)Формула$(): Na₃C₂H(H₂O)₂O₆", + "text": "$(thing)Процент руды$(): 35%$(br)$(thing)Хромит$(): Натрий$(br)$(thing)Формула$(): Na₃C₂H(H₂O)₂O₆", "type": "patchouli:multiblock" }, { @@ -946,7 +906,47 @@ ] }, "enable_visualize": false, - "text": "$(thing)Процент руды$(): 14%$(br)$(thing)Хромит$(): Магний$(br)$(thing)Формула$(): Mg₃Si₄H₂O₁₂", + "text": "$(thing)Процент руды$(): 21%$(br)$(thing)Хромит$(): Магний$(br)$(thing)Формула$(): Mg₃Si₄H₂O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Тальк", + "multiblock": { + "mapping": { + "0": "#forge:ores/talc" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Процент руды$(): 21%$(br)$(thing)Хромит$(): Магний$(br)$(thing)Формула$(): Mg₃Si₄H₂O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Глауконитовый песок", + "multiblock": { + "mapping": { + "0": "#forge:ores/glauconite_sand" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Процент руды$(): 7%$(br)$(thing)Хромит$(): Магний, Алюминий$(br)$(thing)Формула$(): KMg₂Al₄H₂O₁₂", "type": "patchouli:multiblock" }, { @@ -1779,46 +1779,6 @@ "type": "patchouli:text", "anchor": "mars_tantalite" }, - { - "Type": "patchouli:multiblock", - "name": "Гроссуляр", - "multiblock": { - "mapping": { - "0": "#forge:ores/grossular" - }, - "pattern": [ - [ - "0" - ], - [ - " " - ] - ] - }, - "enable_visualize": false, - "text": "$(thing)Процент руды$(): 37%$(br)$(thing)Хромит$(): Кальций, Алюминий$(br)$(thing)Формула$(): Ca₃Al₂Si₃O₁₂", - "type": "patchouli:multiblock" - }, - { - "Type": "patchouli:multiblock", - "name": "Спасерит", - "multiblock": { - "mapping": { - "0": "#forge:ores/spessartine" - }, - "pattern": [ - [ - "0" - ], - [ - " " - ] - ] - }, - "enable_visualize": false, - "text": "$(thing)Процент руды$(): 25%$(br)$(thing)Хромит$(): Марганец, Алюминий$(br)$(thing)Формула$(): Al₂Mn₃Si₃O₁₂", - "type": "patchouli:multiblock" - }, { "Type": "patchouli:multiblock", "name": "Пиролюзит", @@ -1836,7 +1796,7 @@ ] }, "enable_visualize": false, - "text": "$(thing)Процент руды$(): 25%$(br)$(thing)Хромит$(): Марганец$(br)$(thing)Формула$(): MnO₂", + "text": "$(thing)Процент руды$(): 42%$(br)$(thing)Хромит$(): Марганец$(br)$(thing)Формула$(): MnO₂", "type": "patchouli:multiblock" }, { @@ -1856,7 +1816,47 @@ ] }, "enable_visualize": false, - "text": "$(thing)Процент руды$(): 12%$(br)$(thing)Хромит$(): Марганец, Тантал$(br)$(thing)Формула$(): MnTa₂O₆", + "text": "$(thing)Процент руды$(): 36%$(br)$(thing)Хромит$(): Марганец, Тантал$(br)$(thing)Формула$(): MnTa₂O₆", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Гроссуляр", + "multiblock": { + "mapping": { + "0": "#forge:ores/grossular" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Процент руды$(): 10%$(br)$(thing)Хромит$(): Кальций, Алюминий$(br)$(thing)Формула$(): Ca₃Al₂Si₃O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Спасерит", + "multiblock": { + "mapping": { + "0": "#forge:ores/spessartine" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Процент руды$(): 10%$(br)$(thing)Хромит$(): Марганец, Алюминий$(br)$(thing)Формула$(): Al₂Mn₃Si₃O₁₂", "type": "patchouli:multiblock" }, { diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/ru_ru/entries/tfg_ores/nether_vein_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/ru_ru/entries/tfg_ores/nether_vein_index.json index f51c7c592..7733ddf21 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/ru_ru/entries/tfg_ores/nether_vein_index.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/ru_ru/entries/tfg_ores/nether_vein_index.json @@ -19,7 +19,7 @@ }, { "Type": "patchouli:text", - "text": "$(li)$(l:tfg_ores/nether_vein_index#nether_cassiterite)Касситерит$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_lapis)Лазурит, Лазурит 2 и Содалит$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_manganese)Марганец и Тантал$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_copper)Медь и Халькопирит$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_basaltic_sands)Минеральные пески$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_lubricant)Мыльный камень, Тальк и Трона$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_naquadah)Наквада и Плутоний$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_quartz)Незер-кварц$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_redstone)Редстоун, Киноварь и Рубин$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sapphire)Сапфир и Альмандин$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_saltpeter)Селитра и Электротин$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sulfur)Сера и Пирит$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_silver)Серебро, Галена и Свинец$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sylvite)Сильвин$()$()", + "text": "$(li)$(l:tfg_ores/nether_vein_index#nether_cassiterite)Касситерит$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_lapis)Лазурит, Лазурит 2 и Содалит$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_manganese)Марганец и Тантал$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_copper)Медь и Халькопирит$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_basaltic_sands)Минеральные пески$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_lubricant)Мыльный камень, Тальк и Трона$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_naquadah)Наквада$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_quartz)Незер-кварц$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_redstone)Редстоун, Киноварь и Рубин$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sapphire)Сапфир и Альмандин$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_saltpeter)Селитра и Электротин$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sulfur)Сера и Пирит$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_silver)Серебро, Галена и Свинец$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sylvite)Сильвин$()$()", "type": "patchouli:text" }, { @@ -1734,8 +1734,8 @@ }, { "Type": "patchouli:text", - "text": "$(thing)Редкость$(): 250$(br)$(thing)Плотность$(): 0.3$(br)$(thing)Вид$(): кластерная жила$(br)$(thing)Y-уровень$(): 0 — 38$(br)$(thing)Размер$(): 32$(br2)$(thing)Виды камней$(): Базальт, Пироксенит", - "title": "Наквада и Плутоний", + "text": "$(thing)Редкость$(): 200$(br)$(thing)Плотность$(): 0.7$(br)$(thing)Вид$(): кластерная жила$(br)$(thing)Y-уровень$(): 0 — 38$(br)$(thing)Размер$(): 32$(br2)$(thing)Виды камней$(): Базальт, Пироксенит", + "title": "Наквада", "type": "patchouli:text", "anchor": "nether_naquadah" }, diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/uk_ua/entries/tfg_ores/mars_ore_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/uk_ua/entries/tfg_ores/mars_ore_index.json index d513e5150..a0613df0b 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/uk_ua/entries/tfg_ores/mars_ore_index.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/uk_ua/entries/tfg_ores/mars_ore_index.json @@ -19,22 +19,22 @@ }, { "Type": "patchouli:text", - "text": "$(li)Гетит: $(l:tfg_ores/mars_vein_index#mars_hematite)15%$(/l)$()$(li)Гіпс: $(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)20%$(/l)$()$(li)Главконітний пісок: $(l:tfg_ores/mars_vein_index#mars_lubricant)21%$(/l)$()$(li)Графіт: $(l:tfg_ores/mars_vein_index#mars_graphite)45%$(/l)$()$(li)Гроссуляр: $(l:tfg_ores/mars_vein_index#mars_tantalite)37%$(/l)$()$(li)Діамант: $(l:tfg_ores/mars_vein_index#mars_graphite)20%$(/l)$()$(li)Електротин: $(l:tfg_ores/mars_vein_index#mars_sapphire)20%$(/l)$()$(li)Жовтий лимоніт: $(l:tfg_ores/mars_vein_index#mars_hematite)30%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_hematite)33%$(/l)$()$(li)Зелений сапфір: $(l:tfg_ores/mars_vein_index#mars_almandine)15%$(/l), $(l:tfg_ores/mars_vein_index#mars_sapphire)5%$(/l)$()$(li)Кальцит: $(l:tfg_ores/mars_vein_index#mars_surface_hematite)5%$(/l)$()$(li)Кам’яна сіль: $(l:tfg_ores/mars_vein_index#mars_salt)20%$(/l)$()$(li)Каситерит: $(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)55%$(/l)$()$(li)Кварцит: $(l:tfg_ores/mars_vein_index#mars_quartzite)41%$(/l)$()$(li)Кобальтит: $(l:tfg_ores/mars_vein_index#mars_nickel)28%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)11%$(/l)$()", + "text": "$(li)Гетит: $(l:tfg_ores/mars_vein_index#mars_hematite)15%$(/l)$()$(li)Гіпс: $(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)20%$(/l)$()$(li)Главконітний пісок: $(l:tfg_ores/mars_vein_index#mars_lubricant)7%$(/l)$()$(li)Графіт: $(l:tfg_ores/mars_vein_index#mars_graphite)45%$(/l)$()$(li)Гроссуляр: $(l:tfg_ores/mars_vein_index#mars_tantalite)10%$(/l)$()$(li)Діамант: $(l:tfg_ores/mars_vein_index#mars_graphite)20%$(/l)$()$(li)Електротин: $(l:tfg_ores/mars_vein_index#mars_sapphire)20%$(/l)$()$(li)Жовтий лимоніт: $(l:tfg_ores/mars_vein_index#mars_hematite)30%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_hematite)33%$(/l)$()$(li)Зелений сапфір: $(l:tfg_ores/mars_vein_index#mars_almandine)15%$(/l), $(l:tfg_ores/mars_vein_index#mars_sapphire)5%$(/l)$()$(li)Кальцит: $(l:tfg_ores/mars_vein_index#mars_surface_hematite)5%$(/l)$()$(li)Кам’яна сіль: $(l:tfg_ores/mars_vein_index#mars_salt)20%$(/l)$()$(li)Каситерит: $(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)55%$(/l)$()$(li)Кварцит: $(l:tfg_ores/mars_vein_index#mars_quartzite)41%$(/l)$()$(li)Кобальтит: $(l:tfg_ores/mars_vein_index#mars_nickel)28%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)11%$(/l)$()", "type": "patchouli:text" }, { "Type": "patchouli:text", - "text": "$(li)Лепідоліт: $(l:tfg_ores/mars_vein_index#mars_salt)15%$(/l)$()$(li)Літій: $(l:tfg_ores/mars_vein_index#mars_tungsten)19%$(/l)$()$(li)Монацит: $(l:tfg_ores/mars_vein_index#mars_neodynium)29%$(/l)$()$(li)Неодим: $(l:tfg_ores/mars_vein_index#mars_neodynium)5%$(/l)$()$(li)Нікель: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)25%$(/l), $(l:tfg_ores/mars_vein_index#mars_nickel)28%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)23%$(/l)$()$(li)Нітрат калію: $(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)10%$(/l)$()$(li)Олово: $(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)35%$(/l)$()$(li)Пентландит: $(l:tfg_ores/mars_vein_index#mars_lubricant)7%$(/l)$()$(li)Пірит: $(l:tfg_ores/mars_vein_index#mars_sulfur)42%$(/l), $(l:tfg_ores/mars_vein_index#mars_copper)10%$(/l)$()$(li)Піролюзит: $(l:tfg_ores/mars_vein_index#mars_tantalite)25%$(/l)$()$(li)Піроп: $(l:tfg_ores/mars_vein_index#mars_almandine)26%$(/l)$()$(li)Пірохлор: $(l:tfg_ores/mars_vein_index#mars_apatite)14%$(/l)$()$(li)Платина: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)15%$(/l)$()$(li)Реальгар: $(l:tfg_ores/mars_vein_index#mars_beryllium)15%$(/l)$()", + "text": "$(li)Лепідоліт: $(l:tfg_ores/mars_vein_index#mars_salt)15%$(/l)$()$(li)Літій: $(l:tfg_ores/mars_vein_index#mars_tungsten)19%$(/l)$()$(li)Монацит: $(l:tfg_ores/mars_vein_index#mars_neodynium)29%$(/l)$()$(li)Неодим: $(l:tfg_ores/mars_vein_index#mars_neodynium)5%$(/l)$()$(li)Нікель: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)25%$(/l), $(l:tfg_ores/mars_vein_index#mars_nickel)28%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)23%$(/l)$()$(li)Нітрат калію: $(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)10%$(/l)$()$(li)Олово: $(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)35%$(/l)$()$(li)Пентландит: $(l:tfg_ores/mars_vein_index#mars_lubricant)7%$(/l)$()$(li)Пірит: $(l:tfg_ores/mars_vein_index#mars_sulfur)42%$(/l), $(l:tfg_ores/mars_vein_index#mars_copper)10%$(/l)$()$(li)Піролюзит: $(l:tfg_ores/mars_vein_index#mars_tantalite)42%$(/l)$()$(li)Піроп: $(l:tfg_ores/mars_vein_index#mars_almandine)26%$(/l)$()$(li)Пірохлор: $(l:tfg_ores/mars_vein_index#mars_apatite)14%$(/l)$()$(li)Платина: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)15%$(/l)$()$(li)Реальгар: $(l:tfg_ores/mars_vein_index#mars_beryllium)15%$(/l)$()", "type": "patchouli:text" }, { "Type": "patchouli:text", - "text": "$(li)Редстоун: $(l:tfg_ores/mars_vein_index#deep_mars_chromite)45%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)4%$(/l)$()$(li)Рубін: $(l:tfg_ores/mars_vein_index#deep_mars_chromite)35%$(/l)$()$(li)Самородна Золото: $(l:tfg_ores/mars_vein_index#mars_sapphire)55%$(/l), $(l:tfg_ores/mars_vein_index#mars_hematite)5%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_hematite)5%$(/l)$()$(li)Самородна Мідь: $(l:tfg_ores/mars_vein_index#mars_stibnite)28%$(/l), $(l:tfg_ores/mars_vein_index#mars_copper)20%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)19%$(/l)$()$(li)Самородна Срібла: $(l:tfg_ores/mars_vein_index#mars_galena)20%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)11%$(/l)$()$(li)Сапфір: $(l:tfg_ores/mars_vein_index#mars_almandine)15%$(/l)$()$(li)Свинець: $(l:tfg_ores/mars_vein_index#mars_galena)33%$(/l)$()$(li)Сіль: $(l:tfg_ores/mars_vein_index#mars_salt)30%$(/l)$()$(li)Сірка: $(l:tfg_ores/mars_vein_index#mars_sulfur)14%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)20%$(/l)$()$(li)Смарагд: $(l:tfg_ores/mars_vein_index#mars_beryllium)50%$(/l)$()$(li)Соапостон: $(l:tfg_ores/mars_vein_index#mars_lubricant)14%$(/l)$()$(li)Спесартін: $(l:tfg_ores/mars_vein_index#mars_tantalite)25%$(/l)$()$(li)Сподумен: $(l:tfg_ores/mars_vein_index#mars_salt)35%$(/l)$()$(li)Стибніт: $(l:tfg_ores/mars_vein_index#mars_stibnite)19%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)19%$(/l)$()", + "text": "$(li)Редстоун: $(l:tfg_ores/mars_vein_index#deep_mars_chromite)45%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)4%$(/l)$()$(li)Рубін: $(l:tfg_ores/mars_vein_index#deep_mars_chromite)35%$(/l)$()$(li)Самородна Золото: $(l:tfg_ores/mars_vein_index#mars_sapphire)55%$(/l), $(l:tfg_ores/mars_vein_index#mars_hematite)5%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_hematite)5%$(/l)$()$(li)Самородна Мідь: $(l:tfg_ores/mars_vein_index#mars_stibnite)28%$(/l), $(l:tfg_ores/mars_vein_index#mars_copper)20%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)19%$(/l)$()$(li)Самородна Срібла: $(l:tfg_ores/mars_vein_index#mars_galena)20%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)11%$(/l)$()$(li)Сапфір: $(l:tfg_ores/mars_vein_index#mars_almandine)15%$(/l)$()$(li)Свинець: $(l:tfg_ores/mars_vein_index#mars_galena)33%$(/l)$()$(li)Сіль: $(l:tfg_ores/mars_vein_index#mars_salt)30%$(/l)$()$(li)Сірка: $(l:tfg_ores/mars_vein_index#mars_sulfur)14%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)20%$(/l)$()$(li)Смарагд: $(l:tfg_ores/mars_vein_index#mars_beryllium)50%$(/l)$()$(li)Соапостон: $(l:tfg_ores/mars_vein_index#mars_lubricant)21%$(/l)$()$(li)Спесартін: $(l:tfg_ores/mars_vein_index#mars_tantalite)10%$(/l)$()$(li)Сподумен: $(l:tfg_ores/mars_vein_index#mars_salt)35%$(/l)$()$(li)Стибніт: $(l:tfg_ores/mars_vein_index#mars_stibnite)19%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)19%$(/l)$()", "type": "patchouli:text" }, { "Type": "patchouli:text", - "text": "$(li)Сфалерит: $(l:tfg_ores/mars_vein_index#mars_sulfur)23%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)17%$(/l)$()$(li)Тальк: $(l:tfg_ores/mars_vein_index#mars_lubricant)28%$(/l)$()$(li)Танталіт: $(l:tfg_ores/mars_vein_index#mars_tantalite)12%$(/l)$()$(li)Тетраедрит: $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)57%$(/l), $(l:tfg_ores/mars_vein_index#mars_stibnite)47%$(/l)$()$(li)Торій: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)26%$(/l), $(l:tfg_ores/mars_vein_index#mars_pitchblende)29%$(/l)$()$(li)Трикальційфосфат: $(l:tfg_ores/mars_vein_index#mars_apatite)33%$(/l)$()$(li)Трона: $(l:tfg_ores/mars_vein_index#mars_lubricant)21%$(/l)$()$(li)Уранит: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)52%$(/l), $(l:tfg_ores/mars_vein_index#mars_pitchblende)41%$(/l)$()$(li)Ураніт: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)21%$(/l)$()$(li)Халькопирит: $(l:tfg_ores/mars_vein_index#mars_copper)65%$(/l)$()$(li)Хроміт: $(l:tfg_ores/mars_vein_index#deep_mars_chromite)20%$(/l)$()$(li)Шеєліт: $(l:tfg_ores/mars_vein_index#mars_tungsten)42%$(/l)$()$(li)Шелдонітн: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)25%$(/l)$()", + "text": "$(li)Сфалерит: $(l:tfg_ores/mars_vein_index#mars_sulfur)23%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)17%$(/l)$()$(li)Тальк: $(l:tfg_ores/mars_vein_index#mars_lubricant)21%$(/l)$()$(li)Танталіт: $(l:tfg_ores/mars_vein_index#mars_tantalite)36%$(/l)$()$(li)Тетраедрит: $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)57%$(/l), $(l:tfg_ores/mars_vein_index#mars_stibnite)47%$(/l)$()$(li)Торій: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)26%$(/l), $(l:tfg_ores/mars_vein_index#mars_pitchblende)29%$(/l)$()$(li)Трикальційфосфат: $(l:tfg_ores/mars_vein_index#mars_apatite)33%$(/l)$()$(li)Трона: $(l:tfg_ores/mars_vein_index#mars_lubricant)35%$(/l)$()$(li)Уранит: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)52%$(/l), $(l:tfg_ores/mars_vein_index#mars_pitchblende)41%$(/l)$()$(li)Ураніт: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)21%$(/l)$()$(li)Халькопирит: $(l:tfg_ores/mars_vein_index#mars_copper)65%$(/l)$()$(li)Хроміт: $(l:tfg_ores/mars_vein_index#deep_mars_chromite)20%$(/l)$()$(li)Шеєліт: $(l:tfg_ores/mars_vein_index#mars_tungsten)42%$(/l)$()$(li)Шелдонітн: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)25%$(/l)$()", "type": "patchouli:text" } ], diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/uk_ua/entries/tfg_ores/mars_vein_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/uk_ua/entries/tfg_ores/mars_vein_index.json index 41f6d410f..51200e18e 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/uk_ua/entries/tfg_ores/mars_vein_index.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/uk_ua/entries/tfg_ores/mars_vein_index.json @@ -1180,46 +1180,6 @@ "type": "patchouli:text", "anchor": "mars_tantalite" }, - { - "Type": "patchouli:multiblock", - "name": "Гроссуляр", - "multiblock": { - "mapping": { - "0": "#forge:ores/grossular" - }, - "pattern": [ - [ - "0" - ], - [ - " " - ] - ] - }, - "enable_visualize": false, - "text": "$(thing)Відсоток$(): 37%$(br)$(thing)Джерело$(): Кальцію, Алюмінію$(br)$(thing)Формула$(): Ca₃Al₂Si₃O₁₂", - "type": "patchouli:multiblock" - }, - { - "Type": "patchouli:multiblock", - "name": "Спесартін", - "multiblock": { - "mapping": { - "0": "#forge:ores/spessartine" - }, - "pattern": [ - [ - "0" - ], - [ - " " - ] - ] - }, - "enable_visualize": false, - "text": "$(thing)Відсоток$(): 25%$(br)$(thing)Джерело$(): Магнезії, Алюмінію$(br)$(thing)Формула$(): Al₂Mn₃Si₃O₁₂", - "type": "patchouli:multiblock" - }, { "Type": "patchouli:multiblock", "name": "Піролюзит", @@ -1237,7 +1197,7 @@ ] }, "enable_visualize": false, - "text": "$(thing)Відсоток$(): 25%$(br)$(thing)Джерело$(): Магнезії$(br)$(thing)Формула$(): MnO₂", + "text": "$(thing)Відсоток$(): 42%$(br)$(thing)Джерело$(): Магнезії$(br)$(thing)Формула$(): MnO₂", "type": "patchouli:multiblock" }, { @@ -1257,7 +1217,47 @@ ] }, "enable_visualize": false, - "text": "$(thing)Відсоток$(): 12%$(br)$(thing)Джерело$(): Магнезії, Танталу$(br)$(thing)Формула$(): MnTa₂O₆", + "text": "$(thing)Відсоток$(): 36%$(br)$(thing)Джерело$(): Магнезії, Танталу$(br)$(thing)Формула$(): MnTa₂O₆", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Гроссуляр", + "multiblock": { + "mapping": { + "0": "#forge:ores/grossular" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Відсоток$(): 10%$(br)$(thing)Джерело$(): Кальцію, Алюмінію$(br)$(thing)Формула$(): Ca₃Al₂Si₃O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Спесартін", + "multiblock": { + "mapping": { + "0": "#forge:ores/spessartine" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Відсоток$(): 10%$(br)$(thing)Джерело$(): Магнезії, Алюмінію$(br)$(thing)Формула$(): Al₂Mn₃Si₃O₁₂", "type": "patchouli:multiblock" }, { @@ -1816,46 +1816,6 @@ "type": "patchouli:text", "anchor": "mars_lubricant" }, - { - "Type": "patchouli:multiblock", - "name": "Тальк", - "multiblock": { - "mapping": { - "0": "#forge:ores/talc" - }, - "pattern": [ - [ - "0" - ], - [ - " " - ] - ] - }, - "enable_visualize": false, - "text": "$(thing)Відсоток$(): 28%$(br)$(thing)Джерело$(): Магнію$(br)$(thing)Формула$(): Mg₃Si₄H₂O₁₂", - "type": "patchouli:multiblock" - }, - { - "Type": "patchouli:multiblock", - "name": "Главконітний пісок", - "multiblock": { - "mapping": { - "0": "#forge:ores/glauconite_sand" - }, - "pattern": [ - [ - "0" - ], - [ - " " - ] - ] - }, - "enable_visualize": false, - "text": "$(thing)Відсоток$(): 21%$(br)$(thing)Джерело$(): Магнію, Алюмінію$(br)$(thing)Формула$(): KMg₂Al₄H₂O₁₂", - "type": "patchouli:multiblock" - }, { "Type": "patchouli:multiblock", "name": "Трона", @@ -1873,7 +1833,7 @@ ] }, "enable_visualize": false, - "text": "$(thing)Відсоток$(): 21%$(br)$(thing)Джерело$(): Натрію$(br)$(thing)Формула$(): Na₃C₂H(H₂O)₂O₆", + "text": "$(thing)Відсоток$(): 35%$(br)$(thing)Джерело$(): Натрію$(br)$(thing)Формула$(): Na₃C₂H(H₂O)₂O₆", "type": "patchouli:multiblock" }, { @@ -1893,7 +1853,47 @@ ] }, "enable_visualize": false, - "text": "$(thing)Відсоток$(): 14%$(br)$(thing)Джерело$(): Магнію$(br)$(thing)Формула$(): Mg₃Si₄H₂O₁₂", + "text": "$(thing)Відсоток$(): 21%$(br)$(thing)Джерело$(): Магнію$(br)$(thing)Формула$(): Mg₃Si₄H₂O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Тальк", + "multiblock": { + "mapping": { + "0": "#forge:ores/talc" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Відсоток$(): 21%$(br)$(thing)Джерело$(): Магнію$(br)$(thing)Формула$(): Mg₃Si₄H₂O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "Главконітний пісок", + "multiblock": { + "mapping": { + "0": "#forge:ores/glauconite_sand" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)Відсоток$(): 7%$(br)$(thing)Джерело$(): Магнію, Алюмінію$(br)$(thing)Формула$(): KMg₂Al₄H₂O₁₂", "type": "patchouli:multiblock" }, { diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/uk_ua/entries/tfg_ores/nether_vein_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/uk_ua/entries/tfg_ores/nether_vein_index.json index d5cb9c7d5..502c8fb6b 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/uk_ua/entries/tfg_ores/nether_vein_index.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/uk_ua/entries/tfg_ores/nether_vein_index.json @@ -19,7 +19,7 @@ }, { "Type": "patchouli:text", - "text": "$(li)$(l:tfg_ores/nether_vein_index#nether_quartz)Кварц Нижнього Світу$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_mica)Кіаніт, Слюда та Боксити$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_lapis)Лапіс, Лазурит та Содаліт$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_manganese)Марганець і Тантал$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_copper)Мідь та Халькопірит$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_basaltic_sands)Мінеральні піски$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_naquadah)Наквадак і Плутоній$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_redstone)Редстоун, Кіновар і Рубін$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sapphire)Сапфір і Альмадін$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_saltpeter)Селітра та Електротин$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sylvite)Сильвін$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sulfur)Сірка та Пірит$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_beryllium)Смарагд і Берилій$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_silver)Срібло, Гален і Свинець$()$()", + "text": "$(li)$(l:tfg_ores/nether_vein_index#nether_quartz)Кварц Нижнього Світу$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_mica)Кіаніт, Слюда та Боксити$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_lapis)Лапіс, Лазурит та Содаліт$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_manganese)Марганець і Тантал$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_copper)Мідь та Халькопірит$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_basaltic_sands)Мінеральні піски$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_naquadah)Наквадак$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_redstone)Редстоун, Кіновар і Рубін$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sapphire)Сапфір і Альмадін$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_saltpeter)Селітра та Електротин$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sylvite)Сильвін$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sulfur)Сірка та Пірит$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_beryllium)Смарагд і Берилій$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_silver)Срібло, Гален і Свинець$()$()", "type": "patchouli:text" }, { @@ -1669,8 +1669,8 @@ }, { "Type": "patchouli:text", - "text": "$(thing)Рідкість$(): 250$(br)$(thing)Щільність$(): 0.3$(br)$(thing)Тип$(): Кластерна вена$(br)$(thing)Y$(): 0 — 38$(br)$(thing)Розмір$(): 32$(br2)$(thing)Типи каменю$(): Базальт, Піроксеніти", - "title": "Наквадак і Плутоній", + "text": "$(thing)Рідкість$(): 200$(br)$(thing)Щільність$(): 0.7$(br)$(thing)Тип$(): Кластерна вена$(br)$(thing)Y$(): 0 — 38$(br)$(thing)Розмір$(): 32$(br2)$(thing)Типи каменю$(): Базальт, Піроксеніти", + "title": "Наквадак", "type": "patchouli:text", "anchor": "nether_naquadah" }, diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/earth_ore_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/earth_ore_index.json index 5c51011b2..d6c823865 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/earth_ore_index.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/earth_ore_index.json @@ -8,7 +8,7 @@ "pages": [ { "Type": "patchouli:text", - "text": "这是 $(thing)地球$() 的 $(thing)矿物索引$()。所有矿物按字母顺序排序,然后按矿脉类型从最富集到最贫瘠排列。您可以点击它们以了解有关每种矿脉的更多信息。", + "text": "这是 $(thing)地球$() 的 $(thing)矿物索引$()。所有矿物按字母顺序排序,然后按矿脉类型从最富集到最贫瘠排列。你可以点击它们以了解有关每种矿脉的更多信息。", "title": "地球矿物索引", "type": "patchouli:text" }, diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/mars_ore_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/mars_ore_index.json index c3ad783e3..a00857e73 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/mars_ore_index.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/mars_ore_index.json @@ -8,33 +8,33 @@ "pages": [ { "Type": "patchouli:text", - "text": "这是 $(thing)火星$() 的 $(thing)矿物索引$()。所有矿物按字母顺序排序,然后按矿脉类型从最富集到最贫瘠排列。您可以点击它们以了解有关每种矿脉的更多信息。", + "text": "这是 $(thing)火星$() 的 $(thing)矿物索引$()。所有矿物按字母顺序排序,然后按矿脉类型从最富集到最贫瘠排列。你可以点击它们以了解有关每种矿脉的更多信息。", "title": "火星矿物索引", "type": "patchouli:text" }, { "Type": "patchouli:text", - "text": "$(li)原生金: $(l:tfg_ores/mars_vein_index#mars_sapphire)55%$(/l), $(l:tfg_ores/mars_vein_index#mars_hematite)5%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_hematite)5%$(/l)$()$(li)原生铜: $(l:tfg_ores/mars_vein_index#mars_stibnite)28%$(/l), $(l:tfg_ores/mars_vein_index#mars_copper)20%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)19%$(/l)$()$(li)原生银: $(l:tfg_ores/mars_vein_index#mars_galena)20%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)11%$(/l)$()$(li)天然碱: $(l:tfg_ores/mars_vein_index#mars_lubricant)21%$(/l)$()$(li)岩盐: $(l:tfg_ores/mars_vein_index#mars_salt)20%$(/l)$()$(li)斑铜矿: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)35%$(/l)$()$(li)方解石: $(l:tfg_ores/mars_vein_index#mars_surface_hematite)5%$(/l)$()$(li)方铅矿: $(l:tfg_ores/mars_vein_index#mars_galena)40%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)35%$(/l)$()$(li)晶质铀矿: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)21%$(/l)$()$(li)氟碳镧铈矿: $(l:tfg_ores/mars_vein_index#mars_neodynium)58%$(/l)$()$(li)沥青铀矿: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)52%$(/l), $(l:tfg_ores/mars_vein_index#mars_pitchblende)41%$(/l)$()$(li)海绿石矿砂: $(l:tfg_ores/mars_vein_index#mars_lubricant)21%$(/l)$()$(li)滑石: $(l:tfg_ores/mars_vein_index#mars_lubricant)28%$(/l)$()$(li)烧绿石: $(l:tfg_ores/mars_vein_index#mars_apatite)14%$(/l)$()", + "text": "$(li)原生金: $(l:tfg_ores/mars_vein_index#mars_sapphire)55%$(/l), $(l:tfg_ores/mars_vein_index#mars_hematite)5%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_hematite)5%$(/l)$()$(li)原生铜: $(l:tfg_ores/mars_vein_index#mars_stibnite)28%$(/l), $(l:tfg_ores/mars_vein_index#mars_copper)20%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)19%$(/l)$()$(li)原生银: $(l:tfg_ores/mars_vein_index#mars_galena)20%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)11%$(/l)$()$(li)天然碱: $(l:tfg_ores/mars_vein_index#mars_lubricant)35%$(/l)$()$(li)岩盐: $(l:tfg_ores/mars_vein_index#mars_salt)20%$(/l)$()$(li)斑铜矿: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)35%$(/l)$()$(li)方解石: $(l:tfg_ores/mars_vein_index#mars_surface_hematite)5%$(/l)$()$(li)方铅矿: $(l:tfg_ores/mars_vein_index#mars_galena)40%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_nickel_galena)35%$(/l)$()$(li)晶质铀矿: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)21%$(/l)$()$(li)氟碳镧铈矿: $(l:tfg_ores/mars_vein_index#mars_neodynium)58%$(/l)$()$(li)沥青铀矿: $(l:tfg_ores/mars_vein_index#deep_mars_pitchblende)52%$(/l), $(l:tfg_ores/mars_vein_index#mars_pitchblende)41%$(/l)$()$(li)海绿石矿砂: $(l:tfg_ores/mars_vein_index#mars_lubricant)7%$(/l)$()$(li)滑石: $(l:tfg_ores/mars_vein_index#mars_lubricant)21%$(/l)$()$(li)烧绿石: $(l:tfg_ores/mars_vein_index#mars_apatite)14%$(/l)$()", "type": "patchouli:text" }, { "Type": "patchouli:text", - "text": "$(li)煤炭: $(l:tfg_ores/mars_vein_index#mars_coal)70%$(/l), $(l:tfg_ores/mars_vein_index#mars_graphite)25%$(/l)$()$(li)独居石: $(l:tfg_ores/mars_vein_index#mars_neodynium)29%$(/l)$()$(li)电石: $(l:tfg_ores/mars_vein_index#mars_sapphire)20%$(/l)$()$(li)白钨矿: $(l:tfg_ores/mars_vein_index#mars_tungsten)42%$(/l)$()$(li)皂石: $(l:tfg_ores/mars_vein_index#mars_lubricant)14%$(/l)$()$(li)盐: $(l:tfg_ores/mars_vein_index#mars_salt)30%$(/l)$()$(li)石棉: $(l:tfg_ores/mars_vein_index#mars_quartzite)17%$(/l)$()$(li)石膏: $(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)20%$(/l)$()$(li)石英岩: $(l:tfg_ores/mars_vein_index#mars_quartzite)41%$(/l)$()$(li)石墨: $(l:tfg_ores/mars_vein_index#mars_graphite)45%$(/l)$()$(li)硅镁镍矿: $(l:tfg_ores/mars_vein_index#mars_nickel)35%$(/l)$()$(li)硝石: $(l:tfg_ores/mars_vein_index#mars_surface_cassiterite)10%$(/l)$()$(li)硫: $(l:tfg_ores/mars_vein_index#mars_sulfur)14%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_bismuthinite)20%$(/l)$()$(li)硫铂矿: $(l:tfg_ores/mars_vein_index#deep_mars_sheldonite)25%$(/l)$()", + "text": "$(li)煤炭: $(l:tfg_ores/mars_vein_index#mars_coal)70%$(/l), 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"Type": "patchouli:text", - "text": "$(li)磷灰石: $(l:tfg_ores/mars_vein_index#mars_apatite)47%$(/l)$()$(li)磷酸三钙: $(l:tfg_ores/mars_vein_index#mars_apatite)33%$(/l)$()$(li)红宝石: $(l:tfg_ores/mars_vein_index#deep_mars_chromite)35%$(/l)$()$(li)红石: $(l:tfg_ores/mars_vein_index#deep_mars_chromite)45%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_tetrahedrite)4%$(/l)$()$(li)绿宝石: $(l:tfg_ores/mars_vein_index#mars_beryllium)50%$(/l)$()$(li)绿色蓝宝石: $(l:tfg_ores/mars_vein_index#mars_almandine)15%$(/l), $(l:tfg_ores/mars_vein_index#mars_sapphire)5%$(/l)$()$(li)蓝宝石: $(l:tfg_ores/mars_vein_index#mars_almandine)15%$(/l)$()$(li)赤铁矿: $(l:tfg_ores/mars_vein_index#mars_hematite)50%$(/l), $(l:tfg_ores/mars_vein_index#mars_surface_hematite)55%$(/l), $(l:tfg_ores/mars_vein_index#mars_coal)30%$(/l), $(l:tfg_ores/mars_vein_index#mars_pitchblende)29%$(/l), $(l:tfg_ores/mars_vein_index#mars_sulfur)19%$(/l), $(l:tfg_ores/mars_vein_index#mars_graphite)10%$(/l), 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b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/mars_vein_index.json index b65752261..62de57648 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/mars_vein_index.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/mars_vein_index.json @@ -496,46 +496,6 @@ "type": "patchouli:text", "anchor": "mars_lubricant" }, - { - "Type": "patchouli:multiblock", - "name": "滑石", - "multiblock": { - "mapping": { - "0": "#forge:ores/talc" - }, - "pattern": [ - [ - "0" - ], - [ - " " - ] - ] - }, - "enable_visualize": false, - "text": "$(thing)百分比$(): 28%$(br)$(thing)来源$(): 镁$(br)$(thing)化学式$(): Mg₃Si₄H₂O₁₂", - "type": "patchouli:multiblock" - }, - { - "Type": "patchouli:multiblock", - "name": "海绿石矿砂", - "multiblock": { - "mapping": { - "0": "#forge:ores/glauconite_sand" - }, - "pattern": [ - [ - "0" - ], - [ - " " - ] - ] - }, - "enable_visualize": false, - "text": "$(thing)百分比$(): 21%$(br)$(thing)来源$(): 镁, 铝$(br)$(thing)化学式$(): KMg₂Al₄H₂O₁₂", - "type": "patchouli:multiblock" - }, { "Type": "patchouli:multiblock", "name": "天然碱", @@ -553,7 +513,7 @@ ] }, "enable_visualize": false, - "text": "$(thing)百分比$(): 21%$(br)$(thing)来源$(): 钠$(br)$(thing)化学式$(): Na₃C₂H(H₂O)₂O₆", + "text": "$(thing)百分比$(): 35%$(br)$(thing)来源$(): 钠$(br)$(thing)化学式$(): Na₃C₂H(H₂O)₂O₆", "type": "patchouli:multiblock" }, { @@ -573,7 +533,47 @@ ] }, "enable_visualize": false, - "text": "$(thing)百分比$(): 14%$(br)$(thing)来源$(): 镁$(br)$(thing)化学式$(): Mg₃Si₄H₂O₁₂", + "text": "$(thing)百分比$(): 21%$(br)$(thing)来源$(): 镁$(br)$(thing)化学式$(): Mg₃Si₄H₂O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "滑石", + "multiblock": { + "mapping": { + "0": "#forge:ores/talc" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)百分比$(): 21%$(br)$(thing)来源$(): 镁$(br)$(thing)化学式$(): Mg₃Si₄H₂O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "海绿石矿砂", + "multiblock": { + "mapping": { + "0": "#forge:ores/glauconite_sand" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)百分比$(): 7%$(br)$(thing)来源$(): 镁, 铝$(br)$(thing)化学式$(): KMg₂Al₄H₂O₁₂", "type": "patchouli:multiblock" }, { @@ -1948,46 +1948,6 @@ "type": "patchouli:text", "anchor": "mars_tantalite" }, - { - "Type": "patchouli:multiblock", - "name": "钙铝榴石", - "multiblock": { - "mapping": { - "0": "#forge:ores/grossular" - }, - "pattern": [ - [ - "0" - ], - [ - " " - ] - ] - }, - "enable_visualize": false, - "text": "$(thing)百分比$(): 37%$(br)$(thing)来源$(): 钙, 铝$(br)$(thing)化学式$(): Ca₃Al₂Si₃O₁₂", - "type": "patchouli:multiblock" - }, - { - "Type": "patchouli:multiblock", - "name": "锰铝榴石", - "multiblock": { - "mapping": { - "0": "#forge:ores/spessartine" - }, - "pattern": [ - [ - "0" - ], - [ - " " - ] - ] - }, - "enable_visualize": false, - "text": "$(thing)百分比$(): 25%$(br)$(thing)来源$(): 锰, 铝$(br)$(thing)化学式$(): Al₂Mn₃Si₃O₁₂", - "type": "patchouli:multiblock" - }, { "Type": "patchouli:multiblock", "name": "软锰矿", @@ -2005,7 +1965,7 @@ ] }, "enable_visualize": false, - "text": "$(thing)百分比$(): 25%$(br)$(thing)来源$(): 锰$(br)$(thing)化学式$(): MnO₂", + "text": "$(thing)百分比$(): 42%$(br)$(thing)来源$(): 锰$(br)$(thing)化学式$(): MnO₂", "type": "patchouli:multiblock" }, { @@ -2025,7 +1985,47 @@ ] }, "enable_visualize": false, - "text": "$(thing)百分比$(): 12%$(br)$(thing)来源$(): 锰, 钽$(br)$(thing)化学式$(): MnTa₂O₆", + "text": "$(thing)百分比$(): 36%$(br)$(thing)来源$(): 锰, 钽$(br)$(thing)化学式$(): MnTa₂O₆", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "钙铝榴石", + "multiblock": { + "mapping": { + "0": "#forge:ores/grossular" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)百分比$(): 10%$(br)$(thing)来源$(): 钙, 铝$(br)$(thing)化学式$(): Ca₃Al₂Si₃O₁₂", + "type": "patchouli:multiblock" + }, + { + "Type": "patchouli:multiblock", + "name": "锰铝榴石", + "multiblock": { + "mapping": { + "0": "#forge:ores/spessartine" + }, + "pattern": [ + [ + "0" + ], + [ + " " + ] + ] + }, + "enable_visualize": false, + "text": "$(thing)百分比$(): 10%$(br)$(thing)来源$(): 锰, 铝$(br)$(thing)化学式$(): Al₂Mn₃Si₃O₁₂", "type": "patchouli:multiblock" }, { diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/moon_ore_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/moon_ore_index.json index 11f3939d7..22bbfd0a7 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/moon_ore_index.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/moon_ore_index.json @@ -8,7 +8,7 @@ "pages": [ { "Type": "patchouli:text", - "text": "这是 $(thing)月球$() 的 $(thing)矿物索引$()。所有矿物按字母顺序排序,然后按矿脉类型从最富集到最贫瘠排列。您可以点击它们以了解有关每种矿脉的更多信息。", + "text": "这是 $(thing)月球$() 的 $(thing)矿物索引$()。所有矿物按字母顺序排序,然后按矿脉类型从最富集到最贫瘠排列。你可以点击它们以了解有关每种矿脉的更多信息。", "title": "月球矿物索引", "type": "patchouli:text" }, diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/nether_ore_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/nether_ore_index.json index 8ea93f14b..2b0db1dc7 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/nether_ore_index.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/nether_ore_index.json @@ -8,7 +8,7 @@ "pages": [ { "Type": "patchouli:text", - "text": "这是 $(thing)下界$() 的 $(thing)矿物索引$()。所有矿物按字母顺序排序,然后按矿脉类型从最富集到最贫瘠排列。您可以点击它们以了解有关每种矿脉的更多信息。", + "text": "这是 $(thing)下界$() 的 $(thing)矿物索引$()。所有矿物按字母顺序排序,然后按矿脉类型从最富集到最贫瘠排列。你可以点击它们以了解有关每种矿脉的更多信息。", "title": "下界矿物索引", "type": "patchouli:text" }, diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/nether_vein_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/nether_vein_index.json index 53e836894..661a6f882 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/nether_vein_index.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/nether_vein_index.json @@ -14,7 +14,7 @@ }, { "Type": "patchouli:text", - "text": "$(li)$(l:tfg_ores/nether_vein_index#nether_quartz)下界石英$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_anthracite)无烟煤$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_pitchblende)晶质铀矿, 沥青铀矿$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_monazite)氟碳镧铈矿, 独居石$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_scheelite)白钨矿, 钨酸锂$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_lubricant)皂石, 滑石, 天然碱$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_garnet_tin)石榴石, 锡石矿砂$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_gypsum)石膏, 方解石$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_graphite)石墨, 钻石$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_basaltic_sands)矿砂$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_naquadah)硅岩, 钚矿$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_garnierite)硅镁镍矿, 辉钴矿$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_saltpeter)硝石, 电石$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sulfur)硫, 黄铁矿$()$()", + "text": "$(li)$(l:tfg_ores/nether_vein_index#nether_quartz)下界石英$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_anthracite)无烟煤$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_pitchblende)晶质铀矿, 沥青铀矿$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_monazite)氟碳镧铈矿, 独居石$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_scheelite)白钨矿, 钨酸锂$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_lubricant)皂石, 滑石, 天然碱$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_garnet_tin)石榴石, 锡石矿砂$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_gypsum)石膏, 方解石$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_graphite)石墨, 钻石$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_basaltic_sands)矿砂$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_naquadah)硅岩$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_garnierite)硅镁镍矿, 辉钴矿$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_saltpeter)硝石, 电石$()$()$(li)$(l:tfg_ores/nether_vein_index#nether_sulfur)硫, 黄铁矿$()$()", "type": "patchouli:text" }, { @@ -774,8 +774,8 @@ }, { "Type": "patchouli:text", - "text": "$(thing)稀有度$(): 250$(br)$(thing)密度$(): 0.3$(br)$(thing)类型$(): 团簇状矿脉$(br)$(thing)Y 坐标$(): 0 — 38$(br)$(thing)尺寸$(): 32$(br2)$(thing)岩石类型$(): 玄武岩, 辉石岩", - "title": "硅岩, 钚矿", + "text": "$(thing)稀有度$(): 200$(br)$(thing)密度$(): 0.7$(br)$(thing)类型$(): 团簇状矿脉$(br)$(thing)Y 坐标$(): 0 — 38$(br)$(thing)尺寸$(): 32$(br2)$(thing)岩石类型$(): 玄武岩, 辉石岩", + "title": "硅岩", "type": "patchouli:text", "anchor": "nether_naquadah" }, diff --git a/kubejs/assets/tfcambiental/lang/zh_cn.json b/kubejs/assets/tfcambiental/lang/zh_cn.json index 3253981fb..7c0a47500 100644 --- a/kubejs/assets/tfcambiental/lang/zh_cn.json +++ b/kubejs/assets/tfcambiental/lang/zh_cn.json @@ -29,7 +29,7 @@ "item.tfcambiental.wool_hat": "羊毛帽子", "item.tfcambiental.wool_pants": "羊毛裤子", "item.tfcambiental.wool_sweater": "羊毛毛衣", - "tfcambiental.house_tester.description": "右键点击检查您当前的位置是被认为在室内还是室外", + "tfcambiental.house_tester.description": "右键点击检查你当前的位置是被认为在室内还是室外", "tfcambiental.message.is_inside": "你在室内", "tfcambiental.message.is_inside_alt": "你的外部在室内", "tfcambiental.message.is_outside": "你在室外", diff --git a/kubejs/assets/tfg/lang/en_us.json b/kubejs/assets/tfg/lang/en_us.json index 64b8b4610..a3f1cd73d 100644 --- a/kubejs/assets/tfg/lang/en_us.json +++ b/kubejs/assets/tfg/lang/en_us.json @@ -172,6 +172,7 @@ "block.tfg.rock.gravel_deepslate": "Migmatite Gravel", "block.tfg.spike.deepslate_spike": "Migmatite Spike", "block.tfg.loose.deepslate": "Loose Migmatite Rock", + "block.tfg.rock.aqueduct_deepslate": "Migmatite Aqueduct", "block.tfg.rock.hardened_blackstone": "Hardened Pyroxenite", "block.tfg.rock.cobble_blackstone_stairs": "Pyroxenite Cobble Stairs", "block.tfg.rock.cobble_blackstone_slab": "Pyroxenite Cobble Slab", @@ -213,6 +214,7 @@ "block.tfg.rock.gravel_dripstone": "Travertine Gravel", "block.tfg.spike.dripstone_spike": "Travertine Spike", "block.tfg.loose.dripstone": "Loose Travertine Rock", + "block.tfg.rock.aqueduct_dripstone": "Travertine Aqueduct", "block.tfg.rock.crackrack_stairs": "Raw Keratophyre Stairs", "block.tfg.rock.crackrack_slab": "Raw Keratophyre Slab", "block.tfg.rock.crackrack_wall": "Raw Keratophyre Wall", @@ -237,6 +239,7 @@ "block.tfg.rock.mossy_bricks_nether_wall": "Mossy Keratophyre Brick Wall", "block.tfg.rock.gravel_crackrack": "Keratophyre Gravel", "block.tfg.loose.crackrack": "Loose Keratophyre Rock", + "block.tfg.rock.aqueduct_nether": "Keratophyre Aqueduct", "block.tfg.rock.hardened_moon_stone": "Hardened Anorthosite", "block.tfg.rock.moon_stone_wall": "Raw Anorthosite Wall", "block.tfg.rock.cobble_moon_stone_wall": "Anorthosite Cobble Wall", @@ -252,6 +255,7 @@ "block.tfg.rock.gravel_moon": "Anorthosite Gravel", "block.tfg.spike.moon_stone_spike": "Anorthosite Spike", "block.tfg.loose.moon_stone": "Loose Anorthosite Rock", + "block.tfg.rock.aqueduct_moon_stone": "Anorthosite Aqueduct", "block.tfg.rock.hardened_moon_deepslate": "Hardened Norite", "block.tfg.rock.moon_deepslate_stairs": "Raw Norite Stairs", "block.tfg.rock.moon_deepslate_slab": "Raw Norite Slab", @@ -284,6 +288,7 @@ "block.tfg.rock.gravel_moon_deepslate": "Norite Gravel", "block.tfg.spike.moon_deepslate_spike": "Norite Spike", "block.tfg.loose.moon_deepslate": "Loose Norite Rock", + "block.tfg.rock.aqueduct_moon_deepslate": "Norite Aqueduct", "block.tfg.rock.hardened_mars_stone": "Hardened Argillite", "block.tfg.rock.mars_stone_wall": "Raw Argillite Wall", "block.tfg.rock.cobble_mars_stone_wall": "Argillite Cobble Wall", @@ -301,6 +306,7 @@ "block.tfg.rock.gravel_mars": "Argillite Gravel", "block.tfg.spike.mars_stone_spike": "Argillite Spike", "block.tfg.loose.mars_stone": "Loose Argillite Rock", + "block.tfg.rock.aqueduct_mars_stone": "Argillite Aqueduct", "block.tfg.rock.hardened_venus_stone": "Hardened Trachyte", "block.tfg.rock.venus_stone_wall": "Raw Trachyte Wall", "block.tfg.rock.cobble_venus_stone_wall": "Trachyte Cobble Wall", @@ -318,6 +324,7 @@ "block.tfg.rock.gravel_venus": "Trachyte Gravel", "block.tfg.spike.venus_stone_spike": "Trachyte Spike", "block.tfg.loose.venus_stone": "Loose Trachyte Rock", + "block.tfg.rock.aqueduct_venus_stone": "Trachyte Aqueduct", "block.tfg.rock.hardened_mercury_stone": "Hardened Komatiite", "block.tfg.rock.mercury_stone_wall": "Raw Komatiite Wall", "block.tfg.rock.cobble_mercury_stone_wall": "Komatiite Cobble Wall", @@ -335,6 +342,7 @@ "block.tfg.rock.gravel_mercury": "Komatiite Gravel", "block.tfg.spike.mercury_stone_spike": "Komatiite Spike", "block.tfg.loose.mercury_stone": "Loose Komatiite Rock", + "block.tfg.rock.aqueduct_mercury_stone": "Komatiite Aqueduct", "block.tfg.rock.hardened_glacio_stone": "Hardened Phonolite", "block.tfg.rock.glacio_stone_wall": "Raw Phonolite Wall", "block.tfg.rock.cobble_glacio_stone_wall": "Phonolite Cobble Wall", @@ -352,6 +360,7 @@ "block.tfg.rock.gravel_glacio": "Phonolite Gravel", "block.tfg.spike.glacio_stone_spike": "Phonolite Spike", "block.tfg.loose.glacio_stone": "Loose Phonolite Rock", + "block.tfg.rock.aqueduct_glacio_stone": "Phonolite Aqueduct", "block.tfg.rock.hardened_permafrost": "Hardened Permafrost", "block.tfg.rock.permafrost_stairs": "Raw Permafrost Stairs", "block.tfg.rock.permafrost_slab": "Raw Permafrost Slab", @@ -372,6 +381,7 @@ "block.tfg.rock.gravel_permafrost": "Permafrost Gravel", "block.tfg.spike.permafrost_spike": "Permafrost Spike", "block.tfg.loose.permafrost": "Loose Permafrost Rock", + "block.tfg.rock.aqueduct_permafrost": "Permafrost Aqueduct", "block.tfg.rock.hardened_red_granite": "Hardened Red Granite", "block.tfg.rock.red_granite_stairs": "Raw Red Granite Stairs", "block.tfg.rock.red_granite_slab": "Raw Red Granite Slab", @@ -397,12 +407,14 @@ "block.tfg.rock.gravel_red_granite": "Red Granite Gravel", "block.tfg.loose.red_granite": "Loose Red Granite Rock", "block.tfg.spike.red_granite_spike": "Red Granite Spike", + "block.tfg.rock.aqueduct_red_granite": "Red Granite Aqueduct", "block.tfg.rock.stone_wall": "Reconstituted Stone Wall", "block.tfg.rock.smooth_stone_stairs": "Polished Reconstituted Stone Stairs", "block.tfg.rock.smooth_stone_wall": "Polished Reconstituted Stone Wall", "block.tfg.rock.cracked_bricks_stone_stairs": "Cracked Reconstituted Stone Brick Stairs", "block.tfg.rock.cracked_bricks_stone_slab": "Cracked Reconstituted Stone Brick Slab", "block.tfg.rock.cracked_bricks_stone_wall": "Cracked Reconstituted Stone Brick Wall", + "block.tfg.rock.aqueduct_stone": "Reconstituted Stone Aqueduct", "block.tfg.rock.smooth_red_sandstone_wall": "Smooth Hematitic Sandstone Wall", "block.tfg.rock.cut_red_sandstone_wall": "Cut Hematitic Sandstone Wall", "block.tfg.rock.raw.stromatolite": "Raw Stromatolite", @@ -833,6 +845,8 @@ "item.tfg.food.cooked_stickastackatick": "Cooked Stick'a'Stackatick", "item.tfg.food.raw_cruncher_ribs": "Raw Cruncher Ribs", "item.tfg.food.cooked_cruncher_ribs": "Cooked Cruncher Ribs", + "item.tfg.food.raw_dino_nugget": "Prepared Dinosaur Nugget", + "item.tfg.food.cooked_dino_nugget": "Beer Battered Dinosaur Nugget", "item.tfg.roasted_sunflower_seeds": "Roasted Sunflower Seeds", "item.tfg.sunflower_seeds": "Sunflower Seed", "item.tfg.sunflower_product": "Sunflower Cap", @@ -948,6 +962,22 @@ "item.tfg.uranium_rod": "Uranium Fuel Rod", "item.tfg.plutonium_rod": "Plutonium Fuel Rod", "item.tfg.tbu_232_rod": "TBU-232 Fuel Rod", + "item.tfg.refrigerant_pellet": "Refrigerant Pellet", + "item.tfg.graphite_compound": "Graphite Compound", + "item.tfg.raw_graphite_briquette": "Raw Graphite Briquette", + "item.tfg.faulty_graphite_briquette": "Faulty Graphite Briquette", + "item.tfg.washed_graphite_briquette": "Washed Graphite Briquette", + "item.tfg.pure_graphite_rod": "Pure Graphite Rod", + "item.tfg.impure_graphite_rod": "Impure Graphite Rod", + "item.tfg.annealed_graphite_rod": "Annealed Graphite Rod", + "item.tfg.impure_annealed_graphite_row": "Impure Annealed Graphite Rod", + "item.tfg.moderate_core": "Moderate Core", + "item.tfg.impure_moderate_core": "Impure Moderate Core", + "item.tfg.moderate_core_frame": "Moderate Core Frame", + "item.tfg.impure_moderate_core_frame": "Impure Moderate Core Frame", + "item.tfg.graphite_moderator": "Graphite Moderator", + "item.tfg.impure_graphite_moderator": "Impure Graphite Moderator", + "item.tfg.advanced_polymer_binder": "Advanced Polymer Binder", "item.tfg.beaker": "Beaker", "item.tfg.beaker.filled": "Beaker of %s", "item.tfg.flask": "Flask", @@ -957,6 +987,26 @@ "item.tfg.lab_equipment": "Lab Equipment", "item.tfg.dirty_lab_equipment": "Dirty Lab Equipment", "item.tfg.wireless_card": "Interplanetary Wireless Card", + "item.tfg.wet_magenta_chalk": "Wet Magenta Chalk", + "item.tfg.wet_pink_chalk": "Wet Pink Chalk", + "item.tfg.wet_green_chalk": "Wet Green Chalk", + "item.tfg.wet_lime_chalk": "Wet Lime Chalk", + "item.tfg.wet_light_gray_chalk": "Wet Light Gray Chalk", + "item.tfg.wet_yellow_chalk": "Wet Yellow Chalk", + "item.tfg.wet_black_chalk": "Wet Black Chalk", + "item.tfg.wet_light_blue_chalk": "Wet Light Blue Chalk", + "item.tfg.wet_brown_chalk": "Wet Brown Chalk", + "item.tfg.wet_cyan_chalk": "Wet Cyan Chalk", + "item.tfg.wet_orange_chalk": "Wet Orange Chalk", + "item.tfg.wet_red_chalk": "Wet Red Chalk", + "item.tfg.wet_gray_chalk": "Wet Gray Chalk", + "item.tfg.wet_white_chalk": "Wet White Chalk", + "item.tfg.wet_blue_chalk": "Wet Blue Chalk", + "item.tfg.wet_purple_chalk": "Wet Purple Chalk", + "item.tfg.lamp_casting_mold": "Lamp Casting Mold", + "item.tfg.trapdoor_casting_mold": "Trapdoor Casting Mold", + "item.tfg.chain_casting_mold": "Chain Casting Mold", + "item.tfg.bell_casting_mold": "Bell Casting Mold", "material.tfg.latex": "Latex", "material.tfg.vulcanized_latex": "Vulcanized Latex", "material.tfg.fluix": "Fluix", @@ -1170,7 +1220,7 @@ "ore_vein.tfg.nether_mica": "Kyanite, Mica, & Bauxite", "ore_vein.tfg.nether_molybdenum": "Wulfenite & Molybdenite", "ore_vein.tfg.nether_monazite": "Bastnasite & Monazite", - "ore_vein.tfg.nether_naquadah": "Naquadah & Plutonium", + "ore_vein.tfg.nether_naquadah": "Naquadah", "ore_vein.tfg.nether_olivine": "Bentonite & Olivine", "ore_vein.tfg.nether_pitchblende": "Uraninite & Pitchblende", "ore_vein.tfg.nether_quartz": "Nether Quartz", @@ -1357,6 +1407,8 @@ "tfg.tooltip.component.refrigerant_pellet": "Can be used as an input in the Fission Reactor to cool it down, requires a Material Holder", "tfg.tooltip.component.nuclear_turbine_1": "§eBase Production:§r 4096 EU/t", "tfg.tooltip.component.nuclear_turbine_2": "Each Rotor Holder above §5EV§r §7adds§r 10% efficiency and multiplies EU/t by 2.", + "tfg.gui.refrigerator.unify_dates.enabled": "Expiration Date Unification is: §aOn", + "tfg.gui.refrigerator.unify_dates.disabled": "Expiration Date Unification is: §cOff", "tfg.machine.food_refrigerator_power_usage": "§7Consumes§r %s EU/t §7while active to keep your food fresh.§r", "tfc.jei.flint_knapping": "Flint Knapping", "tfc.jei.straw_knapping": "Straw Knapping", @@ -1561,6 +1613,9 @@ "quests.ae2.cutting_knife.desc": "These are tools for easily renaming all of your ME components. Why would you want to do this? If you rename your Pattern Providers, their names will show up in the Pattern Terminal, which can be very handy for keeping track of which Pattern Provider is connected to which machine.\n\nFor example &oSmall Gear Extruder&r as a name for the Pattern Provider would let you easily know that this Extruder contains a Small Gear mold, so you should only put Small Gear patterns in it.", "quests.ae2.cutting_knife.task": "Either cutting knife", "quests.ae2.pattern_box.desc": "The Pattern Box can carry around all your Blank and Encoded Patterns in one inventory slot, and they will be visible in any AE2 device UI as long as the box is somewhere in your inventory.", + "quests.ae2.wireless_access.title": "ME Wireless Network", + "quests.ae2.wireless_access.subtitle": "Get Free WiFi Anywhere You Go", + "quests.ae2.wireless_access.desc": "Once you've made it to &5EV&r, you'll gain access to the ME Wireless Access Point, which basically acts like a WiFi Router for your ME network. Connect it to a central point in your base, shove as many Wireless Booster cards as you want to increase its range (and power draw), and then link a Wireless Terminal to it.\n\nOnce you have Epoxy and Rhodium, you'll be able to combine all of your Wireless Terminals together via a Universal Terminal!", "quests.ae2.interplanetary_wireless.subtitle": "Forgot something at home?", "quests.ae2.interplanetary_wireless.desc": "You can upgrade your Wireless Terminal with this special Card, allowing access to your network from any distance, even on different worlds! Sounds too good to be true? There's a major catch — transferring items uses a huge amount of energy.\n\nYou can sort of get around this with some Energy Cards and a battery in your inventory set to Discharge Mode, but it should work well enough for those times when you accidentally left something at your base on Earth and don't want to fly all the way back.\n\nFor proper automated transfer, you'll need a Railgun.", "quests.ae2.iv.title": "IV Tier AE2", @@ -1736,17 +1791,19 @@ "quests.extreme_voltage.distillation_tower.desc.1": "&6The Distillation Tower&r (DT) is a direct multiblock upgrade of the &6Distillery&r. You won't have to choose outputs any more as the DT will handle them all automatically, at an increased power cost.\n\nThis machine will be your future bread and butter for anything involving &ePetrochem&r or &eOrganic distillation.", "quests.extreme_voltage.distillation_tower.desc.2": "Like the &6Cleanroom&r, the DT can be made taller, though not wider. Starting from the second layer, each added level requires an &9Output Hatch&r and grants one additional fluid output slot; if a level lacks its output hatch, the corresponding fluid will be voided. Count the number of outputs with &dEMI&r so you know how many layers you need. As always, use the Multiblock Preview tab in &dEMI&r and click the multiblock to see where you can place each part.", "quests.extreme_voltage.distillation_tower.desc.3": "&cNote:&r Be careful not to over-overclock the DT when producing fuels! Excessive overclocking can reduce the overall power yield, especially for Diesel. Do the math and double-check your calculations.", + "quests.extreme_voltage.cracker.subtitle": "You Crack Me Up", + "quests.extreme_voltage.cracker.desc": "The &3Cracker&r is a multiblock built with the sole purpose of cracking fluids. It comes with all the recipes of &3Chemical Reactor&r Cracking, but it is &6lossless&r.\n\nThis is a great way to save a lot of Fuel in the long term!\n\nHigher Coil tiers provide a small energy discount - up to 70%% with the best Coils available.", "quests.extreme_voltage.ev_components.title": "Extreme Voltage Components", "quests.extreme_voltage.ev_components.subtitle": "The \"Fun\" will never stop", - "quests.extreme_voltage.ev_components.desc": "&7By now, you should be getting used to the pattern with every new Energy Tier comes a fresh batch of components.&r\n\nFor the &5EV&r tier, there isn’t much to surprise you, except one key material: &eNeodymium&r. You might already have some stored from your earlier mining trips, but you’ll also find it in large quantities when processing &eMonazite Ore&r.\n\nHowever, there’s an important twist you’ll now need &bCryogenized Fluix Pearls&r. Hopefully, your &dMoon&r infrastructure is up and running to supply them efficiently.", - "quests.extreme_voltage.t2_rocket.title": "The next generation rocket", + "quests.extreme_voltage.ev_components.desc": "&7By now, you should be getting used to the pattern with every new Energy Tier comes a fresh batch of components.&r\n\nThe &5EV&r tier comes with a few twists - first, &eNeodymium&r. You might already have some stored from your earlier mining trips, but you’ll also find it in large quantities when processing &eMonazite Ore&r.\n\nSecondly, Sensors and Emitters require &bCryogenized Fluix Pearls&r. Hopefully your &dMoon&r infrastructure is up and running to supply them efficiently.\n\nLastly, Motors require Kanthal wire. If you've been diligently upgrading your EBF, these should be significantly faster to craft than when you made them in MV (and you can recycle your old coils too!), but the Alloy Blast Smelter will be able to make this even faster.", + "quests.extreme_voltage.t2_rocket.title": "Rocket 2: Titanium Boogaloo", "quests.extreme_voltage.t2_rocket.subtitle": "This one's purple", - "quests.extreme_voltage.t2_rocket.desc": "This new rocket shouldn’t be too difficult to assemble, but you’ll notice a clear jump in material costs compared to your previous model.\n\nThe upgraded &6Rocket Alloys&r now require both &bDistilled Water&r and &bCryogenized Fluix&r for cooling. Because of that, you may want to set up a dedicated &6EBF&r and &6Vacuum Freezer&r for this process though you can likely reuse the setup you built earlier for &eMolten Alkaline Earth Silicate&r.\n\nMake sure your &eTitanium&r production has its dedicated line and preferably automated, as the resource demand skyrockets at this point. A continuous production line will save you a lot of frustration down the road.", - "quests.extreme_voltage.mars.title": "I'm on &4Mars&r", + "quests.extreme_voltage.t2_rocket.desc": "This new rocket shouldn’t be too difficult to assemble, but you’ll notice a clear jump in material costs compared to your previous model.\n\nThe upgraded &6Rocket Alloys&r now require both &bDistilled Water&r and &bCryogenized Fluix&r for cooling.\n\nMake sure you've fully set up your &eTitanium&r production line, as you're going to need a lot of it going forward! A continuous production line will save you a lot of frustration down the road.", + "quests.extreme_voltage.mars.title": "I'm on &4Mars&r!", "quests.extreme_voltage.mars.subtitle": "The Red Planet", - "quests.extreme_voltage.mars.desc.1": "Before landing on &4Mars&r, there are a few important things to keep in mind.\n\nFirst, like the Moon, &4Mars&r will have some hostile surface mobs as well. If you haven't already figured out how to make your Space Suit stay with you after dying or invested in new EV-tier weaponry, you'll have a rough time.\n\nThe planet is mostly a &edesert world&r, dotted with \"&aislands&r\" where you’ll find &bwater&r, lush fauna, and much safer places to build your first base. On the other hand, the open desert is extremely dangerous if you don't watch your step!", - "quests.extreme_voltage.mars.desc.2": "All &bfluid veins&r are spread across Mars, except for &eHeavy Ammoniacial Water&r which can only be found outside of the desert. That’s another good reason to set up your base there.\n\nEnergy-wise, &4Mars&r will not be kind to you at first.\n\nNearly every common &6energy generation method&r is &cdisabled&r on the planet, which means you’ll have to rely almost entirely on &cFission&r to power your base.\n\nAt the very beginning, we recommend bringing along some &bfilled batteries&r such as &bLapotron Crystals&r to get started.\n\nAchieving energy stability on Mars will take time and effort, but once your systems are running smoothly, you’ll feel like &9unlimited power&r is right in the palm of your hand.\n\nStay alert, plan ahead, and Mars will reward your courage.", - "quests.extreme_voltage.mars.desc.3": "And one last tip: don’t kill everything you see. Some &aanimals&r can be &franched&r, and you’ll definitely need them later in your progression.\n\nBe sure to check out the &aSpace Survival&r chapter for more Mars-related tips too!", + "quests.extreme_voltage.mars.desc.1": "Before landing on &4Mars&r, there are a few important things to keep in mind.\n\nFirst, like the Moon, &4Mars&r will have some hostile surface mobs as well. If you haven't already figured out how to make your Space Suit stay with you after dying or invested in new EV-tier weaponry, you'll have a rough time.\n\nThe planet is mostly a &edesert world&r, dotted with \"&aislands&r\" where you’ll find &bwater&r, lush fauna, and much safer places to build your first base. Meanwhile, the open desert is extremely dangerous if you don't watch your step, but contains some other crucial resources!", + "quests.extreme_voltage.mars.desc.2": "All &bfluid veins&r are spread across Mars, except for &eHeavy Ammoniacial Water&r which can only be found outside of the desert. That’s another good reason to set up your base there.\n\nEnergy-wise, &4Mars&r will not be kind to you at first.\n\nNearly every common &6energy generation method&r is disabled or worthless on the planet, which means you’ll have to rely almost entirely on &cFission&r to power your base.\n\nAt the very beginning, we recommend bringing along some &bfilled batteries&r such as &bLapotron Crystals&r to get started, and then look towards setting up Thorium Fuel Rods.\n\nAchieving energy stability on Mars will take time and effort, but once your systems are running smoothly, you’ll feel like &9unlimited power&r is right in the palm of your hand.", + "quests.extreme_voltage.mars.desc.3": "And one last tip: don’t kill everything you see. Some &aanimals&r can be &franched&r, and you’ll definitely need them later in your progression.\n\nBe sure to check out the &aSpace Survival&r chapter for more Mars-related tips too!\n\nStay alert, plan ahead, and Mars will reward your courage.", "quests.extreme_voltage.mars.task": "Land on Mars", "quests.extreme_voltage.nuclear_fuel_factory.title": "Nuclear Fuel Factory", "quests.extreme_voltage.nuclear_fuel_factory.subtitle": "Hot Rod", @@ -1756,87 +1813,217 @@ "quests.extreme_voltage.heavy_water.desc": "To run your Fission Reactor, you’ll need a steady supply of &bHeavy Water&r, and there’s only one place to find it.\n\nIt’s located in &adeep fluid veins&r found exclusively beneath the &alush islands&r of Mars. Grab your &6Ore Prospector&r, switch it to &bFluid Mode&r, and start scanning.\n\nBecause the amount of &bHeavy Water&r required to keep your reactor running is enormous, you should seriously consider investing in a &6Large Centrifuge&r to produce it yourself.\n\nInstall a &516A EV Energy Hatch&r, and you’ll be ready for true mass production ensuring your reactor never runs dry.\n\nReliable cooling means reliable power - build smart!", "quests.extreme_voltage.nuclear_turbine.title": "Nuclear Steam Turbine", "quests.extreme_voltage.nuclear_turbine.subtitle": "Steam power's back, baby", - "quests.extreme_voltage.nuclear_turbine.desc": "With Fission, you gain access to a brand new &6Dedicated Turbine&r!\n\nIt works just like the previous turbines, but similar to the Gas Turbine, it requires at least an &5EV Rotor Holder&r to operate.\n\nThe coils inside this turbine must be &7Cupronickel&r, and they don’t affect performance in any way they’re purely aesthetic (but we have to admit, they look pretty good).\n\nIn this quest, we suggest two &aRotors&r that fit nicely for the turbine at this stage, but feel free to experiment and use any &brotor&r that suits your setup best.", + "quests.extreme_voltage.nuclear_turbine.desc": "With Fission, you gain access to a brand new &6Dedicated Turbine&r! (The normal Large Steam Turbine can only handle regular Steam.)\n\nIt works just like the previous turbines, but similar to the Gas Turbine, it requires at least an &5EV Rotor Holder&r to operate.\n\nThe coils inside this turbine must be &7Cupronickel&r, and they don’t affect performance in any way (but we have to admit, they look pretty good).\n\nIn this quest, we suggest two &aRotors&r that fit nicely for the turbine at this stage, but feel free to experiment and use any &brotor&r that suits your setup best.", "quests.extreme_voltage.reactor_components.title": "Reactor Heat Management", "quests.extreme_voltage.reactor_components.subtitle": "Active and Passive ways to cool your reactor", - "quests.extreme_voltage.reactor_components.desc.1": "One of the most interesting features of the Fission Reactor is its ability to have blocks added inside to modify its &emaximum heat capacity&r.\n\nYou can place &6Framed Blocks&r within the corners of the reactor, allowing for up to &e20 blocks&r in total. Alternatively, you can use &9Item Holders&r and insert cooling items with input buses, which also help manage heat buildup effectively.\n\nIt’s also important to note that this internal setup is the &conly way&r to enable the &brecipe processing&r part of the Fission Reactor.\n\nSmart internal configuration will make the difference between a stable reactor and one on cooldown, so plan your layout carefully!", - "quests.extreme_voltage.reactor_components.desc.2": "As discussed earlier, running three &eThorium Rods&r will push your reactor’s heat to around &c420&r just above the default limit. However, you can safely reach that threshold by improving your &6reactor insulation&r.&r\n\nAdding &e10 Framed Glacial Wool&r or &e20 Framed AES Insulation&r blocks inside the structure will raise your reactor’s Max Heat to &e420&r, allowing you to operate with three Thorium Rods without triggering cooldown mode.&r\n\nKeep in mind, though, that increasing the number of active rods will also accelerate their &adurability loss&r. This means each rod will produce less steam per tick on average, reducing its &aefficiency&r but on the other hand, it will &bspeed up fission material production&r significantly.\n\nWhether you prefer &aefficiency&r or &bthroughput&r is entirely up to you that’s the balancing act at the heart of mastering the &6Fission Reactor&r.", + "quests.extreme_voltage.reactor_components.desc.1": "One of the most interesting features of the Fission Reactor is its ability to have blocks added inside to modify its &emaximum heat capacity&r.\n\nYou can place certain &6Component Blocks&r within the corners of the reactor, allowing for up to &e20 blocks&r in total. As an example, you can use &9Item Holders&r and insert cooling items with input buses, which help manage heat buildup.\n\nIt’s also important to note that Item Holders are the &conly way&r to enable the &brecipe processing&r part of the Fission Reactor.\n\nSmart internal configuration will make the difference between a stable reactor and one on cooldown, so plan your layout carefully!", + "quests.extreme_voltage.reactor_components.desc.2": "As discussed earlier, running three &eThorium Rods&r will push your reactor’s heat to around &c420&r, just above the default limit. However, you can safely reach that threshold by improving your &6reactor insulation&r.&r\n\nAdding &e10 Framed Glacial Wool&r or &e20 Framed AES Insulation&r blocks inside the structure will raise your reactor’s Max Heat to &e420&r, allowing you to operate with three Thorium Rods without triggering cooldown mode.&r\n\nKeep in mind, though, that increasing the number of active rods will also accelerate their &adurability loss&r. This means each rod will produce less steam per tick on average, reducing its &aefficiency&r, but on the other hand, it will &bspeed up fission material production&r significantly.\n\nWhether you prefer &aefficiency&r or &bthroughput&r is entirely up to you - that’s the balancing act at the heart of mastering the &6Fission Reactor&r.", "quests.extreme_voltage.heat_exchanger.title": "Heat Exchanger", "quests.extreme_voltage.heat_exchanger.subtitle": "All that heat's gotta go somewhere!", - "quests.extreme_voltage.heat_exchanger.desc.1": "The &6Heat Exchanger&r is a critical component for your Fission Line not only for cooling, but also for producing &eHigh Pressure Steam&r, the steam that powers your Nuclear Turbine.\n\nIt features &bPerfect Overclocking&r and &bSubtick Processing&r. If these terms sound unfamiliar, we strongly recommend reviewing the &dGregTech Energy Chapter&r to fully understand how they affect performance.", - "quests.extreme_voltage.heat_exchanger.desc.2": "Don’t hold back! Install a &516A EV Energy Hatch&r right from the start so you’ll never have to worry about speed or throughput limitations.\n\nWe also provide you with a &9Machine Controller&r to attach to your Heat Exchanger’s main controller. We’ve noticed that the machine can sometimes disable itself unexpectedly, so be sure to enable &ePrevent Power Failing&r. This will counter the GTm mechanic that shuts down machines when they momentarily lose power.", + "quests.extreme_voltage.heat_exchanger.desc.1": "The &6Heat Exchanger&r is a critical component for the next step of your Fission Line - not only for cooling, but also for producing more &eHigh Pressure Steam&r, the steam that powers your Nuclear Turbine.\n\nIt features &bPerfect Overclocking&r and &bSubtick Processing&r. If these terms sound unfamiliar, we strongly recommend reviewing the &dGregTech Energy Chapter&r to fully understand how they affect performance.", + "quests.extreme_voltage.heat_exchanger.desc.2": "Don’t hold back! Install a &516A EV Energy Hatch&r right from the start so you’ll never have to worry about speed or throughput limitations.\n\nWe also provide you with a &9Machine Controller&r to attach to your Heat Exchanger’s main controller. We’ve noticed that the machine can sometimes disable itself unexpectedly, so be sure to enable &ePrevent Power Failing&r. This will counter the GregTech mechanic that shuts down machines when they momentarily lose power.", "quests.extreme_voltage.refrigerant_pellet.title": "Refrigerant Pellets", "quests.extreme_voltage.refrigerant_pellet.subtitle": "A temporary solution to extreme temperatures", - "quests.extreme_voltage.refrigerant_pellet.desc": "The &dPlutonium Fuel Rod&r runs at extremely high temperatures - so high, in fact, that you’ll need to use &bRefrigerant Pellets&r inside your reactor to prevent it from going into cooldown mode.\n\nThese pellets are quite expensive to produce, but you should still be able to mass-produce them early on, at least enough to keep your first few plutonium rods operational. You need approximatively &9256&r to run a full Plutonium Rod.\n\nLater on, if you don’t like constantly crafting these consumables, you’ll gain access to &6advanced reactor components&r. With those installed, your reactor will be able to safely reach up to &e600 Max Heat&r, greatly improving efficiency and stability.\n\nInvest in better internal parts early, to spend less time babysitting your power core.", + "quests.extreme_voltage.refrigerant_pellet.desc": "The &dPlutonium Fuel Rod&r runs at extremely high temperatures - so high, in fact, that you’ll need to use &bRefrigerant Pellets&r inside your reactor to prevent it from going into cooldown mode.\n\nThese pellets are quite expensive to produce, but you should still be able to mass-produce them early on, or at least enough to keep your first few plutonium rods operational. You need approximatively &9256&r to run a full Plutonium Rod.\n\nLater on, if you don’t like constantly crafting these consumables, you’ll gain access to &6advanced reactor components&r. With those installed, your reactor will be able to safely reach up to &e600 Max Heat&r, greatly improving efficiency and stability.\n\nInvest in better internal parts early, to spend less time babysitting your power core.", "quests.extreme_voltage.important_info.title": "Before starting", - "quests.extreme_voltage.important_info.subtitle": "Mars is a rough planet to setup", + "quests.extreme_voltage.important_info.subtitle": "Not an easy place to start", "quests.extreme_voltage.important_info.desc.1": "Before you start building your base on &cMars&r, here are a few important tips to help you settle in successfully.&r\n\nWhile exploring, you might come across &6Martian Ruins&r containing &eAtomic Casings&r and &eHigh Temperature Casings&r. These won’t replace the massive number you’ll need later, but they can give you a small head start while scouting for the perfect base location.&r", - "quests.extreme_voltage.important_info.desc.2": "When it comes to your Martian infrastructure, there are two main approaches:&r\n\n• &aPreparation-focused&r: Build everything required for your full &6Fission Line&r before establishing your base. This means an enormous material investment but allows you to be self-sufficient once operational.\n\n• &aProgressive setup&r: Start smaller with your &6Nuclear Fuel Factory&r, your first &6Fission Reactor&r (running on &eThorium&r), and a &6Nuclear Turbine&r. This route is faster to start, but managing energy will be rough until your fission system stabilizes.", - "quests.extreme_voltage.important_info.desc.3": "Because almost every other form of power generation is disabled on Mars except the very weak &7Ad Astra&r solar panels you’ll want to bring a good stock of &bLapotron Crystals&r to power your first recipes and oxygen systems.\n\nWe also strongly recommend setting up a &6Distillation Tower&r. &eMartian Air&r can be processed into breathable &bAir&r and several other useful gases. If that’s not an option, you can always fall back on the &eFlint&r chemical line.\n\n&cSurvival on Mars isn’t about luck it’s about preparation.&r", - "quests.extreme_voltage.important_info.task": "I understand", + "quests.extreme_voltage.important_info.desc.2": "When it comes to your Martian infrastructure, there are two main approaches:&r\n\n• &aPreparation-focused&r: Build everything required for your full &6Fission Line&r before establishing your base. This means an enormous material investment, but allows you to be self-sufficient once operational.\n\n• &aProgressive setup&r: Start smaller with your &6Nuclear Fuel Factory&r, your first &6Fission Reactor&r (running on &eThorium&r), and a &6Nuclear Turbine&r. This route is faster to start, but managing energy will be rough until your fission system stabilizes.\n\nEither way, we always recommend having an exploration mission before you start settling down!", + "quests.extreme_voltage.important_info.desc.3": "Because every kind of combustion-based energy won't work on Mars, you’ll want to bring a good stock of &bLapotron Crystals&r to power your first recipes and oxygen systems.\n\nWe also strongly recommend setting up a &6Distillation Tower&r. &eMartian Air&r can be processed into breathable &bAir&r and several other useful gases. Alternatively, everything for Compressed Nitrox can come from the local Semiheavy Ammoniacal Water.\n\nSurvival on Mars isn’t about luck, it’s about preparation!", + "quests.extreme_voltage.important_info.task": "It's Marsing Time", "quests.extreme_voltage.dense_lead.title": "Faster Dense Lead Plates", "quests.extreme_voltage.dense_lead.subtitle": "Don't expect it for other dense plates", - "quests.extreme_voltage.dense_lead.desc": "Because of the tremendous amount of Dense Lead Plates you will need for Atomic Casings we offer a new, a bit less efficient, recipe to make them with the help of the Implosion Compressor. Feel free to use it if you do not want to wait days for your benders.", - "quests.extreme_voltage.thorium_rod.title": "", - "quests.extreme_voltage.thorium_rod.subtitle": "", + "quests.extreme_voltage.dense_lead.desc": "Because of the tremendous amount of Dense Lead Plates you will need for Atomic Casings, we offer a new, albeit less efficient, recipe with the help of the Implosion Compressor. Feel free to use it if you don't want to wait forever for your benders.", + "quests.extreme_voltage.thorium_rod.title": "Fuel Rods", + "quests.extreme_voltage.thorium_rod.subtitle": "Handle with care", "quests.extreme_voltage.thorium_rod.desc.1": "Each &6Fuel Rod&r comes with its own set of properties including &adurability&r (how long it lasts in the reactor), &cheat generation&r (how much heat it produces), and even different &eproducts&r and &bsteam output levels&r. You can view all of this information directly in the &aEMI&r tabs for each rod.&r\n\nBefore diving into how the Fission Reactor functions, here are some key points to understand:&r", - "quests.extreme_voltage.thorium_rod.desc.2": "• The &eHeat Percentage&r shown on a fuel rod translates to roughly double its value inside the reactor slightly less in practice. For example, a &eThorium Rod&r with a &cHeat&r of 70% will generate just under 140 heat when enough &bHeavy Water&r is pumped into your reactor. This heat increase is &aadditive&r, meaning that 2 Thorium Rods will raise your reactor’s total heat to around 280.&r", - "quests.extreme_voltage.thorium_rod.desc.3": "• &aDurability&r decreases at the same base rate for all rods. However, the higher the reactor’s temperature, the faster the rods degrade. Because of this, even if a certain rod type has 4× the durability of another, it doesn’t necessarily mean it will last 4× longer &ctemperature directly impacts longevity&r.&r\n\nBalancing the amount of rods within the reactor will be your first challenge with Fission.", + "quests.extreme_voltage.thorium_rod.desc.2": "• The &eHeat Percentage&r shown on a fuel rod translates to slightly less than double its value inside the reactor. For example, a &eThorium Rod&r with a &cHeat&r of 70%% will generate just under 140 heat when enough &bHeavy Water&r is pumped into your reactor. This heat increase is &aadditive&r, meaning that 2 Thorium Rods will raise your reactor’s total heat to around 280.&r", + "quests.extreme_voltage.thorium_rod.desc.3": "• &aDurability&r decreases at the same base rate for all rods. However, the higher the reactor’s temperature, the faster the rods degrade. Because of this, even if a certain rod type has 4× the durability of another, it doesn’t necessarily mean it will last 4× longer, as &ctemperature directly impacts longevity&r.&r\n\nBalancing the amount of rods within the reactor will be your first challenge with Fission.", "quests.extreme_voltage.fission_reactor.title": "Fission Reactor", - "quests.extreme_voltage.fission_reactor.subtitle": "Oh no it's on cooldown", - "quests.extreme_voltage.fission_reactor.desc.1": "To start off, if you’re looking for a deeper dive into &6Fission Reactor&r mechanics including formulas, detailed calculations, and system behavior check out the &aEnergy Chapter&r quest. It covers everything you’ll need if you want to get into the math behind the heat and efficiency systems.&r\n\nFor now, let’s focus on your very first &6Fission Reactor&r. Its base &cMax Heat&r is &e400&r. As explained in the previous quest, running two Thorium Rods will push your internal heat to around &e280&r, which is perfectly safe. However, adding a third rod raises the total to about &c420 Heat&r exceeding the limit and triggering &ccooldown mode&r.", - "quests.extreme_voltage.fission_reactor.desc.2": "Don’t worry, there’s no explosion, but your reactor will shut down and won’t restart until it fully cools back to 0 Heat. This will completely halt both your &aenergy production&r and your &afission product&r generation a major setback.\n\nManaging how many rods are active will therefore be your first &6challenge&r and the main mini-game of Fission.\n\nThere are multiple ways to approach this, and experimentation is part of the fun. You can also attach a &6Redstone Port&r to your reactor, using a &aWrench&r on it switches its monitoring mode between &erod count&r and &cheat level&r.\n\nFinally, note that all rods are stored inside the &6Fuel Holder&r. That means limiting the number of active rods isn’t as simple as having 2 rods in the input bus, &cyou’ll need to control what enters the Input Bus&r to fine-tune your reactor’s operation.", + "quests.extreme_voltage.fission_reactor.subtitle": "Oh no, it's on cooldown again", + "quests.extreme_voltage.fission_reactor.desc.1": "To start off, if you’re looking for a deeper dive into &6Fission Reactor&r mechanics including formulas, detailed calculations, and system behavior, check out the quest in the &aGregTech Energy&r chapter. It covers everything you’ll need if you want to get into the math behind the heat and efficiency systems.&r\n\nFor now, let’s focus on your very first &6Thorium Reactor&r. Its base &cMax Heat&r is &e400&r. As explained in the previous quest, running two Thorium Rods will push your internal heat to around &e280&r, which is perfectly safe. However, adding a third rod raises the total to about &c420 Heat&r, exceeding the limit and triggering &ccooldown mode&r.", + "quests.extreme_voltage.fission_reactor.desc.2": "Don’t worry, there’s no explosion, but your reactor will shut down and won’t restart until it fully cools back to 0 Heat. This will completely halt both your &aenergy production&r and your &afission product&r generation - a major setback.\n\nManaging how many rods are active will therefore be your first &6challenge&r and the main minigame of Fission.\n\nThere are multiple ways to approach this, and experimentation is part of the fun.\n\nOne way is by attaching a &6Redstone Port&r to your reactor, and using a &aWrench&r on it switches its monitoring mode between &erod count&r and &cheat level&r.\n\nFinally, note that all rods are stored inside the &6Fuel Holder&r. That means limiting the number of active rods isn’t as simple as having 2 rods in the input bus, &cyou’ll need to control what enters the Input Bus&r to fine-tune your reactor’s operation.", "quests.extreme_voltage.high_pressure_steam.title": "High Pressure Steam", "quests.extreme_voltage.high_pressure_steam.subtitle": "Better steam, bigger turbine", - "quests.extreme_voltage.high_pressure_steam.desc": "&4Important Info&r: If the reactor doesn't have enough space to output High Pressure Steam, it will simply void.\n\nFor balancing reasons, the &6Fission Reactor&r does not produce regular steam. Instead, it generates &bHigh Pressure Steam&r, which can only be used in a &6Nuclear Steam Turbine&r.\n\nAttempting to run it through a standard Steam Turbine will &cnot work&r.", + "quests.extreme_voltage.high_pressure_steam.desc": "&4Important Info&r: If the reactor doesn't have enough space to output High Pressure Steam, it will simply void.\n\nFor balancing (and pipe throughput) reasons, the &6Fission Reactor&r does not produce regular steam. Instead, it generates &bHigh Pressure Steam&r, which can only be used in a &6Nuclear Steam Turbine&r.\n\nAttempting to run it through a standard Steam Turbine will &cnot work&r.", "quests.extreme_voltage.ev_superconductor.title": "EV Superconductors", "quests.extreme_voltage.ev_superconductor.subtitle": "Bigger Amp ability", - "quests.extreme_voltage.ev_superconductor.desc": "Now that &eUranium&r is required for your progression, don’t forget to produce &5EV Superconductors&r.\n\nThese superconductors have higher amp capacity, helping you move energy efficiently across your base and ensuring your &6Nuclear Steam Turbines&r output reaches all your machines without loss.", - "quests.extreme_voltage.uraninite_dust.subtitle": "The amount of materials required keep increasing", - "quests.extreme_voltage.uraninite_dust.desc": "To craft your &eUranium Rods&r, you’ll need a substantial amount of &eUraninite&r around &c240 Dusts&r per rod. Start harvesting early to keep up with demand.\n\nThe largest veins can be found on Mars, where some deposits reach &aimpressive sizes&r. Later in your progression, you’ll be able to produce Uraninite Dust &ainfinitely&r using the &6Ostrum Linear Accelerator&r, but we’ll cover that in more detail in a future quest.", + "quests.extreme_voltage.ev_superconductor.desc": "Now that you've processed some &eUranium&r, you should check out the &5EV Superconductors&r.\n\nThese superconductors have higher amp capacity, helping you move energy efficiently across your base and ensuring your &6Nuclear Steam Turbines&r output reaches all your machines without loss.", + "quests.extreme_voltage.uraninite_dust.subtitle": "That's a lot of rods", + "quests.extreme_voltage.uraninite_dust.desc": "To craft your &eUranium Fuel Rods&r, you’ll need a substantial amount of &eUraninite&r - around &c240 Dust&r per rod. Start mining it early to keep up with demand later.\n\nThe largest veins can be found on Mars, where some deposits reach &aimpressive sizes&r. Later in your progression, you’ll be able to produce Pitchblende and Uraninite Dust &ainfinitely&r using the &6Ostrum Linear Accelerator&r, but we’ll cover that in more detail in a future quest.", "quests.extreme_voltage.uranium_line.title": "The Uranium Line", "quests.extreme_voltage.uranium_line.subtitle": "That's one more new processing line", - "quests.extreme_voltage.uranium_line.desc": "To process &eUranium&r and its &eUranium 235&r &eIsotope&r, you’ll need to set up a dedicated small processing line. \n\nRest assured, you can &aloop the Fluorine&r, so the only input you’ll need is &eUraninite Dusts&r.\n\nYou can build this line on Earth, but it may be more convenient to operate it on Mars, where the majority of Uraninite Ore is harvested.", + "quests.extreme_voltage.uranium_line.desc": "To process &eUranium&r and its &eUranium 235&r &eIsotope&r, you’ll need to set up a dedicated small processing line. \n\nRest assured, you can &aloop the Fluorine&r, so the only input you’ll need is &eUraninite Dusts&r.\n\nYou can build this line on Earth, but it may be more convenient to operate it on Mars, where the majority of Uraninite Ore should be harvested.", "quests.extreme_voltage.radioactive_waste.title": "Radioactive Waste", - "quests.extreme_voltage.radioactive_waste.subtitle": "Liquid waste?", - "quests.extreme_voltage.radioactive_waste.desc": "Radioactive Waste is a &ccritical byproduct&r for crafting your next fuel rods, so always ensure there’s enough space to output it. If the Fission Reactor cannot find an available output, it will simply &cvoid the waste&r losing valuable resources.\n\nWe recommend either:\n- Installing a dedicated Output Hatch in &blocked mode&r.\n- Using a Quad Hatch with sufficient storage space.\n\nIf you have an &dME Network&r on Mars, your best option is the recently unlocked &6ME Output Hatch&r.", - "quests.extreme_voltage.uranium_rod.subtitle": "Finally more power", - "quests.extreme_voltage.uranium_rod.desc.1": "This is the second-generation reactor fuel it offers &a4× more durability&r and produces &a5× more steam&r compared to a standard &eThorium Rod&r. However, there are important trade-offs you must plan for.\n\n&9Production cost and setup:&r\n• Producing this fuel consumes &eThorium Rods&r continuously, so it’s strongly recommended to dedicate a separate &6Fission Reactor&r for each of these advanced rods.", - "quests.extreme_voltage.uranium_rod.desc.2": "Heat and mitigation options: A single advanced rod generates about &c435 Heat&r inside a standard reactor far above the default limit. To handle this you have three main options:\n\n&7→&r &eInstall 20 Framed Glacial Wool&r blocks inside the reactor to raise &cMax Heat&r to &e440&r, allowing one rod to run safely.\n\n&7→&r &6Use Material Holders&r and pump large quantities of &bDry Ice&r to drop the reactor temperature. This requires a robust infrastructure and access to a &bLiquid CO2 fluid vein&r on Mars.\n\n&7→&r &bUse Refrigerant Pellets&r placed in Material Holders they behave like Dry Ice but are far more potent. Note that Refrigerant Pellets consume massive amounts of &eFluorine&r to craft, and you will not have an infinite Fluorine at that point.\n\nObviously you can also make your own sauce and mix all of these options together.", - "quests.extreme_voltage.uranium_rod.desc.3": "&cImportant note for Uranium-based rods:&r Reactors running &eUranium Rods&r require a drastically larger supply of &bHeavy Water&r for cooling. Ensure you have abundant Heavy Water production or storage before attempting to run these rods, or your reactor will quickly hit critical cooling limits.\n\nPlan your supply lines and cooling strategy carefully these fuels are powerful, but they demand serious infrastructure.", + "quests.extreme_voltage.radioactive_waste.subtitle": "One man's trash is another man's progression material", + "quests.extreme_voltage.radioactive_waste.desc": "Radioactive Waste is a &ccritical byproduct&r for crafting your next fuel rods, so always ensure there’s enough space to output it. If the Fission Reactor cannot find an available output, it will simply &cvoid the waste&r, losing valuable resources.\n\nWe recommend either:\n- Installing a dedicated Output Hatch in &blocked mode&r\n- Using a Super chest with an Advanced Fluid Detector Cover\n\nIf you have an &dME Network&r on Mars, another option is the recently unlocked &6ME Output Hatch&r.", + "quests.extreme_voltage.uranium_rod.subtitle": "Finally, some real power!", + "quests.extreme_voltage.uranium_rod.desc.1": "This is the second-generation reactor fuel - it offers &a4× more durability&r and produces &a5× more steam&r compared to a standard &eThorium Rod&r. However, there are important trade-offs you must plan for.\n\n&9Production cost and setup:&r\n• Producing this fuel consumes &eThorium Rods&r continuously, so it’s recommended to dedicate a separate &6Fission Reactor&r for each of these advanced rods, although if you're up for the challenge of juggling them in one reactor, that's an option too.", + "quests.extreme_voltage.uranium_rod.desc.2": "Heat and mitigation options: A single Uranium Fuel Rod generates about &c435 Heat&r inside a standard reactor, far above the default limit. To handle this you have three main options:\n\n&7→&r &eInstall 20 Framed Glacial Wool&r blocks inside the reactor to raise &cMax Heat&r to &e440&r, allowing one rod to run safely.\n\n&7→&r &6Use Material Holders&r and pump large quantities of &bDry Ice&r to drop the reactor temperature. This requires a robust infrastructure and access to a &bLiquid CO2 fluid vein&r on Mars.\n\n&7→&r &bUse Refrigerant Pellets&r placed in Material Holders. They behave like Dry Ice but are far more potent. Note that Refrigerant Pellets consume a decent amount of &eFluorine&r to craft, and you do not have infinite Fluorine at this point.\n\nObviously, you can also make your own sauce and mix all of these options together.", + "quests.extreme_voltage.uranium_rod.desc.3": "&cImportant note for Uranium Fuel Rods:&r Reactors running &eUranium Rods&r require a drastically larger supply of &bHeavy Water&r for cooling. Ensure you have abundant Heavy Water production or storage before attempting to run these rods, or your reactor will quickly hit critical cooling limits.\n\nPlan your supply lines and cooling strategy carefully - these fuels are powerful, but they demand serious infrastructure.", "quests.extreme_voltage.uranium_waste.title": "Uranium Waste and Radioactive Steam", - "quests.extreme_voltage.uranium_waste.subtitle": "You can't make energy right away", - "quests.extreme_voltage.uranium_waste.desc.1": "The products from &eUranium Fuel Rods&r are a bit more involved than thorium.\n\n&6• Uranium Waste&r is the feedstock that starts the &dPlutonium Line&r. It can be processed immediately.\n\n&6• Radioactive Steam&r unlike normal steam, will need to be handled by a &6Heat Exchanger&r. Send the radioactive steam through an Heat Exchanger to recover High Pressure Steam.", - "quests.extreme_voltage.uranium_waste.desc.2": "Additionally, your Radioactive Steam should heat &eAmmonium Formate&r into &eFormamide&r, a core precursor for producing plutonium fuels. That means before you can reliably obtain High Pressure Steam from an Uranium Reactor for energy use, you must ensure a continuous supply of &eAmmonium Formate&r for the conversion chain.\n\n&cPractical note:&r Set up a dedicated, continuous line to produce &eAmmonium Formate&r. Without steady Ammonium Formate production, your plutonium workflow and your High Pressure Steam production will stall.", + "quests.extreme_voltage.uranium_waste.subtitle": "You guessed it, more processing", + "quests.extreme_voltage.uranium_waste.desc.1": "The products from &eUranium Fuel Rods&r are a bit more involved than thorium.\n\n&6• Uranium Waste&r is the feedstock that starts the &dPlutonium Line&r. It can be processed immediately.\n\n&6• Radioactive Steam&r, unlike normal steam, will need to be handled by a &6Heat Exchanger&r. Send the radioactive steam through a Heat Exchanger to recover High Pressure Steam.", + "quests.extreme_voltage.uranium_waste.desc.2": "Additionally, your Radioactive Steam should heat &eAmmonium Formate&r into &eFormamide&r, a core precursor for producing plutonium fuels. This means that before you can reliably obtain High Pressure Steam from a Uranium Reactor for energy use, you must ensure a continuous supply of &eAmmonium Formate&r for the conversion chain.\n\n&cPractical note:&r Set up a dedicated, continuous line to produce &eAmmonium Formate&r. Without steady Ammonium Formate production, your plutonium workflow and your High Pressure Steam production will stall.", "quests.extreme_voltage.ammonium_formate.title": "Ammonium Formate", - "quests.extreme_voltage.ammonium_formate.subtitle": "Always have a surplus of it", - "quests.extreme_voltage.ammonium_formate.desc": "Being able to make infinite &eAmmonium Formate&r is mandatory to ensure a constant energy production, as you won’t be able to process &bRadioactive Steam&r into High Pressure Steam without it. Rest assured though, it shouldn’t be too hard.\n\nFirst, to make &eFormic Acid&r, simply combine CO2 that you can get from Mars Air with Water from an Aqueous Accumulator.\n\nThen, for &eAmmonia&r, you can simply electrolyze the &eAmmonium Chloride Dust&r you got from centrifuging Heavy Ammoniacal Water.\n\nAs you will get a surplus of &bOxygen&r and &bHydrochloric Acid&r, make sure to void these fluids above a limit so they don’t stop your &eAmmonium Formate&r production.", + "quests.extreme_voltage.ammonium_formate.subtitle": "Always keep a backlog!", + "quests.extreme_voltage.ammonium_formate.desc": "Being able to make infinite &eAmmonium Formate&r is mandatory to ensure a constant energy production, as you won’t be able to process &bRadioactive Steam&r into High Pressure Steam without it. It's not very hard, though!\n\nFirst, to make &eFormic Acid&r, simply combine CO₂ that you can get from Mars Air with Water from an Aqueous Accumulator.\n\nThen, for &eAmmonia&r, you can simply electrolyze the &eAmmonium Chloride Dust&r you got from centrifuging (Semi) Heavy Ammoniacal Water.\n\nAs you will get a surplus of &bOxygen&r and &bHydrochloric Acid&r, make sure to void these fluids above a threshold so they don’t clog your &eAmmonium Formate&r production.", "quests.extreme_voltage.nuclear_residue_dust.title": "Nuclear Residue Dust", - "quests.extreme_voltage.nuclear_residue_dust.subtitle": "Oh this is where Radon comes from", - "quests.extreme_voltage.nuclear_residue_dust.desc": "Obtaining &eNuclear Residue Dust&r is the first step in the &dPlutonium Line&r.\nIt requires a &5EV Gas Pressurizer&r on Mars to produce.\n\nThe process will also generate &bRadon&r as a byproduct and even though you will need Radon for later steps, the surplus from this line will be significant. It will be your only reliable source of Radon for now.\n\nThe nice part is that &eNuclear Residue&r requires no complex loop: simply feed in the outputs from your Uranium Reactor and Heat Exchanger, add &eMartian Sludge&r, and the &6Gas Pressurizer&r will produce Nuclear Residue Dust. You’ll be ready to continue the Plutonium chain immediately.", - "quests.extreme_voltage.oxidized_nuclear_residue_dust.subtitle": "What is this weird concoction", - "quests.extreme_voltage.oxidized_nuclear_residue_dust.desc.1": "This next step begins the many loops around the &dPlutonium Line&r.\n\nTo make &bOxidized Dust&r you will require &bDioxygen Difluoride&r. Thankfully, we do not ask you to have an infinite amount of Fluorine, so for this recipe to run continuously you will recover Fluorine later as &bHydrofluoric Acid&r that you can electrolyze.", - "quests.extreme_voltage.oxidized_nuclear_residue_dust.desc.2": "Because the recipes take a long time, we still advise adding a good starter stock of Fluorine to kick the loop.\n\nAs always during this loop, be wary of storage: a full tank or a blocked buffer can stop your entire line, and flying to Mars to fix it would be a bother. &aSuper Tanks&r or whitelisted &aAE2 disks&r with void upgrades are neat solutions.\n\nNote that the recipe also produces &eResidual Radioactive Concoction&r. Try not to void this one, it will be a useful material for many future systems such as the &6Ostrum Linear Accelerator&r (infinite ores from Mars), the &6Growth Chamber&r (first steps into Bioengineering) and even &6Fission Reactors&r outside of Mars.", - "quests.extreme_voltage.refined_nuclear_dust.subtitle": "Ah this where my Fluorine went", - "quests.extreme_voltage.refined_nuclear_dust.desc": "The &eRefined Nuclear Residue Dust&r lets you recover Fluorine as Hydrofluoric Acid so you can loop it back into &bDioxygen Difluoride&r.\n\nYou should already know how to make Distilled Water and don’t forget to void any surplus Oxygen if you have nowhere to store it.\n\nThis recipe is very slow. If you feel confident energy-wise, consider running it in a &6Large Centrifuge&r to speed things up. Be cautious, though, you don’t want to drain too much power early in your progression.", + "quests.extreme_voltage.nuclear_residue_dust.subtitle": "Oh, this is where Radon comes from", + "quests.extreme_voltage.nuclear_residue_dust.desc": "Obtaining &eNuclear Residue Dust&r is the first step in the &dPlutonium Line&r.\nIt requires a &5EV Gas Pressurizer&r on Mars to produce.\n\nThe process will also generate &bRadon&r as a byproduct, and even though you will need Radon for later steps, the surplus from this line will be significant. It will be your only reliable source of Radon for now.\n\nLuckily for you, &eNuclear Residue&r requires no complex loop: simply feed in the outputs from your Uranium Reactor and Heat Exchanger, add &eMartian Sludge&r, and the &6Gas Pressurizer&r will produce Nuclear Residue Dust. You’ll be ready to continue the Plutonium chain immediately.", + "quests.extreme_voltage.oxidized_nuclear_residue_dust.subtitle": "What is this weird concoction?", + "quests.extreme_voltage.oxidized_nuclear_residue_dust.desc.1": "This next step is the start of the many loops surrounding the &dPlutonium Line&r.\n\nTo make &bOxidized Nuclear Residue Dust&r you will require &bDioxygen Difluoride&r. Thankfully, we do not ask you to have an infinite amount of Fluorine, so for this recipe to run continuously you will recover Fluorine later as &bHydrofluoric Acid&r that you can electrolyze.", + "quests.extreme_voltage.oxidized_nuclear_residue_dust.desc.2": "Because the recipes take a long time, we still advise adding a good starter stock of Fluorine to kickstart the loop.\n\nAs always, during this loop, be wary of storage: a full tank or a blocked buffer can stop your entire line, and flying to Mars to fix it would be a bother. &aSuper Tanks&r or whitelisted &aAE2 disks&r with void upgrades are helpful solutions.\n\nNote that the recipe also produces &eResidual Radioactive Concoction&r. Try not to void this one, it will be a useful material for future systems such as the &6Ostrum Linear Accelerator&r (infinite ores from Mars), the &6Growth Chamber&r (first steps into Bioengineering) and even &6Fission Reactors&r outside of Mars.", + "quests.extreme_voltage.refined_nuclear_dust.subtitle": "Ah, this where my Fluorine went", + "quests.extreme_voltage.refined_nuclear_dust.desc": "The &eRefined Nuclear Residue Dust&r lets you recover Fluorine as Hydrofluoric Acid so you can loop it back into &bDioxygen Difluoride&r.\n\nYou should already know how to make Distilled Water, and don’t forget to void any surplus Oxygen if you have nowhere to store it.\n\nThis recipe is very slow. If you feel confident energy-wise, consider running it in a &6Large Centrifuge&r to speed things up. Be cautious, though, you don’t want to drain too much power early in your progression.", "quests.extreme_voltage.plutonium.title": "Plutonium", "quests.extreme_voltage.plutonium.subtitle": "Look at this massive atomic mass", - "quests.extreme_voltage.plutonium.desc": "You’ve finally reached Plutonium&r. Its only practical use right now is to craft &dPlutonium Fuel Rods&r, so don’t bother hoarding it, saving it isn’t necessary.\n\nAny extra steam produced can be voided or used in a regular steam turbine, but the &6Nuclear Steam Turbine&r will not accept this steam&r.\n\nIf you want to recover energy, route the surplus to conventional steam turbines; otherwise safely void the excess to prevent backups.", - "quests.extreme_voltage.plutonium_rod.subtitle": "Once upon a time I had power issue", - "quests.extreme_voltage.plutonium_rod.desc.1": "Let’s be clear the &dPlutonium Fuel Rod&r may be a real bother to craft, but it’s an absolute &abeast of energy&r. It outputs nearly &e4× more High Pressure Steam&r than the Uranium Rod, making it perfect for scaling your Martian infrastructure even if you run it less frequently.", - "quests.extreme_voltage.plutonium_rod.desc.2": "However, its &cmassive heat&r poses a serious challenge. Reaching up to &6595 Heat&r, it’s impossible to run it safely without &bRefrigerant Pellets&r. Check the quest on the right for more details about this material, which you can insert into a &6Material Holder&r.\n\nThe good news? You can stabilize the reactor with just &61 Material Holder&r, bringing the temperature down to around &e430 Heat&r manageable with some &fFramed Glacial Wool&r. Otherwise, &62 Material Holders&r should keep it perfectly under control.", + "quests.extreme_voltage.plutonium.desc": "You’ve finally reached Plutonium! Its only practical use right now is to craft &dPlutonium Fuel Rods&r, so don’t bother hoarding it.\n\nAny extra steam produced can be voided or used in a regular steam turbine, but the &6Nuclear Steam Turbine&r will not accept this steam&r.\n\nIf you want to recover energy, route the surplus to conventional steam turbines; otherwise safely void the excess to prevent backups.", + "quests.extreme_voltage.plutonium_rod.subtitle": "Once upon a time, I had power issues", + "quests.extreme_voltage.plutonium_rod.desc.1": "Let’s be clear: the &dPlutonium Fuel Rod&r may be a real bother to craft, but it’s an absolute &abeast of energy&r. It outputs nearly &e4× more High Pressure Steam&r than the Uranium Rod, making it perfect for scaling your Martian infrastructure, even if you run it less frequently.", + "quests.extreme_voltage.plutonium_rod.desc.2": "However, its &cmassive heat&r poses a serious challenge. Reaching up to &6595 Heat&r, it’s impossible to run it safely for the time being without &bRefrigerant Pellets&r. Check the quest on the right for more details about this material, which you can insert into a &6Material Holder&r.\n\nThe good news? You can stabilize the reactor with just &61 Material Holder&r, bringing the temperature down to around &e430 Heat&r manageable with some &fFramed Glacial Wool&r. Otherwise, &62 Material Holders&r should keep it perfectly under control.", "quests.extreme_voltage.tritiated_water.title": "Tritiated Water", - "quests.extreme_voltage.tritiated_water.subtitle": "Radioactive Water? Is everything radioactive", - "quests.extreme_voltage.tritiated_water.desc": "This &bRadioactive Water&r is a key component for producing &eNano CPU Wafers&r and ultimately, your &6first IV Circuits&r.\n\nIt’s also used in the Ostrum Linear Accelerator and can be electrolyzed into &6Tritium&r, though you won’t need that for quite some time.\n\n&cBe extremely careful&r: &bTritiated Water&r is incredibly precious don’t lose a single drop of it!", + "quests.extreme_voltage.tritiated_water.subtitle": "Radioactive Water? Is everything radioactive?", + "quests.extreme_voltage.tritiated_water.desc": "This &bRadioactive Water&r is a key component for producing &eNano CPU Wafers&r and ultimately, your &6first IV Circuits&r.\n\nIt’s also used in the Ostrum Linear Accelerator and can be electrolyzed into &6Tritium&r, though you won’t need that for quite some time.\n\n&cBe extremely careful&r: &bTritiated Water&r is incredibly precious, so don’t lose a single drop of it!", "quests.extreme_voltage.nano_cpu_wafer.subtitle": "That sounds like marketing", - "quests.extreme_voltage.nano_cpu_wafer.desc": "The &dNano CPU Wafer&r is your gateway to IV Circuits and also to the &bAE2 64k Storage Cells&r.\n\nYou’ll need a huge amount of them, as they’re used in nearly every advanced circuit tier from now on whether by &eupgrading the Wafer&r itself or crafting the &ahighest-end circuit versions&r.\n\nThey’re also required for your &6IV Batteries&r, the &dLapotronic Energy Orbs&r.\n\nFor reference, &b1 Plutonium Fuel Rod&r will produce &eexactly 9 Nano CPU Wafers&r.", + "quests.extreme_voltage.nano_cpu_wafer.desc": "The &dNano CPU Wafer&r is your gateway to IV Circuits and also to the &bAE2 64k Storage Cells&r.\n\nYou’ll need a huge amount of these circuits, as they’re used in nearly every advanced circuit tier from now on, whether by &eupgrading the Wafer&r itself or crafting the &ahighest-end circuit versions&r.\n\nThey’re also required for your &6IV Batteries&r, the &dLapotronic Energy Orbs&r.\n\nFor reference, &b1 Plutonium Fuel Rod&r will produce enough Tritiated Water for &eexactly 9 Nano CPU Wafers&r.", "quests.extreme_voltage.first_iv_circuit.title": "Mainframes - First IV Circuits!", - "quests.extreme_voltage.first_iv_circuit.subtitle": "Ah I can upgrade to HSS-G Coils now", - "quests.extreme_voltage.first_iv_circuit.desc": "Finally, after all this time, you’ve obtained a new circuit and unlocked an entirely new tier. Many possibilities are now open to you, but your main focus should be the &6IV Assembler&r first, as it will allow you to craft the &eFramed Moderate Core&r greatly increasing your reactor’s &cMax Heat&r.\n\nYou can also build the &5EV Circuit Assembler&r to unlock &bNanoprocessor Circuits&r. Keep in mind, though, that these will require Nano CPU Chips, so you’ll need a well-established fission setup to support them.\n\nMore details will be provided in the &6IV Chapter&r, where you can finally feel fully comfortable progressing into this new tier.", + "quests.extreme_voltage.first_iv_circuit.subtitle": "Are we done with EV yet?", + "quests.extreme_voltage.first_iv_circuit.desc": "Finally, after all this time, you’ve obtained a new circuit and unlocked an entirely new tier. Many possibilities are now open to you, but your main focus should be the &6IV Assembler&r first, as it will allow you to craft the &eFramed Moderate Core&r which greatly increases your reactor’s &cMax Heat&r, eliminating the need for Refrigerant Pellets.\n\nYou can also build the &5EV Circuit Assembler&r to unlock &bNanoprocessor Circuits&r. Keep in mind, though, that these will require Nano CPU Chips, so you’ll need a well-established fission setup to support them.\n\nMore details will be provided in the &6IV Chapter&r, so you can finally feel fully comfortable progressing into this new tier.", "quests.extreme_voltage.moderate_core.subtitle": "That's a big upgrade", - "quests.extreme_voltage.moderate_core.desc": "It’s time for a major upgrade to your &6Fission Reactors&r. The &eFramed Moderate Cores&r come in two versions, depending on your luck. The better version allows your &dPlutonium Reactor&r to run &aone rod fully passively&r, say goodbye to constantly making &bRefrigerant Pellets&r! You could also experiment by combining them with the new framed components, potentially running &atwo Plutonium Rods&r simultaneously.\n\nAlso known as the &6Graphite Line&r, the processing line to craft these new blocks is somewhat random: you might fail the craft or get a lower-tier version. This can make full automation with &dAE2&r slightly trickier, though it’s still possible with careful setup.\n\nWe’ll leave it to you to experiment and figure out the most efficient way to produce these cores.", + "quests.extreme_voltage.moderate_core.desc": "It’s time for a major upgrade to your &6Fission Reactor&r. The &eFramed Moderate Cores&r come in two versions, depending on your luck. The better version allows your &dPlutonium Reactor&r to run &aone rod fully passively&r, so you can say goodbye to constantly making &bRefrigerant Pellets&r! You could also experiment by combining them with the new framed components, potentially running &atwo Plutonium Rods&r simultaneously.\n\nAlso known as the &6Graphite Line&r, the processing line to craft these new blocks is somewhat random: you might fail the craft or get a lower-tier version. This can make full automation with &dAE2&r slightly trickier, though it’s still possible with careful setup.\n\nWe’ll leave it to you to experiment and figure out the most efficient way to produce these cores.", "quests.extreme_voltage.abs.subtitle": "We love this heater", - "quests.extreme_voltage.abs.desc": "The &6Alloy Blast Smelter&r is a very special multiblock. It works similarly to the &6EBF&r, with better coils allowing for POC (see the Energy Chapter), and it can process most EBF recipes &a25% faster&r. Note that it outputs molten fluids instead of hot ingots.\n\nOne key feature of the &6ABS&r is its ability to craft the alloys needed for your &6Large Machines&r. Essentially, every basic machine like the Macerator or the Distillery has its own multiblock, offering extensive customization options such as multiple Input/Output Buses/Hatches or even adding a Parallel Hatch.\n\nFor more details about these multiblocks, refer to the &6Gregtech Energy Chapter&r.", + "quests.extreme_voltage.abs.desc": "The &6Alloy Blast Smelter&r is a very special multiblock. It works similarly to the &6EBF&r, with better coils allowing for Perfect Overclocking (see the Energy Chapter), and it can process most EBF recipes &a25%% faster&r. Note that it outputs molten fluids instead of hot ingots!\n\nOne key feature of the &6ABS&r is its ability to craft the alloys needed for &6Large Multiblock Machines&r. Essentially, every basic machine like the Macerator or the Distillery has its own multiblock, offering extensive customization options such as multiple Input/Output Buses/Hatches or even adding a Parallel Hatch.\n\nFor more details about these multiblocks, refer to the &6Gregtech Energy Chapter&r.", + "quests.extreme_voltage.ev_mixer.title": "&5EV Mixer&r", + "quests.extreme_voltage.ev_mixer.subtitle": "Faster than your local bartender", + "quests.extreme_voltage.ev_mixer.desc": "Some machines are critical for progression, and the &6Mixer&r is one of them.\n\nIt unlocks several essential alloys required to move forward, notably the &6RTM Alloy&r, which you’ll need to upgrade the coils of your &6EBF&r. This alloy is gated behind both the Tungsten Line and part of the Platline, so don’t expect it to be an easy one.\n\nSoon, you’ll also unlock the &5Large Mixer&r, which allows you to install two Energy Hatches. This could be the last time you’ll need to build a single-block Mixer, though as always, the choice is yours.", + "quests.extreme_voltage.rtm.title": "RTM Alloy", + "quests.extreme_voltage.rtm.subtitle": "Ruthenium-Tungsten-Molybdenum Alloy", + "quests.extreme_voltage.rtm.desc": "To craft &6RTM Alloy&r, you’ll need both &dRuthenium&r, a product of the infamous &dPlatline&r and &aTungsten&r, which has been made a bit harder to obtain in TFG.\n\nBefore rushing into RTM production, make sure both of these lines are running smoothly.\n\nIn regular GregTech, RTM Alloy is often just a short stepping stone, but not here. In &bTerraFirmaGreg&r, you’ll require RTM Alloy for several parts of your upcoming Fission multiblocks. Since HSS-G Coils are still far down the line, we strongly recommend using &6RTM Coils&r as a powerful upgrade for many of your existing multiblocks.", + "quests.extreme_voltage.rtm_coil.subtitle": "How hot can it get?", + "quests.extreme_voltage.rtm_coil.desc": "The &6RTM Coils&r can reach an impressive &e4500 K&r, unlocking access to Tantalum Carbide, a key material for your progression. You’ll need it to craft the &5Alloy Blast Smelter&r, and it will also greatly speed up recipes in your EBF or Nuclear Fuel Factory.\n\nThese coils can even help reduce the cost of extracting &aLunar Regolith&r and &dOstrum&r, making them valuable beyond their primary purpose.\n\nNormally, you’d move on to HSS-G rather quickly, but in &bTFG&r you won’t be able to craft your &1IV Assembler&r until you’ve completed the &5Fission Progression&r, making &6RTM Coils&r a far more important and long-lasting upgrade.", + "quests.extreme_voltage.ruthenium.title": "Ruthenium", + "quests.extreme_voltage.ruthenium.subtitle": "A rare material", + "quests.extreme_voltage.ruthenium.desc": "To help you along, here’s an overview of all the steps required to obtain &dRuthenium&r through the Platline. Don’t worry, you don’t need to complete the entire &dPlatline&r yet.\n\n(Note that &7the platline may change with &4Venus&r later.)", + "quests.extreme_voltage.gcym_alloys.title": "Large Multiblock Alloys", + "quests.extreme_voltage.gcym_alloys.subtitle": "More alloys means more fun!", + "quests.extreme_voltage.gcym_alloys.desc": "Welcome to the world of &dLarge Multiblocks&r. All these alloys will be required for a lot of upcoming multiblocks, and they all start with the &eAlloy Blast Smelter&r. Some will also be required for the &eHigh Temperature Smelting Casings&r, which are essential components for the Nuclear Multiblocks.\n\n&o&6&lLore&r:&r &oGregicality Multiblocks originally began as a mod for GTCEu on Minecraft 1.12, adding the large versions of GregTech machines and the &6Parallel Hatch&r. &oWhen GTCEu was ported to 1.20, this mod was fully integrated into &dGTm&r - &osomething no one ever complained about&r. For the 1.12 enjoyers out there, you might remember them as the &dGCYM multis&r.", + "quests.extreme_voltage.tungsten_steel.title": "Tungstensteel", + "quests.extreme_voltage.tungsten_steel.subtitle": "The main material of IV", + "quests.extreme_voltage.tungsten_steel.desc": "You know the drill at this point. &6Tungstensteel&r will be your main material for &1IV&r, and you can expect to need a very large quantity of it. Make sure you have a dedicated &6Tungsten line&r running to sustain your production before moving further.\n\nIf you ever need more &aScheelite&r or &aTungstate&r, remember that Mars has some incredibly large veins you can mine. If you are concerned about the sand worm, investing in a &bLarge Miner&r could be very helpful, as it won’t attract the sandworm.\n\nMaybe it’s because of the drilling fluid?", + "quests.extreme_voltage.tungsten.title": "Tungsten", + "quests.extreme_voltage.tungsten.subtitle": "Fully self-sustaining, just like Titanium", + "quests.extreme_voltage.tungsten.desc": "Congrats on making your first &6Tungsten&r! We hope you enjoy this small increase in complexity. Remember that, at first, the small amount of &6Tungsten&r you require can be achieved by simply inputting the &aSoda Ash&r you mined. This may inspire you to fully loop the process so you can automate it peacefully.\n\nAlso remember that the further you progress, the more important it will be to build dedicated and passive lines for all these complex processes that will be required until the end of the pack. Don’t be afraid of lacking resources, be afraid of lacking time.", + "quests.extreme_voltage.iv_hull.subtitle": "IV Already?", + "quests.extreme_voltage.iv_hull.desc": "Even though you have already unlocked the &1IV&r Machine Hull, it may not be very useful until you complete the Fission line, as &1IV&r Circuits are gated behind the processing of &dPlutonium Rods&r. Still, you may find one or two uses for it, and at least you will be ready to build the &1IV Assembler&r as soon as you unlock your first &1IV&r Circuits.", + "quests.extreme_voltage.large_miner.title": "The Large Miner MK I", + "quests.extreme_voltage.large_miner.subtitle": "Your first actually good miner", + "quests.extreme_voltage.large_miner.desc": "The &bLarge Miner&r is a very impressive multiblock for mining the formidable veins you can encounter. It will output ores in their &acrushed forms&r, and rewarding an average of 50%% more resources! It does have some limitations, as you will need to keep it chunkloaded and provide it with a constant supply of drilling fluid.\n\nWe strongly advise moving it around using the &bCopy Paste Tool&r from Building Gadgets once you unlock it. You can add a battery buffer, a large reserve of drilling fluid, and adequate storage (such as a well-upgraded Backpack or ME Chest) to ensure it runs smoothly for a long time.", + "quests.extreme_voltage.ostrum_harvester.title": "Ostrum Harvester", + "quests.extreme_voltage.ostrum_harvester.subtitle": "Better coils means less energy usage", + "quests.extreme_voltage.ostrum_harvester.desc": "The &bOstrum Harvester&r is a close cousin of the &6Lunar Regolith Harvester&r. It can also be upgraded with better coils to reduce energy costs, but it does not require a specific biome. You will need to build it over an &aOstrum Deposit&r for the multiblock to form.\n\nOne more thing: unlike the moon version, this one requires drilling fluid to operate, so you'll want to set up some two-way automation to keep it running.", + "quests.extreme_voltage.ostrum_dust.title": "Ostrum Iodide", + "quests.extreme_voltage.ostrum_dust.subtitle": "I have to do what again?!", + "quests.extreme_voltage.ostrum_dust.desc": "There are many uses for &aOstrum&r, but right now there is one you should be especially concerned about: making &aOstrum Iodide&r, as it will be required to craft your Heat Exchanger.\n\nThere is nothing too complicated about it, except maybe obtaining the &eIodine&r you need. We will let you refer to the quest on the left to make the &l6&r Iodine required to complete the Fission Line.", + "quests.extreme_voltage.formamide.title": "Formamide", + "quests.extreme_voltage.formamide.subtitle": "Also a solvent with many IRL uses", + "quests.extreme_voltage.formamide.desc": "Get ready to void any surplus you produce if you don’t want your steam production to stop.", + "quests.extreme_voltage.radioactive_concoction.title": "Residual Radioactive Concoction", + "quests.extreme_voltage.radioactive_concoction.subtitle": "Don't void this one!", + "quests.extreme_voltage.radioactive_concoction.desc": "The &dResidual Radioactive Concoction&r is a very important byproduct of the Fission Line. Its main use is to produce infinite ores with the &bOstrum Linear Accelerator&r, but it is also required to unlock the &bGrowth Chamber&r.\n\nIf you want to build Fission Reactors outside of Mars, you will also need a continuous supply of it.", + "quests.extreme_voltage.ostrum_linear.subtitle": "Infinite but next level", + "quests.extreme_voltage.ostrum_linear.desc": "The &bOstrum Linear Accelerator&r allows you to create various materials using different products from the Fission Line. This multiblock supports a large number of &bInput Buses&r and &bInput Hatches&r, and since all of its recipes are quite fast, a single unit should be enough to cover all your needs.\n\nWe strongly recommend crafting some &eSpray Cans&r with different colors to organize your inputs and outputs. For example, if you color an Input Bus and an Input Hatch in &9blue&r, only those two will interact together, preventing recipe conflicts and ensuring smoother automation.", + "quests.extreme_voltage.pss.subtitle": "A glorified battery", + "quests.extreme_voltage.pss.desc": "The &ePower Substation&r was moved from &1IV&r to &5EV&r so you can build it directly on Mars, where energy management can be quite challenging with Fission Power. It’s not mandatory, so feel free to skip it if you prefer.\n\nIf you want to learn more about how this multiblock works, check out its detailed entry in the &aEnergy Chapter&r.", + "quests.extreme_voltage.liquid_air.title": "Earth Air", + "quests.extreme_voltage.liquid_air.subtitle": "So many gases", + "quests.extreme_voltage.liquid_air.desc": "Distilling &bLiquid Air&r is a core mechanic in &6GregTech&r to obtain an &oinfinite supply&r of certain rare gases.\n\nEarth Air Distillation is a good way to get your hands on &bArgon&r, &6Oxygen&r, &eHelium&r, &3Nitrogen&r and &aCarbon Dioxide&r.", + "quests.extreme_voltage.liquid_mars_air.title": "Martian Air", + "quests.extreme_voltage.liquid_mars_air.subtitle": "Even more gases", + "quests.extreme_voltage.liquid_mars_air.desc": "Distilling &bLiquid Air&r is a core mechanic in &6GregTech&r to obtain an &linfinite supply&r of certain rare materials. Since you can’t obtain Nether Air or Ender Air in TFG, we provide an alternative with &cMartian Air&r.\n\nIt’s highly rich in &bArgon&r and &aCarbon Dioxide&r, but it can also yield rare gases such as &eNeon&r, &3Krypton&r, and &9Xenon&r, all unavailable elsewhere.\n\nNote that future updates may move around some of these Noble Gases as we finish more planets. Always remember to check the &6changelogs&r for updates!", + "quests.extreme_voltage.epoxy.title": "Epoxy", + "quests.extreme_voltage.epoxy.subtitle": "Artificial Resin", + "quests.extreme_voltage.epoxy.desc.1": "&aEpoxy&r is the foundation for all future Circuit Boards in the game!\n\n&9&lNote:&r This Quest is quite complicated, so tackle everything else before trying to make Epoxy. You'll need all the help you can get!", + "quests.extreme_voltage.epoxy.desc.2": "There are several ways to obtain the ingredients for &aEpoxy&r.\n\nWe will ignore recipes related to Glycerol, as they're never worth it.\n\nTry and use &3Large Chemical Reactors&r to shortcut recipes.", + "quests.extreme_voltage.epoxy.desc.3": "&dChlorine&r is only partially recycled, so you'll need a constant supply. Feeding it manually will be sufficient at first.\n\nRecipes involving &dSodium Hydroxide&r could be looped by electrolyzing the &9Salt Water&r co-product.\n\nDoing this will probably require you to make some Quadruple Pipes, Pump Covers, Fluid Filters... or route everything using AE2.\n\nIn general, closed loop setups are nice to prevent overproduction or overconsumption, but go for whatever's more fun for you.", + "quests.extreme_voltage.epichlorohydrin.title": "Epichlorohydrin", + "quests.extreme_voltage.epichlorohydrin.desc": "You're going to want to use the &3LCR&r recipe for your first &aEpichlorohydrin&r.\n\nThis recipe requires &aPropene&r, which means that &dOil Processing&r and &dFuel Cracking&r are now necessary ventures. We're truly sorry if you've been dragging your heels!\n\nIt's quite important that you make your first &3Distillation Tower&r before progressing to the right.\n\nLast of all, if you haven't noticed, you can loop the &dSalt Water&r byproduct to bootstrap the &dSodium Hydroxide&r.", + "quests.extreme_voltage.phenol.title": "Phenol", + "quests.extreme_voltage.phenol.desc.1": "Obtain &aPhenol&r from:\n\n&91 -&r &aWood Tar&r distillation.\n\n&92 -&r Reacting &aBenzene&r with &dChlorine&r and &dSodium Hydroxide&r This should be performed in an &3LCR&r, and the Chlorine is perfectly looped.\n\n&93 -&r Shortcutting the above recipe by ignoring the &dSodium Hydroxide&r. This is net negative on &dChlorine&r.\n\n&94 -&r Reacting &aBenzene&r, &dPropene&r and &dOxygen&r using a small amount of &4Phosphoric Acid&r - normally a catalyst, but consumed here in small quantities. This is called the Cumene process.", + "quests.extreme_voltage.phenol.desc.2": "If you're having trouble deciding between the options presented, here's the appeal of each route:\n\n&91 -&r Great if you're willing to set up a &3Pyrolyse Oven&r + &3Distillation Tower&r combo.\n\n&92 -&r This one's our preference! You can use the &dSalt&r to make more &dSalt Water&r, then electrolyze to create a loop.\n\n&93 -&r Very appealing if you have an infinite supply of &dChlorine&r. You could achieve this by setting up a &3Fluid Drilling Rig&r on a Salt Water vein.\n\n&94 -&r ...&4Phosphoric Acid&r is a pain to produce. You'd be mad to consider this.", + "quests.extreme_voltage.phenol.desc.3": "&l&3Lore:&r&o The Benzene + Oxygen recipe was added in GTCE with the intent of fixing missing chemical recipes, as the Large Chemical Reactor didn't exist. Now that CEu provides more realistic options, we may remove the recipe in future.", + "quests.extreme_voltage.acetone.title": "Acetone", + "quests.extreme_voltage.acetone.desc.1": "While distilling &aWood Vinegar&r gives &aAcetone&r, the yield is low and might not meet your needs.\n\nYou might want to use the direct &3LCR&r recipe from &aAcetic Acid&r to obtain &aAcetone&r.\n\nIf you want to be fancy, you can also the good old &aAcetic Acid&r -> &dDissolved Calcium Acetate&r -> &aAcetone&r loop, which does not require a &3LCR&r, but still recycles the Calcium compound perfectly.", + "quests.extreme_voltage.acetone.desc.2": "We've been talking about Acetic Acid, but we're yet to tell you how to obtain it. Wouldn't that be great?\n\n&aAcetic Acid&r can be synthesized in the &3Chemical Reactor&r. Our favorite recipe is from &dEthylene&r.", + "quests.extreme_voltage.aes_insulation.title": "Alkaline Earth Silicate Insulation", + "quests.extreme_voltage.aes_insulation.subtitle": "Also known as Rockwool", + "quests.extreme_voltage.aes_insulation.desc": "A new tier means a new kind of insulation!\n\nTo get started with this one, you'll want to look at the mixer recipe for &dAlkaline Earth Silicate Mixture Dust&r. Eventually, you'll be able to make an infinite supply of this on Mars through Sniffer and Wraptor shearing, as it's used for more than just your next Rocket.", + "quests.extreme_voltage.epoxy_board.subtitle": "A new board, there is more to come", + "quests.extreme_voltage.epoxy_board.desc": "Epoxy Circuit Boards are a key component required to craft your &bNano Circuits&r, but they won’t have much use outside of that purpose.", + "quests.extreme_voltage.ev_circuit_assembler.title": "The &5EV&r Circuit Assembler", + "quests.extreme_voltage.ev_circuit_assembler.subtitle": "Less useful than the Assembler for now", + "quests.extreme_voltage.ev_circuit_assembler.desc": "The &5EV Circuit Assembler&r won’t be of much use until you have a steady supply of &bNano CPU Wafers&r. Still, it will allow you to craft microprocessor circuits much faster and eventually give you access to your first &dLuV Circuits&r, which will be useful once you have an &1IV Assembler&r.", + "quests.extreme_voltage.nano_hv_circuit.subtitle": "It doesn't &olook&r that much smaller...", + "quests.extreme_voltage.nano_hv_circuit.desc": "Your first &eNano Circuits&r! They will require &bNano CPUs&r and therefore a continuous line of &cFission Reactors&r burning Plutonium Rods to produce the necessary &dTritiated Water&r.\n\nAt first, &eNano Circuits&r will feel quite expensive, but once your &dFission Line&r becomes fully passive, they will turn into one of your cheapest ones!", + "quests.extreme_voltage.nano_ev.subtitle": "Back to the usual circuit progression", + "quests.extreme_voltage.nano_ev.desc": "These could actually be cheaper to make than the &bMicroprocessor&r equivalent if you manage to mass-produce &bNano CPU&r efficiently. Once your &cFission Line&r is fully automated, these circuits will become an extremely cost-effective option for your high-end builds.\n\nAlso, note that you can use advanced SMD components from now on!", + "quests.extreme_voltage.nano_iv.subtitle": "Getting closer to LuV technology", + "quests.extreme_voltage.nano_iv.desc": "These &1IV&r Circuits still require one &bNano CPU Chip&r, so in that regard they aren’t actually cheaper than the &bMicroprocessors&r.\n\nHowever, they will be essential for progressing toward the next tier of technology.", + "quests.extreme_voltage.nano_luv.subtitle": "Your first IV circuits", + "quests.extreme_voltage.nano_luv.desc": "Congrats on successfully reaching a new tier of circuits! These &dLuV&r Circuits won’t have much use just yet, as you can’t craft any &dLuV&r machines before completing the &bPlatline&r, but they’ll still be valuable for crafting new &dAE2&r tools and components.\n\nMost of these recipes will require an &1IV&r Assembler, so be sure you have one ready.", + "quests.extreme_voltage.me_part.title": "ME Multiblock Parts", + "quests.extreme_voltage.me_part.subtitle": "Connect GregTech directly to your AE2 network", + "quests.extreme_voltage.me_part.task": "Any ME Bus or Hatch", + "quests.extreme_voltage.me_part.desc": "These blocks can replace your usual Input and Output Buses/Hatches in multiblocks. The &bOutput&r versions are particularly useful as they can store a massive amount of items or fluids, more than enough to handle most setups. This makes them perfect for sharing resources between multiblocks, or avoiding output clogging.\n\nThey connect directly to &dAE2&r cables, letting you skip the use of Storage Buses or Interfaces. However, be careful because they behave like Interfaces, not as actual storage. This means you can’t access their contents through another Interface.", + "quests.extreme_voltage.tunsgten_line_step.title": "Looping Soda Ash", + "quests.extreme_voltage.tunsgten_line_step.subtitle": "You may not want to mine it forever", + "quests.extreme_voltage.tunsgten_line_step.desc.1": "Looping the &5Tungsten Line&r perfectly isn’t the easiest task, so we’ll use this quest to guide you in the right direction.\n\nThe &bSalt&r you obtain should be combined with &aCarbon Dioxide&r and &6Ammonia&r to produce &3Ammonium Chloride&r, which you can then electrolyze to recycle your &6Ammonia&r and obtain the &9Hydrochloric Acid&r needed for &eSodium Tungstate&r.\n\nThis process also produces &bSodium Bicarbonate&r, which you should electrolyze to recover your &dSoda Ash&r.", + "quests.extreme_voltage.tunsgten_line_step.desc.2": "Finally, to close the loop, you need to manage your &aCarbon Dioxide&r. You can either split a portion of your &dSoda Ash&r and electrolyze it to recover &aCarbon&r and &9Oxygen&r, allowing you to get back some &aCarbon Dioxide&r, or brute force it by using &bLiquid Air&r distillation to produce an infinite supply of &aCarbon Dioxide&r.", + "quests.extreme_voltage.tunsgten_line_step_1.title": "The new Tungsten Line", + "quests.extreme_voltage.tunsgten_line_step_1.subtitle": "Why? Just why?", + "quests.extreme_voltage.tunsgten_line_step_1.desc": "The &eTungsten Line&r in TerraFirmaGreg has been completely reworked and you’ll be happy (or not) to know that it’s now &cmuch harder&r.\n\nIt’s possible to &afully loop&r every material in the Tungsten Line, but doing so requires a lot of engineering. Alternatively, you can brute-force your way through by &cmass-producing&r the resources you need.\n\nA little tip: &4Mars&r has several &agood ore veins&r for &eSoda Ash&r and &eTungsten&r.\n\nTake your time, optimize, and the Tungsten Line will become the foundation of your mid-to-late game progress.", + "quests.extreme_voltage.tunsgten_line_step_2.title": "Last part of the Tungsten Line", + "quests.extreme_voltage.tunsgten_line_step_2.subtitle": "This part loops itself", + "quests.extreme_voltage.tunsgten_line_step_2.desc": "Once you’ve obtained the &bTungstic Acid&r and looped the &cSoda Ash&r, you’ve completed the hardest part. From here, you’ll only need an &6Evaporation Tower&r to fully loop the &aHydrogen&r required for the &6Arc Furnace&r, and a &6Pyrolyse Oven&r to recover the &3Ammonia&r you used at the start.\n\nNothing too difficult, so enjoy your &5Tungsten&r!", + "quests.extreme_voltage.advanced_fluid_rig.title": "Extreme Fluid Drilling", + "quests.extreme_voltage.advanced_fluid_rig.subtitle": "Extreme is an apt descriptor", + "quests.extreme_voltage.advanced_fluid_rig.desc.1": "At the cost of 4x the drilling Power, the &3Advanced Fluid Drilling Rig&r gains &616x the output&r in Fluid.\n\nThe depletion of veins is also halved. This means you will get a total of &632x&r as much Oil (or whatever fluid) from a bedrock fluid vein until depletion!\n\nEven when depleted, you can still use this and be firmly power positive.\n\nOne single &3Advanced Fluid Drilling Rig&r should be enough to supply Power for a base up to &dLuV&r... and possibly beyond!", + "quests.extreme_voltage.advanced_fluid_rig.desc.2": "As a &9reminder&r, since this last appeared in &bMV&r:\n\n&9-&r &aLight Oil&r can be used for &dLPG&r and &dMethane&r to run in &3Large Gas Turbines&r.\n\n&9-&r &aOil&r can be used for &dDiesel&r and &dCetane-Boosted Diesel&r to run in &3Large Combustion Engines&r.\n\n&9-&r &aHeavy Oil&r can be used for &dNitrobenzene&r to run in &3Large Gas Turbines&r.", + "quests.extreme_voltage.mpic_chip.title": "Power Integrated Circuit", + "quests.extreme_voltage.mpic_chip.desc": "New Cutting Machine? &a✓&r\n\nNew Lens? &a✓&r\n\nNew Power Circuit? &a✓&r\n\nNew EBF Metal required? &a✓&r\n\nNew Coil for Energy Hatch? &a✓&r", + "quests.extreme_voltage.ev_energy_hatch.desc": "Another tier, another energy hatch. You know what to do with this!", + "quests.extreme_voltage.ev_dynamo_hatch.title": "EV Dynamo Hatch", + "quests.extreme_voltage.ev_dynamo_hatch.desc": "If you haven't encountered them yet, Dynamo Hatches are essentially the Output equivalent of Energy Hatches. You'll want to use these on your new Large Generators for some proper EV power, covered in the next quests.", + "quests.extreme_voltage.ev_dynamo_hatch.task": "Any EV Dynamo Hatch", + "quests.extreme_voltage.oil_distillation.title": "True Oil Distillation", + "quests.extreme_voltage.oil_distillation.desc": "Here are the four most relevant &dHydrocarbons&r you will be obtaining from distilling Steam-Cracked Fuels.\n\nYou will want to set this up &lbefore&r moving to &1IV&r.\n\n&aSteam-Cracked Light Fuel&r as input is probably the most favorable, but you are free to experiment.\n\nIf you don't want the Carbon output, feel free to slap a Voiding Cover on it.", + "quests.extreme_voltage.oil_distillation.task": "Any oil", + "quests.extreme_voltage.wood_distillation.title": "True Organic Distillation", + "quests.extreme_voltage.wood_distillation.desc.1": "This Quest requires the &3Pyrolyse Oven&r and is &doptional&r, yet convenient.\n\nThese four fluids are the important products of &aWood Tar&r Distillation:\n\n&9-&r Phenol: useful for Epoxy and PBI\n&9-&r Benzene: an important hydrocarbon\n&9-&r Toluene: useful for TNT\n&9-&r Dimethylbenzene: useful for PBI\n\nUnlike Oil, putting &aWood Tar&r in the &3Distillation Tower&r for the byproducts, and using &dNitrobenzene&r for power is arguably worth it.", + "quests.extreme_voltage.wood_distillation.desc.2": "These three are the important products from &aWood Vinegar&r Distillation:\n\n&9-&r Acetic Acid: useful to make more Acetone\n\n&9-&r Methanol: a moderately important hydrocarbon\n\n&9-&r Acetone: useful for Epoxy and Gasoline", + "quests.extreme_voltage.wood_distillation.desc.3": "It's also possible to use a \"full combo\" of 4 &3DTs&r - input &aCharcoal Byproducts&r into a first tower, splitting into &aWood Tar&r, &aWood Gas&r and &aWood Vinegar&r.\n\nThis isn't the most efficient cost-to-production ratio, but the option is there if you get bored.", + "quests.extreme_voltage.wood_distillation.task": "Any of these", + "quests.extreme_voltage.new_qol.title": "New QoL?", + "quests.extreme_voltage.new_qol.desc": "Here's some useful tools that you've unlocked with the EV Assembler.", + "quests.extreme_voltage.building_gadgets.title": "Building Gadgets", + "quests.extreme_voltage.building_gadgets.subtitle": "Paving over beautiful landscapes with just one press of a button!", + "quests.extreme_voltage.building_gadgets.desc": "Looking to expand your factory building even further? Want to just paste down another multiblock? Or is that mountain blocking your view?\n\nLook no further than Building Gadgets, a collection of tools that can do all that and more. These are your perfect building tools going forward, and they come with a manual too!", + "quests.extreme_voltage.gasoline.title": "Gasoline", + "quests.extreme_voltage.gasoline.desc": "&aGasoline&r is an extremely powerful Combustion Fuel. It's over &63 times&r as energy dense as &dDiesel&r!\n\n&9Note:&r This Combustion Fuel exists solely as a &echallenge&r for you to overcome if you desire to take on it.\n\nIt's completely &doptional&r, so we'll let you figure out how to obtain it, without any further tips.", + "quests.extreme_voltage.radiation.title": "Dealing with Radiation", + "quests.extreme_voltage.radiation.subtitle": "Extra Spicy Materials", + "quests.extreme_voltage.radiation.desc.1": "While GregTech doesn't have any sort of \"ambient radiation\" like some other mods do, &aradioactive materials&r are still dangerous to the player when held! This applies to any item that says it's &eCarcinogenic&r and is caused by &eAny Contact&r.\n\nThere's a few ways to mitigate this, and the easiest is to just avoid contact with the items in the first place - move them around with pipes, backpacks, or even Small Vessels. The less time you have them in your inventory, the better!", + "quests.extreme_voltage.radiation.desc.2": "Besides this, you'll want some other ways to protect yourself. Wearing equipment tagged as &e#ppe_armor&r in all four slots will protect you from radiation. However, this will still damage the equipment over time (at a rate equivalent to how much the radiation would affect you), &oexcept&r for the &6Hazardous Material Suit&r, which will never take damage from it.\n\nThe downside is that the hazmat suit isn't a space suit, so on Mars it's up to you whether you want to set up an enclosed Oxygenated base for the hazmat suit, or just take the durability damage on your space suit.", + "quests.extreme_voltage.radiation.desc.3": "Lastly, you can check your radiation poisoning at any time with the &a/medical_condition query&r command. If it gets too high, you will start taking occasional damage or just suddenly die, so you want to prevent it.\n\nThe only other way to treat it is to craft and eat &bRad Away&r pills, which will each remove 50% of the build-up.", + "quests.extreme_voltage.radiation.task": "Safety First!", + "quests.extreme_voltage.hexafluorosilic_acid.title": "Hexafluorosilic Acid", + "quests.extreme_voltage.hexafluorosilic_acid.subtitle": "There's something in the water...", + "quests.extreme_voltage.hexafluorosilic_acid.desc": "Hexafluorosilic Acid is obtained by bathing Red Granite, Trachyte, or Argillite Dust in Hydrofluoric acid. You can get an infinite amount of this dust from a Rock Crusher.", + "quests.extreme_voltage.martian_sludge.title": "Martian Sludge", + "quests.extreme_voltage.martian_sludge.subtitle": "The Slop Line", + "quests.extreme_voltage.martian_sludge.desc": "Centrifuge the Hexafluorosilic Acid to get your Fluorine back, along with some &6Martian Sludge&r - required for Radon and Nuclear Residue.", + "quests.extreme_voltage.large_generators.title": "Extreme Power Generation", + "quests.extreme_voltage.large_generators.desc": "The various single-block generators only go up to HV, so from here on, you'll have to use multiblocks to generate more power. Two of the best options at EV are the &dLarge Gas Turbine&r and &dLarge Combustion Engine&r, so head over to the GregTech Energy chapter to learn more about them.", "quests.gregtech_energy": "GregTech Energy", "quests.gregtech_energy.subtitle": "So how does all of that work?", "quests.gregtech_energy.start.title": "Let's do some explaining", @@ -1900,7 +2087,7 @@ "quests.gregtech_energy.lst.desc.2": "The base output of the LST is &e1024 EU/t&r. Let’s take an example: with an IV Rotor Holder (×4) and a HSS-E Turbine Rotor (280%% power), you’ll get:\n1024 × 4 × 2.8 = &e11,468.8 EU/t&r — that’s about &a1.4A of IV&r.\n\nTo extract that energy, you’d need either an IV Dynamo Hatch or an EV 16A Dynamo Hatch.\n\nWhile the LST isn’t the best turbine out there, if you have plenty of Large Boilers or access to a large amount of fuel, these steel-based, affordable turbines could absolutely serve you well.", "quests.gregtech_energy.lce.title": "The Large Combustion Generator", "quests.gregtech_energy.lce.subtitle": "Don't belive its GUI", - "quests.gregtech_energy.lce.desc.1": "These two &6bad boys&r are your champions if you’re into transforming Oils into fuels. The &6Large Combustion Engine&r (&dLCE&r) and the &5Extreme Combustion Engine&r (&dECE&r) share the same fuel types and even look alike — but they require different materials to build.\n\nTo craft the LCE, you’ll need to reach &5EV&r and unlock Titanium, along with at least one IV Circuit. For the ECE, it’ll be Tungstensteel and a LuV Circuit — something you should be able to build comfortably during &1IV&r.", + "quests.gregtech_energy.lce.desc.1": "The &6Large Combustion Engine&r (&dLCE&r) and the &5Extreme Combustion Engine&r (&dECE&r) are your champions if you’re into transforming Oils into fuels. These two &6bad boys&r share the same fuel types and even look alike — but they require different materials to build.\n\nTo craft the LCE, you’ll need to reach &5EV&r and unlock Titanium, along with at least one IV Circuit. For the ECE, it’ll be Tungstensteel and a LuV Circuit — something you should be able to build comfortably during &1IV&r.", "quests.gregtech_energy.lce.desc.2": "Both machines require an Input Hatch for fuel and also Lubricant. For the &dECE&r, adding Oxygen or Liquid Oxygen will grant you a &cmassive energy boost&r. Check the tooltip of your fuel to compare how much extra energy you get with oxidizers — it's well worth it.\n\nKeep in mind: both engines need a Muffler Hatch.", "quests.gregtech_energy.lpt_fuel.title": "Plasma Fuels", "quests.gregtech_energy.lpt_fuel.subtitle": "It's very hot", @@ -1916,6 +2103,7 @@ "quests.gregtech_energy.lst_fuel.subtitle": "Not much of a choice", "quests.gregtech_energy.lst_fuel.desc": "Steam isn’t complicated — just boil water.\n\nTo do it efficiently, we recommend using &6Large Boilers&r. There's four versions: one each for &8ULV&r, &bMV&r, &5EV&r, and &1IV&r. Each tier provides a strong increase in steam output.\n\nHowever, be aware: the scaling of the &dLarge Steam Turbine&r with these boilers is not the best compared to other power generation methods.\n\nMost players will skip the Titanium and Tungstensteel Boilers — they exist if you want them, but aren’t worth building. Steam just doesn't scale very well!\n\nAs a reminder: &e2 mB&r of steam = &e1 EU&r.", "quests.gregtech_energy.lst_fuel.task": "I will switch to a denser fuel", + "quests.gregtech_energy.lst_fuel.task.1": "Large Boilers", "quests.gregtech_energy.lce_fuel.title": "Liquid Fuel", "quests.gregtech_energy.lce_fuel.subtitle": "The polluter's favourite", "quests.gregtech_energy.lce_fuel.desc.1": "All of these fuels are used for &6Combustion Generators&r — ranked here from the least efficient to the best.\n\nDuring &bMV&r, we recommend starting with Diesel or Biodiesel. Later on, you can upgrade to Cetane-Boosted Diesel at &6HV&r by mixing it with Nitrogen, Hydrogen, and Oxygen.", @@ -1994,7 +2182,7 @@ "quests.gregtech_energy.fission_reactor.desc.3": "The more fuel rods you have installed in the reactor, the &chotter&r it gets. And the hotter it is, the more heat it is able to transfer out to the coolant fluid and processable items. But physics has its limits, and the reactor can only ever get &cso hot&r, so don't install too many fuel cells.\n\nBut fear not! Unlike how the &0big-oil&r propaganda machine insists, nuclear energy is &aperfectly safe&r. Should the heat level of the reactor border dangerous territory, the reactor enters an &9automatic cooldown sequence&r, and won't start again until all heat has been &asafely dissipated&r. It's quite slow, though.\n\nThere has to be a way to make it hotter and faster? Once again, good thing you asked! &eOur brilliant engineers&r have a solution for you!", "quests.gregtech_energy.fission_reactor.desc.4": "In addition to the 5 &dFuel Holders&r, you can install &oup to&r 20 &dComponents&r. The reactors from some other manufacturers require very exact positioning, but our reactor is smarter. The &6stats&r of all installed ones will simply be &6summed up&r, and that's it!\n\nCurrently, the reactor is able to utilize them in three&8*&r different ways:\n&e1)&r Max temperature &7(insulator)&r\n&e2)&r Efficiency &7(fuel lasts longer)&r\n&e3)&r Throttle &7(slows down the reactions)&r\n\n&8*)&r It's possible your local galaxy doesn't have the necessary materials for all of them. We estimate to find materials only for the first category.\n\nBut be wary. Rising the &ctemperature&r comes with a &cdownside&r.", "quests.gregtech_energy.fission_reactor.desc.5": "While a &chotter&r reactor makes coolants and processing &cfaster&r, it is also more demaning for the fuel rods. Each fuel rod has limited durability, and this scales linearly with the temperature.\n\nAs you need more fuel rods for the higher heat, this in effect makes the damage scale &nquadratically&r. If you want to heat coolants the most efficiently, you'll use low temperature. But if you want faster fissile conversion, use as high a heat as the insulation allows.", - "quests.gregtech_energy.fission_reactor.desc.6": "You are finally ready to take a look at the various recipes involving the reactor; check where the &dcontroller&r is used, and you'll find three &eEMI&r tabs:\n\n&e1)&r Fission Reactor &7(fuels and compatible coolants)&r\n&e2)&r Fission Heat Processing &7(think: EBF)&r\n&e3)&r Fission\nProducts &7(when the fuel runs out)&r\n&e4)&r The multiblock preview\n\nVarious &afuels&r are only compatible with certain &9coolant fluids&r, so pay attention to this. And once a fuel rod is completely used up, statistical certainty can safely state it having &btra&dns&rf&dor&bmed&r into new elements.\n\nThe processing recipes on the other hand can run regardless of the fuel, as long as the temperature level is high enough.", + "quests.gregtech_energy.fission_reactor.desc.6": "You are finally ready to take a look at the various recipes involving the reactor; check where the &dcontroller&r is used, and you'll find three &eEMI&r tabs:\n\n&e1)&r Fission Reactor &7(fuels and compatible coolants)&r\n&e2)&r Fission Heat Processing &7(think: EBF)&r\n&e3)&r Fission Products &7(when the fuel runs out)&r\n&e4)&r The multiblock preview\n\nVarious &afuels&r are only compatible with certain &9coolant fluids&r, so pay attention to this. And once a fuel rod is completely used up, statistical certainty can safely state it having &btra&dns&rf&dor&bmed&r into new elements.\n\nThe processing recipes on the other hand can run regardless of the fuel, as long as the temperature level is high enough.", "quests.gregtech_energy.fission_reactor.desc.7": "The simplified math is as follows: with sufficient coolant fluid and a &c100%%&r heat fuel rod, the reactor will reach a temperature of about &c200&r. This can also be referred to as heat level, or just heat. Having &dtwo&r &c100%%&r fuel cells is equal to &done&r &c200%%&r cell, and both lead to about &c400&r heat.\n\nThis is because the fuel rod generates &6200 HU/t&r (heat units). Coolant fluids are able to extract &61 HU/t&r per &c1&r degree of heat.\n\nIf the reactor's max heat is &c190&r, a &c100%%&r fuel cell will overheat it. You can increase this with the components, or alternatively &dactive coolants&r via the processing system. Each recipe has a heat impact.", "quests.gregtech_energy.fission_reactor.desc.8": "For example, if the recipe's temperature is &c100&r, and impact &6-10 HU/t&r, it is able to cool down the reactor by &619 HU/t &rat &c190&r degrees.\n\nThat makes it possible to run the reactor with lower max heat, and not overheat! If the temperature is below &c100&r, it won't run at all - just like EBF recipes have limits.\n\nThis is all &ewe&r can teach you for now. Come back later to see if there was been any advancements, &efellow nuclear engineer&r!", "quests.high_voltage": "&6HV&r - High Voltage", @@ -2214,19 +2402,19 @@ "quests.low_voltage.lv_age_progression.task": "I... might have some sense of direction now", "quests.low_voltage.lv_steam_turbine.title": "Electricity Generation", "quests.low_voltage.lv_steam_turbine.subtitle": "You must construct additional turbines", - "quests.low_voltage.lv_steam_turbine.desc.1": "The &3Steam Turbine&r is one of the only generators you can realistically use in &7LV&r. &2Later, you'll unlock more interesting Power options&r, such as natural gases or petrols.\n\nWhen provided Steam, the turbine will output EU at a ratio of &d2 Steam = 1 EU&r.", + "quests.low_voltage.lv_steam_turbine.desc.1": "The &3Steam Turbine&r is one of the only generators you can realistically use in &7LV&r. &2Later, you'll unlock more interesting Power options&r, such as natural gases or petrols.\n\nWhen provided Steam, the turbine will output EU at a ratio of &d2 mB = 1 EU&r.", "quests.low_voltage.lv_steam_turbine.desc.2": "If you're using a single &3Steam Turbine&r, you only need &a1x Tin Cables&r. On the other hand, if you upgrade to &32 Steam Turbines&r, you should use &a2x Tin Cables&r - else they may end up &cburning&r.\n\nThis is because of the &9Amperage&r mechanic... but that will be explained later so you can enjoy playing. Don't worry!", "quests.low_voltage.lbb.title": "Large Bronze Boiler", "quests.low_voltage.lbb.subtitle": "Boom, boom, boom, boom", "quests.low_voltage.lbb.desc.1": "The &3Large Boiler&r is an &6optional&r big-boy variant of the Small Boilers. It runs off solid or liquid fuel.\n\nIf you want Steam-based power production, this is an alternative to the Create Steam Engine. Later power options are listed in the &bMV&r chapter.\n\nMake sure you set it up so it never runs out of water like your Small Boilers, otherwise it'll &cexplode&r!.", "quests.low_voltage.lbb.desc.2": "Once fully heated up, the &3LBB&r produces 800 Steam per tick, which is &d400EU/t&r after conversion, or 12.5 Basic Steam Turbines. Such (relatively!) immense power comes at the cost of &la lot&r of burnable fuel. &5With this in consideration&r, the GUI lets you &9throttle&r the Boiler down to 25 percent power for 200 Steam per tick. That's &d100EU/t&r, or slightly above 3 Basic Steam Turbines.\n\nWe recommend holding off making this until you're ready to power your EBF.", "quests.low_voltage.lbb.desc.3": "In TerraFirmaGreg, you have a few options for fuel. You can use a Hose Pulley to pull Lava out of a deep underground lake, or set up a tree farm into a coke oven for Charcoal and Creosote. Lastly, there are huge surface-level Coal veins that you can extract with some automated mining machines and turn into Coke and significantly more Creosote than charcoal.\n\nIf you go the tree farm route, you'll need three coke ovens to power a full-throttle LBB.", - "quests.low_voltage.lv_polariser.title": "Basic Polariser", + "quests.low_voltage.lv_polariser.title": "Basic Polarizer", "quests.low_voltage.lv_polariser.subtitle": "The Polarizer polarizes!", "quests.low_voltage.lv_polariser.desc": "One of the cheapest - if not the cheapest - &7LV&r machine. Use this to make &6Redstone-free Magnetic Rods&r for your Motors. Whenever you start to batch your Motors, this machine will save you stacks and stacks of Redstone.", "quests.low_voltage.link_chapter.title": "Explain energy to me", "quests.low_voltage.link_chapter.subtitle": "There is a whole chapter about energy", - "quests.low_voltage.link_chapter.desc": "View the chapte by clicking here", + "quests.low_voltage.link_chapter.desc": "View the chapter by clicking here", "quests.low_voltage.link_chapter.task": "Read it", "quests.low_voltage.lv_combuston_gen.title": "The Combustion Generator", "quests.low_voltage.lv_combuston_gen.subtitle": "It does boom and make energy", @@ -2260,7 +2448,7 @@ "quests.low_voltage.lv_aqueous_accumulator.task": "Any Aqueous Accumulator", "quests.low_voltage.lv_wiremill.title": "Basic Wiremill", "quests.low_voltage.lv_wiremill.subtitle": "No more painful wires!", - "quests.low_voltage.lv_wiremill.desc.1": "You could make any other &7LV&r Machine, but it would be easiest to start with the most useful one. We know, we know... you wanna make some of the crazier stuff first, but trust us, this is the best starting point.\n\nThe Wiremill lets you make &6two Wires from one Ingot&r. That should be three times cheaper than what you were doing up until now!\n\nTo the right of this Quest, you'll find some important machines which will grant you cheaper intermediates.", + "quests.low_voltage.lv_wiremill.desc.1": "You could make any other &7LV&r Machine, but it would be easiest to start with the most useful one. We know, we know... you wanna make some of the crazier stuff first, but trust us, this is the best starting point.\n\nThe Wiremill lets you make &6two Wires from one Ingot&r. That should be three times cheaper than what you were doing up until now!", "quests.low_voltage.lv_wiremill.desc.2": "&9Note:&r Recipes inside &3LV Machines&r go up to a maximum usage of &a32 EU/t (LV)&r. Anything higher than that and you will need a &bMV&r (or better) Machine. Needless to say, we aren't quite there yet.\n\nYou will need a &dProgrammed Circuit&r for certain recipes. We're sure you don't want to spend a precious Circuit to craft one, so &6read the dedicated quest for important details&r.\n\nWith this machine safely crafted - welcome to the age of all things electric!", "quests.low_voltage.lv_wiremill.task": "Any of these", "quests.low_voltage.lv_bender.title": "Basic Bender", @@ -2279,7 +2467,7 @@ "quests.low_voltage.universal_cell.task": "", "quests.low_voltage.machine_auto_output_behaviour.title": "Machine Auto-Output Behaviour", "quests.low_voltage.machine_auto_output_behaviour.subtitle": "Let's learn.", - "quests.low_voltage.machine_auto_output_behaviour.desc.1": "All machines typically have one &7Front Face&r, and one &9Output Face&r.\n\nThe &7Front Face&r should be obvious.\nThe &9Output Face&r is the face with a dot or hole on it. By default, this is at the back of the machine as you place it.\n\nMachines can &aauto-output&r through their output face. To enable auto-output, click the appropriate button in the GUI. Fluid and item auto-outputs are toggled separately. Further control over auto-outputs can be achieved with &dFilters&r and &dCovers&r, which are explained in the quest to the upper left of this one.", + "quests.low_voltage.machine_auto_output_behaviour.desc.1": "All machines typically have one &7Front Face&r, and one &9Output Face&r.\n\nThe &7Front Face&r should be obvious.\nThe &9Output Face&r is the face with a dot or hole on it. By default, this is at the back of the machine as you place it.\n\nMachines can &aauto-output&r through their output face. To enable auto-output, click the appropriate button in the GUI. Fluid and item auto-outputs are toggled separately. Further control over auto-outputs can be achieved with &dFilters&r and &dCovers&r, which are explained in the &dCover Behavior&r quest found in this chapter.", "quests.low_voltage.machine_auto_output_behaviour.desc.2": "Right-clicking a machine with a &5Wrench&r changes the output side, and shift-right-clicking changes the front side. Keep in mind that the front side &ccannot&r also be the output side! \n\nBy default, items and fluids cannot be inserted through the output side, but this can be toggled with a &5Screwdriver&r. Either right-click the output face directly, or shift-right-click on the grid corresponding to the side of the output.\n\nThere are unique machines that do not process recipes, such as the &3Pump&r, &3Miner&r, &3Fisher&r, &3Item Collector&r, etc. These machines will output on their &7Front Face&r (which is still marked as a dot).", "quests.low_voltage.machine_auto_output_behaviour.task": "Hmm, how interesting!", "quests.low_voltage.programmed_circuits.title": "Programmed Circuits", @@ -2892,9 +3080,9 @@ "quests.ore_proc.macerator_byproduct.subtitle": "I can get even more from my ores!", "quests.ore_proc.macerator_byproduct.desc": "While looking at &bEMI&r, you've probably noticed that your &dMacerator&r or &dMillstone&r lists more &boutputs&r than what you're actually getting.\n\nGregTech doesn't communicate this very well, but these extra slots are only available in &6HV&r. Once you make it to that tier, the &6HV&r macerator becomes incredibly powerful, giving a huge amount of bonus byproducts from each ore.", "quests.ore_proc.macerator_byproduct.task": "Either an HV Macerator or HS Crushing Wheels", - "quests.ore_proc.sodium_persuflate.title": "Bathe them in Sodium Persulfate", - "quests.ore_proc.sodium_persuflate.subtitle": "Not just for circuit board etching", - "quests.ore_proc.sodium_persuflate.desc": "Once you get to LV, you may be interested in using a &bChemical Bath&r with &dSodium Persuflate&r to get some extra byproducts. Not all ores can be processed this way, but the ones that can, will get around a &670 percent&r chance of byproducts, compared to the &630 percent&r of the &bOre Washer&r.\n\nSodium Persuflate can be a little annoying to mass produce, though if you want, &9Sea Water&r is a great starting point.\n\nThe quest on the left gives some examples that might be worth the investment.", + "quests.ore_proc.sodium_persulfate.title": "Bathe them in Sodium Persulfate", + "quests.ore_proc.sodium_persulfate.subtitle": "Not just for circuit board etching", + "quests.ore_proc.sodium_persulfate.desc": "Once you get to LV, you may be interested in using a &bChemical Bath&r with &dSodium persulfate&r to get some extra byproducts. Not all ores can be processed this way, but the ones that can, will get around a &670 percent&r chance of byproducts, compared to the &630 percent&r of the &bOre Washer&r.\n\nSodium persulfate can be a little annoying to mass produce, though if you want, &9Sea Water&r is a great starting point.\n\nThe quest on the left gives some examples that might be worth the investment.", "quests.ore_proc.sodium_ores.title": "Sodium Persulfate bathing examples", "quests.ore_proc.sodium_ores.subtitle": "A useful time saver", "quests.ore_proc.sodium_ores.desc": "Here's some recommendations for Sodium Persulfate bathing:\n\n- &6Crushed Aluminium&r: for &dRutile&r (Titanium)\n\n- &6Crushed Bauxite&r: &dGallium&r\n\n- &6Crushed Cobalt&r: &dCobaltite&r for &dArsenic&r", @@ -3047,10 +3235,10 @@ "quests.space_survival.mars_desert.task": "Visit the Martian Deep Desert biome", "quests.space_survival.sandworm.title": "The Sandworm", "quests.space_survival.sandworm.subtitle": "SHAI-HULUD", - "quests.space_survival.sandworm.desc": "If you make too much noise in the desert, you might attract the attention of the mighty &6Sandworm&r! It's more of an environmental hazard than a boss to kill, so your best way of surviving it is to run away!\n\nIf you manage to hit its head enough times with &bexplosion damage&r, it will leave you alone... for a while.\n\nThankfully, the Sandworm can only damage entities, not buildings, and is only attracted to the &6footsteps of players&r, so wild animals, vehicles, or trains won't anger it.", + "quests.space_survival.sandworm.desc": "If you make too much noise in the desert, you might attract the attention of the mighty &6Sandworm&r! It's more of an environmental hazard than a boss to kill, so your best way of surviving it is to run away!\n\nIf you manage to hit its head enough times with &bexplosion damage&r, it will leave you alone... for a while.\n\nThankfully, the Sandworm can only damage entities, not buildings, and is only attracted to the &6footsteps of players&r, so any way to keep &byour own feet&r off the ground won't anger it. The atmosphere is too thin for airplanes and hang gliders, but there are other tools...", "quests.space_survival.spice.title": "Ostrum Deposits", "quests.space_survival.spice.subtitle": "Spice Melange", - "quests.space_survival.spice.desc": "&dOstrum Deposits&r are immovable blocks that you can only find in the Martian Deep Desert, far away from any of the more lush areas. They spawn in small blobs, and can be broken to make space for your Ostrum Harvester if they're on a slope. Try using a &6Spyglass&r to find them from a distance!\n\nYou'll have to figure out some long-distance logistics to ship your Ostrum back to your base. (Try a train, Accumulators can transport power!)\n\nOstrum is a crucial resource for both &5EV&r progression as well as keeping your Fission Reactors fed.", + "quests.space_survival.spice.desc": "&dOstrum Deposits&r are immovable blocks that you can only find in the Martian Deep Desert, far away from any of the more lush areas. They spawn in small blobs, and can be broken to make space for your Ostrum Harvester if they're on a slope. Try using a &6Spyglass&r to find them from a distance!\n\nYou'll have to figure out some long-distance logistics to ship your Ostrum back to your base. (Try a train, Accumulators can transport power!)\n\nOstrum is a crucial resource for both &5EV&r progression and making infinite ores from Mars.", "quests.space_survival.spice.task": "The spice must flow", "quests.space_survival.mars_islands.title": "The Martian Jungles", "quests.space_survival.mars_islands.subtitle": "Is that a dinosaur?!", @@ -3086,7 +3274,7 @@ "quests.space_survival.mars_crops.task": "Any Martian Seed", "quests.space_survival.bulbkin_pie.title": "Mars Cuisine", "quests.space_survival.bulbkin_pie.subtitle": "Even more culinary atrocities at your disposal", - "quests.space_survival.bulbkin_pie.desc": "Wraptor Eggs can be extracted for a Sugar substitute, while Sniffer eggs are full of Cream.\n\n&eBulbkin Pie&r is probably the pinnacle of Mars' food, boasting high amounts of four different kinds of nutrition, at the expense of being a bit of a pain to craft.\n\n&9Tip:&r It's not really a food, but you can also mix together Bulbkin Chunks and Alphacene Mushroom Blocks to get Glowstone Dust.", + "quests.space_survival.bulbkin_pie.desc": "Wraptor Eggs can be extracted for a Sugar substitute, while Sniffer eggs are full of Cream.\n\n&eBulbkin Pie&r is probably the pinnacle of Mars' food, boasting high amounts of four different kinds of nutrition, at the expense of being a bit of a pain to craft.\n\n&eBeer-Battered Dinosaur Nuggets&r combine the huge protein of dinosaur meat with a little grain, and can also be put in your meal bags.\n\n&9Tip:&r It's not really a food, but you can also mix together Bulbkin Chunks and Alphacene Mushroom Blocks to get Glowstone Dust.", "quests.space_survival.soarer.title": "Soarer", "quests.space_survival.soarer.subtitle": "Need a lift?", "quests.space_survival.soarer.desc": "Airplanes don't work on Mars, and your space suit doesn't have a jetpack, so there's no other way to fly, right?\n\nIf you're able to find an elusive &4Soarer&r, you can tame them with raw fish and equip them with a Saddle to glide through the Martian skies with ease.\n\nThey can't fly forever though, indicated by the wing icons on the top left, and will need to land occasionally. Still, they're a great option for long-distance travel, and won't upset the sandworm either!\n\n&9Note&r: Soarers are unable to survive on particularly hot planets such as &6Venus&r.", diff --git a/kubejs/assets/tfg/lang/fr_fr.json b/kubejs/assets/tfg/lang/fr_fr.json index 190d4a4bd..375dde735 100644 --- a/kubejs/assets/tfg/lang/fr_fr.json +++ b/kubejs/assets/tfg/lang/fr_fr.json @@ -1,963 +1,963 @@ { "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", - "biome.tfg.nether/basalt_deltas": "Basalt Deltas", - "biome.tfg.nether/decaying_caverns": "Decaying Caverns", - "biome.tfg.nether/lush_hollow": "Lush Hollow", - "biome.tfg.nether/webbed_lair": "Webbed Lair", - "biome.tfg.nether/ash_forest": "Ash Forest", - "biome.tfg.nether/lava_floes": "Lava Floes", - "biome.tfg.nether/diorite_caves": "Deep Caves", - "biome.tfg.nether/gabbro_caves": "Deep Caves", - "biome.tfg.nether/gneiss_caves": "Deep Caves", - "biome.tfg.nether/granite_caves": "Deep Caves", - "biome.tfg.nether/schist_caves": "Deep Caves", - "biome.tfg.moon/lunar_asurine_dense": "Certus Fields", - "biome.tfg.moon/lunar_asurine_sparse": "Asurine Fields", - "biome.tfg.moon/lunar_chorus_dense": "Chorus Thicket", - "biome.tfg.moon/lunar_chorus_sparse": "Chorus Forest", - "biome.tfg.moon/lunar_corals_dense": "Lunar Reef", - "biome.tfg.moon/lunar_corals_sparse": "Lunar Maria", - "biome.tfg.moon/lunar_lights_dense": "Lightbloom Star Gazers", - "biome.tfg.moon/lunar_lights_sparse": "Lightbloom Scrubland", - "biome.tfg.moon/lunar_plains": "Lunar Plains", - "biome.tfg.moon/lunar_sands": "Lunar Sands", - "biome.tfg.mars/martian_deep_desert": "Deep Martian Dunes", - "biome.tfg.mars/martian_dunes": "Martian Desert", - "biome.tfg.mars/martian_dune_edge": "Martian Desert Edge", - "biome.tfg.mars/martian_river": "Martian Shores", - "biome.tfg.mars/martian_mountains": "Extinct Martian Volcano", - "biome.tfg.mars/amber_edge": "Amber Edge", - "biome.tfg.mars/amber_plains": "Amber Plains", - "biome.tfg.mars/amber_hills": "Amber Hills", - "biome.tfg.mars/rusticus_edge": "Rusticus Edge", - "biome.tfg.mars/rusticus_plains": "Rusticus Meadow", - "biome.tfg.mars/rusticus_hills": "Rusticus Heath", - "biome.tfg.mars/sangnum_edge": "Sangnum Edge", - "biome.tfg.mars/sangnum_plains": "Sangnum Prairie", - "biome.tfg.mars/sangnum_hills": "Sangnum Moorland", - "block.tfg.piglin_disguise": "Piglin Disguise", - "block.tfg.piglin_disguise_block": "Piglin Disguise", - "block.tfg.dry_ice": "Dry Ice", - "block.tfg.decorative_vase.black": "Black Decorative Vase", - "block.tfg.decorative_vase.gray": "Gray Decorative Vase", - "block.tfg.decorative_vase.light_gray": "Light Gray Decorative Vase", - "block.tfg.decorative_vase.white": "White Decorative Vase", - "block.tfg.decorative_vase.pink": "Pink Decorative Vase", - "block.tfg.decorative_vase.magenta": "Magenta Decorative Vase", - "block.tfg.decorative_vase.purple": "Purple Decorative Vase", - "block.tfg.decorative_vase.blue": "Blue Decorative Vase", - "block.tfg.decorative_vase.light_blue": "Light Blue Decorative Vase", - "block.tfg.decorative_vase.cyan": "Cyan Decorative Vase", - "block.tfg.decorative_vase.green": "Green Decorative Vase", - "block.tfg.decorative_vase.lime": "Lime Decorative Vase", - "block.tfg.decorative_vase.yellow": "Yellow Decorative Vase", - "block.tfg.decorative_vase.orange": "Orange Decorative Vase", - "block.tfg.decorative_vase.red": "Red Decorative Vase", - "block.tfg.decorative_vase.brown": "Brown Decorative Vase", - "block.tfg.decorative_vase.unfired": "Unfired Decorative Vase", - "block.tfg.decorative_vase.unfired.black": "Black Unfired Decorative Vase", - "block.tfg.decorative_vase.unfired.gray": "Gray Unfired Decorative Vase", - "block.tfg.decorative_vase.unfired.light_gray": "Light Gray Unfired Decorative Vase", - "block.tfg.decorative_vase.unfired.white": "White Unfired Decorative Vase", - "block.tfg.decorative_vase.unfired.pink": "Pink Unfired Decorative Vase", - "block.tfg.decorative_vase.unfired.magenta": "Magenta Unfired Decorative Vase", - "block.tfg.decorative_vase.unfired.purple": "Purple Unfired Decorative Vase", - "block.tfg.decorative_vase.unfired.blue": "Blue Unfired Decorative Vase", - "block.tfg.decorative_vase.unfired.light_blue": "Light Blue Unfired Decorative Vase", - "block.tfg.decorative_vase.unfired.cyan": "Cyan Unfired Decorative Vase", - "block.tfg.decorative_vase.unfired.green": "Green Unfired Decorative Vase", - "block.tfg.decorative_vase.unfired.lime": "Lime Unfired Decorative Vase", - "block.tfg.decorative_vase.unfired.yellow": "Yellow Unfired Decorative Vase", - "block.tfg.decorative_vase.unfired.orange": "Orange Unfired Decorative Vase", - "block.tfg.decorative_vase.unfired.red": "Red Unfired Decorative Vase", - "block.tfg.decorative_vase.unfired.brown": "Brown Unfired Decorative Vase", - "block.tfg.decorative_vase.generated.black": "Black Loot Vase", - "block.tfg.decorative_vase.generated.gray": "Gray Loot Vase", - "block.tfg.decorative_vase.generated.light_gray": "Light Gray Loot Vase", - "block.tfg.decorative_vase.generated.white": "White Loot Vase", - "block.tfg.decorative_vase.generated.pink": "Pink Loot Vase", - "block.tfg.decorative_vase.generated.magenta": "Magenta Loot Vase", - "block.tfg.decorative_vase.generated.purple": "Purple Loot Vase", - "block.tfg.decorative_vase.generated.blue": "Blue Loot Vase", - "block.tfg.decorative_vase.generated.light_blue": "Light Blue Loot Vase", - "block.tfg.decorative_vase.generated.cyan": "Cyan Loot Vase", - "block.tfg.decorative_vase.generated.green": "Green Loot Vase", - "block.tfg.decorative_vase.generated.lime": "Lime Loot Vase", - "block.tfg.decorative_vase.generated.yellow": "Yellow Loot Vase", - "block.tfg.decorative_vase.generated.orange": "Orange Loot Vase", - "block.tfg.decorative_vase.generated.red": "Red Loot Vase", - "block.tfg.decorative_vase.generated.brown": "Brown Loot Vase", - "block.tfg.light_concrete_support": "Light Concrete Support", - "block.tfg.light_concrete_support_horizontal": "Light Concrete Horizontal Support", - "block.tfg.dark_concrete_support": "Dark Concrete Support", - "block.tfg.dark_concrete_support_horizontal": "Dark Concrete Horizontal Support", - "block.tfg.reinforced_light_concrete_support": "Reinforced Light Concrete Support", - "block.tfg.reinforced_light_concrete_support_horizontal": "Reinforced Light Concrete Horizontal Support", - "block.tfg.reinforced_dark_concrete_support": "Reinforced Dark Concrete Support", - "block.tfg.reinforced_dark_concrete_support_horizontal": "Reinforced Dark Concrete Horizontal Support", - "block.tfg.rebar_support": "Rebar Support", - "block.tfg.rebar_support_horizontal": "Rebar Horizontal Support", - "block.tfg.steel_support": "Steel Support", - "block.tfg.steel_support_horizontal": "Steel Horizontal Support", - "block.tfg.gabbro_support_horizontal": "Gabbro Horizontal Support", - "block.tfg.gabbro_support": "Gabbro Support", - "block.tfg.shale_support_horizontal": "Shale Horizontal Support", - "block.tfg.shale_support": "Shale Support", - "block.tfg.claystone_support_horizontal": "Claystone Horizontal Support", - "block.tfg.claystone_support": "Claystone Support", - "block.tfg.limestone_support_horizontal": "Limestone Horizontal Support", - "block.tfg.limestone_support": "Limestone Support", - "block.tfg.conglomerate_support_horizontal": "Conglomerate Horizontal Support", - "block.tfg.conglomerate_support": "Conglomerate Support", - "block.tfg.dolomite_support_horizontal": "Dolomite Horizontal Support", - "block.tfg.dolomite_support": "Dolomite Support", - "block.tfg.chert_support_horizontal": "Chert Horizontal Support", - "block.tfg.chert_support": "Chert Support", - "block.tfg.chalk_support_horizontal": "Chalk Horizontal Support", - "block.tfg.chalk_support": "Chalk Support", - "block.tfg.rhyolite_support_horizontal": "Rhyolite Horizontal Support", - "block.tfg.rhyolite_support": "Rhyolite Support", - "block.tfg.dacite_support_horizontal": "Dacite Horizontal Support", - "block.tfg.dacite_support": "Dacite Support", - "block.tfg.quartzite_support_horizontal": "Quartzite Horizontal Support", - "block.tfg.quartzite_support": "Quartzite Support", - "block.tfg.slate_support_horizontal": "Slate Horizontal Support", - "block.tfg.slate_support": "Slate Support", - "block.tfg.phyllite_support_horizontal": "Phyllite Horizontal Support", - "block.tfg.phyllite_support": "Phyllite Support", - "block.tfg.schist_support_horizontal": "Schist Horizontal Support", - "block.tfg.schist_support": "Schist Support", - "block.tfg.gneiss_support_horizontal": "Gneiss Horizontal Support", - "block.tfg.gneiss_support": "Gneiss Support", - "block.tfg.marble_support_horizontal": "Marble Horizontal Support", - "block.tfg.marble_support": "Marble Support", - "block.tfg.basalt_support_horizontal": "Basalt Horizontal Support", - "block.tfg.basalt_support": "Basalt Support", - "block.tfg.diorite_support_horizontal": "Diorite Horizontal Support", - "block.tfg.diorite_support": "Diorite Support", - "block.tfg.andesite_support_horizontal": "Andesite Horizontal Support", - "block.tfg.andesite_support": "Andesite Support", - "block.tfg.granite_support_horizontal": "Granite Horizontal Support", - "block.tfg.granite_support": "Granite Support", - "block.tfg.pyroxenite_support_horizontal": "Pyroxenite Horizontal Support", - "block.tfg.pyroxenite_support": "Pyroxenite Support", - "block.tfg.migmatite_support_horizontal": "Migmatite Horizontal Support", - "block.tfg.migmatite_support": "Migmatite Support", - "block.tfg.travertine_support_horizontal": "Travertine Horizontal Support", - "block.tfg.travertine_support": "Travertine Support", - "block.tfg.glacian_support": "Glacian Support", - "block.tfg.glacian_support_horizontal": "Glacian Horizontal Support", - "block.tfg.strophar_support": "Strophar Support", - "block.tfg.strophar_support_horizontal": "Strophar Horizontal Support", - "block.tfg.aeronos_support": "Aeronos Support", - "block.tfg.aeronos_support_horizontal": "Aeronos Horizontal Support", - "block.tfg.rock.hardened_deepslate": "Hardened Migmatite", - "block.tfg.rock.deepslate_stairs": "Raw Migmatite Stairs", - "block.tfg.rock.deepslate_slab": "Raw Migmatite Slab", - "block.tfg.rock.deepslate_wall": "Raw Migmatite Wall", - "block.tfg.rock.mossy_cobble_deepslate": "Migmatite Mossy Cobble", - "block.tfg.rock.mossy_cobble_deepslate_stairs": "Migmatite Mossy Cobble Stairs", - "block.tfg.rock.mossy_cobble_deepslate_slab": "Migmatite Mossy Cobble Slab", - "block.tfg.rock.mossy_cobble_deepslate_wall": "Migmatite Mossy Cobble Wall", - "block.tfg.rock.cracked_bricks_deepslate_stairs": "Cracked Migmatite Brick Stairs", - "block.tfg.rock.cracked_bricks_deepslate_slab": "Cracked Migmatite Brick Slab", - "block.tfg.rock.cracked_bricks_deepslate_wall": "Cracked Migmatite Brick Wall", - "block.tfg.rock.cracked_tiles_deepslate_stairs": "Cracked Migmatite Tile Stairs", - "block.tfg.rock.cracked_tiles_deepslate_slab": "Cracked Migmatite Tile Slab", - "block.tfg.rock.cracked_tiles_deepslate_wall": "Cracked Migmatite Tile Wall", - "block.tfg.rock.mossy_bricks_deepslate": "Mossy Migmatite Bricks", - "block.tfg.rock.mossy_bricks_deepslate_stairs": "Mossy Migmatite Brick Stairs", - "block.tfg.rock.mossy_bricks_deepslate_slab": "Mossy Migmatite Brick Slab", - "block.tfg.rock.mossy_bricks_deepslate_wall": "Mossy Migmatite Brick Wall", - "block.tfg.rock.gravel_deepslate": "Migmatite Gravel", - "block.tfg.spike.deepslate_spike": "Migmatite Spike", - "block.tfg.loose.deepslate": "Loose Migmatite Rock", - "block.tfg.rock.hardened_blackstone": "Hardened Pyroxenite", - "block.tfg.rock.cobble_blackstone_stairs": "Pyroxenite Cobble Stairs", - "block.tfg.rock.cobble_blackstone_slab": "Pyroxenite Cobble Slab", - "block.tfg.rock.cobble_blackstone_wall": "Pyroxenite Cobble Wall", - "block.tfg.rock.cobble_blackstone": "Pyroxenite Cobble", - "block.tfg.rock.mossy_cobble_blackstone": "Pyroxenite Mossy Cobble", - "block.tfg.rock.mossy_cobble_blackstone_stairs": "Pyroxenite Mossy Cobble Stairs", - "block.tfg.rock.mossy_cobble_blackstone_slab": "Pyroxenite Mossy Cobble Slab", - "block.tfg.rock.mossy_cobble_blackstone_wall": "Pyroxenite Mossy Cobble Wall", - "block.tfg.rock.cracked_bricks_blackstone_stairs": "Cracked Pyroxenite Brick Stairs", - "block.tfg.rock.cracked_bricks_blackstone_slab": "Cracked Pyroxenite Brick Slab", - "block.tfg.rock.cracked_bricks_blackstone_wall": "Cracked Pyroxenite Brick Wall", - "block.tfg.rock.mossy_bricks_blackstone": "Mossy Pyroxenite Bricks", - "block.tfg.rock.mossy_bricks_blackstone_stairs": "Mossy Pyroxenite Brick Stairs", - "block.tfg.rock.mossy_bricks_blackstone_slab": "Mossy Pyroxenite Brick Slab", - "block.tfg.rock.mossy_bricks_blackstone_wall": "Mossy Pyroxenite Brick Wall", - "block.tfg.rock.gravel_blackstone": "Pyroxenite Gravel", - "block.tfg.spike.blackstone_spike": "Pyroxenite Spike", - "block.tfg.rock.hardened_dripstone": "Hardened Travertine", - "block.tfg.rock.dripstone_stairs": "Raw Travertine Stairs", - "block.tfg.rock.dripstone_slab": "Raw Travertine Slab", - "block.tfg.rock.dripstone_wall": "Raw Travertine Wall", - "block.tfg.rock.cobble_dripstone": "Travertine Cobble", - "block.tfg.rock.cobble_dripstone_stairs": "Travertine Cobble Stairs", - "block.tfg.rock.cobble_dripstone_slab": "Travertine Cobble Slab", - "block.tfg.rock.cobble_dripstone_wall": "Travertine Cobble Wall", - "block.tfg.rock.mossy_cobble_dripstone": "Travertine Mossy Cobble", - "block.tfg.rock.mossy_cobble_dripstone_stairs": "Travertine Mossy Cobble Stairs", - "block.tfg.rock.mossy_cobble_dripstone_slab": "Travertine Mossy Cobble Slab", - "block.tfg.rock.mossy_cobble_dripstone_wall": "Travertine Mossy Cobble Wall", - "block.tfg.rock.cracked_bricks_dripstone": "Cracked Travertine Brick", - "block.tfg.rock.cracked_bricks_dripstone_stairs": "Cracked Travertine Brick Stairs", - "block.tfg.rock.cracked_bricks_dripstone_slab": "Cracked Travertine Brick Slab", - "block.tfg.rock.cracked_bricks_dripstone_wall": "Cracked Travertine Brick Wall", - "block.tfg.rock.mossy_bricks_dripstone": "Mossy Travertine Bricks", - "block.tfg.rock.mossy_bricks_dripstone_stairs": "Mossy Travertine Brick Stairs", - "block.tfg.rock.mossy_bricks_dripstone_slab": "Mossy Travertine Brick Slab", - "block.tfg.rock.mossy_bricks_dripstone_wall": "Mossy Travertine Brick Wall", - "block.tfg.rock.gravel_dripstone": "Travertine Gravel", - "block.tfg.spike.dripstone_spike": "Travertine Spike", - "block.tfg.loose.dripstone": "Loose Travertine Rock", - "block.tfg.rock.crackrack_stairs": "Raw Keratophyre Stairs", - "block.tfg.rock.crackrack_slab": "Raw Keratophyre Slab", - "block.tfg.rock.crackrack_wall": "Raw Keratophyre Wall", - "block.tfg.rock.polished_crackrack": "Polished Keratophyre", - "block.tfg.rock.polished_crackrack_stairs": "Polished Keratophyre Stairs", - "block.tfg.rock.polished_crackrack_slab": "Polished Keratophyre Slab", - "block.tfg.rock.polished_crackrack_wall": "Polished Keratophyre Wall", - "block.tfg.rock.cobble_crackrack": "Keratophyre Cobble", - "block.tfg.rock.cobble_crackrack_stairs": "Keratophyre Cobble Stairs", - "block.tfg.rock.cobble_crackrack_slab": "Keratophyre Cobble Slab", - "block.tfg.rock.cobble_crackrack_wall": "Keratophyre Cobble Wall", - "block.tfg.rock.mossy_cobble_crackrack": "Keratophyre Mossy Cobble", - "block.tfg.rock.mossy_cobble_crackrack_stairs": "Keratophyre Mossy Cobble Stairs", - "block.tfg.rock.mossy_cobble_crackrack_slab": "Keratophyre Mossy Cobble Slab", - "block.tfg.rock.mossy_cobble_crackrack_wall": "Keratophyre Mossy Cobble Wall", - "block.tfg.rock.cracked_bricks_nether_stairs": "Cracked Keratophyre Brick Stairs", - "block.tfg.rock.cracked_bricks_nether_slab": "Cracked Keratophyre Brick Slab", - "block.tfg.rock.cracked_bricks_nether_wall": "Cracked Keratophyre Brick Wall", - "block.tfg.rock.mossy_bricks_nether": "Mossy Keratophyre Bricks", - "block.tfg.rock.mossy_bricks_nether_stairs": "Mossy Keratophyre Brick Stairs", - "block.tfg.rock.mossy_bricks_nether_slab": "Mossy Keratophyre Brick Slab", - "block.tfg.rock.mossy_bricks_nether_wall": "Mossy Keratophyre Brick Wall", - "block.tfg.rock.gravel_crackrack": "Keratophyre Gravel", - "block.tfg.loose.crackrack": "Loose Keratophyre Rock", - "block.tfg.rock.hardened_moon_stone": "Hardened Anorthosite", - "block.tfg.rock.moon_stone_wall": "Raw Anorthosite Wall", - "block.tfg.rock.cobble_moon_stone_wall": "Anorthosite Cobble Wall", - "block.tfg.rock.mossy_cobble_moon": "Anorthosite Mossy Cobble", - "block.tfg.rock.mossy_cobble_moon_stairs": "Anorthosite Mossy Cobble Stairs", - "block.tfg.rock.mossy_cobble_moon_slab": "Anorthosite Mossy Cobble Slab", - "block.tfg.rock.mossy_cobble_moon_wall": "Anorthosite Mossy Cobble Wall", - "block.tfg.rock.mossy_bricks_moon_stone": "Mossy Anorthosite Bricks", - "block.tfg.rock.mossy_bricks_moon_stone_stairs": "Mossy Anorthosite Brick Stairs", - "block.tfg.rock.mossy_bricks_moon_stone_slab": "Mossy Anorthosite Brick Slab", - "block.tfg.rock.mossy_bricks_moon_stone_wall": "Mossy Anorthosite Brick Wall", - "block.tfg.rock.chiseled_bricks_moon_wall": "Chiseled Anorthosite Wall", - "block.tfg.rock.gravel_moon": "Anorthosite Gravel", - "block.tfg.spike.moon_stone_spike": "Anorthosite Spike", - "block.tfg.loose.moon_stone": "Loose Anorthosite Rock", - "block.tfg.rock.hardened_moon_deepslate": "Hardened Norite", - "block.tfg.rock.moon_deepslate_stairs": "Raw Norite Stairs", - "block.tfg.rock.moon_deepslate_slab": "Raw Norite Slab", - "block.tfg.rock.moon_deepslate_wall": "Raw Norite Wall", - "block.tfg.rock.cobble_moon_deepslate": "Norite Cobble", - "block.tfg.rock.cobble_moon_deepslate_stairs": "Norite Cobble Stairs", - "block.tfg.rock.cobble_moon_deepslate_slab": "Norite Cobble Slab", - "block.tfg.rock.cobble_moon_deepslate_wall": "Norite Cobble Wall", - "block.tfg.rock.mossy_cobble_moon_deepslate": "Norite Mossy Cobble", - "block.tfg.rock.mossy_cobble_moon_deepslate_stairs": "Norite Mossy Cobble Stairs", - "block.tfg.rock.mossy_cobble_moon_deepslate_slab": "Norite Mossy Cobble Slab", - "block.tfg.rock.mossy_cobble_moon_deepslate_wall": "Norite Mossy Cobble Wall", - "block.tfg.rock.polished_moon_deepslate": "Polished Norite", - "block.tfg.rock.polished_moon_deepslate_stairs": "Polished Norite Stairs", - "block.tfg.rock.polished_moon_deepslate_slab": "Polished Norite Slab", - "block.tfg.rock.polished_moon_deepslate_wall": "Polished Norite Wall", - "block.tfg.rock.bricks_moon_deepslate": "Norite Bricks", - "block.tfg.rock.bricks_moon_deepslate_stairs": "Norite Brick Stairs", - "block.tfg.rock.bricks_moon_deepslate_slab": "Norite Brick Slab", - "block.tfg.rock.bricks_moon_deepslate_wall": "Norite Brick Wall", - "block.tfg.rock.cracked_bricks_moon_deepslate": "Cracked Norite Bricks", - "block.tfg.rock.cracked_bricks_moon_deepslate_stairs": "Cracked Norite Brick Stairs", - "block.tfg.rock.cracked_bricks_moon_deepslate_slab": "Cracked Norite Brick Slab", - "block.tfg.rock.cracked_bricks_moon_deepslate_wall": "Cracked Norite Brick Wall", - "block.tfg.rock.chiseled_bricks_moon_deepslate": "Chiseled Norite Bricks", - "block.tfg.rock.chiseled_bricks_moon_deepslate_stairs": "Chiseled Norite Brick Stairs", - "block.tfg.rock.chiseled_bricks_moon_deepslate_slab": "Chiseled Norite Brick Slab", - "block.tfg.rock.chiseled_bricks_moon_deepslate_wall": "Chiseled Norite Brick Wall", - "block.tfg.rock.pillar_moon_deepslate": "Norite Pillar", - "block.tfg.rock.gravel_moon_deepslate": "Norite Gravel", - "block.tfg.spike.moon_deepslate_spike": "Norite Spike", - "block.tfg.loose.moon_deepslate": "Loose Norite Rock", - "block.tfg.rock.hardened_mars_stone": "Hardened Argillite", - "block.tfg.rock.mars_stone_wall": "Raw Argillite Wall", - "block.tfg.rock.cobble_mars_stone_wall": "Argillite Cobble Wall", - "block.tfg.rock.mossy_cobble_mars": "Argillite Mossy Cobble", - "block.tfg.rock.mossy_cobble_mars_stairs": "Argillite Mossy Cobble Stairs", - "block.tfg.rock.mossy_cobble_mars_slab": "Argillite Mossy Cobble Slab", - "block.tfg.rock.mossy_cobble_mars_wall": "Argillite Mossy Cobble Wall", - "block.tfg.rock.polished_mars_wall": "Raw Argillite Wall", - "block.tfg.rock.mossy_bricks_mars_stone": "Mossy Argillite Bricks", - "block.tfg.rock.mossy_bricks_mars_stone_stairs": "Mossy Argillite Brick Stairs", - "block.tfg.rock.mossy_bricks_mars_stone_slab": "Mossy Argillite Brick Slab", - "block.tfg.rock.mossy_bricks_mars_stone_wall": "Mossy Argillite Brick Wall", - "block.tfg.rock.cracked_bricks_mars_stone_wall": "Cracked Argillite Brick Wall", - "block.tfg.rock.chiseled_bricks_mars_wall": "Chiseled Argillite Wall", - "block.tfg.rock.gravel_mars": "Argillite Gravel", - "block.tfg.spike.mars_stone_spike": "Argillite Spike", - "block.tfg.loose.mars_stone": "Loose Argillite Rock", - "block.tfg.rock.hardened_venus_stone": "Hardened Trachyte", - "block.tfg.rock.venus_stone_wall": "Raw Trachyte Wall", - "block.tfg.rock.cobble_venus_stone_wall": "Trachyte Cobble Wall", - "block.tfg.rock.mossy_cobble_venus": "Trachyte Mossy Cobble", - "block.tfg.rock.mossy_cobble_venus_stairs": "Trachyte Mossy Cobble Stairs", - "block.tfg.rock.mossy_cobble_venus_slab": "Trachyte Mossy Cobble Slab", - "block.tfg.rock.mossy_cobble_venus_wall": "Trachyte Mossy Cobble Wall", - "block.tfg.rock.polished_venys_wall": "Raw Trachyte Wall", - "block.tfg.rock.mossy_bricks_venus_stone": "Mossy Trachyte Bricks", - "block.tfg.rock.mossy_bricks_venus_stone_stairs": "Mossy Trachyte Brick Stairs", - "block.tfg.rock.mossy_bricks_venus_stone_slab": "Mossy Trachyte Brick Slab", - "block.tfg.rock.mossy_bricks_venus_stone_wall": "Mossy Trachyte Brick Wall", - "block.tfg.rock.cracked_bricks_venus_stone_wall": "Cracked Trachyte Brick Wall", - "block.tfg.rock.chiseled_bricks_venus_wall": "Chiseled Trachyte Wall", - "block.tfg.rock.gravel_venus": "Trachyte Gravel", - "block.tfg.spike.venus_stone_spike": "Trachyte Spike", - "block.tfg.loose.venus_stone": "Loose Trachyte Rock", - "block.tfg.rock.hardened_mercury_stone": "Hardened Komatiite", - "block.tfg.rock.mercury_stone_wall": "Raw Komatiite Wall", - "block.tfg.rock.cobble_mercury_stone_wall": "Komatiite Cobble Wall", - "block.tfg.rock.mossy_cobble_mercury": "Komatiite Mossy Cobble", - "block.tfg.rock.mossy_cobble_mercury_stairs": "Komatiite Mossy Cobble Stairs", - "block.tfg.rock.mossy_cobble_mercury_slab": "Komatiite Mossy Cobble Slab", - "block.tfg.rock.mossy_cobble_mercury_wall": "Komatiite Mossy Cobble Wall", - "block.tfg.rock.polished_mercury_wall": "Raw Komatiite Wall", - "block.tfg.rock.mossy_bricks_mercury_stone": "Mossy Komatiite Bricks", - "block.tfg.rock.mossy_bricks_mercury_stone_stairs": "Mossy Komatiite Brick Stairs", - "block.tfg.rock.mossy_bricks_mercury_stone_slab": "Mossy Komatiite Brick Slab", - "block.tfg.rock.mossy_bricks_mercury_stone_wall": "Mossy Komatiite Brick Wall", - "block.tfg.rock.cracked_bricks_mercury_stone_wall": "Cracked Komatiite Brick Wall", - "block.tfg.rock.chiseled_bricks_mercury_wall": "Chiseled Komatiite Wall", - "block.tfg.rock.gravel_mercury": "Komatiite Gravel", - "block.tfg.spike.mercury_stone_spike": "Komatiite Spike", - "block.tfg.loose.mercury_stone": "Loose Komatiite Rock", - "block.tfg.rock.hardened_glacio_stone": "Hardened Phonolite", - "block.tfg.rock.glacio_stone_wall": "Raw Phonolite Wall", - "block.tfg.rock.cobble_glacio_stone_wall": "Phonolite Cobble Wall", - "block.tfg.rock.mossy_cobble_glacio": "Phonolite Mossy Cobble", - "block.tfg.rock.mossy_cobble_glacio_stairs": "Phonolite Mossy Cobble Stairs", - "block.tfg.rock.mossy_cobble_glacio_slab": "Phonolite Mossy Cobble Slab", - "block.tfg.rock.mossy_cobble_glacio_wall": "Phonolite Mossy Cobble Wall", - "block.tfg.rock.polished_glacio_wall": "Raw Phonolite Wall", - "block.tfg.rock.mossy_bricks_glacio_stone": "Mossy Phonolite Bricks", - "block.tfg.rock.mossy_bricks_glacio_stone_stairs": "Mossy Phonolite Brick Stairs", - "block.tfg.rock.mossy_bricks_glacio_stone_slab": "Mossy Phonolite Brick Slab", - "block.tfg.rock.mossy_bricks_glacio_stone_wall": "Mossy Phonolite Brick Wall", - "block.tfg.rock.cracked_bricks_glacio_stone_wall": "Cracked Phonolite Brick Wall", - "block.tfg.rock.chiseled_bricks_glacio_wall": "Chiseled Phonolite Wall", - "block.tfg.rock.gravel_glacio": "Phonolite Gravel", - "block.tfg.spike.glacio_stone_spike": "Phonolite Spike", - "block.tfg.loose.glacio_stone": "Loose Phonolite Rock", - "block.tfg.rock.hardened_permafrost": "Hardened Permafrost", - "block.tfg.rock.permafrost_stairs": "Raw Permafrost Stairs", - "block.tfg.rock.permafrost_slab": "Raw Permafrost Slab", - "block.tfg.rock.permafrost_wall": "Raw Permafrost Wall", - "block.tfg.rock.cobble_permafrost": "Permafrost Cobble", - "block.tfg.rock.cobble_permafrost_stairs": "Permafrost Cobble Stairs", - "block.tfg.rock.cobble_permafrost_slab": "Permafrost Cobble Slab", - "block.tfg.rock.cobble_permafrost_wall": "Permafrost Cobble Wall", - "block.tfg.rock.mossy_cobble_permafrost_stairs": "Permafrost Mossy Cobble Stairs", - "block.tfg.rock.mossy_cobble_permafrost_slab": "Permafrost Mossy Cobble Slab", - "block.tfg.rock.mossy_cobble_permafrost_wall": "Permafrost Mossy Cobble Wall", - "block.tfg.rock.polished_permafrost_wall": "Raw Permafrost Wall", - "block.tfg.rock.mossy_bricks_permafrost": "Mossy Permafrost Bricks", - "block.tfg.rock.mossy_bricks_permafrost_stairs": "Mossy Permafrost Brick Stairs", - "block.tfg.rock.mossy_bricks_permafrost_slab": "Mossy Permafrost Brick Slab", - "block.tfg.rock.mossy_bricks_permafrost_wall": "Mossy Permafrost Brick Wall", - "block.tfg.rock.cracked_bricks_permafrost_stone_wall": "Cracked Permafrost Brick Wall", - "block.tfg.rock.gravel_permafrost": "Permafrost Gravel", - "block.tfg.spike.permafrost_spike": "Permafrost Spike", - "block.tfg.loose.permafrost": "Loose Permafrost Rock", - "block.tfg.rock.hardened_red_granite": "Hardened Red Granite", - "block.tfg.rock.red_granite_stairs": "Raw Red Granite Stairs", - "block.tfg.rock.red_granite_slab": "Raw Red Granite Slab", - "block.tfg.rock.red_granite_wall": "Raw Red Granite Wall", - "block.tfg.rock.polished_red_granite_stairs": "Polished Red Granite Stairs", - "block.tfg.rock.polished_red_granite_slab": "Polished Red Granite Slab", - "block.tfg.rock.polished_red_granite_wall": "Polished Red Granite Wall", - "block.tfg.rock.cobble_red_granite_stairs": "Red Granite Cobble Stairs", - "block.tfg.rock.cobble_red_granite_slab": "Red Granite Cobble Slab", - "block.tfg.rock.cobble_red_granite_wall": "Red Granite Cobble Wall", - "block.tfg.rock.mossy_cobble_red_granite_stairs": "Red Granite Mossy Cobble Stairs", - "block.tfg.rock.mossy_cobble_red_granite_slab": "Red Granite Mossy Cobble Slab", - "block.tfg.rock.mossy_cobble_red_granite_wall": "Red Granite Mossy Cobble Wall", - "block.tfg.rock.bricks_red_granite_stairs": "Red Granite Brick Stairs", - "block.tfg.rock.bricks_red_granite_slab": "Red Granite Brick Slab", - "block.tfg.rock.bricks_red_granite_wall": "Red Granite Brick Wall", - "block.tfg.rock.cracked_bricks_red_granite_stairs": "Cracked Red Granite Brick Stairs", - "block.tfg.rock.cracked_bricks_red_granite_slab": "Cracked Red Granite Brick Slab", - "block.tfg.rock.cracked_bricks_red_granite_wall": "Cracked Red Granite Brick Wall", - "block.tfg.rock.mossy_bricks_red_granite_stairs": "Mossy Red Granite Brick Stairs", - "block.tfg.rock.mossy_bricks_red_granite_slab": "Mossy Red Granite Brick Slab", - "block.tfg.rock.mossy_bricks_red_granite_wall": "Mossy Red Granite Brick Wall", - "block.tfg.rock.gravel_red_granite": "Red Granite Gravel", - "block.tfg.loose.red_granite": "Loose Red Granite Rock", - "block.tfg.spike.red_granite_spike": "Red Granite Spike", - "block.tfg.rock.stone_wall": "Reconstituted Stone Wall", - "block.tfg.rock.smooth_stone_stairs": "Polished Reconstituted Stone Stairs", - "block.tfg.rock.smooth_stone_wall": "Polished Reconstituted Stone Wall", - "block.tfg.rock.cracked_bricks_stone_stairs": "Cracked Reconstituted Stone Brick Stairs", - "block.tfg.rock.cracked_bricks_stone_slab": "Cracked Reconstituted Stone Brick Slab", - "block.tfg.rock.cracked_bricks_stone_wall": "Cracked Reconstituted Stone Brick Wall", - "block.tfg.rock.smooth_red_sandstone_wall": "Smooth Hematitic Sandstone Wall", - "block.tfg.rock.cut_red_sandstone_wall": "Cut Hematitic Sandstone Wall", - "block.tfg.rock.raw.stromatolite": "Raw Stromatolite", - "block.tfg.rock.spike.stromatolite": "Stromatolite Spike", - "block.tfg.rock.raw.geyserite": "Raw Geyserite", - "block.tfg.rock.spike.geyserite": "Geyserite Spike", - "block.tfg.mushroom_roots": "Mushroom Roots", - "block.tfg.mushroom_sprouts": "Mushroom Sprouts", - "block.tfg.charred_log": "Charred Log", - "block.tfg.ash_pile": "Ash Pile", - "block.tfg.pile.white_sand": "White Sand", - "block.tfg.pile.black_sand": "Black Sand", - "block.tfg.pile.brown_sand": "Brown Sand", - "block.tfg.pile.red_sand": "Red Sand", - "block.tfg.pile.yellow_sand": "Yellow Sand", - "block.tfg.pile.green_sand": "Green Sand", - "block.tfg.pile.pink_sand": "Pink Sand", - "block.tfg.pile.moon_sand": "Lunar Sand", - "block.tfg.pile.mars_sand": "Argillite Sand", - "block.tfg.pile.venus_sand": "Trachyte Sand", - "block.tfg.lunar_roots": "Lunar Lightblooms", - "block.tfg.lunar_sprouts": "Lunar Lightgrass", - "block.tfg.lunar_chorus_plant": "Chorus Plant", - "block.tfg.lunar_chorus_flower": "Chorus Flower", - "block.tfg.glacian_log": "Glacian Stem", - "block.tfg.glacian_log_stripped": "Stripped Glacian Stem", - "block.tfg.glacian_wood": "Glacian Hyphae", - "block.tfg.glacian_wood_stripped": "Stripped Glacian Hyphae", - "block.tfg.glacian_leaves": "Glacian Lamella", - "block.tfg.glacian_leaves_fallen": "Small Glacian Lamella", - "block.tfg.marker.moon": "The Moon", + "biome.tfg.nether/basalt_deltas": "Deltas de Basalte", + "biome.tfg.nether/decaying_caverns": "Cavernes Délabrés", + "biome.tfg.nether/lush_hollow": "Antre Luxuriante", + "biome.tfg.nether/webbed_lair": "Repaire Toilé", + "biome.tfg.nether/ash_forest": "Forêt de Cendres", + "biome.tfg.nether/lava_floes": "Banquise de Lave", + "biome.tfg.nether/diorite_caves": "Grottes Profondes", + "biome.tfg.nether/gabbro_caves": "Grottes Profondes", + "biome.tfg.nether/gneiss_caves": "Grottes Profondes", + "biome.tfg.nether/granite_caves": "Grottes Profondes", + "biome.tfg.nether/schist_caves": "Grottes Profondes", + "biome.tfg.moon/lunar_asurine_dense": "Champs de Certus", + "biome.tfg.moon/lunar_asurine_sparse": "Champs d'Asurine", + "biome.tfg.moon/lunar_chorus_dense": "Bosquet de Chorus", + "biome.tfg.moon/lunar_chorus_sparse": "Forêt de Chorus", + "biome.tfg.moon/lunar_corals_dense": "Récif Lunaire", + "biome.tfg.moon/lunar_corals_sparse": "Mer Lunaire", + "biome.tfg.moon/lunar_lights_dense": "Horizon de Fleurs Étoilés", + "biome.tfg.moon/lunar_lights_sparse": "Maquis de Fleurs Étoilés", + "biome.tfg.moon/lunar_plains": "Plaines Lunaires", + "biome.tfg.moon/lunar_sands": "Sables Lunaires", + "biome.tfg.mars/martian_deep_desert": "Dunes Martiennes Profondes", + "biome.tfg.mars/martian_dunes": "Désert Martien", + "biome.tfg.mars/martian_dune_edge": "Bord du Désert Martien", + "biome.tfg.mars/martian_river": "Côtes Martiennes", + "biome.tfg.mars/martian_mountains": "Volcan Martien Éteint", + "biome.tfg.mars/amber_edge": "Frontière Ambrée", + "biome.tfg.mars/amber_plains": "Plaines Ambrées", + "biome.tfg.mars/amber_hills": "Collines Ambrées", + "biome.tfg.mars/rusticus_edge": "Bordure Rustique", + "biome.tfg.mars/rusticus_plains": "Prairies Rustiques", + "biome.tfg.mars/rusticus_hills": "Landes Rustiques", + "biome.tfg.mars/sangnum_edge": "Bordure Sanglante", + "biome.tfg.mars/sangnum_plains": "Plaines Sanguinolentes", + "biome.tfg.mars/sangnum_hills": "Collines Ensanglantés", + "block.tfg.piglin_disguise": "Déguisement de Piglin", + "block.tfg.piglin_disguise_block": "Déguisement de Piglin", + "block.tfg.dry_ice": "Glace Carbonique", + "block.tfg.decorative_vase.black": "Vase Décoratif Noir", + "block.tfg.decorative_vase.gray": "Vase Décoratif Gris", + "block.tfg.decorative_vase.light_gray": "Vase Décoratif Gris Clair", + "block.tfg.decorative_vase.white": "Vase Décoratif Blanc", + "block.tfg.decorative_vase.pink": "Vase Décoratif Rose", + "block.tfg.decorative_vase.magenta": "Vase Décoratif Magenta", + "block.tfg.decorative_vase.purple": "Vase Décoratif Violet", + "block.tfg.decorative_vase.blue": "Vase Décoratif Bleu", + "block.tfg.decorative_vase.light_blue": "Vase Décoratif Bleu Clair", + "block.tfg.decorative_vase.cyan": "Vase Décoratif Cyan", + "block.tfg.decorative_vase.green": "Vase Décoratif Vert", + "block.tfg.decorative_vase.lime": "Vase Décoratif Vert Clair", + "block.tfg.decorative_vase.yellow": "Vase Décoratif Jaune", + "block.tfg.decorative_vase.orange": "Vase Décoratif Orange", + "block.tfg.decorative_vase.red": "Vase Décoratif Rouge", + "block.tfg.decorative_vase.brown": "Vase Décoratif Marron", + "block.tfg.decorative_vase.unfired": "Non Cuit Vase Décoratif", + "block.tfg.decorative_vase.unfired.black": "Vase Décoratif Noir", + "block.tfg.decorative_vase.unfired.gray": "Vase Décoratif Gris", + "block.tfg.decorative_vase.unfired.light_gray": "Vase Décoratif Gris Clair", + "block.tfg.decorative_vase.unfired.white": "Vase Décoratif Blanc", + "block.tfg.decorative_vase.unfired.pink": "Vase Décoratif Rose", + "block.tfg.decorative_vase.unfired.magenta": "Vase Décoratif Magenta", + "block.tfg.decorative_vase.unfired.purple": "Vase Décoratif Violet", + "block.tfg.decorative_vase.unfired.blue": "Vase Décoratif Bleu", + "block.tfg.decorative_vase.unfired.light_blue": "Vase Décoratif Bleu Clair", + "block.tfg.decorative_vase.unfired.cyan": "Vase Décoratif Cyan", + "block.tfg.decorative_vase.unfired.green": "Vase Décoratif Vert", + "block.tfg.decorative_vase.unfired.lime": "Vase Décoratif Vert Clair", + "block.tfg.decorative_vase.unfired.yellow": "Vase Décoratif Jaune", + "block.tfg.decorative_vase.unfired.orange": "Vase Décoratif Orange", + "block.tfg.decorative_vase.unfired.red": "Vase Décoratif Rouge", + "block.tfg.decorative_vase.unfired.brown": "Vase Décoratif Marron", + "block.tfg.decorative_vase.generated.black": "Vase de Butin Noir", + "block.tfg.decorative_vase.generated.gray": "Vase de Butin Gris", + "block.tfg.decorative_vase.generated.light_gray": "Vase de Butin Gris Clair", + "block.tfg.decorative_vase.generated.white": "Vase de Butin Blanc", + "block.tfg.decorative_vase.generated.pink": "Vase de Butin Rose", + "block.tfg.decorative_vase.generated.magenta": "Vase de Butin Magenta", + "block.tfg.decorative_vase.generated.purple": "Vase de Butin Violet", + "block.tfg.decorative_vase.generated.blue": "Vase de Butin Bleu", + "block.tfg.decorative_vase.generated.light_blue": "de Butin Vase Bleu Clair", + "block.tfg.decorative_vase.generated.cyan": "Vase de Butin Cyan", + "block.tfg.decorative_vase.generated.green": "Vase de Butin Vert", + "block.tfg.decorative_vase.generated.lime": "Vase de Butin Vert Clair", + "block.tfg.decorative_vase.generated.yellow": "Vase de Butin Jaune", + "block.tfg.decorative_vase.generated.orange": "Vase de Butin Orange", + "block.tfg.decorative_vase.generated.red": "Vase de Butin Rouge", + "block.tfg.decorative_vase.generated.brown": "Vase de Butin Marron", + "block.tfg.light_concrete_support": "Support en Béton Clair", + "block.tfg.light_concrete_support_horizontal": "Support Horizontal en Béton Clair", + "block.tfg.dark_concrete_support": "Support en Béton Sombre", + "block.tfg.dark_concrete_support_horizontal": "Support Horizontal en Béton Sombre", + "block.tfg.reinforced_light_concrete_support": "Support en Béton Renforcé Clair", + "block.tfg.reinforced_light_concrete_support_horizontal": "Support Horizontal en Béton Renforcé Clair", + "block.tfg.reinforced_dark_concrete_support": "Support en Béton Renforcé Sombre", + "block.tfg.reinforced_dark_concrete_support_horizontal": "Support Horizontal en Béton Renforcé Sombre", + "block.tfg.rebar_support": "Support en Rebar", + "block.tfg.rebar_support_horizontal": "Support Horizontal en Rebar", + "block.tfg.steel_support": "Support en Acier", + "block.tfg.steel_support_horizontal": "Support Horizontal en Acier", + "block.tfg.gabbro_support_horizontal": "Support Horizontal en Gabbro", + "block.tfg.gabbro_support": "Support en Gabbro", + "block.tfg.shale_support_horizontal": "Support Horizontal en Shale", + "block.tfg.shale_support": "Support en Shale", + "block.tfg.claystone_support_horizontal": "Support Horizontal en Argile", + "block.tfg.claystone_support": "Support en Argile", + "block.tfg.limestone_support_horizontal": "Support Horizontal en Calcaire", + "block.tfg.limestone_support": "Support en Calcaire", + "block.tfg.conglomerate_support_horizontal": "Support Horizontal en Conglomérat", + "block.tfg.conglomerate_support": "Support en Conglomérat", + "block.tfg.dolomite_support_horizontal": "Support Horizontal en Dolomite", + "block.tfg.dolomite_support": "Support en Dolomite", + "block.tfg.chert_support_horizontal": "Support Horizontal en Chert", + "block.tfg.chert_support": "Support en Chert", + "block.tfg.chalk_support_horizontal": "Support Horizontal en Craie", + "block.tfg.chalk_support": "Support en Craie", + "block.tfg.rhyolite_support_horizontal": "Support Horizontal en Rhyolite", + "block.tfg.rhyolite_support": "Support en Rhyolite", + "block.tfg.dacite_support_horizontal": "Support Horizontal en Dacite", + "block.tfg.dacite_support": "Support en Dacite", + "block.tfg.quartzite_support_horizontal": "Support Horizontal en Quartzite", + "block.tfg.quartzite_support": "Support en Quartzite", + "block.tfg.slate_support_horizontal": "Support Horizontal en Ardoise", + "block.tfg.slate_support": "Support en Ardoise", + "block.tfg.phyllite_support_horizontal": "Support Horizontal en Phyllite", + "block.tfg.phyllite_support": "Support en Phyllite", + "block.tfg.schist_support_horizontal": "Support Horizontal en Schiste", + "block.tfg.schist_support": "Support en Schiste", + "block.tfg.gneiss_support_horizontal": "Support Horizontal en Gneiss", + "block.tfg.gneiss_support": "Support en Gneiss", + "block.tfg.marble_support_horizontal": "Support Horizontal en Marbre", + "block.tfg.marble_support": "Support en Marbre", + "block.tfg.basalt_support_horizontal": "Support Horizontal en Basalte", + "block.tfg.basalt_support": "Support en Basalte", + "block.tfg.diorite_support_horizontal": "Support Horizontal en Diorite", + "block.tfg.diorite_support": "Support en Diorite", + "block.tfg.andesite_support_horizontal": "Andésite Horizontal Support", + "block.tfg.andesite_support": "Andésite Support", + "block.tfg.granite_support_horizontal": "Support Horizontal en Granite", + "block.tfg.granite_support": "Support en Granite", + "block.tfg.pyroxenite_support_horizontal": "Pyroxénite Horizontal Support", + "block.tfg.pyroxenite_support": "Pyroxénite Support", + "block.tfg.migmatite_support_horizontal": "Support Horizontal en Migmatite", + "block.tfg.migmatite_support": "Support en Migmatite", + "block.tfg.travertine_support_horizontal": "Support Horizontal en Travertine", + "block.tfg.travertine_support": "Support en Travertine", + "block.tfg.glacian_support": "Support en Glacian", + "block.tfg.glacian_support_horizontal": "Support Horizontal en Glacian", + "block.tfg.strophar_support": "Support en Strophar", + "block.tfg.strophar_support_horizontal": "Support Horizontal en Strophar", + "block.tfg.aeronos_support": "Support en Aeronos", + "block.tfg.aeronos_support_horizontal": "Support Horizontal en Aeronos", + "block.tfg.rock.hardened_deepslate": "Migmatite Endurci", + "block.tfg.rock.deepslate_stairs": "Escaliers en Migmatite Brute", + "block.tfg.rock.deepslate_slab": "Dalle de Migmatite Brute", + "block.tfg.rock.deepslate_wall": "Mur de Migmatite Brute", + "block.tfg.rock.mossy_cobble_deepslate": "Pierre en Migmatite Moussu", + "block.tfg.rock.mossy_cobble_deepslate_stairs": "Escaliers de Pierre en Migmatite Moussu", + "block.tfg.rock.mossy_cobble_deepslate_slab": "Dalle de Pierre en Migmatite Moussu", + "block.tfg.rock.mossy_cobble_deepslate_wall": "Mur de Pierre en Migmatite Moussu", + "block.tfg.rock.cracked_bricks_deepslate_stairs": "Escaliers de Briques en Migmatite Craquelée", + "block.tfg.rock.cracked_bricks_deepslate_slab": "Dalle de Briques en Migmatite Craquelée", + "block.tfg.rock.cracked_bricks_deepslate_wall": "Mur de Briques en Migmatite Craquelée", + "block.tfg.rock.cracked_tiles_deepslate_stairs": "Migmatite Tile Escaliers Craquelée", + "block.tfg.rock.cracked_tiles_deepslate_slab": "Migmatite Tile Dalle Craquelée", + "block.tfg.rock.cracked_tiles_deepslate_wall": "Migmatite Tile Mur en Craquelée", + "block.tfg.rock.mossy_bricks_deepslate": "Briques en Migmatite Moussu", + "block.tfg.rock.mossy_bricks_deepslate_stairs": "Escaliers de Briques en Migmatite Moussu", + "block.tfg.rock.mossy_bricks_deepslate_slab": "Dalle de Briques en Migmatite Moussu", + "block.tfg.rock.mossy_bricks_deepslate_wall": "Mur de Briques en Migmatite Moussu", + "block.tfg.rock.gravel_deepslate": "Gravier de Migmatite", + "block.tfg.spike.deepslate_spike": "Stalactite en Migmatite", + "block.tfg.loose.deepslate": "Caillou en Migmatite", + "block.tfg.rock.hardened_blackstone": "Pyroxénite Endurci", + "block.tfg.rock.cobble_blackstone_stairs": "Escaliers de Pierre en Pyroxénite", + "block.tfg.rock.cobble_blackstone_slab": "Dalle de Pierre en Pyroxénite", + "block.tfg.rock.cobble_blackstone_wall": "Mur de Pierre en Pyroxénite", + "block.tfg.rock.cobble_blackstone": "Pierre Pyroxénite", + "block.tfg.rock.mossy_cobble_blackstone": "Pierre Pyroxénite Moussu", + "block.tfg.rock.mossy_cobble_blackstone_stairs": "Escaliers de Pierre en Pyroxénite Moussu", + "block.tfg.rock.mossy_cobble_blackstone_slab": "Dalle de Pierre en Pyroxénite Moussu", + "block.tfg.rock.mossy_cobble_blackstone_wall": "Mur de Pierre en Pyroxénite Moussu", + "block.tfg.rock.cracked_bricks_blackstone_stairs": "Escaliers de Briques en Pyroxénite Craquelée", + "block.tfg.rock.cracked_bricks_blackstone_slab": "Dalle de Briques en Pyroxénite Craquelée", + "block.tfg.rock.cracked_bricks_blackstone_wall": "Mur de Briques en Pyroxénite Craquelée", + "block.tfg.rock.mossy_bricks_blackstone": "Briques en Pyroxénite Moussu", + "block.tfg.rock.mossy_bricks_blackstone_stairs": "Escaliers de Briques en Pyroxénite Moussu", + "block.tfg.rock.mossy_bricks_blackstone_slab": "Dalle de Briques en Pyroxénite Moussu", + "block.tfg.rock.mossy_bricks_blackstone_wall": "Mur de Briques en Pyroxénite Moussu", + "block.tfg.rock.gravel_blackstone": "Gravier de Pyroxénite", + "block.tfg.spike.blackstone_spike": "Stalactite en Pyroxénite", + "block.tfg.rock.hardened_dripstone": "Travertine Endurci", + "block.tfg.rock.dripstone_stairs": "Escaliers en Travertine Brute", + "block.tfg.rock.dripstone_slab": "Dalle de Travertine Brute", + "block.tfg.rock.dripstone_wall": "Mur de Travertine Brute", + "block.tfg.rock.cobble_dripstone": "Pierre en Travertine", + "block.tfg.rock.cobble_dripstone_stairs": "Escaliers de Pierre en Travertine", + "block.tfg.rock.cobble_dripstone_slab": "Dalle de Pierre en Travertine", + "block.tfg.rock.cobble_dripstone_wall": "Mur de Pierre en Travertine", + "block.tfg.rock.mossy_cobble_dripstone": "Pierre en Travertine Moussu", + "block.tfg.rock.mossy_cobble_dripstone_stairs": "Escaliers de Pierre en Travertine Moussu", + "block.tfg.rock.mossy_cobble_dripstone_slab": "Dalle de Pierre en Travertine Moussu", + "block.tfg.rock.mossy_cobble_dripstone_wall": "Mur de Pierre en Travertine Moussu", + "block.tfg.rock.cracked_bricks_dripstone": "Briques Travertine Craquélée", + "block.tfg.rock.cracked_bricks_dripstone_stairs": "Escaliers de Briques en Travertine Craquelée", + "block.tfg.rock.cracked_bricks_dripstone_slab": "Dalle de Briques en Travertine Craquelée", + "block.tfg.rock.cracked_bricks_dripstone_wall": "Mur de Briques en Travertine Craquelée", + "block.tfg.rock.mossy_bricks_dripstone": "Briques en Travertine Moussu", + "block.tfg.rock.mossy_bricks_dripstone_stairs": "Escaliers de Briques en Travertine Moussu", + "block.tfg.rock.mossy_bricks_dripstone_slab": "Dalle de Briques en Travertine Moussu", + "block.tfg.rock.mossy_bricks_dripstone_wall": "Mur de Briques en Travertine Moussu", + "block.tfg.rock.gravel_dripstone": "Gravier de Travertine", + "block.tfg.spike.dripstone_spike": "Stalactite en Travertine", + "block.tfg.loose.dripstone": "Caillou en Travertine", + "block.tfg.rock.crackrack_stairs": "Escaliers en Kératophyre Brute", + "block.tfg.rock.crackrack_slab": "Dalle de Kératophyre Brute", + "block.tfg.rock.crackrack_wall": "Mur de Kératophyre Brute", + "block.tfg.rock.polished_crackrack": "Kératophyre Poli", + "block.tfg.rock.polished_crackrack_stairs": "Escaliers en Kératophyre Poli", + "block.tfg.rock.polished_crackrack_slab": "Dalle de Kératophyre Poli", + "block.tfg.rock.polished_crackrack_wall": "Mur de Kératophyre Poli", + "block.tfg.rock.cobble_crackrack": "Pierre en Kératophyre", + "block.tfg.rock.cobble_crackrack_stairs": "Escaliers de Pierre en Kératophyre", + "block.tfg.rock.cobble_crackrack_slab": "Dalle de Pierre en Kératophyre", + "block.tfg.rock.cobble_crackrack_wall": "Mur de Pierre en Kératophyre", + "block.tfg.rock.mossy_cobble_crackrack": "Pierre en Kératophyre Moussu", + "block.tfg.rock.mossy_cobble_crackrack_stairs": "Escaliers de Pierre en Kératophyre Moussu", + "block.tfg.rock.mossy_cobble_crackrack_slab": "Dalle de Pierre en Kératophyre Moussu", + "block.tfg.rock.mossy_cobble_crackrack_wall": "Mur de Pierre en Kératophyre Moussu", + "block.tfg.rock.cracked_bricks_nether_stairs": "Escaliers de Briques en Kératophyre Craquelée", + "block.tfg.rock.cracked_bricks_nether_slab": "Dalle de Briques en Kératophyre Craquelée", + "block.tfg.rock.cracked_bricks_nether_wall": "Mur de Briques en Kératophyre Craquelée", + "block.tfg.rock.mossy_bricks_nether": "Briques en Kératophyre Moussu", + "block.tfg.rock.mossy_bricks_nether_stairs": "Escaliers de Briques en Kératophyre Moussu", + "block.tfg.rock.mossy_bricks_nether_slab": "Dalle de Briques en Kératophyre Moussu", + "block.tfg.rock.mossy_bricks_nether_wall": "Mur de Briques en Kératophyre Moussu", + "block.tfg.rock.gravel_crackrack": "Gravier de Kératophyre", + "block.tfg.loose.crackrack": "Caillou en Kératophyre", + "block.tfg.rock.hardened_moon_stone": "Anorthosite Endurci", + "block.tfg.rock.moon_stone_wall": "Mur de Anorthosite Brute", + "block.tfg.rock.cobble_moon_stone_wall": "Mur de Pierre en Anorthosite", + "block.tfg.rock.mossy_cobble_moon": "Pierre en Anorthosite Moussu", + "block.tfg.rock.mossy_cobble_moon_stairs": "Escaliers de Pierre en Anorthosite Moussu", + "block.tfg.rock.mossy_cobble_moon_slab": "Dalle de Pierre en Anorthosite Moussu", + "block.tfg.rock.mossy_cobble_moon_wall": "Mur de Pierre en Anorthosite Moussu", + "block.tfg.rock.mossy_bricks_moon_stone": "Briques en Anorthosite Moussu", + "block.tfg.rock.mossy_bricks_moon_stone_stairs": "Escaliers de Briques en Anorthosite Moussu", + "block.tfg.rock.mossy_bricks_moon_stone_slab": "Dalle de Briques en Anorthosite Moussu", + "block.tfg.rock.mossy_bricks_moon_stone_wall": "Mur de Briques en Anorthosite Moussu", + "block.tfg.rock.chiseled_bricks_moon_wall": "Mur en Anorthosite Taillé ", + "block.tfg.rock.gravel_moon": "Gravier de Anorthosite", + "block.tfg.spike.moon_stone_spike": "Stalactite en Anorthosite", + "block.tfg.loose.moon_stone": "Caillou en Anorthosite", + "block.tfg.rock.hardened_moon_deepslate": "Norite Endurci", + "block.tfg.rock.moon_deepslate_stairs": "Escaliers en Norite Brute", + "block.tfg.rock.moon_deepslate_slab": "Dalle de Norite Brute", + "block.tfg.rock.moon_deepslate_wall": "Mur de Norite Brute", + "block.tfg.rock.cobble_moon_deepslate": "Pierre en Norite", + "block.tfg.rock.cobble_moon_deepslate_stairs": "Escaliers de Pierre en Norite", + "block.tfg.rock.cobble_moon_deepslate_slab": "Dalle de Pierre en Norite", + "block.tfg.rock.cobble_moon_deepslate_wall": "Mur de Pierre en Norite", + "block.tfg.rock.mossy_cobble_moon_deepslate": "Pierre en Norite Moussu", + "block.tfg.rock.mossy_cobble_moon_deepslate_stairs": "Escaliers de Pierre en Norite Moussu", + "block.tfg.rock.mossy_cobble_moon_deepslate_slab": "Dalle de Pierre en Norite Moussu", + "block.tfg.rock.mossy_cobble_moon_deepslate_wall": "Mur de Pierre en Norite Moussu", + "block.tfg.rock.polished_moon_deepslate": "Norite Poli", + "block.tfg.rock.polished_moon_deepslate_stairs": "Escaliers en Norite Poli", + "block.tfg.rock.polished_moon_deepslate_slab": "Dalle de Norite Poli", + "block.tfg.rock.polished_moon_deepslate_wall": "Mur de Norite Poli", + "block.tfg.rock.bricks_moon_deepslate": "Briques en Norite", + "block.tfg.rock.bricks_moon_deepslate_stairs": "Escaliers de Briques en Norite", + "block.tfg.rock.bricks_moon_deepslate_slab": "Dalle de Briques en Norite", + "block.tfg.rock.bricks_moon_deepslate_wall": "Mur de Briques en Norite", + "block.tfg.rock.cracked_bricks_moon_deepslate": "Briques en Norite Craquélée", + "block.tfg.rock.cracked_bricks_moon_deepslate_stairs": "Escaliers de Briques en Norite Craquelée", + "block.tfg.rock.cracked_bricks_moon_deepslate_slab": "Dalle de Briques en Norite Craquelée", + "block.tfg.rock.cracked_bricks_moon_deepslate_wall": "Mur de Briques en Norite Craquelée", + "block.tfg.rock.chiseled_bricks_moon_deepslate": "Briques en Norite Taillé ", + "block.tfg.rock.chiseled_bricks_moon_deepslate_stairs": "Escaliers de Briques en Norite Taillé", + "block.tfg.rock.chiseled_bricks_moon_deepslate_slab": "Dalle de Briques en Norite Taillé", + "block.tfg.rock.chiseled_bricks_moon_deepslate_wall": "Mur de Briques en Norite Taillé", + "block.tfg.rock.pillar_moon_deepslate": "Pillier en Norite", + "block.tfg.rock.gravel_moon_deepslate": "Gravier de Norite", + "block.tfg.spike.moon_deepslate_spike": "Stalactite en Norite", + "block.tfg.loose.moon_deepslate": "Caillou en Norite", + "block.tfg.rock.hardened_mars_stone": "Argillite Endurci", + "block.tfg.rock.mars_stone_wall": "Mur d'Argillite Brute", + "block.tfg.rock.cobble_mars_stone_wall": "Mur de Pierre en Argillite", + "block.tfg.rock.mossy_cobble_mars": "Pierre en Argillite Moussu", + "block.tfg.rock.mossy_cobble_mars_stairs": "Escaliers de Pierre en Argillite Moussu", + "block.tfg.rock.mossy_cobble_mars_slab": "Dalle de Pierre en Argillite Moussu", + "block.tfg.rock.mossy_cobble_mars_wall": "Mur de Pierre en Argillite Moussu", + "block.tfg.rock.polished_mars_wall": "Mur d'Argillite Brute", + "block.tfg.rock.mossy_bricks_mars_stone": "Briques en Argillite Moussu", + "block.tfg.rock.mossy_bricks_mars_stone_stairs": "Escaliers de Briques en Argillite Moussu", + "block.tfg.rock.mossy_bricks_mars_stone_slab": "Dalle de Briques en Argillite Moussu", + "block.tfg.rock.mossy_bricks_mars_stone_wall": "Mur de Briques en Argillite Moussu", + "block.tfg.rock.cracked_bricks_mars_stone_wall": "Mur de Briques en Argillite Craquelée", + "block.tfg.rock.chiseled_bricks_mars_wall": "Mur en Argillite Taillé ", + "block.tfg.rock.gravel_mars": "Gravier de Argillite", + "block.tfg.spike.mars_stone_spike": "Stalactite en Argillite", + "block.tfg.loose.mars_stone": "Caillou en Argillite", + "block.tfg.rock.hardened_venus_stone": "Trachyte Endurci", + "block.tfg.rock.venus_stone_wall": "Mur de Trachyte Brute", + "block.tfg.rock.cobble_venus_stone_wall": "Mur de Pierre en Trachyte", + "block.tfg.rock.mossy_cobble_venus": "Pierre en Trachyte Moussu", + "block.tfg.rock.mossy_cobble_venus_stairs": "Escaliers de Pierre en Trachyte Moussu", + "block.tfg.rock.mossy_cobble_venus_slab": "Dalle de Pierre en Trachyte Moussu", + "block.tfg.rock.mossy_cobble_venus_wall": "Mur de Pierre en Trachyte Moussu", + "block.tfg.rock.polished_venys_wall": "Mur de Trachyte Brute", + "block.tfg.rock.mossy_bricks_venus_stone": "Briques en Trachyte Moussu", + "block.tfg.rock.mossy_bricks_venus_stone_stairs": "Escaliers de Briques en Trachyte Moussu", + "block.tfg.rock.mossy_bricks_venus_stone_slab": "Dalle de Briques en Trachyte Moussu", + "block.tfg.rock.mossy_bricks_venus_stone_wall": "Mur de Briques en Trachyte Moussu", + "block.tfg.rock.cracked_bricks_venus_stone_wall": "Mur de Briques en Trachyte Craquelée", + "block.tfg.rock.chiseled_bricks_venus_wall": "Mur en Trachyte Taillé ", + "block.tfg.rock.gravel_venus": "Gravier de Trachyte", + "block.tfg.spike.venus_stone_spike": "Stalactite en Trachyte", + "block.tfg.loose.venus_stone": "Caillou en Trachyte", + "block.tfg.rock.hardened_mercury_stone": "Komatiite Endurci", + "block.tfg.rock.mercury_stone_wall": "Mur de Komatiite Brute", + "block.tfg.rock.cobble_mercury_stone_wall": "Mur de Pierre en Komatiite", + "block.tfg.rock.mossy_cobble_mercury": "Pierre en Komatiite Moussu", + "block.tfg.rock.mossy_cobble_mercury_stairs": "Escaliers de Pierre en Komatiite Moussu", + "block.tfg.rock.mossy_cobble_mercury_slab": "Dalle de Pierre en Komatiite Moussu", + "block.tfg.rock.mossy_cobble_mercury_wall": "Mur de Pierre en Komatiite Moussu", + "block.tfg.rock.polished_mercury_wall": "Mur de Komatiite Brute", + "block.tfg.rock.mossy_bricks_mercury_stone": "Briques en Komatiite Moussu", + "block.tfg.rock.mossy_bricks_mercury_stone_stairs": "Escaliers de Briques en Komatiite Moussu", + "block.tfg.rock.mossy_bricks_mercury_stone_slab": "Dalle de Briques en Komatiite Moussu", + "block.tfg.rock.mossy_bricks_mercury_stone_wall": "Mur de Briques en Komatiite Moussu", + "block.tfg.rock.cracked_bricks_mercury_stone_wall": "Mur de Briques en Komatiite Craquelée", + "block.tfg.rock.chiseled_bricks_mercury_wall": "Mur en Komatiite Taillé ", + "block.tfg.rock.gravel_mercury": "Gravier de Komatiite", + "block.tfg.spike.mercury_stone_spike": "Stalactite en Komatiite", + "block.tfg.loose.mercury_stone": "Caillou en Komatiite", + "block.tfg.rock.hardened_glacio_stone": "Phonolite Endurci", + "block.tfg.rock.glacio_stone_wall": "Mur de Phonolite Brute", + "block.tfg.rock.cobble_glacio_stone_wall": "Mur de Pierre en Phonolite", + "block.tfg.rock.mossy_cobble_glacio": "Pierre en Phonolite Moussu", + "block.tfg.rock.mossy_cobble_glacio_stairs": "Escaliers de Pierre en Phonolite Moussu", + "block.tfg.rock.mossy_cobble_glacio_slab": "Dalle de Pierre en Phonolite Moussu", + "block.tfg.rock.mossy_cobble_glacio_wall": "Mur de Pierre en Phonolite Moussu", + "block.tfg.rock.polished_glacio_wall": "Mur de Phonolite Brute", + "block.tfg.rock.mossy_bricks_glacio_stone": "Briques en Phonolite Moussu", + "block.tfg.rock.mossy_bricks_glacio_stone_stairs": "Escaliers de Briques en Phonolite Moussu", + "block.tfg.rock.mossy_bricks_glacio_stone_slab": "Dalle de Briques en Phonolite Moussu", + "block.tfg.rock.mossy_bricks_glacio_stone_wall": "Mur de Briques en Phonolite Moussu", + "block.tfg.rock.cracked_bricks_glacio_stone_wall": "Mur de Briques en Phonolite Craquelée", + "block.tfg.rock.chiseled_bricks_glacio_wall": "Mur en Phonolite Taillé ", + "block.tfg.rock.gravel_glacio": "Gravier de Phonolite", + "block.tfg.spike.glacio_stone_spike": "Stalactite en Phonolite", + "block.tfg.loose.glacio_stone": "Caillou en Phonolite", + "block.tfg.rock.hardened_permafrost": "Pergélisol Endurci", + "block.tfg.rock.permafrost_stairs": "Escaliers en Pergélisol Brute", + "block.tfg.rock.permafrost_slab": "Dalle de Pergélisol Brute", + "block.tfg.rock.permafrost_wall": "Mur de Pergélisol Brute", + "block.tfg.rock.cobble_permafrost": "Pierre en Pergélisol", + "block.tfg.rock.cobble_permafrost_stairs": "Escaliers de Pierre en Pergélisol", + "block.tfg.rock.cobble_permafrost_slab": "Dalle de Pierre en Pergélisol", + "block.tfg.rock.cobble_permafrost_wall": "Mur de Pierre en Pergélisol", + "block.tfg.rock.mossy_cobble_permafrost_stairs": "Escaliers de Pierre en Pergélisol Moussu", + "block.tfg.rock.mossy_cobble_permafrost_slab": "Dalle de Pierre en Pergélisol Moussu", + "block.tfg.rock.mossy_cobble_permafrost_wall": "Mur de Pierre en Pergélisol Moussu", + "block.tfg.rock.polished_permafrost_wall": "Mur de Pergélisol Brute", + "block.tfg.rock.mossy_bricks_permafrost": "Briques en Pergélisol Moussu", + "block.tfg.rock.mossy_bricks_permafrost_stairs": "Escaliers de Briques en Pergélisol Moussu", + "block.tfg.rock.mossy_bricks_permafrost_slab": "Dalle de Briques en Pergélisol Moussu", + "block.tfg.rock.mossy_bricks_permafrost_wall": "Mur de Briques en Pergélisol Moussu", + "block.tfg.rock.cracked_bricks_permafrost_stone_wall": "Mur de Briques en Pergélisol Craquelée", + "block.tfg.rock.gravel_permafrost": "Gravier de Pergélisol", + "block.tfg.spike.permafrost_spike": "Stalactite en Pergélisol", + "block.tfg.loose.permafrost": "Caillou en Pergélisol", + "block.tfg.rock.hardened_red_granite": "Granite Rouge Endurci", + "block.tfg.rock.red_granite_stairs": "Escaliers en Granite Rouge Brute", + "block.tfg.rock.red_granite_slab": "Dalle de Granite Rouge Brute", + "block.tfg.rock.red_granite_wall": "Mur de Granite Rouge Brute", + "block.tfg.rock.polished_red_granite_stairs": "Escaliers en Granite Rouge Poli", + "block.tfg.rock.polished_red_granite_slab": "Dalle de Granite Rouge Poli", + "block.tfg.rock.polished_red_granite_wall": "Mur de Granite Rouge Poli", + "block.tfg.rock.cobble_red_granite_stairs": "Escaliers de Pierre en Granite Rouge", + "block.tfg.rock.cobble_red_granite_slab": "Dalle de Pierre en Granite Rouge", + "block.tfg.rock.cobble_red_granite_wall": "Mur de Pierre en Granite Rouge", + "block.tfg.rock.mossy_cobble_red_granite_stairs": "Escaliers de Pierre en Granite Rouge Moussu", + "block.tfg.rock.mossy_cobble_red_granite_slab": "Dalle de Pierre en Granite Rouge Moussu", + "block.tfg.rock.mossy_cobble_red_granite_wall": "Mur de Pierre en Granite Rouge Moussu", + "block.tfg.rock.bricks_red_granite_stairs": "Escaliers de Briques en Granite Rouge", + "block.tfg.rock.bricks_red_granite_slab": "Dalle de Briques en Granite Rouge", + "block.tfg.rock.bricks_red_granite_wall": "Mur de Briques en Granite Rouge", + "block.tfg.rock.cracked_bricks_red_granite_stairs": "Granite Rouge Escaliers de Briques en Craquelée", + "block.tfg.rock.cracked_bricks_red_granite_slab": "Granite Rouge Dalle de Briques en Craquelée", + "block.tfg.rock.cracked_bricks_red_granite_wall": "Granite Rouge Mur de Briques en Craquelée", + "block.tfg.rock.mossy_bricks_red_granite_stairs": "Escaliers de Briques en Granite Rouge Moussu", + "block.tfg.rock.mossy_bricks_red_granite_slab": "Dalle de Briques en Granite Rouge Moussu", + "block.tfg.rock.mossy_bricks_red_granite_wall": "Mur de Briques en Granite Rouge Moussu", + "block.tfg.rock.gravel_red_granite": "Gravier de Granite Rouge", + "block.tfg.loose.red_granite": "Caillou en Granite Rouge", + "block.tfg.spike.red_granite_spike": "Stalactite en Granite Rouge", + "block.tfg.rock.stone_wall": "Mur en Pierre Taillé", + "block.tfg.rock.smooth_stone_stairs": " Escaliers en Pierre Reconstituée Poli", + "block.tfg.rock.smooth_stone_wall": "Mur en Pierre Reconstituée Poli", + "block.tfg.rock.cracked_bricks_stone_stairs": "Escaliers en Pierre Reconstituée Taillée Craquelée", + "block.tfg.rock.cracked_bricks_stone_slab": "Dalle en Pierre Reconstituée Taillée Craquelée", + "block.tfg.rock.cracked_bricks_stone_wall": "Mur en Pierre Reconstituée Taillée Craquelée", + "block.tfg.rock.smooth_red_sandstone_wall": "Mur de Grès Hématitique Lisse", + "block.tfg.rock.cut_red_sandstone_wall": "Mur de Grès Hématitique Taillé", + "block.tfg.rock.raw.stromatolite": "Stromatolite Brute", + "block.tfg.rock.spike.stromatolite": "Stalactite en Stromatolite", + "block.tfg.rock.raw.geyserite": "Geyserite Brute", + "block.tfg.rock.spike.geyserite": "Stalactite en Geyserite", + "block.tfg.mushroom_roots": "Racines de Champignon", + "block.tfg.mushroom_sprouts": "Pousses de Champignon", + "block.tfg.charred_log": "Bûche Carbonisée", + "block.tfg.ash_pile": "Tas de Cendres", + "block.tfg.pile.white_sand": "Sable Blanc", + "block.tfg.pile.black_sand": "Sable Noir", + "block.tfg.pile.brown_sand": "Sable Marron", + "block.tfg.pile.red_sand": "Sable Rouge", + "block.tfg.pile.yellow_sand": "Sable Jaune", + "block.tfg.pile.green_sand": "Sable Vert", + "block.tfg.pile.pink_sand": "Sable Rose", + "block.tfg.pile.moon_sand": "Sable Lunaire", + "block.tfg.pile.mars_sand": "Sable d'Argillite", + "block.tfg.pile.venus_sand": "Sable de Trachyte", + "block.tfg.lunar_roots": "Clairfleur Lunaire", + "block.tfg.lunar_sprouts": "Herbeclair Lunaire", + "block.tfg.lunar_chorus_plant": "Chorus", + "block.tfg.lunar_chorus_flower": "Chorus en Fleur", + "block.tfg.glacian_log": "Tige de Glacian", + "block.tfg.glacian_log_stripped": "Tige de Glacian Écorcée", + "block.tfg.glacian_wood": "Hyphe de Glacian", + "block.tfg.glacian_wood_stripped": "Hyphe de Glacian Écorcée", + "block.tfg.glacian_leaves": "Lamelle de Glacian", + "block.tfg.glacian_leaves_fallen": "Petite Lamelle de Glacian", + "block.tfg.marker.moon": "La Lune", "block.tfg.marker.mars": "Mars", "block.tfg.marker.venus": "Venus", - "block.tfg.marker.mercury": "Mercury", - "block.tfg.lv_aqueous_accumulator": "Basic Aqueous Accumulator", - "block.tfg.mv_aqueous_accumulator": "§bAdvanced Aqueous Accumulator§r", - "block.tfg.hv_aqueous_accumulator": "§6Advanced Aqueous Accumulator II§r", - "block.tfg.ev_aqueous_accumulator": "§5Advanced Aqueous Accumulator III§r", - "block.tfg.iv_aqueous_accumulator": "§9Elite Aqueous Accumulator§r", - "block.tfg.luv_aqueous_accumulator": "§dElite Aqueous Accumulator II§r", - "block.tfg.zpm_aqueous_accumulator": "§cElite Aqueous Accumulator III§r", - "block.tfg.uv_aqueous_accumulator": "§3Ultimate Aqueous Accumulator§r", - "block.tfg.electric_greenhouse": "Electric Greenhouse", - "block.tfg.lv_food_processor": "Basic Food Processor", - "block.tfg.mv_food_processor": "§bAdvanced Food Processor§r", - "block.tfg.hv_food_processor": "§6Advanced Food Processor II§r", - "block.tfg.ev_food_processor": "§5Advanced Food Processor III§r", - "block.tfg.iv_food_processor": "§9Elite Food Processor§r", - "block.tfg.luv_food_processor": "§dElite Food Processor II§r", - "block.tfg.zpm_food_processor": "§cElite Food Processor III§r", - "block.tfg.uv_food_processor": "§3Ultimate Food Processor§r", - "block.tfg.lv_food_oven": "Basic Electric Oven", - "block.tfg.mv_food_oven": "§bAdvanced Electric Oven§r", - "block.tfg.hv_food_oven": "§6Advanced Electric Oven II§r", - "block.tfg.ev_food_oven": "§5Advanced Electric Oven III§r", - "block.tfg.iv_food_oven": "§9Elite Electric Oven§r", - "block.tfg.luv_food_oven": "§dElite Electric Oven II§r", - "block.tfg.zpm_food_oven": "§cElite Electric Oven III§r", - "block.tfg.uv_food_oven": "§3Ultimate Electric Oven§r", - "block.tfg.lv_food_refrigerator": "Basic Refrigerator", - "block.tfg.mv_food_refrigerator": "§bAdvanced Refrigerator", - "block.tfg.hv_food_refrigerator": "§6Advanced Refrigerator II§r", - "block.tfg.ev_food_refrigerator": "§5Advanced Refrigerator III§r", - "block.tfg.iv_food_refrigerator": "§9Elite Refrigerator§r", - "block.tfg.lv_gas_pressurizer": "Basic Gas Pressurizer", - "block.tfg.mv_gas_pressurizer": "§bAdvanced Gas Pressurizer§r", - "block.tfg.hv_gas_pressurizer": "§6Advanced Gas Pressurizer II§r", - "block.tfg.ev_gas_pressurizer": "§5Advanced Gas Pressurizer III§r", - "block.tfg.iv_gas_pressurizer": "§9Elite Gas Pressurizer§r", - "block.tfg.luv_gas_pressurizer": "§dElite Gas Pressurizer II§r", - "block.tfg.zpm_gas_pressurizer": "§cElite Gas Pressurizer III§r", - "block.tfg.uv_gas_pressurizer": "§3Ultimate Gas Pressurizer§r", - "block.tfg.fluid.semiheavy_ammoniacal_water": "Semiheavy Ammoniacal Water", - "block.tfg.grass.mars_dirt": "Martian Dirt", - "block.tfg.grass.mars_clay_dirt": "Martian Clay Dirt", - "block.tfg.grass.mars_farmland": "Martian Farmland", - "block.tfg.grass.mars_path": "Martian Path", - "block.tfg.grass.amber_mycelium": "Amber Mycelium", - "block.tfg.grass.amber_clay_mycelium": "Amber Clay Mycelium", - "block.tfg.grass.amber_kaolin_mycelium": "Amber Kaolin Mycelium", - "block.tfg.grass.rusticus_mycelium": "Rusticus Mycelium", - "block.tfg.grass.rusticus_clay_mycelium": "Rusticus Clay Mycelium", - "block.tfg.grass.rusticus_kaolin_mycelium": "Rusticus Kaolin Mycelium", - "block.tfg.grass.sangnum_mycelium": "Sangnum Mycelium", - "block.tfg.grass.sangnum_clay_mycelium": "Sangnum Clay Mycelium", - "block.tfg.grass.sangnum_kaolin_mycelium": "Sangnum Kaolin Mycelium", - "block.tfg.spice": "Ostrum Deposit", - "block.tfg.saplings.crimson": "Crimson Fungus", - "block.tfg.saplings.warped": "Warped Fungus", - "block.tfg.saplings.alphacene": "Alphacene Mushroom", - "block.tfg.saplings.aeronos": "Aeronos Mushroom", - "block.tfg.saplings.strophar": "Strophar Mushroom", - "block.tfg.saplings.glacian": "Glacian Mushroom", - "block.tfg.groundcover.glider_feather": "Glider Feather", - "block.tfg.groundcover.wraptor_feather": "Wraptor Feather", - "block.tfg.groundcover.aeronos_stick": "Aeronos Twig", - "block.tfg.groundcover.strophar_stick": "Strophar Twig", - "block.tfg.groundcover.glacian_stick": "Glacian Twig", - "block.tfg.groundcover.alphacene_stick": "Alphacene Twig", - "block.tfg.mars_ice": "Semiheavy Ammoniacal Ice", - "block.tfg.mars_icicle": "Semiheavy Ammoniacal Icicle", - "block.tfg.electromagnetic_accelerator": "Electromagnetic Accelerator", - "block.tfg.superconductor_coil_large": "Large Superconductor Coil", - "block.tfg.superconductor_coil_small": "Small Superconductor Coil", - "block.tfg.interplanetary_item_launcher": "Interplanetary Railgun", - "block.tfg.interplanetary_item_receiver": "Interplanetary Receiver", - "block.tfg.interplanetary_logistics_monitor": "Interplanetary Logistics Monitor", - "block.tfg.railgun_ammo_loader": "Railgun Ammo Loader", - "block.tfg.ulv_railgun_item_loader_in": "§8ULV Interplanetary Railgun Input Bus§r", - "block.tfg.lv_railgun_item_loader_in": "§7LV Interplanetary Railgun Input Bus§r", - "block.tfg.mv_railgun_item_loader_in": "§bMV Interplanetary Railgun Input Bus§r", - "block.tfg.hv_railgun_item_loader_in": "§6HV Interplanetary Railgun Input Bus§r", - "block.tfg.ev_railgun_item_loader_in": "§5EV Interplanetary Railgun Input Bus§r", - "block.tfg.iv_railgun_item_loader_in": "§9IV Interplanetary Railgun Input Bus§r", - "block.tfg.luv_railgun_item_loader_in": "§dLuV Interplanetary Railgun Input Bus§r", - "block.tfg.zpm_railgun_item_loader_in": "§cZPM Interplanetary Railgun Input Bus§r", - "block.tfg.uv_railgun_item_loader_in": "§3UV Interplanetary Railgun Input Bus§r", - "block.tfg.uhv_railgun_item_loader_in": "§4UHV Interplanetary Railgun Input Bus§r", - "block.tfg.ulv_railgun_item_loader_out": "§8ULV Interplanetary Railgun Output Bus§r", - "block.tfg.lv_railgun_item_loader_out": "§7LV Interplanetary Railgun Output Bus§r", - "block.tfg.mv_railgun_item_loader_out": "§bMV Interplanetary Railgun Output Bus§r", - "block.tfg.hv_railgun_item_loader_out": "§6HV Interplanetary Railgun Output Bus§r", - "block.tfg.ev_railgun_item_loader_out": "§5EV Interplanetary Railgun Output Bus§r", - "block.tfg.iv_railgun_item_loader_out": "§9IV Interplanetary Railgun Output Bus§r", - "block.tfg.luv_railgun_item_loader_out": "§dLuV Interplanetary Railgun Output Bus§r", - "block.tfg.zpm_railgun_item_loader_out": "§cZPM Interplanetary Railgun Output Bus§r", - "block.tfg.uv_railgun_item_loader_out": "§3UV Interplanetary Railgun Output Bus§r", - "block.tfg.uhv_railgun_item_loader_out": "§4UHV Interplanetary Railgun Output Bus§r", - "block.tfg.reflector": "Reflector Block", - "block.tfg.sunflower": "Sunflower", - "block.tfg.sunflower_wild": "Wild Sunflower", - "block.tfg.sunflower_dead": "Dead Sunflower", - "block.tfg.rapeseed": "Canola", - "block.tfg.rapeseed_wild": "Wild Canola", - "block.tfg.rapeseed_dead": "Dead Canola", - "block.tfg.flax": "Flax", - "block.tfg.flax_wild": "Wild Flax", - "block.tfg.flax_dead": "Dead Flax", - "block.tfg.casings.machine_casing_iron_desh": "Desh Machine Casing", - "block.tfg.casings.machine_casing_stainless_evaporation": "Stainless Evaporation Machine Casing", - "block.tfg.casings.machine_casing_vacuum_engine_intake": "Vacuum Engine Intake Machine Casing", - "block.tfg.casings.machine_casing_mars": "Robust Dust-Proof Machine Casing", - "block.tfg.casings.machine_casing_blue_solar_panel": "Basic Solar Panel Casing", - "block.tfg.casings.machine_casing_green_solar_panel": "Advanced Solar Panel Casing", - "block.tfg.casings.machine_casing_red_solar_panel": "Elite Solar Panel Casing", - "block.tfg.machine_casing_aluminium_plated_steel": "Aluminium Plated Steel Machine Casing", - "block.tfg.casings.machine_casing_ultraviolet": "§dUltraviolet §fMachine Casing", - "block.tfg.casings.machine_casing_bioculture": "Bioculture Machine Casing", - "block.tfg.casings.machine_casing_bioculture_glass": "Bioculture Glass", - "block.tfg.casings.bioculture_rotor_primary": "Primary Bioculture Rotor", - "block.tfg.casings.bioculture_rotor_secondary": "Secondary Bioculture Rotor", - "block.tfg.casings.machine_casing_ostrum_carbon": "Ostrum Machine Casing", - "block.tfg.glacian_wool_frame": "Framed Glacian Wool", - "block.tfg.aes_insulation_frame": "Framed AES Insulation", - "block.tfg.sand.fluorapatite.blue": "Blue Fluorapatite Sand", - "block.tfg.sandstone.raw.fluorapatite.blue": "Raw Blue Fluorapatite Sandstone", - "block.tfg.sandstone.wall.raw.fluorapatite.blue": "Raw Blue Fluorapatite Sandstone Wall", - "block.tfg.sandstone.slab.raw.fluorapatite.blue": "Raw Blue Fluorapatite Sandstone Slab", - "block.tfg.sandstone.stairs.raw.fluorapatite.blue": "Raw Blue Fluorapatite Sandstone Stairs", - "block.tfg.sandstone.smooth.fluorapatite.blue": "Smooth Blue Fluorapatite Sandstone", - "block.tfg.sandstone.wall.smooth.fluorapatite.blue": "Smooth Blue Fluorapatite Sandstone Wall", - "block.tfg.sandstone.slab.smooth.fluorapatite.blue": "Smooth Blue Fluorapatite Sandstone Slab", - "block.tfg.sandstone.stairs.smooth.fluorapatite.blue": "Smooth Blue Fluorapatite Sandstone Stairs", - "block.tfg.sandstone.fluorapatite.blue": "Cut Blue Fluorapatite Sandstone", - "block.tfg.sandstone.smooth.chiseled.fluorapatite.blue": "Chiseled Blue Fluorapatite Sandstone", - "block.tfg.sand.fluorapatite.green": "Green Fluorapatite Sand", - "block.tfg.sandstone.raw.fluorapatite.green": "Raw Green Fluorapatite Sandstone", - "block.tfg.sandstone.wall.raw.fluorapatite.green": "Raw Green Fluorapatite Sandstone Wall", - "block.tfg.sandstone.slab.raw.fluorapatite.green": "Raw Green Fluorapatite Sandstone Slab", - "block.tfg.sandstone.stairs.raw.fluorapatite.green": "Raw Green Fluorapatite Sandstone Stairs", - "block.tfg.sandstone.smooth.fluorapatite.green": "Smooth Green Fluorapatite Sandstone", - "block.tfg.sandstone.wall.smooth.fluorapatite.green": "Smooth Green Fluorapatite Sandstone Wall", - "block.tfg.sandstone.slab.smooth.fluorapatite.green": "Smooth Green Fluorapatite Sandstone Slab", - "block.tfg.sandstone.stairs.smooth.fluorapatite.green": "Smooth Green Fluorapatite Sandstone Stairs", - "block.tfg.sandstone.fluorapatite.green": "Cut Green Fluorapatite Sandstone", - "block.tfg.sandstone.smooth.chiseled.fluorapatite.green": "Chiseled Green Fluorapatite Sandstone", - "block.tfg.sand.fluorapatite.brown": "Brown Fluorapatite Sand", - "block.tfg.sandstone.raw.fluorapatite.brown": "Raw Brown Fluorapatite Sandstone", - "block.tfg.sandstone.wall.raw.fluorapatite.brown": "Raw Brown Fluorapatite Sandstone Wall", - "block.tfg.sandstone.slab.raw.fluorapatite.brown": "Raw Brown Fluorapatite Sandstone Slab", - "block.tfg.sandstone.stairs.raw.fluorapatite.brown": "Raw Brown Fluorapatite Sandstone Stairs", - "block.tfg.sandstone.smooth.fluorapatite.brown": "Smooth Brown Fluorapatite Sandstone", - "block.tfg.sandstone.wall.smooth.fluorapatite.brown": "Smooth Brown Fluorapatite Sandstone Wall", - "block.tfg.sandstone.slab.smooth.fluorapatite.brown": "Smooth Brown Fluorapatite Sandstone Slab", - "block.tfg.sandstone.stairs.smooth.fluorapatite.brown": "Smooth Brown Fluorapatite Sandstone Stairs", - "block.tfg.sandstone.fluorapatite.brown": "Cut Brown Fluorapatite Sandstone", - "block.tfg.sandstone.smooth.chiseled.fluorapatite.brown": "Chiseled Brown Fluorapatite Sandstone", - "block.tfg.sand.fluorapatite.orange": "Orange Fluorapatite Sand", - "block.tfg.sandstone.raw.fluorapatite.orange": "Raw Orange Fluorapatite Sandstone", - "block.tfg.sandstone.wall.raw.fluorapatite.orange": "Raw Orange Fluorapatite Sandstone Wall", - "block.tfg.sandstone.slab.raw.fluorapatite.orange": "Raw Orange Fluorapatite Sandstone Slab", - "block.tfg.sandstone.stairs.raw.fluorapatite.orange": "Raw Orange Fluorapatite Sandstone Stairs", - "block.tfg.sandstone.smooth.fluorapatite.orange": "Smooth Orange Fluorapatite Sandstone", - "block.tfg.sandstone.wall.smooth.fluorapatite.orange": "Smooth Orange Fluorapatite Sandstone Wall", - "block.tfg.sandstone.slab.smooth.fluorapatite.orange": "Smooth Orange Fluorapatite Sandstone Slab", - "block.tfg.sandstone.stairs.smooth.fluorapatite.orange": "Smooth Orange Fluorapatite Sandstone Stairs", - "block.tfg.sandstone.fluorapatite.orange": "Cut Orange Fluorapatite Sandstone", - "block.tfg.sandstone.smooth.chiseled.fluorapatite.orange": "Chiseled Orange Fluorapatite Sandstone", - "block.tfg.sand.fluorapatite.white": "White Fluorapatite Sand", - "block.tfg.sandstone.raw.fluorapatite.white": "Raw White Fluorapatite Sandstone", - "block.tfg.sandstone.wall.raw.fluorapatite.white": "Raw White Fluorapatite Sandstone Wall", - "block.tfg.sandstone.slab.raw.fluorapatite.white": "Raw White Fluorapatite Sandstone Slab", - "block.tfg.sandstone.stairs.raw.fluorapatite.white": "Raw White Fluorapatite Sandstone Stairs", - "block.tfg.sandstone.smooth.fluorapatite.white": "Smooth White Fluorapatite Sandstone", - "block.tfg.sandstone.wall.smooth.fluorapatite.white": "Smooth White Fluorapatite Sandstone Wall", - "block.tfg.sandstone.slab.smooth.fluorapatite.white": "Smooth White Fluorapatite Sandstone Slab", - "block.tfg.sandstone.stairs.smooth.fluorapatite.white": "Smooth White Fluorapatite Sandstone Stairs", - "block.tfg.sandstone.fluorapatite.white": "Cut White Fluorapatite Sandstone", - "block.tfg.sandstone.smooth.chiseled.fluorapatite.white": "Chiseled White Fluorapatite Sandstone", - "block.tfg.sand.fluorapatite.yellow": "Yellow Fluorapatite Sand", - "block.tfg.sandstone.raw.fluorapatite.yellow": "Raw Yellow Fluorapatite Sandstone", - "block.tfg.sandstone.wall.raw.fluorapatite.yellow": "Raw Yellow Fluorapatite Sandstone Wall", - "block.tfg.sandstone.slab.raw.fluorapatite.yellow": "Raw Yellow Fluorapatite Sandstone Slab", - "block.tfg.sandstone.stairs.raw.fluorapatite.yellow": "Raw Yellow Fluorapatite Sandstone Stairs", - "block.tfg.sandstone.smooth.fluorapatite.yellow": "Smooth Yellow Fluorapatite Sandstone", - "block.tfg.sandstone.wall.smooth.fluorapatite.yellow": "Smooth Yellow Fluorapatite Sandstone Wall", - "block.tfg.sandstone.slab.smooth.fluorapatite.yellow": "Smooth Yellow Fluorapatite Sandstone Slab", - "block.tfg.sandstone.stairs.smooth.fluorapatite.yellow": "Smooth Yellow Fluorapatite Sandstone Stairs", - "block.tfg.sandstone.fluorapatite.yellow": "Cut Yellow Fluorapatite Sandstone", - "block.tfg.sandstone.smooth.chiseled.fluorapatite.yellow": "Chiseled Yellow Fluorapatite Sandstone", - "block.tfg.large_nest_box": "Large Crimson Nest", - "tfg.block_entity.large_nest_box": "Large Nest Box", - "block.tfg.large_nest_box_warped": "Large Warped Nest", - "block.tfg.titanium_concrete": "Titanium-Rebar Concrete", - "block.tfg.polished_titanium_concrete": "Polished Titanium-Rebar Concrete", - "block.tfg.titanium_concrete_tile": "Titanium-Rebar Concrete Tile", - "block.tfg.titanium_concrete_tile_small": "Small Titanium-Rebar Concrete Tile", - "block.tfg.titanium_concrete_bricks": "Titanium-Rebar Concrete Bricks", - "block.tfg.titanium_concrete_bricks_small": "Small Titanium-Rebar Concrete Bricks", - "block.tfg.titanium_concrete_bricks_square": "Square Titanium-Rebar Concrete Bricks", - "block.tfg.nuclear_turbine": "Nuclear Steam Turbine", - "block.tfg.evaporation_tower": "Evaporation Tower", - "block.tfg.growth_monitor": "Growth Monitor", - "block.tfg.sample_rack": "Sample Rack", - "block.tfg.casings.machine_casing_sterilizing_pipes": "Sterilizing Pipes", - "fluid.tfg.nether_slurry": "Nether Slurry", - "fluid.tfg.enriched_nether_slurry": "Enriched Nether Slurry", - "fluid.tfg.ender_slurry": "Ender Slurry", - "fluid.tfg.enriched_ender_slurry": "Enriched Ender Slurry", - "fluid.tfg.semiheavy_ammoniacal_water": "Semiheavy Ammoniacal Water", - "fluid.tfg.sulfur_fumes": "Sulfur Fumes", - "fluid.tfg.super_heated_slurry": "Super Heated Slurry", - "item.tfg.antipoison_pill": "Antipoison Pill", - "item.tfg.haste_pill": "Haste Pill", - "item.tfg.night_vision_pill": "Night Vision Pill", - "item.tfg.poison_pill": "Poison Pill", - "item.tfg.regeneration_pill": "Regeneration Pill", - "item.tfg.slowness_pill": "Slowness Pill", - "item.tfg.speed_pill": "Speed Pill", - "item.tfg.water_breathing_pill": "Water Breathing Pill", - "item.tfg.weakness_pill": "Weakness Pill", - "item.tfg.antipoison_tablet": "Antipoison Tablet", - "item.tfg.haste_tablet": "Haste Tablet", - "item.tfg.night_vision_tablet": "Night Vision Tablet", - "item.tfg.poison_tablet": "Poison Tablet", - "item.tfg.regeneration_tablet": "Regeneration Tablet", - "item.tfg.slowness_tablet": "Slowness Tablet", - "item.tfg.speed_tablet": "Speed Tablet", - "item.tfg.water_breathing_tablet": "Water Breathing Tablet", - "item.tfg.weakness_tablet": "Weakness Tablet", - "item.tfg.absorption_salvo": "Absorption Salvo", - "item.tfg.fire_resistance_salvo": "Fire Resistance Salvo", - "item.tfg.instant_health_salvo": "Instant Health Salvo", - "item.tfg.invisibility_salvo": "Invisibility Salvo", - "item.tfg.luck_salvo": "Luck Salvo", - "item.tfg.resistance_salvo": "Resistance Salvo", - "item.tfg.paraffin_wax": "Paraffin Wax", - "item.tfg.flint_arrow_head": "Flint Arrow Head", - "item.tfg.fletching": "Fletching", - "item.tfg.phantom_silk": "Phantom Silk", - "item.tfg.phantom_thread": "Phantom Thread", - "item.tfg.polycaprolactam_fabric": "Polycaprolactam Fabric", - "item.tfg.polycaprolactam_string": "Polycaprolactam String", - "item.tfg.space_suit_fabric": "Space Suit Fabric", - "item.tfg.vitrified_pearl": "Vitrified Ender Pearl", - "item.tfg.fishing_net.wood": "Wood Fishing Net", - "item.tfg.fishing_net.brass": "Brass Fishing Net", - "item.tfg.fishing_net.rose_gold": "Rose Gold Fishing Net", - "item.tfg.fishing_net.sterling_silver": "Sterling Silver Fishing Net", - "item.tfg.fishing_net.invar": "Invar Fishing Net", - "item.tfg.fishing_net.cupronickel": "Cupronickel Fishing Net", - "item.tfg.fishing_net.tin_alloy": "Tin Alloy Fishing Net", - "item.tfg.fishing_net.magnalium": "Magnalium Fishing Net", - "item.tfg.conifer_rosin": "Conifer Rosin", - "item.tfg.hardwood_strip": "Hardwood Strip", - "item.tfg.soaked_hardwood_strip": "Soaked Hardwood Strip", - "item.tfg.prepared_leather_gloves": "Prepared Leather Gloves", - "item.tfg.latex_soaked_gloves": "Latex-Soaked Gloves", - "item.tfg.unfired_chalk": "Unfired Chalk Stick", - "item.tfg.armor_stand_arms": "Armor Stand with Arms", - "item.tfg.flint_club_head": "Flint Club Head", - "item.tfg.brick.deepslate": "Migmatite Brick", - "item.tfg.brick.dripstone": "Travertine Brick", - "item.tfg.loose.moon_stone": "Loose Anorthosite", - "item.tfg.brick.moon_stone": "Anorthosite Brick", - "item.tfg.loose.moon_deepslate": "Loose Norite", - "item.tfg.brick.moon_deepslate": "Norite Brick", - "item.tfg.loose.mars_stone": "Loose Argillite", - "item.tfg.brick.mars_stone": "Argillite Brick", - "item.tfg.loose.venus_stone": "Loose Trachyte", - "item.tfg.brick.venus_stone": "Trachyte Brick", - "item.tfg.loose.mercury_stone": "Loose Komatiite", - "item.tfg.brick.mercury_stone": "Komatiite Brick", - "item.tfg.loose.glacio_stone": "Loose Phonolite", - "item.tfg.brick.glacio_stone": "Phonolite Brick", - "item.tfg.loose.permafrost": "Permafrost Chunk", - "item.tfg.brick.permafrost": "Permafrost Brick", - "item.tfg.loose.red_granite": "Loose Red Granite", - "item.tfg.brick.red_granite": "Red Granite Brick", + "block.tfg.marker.mercury": "Mercure", + "block.tfg.lv_aqueous_accumulator": "Condensateur Aquatique Basique", + "block.tfg.mv_aqueous_accumulator": "§bCondensateur Aquatique Avancé§r", + "block.tfg.hv_aqueous_accumulator": "§6Condensateur Aquatique Avancé II§r", + "block.tfg.ev_aqueous_accumulator": "§5Condensateur Aquatique AvancéIII§r", + "block.tfg.iv_aqueous_accumulator": "§9Condensateur Aquatique d'élite§r", + "block.tfg.luv_aqueous_accumulator": "§dondensateur Aquatique d'élite II§r", + "block.tfg.zpm_aqueous_accumulator": "§cCondensateur Aquatique d'élite III§r", + "block.tfg.uv_aqueous_accumulator": "§3Condensateur Aquatique Ultime§r", + "block.tfg.electric_greenhouse": "Serre Électrique", + "block.tfg.lv_food_processor": "Appareil de Cuisine Basique", + "block.tfg.mv_food_processor": "§bAppareil de Cuisine Avancé§r", + "block.tfg.hv_food_processor": "§6Appareil de Cuisine Avancé II§r", + "block.tfg.ev_food_processor": "§5Appareil de Cuisine Avancé III§r", + "block.tfg.iv_food_processor": "§9Appareil de Cuisine d'Élite§r", + "block.tfg.luv_food_processor": "§dAppareil de Cuisine d'Élite II§r", + "block.tfg.zpm_food_processor": "§cAppareil de Cuisine d'Élite III§r", + "block.tfg.uv_food_processor": "§3Appareil de Cuisine Ultime§r", + "block.tfg.lv_food_oven": "Four Électrique Basique", + "block.tfg.mv_food_oven": "§bFour Électrique Avancé§r", + "block.tfg.hv_food_oven": "§6Four Électrique Avancé II§r", + "block.tfg.ev_food_oven": "§5Four Électrique Avancé III§r", + "block.tfg.iv_food_oven": "§9Four Électrique d'Élite§r", + "block.tfg.luv_food_oven": "§dFour Électrique d'Élite II§r", + "block.tfg.zpm_food_oven": "§cFour Électrique d'Élite III§r", + "block.tfg.uv_food_oven": "§3Four Électrique Ultime§r", + "block.tfg.lv_food_refrigerator": "Réfrigérateur Basique", + "block.tfg.mv_food_refrigerator": "§bAdvanced Réfrigérateur", + "block.tfg.hv_food_refrigerator": "§6Réfrigérateur Avancé II§r", + "block.tfg.ev_food_refrigerator": "§5Réfrigérateur Avancé III§r", + "block.tfg.iv_food_refrigerator": "§9Réfrigérateur d'Élite§r", + "block.tfg.lv_gas_pressurizer": "Pressuriseur de gaz Basique", + "block.tfg.mv_gas_pressurizer": "§bPressuriseur de gaz Avancé§r", + "block.tfg.hv_gas_pressurizer": "§6Pressuriseur de gaz Avancé II§r", + "block.tfg.ev_gas_pressurizer": "§5Pressuriseur de gaz Avancé III§r", + "block.tfg.iv_gas_pressurizer": "§9Pressuriseur de gaz d'Élite§r", + "block.tfg.luv_gas_pressurizer": "§dPressuriseur de gaz d'Élite II§r", + "block.tfg.zpm_gas_pressurizer": "§cPressuriseur de gaz d'Élite III§r", + "block.tfg.uv_gas_pressurizer": "§3Pressuriseur de gaz Ultime§r", + "block.tfg.fluid.semiheavy_ammoniacal_water": "Eau Ammoniacal Semilourde", + "block.tfg.grass.mars_dirt": "Terre Martienne", + "block.tfg.grass.mars_clay_dirt": "Terre Martienne Argileuse", + "block.tfg.grass.mars_farmland": "Terre Martienne Labourée", + "block.tfg.grass.mars_path": "Chemin de terre Martienne", + "block.tfg.grass.amber_mycelium": "Mycélium Ambré", + "block.tfg.grass.amber_clay_mycelium": "Argile Mycélien Ambré", + "block.tfg.grass.amber_kaolin_mycelium": "Kaolin Mycélien Ambré", + "block.tfg.grass.rusticus_mycelium": "Mycélium Rustique", + "block.tfg.grass.rusticus_clay_mycelium": "Argile Mycélien Rustique", + "block.tfg.grass.rusticus_kaolin_mycelium": "Kaolin Micélien Rustique", + "block.tfg.grass.sangnum_mycelium": "Mycélium Sanguin", + "block.tfg.grass.sangnum_clay_mycelium": "Argile Mycélien Sanguin", + "block.tfg.grass.sangnum_kaolin_mycelium": "Kaolin Mycélien Sanguine", + "block.tfg.spice": "Gisement d'Ostrum", + "block.tfg.saplings.crimson": "Champignon Carmin", + "block.tfg.saplings.warped": "Champignon Biscornu", + "block.tfg.saplings.alphacene": "Champignon Alphacène", + "block.tfg.saplings.aeronos": "Champignon Aeronos", + "block.tfg.saplings.strophar": "Champignon Strophar", + "block.tfg.saplings.glacian": "Champignon Glacian", + "block.tfg.groundcover.glider_feather": "Plume de Planeur", + "block.tfg.groundcover.wraptor_feather": "Plume de Wrapteur", + "block.tfg.groundcover.aeronos_stick": "Brindille d'Aeronos", + "block.tfg.groundcover.strophar_stick": "Brindille de Strophar", + "block.tfg.groundcover.glacian_stick": "Brindille de Glacian", + "block.tfg.groundcover.alphacene_stick": "Brindille d'Alphacene", + "block.tfg.mars_ice": "Glace Ammoniacal Semilourde", + "block.tfg.mars_icicle": "Stalactite de Glace Ammoniacal Semilourde", + "block.tfg.electromagnetic_accelerator": "Accélérateur Électromagnétique", + "block.tfg.superconductor_coil_large": "Grande Bobine Superconductrice", + "block.tfg.superconductor_coil_small": "Petite Bobine Superconductrice", + "block.tfg.interplanetary_item_launcher": "Cannon Électro-magnétique Interplanétaire", + "block.tfg.interplanetary_item_receiver": "Receveur Interplanétaire", + "block.tfg.interplanetary_logistics_monitor": "Moniteur de Logistiques Interplanétaire", + "block.tfg.railgun_ammo_loader": "Chargeur de Munitions du Cannon Électro-magnétique", + "block.tfg.ulv_railgun_item_loader_in": "§8Bus d'Entrée ULV du Cannon Électro-magnétique Interplanétaire§r", + "block.tfg.lv_railgun_item_loader_in": "§7Bus d'Entrée LV du Cannon Électro-magnétique Interplanétaire§r", + "block.tfg.mv_railgun_item_loader_in": "§bBus d'Entrée MV du Cannon Électro-magnétique Interplanétaire§r", + "block.tfg.hv_railgun_item_loader_in": "§6Bus d'Entrée HV du Cannon Électro-magnétique Interplanétaire§r", + "block.tfg.ev_railgun_item_loader_in": "§5Bus d'Entrée EV du Cannon Électro-magnétique Interplanétaire§r", + "block.tfg.iv_railgun_item_loader_in": "§9Bus d'Entrée IV du Cannon Électro-magnétique Interplanétaire§r", + "block.tfg.luv_railgun_item_loader_in": "§dBus d'Entrée LuV du Cannon Électro-magnétique Interplanétaire§r", + "block.tfg.zpm_railgun_item_loader_in": "§cBus d'Entrée ZPM du Cannon Électro-magnétique Interplanétaire§r", + "block.tfg.uv_railgun_item_loader_in": "§3Bus d'Entrée UV du Cannon Électro-magnétique Interplanétaire§r", + "block.tfg.uhv_railgun_item_loader_in": "§4Bus d'Entrée UHV du Cannon Électro-magnétique Interplanétaire§r", + "block.tfg.ulv_railgun_item_loader_out": "§8Bus de Sortie ULV du Cannon Électro-magnétique Interplanétaire§r", + "block.tfg.lv_railgun_item_loader_out": "§7Bus de Sortie LV du Cannon Électro-magnétique Interplanétaire§r", + "block.tfg.mv_railgun_item_loader_out": "§bBus de Sortie MV du Cannon Électro-magnétique Interplanétaire§r", + "block.tfg.hv_railgun_item_loader_out": "§6Bus de Sortie HV du Cannon Électro-magnétique Interplanétaire§r", + "block.tfg.ev_railgun_item_loader_out": "§5Bus de Sortie EV du Cannon Électro-magnétique Interplanétaire§r", + "block.tfg.iv_railgun_item_loader_out": "§9Bus de Sortie IV du Cannon Électro-magnétique Interplanétaire§r", + "block.tfg.luv_railgun_item_loader_out": "§dBus de Sortie LuV du Cannon Électro-magnétique Interplanétaire§r", + "block.tfg.zpm_railgun_item_loader_out": "§cBus de Sortie ZPM du Cannon Électro-magnétique Interplanétaire§r", + "block.tfg.uv_railgun_item_loader_out": "§3Bus de Sortie UV du Cannon Électro-magnétique Interplanétaire§r", + "block.tfg.uhv_railgun_item_loader_out": "§4Bus de Sortie UHV du Cannon Électro-magnétique Interplanétaire§r", + "block.tfg.reflector": "Bloc Réflecteur", + "block.tfg.sunflower": "Tournesol", + "block.tfg.sunflower_wild": "Tournesol Sauvage", + "block.tfg.sunflower_dead": "Tournesol Mort", + "block.tfg.rapeseed": "Colza", + "block.tfg.rapeseed_wild": "Colza Sauvage", + "block.tfg.rapeseed_dead": "Colza Mort", + "block.tfg.flax": "Lin", + "block.tfg.flax_wild": "Lin Sauvage", + "block.tfg.flax_dead": "Lin Mort", + "block.tfg.casings.machine_casing_iron_desh": "Monture de Machine en Desh", + "block.tfg.casings.machine_casing_stainless_evaporation": "Monture de Machine d'Évaporation en Acier Inoxydable", + "block.tfg.casings.machine_casing_vacuum_engine_intake": "Monture de Machine d'Admission de Moteur Sous Vide ", + "block.tfg.casings.machine_casing_mars": "Monture de Machine Robuste Résistant à la Poussière", + "block.tfg.casings.machine_casing_blue_solar_panel": "Monture de Panneau Solaire Basique", + "block.tfg.casings.machine_casing_green_solar_panel": "Monture Panneau Solaire Avancé", + "block.tfg.casings.machine_casing_red_solar_panel": "Monture Panneau Solaire d'Élite", + "block.tfg.machine_casing_aluminium_plated_steel": "Monture de Machine en Acier Plaquée Aluminium", + "block.tfg.casings.machine_casing_ultraviolet": "§fMonture de Machine §dUltraviolet", + "block.tfg.casings.machine_casing_bioculture": "Monture de Machine de Bioculture", + "block.tfg.casings.machine_casing_bioculture_glass": "Verre de Bioculture", + "block.tfg.casings.bioculture_rotor_primary": "Rotor Primaire de Bioculture", + "block.tfg.casings.bioculture_rotor_secondary": "Rotor Secondaire de Bioculture", + "block.tfg.casings.machine_casing_ostrum_carbon": "Monture de Machine en Ostrum", + "block.tfg.glacian_wool_frame": "Cadre de Laine de Glacian", + "block.tfg.aes_insulation_frame": "Cadre d'Insulation AES", + "block.tfg.sand.fluorapatite.blue": "Sable de Fluorapatite Bleu", + "block.tfg.sandstone.raw.fluorapatite.blue": "Grès de Fluorapatite Bleu Brute", + "block.tfg.sandstone.wall.raw.fluorapatite.blue": "Mur de Grès Fluorapatite Bleu Brute", + "block.tfg.sandstone.slab.raw.fluorapatite.blue": "Dalle de Grès Fluorapatite Bleu Brute", + "block.tfg.sandstone.stairs.raw.fluorapatite.blue": "Escaliers de Grès Fluorapatite Bleu Brute", + "block.tfg.sandstone.smooth.fluorapatite.blue": "Grès Fluorapatite Bleu Lisse", + "block.tfg.sandstone.wall.smooth.fluorapatite.blue": "Mur de Grès Fluorapatite Bleu Lisse", + "block.tfg.sandstone.slab.smooth.fluorapatite.blue": "Dalle de Grès Fluorapatite Bleu Lisse", + "block.tfg.sandstone.stairs.smooth.fluorapatite.blue": "Escaliers de Grès Fluorapatite Bleu Lisse", + "block.tfg.sandstone.fluorapatite.blue": "Grès Fluorapatite Bleu Taillé", + "block.tfg.sandstone.smooth.chiseled.fluorapatite.blue": "Grès Fluorapatite Bleu Lisse Taillé", + "block.tfg.sand.fluorapatite.green": "Sable Fluorapatite Vert", + "block.tfg.sandstone.raw.fluorapatite.green": "Grès de Fluorapatite Vert Brute", + "block.tfg.sandstone.wall.raw.fluorapatite.green": "Mur de Grès Fluorapatite Vert Brute", + "block.tfg.sandstone.slab.raw.fluorapatite.green": "Dalle de Grès Fluorapatite Vert Brute", + "block.tfg.sandstone.stairs.raw.fluorapatite.green": "Escaliers de Grès Fluorapatite Vert Brute", + "block.tfg.sandstone.smooth.fluorapatite.green": "Grès Fluorapatite Vert Lisse", + "block.tfg.sandstone.wall.smooth.fluorapatite.green": "Mur de Grès Fluorapatite Vert Lisse", + "block.tfg.sandstone.slab.smooth.fluorapatite.green": "Dalle de Grès Fluorapatite Vert Lisse", + "block.tfg.sandstone.stairs.smooth.fluorapatite.green": "Escaliers de Grès Fluorapatite Vert Lisse", + "block.tfg.sandstone.fluorapatite.green": "Grès Fluorapatite Vert Taillé", + "block.tfg.sandstone.smooth.chiseled.fluorapatite.green": "Grès Fluorapatite Vert Lisse Taillé", + "block.tfg.sand.fluorapatite.brown": "Sable Fluorapatite Marron", + "block.tfg.sandstone.raw.fluorapatite.brown": "Grès de Fluorapatite Marron Brute", + "block.tfg.sandstone.wall.raw.fluorapatite.brown": "Mur de Grès Fluorapatite Marron Brute", + "block.tfg.sandstone.slab.raw.fluorapatite.brown": "Dalle de Grès Fluorapatite Marron Brute", + "block.tfg.sandstone.stairs.raw.fluorapatite.brown": "Escaliers de Grès Fluorapatite Marron Brute", + "block.tfg.sandstone.smooth.fluorapatite.brown": "Grès Fluorapatite Marron Lisse", + "block.tfg.sandstone.wall.smooth.fluorapatite.brown": "Mur de Grès Fluorapatite Marron Lisse", + "block.tfg.sandstone.slab.smooth.fluorapatite.brown": "Dalle de Grès Fluorapatite Marron Lisse", + "block.tfg.sandstone.stairs.smooth.fluorapatite.brown": "Escaliers de Grès Fluorapatite Marron Lisse", + "block.tfg.sandstone.fluorapatite.brown": "Grès Fluorapatite Marron Taillé", + "block.tfg.sandstone.smooth.chiseled.fluorapatite.brown": "Grès Fluorapatite Marron Lisse Taillé", + "block.tfg.sand.fluorapatite.orange": "Sable Fluorapatite Orange", + "block.tfg.sandstone.raw.fluorapatite.orange": "Grès de Fluorapatite Orange Brute", + "block.tfg.sandstone.wall.raw.fluorapatite.orange": "Mur de Grès Fluorapatite Orange Brute", + "block.tfg.sandstone.slab.raw.fluorapatite.orange": "Dalle de Grès Fluorapatite Orange Brute", + "block.tfg.sandstone.stairs.raw.fluorapatite.orange": "Escaliers de Grès Fluorapatite Orange Brute", + "block.tfg.sandstone.smooth.fluorapatite.orange": "Grès Fluorapatite Orange Lisse", + "block.tfg.sandstone.wall.smooth.fluorapatite.orange": "Mur de Grès Fluorapatite Orange Lisse", + "block.tfg.sandstone.slab.smooth.fluorapatite.orange": "Dalle de Grès Fluorapatite Orange Lisse", + "block.tfg.sandstone.stairs.smooth.fluorapatite.orange": "Escaliers de Grès Fluorapatite Orange Lisse", + "block.tfg.sandstone.fluorapatite.orange": "Grès Fluorapatite Orange Taillé", + "block.tfg.sandstone.smooth.chiseled.fluorapatite.orange": "Grès Fluorapatite Orange Lisse Taillé", + "block.tfg.sand.fluorapatite.white": "Sable Fluorapatite Blanc", + "block.tfg.sandstone.raw.fluorapatite.white": "Grès de Fluorapatite Blanc Brute", + "block.tfg.sandstone.wall.raw.fluorapatite.white": "Mur de Grès Fluorapatite Blanc Brute", + "block.tfg.sandstone.slab.raw.fluorapatite.white": "Dalle de Grès Fluorapatite Blanc Brute", + "block.tfg.sandstone.stairs.raw.fluorapatite.white": "Escaliers de Grès Fluorapatite Blanc Brute", + "block.tfg.sandstone.smooth.fluorapatite.white": "Grès Fluorapatite Blanc Lisse", + "block.tfg.sandstone.wall.smooth.fluorapatite.white": "Mur de Grès Fluorapatite Blanc Lisse", + "block.tfg.sandstone.slab.smooth.fluorapatite.white": "Dalle de Grès Fluorapatite Blanc Lisse", + "block.tfg.sandstone.stairs.smooth.fluorapatite.white": "Escaliers de Grès Fluorapatite Blanc Lisse", + "block.tfg.sandstone.fluorapatite.white": "Grès Fluorapatite Blanc Taillé", + "block.tfg.sandstone.smooth.chiseled.fluorapatite.white": "Grès Fluorapatite Blanc Lisse Taillé", + "block.tfg.sand.fluorapatite.yellow": "Sable Fluorapatite Jaune", + "block.tfg.sandstone.raw.fluorapatite.yellow": "Grès de Fluorapatite Jaune Brute", + "block.tfg.sandstone.wall.raw.fluorapatite.yellow": "Mur de Grès Fluorapatite Jaune Brute", + "block.tfg.sandstone.slab.raw.fluorapatite.yellow": "Dalle de Grès Fluorapatite Jaune Brute", + "block.tfg.sandstone.stairs.raw.fluorapatite.yellow": "Escaliers de Grès Fluorapatite Jaune Brute", + "block.tfg.sandstone.smooth.fluorapatite.yellow": "Grès Fluorapatite Jaune Lisse", + "block.tfg.sandstone.wall.smooth.fluorapatite.yellow": "Mur de Grès Fluorapatite Jaune Lisse", + "block.tfg.sandstone.slab.smooth.fluorapatite.yellow": "Dalle de Grès Fluorapatite Jaune Lisse", + "block.tfg.sandstone.stairs.smooth.fluorapatite.yellow": "Escaliers de Grès Fluorapatite Jaune Lisse", + "block.tfg.sandstone.fluorapatite.yellow": "Grès Fluorapatite Jaune Taillé", + "block.tfg.sandstone.smooth.chiseled.fluorapatite.yellow": "Grès Fluorapatite Jaune Lisse Taillé", + "block.tfg.large_nest_box": "Grand Nit Carmin", + "tfg.block_entity.large_nest_box": "Grand Nit", + "block.tfg.large_nest_box_warped": "Grand Nit Biscornu", + "block.tfg.titanium_concrete": "Béton à Rebar en Titanium", + "block.tfg.polished_titanium_concrete": "Béton à Rebar en Titanium Poli", + "block.tfg.titanium_concrete_tile": "Tuiles en Béton à Rebar en Titanium", + "block.tfg.titanium_concrete_tile_small": "Petites Tuiles en Béton à Rebar en Titanium", + "block.tfg.titanium_concrete_bricks": "Briques de Béton à Rebar en Titanium", + "block.tfg.titanium_concrete_bricks_small": "Petites Briques de Béton à Rebar en Titanium", + "block.tfg.titanium_concrete_bricks_square": "Briques Carrés de Béton à Rebar en Titanium", + "block.tfg.nuclear_turbine": "Turbines à Vapeur Nucléaire", + "block.tfg.evaporation_tower": "Tour aéroréfrigérante", + "block.tfg.growth_monitor": "Moniteur de Croissance", + "block.tfg.sample_rack": "Plateau d'Échantillons", + "block.tfg.casings.machine_casing_sterilizing_pipes": "Tuyaux Stérilisants", + "fluid.tfg.nether_slurry": "Boue du Nether", + "fluid.tfg.enriched_nether_slurry": "Boue du Nether Enrichie", + "fluid.tfg.ender_slurry": "Boue de l'End", + "fluid.tfg.enriched_ender_slurry": "Boue de l'End Enrichie", + "fluid.tfg.semiheavy_ammoniacal_water": "Eau Ammoniacal Semi-Lourde", + "fluid.tfg.sulfur_fumes": "Vapeurs Souffrées", + "fluid.tfg.super_heated_slurry": "Boue Surchauffée", + "item.tfg.antipoison_pill": "Pillule Anti-poison", + "item.tfg.haste_pill": "Pillule de Célérité", + "item.tfg.night_vision_pill": "Pillule de Vision Nocturne", + "item.tfg.poison_pill": "Pillule de Poison", + "item.tfg.regeneration_pill": "Pillule de Régénération", + "item.tfg.slowness_pill": "Pillule de Lenteur", + "item.tfg.speed_pill": "Pillule de Vitesse", + "item.tfg.water_breathing_pill": "Pillule de Respiration Aquatique", + "item.tfg.weakness_pill": "Pillule de Faiblesse", + "item.tfg.antipoison_tablet": "Tablette d'Anti-poison", + "item.tfg.haste_tablet": "Tablette de Célérité", + "item.tfg.night_vision_tablet": "Tablette de Vision Nocturne", + "item.tfg.poison_tablet": "Tablette de Poison", + "item.tfg.regeneration_tablet": "Tablette de Régénération", + "item.tfg.slowness_tablet": "Tablette de Lenteur", + "item.tfg.speed_tablet": "Tablette de Vitesse", + "item.tfg.water_breathing_tablet": "Tablette de Respiration Aquatique", + "item.tfg.weakness_tablet": "Tablette de Faiblesse", + "item.tfg.absorption_salvo": "Salve d'Absorption", + "item.tfg.fire_resistance_salvo": "Salve de Résistance au Feu", + "item.tfg.instant_health_salvo": "Salve de Guérison Instantanée", + "item.tfg.invisibility_salvo": "Salve d'Invisibilité", + "item.tfg.luck_salvo": "Salve de Chance", + "item.tfg.resistance_salvo": "Salve de Résistance", + "item.tfg.paraffin_wax": "Paraffine", + "item.tfg.flint_arrow_head": "Tête de Flèche en Silex", + "item.tfg.fletching": "Fletchage", + "item.tfg.phantom_silk": "Soie de Phantom", + "item.tfg.phantom_thread": "Fil de Phantom", + "item.tfg.polycaprolactam_fabric": "Fabrique en Polycaprolactame", + "item.tfg.polycaprolactam_string": "Fil en Polycaprolactame", + "item.tfg.space_suit_fabric": "Fabrique de Tenue Spatiale", + "item.tfg.vitrified_pearl": "Perle de l'Ender Vitrifiée", + "item.tfg.fishing_net.wood": "Filet de Pêche en Bois", + "item.tfg.fishing_net.brass": "Filet de Pêche en Laiton", + "item.tfg.fishing_net.rose_gold": "Filet de Pêche en Or Rose", + "item.tfg.fishing_net.sterling_silver": "Filet de Pêche en Argent Sterling", + "item.tfg.fishing_net.invar": "Filet de Pêche en Invar", + "item.tfg.fishing_net.cupronickel": "Filet de Pêche en Cupronickel", + "item.tfg.fishing_net.tin_alloy": "Filet de Pêche en Alliage d'Étain", + "item.tfg.fishing_net.magnalium": "Filet de Pêche en Magnalium", + "item.tfg.conifer_rosin": "Colophane de conifères", + "item.tfg.hardwood_strip": "Bande de Bois Dur", + "item.tfg.soaked_hardwood_strip": "Bande de Bois Dur Trempé", + "item.tfg.prepared_leather_gloves": "Gants en Cuir Préparés", + "item.tfg.latex_soaked_gloves": "Gants Imprégnés de Latex", + "item.tfg.unfired_chalk": "Bâton de Craie Non Cuit", + "item.tfg.armor_stand_arms": "Porte Armure avec Bras", + "item.tfg.flint_club_head": "Tête de Club en Silex", + "item.tfg.brick.deepslate": "Brique en Migmatite", + "item.tfg.brick.dripstone": "Brique en Travertine", + "item.tfg.loose.moon_stone": "Caillou en Anorthosite", + "item.tfg.brick.moon_stone": "Brique en Anorthosite", + "item.tfg.loose.moon_deepslate": "Caillou en Norite", + "item.tfg.brick.moon_deepslate": "Brique en Norite", + "item.tfg.loose.mars_stone": "Caillou en Argillite", + "item.tfg.brick.mars_stone": "Brique en Argillite", + "item.tfg.loose.venus_stone": "Caillou en Trachyte", + "item.tfg.brick.venus_stone": "Brique en Trachyte", + "item.tfg.loose.mercury_stone": "Caillou en Komatiite", + "item.tfg.brick.mercury_stone": "Brique en Komatiite", + "item.tfg.loose.glacio_stone": "Caillou en Phonolite", + "item.tfg.brick.glacio_stone": "Brique en Phonolite", + "item.tfg.loose.permafrost": "Chunk en Pergélisol", + "item.tfg.brick.permafrost": "Brique en Pergélisol", + "item.tfg.loose.red_granite": "Caillou en Granite Rouge", + "item.tfg.brick.red_granite": "Brique en Granite Rouge", "item.tfg.terra_firma_greg": "TerraFirmaGreg", - "item.tfg.scaffolding_frame": "Scaffolding Frame", - "item.tfg.airship_hull": "Airship Hull", - "item.tfg.airship_balloon": "Airship Balloon", - "item.tfg.lv_aircraft_engine": "LV Aircraft Engine", - "item.tfg.hv_aircraft_engine": "HV Aircraft Engine", - "item.tfg.ev_aircraft_engine": "EV Aircraft Engine", - "item.tfg.black_steel_plated_airplane_propeller": "Black Steel Plated Airplane Propeller", - "item.tfg.redblu_steel_plated_airplane_propeller": "Red & Blue Steel Plated Airplane Propeller", - "item.tfg.stainless_steel_plated_airplane_propeller": "Stainless Steel Plated Airplane Propeller", - "item.tfg.titanium_plated_airplane_propeller": "Titanium Plated Airplane Propeller", - "item.tfg.redblu_steel_landing_gear": "Red & Blue Steel Landing Gear", - "item.tfg.aluminium_landing_gear": "Aluminium Landing Gear", - "item.tfg.stainless_steel_landing_gear": "Stainless Steel Landing Gear", - "item.tfg.titanium_landing_gear": "Titanium Landing Gear", - "item.tfg.redblu_steel_hull_reinforcement": "Red & Blue Steel Hull Reinforcement", - "item.tfg.aluminium_hull_reinforcement": "Aluminium Hull Reinforcement", - "item.tfg.stainless_steel_hull_reinforcement": "Stainless Steel Hull Reinforcement", - "item.tfg.titanium_hull_reinforcement": "Titanium Hull Reinforcement", - "item.tfg.ulv_universal_circuit": "ULV Universal Circuit", - "item.tfg.lv_universal_circuit": "LV Universal Circuit", - "item.tfg.mv_universal_circuit": "MV Universal Circuit", - "item.tfg.hv_universal_circuit": "HV Universal Circuit", - "item.tfg.ev_universal_circuit": "EV Universal Circuit", - "item.tfg.iv_universal_circuit": "IV Universal Circuit", - "item.tfg.luv_universal_circuit": "LuV Universal Circuit", - "item.tfg.zpm_universal_circuit": "ZPM Universal Circuit", - "item.tfg.uv_universal_circuit": "UV Universal Circuit", - "item.tfg.uhv_universal_circuit": "UHV Universal Circuit", - "item.tfg.chipboard_composite": "Chipboard Composite", - "item.tfg.piglin_disguise": "Piglin Disguise", - "item.tfg.trowel": "Trowel", - "item.tfg.foil_pack": "Foil Pack", - "item.tfg.used_foil_pack": "Used Foil Pack", - "item.tfg.clean_foil_pack": "Clean Foil Pack", - "item.tfg.dry_ice": "Dry Ice", - "item.tfg.food.raw_birt": "Raw Birt", - "item.tfg.food.cooked_birt": "Cooked Birt", - "item.tfg.food.raw_crawlermari": "Raw Crawlermari", - "item.tfg.food.cooked_crawlermari": "Cooked Crawlermari", - "item.tfg.food.raw_limpet": "Raw Limpet", - "item.tfg.food.cooked_limpet": "Cooked Limpet", - "item.tfg.food.raw_moon_rabbit": "Raw Moon Rabbit", - "item.tfg.food.cooked_moon_rabbit": "Cooked Moon Rabbit", - "item.tfg.spawn_egg.moon_rabbit": "Moon Rabbit Spawn Egg", - "item.tfg.food.freeze_dried.red_grapes": "Freeze Dried Red Grapes", - "item.tfg.food.freeze_dried.white_grapes": "Freeze Dried White Grapes", - "item.tfg.food.freeze_dried.glow_berries": "Freeze Dried Glow Berries", - "item.tfg.food.freeze_dried.chorus_fruit": "Freeze Dried Chorus Fruit", - "item.tfg.food.freeze_dried.popped_chorus_fruit": "Freeze Dried Popped Chorus Fruit", - "item.tfg.food.freeze_dried.blackberry": "Freeze Dried Blackberries", - "item.tfg.food.freeze_dried.blueberry": "Freeze Dried Blueberries", - "item.tfg.food.freeze_dried.bunchberry": "Freeze Dried Bunchberries", - "item.tfg.food.freeze_dried.cloudberry": "Freeze Dried Cloudberries", - "item.tfg.food.freeze_dried.cranberry": "Freeze Dried Cranberries", - "item.tfg.food.freeze_dried.elderberry": "Freeze Dried Elderberries", - "item.tfg.food.freeze_dried.gooseberry": "Freeze Dried Gooseberries", - "item.tfg.food.freeze_dried.raspberry": "Freeze Dried Raspberries", - "item.tfg.food.freeze_dried.snowberry": "Freeze Dried Snowberries", - "item.tfg.food.freeze_dried.strawberry": "Freeze Dried Strawberries", - "item.tfg.food.freeze_dried.wintergreen_berry": "Freeze Dried Wintergreen Berries", - "item.tfg.food.freeze_dried.banana": "Freeze Dried Banana", - "item.tfg.food.freeze_dried.cherry": "Freeze Dried Cherries", - "item.tfg.food.freeze_dried.green_apple": "Freeze Dried Green Apple", - "item.tfg.food.freeze_dried.lemon": "Freeze Dried Lemon", - "item.tfg.food.freeze_dried.olive": "Freeze Dried Olives", - "item.tfg.food.freeze_dried.orange": "Freeze Dried Orange", - "item.tfg.food.freeze_dried.peach": "Freeze Dried Peach", - "item.tfg.food.freeze_dried.plum": "Freeze Dried Plum", - "item.tfg.food.freeze_dried.red_apple": "Freeze Dried Red Apple", - "item.tfg.food.freeze_dried.pumpkin_chunks": "Freeze Dried Pumpkin Chunks", - "item.tfg.food.freeze_dried.melon_slice": "Freeze Dried Melon Slice", - "item.tfg.food.freeze_dried.fig": "Freeze Dried Fig", - "item.tfg.food.freeze_dried.pineapple": "Freeze Dried Pineapple", - "item.tfg.food.freeze_dried.blossom_berry": "Freeze Dried Blossom Berry", - "item.tfg.food.freeze_dried.shadow_berry": "Freeze Dried Nox Berry", - "item.tfg.food.freeze_dried.cave_pumpkin": "Freeze Dried Bulbkin Chunks", - "item.tfg.food.calorie_paste": "Calorie Paste", - "item.tfg.food.meal_bag": "Meal Bag", - "item.tfg.food.ice_soup": "Ice Soup", - "item.tfg.food.raw_glacian_mutton": "Raw Glacian Mutton", - "item.tfg.food.cooked_glacian_mutton": "Cooked Glacian Mutton", - "item.tfg.spawn_egg.glacian_ram": "Glacian Spawn Egg", - "item.tfg.food.raw_sniffer_beef": "Raw Sniffer Beef", - "item.tfg.food.cooked_sniffer_beef": "Cooked Sniffer Beef", - "item.tfg.spawn_egg.sniffer": "Sniffer Spawn Egg", - "item.tfg.food.raw_wraptor": "Raw Wraptor", - "item.tfg.food.cooked_wraptor": "Cooked Wraptor", - "item.tfg.food.raw_springling_chops": "Raw Springling Chops", - "item.tfg.food.cooked_springling_chops": "Cooked Springling Chops", - "item.tfg.food.raw_walker_steak": "Raw Walker Steak", - "item.tfg.food.cooked_walker_steak": "Cooked Walker Steak", - "item.tfg.food.raw_glider_wings": "Raw Glider Wings", - "item.tfg.food.cooked_glider_wings": "Cooked Glider Wings", - "item.tfg.food.raw_whole_soarer": "Raw Whole Soarer", - "item.tfg.food.cooked_whole_soarer": "Cooked Whole Soarer", - "item.tfg.food.raw_crusher_meat": "Raw Crusher Meat", - "item.tfg.food.cooked_crusher_meat": "Cooked Crusher Meat", - "item.tfg.food.raw_goober_meat": "Raw Goober Meat", - "item.tfg.food.cooked_goober_meat": "Cooked Goober Meat", - "item.tfg.roasted_sunflower_seeds": "Roasted Sunflower Seeds", - "item.tfg.sunflower_seeds": "Sunflower Seed", - "item.tfg.sunflower_product": "Sunflower Cap", - "item.tfg.rapeseed_seeds": "Canola Seeds", - "item.tfg.rapeseed_product": "Canola Ovules", - "item.tfg.flintlock_mechanism": "Flintlock Mechanism", - "item.tfg.advanced_clockwork_mechanism": "Advanced Clockwork Mechanism", - "item.tfg.certus_mechanism": "Certus Mechanism", - "item.tfg.small_bullet_casing": "Small Bullet Casing", - "item.tfg.large_bullet_casing": "Large Bullet Casing", - "item.tfg.shell_bullet_casing": "Shell Bullet Casing", + "item.tfg.scaffolding_frame": "Cade d'Échafaudage", + "item.tfg.airship_hull": "Coque de Dirigeable", + "item.tfg.airship_balloon": "Ballon de Dirigeable", + "item.tfg.lv_aircraft_engine": "Moteur d'Aéronef LV", + "item.tfg.hv_aircraft_engine": "Moteur d'Aéronef HV", + "item.tfg.ev_aircraft_engine": "Moteur d'Aéronef EV", + "item.tfg.black_steel_plated_airplane_propeller": "Hélice d'Avion Plaqué en Acier Noir", + "item.tfg.redblu_steel_plated_airplane_propeller": "Hélice d'Avion Plaqué en Acier Rouge et Bleu", + "item.tfg.stainless_steel_plated_airplane_propeller": "Hélice d'Avion Plaqué en Acier Inoxidable", + "item.tfg.titanium_plated_airplane_propeller": "Hélice d'Avion Plaqué en Titanium", + "item.tfg.redblu_steel_landing_gear": "Train d'Atterrissage en Acier Rouge et Bleu", + "item.tfg.aluminium_landing_gear": "Train d'Atterrissage en Aluminium", + "item.tfg.stainless_steel_landing_gear": "Train d'Atterrissage en Acier Inoxidable", + "item.tfg.titanium_landing_gear": "Train d'Atterrissage en Titanium", + "item.tfg.redblu_steel_hull_reinforcement": "Renfort de Coque en Acier Rouge et Bleu", + "item.tfg.aluminium_hull_reinforcement": "Renfort de Coque en Aluminium", + "item.tfg.stainless_steel_hull_reinforcement": "Renfort de Coque en Acier Inoxidable", + "item.tfg.titanium_hull_reinforcement": "Renfort de Coque en Titanium", + "item.tfg.ulv_universal_circuit": "Circuit Universel ULV", + "item.tfg.lv_universal_circuit": "Circuit Universel LV", + "item.tfg.mv_universal_circuit": "Circuit Universel MV", + "item.tfg.hv_universal_circuit": "Circuit Universel HV", + "item.tfg.ev_universal_circuit": "Circuit Universel EV", + "item.tfg.iv_universal_circuit": "Circuit Universel IV", + "item.tfg.luv_universal_circuit": "Circuit Universel LuV", + "item.tfg.zpm_universal_circuit": "Circuit Universel ZPM", + "item.tfg.uv_universal_circuit": "Circuit Universel UV", + "item.tfg.uhv_universal_circuit": "Circuit Universel UHV", + "item.tfg.chipboard_composite": "Composite de Panneaux de Particules", + "item.tfg.piglin_disguise": "Déguisement de Piglin", + "item.tfg.trowel": "Truelle", + "item.tfg.foil_pack": "Sachet Alimentaire", + "item.tfg.used_foil_pack": "Sachet Alimentaire Utilisé", + "item.tfg.clean_foil_pack": "Sachet Alimentaire Propre", + "item.tfg.dry_ice": "Glace Carbonique", + "item.tfg.food.raw_birt": "Poulune Crue", + "item.tfg.food.cooked_birt": "Poulune Cuite", + "item.tfg.food.raw_crawlermari": "Calunemar Crue", + "item.tfg.food.cooked_crawlermari": "Calunemar Cuit", + "item.tfg.food.raw_limpet": "Lunpet Crue", + "item.tfg.food.cooked_limpet": "Lunpet Cuit", + "item.tfg.food.raw_moon_rabbit": "Lapin Lunaire Crue", + "item.tfg.food.cooked_moon_rabbit": "Lapin Lunaire Cuit", + "item.tfg.spawn_egg.moon_rabbit": "Œuf d'Apparition de Lapin Lunaire", + "item.tfg.food.freeze_dried.red_grapes": "Raisins Rouges Lyophilisé", + "item.tfg.food.freeze_dried.white_grapes": "Raisins Blancs Lyophilisé", + "item.tfg.food.freeze_dried.glow_berries": "Baies Lumineuses Lyophilisé", + "item.tfg.food.freeze_dried.chorus_fruit": "Chorus Lyophilisé", + "item.tfg.food.freeze_dried.popped_chorus_fruit": "Chorus Éclaté Lyophilisé", + "item.tfg.food.freeze_dried.blackberry": "Baies Noires Lyophilisé", + "item.tfg.food.freeze_dried.blueberry": "Baies Bleues Lyophilisé", + "item.tfg.food.freeze_dried.bunchberry": "Baies de Cornouiller Lyophilisé", + "item.tfg.food.freeze_dried.cloudberry": "Mûres Arctique Lyophilisé", + "item.tfg.food.freeze_dried.cranberry": "Canneberges Lyophilisé", + "item.tfg.food.freeze_dried.elderberry": "Baies de Sureaux Lyophilisé", + "item.tfg.food.freeze_dried.gooseberry": "Groseilles Lyophilisé", + "item.tfg.food.freeze_dried.raspberry": "Framboises Lyophilisé", + "item.tfg.food.freeze_dried.snowberry": "Baies de Symphorine Lyophilisé", + "item.tfg.food.freeze_dried.strawberry": "Fraises Lyophilisé", + "item.tfg.food.freeze_dried.wintergreen_berry": "Baies de Gaulthérie Lyophilisé", + "item.tfg.food.freeze_dried.banana": "Banane Lyophilisé", + "item.tfg.food.freeze_dried.cherry": "Cerises Lyophilisé", + "item.tfg.food.freeze_dried.green_apple": "Pomme Vertee Lyophilisé", + "item.tfg.food.freeze_dried.lemon": "Citron Lyophilisé", + "item.tfg.food.freeze_dried.olive": "Olives Lyophilisé", + "item.tfg.food.freeze_dried.orange": "Orange Lyophilisé", + "item.tfg.food.freeze_dried.peach": "Pêche Lyophilisé", + "item.tfg.food.freeze_dried.plum": "Prune Lyophilisé", + "item.tfg.food.freeze_dried.red_apple": "Pomme Rouge Lyophilisé", + "item.tfg.food.freeze_dried.pumpkin_chunks": "Morceaux de Citrouille Lyophilisé", + "item.tfg.food.freeze_dried.melon_slice": "Tranche de Pastèque Lyophilisé", + "item.tfg.food.freeze_dried.fig": "Figue Lyophilisé", + "item.tfg.food.freeze_dried.pineapple": "Ananas Lyophilisé", + "item.tfg.food.freeze_dried.blossom_berry": "Baie de Fleur Lyophilisé", + "item.tfg.food.freeze_dried.shadow_berry": "Baie de Naux Lyophilisé", + "item.tfg.food.freeze_dried.cave_pumpkin": "Morceaux de Bulbrouille Lyophilisé", + "item.tfg.food.calorie_paste": "Pâte à Calorie", + "item.tfg.food.meal_bag": "Sac Repas", + "item.tfg.food.ice_soup": "Soupe de Glace", + "item.tfg.food.raw_glacian_mutton": "Mouton Glacian Crue", + "item.tfg.food.cooked_glacian_mutton": "Mouton Glacian Cuit", + "item.tfg.spawn_egg.glacian_ram": "Œuf d'Apparition de Bélier Glacian", + "item.tfg.food.raw_sniffer_beef": "Boeuf de Renifleur Crue", + "item.tfg.food.cooked_sniffer_beef": "Boeuf de Renifleur Cuit", + "item.tfg.spawn_egg.sniffer": "Œuf d'Apparition de Renifleur", + "item.tfg.food.raw_wraptor": "Wrapteur Crue", + "item.tfg.food.cooked_wraptor": "Wrapteur Cuit", + "item.tfg.food.raw_springling_chops": "Côtes de Prinletemps Crues", + "item.tfg.food.cooked_springling_chops": "Côtes de Prinletemps Cuites", + "item.tfg.food.raw_walker_steak": "Steak de Marcheur Crue", + "item.tfg.food.cooked_walker_steak": "Steak de Marcheur Cuit", + "item.tfg.food.raw_glider_wings": "Ailes de Planeur Crues", + "item.tfg.food.cooked_glider_wings": "Ailes de Planeur Cuites", + "item.tfg.food.raw_whole_soarer": "Grimpeur Entier Crue", + "item.tfg.food.cooked_whole_soarer": "Grimpeur Entier Cuit", + "item.tfg.food.raw_crusher_meat": "Viande d'Écraseur Crue", + "item.tfg.food.cooked_crusher_meat": "Viande d'Écraseur Cuite", + "item.tfg.food.raw_goober_meat": "Viande de Goubeur Crue", + "item.tfg.food.cooked_goober_meat": "Viande de Goubeur Cuite", + "item.tfg.roasted_sunflower_seeds": "Graines de Tournesol grillées", + "item.tfg.sunflower_seeds": "Graines de Tournesol", + "item.tfg.sunflower_product": "Fleur de Tournesol", + "item.tfg.rapeseed_seeds": "Graines de Colza", + "item.tfg.rapeseed_product": "Fleurs de Colza", + "item.tfg.flintlock_mechanism": "Mécanisme à Silex", + "item.tfg.advanced_clockwork_mechanism": "Mécanisme d'Horlogerie Avancé", + "item.tfg.certus_mechanism": "Mécanisme en Certus", + "item.tfg.small_bullet_casing": "Petite Douille", + "item.tfg.large_bullet_casing": "Grande Douille", + "item.tfg.shell_bullet_casing": "Douille d'Obus", "item.tfg.nitrocellulose": "Nitrocellulose", - "item.tfg.aes_wool": "Alkaline Earth Silicate Wool", - "item.tfg.aes_compressed_wool": "Compressed Alkaline Earth Silicate Wool", - "item.tfg.aes_insulation_sheet": "Sheet of Alkaline Earth Silicate Insulation", - "item.tfg.aes_insulation_roll": "Roll of Alkaline Earth Silicate Insulation", - "item.tfg.rocket_cone_t2": "Improved Rocket Nose Cone", - "item.tfg.rocket_fin_t2": "Improved Rocket Fin", - "item.tfg.cryo_fluix_pearl": "Cryogenized Fluix Pearl", - "item.tfg.marker.earth_orbit": "Earth Orbit", - "item.tfg.marker.moon_orbit": "Moon Orbit", - "item.tfg.marker.mars_orbit": "Mars Orbit", - "item.tfg.marker.venus_orbit": "Venus Orbit", - "item.tfg.marker.mercury_orbit": "Mercury Orbit", - "item.tfg.railgun_ammo_shell": "Railgun Ammo Shell", - "item.tfg.sulfur_fumes_bucket": "Sulfur Fumes Bucket", - "item.tfg.super_heated_slurry_bucket": "Super Heated Slurry Bucket", - "item.tfg.cryogenized_fluix_bucket": "Cryogenized Fluix Bucket", - "item.tfg.fluix_bucket": "Liquid Fluix Bucket", - "item.tfg.latex_bucket": "Latex Bucket", - "item.tfg.vulcanized_latex_bucket": "Vulcanized Latex Bucket", - "item.tfg.conifer_pitch_bucket": "Conifer Pitch Bucket", - "item.tfg.compressed_nitrox_bucket": "Nitrox Bucket", - "item.tfg.compressed_heliox_bucket": "Heliox Bucket", - "item.tfg.compressed_heliox_3_bucket": "Heliox-3 Bucket", - "item.tfg.compressed_trimix_bucket": "50/30/20 Trimix Bucket", - "item.tfg.compressed_trimix_3_bucket": "50/30/20 Trimix-3 Bucket", - "item.tfg.semiheavy_ammoniacal_water_bucket": "Semiheavy Ammoniacal Water Bucket", - "item.tfg.harvest_basket": "Harvest Basket", - "item.tfg.aluminium_harvest_basket": "Aluminium Harvest Basket", - "item.tfg.wood.lumber.aeronos": "Aeronos Lumber", - "item.tfg.wood.lumber.strophar": "Strophar Lumber", - "item.tfg.wood.lumber.glacian": "Glacian Lumber", - "item.tfg.twigs.aeronos": "Aeronos Twig", - "item.tfg.twigs.strophar": "Strophar Twig", - "item.tfg.twigs.glacian": "Glacian Twig", - "item.tfg.twigs.alphacene": "Alphacene Twig", - "item.tfg.crimsene_gem": "Crimsene Rosin", - "item.tfg.warpane_gem": "Warpane Rosin", - "item.tfg.glacian_wool": "Glacian Wool", - "item.tfg.sniffer_wool": "Mineral Rich Tufts", - "item.tfg.sniffer_egg": "Sniffer Egg", - "item.tfg.wraptor_wool": "Mineral Rich Down Feathers", - "item.tfg.wraptor_egg": "Wraptor Egg", - "item.tfg.wraptor_sugar": "Wraptor Sugar", - "item.tfg.aes_polyurethane": "Bio-AES Reinforced R-Polyurethane Foam", - "item.tfg.mli_shielding": "Multi-Layer Insulated Shielding", - "item.tfg.rocket_cone_t3": "Advanced Rocket Nose Cone", - "item.tfg.rocket_fin_t3": "Advanced Rocket Fin", - "item.tfg.elite_power_thruster": "§aElite Power Thruster", - "item.tfg.silica_aerogel": "Silica Aerogel", - "item.tfg.better_space_suit_fabric": "Adaptive Space Suit Fabric", - "item.tfg.universal_compost_browns": "Brown Universal Compost", - "item.tfg.universal_compost_greens": "Green Universal Compost", - "item.tfg.etching_diamond_tip": "Etching Diamond Tip", - "item.tfg.spade_head_extruder_mold": "Extruder Mold (Spade Head)", - "item.tfg.mining_hammer_head_extruder_mold": "Extruder Mold (Mining Hammer Head)", - "item.tfg.sword_head_extruder_mold": "Extruder Mold (Sword Head)", - "item.tfg.pickaxe_head_extruder_mold": "Extruder Mold (Pickaxe Head)", - "item.tfg.shovel_head_extruder_mold": "Extruder Mold (Shovel Head)", - "item.tfg.axe_head_extruder_mold": "Extruder Mold (Axe Head)", - "item.tfg.hoe_head_extruder_mold": "Extruder Mold (Hoe Head)", - "item.tfg.scythe_head_extruder_mold": "Extruder Mold (Sycthe Head)", - "item.tfg.file_head_extruder_mold": "Extruder Mold (File Head)", - "item.tfg.hammer_head_extruder_mold": "Extruder Mold (Hammer Head)", - "item.tfg.saw_head_extruder_mold": "Extruder Mold (Saw Head)", - "item.tfg.knife_head_extruder_mold": "Extruder Mold (Knife Head)", - "item.tfg.butchery_knife_head_extruder_mold": "Extruder Mold (Butchery Knife Head)", - "item.tfg.propick_head_extruder_mold": "Extruder Mold (Prospector's Pick Head)", - "item.tfg.javelin_head_extruder_mold": "Extruder Mold (Javelin Head)", - "item.tfg.chisel_head_extruder_mold": "Extruder Mold (Chisel Head)", - "item.tfg.mace_head_extruder_mold": "Extruder Mold (Mace Head)", - "item.tfg.mattock_head_extruder_mold": "Extruder Mold (Mattock Head)", - "item.tfg.fish_hook_extruder_mold": "Extruder Mold (Fish Hook)", - "item.tfg.whisk_extruder_mold": "Extruder Mold (Whisk)", - "item.tfg.screwdriver_tip_extruder_mold": "Extruder Mold (Screwdriver Tip)", - "item.tfg.wrench_tip_extruder_mold": "Extruder Mold (Wrench Tip)", - "item.tfg.wire_cutter_head_extruder_mold": "Extruder Mold (Wire Cutter Head)", - "item.tfg.small_casing_extruder_mold": "Extruder Mold (Small Bullet Casing)", - "item.tfg.shell_casing_extruder_mold": "Extruder Mold (Shell Bullet Casing)", - "item.tfg.large_casing_extruder_mold": "Extruder Mold (Large Bullet Casing)", - "item.tfg.photo_cell_t1": "Basic Photovoltaic Cell", - "item.tfg.electric_extendo_grip": "Electric Extendo Grip", - "item.tfg.treated_chipboard_composite": "Treated Chipboard Composite", - "item.tfg.high_density_treated_fiberboard": "Medium Density Treated Fiberboard", - "item.tfg.flax_seeds": "Flax Seeds", - "item.tfg.flax_product": "Flax Stems", - "item.tfg.flax_line": "Flax Line Fibers", - "item.tfg.flax_tow": "Flax Tow Fibers", - "item.tfg.flax_waste": "Scraped Flax", - "item.tfg.linen_thread": "Linen Thread", - "item.tfg.linen_cloth": "Linen Cloth", - "item.tfg.uv_led": "§dUltraviolet §fLED", - "item.tfg.smd_uv_led": "§fSMD §dUltraviolet §fLED", - "item.tfg.empty_dna_syringe": "Empty Syringe", - "item.tfg.filled_dna_syringe": "Filled Syringe", - "item.tfg.dirty_dna_syringe": "Dirty Syringe", - "item.tfg.clean_dna_syringe": "Clean Syringe", - "item.tfg.stainless_steel_needle": "Stainless Steel Needle", - "item.tfg.empty_rod": "Empty Fissile Fuel Rod", - "item.tfg.beaker": "Beaker", - "item.tfg.beaker.filled": "Beaker of %s", - "item.tfg.flask": "Flask", - "item.tfg.flask.filled": "Flask of %s", - "item.tfg.vial": "Vial", - "item.tfg.vial.filled": "Vial of %s", - "item.tfg.lab_equipment": "Lab Equipment", - "item.tfg.dirty_lab_equipment": "Dirty Lab Equipment", - "item.tfg.wireless_card": "Interplanetary Wireless Card", + "item.tfg.aes_wool": "Laine minérale AES", + "item.tfg.aes_compressed_wool": "Laine Minérale AES Compressé", + "item.tfg.aes_insulation_sheet": "Plaque d'Insolant en Laine Minérale AES", + "item.tfg.aes_insulation_roll": "Rouleau d'Isolant AES", + "item.tfg.rocket_cone_t2": "Cône de Fusée Amélioré", + "item.tfg.rocket_fin_t2": "Ailerons de Fusée Améliorée", + "item.tfg.cryo_fluix_pearl": "Perle en Fluix Cryogène", + "item.tfg.marker.earth_orbit": "Orbite Terrestre", + "item.tfg.marker.moon_orbit": "Orbite Lunaire", + "item.tfg.marker.mars_orbit": "Orbite Martienne", + "item.tfg.marker.venus_orbit": "Orbite de Vénus", + "item.tfg.marker.mercury_orbit": "Orbite de Mercure", + "item.tfg.railgun_ammo_shell": "Munition de Cannon Électro-magnétique", + "item.tfg.sulfur_fumes_bucket": "Sceau de Fumées Sulfureuses", + "item.tfg.super_heated_slurry_bucket": "Sceau de Boue Surchauffé", + "item.tfg.cryogenized_fluix_bucket": "Sceau de Fluix Cryogène", + "item.tfg.fluix_bucket": "Sceau de Fluix Liquide", + "item.tfg.latex_bucket": "Sceau de Latex", + "item.tfg.vulcanized_latex_bucket": "Sceau de Latex Vulcanisé", + "item.tfg.conifer_pitch_bucket": "Sceau de Résine de Conifère", + "item.tfg.compressed_nitrox_bucket": "Sceau de Nitrox", + "item.tfg.compressed_heliox_bucket": "Sceau d'Heliox", + "item.tfg.compressed_heliox_3_bucket": "Sceau d'Heliox-3", + "item.tfg.compressed_trimix_bucket": "Sceau de Tri-mix 50/30/20", + "item.tfg.compressed_trimix_3_bucket": "Sceau de Tri-mix-3 50/30/20", + "item.tfg.semiheavy_ammoniacal_water_bucket": "Sceau d'Eau Ammoniacal Semi-Lourde", + "item.tfg.harvest_basket": "Panier de Récolte", + "item.tfg.aluminium_harvest_basket": "Panier de Récolte en Aluminium", + "item.tfg.wood.lumber.aeronos": "Bois d'Aeronos", + "item.tfg.wood.lumber.strophar": "Bois de Strophar", + "item.tfg.wood.lumber.glacian": "Bois de Glacian", + "item.tfg.twigs.aeronos": "Brindille d'Aeronos", + "item.tfg.twigs.strophar": "Brindille de Strophar", + "item.tfg.twigs.glacian": "Brindille de Glacian", + "item.tfg.twigs.alphacene": "Brindille d'Alphacène", + "item.tfg.crimsene_gem": "Coliphane Crimson", + "item.tfg.warpane_gem": "Coliphane Bircornu", + "item.tfg.glacian_wool": "Laine de Bélier Glacian", + "item.tfg.sniffer_wool": "Touffes Riches en Minéraux", + "item.tfg.sniffer_egg": "Œuf d'Apparition de Renifleur", + "item.tfg.wraptor_wool": "Duvet Riches en Minéraux", + "item.tfg.wraptor_egg": "Œuf d'Apparition de Wrapteur", + "item.tfg.wraptor_sugar": "Sucre Wrapteur", + "item.tfg.aes_polyurethane": "Mousse en R-Polyurethane Renforcé par Bio-AES", + "item.tfg.mli_shielding": "Blindage Isolant Multi-couche", + "item.tfg.rocket_cone_t3": "Cône de Fusée Avancée", + "item.tfg.rocket_fin_t3": "Aileron de Fusée Avancée", + "item.tfg.elite_power_thruster": "§aPropulseur d'Élite", + "item.tfg.silica_aerogel": "Aérogel en Silice", + "item.tfg.better_space_suit_fabric": "Fabrique de Tenue Spatiale Adaptive", + "item.tfg.universal_compost_browns": "Compost Marron Universel", + "item.tfg.universal_compost_greens": "Compost Vert Universel", + "item.tfg.etching_diamond_tip": "Pointe de Gravure en Diamant", + "item.tfg.spade_head_extruder_mold": "Moule d'Extrusion (Tête de Bêche)", + "item.tfg.mining_hammer_head_extruder_mold": "Moule d'Extrusion (Tête de Marteau de Mine )", + "item.tfg.sword_head_extruder_mold": "Moule d'Extrusion (Tête d'Épée)", + "item.tfg.pickaxe_head_extruder_mold": "Moule d'Extrusion (Tête de Pioche)", + "item.tfg.shovel_head_extruder_mold": "Moule d'Extrusion (Tête de Pelle)", + "item.tfg.axe_head_extruder_mold": "Moule d'Extrusion (Tête d'Hâche)", + "item.tfg.hoe_head_extruder_mold": "Moule d'Extrusion (Tête de Houe)", + "item.tfg.scythe_head_extruder_mold": "Moule d'Extrusion (Tête de Faux)", + "item.tfg.file_head_extruder_mold": "Moule d'Extrusion (Tête de Lime)", + "item.tfg.hammer_head_extruder_mold": "Moule d'Extrusion (Tête de Marteau)", + "item.tfg.saw_head_extruder_mold": "Moule d'Extrusion (Tête de Scie)", + "item.tfg.knife_head_extruder_mold": "Moule d'Extrusion (Tête de Couteau)", + "item.tfg.butchery_knife_head_extruder_mold": "Moule d'Extrusion (Tête de Couteau de Boucherie)", + "item.tfg.propick_head_extruder_mold": "Moule d'Extrusion (Tête de Pioche Prospectrice)", + "item.tfg.javelin_head_extruder_mold": "Moule d'Extrusion (Tête de Javelin)", + "item.tfg.chisel_head_extruder_mold": "Moule d'Extrusion (Tête de Burin)", + "item.tfg.mace_head_extruder_mold": "Moule d'Extrusion (Tête de Mace)", + "item.tfg.mattock_head_extruder_mold": "Moule d'Extrusion (Tête de Mattock)", + "item.tfg.fish_hook_extruder_mold": "Moule d'Extrusion (Hameçon)", + "item.tfg.whisk_extruder_mold": "Moule d'Extrusion (Fouet)", + "item.tfg.screwdriver_tip_extruder_mold": "Moule d'Extrusion (Tête de Tournevis)", + "item.tfg.wrench_tip_extruder_mold": "Moule d'Extrusion (Tête de Clé à molette)", + "item.tfg.wire_cutter_head_extruder_mold": "Moule d'Extrusion (Tête de Pince Coupante)", + "item.tfg.small_casing_extruder_mold": "Moule d'Extrusion (Petite Douille)", + "item.tfg.shell_casing_extruder_mold": "Moule d'Extrusion (Douille d'Obus)", + "item.tfg.large_casing_extruder_mold": "Moule d'Extrusion (Grande Douille)", + "item.tfg.photo_cell_t1": "Cellule Photovoltaïque Basique", + "item.tfg.electric_extendo_grip": "Extendeur de Poignée Électrique", + "item.tfg.treated_chipboard_composite": "Composite de Panneaux de Particules Traité", + "item.tfg.high_density_treated_fiberboard": "Panneau de Fibres Traité à Moyenne Densité", + "item.tfg.flax_seeds": "Graines de Lin", + "item.tfg.flax_product": "Tiges de Lin", + "item.tfg.flax_line": "Fines de Lin", + "item.tfg.flax_tow": "Étoupes de Lin", + "item.tfg.flax_waste": "Lin Rebutté", + "item.tfg.linen_thread": "Fil en Linen", + "item.tfg.linen_cloth": "Tissu en Linen", + "item.tfg.uv_led": "§fLED §dUltraviolette", + "item.tfg.smd_uv_led": "§fLED SMD §dUltraviolette", + "item.tfg.empty_dna_syringe": "Seringue Vide", + "item.tfg.filled_dna_syringe": "Seringue Remplie", + "item.tfg.dirty_dna_syringe": "Seringue Sale", + "item.tfg.clean_dna_syringe": "Seringue Propre", + "item.tfg.stainless_steel_needle": "Aiguille en Acier Inoxidable", + "item.tfg.empty_rod": "Barre de Combustible Vide", + "item.tfg.beaker": "Bécher", + "item.tfg.beaker.filled": "Bécher de %s", + "item.tfg.flask": "Fiole", + "item.tfg.flask.filled": "Fiole de %s", + "item.tfg.vial": "Flacon", + "item.tfg.vial.filled": "Flacon de %s", + "item.tfg.lab_equipment": "Équipement de Laboratoire", + "item.tfg.dirty_lab_equipment": "Équipement de Laboratoire Sale", + "item.tfg.wireless_card": "Carte Sans-fil Interplanétaire", "material.tfg.latex": "Latex", - "material.tfg.vulcanized_latex": "Vulcanized Latex", + "material.tfg.vulcanized_latex": "Latex Vulcanisé", "material.tfg.fluix": "Fluix", - "material.tfg.conifer_pitch": "Conifer Pitch", + "material.tfg.conifer_pitch": "Résine de Conifère", "material.gtceu.lactose": "Lactose", "material.tfg.gabbro": "Gabbro", "material.tfg.shale": "Shale", - "material.tfg.claystone": "Claystone", - "material.tfg.limestone": "Limestone", - "material.tfg.conglomerate": "Conglomerate", + "material.tfg.claystone": "Argile", + "material.tfg.limestone": "Calcaire", + "material.tfg.conglomerate": "Conglomérat", "material.tfg.dolomite": "Dolomite", "material.tfg.chert": "Chert", "material.tfg.rhyolite": "Rhyolite", "material.tfg.dacite": "Dacite", - "material.tfg.slate": "Slate", + "material.tfg.slate": "Ardoise", "material.tfg.phyllite": "Phyllite", - "material.tfg.schist": "Schist", + "material.tfg.schist": "Schiste", "material.tfg.gneiss": "Gneiss", - "material.tfg.chalk": "Chalk", + "material.tfg.chalk": "Craie", "material.tfg.moon_stone": "Anorthosite", "material.tfg.moon_deepslate": "Norite", "material.tfg.mars_stone": "Argillite", "material.tfg.venus_stone": "Trachyte", "material.tfg.mercury_stone": "Komatiite", "material.tfg.glacio_stone": "Phonolite", - "material.gtceu.thermochemically_treated_hardwood": "Thermochemically Treated Hardwood", - "material.gtceu.hardwood": "Hardwood", + "material.gtceu.thermochemically_treated_hardwood": "Bois Dur à Traitement Thermochimique", + "material.gtceu.hardwood": "Bois Dur", "material.gtceu.asurine": "Asurine", "material.gtceu.ochrum": "Ochrum", "material.gtceu.veridium": "Veridium", @@ -965,59 +965,59 @@ "material.gtceu.scoria": "Scoria", "material.gtceu.scorchia": "Scorchia", "material.tfg.kaolinite": "Kaolinite", - "material.tfg.vitrified_pearl": "Vitrified Ender", - "material.tfg.aes_mix": "Alkaline Earth Silicate Mixture", - "material.tfg.molten_aes": "Molten Alkaline Earth Silicate", - "material.tfg.compressed_nitrox": "Compressed Nitrox", - "material.tfg.compressed_heliox": "Compressed Heliox", - "material.tfg.compressed_heliox_3": "Compressed Heliox-3", - "material.tfg.compressed_trimix": "Compressed 50/30/20 Trimix", - "material.tfg.compressed_trimix_3": "Compressed 50/30/20 Trimix-3", - "material.tfg.chlorodifluoromethane": "Chlorodifluoromethane", - "material.tfg.acetylene": "Acetylene", - "material.tfg.1_1_1_2_tetrafluoroethane": "1,1,1,2-Tetrafluoroethane", + "material.tfg.vitrified_pearl": "Perle Vitrifiée", + "material.tfg.aes_mix": "Mixture de Silicate Alcalino-terreux", + "material.tfg.molten_aes": "Silicate Alcalino-terreux Fondu", + "material.tfg.compressed_nitrox": "Nitrox Compressé", + "material.tfg.compressed_heliox": "Heliox Compressé", + "material.tfg.compressed_heliox_3": "Heliox-3 Compressé", + "material.tfg.compressed_trimix": "Tri-mix 50/30/20Compressé", + "material.tfg.compressed_trimix_3": "Tri-mix-3 50/30/20 Compressé", + "material.tfg.chlorodifluoromethane": "Chlorodifluorométhane", + "material.tfg.acetylene": "Acétylène", + "material.tfg.1_1_1_2_tetrafluoroethane": "1,1,1,2-Tétrafluoroéthane", "material.tfg.isobutane": "Isobutane", "material.tfg.chloryl_fluoride": "Chloryl Fluoride", "material.tfg.chlorine_pentafluoride": "Chlorine Pentafluoride", - "material.tfg.solar_coolant": "Solar Coolant", - "material.tfg.solar_coolant_tier2": "Aerospatial Solar Coolant", + "material.tfg.solar_coolant": "Liquide de Refroidissement Solaire", + "material.tfg.solar_coolant_tier2": "Liquide de Refroidissement Solaire Aerospatiale", "material.tfg.sodium_hydride": "Sodium Hydride", "material.tfg.boric_acid": "Boric Acid", - "material.tfg.trimethyl_borate": "Trimethyl Borate", + "material.tfg.trimethyl_borate": "Triméthyl Borate", "material.tfg.sodium_borohydride": "Sodium Borohydride", - "material.tfg.sodium_methoxide": "Sodium Methoxide", + "material.tfg.sodium_methoxide": "Sodium Méthoxide", "material.tfg.ammonia_borane": "Ammonia Borane", "material.tfg.aniline": "Aniline", - "material.tfg.dimethyl_carbonate": "Dimethyl Carbonate", - "material.tfg.methyl_phenylcarbamate": "Methyl N-Phenylcarbamate", - "material.tfg.methylene_diphenyl_dicarbamate": "Methylene Diphenyl-4,4'-Dicarbamate", - "material.tfg.methylene_diphenyl_diisocyanate": "Methylene Diphenyl-4,4'-Diisocyanate", - "material.tfg.tmos": "Tetramethoxysilane", - "material.tfg.silica_gel": "Silica Gel", - "material.tfg.soaked_silica_gel": "Acetone Soaked Silica Gel", - "material.tfg.heavy_water": "Heavy Water", - "material.tfg.semiheavy_water": "Semiheavy Water", - "material.tfg.nuclear_residue": "Nuclear Residue", - "material.tfg.oxidized_nuclear_residue": "Oxidized Nuclear Residue", - "material.tfg.refined_nuclear_residue": "Refined Nuclear Residue", - "material.tfg.mars_air": "Mars Air", - "material.tfg.liquid_mars_air": "Liquid Mars Air", - "material.tfg.certus_regolith": "Certus Regolith", - "material.tfg.goethe_regolith": "Goethe Regolith", - "material.tfg.bright_regolith": "Bright Regolith", - "material.tfg.cassiterite_regolith": "Cassiterite Regolith", - "material.tfg.regolith_mush": "Regolith Mush", - "material.tfg.apt": "Ammonium Paratungstate", - "material.tfg.ammonium_tungstate": "Ammonium Tungstate", - "material.tfg.tungsten-bismuth_oxide_composite": "Bismuth Oxide Composite", - "material.tfg.tungsten_oxide": "Tungsten Oxide", - "material.tfg.sodium_tungstate": "Sodium Tungstate", - "material.tfg.crimsene": "Crimsene", - "material.tfg.warpane": "Warpane", - "material.tfg.mycelienzene": "Mycelienzene", - "material.tfg.cooked_mycelienzane": "1,3-Mycelienzane", - "material.tfg.iodomethane": "Iodomethane", - "material.tfg.trideuteroiodomethane": "Trideuteroiodomethane", + "material.tfg.dimethyl_carbonate": "Diméthyl Carbonate", + "material.tfg.methyl_phenylcarbamate": "Méthyl N-Phénylcarbamate", + "material.tfg.methylene_diphenyl_dicarbamate": "Méthylène Diphényl-4,4'-Dicarbamate", + "material.tfg.methylene_diphenyl_diisocyanate": "Méthylène Diphényl-4,4'-Diisocyanate", + "material.tfg.tmos": "Tétraméthoxysilane", + "material.tfg.silica_gel": "Gel de Silice", + "material.tfg.soaked_silica_gel": "Gel de Silice Imbibé d'Acétone", + "material.tfg.heavy_water": "Eau Lourde", + "material.tfg.semiheavy_water": "Eau Semi-lourde", + "material.tfg.nuclear_residue": "Residue Nucléaire", + "material.tfg.oxidized_nuclear_residue": "Résidue Nucléaire Oxydé", + "material.tfg.refined_nuclear_residue": "Résidue Nucléaire Raffiné", + "material.tfg.mars_air": "Air Martien", + "material.tfg.liquid_mars_air": "Air Martien Liquide", + "material.tfg.certus_regolith": "Régolithe de Certus", + "material.tfg.goethe_regolith": "Régolithe de Goethe", + "material.tfg.bright_regolith": "Régolithe Brillant", + "material.tfg.cassiterite_regolith": "Régolithe de Cassitérite", + "material.tfg.regolith_mush": "Bouillie de Régolithe", + "material.tfg.apt": "Paratungstate d'Ammonium", + "material.tfg.ammonium_tungstate": "Tungstate d'Ammonium", + "material.tfg.tungsten-bismuth_oxide_composite": "Composite d'Oxyde de Bismuth", + "material.tfg.tungsten_oxide": "Oxyde de Tungstène", + "material.tfg.sodium_tungstate": "Tungstate de Sodium", + "material.tfg.crimsene": "Crimsène", + "material.tfg.warpane": "Biscane", + "material.tfg.mycelienzene": "Mycélienzène", + "material.tfg.cooked_mycelienzane": "1,3-Mycéliènzane", + "material.tfg.iodomethane": "Iodométhane", + "material.tfg.trideuteroiodomethane": "Trideutéroiodométhane", "ore_vein.tfg.deep_sheldonite": "Cooperite & Bornite", "ore_vein.tfg.deep_garnet_amethyst": "Amethyst & Garnet", "ore_vein.tfg.deep_garnet_opal": "Opal & Garnet", @@ -1076,6 +1076,7 @@ "ore_vein.tfg.mars_copper": "Copper & Chalcopyrite", "ore_vein.tfg.mars_galena": "Silver, Galena, & Lead", "ore_vein.tfg.mars_sapphire": "Gold, Electrotine, & Bauxite", + "ore_vein.tfg.mars_graphite": "Graphite & Diamond", "ore_vein.tfg.mars_hematite": "Hematite & Limonite", "ore_vein.tfg.mars_lubricant": "Trona, Talc, & Glauconite", "ore_vein.tfg.mars_neodynium": "Bastnasite & Monazite", @@ -1141,7 +1142,7 @@ "ore_vein.tfg.nether_mica": "Kyanite, Mica, & Bauxite", "ore_vein.tfg.nether_molybdenum": "Wulfenite & Molybdenite", "ore_vein.tfg.nether_monazite": "Bastnasite & Monazite", - "ore_vein.tfg.nether_naquadah": "Naquadah & Plutonium", + "ore_vein.tfg.nether_naquadah": "Naquadah", "ore_vein.tfg.nether_olivine": "Bentonite & Olivine", "ore_vein.tfg.nether_pitchblende": "Uraninite & Pitchblende", "ore_vein.tfg.nether_quartz": "Nether Quartz", @@ -1754,6 +1755,7 @@ "quests.gregtech_energy.lst_fuel.subtitle": "Not much of a choice", "quests.gregtech_energy.lst_fuel.desc": "Steam isn’t complicated — just boil water.\n\nTo do it efficiently, we recommend using &6Large Boilers&r. There's four versions: one each for &8ULV&r, &bMV&r, &5EV&r, and &1IV&r. Each tier provides a strong increase in steam output.\n\nHowever, be aware: the scaling of the &dLarge Steam Turbine&r with these boilers is not the best compared to other power generation methods.\n\nMost players will skip the Titanium and Tungstensteel Boilers — they exist if you want them, but aren’t worth building. Steam just doesn't scale very well!\n\nAs a reminder: &e2 mB&r of steam = &e1 EU&r.", "quests.gregtech_energy.lst_fuel.task": "I will switch to a denser fuel", + "quests.gregtech_energy.lst_fuel.task.1": "Large Boilers", "quests.gregtech_energy.lce_fuel.title": "Liquid Fuel", "quests.gregtech_energy.lce_fuel.subtitle": "The polluter's favourite", "quests.gregtech_energy.lce_fuel.desc.1": "All of these fuels are used for &6Combustion Generators&r — ranked here from the least efficient to the best.\n\nDuring &bMV&r, we recommend starting with Diesel or Biodiesel. Later on, you can upgrade to Cetane-Boosted Diesel at &6HV&r by mixing it with Nitrogen, Hydrogen, and Oxygen.", @@ -2042,7 +2044,7 @@ "quests.low_voltage.lv_age_progression.task": "I... might have some sense of direction now", "quests.low_voltage.lv_steam_turbine.title": "Electricity Generation", "quests.low_voltage.lv_steam_turbine.subtitle": "You must construct additional turbines", - "quests.low_voltage.lv_steam_turbine.desc.1": "The &3Steam Turbine&r is one of the only generators you can realistically use in &7LV&r. &2Later, you'll unlock more interesting Power options&r, such as natural gases or petrols.\n\nWhen provided Steam, the turbine will output EU at a ratio of &d2 Steam = 1 EU&r.", + "quests.low_voltage.lv_steam_turbine.desc.1": "The &3Steam Turbine&r is one of the only generators you can realistically use in &7LV&r. &2Later, you'll unlock more interesting Power options&r, such as natural gases or petrols.\n\nWhen provided Steam, the turbine will output EU at a ratio of &d2 mB = 1 EU&r.", "quests.low_voltage.lv_steam_turbine.desc.2": "If you're using a single &3Steam Turbine&r, you only need &a1x Tin Cables&r. On the other hand, if you upgrade to &32 Steam Turbines&r, you should use &a2x Tin Cables&r - else they may end up &cburning&r.\n\nThis is because of the &9Amperage&r mechanic... but that will be explained later so you can enjoy playing. Don't worry!", "quests.low_voltage.lbb.title": "Large Bronze Boiler", "quests.low_voltage.lbb.subtitle": "Boom, boom, boom, boom", @@ -2308,7 +2310,7 @@ "quests.medium_voltage.electrolyzer.desc.2": "&6Here are some key materials to look for:&r\n&9Ruby&r – Grants both &7Aluminium&r and &5Chromium&r.\n&9Pyrope&r – Often found alongside Sapphire veins.\n&9Lepidolite&r – Offers a generous selection of valuable byproducts.\n&9Sodalite&r – Comes with &3Chlorine&r and &bSilicon&r.\n&9Topaz&r – Yields both &3Fluorine&r and &7Aluminium&r in solid quantities.\n\n&2And that’s just the beginning!&r Use &aEMI&r to explore even more options—we promise, there’s a lot to discover.\n\n&cOh, and by the way:&r Electrolyzing Clay is now gated behind &6HV&r. \n&8We’re not sorry.&r", "quests.medium_voltage.mv_extruder.title": "Advanced Extruder", "quests.medium_voltage.mv_extruder.subtitle": "The biggest upgrade you'll make", - "quests.medium_voltage.mv_extruder.desc": "We &lSINCERELY&r hope at &cno&r point you made the &7LV&r Extruder, because only the &bMV&r Extruder is actually useful. If you did, immediately &arecycle it&r through the Arc Furnace.\n\nThe Extruder shapes solid materials into (almost!) any form using &aIngots&r. This is a great way to reduce the amount of microcrafting, as well as keeping a high conversion ratio.\n\nThe Extruder can make &6Bolts&r, &6&6Small Gears&r, &6Gears&r, and &6&6Rings&r at the highest efficiency in a single step!\n\nYou may also like to use it for &dPipes&r, &dScrews&r, and &dRotors&r.", + "quests.medium_voltage.mv_extruder.desc": "We &lSINCERELY&r hope at &cno&r point you made the &7LV&r Extruder, because only the &bMV&r Extruder is actually useful. If you did, immediately &arecycle it&r through the Arc Furnace.\n\nThe Extruder shapes solid materials into (almost!) any form using &aIngots&r. This is a great way to reduce the amount of microcrafting, as well as keeping a high conversion ratio.\n\nThe Extruder can make &6Bolts&r, &6Small Gears&r, &6Gears&r, and &6Rings&r at the highest efficiency in a single step!\n\nYou may also like to use it for &dPipes&r, &dScrews&r, and &dRotors&r.", "quests.medium_voltage.mv_chemical_reactor.title": "Advanced Chemical Reactor", "quests.medium_voltage.mv_chemical_reactor.subtitle": "Stronger, better, faster", "quests.medium_voltage.mv_chemical_reactor.desc": "You already know about the &dChemical Reactor&r from the &7LV Chapter&r—but here’s a refresher.\n\nAt &bMV&r, you unlock &anew recipes&r and also gain the ability to &aoverclock your LV recipes&r. That means they can run &atwice as fast&r, but will consume &e4x the energy&r. It’s up to you to decide whether the trade-off is worth it.\n\nBut that’s not the only reason to build the &bMV Chemical Reactor&r. If you’re taking the &dorganic chemistry path&r, you’ll need it to run the &dEthylene&r recipe, which uses &dSulfuric Acid&r and &dEthanol&r—this one requires &bMV power&r.\n\nIn any case, it’s a solid machine, and not too expensive. Go ahead and build it when you have a bit of spare time.", @@ -2720,9 +2722,9 @@ "quests.ore_proc.macerator_byproduct.subtitle": "I can get even more from my ores!", "quests.ore_proc.macerator_byproduct.desc": "While looking at &bEMI&r, you've probably noticed that your &dMacerator&r or &dMillstone&r lists more &boutputs&r than what you're actually getting.\n\nGregTech doesn't communicate this very well, but these extra slots are only available in &6HV&r. Once you make it to that tier, the &6HV&r macerator becomes incredibly powerful, giving a huge amount of bonus byproducts from each ore.", "quests.ore_proc.macerator_byproduct.task": "Either an HV Macerator or HS Crushing Wheels", - "quests.ore_proc.sodium_persuflate.title": "Bathe them in Sodium Persulfate", - "quests.ore_proc.sodium_persuflate.subtitle": "Not just for circuit board etching", - "quests.ore_proc.sodium_persuflate.desc": "Once you get to LV, you may be interested in using a &bChemical Bath&r with &dSodium Persuflate&r to get some extra byproducts. Not all ores can be processed this way, but the ones that can, will get around a &670 percent&r chance of byproducts, compared to the &630 percent&r of the &bOre Washer&r.\n\nSodium Persuflate can be a little annoying to mass produce, though if you want, &9Sea Water&r is a great starting point.\n\nThe quest on the left gives some examples that might be worth the investment.", + "quests.ore_proc.sodium_persulfate.title": "Bathe them in Sodium Persulfate", + "quests.ore_proc.sodium_persulfate.subtitle": "Not just for circuit board etching", + "quests.ore_proc.sodium_persulfate.desc": "Once you get to LV, you may be interested in using a &bChemical Bath&r with &dSodium persulfate&r to get some extra byproducts. Not all ores can be processed this way, but the ones that can, will get around a &670 percent&r chance of byproducts, compared to the &630 percent&r of the &bOre Washer&r.\n\nSodium persulfate can be a little annoying to mass produce, though if you want, &9Sea Water&r is a great starting point.\n\nThe quest on the left gives some examples that might be worth the investment.", "quests.ore_proc.sodium_ores.title": "Sodium Persulfate bathing examples", "quests.ore_proc.sodium_ores.subtitle": "A useful time saver", "quests.ore_proc.sodium_ores.desc": "Here's some recommendations for Sodium Persulfate bathing:\n\n- &6Crushed Aluminium&r: for &dRutile&r (Titanium)\n\n- &6Crushed Bauxite&r: &dGallium&r\n\n- &6Crushed Cobalt&r: &dCobaltite&r for &dArsenic&r", diff --git a/kubejs/assets/tfg/lang/ja_jp.json b/kubejs/assets/tfg/lang/ja_jp.json new file mode 100644 index 000000000..c2935ce89 --- /dev/null +++ b/kubejs/assets/tfg/lang/ja_jp.json @@ -0,0 +1,4269 @@ +{ + "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", + "biome.tfg.nether/basalt_deltas": "Basalt Deltas", + "biome.tfg.nether/decaying_caverns": "Decaying Caverns", + "biome.tfg.nether/lush_hollow": "Lush Hollow", + "biome.tfg.nether/webbed_lair": "Webbed Lair", + "biome.tfg.nether/ash_forest": "Ash Forest", + "biome.tfg.nether/lava_floes": "Lava Floes", + "biome.tfg.nether/diorite_caves": "Deep Caves", + "biome.tfg.nether/gabbro_caves": "Deep Caves", + "biome.tfg.nether/gneiss_caves": "Deep Caves", + "biome.tfg.nether/granite_caves": "Deep Caves", + "biome.tfg.nether/schist_caves": "Deep Caves", + "biome.tfg.moon/lunar_asurine_dense": "Certus Fields", + "biome.tfg.moon/lunar_asurine_sparse": "Asurine Fields", + "biome.tfg.moon/lunar_chorus_dense": "Chorus Thicket", + "biome.tfg.moon/lunar_chorus_sparse": "Chorus Forest", + "biome.tfg.moon/lunar_corals_dense": "Lunar Reef", + "biome.tfg.moon/lunar_corals_sparse": "Lunar Maria", + "biome.tfg.moon/lunar_lights_dense": "Lightbloom Star Gazers", + "biome.tfg.moon/lunar_lights_sparse": "Lightbloom Scrubland", + "biome.tfg.moon/lunar_plains": "Lunar Plains", + "biome.tfg.moon/lunar_sands": "Lunar Sands", + "biome.tfg.mars/martian_deep_desert": "Deep Martian Dunes", + "biome.tfg.mars/martian_dunes": "Martian Desert", + "biome.tfg.mars/martian_dune_edge": "Martian Desert Edge", + "biome.tfg.mars/martian_river": "Martian Shores", + "biome.tfg.mars/martian_mountains": "Extinct Martian Volcano", + "biome.tfg.mars/amber_edge": "Amber Edge", + "biome.tfg.mars/amber_plains": "Amber Plains", + "biome.tfg.mars/amber_hills": "Amber Hills", + "biome.tfg.mars/rusticus_edge": "Rusticus Edge", + "biome.tfg.mars/rusticus_plains": "Rusticus Meadow", + "biome.tfg.mars/rusticus_hills": "Rusticus Heath", + "biome.tfg.mars/sangnum_edge": "Sangnum Edge", + "biome.tfg.mars/sangnum_plains": "Sangnum Prairie", + "biome.tfg.mars/sangnum_hills": "Sangnum Moorland", + "block.tfg.piglin_disguise": "Piglin Disguise", + "block.tfg.piglin_disguise_block": "Piglin Disguise", + "block.tfg.dry_ice": "Dry Ice", + "block.tfg.decorative_vase.black": "Black Decorative Vase", + "block.tfg.decorative_vase.gray": "Gray Decorative Vase", + "block.tfg.decorative_vase.light_gray": "Light Gray Decorative Vase", + "block.tfg.decorative_vase.white": "White Decorative Vase", + "block.tfg.decorative_vase.pink": "Pink Decorative Vase", + "block.tfg.decorative_vase.magenta": "Magenta Decorative Vase", + "block.tfg.decorative_vase.purple": "Purple Decorative Vase", + "block.tfg.decorative_vase.blue": "Blue Decorative Vase", + "block.tfg.decorative_vase.light_blue": "Light Blue Decorative Vase", + "block.tfg.decorative_vase.cyan": "Cyan Decorative Vase", + "block.tfg.decorative_vase.green": "Green Decorative Vase", + "block.tfg.decorative_vase.lime": "Lime Decorative Vase", + "block.tfg.decorative_vase.yellow": "Yellow Decorative Vase", + "block.tfg.decorative_vase.orange": "Orange Decorative Vase", + "block.tfg.decorative_vase.red": "Red Decorative Vase", + "block.tfg.decorative_vase.brown": "Brown Decorative Vase", + "block.tfg.decorative_vase.unfired": "Unfired Decorative Vase", + "block.tfg.decorative_vase.unfired.black": "Black Unfired Decorative Vase", + "block.tfg.decorative_vase.unfired.gray": "Gray Unfired Decorative Vase", + "block.tfg.decorative_vase.unfired.light_gray": "Light Gray Unfired Decorative Vase", + "block.tfg.decorative_vase.unfired.white": "White Unfired Decorative Vase", + "block.tfg.decorative_vase.unfired.pink": "Pink Unfired Decorative Vase", + "block.tfg.decorative_vase.unfired.magenta": "Magenta Unfired Decorative Vase", + "block.tfg.decorative_vase.unfired.purple": "Purple Unfired Decorative Vase", + "block.tfg.decorative_vase.unfired.blue": "Blue Unfired Decorative Vase", + "block.tfg.decorative_vase.unfired.light_blue": "Light Blue Unfired Decorative Vase", + "block.tfg.decorative_vase.unfired.cyan": "Cyan Unfired Decorative Vase", + "block.tfg.decorative_vase.unfired.green": "Green Unfired Decorative Vase", + "block.tfg.decorative_vase.unfired.lime": "Lime Unfired Decorative Vase", + "block.tfg.decorative_vase.unfired.yellow": "Yellow Unfired Decorative Vase", + "block.tfg.decorative_vase.unfired.orange": "Orange Unfired Decorative Vase", + "block.tfg.decorative_vase.unfired.red": "Red Unfired Decorative Vase", + "block.tfg.decorative_vase.unfired.brown": "Brown Unfired Decorative Vase", + "block.tfg.decorative_vase.generated.black": "Black Loot Vase", + "block.tfg.decorative_vase.generated.gray": "Gray Loot Vase", + "block.tfg.decorative_vase.generated.light_gray": "Light Gray Loot Vase", + "block.tfg.decorative_vase.generated.white": "White Loot Vase", + "block.tfg.decorative_vase.generated.pink": "Pink Loot Vase", + "block.tfg.decorative_vase.generated.magenta": "Magenta Loot Vase", + "block.tfg.decorative_vase.generated.purple": "Purple Loot Vase", + "block.tfg.decorative_vase.generated.blue": "Blue Loot Vase", + "block.tfg.decorative_vase.generated.light_blue": "Light Blue Loot Vase", + "block.tfg.decorative_vase.generated.cyan": "Cyan Loot Vase", + "block.tfg.decorative_vase.generated.green": "Green Loot Vase", + "block.tfg.decorative_vase.generated.lime": "Lime Loot Vase", + "block.tfg.decorative_vase.generated.yellow": "Yellow Loot Vase", + "block.tfg.decorative_vase.generated.orange": "Orange Loot Vase", + "block.tfg.decorative_vase.generated.red": "Red Loot Vase", + "block.tfg.decorative_vase.generated.brown": "Brown Loot Vase", + "block.tfg.light_concrete_support": "Light Concrete Support", + "block.tfg.light_concrete_support_horizontal": "Light Concrete Horizontal Support", + "block.tfg.dark_concrete_support": "Dark Concrete Support", + "block.tfg.dark_concrete_support_horizontal": "Dark Concrete Horizontal Support", + "block.tfg.reinforced_light_concrete_support": "Reinforced Light Concrete Support", + "block.tfg.reinforced_light_concrete_support_horizontal": "Reinforced Light Concrete Horizontal Support", + "block.tfg.reinforced_dark_concrete_support": "Reinforced Dark Concrete Support", + "block.tfg.reinforced_dark_concrete_support_horizontal": "Reinforced Dark Concrete Horizontal Support", + "block.tfg.rebar_support": "Rebar Support", + "block.tfg.rebar_support_horizontal": "Rebar Horizontal Support", + "block.tfg.steel_support": "Steel Support", + "block.tfg.steel_support_horizontal": "Steel Horizontal Support", + "block.tfg.gabbro_support_horizontal": "Gabbro Horizontal Support", + "block.tfg.gabbro_support": "Gabbro Support", + "block.tfg.shale_support_horizontal": "Shale Horizontal Support", + "block.tfg.shale_support": "Shale Support", + "block.tfg.claystone_support_horizontal": "Claystone Horizontal Support", + "block.tfg.claystone_support": "Claystone Support", + "block.tfg.limestone_support_horizontal": "Limestone Horizontal Support", + "block.tfg.limestone_support": "Limestone Support", + "block.tfg.conglomerate_support_horizontal": "Conglomerate Horizontal Support", + "block.tfg.conglomerate_support": "Conglomerate Support", + "block.tfg.dolomite_support_horizontal": "Dolomite Horizontal Support", + "block.tfg.dolomite_support": "Dolomite Support", + "block.tfg.chert_support_horizontal": "Chert Horizontal Support", + "block.tfg.chert_support": "Chert Support", + "block.tfg.chalk_support_horizontal": "Chalk Horizontal Support", + "block.tfg.chalk_support": "Chalk Support", + "block.tfg.rhyolite_support_horizontal": "Rhyolite Horizontal Support", + "block.tfg.rhyolite_support": "Rhyolite Support", + "block.tfg.dacite_support_horizontal": "Dacite Horizontal Support", + "block.tfg.dacite_support": "Dacite Support", + "block.tfg.quartzite_support_horizontal": "Quartzite Horizontal Support", + "block.tfg.quartzite_support": "Quartzite Support", + "block.tfg.slate_support_horizontal": "Slate Horizontal Support", + "block.tfg.slate_support": "Slate Support", + "block.tfg.phyllite_support_horizontal": "Phyllite Horizontal Support", + "block.tfg.phyllite_support": "Phyllite Support", + "block.tfg.schist_support_horizontal": "Schist Horizontal Support", + "block.tfg.schist_support": "Schist Support", + "block.tfg.gneiss_support_horizontal": "Gneiss Horizontal Support", + "block.tfg.gneiss_support": "Gneiss Support", + "block.tfg.marble_support_horizontal": "Marble Horizontal Support", + "block.tfg.marble_support": "Marble Support", + "block.tfg.basalt_support_horizontal": "Basalt Horizontal Support", + "block.tfg.basalt_support": "Basalt Support", + "block.tfg.diorite_support_horizontal": "Diorite Horizontal Support", + "block.tfg.diorite_support": "Diorite Support", + "block.tfg.andesite_support_horizontal": "Andesite Horizontal Support", + "block.tfg.andesite_support": "Andesite Support", + "block.tfg.granite_support_horizontal": "Granite Horizontal Support", + "block.tfg.granite_support": "Granite Support", + "block.tfg.pyroxenite_support_horizontal": "Pyroxenite Horizontal Support", + "block.tfg.pyroxenite_support": "Pyroxenite Support", + "block.tfg.migmatite_support_horizontal": "Migmatite Horizontal Support", + "block.tfg.migmatite_support": "Migmatite Support", + "block.tfg.travertine_support_horizontal": "Travertine Horizontal Support", + "block.tfg.travertine_support": "Travertine Support", + "block.tfg.glacian_support": "Glacian Support", + "block.tfg.glacian_support_horizontal": "Glacian Horizontal Support", + "block.tfg.strophar_support": "Strophar Support", + "block.tfg.strophar_support_horizontal": "Strophar Horizontal Support", + "block.tfg.aeronos_support": "Aeronos Support", + "block.tfg.aeronos_support_horizontal": "Aeronos Horizontal Support", + "block.tfg.rock.hardened_deepslate": "Hardened Migmatite", + "block.tfg.rock.deepslate_stairs": "Raw Migmatite Stairs", + "block.tfg.rock.deepslate_slab": "Raw Migmatite Slab", + "block.tfg.rock.deepslate_wall": "Raw Migmatite Wall", + "block.tfg.rock.mossy_cobble_deepslate": "Migmatite Mossy Cobble", + "block.tfg.rock.mossy_cobble_deepslate_stairs": "Migmatite Mossy Cobble Stairs", + "block.tfg.rock.mossy_cobble_deepslate_slab": "Migmatite Mossy Cobble Slab", + "block.tfg.rock.mossy_cobble_deepslate_wall": "Migmatite Mossy Cobble Wall", + "block.tfg.rock.cracked_bricks_deepslate_stairs": "Cracked Migmatite Brick Stairs", + "block.tfg.rock.cracked_bricks_deepslate_slab": "Cracked Migmatite Brick Slab", + "block.tfg.rock.cracked_bricks_deepslate_wall": "Cracked Migmatite Brick Wall", + "block.tfg.rock.cracked_tiles_deepslate_stairs": "Cracked Migmatite Tile Stairs", + "block.tfg.rock.cracked_tiles_deepslate_slab": "Cracked Migmatite Tile Slab", + "block.tfg.rock.cracked_tiles_deepslate_wall": "Cracked Migmatite Tile Wall", + "block.tfg.rock.mossy_bricks_deepslate": "Mossy Migmatite Bricks", + "block.tfg.rock.mossy_bricks_deepslate_stairs": "Mossy Migmatite Brick Stairs", + "block.tfg.rock.mossy_bricks_deepslate_slab": "Mossy Migmatite Brick Slab", + "block.tfg.rock.mossy_bricks_deepslate_wall": "Mossy Migmatite Brick Wall", + "block.tfg.rock.gravel_deepslate": "Migmatite Gravel", + "block.tfg.spike.deepslate_spike": "Migmatite Spike", + "block.tfg.loose.deepslate": "Loose Migmatite Rock", + "block.tfg.rock.hardened_blackstone": "Hardened Pyroxenite", + "block.tfg.rock.cobble_blackstone_stairs": "Pyroxenite Cobble Stairs", + "block.tfg.rock.cobble_blackstone_slab": "Pyroxenite Cobble Slab", + "block.tfg.rock.cobble_blackstone_wall": "Pyroxenite Cobble Wall", + "block.tfg.rock.cobble_blackstone": "Pyroxenite Cobble", + "block.tfg.rock.mossy_cobble_blackstone": "Pyroxenite Mossy Cobble", + "block.tfg.rock.mossy_cobble_blackstone_stairs": "Pyroxenite Mossy Cobble Stairs", + "block.tfg.rock.mossy_cobble_blackstone_slab": "Pyroxenite Mossy Cobble Slab", + "block.tfg.rock.mossy_cobble_blackstone_wall": "Pyroxenite Mossy Cobble Wall", + "block.tfg.rock.cracked_bricks_blackstone_stairs": "Cracked Pyroxenite Brick Stairs", + "block.tfg.rock.cracked_bricks_blackstone_slab": "Cracked Pyroxenite Brick Slab", + "block.tfg.rock.cracked_bricks_blackstone_wall": "Cracked Pyroxenite Brick Wall", + "block.tfg.rock.mossy_bricks_blackstone": "Mossy Pyroxenite Bricks", + "block.tfg.rock.mossy_bricks_blackstone_stairs": "Mossy Pyroxenite Brick Stairs", + "block.tfg.rock.mossy_bricks_blackstone_slab": "Mossy Pyroxenite Brick Slab", + "block.tfg.rock.mossy_bricks_blackstone_wall": "Mossy Pyroxenite Brick Wall", + "block.tfg.rock.gravel_blackstone": "Pyroxenite Gravel", + "block.tfg.spike.blackstone_spike": "Pyroxenite Spike", + "block.tfg.rock.hardened_dripstone": "Hardened Travertine", + "block.tfg.rock.dripstone_stairs": "Raw Travertine Stairs", + "block.tfg.rock.dripstone_slab": "Raw Travertine Slab", + "block.tfg.rock.dripstone_wall": "Raw Travertine Wall", + "block.tfg.rock.cobble_dripstone": "Travertine Cobble", + "block.tfg.rock.cobble_dripstone_stairs": "Travertine Cobble Stairs", + "block.tfg.rock.cobble_dripstone_slab": "Travertine Cobble Slab", + "block.tfg.rock.cobble_dripstone_wall": "Travertine Cobble Wall", + "block.tfg.rock.mossy_cobble_dripstone": "Travertine Mossy Cobble", + "block.tfg.rock.mossy_cobble_dripstone_stairs": "Travertine Mossy Cobble Stairs", + "block.tfg.rock.mossy_cobble_dripstone_slab": "Travertine Mossy Cobble Slab", + "block.tfg.rock.mossy_cobble_dripstone_wall": "Travertine Mossy Cobble Wall", + "block.tfg.rock.cracked_bricks_dripstone": "Cracked Travertine Brick", + "block.tfg.rock.cracked_bricks_dripstone_stairs": "Cracked Travertine Brick Stairs", + "block.tfg.rock.cracked_bricks_dripstone_slab": "Cracked Travertine Brick Slab", + "block.tfg.rock.cracked_bricks_dripstone_wall": "Cracked Travertine Brick Wall", + "block.tfg.rock.mossy_bricks_dripstone": "Mossy Travertine Bricks", + "block.tfg.rock.mossy_bricks_dripstone_stairs": "Mossy Travertine Brick Stairs", + "block.tfg.rock.mossy_bricks_dripstone_slab": "Mossy Travertine Brick Slab", + "block.tfg.rock.mossy_bricks_dripstone_wall": "Mossy Travertine Brick Wall", + "block.tfg.rock.gravel_dripstone": "Travertine Gravel", + "block.tfg.spike.dripstone_spike": "Travertine Spike", + "block.tfg.loose.dripstone": "Loose Travertine Rock", + "block.tfg.rock.crackrack_stairs": "Raw Keratophyre Stairs", + "block.tfg.rock.crackrack_slab": "Raw Keratophyre Slab", + "block.tfg.rock.crackrack_wall": "Raw Keratophyre Wall", + "block.tfg.rock.polished_crackrack": "Polished Keratophyre", + "block.tfg.rock.polished_crackrack_stairs": "Polished Keratophyre Stairs", + "block.tfg.rock.polished_crackrack_slab": "Polished Keratophyre Slab", + "block.tfg.rock.polished_crackrack_wall": "Polished Keratophyre Wall", + "block.tfg.rock.cobble_crackrack": "Keratophyre Cobble", + "block.tfg.rock.cobble_crackrack_stairs": "Keratophyre Cobble Stairs", + "block.tfg.rock.cobble_crackrack_slab": "Keratophyre Cobble Slab", + "block.tfg.rock.cobble_crackrack_wall": "Keratophyre Cobble Wall", + "block.tfg.rock.mossy_cobble_crackrack": "Keratophyre Mossy Cobble", + "block.tfg.rock.mossy_cobble_crackrack_stairs": "Keratophyre Mossy Cobble Stairs", + "block.tfg.rock.mossy_cobble_crackrack_slab": "Keratophyre Mossy Cobble Slab", + "block.tfg.rock.mossy_cobble_crackrack_wall": "Keratophyre Mossy Cobble Wall", + "block.tfg.rock.cracked_bricks_nether_stairs": "Cracked Keratophyre Brick Stairs", + "block.tfg.rock.cracked_bricks_nether_slab": "Cracked Keratophyre Brick Slab", + "block.tfg.rock.cracked_bricks_nether_wall": "Cracked Keratophyre Brick Wall", + "block.tfg.rock.mossy_bricks_nether": "Mossy Keratophyre Bricks", + "block.tfg.rock.mossy_bricks_nether_stairs": "Mossy Keratophyre Brick Stairs", + "block.tfg.rock.mossy_bricks_nether_slab": "Mossy Keratophyre Brick Slab", + "block.tfg.rock.mossy_bricks_nether_wall": "Mossy Keratophyre Brick Wall", + "block.tfg.rock.gravel_crackrack": "Keratophyre Gravel", + "block.tfg.loose.crackrack": "Loose Keratophyre Rock", + "block.tfg.rock.hardened_moon_stone": "Hardened Anorthosite", + "block.tfg.rock.moon_stone_wall": "Raw Anorthosite Wall", + "block.tfg.rock.cobble_moon_stone_wall": "Anorthosite Cobble Wall", + "block.tfg.rock.mossy_cobble_moon": "Anorthosite Mossy Cobble", + "block.tfg.rock.mossy_cobble_moon_stairs": "Anorthosite Mossy Cobble Stairs", + "block.tfg.rock.mossy_cobble_moon_slab": "Anorthosite Mossy Cobble Slab", + "block.tfg.rock.mossy_cobble_moon_wall": "Anorthosite Mossy Cobble Wall", + "block.tfg.rock.mossy_bricks_moon_stone": "Mossy Anorthosite Bricks", + "block.tfg.rock.mossy_bricks_moon_stone_stairs": "Mossy Anorthosite Brick Stairs", + "block.tfg.rock.mossy_bricks_moon_stone_slab": "Mossy Anorthosite Brick Slab", + "block.tfg.rock.mossy_bricks_moon_stone_wall": "Mossy Anorthosite Brick Wall", + "block.tfg.rock.chiseled_bricks_moon_wall": "Chiseled Anorthosite Wall", + "block.tfg.rock.gravel_moon": "Anorthosite Gravel", + "block.tfg.spike.moon_stone_spike": "Anorthosite Spike", + "block.tfg.loose.moon_stone": "Loose Anorthosite Rock", + "block.tfg.rock.hardened_moon_deepslate": "Hardened Norite", + "block.tfg.rock.moon_deepslate_stairs": "Raw Norite Stairs", + "block.tfg.rock.moon_deepslate_slab": "Raw Norite Slab", + "block.tfg.rock.moon_deepslate_wall": "Raw Norite Wall", + "block.tfg.rock.cobble_moon_deepslate": "Norite Cobble", + "block.tfg.rock.cobble_moon_deepslate_stairs": "Norite Cobble Stairs", + "block.tfg.rock.cobble_moon_deepslate_slab": "Norite Cobble Slab", + "block.tfg.rock.cobble_moon_deepslate_wall": "Norite Cobble Wall", + "block.tfg.rock.mossy_cobble_moon_deepslate": "Norite Mossy Cobble", + "block.tfg.rock.mossy_cobble_moon_deepslate_stairs": "Norite Mossy Cobble Stairs", + "block.tfg.rock.mossy_cobble_moon_deepslate_slab": "Norite Mossy Cobble Slab", + "block.tfg.rock.mossy_cobble_moon_deepslate_wall": "Norite Mossy Cobble Wall", + "block.tfg.rock.polished_moon_deepslate": "Polished Norite", + "block.tfg.rock.polished_moon_deepslate_stairs": "Polished Norite Stairs", + "block.tfg.rock.polished_moon_deepslate_slab": "Polished Norite Slab", + "block.tfg.rock.polished_moon_deepslate_wall": "Polished Norite Wall", + "block.tfg.rock.bricks_moon_deepslate": "Norite Bricks", + "block.tfg.rock.bricks_moon_deepslate_stairs": "Norite Brick Stairs", + "block.tfg.rock.bricks_moon_deepslate_slab": "Norite Brick Slab", + "block.tfg.rock.bricks_moon_deepslate_wall": "Norite Brick Wall", + "block.tfg.rock.cracked_bricks_moon_deepslate": "Cracked Norite Bricks", + "block.tfg.rock.cracked_bricks_moon_deepslate_stairs": "Cracked Norite Brick Stairs", + "block.tfg.rock.cracked_bricks_moon_deepslate_slab": "Cracked Norite Brick Slab", + "block.tfg.rock.cracked_bricks_moon_deepslate_wall": "Cracked Norite Brick Wall", + "block.tfg.rock.chiseled_bricks_moon_deepslate": "Chiseled Norite Bricks", + "block.tfg.rock.chiseled_bricks_moon_deepslate_stairs": "Chiseled Norite Brick Stairs", + "block.tfg.rock.chiseled_bricks_moon_deepslate_slab": "Chiseled Norite Brick Slab", + "block.tfg.rock.chiseled_bricks_moon_deepslate_wall": "Chiseled Norite Brick Wall", + "block.tfg.rock.pillar_moon_deepslate": "Norite Pillar", + "block.tfg.rock.gravel_moon_deepslate": "Norite Gravel", + "block.tfg.spike.moon_deepslate_spike": "Norite Spike", + "block.tfg.loose.moon_deepslate": "Loose Norite Rock", + "block.tfg.rock.hardened_mars_stone": "Hardened Argillite", + "block.tfg.rock.mars_stone_wall": "Raw Argillite Wall", + "block.tfg.rock.cobble_mars_stone_wall": "Argillite Cobble Wall", + "block.tfg.rock.mossy_cobble_mars": "Argillite Mossy Cobble", + "block.tfg.rock.mossy_cobble_mars_stairs": "Argillite Mossy Cobble Stairs", + "block.tfg.rock.mossy_cobble_mars_slab": "Argillite Mossy Cobble Slab", + "block.tfg.rock.mossy_cobble_mars_wall": "Argillite Mossy Cobble Wall", + "block.tfg.rock.polished_mars_wall": "Polished Argillite Wall", + "block.tfg.rock.mossy_bricks_mars_stone": "Mossy Argillite Bricks", + "block.tfg.rock.mossy_bricks_mars_stone_stairs": "Mossy Argillite Brick Stairs", + "block.tfg.rock.mossy_bricks_mars_stone_slab": "Mossy Argillite Brick Slab", + "block.tfg.rock.mossy_bricks_mars_stone_wall": "Mossy Argillite Brick Wall", + "block.tfg.rock.cracked_bricks_mars_stone_wall": "Cracked Argillite Brick Wall", + "block.tfg.rock.chiseled_bricks_mars_wall": "Chiseled Argillite Wall", + "block.tfg.rock.gravel_mars": "Argillite Gravel", + "block.tfg.spike.mars_stone_spike": "Argillite Spike", + "block.tfg.loose.mars_stone": "Loose Argillite Rock", + "block.tfg.rock.hardened_venus_stone": "Hardened Trachyte", + "block.tfg.rock.venus_stone_wall": "Raw Trachyte Wall", + "block.tfg.rock.cobble_venus_stone_wall": "Trachyte Cobble Wall", + "block.tfg.rock.mossy_cobble_venus": "Trachyte Mossy Cobble", + "block.tfg.rock.mossy_cobble_venus_stairs": "Trachyte Mossy Cobble Stairs", + "block.tfg.rock.mossy_cobble_venus_slab": "Trachyte Mossy Cobble Slab", + "block.tfg.rock.mossy_cobble_venus_wall": "Trachyte Mossy Cobble Wall", + "block.tfg.rock.polished_venus_wall": "Polished Trachyte Wall", + "block.tfg.rock.mossy_bricks_venus_stone": "Mossy Trachyte Bricks", + "block.tfg.rock.mossy_bricks_venus_stone_stairs": "Mossy Trachyte Brick Stairs", + "block.tfg.rock.mossy_bricks_venus_stone_slab": "Mossy Trachyte Brick Slab", + "block.tfg.rock.mossy_bricks_venus_stone_wall": "Mossy Trachyte Brick Wall", + "block.tfg.rock.cracked_bricks_venus_stone_wall": "Cracked Trachyte Brick Wall", + "block.tfg.rock.chiseled_bricks_venus_wall": "Chiseled Trachyte Wall", + "block.tfg.rock.gravel_venus": "Trachyte Gravel", + "block.tfg.spike.venus_stone_spike": "Trachyte Spike", + "block.tfg.loose.venus_stone": "Loose Trachyte Rock", + "block.tfg.rock.hardened_mercury_stone": "Hardened Komatiite", + "block.tfg.rock.mercury_stone_wall": "Raw Komatiite Wall", + "block.tfg.rock.cobble_mercury_stone_wall": "Komatiite Cobble Wall", + "block.tfg.rock.mossy_cobble_mercury": "Komatiite Mossy Cobble", + "block.tfg.rock.mossy_cobble_mercury_stairs": "Komatiite Mossy Cobble Stairs", + "block.tfg.rock.mossy_cobble_mercury_slab": "Komatiite Mossy Cobble Slab", + "block.tfg.rock.mossy_cobble_mercury_wall": "Komatiite Mossy Cobble Wall", + "block.tfg.rock.polished_mercury_wall": "Polished Komatiite Wall", + "block.tfg.rock.mossy_bricks_mercury_stone": "Mossy Komatiite Bricks", + "block.tfg.rock.mossy_bricks_mercury_stone_stairs": "Mossy Komatiite Brick Stairs", + "block.tfg.rock.mossy_bricks_mercury_stone_slab": "Mossy Komatiite Brick Slab", + "block.tfg.rock.mossy_bricks_mercury_stone_wall": "Mossy Komatiite Brick Wall", + "block.tfg.rock.cracked_bricks_mercury_stone_wall": "Cracked Komatiite Brick Wall", + "block.tfg.rock.chiseled_bricks_mercury_wall": "Chiseled Komatiite Wall", + "block.tfg.rock.gravel_mercury": "Komatiite Gravel", + "block.tfg.spike.mercury_stone_spike": "Komatiite Spike", + "block.tfg.loose.mercury_stone": "Loose Komatiite Rock", + "block.tfg.rock.hardened_glacio_stone": "Hardened Phonolite", + "block.tfg.rock.glacio_stone_wall": "Raw Phonolite Wall", + "block.tfg.rock.cobble_glacio_stone_wall": "Phonolite Cobble Wall", + "block.tfg.rock.mossy_cobble_glacio": "Phonolite Mossy Cobble", + "block.tfg.rock.mossy_cobble_glacio_stairs": "Phonolite Mossy Cobble Stairs", + "block.tfg.rock.mossy_cobble_glacio_slab": "Phonolite Mossy Cobble Slab", + "block.tfg.rock.mossy_cobble_glacio_wall": "Phonolite Mossy Cobble Wall", + "block.tfg.rock.polished_glacio_wall": "Polished Phonolite Wall", + "block.tfg.rock.mossy_bricks_glacio_stone": "Mossy Phonolite Bricks", + "block.tfg.rock.mossy_bricks_glacio_stone_stairs": "Mossy Phonolite Brick Stairs", + "block.tfg.rock.mossy_bricks_glacio_stone_slab": "Mossy Phonolite Brick Slab", + "block.tfg.rock.mossy_bricks_glacio_stone_wall": "Mossy Phonolite Brick Wall", + "block.tfg.rock.cracked_bricks_glacio_stone_wall": "Cracked Phonolite Brick Wall", + "block.tfg.rock.chiseled_bricks_glacio_wall": "Chiseled Phonolite Wall", + "block.tfg.rock.gravel_glacio": "Phonolite Gravel", + "block.tfg.spike.glacio_stone_spike": "Phonolite Spike", + "block.tfg.loose.glacio_stone": "Loose Phonolite Rock", + "block.tfg.rock.hardened_permafrost": "Hardened Permafrost", + "block.tfg.rock.permafrost_stairs": "Raw Permafrost Stairs", + "block.tfg.rock.permafrost_slab": "Raw Permafrost Slab", + "block.tfg.rock.permafrost_wall": "Raw Permafrost Wall", + "block.tfg.rock.cobble_permafrost": "Permafrost Cobble", + "block.tfg.rock.cobble_permafrost_stairs": "Permafrost Cobble Stairs", + "block.tfg.rock.cobble_permafrost_slab": "Permafrost Cobble Slab", + "block.tfg.rock.cobble_permafrost_wall": "Permafrost Cobble Wall", + "block.tfg.rock.mossy_cobble_permafrost_stairs": "Permafrost Mossy Cobble Stairs", + "block.tfg.rock.mossy_cobble_permafrost_slab": "Permafrost Mossy Cobble Slab", + "block.tfg.rock.mossy_cobble_permafrost_wall": "Permafrost Mossy Cobble Wall", + "block.tfg.rock.polished_permafrost_wall": "Polished Permafrost Wall", + "block.tfg.rock.mossy_bricks_permafrost": "Mossy Permafrost Bricks", + "block.tfg.rock.mossy_bricks_permafrost_stairs": "Mossy Permafrost Brick Stairs", + "block.tfg.rock.mossy_bricks_permafrost_slab": "Mossy Permafrost Brick Slab", + "block.tfg.rock.mossy_bricks_permafrost_wall": "Mossy Permafrost Brick Wall", + "block.tfg.rock.cracked_bricks_permafrost_stone_wall": "Cracked Permafrost Brick Wall", + "block.tfg.rock.gravel_permafrost": "Permafrost Gravel", + "block.tfg.spike.permafrost_spike": "Permafrost Spike", + "block.tfg.loose.permafrost": "Loose Permafrost Rock", + "block.tfg.rock.hardened_red_granite": "Hardened Red Granite", + "block.tfg.rock.red_granite_stairs": "Raw Red Granite Stairs", + "block.tfg.rock.red_granite_slab": "Raw Red Granite Slab", + "block.tfg.rock.red_granite_wall": "Raw Red Granite Wall", + "block.tfg.rock.polished_red_granite_stairs": "Polished Red Granite Stairs", + "block.tfg.rock.polished_red_granite_slab": "Polished Red Granite Slab", + "block.tfg.rock.polished_red_granite_wall": "Polished Red Granite Wall", + "block.tfg.rock.cobble_red_granite_stairs": "Red Granite Cobble Stairs", + "block.tfg.rock.cobble_red_granite_slab": "Red Granite Cobble Slab", + "block.tfg.rock.cobble_red_granite_wall": "Red Granite Cobble Wall", + "block.tfg.rock.mossy_cobble_red_granite_stairs": "Red Granite Mossy Cobble Stairs", + "block.tfg.rock.mossy_cobble_red_granite_slab": "Red Granite Mossy Cobble Slab", + "block.tfg.rock.mossy_cobble_red_granite_wall": "Red Granite Mossy Cobble Wall", + "block.tfg.rock.bricks_red_granite_stairs": "Red Granite Brick Stairs", + "block.tfg.rock.bricks_red_granite_slab": "Red Granite Brick Slab", + "block.tfg.rock.bricks_red_granite_wall": "Red Granite Brick Wall", + "block.tfg.rock.cracked_bricks_red_granite_stairs": "Cracked Red Granite Brick Stairs", + "block.tfg.rock.cracked_bricks_red_granite_slab": "Cracked Red Granite Brick Slab", + "block.tfg.rock.cracked_bricks_red_granite_wall": "Cracked Red Granite Brick Wall", + "block.tfg.rock.mossy_bricks_red_granite_stairs": "Mossy Red Granite Brick Stairs", + "block.tfg.rock.mossy_bricks_red_granite_slab": "Mossy Red Granite Brick Slab", + "block.tfg.rock.mossy_bricks_red_granite_wall": "Mossy Red Granite Brick Wall", + "block.tfg.rock.gravel_red_granite": "Red Granite Gravel", + "block.tfg.loose.red_granite": "Loose Red Granite Rock", + "block.tfg.spike.red_granite_spike": "Red Granite Spike", + "block.tfg.rock.stone_wall": "Reconstituted Stone Wall", + "block.tfg.rock.smooth_stone_stairs": "Polished Reconstituted Stone Stairs", + "block.tfg.rock.smooth_stone_wall": "Polished Reconstituted Stone Wall", + "block.tfg.rock.cracked_bricks_stone_stairs": "Cracked Reconstituted Stone Brick Stairs", + "block.tfg.rock.cracked_bricks_stone_slab": "Cracked Reconstituted Stone Brick Slab", + "block.tfg.rock.cracked_bricks_stone_wall": "Cracked Reconstituted Stone Brick Wall", + "block.tfg.rock.smooth_red_sandstone_wall": "Smooth Hematitic Sandstone Wall", + "block.tfg.rock.cut_red_sandstone_wall": "Cut Hematitic Sandstone Wall", + "block.tfg.rock.raw.stromatolite": "Raw Stromatolite", + "block.tfg.rock.spike.stromatolite": "Stromatolite Spike", + "block.tfg.rock.raw.geyserite": "Raw Geyserite", + "block.tfg.rock.spike.geyserite": "Geyserite Spike", + "block.tfg.mushroom_roots": "Mushroom Roots", + "block.tfg.mushroom_sprouts": "Mushroom Sprouts", + "block.tfg.charred_log": "Charred Log", + "block.tfg.ash_pile": "Ash Pile", + "block.tfg.pile.white_sand": "White Sand", + "block.tfg.pile.black_sand": "Black Sand", + "block.tfg.pile.brown_sand": "Brown Sand", + "block.tfg.pile.red_sand": "Red Sand", + "block.tfg.pile.yellow_sand": "Yellow Sand", + "block.tfg.pile.green_sand": "Green Sand", + "block.tfg.pile.pink_sand": "Pink Sand", + "block.tfg.pile.moon_sand": "Lunar Sand", + "block.tfg.pile.mars_sand": "Argillite Sand", + "block.tfg.pile.mars_sand_covering": "Argillite Sand", + "block.tfg.pile.venus_sand": "Trachyte Sand", + "block.tfg.pile.venus_sand_covering": "Trachyte Sand", + "block.tfg.pile.hematitic_sand": "Hematitic Sand", + "block.tfg.pile.hematitic_sand_covering": "Hematitic Sand", + "block.tfg.lunar_roots": "Lunar Lightblooms", + "block.tfg.lunar_sprouts": "Lunar Lightgrass", + "block.tfg.lunar_chorus_plant": "Chorus Plant", + "block.tfg.lunar_chorus_flower": "Chorus Flower", + "block.tfg.glacian_log": "Glacian Stem", + "block.tfg.glacian_log_stripped": "Stripped Glacian Stem", + "block.tfg.glacian_wood": "Glacian Hyphae", + "block.tfg.glacian_wood_stripped": "Stripped Glacian Hyphae", + "block.tfg.glacian_leaves": "Glacian Lamella", + "block.tfg.glacian_leaves_fallen": "Small Glacian Lamella", + "block.tfg.marker.moon": "The Moon", + "block.tfg.marker.mars": "Mars", + "block.tfg.marker.venus": "Venus", + "block.tfg.marker.mercury": "Mercury", + "block.tfg.marker.glacio": "Europa", + "block.tfg.lv_aqueous_accumulator": "Basic Aqueous Accumulator", + "block.tfg.mv_aqueous_accumulator": "§bAdvanced Aqueous Accumulator§r", + "block.tfg.hv_aqueous_accumulator": "§6Advanced Aqueous Accumulator II§r", + "block.tfg.ev_aqueous_accumulator": "§5Advanced Aqueous Accumulator III§r", + "block.tfg.iv_aqueous_accumulator": "§9Elite Aqueous Accumulator§r", + "block.tfg.luv_aqueous_accumulator": "§dElite Aqueous Accumulator II§r", + "block.tfg.zpm_aqueous_accumulator": "§cElite Aqueous Accumulator III§r", + "block.tfg.uv_aqueous_accumulator": "§3Ultimate Aqueous Accumulator§r", + "block.tfg.electric_greenhouse": "Electric Greenhouse", + "block.tfg.lv_food_processor": "Basic Food Processor", + "block.tfg.mv_food_processor": "§bAdvanced Food Processor§r", + "block.tfg.hv_food_processor": "§6Advanced Food Processor II§r", + "block.tfg.ev_food_processor": "§5Advanced Food Processor III§r", + "block.tfg.iv_food_processor": "§9Elite Food Processor§r", + "block.tfg.luv_food_processor": "§dElite Food Processor II§r", + "block.tfg.zpm_food_processor": "§cElite Food Processor III§r", + "block.tfg.uv_food_processor": "§3Ultimate Food Processor§r", + "block.tfg.lv_food_oven": "Basic Electric Oven", + "block.tfg.mv_food_oven": "§bAdvanced Electric Oven§r", + "block.tfg.hv_food_oven": "§6Advanced Electric Oven II§r", + "block.tfg.ev_food_oven": "§5Advanced Electric Oven III§r", + "block.tfg.iv_food_oven": "§9Elite Electric Oven§r", + "block.tfg.luv_food_oven": "§dElite Electric Oven II§r", + "block.tfg.zpm_food_oven": "§cElite Electric Oven III§r", + "block.tfg.uv_food_oven": "§3Ultimate Electric Oven§r", + "block.tfg.lv_food_refrigerator": "Basic Refrigerator", + "block.tfg.mv_food_refrigerator": "§bAdvanced Refrigerator", + "block.tfg.hv_food_refrigerator": "§6Advanced Refrigerator II§r", + "block.tfg.ev_food_refrigerator": "§5Advanced Refrigerator III§r", + "block.tfg.iv_food_refrigerator": "§9Elite Refrigerator§r", + "block.tfg.lv_gas_pressurizer": "Basic Gas Pressurizer", + "block.tfg.mv_gas_pressurizer": "§bAdvanced Gas Pressurizer§r", + "block.tfg.hv_gas_pressurizer": "§6Advanced Gas Pressurizer II§r", + "block.tfg.ev_gas_pressurizer": "§5Advanced Gas Pressurizer III§r", + "block.tfg.iv_gas_pressurizer": "§9Elite Gas Pressurizer§r", + "block.tfg.luv_gas_pressurizer": "§dElite Gas Pressurizer II§r", + "block.tfg.zpm_gas_pressurizer": "§cElite Gas Pressurizer III§r", + "block.tfg.uv_gas_pressurizer": "§3Ultimate Gas Pressurizer§r", + "block.tfg.fluid.semiheavy_ammoniacal_water": "Semiheavy Ammoniacal Water", + "block.tfg.grass.mars_dirt": "Martian Dirt", + "block.tfg.grass.mars_clay_dirt": "Martian Clay Dirt", + "block.tfg.grass.mars_farmland": "Martian Farmland", + "block.tfg.grass.mars_path": "Martian Path", + "block.tfg.grass.amber_mycelium": "Amber Mycelium", + "block.tfg.grass.amber_clay_mycelium": "Amber Clay Mycelium", + "block.tfg.grass.amber_kaolin_mycelium": "Amber Kaolin Mycelium", + "block.tfg.grass.rusticus_mycelium": "Rusticus Mycelium", + "block.tfg.grass.rusticus_clay_mycelium": "Rusticus Clay Mycelium", + "block.tfg.grass.rusticus_kaolin_mycelium": "Rusticus Kaolin Mycelium", + "block.tfg.grass.sangnum_mycelium": "Sangnum Mycelium", + "block.tfg.grass.sangnum_clay_mycelium": "Sangnum Clay Mycelium", + "block.tfg.grass.sangnum_kaolin_mycelium": "Sangnum Kaolin Mycelium", + "block.tfg.spice": "Ostrum Deposit", + "block.tfg.saplings.crimson": "Crimson Fungus", + "block.tfg.saplings.warped": "Warped Fungus", + "block.tfg.saplings.alphacene": "Alphacene Mushroom", + "block.tfg.saplings.aeronos": "Aeronos Mushroom", + "block.tfg.saplings.strophar": "Strophar Mushroom", + "block.tfg.saplings.glacian": "Glacian Mushroom", + "block.tfg.groundcover.glider_feather": "Glider Feather", + "block.tfg.groundcover.wraptor_feather": "Wraptor Feather", + "block.tfg.groundcover.aeronos_stick": "Aeronos Twig", + "block.tfg.groundcover.strophar_stick": "Strophar Twig", + "block.tfg.groundcover.glacian_stick": "Glacian Twig", + "block.tfg.groundcover.alphacene_stick": "Alphacene Twig", + "block.tfg.mars_ice": "Semiheavy Ammoniacal Ice", + "block.tfg.mars_icicle": "Semiheavy Ammoniacal Icicle", + "block.tfg.electromagnetic_accelerator": "Electromagnetic Accelerator", + "block.tfg.superconductor_coil_large": "Large Superconductor Coil", + "block.tfg.superconductor_coil_small": "Small Superconductor Coil", + "block.tfg.interplanetary_item_launcher": "Interplanetary Railgun", + "block.tfg.interplanetary_item_receiver": "Interplanetary Receiver", + "block.tfg.interplanetary_logistics_monitor": "Interplanetary Logistics Monitor", + "block.tfg.railgun_ammo_loader": "Railgun Ammo Loader", + "block.tfg.ulv_railgun_item_loader_in": "§8ULV Interplanetary Railgun Input Bus§r", + "block.tfg.lv_railgun_item_loader_in": "§7LV Interplanetary Railgun Input Bus§r", + "block.tfg.mv_railgun_item_loader_in": "§bMV Interplanetary Railgun Input Bus§r", + "block.tfg.hv_railgun_item_loader_in": "§6HV Interplanetary Railgun Input Bus§r", + "block.tfg.ev_railgun_item_loader_in": "§5EV Interplanetary Railgun Input Bus§r", + "block.tfg.iv_railgun_item_loader_in": "§9IV Interplanetary Railgun Input Bus§r", + "block.tfg.luv_railgun_item_loader_in": "§dLuV Interplanetary Railgun Input Bus§r", + "block.tfg.zpm_railgun_item_loader_in": "§cZPM Interplanetary Railgun Input Bus§r", + "block.tfg.uv_railgun_item_loader_in": "§3UV Interplanetary Railgun Input Bus§r", + "block.tfg.uhv_railgun_item_loader_in": "§4UHV Interplanetary Railgun Input Bus§r", + "block.tfg.ulv_railgun_item_loader_out": "§8ULV Interplanetary Railgun Output Bus§r", + "block.tfg.lv_railgun_item_loader_out": "§7LV Interplanetary Railgun Output Bus§r", + "block.tfg.mv_railgun_item_loader_out": "§bMV Interplanetary Railgun Output Bus§r", + "block.tfg.hv_railgun_item_loader_out": "§6HV Interplanetary Railgun Output Bus§r", + "block.tfg.ev_railgun_item_loader_out": "§5EV Interplanetary Railgun Output Bus§r", + "block.tfg.iv_railgun_item_loader_out": "§9IV Interplanetary Railgun Output Bus§r", + "block.tfg.luv_railgun_item_loader_out": "§dLuV Interplanetary Railgun Output Bus§r", + "block.tfg.zpm_railgun_item_loader_out": "§cZPM Interplanetary Railgun Output Bus§r", + "block.tfg.uv_railgun_item_loader_out": "§3UV Interplanetary Railgun Output Bus§r", + "block.tfg.uhv_railgun_item_loader_out": "§4UHV Interplanetary Railgun Output Bus§r", + "block.tfg.reflector": "Reflector Block", + "block.tfg.sunflower": "Sunflower", + "block.tfg.sunflower_wild": "Wild Sunflower", + "block.tfg.sunflower_dead": "Dead Sunflower", + "block.tfg.rapeseed": "Canola", + "block.tfg.rapeseed_wild": "Wild Canola", + "block.tfg.rapeseed_dead": "Dead Canola", + "block.tfg.flax": "Flax", + "block.tfg.flax_wild": "Wild Flax", + "block.tfg.flax_dead": "Dead Flax", + "block.tfg.casings.machine_casing_iron_desh": "Desh Machine Casing", + "block.tfg.casings.machine_casing_stainless_evaporation": "Stainless Evaporation Machine Casing", + "block.tfg.casings.machine_casing_vacuum_engine_intake": "Vacuum Engine Intake Machine Casing", + "block.tfg.casings.machine_casing_mars": "Robust Dust-Proof Machine Casing", + "block.tfg.casings.machine_casing_blue_solar_panel": "Basic Solar Panel Casing", + "block.tfg.casings.machine_casing_green_solar_panel": "Advanced Solar Panel Casing", + "block.tfg.casings.machine_casing_red_solar_panel": "Elite Solar Panel Casing", + "block.tfg.machine_casing_aluminium_plated_steel": "Aluminium Plated Steel Machine Casing", + "block.tfg.casings.machine_casing_ultraviolet": "§dUltraviolet §fMachine Casing", + "block.tfg.casings.machine_casing_bioculture": "Bioculture Machine Casing", + "block.tfg.casings.machine_casing_bioculture_glass": "Bioculture Glass", + "block.tfg.casings.bioculture_rotor_primary": "Primary Bioculture Rotor", + "block.tfg.casings.bioculture_rotor_secondary": "Secondary Bioculture Rotor", + "block.tfg.casings.machine_casing_ostrum_carbon": "Ostrum Machine Casing", + "block.tfg.casings.heat_pipe_casing": "Heat Pipe Casing", + "block.tfg.glacian_wool_frame": "Framed Glacian Wool", + "block.tfg.aes_insulation_frame": "Framed AES Insulation", + "block.tfg.sand.fluorapatite.blue": "Blue Fluorapatite Sand", + "block.tfg.sandstone.raw.fluorapatite.blue": "Raw Blue Fluorapatite Sandstone", + "block.tfg.sandstone.wall.raw.fluorapatite.blue": "Raw Blue Fluorapatite Sandstone Wall", + "block.tfg.sandstone.slab.raw.fluorapatite.blue": "Raw Blue Fluorapatite Sandstone Slab", + "block.tfg.sandstone.stairs.raw.fluorapatite.blue": "Raw Blue Fluorapatite Sandstone Stairs", + "block.tfg.sandstone.smooth.fluorapatite.blue": "Smooth Blue Fluorapatite Sandstone", + "block.tfg.sandstone.wall.smooth.fluorapatite.blue": "Smooth Blue Fluorapatite Sandstone Wall", + "block.tfg.sandstone.slab.smooth.fluorapatite.blue": "Smooth Blue Fluorapatite Sandstone Slab", + "block.tfg.sandstone.stairs.smooth.fluorapatite.blue": "Smooth Blue Fluorapatite Sandstone Stairs", + "block.tfg.sandstone.fluorapatite.blue": "Cut Blue Fluorapatite Sandstone", + "block.tfg.sandstone.smooth.chiseled.fluorapatite.blue": "Chiseled Blue Fluorapatite Sandstone", + "block.tfg.sand.fluorapatite.green": "Green Fluorapatite Sand", + "block.tfg.sandstone.raw.fluorapatite.green": "Raw Green Fluorapatite Sandstone", + "block.tfg.sandstone.wall.raw.fluorapatite.green": "Raw Green Fluorapatite Sandstone Wall", + "block.tfg.sandstone.slab.raw.fluorapatite.green": "Raw Green Fluorapatite Sandstone Slab", + "block.tfg.sandstone.stairs.raw.fluorapatite.green": "Raw Green Fluorapatite Sandstone Stairs", + "block.tfg.sandstone.smooth.fluorapatite.green": "Smooth Green Fluorapatite Sandstone", + "block.tfg.sandstone.wall.smooth.fluorapatite.green": "Smooth Green Fluorapatite Sandstone Wall", + "block.tfg.sandstone.slab.smooth.fluorapatite.green": "Smooth Green Fluorapatite Sandstone Slab", + "block.tfg.sandstone.stairs.smooth.fluorapatite.green": "Smooth Green Fluorapatite Sandstone Stairs", + "block.tfg.sandstone.fluorapatite.green": "Cut Green Fluorapatite Sandstone", + "block.tfg.sandstone.smooth.chiseled.fluorapatite.green": "Chiseled Green Fluorapatite Sandstone", + "block.tfg.sand.fluorapatite.brown": "Brown Fluorapatite Sand", + "block.tfg.sandstone.raw.fluorapatite.brown": "Raw Brown Fluorapatite Sandstone", + "block.tfg.sandstone.wall.raw.fluorapatite.brown": "Raw Brown Fluorapatite Sandstone Wall", + "block.tfg.sandstone.slab.raw.fluorapatite.brown": "Raw Brown Fluorapatite Sandstone Slab", + "block.tfg.sandstone.stairs.raw.fluorapatite.brown": "Raw Brown Fluorapatite Sandstone Stairs", + "block.tfg.sandstone.smooth.fluorapatite.brown": "Smooth Brown Fluorapatite Sandstone", + "block.tfg.sandstone.wall.smooth.fluorapatite.brown": "Smooth Brown Fluorapatite Sandstone Wall", + "block.tfg.sandstone.slab.smooth.fluorapatite.brown": "Smooth Brown Fluorapatite Sandstone Slab", + "block.tfg.sandstone.stairs.smooth.fluorapatite.brown": "Smooth Brown Fluorapatite Sandstone Stairs", + "block.tfg.sandstone.fluorapatite.brown": "Cut Brown Fluorapatite Sandstone", + "block.tfg.sandstone.smooth.chiseled.fluorapatite.brown": "Chiseled Brown Fluorapatite Sandstone", + "block.tfg.sand.fluorapatite.orange": "Orange Fluorapatite Sand", + "block.tfg.sandstone.raw.fluorapatite.orange": "Raw Orange Fluorapatite Sandstone", + "block.tfg.sandstone.wall.raw.fluorapatite.orange": "Raw Orange Fluorapatite Sandstone Wall", + "block.tfg.sandstone.slab.raw.fluorapatite.orange": "Raw Orange Fluorapatite Sandstone Slab", + "block.tfg.sandstone.stairs.raw.fluorapatite.orange": "Raw Orange Fluorapatite Sandstone Stairs", + "block.tfg.sandstone.smooth.fluorapatite.orange": "Smooth Orange Fluorapatite Sandstone", + "block.tfg.sandstone.wall.smooth.fluorapatite.orange": "Smooth Orange Fluorapatite Sandstone Wall", + "block.tfg.sandstone.slab.smooth.fluorapatite.orange": "Smooth Orange Fluorapatite Sandstone Slab", + "block.tfg.sandstone.stairs.smooth.fluorapatite.orange": "Smooth Orange Fluorapatite Sandstone Stairs", + "block.tfg.sandstone.fluorapatite.orange": "Cut Orange Fluorapatite Sandstone", + "block.tfg.sandstone.smooth.chiseled.fluorapatite.orange": "Chiseled Orange Fluorapatite Sandstone", + "block.tfg.sand.fluorapatite.white": "White Fluorapatite Sand", + "block.tfg.sandstone.raw.fluorapatite.white": "Raw White Fluorapatite Sandstone", + "block.tfg.sandstone.wall.raw.fluorapatite.white": "Raw White Fluorapatite Sandstone Wall", + "block.tfg.sandstone.slab.raw.fluorapatite.white": "Raw White Fluorapatite Sandstone Slab", + "block.tfg.sandstone.stairs.raw.fluorapatite.white": "Raw White Fluorapatite Sandstone Stairs", + "block.tfg.sandstone.smooth.fluorapatite.white": "Smooth White Fluorapatite Sandstone", + "block.tfg.sandstone.wall.smooth.fluorapatite.white": "Smooth White Fluorapatite Sandstone Wall", + "block.tfg.sandstone.slab.smooth.fluorapatite.white": "Smooth White Fluorapatite Sandstone Slab", + "block.tfg.sandstone.stairs.smooth.fluorapatite.white": "Smooth White Fluorapatite Sandstone Stairs", + "block.tfg.sandstone.fluorapatite.white": "Cut White Fluorapatite Sandstone", + "block.tfg.sandstone.smooth.chiseled.fluorapatite.white": "Chiseled White Fluorapatite Sandstone", + "block.tfg.sand.fluorapatite.yellow": "Yellow Fluorapatite Sand", + "block.tfg.sandstone.raw.fluorapatite.yellow": "Raw Yellow Fluorapatite Sandstone", + "block.tfg.sandstone.wall.raw.fluorapatite.yellow": "Raw Yellow Fluorapatite Sandstone Wall", + "block.tfg.sandstone.slab.raw.fluorapatite.yellow": "Raw Yellow Fluorapatite Sandstone Slab", + "block.tfg.sandstone.stairs.raw.fluorapatite.yellow": "Raw Yellow Fluorapatite Sandstone Stairs", + "block.tfg.sandstone.smooth.fluorapatite.yellow": "Smooth Yellow Fluorapatite Sandstone", + "block.tfg.sandstone.wall.smooth.fluorapatite.yellow": "Smooth Yellow Fluorapatite Sandstone Wall", + "block.tfg.sandstone.slab.smooth.fluorapatite.yellow": "Smooth Yellow Fluorapatite Sandstone Slab", + "block.tfg.sandstone.stairs.smooth.fluorapatite.yellow": "Smooth Yellow Fluorapatite Sandstone Stairs", + "block.tfg.sandstone.fluorapatite.yellow": "Cut Yellow Fluorapatite Sandstone", + "block.tfg.sandstone.smooth.chiseled.fluorapatite.yellow": "Chiseled Yellow Fluorapatite Sandstone", + "block.tfg.large_nest_box": "Large Crimson Nest", + "tfg.block_entity.large_nest_box": "Large Nest Box", + "block.tfg.large_nest_box_warped": "Large Warped Nest", + "block.tfg.titanium_concrete": "Titanium-Rebar Concrete", + "block.tfg.polished_titanium_concrete": "Polished Titanium-Rebar Concrete", + "block.tfg.titanium_concrete_tile": "Titanium-Rebar Concrete Tile", + "block.tfg.titanium_concrete_tile_small": "Small Titanium-Rebar Concrete Tile", + "block.tfg.titanium_concrete_bricks": "Titanium-Rebar Concrete Bricks", + "block.tfg.titanium_concrete_bricks_small": "Small Titanium-Rebar Concrete Bricks", + "block.tfg.titanium_concrete_bricks_square": "Square Titanium-Rebar Concrete Bricks", + "block.tfg.nuclear_turbine": "Nuclear Steam Turbine", + "block.tfg.evaporation_tower": "Evaporation Tower", + "block.tfg.cooling_tower": "Nuclear Cooling Tower", + "block.tfg.growth_monitor": "Growth Monitor", + "block.tfg.sample_rack": "Sample Rack", + "block.tfg.casings.machine_casing_sterilizing_pipes": "Sterilizing Pipes", + "fluid.tfg.nether_slurry": "Nether Slurry", + "fluid.tfg.enriched_nether_slurry": "Enriched Nether Slurry", + "fluid.tfg.ender_slurry": "Ender Slurry", + "fluid.tfg.enriched_ender_slurry": "Enriched Ender Slurry", + "fluid.tfg.semiheavy_ammoniacal_water": "Semiheavy Ammoniacal Water", + "fluid.tfg.sulfur_fumes": "Sulfur Fumes", + "fluid.tfg.super_heated_slurry": "Super Heated Slurry", + "item.tfg.antipoison_pill": "Antipoison Pill", + "item.tfg.haste_pill": "Haste Pill", + "item.tfg.night_vision_pill": "Night Vision Pill", + "item.tfg.poison_pill": "Poison Pill", + "item.tfg.regeneration_pill": "Regeneration Pill", + "item.tfg.slowness_pill": "Slowness Pill", + "item.tfg.speed_pill": "Speed Pill", + "item.tfg.water_breathing_pill": "Water Breathing Pill", + "item.tfg.weakness_pill": "Weakness Pill", + "item.tfg.antipoison_tablet": "Antipoison Tablet", + "item.tfg.haste_tablet": "Haste Tablet", + "item.tfg.night_vision_tablet": "Night Vision Tablet", + "item.tfg.poison_tablet": "Poison Tablet", + "item.tfg.regeneration_tablet": "Regeneration Tablet", + "item.tfg.slowness_tablet": "Slowness Tablet", + "item.tfg.speed_tablet": "Speed Tablet", + "item.tfg.water_breathing_tablet": "Water Breathing Tablet", + "item.tfg.weakness_tablet": "Weakness Tablet", + "item.tfg.absorption_salvo": "Absorption Salvo", + "item.tfg.fire_resistance_salvo": "Fire Resistance Salvo", + "item.tfg.instant_health_salvo": "Instant Health Salvo", + "item.tfg.invisibility_salvo": "Invisibility Salvo", + "item.tfg.luck_salvo": "Luck Salvo", + "item.tfg.resistance_salvo": "Resistance Salvo", + "item.tfg.paraffin_wax": "Paraffin Wax", + "item.tfg.flint_arrow_head": "Flint Arrow Head", + "item.tfg.fletching": "Fletching", + "item.tfg.phantom_silk": "Phantom Silk", + "item.tfg.phantom_thread": "Phantom Thread", + "item.tfg.polycaprolactam_fabric": "Polycaprolactam Fabric", + "item.tfg.polycaprolactam_string": "Polycaprolactam String", + "item.tfg.space_suit_fabric": "Space Suit Fabric", + "item.tfg.vitrified_pearl": "Vitrified Ender Pearl", + "item.tfg.fishing_net.wood": "Wood Fishing Net", + "item.tfg.fishing_net.brass": "Brass Fishing Net", + "item.tfg.fishing_net.rose_gold": "Rose Gold Fishing Net", + "item.tfg.fishing_net.sterling_silver": "Sterling Silver Fishing Net", + "item.tfg.fishing_net.invar": "Invar Fishing Net", + "item.tfg.fishing_net.cupronickel": "Cupronickel Fishing Net", + "item.tfg.fishing_net.tin_alloy": "Tin Alloy Fishing Net", + "item.tfg.fishing_net.magnalium": "Magnalium Fishing Net", + "item.tfg.conifer_rosin": "Conifer Rosin", + "item.tfg.hardwood_strip": "Hardwood Strip", + "item.tfg.soaked_hardwood_strip": "Soaked Hardwood Strip", + "item.tfg.prepared_leather_gloves": "Prepared Leather Gloves", + "item.tfg.latex_soaked_gloves": "Latex-Soaked Gloves", + "item.tfg.unfired_chalk": "Unfired Chalk Stick", + "item.tfg.armor_stand_arms": "Armor Stand with Arms", + "item.tfg.flint_club_head": "Flint Club Head", + "item.tfg.unfinished_electron_tube": "Unfinished Electron Tube", + "item.tfg.unfinished_vacuum_tube": "Unfinished Vacuum Tube", + "item.tfg.unfinished_basic_electronic_circuit": "Unfinished Basic Electronic Circuit", + "item.tfg.unfinished_good_electronic_circuit": "Unfinished Good Electronic Circuit", + "item.tfg.unfinished_inscriber_accumulation_press": "Unfinished Inscriber Accumulation Press", + "item.tfg.brick.deepslate": "Migmatite Brick", + "item.tfg.brick.dripstone": "Travertine Brick", + "item.tfg.loose.moon_stone": "Loose Anorthosite", + "item.tfg.brick.moon_stone": "Anorthosite Brick", + "item.tfg.loose.moon_deepslate": "Loose Norite", + "item.tfg.brick.moon_deepslate": "Norite Brick", + "item.tfg.loose.mars_stone": "Loose Argillite", + "item.tfg.brick.mars_stone": "Argillite Brick", + "item.tfg.loose.venus_stone": "Loose Trachyte", + "item.tfg.brick.venus_stone": "Trachyte Brick", + "item.tfg.loose.mercury_stone": "Loose Komatiite", + "item.tfg.brick.mercury_stone": "Komatiite Brick", + "item.tfg.loose.glacio_stone": "Loose Phonolite", + "item.tfg.brick.glacio_stone": "Phonolite Brick", + "item.tfg.loose.permafrost": "Permafrost Chunk", + "item.tfg.brick.permafrost": "Permafrost Brick", + "item.tfg.loose.red_granite": "Loose Red Granite", + "item.tfg.brick.red_granite": "Red Granite Brick", + "item.tfg.terra_firma_greg": "TerraFirmaGreg", + "item.tfg.scaffolding_frame": "Scaffolding Frame", + "item.tfg.airship_hull": "Airship Hull", + "item.tfg.airship_balloon": "Airship Balloon", + "item.tfg.lv_aircraft_engine": "LV Aircraft Engine", + "item.tfg.hv_aircraft_engine": "HV Aircraft Engine", + "item.tfg.ev_aircraft_engine": "EV Aircraft Engine", + "item.tfg.black_steel_plated_airplane_propeller": "Black Steel Plated Airplane Propeller", + "item.tfg.redblu_steel_plated_airplane_propeller": "Red & Blue Steel Plated Airplane Propeller", + "item.tfg.stainless_steel_plated_airplane_propeller": "Stainless Steel Plated Airplane Propeller", + "item.tfg.titanium_plated_airplane_propeller": "Titanium Plated Airplane Propeller", + "item.tfg.redblu_steel_landing_gear": "Red & Blue Steel Landing Gear", + "item.tfg.aluminium_landing_gear": "Aluminium Landing Gear", + "item.tfg.stainless_steel_landing_gear": "Stainless Steel Landing Gear", + "item.tfg.titanium_landing_gear": "Titanium Landing Gear", + "item.tfg.redblu_steel_hull_reinforcement": "Red & Blue Steel Hull Reinforcement", + "item.tfg.aluminium_hull_reinforcement": "Aluminium Hull Reinforcement", + "item.tfg.stainless_steel_hull_reinforcement": "Stainless Steel Hull Reinforcement", + "item.tfg.titanium_hull_reinforcement": "Titanium Hull Reinforcement", + "item.tfg.ulv_universal_circuit": "ULV Universal Circuit", + "item.tfg.lv_universal_circuit": "LV Universal Circuit", + "item.tfg.mv_universal_circuit": "MV Universal Circuit", + "item.tfg.hv_universal_circuit": "HV Universal Circuit", + "item.tfg.ev_universal_circuit": "EV Universal Circuit", + "item.tfg.iv_universal_circuit": "IV Universal Circuit", + "item.tfg.luv_universal_circuit": "LuV Universal Circuit", + "item.tfg.zpm_universal_circuit": "ZPM Universal Circuit", + "item.tfg.uv_universal_circuit": "UV Universal Circuit", + "item.tfg.uhv_universal_circuit": "UHV Universal Circuit", + "item.tfg.chipboard_composite": "Chipboard Composite", + "item.tfg.piglin_disguise": "Piglin Disguise", + "item.tfg.trowel": "Trowel", + "item.tfg.foil_pack": "Foil Pack", + "item.tfg.used_foil_pack": "Used Foil Pack", + "item.tfg.clean_foil_pack": "Clean Foil Pack", + "item.tfg.dry_ice": "Dry Ice", + "item.tfg.food.raw_birt": "Raw Birt", + "item.tfg.food.cooked_birt": "Cooked Birt", + "item.tfg.food.raw_crawlermari": "Raw Crawlermari", + "item.tfg.food.cooked_crawlermari": "Cooked Crawlermari", + "item.tfg.food.raw_limpet": "Raw Limpet", + "item.tfg.food.cooked_limpet": "Cooked Limpet", + "item.tfg.food.raw_moon_rabbit": "Raw Moon Rabbit", + "item.tfg.food.cooked_moon_rabbit": "Cooked Moon Rabbit", + "item.tfg.spawn_egg.moon_rabbit": "Moon Rabbit Spawn Egg", + "item.tfg.food.freeze_dried.red_grapes": "Freeze Dried Red Grapes", + "item.tfg.food.freeze_dried.white_grapes": "Freeze Dried White Grapes", + "item.tfg.food.freeze_dried.glow_berries": "Freeze Dried Glow Berries", + "item.tfg.food.freeze_dried.chorus_fruit": "Freeze Dried Chorus Fruit", + "item.tfg.food.freeze_dried.popped_chorus_fruit": "Freeze Dried Popped Chorus Fruit", + "item.tfg.food.freeze_dried.blackberry": "Freeze Dried Blackberries", + "item.tfg.food.freeze_dried.blueberry": "Freeze Dried Blueberries", + "item.tfg.food.freeze_dried.bunchberry": "Freeze Dried Bunchberries", + "item.tfg.food.freeze_dried.cloudberry": "Freeze Dried Cloudberries", + "item.tfg.food.freeze_dried.cranberry": "Freeze Dried Cranberries", + "item.tfg.food.freeze_dried.elderberry": "Freeze Dried Elderberries", + "item.tfg.food.freeze_dried.gooseberry": "Freeze Dried Gooseberries", + "item.tfg.food.freeze_dried.raspberry": "Freeze Dried Raspberries", + "item.tfg.food.freeze_dried.snowberry": "Freeze Dried Snowberries", + "item.tfg.food.freeze_dried.strawberry": "Freeze Dried Strawberries", + "item.tfg.food.freeze_dried.wintergreen_berry": "Freeze Dried Wintergreen Berries", + "item.tfg.food.freeze_dried.banana": "Freeze Dried Banana", + "item.tfg.food.freeze_dried.cherry": "Freeze Dried Cherries", + "item.tfg.food.freeze_dried.green_apple": "Freeze Dried Green Apple", + "item.tfg.food.freeze_dried.lemon": "Freeze Dried Lemon", + "item.tfg.food.freeze_dried.olive": "Freeze Dried Olives", + "item.tfg.food.freeze_dried.orange": "Freeze Dried Orange", + "item.tfg.food.freeze_dried.peach": "Freeze Dried Peach", + "item.tfg.food.freeze_dried.plum": "Freeze Dried Plum", + "item.tfg.food.freeze_dried.red_apple": "Freeze Dried Red Apple", + "item.tfg.food.freeze_dried.pumpkin_chunks": "Freeze Dried Pumpkin Chunks", + "item.tfg.food.freeze_dried.melon_slice": "Freeze Dried Melon Slice", + "item.tfg.food.freeze_dried.fig": "Freeze Dried Fig", + "item.tfg.food.freeze_dried.pineapple": "Freeze Dried Pineapple", + "item.tfg.food.freeze_dried.blossom_berry": "Freeze Dried Blossom Berry", + "item.tfg.food.freeze_dried.shadow_berry": "Freeze Dried Nox Berry", + "item.tfg.food.freeze_dried.cave_pumpkin": "Freeze Dried Bulbkin Chunks", + "item.tfg.food.calorie_paste": "Calorie Paste", + "item.tfg.food.meal_bag": "Meal Bag", + "item.tfg.food.ice_soup": "Ice Soup", + "item.tfg.food.raw_glacian_mutton": "Raw Glacian Mutton", + "item.tfg.food.cooked_glacian_mutton": "Cooked Glacian Mutton", + "item.tfg.spawn_egg.glacian_ram": "Glacian Spawn Egg", + "item.tfg.food.raw_sniffer_beef": "Raw Sniffer Beef", + "item.tfg.food.cooked_sniffer_beef": "Cooked Sniffer Beef", + "item.tfg.spawn_egg.sniffer": "Sniffer Spawn Egg", + "item.tfg.food.raw_wraptor": "Raw Wraptor", + "item.tfg.food.cooked_wraptor": "Cooked Wraptor", + "item.tfg.food.raw_springling_collar": "Raw Springling Collar", + "item.tfg.food.cooked_springling_collar": "Cooked Springling Collar", + "item.tfg.food.raw_walker_steak": "Raw Walker Steak", + "item.tfg.food.cooked_walker_steak": "Cooked Walker Steak", + "item.tfg.food.raw_glider_wings": "Raw Glider Wings", + "item.tfg.food.cooked_glider_wings": "Cooked Glider Wings", + "item.tfg.food.raw_whole_soarer": "Raw Whole Soarer", + "item.tfg.food.cooked_whole_soarer": "Cooked Whole Soarer", + "item.tfg.food.raw_crusher_meat": "Raw Crusher Meat", + "item.tfg.food.cooked_crusher_meat": "Cooked Crusher Meat", + "item.tfg.food.raw_goober_meat": "Raw Goober Meat", + "item.tfg.food.cooked_goober_meat": "Cooked Goober Meat", + "item.tfg.food.raw_long_pig_filet": "Raw Long Pig Filet", + "item.tfg.food.cooked_long_pig_filet": "Cooked Long Pig Filet", + "item.tfg.food.raw_surfer_steak": "Raw Surfer Steak", + "item.tfg.food.cooked_surfer_steak": "Cooked Surfer Steak", + "item.tfg.food.raw_stackatick_chunks": "Raw Stackatick Chunks", + "item.tfg.food.raw_stickastackatick": "Raw Stick'a'Stackatick", + "item.tfg.food.cooked_stickastackatick": "Cooked Stick'a'Stackatick", + "item.tfg.food.raw_cruncher_ribs": "Raw Cruncher Ribs", + "item.tfg.food.cooked_cruncher_ribs": "Cooked Cruncher Ribs", + "item.tfg.roasted_sunflower_seeds": "Roasted Sunflower Seeds", + "item.tfg.sunflower_seeds": "Sunflower Seed", + "item.tfg.sunflower_product": "Sunflower Cap", + "item.tfg.rapeseed_seeds": "Canola Seeds", + "item.tfg.rapeseed_product": "Canola Ovules", + "item.tfg.flintlock_mechanism": "Flintlock Mechanism", + "item.tfg.advanced_clockwork_mechanism": "Advanced Clockwork Mechanism", + "item.tfg.certus_mechanism": "Certus Mechanism", + "item.tfg.small_bullet_casing": "Small Bullet Casing", + "item.tfg.large_bullet_casing": "Large Bullet Casing", + "item.tfg.shell_bullet_casing": "Shell Bullet Casing", + "item.tfg.nitrocellulose": "Nitrocellulose", + "item.tfg.aes_wool": "Alkaline Earth Silicate Wool", + "item.tfg.aes_compressed_wool": "Compressed Alkaline Earth Silicate Wool", + "item.tfg.aes_insulation_sheet": "Sheet of Alkaline Earth Silicate Insulation", + "item.tfg.aes_insulation_roll": "Roll of Alkaline Earth Silicate Insulation", + "item.tfg.rocket_cone_t2": "Improved Rocket Nose Cone", + "item.tfg.rocket_fin_t2": "Improved Rocket Fin", + "item.tfg.cryo_fluix_pearl": "Cryogenized Fluix Pearl", + "item.tfg.marker.earth_orbit": "Earth Orbit", + "item.tfg.marker.moon_orbit": "Moon Orbit", + "item.tfg.marker.mars_orbit": "Mars Orbit", + "item.tfg.marker.venus_orbit": "Venus Orbit", + "item.tfg.marker.mercury_orbit": "Mercury Orbit", + "item.tfg.marker.glacio_orbit": "Europa Orbit", + "item.tfg.railgun_ammo_shell": "Railgun Ammo Shell", + "item.tfg.sulfur_fumes_bucket": "Sulfur Fumes Bucket", + "item.tfg.super_heated_slurry_bucket": "Super Heated Slurry Bucket", + "item.tfg.cryogenized_fluix_bucket": "Cryogenized Fluix Bucket", + "item.tfg.fluix_bucket": "Liquid Fluix Bucket", + "item.tfg.latex_bucket": "Latex Bucket", + "item.tfg.vulcanized_latex_bucket": "Vulcanized Latex Bucket", + "item.tfg.conifer_pitch_bucket": "Conifer Pitch Bucket", + "item.tfg.compressed_nitrox_bucket": "Nitrox Bucket", + "item.tfg.compressed_heliox_bucket": "Heliox Bucket", + "item.tfg.compressed_heliox_3_bucket": "Heliox-3 Bucket", + "item.tfg.compressed_trimix_bucket": "50/30/20 Trimix Bucket", + "item.tfg.compressed_trimix_3_bucket": "50/30/20 Trimix-3 Bucket", + "item.tfg.semiheavy_ammoniacal_water_bucket": "Semiheavy Ammoniacal Water Bucket", + "item.tfg.harvest_basket": "Harvest Basket", + "item.tfg.aluminium_harvest_basket": "Aluminium Harvest Basket", + "item.tfg.wood.lumber.aeronos": "Aeronos Lumber", + "item.tfg.wood.lumber.strophar": "Strophar Lumber", + "item.tfg.wood.lumber.glacian": "Glacian Lumber", + "item.tfg.twigs.aeronos": "Aeronos Twig", + "item.tfg.twigs.strophar": "Strophar Twig", + "item.tfg.twigs.glacian": "Glacian Twig", + "item.tfg.twigs.alphacene": "Alphacene Twig", + "item.tfg.crimsene_gem": "Crimsene Rosin", + "item.tfg.warpane_gem": "Warpane Rosin", + "item.tfg.glacian_wool": "Glacian Wool", + "item.tfg.sniffer_wool": "Mineral Rich Tufts", + "item.tfg.sniffer_egg": "Sniffer Egg", + "item.tfg.wraptor_wool": "Mineral Rich Down Feathers", + "item.tfg.wraptor_egg": "Wraptor Egg", + "item.tfg.wraptor_sugar": "Wraptor Sugar", + "item.tfg.aes_polyurethane": "Bio-AES Reinforced R-Polyurethane Foam", + "item.tfg.mli_shielding": "Multi-Layer Insulated Shielding", + "item.tfg.rocket_cone_t3": "Advanced Rocket Nose Cone", + "item.tfg.rocket_fin_t3": "Advanced Rocket Fin", + "item.tfg.elite_power_thruster": "§aElite Power Thruster", + "item.tfg.silica_aerogel": "Silica Aerogel", + "item.tfg.better_space_suit_fabric": "Adaptive Space Suit Fabric", + "item.tfg.universal_compost_browns": "Brown Universal Compost", + "item.tfg.universal_compost_greens": "Green Universal Compost", + "item.tfg.etching_diamond_tip": "Etching Diamond Tip", + "item.tfg.spade_head_extruder_mold": "Extruder Mold (Spade Head)", + "item.tfg.mining_hammer_head_extruder_mold": "Extruder Mold (Mining Hammer Head)", + "item.tfg.sword_head_extruder_mold": "Extruder Mold (Sword Head)", + "item.tfg.pickaxe_head_extruder_mold": "Extruder Mold (Pickaxe Head)", + "item.tfg.shovel_head_extruder_mold": "Extruder Mold (Shovel Head)", + "item.tfg.axe_head_extruder_mold": "Extruder Mold (Axe Head)", + "item.tfg.hoe_head_extruder_mold": "Extruder Mold (Hoe Head)", + "item.tfg.scythe_head_extruder_mold": "Extruder Mold (Sycthe Head)", + "item.tfg.file_head_extruder_mold": "Extruder Mold (File Head)", + "item.tfg.hammer_head_extruder_mold": "Extruder Mold (Hammer Head)", + "item.tfg.saw_head_extruder_mold": "Extruder Mold (Saw Head)", + "item.tfg.knife_head_extruder_mold": "Extruder Mold (Knife Head)", + "item.tfg.butchery_knife_head_extruder_mold": "Extruder Mold (Butchery Knife Head)", + "item.tfg.propick_head_extruder_mold": "Extruder Mold (Prospector's Pick Head)", + "item.tfg.javelin_head_extruder_mold": "Extruder Mold (Javelin Head)", + "item.tfg.chisel_head_extruder_mold": "Extruder Mold (Chisel Head)", + "item.tfg.mace_head_extruder_mold": "Extruder Mold (Mace Head)", + "item.tfg.mattock_head_extruder_mold": "Extruder Mold (Mattock Head)", + "item.tfg.fish_hook_extruder_mold": "Extruder Mold (Fish Hook)", + "item.tfg.whisk_extruder_mold": "Extruder Mold (Whisk)", + "item.tfg.screwdriver_tip_extruder_mold": "Extruder Mold (Screwdriver Tip)", + "item.tfg.wrench_tip_extruder_mold": "Extruder Mold (Wrench Tip)", + "item.tfg.wire_cutter_head_extruder_mold": "Extruder Mold (Wire Cutter Head)", + "item.tfg.small_casing_extruder_mold": "Extruder Mold (Small Bullet Casing)", + "item.tfg.shell_casing_extruder_mold": "Extruder Mold (Shell Bullet Casing)", + "item.tfg.large_casing_extruder_mold": "Extruder Mold (Large Bullet Casing)", + "item.tfg.photo_cell_t1": "Basic Photovoltaic Cell", + "item.tfg.electric_extendo_grip": "Electric Extendo Grip", + "item.tfg.treated_chipboard_composite": "Treated Chipboard Composite", + "item.tfg.high_density_treated_fiberboard": "Medium Density Treated Fiberboard", + "item.tfg.flax_seeds": "Flax Seeds", + "item.tfg.flax_product": "Flax Stems", + "item.tfg.flax_line": "Flax Line Fibers", + "item.tfg.flax_tow": "Flax Tow Fibers", + "item.tfg.flax_waste": "Scraped Flax", + "item.tfg.linen_thread": "Linen Thread", + "item.tfg.linen_cloth": "Linen Cloth", + "item.tfg.uv_led": "§dUltraviolet §fLED", + "item.tfg.smd_uv_led": "§fSMD §dUltraviolet §fLED", + "item.tfg.empty_dna_syringe": "Empty Syringe", + "item.tfg.filled_dna_syringe": "Filled Syringe", + "item.tfg.dirty_dna_syringe": "Dirty Syringe", + "item.tfg.clean_dna_syringe": "Clean Syringe", + "item.tfg.stainless_steel_needle": "Stainless Steel Needle", + "item.tfg.empty_rod": "Empty Fissile Fuel Rod", + "item.tfg.thorium_rod": "Thorium Fuel Rod", + "item.tfg.uranium_rod": "Uranium Fuel Rod", + "item.tfg.plutonium_rod": "Plutonium Fuel Rod", + "item.tfg.tbu_232_rod": "TBU-232 Fuel Rod", + "item.tfg.refrigerant_pellet": "Refrigerant Pellet", + "item.tfg.graphite_compound": "Graphite Compound", + "item.tfg.raw_graphite_briquette": "Raw Graphite Briquette", + "item.tfg.faulty_graphite_briquette": "Faulty Graphite Briquette", + "item.tfg.washed_graphite_briquette": "Washed Graphite Briquette", + "item.tfg.pure_graphite_rod": "Pure Graphite Rod", + "item.tfg.impure_graphite_rod": "Impure Graphite Rod", + "item.tfg.annealed_graphite_rod": "Annealed Graphite Rod", + "item.tfg.impure_annealed_graphite_row": "Impure Annealed Graphite Rod", + "item.tfg.moderate_core": "Moderate Core", + "item.tfg.impure_moderate_core": "Impure Moderate Core", + "item.tfg.moderate_core_frame": "Moderate Core Frame", + "item.tfg.impure_moderate_core_frame": "Impure Moderate Core Frame", + "item.tfg.graphite_moderator": "Graphite Moderator", + "item.tfg.impure_graphite_moderator": "Impure Graphite Moderator", + "item.tfg.advanced_polymer_binder": "Advanced Polymer Binder", + "item.tfg.beaker": "Beaker", + "item.tfg.beaker.filled": "Beaker of %s", + "item.tfg.flask": "Flask", + "item.tfg.flask.filled": "Flask of %s", + "item.tfg.vial": "Vial", + "item.tfg.vial.filled": "Vial of %s", + "item.tfg.lab_equipment": "Lab Equipment", + "item.tfg.dirty_lab_equipment": "Dirty Lab Equipment", + "item.tfg.wireless_card": "Interplanetary Wireless Card", + "item.tfg.wet_magenta_chalk": "Wet Magenta Chalk", + "item.tfg.wet_pink_chalk": "Wet Pink Chalk", + "item.tfg.wet_green_chalk": "Wet Green Chalk", + "item.tfg.wet_lime_chalk": "Wet Lime Chalk", + "item.tfg.wet_light_gray_chalk": "Wet Light Gray Chalk", + "item.tfg.wet_yellow_chalk": "Wet Yellow Chalk", + "item.tfg.wet_black_chalk": "Wet Black Chalk", + "item.tfg.wet_light_blue_chalk": "Wet Light Blue Chalk", + "item.tfg.wet_brown_chalk": "Wet Brown Chalk", + "item.tfg.wet_cyan_chalk": "Wet Cyan Chalk", + "item.tfg.wet_orange_chalk": "Wet Orange Chalk", + "item.tfg.wet_red_chalk": "Wet Red Chalk", + "item.tfg.wet_gray_chalk": "Wet Gray Chalk", + "item.tfg.wet_white_chalk": "Wet White Chalk", + "item.tfg.wet_blue_chalk": "Wet Blue Chalk", + "item.tfg.wet_purple_chalk": "Wet Purple Chalk", + "item.tfg.lamp_casting_mold": "Lamp Casting Mold", + "item.tfg.trapdoor_casting_mold": "Trapdoor Casting Mold", + "item.tfg.chain_casting_mold": "Chain Casting Mold", + "item.tfg.bell_casting_mold": "Bell Casting Mold", + "material.tfg.latex": "Latex", + "material.tfg.vulcanized_latex": "Vulcanized Latex", + "material.tfg.fluix": "Fluix", + "material.tfg.conifer_pitch": "Conifer Pitch", + "material.gtceu.lactose": "Lactose", + "material.tfg.gabbro": "Gabbro", + "material.tfg.shale": "Shale", + "material.tfg.claystone": "Claystone", + "material.tfg.limestone": "Limestone", + "material.tfg.conglomerate": "Conglomerate", + "material.tfg.dolomite": "Dolomite", + "material.tfg.chert": "Chert", + "material.tfg.rhyolite": "Rhyolite", + "material.tfg.dacite": "Dacite", + "material.tfg.slate": "Slate", + "material.tfg.phyllite": "Phyllite", + "material.tfg.schist": "Schist", + "material.tfg.gneiss": "Gneiss", + "material.tfg.chalk": "Chalk", + "material.tfg.moon_stone": "Anorthosite", + "material.tfg.moon_deepslate": "Norite", + "material.tfg.mars_stone": "Argillite", + "material.tfg.venus_stone": "Trachyte", + "material.tfg.mercury_stone": "Komatiite", + "material.tfg.glacio_stone": "Phonolite", + "material.gtceu.thermochemically_treated_hardwood": "Thermochemically Treated Hardwood", + "material.gtceu.hardwood": "Hardwood", + "material.gtceu.asurine": "Asurine", + "material.gtceu.ochrum": "Ochrum", + "material.gtceu.veridium": "Veridium", + "material.gtceu.crimsite": "Crimsite", + "material.gtceu.scoria": "Scoria", + "material.gtceu.scorchia": "Scorchia", + "material.tfg.kaolinite": "Kaolinite", + "material.tfg.vitrified_pearl": "Vitrified Ender", + "material.tfg.aes_mix": "Alkaline Earth Silicate Mixture", + "material.tfg.molten_aes": "Molten Alkaline Earth Silicate", + "material.tfg.compressed_nitrox": "Compressed Nitrox", + "material.tfg.compressed_heliox": "Compressed Heliox", + "material.tfg.compressed_heliox_3": "Compressed Heliox-3", + "material.tfg.compressed_trimix": "Compressed 50/30/20 Trimix", + "material.tfg.compressed_trimix_3": "Compressed 50/30/20 Trimix-3", + "material.tfg.chlorodifluoromethane": "Chlorodifluoromethane", + "material.tfg.acetylene": "Acetylene", + "material.tfg.1_1_1_2_tetrafluoroethane": "1,1,1,2-Tetrafluoroethane", + "material.tfg.isobutane": "Isobutane", + "material.tfg.chloryl_fluoride": "Chloryl Fluoride", + "material.tfg.chlorine_pentafluoride": "Chlorine Pentafluoride", + "material.tfg.solar_coolant": "Solar Coolant", + "material.tfg.solar_coolant_tier2": "Aerospatial Solar Coolant", + "material.tfg.sodium_hydride": "Sodium Hydride", + "material.tfg.boric_acid": "Boric Acid", + "material.tfg.trimethyl_borate": "Trimethyl Borate", + "material.tfg.sodium_borohydride": "Sodium Borohydride", + "material.tfg.sodium_methoxide": "Sodium Methoxide", + "material.tfg.ammonia_borane": "Ammonia Borane", + "material.tfg.aniline": "Aniline", + "material.tfg.dimethyl_carbonate": "Dimethyl Carbonate", + "material.tfg.methyl_phenylcarbamate": "Methyl N-Phenylcarbamate", + "material.tfg.methylene_diphenyl_dicarbamate": "Methylene Diphenyl-4,4'-Dicarbamate", + "material.tfg.methylene_diphenyl_diisocyanate": "Methylene Diphenyl-4,4'-Diisocyanate", + "material.tfg.tmos": "Tetramethoxysilane", + "material.tfg.silica_gel": "Silica Gel", + "material.tfg.soaked_silica_gel": "Acetone Soaked Silica Gel", + "material.tfg.heavy_water": "Heavy Water", + "material.tfg.semiheavy_water": "Semiheavy Water", + "material.tfg.nuclear_residue": "Nuclear Residue", + "material.tfg.oxidized_nuclear_residue": "Oxidized Nuclear Residue", + "material.tfg.refined_nuclear_residue": "Refined Nuclear Residue", + "material.tfg.mars_air": "Mars Air", + "material.tfg.liquid_mars_air": "Liquid Mars Air", + "material.tfg.certus_regolith": "Certus Regolith", + "material.tfg.goethe_regolith": "Goethe Regolith", + "material.tfg.bright_regolith": "Bright Regolith", + "material.tfg.cassiterite_regolith": "Cassiterite Regolith", + "material.tfg.regolith_mush": "Regolith Mush", + "material.tfg.apt": "Ammonium Paratungstate", + "material.tfg.ammonium_tungstate": "Ammonium Tungstate", + "material.tfg.tungsten_bismuth_oxide_composite": "Tungsten-Bismuth Oxide Composite", + "material.tfg.tungsten_oxide": "Tungsten Oxide", + "material.tfg.sodium_tungstate": "Sodium Tungstate", + "material.tfg.tetrafluoroethane": "Tetrafluoroethane", + "material.tfg.thermally_conductive_fluid": "Thermally Conductive Fluid", + "material.tfg.crimsene": "Crimsene", + "material.tfg.warpane": "Warpane", + "material.tfg.mycelienzene": "Mycelienzene", + "material.tfg.cooked_mycelienzane": "1,3-Mycelienzane", + "material.tfg.iodomethane": "Iodomethane", + "material.tfg.trideuteroiodomethane": "Trideuteroiodomethane", + "ore_vein.tfg.deep_sheldonite": "Cooperite & Bornite", + "ore_vein.tfg.deep_garnet_amethyst": "Amethyst & Garnet", + "ore_vein.tfg.deep_garnet_opal": "Opal & Garnet", + "ore_vein.tfg.deep_gold": "Gold (Deep)", + "ore_vein.tfg.deep_hematite": "Hematite, Goethite, & Ruby", + "ore_vein.tfg.deep_limonite": "Goethite & Malachite", + "ore_vein.tfg.deep_magnetite": "Chromite & Magnetite", + "ore_vein.tfg.deep_molybdenum": "Wulfenite & Molybdenite", + "ore_vein.tfg.deep_pitchblende": "Uraninite & Pitchblende", + "ore_vein.tfg.deep_sapphire": "Sapphire & Almandine", + "ore_vein.tfg.deep_scheelite": "Scheelite & Tungstate", + "ore_vein.tfg.deep_topaz": "Topaz & Chalcocite", + "ore_vein.tfg.normal_apatite": "Apatite & Pyrochlore", + "ore_vein.tfg.normal_basaltic_sands": "Mineral Sands", + "ore_vein.tfg.normal_beryllium": "Emerald & Beryllium", + "ore_vein.tfg.normal_bismuthinite": "Bismuth (Normal)", + "ore_vein.tfg.normal_cassiterite": "Cassiterite (Normal)", + "ore_vein.tfg.normal_coal": "Coal", + "ore_vein.tfg.normal_copper": "Copper & Chalcopyrite", + "ore_vein.tfg.normal_garnet_tin": "Garnet & Cassiterite Sands", + "ore_vein.tfg.normal_garnierite": "Garnierite & Cobaltite", + "ore_vein.tfg.normal_gold": "Gold, Limonite, & Hematite", + "ore_vein.tfg.normal_graphite": "Graphite & Diamond", + "ore_vein.tfg.normal_gypsum": "Gypsum & Calcite", + "ore_vein.tfg.normal_hematite": "Hematite & Limonite", + "ore_vein.tfg.normal_lapis": "Lapis, Lazurite, & Sodalite", + "ore_vein.tfg.normal_limonite": "Limonite", + "ore_vein.tfg.normal_lubricant": "Soapstone, Talc, & Trona", + "ore_vein.tfg.normal_magnetite": "Magnetite & Vanadium", + "ore_vein.tfg.normal_manganese": "Manganese & Tantalum", + "ore_vein.tfg.normal_mica": "Kyanite, Mica, & Bauxite", + "ore_vein.tfg.normal_monazite": "Bastnasite & Monazite", + "ore_vein.tfg.normal_oilsands": "Oilsands", + "ore_vein.tfg.normal_olivine": "Bentonite & Olivine", + "ore_vein.tfg.normal_quartz": "Quartzes", + "ore_vein.tfg.normal_redstone": "Redstone, Cinnabar, & Ruby", + "ore_vein.tfg.normal_salt": "Salts & Borax", + "ore_vein.tfg.normal_saltpeter": "Saltpeter & Electrotine", + "ore_vein.tfg.normal_silver": "Silver, Galena, & Lead", + "ore_vein.tfg.normal_sphalerite": "Sphalerite & Pyrite", + "ore_vein.tfg.normal_spodumene": "Spodumene & Lepidolite", + "ore_vein.tfg.normal_sulfur": "Sulfur & Pyrite", + "ore_vein.tfg.normal_tetrahedrite": "Tetrahedrite (Normal)", + "ore_vein.tfg.surface_bismuthinite": "Bismuth (Surface)", + "ore_vein.tfg.surface_cassiterite": "Cassiterite (Surface)", + "ore_vein.tfg.surface_copper": "Chalcopyrite & Realgar", + "ore_vein.tfg.surface_sphalerite": "Sphalerite & Sulfur", + "ore_vein.tfg.surface_tetrahedrite": "Tetrahedrite (Surface)", + "ore_vein.tfg.deep_mars_chromite": "Redstone & Chromite", + "ore_vein.tfg.deep_mars_pitchblende": "Pitchblende, Thorium, & Uraninite", + "ore_vein.tfg.deep_mars_sheldonite": "Bornite & Cooperite", + "ore_vein.tfg.mars_almandine": "Almandine & Sapphire", + "ore_vein.tfg.mars_apatite": "Apatite & Pyrochlore", + "ore_vein.tfg.mars_beryllium": "Emerald & Beryllium", + "ore_vein.tfg.mars_coal": "Coal & Hematite", + "ore_vein.tfg.mars_copper": "Copper & Chalcopyrite", + "ore_vein.tfg.mars_galena": "Silver, Galena, & Lead", + "ore_vein.tfg.mars_sapphire": "Gold, Electrotine, & Bauxite", + "ore_vein.tfg.mars_graphite": "Graphite & Diamond", + "ore_vein.tfg.mars_hematite": "Hematite & Limonite", + "ore_vein.tfg.mars_lubricant": "Trona, Talc, & Glauconite", + "ore_vein.tfg.mars_neodynium": "Bastnasite & Monazite", + "ore_vein.tfg.mars_nickel": "Garnierite & Cobaltite", + "ore_vein.tfg.mars_pitchblende": "Pitchblende, Thorium, & Hematite", + "ore_vein.tfg.mars_quartzite": "Quartzite, Asbestos, & Barite", + "ore_vein.tfg.mars_salt": "Salts & Spodumene", + "ore_vein.tfg.mars_stibnite": "Tetrahedrite (Normal)", + "ore_vein.tfg.mars_sulfur": "Sphalerite & Pyrite", + "ore_vein.tfg.mars_tantalite": "Manganese & Tantalum", + "ore_vein.tfg.mars_tungsten": "Scheelite & Tungstate", + "ore_vein.tfg.mars_surface_bismuthinite": "Bismuth", + "ore_vein.tfg.mars_surface_cassiterite": "Cassiterite", + "ore_vein.tfg.mars_surface_hematite": "Hematite & Limonite", + "ore_vein.tfg.mars_surface_nickel_galena": "Sphalerite & Galena", + "ore_vein.tfg.mars_surface_tetrahedrite": "Tetrahedrite (Surface)", + "ore_vein.tfg.moon_apatite": "Apatite & Pyrochlore", + "ore_vein.tfg.moon_bauxite": "Bauxite & Ilmenite", + "ore_vein.tfg.moon_beryllium": "Emerald & Beryllium", + "ore_vein.tfg.moon_cassiterite": "Cassiterite & Chalcopyrite", + "ore_vein.tfg.moon_sheldonite": "Cooperite & Bornite", + "ore_vein.tfg.moon_desh": "Desh & Ilmenite", + "ore_vein.tfg.moon_garnet": "Amethyst, Opal, & Garnet", + "ore_vein.tfg.moon_garnierite": "Garnierite & Cobaltite", + "ore_vein.tfg.moon_gold": "Gold & Magnetite", + "ore_vein.tfg.moon_graphite": "Graphite & Diamond", + "ore_vein.tfg.moon_gypsum": "Gypsum & Calcite", + "ore_vein.tfg.moon_lubricant": "Soapstone, Talc, & Trona", + "ore_vein.tfg.moon_magnetite": "Chromite & Magnetite", + "ore_vein.tfg.moon_manganese": "Manganese & Tantalum", + "ore_vein.tfg.moon_mica": "Kyanite, Mica, & Bauxite", + "ore_vein.tfg.moon_molybdenum": "Wulfenite & Molybdenite", + "ore_vein.tfg.moon_monazite": "Bastnasite & Monazite", + "ore_vein.tfg.moon_pyrolusite": "Pyrolusite and Cobalt", + "ore_vein.tfg.moon_quartz": "Certus Quartz", + "ore_vein.tfg.moon_redstone": "Redstone, Cinnabar, & Ruby", + "ore_vein.tfg.moon_saltpeter": "Saltpeter & Electrotine", + "ore_vein.tfg.moon_sapphire": "Sapphire & Almandine", + "ore_vein.tfg.moon_scheelite": "Scheelite & Tungstate", + "ore_vein.tfg.moon_silver": "Silver, Galena, & Lead", + "ore_vein.tfg.moon_sphalerite": "Sphalerite & Pyrite", + "ore_vein.tfg.moon_tetrahedrite": "Tetrahedrite & Chalcocite", + "ore_vein.tfg.moon_topaz": "Topaz & Chalcocite", + "ore_vein.tfg.nether_anthracite": "Anthracite", + "ore_vein.tfg.nether_apatite": "Apatite & Pyrochlore", + "ore_vein.tfg.nether_basaltic_sands": "Mineral Sands", + "ore_vein.tfg.nether_beryllium": "Emerald & Beryllium", + "ore_vein.tfg.nether_cassiterite": "Cassiterite", + "ore_vein.tfg.nether_sheldonite": "Cooperite & Bornite", + "ore_vein.tfg.nether_copper": "Copper & Chalcopyrite", + "ore_vein.tfg.nether_garnet": "Amethyst, Opal, & Garnet", + "ore_vein.tfg.nether_garnet_tin": "Garnet & Cassiterite Sands", + "ore_vein.tfg.nether_garnierite": "Garnierite & Cobaltite", + "ore_vein.tfg.nether_goethite": "Goethite", + "ore_vein.tfg.nether_gold": "Gold & Hematite", + "ore_vein.tfg.nether_graphite": "Graphite & Diamond", + "ore_vein.tfg.nether_gypsum": "Gypsum & Calcite", + "ore_vein.tfg.nether_hematite": "Hematite & Limonite", + "ore_vein.tfg.nether_lapis": "Lapis, Lazurite, & Sodalite", + "ore_vein.tfg.nether_lubricant": "Soapstone, Talc, & Trona", + "ore_vein.tfg.nether_magnetite": "Chromite", + "ore_vein.tfg.nether_manganese": "Manganese & Tantalum", + "ore_vein.tfg.nether_mica": "Kyanite, Mica, & Bauxite", + "ore_vein.tfg.nether_molybdenum": "Wulfenite & Molybdenite", + "ore_vein.tfg.nether_monazite": "Bastnasite & Monazite", + "ore_vein.tfg.nether_naquadah": "Naquadah & Plutonium", + "ore_vein.tfg.nether_olivine": "Bentonite & Olivine", + "ore_vein.tfg.nether_pitchblende": "Uraninite & Pitchblende", + "ore_vein.tfg.nether_quartz": "Nether Quartz", + "ore_vein.tfg.nether_redstone": "Redstone, Cinnabar, & Ruby", + "ore_vein.tfg.nether_saltpeter": "Saltpeter & Electrotine", + "ore_vein.tfg.nether_sapphire": "Sapphire & Almandine", + "ore_vein.tfg.nether_scheelite": "Scheelite & Tungstate", + "ore_vein.tfg.nether_silver": "Silver, Galena, & Lead", + "ore_vein.tfg.nether_sphalerite": "Sphalerite & Pyrite", + "ore_vein.tfg.nether_sulfur": "Sulfur & Pyrite", + "ore_vein.tfg.nether_sylvite": "Sylvite", + "ore_vein.tfg.nether_tetrahedrite": "Tetrahedrite", + "ore_vein.tfg.nether_topaz": "Topaz & Chalcocite", + "tfg.creative_tab.tfg": "TerraFirmaGreg", + "tfg.disabled_portal": "Portal magic seems to be blocked by an unknown force, try reaching another dimension by going down or up", + "tfg.tooltip.food_trait.refrigerating": "§bRefrigerating", + "tfg.tooltip.foodtrait.freeze_dried": "Cryodesiccated", + "tfg.tooltip.extraterrestrial_farming": "§4Temperature:§r An oxygenated environment provides 15°C", + "entity.tfg.moon_rabbit.male": "Moon Rabbit", + "entity.tfg.moon_rabbit.female": "Moon Rabbit", + "tfg.tooltip.moon_rabbit_variant.pink": "Pink Fur", + "tfg.tooltip.moon_rabbit_variant.white": "White Fur", + "tfg.tooltip.moon_rabbit_variant.grey": "Stony Fur", + "tfg.tooltip.moon_rabbit_variant.cyan": "Seafoam Fur", + "tfg.tooltip.moon_rabbit_variant.purple": "Lavender Fur", + "tfg.tooltip.moon_rabbit_variant.sofu": "Sundae Fur", + "entity.tfg.glacian_ram.male": "Glacian Ram", + "entity.tfg.glacian_ram.female": "Glacian Ewe", + "tfg.tooltip.attribution.glacian_ram": "§9§oCredit: Ad Astra", + "entity.tfg.sniffer.male": "Sniffer", + "entity.tfg.sniffer.female": "Sniffer", + "tfg.tooltip.attribution.sniffer": "§9§oCredit: Minecraft", + "entity.tfg.wraptor.male": "Wraptor", + "entity.tfg.wraptor.female": "Wraptor", + "tfg.tooltip.attribution.wraptor": "§9§oCredit: Species", + "entity.tfg.surfer": "Surfer", + "tfg.tooltip.surfer_variant.base": "Teal Hide", + "tfg.tooltip.surfer_variant.bubble": "Blossom Berry Hide", + "tfg.tooltip.surfer_variant.horn": "Golden Hide", + "tfg.tooltip.surfer_variant.tube": "Nox Berry Hide", + "tfg.tooltip.surfer_variant.fire": "Sangnum Hide", + "tfg.tooltip.surfer_variant.brain": "Glacian Hide", + "tfg.tooltip.attribution.surfer": "§9§oCredit: Wan's Ancient Beasts", + "effect.tfg.cooling": "§bCooling", + "effect.tfg.warming": "§6Warming", + "tfg.greate.uls_limit": "§432§r (§8ULS§r)", + "tfg.greate.ls_limit": "§f128§r (§7LS§r)", + "tfg.greate.windmill_hint_1": "Windmills are affected by relative", + "tfg.greate.windmill_hint_2": "elevation and the amount of empty", + "tfg.greate.windmill_hint_3": "space around them.", + "trim_material.tfc.almandine_tfc": "Almandine", + "trim_material.tfc.andradite_tfc": "Andradite", + "trim_material.tfc.blue_topaz_tfc": "Blue Topaz", + "trim_material.tfc.cinnabar_tfc": "Cinnabar", + "trim_material.tfc.coal_tfc": "Coal", + "trim_material.tfc.diamond_tfc": "Diamond", + "trim_material.tfc.emerald_tfc": "Emerald", + "trim_material.tfc.green_sapphire_tfc": "Green Sapphire", + "trim_material.tfc.grossular_tfc": "Grossular", + "trim_material.tfc.rutile_tfc": "Rutile", + "trim_material.tfc.lazurite_tfc": "Lazurite", + "trim_material.tfc.pyrope_tfc": "Pyrope", + "trim_material.tfc.rock_salt_tfc": "Rock Salt", + "trim_material.tfc.ruby_tfc": "Ruby", + "trim_material.tfc.salt_tfc": "salt", + "trim_material.tfc.sapphire_tfc": "Sapphire", + "trim_material.tfc.sodalite_tfc": "Sodalite", + "trim_material.tfc.coke_tfc": "Coke", + "trim_material.tfc.spessartine_tfc": "Spessartine", + "trim_material.tfc.topaz_tfc": "Topaz", + "trim_material.tfc.uvarovite_tfc": "Uvarovite", + "trim_material.tfc.nether_quartz_tfc": "Nether Quartz", + "trim_material.tfc.certus_quartz_tfc": "Certus Quartz", + "trim_material.tfc.quartzite_tfc": "Quartzite", + "trim_material.tfc.realgar_tfc": "Realgar", + "trim_material.tfc.malachite_tfc": "Malachite", + "trim_material.tfc.glass_tfc": "Glass", + "trim_material.tfc.olivine_tfc": "Olivine", + "trim_material.tfc.opal_tfc": "Opal", + "trim_material.tfc.amethyst_tfc": "Amethyst", + "trim_material.tfc.lapis_tfc": "Lapis", + "trim_material.tfc.apatite_tfc": "Apatite", + "trim_material.tfc.red_garnet_tfc": "Red Garnet", + "trim_material.tfc.yellow_garnet_tfc": "Yellow Garnet", + "trim_material.tfc.monazite_tfc": "Monazite", + "trim_material.tfc.rose_quartz_tfc": "Rose Quartz", + "trim_material.tfc.fluix_tfc": "Fluix", + "trim_material.tfc.silver_tfc": "Silver", + "trim_material.tfc.sterling_silver_tfc": "Sterling Silver", + "trim_material.tfc.gold_tfc": "Gold", + "trim_material.tfc.rose_gold_tfc": "Rose Gold", + "trim_material.tfc.nickel_tfc": "Nickel", + "trim_material.tfc.platinum_tfc": "Platinum", + "trim_material.tfc.titanium_tfc": "Titanium", + "trim_material.tfc.bismuth_tfc": "Bismuth", + "trim_material.tfc.neutronium_tfc": "Neutronium", + "trim_material.tfc.pyrite_tfc": "Pyrite", + "trim_material.tfc.redx_tfc": "RedX", + "tfg.emi.ore_veins.rock_types": "Found in rock types:", + "tfg.emi.ore_veins.rarity": "Rarity: %d", + "tfg.emi.ore_veins.density": "Density: %d", + "tfg.emi.ore_veins.y_ranges": "Depth: %d to %d", + "tfg.emi.ore_veins.size": "Size: %d", + "tfg.emi.ore_veins.height": "Height: %d", + "tfg.emi.ore_veins.radius": "Radius: %d", + "emi.category.tfg.ore_vein_info": "Ore Veins", + "tfg.emi.liquid_bb_burn_time": "Duration: %d secs", + "tfg.emi.liquid_bb_superheat": "§lSuperheated", + "emi.category.tfg.blaze_burner": "Blaze Burner Fuels", + "emi.category.tfg.block_interaction": "Block Modifications", + "emi.category.deafission.fission_reactor_coolant": "Fission Reactor Cooling", + "emi.category.deafission.fission_reactor_processing": "Fission Reactor Material Holder", + "emi.category.deafission.fission_reactor_fuel": "Fission Reactor Fuel", + "tfg.toast.ore_prospector_none": "No ores found in range.", + "tfg.toast.ore_prospector_message": "Ores found within %s §6blocks in this direction: %s", + "tfg.tooltip.ore_prospector_stats": "Scan Range: %s, Cross Section: %s x %s.", + "tfg.tooltip.ore_prospector_count": "This prospector will display ore counts.", + "tfg.tooltip.ore_prospector_xray": "This prospector will display a %s x-ray view of ore blocks.", + "tfg.tooltip.ore_prospector_mode_vein": "per-vein", + "tfg.tooltip.ore_prospector_mode_block": "per-block", + "tfg.hangglider.disabled_dimension": "You can't use a hang glider here!", + "tfg.tooltip.nametag": "§7Used on a Scribing Table along with an item to name it, or with black dye to name the tag.", + "tfg.tooltip.yeast_starter": "§7Created with dried fruit", + "tfg.tooltip.beehive": "§7Needs to be filled with empty frames and surrounded by flowers to attract bees.", + "tfg.tooltip.obsolete.tree_tap": "§4Obsolete§f: Replaced by the AFC TreeTap, you can craft it from this one by placing this in a crafting table!", + "tfg.tooltip.obsolete.fridge": "§4Obsolete§f: Replaced by the TFG Refrigerator, you can craft it from this one by placing this in a crafting table!", + "tfg.tooltip.blaze_burner": "§cSuperheat§r §7with Coke, Anthracite, or Flawless and Exquisite coal gems.", + "tfg.tooltip.machine.perfect_overclock": "This machine has §2Perfect Overclocking§r!", + "tfg.tooltip.machine.parallel": "Can parallelize with Parallel Control Hatches.", + "tfg.tooltip.machine.customize_interior": "§7The interior is customizable! Check the multiblock preview in JEI.", + "tfg.tooltip.armor.copper_diving_suit_warmth": "§7Warmth: -1", + "tfg.tooltip.armor.copper_diving_suit_insulation": "§7Insulation: +1", + "tfg.tooltip.armor.netherite_diving_suit_warmth": "§7Warmth: -2", + "tfg.tooltip.armor.netherite_diving_suit_insulation": "§7Insulation: +9", + "tfg.tooltip.armor.netherite_diving_suit_set": "§7Wear the full set to be §eHeatproof§7 from ambient temperatures.", + "tfg.tooltip.armor.nanomuscle_warmth": "§7Warmth: 0", + "tfg.tooltip.armor.nanomuscle_insulation": "§7Insulation: +10", + "tfg.tooltip.armor.nanomuscle_set": "§7Wear the full set to be §eFully Insulated§7 from ambient temperatures.", + "tfg.tooltip.armor.nanomuscle_legs_buff": "§7Provides §9Speed I§7 when worn", + "tfg.tooltip.armor.quarktech_warmth": "§7Warmth: 0", + "tfg.tooltip.armor.quarktech_insulation": "§7Insulation: +10", + "tfg.tooltip.armor.quarktech_set": "§7Wear the full set to be §eFully Insulated§7 from ambient temperatures.", + "tfg.tooltip.armor.space_suit_warmth": "§7Warmth: 0", + "tfg.tooltip.armor.space_suit_insulation": "§7Insulation: +10", + "tfg.tooltip.armor.space_suit_set": "§7Wear the full set to be §eFully Insulated§7 from ambient temperatures.", + "tfg.tooltip.support.tier1": "§79 x 5 x 9", + "tfg.tooltip.support.tier2": "§717 x 9 x 17", + "tfg.tooltip.support.tier3": "§733 x 13 x 33", + "tfg.tooltip.vessels": "§cMax: 3024mB", + "tfg.tooltip.solar_panel.single": "Produces §6128 FE/t§r (32 EU/t) on the §6moon§r during the §6day§r", + "tfg.tooltip.solar_panel.large_tier1": "Massive structure producing from §61024 to 4096 EU/t§r on the §6moon§r during the §6day§r", + "tfg.tooltip.solar_panel.large_tier2": "Massive structure producing from §64096 to 16384 EU/t§r on the §6moon§r during the §6day§r", + "tfg.tooltip.solar_panel.large_tier3": "Massive structure producing from §616384 to 65536 EU/t§r on the §6moon§r during the §6day§r", + "tfg.tooltip.petrified_egg": "§7Requires Magma to Incubate", + "tfg.tooltip.large_egg": "§7Can only be incubated in a §oLarge Nest", + "tfg.tooltip.sniffer_wool": "§7Harvested from the back of a Sniffer", + "tfg.tooltip.wraptor_wool": "§7Harvested from the feathers of a Wraptor", + "tfg.tooltip.wraptor_sugar": "§7Don't think about it too much", + "tfg.tooltip.cooling_foods": "§bCools you by: 2°C", + "tfg.tooltip.cooling_foods_strong": "§bCools you by: 10°C", + "tfg.tooltip.warming_foods": "§6Warms you by: 4°C", + "tfg.tooltip.obsolete.depreciated": "§cDeprecated, cannot be crafted any more", + "tfg.tooltip.dna_syringe.empty": "An empty syringe.", + "tfg.tooltip.dna_syringe.dirty1": "A used syringe.", + "tfg.tooltip.dna_syringe.dirty2": "Be careful not to poke anyone with this...", + "tfg.tooltip.dna_syringe.full": "DNA sample: ", + "tfg.tooltip.dna_syringe.explain": "Right-click on a mob to obtain a DNA sample. Place in a crafting grid to clear contents.", + "tfg.tooltip.shift_hint": "[Hold-Shift]", + "tfg.tooltip.lab_equipment.part": "§7Precisely Holds: ", + "tfg.tooltip.lab_equipment.set": "\"§7Does not contain a 5000mB round bottom flask.\"", + "tfg.tooltip.lab_equipment.set_dirty": "\"§7Soon you might discover penicillin if you dont clean this.\"", + "tfg.tooltip.single_itemstack_bus.0": "§6Item Slots: §f1", + "tfg.tooltip.single_itemstack_bus.1": "§6Stack Size: §f1", + "tfg.tooltip.growth_chamber": "This machine can run more recipes at once by increasing the number of layers.", + "tfg.tooltip.wireless_card_1": "Enables wireless connections from any range, even from different planets!", + "tfg.tooltip.wireless_card_2": "Items can still be transferred through the terminal, but at a very high power cost.", + "tfg.tooltip.wireless_card_3": "Use a §dRailgun§r for your interplanetary logistical needs instead.", + "tfg.tooltip.component.blue_ice": "Can be placed inside a Fission Reactor to increase the maximum heat by §90.5§r", + "tfg.tooltip.component.aes_insulation_frame": "Can be placed inside a Fission Reactor to increase the maximum heat by §91§r", + "tfg.tooltip.component.glacian_fur": "Can be placed inside a Fission Reactor to increase the maximum heat by §92§r", + "tfg.tooltip.component.impure_moderate_core_frame": "Can be placed inside a Fission Reactor to increase the maximum heat by §95§r", + "tfg.tooltip.component.moderate_core_frame": "Can be placed inside a Fission Reactor to increase the maximum heat by §910§r", + "tfg.tooltip.component.dry_ice": "Can be used as an input in the Fission Reactor to cool it down, requires a Material Holder", + "tfg.tooltip.component.refrigerant_pellet": "Can be used as an input in the Fission Reactor to cool it down, requires a Material Holder", + "tfg.tooltip.component.nuclear_turbine_1": "§eBase Production:§r 4096 EU/t", + "tfg.tooltip.component.nuclear_turbine_2": "Each Rotor Holder above §5EV§r §7adds§r 10% efficiency and multiplies EU/t by 2.", + "tfg.machine.food_refrigerator_power_usage": "§7Consumes§r %s EU/t §7while active to keep your food fresh.§r", + "tfc.jei.flint_knapping": "Flint Knapping", + "tfc.jei.straw_knapping": "Straw Knapping", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.black": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.gray": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.light_gray": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.white": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.pink": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.magenta": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.purple": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.blue": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.light_blue": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.cyan": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.green": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.lime": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.yellow": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.orange": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.red": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.brown": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_black_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_gray_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_light_gray_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_white_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_pink_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_magenta_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_purple_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_blue_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_light_blue_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_cyan_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_green_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_lime_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_yellow_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_orange_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_red_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_brown_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_black_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_gray_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_light_gray_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_white_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_pink_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_magenta_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_purple_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_blue_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_light_blue_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_cyan_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_green_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_lime_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_yellow_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_orange_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_red_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_brown_block": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.treated_chipboard_composite": "Treating Chipboard Composite", + "tfc.recipe.barrel.tfg.barrel.soak_hardwood_strip": "Soaking Hardwood Strips", + "tfc.recipe.barrel.tfg.barrel.treated_wood_planks": "Treating Wood Planks", + "tfc.recipe.barrel.tfg.barrel.packed_ice": "Freezing Ice", + "tfc.recipe.barrel.tfg.barrel.cooling_water_1": "Cooling Water", + "tfc.recipe.barrel.tfg.barrel.cooling_water_2": "Cooling Water", + "tfc.recipe.barrel.tfg.barrel.cooling_water_3": "Cooling Water", + "tfc.recipe.barrel.tfg.barrel.cooling_water_4": "Cooling Water", + "tfc.recipe.barrel.tfg.sealed_barrel.prepared_leather_gloves": "Soaking Leather Gloves", + "tfc.recipe.barrel.tfg.barrel.rapeseed_to_oil": "Extracting Canola Oil", + "tfc.recipe.barrel.tfg.barrel.sunflower_to_oil": "Extracting Sunflower Oil", + "tfc.recipe.barrel.tfg.barrel.maple_syrup_to_sugar": "Making sugar", + "tfc.recipe.barrel.tfg.barrel.birch_syrup_to_sugar": "Making sugar", + "tfc.recipe.barrel.tfg.barrel.light_concrete": "Solidifying Concrete", + "tfc.recipe.barrel.tfg.barrel.reinforced_light_concrete_support": "Solidifying Concrete", + "tfc.recipe.barrel.tfg.barrel.dark_concrete": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dark_concrete_support": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.reinforced_dark_concrete_support": "Dyeing", + "gtceu.aqueous_accumulator": "Aqueous Accumulator", + "tfg.food_recipe.brining": "Brining", + "tfg.food_recipe.smoking": "Smoking", + "tfg.food_recipe.drying": "Drying", + "tfg.food_recipe.freeze_drying": "Desiccate", + "tfg.recipe.macerator_warning": "Only outputs first slot until HV", + "tfg.grapplemod.repair": "Repair recipe, keeps your upgrades. §lNEVER combine two grapples or you'll lose ALL your upgrades!§r", + "tfg.grapplemod.upgrades.maxlen": "Increases §lMax Length§r by 20, up to 200.", + "tfg.grapplemod.downgrades.maxlen": "Decreases §lMax Length§r by 20, down to 20. (Jute Rope is Returned).", + "tfg.grapplemod.upgrades.motor.lv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1\n§lMotorAcceleration§r set to 0.125", + "tfg.grapplemod.upgrades.motor.mv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.14\n§lMotorAcceleration§r set to 0.25", + "tfg.grapplemod.upgrades.motor.hv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.28\n§lMotorAcceleration§r set to 0.375", + "tfg.grapplemod.upgrades.motor.ev": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.42\n§lMotorAcceleration§r set to 0.5", + "tfg.grapplemod.upgrades.motor.iv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.56\n§lMotorAcceleration§r set to 0.625", + "tfg.grapplemod.upgrades.motor.luv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.7\n§lMotorAcceleration§r set to 0.75", + "tfg.grapplemod.upgrades.motor.zpm": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.84\n§lMotorAcceleration§r set to 0.875", + "tfg.grapplemod.upgrades.motor.uv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 2\n§lMotorAcceleration§r set to 1", + "tfg.grapplemod.downgrades.motor": "Disables the §lMotor§r Upgrade, returning the original motor.\nOnly works if you use the same type of Motor as before.", + "tfg.grapplemod.upgrades.smart_motor": "Enables the §lSmart Motor§r Upgrade, requires a Motor to be installed.", + "tfg.grapplemod.downgrades.smart_motor": "Disables the §lSmart Motor§r Upgrade, can be removed with the Motor already uninstalled. Returns the Basic Electronic Circuit", + "tfg.grapplemod.upgrades.sticky": "Enables the §lSticky§r Upgrade, causing the hook to stick to any block the rope touches.", + "tfg.grapplemod.downgrades.sticky": "Disables the §lSticky§r Upgrade, returning the Sticky Resin", + "tfg.grapplemod.upgrades.forcefield.lv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 0.625", + "tfg.grapplemod.upgrades.forcefield.mv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 1.25", + "tfg.grapplemod.upgrades.forcefield.hv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 1.875", + "tfg.grapplemod.upgrades.forcefield.ev": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 2.5", + "tfg.grapplemod.upgrades.forcefield.iv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 3.125", + "tfg.grapplemod.upgrades.forcefield.luv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 3.75", + "tfg.grapplemod.upgrades.forcefield.zpm": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 4.375", + "tfg.grapplemod.upgrades.forcefield.uv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 5", + "tfg.grapplemod.downgrades.forcefield": "Disables the §lForce Field§r Upgrade, returning the original Field Generator.\nOnly works if you use the same type of Field Generator as before.", + "tfg.grapplemod.upgrades.magnet.magnetic_iron_ingot": "Enables the §lMagnet§r Upgrade, causing the hook itself to attach to nearby blocks.\n§lAttraction Radius§r set to 1.25", + "tfg.grapplemod.upgrades.magnet.magnetic_steel_ingot": "Enables the §lMagnet§r Upgrade, causing the hook itself to attach to nearby blocks.\n§lAttraction Radius§r set to 2.5", + "tfg.grapplemod.upgrades.magnet.magnetic_neodymium_ingot": "Enables the §lMagnet§r Upgrade, causing the hook itself to attach to nearby blocks.\n§lAttraction Radius§r set to 3.75", + "tfg.grapplemod.upgrades.magnet.magnetic_samarium_ingot": "Enables the §lMagnet§r Upgrade, causing the hook itself to attach to nearby blocks.\n§lAttraction Radius§r set to 5", + "tfg.grapplemod.downgrades.magnet": "Disables the §lMagnet§r Upgrade, returning the original Magnetic Ingot.\nOnly works if you use the same type of Magnetic Ingot as before.", + "tfg.grapplemod.upgrades.gravity.0.5": "Lowers the Hook's §lGravity§r to 50% (1 -> 0.5)", + "tfg.grapplemod.downgrades.gravity.0.5": "Returns the Hook's §lGravity§r back to 100% (0.5 -> 1).\nThe empty bucket will be filled with the Helium you used", + "tfg.grapplemod.upgrades.gravity.0": "Lowers the Hook's §lGravity§r to 0% (1 -> 0)", + "tfg.grapplemod.downgrades.gravity.0": "Returns the Hook's §lGravity§r back to 100% (0 -> 1).\nThe Gravitation Engine Unit will be returned.", + "tfg.grapplemod.upgrades.throwspeed.lv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 2.25", + "tfg.grapplemod.upgrades.throwspeed.mv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 2.5", + "tfg.grapplemod.upgrades.throwspeed.hv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 2.75", + "tfg.grapplemod.upgrades.throwspeed.ev": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 3", + "tfg.grapplemod.upgrades.throwspeed.iv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 3.25", + "tfg.grapplemod.upgrades.throwspeed.luv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 3.5", + "tfg.grapplemod.upgrades.throwspeed.zpm": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 3.75", + "tfg.grapplemod.upgrades.throwspeed.uv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 4", + "tfg.grapplemod.downgrades.throwspeed": "Resets the §lThrow Speed§r of the hook back to normal, returning the original Piston.\nOnly works if you use the same type of Piston as before.", + "tfg.grapplemod.upgrades.doublehook": "Adds a §lSecondary Hook§r to your Grappling Hook", + "tfg.grapplemod.downgrades.doublehook": "Removes the §lSecondary Hook§r from your Grappling Hook", + "tfg.grapplemod.upgrades.vertical_throwing_angle": "Increases the §lVertical Throwing Angle§r of the hook by 5°, up to 90°.", + "tfg.grapplemod.downgrades.vertical_throwing_angle": "Decreases the §lVertical Throwing Angle§r of the hook by 5°, down to 0°.", + "tfg.grapplemod.upgrades.angle": "Increases the §lHorizontal Angle§r for throwing your §lDouble Hooks§r by 5°, up to 90°.\nOnly accessible with a §lDouble Hook§r installed.", + "tfg.grapplemod.downgrades.angle": "Decreases the §lHorizontal Angle§r for throwing your §lDouble Hooks§r by 5°, down to 5°°.\nOnly accessible with a §lDouble Hook§r installed.", + "quests.ae2": "Applied Energistics 2", + "quests.ae2.subtitle": "The strongest tool to help you with GregTech, unlocked after your first trip to the moon", + "quests.ae2.certus_quartz.title": "Certus Quartz", + "quests.ae2.certus_quartz.subtitle": "One small step for you, one giant leap for logistics", + "quests.ae2.certus_quartz.desc": "With your first step on the Moon comes access to your first &bCertus Quartz&r vein.\nDon't worry, they're quite common and should be easy to locate, though having a decent Ore Prospector wouldn't hurt.\n\nWhether you decide to set up a miner or manually dig out a full vein, make sure to gather a hefty amount, as you'll need it to progress through AE2.", + "quests.ae2.certus_quartz.task": "Certus Quartz Ore", + "quests.ae2.polarizer.title": "Polarizer", + "quests.ae2.polarizer.subtitle": "Redstone isn't enough", + "quests.ae2.polarizer.desc": "One of your main resources for Applied Energistics 2 will be &bCharged Certus Quartz&r.\n\nTo obtain it, there’s really only one method: the &6HV&r Polarizer.\n\nYou’ll quickly notice how long this recipe takes, so it’s strongly recommended to dedicate a Polarizer exclusively to this task.\n\nIt may seem expensive or daunting at first, but don't worry—it’s absolutely worth it.\n\nAlso, remember not to charge all your Certus Quartz!\nYou’ll need some uncharged ones for items like the Annihilation Core, so always keep a small reserve on hand.", + "quests.ae2.hv_machines.title": "The Three Musketeers", + "quests.ae2.hv_machines.subtitle": "Or is it four?", + "quests.ae2.hv_machines.desc": "The &eSifter&r is used for ore processing to increase your yield of Certus Quartz, Quartzite, Nether Quartz, Ruby, and Armalcolite—all of which are essential for AE2. Alternatively, you can smelt the ores directly in a Furnace if you're in a rush, but you'll lose out on a lot of free resources by doing that.\n\nThe second machine, the &eMixer&r, is your only method to create &dFluix Crystals&r (more about that in the next quest). Don’t forget that you can also use the Greate Mixer as a &6HS&r-tier machine.\n\nThirdly, a &eLaser Engraver&r can combine lesser quality gems together into Exquisite, which will give you better Fluix yields.\n\nLastly, keep in mind that an &eAutoclave&r can help you generate even more gems from dusts. Once you have the resources, crafting one will make your life significantly easier.", + "quests.ae2.hv_machines.task": "Greate or GregTech?", + "quests.ae2.fluix_crystal.subtitle": "Energetic Crystal", + "quests.ae2.fluix_crystal.desc": "As you can see, there are multiple ways to create Fluix Crystals using a Mixer.\n\nThe higher the purity of your input gems, the better the yield — that’s exactly why we recommended crafting a &eSifter&r earlier.\n\nYou’ll need a massive amount of Fluix Crystals, especially since the &5liquid version&r is used in most Applied Energistics 2 recipes.\n\nSo prepare yourself—you’re going to need a lot!", + "quests.ae2.extractor.title": "Fluid Extractor", + "quests.ae2.extractor.subtitle": "The precious fluix", + "quests.ae2.extractor.desc": "Most of your Fluix Crystals will be converted into &5Liquid Fluix&r.\nHowever, make sure to keep a few in their crystal form for the occasional recipe that specifically requires it.\n\nAny &eExtractor&r will do the job here — no need for anything fancy.", + "quests.ae2.extractor.task": "Any Extractor", + "quests.ae2.fluix_liquid.title": "Liquid Fluix", + "quests.ae2.fluix_liquid.subtitle": "The Moon is so cheap", + "quests.ae2.fluix_liquid.desc": "We told you you'd need a vast quantity of Liquid Fluix… but we didn’t mention there’s a way to drastically increase your yield per Fluix Crystal.\n\nIntroducing: &bCryogenized Fluix&r, an ultra-cold fluid only craftable on the Moon using a &bVacuum Freezer&r. Simply combine Liquid Fluix with Helium-3!\n\nThis special fluid can be used as a substitute in nearly all recipes that require Liquid Fluix—but only when you're crafting on the Moon.\n\nMoon-based AE2 recipes come with huge benefits: reduced energy costs, less components needed, or sometimes both! Investing in a proper Moon base for AE2 production will pay off massively, especially in early game.\n\nIt’s not strictly mandatory — yet. But setting up a second base now will ease your future progression, as planet-based infrastructure becomes essential later on. So… why not get ahead of the curve?", + "quests.ae2.ae_processor.title": "Processors", + "quests.ae2.ae_processor.subtitle": "AE2 Components", + "quests.ae2.ae_processor.desc": "All three &eProcessors&r will be used extensively across Applied Energistics 2 recipes.\n\nThis also gives you a great opportunity to see how effective the &3Moon&r recipes can be for crafting them.\n\nBut in the end, the choice is yours — build your infrastructure where it suits you best.", + "quests.ae2.forming_press.title": "Forming Press", + "quests.ae2.forming_press.subtitle": "Small is good too", + "quests.ae2.forming_press.desc": "To get the printed circuits, you'll need to craft the &6HV&r Forming Press.\n\nThe good news? It has multiple input slots, meaning you can insert all your circuit presses at once, so a single Forming Press is enough to handle every printed circuit type.", + "quests.ae2.ae_press.title": "Inscriber Press", + "quests.ae2.ae_press.subtitle": "Treasure hunt", + "quests.ae2.ae_press.desc": "One of the last things you’ll need before diving fully into Applied Energistics 2 is collecting the 4 &ePresses&r.\n\nTo obtain them, you must locate an &eAE2 Meteorite&r on the &3Moon&r — they will look like dark spheres at the bottom of large craters. Luckily, they aren't particularly rare, and a single meteorite will contain all four Presses.\n\n&cBe careful though&r — these meteorites are often guarded, so gear up, bring an ore prospector if you have one, and happy hunting!", + "quests.ae2.ae_guide.title": "Welcome to AE2", + "quests.ae2.ae_guide.subtitle": "Another free book for your collection!", + "quests.ae2.ae_guide.desc": "Here you are, ready to begin your &bAE2&r infrastructure!\n\nThis chapter will mainly guide you through what you can and cannot craft yet.\nWe’ll also highlight the most important items you should focus on.\n\nHowever, to fully understand Applied Energistics 2, we strongly recommend using the &bG&r keybind (similar to Create's Ponder system) or open the &bME Guide&r we provide as a reward from this quest. It’s the best in-game tutorial for AE2.\nAlternatively, watch some online videos about AE2 on &61.20.1&r for more detailed explanations — AE2 is a very popular mod, so there's a ton of tutorials out there!\n\n&dPro tip&r: Many &bAE2&r recipes have alternative Moon recipes that are much cheaper. Once again, investing in your Moon base will greatly reward you throughout the entire game.", + "quests.ae2.hv.title": "HV Tier AE2", + "quests.ae2.hv.desc": "This entire branch is fully unlockable in &6HV&r!", + "quests.ae2.ae_controller.subtitle": "The beating heart of your ME network", + "quests.ae2.ae_controller.desc": "To get started, you’ll need to power your &bME Network&r. These are the two &bAE2&r blocks that can directly accept &bEU&r energy.\n\nWe strongly recommend crafting a &bME Controller&r, as &bchannels&r are enabled in TerraFirmaGreg, and the &bME Controller&r is the best way to manage multiple channels efficiently.\n\nThis is also a great time to use the in-game guide (press &aU&r on a &bME Controller&r) or watch some videos about &bAE2&r on version 1.20.1 to learn more!", + "quests.ae2.drive.subtitle": "The brains of the network", + "quests.ae2.drive.desc": "You will need to store your disks, and thanks to the &bMEGA&r addon, you now have an extra option.\n\nYou should start with a &bME Drive&r. It can store up to &e10&r disks and consumes &e4 EU/t&r. This will be your main storage solution.\n\nThe other option is the &bME Cell Dock&r. It only stores &e1&r disk but consumes just &e1 EU/t&r, and it can be placed directly on a cable like a cover. This makes it quite useful for &aSubnets&r.", + "quests.ae2.cell_housing.desc": "The &bME Cell Housing&r exists in two versions: one for &aItems&r and one for &9Fluids&r.\n\nYou can take their Storage Component out using a &ePacker&r or simply by Sneak + Right-click while holding the storage cell in your hand.", + "quests.ae2.cables.subtitle": "The arteries of the network", + "quests.ae2.cables.desc": "Your basic cables to connect your &bAE2&r infrastructure.\n\nRemember that regular cables carry only &e8 Channels&r, while &6Dense Cables&r can carry up to &a32 Channels&r.\n\nGood news: in &2TFG&r, you can directly craft the &9Smart Cables&r! They are very helpful as they show a &evisual indicator&r for the number of used channels.", + "quests.ae2.terminals.subtitle": "The... fingers? of the network?", + "quests.ae2.terminals.desc": "These terminals are mandatory to access your ME Network and to set up your auto-crafting system.", + "quests.ae2.molecular_assembler.desc": "The &9Molecular Assembler&r is basically your auto-crafting table.\n\nYou can use it for passive crafting, or combine it with a &9Pattern Provider&r.\n\nAs always, check the in-game guide using &eG&r to learn more about it.", + "quests.ae2.crafting_unit.subtitle": "The second? brains of the network", + "quests.ae2.crafting_unit.desc": "The &dCrafting Unit&r works the same way as your &bME Cell Housing&r.\n\nUse a &6Packer&r to make it functional — by itself, it serves no purpose, though you can use it to complete multi-blocks.\n\nIt’s your mandatory structure to run your &bAE2&r auto-crafting.\n\nAs usual, use the in-game guide from &bAE2&r to learn more about the &dCrafting CPU&r.", + "quests.ae2.crafting_storage.desc": "These are mandatory for any sort of auto crafting — the bigger the storage, the bigger the recipe chain that can be done with one request. You can also place multiple of them next to each other to add their storage size.\n\nUse the in-game guide for further details — it will explain everything far better than we ever could in a quest.\n\nTake your time to read it, it’s a great resource!", + "quests.ae2.crafting_storage.task": "Any crafting storage", + "quests.ae2.pattern_provider.subtitle": "These tell your machines how to craft things", + "quests.ae2.pattern_provider.desc": "The &9Pattern Provider&r is a modern &bAE2&r block. If you're only familiar with AE2 in previous versions of Minecraft, this is the block that you put your patterns into now instead of an Interface.\n\nIt can push items into the connected inventory on a crafting request, and pushing items back into it will send them back to your ME storage.\n\nIf you connect these to your GregTech machines, make sure you select the \"Allow Input From Output Face\" option on them so you can both input and output from the same side!\n\nAs always, check the in-game guide using &eG&r to learn more about it.", + "quests.ae2.pattern_provider.task": "Either Pattern Provider", + "quests.ae2.pattern.subtitle": "Crafting instructions", + "quests.ae2.pattern.desc": "Each of these tells your ME system how to craft a specific item. You'll need one for every single recipe, so it's worth aiming for the most efficient way to craft a ton of these.\n\nTo clear a Pattern, simply Sneak + Right-click them.\n\nUse the in-game guide for full details on how to use them, just remember to set the pattern type to \"Processing\" for any recipes that'll go in GregTech machines.", + "quests.ae2.interface.subtitle": "I'm giving up on the body part analogy", + "quests.ae2.interface.desc": "The &dME Interface&r is one of your bread and butter tools to get items or fluids out of, or inside, your network.\n\nIf you've only used AE2 in older Minecraft versions, these now only make network contents passively available for other things to pull out of, and don't actively push anything or hold patterns. You'll want the Pattern Provider for that.\n\nThe ME Interface can do way too many things to list here, so check the in-game guide using &eG&r to learn more about it.", + "quests.ae2.interface_automation.title": "Interface Automation", + "quests.ae2.interface_automation.desc": "The best way to passively route items and fluids around your base is through the &bME Interface&r. Since Interfaces don't push out their contents, you'll need to slap a cover on your machine or pipe.\n\nRemember to enable the &eAllow Input&r option on the Output face in your GregTech machine's GUI, in order to push and pull from the same side.\n\nUsing filters on your covers can also be a handy way for multiple machines to pull out of the same Interface.\n\nTo avoid overfilling a machine's item input slots, you'll need to use a Robot Arm cover on &eKeep Exact&r mode with a filter.\n\nThe fluid input doesn’t have this issue, as it will fill only one slot automatically.", + "quests.ae2.crafting_accelerator.desc": "Simply use the in-game guide — it will explain everything far better than we ever could in a quest.\n\nTake your time to read it, it’s a great resource!", + "quests.ae2.export_bus.desc": "The &dME Export Bus&r is a strong tool to get items or fluids out of your &dME Network&r.\nOnce you're able to craft them, you should especially look at the &eExtendedAE&r ones, as they can be of great help for some automation.\n\n&cImportant note&r: These have much more of a &4TPS impact&r than something like ME Interfaces, so it's best to use them sparingly.", + "quests.ae2.export_bus.task": "Any Export Bus", + "quests.ae2.import_bus.desc": "The &dME Import Bus&r is one way to get items and fluids into your &dME Network&r. You could also just push items and fluids into an Interface or Pattern Provider for the same result, though, so Import Buses are more niche.\n\n&cImportant note&r: These have much more of a &4TPS impact&r than something like ME Interfaces, so it's best to use them sparingly.", + "quests.ae2.storage_bus.desc": "The &bME Storage Bus&r is how you tell your ME network about items and fluids stored somewhere outside of ME Drives. They can be very powerful in combination with Super Tanks and Super Chests — just be sure to give the Storage Bus a higher &ePriority&r than your Drive, and partition it to the item or fluid you want to store, so your network tries to put things there first.\n\nStorage Buses are also essential for setting up Subnets — check out the in-game guide for more details on how those work.\n\nAlso, &aExtended AE&r comes with a lot of Storage Bus variants that may come in handy later. For example, you could tell your network to \"store\" all of your &6hot ingots&r in your Vacuum Freezer.", + "quests.ae2.storage_bus.task": "Any Storage Bus variant", + "quests.ae2.cell_component_1k.desc": "The &bStorage Component&r will be a core part of your progression through &aAE2&r, and they can be quite expensive, even though you will need them to make your &bStorage Cells&r.\n\nThe &e1k ME Storage Component&r is simple enough to not have a specialized moon recipe, but all of the others do, and since the Storage Components get exponentially more expensive... have we convinced you to make a Moon base yet?", + "quests.ae2.cell_component_4k.desc": "Take a look at how the &e4k Storage Component&r has a tremendously cheaper recipe on the &dMoon&r. This will be a consistent trend — the Moon recipes will always use one circuit tier lower than the non-Moon ones.", + "quests.ae2.cell_component_16k.desc": "The &e16k Storage Component&r is starting to get exponentially more expensive, so now you can really start seeing the savings from having a Moon base.\n\nYou do have a Moon base, right?", + "quests.ae2.p2p.title": "P2P Tunneling", + "quests.ae2.p2p.desc": "Channels are enabled here by default, so you may want to learn about &dP2P&r. They're essentially a way to condense multiple channels down into a single channel, letting you carry hundreds of them across your base through a single cable.\n\nAs usual, we advise you to use the in-game guide for more detailed information, and there's also plenty of video tutorials out there that you may find useful.\n\nWe also recommend making the &bAdvanced Memory Card&r from &dBetter P2P&r as soon as possible. It will be a big help when you've got many different P2P tunnels to deal with. You can even place a load of &dME P2P Inputs&r on your ME Controller ahead of time, and connect them to an output whenever you need.", + "quests.ae2.p2p.task": "Any P2P Tunnel", + "quests.ae2.cell_workbench.desc": "The &bCell Workbench&r is used to customize your storage cells.\n\nYou can give them &aWhitelist&r/&cBlacklist&r filters or partitions, or add upgrades like the &4Overflow Destruction Card&r — but be cautious with this one!\n\nThe &bIO Port&r is used to \"defragment\" your drives, if you've got the same items scattered across several of them.", + "quests.ae2.requester.desc.1": "The &aME Requester&r may be one of your &6strongest tools&r if you want to build your automation around &eauto-crafting&r and not passive production.\n\nIt can send Crafting Request batches of an item when your network has fewer than a specified amount.\n\nIf you are using a lot of &dCrafting Upgrades&r, you'd be better off using this machine as it will have much less of an impact on your &cTPS&r.", + "quests.ae2.requester.desc.2": "Also note that you can set your Crafting CPUs to be dedicated to Player-started crafting, automatic crafting requests, or neither, which can be useful to stop your Requesters from hogging all your CPUs.\n\nIf you like, you can also make a specialized &bTerminal&r to have access to all your Requesters from one place.", + "quests.ae2.emitters.desc": "&bEmitters&r and the &bToggle Bus&r are your way to manage &cRedstone&r signals in &bAE2&r.\n\nThe Level Emitter is especially useful for setting up passive production when combined with the GregTech Machine Controller Cover!\n\nCheck the in-game guide for more detailed information.", + "quests.ae2.batteries.desc": "These are the batteries for your ME Network. You may not need them at the beginning, but just keep them in mind — your energy cost could rise quickly, and a blackout in your ME Network can be a really dangerous situation.", + "quests.ae2.cutting_knife.title": "Cutting Knives", + "quests.ae2.cutting_knife.desc": "These are tools for easily renaming all of your ME components. Why would you want to do this? If you rename your Pattern Providers, their names will show up in the Pattern Terminal, which can be very handy for keeping track of which Pattern Provider is connected to which machine.\n\nFor example &oSmall Gear Extruder&r as a name for the Pattern Provider would let you easily know that this Extruder contains a Small Gear mold, so you should only put Small Gear patterns in it.", + "quests.ae2.cutting_knife.task": "Either cutting knife", + "quests.ae2.pattern_box.desc": "The Pattern Box can carry around all your Blank and Encoded Patterns in one inventory slot, and they will be visible in any AE2 device UI as long as the box is somewhere in your inventory.", + "quests.ae2.interplanetary_wireless.subtitle": "Forgot something at home?", + "quests.ae2.interplanetary_wireless.desc": "You can upgrade your Wireless Terminal with this special Card, allowing access to your network from any distance, even on different worlds! Sounds too good to be true? There's a major catch — transferring items uses a huge amount of energy.\n\nYou can sort of get around this with some Energy Cards and a battery in your inventory set to Discharge Mode, but it should work well enough for those times when you accidentally left something at your base on Earth and don't want to fly all the way back.\n\nFor proper automated transfer, you'll need a Railgun.", + "quests.ae2.iv.title": "IV Tier AE2", + "quests.ae2.iv.desc": "This entire branch becomes fully unlockable once you reach &1IV&r.", + "quests.ae2.accumulation_press.desc": "To get this &eNew Inscriber Press&r, you will need to invest a bit.\n\nFirst, you must upgrade your Implosion Compressor with &1two IV Energy Hatches&r.\n\nThen, get yourself a new IV Laser Engraver if you don't already have one.\n\nAnd finally, prepare a lot of Industrial TNT — it’s the &conly one that works&r for this process.\n\nPlan carefully, as this step is quite demanding!", + "quests.ae2.accumulation_processor.desc": "The &eAccumulation Processor&r will require a large amount of Silicon for each craft.\n\nWe hope you already have a dedicated EBF producing Silicon, or at least a strong infrastructure to manufacture it quickly.\n\nPrepare accordingly, as you’ll need plenty of it!", + "quests.ae2.mega_crafting.desc": "These are a neat upgrade for your &bCrafting CPU&r.\n\nThey will help to speed up your auto-crafting and allow you to handle larger jobs with ease.", + "quests.ae2.mega_battery.desc": "A &ebigger battery&r for a bigger network. Nothing else to it!", + "quests.ae2.extended_pattern_access.desc": "The &eExtended Pattern Terminal&r is a wonderful upgrade to manage all your patterns in an easier way.\n\nYou get &6more search options&r for your patterns, and with how many you should be getting now, it will be a huge QoL improvement.\n\nMake the \"upgrade\" version to simply sneak-right-click your existing pattern providers to upgrade them without having to take all the patterns out.", + "quests.ae2.extended_pattern_access.task": "Either the part or the upgrade", + "quests.ae2.extended_interface.desc": "Here they are, your bigger &bInterface&r with an upgrade so you don't even need to disconnect them to upgrade.\n\nYou will be quite happy with them!", + "quests.ae2.extended_interface.task": "Either the part or the upgrade", + "quests.ae2.extended_patprov.desc": "Here they are, your bigger &bPattern Providers&r with an upgrade so you don't even need to disconnect them to upgrade.\n\nYou will be quite happy with them!", + "quests.ae2.extended_patprov.task": "Either the part or the upgrade", + "quests.ae2.extended_drive.desc": "The &dME Extended Drive&r will &6double&r the amount of &eStorage Cells&r you can have within it.\n\nYou can also craft the &eupgrade&r to simply &aRight Click&r your existing ME Drives without having to take your discs out, and it won't cost you more.", + "quests.ae2.extended_drive.task": "Either the part or the upgrade", + "quests.ae2.extended_import_export.desc": "These are eight times faster than their regular counterparts. Enjoy!", + "quests.ae2.extended_import_export.task": "Either the part or the upgrade", + "quests.ae2.extended_io_port.desc": "This upgrade will let you &atransfer faster&r while also offering &6more upgrade slots&r if needed.", + "quests.ae2.extended_molecular_assembler.desc": "The upgrade of the &bMolecular Assembler&r.\n\nIt runs &68 crafting jobs&r at the same time and goes &62 times faster&r.\n\nEven though you can only use it with a normal &bPattern Provider&r, it will be a &agreat upgrade&r before you get the &dMatrix Multiblock&r a bit later on.", + "quests.ae2.wireless.desc": "The &aME Wireless Connector&r is your go-to if you don't want to put down massive lines of &bME Cables&r. They effectively work like short-range Quantum Tunnels, but have a limited range and don't work across dimensions. That would be too easy, wouldn't it?\n\nDon't forget to check the in-game guide with &eG&r to learn about how they work and their limitations.", + "quests.ae2.mega_cell_housing.desc": "These &bCell Housings&r work the same way as the basic ones, but you will need these to make the bigger disks from &dMEGA&r.", + "quests.ae2.cell_component_64k.desc": "Now that you have &1IV&r Circuits, you can make this enormous &5Storage Component&r. Aren't you glad you made a Moon base?", + "quests.ae2.cell_component_256k.desc": "The &c256k ME Storage Component&r is the last one you can make with a regular Assembler, and it's so big that you may never need any of the bigger sizes.\n\nUnless you're up for the challenge, of course.", + "quests.ae2.luv.title": "LuV Tier AE2", + "quests.ae2.luv.desc": "This branch becomes unlockable once you reach &dLuV&r.", + "quests.ae2.cell_component_1m.desc": "The &3MEGA Storage Components&r will need an &bAssembly Line&r. Note that the non-Moon recipe must be crafted within a Cleanroom, or you can use a Cleaning Maintenance Hatch if you have access to one.\n\nNo need for that on the Moon though.", + "quests.ae2.cell_component_4m.desc": "Simply bigger and more expensive.", + "quests.ae2.cell_component_16m.desc": "This one can only be made on the &cMoon&r and nowhere else. It will also require a Cleanroom environment, so if you don’t want to bother with a Cleanroom on the &cMoon&r, you should make the &7Cleaning Maintenance Hatch&r.\n\nIt will also need some research. Refer to the &cZPM&r Chapter if you don’t know what that means.", + "quests.ae2.cell_component_64m.desc": "The &c64M MEGA Storage Component&r is the biggest one you can make in &8TerraFirmaGreg&r. Honestly, we believe you'll never need it, but it’s there for completionists.", + "quests.ae2.oversize_interface.desc": "The &dME Oversize Interface&r is a &dME Extended Interface&r but each slot can hold 16x more items or fluids. If you have processes that need huge quantities, this could be your go-to.", + "quests.ae2.assembler_matrix.desc": "The &6Assembler Matrix&r is basically a customizable multiblock Molecular Assembler. The requirements for this quest should let you build one that we deem quite strong enough. You could add more layers of &bPattern Core&r or &aCraft Core&r if you want to.\n\nAs usual, check the in-game guide for detailed informations.", + "quests.tasktype.checkmark": "Click here to complete this quest/task", + "quests.tasktype.item.any": "Any Item of type:", + "quests.tasktype.lookat": "Look at a:", + "quests.tasktype.travelto": "Travel to:", + "quests.groups.primitive": "原始時代", + "quests.groups.voltaic_age": "先進時代", + "quests.groups.space_age": "宇宙時代", + "quests.groups.interstellar": "恒星間時代", + "quests.groups.technological_help": "攻略のための知識", + "quests.groups.tips": "Tips", + "quests.computer": "ComputerCraft", + "quests.computer.subtitle": "A very powerful Lua scripting mod", + "quests.create_logistics": "Create Logistics", + "quests.create_logistics.subtitle": "Warehouse management for dummies", + "quests.create_logistics.introduction.title": "Boxing Clever", + "quests.create_logistics.introduction.desc": "By utilising a few machines from &3Create&r, you'll be able to improve your item transportation and storage capabilities significantly. Later on once you progress into the &2Voltaic Age&r, you'll even be able to set up processes to automatically order specific items or route them around your base as needed!\n\nAs this questline deals primarily with machines from Create, this means &5Pondering&r the machines will be your best source of information aside from these quests, so be sure to look through their entries.", + "quests.create_logistics.packager.title": "Packager", + "quests.create_logistics.packager.subtitle": "Pack it up", + "quests.create_logistics.packager.desc.1": "When provided with a &credstone signal&r, the &3Packager&r will wrap up items from the block it is attached to (you can switch the connection side with a &5wrench&r) and output a neat little cardboard package. Each cardboard package has 9 slots' worth of inventory, so it's great for moving a bunch of items around at once. To craft the Packager, you need plenty of &dWrought Iron&r and an &dElectron Tube&r, not to mention a bunch of &dCardboard&r (&dPaper&r and &dGlue&r).\n\nNote that once crafted, the packager works without any additional cardboard, so don't worry about upkeep!", + "quests.create_logistics.packager.desc.2": "Putting a &3Sign&r on the Packager will make it automatically label the sign's contents onto all packages as a destination address. This will be more useful once you start working with various ways to route packages around. \n\nPackagers can also unwrap any packages that get put into it, unloading their contents into the attached inventory.\n\n&c&lNote that Framed Signs do not work for this purpose&r!", + "quests.create_logistics.frogport.title": "Package Frogports", + "quests.create_logistics.frogport.subtitle": "The chain of command", + "quests.create_logistics.frogport.desc.1": "&3Package Frogports&r are one of three ways you can move packages around and get them to where you want them to be. They can hang packages onto &3Chain Conveyor&r lines be transported along the chain connections. To use them, you first need a network of &3Chain Conveyors&r connected to each other using chains and then powered: Any chain with the tag &d#forge:chains&r will do. Right click on a chain connection before placing down a Frogport to have it interact with that segment of chain.\n\nFrogports placed directly on top of a &3Packager&r automatically hang up packages that are created in said Packager.", + "quests.create_logistics.frogport.desc.2": "Frogports can also receive packages in addition to sending them. If you right click on a Frogport, you can see that it has a name you can edit. This name acts as an &aaddress&r - if any packages that are labelled with a destination address matches its name, the Frogport will &aautomatically collect them&r by taking them off the chain network! This collected package will be put into the inventory of the block the Frogport is placed on.\n\nAs long as the chain network is connected to the input and output Frogports &osomehow&r, the package will eventually find its way, although you may want to optimize the paths to reduce package travel time on your own.", + "quests.create_logistics.package_filter.title": "Package Filters", + "quests.create_logistics.package_filter.subtitle": "The general solution to package routing", + "quests.create_logistics.package_filter.desc": "Packages can be routed using the specialized &3Package Filter&r, which can be used just like any filter in any &3Create&r machine that supports filter slots. Just right click while holding the filter and type in the address that should be filtered, and any packages with that specified destination address will be let through. This is useful especially for &3Brass Tunnels&r to make your belt network route your packages around based on destination.", + "quests.create_logistics.postbox.title": "Postboxes", + "quests.create_logistics.postbox.subtitle": "You've got mail", + "quests.create_logistics.postbox.desc.1": "&3Postboxes&r are used to route packages around using &aTrain Networks&r. You first right click a &3Train Station&r to link the Postbox to that station before placing it, and from then on any trains that stop there will be able to interact with the Postbox (given it is within 4 blocks of the station). \n\nMuch like &3Package Frogports&r, they can be named. Passing trains will then pick up any packages whose destination does not match the Postbox's name. Furthermore, if the train has any packages in its inventories that &odo&r match the Postbox, they will be passed into the Postbox's inventory instead.", + "quests.create_logistics.postbox.desc.2": "One last cool thing about &3Postboxes&r is that when extracting automatically from them (via chutes, funnels, etc), only packages with a destination that &amatches the Postbox's name&r will be taken out and any packages with a different destination will remain inside to be loaded onto trains later.", + "quests.create_logistics.nbt_handling.title": "Tell me more", + "quests.create_logistics.nbt_handling.subtitle": "Other information on packages and addresses", + "quests.create_logistics.nbt_handling.desc.1": "Here are some other important things that may be useful when trying to route packages around:\n\n&3-&r Packages are randomly created from a selection of four possible items, so stuff like GregTech's &3Item Filters&r will be &cvery tedious to set up&r! We recommend using the &3Package Filter&r wherever you can, but...\n\n&3-&r If you really want to try using other methods to move packages around, the destination address is stored as NBT data in the tag &eAddress&r. For example, a package with the destination address \"Home\" will have in its NBT data: &e{Address:\"Home\"}&r.", + "quests.create_logistics.nbt_handling.desc.2": "&3-&r Package address filtering actually supports a simplified form of &eRegEx&r. This means you can:\n\n&e-&r Match any length string with *\n\n&e-&r Match any single character with ?\n\n&e-&r Match a single character from a group of characters surrounded by [] (e.g. A[cr]t will match 'Act' and 'Art', but not 'Ant')\n\n&e-&r Match a single character that does not belong to a group of characters surrounded by [! ] (e.g. A[!cr]t will match 'Aft' and 'Apt', but not 'Act' or 'Art')\n\n&e-&r Match a string from a list of strings given inside {}(e.g. TerraFirma{Craft,Greg} will match both TerraFirma&eCraft&r and TerraFirma&eGreg&r)\n\n&e-&r All previous symbols can be escaped; For example, A\\* will be read as A* and only match 'A*'.", + "quests.create_logistics.bottler.title": "Bottler", + "quests.create_logistics.bottler.subtitle": "A packager but for fluids", + "quests.create_logistics.bottler.desc": "The Bottler is the fluid equivalent of the packager. Place it next to any kind of fluid container (Fluid Tank, Drums, machines, and so on), and put a Frogport on top of the Bottler, and the rest will work as you'd expect! The Bottler at the destination can similarly push directly into fluid containers, no pump needed!", + "quests.create_logistics.rose_quartz.title": "Roses are red...", + "quests.create_logistics.rose_quartz.subtitle": "...But Rose Quartz is Pink", + "quests.create_logistics.rose_quartz.desc": "Moving packages around is good and all, but surely that can't be all there is? Well, you're exactly right. There's much more that can be done with packages, including &areading inventory contents&r and &ahaving things be delivered remotely&r, and later on even &aautomatically sending ingredients to be processed&r based on an item's threshold!\n\nBut before delving into &2High Logistics&r, some preparations are in order.\n\nThe &dTransmitters&r that would be required for crafting such equipment can only realistically be produced via high-energy light refracted through a very unique mineral: &dRose Quartz&r. In other words, we need both a &7Basic &3Laser Engraver&r and some way of obtaining a &dRose Quartz Lens&r, so you better get to getting these done, eh?", + "quests.create_logistics.cold_rose_quartz.title": "Rose Quartz Source: Cold Regions", + "quests.create_logistics.cold_rose_quartz.subtitle": "The North Remembers", + "quests.create_logistics.cold_rose_quartz.desc.1": "The only natural source of &dRose Quartz&r of a high enough quality to easily craft the &dLens&r out of is located far, far to the north in freezing temperatures (below &b-10°C&r). Getting Kaolin clay flashbacks yet? \n\nRose Quartz only forms in the cores of ancient glaciers, meaning you'll have to look where they eventually come to rest - beaches, lakes, plains, and even underwater in the oceans. Although not common, the glacier core is easily identified by their &bBlue Ice&r outer shells. The &dRose Quartz&r will be found inside - first as ore, then as compressed raw ore blocks in the very center.\n\nWhat we need is &dExquisite Rose Quartz&r, which you can get by &3crushing, washing, and then sifting&r the raw ore you mined; The Exquisite gem has a 3 percent chance of being sifted out, but you only need one such gem to proceed. \n\n&c&lDo not smelt the ore as this will only get you normal quality Rose Quartz&r!", + "quests.create_logistics.cold_rose_quartz.desc.2": "The same preparations you once may have made for Kaolin clay will apply here as well: Prepare a lot of food, a source of portable water to drink, and some transportation (boats are nice, but &3aircraft&r should be well within your reach at this point).\n\nYou may also want to consider packing some &3Copper Diving Gear&r. The &3Helmet&r will allow you to &abreathe underwater&r when paired with a &3Copper Backtank&r (you need to fill it with pressurized air by placing it down and powering it with Create rotational force), and the &3Boots&r will let you &atraverse underwater easier&r; The glacier cores are often found in the ocean, and may be quite a hassle to mine up without these preparations (although they can be found on land as well).", + "quests.create_logistics.fabricate_rose_quartz.title": "Rose Quartz Source: MV", + "quests.create_logistics.fabricate_rose_quartz.subtitle": "Just as good as the real thing", + "quests.create_logistics.fabricate_rose_quartz.desc": "Since high-level logistics aren't super necessary for progression, you may also consider leaving the procurement of the Lens up until &bMV&r when you will be able to do it at home. &dRose Quartz&r can be crystallized from its dust form (mixed from 8 parts redstone and 1 part nether quartz) with an &bAdvanced &3Autoclave&r, switching out the usual (distilled) water for &bIce Water&r to simulate natural conditions. Similarly, at &bMV&r tier the &dRose Quartz Lens&r itself can be cut from a &dRose Quartz Plate&r, although it has to be acquired from a full block of Rose Quartz (being a gem plate, it must be processed in a &3Cutter&r).", + "quests.create_logistics.rose_quartz_lens.title": "Rose-tinted Glasses", + "quests.create_logistics.rose_quartz_lens.subtitle": "YONO (You Only Need One)", + "quests.create_logistics.rose_quartz_lens.desc": "Whichever way you obtained the materials needed, you need a &3Lathe&r to actually create the Lens. A &7Basic &3Lathe&r will be enough to create the lens from an &dExquisite Rose Quartz&r gem, but if you want to make the lens from a mere plate you will need better equipment in the form of an &bAdvanced &3Lathe&r.\n\nOne you've crafted it, the lens can be used in a &7Basic &3Laser Engraver&r &dDouble Red Alloy Plate&r to create the &dTransmitter&r unit we need, and won't be consumed in the process.", + "quests.create_logistics.stock_link.title": "Stock Link", + "quests.create_logistics.stock_link.subtitle": "We got storage buses at home", + "quests.create_logistics.stock_link.desc": "The first &2High Logistics&r machine you can make is a &3Stock Link&r, which can be used to create a &dLogistics Network&r. When placed onto any side of a &3Packager&r, the Stock Link will &amake the inventory the Packager is attached to visible to the network&r! On its own, the Stock Link isn't super useful, but it is a core component of all the other machines yet to come...\n\nRemember to right click on an existing Stock Link before placing one down to tune the two to share the same network. To cancel this, you can simply craft the Stock Link by itself to clear its attunement.", + "quests.create_logistics.stock_ticker.title": "Stock Ticker", + "quests.create_logistics.stock_ticker.subtitle": "Waiter! Waiter! More Silty Loam Rooted Dirt, please!", + "quests.create_logistics.stock_ticker.desc.1": "If you've already used &3Stock Links&r to provide various items to a &dLogistics Network&r, the next step is to make something that can call in said items remotely... And that's where the &3Stock Ticker&r comes in. Much like the Stock Link, you first need to right click an existing link to attune the Ticker to that network. You then need to place down a &3Blaze Burner&r or any mob in a &3Seat&r next to the Stock Ticker to have them work as a &3Stock Keeper&r.", + "quests.create_logistics.stock_ticker.desc.2": "Now that the poor creature is indentured for life, you can click on them to see all the items on the &dLogistics Network&r. You can even search for items in the network, and create an order to be sent to specific addresses! There's no range limitation for this, although you do need to create your own way of routing around the packages that will be ordered through the Stock Links as well as have the link in question chunkloaded for this to work.", + "quests.create_logistics.stock_ticker.desc.3": "Additionally, you can set up the Ticker so that only specific items are shown, or set up categories of items.", + "quests.create_logistics.redstone_requester.title": "Redstone Requester", + "quests.create_logistics.redstone_requester.subtitle": "Same-day Delivery", + "quests.create_logistics.redstone_requester.desc": "The &3Redstone Requester&r can be seen as a more specialized &3Stock Ticker&r. You can't view items in the &dLogistics Network&r from it, but you can set up an order to be requested automatically every time the machine gets a redstone signal. This can be very useful for setting up automated provision of specific items - consider using a &3Threshold Switch&r or &3Smart Observer&r alongside this, for example.\n\nRemember that like any other &2High Logistics&r machine, you need to right click on an existing link before placing the Requester down to attune it to that network first!", + "quests.create_logistics.tablecloths.title": "Table Cloths", + "quests.create_logistics.tablecloths.subtitle": "They paved paradise and put up a shopping mall", + "quests.create_logistics.tablecloths.desc.1": "&3Table Cloths&r are Create's system for player-owned shops! Each Table Cloth can sell one item. You'll need a small setup with a Stock Ticker, Packager, and a Stock Keeper (a Blaze Burner or mob in a seat) to get started.\n\nRight-click the Stock Keeper with your Table Cloth, then select the item to sell. Then just place the Table Cloth down on a block or some Scaffolding. After it's placed, right-click the slot in the front of the Table Cloth with an item you want as payment. Afterwards, right-click and hold to change the amount of that item.", + "quests.create_logistics.tablecloths.desc.2": "To buy items from another player's shop, right-click the Table Cloths with an empty hand to add them to a Shopping List. Once they're ready, right-click the Stock Keeper with the Shopping List to buy the items! A Shopping List can be cleared by sneak-right-clicking. Payment is then stored in the Stock Ticker, and the shop owner can collect it later or send it back to their base!", + "quests.create_logistics.factory_gauge.title": "Factory Gauge", + "quests.create_logistics.factory_gauge.subtitle": "Automation, reinvented", + "quests.create_logistics.factory_gauge.desc.1": "The &3Factory Gauge&r is the ultimate &2High Logistics&r machine, requiring you to have the technology to make both &dAluminium&r and &dDiodes&r before you can craft one - But it's extremely powerful to match.\n\nThe first thing a Factory Gauge can do is be placed on a &3Packager&r to monitor the amount of a specific item in the connected inventory. When set up like this, the gauge's outer border will be &9Blue&r and it is said to be in &9Restocker Mode&r.\n\nThe other way of using a Factory Gauge is to have it automatically ordering ingredients when the amount of target products in a &dLogistics Network&r falls below a threshold. This is the operating mode when the gauge is placed on any block that is not a Packager; the outer border will be &eYellow&r, and it is said to be in &9Recipe Mode&r.", + "quests.create_logistics.factory_gauge.desc.2": "In either mode, You can set a specific value that the Factory Gauge should attempt to maintain. You then have to set a target address in the GUI which is where the automatic order made will be directed to a target address of your choice.\n\nFor the &9Restocker Mode&r, the specified address should ideally point towards the packager the gauge has been placed on so that the incoming packages are automatically unwrapped into the target inventory.", + "quests.create_logistics.factory_gauge.desc.3": "For the &9Recipe Mode&r, the specified address should point towards wherever you manufacture the product.\n\nAdditionally, you need to set up one additional gauge for each type of ingredient used, then connect them to the first gauge with &a'Add New Connection'&r in the GUI.\nIf the product you are trying to craft in &9Recipe Mode&r is a normal crafting recipe, you will need to &a'Use Mechanical Crafting'&r and ensure that the package is unwraped into a 3x3 &3Mechanical Crafter&r array.", + "quests.create_logistics.factory_gauge.desc.4": "&cIt is important that the package is not unwrapped en route&r, as the package itself holds crafting recipe instructions - if the ingredients must come from different sources, look into using a &3Re-Packager&r to act as a buffer for the packages.\n\n&3Note:&r Factory Gauge requests are technically 'Promises', which are guarantees by the network that the items in question &owill&r be delivered at some point in the future. This is done to prevent the items from being over-requested. By default, these promises never expire; This means the promise will remain in place forever if the items are unlikely to be delivered in the future. You can change this behavior by adjusting the bottom section of the gauge GUI, which will limit how long promises stick around for.", + "quests.development": "Progression Table", + "quests.development.subtitle": "An easy way to understand your progression on GregTech", + "quests.development.explanation.title": "Let's do some explaining", + "quests.development.explanation.subtitle": "It is actually quite easy", + "quests.development.explanation.desc.1": "The &lCircuit Progression&r of GregTech can seem intimidating at first, but it's not that bad.\n\nFirst, you need to understand that circuits of the same tier are interchangeable. For example, to craft an &6HV&r &6Mixer&r, you can use any &6HV-tier&r circuit.", + "quests.development.explanation.desc.2": "Now, let's talk about &lprogression&r. As you may notice, each circuit shares a color code on its icon and a name. For example, all &aQuantum Processors&r are &agreen&r and crafted inside &1IV-tier&r Circuit Assemblers. To craft one, you first need the previous circuit — that's why, to craft your first &dLuV&r &dCircuit&r, the Nanoprocessor Mainframe, you must start by crafting a Nanoprocessor and progress through each &7step&r. In this case, it would take three steps.\n\nThis is why the rightmost &6circuits&r in each line are always cheaper to &a craft&r: they require fewer &7steps&r.", + "quests.development.explanation.desc.3": "Additionally, we have added &lUniversal Circuits&r. They can be &a crafted&r from any &6circuit&r — whether &1IV&r, &dLuV&r, &3UV&r, or any other tier — and are extremely useful for &9automation&r with AE2. Try to encode all your &fpatterns&r with &lUniversal Circuits&r, so whenever you upgrade to a better circuit, you won't have to redo all your &fpatterns&r — only the ones used to craft the Universal Circuit.", + "quests.development.explanation.task": "Okay I read the whole three pages", + "quests.development.ulv.title": "&8ULV&r Circuits", + "quests.development.ulv.subtitle": "", + "quests.development.ulv.desc": "On this line you can see the Steam, or &8ULV&r, equivalents.", + "quests.development.lv.title": "&7LV&r Circuits", + "quests.development.lv.subtitle": "", + "quests.development.lv.desc": "Circuits along this line are &7LV&r, and are interchangeable in recipes.\n\n&cElectronic Circuits&r are the &oworst&r in terms of cost and effort required to produce, but you have to start somewhere.\n\n&eBasic Integrated Processors&r act as a middle layer between &cElectronic Circuits&r and &2Microchip Processors.&r\n\nFinally, &2Microchip Processors&r will be the best option for the rest of the playthrough.", + "quests.development.mv.title": "&bMV&r Circuits", + "quests.development.mv.subtitle": "", + "quests.development.mv.desc": "Circuits along this line are &bMV&r, and are interchangeable in recipes.\n\nThe pattern stays other same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.", + "quests.development.hv.title": "&6HV&r Circuits", + "quests.development.hv.subtitle": "", + "quests.development.hv.desc": "Circuits along this line are &6HV&r, and are interchangeable in recipes.\n\nThe pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.", + "quests.development.ev.title": "&5EV&r Circuits", + "quests.development.ev.subtitle": "", + "quests.development.ev.desc": "Circuits along this line are &5EV&r, and are interchangeable in recipes.\n\nThe pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.", + "quests.development.iv.title": "&1IV&r Circuits", + "quests.development.iv.subtitle": "", + "quests.development.iv.desc": "Circuits along this line are &1IV&r, and are interchangeable in recipes.\n\nThe pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.", + "quests.development.luv.title": "&dLuV&r Circuits", + "quests.development.luv.subtitle": "", + "quests.development.luv.desc": "Circuits along this line are &dLuV&r, and are interchangeable in recipes.\n\nThe pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.\n\nMake sure to set up &3wetware board production&r as soon as possible! These take a &6very long time&r to make.\n\nIt's &dLuV&r, not &4LUV&r.", + "quests.development.zpm.title": "&cZPM&r Circuits", + "quests.development.zpm.subtitle": "", + "quests.development.zpm.desc": "Circuits along this line are &cZPM&r, and are interchangeable in recipes.", + "quests.development.uv.title": "&3UV&r Circuits", + "quests.development.uv.subtitle": "", + "quests.development.uv.desc": "Circuits along this line are &3UV&r, and are interchangeable for each other.", + "quests.development.uhv.title": "&4UHV&r Circuits", + "quests.development.uhv.subtitle": "", + "quests.development.uhv.desc": "Congratulations! You've reached the end of the circuit progression.\n\nThe only &4UHV&r circuit is the &6Wetware Mainframe&r, which is used for crafting some endgame stuff.", + "quests.development.hull_lv.title": "Craftable in &6Steam Age&r and &7LV&r", + "quests.development.hull_lv.subtitle": "Hand crafted and artisanal", + "quests.development.hull_lv.desc": "&7Early game&r Circuits are made using hand crafting and Create.\n\nHave a good &3Create&r setup to make them easier to produce then pick up the &3Circuit Assembler&r to make them a lot more efficient.", + "quests.development.hull_mv.title": "Craftable in &bMV&r", + "quests.development.hull_mv.subtitle": "Integrated Dynamics", + "quests.development.hull_mv.desc.1": "The &9Integrated&r Circuit line may not be a strict upgrade in terms of cost, but will tide you over as a stepping stone towards the next tier.\n\nThey will require a MV &3Laser Engraver&r and a MV &3Cutting Machine&r.", + "quests.development.hull_mv.desc.2": "&l&3Lore:&r&o In Omnifactory, and in previous Gregicality, this circuit line was called &9Refined&r and was standardized like further tiers.", + "quests.development.hull_hv.title": "Craftable in &bMV&r and &6HV&r", + "quests.development.hull_hv.subtitle": "They tend to be small", + "quests.development.hull_hv.desc": "&eMicro&r Circuits are where the &3Cleanroom&r becomes a requirement to progress.\n\nDon't get caught out by the &aMainframe&r - it requires a &3HV Circuit Assembler&r.", + "quests.development.hull_ev.title": "Craftable in &5EV&r", + "quests.development.hull_ev.subtitle": "Nano Age", + "quests.development.hull_ev.desc": "This is the &9Nano&r Circuit line.\n\nYou may need to go out in &bspace&r to craft them.\n\nStarting from here, circuit progression will follow a pattern:\n\n&9-&r Processor\n&9-&r Assembly\n&9-&r Supercomputer\n&9-&r Mainframe", + "quests.development.hull_iv.title": "Craftable in &1IV&r", + "quests.development.hull_iv.subtitle": "GregTech gets Quantum", + "quests.development.hull_iv.desc": "Welcome to the &9Quantum&r Circuit line.\n\nYou may want to invest in &aPBI&r at this point, as &dAdvanced SMDs&r will skyrocket your circuit production.", + "quests.development.hull_luv.title": "Craftable in &dLuV&r", + "quests.development.hull_luv.subtitle": "Crystallisation", + "quests.development.hull_luv.desc": "This is the &9Crystal&r Circuit line.\n\nIt's locked behind &3Fusion&r.", + "quests.development.hull_zpm.title": "Craftable in &cZPM&r", + "quests.development.hull_zpm.subtitle": "Soft and Wetware", + "quests.development.hull_zpm.desc": "This is the &9Wetware&r Circuit line.\n\nIt will be the biggest automation challenge to face in this modpack. Best of luck.", + "quests.extreme_voltage": "&5EV&r - Extreme Voltage", + "quests.extreme_voltage.subtitle": "Reach Mars, discover Nuclear Fission, and build new massive multiblocks", + "quests.extreme_voltage.welcome_to_ev.title": "This is Extreme Voltage", + "quests.extreme_voltage.welcome_to_ev.subtitle": "Let's go Nuclear on Mars", + "quests.extreme_voltage.welcome_to_ev.desc.1": "You’ve built new &6chemistry lines&r, manufactured advanced &balloys&r, and even launched a &dRocket&r to reach the Moon. We hope you enjoyed the ride, because now things get even more complex, with powerful new machines and demanding processes ahead.\n\nIn the &5EV Chapter&r, your main objective will be to craft your very first &1IV&r and &dLuV&r Circuits.", + "quests.extreme_voltage.welcome_to_ev.desc.2": "Along the way, several key challenges await you:\n\n• Build your first &6Alloy Blast Smelter&r, a faster version of the EBF, specialized for alloys. With it, you’ll be able to construct your first Large Machine: the &6Large Centrifuge&r, essential for the Nuclear Fission Line. It also lets you upgrade ore processing with a faster Thermal Centrifuge.\n\n• Master our original &eTungsten Line&r - looping all the required materials will test both your knowledge and your patience.\n\n• Prepare to fly to &4Mars&r where you’ll become an &aextraterrestrial farmer&r while also learning to harness the &cpower of the atom&r.\n\nGood luck, this is where GregTech begins to show its true depth!", + "quests.extreme_voltage.distillation_tower.title": "The Distillation Tower", + "quests.extreme_voltage.distillation_tower.subtitle": "Mr. President, another Distillation Tower has hit the factory floor", + "quests.extreme_voltage.distillation_tower.desc.1": "&6The Distillation Tower&r (DT) is a direct multiblock upgrade of the &6Distillery&r. You won't have to choose outputs any more as the DT will handle them all automatically, at an increased power cost.\n\nThis machine will be your future bread and butter for anything involving &ePetrochem&r or &eOrganic distillation.", + "quests.extreme_voltage.distillation_tower.desc.2": "Like the &6Cleanroom&r, the DT can be made taller, though not wider. Starting from the second layer, each added level requires an &9Output Hatch&r and grants one additional fluid output slot; if a level lacks its output hatch, the corresponding fluid will be voided. Count the number of outputs with &dEMI&r so you know how many layers you need. As always, use the Multiblock Preview tab in &dEMI&r and click the multiblock to see where you can place each part.", + "quests.extreme_voltage.distillation_tower.desc.3": "&cNote:&r Be careful not to over-overclock the DT when producing fuels! Excessive overclocking can reduce the overall power yield, especially for Diesel. Do the math and double-check your calculations.", + "quests.extreme_voltage.ev_components.title": "Extreme Voltage Components", + "quests.extreme_voltage.ev_components.subtitle": "The \"Fun\" will never stop", + "quests.extreme_voltage.ev_components.desc": "&7By now, you should be getting used to the pattern with every new Energy Tier comes a fresh batch of components.&r\n\nFor the &5EV&r tier, there isn’t much to surprise you, except one key material: &eNeodymium&r. You might already have some stored from your earlier mining trips, but you’ll also find it in large quantities when processing &eMonazite Ore&r.\n\nHowever, there’s an important twist you’ll now need &bCryogenized Fluix Pearls&r. Hopefully, your &dMoon&r infrastructure is up and running to supply them efficiently.", + "quests.extreme_voltage.t2_rocket.title": "The next generation rocket", + "quests.extreme_voltage.t2_rocket.subtitle": "This one's purple", + "quests.extreme_voltage.t2_rocket.desc": "This new rocket shouldn’t be too difficult to assemble, but you’ll notice a clear jump in material costs compared to your previous model.\n\nThe upgraded &6Rocket Alloys&r now require both &bDistilled Water&r and &bCryogenized Fluix&r for cooling. Because of that, you may want to set up a dedicated &6EBF&r and &6Vacuum Freezer&r for this process though you can likely reuse the setup you built earlier for &eMolten Alkaline Earth Silicate&r.\n\nMake sure your &eTitanium&r production has its dedicated line and preferably automated, as the resource demand skyrockets at this point. A continuous production line will save you a lot of frustration down the road.", + "quests.extreme_voltage.mars.title": "I'm on &4Mars&r", + "quests.extreme_voltage.mars.subtitle": "The Red Planet", + "quests.extreme_voltage.mars.desc.1": "Before landing on &4Mars&r, there are a few important things to keep in mind.\n\nFirst, like the Moon, &4Mars&r will have some hostile surface mobs as well. If you haven't already figured out how to make your Space Suit stay with you after dying or invested in new EV-tier weaponry, you'll have a rough time.\n\nThe planet is mostly a &edesert world&r, dotted with \"&aislands&r\" where you’ll find &bwater&r, lush fauna, and much safer places to build your first base. On the other hand, the open desert is extremely dangerous if you don't watch your step!", + "quests.extreme_voltage.mars.desc.2": "All &bfluid veins&r are spread across Mars, except for &eHeavy Ammoniacial Water&r which can only be found outside of the desert. That’s another good reason to set up your base there.\n\nEnergy-wise, &4Mars&r will not be kind to you at first.\n\nNearly every common &6energy generation method&r is &cdisabled&r on the planet, which means you’ll have to rely almost entirely on &cFission&r to power your base.\n\nAt the very beginning, we recommend bringing along some &bfilled batteries&r such as &bLapotron Crystals&r to get started.\n\nAchieving energy stability on Mars will take time and effort, but once your systems are running smoothly, you’ll feel like &9unlimited power&r is right in the palm of your hand.\n\nStay alert, plan ahead, and Mars will reward your courage.", + "quests.extreme_voltage.mars.desc.3": "And one last tip: don’t kill everything you see. Some &aanimals&r can be &franched&r, and you’ll definitely need them later in your progression.\n\nBe sure to check out the &aSpace Survival&r chapter for more Mars-related tips too!", + "quests.extreme_voltage.mars.task": "Land on Mars", + "quests.extreme_voltage.nuclear_fuel_factory.title": "Nuclear Fuel Factory", + "quests.extreme_voltage.nuclear_fuel_factory.subtitle": "Hot Rod", + "quests.extreme_voltage.nuclear_fuel_factory.desc": "The &6Nuclear Fuel Factory&r has one purpose: producing fuel rods for your &cFission Reactor&r.\n\nIt supports &9Parallel Hatches&r which you’ll unlock soon but they aren’t mandatory yet. Functionally, it works much like the Pyrolyse Oven: the &ebetter the coils&r you install, the faster the recipes will run.\n\nSince fuel rod production is both &cslow&r and &cexpensive&r, we strongly recommend using the &ahighest tier coils&r available. Don’t waste your time with Cupronickel, you’ll only be nerfing yourself.", + "quests.extreme_voltage.heavy_water.title": "Heavy Water", + "quests.extreme_voltage.heavy_water.subtitle": "Water for the Hardcore", + "quests.extreme_voltage.heavy_water.desc": "To run your Fission Reactor, you’ll need a steady supply of &bHeavy Water&r, and there’s only one place to find it.\n\nIt’s located in &adeep fluid veins&r found exclusively beneath the &alush islands&r of Mars. Grab your &6Ore Prospector&r, switch it to &bFluid Mode&r, and start scanning.\n\nBecause the amount of &bHeavy Water&r required to keep your reactor running is enormous, you should seriously consider investing in a &6Large Centrifuge&r to produce it yourself.\n\nInstall a &516A EV Energy Hatch&r, and you’ll be ready for true mass production ensuring your reactor never runs dry.\n\nReliable cooling means reliable power - build smart!", + "quests.extreme_voltage.nuclear_turbine.title": "Nuclear Steam Turbine", + "quests.extreme_voltage.nuclear_turbine.subtitle": "Steam power's back, baby", + "quests.extreme_voltage.nuclear_turbine.desc": "With Fission, you gain access to a brand new &6Dedicated Turbine&r!\n\nIt works just like the previous turbines, but similar to the Gas Turbine, it requires at least an &5EV Rotor Holder&r to operate.\n\nThe coils inside this turbine must be &7Cupronickel&r, and they don’t affect performance in any way they’re purely aesthetic (but we have to admit, they look pretty good).\n\nIn this quest, we suggest two &aRotors&r that fit nicely for the turbine at this stage, but feel free to experiment and use any &brotor&r that suits your setup best.", + "quests.extreme_voltage.reactor_components.title": "Reactor Heat Management", + "quests.extreme_voltage.reactor_components.subtitle": "Active and Passive ways to cool your reactor", + "quests.extreme_voltage.reactor_components.desc.1": "One of the most interesting features of the Fission Reactor is its ability to have blocks added inside to modify its &emaximum heat capacity&r.\n\nYou can place &6Framed Blocks&r within the corners of the reactor, allowing for up to &e20 blocks&r in total. Alternatively, you can use &9Item Holders&r and insert cooling items with input buses, which also help manage heat buildup effectively.\n\nIt’s also important to note that this internal setup is the &conly way&r to enable the &brecipe processing&r part of the Fission Reactor.\n\nSmart internal configuration will make the difference between a stable reactor and one on cooldown, so plan your layout carefully!", + "quests.extreme_voltage.reactor_components.desc.2": "As discussed earlier, running three &eThorium Rods&r will push your reactor’s heat to around &c420&r just above the default limit. However, you can safely reach that threshold by improving your &6reactor insulation&r.&r\n\nAdding &e10 Framed Glacial Wool&r or &e20 Framed AES Insulation&r blocks inside the structure will raise your reactor’s Max Heat to &e420&r, allowing you to operate with three Thorium Rods without triggering cooldown mode.&r\n\nKeep in mind, though, that increasing the number of active rods will also accelerate their &adurability loss&r. This means each rod will produce less steam per tick on average, reducing its &aefficiency&r but on the other hand, it will &bspeed up fission material production&r significantly.\n\nWhether you prefer &aefficiency&r or &bthroughput&r is entirely up to you that’s the balancing act at the heart of mastering the &6Fission Reactor&r.", + "quests.extreme_voltage.heat_exchanger.title": "Heat Exchanger", + "quests.extreme_voltage.heat_exchanger.subtitle": "All that heat's gotta go somewhere!", + "quests.extreme_voltage.heat_exchanger.desc.1": "The &6Heat Exchanger&r is a critical component for your Fission Line not only for cooling, but also for producing &eHigh Pressure Steam&r, the steam that powers your Nuclear Turbine.\n\nIt features &bPerfect Overclocking&r and &bSubtick Processing&r. If these terms sound unfamiliar, we strongly recommend reviewing the &dGregTech Energy Chapter&r to fully understand how they affect performance.", + "quests.extreme_voltage.heat_exchanger.desc.2": "Don’t hold back! Install a &516A EV Energy Hatch&r right from the start so you’ll never have to worry about speed or throughput limitations.\n\nWe also provide you with a &9Machine Controller&r to attach to your Heat Exchanger’s main controller. We’ve noticed that the machine can sometimes disable itself unexpectedly, so be sure to enable &ePrevent Power Failing&r. This will counter the GTm mechanic that shuts down machines when they momentarily lose power.", + "quests.extreme_voltage.refrigerant_pellet.title": "Refrigerant Pellets", + "quests.extreme_voltage.refrigerant_pellet.subtitle": "A temporary solution to extreme temperatures", + "quests.extreme_voltage.refrigerant_pellet.desc": "The &dPlutonium Fuel Rod&r runs at extremely high temperatures - so high, in fact, that you’ll need to use &bRefrigerant Pellets&r inside your reactor to prevent it from going into cooldown mode.\n\nThese pellets are quite expensive to produce, but you should still be able to mass-produce them early on, at least enough to keep your first few plutonium rods operational. You need approximatively &9256&r to run a full Plutonium Rod.\n\nLater on, if you don’t like constantly crafting these consumables, you’ll gain access to &6advanced reactor components&r. With those installed, your reactor will be able to safely reach up to &e600 Max Heat&r, greatly improving efficiency and stability.\n\nInvest in better internal parts early, to spend less time babysitting your power core.", + "quests.extreme_voltage.important_info.title": "Before starting", + "quests.extreme_voltage.important_info.subtitle": "Mars is a rough planet to setup", + "quests.extreme_voltage.important_info.desc.1": "Before you start building your base on &cMars&r, here are a few important tips to help you settle in successfully.&r\n\nWhile exploring, you might come across &6Martian Ruins&r containing &eAtomic Casings&r and &eHigh Temperature Casings&r. These won’t replace the massive number you’ll need later, but they can give you a small head start while scouting for the perfect base location.&r", + "quests.extreme_voltage.important_info.desc.2": "When it comes to your Martian infrastructure, there are two main approaches:&r\n\n• &aPreparation-focused&r: Build everything required for your full &6Fission Line&r before establishing your base. This means an enormous material investment but allows you to be self-sufficient once operational.\n\n• &aProgressive setup&r: Start smaller with your &6Nuclear Fuel Factory&r, your first &6Fission Reactor&r (running on &eThorium&r), and a &6Nuclear Turbine&r. This route is faster to start, but managing energy will be rough until your fission system stabilizes.", + "quests.extreme_voltage.important_info.desc.3": "Because almost every other form of power generation is disabled on Mars except the very weak &7Ad Astra&r solar panels you’ll want to bring a good stock of &bLapotron Crystals&r to power your first recipes and oxygen systems.\n\nWe also strongly recommend setting up a &6Distillation Tower&r. &eMartian Air&r can be processed into breathable &bAir&r and several other useful gases. If that’s not an option, you can always fall back on the &eFlint&r chemical line.\n\n&cSurvival on Mars isn’t about luck it’s about preparation.&r", + "quests.extreme_voltage.important_info.task": "I understand", + "quests.extreme_voltage.dense_lead.title": "Faster Dense Lead Plates", + "quests.extreme_voltage.dense_lead.subtitle": "Don't expect it for other dense plates", + "quests.extreme_voltage.dense_lead.desc": "Because of the tremendous amount of Dense Lead Plates you will need for Atomic Casings we offer a new, a bit less efficient, recipe to make them with the help of the Implosion Compressor. Feel free to use it if you do not want to wait days for your benders.", + "quests.extreme_voltage.thorium_rod.title": "", + "quests.extreme_voltage.thorium_rod.subtitle": "", + "quests.extreme_voltage.thorium_rod.desc.1": "Each &6Fuel Rod&r comes with its own set of properties including &adurability&r (how long it lasts in the reactor), &cheat generation&r (how much heat it produces), and even different &eproducts&r and &bsteam output levels&r. You can view all of this information directly in the &aEMI&r tabs for each rod.&r\n\nBefore diving into how the Fission Reactor functions, here are some key points to understand:&r", + "quests.extreme_voltage.thorium_rod.desc.2": "• The &eHeat Percentage&r shown on a fuel rod translates to roughly double its value inside the reactor slightly less in practice. For example, a &eThorium Rod&r with a &cHeat&r of 70% will generate just under 140 heat when enough &bHeavy Water&r is pumped into your reactor. This heat increase is &aadditive&r, meaning that 2 Thorium Rods will raise your reactor’s total heat to around 280.&r", + "quests.extreme_voltage.thorium_rod.desc.3": "• &aDurability&r decreases at the same base rate for all rods. However, the higher the reactor’s temperature, the faster the rods degrade. Because of this, even if a certain rod type has 4× the durability of another, it doesn’t necessarily mean it will last 4× longer &ctemperature directly impacts longevity&r.&r\n\nBalancing the amount of rods within the reactor will be your first challenge with Fission.", + "quests.extreme_voltage.fission_reactor.title": "Fission Reactor", + "quests.extreme_voltage.fission_reactor.subtitle": "Oh no it's on cooldown", + "quests.extreme_voltage.fission_reactor.desc.1": "To start off, if you’re looking for a deeper dive into &6Fission Reactor&r mechanics including formulas, detailed calculations, and system behavior check out the &aEnergy Chapter&r quest. It covers everything you’ll need if you want to get into the math behind the heat and efficiency systems.&r\n\nFor now, let’s focus on your very first &6Fission Reactor&r. Its base &cMax Heat&r is &e400&r. As explained in the previous quest, running two Thorium Rods will push your internal heat to around &e280&r, which is perfectly safe. However, adding a third rod raises the total to about &c420 Heat&r exceeding the limit and triggering &ccooldown mode&r.", + "quests.extreme_voltage.fission_reactor.desc.2": "Don’t worry, there’s no explosion, but your reactor will shut down and won’t restart until it fully cools back to 0 Heat. This will completely halt both your &aenergy production&r and your &afission product&r generation a major setback.\n\nManaging how many rods are active will therefore be your first &6challenge&r and the main mini-game of Fission.\n\nThere are multiple ways to approach this, and experimentation is part of the fun. You can also attach a &6Redstone Port&r to your reactor, using a &aWrench&r on it switches its monitoring mode between &erod count&r and &cheat level&r.\n\nFinally, note that all rods are stored inside the &6Fuel Holder&r. That means limiting the number of active rods isn’t as simple as having 2 rods in the input bus, &cyou’ll need to control what enters the Input Bus&r to fine-tune your reactor’s operation.", + "quests.extreme_voltage.high_pressure_steam.title": "High Pressure Steam", + "quests.extreme_voltage.high_pressure_steam.subtitle": "Better steam, bigger turbine", + "quests.extreme_voltage.high_pressure_steam.desc": "&4Important Info&r: If the reactor doesn't have enough space to output High Pressure Steam, it will simply void.\n\nFor balancing reasons, the &6Fission Reactor&r does not produce regular steam. Instead, it generates &bHigh Pressure Steam&r, which can only be used in a &6Nuclear Steam Turbine&r.\n\nAttempting to run it through a standard Steam Turbine will &cnot work&r.", + "quests.extreme_voltage.ev_superconductor.title": "EV Superconductors", + "quests.extreme_voltage.ev_superconductor.subtitle": "Bigger Amp ability", + "quests.extreme_voltage.ev_superconductor.desc": "Now that &eUranium&r is required for your progression, don’t forget to produce &5EV Superconductors&r.\n\nThese superconductors have higher amp capacity, helping you move energy efficiently across your base and ensuring your &6Nuclear Steam Turbines&r output reaches all your machines without loss.", + "quests.extreme_voltage.uraninite_dust.subtitle": "The amount of materials required keep increasing", + "quests.extreme_voltage.uraninite_dust.desc": "To craft your &eUranium Rods&r, you’ll need a substantial amount of &eUraninite&r around &c240 Dusts&r per rod. Start harvesting early to keep up with demand.\n\nThe largest veins can be found on Mars, where some deposits reach &aimpressive sizes&r. Later in your progression, you’ll be able to produce Uraninite Dust &ainfinitely&r using the &6Ostrum Linear Accelerator&r, but we’ll cover that in more detail in a future quest.", + "quests.extreme_voltage.uranium_line.title": "The Uranium Line", + "quests.extreme_voltage.uranium_line.subtitle": "That's one more new processing line", + "quests.extreme_voltage.uranium_line.desc": "To process &eUranium&r and its &eUranium 235&r &eIsotope&r, you’ll need to set up a dedicated small processing line. \n\nRest assured, you can &aloop the Fluorine&r, so the only input you’ll need is &eUraninite Dusts&r.\n\nYou can build this line on Earth, but it may be more convenient to operate it on Mars, where the majority of Uraninite Ore is harvested.", + "quests.extreme_voltage.radioactive_waste.title": "Radioactive Waste", + "quests.extreme_voltage.radioactive_waste.subtitle": "Liquid waste?", + "quests.extreme_voltage.radioactive_waste.desc": "Radioactive Waste is a &ccritical byproduct&r for crafting your next fuel rods, so always ensure there’s enough space to output it. If the Fission Reactor cannot find an available output, it will simply &cvoid the waste&r losing valuable resources.\n\nWe recommend either:\n- Installing a dedicated Output Hatch in &blocked mode&r.\n- Using a Quad Hatch with sufficient storage space.\n\nIf you have an &dME Network&r on Mars, your best option is the recently unlocked &6ME Output Hatch&r.", + "quests.extreme_voltage.uranium_rod.subtitle": "Finally more power", + "quests.extreme_voltage.uranium_rod.desc.1": "This is the second-generation reactor fuel it offers &a4× more durability&r and produces &a5× more steam&r compared to a standard &eThorium Rod&r. However, there are important trade-offs you must plan for.\n\n&9Production cost and setup:&r\n• Producing this fuel consumes &eThorium Rods&r continuously, so it’s strongly recommended to dedicate a separate &6Fission Reactor&r for each of these advanced rods.", + "quests.extreme_voltage.uranium_rod.desc.2": "Heat and mitigation options: A single advanced rod generates about &c435 Heat&r inside a standard reactor far above the default limit. To handle this you have three main options:\n\n&7→&r &eInstall 20 Framed Glacial Wool&r blocks inside the reactor to raise &cMax Heat&r to &e440&r, allowing one rod to run safely.\n\n&7→&r &6Use Material Holders&r and pump large quantities of &bDry Ice&r to drop the reactor temperature. This requires a robust infrastructure and access to a &bLiquid CO2 fluid vein&r on Mars.\n\n&7→&r &bUse Refrigerant Pellets&r placed in Material Holders they behave like Dry Ice but are far more potent. Note that Refrigerant Pellets consume massive amounts of &eFluorine&r to craft, and you will not have an infinite Fluorine at that point.\n\nObviously you can also make your own sauce and mix all of these options together.", + "quests.extreme_voltage.uranium_rod.desc.3": "&cImportant note for Uranium-based rods:&r Reactors running &eUranium Rods&r require a drastically larger supply of &bHeavy Water&r for cooling. Ensure you have abundant Heavy Water production or storage before attempting to run these rods, or your reactor will quickly hit critical cooling limits.\n\nPlan your supply lines and cooling strategy carefully these fuels are powerful, but they demand serious infrastructure.", + "quests.extreme_voltage.uranium_waste.title": "Uranium Waste and Radioactive Steam", + "quests.extreme_voltage.uranium_waste.subtitle": "You can't make energy right away", + "quests.extreme_voltage.uranium_waste.desc.1": "The products from &eUranium Fuel Rods&r are a bit more involved than thorium.\n\n&6• Uranium Waste&r is the feedstock that starts the &dPlutonium Line&r. It can be processed immediately.\n\n&6• Radioactive Steam&r unlike normal steam, will need to be handled by a &6Heat Exchanger&r. Send the radioactive steam through an Heat Exchanger to recover High Pressure Steam.", + "quests.extreme_voltage.uranium_waste.desc.2": "Additionally, your Radioactive Steam should heat &eAmmonium Formate&r into &eFormamide&r, a core precursor for producing plutonium fuels. That means before you can reliably obtain High Pressure Steam from an Uranium Reactor for energy use, you must ensure a continuous supply of &eAmmonium Formate&r for the conversion chain.\n\n&cPractical note:&r Set up a dedicated, continuous line to produce &eAmmonium Formate&r. Without steady Ammonium Formate production, your plutonium workflow and your High Pressure Steam production will stall.", + "quests.extreme_voltage.ammonium_formate.title": "Ammonium Formate", + "quests.extreme_voltage.ammonium_formate.subtitle": "Always have a surplus of it", + "quests.extreme_voltage.ammonium_formate.desc": "Being able to make infinite &eAmmonium Formate&r is mandatory to ensure a constant energy production, as you won’t be able to process &bRadioactive Steam&r into High Pressure Steam without it. Rest assured though, it shouldn’t be too hard.\n\nFirst, to make &eFormic Acid&r, simply combine CO2 that you can get from Mars Air with Water from an Aqueous Accumulator.\n\nThen, for &eAmmonia&r, you can simply electrolyze the &eAmmonium Chloride Dust&r you got from centrifuging Heavy Ammoniacal Water.\n\nAs you will get a surplus of &bOxygen&r and &bHydrochloric Acid&r, make sure to void these fluids above a limit so they don’t stop your &eAmmonium Formate&r production.", + "quests.extreme_voltage.nuclear_residue_dust.title": "Nuclear Residue Dust", + "quests.extreme_voltage.nuclear_residue_dust.subtitle": "Oh this is where Radon comes from", + "quests.extreme_voltage.nuclear_residue_dust.desc": "Obtaining &eNuclear Residue Dust&r is the first step in the &dPlutonium Line&r.\nIt requires a &5EV Gas Pressurizer&r on Mars to produce.\n\nThe process will also generate &bRadon&r as a byproduct and even though you will need Radon for later steps, the surplus from this line will be significant. It will be your only reliable source of Radon for now.\n\nThe nice part is that &eNuclear Residue&r requires no complex loop: simply feed in the outputs from your Uranium Reactor and Heat Exchanger, add &eMartian Sludge&r, and the &6Gas Pressurizer&r will produce Nuclear Residue Dust. You’ll be ready to continue the Plutonium chain immediately.", + "quests.extreme_voltage.oxidized_nuclear_residue_dust.subtitle": "What is this weird concoction", + "quests.extreme_voltage.oxidized_nuclear_residue_dust.desc.1": "This next step begins the many loops around the &dPlutonium Line&r.\n\nTo make &bOxidized Dust&r you will require &bDioxygen Difluoride&r. Thankfully, we do not ask you to have an infinite amount of Fluorine, so for this recipe to run continuously you will recover Fluorine later as &bHydrofluoric Acid&r that you can electrolyze.", + "quests.extreme_voltage.oxidized_nuclear_residue_dust.desc.2": "Because the recipes take a long time, we still advise adding a good starter stock of Fluorine to kick the loop.\n\nAs always during this loop, be wary of storage: a full tank or a blocked buffer can stop your entire line, and flying to Mars to fix it would be a bother. &aSuper Tanks&r or whitelisted &aAE2 disks&r with void upgrades are neat solutions.\n\nNote that the recipe also produces &eResidual Radioactive Concoction&r. Try not to void this one, it will be a useful material for many future systems such as the &6Ostrum Linear Accelerator&r (infinite ores from Mars), the &6Growth Chamber&r (first steps into Bioengineering) and even &6Fission Reactors&r outside of Mars.", + "quests.extreme_voltage.refined_nuclear_dust.subtitle": "Ah this where my Fluorine went", + "quests.extreme_voltage.refined_nuclear_dust.desc": "The &eRefined Nuclear Residue Dust&r lets you recover Fluorine as Hydrofluoric Acid so you can loop it back into &bDioxygen Difluoride&r.\n\nYou should already know how to make Distilled Water and don’t forget to void any surplus Oxygen if you have nowhere to store it.\n\nThis recipe is very slow. If you feel confident energy-wise, consider running it in a &6Large Centrifuge&r to speed things up. Be cautious, though, you don’t want to drain too much power early in your progression.", + "quests.extreme_voltage.plutonium.title": "Plutonium", + "quests.extreme_voltage.plutonium.subtitle": "Look at this massive atomic mass", + "quests.extreme_voltage.plutonium.desc": "You’ve finally reached Plutonium&r. Its only practical use right now is to craft &dPlutonium Fuel Rods&r, so don’t bother hoarding it, saving it isn’t necessary.\n\nAny extra steam produced can be voided or used in a regular steam turbine, but the &6Nuclear Steam Turbine&r will not accept this steam&r.\n\nIf you want to recover energy, route the surplus to conventional steam turbines; otherwise safely void the excess to prevent backups.", + "quests.extreme_voltage.plutonium_rod.subtitle": "Once upon a time I had power issue", + "quests.extreme_voltage.plutonium_rod.desc.1": "Let’s be clear the &dPlutonium Fuel Rod&r may be a real bother to craft, but it’s an absolute &abeast of energy&r. It outputs nearly &e4× more High Pressure Steam&r than the Uranium Rod, making it perfect for scaling your Martian infrastructure even if you run it less frequently.", + "quests.extreme_voltage.plutonium_rod.desc.2": "However, its &cmassive heat&r poses a serious challenge. Reaching up to &6595 Heat&r, it’s impossible to run it safely without &bRefrigerant Pellets&r. Check the quest on the right for more details about this material, which you can insert into a &6Material Holder&r.\n\nThe good news? You can stabilize the reactor with just &61 Material Holder&r, bringing the temperature down to around &e430 Heat&r manageable with some &fFramed Glacial Wool&r. Otherwise, &62 Material Holders&r should keep it perfectly under control.", + "quests.extreme_voltage.tritiated_water.title": "Tritiated Water", + "quests.extreme_voltage.tritiated_water.subtitle": "Radioactive Water? Is everything radioactive", + "quests.extreme_voltage.tritiated_water.desc": "This &bRadioactive Water&r is a key component for producing &eNano CPU Wafers&r and ultimately, your &6first IV Circuits&r.\n\nIt’s also used in the Ostrum Linear Accelerator and can be electrolyzed into &6Tritium&r, though you won’t need that for quite some time.\n\n&cBe extremely careful&r: &bTritiated Water&r is incredibly precious don’t lose a single drop of it!", + "quests.extreme_voltage.nano_cpu_wafer.subtitle": "That sounds like marketing", + "quests.extreme_voltage.nano_cpu_wafer.desc": "The &dNano CPU Wafer&r is your gateway to IV Circuits and also to the &bAE2 64k Storage Cells&r.\n\nYou’ll need a huge amount of them, as they’re used in nearly every advanced circuit tier from now on whether by &eupgrading the Wafer&r itself or crafting the &ahighest-end circuit versions&r.\n\nThey’re also required for your &6IV Batteries&r, the &dLapotronic Energy Orbs&r.\n\nFor reference, &b1 Plutonium Fuel Rod&r will produce &eexactly 9 Nano CPU Wafers&r.", + "quests.extreme_voltage.first_iv_circuit.title": "Mainframes - First IV Circuits!", + "quests.extreme_voltage.first_iv_circuit.subtitle": "Ah I can upgrade to HSS-G Coils now", + "quests.extreme_voltage.first_iv_circuit.desc": "Finally, after all this time, you’ve obtained a new circuit and unlocked an entirely new tier. Many possibilities are now open to you, but your main focus should be the &6IV Assembler&r first, as it will allow you to craft the &eFramed Moderate Core&r greatly increasing your reactor’s &cMax Heat&r.\n\nYou can also build the &5EV Circuit Assembler&r to unlock &bNanoprocessor Circuits&r. Keep in mind, though, that these will require Nano CPU Chips, so you’ll need a well-established fission setup to support them.\n\nMore details will be provided in the &6IV Chapter&r, where you can finally feel fully comfortable progressing into this new tier.", + "quests.extreme_voltage.moderate_core.subtitle": "That's a big upgrade", + "quests.extreme_voltage.moderate_core.desc": "It’s time for a major upgrade to your &6Fission Reactors&r. The &eFramed Moderate Cores&r come in two versions, depending on your luck. The better version allows your &dPlutonium Reactor&r to run &aone rod fully passively&r, say goodbye to constantly making &bRefrigerant Pellets&r! You could also experiment by combining them with the new framed components, potentially running &atwo Plutonium Rods&r simultaneously.\n\nAlso known as the &6Graphite Line&r, the processing line to craft these new blocks is somewhat random: you might fail the craft or get a lower-tier version. This can make full automation with &dAE2&r slightly trickier, though it’s still possible with careful setup.\n\nWe’ll leave it to you to experiment and figure out the most efficient way to produce these cores.", + "quests.extreme_voltage.abs.subtitle": "We love this heater", + "quests.extreme_voltage.abs.desc": "The &6Alloy Blast Smelter&r is a very special multiblock. It works similarly to the &6EBF&r, with better coils allowing for POC (see the Energy Chapter), and it can process most EBF recipes &a25% faster&r. Note that it outputs molten fluids instead of hot ingots.\n\nOne key feature of the &6ABS&r is its ability to craft the alloys needed for your &6Large Machines&r. Essentially, every basic machine like the Macerator or the Distillery has its own multiblock, offering extensive customization options such as multiple Input/Output Buses/Hatches or even adding a Parallel Hatch.\n\nFor more details about these multiblocks, refer to the &6Gregtech Energy Chapter&r.", + "quests.gregtech_energy": "GregTech Energy", + "quests.gregtech_energy.subtitle": "So how does all of that work?", + "quests.gregtech_energy.start.title": "Let's do some explaining", + "quests.gregtech_energy.start.desc": "We know that GregTech isn’t the easiest mod to get into — especially when it comes to the &cenergy system&r. That’s why we’ll take our time in this chapter to explain as much as we can.\n\nSome things here might not make full sense until later in your progression, so don’t stress yourself. Just try to understand what you can for now, and feel free to &dcome back to this chapter&r whenever you have questions.\n\nWe’ve split this chapter into &efour categories&r, each one covering a topic related to the GregTech Energy System. We’ll provide as many examples as possible to help you understand how it all works.", + "quests.gregtech_energy.start.task": "Welcome aboard", + "quests.gregtech_energy.start.subtitle": "It's not as bad as you think", + "quests.gregtech_energy.moving.title": "Moving your Energy", + "quests.gregtech_energy.moving.subtitle": "So, energy transfer, huh", + "quests.gregtech_energy.moving.desc": "Moving Energy in GregTech means understanding a few core mechanics.\n\nFirst, &bEnergy Tiers&r. From &aLV&r to &cUHV&r, everything in GregTech — wires, machines, recipes — is tied to a tier. You’ll need the &ecorrect cable material&r to move energy. For example:\n&8•&r Tin wire = &aLV&r\n&8•&r Copper wire= &bMV&r\n\nSecond, you’ve got the &bAmperage&r mechanic. Think of 1 Amp (or 1A) as &ea packet of energy&r. Machines request energy \"packets\", which then get sent down the wire.\n&8•&r 1A of LV = &a32 EU&r\n&8•&r 1A of HV = &e512 EU&r\n\nMost machines and energy hatches will only request &62A at maximum&r.\n\nMastering these two ideas is key before going further into energy distribution.", + "quests.gregtech_energy.moving.task": "I understand", + "quests.gregtech_energy.transformer.title": "The Super Transformer", + "quests.gregtech_energy.transformer.subtitle": "Better than Optimus Prime", + "quests.gregtech_energy.transformer.desc": "For every problem, GregTech has a multiblock solution. Enter the &dActive Transformer&r.\n\nThis beast is your ultimate transformer. It can channel energy between any tiers — from &aLV&r to &cUHV&r — with no explosions. But that's not even the best part.\n\nIt can transmit energy using Laser Pipes.\n&8•&r Lasers send absurd amounts of Amps.\n&8•&r No loss. No cables. Just pure energy.\n&8•&r Only one catch: it &chas to be in a perfectly straight line&r.\n\nWhen cables feel weak, &luse lasers.", + "quests.gregtech_energy.moving_wire.title": "Moving with wires", + "quests.gregtech_energy.moving_wire.subtitle": "Funky to place", + "quests.gregtech_energy.moving_wire.desc": "Moving energy around in GregTech can be tricky — &bmost cables are lossy&r. For every block, for every amp, you might lose energy as it travels through your wires. But don’t worry, there are solutions:\n\n&8•&r Cover your wires with rubber. By doing so, you'll significantly reduce energy loss over distance. Just check the quest items for a reference.\n&8•&r Use higher-tier cables. Platinum cables, for example, only lose 1 EU per block — practically nothing when compared to the 8192 EU it can carry.\n&8•&r &bSuperconductors&r. These beauties are a bit pricier, but they have &9zero loss&r. They don’t need rubber covers, and won't zap you either. Just be aware that they're usually only craftable near the end of their tier.\n\nOptimize your energy flow — &breduce losses&r and make your systems more efficient.", + "quests.gregtech_energy.moving_wire.task": "I finished looking at wires", + "quests.gregtech_energy.moving_amp.title": "Managing Amp", + "quests.gregtech_energy.moving_amp.subtitle": "It burns?", + "quests.gregtech_energy.moving_amp.desc.1": "You’ll notice each wire has its own &eMax Amperage&r — that’s the amount of amps a cable can safely carry before burning.\nTo know how many amps will flow through a cable, you must consider two things:\n\n- A Generator or Battery outputs a specific amount of Amps:\nBattery Buffers will output as many amps as they have batteries inside.\nEvery single-block generator outputs &e1A&r.\nFor multiblock generators, it depends on the &aDynamo Energy Hatch&r — the value is shown in its tooltip.\n\nAmperage output is also based on what is needed: each machine connected to a power line will request amps to fill its internal buffer.", + "quests.gregtech_energy.moving_amp.desc.2": "Let’s look at an example:\nYou have &e6 machines&r connected to an &e8x Battery Buffer&r filled with 8 batteries.\nThe buffer will try to send &e1A&r to each machine — that’s &e6A&r total.\nThe amps are delivered in order: the closest machines get power first, and the furthest ones last.\nIf your cables only support &c4A&r, they’ll &cBURN&r. You’ll need &a8A cables&r in this case.\n\n&bTip:&r The first machine in the line might need a cable that handles &e8A&r,\nbut the last machine may only need &e1A&r, as it’s only receiving what’s left.\n&c⚠ Be careful:&r adding another machine at the end could cause the cable to burn if it exceeds the limit.", + "quests.gregtech_energy.moving_amp.task": "I got it", + "quests.gregtech_energy.produce_energy.title": "Producing Energy", + "quests.gregtech_energy.produce_energy.subtitle": "Gas or Oil?", + "quests.gregtech_energy.produce_energy.desc": "It’s all about making energy, right? This part won’t be the most complicated one, since &eproducing energy&r in &2TerraFirmaGreg&r works pretty much like in &5standard GregTech&r.\n\nYou’ll learn about the various &6methods to generate energy&r, as well as some of the &afuels&r you can use to get the most out of your setup.", + "quests.gregtech_energy.produce_energy.task": "Let's go!", + "quests.gregtech_energy.lv_generator.title": "Let's make energy", + "quests.gregtech_energy.lv_generator.subtitle": "Welcome to LV", + "quests.gregtech_energy.lv_generator.desc.1": "All of these are your basic &61-block Generators&r. They have a single &9input&r for their fuel — whether it’s &esteam&r, &agas&r, or &6liquid fuel&r — and they output exactly &e1A&r of power at their energy tier.\n\nThey’re simple to work with and will be your &ofirst source of power&r in &5GregTech&r until you reach the &dlarge multiblock generators&r later on.\n\nTo know what fuels can be used, &aEMI&r is your best friend — or you can check the &bquests on the left&r, where we’ve listed the most &aoptimal inputs&r. For now here are the <hree ways&r to begin your power production, all of them are &aviable&r the choice is yours.", + "quests.gregtech_energy.lv_generator.desc.2": "&e1. Steam Power&r:\n\nThis is the most classic method. You can convert the steam produced by your High Pressure Boilers into EU using a Steam Turbine.\n\nIt generates &e32 EU/t&r with &e64 mB/t&r of steam. If you follow this path, we highly recommend making a Large Bronze Boiler, which can easily be fueled with Lava, Creosote, or other burnable solid fuels (check JEI!).", + "quests.gregtech_energy.lv_generator.desc.3": "&e2. Rotational Power&r:\n\nYou can use Create's rotational power with an Alternator to generate RF, then convert it into EU using an &7LV&r Converter.\n\n(Check the Alternators quest in the LV Chapter for more details.)", + "quests.gregtech_energy.lv_generator.desc.4": "&e3. Biodiesel Power (TFG Exclusive)&r:\n\nCanola and Sunflowers can be processed into large amounts of Seed Oil. Combine it with TFC Alcohol to produce Biodiesel.\n\nThis method may seem more complex, but Biodiesel is extremely powerful during &7LV&r and &bMV&r tiers. It scales well into &5EV&r with &eCetane-Boosted Diesel&r later on.\n\nTo use Biodiesel, you’ll need a &7LV&r Combustion Generator. While it may be slightly more expensive, every mB of Biodiesel provides a high amount of EU, making it easier to transport and store.\n\nIt's your choice how you want to start your energy production.", + "quests.gregtech_energy.lv_generator.task": "Any LV Generator", + "quests.gregtech_energy.mv_generator.title": "The MV Generators", + "quests.gregtech_energy.mv_generator.subtitle": "Basically the same as the LV ones", + "quests.gregtech_energy.mv_generator.desc": "To run your &bMV&r machines, you will need to upgrade your power production.\n\nIf an &7LV&r Generator produces &e32 EU/t&r, the &bMV&r Generator runs at &e128 EU/t&r.\nIt consumes four times more fuel to produce four times more energy.\n\nTo better understand power generation at &bMV&r, we strongly recommend checking the dedicated quest in the &bMV&r chapter, located right at the beginning.\n\nAt &bMV&r, you also gain access to more options:\n\n- Oil-based fuels like Diesel or Light Fuel\n- Gas-based fuels like Benzene, LPG, or Methane\n- You can continue using Biodiesel or Steam, though you may need larger pipes (Aluminium, Steel, or Potin can handle it)\n\nExplore your options carefully to optimize your energy setup.", + "quests.gregtech_energy.mv_generator.task": "Any MV Generator", + "quests.gregtech_energy.hv_single_generator.title": "The last single block generators", + "quests.gregtech_energy.hv_single_generator.subtitle": "Third time's the charm?", + "quests.gregtech_energy.hv_single_generator.desc": "If you don’t want to build the &eLarge Steam Turbine&r, these are your only options for &6HV&r.\n\nHowever, keep in mind that they won’t be available for &5EV&r and beyond.\n\nStill, they remain strong choices for energy generation at the &6HV&r tier.", + "quests.gregtech_energy.hv_single_generator.task": "Any HV Generator", + "quests.gregtech_energy.hv_fuel.title": "The obtainable HV fuels", + "quests.gregtech_energy.hv_fuel.subtitle": "To each their own", + "quests.gregtech_energy.hv_fuel.desc": "These are the three fuels respectively used for the Combustion, Steam, and Gas Generators.\n\nIf you have reached &6HV&r, we highly recommend choosing one of these three options.\n\nHowever, don’t worry—other fuels are not necessarily bad.\n\nYou should always pick the solution that works best for your setup and playstyle.", + "quests.gregtech_energy.hv_fuel.task": "I got it", + "quests.gregtech_energy.hv_choice.title": "Producing at HV", + "quests.gregtech_energy.hv_choice.subtitle": "Your choice", + "quests.gregtech_energy.hv_choice.desc": "By reaching &6HV&r, you now have access to your first multiblock for power generation.\n\nIt’s also considered the worst one… but it can still work well if you really want to use it.\n\nYour other option is to continue using the previous generators—you now have access to new and better fuels.", + "quests.gregtech_energy.hv_choice.task": "I understand", + "quests.gregtech_energy.lpt.title": "The Large Plasma Turbine", + "quests.gregtech_energy.lpt.subtitle": "You need a Fusion Reactor", + "quests.gregtech_energy.lpt.desc.1": "The &6Large Plasma Turbine&r — also known as &dLPT&r — is a real powerhouse. Not in size (it’s fairly standard), but in capacity. You’ll need LuV Circuits, a LuV Machine Hull, and tons of Tungstensteel to craft it. It’s considered the most powerful generator in TerraFirmaGreg.\n\nSo, how does it work? You’ll need Plasma produced by a Fusion Reactor. That plasma is cooled down inside the LPT while generating energy. You will need an output hatch to get the cooled plasma out.", + "quests.gregtech_energy.lpt.desc.2": "By default, the LPT starts at &e16384 EU/t&r, which doesn't look like much, but that energy output &cdoubles&r with each increase in the Rotor Holder after &1IV&r.\n\nFor example, using a LuV Rotor Holder (x2) with an HSS-E Turbine Rotor (x2.8) will give you a staggering &e91750 EU/t&r — that’s about &a2.8A of LuV&r power!\n\nLike other turbines, it will slow down and stop if the Dynamo Hatch is full so you won't waste plasma, but unlike the others, this one doesn’t require a Muffler Hatch.", + "quests.gregtech_energy.lgt.title": "The Large Gas Turbine", + "quests.gregtech_energy.lgt.subtitle": "The fan favorite", + "quests.gregtech_energy.lgt.desc.1": "The &6Large Gas Turbine&r — also known as &dLGT&r — is one of your two main sources of energy production for most of the modpack. You’ll be able to build your first one at &5EV&r using Stainless Steel. It can carry you from &5EV&r all the way to &dLuV&r, until you feel ready to upgrade to the Large Plasma Turbine.\n\nThat said, many players can finish TerraFirmaGreg using only these turbines — provided you have a strong infrastructure to handle the gas demands of high-tier LGTs.\n\nTo build the LGT, you’ll need the usual Maintenance Hatch and Input Hatch. This turbine requires a Muffler Hatch, but it does not use an Output Hatch.", + "quests.gregtech_energy.lgt.desc.2": "The default output is &e4096 EU/t&r. That output &cdoubles&r with each upgrade to the Rotor Holder after &5EV&r. For example, an LGT using an IV Rotor Holder (×2) with a HSS-E Turbine Rotor (280%% power) will produce:\n4096 × 2 × 2.8 = &e22,937.6 EU/t&r — that's about &a2.8A of IV&r.\n\nTo fully extract that energy, you’ll need at least a IV 4A Dynamo Hatch, since a normal Dynamo Hatch only handles 2A.\n\nJust so you know: the Efficiency stat of a Turbine Rotor increases the duration of the recipe, which means you get more power from each mB of fuel.\n\nLastly, if the Dynamo Hatch fills up, the LGT will automatically slow down and pause fuel usage, gradually reducing rotor speed until it resumes again. So you won't lose any fuel during a backup.", + "quests.gregtech_energy.lst.title": "The Large Steam Turbine", + "quests.gregtech_energy.lst.subtitle": "It... exists", + "quests.gregtech_energy.lst.desc.1": "The &6Large Steam Turbine&r — or &dLST&r — might not be the most common Large Generator in standard GregTech, but thanks to its early unlock at &6HV&r and the fact that Large Boilers are stronger in TerraFirmaGreg, it definitely has its place.\n\nTo make it work, you’ll need an Input Hatch for steam, an Output Hatch for Distilled Water, and of course a Maintenance Hatch. That’s all you need!\n\nLike all Large Turbines, you’ll place a Rotor Holder on one side and a Dynamo Hatch on the other to extract power. For the LST, the Rotor Holder must be at least &6HV-tier&r. Each Rotor Holder upgrade &cdoubles&r the output and increases efficiency slightly.", + "quests.gregtech_energy.lst.desc.2": "The base output of the LST is &e1024 EU/t&r. Let’s take an example: with an IV Rotor Holder (×4) and a HSS-E Turbine Rotor (280%% power), you’ll get:\n1024 × 4 × 2.8 = &e11,468.8 EU/t&r — that’s about &a1.4A of IV&r.\n\nTo extract that energy, you’d need either an IV Dynamo Hatch or an EV 16A Dynamo Hatch.\n\nWhile the LST isn’t the best turbine out there, if you have plenty of Large Boilers or access to a large amount of fuel, these steel-based, affordable turbines could absolutely serve you well.", + "quests.gregtech_energy.lce.title": "The Large Combustion Generator", + "quests.gregtech_energy.lce.subtitle": "Don't belive its GUI", + "quests.gregtech_energy.lce.desc.1": "These two &6bad boys&r are your champions if you’re into transforming Oils into fuels. The &6Large Combustion Engine&r (&dLCE&r) and the &5Extreme Combustion Engine&r (&dECE&r) share the same fuel types and even look alike — but they require different materials to build.\n\nTo craft the LCE, you’ll need to reach &5EV&r and unlock Titanium, along with at least one IV Circuit. For the ECE, it’ll be Tungstensteel and a LuV Circuit — something you should be able to build comfortably during &1IV&r.", + "quests.gregtech_energy.lce.desc.2": "Both machines require an Input Hatch for fuel and also Lubricant. For the &dECE&r, adding Oxygen or Liquid Oxygen will grant you a &cmassive energy boost&r. Check the tooltip of your fuel to compare how much extra energy you get with oxidizers — it's well worth it.\n\nKeep in mind: both engines need a Muffler Hatch.", + "quests.gregtech_energy.lpt_fuel.title": "Plasma Fuels", + "quests.gregtech_energy.lpt_fuel.subtitle": "It's very hot", + "quests.gregtech_energy.lpt_fuel.desc.1": "&6Large Plasma Turbines&r require high-tech fuels to run, and we recommend two strong options:\n\nThe first option becomes available with your MK1 Fusion Reactor: &eHelium Plasma&r.\nYou can create it using Deuterium and Tritium Gas — both gases are obtained by distilling &aLiquid Ender Air&r.\nThis fuel isn't the most powerful, but it's by far the easiest and earliest to produce.", + "quests.gregtech_energy.lpt_fuel.desc.2": "The second option requires a MK3 Fusion Reactor and allows you to generate &eNickel Plasma&r.\nTo make it, you’ll need Liquid Potassium — which you can extract from various ores — and the infamous Fluorine, which you should already know how to produce by now.\n\n⚠ Don’t forget: Helium Gas and Liquid Nickel should be collected and returned to your storage for future reuse.\n\nThese two fuels are your best candidates for powering the &dLPT&r, depending on how far you've progressed in your industrial madness.", + "quests.gregtech_energy.lpt_fuel.task": "I don't want to make a bucket of Plasma", + "quests.gregtech_energy.lgt_fuel.title": "Gas Fuels", + "quests.gregtech_energy.lgt_fuel.subtitle": "Everyone's favorite", + "quests.gregtech_energy.lgt_fuel.desc.1": "When we speak about gas fuels, we’re really talking about just one — &eNitrobenzene&r.\n\nYou’ll be able to produce it once you reach &6HV&r, and we &astrongly recommend it&r if you’re planning to use the Large Gas Turbine.\n\nBefore reaching Nitrobenzene, &eBenzene&r is a solid option to get started. You can obtain it from a tree farm or by processing Heavy Oil, if you’re lucky enough to have some nearby.", + "quests.gregtech_energy.lgt_fuel.desc.2": "Making Nitrobenzene involves several steps — until you craft your first Large Chemical Reactor (LCR), which will let you skip many sub-steps and simplify the process.\n\nIt’s nothing too complicated: combine Hydrogen, Nitrogen, and Oxygen to make &eNitric Acid&r in infinite quantities. As for Sulfuric Acid, you probably already know it’s just Sulfur and Water — right?\n\nOnce you get this chain going, Nitrobenzene becomes one of the most powerful fuels for gas burning.", + "quests.gregtech_energy.lgt_fuel.task": "Gas in a bucket?", + "quests.gregtech_energy.lst_fuel.title": "This is Steam", + "quests.gregtech_energy.lst_fuel.subtitle": "Not much of a choice", + "quests.gregtech_energy.lst_fuel.desc": "Steam isn’t complicated — just boil water.\n\nTo do it efficiently, we recommend using &6Large Boilers&r. There's four versions: one each for &8ULV&r, &bMV&r, &5EV&r, and &1IV&r. Each tier provides a strong increase in steam output.\n\nHowever, be aware: the scaling of the &dLarge Steam Turbine&r with these boilers is not the best compared to other power generation methods.\n\nMost players will skip the Titanium and Tungstensteel Boilers — they exist if you want them, but aren’t worth building. Steam just doesn't scale very well!\n\nAs a reminder: &e2 mB&r of steam = &e1 EU&r.", + "quests.gregtech_energy.lst_fuel.task": "I will switch to a denser fuel", + "quests.gregtech_energy.lce_fuel.title": "Liquid Fuel", + "quests.gregtech_energy.lce_fuel.subtitle": "The polluter's favourite", + "quests.gregtech_energy.lce_fuel.desc.1": "All of these fuels are used for &6Combustion Generators&r — ranked here from the least efficient to the best.\n\nDuring &bMV&r, we recommend starting with Diesel or Biodiesel. Later on, you can upgrade to Cetane-Boosted Diesel at &6HV&r by mixing it with Nitrogen, Hydrogen, and Oxygen.", + "quests.gregtech_energy.lce_fuel.desc.2": "Once you reach &5EV&r and get your hands on a &6Distillation Tower&r, it's time to switch over to Gasoline and High Octane Gasoline. Don’t attempt this too early — oils need to be distilled properly, and doing it with a regular Distillery is not efficient at all.\n\nTo make this work, you'll need a combination of oil distillation and some organic compound processing. Thankfully, a Pyrolyse Oven and a Distillation Tower will handle it all smoothly.\n\nIf you manage a steady supply of High Octane Gasoline, you should be able to finish the entire modpack running only on Combustion Generators.", + "quests.gregtech_energy.lce_fuel.task": "I got enough", + "quests.gregtech_energy.large_solar.subtitle": "Huge Easy Power", + "quests.gregtech_energy.large_solar.desc.1": "The Large Solar Array MK I will be your go-to solution if you want to set up a larger base on the Moon.\n\nIt’s especially useful for &bAE2&r processing lines, and it can also power your Bedrock Miners.\n\nDon’t forget that you can use the GregTech Terminal item to build the multiblock instantly by sneak-right-clicking on the controller.\n\nCheck the available recipes by simply pressing &eU&r on the controller to see your options.", + "quests.gregtech_energy.large_solar.desc.2": "&6The Large Solar Array MK I&r comes with &92 different recipes&r:\n\n&9• Passive Mode&r —\nThis mode slowly consumes &dPhotovoltaic Cells&r, meaning it's fine when you're actively setting up your base if you throw a stack in there, but won't last forever. It will only generate &62A HV&r during the day — enough for basic systems, but far from optimal.\n\n&9• Active Mode&r —\nIf you want to &amaximize the energy output&r, you’ll need to manage coolant. This will require your Moon Base to be more built up, but the reward is you get &52A EV&r instead!\n\nThere's also MK II and MK III versions for higher tiers, requiring more advanced coolants.", + "quests.gregtech_energy.large_solar_t2.subtitle": "Even stronger", + "quests.gregtech_energy.large_solar_t2.desc.1": "If you're building an &dAE2 base on the Moon&r, chances are you'll need a lot more energy. That's where the &6Large Solar Array MK II&r comes in!\n\nJust like the MK I, it offers 2 different recipes — but this time, neither is fully passive.", + "quests.gregtech_energy.large_solar_t2.desc.2": "Both &bSolar Coolant&r and &bCryogenized Fluix&r are fully renewable on the Moon. In fact, the Solar Coolant loop recycles its &eFluorine&r and &eChlorine&r inputs — meaning you only need a steady supply of:\n\n• Helium-3 — can be extracted with a &aFluid Drill Rig&r\n• Water — collect it passively with an &aAqueous Accumulator&r\n\n&cPower emergency fallback:&r\nIf your fluid supply is interrupted, the LSA MK II can still operate using Photovoltaic Cells.\nThis fallback method keeps your base online while you troubleshoot the issue.\n\nA must-have for any serious off-world AE2 infrastructure.", + "quests.gregtech_energy.large_solar_t3.subtitle": "Maximal Power", + "quests.gregtech_energy.large_solar_t3.desc": "The final tier is the &6Large Solar Array MK III&r. It works the same way as the MK II, but its new Solar Coolant requires the addition of &aArgon&r and &bSilica Aerogel&r.\n\nYou should already be familiar with &bSilica Aerogel&r — you used it in your &dRocket Tier 3&r.\nHowever, it's much harder to produce on the Moon, and you may need a constant supply shipped from &aEarth&r.\n\nWe’ll let you decide how to handle this logistical challenge — whether it’s through automation, or interplanetary transport, the choice is yours.\n\n&eHigh-tech energy&r demands &chigh-level infrastructure&r. Plan wisely!", + "quests.gregtech_energy.solar_panel.subtitle": "Light in the Dark", + "quests.gregtech_energy.solar_panel.desc": "The Solar Panel will be your first source of power on the Moon.\n\nThey produce 32 EU/t during daytime, but keep in mind they actually generate RF, so you’ll need a Converter to transform it into EU.\n\nYou can use one &bMV Converter&r for up to 2 Solar Panels or a &6HV Converter&r for up to 4 Solar Panels.", + "quests.gregtech_energy.storage.title": "Storing Energy", + "quests.gregtech_energy.storage.subtitle": "Gotta put all that juice somewhere", + "quests.gregtech_energy.storage.desc": "Storing your energy is one of the most fundamental pillars of the power system in GregTech.\n\nWhy is that? Simply because even the strongest generators won't be enough to keep up when you start a big craft — especially in late game.\n\nTo deal with this, GregTech provides multiple solutions to store astronomical amounts of EU. These storages act as a buffer between your energy production and the machines that drain it during complex operations.\n\nWhether you’re preparing for a Fusion Reactor, an LCR, or any HV-IV scale crafting chain, you’ll need that extra backup of energy to keep everything stable.\n\nDon’t underestimate the power of a good battery — it may just be the thing that saves your base from a blackout during critical moments.", + "quests.gregtech_energy.storage.task": "I understand", + "quests.gregtech_energy.tank.title": "Storing Fuel", + "quests.gregtech_energy.tank.subtitle": "There's more kinds of batteries than just electric ones", + "quests.gregtech_energy.tank.desc.1": "Obviously, storing energy can also mean storing the fuel that makes it.\n\nFor this scenario, while Drums and Crates are decent early options, you should not overlook the &dSuper Tank&r and the &dSuper Chest&r.", + "quests.gregtech_energy.tank.desc.2": "These beasts are capable of storing tremendous amounts of fluid or items — perfect for automated energy setups, especially when you want to generate power far away from your main base without having to build an entire cable network.\n\nJust load them up with gas, fuel, steam or even plasma, and let them handle the rest. With proper planning, your outposts can be fully operational with no live connection to your central grid.\n\nEnergy doesn’t always come in wires — sometimes, it comes in barrels.", + "quests.gregtech_energy.tank.task": "Any Super Tank", + "quests.gregtech_energy.battery_buffer.title": "Battery Buffer", + "quests.gregtech_energy.battery_buffer.subtitle": "The basic battery buffer beckons batteries", + "quests.gregtech_energy.battery_buffer.desc.1": "Battery Buffers are your basic machines to store and manage energy — though technically, they don’t store energy on their own. They simply serve as a housing for your batteries.\n\n&c⚠ If you don’t want them to explode&r:\n- &4Never input higher-tier energy&r into a lower-tier Battery Buffer.\n- Batteries can only be charged if they are of &cequal or lower tier&r than the Battery Buffer.", + "quests.gregtech_energy.battery_buffer.desc.2": "A Battery Buffer can accept up to 2x its output amperage.\nSo for example, a 4x Battery Buffer can take in &a8A&r — but will only output &e4A&r max (1A per battery slot).\n\n&eReminder&r:\n- No batteries = no output.\n- The number of batteries determines the number of Amps it outputs. (That means a &68x Battery Buffer&r with only &e3 batteries&r will only output &e3A&r.)\n\nUse them wisely — they are the foundation of any stable energy network.", + "quests.gregtech_energy.battery_buffer.task.1": "Any battery buffer", + "quests.gregtech_energy.battery_buffer.task.2": "Another one", + "quests.gregtech_energy.pss.title": "The Power Substation", + "quests.gregtech_energy.pss.subtitle": "All your eggs in one basket", + "quests.gregtech_energy.pss.desc.1": "The &dPower Substation&r — also known as the &dPSS&r — is the &6ultimate custom battery multiblock&r. Once you're able to craft it in &1IV&r, it should easily serve as your base's central source of power, so it can be a good thing to focus towards.\n\nIt can store so much energy... you’d probably need multiple lifetimes to fill it.", + "quests.gregtech_energy.pss.desc.2": "&eHow it works&r:\n- Build the structure using &aPalladium Substation Casings&r.\n- Add at least &b1 Energy Hatch&r (input) and &b1 Dynamo Hatch&r (output).\n- It accepts &aany hatch&r — &8Amperage-based&r or &6Laser&r.\n- &cNo risk of explosion&r — transformers are &aintegrated&r.\n\n&eCapacitor Layers&r:\n- You can add up to &d17 layers&r of &9Capacitor Blocks&r on top of the structure.\n- Each layer must be &cfully filled&r — no gaps.\n- Mix &fempty&r and &6full&r capacitors however you like.\n\nSurround each layer with &bLaminated Glass&r.\n\nLet’s be honest: &cYou’ll never need 17 layers&r... but hey, it’s nice to dream big.\nIf you ever do build a full 17-layer PSS, &lplease send help&r — you’ve gone too far.", + "quests.gregtech_energy.batteries.title": "Super Batteries", + "quests.gregtech_energy.batteries.subtitle": "Sci-Fi power storage", + "quests.gregtech_energy.batteries.desc": "In &7LV&r and &bMV&r, you probably built your first batteries made of Sodium or Lithium.\n\nBut let’s be real — these are the weakest batteries GregTech has to offer.\n\nIn this quest, we’ll look at the powerful alternatives: the &acrystal batteries&r.\nThey are much more potent, store way more energy, and can help you push your factory to the next tier.\n\nAre they more expensive? Of course. But let’s be real...\nPower is Power. Who’s counting?", + "quests.gregtech_energy.batteries.task": "Any crystal battery", + "quests.gregtech_energy.spending_energy.title": "Spending Energy", + "quests.gregtech_energy.spending_energy.subtitle": "Oh you will spend energy", + "quests.gregtech_energy.spending_energy.desc.1": "How to spend all this energy?\n\nUse your machines! Sounds simple, right?\nWell... not exactly. There are many small details that you should learn to help you on your quest to completing &3TerraFirmaGreg&r.\n\nBasic Machines:\n- These machines are simple.\n- They can request up to &a2A&r each.\n- If you input a higher tier of energy... &4\uD83D\uDCA5 they explode&r.\n\nGregTech Multiblocks:\nNow things get interesting. Multiblocks offer more flexibility and power — &eif&r you understand how they work.", + "quests.gregtech_energy.spending_energy.desc.2": "Standard Mechanics:\n- If a multiblock can accept two Energy Hatches (most of them), this allows you to use higher-tier recipes than the machine’s base tier.\n\nExample:\nIf you're using a Large Mixing Vessel and you install two IV Energy Hatches, it will be able to process &cLuV&r-tier Mixer recipes.\n\nThis is one of the key benefits of multiblocks over single-block machines — to upgrade them to the next tier, you only have to swap out their energy hatches instead of replacing the whole machine.", + "quests.gregtech_energy.spending_energy.desc.3": "Some multiblocks only accept one Energy Hatch, but that doesn't mean you're limited to 1A!\n\nYou can still use a 4A or 16A Energy Hatch. This will allow &bOverclocking&r of recipes but not the recipe tier.\n\nExample:\nThe Large Circuit Assembler only allows one Energy Hatch. If you install a 4A IV Energy Hatch, you will be able to overclock all IV and lower recipes.\n\nHowever, it cannot craft LuV-tier recipes because the machine doesn't support multiple hatches. That limitation is intentional, to prevent skipping the GregTech progression system.", + "quests.gregtech_energy.spending_energy.desc.4": "So remember: More amps on a single hatch means faster processing, but two hatches are required to unlock higher-tier recipes.", + "quests.gregtech_energy.spending_energy.task": "I understand", + "quests.gregtech_energy.overclock.title": "Overclock", + "quests.gregtech_energy.overclock.subtitle": "Basic upgrade mechanic", + "quests.gregtech_energy.overclock.desc.1": "Have you heard about Overclocking, but don't really understand what it is? Let's take some time to explain it.\n\nWe should start with the basics:\n&dLV&r represents a maximum of 32 EU/t — sometimes less, but never more.\n&dMV&r goes up to 128 EU/t.\n&dHV&r reaches 512 EU/t.\nBasically, every tier is a 4x increase in power usage.", + "quests.gregtech_energy.overclock.desc.2": "What happens when you run a lower-tier recipe in a higher-tier machine? That's what we call &eOverclocking&r!\n\nAn &dMV&r recipe (33–128 EU/t) run in an &dHV&r machine will both: 1) Use 4x more energy, and 2) Be 2x faster.\n\nThe same MV recipe in an &dEV&r machine? 8x the energy cost, but only 4x faster.\n\nAs you can see, it's more power efficient to use multiple machines rather than overclocking a single one.\nBut let's be real: in most setups, you’ll prefer overclocking to building a ton of the same machines.\n\nStill, it's good to know this early on, when energy is tight.", + "quests.gregtech_energy.overclock.desc.3": "There’s a special kind of overclocking exclusive to just a few multiblocks: &ePerfect Overclocking&r.\nHere, instead of 4x energy for 2x speed, you get &a4x energy&r for &a4x speed&r! This makes it just as efficient as running multiple machines.\n\nCurrently in TerraFirmaGreg, only the following multiblocks support this:\n- Electric Blast Furnace\n- Alloy Blast Smelter\n- Rotary Heat Furnace\n- Large Chemical Reactor\n- Electric Greenhouse", + "quests.gregtech_energy.overclock.task": "So the red ones go faster, got it", + "quests.gregtech_energy.blast_oc.title": "The Blast Overclocking", + "quests.gregtech_energy.blast_oc.subtitle": "You don't need to understand this one", + "quests.gregtech_energy.blast_oc.desc.1": "If you haven't learnt about Perfect Overclocking yet, you should read the quest right above this one first.\n\nThese three multiblocks share a special ability: they can &ePerfect Overclock&r recipes depending on the &ctemperature of the machine&r. You can check the current temperature by clicking on the controller.\n\nThere are two ways to increase the temperature:\n1) Use higher-tier energy inputs\n2) Upgrade the coils", + "quests.gregtech_energy.blast_oc.desc.2": "To see the temperature of a coil, simply &3hold Shift&r while hovering over it.\n\nOnce you know your machine's temperature, you’ll need the temperature of the recipe. The easiest way to find it is to use EMI.\n\nWith both values, you can do a quick calculation to see if Perfect Overclocking applies:\n&bYour machine must be at least 1800K hotter per overclock tier than the recipe requires.&r", + "quests.gregtech_energy.blast_oc.desc.3": "Example:\n- Stainless Steel recipe requires &c1700K&r and is &aHV&r tier.\n- Your EBF is at &bLuV&r and has a temperature of &c5900K&r.\n- HV to LuV is &a3 overclock tiers&r.\n- 1800 x 3 = &c5400K&r → Add the recipe's base: 5400 + 1700 = &c7100K&r needed for full Perfect Overclock.\n- Since your machine is only at &c5900K&r, you will Perfect Overclock from HV to EV and EV to IV, but only a normal overclock from IV to LuV.\n\nSo the recipe will take 1.7 seconds instead of 0.85 seconds if it were fully overclocked.\n\nFeeling overwhelmed? Just remember this: better coils = faster and cheaper recipes.", + "quests.gregtech_energy.blast_oc.task": "Better coils more gooder, got it", + "quests.gregtech_energy.subtick.title": "Subtick", + "quests.gregtech_energy.subtick.subtitle": "Parallel?", + "quests.gregtech_energy.subtick.desc.1": "Another hidden mechanic in GregTech Multiblocks: the &dSubtick&r.\n\nWhat is it? Subtick activates when a recipe becomes so fast it takes less than one tick to process. Normally, machines can’t go faster than one recipe per tick — but with Subtick, they can!\n\nHow does it work? Once a recipe hits 1 tick duration, upgrading the Energy Hatch further won’t make it faster.\nBut thanks to Subtick, instead of wasting power, the machine will &aparallel the recipe internally&r.", + "quests.gregtech_energy.subtick.desc.2": "For example: If your Large Chemical Reactor (LCR) runs a LuV recipe at 1 tick, then at ZPM, it will run &e2 recipes per tick&r. Even faster hatches mean more internal parallel.\n\n&dNote&r: As of now, all the Large Machines can subtick in a limited way, but &aonly the LCR&r supports both Subtick and Perfect Overclocking. That’s also why there's no IV multiblock with parallel hatches for the LCR: it’s already doing it... but better.", + "quests.gregtech_energy.parallel_hatch.title": "Parallel Hatch", + "quests.gregtech_energy.parallel_hatch.subtitle": "Parallel again?", + "quests.gregtech_energy.parallel_hatch.desc.1": "The &dParallel Hatch&r is the main draw of the Large Multiblocks.\n\nWhat does it do?\nWhere allowed (mostly on the Multiblocks crafted from the Alloy Blast Smelter), it lets you run &amultiple recipes at the same time&r.\n\nIt does this by consuming more energy per tick, but massively increasing throughput. Perfect if you’re mass-producing alloys, circuits, or plates.", + "quests.gregtech_energy.parallel_hatch.desc.2": "Just place a Parallel Hatch on the Multiblock and make sure it’s fed with enough energy and input materials. Most multiblocks that allow it will show so in EMI or in the questbook.\n\n&dNote&r: The Large Chemical Reactor does not use Parallel Hatches — it already comes with something better called &bSubtick&r — read the nearby quest to find out more.", + "quests.gregtech_energy.parallel_hatch.task": "Any Parallel Hatch", + "quests.gregtech_energy.rotor.title": "Turbine Rotors", + "quests.gregtech_energy.rotor.subtitle": "So many choices!", + "quests.gregtech_energy.rotor.desc.1": "Rotor Holders naturally require a Rotor to use, but there's a lot of options and they all have different stats, so what do they all mean?\n\nHigher &9Efficiency&r will increase the time each mB of fuel is used for, effectively reducing fuel usage. Meanwhile, &9Power&r will increase how much EU the turbine will generate. Lastly, &9Durability&r should be obvious.", + "quests.gregtech_energy.rotor.desc.2": "Ideally, you'll want to maximize all three, but the choice will depend on how much fuel you're producing, how many turbines you have, and how often you want to replace them, so there's no definitive correct answer. &8(Besides neutronium, of course...)&r\n\nThat being said, if you're completely lost, we recommend Vanadium Steel in &6HV&r, Ultimet in &5EV&r, and HSS-S in &9IV&r.\n\nUnfortunately, you can't automatically pipe new rotors into rotor holders as they need the block in front of them to be completely empty, but a &aMechanical Arm&r will work!", + "quests.gregtech_energy.rotor.task": "Any Turbine Rotor", + "quests.gregtech_energy.fission_reactor.title": "Fission Reactor MK I", + "quests.gregtech_energy.fission_reactor.subtitle": "Strap yourself in, this is complicated", + "quests.gregtech_energy.fission_reactor.desc.1": "The &dFission Reactor&r is certainly an uncommon sight in GregTech - both in theme, and how it works. But fear not, we are here to guide you with this multi-purpose big-brain multiblock!\n\nWe'll spare you the physics for now, &efellow engineer&r. The most important thing you should know is that the reactor is like a big thermal &dbattery-generator&r. You input proper fuel, and get &cheat&r (just like &6EU/t&r) that gets stored in the reactor as &crising temperature&r (stored &6EU&r).\n\nYou can then transfer this heat to &9coolant fluids&r for running turbines, or performing EBF-style crafting recipes. Sometimes you may even have &ctoo much&r of it. And oh, you also get new elements to make new fuels and circuits and stuff. Maybe explore the solar system a bit more? Boring stuff.", + "quests.gregtech_energy.fission_reactor.desc.2": "To start off, get your hands on some &dThorium&r. Remember to wear all the relevant PPE - &eDeatek Intergalactic&r is not responsible for any bodily harm resulting from improper handling of fissile materials. We really shouldn't have to remind you at this point anymore. Check the hazards quest if you need a refresher.\n\nNext, craft some empty &dFuel Rods&r and fill them with the &dNuclear Fuel Processing Plant&r. The rods are reusable, so you don't have to make too many. In fact, you might want to make just a single one for now.\n\nYou'll of course need a completed reactor, too. Check the EMI preview. Note how there is a central column of Fuel Holders, and then some optional columns for Components and Material Holders - more of these later.\n\nWait. Why just a &osingle&r rod? Oh, are &ewe&r glad you asked. Let's delve deep into the reactor mechanics in the next page.", + "quests.gregtech_energy.fission_reactor.desc.3": "The more fuel rods you have installed in the reactor, the &chotter&r it gets. And the hotter it is, the more heat it is able to transfer out to the coolant fluid and processable items. But physics has its limits, and the reactor can only ever get &cso hot&r, so don't install too many fuel cells.\n\nBut fear not! Unlike how the &0big-oil&r propaganda machine insists, nuclear energy is &aperfectly safe&r. Should the heat level of the reactor border dangerous territory, the reactor enters an &9automatic cooldown sequence&r, and won't start again until all heat has been &asafely dissipated&r. It's quite slow, though.\n\nThere has to be a way to make it hotter and faster? Once again, good thing you asked! &eOur brilliant engineers&r have a solution for you!", + "quests.gregtech_energy.fission_reactor.desc.4": "In addition to the 5 &dFuel Holders&r, you can install &oup to&r 20 &dComponents&r. The reactors from some other manufacturers require very exact positioning, but our reactor is smarter. The &6stats&r of all installed ones will simply be &6summed up&r, and that's it!\n\nCurrently, the reactor is able to utilize them in three&8*&r different ways:\n&e1)&r Max temperature &7(insulator)&r\n&e2)&r Efficiency &7(fuel lasts longer)&r\n&e3)&r Throttle &7(slows down the reactions)&r\n\n&8*)&r It's possible your local galaxy doesn't have the necessary materials for all of them. We estimate to find materials only for the first category.\n\nBut be wary. Rising the &ctemperature&r comes with a &cdownside&r.", + "quests.gregtech_energy.fission_reactor.desc.5": "While a &chotter&r reactor makes coolants and processing &cfaster&r, it is also more demaning for the fuel rods. Each fuel rod has limited durability, and this scales linearly with the temperature.\n\nAs you need more fuel rods for the higher heat, this in effect makes the damage scale &nquadratically&r. If you want to heat coolants the most efficiently, you'll use low temperature. But if you want faster fissile conversion, use as high a heat as the insulation allows.", + "quests.gregtech_energy.fission_reactor.desc.6": "You are finally ready to take a look at the various recipes involving the reactor; check where the &dcontroller&r is used, and you'll find three &eEMI&r tabs:\n\n&e1)&r Fission Reactor &7(fuels and compatible coolants)&r\n&e2)&r Fission Heat Processing &7(think: EBF)&r\n&e3)&r Fission\nProducts &7(when the fuel runs out)&r\n&e4)&r The multiblock preview\n\nVarious &afuels&r are only compatible with certain &9coolant fluids&r, so pay attention to this. And once a fuel rod is completely used up, statistical certainty can safely state it having &btra&dns&rf&dor&bmed&r into new elements.\n\nThe processing recipes on the other hand can run regardless of the fuel, as long as the temperature level is high enough.", + "quests.gregtech_energy.fission_reactor.desc.7": "The simplified math is as follows: with sufficient coolant fluid and a &c100%%&r heat fuel rod, the reactor will reach a temperature of about &c200&r. This can also be referred to as heat level, or just heat. Having &dtwo&r &c100%%&r fuel cells is equal to &done&r &c200%%&r cell, and both lead to about &c400&r heat.\n\nThis is because the fuel rod generates &6200 HU/t&r (heat units). Coolant fluids are able to extract &61 HU/t&r per &c1&r degree of heat.\n\nIf the reactor's max heat is &c190&r, a &c100%%&r fuel cell will overheat it. You can increase this with the components, or alternatively &dactive coolants&r via the processing system. Each recipe has a heat impact.", + "quests.gregtech_energy.fission_reactor.desc.8": "For example, if the recipe's temperature is &c100&r, and impact &6-10 HU/t&r, it is able to cool down the reactor by &619 HU/t &rat &c190&r degrees.\n\nThat makes it possible to run the reactor with lower max heat, and not overheat! If the temperature is below &c100&r, it won't run at all - just like EBF recipes have limits.\n\nThis is all &ewe&r can teach you for now. Come back later to see if there was been any advancements, &efellow nuclear engineer&r!", + "quests.high_voltage": "&6HV&r - High Voltage", + "quests.high_voltage.subtitle": "Upgrade your power, learn about the Cleanroom, make more chemicals, and get ready for Space", + "quests.high_voltage.energium_crystals.title": "Super Batteries", + "quests.high_voltage.energium_crystals.subtitle": "Science-fiction batteries!", + "quests.high_voltage.energium_crystals.desc": "&aEnergium Crystals&r store a significant amount of &9EU&r. They're also arguably cheaper.", + "quests.high_voltage.autoclave.title": "HV Autoclave", + "quests.high_voltage.autoclave.subtitle": "Home-grown batteries", + "quests.high_voltage.autoclave.desc": "The &3HV Autoclave&r - despite being optional - is a machine you'll definitively want to grab.\n\nThis unlocks unique Batteries that are &6far superior&r to their standard counterparts.", + "quests.high_voltage.chem_bath.title": "High Voltage Bathing", + "quests.high_voltage.chem_bath.subtitle": "Please don't bathe with your toaster...", + "quests.high_voltage.chem_bath.desc": "The &3HV Chemical Bath&r is used to &ddye Lenses&r using &aChemical Dye&r. This will let you engrave more types of Wafers, and cool other kinds of Hot Ingots.", + "quests.high_voltage.maintenance_hatches.title": "Advanced Maintenance", + "quests.high_voltage.maintenance_hatches.subtitle": "I have become maintenance, eater of tape", + "quests.high_voltage.maintenance_hatches.desc.1": "You now have access to two &3new Maintenance Hatches&r. Both hatches &6do not require Maintenance&r when first placed in a Multiblock.\n\nThe &3Automatic Maintenance Hatch&r is pretty simple - it eliminates the need for Maintenance, &6forever&r.\n\nThe &3Configurable Maintenance Hatch&r is more interesting. You can configure it to cut off &a10%% duration&r on recipes, at the cost of making Maintenance happen three times as fast. That is &d16 real hours&r of activity. Additionally, you can use it on Multiblock Generators to increase the duration of the recipe, which indirectly increases their fuel efficiency by 10%!\n\n&9Reminder:&r You can put Tape in the maintenance Hatch to automatically fix problems.", + "quests.high_voltage.maintenance_hatches.desc.2": "&l&3Lore:&r&o The Automatic Maintenance Hatch texture and mechanic comes from TecTech, an addon mod originally made for GregTech: New Horizons.\n\n&oYou'll see more from TecTech if you stick with us with the late game.", + "quests.high_voltage.hv_components.title": "High Voltage Components", + "quests.high_voltage.hv_components.subtitle": "We call this \"fun\"", + "quests.high_voltage.hv_components.desc.1": "Just like &bMV&r, you'll need to make higher-tier components.\n\nThe painful &dFlawless Gems&r have been replaced with slightly-more-painful &dVitrified Ender Pearls&r. Also notice that the &aMotors&r require &d2x Silver Cables&r.\n&aHulls&r and &aMachines&r use &dGold Cables&r.\n\nFinally, a use for that stockpile of Gold!", + "quests.high_voltage.hv_components.desc.2": "&9&lTips to make life less painful:&r\n\n- Use &dElectrotine decomposition&r and &dOre Processing&r for &eElectrum&r.\n- Use the &3Chemical Bath&r with &dMercury&r for &eGold&r and &eSilver&r from a wide variety of ores.", + "quests.high_voltage.assembler.title": "HV Assembling Machine", + "quests.high_voltage.assembler.desc": "The &3HV Assembler&r is the next step in progression, but also unlocks a handful of useful utilities - check around this quest for more.\n\nYou will need this &6HV Assembler&r to make your &dRocket&r.", + "quests.high_voltage.lenses.title": "I see the world in colour", + "quests.high_voltage.lenses.desc": "The &aSimple System on Chip&r will be used for the best &dULV Circuit&r recipe.\n\nWe'd also recommend going out of your way to make all the other useful colored Lenses ahead of time. They are listed here in an &eoptional&r task.", + "quests.high_voltage.ulv_circuits.title": "Best ULV circuits!", + "quests.high_voltage.ulv_circuits.desc": "&8ULV&r Circuits are used in some &9AE2&r recipes and &aCreate&r recipes.", + "quests.high_voltage.hv_energy_hatch.title": "Upgrade your EBF II", + "quests.high_voltage.hv_energy_hatch.subtitle": "Noticing a pattern here?", + "quests.high_voltage.hv_energy_hatch.desc": "The &aLow Power Integrated Circuit&r requires an &3HV Cutting Machine&r inside your &3Cleanroom&r.\n\n&3HV Energy Hatches&r will be nice additions so you can run your Multiblocks (mainly your Electric Blast Furnace and Large Chemical Reactor) directly off a &6HV&r line.", + "quests.high_voltage.chem_reactor.title": "High Voltage Chemistry", + "quests.high_voltage.chem_reactor.desc": "The &3HV Chemical Reactor&r unlocks a ton of new recipes. Ah, who doesn't love the ever-growing demand on more advanced Chemistry?\n\n&9Note:&r We've actually unlocked a ton of new content by reaching &6HV&r. However, not every processing line or item is crucial right now. It'd make the &6HV&r chapter far too dense if we included everything!\n\nYou could still check out the &5EV&r Chapter if you want to push yourself.", + "quests.high_voltage.rutile_loop.title": "Almost Titanium", + "quests.high_voltage.rutile_loop.subtitle": "...means it WASN'T Titanium!", + "quests.high_voltage.rutile_loop.desc": "Titanium requires a slightly more &binvolved&r process than the previous materials to process. To get started, you'll need &aRutile&r, which can be obtained by processing &aBauxite&r, &aIlmenite&r, &aAluminium&r, &aArmalcolite&r and &aDesh&r, which can only be found on &dThe Moon&r.\n\nOnce you've gotten enough &5Rutile&r, your journey to &6Titanium&r continues in the next quest. There's no need to rush things.\n\n&9Tip:&r Ore processing for &aBauxite&r is ridiculously good! Including the &3Thermal Centrifuge&r step easily &6triples&r your &aRutile&r yield.", + "quests.high_voltage.rutile_loop_2.title": "Almost Titanium²", + "quests.high_voltage.rutile_loop_2.subtitle": "Is it titanium yet?", + "quests.high_voltage.rutile_loop_2.desc.1": "To get your grubby hands on some Titanium, &aRutile&r must first be reduced to &aTitanium Tetrachloride&r in an &3HV Chemical Reactor&r, then reduced again in an &3EBF&r with &dMagnesium&r to finally arrive at Titanium.\n\nThe &dCarbon&r, &dChlorine&r, &dOxygen&r, and &dMagnesium&r used in the process can be &6perfectly recovered&r from the byproduct &dCarbon Monoxide&r and &dMagnesium Chloride&r with no loss. If you set up a system to recover them, &athe only material&r that you'll need to provide for Titanium is &dRutile&r!", + "quests.high_voltage.rutile_loop_2.desc.2": "&aTitanium Tetrachloride&r also acts as a catalyst in the production of plastics. A touch of &aTiCl₄&r in the polymerisation process can increase the polymer yield to &6133%%&r&r. Naturally, this is completely optional.", + "quests.high_voltage.superconductors.title": "HV Superconductors", + "quests.high_voltage.superconductors.desc": "By this point, normal Cables have such insignificant loss that superconductors aren't a requirement. That being said, they're still useful for being able to split and combine cables on the fly, and these ones are half oxygen so they're cheap too!\n\nSuperconductors are still required to craft &aField Generators&r.", + "quests.high_voltage.nichrome_coils.title": "Nichrome Coils", + "quests.high_voltage.nichrome_coils.subtitle": "A long way to go before we beat the Sun", + "quests.high_voltage.nichrome_coils.desc.1": "&3Nichrome Heating Coils&r increase the temperature of your &3Blast Furnace&r to &d3,600K&r.\n\nDespite not being required &oyet&r, it still is a good idea to upgrade your primary &3EBF&r for those sweet, sweet &6Coil bonuses&r.", + "quests.high_voltage.nichrome_coils.desc.2": "&l&3Lore:&r&o In the original GregTech 5, there were only three types of coils. This was the last tier.", + "quests.high_voltage.titanium.title": "Titanium", + "quests.high_voltage.titanium.desc": "&aTitanium&r has the highest corrosion resistance and strength-to-density ratio of any metallic element, so it's only natural that we'll be using it as the main material in our &5EV&r machinery.\n\nConfirm that your closed loop for &aRutile&r is up to standard, and prepare to run a dedicated &3EBF&r for hours.\n\nA quick aside - now we're at &5EV&r, single block generators are about to fall out of style! You'll need to run several &3HV Generators&r to keep up - later, upgrades to Multiblock Generators will be required.\n\nWhile Multiblock generators are much more expensive, you'll find them to be much more energy efficient! Have a look at the &dEnergy Chapter&r for more infos!", + "quests.high_voltage.vacuum_freezer.title": "Ice Cold", + "quests.high_voltage.vacuum_freezer.subtitle": "Did you know vacuums actually make things hotter?", + "quests.high_voltage.vacuum_freezer.desc": "The &3Vacuum Freezer&r is a multiblock used to cool down &eHot Ingots&r. All ingots made in the EBF with a temperature above &d1750K&r will need it.\n\nMost of the time, your &3Electric Blast Furnace&r will be the bottleneck, so you don't need to worry about overclocking your freezer.\n\nSince &eHot Ingots&r &churt you&r when held, item routing will be very useful.", + "quests.high_voltage.mv_superconductors.title": "MV Superconductors", + "quests.high_voltage.mv_superconductors.desc": "&a4A&r of &bMV&r energy transmission may be appealing, but you probably don't need these at this point. The option is always there if you need it.", + "quests.high_voltage.circuit_assembler.title": "HV Circuit Assembler", + "quests.high_voltage.circuit_assembler.subtitle": "You will need the Cleanroom before you can craft this one", + "quests.high_voltage.circuit_assembler.desc": "The next &3Circuit Assembler&r. This tier of Circuit Assembler is only required for one type of Circuit - your first ever &aMainframe&r. You may have only one use for them, the &5EV Circuit Assembler&r.\n\nYou can put this off until &5EV&r or simply just use it for faster circuits making.", + "quests.high_voltage.microprocessor_mainframe.title": "Mainframes - first IV Circuits!", + "quests.high_voltage.microprocessor_mainframe.desc": "The first &1IV&r circuit. Congratulations on making it this far!\n\nThis will be used when you get to &5EV&r, or you can use it right now to craft an Advanced Nanosuit Chestplate, a big upgrade to your jetpack!.\n\n&l&3Lore:&r&o The original texture for the Mainframes was taken from an image of an IBM zEnterprise mainframe.", + "quests.high_voltage.cleanroom.title": "The Cleanroom", + "quests.high_voltage.cleanroom.subtitle": "They put me in a room... a clean room", + "quests.high_voltage.cleanroom.desc.1": "The &3Cleanroom&r is a hollow multiblock free of contaminants. Going forward, most new âuit-related recipes&r, as well as some unique blocks like &3Fusion Casings&r, will need to be run in machines inside a Cleanroom.\n\nCreating it will put your &aPolyethylene&r automation to the test for all the &dPlascrete&r and/or &dCleanroom Glass&r you will make.\n\nWe'll start you off with a 5x5x5 Cleanroom, but you should upgrade its size when you start feeling cramped.", + "quests.high_voltage.cleanroom.desc.2": "&l&3Lore:&r&o The Cleanroom comes from GregTech 5, but as is often the case, the GT5 implementation is much more punishing. The recipes would run without regard to cleanliness, but had a %% chance of completion equal to the cleanliness of the Cleanroom. This caused a lot of accidental voiding.\n\n&oFurthermore, if the Cleanroom had a maintenance issue, the cleanliness would cap out at 90%%, which means 10%% of items would be voided.\n\n&oThe GTCEu Cleanroom will &6never void&f recipe outputs.", + "quests.high_voltage.prospector.title": "HV Prospector", + "quests.high_voltage.prospector.desc.1": "This prospector boasts a &6higher range&r than its &7LV&r counterpart.\n\nSneak right-clicking with the Prospector in your hand will change its mode to &6Fluid Vein Mode&r. This will instead display the base &dyield&r of Fluid veins, along with how full they are.\n\nThis will be really useful to find &9Helium-3&r and &9Bedrock Veins&r on the moon.", + "quests.high_voltage.prospector.desc.2": "&9Reminder:&r The yield of a &3Fluid Drilling Rig&r is directly proportional to the \"fullness\" of the vein. When low enough, the output will default to a yield that can be defined in the CEu config.\n\n&9Tip:&r When the fullness drops below 30%% (alright, rough estimate), you should consider moving to another vein for the sake of power-to-yield efficiency. Aiming for the &3Advanced Fluid Drilling Rig&r in &5EV&r may interest you, as not only does it significantly boost the output, but it also reduces the rate at which it drains the vein!\n\n&cCaution:&r Due to a bug, the Prospector display may be offset by one chunk, so avoid placing your Rig in the corners of a fluid vein, or you may end up pumping the wrong fluid!", + "quests.high_voltage.fluorine.title": "Fluorine", + "quests.high_voltage.fluorine.subtitle": "Have you brushed your teeth today?", + "quests.high_voltage.fluorine.desc": "Fluorine is the rarest gas to obtain from electrolysis in this game.\n\nYou can obtain it from &aLepidolite&r, &aBastnatite&r, and &aMica&r, but the best source is from &aTopaz&r.", + "quests.high_voltage.ptfe.title": "Polytetrafluoroethylene", + "quests.high_voltage.ptfe.subtitle": "A.K.A - Teflon", + "quests.high_voltage.ptfe.desc": "&aPolytetrafluoroethylene (PTFE)&r is a &7Carbon&r-&bFluorine&r polymer. Similarly to PVC, PTFE can be used to increase the yield of Plastic Circuit Boards and other crafts. Presently, it is used to make the walls of &3Large Chemical Reactors&r.\n\n&3Chlorine&r is required in the process, which is fully recycled if you electrolyze the &aHydrochloric Acid&r waste.\n\n&bFluorine&r will also be used in the &aUranium&r and &7Naquadah&r refinement processes.\n\n&9Tip:&r From this point onwards, you should be solidifying Polymers as &dBar&r (Ingot) form, as they can easily be shaped to whichever form you will need using the &3Extruder&r.", + "quests.high_voltage.nitrobenzene.title": "Benzene Nitro", + "quests.high_voltage.nitrobenzene.desc": "Making &aNitrobenzene&r will boost the energy efficiency of &aBenzene&r roughly &6fourfold&r. You love to see it.\n\nThe catch here is that it takes &dDistilled Water&r, and consumes a bit of &dSulfur&r with every step.", + "quests.high_voltage.lcr.title": "Large Chemical Reactor", + "quests.high_voltage.lcr.desc.1": "The &3Large Chemical Reactor (LCR)&r is a multiblock &3Chemical Reactor&r with more input/output slots. Its Teflon casings allow it to process extra recipes.\n\nThe &3LCR&r can perform some exclusive reactions which allow you to combine multiple normal &3Chemical Reactor&r steps into a &6single step&r. Examples below:\n\n&9-&r &aNitrogen Dioxide&r (for Nitric Acid and Dinitrogen Tetroxide)\n&9-&r &aSulfuric Acid&r\n&9-&r &aPhenol&r\n&9-&r &aEpichlorohydrin&r (you need it for Epoxy!)\n&9-&r &aEpoxy&r", + "quests.high_voltage.lcr.desc.2": "There are also &3LCR&r exclusive recipes. For example, &dRadon&r can only be made in the LCR right now.\n\nAll &dOverclocks&r in the &3LCR&r are &6100%% efficient&r (known as Perfect overclocks); each overclock will &5quadruple the speed&r, as opposed to doubling it.\n\nThe &3LCR&r has yet another &6advantage&r. You can use &32 Energy Hatches&r to allow it to run recipes of the &5next tier&r, similar to the &3Electric Blast Furnace&r.", + "quests.high_voltage.lcr.desc.3": "&9Tip:&r Given the amount of LCRs you may end up using, why not try utilising &dwallsharing&r to its full potential?\n\nYou could share one 2A (standard) &3Energy Hatch&r between 2 LCRs.\n\nYou might want to share &3Input/Output Hatches&r, but make sure each LCR is running the correct recipe.\n\nKeep in mind Maintenance hatches are not sharable.", + "quests.high_voltage.tnt.title": "TNT", + "quests.high_voltage.tnt.task": "Any explosive", + "quests.high_voltage.tnt.desc.1": "Get ready to make some explosives, as they will be required for the &cImplosion Compressor&r. You have four options, from easy to hardest, but we advise you to work towards the &dIndustrial TNT&r whenever you can.", + "quests.high_voltage.tnt.desc.2": "&cTNT&r (Trinitrotoluene) can't be prepared with the usual Gunpowder and Sand anymore. Instead, you'll have to produce &aGelled Toluene&r and react it with Sulfuric Acid to make TNT.\n\nUsing the &3HV Chemical Reactor&r recipe will double the yield of &aGelled Toluene&r at the cost of requiring additional inputs.", + "quests.high_voltage.tnt.desc.3": "We don't have any easy tips to give you for &aToluene&r. It's going to be tricky no matter which route you take.\n\nThat being said, don't miss out on the direct &aHeavy Fuel&r to &aToluene&r recipe in the single block &3Distillery&r.\n\n&aToluene&r can also optionally be used in &5EV&r to make &dGasoline&r.\n\n&cTNT&r is used in the &3Implosion Compressor&r to make Gems. It also blows stuff up.", + "quests.high_voltage.ender_pearls.title": "Ender Pearls", + "quests.high_voltage.ender_pearls.subtitle": "Sci-fi gemstones, or something", + "quests.high_voltage.ender_pearls.desc": "You won't find any Endermen dropping Ender Pearls in TFG.\nEven the ones lurking in the Beneath won’t help you there.\n\nInstead, your only option for now is to craft them yourself:\n\nCombine &2Beryllium Dust&r and &2Potassium Dust&r in a &6HV&r Mixer to create the elusive &5Ender Dust&r.\n\nOnce that's done, throw it into an &8Implosion Compressor&r and recreate the iconic Ender Pearl — GregTech style.", + "quests.high_voltage.boules.title": "Phosphorus Boules", + "quests.high_voltage.boules.subtitle": "That's dope, bro!", + "quests.high_voltage.boules.desc": "Doping is the process of intentionally introducing impurities into semiconductors to alter their properties.\n\n&7Silicon&r can be doped with small amounts of &ePhosphorus&r to make a better &eSilicon Boule&r.\n\nPhosphorus-doped Silicon Boules typically yield &68 times&r more wafers than their non-doped counterparts. However, they are not strictly needed until &5EV&r, where they'll be used in more complex wafers.\n\n&9Note&r: All processing of Phosphorus Boules and Wafers will require a &dCleanroom&r.", + "quests.high_voltage.implosion_compressor.title": "Implosion Compressor", + "quests.high_voltage.implosion_compressor.desc": "The &3Implosion Compressor&r turns the Dust form of Gems into their Gem form.\n\nIt's required to get &aEnder Pearls&r.\n\n&cTNT&r can be used for the Implosion.", + "quests.high_voltage.nitric_acid.title": "Nitric Acid", + "quests.high_voltage.nitric_acid.subtitle": "This won't eat your skin", + "quests.high_voltage.nitric_acid.desc.1": "Nitric Acid's fumes are extremely toxic! It's also a very potent oxidizer.\n\n&aNitric Acid&r is used in:\n\n&9-&r Cetane-Boosted Diesel, a better Diesel fuel that you'll get to soon.\n&9-&r Nitrobenzene, a better Gas fuel that we're not far off making.\n&9-&r The optional gem slurry chains.\n&9-&r The Platinum Group Sludge chain in &1IV&r.\n&9-&r Polybenzimidazole (try saying that ten times fast!) in &1IV&r.", + "quests.high_voltage.nitric_acid.desc.2": "There are two main ways to make &aNitric Acid&r - &othe &agood&f way and the &4bad&f ways!&r\n\nTherefore, we'll point you towards the best method:\n\nGet a &3Large Chemical Reactor&r and use it to make &aNitrogen Dioxide&r. From there, react it in a regular &3Chemical Reactor&r with more &dOxygen&r and &dWater&r and you got yourself some &aNitric Acid&r!\n\nThis requires a lot of &dOxygen&r. Refer to its own Quest in &7LV&r for the most efficient ways to obtain in large amount. Notice that this is Hydrogen free!", + "quests.high_voltage.cetane_diesel.title": "Cetane-boosted Diesel", + "quests.high_voltage.cetane_diesel.subtitle": "This is to go further beyond", + "quests.high_voltage.cetane_diesel.desc": "Now that you unlocked the &6HV&r Mixer and have access to &eNitric Acid&r, it becomes possible to make &aCetane Boosted Diesel&r, granting a &e180%%&r increase in potency.\n\nThe only tricky part is obtaining &bTetranitromethane&r. We recommend producing it by mixing &9Nitric Acid&r and &dEthenone&r. Ethenone itself isn’t hard to make if you combine &9Sulfuric Acid&r - which you should have plenty of by now - and &cAcetic Acid&r, easily produced from &3Oxygen&r and &5Ethylene&r.\n\n&cDon’t forget&r to set your machine on Circuit 2, or else you’ll end up producing &6Polyethylene&r instead!", + "quests.high_voltage.smd_components.title": "SMD Components", + "quests.high_voltage.smd_components.subtitle": "Alternate components!", + "quests.high_voltage.smd_components.desc": "The &eSMD&r (surface-mount device) &aComponents&r are CEu-exclusive components that are required for the next tier of circuits (&5Nano&r). They can also be used in place of their non-SMD counterparts in most Circuit recipes.\n\nOf course they're more complicated to make, this is GregTech! What did you expect?\n\nInvest in automation for these - you won't stop needing them.", + "quests.high_voltage.smd_components_2.title": "More SMD Components", + "quests.high_voltage.smd_components_2.desc": "&aPlatinum&r (needed for SMD Diodes) has its own dedicated Quest in the &5EV&r tab. But you could also get Platinium directly from Platinium vein or Chemical Washer processing.\n\n&l&3Lore:&r&o The SMD Inductors make an appearance in GTCEu for the first time. It's more consistent and convenient to have all Circuit components receive an SMD counterpart.", + "quests.high_voltage.hv_macerator.title": "Universal Macerator", + "quests.high_voltage.hv_macerator.subtitle": "Shredding your Ores with byproducts", + "quests.high_voltage.hv_macerator.desc.1": "The &3HV Macerator&r finally unlocks more of the slots shown in JEI. With this, &9all&r of the slots are now available. This also allows you to receive the &6unique ore Byproduct&r from macerating &dThermal &dCentrifuged Ore&r.\n\nMacerating Ores costs &a32 EU/t&r with &5two overclocks&r, which makes this machine able to fit in &7LV&r lines - very, very convenient.\n\nDespite the signicant improvements this machine provides, it still isn't completely worth it to set up advanced processing for every single ore. Energy and time are still things to consider!", + "quests.high_voltage.hv_macerator.desc.2": "&l&3Lore:&r&o In GregTech 5u, the &6HV&r&o Macerator only gave two slots. Urgh... we weren't planning on using that Stone Dust, anyway...", + "quests.high_voltage.ammonia.title": "Ammonia", + "quests.high_voltage.ammonia.desc": "&aAmmonia&r is &doptional&r in &6HV&r.\n\nYou may use it in the production of:\n&9-&r Nitric Acid, although we don't recommend this.\n&9-&r Rocket Fuel, required to leave this planet.\n&9-&r Polybenzimidazole (now THAT'S a tongue twister!) in &1IV&r.\n\nThe \"least painful\" recipe should be the one in the &3HV Chemical Reactor&r. Make sure your &aHydrogen&r production (mostly from &aWater electrolysis&r) is enough to support the demand.\n\nYou could also obtain &aAmmonia&r as a waste product from &dPlatinum Group Sludge&r processing.", + "quests.high_voltage.hv_mixer.title": "High Voltage Mixer", + "quests.high_voltage.hv_mixer.subtitle": "Mixing never got so good", + "quests.high_voltage.hv_mixer.desc": "You will need the &6HV&r Mixer to make the &6Rocket Alloy&r, but that's not its only useful recipe.\n\nIt also unlocks:\n- &dIndium&r\n- &eCetane Boosted Diesel&r\n- The valuable &6Ultimet Alloy&r used for &9Turbine Rotors&r\n- &dFluix Crystals&r, which is absolutely essential for &dAE2&r", + "quests.high_voltage.blue_alloy.title": "Blue Alloy", + "quests.high_voltage.blue_alloy.subtitle": "You're blue now... that's my alloy", + "quests.high_voltage.blue_alloy.desc": "&aBlue Alloy&r is an excellent Cable material for &6HV&r power.\n\nNothing is preventing you from using it for &bMV&r power too! Make sure that you don't overvolt your machines, though.\n\nSuperconductors for &6HV&r are unlocked... later.\n\n&aElectrotine&r is obtained as an ore, so don't craft it in the Mixer!\n\nFurthermore, &aElectrotine&r can be separated for &dElectrum&r and &dRedstone&r.", + "quests.high_voltage.ev_circuits.title": "First EV Circuits!", + "quests.high_voltage.ev_circuits.subtitle": "Standing out amongst the rest", + "quests.high_voltage.ev_circuits.desc": "Your first &5EV&r Circuit gets a unique texture. If you still consider yourself to be in &bMV&r, &ahold off&r on making too many of these, as they won't benefit you right now. We can't stop you from making these if you &djust wanna flex&r on us, though.", + "quests.high_voltage.hv_hull.title": "Welcome to HV!", + "quests.high_voltage.hv_hull.subtitle": "Soon to be a minestronaut", + "quests.high_voltage.hv_hull.desc.1": "&2We hope you're getting the hang of &9GregTech&r, because now it's time to push your skills a bit further.\nIn this chapter, you'll unlock &eadvanced multiblocks&r, &ecomplex processes&r, and even take your first steps onto the &fMoon&r!\n\n&6For this chapter, you have two main goals :&r\n- Craft your first &5EV&r Machine Hull\n- Begin your journey to the &fMoon&r\n\nUnlocking the Moon will also grant access to &bCertus Quartz&r, paving the way for &dApplied Energistics 2&r. You’re free to tackle these objectives in any order you prefer.", + "quests.high_voltage.hv_hull.desc.2": "To craft the &5EV&r Machine Hull:\n- Build your first &aCleanroom&r\n- Construct a &bVacuum Freezer&r to cool hot ingots\n- Process &9Rutile&r into &7Titanium&r\n\nYou'll find plenty of &9Rutile&r on the &fMoon&r, but it can also be located in &eBauxite&r veins in the &aOverworld&r.", + "quests.high_voltage.hv_hull.desc.3": "To reach the Moon:\n- Craft a generous amount of &6Rocket Alloy&r\n- Create your first &eEnder Eye&r using the &3Chemical Bath&r and the &8Implosion Compressor&r\n- Prepare all the &bequipment&r you'll need to &bbreathe in space&r\n\nGetting the &bVacuum Freezer&r and &6better coils&r will speed up &6Rocket Alloy&r production, but they’re not mandatory.\n\n&dChoose your path!&r", + "quests.high_voltage.nichrome.title": "Nichrome Ingots", + "quests.high_voltage.nichrome.subtitle": "It doesn't have much use", + "quests.high_voltage.nichrome.desc": "Your third alloy is here and it's essential for your next set of coils in the &6EBF&r.\n\nAs usual you will need &9128 ingots&r but this time you’ll notice that you can’t use a &6Chemical Washer&r. Instead, you're required to use a &6Vacuum Freezer&r.\n\nGood news: it’s actually simpler and faster.\n\nYou’ll only be using &6Nichrome&r for these coils, but don’t get too comfortable — it will return later for the next set of &5RTM Coils&r.", + "quests.high_voltage.rocket_t1.title": "Your First Rocket!", + "quests.high_voltage.rocket_t1.subtitle": "The first of many", + "quests.high_voltage.rocket_t1.desc": "Wow, it's time to build your &6Rocket&r!\n\nAssemble all the parts with &d8 Dense Rocket Alloy&r. To finish the insulation, you'll need &b2304mb&r of &bLiquid Silicon&r (&b16 ingots&r) and &f16 pieces of dust&r.\n\nYou have two choices:\n&e-&r &eBorosilicate Glass Dust&r — crafted in a &6Mixer&r with &dBoron&r and &fGlass Dust&r\n\n&e-&r &5Vitrified Asbestos&r — obtained through a &6Pyrolysis Oven&r\n\nGo with whichever's easiest for you!", + "quests.high_voltage.vitrified_pearl.title": "Vitrified Ender Pearl", + "quests.high_voltage.vitrified_pearl.subtitle": "An Exotic Ceramic", + "quests.high_voltage.vitrified_pearl.desc": "Heat the Ender Pearl in a &ePyrolyse Oven&r along with some appropriate insulation to properly vitrify it into something resembling a &3ceramic&r.\n\nYou won’t need many of these for now — at minimum, just one for your &6Rocket&r and another for your &6HV Circuit Assembler&r.\nBut be warned: from &5EV&r and beyond, the demand will rise quickly.", + "quests.high_voltage.kaolinite_powder.title": "High-Temperature Refractory Fire Clay", + "quests.high_voltage.kaolinite_powder.subtitle": "You didn't miss me, right?", + "quests.high_voltage.kaolinite_powder.desc": "So the bad news is you've got an upcoming reunion with an old friend. The good news is the reunion is at your own house!\n\nIf you've got any &4kaolinite&r left over from forever ago, time to dig it out of your old forge building and put it to use. And if you don't, well, now you can just make it at home!\n\nKaolinite will be used again in some upcoming recipes for industrial ceramics and heat shielding.", + "quests.high_voltage.linked_quest_energy.title": "More information about energy", + "quests.high_voltage.linked_quest_energy.subtitle": "GregTech Wiki", + "quests.high_voltage.linked_quest_energy.desc": "Still stuck using steam? Want to learn more about GregTech's energy system? Make sure you've look at the GregTech Energy quest chapter!", + "quests.high_voltage.linked_quest_energy.task": "Have a look at the Energy Chapter", + "quests.high_voltage.ev_machine_hull.title": "&5EV&r Machine Hull", + "quests.high_voltage.ev_machine_hull.subtitle": "That's half of the GregTech tiers done", + "quests.high_voltage.ev_machine_hull.desc": "Well, that was quite the experience! Between the &9Rutile Processing&r line, the &5Vacuum Chamber&r, and the &5Cleanroom&r, you’ve uncovered a lot of new mechanics. \n\nThat’s great — because this is probably only the halfway point of the modpack.\n\nDid you walk on the &fMoon&r yet? If not, we strongly encourage you to go. You’ll encounter &dessential mechanics&r for later stages of the modpack and unlock &bAE2&r, all while gaining access to &aricher ore veins&r.\n\nIf you’ve already made your lunar journey, then we hope your infrastructure is solid — because it’s time to enter &5EV&r. This complex chapter will introduce &7even more advanced systems&r and take your factory to the next level.", + "quests.high_voltage.250_iq.title": "250IQ", + "quests.high_voltage.250_iq.subtitle": "Stop burning your hands!", + "quests.high_voltage.250_iq.desc.1": "This is a guide on how to automatically route &lall&r your Hot Ingots to your Chemical Bath, while keeping everything automated in tip-top shape.\n\nThe cheap way would be to use filters, and manually add Hot Ingots one by one... which is so boring! Let's try the fun option.\n\nInstall an &aItem Tag Filter&r Cover on the side of your &3Chemical Bath&r, open it and set it to whitelist -&e&l*hot_ingots*&r-.\n\nFrom here, you can route with &9any logistics system&r of your choice.", + "quests.high_voltage.250_iq.desc.2": "Connect the output of your &3EBF(s)&r to the input of your &3Chemical Bath&r and the output dump (Chest or Crate). You can also have a &dRestrictive Pipe&r in front of the output dump to ensure the Chemical Bath will be prioritized.\n\n&l&9Note:&r If you wish to know more tags for more automation setups, they will display if you press Shift when hovering over an item. For instance, an item tagged with &e&o#forge:plates/copper&r would be filtered as &e&lplates/copper&r.\n\n&9&lOther Note:&r The Item Tag Filter partially supports &dregex&r. Hover over the info icon for more information.", + "quests.high_voltage.bedrock_miner.subtitle": "Unlimited ores?", + "quests.high_voltage.bedrock_miner.desc.1": "This may be the first time you encounter the &cBedrock Ore Miner&r, as it's rarely used in GregTech. \nIt functions similarly to the &bFluid Drilling Rig&r, except the veins it targets will &nnever deplete&r.\n\nIt doesn't consume much energy — running fine at &bMV&r or &6HV&r — and requires &ano input materials&r.\n\nSo, what's the catch?\nFinding the veins.", + "quests.high_voltage.bedrock_miner.desc.2": "You’ll need a &6HV&r Ore Prospector set to &oBedrock Ore Mode&r (&7Shift + Right Click&r), and a fair bit of patience. Once you find your target, you’ll also have to figure out how to bring the resources back to your outpost.\n\nOn the &fMoon&r, you can find your first bedrock ore veins, allowing you to passively obtain several essential elements completely for free, forever. Check JEI to see what's available! The higher the Weight, the more common the vein is.\n\nSince these will be so spread apart, this sounds like a great excuse to build a &7moon train&r!", + "quests.high_voltage.space_alloy.title": "R-Aluminosteel", + "quests.high_voltage.space_alloy.subtitle": "We made this one up", + "quests.high_voltage.space_alloy.desc.1": "To make your first &6Rocket Alloy&r, you will need to put &7Aluminium&r, &7Stainless Steel&r and &cLiquid Red Steel&r into your new &6HV&r Mixer.\n\nThe recipe takes some time, so expect to have your mixer fully dedicated to this step.\n\nAfter that, your dust will need to be smelted in your EBF at &bMV&r. If you already have &6Nichrome Coils&r and your EBF is running at &6HV&r, you will be able to &aPerfect Overclock&r the recipe! (check the GregTech Energy chapter if you don't understand)", + "quests.high_voltage.space_alloy.desc.2": "You can cool the ingots down with a &9Chemical Bath&r or, if you already have one, a &9Vacuum Freezer&r for a shorter processing time.\n\n&7144mb equals 1 ingot&r, so make sure not to extract too much &cRed Steel&r.\n\nYou will need &685 Rocket Alloy&r ingots total, which means:\n- &760 Aluminium&r\n- &720 Stainless Steel&r\n- &710 Red Steel&r\n\n&aNothing too bad!&r", + "quests.high_voltage.steel_engine.subtitle": "Blue Steel is back, baby", + "quests.high_voltage.steel_engine.desc": "The &6Steel Engine&r is required so your rocket can &atravel to the Moon&r.\n\nThe recipe isn't too bad — we assume you're ready to tackle each part.\n\nTo get &91152mb of Liquid Blue Steel&r, you will need &78 ingots&r.", + "quests.high_voltage.rocket_fins.subtitle": "So you reach the right destination", + "quests.high_voltage.rocket_fins.desc": "We made the &6Rocket Fins&r use an &bAlloy Smelter&r simply to remind you that you now have access to the &bMulti-Smelter&r — a wonderful small EBF that can be used both as a &eFurnace&r and an &bAlloy Smelter&r.\n\nThe quest to craft it is in the &bMV&r Chapter. We really advise you to think about it if you haven't yet.", + "quests.high_voltage.rocket_nose_cone.subtitle": "The nose knows...", + "quests.high_voltage.rocket_nose_cone.desc": "The &6Rocket Nose Cone&r is the hardest part of your Rocket.\nYou will need a hefty amount of &aPolyethylene&r — so we hope you already have it passively produced — and a &6HV&r Emitter.\nYou should be able to get your hands on &dChromium&r by electrolyzing &cRuby Dust&r.\n\nThe &aVitrified Ender Pearl&r is trickier and requires you to follow the quest unlocked by the &6HV Chemical Reactor&r.\nGet ready to make &cTNT&r, build an &5Implosion Compressor&r, and recreate the famous Enderman drop — since you won’t find Ender Pearls natively in &2TFG&r.", + "quests.high_voltage.launch_pad.subtitle": "Ready for launch in T-10...", + "quests.high_voltage.launch_pad.desc": "The Launch Pad is &6required&r to launch your Rocket — you can't just place it on any old block!\n\n&cTriple check&r that you bring a &csecond Launch Pad&r with you, as you will need another one for the return trip!", + "quests.high_voltage.rocket_fuel.title": "Rocket Fuel", + "quests.high_voltage.rocket_fuel.subtitle": "Easier than you think", + "quests.high_voltage.rocket_fuel.desc": "For each trip in your rocket, you will need &6three buckets of Rocket Fuel&r. It may look complicated (and to be fair, it does have a lot of steps) but all you need is &bChlorine&r, &bMethane&r, &bNitrogen&r, &bOxygen&r and &bWater&r. Nothing too bad!\n\nIf you already have a &5Large Chemical Reactor&r, you could even skip some steps!\n\nIf you haven't use it yet, this is a good point to check out the &7EMI Recipe Tree&r to have an easier time. Simply click on the small icon with 4 squares on the right of the crafting recipe, then hover over the question mark at the bottom right of your screen for full instructions!", + "quests.high_voltage.space_suit.title": "Space Suit", + "quests.high_voltage.space_suit.subtitle": "This may be the hardest part", + "quests.high_voltage.space_suit.desc.1": "We know you're eager to get going, but you'll need a space suit if you want to live for more than a few seconds on the moon, loaded with a &bbreathable gas&r — and if you want to refill it without taking it off, a &eGas Tank&r.\n\nThe hardest part will definitely be the &dPolycaprolactam Fabric&r (also known as Nylon).\n\nYou will need an EBF and an &6HV&r &eChemical Reactor&r.\n\nFrom there, you'll be able to craft it using &aBenzene&r, &bHydrogen&r, &9Chlorine&r, &bOxygen&r, and &3Ammonia&r.\n\nWe won't tell you every step, but you should be able to figure it out yourself through &aEMI&r now that you're a fierce GregTech player.", + "quests.high_voltage.space_suit.desc.2": "Once everything is ready, simply &eRight-Click&r a drum or tank filled with a breathable gas like &bCompressed Nitrox&r to fill them up, just like a bucket. 1000mB will last you for 20 minutes. Once you've got your space suit on, you can \"drink\" from the Gas Tank to fill up your suit.\n\nYou may also find it helpful to take a peek at the Space Survival quest chapter, in case there's anything else you'd like to bring with you!", + "quests.high_voltage.space_suit.task": "Fill it and drink it", + "quests.high_voltage.welcome_moon.title": "I'm on the &3Moon&r!", + "quests.high_voltage.welcome_moon.subtitle": "Hope you have everything to come back", + "quests.high_voltage.welcome_moon.desc": "&2Congrats&r, you’ve successfully landed on the &7Moon&r!\nHere, you’ll find &bCertus Quartz&r veins and the meteors that allow you to begin unlocking &dAE2&r.\n\nBut that’s not all — some veins here have much higher density than those on Earth.\n\nFor instance, you can easily find &6Ilmenite&r, &7Bauxite&r, &7Aluminium&r, and &5Chromite&r veins on the Moon.\nEstablishing a small base here will be crucial to keep progressing.\n\nYour biggest challenge will be transporting resources, as there are no easy cross-dimensional tools like the &5Ender Chest&r or &dAE2 Quantum Link&r just yet.\n\nWe hope you're well prepared, unless you want to craft a second rocket and space suit just to go collect your corpse!", + "quests.high_voltage.gun.title": "Bring a gun", + "quests.high_voltage.gun.subtitle": "And if that don't work, use more gun", + "quests.high_voltage.gun.task1": "Any gun", + "quests.high_voltage.gun.task2": "Any medicine or aged alcohol", + "quests.high_voltage.gun.desc": "Getting a little too comfortable on Earth? You won't be alone on the moon, so make sure you're well prepared to defend yourself - you'll need more than just a sword or some stone javelins.\n\n%4The Moon is dangerous%r and you wouldn't want to lose your precious Rocket right?\n\nPick out a nice gun (if you're not sure, we recommend the &o\"Clockwork\" Sniper&r), craft some ammo, and maybe try out some attachments if you're feeling fancy.\n\nIt's also a good idea to bring some nutritious food to raise your max HP (try the meal bags!) as well as some alcohol and medicine for buffs and healing.", + "quests.high_voltage.space_survival.title": "Home away from home", + "quests.high_voltage.space_survival.subtitle": "More than just a mining dimension", + "quests.high_voltage.space_survival.desc": "If you haven't already, be sure to check out the &3Tips - Space Survival&r quest chapter! It contains all the information you'll need to establish a proper moon colony.", + "quests.high_voltage.hypertubes.title": "Hypertubes", + "quests.high_voltage.hypertubes.subtitle": "The future is now, old man", + "quests.high_voltage.hypertubes.desc": "Looking for a cooler way to quickly get around your base? Try &3Hypertubes&r! Just stand near one end and you'll be sucked up and transported to the other, and they can go in any direction too!\n\nThese do require Stress Units to power, but if you don't have a Create setup any more, you can turn EU into SU with a GregTech Energy Converter and an Electric Motor from &9&oCreate Crafts and Additions&r.", + "quests.high_voltage.wand.title": "Infinity Construction Wand", + "quests.high_voltage.wand.subtitle": "Ultimate skyblock tool", + "quests.high_voltage.wand.desc": "This wand does exactly the same thing as the other wands, except with &3no durability&r. Do you like building lots of tall buildings or paving over acres of pristine grassland? This is the tool for you!\n\nKeep in mind that Building Gadgets is available soon in &5EV&r, which provides even more powerful tools for avid builders.", + "quests.high_voltage.moon_harvester.title": "The Moon Harvester", + "quests.high_voltage.moon_harvester.subtitle": "Remember Bedrock miner?", + "quests.high_voltage.moon_harvester.desc": "The &7Moon&r is your first entry into &einfinite ores&r — but it’s a slow one.\nYou will need to harvest different kinds of &bRegolith Dust&r, each obtainable only in a specific biome.\nTo do this, you’ll rely on the &6Moon Harvester&r. There are two important things to remember when using it:\n\n• It requires an &9Input Bus&r so you can set the right &9circuit&r.\n• It supports &ecoils&r just like the &6Cracker&r — the higher the tier of your coils, the bigger the energy discount.\nThis is especially useful when harvesting Regolith far from your base.\n\nOf course, raw dust isn’t enough.\nYou’ll need a &asmall processing line&r to extract resources from the Regolith dust. So make sure to bring them to your &7Moon base&r for processing.", + "quests.high_voltage.regolith_vapor.title": "Regolith Vapor", + "quests.high_voltage.regolith_vapor.subtitle": "The little something to make dusts into ores", + "quests.high_voltage.regolith_vapor.desc": "To process your &bRegolith Dust&r, you’ll need &bRegolith Vapor&r — and setting it up is a bit more involved.\n\nHere’s what you’ll need:\n\n• &7Lunar Sand&r — obtainable infinitely with a &6Rock Breaker&r.\n• &eCarbon Dioxide&r — produced from &9Oxygen&r and &8Carbon Dust&r (easy, thanks to the infinite &bDiamond Dust&r you’ll be getting).\n• &9Nitrogen&r — acquired through the cultivation of &dChorus Fruits&r.\n\nTip: You can loop your &9Oxygen&r through &bSilicon Dioxide&r, which also gives you a steady bonus of &eSilicon Dust&r — a very useful side product.", + "quests.high_voltage.regolith_vapor.task": "Got it", + "quests.high_voltage.regolith_dust.title": "Regolith for each biomes", + "quests.high_voltage.regolith_dust.subtitle": "The three musketeers", + "quests.high_voltage.regolith_dust.desc": "You can obtain &b4 different types of Regolith Dust&r, each producing unique resources.\n\nEach type is tied to a specific &7deep biome&r on the &7Moon&r. Keep in mind: these biomes are not directly connected to each other, so you’ll need to explore a bit.\n\nFinding the right biome is made much easier with the &aXaero Map&r — use it to quickly locate where each dust can be harvested.", + "quests.high_voltage.dusty_ores.title": "Dusty Ores", + "quests.high_voltage.dusty_ores.subtitle": "Are you telling more Ore Processing?", + "quests.high_voltage.dusty_ores.desc": "The &7Dusty Ore&r is an exclusive &dTerraFirmaGreg&r ore type. All the &cinfinite ores&r you’ll obtain on the &7Moon&r — and later on &4Mars&r — will appear as Dusty Ores.\n\nAt this stage, the only way to process them is by using a &6Centrifuge&r to extract their dusts.\n\nPretty limiting, right? Don’t worry — you’ll unlock far &ebetter processing&r options once you reach &eVenus&r!\n\nPro tip: You can already speed things up with a &6Large Chemical Reactor&r. Thanks to &bPerfect Overcloaking&r, it can handle Dusty Ores much faster than the basic recipe suggests.", + "quests.high_voltage.dusty_ores.task": "All the Moon Dusty Ores", + "quests.high_voltage.final_dust.title": "Infinite Dusts", + "quests.high_voltage.final_dust.subtitle": "Finally infinite resources", + "quests.high_voltage.final_dust.desc": "This is all the &cinfinite resources&r you can obtain on the &7Moon&r before unlocking the more advanced processing available on &eVenus&r.\n\nWith these, you should have everything you need to keep progressing through &dGregTech&r — especially to secure the &amaintenance&r of your Moon Base.\n\nThese resources are essential for:\n• Crafting &dAE2 components&r\n• Producing an &cinfinite&r supply of &6Railgun Ammo&r\n\nPassive automation is now within your reach — take the step and make it happen!", + "quests.low_voltage": "&7LV&r - Low Voltage", + "quests.low_voltage.subtitle": "Tame electricity and begin your GregTech journey", + "quests.low_voltage.lv_machine_hull.title": "Your second machine hull", + "quests.low_voltage.lv_machine_hull.subtitle": "It's time to get into electricity", + "quests.low_voltage.lv_machine_hull.desc.1": "You're getting real close to your &6first LV Machine&r and the beginning of the electric age! If you haven't made any &4Red Steel&r yet, you'll now have to, but in return you will get &6new ways&r to improve your production.\n\nThis is the GregTech philosophy: &6the further you progress, the better the new recipes become&r.\n\nTry to make at least 3 or 4 casings to begin.", + "quests.low_voltage.lv_machine_hull.desc.2": "For some players, reaching a new tier is marked by crafting the first &6circuit&r, for others it's the &6machine hull&r or the &6energy hatch&r. You can use whatever works best for you, but for the sake of organization, these quests will use the machine hull.", + "quests.low_voltage.lv_machine_casing.title": "LV Machine Casing for Create?", + "quests.low_voltage.lv_machine_casing.subtitle": "More options!", + "quests.low_voltage.lv_machine_casing.desc": "To make getting into LV less intimidating, &5TFG&r gives you the option to use &6Create&r machines in place of some &6GregTech&r machines.\n\nWe introduced them &6last chapter&r, but just know that if there is an alternative to a GregTech machine, you will have the choice within the quest.", + "quests.low_voltage.lv_motor.title": "The First of Many Motors", + "quests.low_voltage.lv_motor.subtitle": "Low Voltage beckons...", + "quests.low_voltage.lv_motor.desc": "Remember that &2EMI is your friend&r if recipes are getting overwhelming. You can click the button with four stacked squares on the bottom right of any recipe, and EMI will show you a tree of all the crafting ingredients, and you can even have it add a \"shopping list\" to your favourites!\n\nGetting back on topic, set yourself up for &7LV&r by crafting six &aLV Electric Motors&r! This may seem like a lot, but that's the bare minimum required to get to the good stuff in &7LV&r.", + "quests.low_voltage.lv_age_progression.title": "LV Age Progression", + "quests.low_voltage.lv_age_progression.subtitle": "Too many options, too little time!", + "quests.low_voltage.lv_age_progression.desc": "&7LV&r will require you to craft a lot of different machines! Here's a friendly tip if you're struggling to set goals: pick an item in a later quest and go backwards from there.\n\nWith that in mind... why don't we start with a &5Fusion Controller&r? Never mind, slightly too ambitious - let's check a closer goal instead. Ah, yes, the &3Electric Blast Furnace&r - the main end goal of &7LV&r - should be a good target.\n\nThe EBF is &aexpensive&r, which is why you should initially focus on machines to make components and materials cheaper. Our quests will try to will guide you in the right direction.\n\nOther important goals are crafting the &3LV Assembler&r, making your first &aMV Circuits&r and getting your first &bCircuit Assembler&r.", + "quests.low_voltage.lv_age_progression.task": "I... might have some sense of direction now", + "quests.low_voltage.lv_steam_turbine.title": "Electricity Generation", + "quests.low_voltage.lv_steam_turbine.subtitle": "You must construct additional turbines", + "quests.low_voltage.lv_steam_turbine.desc.1": "The &3Steam Turbine&r is one of the only generators you can realistically use in &7LV&r. &2Later, you'll unlock more interesting Power options&r, such as natural gases or petrols.\n\nWhen provided Steam, the turbine will output EU at a ratio of &d2 Steam = 1 EU&r.", + "quests.low_voltage.lv_steam_turbine.desc.2": "If you're using a single &3Steam Turbine&r, you only need &a1x Tin Cables&r. On the other hand, if you upgrade to &32 Steam Turbines&r, you should use &a2x Tin Cables&r - else they may end up &cburning&r.\n\nThis is because of the &9Amperage&r mechanic... but that will be explained later so you can enjoy playing. Don't worry!", + "quests.low_voltage.lbb.title": "Large Bronze Boiler", + "quests.low_voltage.lbb.subtitle": "Boom, boom, boom, boom", + "quests.low_voltage.lbb.desc.1": "The &3Large Boiler&r is an &6optional&r big-boy variant of the Small Boilers. It runs off solid or liquid fuel.\n\nIf you want Steam-based power production, this is an alternative to the Create Steam Engine. Later power options are listed in the &bMV&r chapter.\n\nMake sure you set it up so it never runs out of water like your Small Boilers, otherwise it'll &cexplode&r!.", + "quests.low_voltage.lbb.desc.2": "Once fully heated up, the &3LBB&r produces 800 Steam per tick, which is &d400EU/t&r after conversion, or 12.5 Basic Steam Turbines. Such (relatively!) immense power comes at the cost of &la lot&r of burnable fuel. &5With this in consideration&r, the GUI lets you &9throttle&r the Boiler down to 25 percent power for 200 Steam per tick. That's &d100EU/t&r, or slightly above 3 Basic Steam Turbines.\n\nWe recommend holding off making this until you're ready to power your EBF.", + "quests.low_voltage.lbb.desc.3": "In TerraFirmaGreg, you have a few options for fuel. You can use a Hose Pulley to pull Lava out of a deep underground lake, or set up a tree farm into a coke oven for Charcoal and Creosote. Lastly, there are huge surface-level Coal veins that you can extract with some automated mining machines and turn into Coke and significantly more Creosote than charcoal.\n\nIf you go the tree farm route, you'll need three coke ovens to power a full-throttle LBB.", + "quests.low_voltage.lv_polariser.title": "Basic Polariser", + "quests.low_voltage.lv_polariser.subtitle": "The Polarizer polarizes!", + "quests.low_voltage.lv_polariser.desc": "One of the cheapest - if not the cheapest - &7LV&r machine. Use this to make &6Redstone-free Magnetic Rods&r for your Motors. Whenever you start to batch your Motors, this machine will save you stacks and stacks of Redstone.", + "quests.low_voltage.link_chapter.title": "Explain energy to me", + "quests.low_voltage.link_chapter.subtitle": "There is a whole chapter about energy", + "quests.low_voltage.link_chapter.desc": "View the chapte by clicking here", + "quests.low_voltage.link_chapter.task": "Read it", + "quests.low_voltage.lv_combuston_gen.title": "The Combustion Generator", + "quests.low_voltage.lv_combuston_gen.subtitle": "It does boom and make energy", + "quests.low_voltage.lv_combuston_gen.desc": "The &7LV Combustion Generator&r may be a bit more expensive to craft compared to other generators, but its fuels carry a lot of energy. This makes it easier to move, or if you need to power a generator far from your base, a drum filled with &2Bio Diesel&r can transport a large amount of EU.\n\nLike other &7LV Generators&r, it produces &a32 EU/t&r.", + "quests.low_voltage.lv_biodiesel.title": "Bio Diesel", + "quests.low_voltage.lv_biodiesel.subtitle": "Your first combustion fuel", + "quests.low_voltage.lv_biodiesel.desc": "You will need a &7LV Chemical Reactor&r to make &2Bio Diesel&r. Simply mix your &aSeed Oil&r with any &eAlcohol&r from &6TFC&r. Other recipes using &dEthanol&r will require you to reach &bMV&r.", + "quests.low_voltage.lv_seed_oil.title": "Seed Oil", + "quests.low_voltage.lv_seed_oil.subtitle": "The Real Power of Plants", + "quests.low_voltage.lv_seed_oil.desc": "You have two options to produce &aSeed Oil&r: either by using the &9Vacuum Chamber&r or, if you already have it, the &7LV Extractor&r will do a great job.\n\nAlso, note that &aSeed Oil&r isn't only used for making &2Bio Diesel&r.\n\nIt can also be processed into &6Lubricant&r or sent directly to your &cBlaze Burner&r for fuel.", + "quests.low_voltage.lv_seeds.title": "First, grab seeds", + "quests.low_voltage.lv_seeds.subtitle": "These are tall plants", + "quests.low_voltage.lv_seeds.desc": "If you come across these plants, you should pick them up and start a farm.\n\nThey will be your best source of &aSeed Oil&r, a liquid used for producing &eBio Diesel&r. Canola is a bit more resistant to lower temperatures, while Sunflowers are happier in warmer climates. You also could grow them in your Electric Greenhouse if you don't want to spend as much time farming, at the expense of having to spend a little power to grow them.", + "quests.low_voltage.lv_seeds.task": "Canola or Sunflowers", + "quests.low_voltage.lv_turbo_charge.title": "Turbo Charger", + "quests.low_voltage.lv_turbo_charge.subtitle": "Useful to charge your electric tools faster", + "quests.low_voltage.lv_turbo_charge.desc": "&oThis quest's subject is optional, but may still be of interest to you. We've put it here in the name of completeness.&r\n\nThe &3Turbo Charger&r charges &6RF and EU&r items such as &9Drills&r extremely quickly.\n\nIt accepts up to 4 Amps for every item it charges, making it &6twice as fast&r as the &3Battery Buffer&r. It cannot discharge, though.\n\n&eAny&r Charger will complete this Quest.", + "quests.low_voltage.lv_turbo_charge.task": "Any Turbo Charger will do", + "quests.low_voltage.lv_fisher.title": "Fishing Machine", + "quests.low_voltage.lv_fisher.subtitle": "Fully compatible with TFC!", + "quests.low_voltage.lv_fisher.desc": "&oThis quest's subject is optional, but may still be of interest to you. We've put it here in the name of completeness.&r\n\nThe &3Fisher&r catches fish from Water. It requires a 5x5 area of Water directly below to operate. It uses the same loot table as normal Fishing. Each operation consumes 1 String and EU equivalent to its tier (32 for &7LV&r, etc.). That's about it.\n\n&eFish Oil&r can be extracted from Fish, which can be used for &6Bio Diesel&r.", + "quests.low_voltage.lv_fisher.task": "Any Fisher will do", + "quests.low_voltage.lv_rock_crusher.title": "Rock Crusher", + "quests.low_voltage.lv_rock_crusher.subtitle": "Cobble is Love, Cobble is Life", + "quests.low_voltage.lv_rock_crusher.desc.1": "&oThis quest's subject is optional, but may still be of interest to you. We've put it here in the name of completeness.&r\n\nThe &3Rock Breaker&r is effectively a Cobblestone Generator in a box. You can give it any raw rock or cobblestone block, and it will produce copies of it. Very handy if you want a lot of bricks fast!\n\n&eAny&r Rock Breaker will complete this Quest.", + "quests.low_voltage.lv_rock_crusher.desc.2": "&l&3Lore:&r&o Obsidian requiring Redstone to generate is in reference to an ancient Minecraft bug, &7MC-4239&f. Placing Redstone where the Cobblestone would go in a cobble generator would make it generate Obsidian instead. This bug was resolved in snapshot 14w25b for Minecraft 1.8, over 9 years ago at the time of writing!", + "quests.low_voltage.lv_rock_crusher.task": "Any Rock Crusher will do", + "quests.low_voltage.lv_aqueous_accumulator.title": "Aqueous Accumulator", + "quests.low_voltage.lv_aqueous_accumulator.subtitle": "Thermal Foundation is calling", + "quests.low_voltage.lv_aqueous_accumulator.desc": "The &3Aqueous Accumulator&r is basically a Rock Crusher but for fluids. Simply place the machine next to two source blocks of the appropriate fluid, set the circuit, and voila! It'll keep producing more of that fluid. It effectively does the same thing as a mechanical pump, but using electricity instead of mechanical power, so you may find it easier to fit into your factory. As a bonus, the HV one will make infinite lava too!\n\nYou can safely waterlog the source blocks to prevent them freezing in winter, and the machine will continue to work.", + "quests.low_voltage.lv_aqueous_accumulator.task": "Any Aqueous Accumulator", + "quests.low_voltage.lv_wiremill.title": "Basic Wiremill", + "quests.low_voltage.lv_wiremill.subtitle": "No more painful wires!", + "quests.low_voltage.lv_wiremill.desc.1": "You could make any other &7LV&r Machine, but it would be easiest to start with the most useful one. We know, we know... you wanna make some of the crazier stuff first, but trust us, this is the best starting point.\n\nThe Wiremill lets you make &6two Wires from one Ingot&r. That should be three times cheaper than what you were doing up until now!\n\nTo the right of this Quest, you'll find some important machines which will grant you cheaper intermediates.", + "quests.low_voltage.lv_wiremill.desc.2": "&9Note:&r Recipes inside &3LV Machines&r go up to a maximum usage of &a32 EU/t (LV)&r. Anything higher than that and you will need a &bMV&r (or better) Machine. Needless to say, we aren't quite there yet.\n\nYou will need a &dProgrammed Circuit&r for certain recipes. We're sure you don't want to spend a precious Circuit to craft one, so &6read the dedicated quest for important details&r.\n\nWith this machine safely crafted - welcome to the age of all things electric!", + "quests.low_voltage.lv_wiremill.task": "Any of these", + "quests.low_voltage.lv_bender.title": "Basic Bender", + "quests.low_voltage.lv_bender.subtitle": "The Bender bends!", + "quests.low_voltage.lv_bender.desc": "Arguably the second best &7LV&r machine to craft, but we're down if you want to argue otherwise.\n\nThis unlocks the ability to convert one &6Ingot into one Plate&r, which is a better ratio than the Forge Hammer.", + "quests.low_voltage.lv_bender.task": "Any of these", + "quests.low_voltage.lv_lathe.title": "Basic Lathe", + "quests.low_voltage.lv_lathe.subtitle": "Get rid of your archaic tech", + "quests.low_voltage.lv_lathe.desc.1": "The Lathe is an important machine to help shape metals. Thanks to it, you can turn &6one Ingot into two Rods&r, and &6one Bolt into one screw&r. That's twice the efficiency on those recipes as opposed to crafting by hand.", + "quests.low_voltage.lv_lathe.desc.2": "&l&3Lore:&r&o The GregTech 5 Lathe produces one Rod and 2 small piles of Dust per Ingot. We also have a setting for this in GTCEu, but it's turned off by default.\n\n&oThe GT6 Lathe acts like GT5's, but Bolts lathe into one Screw and 1/72 of a pile of Dust. Disgusting!", + "quests.low_voltage.lv_lathe.task": "Any of these", + "quests.low_voltage.universal_cell.title": "Better bucket", + "quests.low_voltage.universal_cell.subtitle": "You can see inside, unlike those drums...", + "quests.low_voltage.universal_cell.desc.1": "Cells are an alternative form of Fluid storage. All Cell types with the same type and amount of Fluid inside them &6stack&r. They can be automatically filled with a &3Canning Machine&r.\n\nCells hold &done bucket&r of Fluid.", + "quests.low_voltage.universal_cell.desc.2": "Universal Cells hold up to &done bucket&r, but also can store &9fractions&r of Buckets. They're particularly ideal if you want to store leftover Fluid without crafting a whole Drum. \n\nCells made from higher tier materials can hold even more fluid, but &9Drums&r and &9Super Tanks&r will hold more by then.\n\nLike Drums, Cells can be placed into a crafting grid to clear their contents.", + "quests.low_voltage.universal_cell.task": "", + "quests.low_voltage.machine_auto_output_behaviour.title": "Machine Auto-Output Behaviour", + "quests.low_voltage.machine_auto_output_behaviour.subtitle": "Let's learn.", + "quests.low_voltage.machine_auto_output_behaviour.desc.1": "All machines typically have one &7Front Face&r, and one &9Output Face&r.\n\nThe &7Front Face&r should be obvious.\nThe &9Output Face&r is the face with a dot or hole on it. By default, this is at the back of the machine as you place it.\n\nMachines can &aauto-output&r through their output face. To enable auto-output, click the appropriate button in the GUI. Fluid and item auto-outputs are toggled separately. Further control over auto-outputs can be achieved with &dFilters&r and &dCovers&r, which are explained in the quest to the upper left of this one.", + "quests.low_voltage.machine_auto_output_behaviour.desc.2": "Right-clicking a machine with a &5Wrench&r changes the output side, and shift-right-clicking changes the front side. Keep in mind that the front side &ccannot&r also be the output side! \n\nBy default, items and fluids cannot be inserted through the output side, but this can be toggled with a &5Screwdriver&r. Either right-click the output face directly, or shift-right-click on the grid corresponding to the side of the output.\n\nThere are unique machines that do not process recipes, such as the &3Pump&r, &3Miner&r, &3Fisher&r, &3Item Collector&r, etc. These machines will output on their &7Front Face&r (which is still marked as a dot).", + "quests.low_voltage.machine_auto_output_behaviour.task": "Hmm, how interesting!", + "quests.low_voltage.programmed_circuits.title": "Programmed Circuits", + "quests.low_voltage.programmed_circuits.subtitle": "Don't want to spend your circuits to select recipes?", + "quests.low_voltage.programmed_circuits.desc.1": "By clicking the &6Circuit Configuration Slot&r in machines, you can create a &bghost Programmed Circuit&r. \n\nThis is a fake circuit that allows you to select a given configuration for recipes! There's no need to spend your circuits crafting &bProgrammed Circuits&r anymore.\n\n&dElectric Machines&r and &dItem Input Buses&r will have a Ghost Circuit Slot.", + "quests.low_voltage.programmed_circuits.desc.2": "&l&3Lore:&r&o This feature is originally from GTNH.", + "quests.low_voltage.programmed_circuits.task": "I got it, I don't need to craft circuits", + "quests.low_voltage.lv_conveyor.title": "LV Conveyor Module", + "quests.low_voltage.lv_conveyor.subtitle": "A crafting component, but also a cover!", + "quests.low_voltage.lv_conveyor.desc": "Less common as a component, but used in a number of critical machines.\n\nWhen placed on a machine, conveyor modules will transfer items. You can configure them to import or export.\n\nThey can also accept various &9Item Filters&r.", + "quests.low_voltage.lv_robot_arm.title": "LV Robot Arm", + "quests.low_voltage.lv_robot_arm.subtitle": "You're going to hate making these", + "quests.low_voltage.lv_robot_arm.desc.1": "When placed on a machine, Robot Arms are a more configurable version of a Conveyor Module. They allow you to transfer items in specific batches, at specific rates, or keep a certain amount of items stocked.\n\nPractical uses for the Robot Arm will be explained in future Quests as a tutorial.\n\n&9Note:&r The functionalities provided by the Robot Arm work &lonly&r if it is &lrequired&r to perform the operation.", + "quests.low_voltage.lv_robot_arm.desc.2": "&l&3Lore:&r&o GregTech 5 had blocks such as the Buffer, Filter and Type Filter to allow fine control over items. In GTCE it's all been replaced by the almighty Robot Arm and various Filter Covers. Much more compact!", + "quests.low_voltage.lv_piston.title": "LV Electric Piston", + "quests.low_voltage.lv_piston.subtitle": "A crafting component - did you expect anything fancier?", + "quests.low_voltage.lv_piston.desc": "A specialized motor needed to make certain machines.\n\nOne of the more intricate crafting components, as it's made using a motor.", + "quests.low_voltage.lv_pump.title": "LV Electric Pump", + "quests.low_voltage.lv_pump.subtitle": "A crafting component, but also a cover!", + "quests.low_voltage.lv_pump.desc": "When placed on a machine, pumps will transfer fluid. You can configure them to import or export.\n\nIt can accept a &9Fluid Filter&r.", + "quests.low_voltage.lv_fluid_regulator.title": "LV Fluid Regulator", + "quests.low_voltage.lv_fluid_regulator.subtitle": "A cover that you may not use much", + "quests.low_voltage.lv_fluid_regulator.desc": "The &aFluid Regulator&r is sort of the equivalent to a &9Robot Arm&r for Fluids.\n\nIt can transfer fluids, but has two useful modes:\n\n&9-&r &dSupply Exact&r will transfer the amount of specified Fluid per tick if available. No more, no less.\n&9-&r &dKeep Exact&r will make sure the exact amount of Fluid in the attached machine is being kept.\n\nYou won't need it much, because natively GT machines will fill only one slot with the &6Pump Cover&r", + "quests.low_voltage.cover_behaviour.title": "Cover Behaviour", + "quests.low_voltage.cover_behaviour.subtitle": "Extra utility without taking up blockspace!", + "quests.low_voltage.cover_behaviour.desc.1": "Covers are placed by right-clicking with Cover in hand on a face of a machine, and removed with a &5Crowbar&r (or by mining the machine, but that's way slower).\n\nPretty much any GregTech Tile-Entity will accept Covers, even if they wouldn't provide any functionality.\n\nOpening a Cover is done by sneak-right-clicking it with an &5empty hand&r. You can also right-click with a &5Screwdriver&r, or sneak-right-click on another face using the grid.", + "quests.low_voltage.cover_behaviour.desc.2": "For Covers that transfer Items/Fluids, you will have a button to enable/disable other forms of transfer through the cover:\n\n&9- &rDisabled: only the cover will be allowed to transfer on this machine side.\n\n&9-&r Allow Filtered (only relevant with a filter!): other transfer will be enabled only if it matches the filter\n\n&9-&r Allow Unfiltered: any other transfer is allowed on this machine side.\n\nPlacing a cover of a lower voltage tier on a machine is &9safe&r.", + "quests.low_voltage.cover_behaviour.task": "I'm an expert on Covers now, don't you worry.", + "quests.low_voltage.lv_canner.title": "Basic Canner", + "quests.low_voltage.lv_canner.subtitle": "This machine does nothing exciting", + "quests.low_voltage.lv_canner.desc": "Make this machine when you feel like it's time you invested into Batteries.", + "quests.low_voltage.lv_battery.title": "Batteries!", + "quests.low_voltage.lv_battery.subtitle": "Batteries for storing energy!", + "quests.low_voltage.lv_battery.desc": "&aBatteries&r can be put into the energy slot at the bottom middle of machine GUIs, or in a &3Battery Buffer&r.\n\nWhen inside your inventory, they can be sneak-right-clicked to allow the batteries to &dcharge&r your EU items.\n\n&7LV&r, &bMV&r, and &6HV&r Batteries come in three forms, allowing you to pick the one you find the best depending on materials you have. &dLithium&r has the best capacity, followed by &dCadmium&r, then &dSodium&r.\n\nOur recommendation? Find a Salt vein, and either &aelectrolyze Salt&r for &dSodium&r, or &awash crushed Lepidolite&r for &dLithium&r.\n\nGet &eany&r &aBattery&r to complete this quest.", + "quests.low_voltage.lv_battery.task": "Any LV Battery", + "quests.low_voltage.lv_battery_preparation.title": "Battery Preparations!", + "quests.low_voltage.lv_battery_preparation.subtitle": "Batteries are great!", + "quests.low_voltage.lv_battery_preparation.desc": "Make some Battery Alloy, used for Battery Hulls.\n\nAntimony is found in &6Stibnite&r, look through your TFC Field Guide for more information on where to find it.\n\n&9Note:&r This quest does &lnot&r contain functional Batteries - head downwards for that.", + "quests.low_voltage.lv_battery_buffer_4x.title": "Battery Buffer", + "quests.low_voltage.lv_battery_buffer_4x.subtitle": "Useful if you don't want to build tons of generators", + "quests.low_voltage.lv_battery_buffer_4x.desc.1": "By itself, the Battery Buffer does nothing. However, if you place batteries inside its internal storage, it will act as a power buffer.\n\nThe &3Battery Buffer&r handles &9two Amps in&r, and &9one Amp out&r, &dper Battery&r. The output side has the dot, and all other sides are used as inputs.\n\n&6It'll also charge &lboth&r EU and RF Tools inside it&r.\n\nThis is a must have if you don't have unlimited power at hand. Get &eany&r &7LV&r Battery Buffer to finish the quest. However, the 16 slots variant is likely overkill at this stage.", + "quests.low_voltage.lv_battery_buffer_4x.desc.2": "&9Note:&r Don't loop your lossy Cables back to your Battery Buffer! If you think about it, you'll just end up voiding energy.\n\n&l&3Lore:&r&o To be frank with you, the GTCE Battery Buffer was... mediocre. It's been reworked in GTCEu to provide a mix between GT5 and GTCE's functionality. Energy now splits evenly across all batteries!", + "quests.low_voltage.lv_battery_buffer_4x.task": "Any Battery Buffer", + "quests.low_voltage.lv_amp_explanation.title": "But what are Amps?", + "quests.low_voltage.lv_amp_explanation.subtitle": "Amps and You: a how-to", + "quests.low_voltage.lv_amp_explanation.desc": "This questline serves as a quick guide to &9GregTech Amperage&r. As for &dVoltage&r mechanics, we'll go over those once you reach &bMV&r.\n\n&6&lTL;DR:&r For safety, match the Amperage limit of your Cables with the max amount of Amps provided by your Energy Producers.\n\nStill confused? Check the &cGregTech Energy&r chapter for a full rundown on GregTech's electricity system!", + "quests.low_voltage.lv_ore_prospector.title": "This is Hacking", + "quests.low_voltage.lv_ore_prospector.subtitle": "The future of prospector", + "quests.low_voltage.lv_ore_prospector.desc": "The Prospector is an amazing tool that'll help you find veins in no time.\n\nIts GUI is interactive. Right-clicking will scan for ores, displaying them on a dynamic map.\n\n&l&3Lore:&r&o Back in OUR day, the portable Prospector was locked to &dLuV&f. Kids these days have it easy.", + "quests.low_voltage.lv_sprayer.title": "Spray Can", + "quests.low_voltage.lv_sprayer.subtitle": "Time for server tag wars", + "quests.low_voltage.lv_sprayer.desc": "Unfortunately, this is only an &lEmpty&r Spray Can, which you have to fill with Chemical Dye before using.\n\n&aSpray Cans&r do not provide any functionality involving machines, but can be quite &bvisually appealing and useful&r!\n\nAny (or almost any) GregTech tile entity (machine, pipe, cable...) can be &6painted&r to one of the 16 colors of your choosing. This is great for screenshots, or to separate different setups for convenience in a Multiplayer base. They also help with distinguishing between pipelines and cables.\n\nHolding the &aSpray Can&r in the offhand will automatically paint any block you place.", + "quests.low_voltage.other_machines.title": "But wait, there's more!", + "quests.low_voltage.other_machines.subtitle": "You can't escape Greg...", + "quests.low_voltage.other_machines.desc": "We won't go over the &dfull scale of regular Ore Processing&r. Why regular? Some ores require special treatment, but that's a topic for much later. Oh no, we're already getting carried away!\n\nSome machines like the &bChemical Bath&r or the &bElectrolyser&r could be useful.\n\nIntimidated by ore processing? Check the dedicated &cOre Processing&r chapter for a full walkthrough!", + "quests.low_voltage.other_machines.task": "I agree to lose my sanity", + "quests.low_voltage.lv_chemical_bath.title": "Basic Chemical Bath", + "quests.low_voltage.lv_chemical_bath.subtitle": "The Chemical Bath bathes...", + "quests.low_voltage.lv_chemical_bath.desc.1": "&lOutside of Ore Processing:&r\n\nYou can use the Chemical Bath to replace recipes made with the &6sealed barrel&r, making paper and leather &6painless&r.\n\nThere are some other less important recipes, such as dyeing various items and blocks, or bleaching them.", + "quests.low_voltage.lv_chemical_bath.desc.2": "&lFor Ore Processing:&r\n\nSome &aCrushed Ores&r have alternate routes when washed into &aPurified Ore&r, involving bathing in either &aMercury&r or &aSodium Persulfate&r. This step isn't really important, unless you really want that special &6Byproduct&r. This can be a nice alternate source of Silver (hint, hint!).", + "quests.low_voltage.lv_electroliser.title": "Basic Electrolyzer", + "quests.low_voltage.lv_electroliser.subtitle": "It goes bzzz", + "quests.low_voltage.lv_electroliser.desc.1": "&lOutside of Ore Processing:&r\n\nSimilar to the Centrifuge, this machine does a lot of things - we can't hope to list them all! Fortunately, it's one of the cheapest &7LV&r machines, so grab it as soon as it becomes necessary.", + "quests.low_voltage.lv_electroliser.desc.2": "&lFor Ore Processing:&r\n\nOkay, we lied. It's not &oexactly&r used for Ore Processing, it's actually used in the &adecomposition of Dusts&r. However, most of the useful electrolysis recipes are locked at &bMV&r. You can peep at the &emolecular formula&r in a dust's tooltip to see what you can get from electrolysis.", + "quests.low_voltage.lv_electroliser.desc.3": "&cTake caution!&r Due to how ores work, directly smelting dusts into Ingots can give higher metal yields than electrolysis. However, it means you lose the other products in the dust. You will have to decide whether you want to prioritise direct value, or byproduct count.", + "quests.low_voltage.lv_mixer.title": "Basic Mixer", + "quests.low_voltage.lv_mixer.subtitle": "The Mixer mixes...", + "quests.low_voltage.lv_mixer.desc": "Using the mixer will &6significantly speed up&r the process of making colored steel, especially the &4red steel&r for your machine hulls. Even if you don't think you need it now, you'll find it &6essential&r later on.", + "quests.low_voltage.lv_mixer.task": "From Create or GregTech", + "quests.low_voltage.soldering_alloy.title": "Soldering Alloy", + "quests.low_voltage.soldering_alloy.subtitle": "I got soul but I'm not a solder", + "quests.low_voltage.soldering_alloy.desc": "&aSoldering Alloy&r is used solely as a &9Fluid&r, and in most cases is &dinterchangeable&r in circuit recipes as a cheaper alternative to Tin&r.\n\nThe choice is yours. Save more materials? Make Soldering Alloy. Spend less time crafting materials? Tin is the way to go.", + "quests.low_voltage.gallium_arsenide.title": "Gallium Arsenide", + "quests.low_voltage.gallium_arsenide.subtitle": "I hate byproducts, they're awesome", + "quests.low_voltage.gallium_arsenide.desc": "Many materials going forward cannot be smelted directly from any Ores! They are instead obtained as byproducts from processing of other ores. Gallium and Arsenic are &4among&r these materials.\n\nFor &dGallium&r, you may, ranged from worst to best (compromising difficulty and yields):\n\n&9- &3Electrolyze &aSphalerite&r for a low chance of small dust. Note that you lose out on direct smelting value.\n\n&9-&r Put &aCrushed Bauxite&r in the &3Chemical Bath&r. Note that this requires &9Sodium Persulfate&r.\n\n&9-&r Obtain it as a Byproduct of &aSphalerite&r Ore Processing in the &3Thermal Centrifuge&r or &3Centrifuge&r.\n\nFor &dArsenic&r, you will have to mine and &3centrifuge&r &aRealgar&r, or put &aCobaltite&r through an EBF.", + "quests.low_voltage.lv_assembler.title": "Basic Assembler", + "quests.low_voltage.lv_assembler.subtitle": "This bad boy is assembling better than you and IKEA", + "quests.low_voltage.lv_assembler.desc.1": "While this is an extremely &9important&r machine for progression, this will &9&lnot help you immediately&r as it is &cexpensive.&r Most of the recipes you will want to pursue require &cfluids&r. Set up a little bit more infrastructure before rushing this.\n\nWith that out of the way, the &3Assembler&r is crucial to gameplay. Consider it as important as a Crafting Table, except... well, it's a machine, duh.", + "quests.low_voltage.lv_assembler.desc.2": "Once you have enough infrastructure you will be able to make use of better recipes for:\n\n&9-&r &6Vacuum Tubes&r, giving over double the previous yield\n\n&9-&r &6Resistors&r, granting 4 resistors per craft!\n\n&9-&r &6Circuit Boards&r, greatly reducing copper used\n\nWahoo!\n\n&l&3Lore:&r&o Back in the days of GregTech 2, the Assembling Machine only had two slots, and was only really used for alternate Circuit and Hull recipes.", + "quests.low_voltage.lv_assembler.task": "Basic Assembler", + "quests.low_voltage.t2_circuit_board.subtitle": "Yeah yeah it's wood but don't under estimate it", + "quests.low_voltage.t2_circuit_board.desc.1": "This Circuit Board is used to create &dMV Circuits&r!\n\n&9Note:&r You have <wo&r options when making the Phenolic Printed Circuit Board. If you use &aSodium Persulfate&r or &aIron III Chloride&r, making boards takes &6only a quarter of the Silver&r as opposed to the crafting recipe.\n\n&lHowever&r, given how painful it may be for you to obtain these chemicals &oright now&r, you can simply use more Silver by mining most of a Galena Vein...\n\nThe quest for &aSodium Persulfate&r is in the &bMV&r chapter, if you're down for some light reading.", + "quests.low_voltage.t2_circuit_board.desc.2": "&l&3Lore:&r&o Back in GTCEu 1.12.2, these circuit boards were called &2Good Circuit Boards&f. Not exactly a fitting name, as they're &4rather evil&f to craft.", + "quests.low_voltage.lv_diode.title": "Diode", + "quests.low_voltage.lv_diode.subtitle": "Don't be swayed by EMI!", + "quests.low_voltage.lv_diode.desc": "Don't let JEI fool you... there's only one possible recipe right now for this Primitive Diode -- the liquid glass one.\n\nDiodes have a infamously &4nasty recipe&r, but they will become cheaper and more convenient once you can obtain &ePolyethylene&r.\n\nThis is required for &dMV Circuits&r.", + "quests.low_voltage.1_mv_circuit.title": "First MV Circuit!", + "quests.low_voltage.1_mv_circuit.subtitle": "Does that mean we're at MV yet?", + "quests.low_voltage.1_mv_circuit.desc": "Well... got any Aluminium Ingots yet?\n\nEach Electric Age has Circuits corresponding to its tier. The Good Electronic Circuit is the &dfirst MV Circuit&r you can make out of the three tiers of &bMV&r Circuitry.\n\nAlways be on the lookout for a cheaper way to make your circuits - new sets of recipes become available each time you make a new tier of &2Circuit Assembler&r. Conveniently, this tier of Circuit unlocks one now! Its recipes are far, far cheaper than the Deployers.\n\n&6Having this and Aluminium will grant access to MV Machines.&r\n\nIf you are having trouble understanding the mess that is GregTech circuits, check out the &6Progression Table&r chapter.", + "quests.low_voltage.lv_circuit_assembler.title": "The Circuit Assembler", + "quests.low_voltage.lv_circuit_assembler.subtitle": "Hopefully, your first MV Circuit expense", + "quests.low_voltage.lv_circuit_assembler.desc.1": "From now on, all Circuits should be made in a &3Circuit Assembler&r. Use it now to enjoy &6far cheaper LV and MV circuits&r.\n\nEach time you upgrade to a new tier of &3Circuit Assembler&r, you will be able to craft more &dadvanced themes&r of circuit. These will use &ccomplex&r and &msometimes&r unfamiliar ingredients, but will be more efficient to craft overall.", + "quests.low_voltage.lv_circuit_assembler.desc.2": "&l&3Lore:&r&o The Circuit Assembler has made appearances in and out of GregTech versions. GT5 did not have it, and it was reimplemented in GT5 Unofficial. GTCE decided not to port it, and the tug-of-war continues with its inclusion in GTCEu.", + "quests.low_voltage.lv_greenhouse.title": "Electric Greenhouse", + "quests.low_voltage.lv_greenhouse.subtitle": "The power of KubeJS", + "quests.low_voltage.lv_greenhouse.desc.1": "The multiblock &3Electric Greenhouse&r can be your source of &aLogs&r and other plants if you prefer making GregTech machines over Create contraptions. It also has the unique property of being able to grow more of TFC's decorative plants!\n\nThis is one of the few machines that has &2Perfect Overclocking&r, which basically means each higher tier of EU input means x4 the recipe speed instead of the usual x2!", + "quests.low_voltage.lv_greenhouse.desc.2": "&9Note: &rWith recipes requiring more than 32 EU/t, the multiblock needs either 1 &bMV&r energy hatch or 2 &7LV&r energy hatches. Multiblocks will &cnot&r use 2A of one tier to reach the next one for recipe voltage minimums.\n\nIn other words, the controller needs to say at least &bMV&r in the GUI to run recipes which say &bMV&r in EMI, even if they can draw enough EU/t with a lower tier hatch configuration.\n\n&9Note:&r This structure requires a lot of &7Steel&r. Make sure you have an &3EBF&r for that.", + "quests.low_voltage.lv_greenhouse.desc.3": "&l&3Lore:&r&o This multiblock was originally created for the GTCEu Community Pack, but is also available on the GTCEu developer documentation. It's significantly slower than default to keep in line with TFC's slower tree growing speeds, but prior to TFG 0.9, it used to take almost an hour for each recipe!", + "quests.low_voltage.lv_centrifuge.title": "Basic Centrifuge", + "quests.low_voltage.lv_centrifuge.subtitle": "It does the opposite of the Mixer", + "quests.low_voltage.lv_centrifuge.desc.1": "&lOutside of Ore Processing:&r\n\nOh boy, what can't this machine do? Decomposition recipes to separate dust types, separating air, do your taxes, and many others...\n\nThe list is too long! Let's just say &cyou need the Centrifuge&r.", + "quests.low_voltage.lv_centrifuge.desc.2": "&lFor Ore Processing:&r\n\nThis takes &aImpure Dust&r or &aPurified Dust&r and turns them into clean Dust, plus an added tiny Dust &6Byproduct&r. This is outside of the optimal chain for Byproducts, but this is also the cheapest Ore Processing machine of the presented array to run and to setup on a small scale.", + "quests.low_voltage.lv_centrifuge.desc.3": "&l&3Lore:&r&o In base GTCE, this was objectively the strongest Ore Processing machine as it was fairly easy to use, and gave three tiny dusts, just like the Ore Washer or the Thermal Centrifuge. We tuned it down in favor of diversity.", + "quests.low_voltage.lv_centrifuge.task": "", + "quests.low_voltage.lv_glue.title": "Glued", + "quests.low_voltage.lv_glue.subtitle": "What a sticky situation", + "quests.low_voltage.lv_glue.desc": "You can now &3centrifuge&r &aSticky Resin&r, which will give you &aGlue&r in fluid form (and the less useful Plantball, &6for now&r).\n\nGive yourself a headstart and get on producing Glue. You can use it to make &6cheaper Resistors&r, as well as &6cheaper Circuit Boards&r in the &3Assembler&r (and it is especially useful &oin the near future&r).\n\n&eNote:&r You can also centrifuge TFC's &aGlue&r or &aConifer Rosin&r, whichever's easiest!", + "quests.low_voltage.lv_glue.task": "Glue", + "quests.low_voltage.lv_cutter.title": "Basic Cutter", + "quests.low_voltage.lv_cutter.subtitle": "The Cutter... cuts...", + "quests.low_voltage.lv_cutter.desc": "For now, you should use &9Water&r for its recipes instead of trying to acquire Lubricant.\n\nIf you don't have one yet, this machine will also cut &6Rods into four Bolts&r.\n\nThis machine is the only way to obtain &dGem Plates&r, which are needed to craft Filters, and by extension, the &3Gas Collector&r.", + "quests.low_voltage.lv_cutter.task": "Any cutter", + "quests.low_voltage.lv_gas_collector.title": "Basic Gas Collector", + "quests.low_voltage.lv_gas_collector.subtitle": "It'll take your breath away", + "quests.low_voltage.lv_gas_collector.desc": "The Gas Collector collects Air that can then be centrifuged into &aOxygen&r and &aNitrogen&r.\n\n&l&3Lore:&r&o GregTech 5 players remember when they had to use a Compressor with IC2 cells to get Compressed Air... here, cell chemistry is no more.", + "quests.low_voltage.lv_oxygen.title": "Breath of Fresh Oxygen", + "quests.low_voltage.lv_oxygen.subtitle": "Achtually, it's Dioxygen...", + "quests.low_voltage.lv_oxygen.desc.1": "You could waste &o&eprecious years of your life&r in JEI looking for the most optimal Oxygen recipe, given the many ways to obtain it. Various minerals will produce it when electrolyzed.\n\nIf only the quest book had more information!", + "quests.low_voltage.lv_oxygen.desc.2": "Surprise! The best source according to us (!) is &acentrifuging Air&r after making a &dGas Collector&r, which you might not be able to make just yet. This recipe also gives &aNitrogen&r, which is handy as it can speed up certain &3Electric Blast Furnace&r recipes&r.\n\nThe second best source according to us (!) is &aelectrolyzing Silicon Dioxide&r. Silicon Dioxide is obtained from various sources, such as Glass Dust and various Stone Dusts. We will come back to &6this method later&r because this one is actually &6god&r.", + "quests.low_voltage.lv_oxygen.desc.3": "The third best source according to us (!) is &aelectrolyzing Water&r. In reality, electrolysis of water is more suitable for &aHydrogen production&r due to the higher energy cost. &4Don't use this method as your main source of Oxygen&r, only for &1Hydrogen&r, once again we will help you later on to make Hydrogen.\n\nThe fourth best source according to us (!) is &ato not void&r it, EVER! Any Oxygen obtained from any source is worth something and should be stored in Tanks.\n\n&eNote:&r Submit a fluid by having it stored in &lany&r tank in your inventory. A bucket will also work.", + "quests.low_voltage.lv_oxygen.task": "Oxygen", + "quests.low_voltage.lv_nitrogen.title": "Nitrogen Gas", + "quests.low_voltage.lv_nitrogen.subtitle": "Your EBF booster", + "quests.low_voltage.lv_nitrogen.desc": "For now, your only use for Nitrogen will be to make your EBF &6faster&r, which may not sound like that big of a deal, but with how much you'll be using it, it's definitely worth setting up. Faster recipes mean less energy used too!", + "quests.low_voltage.lv_nitrogen.task": "Nitrogen", + "quests.low_voltage.lv_arc_furnace.title": "The Arc Furnace", + "quests.low_voltage.lv_arc_furnace.subtitle": "The Arc Furnace has never been so good", + "quests.low_voltage.lv_arc_furnace.desc.1": "The &3Arc Furnace&r uses a lil' bit of &9Oxygen&r to smelt items in a different fashion than Furnaces.\n\nYou can use it to make easier &aWrought Iron&r, double your &aGlass&r, and gain access to &aAnnealed Copper&r for cheaper electronic components. It's also your new best way to make &4Red Steel&r and &1Blue Steel&r Ingots!\n\nIt can also recycle various components and machines back to their original materials.", + "quests.low_voltage.lv_arc_furnace.desc.2": "&l&3Lore:&r&o Previous GregTech versions had both the Arc Furnace and the &bPlasma Arc Furnace&f. In that case, why not use one machine for both? Well, that's exactly what we thought - but we ultimately decided to remove one of the two &bplasma&f recipes. And then the other &bplasma&f recipe.\n\n&oIn short, the &bPlasma Arc Furnace&f is &4gone&f. RIP.", + "quests.low_voltage.lv_extractor.title": "Basic Liquid Extraction", + "quests.low_voltage.lv_extractor.subtitle": "The Extractor extracts...", + "quests.low_voltage.lv_extractor.desc.1": "Hm... didn't we make this joke already?\n\nThe reason we don't present &7LV&r versions of &6Steam&r machines is because they are &4NOT&r required. You might not want to invest into an upgrade that does next to nothing. Except for &othis one&r specifically, because it's a big improvement over the &6Steam Age&r.\n\nThe &3Basic Extractor&r gains Fluid capabilities, which enables &aFluid Extraction&r. Use it to melt Rubber that you previously solidified, to &dmelt Soldering Alloy&r for your circuits, and to &dmelt Red Alloy&r for the &6best Vacuum Tube recipe&r in the &3Assembler&r!", + "quests.low_voltage.lv_extractor.desc.2": "&l&3Lore:&r&o Did you notice this machine doubles as both an Extractor and a Fluid Extractor? The two of them were separate machines in previous versions of GregTech.", + "quests.low_voltage.lv_chemical_reactor.title": "Basic Chemical Reactor", + "quests.low_voltage.lv_chemical_reactor.subtitle": "Chemistry for dummies", + "quests.low_voltage.lv_chemical_reactor.task": "Liquid Rubber", + "quests.low_voltage.lv_chemical_reactor.desc.1": "The &3Chemical Reactor&r will be required for &la lot&r of recipes.\n\nLet's give it a spin - why don't we use your freshly made Chemical Reactor to unlock a new, &6better recipe for Rubber&r? Rubber is &dunusable&r as a Fluid, so you will need to make another machine to process it further.", + "quests.low_voltage.lv_chemical_reactor.desc.2": "You can't make Rubber using the Chemical Reactor alone, so here are some &aother machines&r you might want to aim for: \n\nA &3Solidifier&r is useful to solidify your Rubber directly into &aRubber Sheets&r. You'll want these moving forward.\n\nYou could then make use of an &3Assembler&r to use your molten Rubber for &aCables&r. This isn't important for Tin Cables, but better cables will &eneed&r to be made in the Assembler.\n\n&eNote:&r Submit a fluid by having it stored in &lany&r tank in your inventory. A Drum is the perfect candidate.", + "quests.low_voltage.lv_fluid_solidifier.title": "Basic Fluid Solidifier", + "quests.low_voltage.lv_fluid_solidifier.subtitle": "The Fluid Solidifier solidifies...", + "quests.low_voltage.lv_fluid_solidifier.desc": "Build this machine next to your &3Chemical Reactor&r to automatically solidify Rubber into &aRubber Sheets&r.\n\nYou can make your Chemical Reactor auto-output if you &dwrench&r the side of your &3Chemical Reactor&r and enable Fluid &9auto-output&r.\n\nThere will be more Fluids to solidify, so you may re-purpose your &3Fluid Solidifier&r when not crafting Rubber - or make a second one!", + "quests.low_voltage.mold_rotor.title": "Combo!", + "quests.low_voltage.mold_rotor.subtitle": "Time to end the misery of hand crafting rotors!", + "quests.low_voltage.mold_rotor.desc": "Use both of your new machines to turn a material into a Fluid, and solidify it back to a Rotor! This combination makes Rotors far easier to craft - &6four Ingots per Rotor&r, as well.\n\nYou can also do the same for &6Gears&r and &6Small Gears&r, which will then be superseded when you make a &3MV Extruder&r.\n\n&9Note:&r Some metals require higher voltages than &7LV&r for Fluid Extraction, so make sure to keep an eye on the recipe tier in EMI.", + "quests.low_voltage.mold_plate.title": "Casting Mold and Rubber Sheets", + "quests.low_voltage.mold_plate.subtitle": "Even cheaper rubber", + "quests.low_voltage.mold_plate.desc": "Stop wasting your time with your &6Alloy Smelter&r. You're gonna need a lot of &6Rubber Sheets&r, and later on you will also use it for other kinds of plastics.\n\nYou may think you can use the Extruder to make rubber sheets instead, but the &6Fluid Solidifier&r can do so much more, while the Extruder is pretty useless until &bMV&r.", + "quests.low_voltage.cupronickel_ingot.title": "Cupronickel Ingots", + "quests.low_voltage.cupronickel_ingot.subtitle": "It's an alloy", + "quests.low_voltage.cupronickel_ingot.desc": "&7A big part of progression in GregTech revolves around gaining access to new materials\nthat you'll use to upgrade your machines or unlock advanced components.&r\n\nThe first alloy you'll encounter is &bCupronickel&r — the beginning of a long journey.\nThis material is used to upgrade your &6Electric Blast Furnace&r, an essential step in your industrial growth.\n\nLuckily, this first step is fairly simple: a basic &7LV Alloy Smelter&r will get the job done.\nSo even if the recipe asks for &b128 Cupronickel&r, don't worry — it's easier than it looks!&r\n\nLater on, their counterparts will become much more complex, so enjoy the simplicity while it lasts!", + "quests.low_voltage.cupronickel_coil.title": "Cupronickel Coils", + "quests.low_voltage.cupronickel_coil.subtitle": "Baby's first heating coil", + "quests.low_voltage.cupronickel_coil.desc": "Prepare &a128 Cupronickel&r, &a32 Bronze&r and &a16 Tin Alloy&r to craft the Heating Coils required for your first Electric Blast Furnace.\n\nThis is still less than half (!) of the cost of the whole EBF in raw materials. You will also need about a stack each of Invar and Steel, so get mining.\n\nThe Cupronickel Coils will allow the EBF to perform recipes up to &d1,800K&r (ignoring Voltage bonuses). That's pretty hot if you ask us.\n\n&6Tutorial on Coils in the &lGregTech Energy&r&6 tab - check it out to learn more!&r", + "quests.low_voltage.lv_ebf.title": "The Electric Blast Furnace", + "quests.low_voltage.lv_ebf.subtitle": "One of the core machines of GregTech. We like it big.", + "quests.low_voltage.lv_ebf.desc.1": "This quest explains the core mechanic of the &3Electric Blast Furnace&r, while the quest just over this one will explain the mechanics of the Multiblock Parts that you'll also need. Be sure to check this quest out.\n\nAnyway, the &3EBF&r is your &efirst electric multiblock&r! Congrats. It's used to process materials at high temperatures.\n\nYou'll become familiar with the EBF to make &aAluminium&r and progress to &d&bMV Age&r. It can also make &7Steel&r faster than the the &6Blast Furnace&r, which means you can finally tear down your old TFC smithy if you'd like.", + "quests.low_voltage.lv_ebf.desc.2": "It's important to keep in mind that the EBF is a beefy boy. The minimum power cost to run a recipe is &9120 EU/t&r! That's slightly under 4 &7LV&r Generators or Alternators.\n\nYou may wish to consider building a separate power line, with separate Generators close to the EBF and Battery Buffer to run this. Be wary of the cable loss.", + "quests.low_voltage.multiblock_tech.title": "Multiblock Techniques", + "quests.low_voltage.multiblock_tech.subtitle": "Oh we love multiblocks right?", + "quests.low_voltage.multiblock_tech.desc": "This is the &6basics&r of what you need to build your first &bEBF&r, though it is highly customisable. Remember to use &6EMI&r, use &6U&r on the controller and don't hesitate to &6left click on the structure blocks&r to see what the possibilities are.\n\nAn important notice, each Energy Hatch can accept &a2A&r, which means that at &7LV&r they can each handle &a64 EU/t&r. With two of them, your &eEBF&r can run at &a128 EU/t&r.\n\nFor more details about this mechanic, refer to the &eGregTech Energy Chapter&r, specifically the &eSpending Energy&r section.\n\nMultiblocks bear a large variety of interesting mechanics that might seem daunting, but don't worry - you don't need to do anything fancy right yet. You'll learn more as you go!", + "quests.low_voltage.multiblock_tech.task.1": "Input Bus", + "quests.low_voltage.multiblock_tech.task.2": "Output Bus", + "quests.low_voltage.multiblock_tech.task.3": "Input Hatch", + "quests.low_voltage.lv_superconductor.title": "LV Superconductor", + "quests.low_voltage.lv_superconductor.subtitle": "No loss no bzzz", + "quests.low_voltage.lv_superconductor.desc.1": "&6Superconductors&r are special Wires available for each Voltage tier. They don't come with a Cable counterpart, but that isn't necessary, as they have absolutely &6zero cable loss&r.\n\nThey also won't damage you when you touch them. This makes them the best choice for wiring, if not a little expensive in comparison to the other wires.\n\nIf you weren't already enamoured, the 1x variant also covers 2 Amps. Isn't that nice?\n\nNow is a good time to replace your crappy &aTin Cables&r. Recycle them in the &3Extractor&r to recover both the Tin and Rubber used to craft them.", + "quests.low_voltage.lv_superconductor.desc.2": "&l&3Lore:&r&o No version of GregTech has had actual Superconductors for &7LV&f up until Gregicality and GTCEu, though some modpacks had lossless cables.", + "quests.low_voltage.aluminium_dust.title": "Aluminium Dust", + "quests.low_voltage.aluminium_dust.subtitle": "Time for an adventure", + "quests.low_voltage.aluminium_dust.desc": "There's many minerals that can be electrolyzed into aluminium, but most of them are off-limits until &bMV&r. Sapphire is one exception, otherwise several ore processing recipes can also yield aluminium dust as a byproduct. Look through JEI for your options, and consult the &2Field Guide&r on where to find each ore.\n\nOnce you have enough aluminium, we recommend making the electrolyzer as your first MV machine to unlock all the other options.\n\nNow all you need is an EBF! You should've started to work towards one already, otherwise you'd better get started!", + "quests.low_voltage.aluminium_ingot.title": "Your first Aluminium Ingot", + "quests.low_voltage.aluminium_ingot.subtitle": "We're basically in MV now, right?", + "quests.low_voltage.aluminium_ingot.desc": "Well... can you show us an &bMV&r Circuit as well?\n\n&aAluminium&r is the main ingredient for &bMV&r machinery. Get ready to need a lot of it.\n\nThe process of smelting Aluminium can be cut down by about a third with &9Nitrogen&r, which is obtained by centrifuging &9Air&r from a &3Gas Collector&r.\n\n&6You will still need MV Circuits in order to make MV machines!&r", + "quests.low_voltage.mv_hull.title": "Your third machine hull", + "quests.low_voltage.mv_hull.subtitle": "This is going quite well, only 7 to go!", + "quests.low_voltage.mv_hull.desc1": "Good job, you now have your &bMV Machine Hull&r, your first &bMV Circuit&r and your first &6Circuit Assembler&r.\n\nThis is the gist of &6GregTech&r, every tier you are going to make new &6machines&r using new &6materials&r and &6chemicals&r. You are going to have &5so much fun&r, we are kinda jealous!", + "quests.low_voltage.mv_hull.desc2": "Before going further into &bMV&r, remember that in &6TFG&r you can use &6Create&r to reinforce your infrastructure if you don't want to use too much of GregTech. Aluminium Shafts and Cogwheels have 4x the stress capacity of steel ones, so you should be able to run all your machines much faster with them!", + "quests.medium_voltage": "&bMV&r - Medium Voltage", + "quests.medium_voltage.subtitle": "Venture into petrochemistry and refine electronics", + "quests.medium_voltage.mv_machine_hull.title": "Welcome to MV!", + "quests.medium_voltage.mv_machine_hull.subtitle": "More technology, more problems", + "quests.medium_voltage.mv_machine_hull.desc.1": "Every time you enter a new tier, things can get a bit overwhelming. You’ll be faced with lots of &enew machines&r to build and &echemicals&r to produce.\n\nAs you’ve probably seen in the quests, you have &2three main objectives&r to complete before progressing into &6HV&r. Let's break them down one by one.", + "quests.medium_voltage.mv_machine_hull.desc.2": "First, you'll need to upgrade your &dEBF&r with two new &bMV Energy Hatches&r. This will allow it to overclock and run &6HV recipes&r. That upgrade is key for producing &estainless steel&r, the main material for &6HV&r, and also &eKanthal&r, which you’ll need to upgrade your &dEBF coils&r.", + "quests.medium_voltage.mv_machine_hull.desc.3": "Your second objective—although you can tackle it first if you prefer—involves diving into chemistry. Your first plastic, &ePolyethylene&r, is essential for future progress. There are two possible paths you can follow, and the quests will help guide you:\n\n- &ePetrochem route&r: extract oil from the ground or oilsands. This path also unlocks &eDiesel&r production for fuel combustion.\n\n- &eBiochem route&r: use a &6Pyrolyse Oven&r and wood (a Create-powered tree farm works great). This method gives you more &eBenzene&r and opens the door to using a &eGas Generator&r.\n\nEach path has its pros and cons, but eventually, you’ll need both anyway.", + "quests.medium_voltage.mv_machine_hull.desc.4": "The final step here is unlocking the &6second HV Circuit&r. It only requires &atwo steps&r, making it faster than crafting the &6first HV Circuit&r, which needs &cthree steps&r.\n\nTo achieve this, you'll need to get your hands on a &dLaser Engraver&r, which allows you to produce your first &dWafers&r. With those, you can craft an &6HV Circuit&r that you'll use to build the &bMV Circuit Assembler&r.\n\nIt's not strictly necessary to do this now—you can continue using the first HV Circuit for progression—but &ait will make your life much easier&r if you take care of it now. Trust us.", + "quests.medium_voltage.mv_miner.title": "Automatic Mining", + "quests.medium_voltage.mv_miner.subtitle": "So are you bored of mining yourself?", + "quests.medium_voltage.mv_miner.desc.1": "This kind soul&r will mine ores for you when placed above a vein.\n\nVertical range is unlimited below the miner. Horizontal range is displayed in the tooltip.\n\nThe &bMV&r variant may not have the range to mine a full vein, but the &6HV&r variant does, so you may wish hold off for now. Get &eeither&r to complete this Quest.", + "quests.medium_voltage.mv_miner.desc.2": "You will need &9Power&r. &aCharged Batteries&r may work, but they tend to run out of power, which is a bit inconvenient.\n\nOur top suggestion is to use a filled &3Drum&r of some kind of fuel &7(if you're using Steam, no dice!)&r and a &3Generator&r.\n\nPlace the Drum above your Generator and right-click it with a &5Soft Mallet&r to auto-output into the Generator.", + "quests.medium_voltage.mv_miner.desc.3": "&cNote:&r Do not forget to &dchunkload&r all 9 chunks of the ore vein &7(open the map, claim the chunks with ctrl left-click, and enable force loading after claiming them)&r.\n\n&9Tip:&r You can either use an &3ME Chest&r or a &3GT Create&r as the output inventory to make transporting the ores back home a simple task. The &3ME Chest&r can be powered with EU directly but that won't be before some time.", + "quests.medium_voltage.mv_miner.task": "Any miner", + "quests.medium_voltage.mv_component.title": "The MV Components", + "quests.medium_voltage.mv_component_.subtitle": "Hated crafting these in previous tier?", + "quests.medium_voltage.mv_component.desc": "Here's a list of the components you will need in &bMV&r. To alleviate the pain, be sure to autocraft or &dbulk-craft&r these parts, especially &aMotors&r.\n\nFamiliar with the &aEmitter&r? This tier's Emitter requires a &dFlawless Emerald&r in its recipe, which'll be only attainable with the &3Sifting Machine&r for now.\n\nConveyors, Pumps and Robot Arms are objective upgrades to &7LV&r versions if you use them as covers.", + "quests.medium_voltage.electrolyzer.title": "MV Electrolyzer", + "quests.medium_voltage.electrolyzer.subtitle": "We made it to MV, and, well...", + "quests.medium_voltage.electrolyzer.desc.1": "&bThis one should look familiar&r—you’ve seen it before.\n&2We highly recommend crafting it as soon as possible,&r as it will unlock a wide range of new &7Aluminium&r sources.\n\nUntil now, your only method was &9electrolyzing Sapphire&r to obtain &7Aluminium Dust&r.\nBut with the &bMV&r Electrolyzer, a whole new world of resources opens up.", + "quests.medium_voltage.electrolyzer.desc.2": "&6Here are some key materials to look for:&r\n&9Ruby&r – Grants both &7Aluminium&r and &5Chromium&r.\n&9Pyrope&r – Often found alongside Sapphire veins.\n&9Lepidolite&r – Offers a generous selection of valuable byproducts.\n&9Sodalite&r – Comes with &3Chlorine&r and &bSilicon&r.\n&9Topaz&r – Yields both &3Fluorine&r and &7Aluminium&r in solid quantities.\n\n&2And that’s just the beginning!&r Use &aEMI&r to explore even more options—we promise, there’s a lot to discover.\n\n&cOh, and by the way:&r Electrolyzing Clay is now gated behind &6HV&r. \n&8We’re not sorry.&r", + "quests.medium_voltage.mv_extruder.title": "Advanced Extruder", + "quests.medium_voltage.mv_extruder.subtitle": "The biggest upgrade you'll make", + "quests.medium_voltage.mv_extruder.desc": "We &lSINCERELY&r hope at &cno&r point you made the &7LV&r Extruder, because only the &bMV&r Extruder is actually useful. If you did, immediately &arecycle it&r through the Arc Furnace.\n\nThe Extruder shapes solid materials into (almost!) any form using &aIngots&r. This is a great way to reduce the amount of microcrafting, as well as keeping a high conversion ratio.\n\nThe Extruder can make &6Bolts&r, &6&6Small Gears&r, &6Gears&r, and &6&6Rings&r at the highest efficiency in a single step!\n\nYou may also like to use it for &dPipes&r, &dScrews&r, and &dRotors&r.", + "quests.medium_voltage.mv_chemical_reactor.title": "Advanced Chemical Reactor", + "quests.medium_voltage.mv_chemical_reactor.subtitle": "Stronger, better, faster", + "quests.medium_voltage.mv_chemical_reactor.desc": "You already know about the &dChemical Reactor&r from the &7LV Chapter&r—but here’s a refresher.\n\nAt &bMV&r, you unlock &anew recipes&r and also gain the ability to &aoverclock your LV recipes&r. That means they can run &atwice as fast&r, but will consume &e4x the energy&r. It’s up to you to decide whether the trade-off is worth it.\n\nBut that’s not the only reason to build the &bMV Chemical Reactor&r. If you’re taking the &dorganic chemistry path&r, you’ll need it to run the &dEthylene&r recipe, which uses &dSulfuric Acid&r and &dEthanol&r—this one requires &bMV power&r.\n\nIn any case, it’s a solid machine, and not too expensive. Go ahead and build it when you have a bit of spare time.", + "quests.medium_voltage.mv_mixer.title": "Advanced Mixer", + "quests.medium_voltage.mv_mixer.subtitle": "Mixing more complex alloys", + "quests.medium_voltage.mv_mixer.desc": "If you're wanting to dive into &bMV&r, start here.\n\nThe dusts created in an &3MV Mixer&r have great utility.", + "quests.medium_voltage.mv_energy.title": "Electricity Generation in MV", + "quests.medium_voltage.mv_energy.subtitle": "Things are 'boutta get rough", + "quests.medium_voltage.mv_energy.desc.1": "Hello there, and welcome to &bMV Energy Production&r.\n\nIn this quest, we’ll go over the different options available to keep your &bMV machines&r powered and running smoothly.\n\nWe won’t cover this in every chapter, so we highly recommend that you &aread the dedicated chapter on GregTech Energy&r for a deeper understanding of how everything works.\n\nFor now, here are your &athree main options&r:\n\n&8- &bUse an MV Generator&r to directly produce &bMV-level energy&r.\n\n&8- &bStep up your &7LV&r power by using transformers&r, with a &e4:1 ratio&r between &7LV&r and &bMV&r.\n\n&8- &bConvert RF&r using your &dAlternator&r to get &bMV energy&r directly.\n\n", + "quests.medium_voltage.mv_energy.desc.2": "Higher-tier Generators will increase their fuel consumption proportionally to their Generation rate, keeping the duration of fuels and the specific amount of energy from fuels the same. The &3Advanced Steam Turbine&r will use &d5,120 mB Steam&r per second, equivalent to &d256 mB/t&r.\n\nGet &eany&r of the generators to complete this quest, but you may prefer starting off with the &3Advanced Steam Turbine&r.", + "quests.medium_voltage.mv_energy.desc.3": "There are a few new power options available for &bMV&r. Selecting the Generators and pressing &4U&r will let you see which fuels count as &aCombustion&r or &aGas&r.\n\nQuests in the top left corner of this Chapter are for the valuable Power options.\n\nIf you stick to &9Steam&r for your Power generation, you'll probably need a &3Large Boiler&r.", + "quests.medium_voltage.mv_energy.desc.4": "&3Transformers&r allow you to step up and down safely between Voltage tiers. They convert the power they receive into an equivalent amount of power 1 voltage tier above or below the input voltage.\n\nApart from running machines on different voltage tiers, Transformers come in handy for transporting power across longer distances, as cable loss has less of an effect at higher voltages. Just like real life!", + "quests.medium_voltage.mv_energy.desc.5": "Transformers have 5 low voltage sides, and 1 high voltage side.\n\nThe &9normal&r Transformer can only do 1A <-> 4A conversion, but &9Adjustable&r Transformers can be changed between 1A <-> 4A, 2A <-> 8A, 4A <-> 16A, and 16A <-> 64A conversions.\n\nUse a &aSoft Hammer&r to change between transforming up and down, and a &aScrewdriver&r on Adjustable Transformers to change the amperage.\n\nHigher tier Transformers will require &9Coils&r.", + "quests.medium_voltage.mv_energy.desc.6": "Lastly, as you already know from the &7LV Chapter&r, you can use a &dConverter&r to, well... convert your &cRF&r directly into &bMV energy&r.", + "quests.medium_voltage.mv_battery.title": "MV Battery Buffer", + "quests.medium_voltage.mv_battery.subtitle": "Energy management", + "quests.medium_voltage.mv_battery.desc": "As always, we highly encourage you to use a &bBattery Buffer&r, so even if you use more &6energy&r than you produce, you won't run out of it right away, and you will be able to get the energy back while your machines aren't running.", + "quests.medium_voltage.mv_battery.task": "Any MV Battery Buffer", + "quests.medium_voltage.mv_batteries.title": "Better Batteries", + "quests.medium_voltage.mv_batteries.subtitle": "Baby Got Battery", + "quests.medium_voltage.mv_batteries.desc": "&bMV&r Batteries will appeal to you if you want to buffer Energy, just like &7LV&r.\n\nThe cost in &aSodium&r, &aLithium&r or &aCadmium&r jumps up to 8 dusts, so you should use whatever you have the most of. The difference in capacity isn't &7THAT&r huge, after all!\n\nGet &eeither&r Battery to complete the Quest.", + "quests.medium_voltage.mv_steel_alloy.title": "Steel Alloys", + "quests.medium_voltage.mv_steel_alloy.subtitle": "Steel Your Heart", + "quests.medium_voltage.mv_steel_alloy.desc": "Vanadiumsteel is required in small quantities in progression. It's &6nearly four times as durable&r as Steel if used in GregTech tools. The Vanadium comes from &aVanadium Magnetite&r, which you may have encountered in Magnetite veins.\n\nOther Steel alloys include Blue Steel, Red Steel, and Black Steel!\n\nTake some Blue Steel free of charge - it's twice as durable as Steel.", + "quests.medium_voltage.pyrolyse.title": "Pyrolyse Oven", + "quests.medium_voltage.pyrolyse.subtitle": "Thermal Decomposition", + "quests.medium_voltage.pyrolyse.desc.1": "The &3Pyrolyse Oven&r is an electric equivalent to the &3Coke Oven&r. It can produce &9Coal Coke&r and &9Charcoal&r with a &9Creosote&r byproduct just as before, but also has additional &6Organic Byproducts&r, the most beneficial of these being &aWood Tar&r.\n\nAnother product is &aBiomass&r, which is more pertinent for your progression as of this moment.", + "quests.medium_voltage.pyrolyse.desc.2": "The byproducts can be Distilled for an array of organic resources, with &odifferent&r byproducts giving &odifferent&r ratios of &odifferent&r chemicals.\n\nYou will need to take a peek at the &9Distillation&r Quest to get to grips with the power of distillation...", + "quests.medium_voltage.pyrolyse.desc.3": "There are recipes that can accept &bNitrogen&r to double the speed. This isn't quite worth pursuing right now, but Nitrogen will eventually be free and infinite.\n\nYou should be more than fine with a single &3LV Energy Hatch&r, and Superconductors to supply a steady &d64 EU/t&r. Additionally, &3Cupronickel Coils&r are perfect when you're getting used to the Pyrolyse Oven, but you may want to upgrade to &bKanthal&r eventually.", + "quests.medium_voltage.pyrolyse.desc.4": "&9&lNote:&r&l The Plant path is one path you can take towards &9&lEthylene&r&l, which is a necessary chemical in progressing to &6HV&r&l. The other path involves Oil.&r\n\nThe Pyrolyse Oven remains &doptional&r. However, it is very rewarding to construct one either for Power, or for the various Byproducts, and we highly recommend you give it a look.\n\n&l&3Lore:&r&o In GT5u, the structure for the Pyrolyse Oven was infamously a giant box with only 9 coils inside. Players usually spent several minutes debugging what is wrong due to a lack of a EMI preview.", + "quests.medium_voltage.mv_fluid_rig.title": "Fluid Drilling Rigs", + "quests.medium_voltage.mv_fluid_rig.subtitle": "Fluid Drilling Rigs in CEu!", + "quests.medium_voltage.mv_fluid_rig.desc.1": "It's quite the investment to own a &3Fluid Drilling Rig&r, but it is &oby far&r the most prominent &6source of Oil&r.\n\nIt pumps fluids from underneath Bedrock itself. Note that the fluids aren't actually there, instead being simulated.\n\nFluid veins are stored within &cchunk-sized regions&r. Each vein has a different fluid, but they are mostly types of Oil.\n\nYou can't carry out prospecting for fluid veins &oyet&r - this will come at &6HV&r.", + "quests.medium_voltage.mv_fluid_rig.desc.2": "Each vein generates with a different base yield. This is typically between &d150L&r to &d300L per second&r.\n\nWhen drained, fluid veins will slowly deplete. This will cause the fluid yield to decrease over time until it reaches its depletion yield. At that point, you should move the Rig to a different vein.\n\nA &3Basic Fluid Drilling Rig&r will last for 100,000 operations (with 1 second per operation) until depletion. This is enough for &6well over 10,000&r buckets of Oil. Higher tier Rigs will massively increase the yield, while also decreasing the depletion rate.", + "quests.medium_voltage.mv_fluid_rig.desc.3": "&lWhat you can find in the &2Overworld&r&l:&r\n\n&9Oil:&r richer in &aLight Fuel&r, the most appreciated variant.\n&9Light Oil:&r richer in &aRefinery Gas&r, usable for power.\n&9Heavy Oil:&r richer in &aHeavy Fuel&r, which has uses that are more niche but notably Toluene.\n&9Raw Oil:&r richer in &aNaphtha&r, the best source of the early-game oil products.\n&9Natural Gas:&r grants &aRefinery Gas&r with no distillation required.\n&9Sea Water:&r grants &aSodium&r and &aChlorine&r, useful later.", + "quests.medium_voltage.mv_fluid_rig.desc.4": "&lWhat you can find in the &cNether&r&l:&r\n\n&9Natural Gas:&r grants &aRefinery Gas&r but with higher yield than the Overworld vein.\n&9Lava:&r hopefully, you know what this is.\n\nWhen starting out, you may have to tap randomly until you find something you like. Remember that whatever you pump could also be used to refuel your Fluid Rig.", + "quests.medium_voltage.mv_oilsands.title": "America Simulator", + "quests.medium_voltage.mv_oilsands.subtitle": "This quest was sponsored by the US Military", + "quests.medium_voltage.mv_oilsands.desc": "Underground, you may come across pure Oilsands ore veins. You can &3centrifuge&r the Dust to get &aOil&r.\n\n&9&lNote:&r&l The Oil path is one path towards &9&lEthylene&r&l. The other paths involve getting natural with some Ethanol.&r\n\nFor now, Oil is &doptional&r. It becomes mandatory much later when you get to &5EV&r.\n\nOil can also be refined in the form of &aLight Fuel&r, &aDiesel&r or even &aGasoline&r, which are excellent power options.\n\nIf you chose this path, you should use it for both Power and Ethylene.\n\nOilsands are a &6great starting point&r - they'll tide you over until you unlock Fluid Drilling Rigs.", + "quests.medium_voltage.mv_lpg.title": "The Church of Natural Farts", + "quests.medium_voltage.mv_lpg.subtitle": "Whoever smelt it...", + "quests.medium_voltage.mv_lpg.desc.1": "&aRefinery Gas&r, &aLPG&r and &aMethane&r are &9Gas Fuels&r. LPG (Liquid Petroleum Gas) is a mix of hydrocarbons typically used in heating appliances.\n\nRefinery Gas is obtained either through &dNatural Gas&r or &dLight Oil&r, the latter yielding more, yet requiring an extra step of distillation.\n\nUse of a &3Centrifuge&r to separate into &aLPG&r and &aMethane&r should always be done, as it's practically free.", + "quests.medium_voltage.mv_lpg.desc.2": "&a&aLPG&r and &aMethane&r are burned in a &3Gas Turbine&r. Among the other fuel options, they are the easier to set up which makes them excellent to get started. Their drawback is that they cannot be refined further, so upgrading the &3Fluid Drilling Rig&r may be a top priority if you stick to this fuel source.\n\n&aMethane&r can also be obtained from a few &anatural sources&r. &eBetween us&r, they're memes, but you can explore them if you wish. Ultimately, your power source is your choice.", + "quests.medium_voltage.mv_brewery.title": "Local Brewery selling Booze", + "quests.medium_voltage.mv_brewery.subtitle": "*hic*... *hic*", + "quests.medium_voltage.mv_brewery.desc.1": "The Brewery can be used to make &aLubricant&r from &aRedstone&r and &aCreosote&r/&aOil&r. Lubricant has some niche uses, namely being used in the &3Cutter&r to significantly reduce the duration of its recipes.\n\nThe Brewery is a very, very slow machine, but it requires almost no power to run its recipes. Building &2many Breweries&r will help you obtain enough Biomass on your quest for plastic.\n\n&9Note:&r The Brewery unlocks the Biomass path towards &9Ethylene&r. The same can be done in the &3Pyrolyse Oven&r. The other path involves Oil.&r", + "quests.medium_voltage.mv_brewery.desc.2": "&l&3Lore:&r&o You could make your own Brewery if you want to build up a company and start selling Booze... in GregTech 6.&r", + "quests.medium_voltage.mv_biomass.title": "Biomass", + "quests.medium_voltage.mv_biomass.subtitle": "Plants aren't industrial enough!", + "quests.medium_voltage.mv_biomass.desc.1": "Welcome to the organic &dEthylene&r path! The goal here is to produce &dEthanol&r and mix it with &dSulfuric Acid&r to make &dEthylene&r.\n\nTo get &dEthanol&r, you'll need to distill it from &aBiomass&r—so let's look at the different ways to produce that biomass.\n\nThe first method is simple: put &asaplings&r into a &dBrewery&r with water. The downside? &eIt's slow&r.", + "quests.medium_voltage.mv_biomass.desc.2": "The second method is more complex, but yields much better results. You’ll need to get &aBio Chaff&r, which comes from &amacerating Plant Balls&r. Note that you won't get any &aextra chance&r until you unlock &6HV Crushing&r.\n\n&bPlant Balls&r can be obtained by:\n-Centrifuging &9Sugarcane&r or &9Beets&r\n-Centrifuging every &awood&r that you can tap &9#afc:tappable_logs&r\n-Compressing &asaplings&r directly\n\nFinally, process your &aBio Chaff&r with water in a &dBrewery&r or go for a &dPyrolyse Oven&r for a &e66 percent boost&r in output.", + "quests.medium_voltage.mv_biomass.desc.3": "&l&3Lore:&r&o You may recognise Plantballs from IndustrialCraft2! In IC2 Experimental, there was this rather... obscure way to turn Biomass into Biogas for power, which sadly required too much investment to be really worth it.", + "quests.medium_voltage.mv_distillery.title": "Distillery", + "quests.medium_voltage.mv_distillery.subtitle": "The Illusion of Free Choice", + "quests.medium_voltage.mv_distillery.desc.1": "Before we start, here's some important information if you're aiming to make Ethylene:\n\nTaking the &aOil&r route will require &oat least&r a &3LV Distillery&r.\n\nWith the &aBiomass&r route, you will &lneed&r a &3MV Distillery&r.\n\nGet &eeither&r to complete this quest.", + "quests.medium_voltage.mv_distillery.desc.2": "Got all that? &6Alright&r! Let's discuss a complex topic: &9Distillation&r. We'll try to help you understand how and why the &aEMI&r recipes are the way they are, so stick with us.\n\nNearly all the &3Distillery&r recipes are duplicates from the &3Distillation Tower&r, except that they only have one Fluid output, and void everything else.\n\nIn other words, you could argue the &3Distillery&r is an &dinferior&r &3Distillation Tower&r.", + "quests.medium_voltage.mv_distillery.desc.3": "This doesn't mean that the &3Distillery&r is the worse of the two. It is unlocked earlier, and it is &dsmaller&r, &dcheaper&r, and &dmore energy efficient&r per recipe.\n\nHell, in many cases, you won't even mind losing the other Fluids.\n\n&3Distilleries&r are an essential component for power generation, whether you pick &aDiesel&r or &aBenzene&r.\n\nYou'll probably want many of them at as low-tier as possible to avoid the energy losses from Overclocking.", + "quests.medium_voltage.mv_distillery.task": "Either an LV or MV Distillery", + "quests.medium_voltage.mv_benzene.title": "The Church of Benzene", + "quests.medium_voltage.mv_benzene.subtitle": "In the end, it's always Benzene", + "quests.medium_voltage.mv_benzene.desc.1": "&aBenzene&r is a &9Gas Fuel&r. To skip some frustration, let's check out the two best ways to obtain it.\n\nThe first option is typically &dWood based&r. Put Logs in the &3Pyrolyse Oven&r for &9Wood Tar&r. The Charcoal you obtain can then be processed in &3Extractors&r for even more &9Wood Tar&r, which you &3distill&r for &aBenzene&r.\n\nYour second option is &dHeavy Oil based&r. Put Heavy Oil in a &3Distillery&r for &9Heavy Fuel&r, which you &aseverely steam-crack&r and &3distill&r again for &aBenzene&r.", + "quests.medium_voltage.mv_benzene.desc.2": "For information on how to process Oil, check the Light Fuel and Naphtha Quests.\n\nIn general, it is better to prioritize placing down more machines (&dparallelisation&r) over overclocking the recipes. That way, you end up losing less energy processing the resources.\n\n&aBenzene&r is burned in a &3Gas Turbine&r. This power source starts weaker than its &eDiesel&r cousin, but gets a big boost when refined to &6Nitrobenzene&r in &6HV&r. Ultimately, your power source is your choice.", + "quests.medium_voltage.mv_light_fuel.title": "Light Fuel", + "quests.medium_voltage.mv_light_fuel.subtitle": "Turn up the Lights in here, baby", + "quests.medium_voltage.mv_light_fuel.desc": "Distillating &aOil&r will give you Fuel that you will need to desulfurize.\n\n&aHydrogen Sulfide&r is perfectly &drecycled&r in an &3Electrolyzer&r.\n\nTo automate this process, simply place your &3Chemical Reactor&r and your &3Electrolyzer&r next to each other. Be sure to use your &5Screwdriver&r to &4enable input from the output side&r.\n\n&aLight Fuel&r is a good &9Power&r option, but there's something even greater... check the Quest to the left.", + "quests.medium_voltage.mv_diesel.title": "The Church of Diesel", + "quests.medium_voltage.mv_diesel.subtitle": "Mother, how is diesel made?", + "quests.medium_voltage.mv_diesel.desc.1": "&aDiesel&r is a &dOil-based &9Combustion Fuel&r.\n\nTo mix &aLight Fuel&r and &aHeavy Fuel&r, the right ratio for &3Distilleries&r is &63:2&r from &dOil&r or &dRaw Oil&r.\n\nThis would necessitate 3 Distilleries for Light Fuel, or 2 Distilleries for Heavy Fuel.", + "quests.medium_voltage.mv_diesel.desc.2": "You can cut the amount of &dOil&r required &6drastically&r by using &dHeavy Oil&r for &aHeavy Fuel&r specifically. &dOilsands&r is a great option if you wish to go down this route!\n\n&o(For the math nerds, you go from 8.33 Oil -> 6 Diesel, to 5 Oil + 0.4 Heavy Oil -> 6 Diesel)&r\n\n&eNote:&r Do &cnot attempt&r to put Oil in the &3Distillation Tower&r You might think it's a good idea because it gives both Light Fuel and Heavy Fuel. However, this process requires a lot of overclocking to be worth your time, and you will lose more energy than what the byproducts are worth.", + "quests.medium_voltage.mv_diesel.desc.3": "In general, it is better to prioritize placing down more machines (&dparallelisation&r) over overclocking the recipes. That way, you end up losing less energy processing the resources.\n\n&aDiesel&r is burned in a &3Combustion Generator&r. It can be further refined to &6Cetane-Boosted Diesel&r in &6HV&r. Compared to the other power sources, it is generally more efficient, but a more demanding processing line. If you take the &eOil&r route for &aPolyethylene&r, this can work great with existing infrastructure. Ultimately, the power source you want to use is your choice.", + "quests.medium_voltage.mv_jetpack.title": "I Believe I Can Fly", + "quests.medium_voltage.mv_jetpack.subtitle": "...well, almost Fly", + "quests.medium_voltage.mv_jetpack.desc": "This Jetpack takes most &aCombustion Fuels&r (excluding oils) to enable a primitive form of flight.\n\nFill it like you would fill a Drum, or with a &3Canning Machine&r.\n\nPress &4H&r (default) to enable Hover Mode.", + "quests.medium_voltage.mv_ethanol.title": "Ethanol", + "quests.medium_voltage.mv_ethanol.subtitle": "Yo, wait - that's alcohol!", + "quests.medium_voltage.mv_ethanol.desc": "Put your previously made &aBiomass&r into a &3MV Distillery&r to make &aEthanol&r.\n\nYou will need this for &dEthylene&r by reacting it with &aSulfuric Acid&r in a &3MV Chemical Reactor&r... unless you chose to go down the Oil path.\n\nOnce you have a hefty starting stock of Ethanol, consider making and distilling &9Fermented Biomass&r in a &3Distillation Tower&r (when you get there!) for extra chemicals.\n\n&cDo not try&r to use Ethanol as a Power source... it's quite possibly its worst use. If it's organic &9Power&r that you want, we suggest taking a look at &dBenzene&r instead!", + "quests.medium_voltage.mv_bio_diesel.title": "The Church of Bio Diesel", + "quests.medium_voltage.mv_bio_diesel.subtitle": "Flower Power", + "quests.medium_voltage.mv_bio_diesel.desc": "Want to try something plant-based but without a tree farm? Give &3Bio Diesel&r a shot! The best route for it is through &dSeed Oil&r from either Sunflowers or Canola. Just mix it with a little Ethanol and Sodium Hydroxide (from Sea Water!) in a Chemical Reactor and you're done! As a bonus, this route also outputs Glycerol which you can turn into &dEthylene&r!", + "quests.medium_voltage.mv_mutli_channel.title": "Multiple Channel Pipes", + "quests.medium_voltage.mv_mutli_channel.subtitle": "Is it already AE2?", + "quests.medium_voltage.mv_mutli_channel.desc": "Regular &o&dGregTech&r Fluid Pipes can only transport one fluid type at a time.\n\n&3Quadruple Fluid Pipes&r can transfer four different types of fluids. &3Nonuple Fluid Pipes&r can transfer nine different types! Useful for compact setups.\n\n&3Nonuple Fluid Pipes&r will be useful in &5EV&r for handling the many outputs of the &3Distillation Tower&r.\n\nGet &eeither&r to finish this quest.", + "quests.medium_voltage.mv_naphtha.title": "Naphtha or Light Fuel", + "quests.medium_voltage.mv_naphtha.subtitle": "We're still confused on how Naphtha is pronounced", + "quests.medium_voltage.mv_naphtha.desc": "Distillating &aOil&r or &aRaw Oil&r will give you Fuel that you will need to desulfurize.\n\n&aHydrogen Sulfide&r is perfectly &drecycled&r in an &3Electrolyzer&r.\n\nTo automate this process, simply place your &3Chemical Reactor&r and your &3Electrolyzer&r next to each other. Be sure to use your &5Screwdriver&r to &4enable input from the output side&r.\n\n&aNaphtha&r is a good &9Product&r source, surprsingly it's also a really good fuel (we heard nerf is coming) but if you are sitting on Oil sand or you don't have Raw Oil then Light Oil may be better. Keep following the quests to the right for more details.", + "quests.medium_voltage.mv_fuel_cracking.title": "Fuel Cracking", + "quests.medium_voltage.mv_fuel_cracking.subtitle": "Fuel and oil cracking can get complicated...", + "quests.medium_voltage.mv_fuel_cracking.desc.1": "Don't panic! We'll mostly be doing this to get hydrocarbons.\n\nThere are many ways to acquire &dEthylene&r from Oil processing. It's easy to get lost in all the options and recipes!\n\nThe best way is to steam-crack &aNaphtha&r in a &3Chemical Reactor&r. Be sure to make the &aSeverely Steam-Cracked&r version for a higher yield of Ethylene.", + "quests.medium_voltage.mv_fuel_cracking.desc.2": "Once in &6HV&r, you'll have the option to do this recipe in the &3Cracking Unit&r at 100 percent efficiency. Unfortunately, the recipes you are doing with the Chemical Reactor have a loss of &450 percent&r.\n\n&9Note:&r All of this looks and feels terribly inefficient - we hope that's strong motivation to tier up! The &3Distillation Tower&r will be a huge upgrade for petrochem, but you're not quite there... yet. Right now, you'll have to use a &3Distillery&r to get &dEthylene&r.", + "quests.medium_voltage.mv_ethylene.title": "Ethylene", + "quests.medium_voltage.mv_ethylene.subtitle": "One of many hydrocarbons", + "quests.medium_voltage.mv_ethylene.desc": "Our warmest congratulations on making it here.\n\nThe way you should obtain &aEthylene&r was described in the previous Quest, depending on the route you chose.\n\n&aEthylene&r will shortly be used in polymer production. It's also useful in a few other reactions.", + "quests.medium_voltage.mv_sulfuric_acid.title": "Sulfuric Acid", + "quests.medium_voltage.mv_sulfuric_acid.subtitle": "...what he thought was H2O was H2SO4!", + "quests.medium_voltage.mv_sulfuric_acid.desc.1": "EMI might look a little overwhelming here, so we'll go through the best path for Sulfuric Acid here.\n\nMaking &eSulfuric Acid&r is a three step process. It is used in many important reactions, so you should automate its production ASAP.", + "quests.medium_voltage.mv_sulfuric_acid.desc.2": "To automate it, you will need &3three LV Chemical Reactors&r. We would recommend building a dedicated setup somewhere with &3a single LV Generator&r to power all three machines. You can then spaghetti your pipes to handle input and output.\n\n&9-&r Step 1: React &aSulfur&r with &bOxygen&r to form &aSulfur Dioxide&r.\n&9-&r Step 2: React &aSulfur Dioxide&r with more &bOxygen&r to form &aSulfur Trioxide&r.\n&9-&r Step 3: React &aSulfur Trioxide&r with &bWater&r to form &eSulfuric Acid&r.", + "quests.medium_voltage.mv_sulfuric_acid.desc.3": "&l&3Lore:&r&o GregTech 5's Chemical Reactor only had one Fluid slot. To circumvent that, they would do &dcell chemistry&f. The way you would automate Sulfuric Acid was by having one cell travel from machine to machine and then loop back to its starting position. A somewhat fun and interesting automation challenge, but also a chore!", + "quests.medium_voltage.mv_aciditic.title": "It will Melt Your Flesh", + "quests.medium_voltage.mv_aciditic.subtitle": "...if you don't read this quest.", + "quests.medium_voltage.mv_aciditic.desc.1": "You may notice that some fluids say they are &aAcidic&r, with &9Sulfuric Acid&r being one of them.\n\nThis means that many fluid pipes will not be able to transport them safely!\n\nAt &bMV&r, the cheapest pipes for acid transportation are probably &aGold&r, with the more expensive &aVanadium Steel&r or &aChrome&r pipes taking second and third place.\n\n&aStainless Steel&r or &aPolytetrafluoroethylene&r (try saying that fast) will be valid options once you are in &6HV&r.", + "quests.medium_voltage.mv_aciditic.desc.2": "You have three options for acid storage at around this point: &dGlass Vials&r, &dGold Drums&r, or &dSuper Tanks&r. Glass Vials are like &9Fluid Cells&r, and are made to store acids. Gold Drums are self-explanatory. Super Tanks will be unlocked after &9Polyethylene&r, and can store any fluid without restriction.\n\n&cWARNING:&r Acids in the wrong pipes will cause &cvoiding&r, &cpipe burning&r, and high chance of &cdeath&r! Be careful!\n\n&l&3Lore:&r&o The acid transportation and storage mechanics originate from GregTech 6.", + "quests.medium_voltage.mv_aciditic.task": "I'm an acid professional, don't worry", + "quests.medium_voltage.mv_hydrochloric.title": "Hydrochloric Acid", + "quests.medium_voltage.mv_hydrochloric.subtitle": "You'll need a lot of this!", + "quests.medium_voltage.mv_hydrochloric.desc": "Obtain &9Hydrochloric Acid&r by mixing &aHydrogen&r and &aChlorine&r.\n\nThis acid is also obtained as waste from a lot of reactions involving &aChlorine&r. Depending on your setups, you may never need to produce it directly.", + "quests.medium_voltage.mv_hydrogen.title": "Hydrogen Gas", + "quests.medium_voltage.mv_hydrogen.subtitle": "You know about Hydrogen right?", + "quests.medium_voltage.mv_hydrogen.desc": "There are &amany ways&r to get your hands on &dHydrogen&r—and it will often be a &abyproduct&r of other chemical reactions.\n\nIn &dPetrochem&r, you’ll produce a lot of &dMethane&r, which can be &aelectrolyzed&r into &dHydrogen&r. You could also electrolyze &9Water&r, but we recommend going for &9Seawater&r instead, as it gives more useful byproducts.\n\nLater on, the &ebest method&r will be reacting &9Water&r with &dMethane&r directly—but that’s &6HV-gated&r and will start off &erather slow&r.", + "quests.medium_voltage.mv_chlorine.title": "Chlorine Gas", + "quests.medium_voltage.mv_chlorine.subtitle": "Salty Gas", + "quests.medium_voltage.mv_chlorine.desc": "&dChlorine&r is a core component of your chemical toolkit. You’ll need &da lot of it&r for various reactions and crafting steps—the first one being &dHydrochloric Acid&r.\n\nThere are many ways to obtain &dChlorine&r, but the main source is &dsalt&r. It’s basically everywhere, so you won’t struggle to find it.\n\nWe recommend &aelectrolyzing seawater&r as an early method, but keep in mind—it’s &eslow&r.", + "quests.medium_voltage.mv_seawater.title": "Sea Water", + "quests.medium_voltage.mv_seawater.subtitle": "As wide as an ocean...", + "quests.medium_voltage.mv_seawater.desc": "This quest is here to emphasize the presence of &9Sea Water&r in &aTerrafirmaCraft&r.\n\nYou can easily get an &ainfinite source&r with just two source blocks and either a Mechanical Pump or an Aqueous Accumulator. From there, you can &aelectrolyze it&r to get both &dChlorine&r and &dHydrogen&r.", + "quests.medium_voltage.mv_long_pipe.title": "Long-Distance Pipeline", + "quests.medium_voltage.mv_long_pipe.subtitle": "Wondering how to move these liquids around?", + "quests.medium_voltage.mv_long_pipe.desc.1": "&3Long-Distance Fluid Pipes&r can be used to send fluids across great distances. Place one endpoint at each end, and connect them with pipeline blocks.\n\nThese pipes instantly transfer from the input side to the output side.\n\nThey also have a minimum distance between pipe endpoints, so you can't use these for short-range operations.", + "quests.medium_voltage.mv_long_pipe.desc.2": "These pipes have a reputation of being &4buggy&r to set up. If they don't seem to work at first, try rotating the endpoints with a &eWrench&r.", + "quests.medium_voltage.mv_polyethylene.title": "Polyethylene", + "quests.medium_voltage.mv_polyethylene.subtitle": "Baby's first polymer!", + "quests.medium_voltage.mv_polyethylene.desc": "If you want to be less fancy, just call it plastic.\n\nFor the polymerization process, add &aOxygen&r, which gives better returns than Air, then solidify like you would with Rubber.\n\n&aPolyethylene (PE)&r is the key to unlocking &6many new things&r. It's commonly used as &dSheets&r, or in &dFluid&r form.\n\n&l&3Lore:&r&o The OreDict and fluid name for Polyethylene in 1.12.2 GTCEu was &bplastic&f, for cross-mod compatibility.", + "quests.medium_voltage.mv_tank.title": "Super Tank", + "quests.medium_voltage.mv_tank.subtitle": "Super Tanks are OP!", + "quests.medium_voltage.mv_tank.desc": "No, but seriously.\n\nThis is the &cu&6l&et&ai&bm&9a&5t&4e&r portable Fluid storage solution. &64,000 buckets of storage&r - in one single block without any regards to temperature or acidity!\n\nLike Drums, Super Tanks &6keep their fluids when broken&r, and can be cleared in the crafting grid.\n\nIf you hunger for &9even more&r storage, take a look at higher tier Super Tanks or AE2 Fluid Storage Cells.", + "quests.medium_voltage.mv_pvc.title": "Polyvinyl Chloride", + "quests.medium_voltage.mv_pvc.subtitle": "You've already made one polymer, what's two?", + "quests.medium_voltage.mv_pvc.desc": "&aPolyvinyl Chloride (PVC)&r is the 3rd-most produced plastic in real life. Here in CEu, it can be substituted for Polyethylene in the production of &aPlastic Circuit Boards&r and other items to increase the yield. It is required from &5EV&r onwards to wrap Cables.\n\nPVC item pipes also have the &6highest throughput&r available for a while, but most of your setups right now won't need such speed. Still, it's good to keep this knowledge in your pocket.\n\n&9Pro tip:&r The fluid form of PVC is never used in base GTCEu, so feel free to solidify all of it into sheets.", + "quests.medium_voltage.mv_boards.title": "Plastic Boards", + "quests.medium_voltage.mv_boards.subtitle": "It's a Casio on a Plastic Board", + "quests.medium_voltage.mv_boards.desc": "At this point, you have all the tools available to start making Plastic Boards. Higher-tier polymers in future will increase your PCB yields substantially.\n\nThe recipe chains are starting to get pretty long, so we recommend processing large batches in two dedicated &3Chemical Reactors&r.", + "quests.medium_voltage.mv_sodium_iron.title": "Sodium Persulfate / Iron III Chloride", + "quests.medium_voltage.mv_sodium_iron.subtitle": "Let's etch some Copper off Circuit Boards!", + "quests.medium_voltage.mv_sodium_iron.desc.1": "&aSodium Persulfate&r can be used in &9Ore Processing&r in the &3Chemical Bath&r to get various bonus outputs you would not normally obtain. It's completely optional, but pretty rewarding.\n\n&lWait, stop! That's only a distraction&r - the real topic of this Quest is...\n\n&aSodium Persulfate&r and &aIron III Chloride&r are used to make cheaper &9Good Circuit Boards&r, as their inclusion cuts Silver usage by a factor of four.\n\nThey're also &drequired&r to make &9Plastic Circuit Boards&r.", + "quests.medium_voltage.mv_sodium_iron.desc.2": "Making &aSodium Persulfate&r will yield &aHydrochloric Acid&r as a coproduct, which you may re-use to make &aIron III Chloride&r. This should the best approach right now, but the decision is entirely yours.\n\nThough if you are able to bring back Sea Water passively, Iron III Chloride will be the cheaper and more straight forward path.", + "quests.medium_voltage.mv_inductor.title": "Inductors", + "quests.medium_voltage.mv_inductor.subtitle": "Z = jwL", + "quests.medium_voltage.mv_inductor.desc": "A Circuit Component that you can now make thanks to the &3MV Assembler&r and &3Polyethylene&r.\n\nIf you want the cheapest recipe, &aNickel-Zinc Ferrite&r is the way to go.", + "quests.medium_voltage.mv_electronic_components.title": "Electronic Components", + "quests.medium_voltage.mv_electronic_components.subtitle": "A core piece of GT progression system", + "quests.medium_voltage.mv_electronic_components.desc": "Let's talk about the &dElectronic Components&r from &dGregTech&r. They are a &ccore part&r of the mod's progression and are used to make &aall circuits&r in the game.\n\nMost components have &amultiple recipes&r. Depending on the &9materials&r you choose, you can achieve &ebetter yields&r. We encourage you to browse through &aEMI&r and decide which ones fit your situation best.\n\nThese components can be crafted in &clarge stacks&r—you'll need &ea lot&r of them for your future circuits!\n\nFor the &dTransistor&r, you’ll specifically need &5Silicon Ingots&r... but by now, you should be &cvery familiar&r with &chandling hot stuff&r, right?", + "quests.medium_voltage.mv_best_lv.title": "Best LV Circuits", + "quests.medium_voltage.mv_best_lv.subtitle": "It Feels Good to be the Best", + "quests.medium_voltage.mv_best_lv.desc": "&6The best LV Circuits&r! You can start to churn these guys out, as you'll be making them for the rest of the game.\n\nTry to keep a stockpile of these crafted at all times - making these on-demand can take a while.\n\nReaching &5EV&r will unlock methods to make them even cheaper.", + "quests.medium_voltage.mv_best_mv.title": "Best MV Circuits", + "quests.medium_voltage.mv_best_mv.subtitle": "MV has peaked", + "quests.medium_voltage.mv_best_mv.desc": "&6The best MV Circuits&r! You will be making these for the remainder of the game.\n\nEventually (in &9IV&r), they will become even cheaper.", + "quests.medium_voltage.mv_second_hv.title": "More HV Circuits", + "quests.medium_voltage.mv_second_hv.subtitle": "On that HV grind", + "quests.medium_voltage.mv_second_hv.desc": "Congrats finishing a major milestone of the &bMV Chapter&r.\n\nBetter &6HV&r Circuits - much &dcheaper&r and easier to make than before.\n\nYou should now be &aready to move on&r to the HV Chapter, unless you're yet to scale up your Power Production.", + "quests.medium_voltage.mv_circuit_assembler.title": "Your Second Circuit Assembler", + "quests.medium_voltage.mv_circuit_assembler.subtitle": "Yippee, yahoo", + "quests.medium_voltage.mv_circuit_assembler.desc": "As is common for every tier, the &3Circuit Assembler&r is an essential part of progression, always opening up a new Tier of circuits.\n\nAt this point you should be placing an &3Extractor&r next to your Circuit Assembler. Send off dozens of stacks of &aSoldering Alloy&r Ingots, and you won't have to worry about refilling again.", + "quests.medium_voltage.mv_more_lv.title": "More LV Circuits", + "quests.medium_voltage.mv_more_lv.subtitle": "You have unlocked a new tier of Circuits!", + "quests.medium_voltage.mv_more_lv.desc.1": "The Integrated Logic Circuit is an alternate &7LV &aCircuit&r, which is easier to mass-produce, and can be upgraded to &bMV&r (and then &6HV&r).\n\n&9Note:&r This is not a strict upgrade to the cost of Circuits - you would need to get to the next Tier for that. It is still an important upgrade, and is required to get to &6HV circuits&r.", + "quests.medium_voltage.mv_more_lv.desc.2": "&l&3Lore:&r&o The circuit progression in GTCEu is mostly based on GT5u's progression. It has been rebalanced to not be as painful. &lSpecifically&r&o this circuit tier, which was a trap!", + "quests.medium_voltage.mv_more_mv.title": "More MV Circuits", + "quests.medium_voltage.mv_more_mv.subtitle": "More... I demand more!", + "quests.medium_voltage.mv_more_mv.desc": "The &bMV&r Circuit for the Integrated Tier, this is one is kinda bad. Use it only to make your first HV Circuit", + "quests.medium_voltage.mv_first_hv.title": "First HV Circuits!", + "quests.medium_voltage.mv_first_hv.subtitle": "...but hold on before getting too giddy", + "quests.medium_voltage.mv_first_hv.desc": "Alright... technically, obtaining &6HV&r Circuits and Stainless Steel lets you progress to &6HV&r - but let's not rush things.\n\nThe first thing you should make with these is a &3MV Circuit Assembler&r to unlock the new tier of Circuits right away; cheaper recipes is the &dreal payoff&r here.", + "quests.medium_voltage.mv_multi_smelter.title": "Ultimate Smelter", + "quests.medium_voltage.mv_multi_smelter.subtitle": "Possibly the most powerful furnace you've seen", + "quests.medium_voltage.mv_multi_smelter.desc": "At its lowest power (Cupronickel coils and &7LV&r Voltage), the &dMulti Smelter&r smelts 32 items in just 12 seconds - equivalent to &926.7 Furnaces&r, or 3.3 Steam Ovens!\n\nIf that wasn't already enough to convince you, standard &aoverclocks&r can be applied with sufficient voltage.\n\nAnd even better - higher tier &3Coils&r increase the amount of items it can smelt in &dparallel&r!", + "quests.medium_voltage.hv_machine_hull.title": "The HV Machine Hull", + "quests.medium_voltage.hv_machine_hull.subtitle": "That's your fourth machine hull! This is progression", + "quests.medium_voltage.hv_machine_hull.desc": "This is it—the &6HV Machine Hull&r! Congratulations on reaching this major milestone.\n\nYou had to manage &dchemicals&r, upgrade your &dEBF&r, mix a &cnew alloy&r, and learn about &aWafers&r and the &aLaser Engraver&r. We hope your &aunderstanding of GregTech&r is growing stronger every day.\n\nFrom now on, &ecomplexity will increase&r at each tier, but you’ll also gain access to &anew machines&r that will ease earlier processes and introduce &9interesting new mechanics&r.\n\nEven though you’ve just unlocked the &6HV Chapter&r, remember that this marks only &atwo&r of the &bMV Chapter&r’s main milestones.\n\nIf you haven’t unlocked the &6Second HV Circuit&r yet, we highly encourage you to do so before moving forward.\n\nOtherwise, &aWelcome to HV!&r", + "quests.medium_voltage.mv_stainless.title": "Stainless Steel", + "quests.medium_voltage.mv_stainless.subtitle": "HV is in your grasp", + "quests.medium_voltage.mv_stainless.desc.1": "Any Steel you encounter in day-to-day life is most likely &7Stainless Steel&r. It is extremely resilient against corrosion.&r\n\nStainless Steel is the material for &6HV&r components, like Aluminium for &bMV&r and Steel for &7LV&r. It is also used in high quantities for the &3Distillation Tower&r.\n\nIt requires &cChromium&r, obtained mainly from &cRuby&r or &cChromite&r, and &2Manganese&r, obtained from &2Pyrolusite&r and others in its vein.", + "quests.medium_voltage.mv_stainless.desc.2": "Smelting Stainless Steel requires &dHV Power&r, which you likely do not have at this point. Scaling Power Production is crucial.\n\nIf you &9haven't already&r, it would be a good idea to get a second EBF going. They can share blocks, so that means your second EBF only requires &a10 Cupronickel Coils&r instead of 16.\n\nHave one EBF run off &bMV&r for Aluminium and any other recipes requiring &bMV&r Power, and one running off &6HV&r with &32 MV Energy Hatches&r.", + "quests.medium_voltage.mv_energy_hatch.title": "Upgrade your EBF!", + "quests.medium_voltage.mv_energy_hatch.subtitle": "LV is so old-school!", + "quests.medium_voltage.mv_energy_hatch.desc": "A &7LV&r Battery Buffer and two &7LV&r Energy Hatches likely won't cut it anymore. Let's remedy that!\n\nUpgrade your Electric Blast Furnace with a &3MV Energy Hatch&r. Now, you can run it with &bMV&r Generators without having to mess around with &3Transformers&r.", + "quests.medium_voltage.mv_kanthal_coil.title": "Kanthal Coils", + "quests.medium_voltage.mv_kanthal_coil.subtitle": "Is it getting hot in here?", + "quests.medium_voltage.mv_kanthal_coil.desc": "&3Kanthal Heating Coils&r are the next major step in progression. They increase the temperature of your &3Blast Furnace&r to &d2,700K&r, allowing you to process new materials. They may also &eaccelerate&r less hot recipes - check the &aEnergy&r chapter to the top-left for details.\n\nRemember that you &ccannot&r mix coils in an EBF.", + "quests.medium_voltage.mv_kanthal_ingot.title": "Kanthal", + "quests.medium_voltage.mv_kanthal_ingot.subtitle": "This one is hot", + "quests.medium_voltage.mv_kanthal_ingot.desc.1": "Oh good lord 128 ingots, that’s a lot of &cKanthal&r needed here... And what the heck is this &chot ingot&r thing again? &cYes, again!&r\n\nHere we are with a mechanic you should remember from &aTerrafirmaCraft&r—it hasn't been that long, right?\n\n&cHot ingots&r will &cburn you&r if you carry them around and you don't have &cany way&r to counter it using Tongs...\n\nAlso unlike &aTFC&r, &cthey don’t cool down naturally&r! You’ll need to actively &acool them&r down.", + "quests.medium_voltage.mv_kanthal_ingot.desc.2": "To do that, place them into a &dChemical Bath&r with &9Water&r—or even better, &9Distilled Water&r for a &e50 percent faster&r cooling time.\n\nWe highly recommend you &aautomate&r this process to avoid carrying those hot ingots yourself. Use &apipes&r to send them directly from your &dEBF&r to your &dChem Bath&r.\n\nYou can also set up an &aItem Tag Filter&r to help with sorting the hot ingots &7#forge:hot_ingots*&r.", + "quests.medium_voltage.mv_assembler.title": "Advanced Assembler", + "quests.medium_voltage.mv_assembler.subtitle": "Assengers, Avemble", + "quests.medium_voltage.mv_assembler.desc": "The &3Assembler&r is a staple for every Tier; an important goal to unlock more recipes and progress further into the Age. Many in the community see crafting a voltage tier's Assembler as a sign of &oproperly&r reaching said voltage.\n\nThat being said, welcome to &bMV&r!\n\nThe &bMV &3Assembler&r unlocks &eTransistors&r, &eCapacitors&r and &eInductors&r, used for the next tiers of Circuits.", + "quests.medium_voltage.mv_cells.title": "Large Cells", + "quests.medium_voltage.mv_cells.subtitle": "Like cells... only larger!", + "quests.medium_voltage.mv_cells.desc": "Aluminium Cells are a big upgrade over the Steel Cells or Universal Fluid Cells.\n\nThey can hold any fraction of Fluid - up to &d32 buckets&r!", + "quests.medium_voltage.mv_jetpack_2.title": "I Believe I Can Fly II", + "quests.medium_voltage.mv_jetpack_2.subtitle": "...still not quite there.", + "quests.medium_voltage.mv_jetpack_2.desc": "This jetpack enables flight, and requires energy.\n\nCharge it like you would charge a Battery.\n\nPress &4H&r (default) to enable Hover Mode.\n\n&o&8(Yeah, yeah, a jetpack is supposed to work off propellants. Y'all are always here to nitpick.)&r", + "quests.medium_voltage.mv_cutter.title": "Advanced Cutter", + "quests.medium_voltage.mv_cutter.subtitle": "Upgrades, people, upgrades!", + "quests.medium_voltage.mv_cutter.desc": "The &3MV Cutter&r is required to cut &7Silicon Boules&r to prepare them for &aLaser Engraving&r.\n\nWe recommend you supply this machine with a steady stream of &dLubricant&r to cut down on the processing time.\n\nLubricant can be &3brewed&r from &eOil&r and &aTalc&r, &2Soapstone&r or &cRedstone&r.\n\n&7Note : You could use the &6Greate&r &7version, it has now a tank to fill with it fluid&r&r", + "quests.medium_voltage.mv_cutter.task": "Any Brewery", + "quests.medium_voltage.mv_laser_engraver.title": "Laser Engraving", + "quests.medium_voltage.mv_laser_engraver.subtitle": "This is peak technology, this is slow also", + "quests.medium_voltage.mv_laser_engraver.desc": "The &3Laser Engraver&r engraves patterns into &9Silicon Wafers&r based on the type of &9Lens&r it is given. After the wafers are engraved, they must be passed through a &3Cutting Machine&r to turn them into components ready to be put into Circuits.\n\nHigher tier Engravers can etch more complex wafers for more efficient Circuits.", + "quests.medium_voltage.mv_silicon_boule.title": "Silicon Lottery", + "quests.medium_voltage.mv_silicon_boule.subtitle": "These wafers are fully fungible", + "quests.medium_voltage.mv_silicon_boule.desc": "&9Silicon Boules&r are made in the &3EBF&r with half a stack of &aSilicon Dust&r and a pinch of &aGallium Arsenide&r. Their primary purpose is engraving &6Circuit Wafers&r.\n\nAfter making the Boule, process it in the &3Cutter&r to get 16 Silicon Wafers ready for engraving.\n\n&cWarning:&r Each Silicon Boule takes &47.5 minutes&r to make at 120 EU/t, or 1,080,000 EU! If the EBF loses power midway, the recipe will start to &close progress&r.\n\nWith that being said, Silicon Boules take an absolute age to craft, so consider parallelizing the recipe in multiple &3EBF&rs and stockpiling them.", + "quests.medium_voltage.mv_silicon.title": "Silicon Dust", + "quests.medium_voltage.mv_silicon.subtitle": "", + "quests.medium_voltage.mv_silicon.desc.1": "You’ll need to get used to it: in &dGregTech&r, there are always &amultiple ways&r to reach what you want—a philosophy we made sure to preserve in &aTerrafirmaGreg&r.\n\nTo obtain &5Silicon&r, we’ll suggest &ctwo main methods&r so you have clear directions. As always, it’s up to you to figure out what’s &abest for your situation&r.", + "quests.medium_voltage.mv_silicon.desc.2": "First method: &amining silicon-rich ores&r. Look for &9Mica&r or &9Kyanite&r veins—they also contain &dAluminium&r. Alternatively, you can &aElectrolyze Zeolite Dust&r, found in &9Chalcopyrite&r and &dRealgar&r veins.\n\nSecond method: &eAdvanced but powerful&r. Although more expensive to set up and slower early on, it becomes the &ebest method&r at &6HV&r and beyond. Plus, it generates &9Oxygen&r as a bonus! The idea is simple: &aElectrolyze Silicon Dioxide Dust&r into &9Oxygen&r and &5Silicon&r. You can get &aSilicon Dioxide Dust&r by &9centrifuging Flint Dust&r, which itself comes from &9Flint&r collected by &asifting Gravel&r.\n\nThis setup can become &afully passive&r easily. Try using the &aEMI Recipe Tree&r tool (bottom left of your screen) to plan your builds—it really helps!", + "quests.medium_voltage.mv_ulpic.title": "ULPIC Chips", + "quests.medium_voltage.mv_ulpic.subtitle": "Pickin' up Chips", + "quests.medium_voltage.mv_ulpic.desc": "Using a Sapphire Lens, engrave a Silicon Wafer into an ULPIC Wafer.\n\nThis can be processed in a Cutter for ULPIC Chips, which are important for some multiblock components!\n\nMore specificaly ", + "quests.medium_voltage.mv_ic.title": "IC Chips", + "quests.medium_voltage.mv_ic.subtitle": "I C U", + "quests.medium_voltage.mv_ic.desc": "Using a Ruby Lens, engrave a Silicon Wafer into an ILC Wafer.\n\nThis can be processed in a Cutter for IC Chips, which are important components that will be precious when improving upon your circuit crafting capabilities.", + "quests.medium_voltage.mv_ram.title": "Download more RAM", + "quests.medium_voltage.mv_ram.subtitle": "That's from the Daft Punk you know?", + "quests.medium_voltage.mv_ram.desc": "&aRandom Access Memory&r is required for many Circuits.", + "quests.medium_voltage.mv_cpu.title": "Get a better CPU", + "quests.medium_voltage.mv_cpu.subtitle": "Gamers usually prefer GPU", + "quests.medium_voltage.mv_cpu.desc": "&aThe &eCPU&r is one of the most important pieces of technology in your factory.\n\nThe &eCPU Wafer&r is a special one—it can be upgraded later through a &2Chemical Reaction&r.\n\nBut for now, you’ll need the &eCPU Chip&r to craft the best &bMV&r circuits available at this stage.\n\nMake sure to produce a few extra, as they’ll be essential for future upgrades.", + "quests.medium_voltage.lsb.title": "Getting very steamy", + "quests.medium_voltage.lsb.subtitle": "If you have unlimited fuel, it can still be good", + "quests.medium_voltage.lsb.desc": "If you're &lstill&r running off the &3Large Bronze Boiler&r, you may want to upgrade to the &3Large Steel Boiler&r.\n\nIt's slightly more efficient than the &3LBB&r, and produces &d1800 mB/t of Steam&r.\n\nWe'd recommend you try other power options at this point.", + "quests.metal_age": "金属時代", + "quests.metal_age.subtitle": "技術の夜明け", + "quests.metal_age.weld_bronze_ingots.title": "ブロンズの溶接", + "quests.metal_age.weld_bronze_ingots.subtitle": "習うより慣れろ", + "quests.metal_age.weld_bronze_ingots.desc": "いずれかの種類のブロンズのインゴットを少なくとも14個入手し、銅の金床で溶接します。\n\n第二等級の金床はビスマスブロンズ、ブロンズ、またはブラックブロンズで作ることができますが、別の金属どうしを合わせて使うことはできません。", + "quests.metal_age.anvil_recycling.title": "金床のリサイクル?", + "quests.metal_age.anvil_recycling.subtitle": "14個のインゴットが返ってきた!", + "quests.metal_age.anvil_recycling.desc": "次の等級の金床(銅からブロンズ、またはブロンズから錬鉄など)を作成すると、前の等級の金床は基本的に役に立たなくなります。\n\nただし、金属でできているので、前の段階の金床を溶かして再利用できます!\n壺を炉のインターフェースの右側に置き、金床を置いて溶ける温度になるまでゆっくりと加熱します。溶けた金属は壺の中にたまるので、それをインゴットなどに戻すことができます!", + "quests.metal_age.bronze_anvil.title": "第二の金床:ブロンズ", + "quests.metal_age.bronze_anvil.subtitle": "機械仕掛けの時代が来ます", + "quests.metal_age.bronze_anvil.desc": "金属を単なるダブルインゴット以外に加工するには、同じ等級以上の金床を使用する必要があります。金床での作業はやや複雑ですが、フィールドガイドのTFG Info&Tipsに詳細が記載されています。\n\nそして、ブロンズによって機械仕掛けを利用した自動化が解放されます!", + "quests.metal_age.bronze_goodies.title": "ブロンズを利用した機械", + "quests.metal_age.bronze_goodies.subtitle": "時は来た!", + "quests.metal_age.bronze_goodies.desc": "ブロンズは初歩的な機械仕掛けを作るのに十分な頑丈さです!\n\nこれを利用する際は、&o序盤の自動化&rクエストの章を参考にしてください!", + "quests.metal_age.copper_diving.title": "銅の潜水装備", + "quests.metal_age.copper_diving.subtitle": "そんなに銅があるんなら、これとかはどう?", + "quests.metal_age.copper_diving.desc": "洞窟の帯水層、何とかしたいですよね。銅の潜水装備を作れば最大20分間の潜水が可能です!", + "quests.metal_age.bloomery.title": "塊鉄炉", + "quests.metal_age.bloomery.subtitle": "鉄器時代を目指して。", + "quests.metal_age.bloomery.desc": "塊鉄炉は、錬鉄を作成できるTerraFirmaCraftのマルチブロックです。鍛冶場で鉄を溶かすと普通の鉄(Cast Iron)が生成されます。これは脆く、錬鉄ほど強くも耐久性もありません。\n\n塊鉄炉は高価なので、自動プレート生産と鉱石処理の設備を整えるために時間を費やす価値があるでしょう。\n\nフィールドガイドには、塊鉄炉の仕組みと必要な鉄と木炭の正しい比率に関する詳しい情報が記載されています。", + "quests.metal_age.mining.title": "金属時代の採掘", + "quests.metal_age.mining.subtitle": "誰にだって止められっこないさ", + "quests.metal_age.mining.desc": "採掘、それはこのModPackの醍醐味の一つです!冶金時代も例外ではありません!進行するには&l多くの&r金属を消費します。そこで役に立つのが採掘用ハンマー!これは、採掘速度が少し遅くなる代わりに、3x3x1の範囲のブロックを採掘できるツールです。スニークをしながらなら、一度に1つのブロックを破壊することもできます。", + "quests.metal_age.bellows.title": "ふいご", + "quests.metal_age.bellows.subtitle": "もっと!熱くなれよ!", + "quests.metal_age.bellows.desc": "ふいごを使えば、炉の中に空気を送り込むことで、燃料をより早く消費して、炉の内部をより高い温度に到達させることができます。\n\nこうして生み出した高温は、木炭で陶器を焼いたり、特定の金属を溶かしたりするために必要です。\n\n石炭やコークスなら、ふいごを使わないくてもより高い温度に達することができます。", + "quests.metal_age.wrought_iron_anvil.title": "第三の金床:錬鉄", + "quests.metal_age.wrought_iron_anvil.subtitle": "水車と風車、グレートな機械たち", + "quests.metal_age.wrought_iron_anvil.desc": "錬鉄の金床を使用すると、錬鉄のインゴットをプレートや、ツールヘッドなどのさまざまなアイテムに加工できます。\n\n錬鉄のツールと鎧はブロンズよりも大幅に性能が上がるわけではありませんが、耐久性がはるかに優れています。\n\n次の金床の作成は難易度が大幅に上がるため、腰を据えてこのModPackにある他の要素の探求をするのにいい時期ですよ。", + "quests.metal_age.coke_oven.title": "コークス炉", + "quests.metal_age.coke_oven.subtitle": "木炭の山からの卒業", + "quests.metal_age.coke_oven.desc.1": "コークス炉は、最初のGregTechマルチブロックです!木炭やその他の強力な可燃物の自動的な作成に使えます。コークス炉は、1つの丸太から1つの木炭と250mbのクレオソートを生成します。クレオソートは、木材処理に使用される重要な化学物質です。\n\nメインのコークス炉ブロックを作成し、EMIの「用途」キー(デフォルトは「U」)を押すと、「マルチブロック情報」というタブが表示され、コークス炉を組み立てる方法が表示されます。\n\n本体となるブロックを設置し、スニークしながら右クリックすることで、足りないブロックのホログラムを表示することもできます。", + "quests.metal_age.coke_oven.desc.2": "コークス炉は、コークス炉用ハッチを使用して完全に自動化できます。ハッチは炉の側面に配置され、アイテムと液体の両方の入力と出力が可能です。\n\n入力口にクレート、出力口にチェストやクレオソートを収集するためのドラム、樽、または大きな木製タンクを使用すると、入力と出力が自動になったコークス炉を簡単に作成できます。チェストとは異なり、クレートは丸太などのサイズが大きなアイテムを入れることができます。また、レンチでGregTechパイプをスニークして右クリックすると、一方通行にすることができます。", + "quests.metal_age.wrought_iron_goodies.title": "錬鉄を利用した機械", + "quests.metal_age.wrought_iron_goodies.subtitle": "安山岩合金?なにそれおいしいの?", + "quests.metal_age.wrought_iron_goodies.desc": "錬鉄を使用すると、安山岩ケーシングを作成できるようになります。これは、ギアボックスなどのCreateの多くの機械ブロックの基礎です。より高度なものの中にはスチールが必要なものもありますが、この時点で完全に自動化された木と作物の農場を構築することだってできます。\n\nクレオソートは、防腐木材を作成するために使用されます。これは、水車や風車に加工でき、動物の力よりも大幅に強力です。", + "quests.metal_age.fire_clay_ingredients.title": "耐火粘土の材料", + "quests.metal_age.fire_clay_ingredients.subtitle": "TerraFirmaCraftの通過儀礼。", + "quests.metal_age.fire_clay_ingredients.desc": "耐火粘土は、カオリナイト、グラファイト、通常の粘土から作られた特殊な粘土で、特に高温に耐性があります。その2つの主な用途は、金属製錬を楽にし、壺より優れた合金作成手段として機能する「るつぼ」と、次の金床にも使われる次世代の金属であるスチールの作成に必要な「高炉」です。\n\nグラファイトとカオリン粘土の両方を入手するには、少し大規模な冒険をする必要があるため、準備をしておきましょう!", + "quests.metal_age.overworld_kaolin.title": "地上世界のカオリン源", + "quests.metal_age.overworld_kaolin.subtitle": "冒険の時間", + "quests.metal_age.overworld_kaolin.desc": "カオリン粘土は、標高が高く、気温は少なくとも18度以上、そして降水量300㎜以上の地域でのみ見つけることができます。カオリン粘土の生成条件とヒントの詳細は、フィールドガイドにあります。\n\n南東の遥か遠くまで、おそらく海を越えて移動する必要があるでしょう。鉄製水筒、大量の食料、カヌー、手漕ぎボート、カヤックなどの船、そしてできるだけ多くのカオリンを持ち帰るための運搬手段を用意してください。\n\nクエストのTipsの章には、様々な運搬手段と船に関するクエストがあります。", + "quests.metal_age.beneath_kaolin.title": "The Beneathのカオリン源", + "quests.metal_age.beneath_kaolin.subtitle": "さらなる深みへ", + "quests.metal_age.beneath_kaolin.desc": "地の底深く、岩盤を越えた先には過酷な地下空間であるThe Beneathがあります。上層部には、Beneathの緑豊かなオアシスであり、カオリン粘土が生成されるLush Hollowというバイオームが存在します。ただし、その場所には固有のモンスターがスポーンします。十分に注意しましょう。\n\nここでは、スチールを作るのに最適な燃料であるAnthraciteを採掘することもできます。\n\nThe Beneathでのサバイバルは過酷です。クエスト「Tips サバイバル」の項目とフィールドガイドで詳細を確認してください。", + "quests.metal_age.beneath_kaolin.task": "オーバーワールドの岩盤を横断してThe Beneathに到達する", + "quests.metal_age.overworld_graphite.title": "地上世界のグラファイト源", + "quests.metal_age.overworld_graphite.subtitle": "目印はどこ?", + "quests.metal_age.overworld_graphite.desc": "グラファイト鉱脈は、地下深くに平らで広い円盤状に生成されます。\n\n見つけるためには、洞窟探索をする必要がありますよ!グラファイト鉱脈は、あらゆる種類の岩石にスポーンする可能性があり、鉱脈には石炭とダイヤモンドも含まれています。ただし、鉱脈は深いところに生成されるため地上に目印が現れることはめったにないです。金属製の盾、Digger Helmet、探鉱槌、望遠鏡などの道具があればきっと役に立つでしょう!", + "quests.metal_age.beneath_graphite.title": "The Beneathのグラファイト源", + "quests.metal_age.beneath_graphite.subtitle": "さらなる深みへ", + "quests.metal_age.beneath_graphite.desc": "地の底深く、岩盤を越えた先には過酷な地下空間であるThe Beneathがあります。The Beneathでは、特大のグラファイト鉱脈を見つけることができますが、固有のモンスターがそれを守っている可能性があります。十分に注意しましょう。\n\nここでは、スチールを作るのに最適な燃料であるAnthraciteを採掘することもできます。\n\nThe Beneathでのサバイバルは過酷です。クエスト「Tips サバイバル」の項目とフィールドガイドで詳細を確認してください。", + "quests.metal_age.beneath_graphite.task": "オーバーワールドの岩盤を横断してThe Beneathに到達する", + "quests.metal_age.kaolin_clay.title": "カオリン粘土", + "quests.metal_age.kaolin_clay.subtitle": "カオリン探訪記~さらなる発展に向かって~", + "quests.metal_age.kaolin_clay.desc": "カオリン粘土を見つけたら、できるだけ多く持ち帰る必要があります! 悲しいことに、焼いた際にカオリナイトの粉になってくれる確率はわずか20%しかありません。より多くの成果物を運びたい場合は、穴窯でその場で焼いてしまうことをお勧めします。\n\nるつぼと高炉が作成できたら、それ以上に必要になることはありませんが、長い距離を何度も往復することを避けたければ、こんなに多くは要らないじゃないかってくらい多く持ち帰ることをお勧めします。\n\nP.S.:ハエマンサス(Blood Liiy)は見つかったがカオリン粘土が見つからない場合は、もう少し深く掘ってみてください!地下に少し生成されてることがあります。", + "quests.metal_age.graphite.title": "グラファイト", + "quests.metal_age.graphite.subtitle": "鉛筆はないよ", + "quests.metal_age.graphite.desc": "グラファイトを見つけたら、できるだけ多く持ち帰る必要があります! カオリン粘土ほど多くは必要ありませんが。\nグラファイト鉱脈には石炭とダイヤモンドも豊富で、スチールを作るために石炭が必要になることでしょう。", + "quests.metal_age.graphite.task": "あらゆる形態のグラファイト", + "quests.metal_age.fire_clay.title": "耐火粘土", + "quests.metal_age.fire_clay.subtitle": "やっとだ", + "quests.metal_age.fire_clay.desc": "カオリン粘土を加熱してカオリナイトの粉を作りましょう。炉を使用して個別に加熱してもいいですが、大量にあるなら壺に詰め込んで穴窯で焼いた方が速い場合がありますよ。\n\nグラファイトの場合は、通常どおりに鉱石を処理し、グラファイトの粉を再度粉砕して黒鉛の粉を取得します。\n\n最後に、4つの黒鉛の粉、4つのカオリナイトの粉、1つの粘土を組み合わせて耐火粘土を作成できます。", + "quests.metal_age.fire_clay_products.title": "耐火粘土製品", + "quests.metal_age.fire_clay_products.subtitle": "冷笑式粘土", + "quests.metal_age.fire_clay_products.desc": "通常の粘土と同様に、耐火粘土も手で成型できます。最も重要な使い道は、るつぼと耐火レンガです。どちらも高炉に必要です。\n\nまた、Mold TableとCasting Channelを作成することもできます。これにより、るつぼから複数の型に一度に金属を鋳造できるようになります。\n\n最後に、耐火のインゴットの型があります。通常の粘土で作った型は10%で破損しますが、これは1%の確率で破損します。", + "quests.metal_age.crucible.title": "るつぼ", + "quests.metal_age.crucible.subtitle": "これであなたも金属を溶かすプロですね", + "quests.metal_age.crucible.desc": "るつぼは炉の上に置かれます。9つのインベントリスロットがあり、合金比率を確認するためのインターフェースを含め、4032mBの液体を収容できます。また、壊したときにも内容物を保持してくれます。そして、高炉の下に置くと、銑鉄を収集してくれます。\n\nるつぼは内部のすべてを混ぜ合わせて合金化しようとすることに注意してください。TiCの乾式製錬炉のように金属を分離してくれませんよ!だから使用していないときは中身は空にしておくことをお勧めします。", + "quests.metal_age.fire_bricks.title": "耐火レンガ", + "quests.metal_age.fire_bricks.subtitle": "高炉のために", + "quests.metal_age.fire_bricks.desc": "耐火レンガは高炉の建設に使用されます。炉を作るには少なくとも4つの耐火レンガブロックが必要です。\n\n耐火レンガは、製鉄のために用いる場合、断熱材を必要とします。耐火レンガの周りに3つの錬鉄シートを張り付けるか、Blast Furnace Insulationを使用しましょう", + "quests.metal_age.fully_stacked_blast_furnace.title": "完全に積み重ねられた高炉", + "quests.metal_age.fully_stacked_blast_furnace.subtitle": "完全体高炉", + "quests.metal_age.fully_stacked_blast_furnace.desc": "フルサイズの高炉は、一度に大量の鉄を溶かして処理することができます。将来、多くのスチールが必要になるため、できるだけ大きくすることをお勧めします。\n\n合金精錬機を作れたら、より安価に耐火レンガを作成できるようになります。", + "quests.metal_age.blast_furnace_fuel.title": "高炉の燃料", + "quests.metal_age.blast_furnace_fuel.subtitle": "前のクエストのヒント、見ておいてくれたらいいな...", + "quests.metal_age.blast_furance_fuel.desc": "通常木炭は、スチールを作成できるほど高温ではありません。コークスまたはAnthraciteのいずれかが必要です。\n\nコークスは石炭をコークス炉に入れることで作成できますが、AnthraciteだったらThe Beneathから掘り起こされた後、そのまま使用できます。", + "quests.metal_age.blast_furnace.title": "高炉", + "quests.metal_age.blast_furnace.subtitle": "盛り上がってきた頃合いかな", + "quests.metal_age.blast_furnace.desc": "高炉は、銑鉄を作成できるマルチブロック構造体です。鉄、融剤、燃料(隣接するクエストを参照)の組み合わせを高炉に入れると、銑鉄が生成され、これはスチールに加工できます。\n\n高炉が必要な高温に達するためには、高炉用のふいごが必要になります。これは、高炉の中に配置する羽口を通して空気を送り込むために使用されます。\n\nフィールドガイドには、高炉の仕組みと構築方法に関する情報が載ってます。", + "quests.metal_age.steel_anvil.title": "第四の金床:スチール", + "quests.metal_age.steel_anvil.subtitle": "錬鉄からの大躍進", + "quests.metal_age.steel_anvil.desc": "スチールの金床を使用すると、スチールのインゴットをさまざまな形に加工できます。\n\nスチールのツールと装備は、ブロンズや錬鉄のツールと装備よりも大幅に性能が向上しているため、ツールを新調するにはうってつけです。これから多くの合金を作成する必要があるため、採掘手段を強化しておくことをお勧めしますよ。", + "quests.metal_age.steel_goodies.title": "スチールを利用した機械", + "quests.metal_age.steel_goodies.subtitle": "鋼の錬金術師", + "quests.metal_age.steel_goodies.desc": "スチールで作られたGreateの機械仕掛けは、最大応力容量が増加しています!また、鉱石洗浄を自動化できるEncased Fanや、液体運搬の利便性を大幅に向上させるMechanical Pumpなども作成できるようになりました。\n\nMechanical Pumpは特に便利で、うまく使えば、高炉を簡単に自動化できまよ。\n\nこれらに動力を供給するために、燃料と水を大量の応力に変換できる蒸気エンジンを作ることもできますよ!", + "quests.metal_age.weak_steel.title": "軟鋼の材料", + "quests.metal_age.weak_steel.subtitle": "数学が好きであることを願っています", + "quests.metal_age.weak_steel.desc": "軟鋼は、黒鋼を作成するために必要な金属の一部です。2つのスチール、1つのニッケル、1つのブラックブロンズで合金化できます。\n\n液体の軟鋼のレシピで、より正確な合金化率を確認できます。", + "quests.metal_age.weak_steel.task1": "1つのニッケル", + "quests.metal_age.weak_steel.task2": "2つのスチール", + "quests.metal_age.weak_steel.task3": "1つのブラックブロンズ", + "quests.metal_age.highcarb_black_steel.title": "黒鋼の材料", + "quests.metal_age.highcarb_black_steel.subtitle": "質量保存の法則は適用されません", + "quests.metal_age.highcarb_black_steel.desc": "最後の2つの金床は、作成に多くの金属を必要とする複雑な合金で作られています。軟鋼と銑鉄を溶接して高炭素黒鋼を作成し、それを金床で鍛造して黒鋼にすることができます。", + "quests.metal_age.black_steel_anvil.title": "第五の金床:黒鋼", + "quests.metal_age.black_steel_anvil.subtitle": "蒸気の力をその手の中に!", + "quests.metal_age.black_steel_anvil.desc": "黒鋼の金床を使用すると、黒鋼のインゴットをさまざまなアイテムに加工できるようになります。\n\nまた、序盤の自動化の章の中で高圧蒸気力に関連する大規模な項目が解放されました!\n\nここから、工業化に向けてまっすぐ進むことも、あるいは必要に応じて最上位の金床を完成させることもできます。ただし、色つきの鋼を永遠に避けることはできませんよ!", + "quests.metal_age.black_steel_goodies.title": "黒鋼レベルの機械力", + "quests.metal_age.black_steel_goodies.subtitle": "産業革命がもたらしたもの", + "quests.metal_age.black_steel_goodies.desc": "黒鋼によって高圧蒸気力を利用した機械が解放されました!より強力な鋼のおかげで、より強力でコンパクトな蒸気ボイラーが作成可能になり、最初の電子機器を作成するための新しいマシンたちに動力を供給します。", + "quests.metal_age.red_blu.title": "赤鋼と青鋼", + "quests.metal_age.red_blu.subtitle": "マインクラフトに最古から存在した伝説の鋼", + "quests.metal_age.red_blu.desc": "最後の等級の金床は、赤鋼または青鋼のいずれかで作ることができます。どちらもスチールと複数の異なる金属の複雑な合金です。\n\n青鋼は、その優れた耐熱性と採掘速度に秀でており、赤鋼は膨大な強度と耐久性を誇っています。", + "quests.metal_age.weak_red_steel.title": "軟赤鋼の材料", + "quests.metal_age.weak_red_steel.subtitle": "冗談じゃないぞ", + "quests.metal_age.weak_red_steel.desc": "以前と同様に、軟赤鋼は赤鋼の作成の最初のステップです。その合金は、4つの黒鋼、2つのスチール、1つの真鍮、1つのローズゴールドで作られています。\n\n液体の軟赤鋼のレシピで、より正確な合金化率を確認できます。", + "quests.metal_age.weak_red_steel.steel": "2つのスチール", + "quests.metal_age.weak_red_steel.black_steel": "4つの黒鋼", + "quests.metal_age.weak_red_steel.brass": "1つの真鍮", + "quests.metal_age.weak_red_steel.rose_gold": "1つのローズゴールド", + "quests.metal_age.weak_blu_steel.title": "軟青鋼の材料", + "quests.metal_age.weak_blu_steel.subtitle": "もう手に負えないよ。", + "quests.metal_age.weak_blu_steel.desc": "以前と同様に、軟青鋼は青鋼の作成の最初のステップです。その合金は、4つの黒鋼、2つのスチール、1つのビスマスブロンズ、1つのスターリングシルバーで作られています。\n\n液体の軟青鋼のレシピで、より正確な合金化率を確認できます。", + "quests.metal_age.weak_blue_steel.steel": "2つのスチール", + "quests.metal_age.weak_blue_steel.black_steel": "4つの黒鋼", + "quests.metal_age.weak_blue_steel.sterling_silver": "1つのスターリングシルバー", + "quests.metal_age.weak_blue_steel.bismuth_bronze": "1つのビスマスブロンズ", + "quests.metal_age.highcarb_red_steel.title": "赤鋼の材料", + "quests.metal_age.highcarb_red_steel.subtitle": "核分裂反応ってこんな感じだっけ?", + "quests.metal_age.highcarb_red_steel.desc": "赤鋼のための高炭素赤鋼は、軟赤鋼と黒鋼を溶接することによって作られます。これを赤鋼にするには、金床で鍛造する必要があります", + "quests.metal_age.highcarb_blu_steel.title": "青鋼の材料", + "quests.metal_age.highcarb_blu_steel.subtitle": "このレシピ、ラボアジエがみたらどう思うでしょう", + "quests.metal_age.highcarb_blu_steel.desc": "青鋼のための高炭素青鋼は、軟青鋼と黒鋼を溶接することによって作られます。これを青鋼にするには、金床で鍛造する必要があります", + "quests.metal_age.redblu_anvil.title": "第六の金床:赤鋼か青鋼", + "quests.metal_age.redblu_anvil.subtitle": "おしまい? それともはじまり?", + "quests.metal_age.redblu_anvil.desc": "最上級の金床!第六等級の金床を使用すると、赤鋼と青鋼の両方のインゴットをさまざまなアイテムに加工できます。\n\nこれはTerraFirmaCraftの進行の終わりを示しています。今こそ、蒸気時代を終えて、最初の低電圧回路(LV回路)を作成する時です。", + "quests.metal_age.red_steel_flask.title": "赤鋼製水筒", + "quests.metal_age.red_steel_flask.subtitle": "鉄の水筒? まだまだだね", + "quests.metal_age.red_steel_flask.desc": "赤鋼製水筒は、利用可能な最高の水筒です。鉄製水筒と同じ量の液体を保持でき、何より赤鋼製水筒は決して壊れません。", + "quests.metal_age.redblu_buckets.title": "バケツの材料", + "quests.metal_age.redblu_buckets.subtitle": "バケツの核融合", + "quests.metal_age.redblu_buckets.desc": "金属時代に最後にやるべきことは、バケツを作成することです。木製のバケツやこれまで使用していた他の液体運搬アイテムとは異なり、バケツは溶岩を運んだり、液体の水源を移動したりするために使用できます。", + "quests.metal_age.this_is_a_bucket.title": "これは...バケツです。", + "quests.metal_age.this_is_a_bucket.subtitle": "どうやってここまで?", + "quests.metal_age.this_is_a_bucket.desc": "バケツの作成、本当におめでとうございます。金属時代はこれにて幕を下ろします。\n\nさあ! ついに機械の部品を作る時が来ましたよ!", + "quests.ore_proc": "Ore Processing", + "quests.ore_proc.subtitle": "Everything you'll need to get the most out of your ores", + "quests.ore_proc.native_ore.title": "Welcome to Ore Processing", + "quests.ore_proc.native_ore.subtitle": "To Process, Ore Not To Process", + "quests.ore_proc.native_ore.desc": "An important part of &6GregTech&r is its &dOre Processing Mechanics&r, but it can get pretty complicated, so this chapter is here to help!\n\nTo start with, you should be aware of the &6Ore Processing Diagram&r tab in EMI - Press the Show Uses key (default &bU&r) on any item related to ore processing and look for the tab with the vanilla Iron Ore icon. This diagram may look overwhelming at first, but we'll take it step by step.\n\nA major part of GregTech philosophy is that there's not just one way to solve a problem, but we've marked everything important with a &estar&r, so if you're completely lost, try following those!", + "quests.ore_proc.native_ore.task": "I agree to not just dump everything in a furnace", + "quests.ore_proc.robot_arm.title": "Ore processing with GregTech's own tools", + "quests.ore_proc.robot_arm.subtitle": "Providing answers to its own problems", + "quests.ore_proc.robot_arm.desc": "GregTech comes with its own tools to help solve ore processing logistics.\n\nThe &6Robot Arm&r can move precice numbers of items into a machine, such as only moving flawed gems into a Laser Engraver once you have two of them. The &6Tag Filter&r can filter items by tag, such as '&5*purified_ores*&r' to match all Purified Ores.\n\nThe &4Smart Filter&r can filter items depending on their &6recipe&r. For example, if you use it with a robot arm on an electrolyzer, and set the robot arm to supply exact, it will only move your dusts into the electrolyzer once it has as many inputs as the recipe requires!", + "quests.ore_proc.ae2.title": "Ore processing with Applied Energistics 2", + "quests.ore_proc.ae2.subtitle": "A tag storage bus? What's that?", + "quests.ore_proc.ae2.desc": "AE2 is great at moving items around without tons of spaghetti cables! You can use the &dTag Storage Bus&r to tell your network where to put items that match an item's tag, which you can view by pressing F3 + H. For example, if you want to send all your Purified Ores to a chest, slap a Tag Storage Bus on it and set its filter to '&5*purified_ores*&r'.\n\nThere's many online guides on how to set up an AE2 system, but a subnet to handle all ore processing before it goes into your main storage is a solid choice!", + "quests.ore_proc.gtcy.title": "Ore processing but bigger", + "quests.ore_proc.gtcy.subtitle": "When size does matter", + "quests.ore_proc.gtcy.desc": "Once you get to IV, you'll gain access to multiblock versions of all of GregTech's single block machines. They do the exact same recipes as their single block cousins, but are more flexible - you can put lots of huge Input Buses on them, you can overclock them with higher tier &6Energy Hatches&r instead of making new ones every tier, and they even support &6Parallel Hatches&r to do multiple recipes simultaneously!\n\nAll of these machines require alloys created with the &bAlloy Blast Smelter&r, found at the end of &dEV&r.", + "quests.ore_proc.copper_tier.title": "Copper Age Ore Processing", + "quests.ore_proc.copper_tier.desc": "This row is for the very basics of ore processing. There's no byproducts and no automation.", + "quests.ore_proc.bronze_tier.title": "Bronze Age Ore Processing", + "quests.ore_proc.bronze_tier.desc": "This row is for what's available once you've obtained any Bronze Anvil.", + "quests.ore_proc.steel_tier.title": "Steel Age Ore Processing", + "quests.ore_proc.steel_tier.desc": "A Steel Anvil unlocks your first byproducts from ore washing.", + "quests.ore_proc.steam_tier.title": "Steam Age Ore Processing", + "quests.ore_proc.steam_tier.desc": "Steam machines give access to your second byproducts from centrifuging.", + "quests.ore_proc.lv_tier.title": "&7LV&r Ore Processing", + "quests.ore_proc.lv_tier.desc": "LV comes with a ton of machines that can process your ores in many different ways. The most important is probably the Thermal Centrifuge.", + "quests.ore_proc.mv_tier.title": "&bMV&r Ore Processing", + "quests.ore_proc.mv_tier.desc": "Not much happens at MV except that the electrolyzer becomes much more powerful.", + "quests.ore_proc.hv_tier.title": "&6HV&r Ore Processing", + "quests.ore_proc.hv_tier.desc": "HV Macerators now output byproducts! If you don't have a dedicated ore processing setup yet, now is definitely the time to build one.", + "quests.ore_proc.ev_tier.title": "&5EV&r Ore Processing", + "quests.ore_proc.ev_tier.desc": "EV is the first tier where you'll need to need to start splitting up your ore processing into different \"lines\".", + "quests.ore_proc.iv_tier.title": "&9IV&r Ore Processing", + "quests.ore_proc.iv_tier.desc": "With IV comes the big huge multiblocks to really ramp up your ore processing speeds.", + "quests.ore_proc.luv_tier.title": "&dLuV&r Ore Processing", + "quests.ore_proc.luv_tier.desc": "LuV's Naquadah line will be a real test of your ore processing. Can your machines keep up?", + "quests.ore_proc.raw_ore.title": "Raw Ore", + "quests.ore_proc.raw_ore.desc": "This column shows ways to process raw ore, the first step of ore processing!", + "quests.ore_proc.crushed_ore.title": "Crushed Ore", + "quests.ore_proc.crushed_ore.desc": "This column shows how to process crushed ore, which is almost always the second step.", + "quests.ore_proc.purified_ore.title": "Purified Ore", + "quests.ore_proc.purified_ore.desc": "This column shows what to do with your purified ore.", + "quests.ore_proc.refined_ore.title": "Refined Ore", + "quests.ore_proc.refined_ore.desc": "The only thing you can really do with refined ore is crush it.", + "quests.ore_proc.impure_dust.title": "Impure Dust", + "quests.ore_proc.impure_dust.desc": "Wash that dirty dust!", + "quests.ore_proc.purified_dust.title": "Purified Dust", + "quests.ore_proc.purified_dust.desc": "This column shows what you can do with your purified dust.", + "quests.ore_proc.dust_processed.title": "Your final dust", + "quests.ore_proc.dust_processed.subtitle": "Or is it?", + "quests.ore_proc.dust_processed.desc": "&6Dusts&r are the final form of almost every ore.\n\nFrom here, you can put it in a &cFurnace&r, send it to &estorage&r, or even start using it right away! Some dusts will require one last step before they become truly useful.\n\nRemember to keep your &6ore processing line&r in top shape! You'll want to keep expanding and upgrading it as you progress, so you can spend less time mining and more time gregging.", + "quests.ore_proc.macerator_byproduct.title": "Crushing with byproducts", + "quests.ore_proc.macerator_byproduct.subtitle": "I can get even more from my ores!", + "quests.ore_proc.macerator_byproduct.desc": "While looking at &bEMI&r, you've probably noticed that your &dMacerator&r or &dMillstone&r lists more &boutputs&r than what you're actually getting.\n\nGregTech doesn't communicate this very well, but these extra slots are only available in &6HV&r. Once you make it to that tier, the &6HV&r macerator becomes incredibly powerful, giving a huge amount of bonus byproducts from each ore.", + "quests.ore_proc.macerator_byproduct.task": "Either an HV Macerator or HS Crushing Wheels", + "quests.ore_proc.sodium_persuflate.title": "Bathe them in Sodium Persulfate", + "quests.ore_proc.sodium_persuflate.subtitle": "Not just for circuit board etching", + "quests.ore_proc.sodium_persuflate.desc": "Once you get to LV, you may be interested in using a &bChemical Bath&r with &dSodium Persuflate&r to get some extra byproducts. Not all ores can be processed this way, but the ones that can, will get around a &670 percent&r chance of byproducts, compared to the &630 percent&r of the &bOre Washer&r.\n\nSodium Persuflate can be a little annoying to mass produce, though if you want, &9Sea Water&r is a great starting point.\n\nThe quest on the left gives some examples that might be worth the investment.", + "quests.ore_proc.sodium_ores.title": "Sodium Persulfate bathing examples", + "quests.ore_proc.sodium_ores.subtitle": "A useful time saver", + "quests.ore_proc.sodium_ores.desc": "Here's some recommendations for Sodium Persulfate bathing:\n\n- &6Crushed Aluminium&r: for &dRutile&r (Titanium)\n\n- &6Crushed Bauxite&r: &dGallium&r\n\n- &6Crushed Cobalt&r: &dCobaltite&r for &dArsenic&r", + "quests.ore_proc.ore_washer.title": "Bathe them in Water", + "quests.ore_proc.ore_washer.subtitle": "The standard option for most ores", + "quests.ore_proc.ore_washer.desc": "Most ores don't need any fancy bathing setups, and running them through an &dOre Washer&r or &9Bulk Washing&r with an &dEncased Fan&r will suffice.\n\nIf you use the &bOre Washer&r, make sure to use &9Distilled Water&r to double the speed of the recipe.\n\nDon't have access to either of these yet? You can just throw your crushed ores into water to purify them, though this won't get you any byproducts.", + "quests.ore_proc.ore_washer.task": "Any Ore Washer", + "quests.ore_proc.mercury_ores.title": "Bathe them in Mercury", + "quests.ore_proc.mercury_ores.subtitle": "Don't stick your finger in it", + "quests.ore_proc.mercury_ores.desc": "Bathing certain ores in &dMercury&r can give some other useful byproducts. Not all ores can be processed this way, but the ones that can, will get around a &670 percent&r chance of byproducts, compared to the &630 percent&r of the &bOre Washer&r.\n\n&dMercury&r can be easily obtained from &cRedstone&r or &cCinnabar&r.\n\nThe quest on the right gives some examples are good to process in Mercury.", + "quests.ore_proc.mercury.title": "Mercury bathing examples", + "quests.ore_proc.mercury.subtitle": "Liquid metal bath time", + "quests.ore_proc.mercury.desc": "Here's some recommendations for Mercury bathing:\n\n- &6Crushed Platinum&r: &dPalladium&r\n\n- &6Crushed Cooperite&r: &dPalladium&r\n\n- &6Crushed Nickel&r: &dPlatinum&r\n\n- &6Crushed Gold&r: &dSilver&r", + "quests.ore_proc.indium.title": "The Indium Line", + "quests.ore_proc.indium.subtitle": "We say line, but really it's just a two step process", + "quests.ore_proc.indium.desc": "The &6Indium Line&r shouldn't be needed before &9IV&r, but it will require purified &bSphalerite&r and &bGalena&r.", + "quests.ore_proc.platline.title": "The Infamous Platline", + "quests.ore_proc.platline.subtitle": "GregTech players vs Mekanism players when they need Osmium:", + "quests.ore_proc.platline.desc": "The &6Platinum Line&r will be your first real challenge to process, providing you with essential platinum-group metals: &bPlatinum&r, &bPalladium&r, &bRuthenium&r, &bRhodium&r, &bIridium&r, and &bOsmium&r.\n\nWhile there's easier ways to obtain &bPlatinum&r and &bPalladium&r, this line will be &amandatory&r for accessing the others.\n\nThe Platline can be started at &6HV&r, but you won’t be able to complete it fully until later in &5EV&r.", + "quests.ore_proc.electro_separator.title": "Electromagnetic Separator", + "quests.ore_proc.electro_separator.subtitle": "Probably the least useful GregTech machine", + "quests.ore_proc.electro_separator.desc": "The &6Electromagnetic Separator&r can extract things like Iron and Gold from &dRefined Ores&r, which you can get by crushing your purified ones. For now, we recommend using it primarily for &dNaquadah&r. If you need more &aNeodymium&r, you can also process &dBastnasite&r.", + "quests.ore_proc.electro_separator.task": "Any Electromagnetic Separator", + "quests.ore_proc.macerator_separator.title": "The Macerator", + "quests.ore_proc.macerator_separator.subtitle": "(again)", + "quests.ore_proc.macerator_separator.desc": "The macerator can sometimes yield different byproducts from your Purified ores than other routes, but these are still locked to &6HV&r like every other macerator byproduct.", + "quests.ore_proc.macerator_separator.task": "Any Macerator", + "quests.ore_proc.thermal_centrifuge.title": "The Thermal Centrifuge", + "quests.ore_proc.thermal_centrifuge.subtitle": "The go-to for most purified ores", + "quests.ore_proc.thermal_centrifuge.desc": "For all your other Purified Ores that doesn't need special treatment, it's best to run them through the &dThermal Centrifuge&r. This machine can produce byproducts at a reliable rate, while only using electricity. It's quite slow, however, so we suggest making multiple machines.", + "quests.ore_proc.thermal_centrifuge.task": "Any Thermal Centrifuge", + "quests.ore_proc.sifter.title": "The Sifter", + "quests.ore_proc.sifter.subtitle": "The Skyblock Simulator", + "quests.ore_proc.sifter.desc": "The &6Sifter&r should be used for all your &aGems&r. It gives far more yield per ore than any other method, and is the only way to obtain Exquisite and Flawless gems before &6HV&r laser engraving.", + "quests.ore_proc.sifter.task": "Any Sifter", + "quests.ore_proc.centrifuge_sifter.title": "Centrifuging the dust", + "quests.ore_proc.centrifuge_sifter.subtitle": "Byproducts of byproducts", + "quests.ore_proc.centrifuge_sifter.desc": "The &6Sifter&r can output &6Purified Dust&r, which you can toss into a centrifuge for a few extra byproducts.", + "quests.ore_proc.centrifuge_sifter.task": "Any Centrifuge", + "quests.ore_proc.electrolyzer.title": "Further refinement", + "quests.ore_proc.electrolyzer.subtitle": "An encore for ore!", + "quests.ore_proc.electrolyzer.desc": "Certain &6Dusts&r have no direct use. For example, &2Tantalite&r must be processed in an &6Electrolyzer&r to extract the raw elements of &dTantalum&r and &dManganese&r.\n\nMost of these recipes will only be available with an &bMV Electrolyzer&r, so come back to this later!", + "quests.ore_proc.electrolyzer.task": "Any Electrolyzer", + "quests.ore_proc.packer.title": "The Packer", + "quests.ore_proc.packer.subtitle": "It's real fast", + "quests.ore_proc.packer.desc": "Back in the old days of GregTech, this little bad boy saw a lot of use—you used to get a ton of &6Small&r and &6Tiny Dusts&r from ore processing.\n\nNowadays, it's only really useful for automatic packing, such as &dRare Earth&r in a &6Centrifuge&r returning many &6Small Piles of Dust&r.\n\nDon't forget: a &eRobot Arm&r set to Supply Exact mode can be useful to avoid clogging the input slots.", + "quests.ore_proc.packer.task": "Any Packer", + "quests.ore_proc.bauxite.title": "The Bauxite Line", + "quests.ore_proc.bauxite.subtitle": "New to modern GregTech versions!", + "quests.ore_proc.bauxite.desc": "You &ocould&r just electrolyze all your Bauxite dust to get a measly 6 Aluminium and 1 Rutile per 15 Bauxite... Or you could try out the &6Bauxite Line&r!\n\nThis new processing line returns about 2x as much &bAluminium&r and 3x as much &4Rutile&r per Bauxite, while also giving you a bunch of Gallium, Iron, Neodymium, and Chromium for free!", + "quests.ore_proc.gem_slurry.title": "Gem Slurries", + "quests.ore_proc.gem_slurry.subtitle": "We... are the crystal—hblrlrlr", + "quests.ore_proc.gem_slurry.desc": "&6Gem Slurries&r are optional but short processing lines for Ruby, Sapphire, and Green Sapphire to squeeze a bit more resources out of them. Compared to electrolysis:\n\n- &cRuby Slurry&r returns almost 3x as much Aluminium and Chromium\n\n- &9Sapphire Slurry&r returns 2x as much Aluminium\n\n- &aGreen Sapphire Slurry&r returns 2x as much Aluminium and a little extra Beryllium\n\nAnd on top of that, they all have a small chance to return some extra Titanium, Iron, and Vanadium too!", + "quests.ore_proc.gem_slurry.task": "Any Gem Slurry Ore", + "quests.space_survival": "Tips - Space Survival", + "quests.space_survival.subtitle": "The one place that hasn't been corrupted by capitalism... Space!", + "quests.space_survival.preparations.title": "Pre-Launch Preparations", + "quests.space_survival.preparations.subtitle": "Make sure you're ready!", + "quests.space_survival.preparations.desc": "Eager to launch into the final frontier? We totally get the enthusiasm but you can't just hurl yourself into space and hope to survive! &9Preparation&r is key to survival, or you'll just end up back in the Stone Age banging rocks together for a few seconds before suffocating to death.\n\nMake sure you have at least the following:\n- A Space Suit and a full drum of breathable gas\n- A Rocket with another full drum of spare Fuel\n- A Launch Pad so you can return\n- Plenty of food and water\n- A weapon and shield in case the Moon's haunted...", + "quests.space_survival.food.title": "Space Food", + "quests.space_survival.food.subtitle": "Long lasting food for long journeys", + "quests.space_survival.food.desc": "Consider bringing along some &dSpace Food&r for the journey ahead! It's simple to make and comes with a long shelf life. &9Freeze-Dried Fruit&r are a tasty snack, &bMeal Bags&r can hold any normal kind of food you'd have on Earth, and there's also &aCalorie Paste&r for a nutritionally complete but gross meal. You can reuse the Foil Packs when you're finished, too!", + "quests.space_survival.food.task": "Any space food", + "quests.space_survival.satellite.title": "Space Stations", + "quests.space_survival.satellite.subtitle": "For when you really want to get away from it all", + "quests.space_survival.satellite.desc": "By keeping the above items in your inventory, you'll be able to build a &9Space Station&r in orbit once you launch! There's not really much to do up there, and they're totally optional, but if you want a void dimension with no gravity for whatever reason, or just &oreally&r like sky diving, they're an option.", + "quests.space_survival.flag.title": "Flag Planter", + "quests.space_survival.flag.subtitle": "LunaFirmaCraft", + "quests.space_survival.flag.desc": "Introduce yourself to the Moon by planting a flag with whatever image you like on it!", + "quests.space_survival.flag.task": "Any Flag", + "quests.space_survival.chorus.title": "Chorus Fruit", + "quests.space_survival.chorus.subtitle": "Is this the End?", + "quests.space_survival.chorus.desc": "&5Chorus Fruit&r serves a pretty crucial role on the Moon - it will be your main source of Nitrogen. To get started, find some Chorus Plants, parkour up to the top, and break the &5Chorus Flowers&r. Breaking the plant from the bottom will not get you any of the Chorus Flowers! Next up, grow the Chorus Flowers in an Electric Greenhouse to get a renewable source of Chorus Fruit, and from there, you can process them into Biomass and Nitrogen with a Brewery and Fermenter respectively. You can also distill the Biomass into Carbon for more Rocket Fuel!", + "quests.space_survival.rover.title": "Space Rover", + "quests.space_survival.rover.subtitle": "Your getaway vehicle", + "quests.space_survival.rover.desc": "You had to leave your fancy jetpack at home, there's no atmosphere for airplanes, and horses can't survive, so how are you supposed to get around?\n\nThe &bRover&r is a vehicle that can hold up to two passengers, runs on combustible fuels (Diesels, Gasolines, and Rocket Fuel), and even has an inventory and radio that can play real-world radio stations!", + "quests.space_survival.solar_panels.title": "Solar Panels", + "quests.space_survival.solar_panels.subtitle": "Praise the Sun!", + "quests.space_survival.solar_panels.desc": "There are very few energy sources available on the Moon, but these &eSolar Panels&r have a lovely view of the Sun from up here!\n\nOn the moon, each Solar Panel provides the equivalent of &932 EU/t&r during the day with no fuel or upkeep needed, but they only produce an eighth of that down on the Earth's surface. Bring along a whole bunch of them!", + "quests.space_survival.stone_dust_centrifuging.title": "Helium-3", + "quests.space_survival.stone_dust_centrifuging.subtitle": "Clown gas", + "quests.space_survival.stone_dust_centrifuging.desc.1": "The Moon is full of &eHelium-3&r, another important resource, but it's stuck inside the stone! There's two ways to get your hands on some:\n\n1) If you haven't set up any stone dust centrifuging automation before, here's a quick introduction: A Rock Crusher can produce infinite raw stone, which a Macerator crushes into dust for a Centrifuge to process.\n\nHere on the Moon, Anorthosite, Norite, and Phonolite can thus be processed into an infinite source of Helium-3!", + "quests.space_survival.stone_dust_centrifuging.desc.2": "2) Pump it out of the ground with a &9Fluid Rig&r This method is simpler, but doesn't come with any useful byproducts.\n\nHelium-3 is used for several things, of which the most important is making more air to breathe via &6Heliox-3&r! You can also use it as \"fertiliser\" for Chorus Fruit in the Electric Greenhouse, and eventually as another fuel for Fusion Power.", + "quests.space_survival.stone_dust_centrifuging.task": "Any ", + "quests.space_survival.compressed_gases.title": "Compressed Breathable Gases", + "quests.space_survival.compressed_gases.subtitle": "Because pure Oxygen is deadly", + "quests.space_survival.compressed_gases.desc": "Find yourself a little short of breath? You'll need something to breathe up in space, so you'll want to look at producing any of these compressed gases, based off real-world ones used for deep sea diving!\n\nYou can fill your space suit with them the same way you'd fill up a bucket, or if you bring along a &bGas Tank&r you'll be able to \"drink\" from it to replenish your suit without taking it off.\n\n&2Nitrox&r is probably the easiest to produce on Earth, while you can set up &eHeliox-3&r on the Moon.\n\nA full space suit (2000mB) will last about &c20 minutes&r.", + "quests.space_survival.compressed_gases.task": "Any compressed breathable gas", + "quests.space_survival.zip_gun.title": "Zip Gun", + "quests.space_survival.zip_gun.subtitle": "Like a jetpack in the palm of your hand", + "quests.space_survival.zip_gun.desc": "A Zip Gun can be filled up with any of the below Compressed Gases to shoot out air, pushing you around in low gravity environments. They're essential if you want to build anything in orbit!", + "quests.space_survival.air_distributor.title": "Setting up a permanent base", + "quests.space_survival.air_distributor.subtitle": "A holiday home", + "quests.space_survival.air_distributor.desc.1": "So far you may be surviving, but do you want to truly &othrive&r? If you're wanting to set up a more permanent base, look no further than the &6Air Distributor&r! Feed it one of the compressed gases from earlier and it will \"oxygenate\" a large enclosed area, letting you take your helmet off, grow crops, and place a water source without it freezing.\n\nAny solid block will work to build your base out of, but you'll want a proper airlock to ensure the gas doesn't all escape in a &cvortex&r.", + "quests.space_survival.air_distributor.desc.2": "The oxygenated area will be at a constant 15C for any crops you'd like to grow (though the Electric Greenhouse doesn't mind), and the water source staying liquid will also let you easily electrolyze it for a source of &bOxygen&r. You can also use a Diode block to transfer power through the walls while keeping them sealed, just like in a cleanroom.", + "quests.space_survival.oxygen_info.title": "More Moon base machines", + "quests.space_survival.oxygen_info.subtitle": "Home comforts", + "quests.space_survival.oxygen_info.desc": "The Oxygen Detector is a simple machine that emits a redstone signal whenever it's in an oxygenated area.\n\nThe Vent is a solid block that can also let breathable air through without causing a vortex.\n\nThe Gravity Normalizer can change the gravity of an area within an enclosed space similar to how an Air Distributor works, but is a little too expensive at the moment.", + "quests.space_survival.railgun.title": "Interplanetary Logistics", + "quests.space_survival.railgun.subtitle": "Ender chest? Never heard of her!", + "quests.space_survival.railgun.desc.1": "&7In &bTerraFirmaGreg&r, transporting items across dimensions or over long distances requires you to build special &6multiblock structures&r.\n\nThis system is &apowerful and flexible&r, offering multiple settings that let you customize logistics to perfectly suit your needs.\n\nThis is the perfect system to transport all of your &apassively-produced&r resources to exactly where they're needed on other planets! And it comes with a powerful &dconfiguration system&r to let you control everything from a single place.", + "quests.space_survival.railgun.desc.2": "To set it up, you'll need three components:\n\n&6• Interplanetary Railgun&r — this is the &bsender&r that launches items across space.\n\n&6• Interplanetary Receiver&r — this is the &breceiver&r that catches and stores incoming items.\n\n&6• Interplanetary Logistics Monitor&r — this acts as the &9central control&r, where you define the rules and behavior of the entire transport system.\n\nWith these machines, you can automate large-scale transfers efficiently — even between planets!", + "quests.space_survival.railgun.task": "Let's dig into Interplanetary logistics", + "quests.space_survival.interplanetary_railgun.title": "Interplanetary Railgun", + "quests.space_survival.interplanetary_railgun.subtitle": "What we call the sender", + "quests.space_survival.raiinterplanetary_railgunlgun.desc.1": "&6The Interplanetary Railgun&r acts as your &bsender multiblock&r.\n\nIt’s the structure responsible for launching items toward distant &3receivers&r — but it can’t receive anything itself.", + "quests.space_survival.raiinterplanetary_railgunlgun.desc.2": "To function correctly, it requires several components:\n\n&9• Energy Hatch&r — provides the power needed to launch items. Without energy, nothing moves.\n&9• Railgun Ammo Loader&r — must be filled with ammo. One unit is consumed per launch.\n&9• Input Buses&r — you can add as many as you can fit, to insert the items you want to send.\n\n&cImportant:&r This multiblock can only &osend&r items. Make sure your &6Interplanetary Railgun&r is always chunkloaded!", + "quests.space_survival.ammo_railgun.title": "Railgun Ammo", + "quests.space_survival.ammo_railgun.subtitle": "You didn't think it would be free?", + "quests.space_survival.ammo_railgun.desc.1": "&7Each &6Interplanetary Railgun&r requires a special type of &eammo&r — think of it as a package used to transport items.\nEach launch consumes exactly &cone unit&r of ammo and can send &dthree stacks&r of items.\n\nTo load it, you’ll need a &6Railgun Ammo Loader&r as part of your structure.\nYou can insert ammo manually or automate the process.\n\n&9We strongly recommend&r setting up a passive production line to keep your loader filled continuously — this ensures a smooth and reliable logistics chain.", + "quests.space_survival.ammo_railgun.desc.2": "There are multiple recipes available to craft ammo:\n\n• Lower-tier recipes are simpler but produce fewer units.\n• Higher-tier recipes yield &amuch more ammo&r, but require more advanced resources and machines.&r\n• Specialized ammo that you can only craft on certain planets. Check the recipes.\n\nPlan your production based on your &3logistics scale&r — interplanetary trade waits for no one!", + "quests.space_survival.input_bus_railgun.title": "Railgun Input Bus", + "quests.space_survival.input_bus_railgun.subtitle": "Sender only", + "quests.space_survival.input_bus_railgun.desc.1": "&cIf you haven't read the quest about the &6Interplanetary Logistics Monitor&r &con the left of this one, make sure to check it out first — this quest builds on that knowledge.&r\n\nWhen opening the &6Sender&r logistics screen on the &dInterplanetary Logistics Monitor&r, you'll notice the familiar &9Programmed Circuit&r from GregTech.\nThis circuit number is the core identifier for setting up routing rules.\n\nThe number you assign will apply a specific rule to all Input Buses in your Railgun structure that are configured with that same circuit number.\n\nThis allows you to fine-tune what items are sent where and with which rules, based on the circuit used.", + "quests.space_survival.input_bus_railgun.desc.2": "&2How to configure it:&r\n→ Open the GUI of any &9Railgun Input Bus&r\n→ Select the number you want — just like in any other GregTech machine\n\nThis lets you create powerful logic like:\n&7• Circuit 1&r → send to Moon base\n&7• Circuit 2&r → send to Mars\n&7• Circuit 3&r → send to Orbital Station\n\nWith proper circuit setup, you can automate interplanetary trade like a true industrial tycoon!\n\n&9Note&r: You cannot send anything with the &7#tfg:cannot_launch_in_railgun&r tag.", + "quests.space_survival.input_bus_railgun.task": "Any Railgun Input Bus", + "quests.space_survival.monitor_railgun.title": "Interplanetary Logistics Monitor", + "quests.space_survival.monitor_railgun.subtitle": "Super Computer", + "quests.space_survival.monitor_railgun.desc.1": "&6The Interplanetary Logistics Monitor&r is your logistics command center — the true bread and butter of interplanetary transport.\n\nIt’s a &asingle block&r, requires &ono energy&r, and will automatically detect every &6Railgun Sender&r and &3Receiver&r you’ve built.", + "quests.space_survival.monitor_railgun.desc.2": "It may look simple, but it hides powerful tools under the hood.\nLet’s go over the basics:\n\n&9• When you open the Monitor&r, you'll see a list of all your Senders and Receivers.\nYou have to &ename each one&r.\n\n&9• To create a logistic rule:&r\n → Click the right arrow to select a Sender\n → Press &a+&r to add a new rule\n → Choose the destination Receiver from your list\n\nIf your &6Railgun&r has ammo and energy, and the &3Receiver&r has space — the shipment will launch instantly!\n\nNow that you've got the basics, let’s dive into the more advanced features in the next quests...", + "quests.space_survival.redstone_railgun.title": "Redstone Control", + "quests.space_survival.redstone_railgun.subtitle": "Redstone rules in Minecraft", + "quests.space_survival.redstone_railgun.desc": "&6The Redstone Rule&r is simple — but incredibly powerful when used well.\n\nIn the &6Sender&r rules interface, enabling this rule means that a &credstone signal&r must be present on the &9Input Bus&r for it to send items.\n\nIn the &3Receiver&r rules interface, you can configure the rule so that an &9Output Bus&r will only accept items based on the redstone signal on that specific block.\n\nTime to use your redstone logic skills!\nWhether it's with an &dAE2 Level Emitter&r, from &aCreate redstone utilities&r, or good old vanilla mechanisms — this rule lets you synchronize logistics with your factory state like a pro.", + "quests.space_survival.redstone_railgun.task": "Understood", + "quests.space_survival.robot_arm_railgun.title": "Supply Exact", + "quests.space_survival.robot_arm_railgun.subtitle": "It's a Gregtech pack you know", + "quests.space_survival.robot_arm_railgun.desc": "&6The Item Rule&r works similarly to a &9GregTech Robot Arm&r set to &eSupply Exact&r.\nIt can only be configured from the &6Sender&r rules interface.\n\nWith this rule active, the &9Railgun&r will only send the &aexact quantity&r when available in the &9Input Bus&r.\n\n&2How to set it up:&r\n→ Drag items into the filter from your &dEMI&r interface\n→ Use &aleft and right clicks&r to adjust the quantity\n→ You can also bookmark items for quick access and configuration\n\nThis rule is perfect for precise automation — ideal for batch crafting or resource quotas.", + "quests.space_survival.robot_arm_railgun.task": "Understood", + "quests.space_survival.delay_railgun.title": "Delay", + "quests.space_survival.delay_railgun.subtitle": "Sometime you just want to wait", + "quests.space_survival.delay_railgun.desc": "&6The Delay Rule&r is simple, but useful for managing item flow timing.\n\n&2On the Sender side:&r\nItems will only be sent after the &9Input Bus&r hasn't received any new item for a set amount of time (in seconds).\nThis helps avoid sending items too frequently when inputs are constantly changing.\n\n&2On the Receiver side:&r\nThe rule defines a delay before an &9Output Bus&r can receive another batch of items.\nThis can be useful to prevent overflow or to pace item insertion into slower systems.\n\nIdeal for syncing with machines that need breathing room between operations, or to prevent unnecessary waste of ammo.", + "quests.space_survival.delay_railgun.task": "Understood", + "quests.space_survival.receiver_railgun.title": "Interplanetary Receiver", + "quests.space_survival.receiver_railgun.subtitle": "The Receiver", + "quests.space_survival.receiver_railgun.desc.1": "&6The Interplanetary Receiver&r, as its name suggests, is designed to &3receive items&r sent by the Railgun.\n\nIt’s a &asmall and simple multiblock&r that requires no energy or maintenance — just build it and you're ready to go!", + "quests.space_survival.receiver_railgun.desc.2": "Its flexibility lies in the number of &9Output Buses&r you can attach.\nThe more you add, the more items it can handle simultaneously.\n\n&2Setup is easy:&r\n• Build the structure\n• Add as many Output Buses as you need\n• Done — it’s ready to receive!\n\nNo fuel, no maintenance — just pure logistics power.\nMake sure it’s properly chunkloaded, and let the items rain in!", + "quests.space_survival.output_bus_railgun.title": "Railgun Output Bus", + "quests.space_survival.output_bus_railgun.subtitle": "Receiver only", + "quests.space_survival.output_bus_railgun.desc.1": "&cIf you haven't read the quest about the &6Railgun Input Bus&r &cabove this one, make sure to check it out first — this quest builds on that knowledge.&r\n\nJust like how your &6Railgun Input Buses&r can be assigned a &9circuit number&r, you can do the same with the &3Output Buses&r on your &3Receiver&r.", + "quests.space_survival.output_bus_railgun.desc.2": "This feature serves two main purposes:&r\n\n&9• Direct item flow&r —\nYou can control which Output Bus receives items.\nTo do this, simply assign a circuit number to the Output Bus,\nthen select that number in your Sender’s rule via the &6Logistics Monitor&r.\n\n&9• Conditional rules&r —\nYou can also set rules to &cstop sending items&r if the circuit rule isn’t respected.\nThis is done not from the Sender tab, but by opening the &3Receiver&r tab in the Monitor.\nFor each circuit number, you can assign a rule that applies only to Output Buses using that number.", + "quests.space_survival.output_bus_railgun.desc.3": "To learn more about the available rule types, make sure to check the &7three quests above this one&r.\n\nThey go over each rule in detail and explain how to use them effectively.", + "quests.space_survival.output_bus_railgun.task": "Any Railgun Output Bus", + "quests.space_survival.soulbound.title": "Extraterrestrial Death", + "quests.space_survival.soulbound.subtitle": "You're a long way from spawn", + "quests.space_survival.soulbound.desc.1": "In TerraFirmaGreg, you can set your spawn on any dimension (even The Beneath!), but unless you've got a bunch of extra space suits lying around, respawning on the Moon might complicate things.\n\nFirst of all, you'll definitely want your bed to be inside an oxygenated area, so you don't immediately die as soon as you respawn (though in case of a blackout, you should have enough time to break your bed and reset your spawn).", + "quests.space_survival.soulbound.desc.2": "Secondly, you can upgrade each piece of your Space Suit with a &bSoul Pearl&r. This will make them stay equipped when you die!\n\nYou can get these from any of the tougher, hostile Endermen on the Moon.\n\nWe promise it's sci-fi and not magic.", + "quests.space_survival.mars_desert.title": "The Martian Desert", + "quests.space_survival.mars_desert.subtitle": "Sand, sand everywhere", + "quests.space_survival.mars_desert.desc": "The majority of Mars is covered in a vast desert. Not much lives here except the occasional Stackatick, and of course the giant &6Sandworms&r. If this is your first time here, you'll want to find somewhere more hospitable! Otherwise, you'll want to keep searching...", + "quests.space_survival.mars_desert.task": "Visit the Martian Deep Desert biome", + "quests.space_survival.sandworm.title": "The Sandworm", + "quests.space_survival.sandworm.subtitle": "SHAI-HULUD", + "quests.space_survival.sandworm.desc": "If you make too much noise in the desert, you might attract the attention of the mighty &6Sandworm&r! It's more of an environmental hazard than a boss to kill, so your best way of surviving it is to run away!\n\nIf you manage to hit its head enough times with &bexplosion damage&r, it will leave you alone... for a while.\n\nThankfully, the Sandworm can only damage entities, not buildings, and is only attracted to the &6footsteps of players&r, so wild animals, vehicles, or trains won't anger it.", + "quests.space_survival.spice.title": "Ostrum Deposits", + "quests.space_survival.spice.subtitle": "Spice Melange", + "quests.space_survival.spice.desc": "&dOstrum Deposits&r are immovable blocks that you can only find in the Martian Deep Desert, far away from any of the more lush areas. They spawn in small blobs, and can be broken to make space for your Ostrum Harvester if they're on a slope. Try using a &6Spyglass&r to find them from a distance!\n\nYou'll have to figure out some long-distance logistics to ship your Ostrum back to your base. (Try a train, Accumulators can transport power!)\n\nOstrum is a crucial resource for both &5EV&r progression as well as keeping your Fission Reactors fed.", + "quests.space_survival.spice.task": "The spice must flow", + "quests.space_survival.mars_islands.title": "The Martian Jungles", + "quests.space_survival.mars_islands.subtitle": "Is that a dinosaur?!", + "quests.space_survival.mars_islands.desc": "Dotted around the vast Martian deserts are small \"islands\" of life and vegetation, which are probably where you'll want to set up your base. Surviving here will be much easier than in the desert!", + "quests.space_survival.semiheavy_ammoniacal_water.title": "Semiheavy Ammoniacal Water", + "quests.space_survival.semiheavy_ammoniacal_water.subtitle": "Fancy a drink?", + "quests.space_survival.semiheavy_ammoniacal_water.desc": "The water on Mars is &bSemiheavy&r which means it contains one Deuterium atom, and is also full of &aAmmonia&r, a great antifreeze, which is how it can stay liquid despite the very low temperatures.\n\nIt's technically drinkable, but you'll likely want to distill it into normal Water first. You can also move source blocks of Semiheavy Ammoniacal Water around and get more of it via an Aqueous Accumulator, just like regular Water.\n\nYou can also centrifuge the Ammonium Chloride out from it and electrolyze it as a source of &3Nitrogen&r. Easy Nitrox from just one source!", + "quests.space_survival.heavy_ammoniacal_water.title": "Heavy Ammoniacal Water", + "quests.space_survival.heavy_ammoniacal_water.subtitle": "The Cooler Ammoniacal Water", + "quests.space_survival.heavy_ammoniacal_water.desc": "&2Heavy Ammoniacal Water&r is another kind of fluid that can only be found deep underground via a Fluid Drilling Rig. You can only find it in these lush areas of Mars, not the desert!\n\nYou can separate it into Heavy Water, which is important for Fission power.", + "quests.space_survival.mars_poles.title": "The Martian Poles", + "quests.space_survival.mars_poles.subtitle": "Cold enough for CO₂ to freeze!", + "quests.space_survival.mars_poles.desc": "Is Mars not cold enough for you?\n\nHead up (or down) towards one of its poles at Z=+15000/-5000. If anything's able to live there, surely it must have amazing insulative properties...", + "quests.space_survival.glacian_ram.title": "Glacian Sheep", + "quests.space_survival.glacian_ram.subtitle": "Life at -110 C", + "quests.space_survival.glacian_ram.desc": "&dGlacian Rams&r and &dEwes&r can only be found on the Martian poles. You might want to bring a breeding couple back to your base.\n\nGot a long journey? Consider using an AE2 Spatial Storage Cell to carry them around in your pocket.", + "quests.space_survival.glacian_ram.task": "Find a Glacian Ram or Ewe", + "quests.space_survival.glacian_wool.title": "Glacian Wool", + "quests.space_survival.glacian_wool.subtitle": "What an incredible insulator!", + "quests.space_survival.glacian_wool.desc": "Unlike regular Sheep on Earth, killing a Glacian one will only give you normal Wool. You'll need to build up their familiarity and shear them if you want the special &dGlacian Wool&r.\n\nYou'll need 7 of it for a full Tungstensteel Space Suit, but you can also use it as a great component for your Fission Reactor to increase its maximum heat.\n\nYou can also turn it into regular Wool Yarn and Cloth if you want more of that for some reason.", + "quests.space_survival.t2_space_suit.title": "Tungstensteel Space Suit", + "quests.space_survival.t2_space_suit.subtitle": "Extremophilia!", + "quests.space_survival.t2_space_suit.desc": "With this next space suit, you'll be able to survive both the &bcoldest&r and the &chottest&r environments that space can throw at you! It's required to stop you from immediately combusting as soon as you set foot on &6Venus&r and &5Mercury&r.\n\nAs a bonus, it also comes with some extra armor and air capacity!", + "quests.space_survival.mars_tapping.title": "Crimsene and Warpane", + "quests.space_survival.mars_tapping.subtitle": "You LOVE tree tapping!", + "quests.space_survival.mars_tapping.desc": "Crimson and Warped Mushrooms can be tree tapped for &4Crimsene&r and &3Warpane&r respectively.\n\nYou'll need both to get started on producing &9Iodine&r, but they don't often grow in the same place, so you might need to travel a bit. Crimson Mushrooms grow more on the East side of Mars, while Warped grow more on the West.\n\nDon't forget that you can tap directly into open GregTech fluid pipes!\n\n&9Tip:&r Want to show off? You can also build a canoe out of Crimson Stems, and build a Rowboat or Sloop out of Warped ones!", + "quests.space_survival.iodine.title": "The Iodine Line", + "quests.space_survival.iodine.subtitle": "Mushroom chemistry!", + "quests.space_survival.iodine.desc": "Mix together the Crimsene and Warpane, along with some Krypton from Mars Air Distillation (it's looped) and the heat from your Fission Reactor, and you'll get Iodine!\n\nThis process is slow, but you shouldn't need a lot of it for now, and there will be better methods of obtaining Iodine on further planets.", + "quests.space_survival.mars_crops.title": "Martian Crops", + "quests.space_survival.mars_crops.subtitle": "They give HOW much nutrition?!", + "quests.space_survival.mars_crops.desc": "Mars is home to six new crops - three &afruit&r, two &2vegetable&r, and one &6grain&r. They're packed full of nutrients and can be used to prepare similar food to those on Earth, such as sandwiches, soups, and meal bags.\n\nA few of them are toxic if eaten raw, however, so be sure to cook it first!\n\nCheck the Field Guide for full details on how to grow each one. You can grow them in the dirt, in a Firmalife Greenhouse, or in an Electric Greenhouse.", + "quests.space_survival.mars_crops.task": "Any Martian Seed", + "quests.space_survival.bulbkin_pie.title": "Mars Cuisine", + "quests.space_survival.bulbkin_pie.subtitle": "Even more culinary atrocities at your disposal", + "quests.space_survival.bulbkin_pie.desc": "Wraptor Eggs can be extracted for a Sugar substitute, while Sniffer eggs are full of Cream.\n\n&eBulbkin Pie&r is probably the pinnacle of Mars' food, boasting high amounts of four different kinds of nutrition, at the expense of being a bit of a pain to craft.\n\n&9Tip:&r It's not really a food, but you can also mix together Bulbkin Chunks and Alphacene Mushroom Blocks to get Glowstone Dust.", + "quests.space_survival.soarer.title": "Soarer", + "quests.space_survival.soarer.subtitle": "Need a lift?", + "quests.space_survival.soarer.desc": "Airplanes don't work on Mars, and your space suit doesn't have a jetpack, so there's no other way to fly, right?\n\nIf you're able to find an elusive &4Soarer&r, you can tame them with raw fish and equip them with a Saddle to glide through the Martian skies with ease.\n\nThey can't fly forever though, indicated by the wing icons on the top left, and will need to land occasionally. Still, they're a great option for long-distance travel, and won't upset the sandworm either!\n\n&9Note&r: Soarers are unable to survive on particularly hot planets such as &6Venus&r.", + "quests.space_survival.soarer.task": "Find a Soarer", + "quests.space_survival.surfer.title": "Surfer", + "quests.space_survival.surfer.subtitle": "Need a swim?", + "quests.space_survival.surfer.desc": "&bSurfers&r can be found in the small bodies of water. You can tame them by sneaking up to them while they're lying on the shore, and feeding them raw fish. Once tamed, you can equip them with a saddle to swim quickly underwater too.\n\nThis doesn't sound particularly useful on Mars, but remember that you can transport entities around through AE2's Spatial Storage Disks, and there will be a certain oceanic icy moon in the future...\n\n&9Note&r: Surfers are unable to survive on particularly hot planets such as &6Venus&r.", + "quests.space_survival.surfer.task": "Find a Surfer", + "quests.space_survival.sniffer_or_wraptor.title": "Sniffers and Wraptors", + "quests.space_survival.sniffer_or_wraptor.subtitle": "Cow and Chicken", + "quests.space_survival.sniffer_or_wraptor.desc": "&2Sniffers&r and &dWraptors&r can be found all over Mars and can be domesticated for meat, eggs, and most importantly, their mineral-rich tufts and feathers.\n\nThey eat any Martian crops, and you can automatically breed and feed them with the Feeding Troughs just like on Earth.", + "quests.space_survival.sniffer_or_wraptor.task_1": "Find a Sniffer", + "quests.space_survival.sniffer_or_wraptor.task_2": "Find a Wraptor", + "quests.space_survival.mars_nest.title": "Large Thatch Nest", + "quests.space_survival.mars_nest.subtitle": "A big nest for big eggs", + "quests.space_survival.mars_nest.desc": "You remember how to gather thatch, right?\n\nWarped and Crimson Thatch can be gathered from various small plants, as well as any Warped and Crimson Lamella you happen to find.\n\nJust like birds on Earth, Sniffers and Wraptors require nests to lay their eggs. Only, y'know, much bigger.", + "quests.space_survival.mars_nest.task": "Either Nest", + "quests.space_survival.mineral_rich_wool.title": "Mineral-Rich Wool", + "quests.space_survival.mineral_rich_wool.subtitle": "Built up from years of dust storms", + "quests.space_survival.mineral_rich_wool.desc": "Once your Sniffers or Wraptors are familiar enough, you can shear them for mineral-rich tufts of fur or feathers.\n\nThese can be melted down in an EBF for an infinite and cheap source of Alkaline Earth Silicate, and are also a required component of &6Bio-AES Reinforced R-Polyurethane Foam.", + "quests.space_survival.aes_insulation.title": "Multi-Layer Insulated Shielding", + "quests.space_survival.aes_insulation.subtitle": "Not an ice cream sandwich", + "quests.space_survival.aes_insulation.desc": "This may not be used for much at the moment, but it will be a critical component of your &1IV&r rocket in the future.", + "quests.space_survival.mars_shields.title": "Advanced Shields", + "quests.space_survival.mars_shields.subtitle": "Isn't it about time you upgraded your old metal shield?", + "quests.space_survival.mars_shields.desc": "The &3Reinforced Shield&r deals damage back to attackers, like the Thorns enchant in normal Minecraft. Its crafting materials can be found from Crunchers and Eaters.\n\nThe &5Corrupted Shield&r randomly teleports attackers, which can be good for keeping them away from you... but it can also teleport them behind you. You can get the teeth from the Cave Endermen under the surface.\n\nThe &4Ricoshield&r absorbs an amount of damage before releasing a shockwave, hurting anything else nearby. You can find the Kinetic Core as a rare drop from the hostile golems in the Martian caves.", + "quests.space_survival.mras_shields.task": "Any Advanced Shield", + "quests.space_survival.mercury.title": "I'm on &5Mercury&r...?", + "quests.space_survival.mercury.subtitle": "Wait, what happened here?!", + "quests.space_survival.mercury.desc": "&5Mercury&r will be a secondary planet for the upcoming &1IV&r rework in TFG 0.12. Stay tuned!", + "quests.space_survival.mercury.task": "Land on Mercury", + "quests.space_survival.venus.title": "I'm on &6Venus&r!", + "quests.space_survival.venus.subtitle": "Cloudy with a chance of sulfuric acid rain", + "quests.space_survival.venus.desc": "&6Venus&r will be the primary planet for the upcoming &1IV&r rework in TFG 0.12. Stay tuned!", + "quests.space_survival.venus.task": "Land on Venus", + "quests.steam_age": "初期の自動化", + "quests.steam_age.subtitle": "蒸気機関で産業革命", + "quests.steam_age.basic_greate.title": "Greateの基本", + "quests.steam_age.basic_greate.subtitle": "もう普通のCreateじゃ満足できないって? だったらこれはどうだ", + "quests.steam_age.basic_greate.desc": "Greateは&3Create&rと&3GregTech&rのシステムを悪魔合体させたもので、Createの機械がそれぞれ異なる段階のバージョンに変更されます。また、シャフトと歯車に応力の制限が導入されるため、機械の応力供給方法について、より計画的に考える必要があります。\n\n通常のCreateのように、水車の塊を1つのシャフトに接続して基地に送り込むのではなく、一つの機械に対して個別の動力源を持つ小さな機構を組む必要があるんですね。", + "quests.steam_age.create_tools.title": "商売道具", + "quests.steam_age.create_tools.subtitle": "きっと役に立つさ", + "quests.steam_age.create_tools.desc": "レンチを使えば、スニーク+右クリックでCreateのブロックを素早く回収できます。斧やツルハシでも回収はできます。ゴーグルを使用すると、機械が生成または消費する応力の量など、機械に関するより詳細な情報を確認できます。\n\nどちらも必須ではないですが、役に立つことは間違いないでしょう。\n\nガラス細工については、TFGのTipsの章を確認してください。実は、ハンマーで丸石を壊すと砂利になり、それをもう一度壊すと砂になるんです。知ってましたか...?", + "quests.steam_age.basic_millstone.title": "自動鉱石処理", + "quests.steam_age.basic_millstone.subtitle": "うすのろなあいつとはおさらばだ", + "quests.steam_age.basic_millstone.desc": "&3Millstone&rは、臼の自動バージョンです。上部に好きなものを投げ込み、右クリックして粉砕されたアイテムを取り出すことができます。Animal Crankに直接つけただけだと動作は遅いですが、ギア比を使用して速度を上げることができます。\n\nレシピの最初のスロットのアイテム(主産物)だけ出力されます。他のスロットのアイテム(副産物)は、はるかに後の(&6HV&r)時代まで出てきません。これはGregTechの仕様です。", + "quests.steam_age.horse_crank.title": "最初の動力源", + "quests.steam_age.horse_crank.subtitle": "24時間働けますか?", + "quests.steam_age.horse_crank.desc.1": "&3Animal Crank&rは、最初に利用可能な機械の動力源です。使用するには、7x7の整地されたエリアの中央にクランクを置き、動物をリードでつなぎます。動物の種類によって供給される応力の量が異なり、下のブロックによって回転速度が向上します。それぞれのクランクの領域は重なっていても問題ありません。\n\n注意:動物を取り付けるには、リードを2本持っている必要がある場合があります。", + "quests.steam_age.horse_crank.desc.2": "&3小型動物(4 SU):&r\nオオカミ、犬、豚、羊、ヤギ、アルパカ\n\n&3中型動物(6 SU):&r\n牛、ロバ\n\n&3大型動物(8 SU):&r\n馬、ラバ、ジャコウウシ、ヤク", + "quests.steam_age.poor_paths.title": "貧弱な道", + "quests.steam_age.poor_paths.subtitle": "こんなところで働けってのか!", + "quests.steam_age.poor_paths.desc": "これは使用できる最悪の種類の道路です。Animal Crankは2 RPMで動作します。", + "quests.steam_age.normal_paths.title": "普通の道", + "quests.steam_age.normal_paths.subtitle": "もう少し労働環境を整えてあげてもいいんじゃない?", + "quests.steam_age.normal_paths.desc": "普通の道は少しましで、動物が4 RPMでクランクを回すことができます。\n\n注意:Animal Crankの真下に土の道ブロックを置くことはできません。そのため、砂利を置いておきましょう。", + "quests.steam_age.good_paths.title": "素晴らしい道", + "quests.steam_age.good_paths.subtitle": "アットホームな職場です!", + "quests.steam_age.good_paths.desc": "これらは使用できる最高の種類の道であり、クランクを8 RPMで出力できます。これらの種類の道はプレイヤーの移動速度も向上させるため、拠点を舗装するのにも最適です!", + "quests.steam_age.helve_hammer.title": "Helve Hammer", + "quests.steam_age.helve_hammer.subtitle": "カーン... カーン... カーン...", + "quests.steam_age.helve_hammer.desc": "塊鉄炉のためのプレートをすべて手作業で作るのは厳しくないですか? &3Helve Hammer&rは、ダブルインゴットを自動的に(ただしゆっくりと)平らにしてプレートにします。ただし、溶接は自分で行う必要があります。ハンマーの頭の真下に金床を置き、ダブルインゴットをその上に投げ込みましょう。取り出すときはハンマーを右クリックしましょう。\n\n上位の金床では、プレートを作成するために叩く回数も少なくなります。", + "quests.steam_age.water_wheel.title": "水車", + "quests.steam_age.water_wheel.subtitle": "川の近くに拠点を建てていればよいのですが", + "quests.steam_age.water_wheel.desc": "水車は、流れる水を必要とする代わりに、Animal Crankよりもはるかに多くの電力を供給します。まだ水源を移動する機能がないため、これらに動力を供給するには川を見つける必要があります。海や湖も少しは動力を供給できますが、内陸部にいる場合は、風車を建てることを検討した方が良いでしょう。\n\nコークス炉のクレオソートに板材を浸すと、防腐木材を得ることができます。", + "quests.steam_age.large_water_wheel.title": "大型水車", + "quests.steam_age.large_water_wheel.subtitle": "デカい!強い!高い!", + "quests.steam_age.large_water_wheel.desc": "大型水車は、小型水車の4倍の応力を供給しますが、それでも川の流れる水が必要です。海や湖も少し動力を供給できますが、内陸部にいる場合は、風車または蒸気機関を建てることを検討した方が良いでしょう。\n\nコークス炉のクレオソートに板材を浸すと、防腐木材を得ることができます。", + "quests.steam_age.windmill.title": "風車", + "quests.steam_age.windmill.subtitle": "チューリップとよく似合う", + "quests.steam_age.windmill.desc": "流れる水が近くにない場合は、風車は良い動力源になってくれるでしょう。大きな風車は、より多くの応力とより速い回転速度を提供します。\n\nコークス炉のクレオソートに板材を浸すと、防腐木材を得ることができます。", + "quests.steam_age.metal_casing.title": "金属ケーシング", + "quests.steam_age.metal_casing.subtitle": "原始的な機械の筐体?", + "quests.steam_age.metal_casing.desc": "これは、Createで構築できる単純な機械たちの基礎となるものです。JEIで、ギアボックスやその他の応力を制御する仕掛けなど、これで作成できるさまざまなものを確認してみるといいでしょう。\n\nCreateは初めてですか?Createの解説動画や解説サイトはインターネット上にたくさんあります。そしてそれらで学んだほとんどのことはTFGでも役に立つでしょう!(丸石製造機を含むものを除く)", + "quests.steam_age.mechanical_harvester.title": "メカニカルハーベスター", + "quests.steam_age.mechanical_harvester.subtitle": "ロボットのサクランボ狩り", + "quests.steam_age.mechanical_harvester.desc": "作物を収穫して植え替えるのが面倒ですか? だったらこれに任せちゃいましょう!からくり仕掛けで回転させれば、あとは勝手にやってくれます。ただし、これらは温室内に植えられた作物では機能しません。\n\n豆知識:岩盤がある高さでは常に15°Cなので、一年中作物を育てられる最高の農場になりますよ!", + "quests.steam_age.mechanical_saw.title": "機械式ノコギリ", + "quests.steam_age.mechanical_saw.subtitle": "木材と石と指を効率的に切ってくれます", + "quests.steam_age.mechanical_saw.desc": "木を切るのが面倒ですか? だったらこれに任せちゃいましょう! からくり仕掛けで回転させれば、あとは勝手にやってくれます。ただ、残念ながら、デプロイヤーが利用できるようになるまでは、苗木を自分で植え替える必要があります。\n\n機械式ノコギリは石切りとしても機能し、いろんな種類の石レンガを簡単に作成できます。丸太を木材に切るために使用すれば、さらに効率的になりますよ!\n\nまた、これを使用して棒を4本のボルトに切断することもできます!", + "quests.steam_age.chute.title": "初期の物流", + "quests.steam_age.chute.subtitle": "アイテムの公共交通機関", + "quests.steam_age.chute.desc": "アイテムを移動させる方法が利用できるようになりました!シュートはホッパーに似ており、安価ですが、アイテムを下向きにしか移動できません。どちらも、アイテムパイプに対してアイテムを搬出するための手段として使うこともできます。\n\nファンネルは似ていますが、アイテムパイプの代わりにベルトコンベアーと組み合わせるのが最適です。", + "quests.steam_age.item_pipes.title": "アイテムパイプ", + "quests.steam_age.item_pipes.subtitle": "アイテムコンジットの方がイカしてるだって?", + "quests.steam_age.item_pipes.desc.1": "&3アイテムパイプ&rは、アイテムを&d瞬時に&r移動させるための簡単な手段ですが、その運搬能力には制限があります。\n\nもちろん上位のパイプは、運搬能力が向上し、最終的にはすごいことになりますよ。それはもうMOD入りマイクラの中でも特にね!\n\nアイテムパイプは&9自力でアイテムを引き出す能力はありません&rが、どうにかしてパイプに搬入すれば、アイテムを他の接続された倉庫などに搬入してくれます。最初に&9最も近いインベントリ&rを優先します。", + "quests.steam_age.item_pipes.desc.2": "優先順位のメカニズムはやや&o複雑&rです。興味がない場合はいったん飛ばしてもいいですよ:\n\n&e送り先&rには、それぞれ&d優先順位&rが割り当てられます。それは、その送り先へ至るまでの個々のパイプのもつ「優先順位」の値の合計によって決められます。その中で&c優先順位の値が&dもっとも低い&r送り先が、搬入先として選ばれます。\n\n&3制限付きパイプ&rは、優先順位が高めに設定されているため、基本的に搬入の優先順位が最も低くなります。", + "quests.steam_age.item_pipes.desc.3": "現時点では、&6シュート&rおよび&6ホッパー&rと組み合わせればインベントリからの搬出ができますが、LV時代にはコンベアモジュール、出力バス、および機械の自動出力でも使用できるようになります。\n\n&9注:&r GT6スタイルのパイプは&d有効&rになっています。つまり、パイプを配置すると、パイプを置いた面のブロックにのみ接続されます。もっといろんなブロックにつなげたいなら、&5レンチ&rを持つとグリッドが表示されるので、それを右クリックでつなげましょう。\n\n提案されたアイテムパイプの&eいずれか&rを入手して、このクエストを完了してください。", + "quests.steam_age.item_pipes.desc.4": "&l&3伝承によると...&r&o Oooooh, YEAH!! 実はな、アイテムパイプはGregTech 5にもあったんだ。でも、なんでか知らないけどGTCEにはなかったから、その時は他のMODを使用してアイテムを輸送する必要があったんだって。えぇ...? 誰がそんなことをするの!? まあいいや、とにかく、せっかく帰ってきたアイテムパイプ、うまく使えよ!...と言い伝えられています。", + "quests.steam_age.steel_greate.title": "鋼鉄層のGreate", + "quests.steam_age.steel_greate.subtitle": "Greateが大好評だったのでGreate 2を作りました", + "quests.steam_age.steel_greate.desc": "Greateの次の段階へようこそ!スチール製のシャフトと歯車は、前のと比べて4倍の応力に耐えられます。歯車やシャフトでつながっている機構の最大許容応力は、そのつながっている中で最も低いものによって決定されるため、今までの機構を丸ごと新しいのに置き換える必要があります。古い部品の一部はリサイクルできます!", + "quests.steam_age.steel_encased_fan.title": "Encased Fan", + "quests.steam_age.steel_encased_fan.subtitle": "熱狂的なファン", + "quests.steam_age.steel_encased_fan.desc": "&3Encased Fan&rは、最初の完全自動鉱石処理ラインの最終ステップです。これによって汚れた粉を手作業で洗浄する必要がなくなりました。Fanを粉に向けて設置し、その間に水源を置くと、すぐに洗浄が開始します。おまけとして、副産物も得られます!現時点では水源を移動するのは難しいかもしれませんが、川や池などもとからある水源を使って構築することができます。", + "quests.steam_age.steel_millstone.title": "Steel Millstone", + "quests.steam_age.steel_millstone.subtitle": "価値あるアップグレード", + "quests.steam_age.steel_millstone.desc": "はるかに高い運動能力を備えたSteel Millstoneは、Basic Millstoneからの価値のあるアップグレードであり、より速く粉砕するために高速で回転させることができます。これから手に入るさまざまな新しい鉱石の処理に最適ですよ!\n\nただし、まだ副産物は出てきません。", + "quests.steam_age.steel_pump.title": "液体処理", + "quests.steam_age.steel_pump.subtitle": "おいしいスパゲッティパイプ", + "quests.steam_age.steel_pump.desc.1": "鋼鉄時代では、アイテムだけでなく液体も自動化できます!&3Mechanical Pump&rは、樽、るつぼ、さらには水源ブロックなど、ほとんどすべてのものから液体を取り出すことができます。CreateまたはGregTechの液体パイプのどちらも使用できますが、それぞれ動作が少し異なります。", + "quests.steam_age.steel_pump.desc.2": "Createのパイプには内部液体容量がなく、代わりに液体を搬出先から搬入先に直接輸送します。銅ケーシングで右クリックすると、接続を「ロック」することができます。レンチで右クリックすると、中身が見えるようになり、横のパイプとつながらなくなるので、複数のパイプを互いに隣接して実行できます。Createのパイプを使用するにはMechanical Pumpも必要であり、各ポンプの範囲は16ブロックのみですが、1つのポンプで複数の搬出口から一度に液体を取り出すことができます。\nまた、温度制限もありません!", + "quests.steam_age.steel_pump.desc.3": "一方、GregTechのパイプには独自の内部液体容量があり、液体が内部にあるとポンプは必要ありません。アイテムパイプと同様に、レンチでスニーク右クリックすることで一方通行にできます。そうしないと、液体があっちこっちにいってしまうため、すべてのパイプでそれを行うことをお勧めします。\n\nMechanical PumpとGregTechパイプが接続されていませんか?ポンプを2回反転させると(レンチで右クリック)、解決するかもしれません。", + "quests.steam_age.mold_table.title": "高炉の自動化", + "quests.steam_age.mold_table.subtitle": "EBFが恋しいね", + "quests.steam_age.mold_table.desc.1": "しばらくの間、&3東京ドームが埋まるくらい&rの鋼鉄が必要になるため、高炉の自動化はしておいた方がいいでしょう。Mechanical Pumpは、高炉から(るつぼに滴下するよりもはるかに速く)金属を直接Mold Tableに取り出すことができ、ポンプを通った金属は型に流されると瞬時に冷却されます!次に、シュートまたはホッパーをMold Tableの真下に置いて、インゴットを取り出すことができます。そこから、銑鉄インゴットをHelve Hammerに送ることができます。", + "quests.steam_age.mold_table.desc.2": "必要に応じて、シュートを使用してアイテムを高炉の中にいれたり、デプロイヤーを使用して自動的にふいごを作動させることもできます。ふいごを使いすぎると、羽口の耐久力がごりごり削れていきますが、アイテムパイプで新しいものを自動搬入できます。\n\nMechanical Pumpを利用した液体搬出は、液体バルブなどで搬出を制御することで、るつぼに使うこともできます。", + "quests.steam_age.fluid_pipes.title": "液体パイプ", + "quests.steam_age.fluid_pipes.subtitle": "液体、気体、両対応", + "quests.steam_age.fluid_pipes.desc.1": "&b液体パイプ&rは、機械間で&7蒸気&rを輸送します。\n\n各パイプには、mB/t単位の特定の運搬速度制限と、&6温度制限&rがあります。例えば、木のパイプは蒸気の熱に耐えられません。現時点では気にしなくてもいいですが、一部のパイプには、各材料に応じた特有の&b耐性&rがあります。\n\n各材料のパイプにはいくつかのサイズがあります。パイプが太いほど、運搬速度は&a高く&rなりますが、作成コストは&d高価に&rなります。たとえば、&6通常のブロンズ液体パイプ&rは120 mB/tを転送します。(1,200 mBの内部バッファーもあります!)\n\n最初は、冷たい液体には木製パイプ、熱い液体にはブロンズパイプを使用することをお勧めします。", + "quests.steam_age.fluid_pipes.desc.2": "&aメモ:&r 1秒は20ティックです。これはサーバーに遅延が発生していないときの話ですが...\n\n&d注:&r GT6スタイルのパイプが有効になっています。つまり、パイプを配置すると、パイプを置いた面のブロックにのみ接続されます。もっといろんなブロックにつなげたいなら、パイプにレンチを使用します。\n\nレンチでシフト右クリックして、側面からの入力を無効にすることもできます。これは、液体が望ましくない方向に移動することを防ぐのに役立ちます。", + "quests.steam_age.fluid_drums.title": "効率的な液体ストレージ", + "quests.steam_age.fluid_drums.subtitle": "木の樽に融けた鋼を入れておけると思います?", + "quests.steam_age.fluid_drums.desc.1": "&6TFG&rをやっていて、扱う液体の種類の多さに&4圧倒&rされてませんか? それらを保管しておく方法を探していたら読んでください。\n\nご紹介しましょう... &aドラム&r!これらには大きな内部容量があります。&aドラム&rは壊されても内部の液体を&d保持します&r。ソフトマレットで右クリックすると、ドラムは下方向に内容物を自動搬出してくれます。", + "quests.steam_age.fluid_drums.desc.2": "&l&3伝承によると...&r&o このドラムたちは、実はGregTech 6から移植されたものなんだぜ。...と言い伝えられています。", + "quests.steam_age.boilers.title": "蒸気ボイラー", + "quests.steam_age.boilers.subtitle": "ポータブルサウナ", + "quests.steam_age.boilers.desc.1": "蒸気機械には動力である蒸気を供給する必要があります!蒸気を生成する方法は3つあります。&3固形燃料用高圧ボイラー&rは石炭や木炭などの固形燃料を受け入れ、&3液体燃料用高圧ボイラー&rはクレオソートや溶岩などの液体を受け入れ、&3高圧ソーラーボイラー&rは燃料を必要としませんが、日中のみ動作します。どれを選ぶかはあなた次第ですが、よくわかんなかったら液体ボイラーをお勧めします。\n\n蒸気機械にはすべて排気口があり、正常に動作するにはそれが塞がっていない必要があります。", + "quests.steam_age.boilers.desc.2": "&a警告:&r ボイラーの中身が空で高温になっているときに水を入れようとすると、&b爆発します&r。ポンプで常に水を供給し続けるのが最善ですが、ブロックを壊して再設置して温度をリセットすることもできます。", + "quests.steam_age.boilers.tasks": "高圧蒸気ボイラー", + "quests.steam_age.steam_bloomery.title": "蒸気式塊鉄炉", + "quests.steam_age.steam_bloomery.subtitle": "塊鉄炉の叔父", + "quests.steam_age.steam_bloomery.desc": "錬鉄は常に大量に必要に要求されます。そこで、塊鉄炉を自動化してみませんか?錬鉄を効率的に自動化できるようになるのは、遥か先のLV時代のことです。Steam Bloomeryは、古いTFC塊鉄炉を自動化し、より高速に実行する新しいマルチブロックです!コークス炉と同様に、EMI上で、マルチブロック情報を表示できます。個々のブロックをクリックして、各場所で有効なものを確認しましょう。", + "quests.steam_age.steam_furnace.title": "高圧蒸気式かまど", + "quests.steam_age.steam_furnace.subtitle": "高圧蒸気式かまどは、かまどです", + "quests.steam_age.steam_furnace.desc": "インゴットへの製錬を楽にしたいですか?&3高圧蒸気式かまど&rがあるではありませんか!副産物なしで、多くの鉱石や粉を手早くインゴットの形に変えることができます。", + "quests.steam_age.steam_oven.title": "蒸気式オーブン", + "quests.steam_age.steam_oven.subtitle": "蒸気式破砕機のお兄ちゃん", + "quests.steam_age.steam_oven.desc.1": "&o...いや、弟か?まあいいや&r\n\n&3蒸気式オーブン&rは、&6大量のアイテムを楽に製錬したいときに最適なマルチブロック機械です。&rかまどを並べて、手動で取り出したり、燃料を補給したりする必要は、もはや必要ありません!\n\n蒸気によって低コストで、一度に最大8つのアイテムを製錬する並列かまどとして機能してくれます。", + "quests.steam_age.steam_oven.desc.2": "&l&3伝承によると...&r&o このマルチブロック、兄弟の蒸気式破砕機によく似てるだろ?でも実はGregTechとかアドオンから移植されたものじゃないんだって。実の親は、古くは1.4.7のRailcraftの蒸気オーブンなんだとさ!...と言い伝えられています。", + "quests.steam_age.steam_macerator.title": "高圧蒸気式粉砕機", + "quests.steam_age.steam_macerator.subtitle": "高圧蒸気式粉砕機は、粉砕をします", + "quests.steam_age.steam_macerator.desc": "この機械はMillstoneとまったく同じことを行うため、すでにMillstoneを持っている場合は、実のところこれを構築する意味はあまりありません。一応、この時点では進行にどちらか一方が必要です。え...?あっ...はい、そうです。副産物は出力しません。&6HV&rまで待ちましょう。", + "quests.steam_age.steam_grinder.title": "蒸気式破砕機", + "quests.steam_age.steam_grinder.subtitle": "高圧蒸気式粉砕機の妹", + "quests.steam_age.steam_grinder.desc": "蒸気式オーブンと同様に、&3蒸気式破砕機&rは、高圧蒸気式粉砕機のアップグレードバージョンで、複数のアイテムを同時に処理できます。作るか作らないかはあなた次第です。", + "quests.steam_age.rock_crusher.title": "高圧蒸気式破砕機", + "quests.steam_age.rock_crusher.subtitle": "高圧蒸気式破砕機は、ブロックを複製します...は?", + "quests.steam_age.rock_crusher.desc": "高圧蒸気式破砕機は一ブロックの丸石生産機です。岩または丸石を入れれば、わずかな蒸気のコストで多くの石を生成できます。進行には必要ないですが、レンガをたくさん作りたい場合は、この機械が最適です。", + "quests.steam_age.forge_hammer.title": "高圧蒸気式鍛造機", + "quests.steam_age.forge_hammer.subtitle": "高圧蒸気式鍛造機は、鍛造をします", + "quests.steam_age.forge_hammer.desc": "この機械により、これまで鍛造が必要だった多くのレシピを任せられるようになりました!\n\n&b丸石を砂利に&r、&d砂利を砂に&r処理できます。それも、非常に高速に。\n\n最後に重要なこととして、&aプレート&rをより低コストに作成します:&63つのインゴットで2枚のプレートが!&r。まあお得!\n\nそれに加えて、鍛造機を使用すると、Helve Hammerのように、塊鉄を錬鉄に、または銑鉄を鋼鉄にする作業を(ゆっくりとではあるけど)行うことができます!", + "quests.steam_age.alloy_smelter.title": "高圧蒸気式合金製錬機", + "quests.steam_age.alloy_smelter.subtitle": "高圧蒸気式合金製錬機は、合金精錬をします", + "quests.steam_age.alloy_smelter.desc": "&b高圧蒸気式合金製錬機&rは、まあ、合金精錬に使用されます。効率的な&6ブロンズ&r作成レシピと、近い将来、&4赤合金&rに必要になります。\n\nまた、高炭素系インゴットをより効率的な速度で溶接することもできます!\n\nすべての&6蒸気時代の&r機械の中で、これは最も蒸気を消費します。蒸気がなくなった場合は、機械を&a優しく、愛をこめて&r&dソフトマレットでぶっ叩いて&rあげると、一時停止します。", + "quests.steam_age.compressor.title": "高圧蒸気式圧縮機", + "quests.steam_age.compressor.subtitle": "高圧蒸気式圧縮機は、圧縮をします", + "quests.steam_age.compressor.desc": "&3高圧蒸気式圧縮機&rは、インゴットと宝石をブロックに、ナゲットをインゴットに、そして最も重要なことに、木のパルプなどを木板に変えることができます。なぜ重要なのかはすぐにわかります!", + "quests.steam_age.molding.title": "成型", + "quests.steam_age.molding.subtitle": "成型によって生計を立てる", + "quests.steam_age.molding.desc": "合金製錬炉は、金属を合金化することに加えて、&3金型&rを使用して材料をさまざまな形状に成型することもできます。\n\n将来のためにも、このリストにある金型は作っておきましょう。&a金型&rを必ず作成してください。&c押出形成用金型&rは、別の機械で使用されるものなので、まだ作成しないでください。\n\nギア金型にも興味があるかもしれませんが、それらを使用してギアを作成する方が手作業で行うよりも高価です。", + "quests.steam_age.red_alloy.title": "赤合金", + "quests.steam_age.red_alloy.subtitle": "完全に架空の合金", + "quests.steam_age.red_alloy.desc": "&4赤合金&rは、銅とレッドストーンの合金であり、その導電性によってGregTechの世界で高く評価されています。これは合金製錬炉またはるつぼで作成できます。\n\n&9電子管&rにはいくつか必要になります。\n\n&l&3伝承によると...&r&o これって元はRedPowerのものなんだよ。うっわ懐かしっ!...と言い伝えられています。", + "quests.steam_age.extractor.title": "高圧蒸気式抽出機", + "quests.steam_age.extractor.subtitle": "高圧蒸気式抽出機は、抽出をします", + "quests.steam_age.extractor.desc": "&3高圧蒸気式抽出機&rは、液体を抽出する性能が弱いため、&6蒸気時代&rだとまだ作れないアイテムが多くあります。", + "quests.steam_age.glass_tube.title": "ガラス管", + "quests.steam_age.glass_tube.subtitle": "たくさん用意しておきましょう", + "quests.steam_age.glass_tube.desc": "これらすべてをガラス吹きによって手作業で作成することもできますが、代わりに適切な金型を使用して合金製錬炉で作成する方がはるかに楽で時短できます。ガラスの粉がたくさん必要ですか?でしたら、16枚のガラス板を一度にガラス吹きして粉砕するか、高圧蒸気式破砕機などと鍛造機を使用して大量の砂を入手し、それに少し火打石の粉を混ぜてガラス粉に変えることができます。", + "quests.steam_age.treated_planks.title": "防腐木材の板", + "quests.steam_age.treated_planks.subtitle": "a.k.a防腐木材の合板", + "quests.steam_age.treated_planks.desc": "クレオソートが残っていたらいいのですが。実は、クレオソートは防腐木材のパルプ化と、その圧縮された板を作ることにも使われるんです。\n\n&l&3伝承によると...&r&o TerraFirmaGregの前までのバージョンだと、これがないとCreateを始められなかったんだよね!...と言い伝えられています。", + "quests.steam_age.electron_tube.title": "電子管", + "quests.steam_age.electron_tube.subtitle": "ULVの下? UULV?", + "quests.steam_age.electron_tube.desc": "最初は作るのがしんどいかもしれませんが、最初の数個をデプロイヤーのライン構築のために使用すれば、大幅に安価に作成できるようになります。\n\nデプロイヤー以外にも、これはさまざまな高度なCreateのマシンにも使用されます!", + "quests.steam_age.rotation_speed_controller.title": "回転速度コントローラー", + "quests.steam_age.rotation_speed_controller.subtitle": "もうガチャガチャ歯車を組む必要はないんだ!", + "quests.steam_age.rotation_speed_controller.desc": "&3回転速度コントローラー&rを使用すると、すべての歯車スパゲッティを1つのブロックに簡略化し、手軽に回転速度を調整できます。これは、応力の調整が必要になってきたときなどにも役立ちます!", + "quests.steam_age.mech_crafter.title": "メカニカルクラフター", + "quests.steam_age.mech_crafter.subtitle": "クラフトレシピがデカすぎます!", + "quests.steam_age.mech_crafter.desc": "心配しないでください。これを作るのは必須ではありませんので。ここにリストされている2つ以外にも、非常に有用なアイテムのクラフトに使用されます。消耗品ではないので何度もクラフトする必要はないと思います。", + "quests.steam_age.crushing_wheel.title": "Crushing Wheels", + "quests.steam_age.crushing_wheel.subtitle": "Millstoneの妹の夫", + "quests.steam_age.crushing_wheel.desc": "これらは、粉砕関連の機械たちと同じことをより早くより大量に行います。その性能は蒸気式破砕機とほぼ同等です。", + "quests.steam_age.centrifuge.title": "Create式遠心分離機", + "quests.steam_age.centrifuge.subtitle": "世界が回る 回るよ世界", + "quests.steam_age.centrifuge.desc": "鉱石処理は常にこのModPackの重要な部分であり、このマシンはそのオプションの部分です。Centrifugeを使用することで鉱石から副産物を得ることができます!(EMIの鉱石処理工程図を参考にしてください) 次の鉱石処理のアップデートはLV時代の基本型熱遠心分離機まで行われないですが、この機械を使うかどうかはあなた次第です。", + "quests.steam_age.steam_engine.title": "蒸気エンジン", + "quests.steam_age.steam_engine.subtitle": "本格的 蒸気機関", + "quests.steam_age.steam_engine.desc": "水車や風車ではもう物足りないですか? 蒸気時代を名乗るならやはり蒸気機関は欠かせないでしょう! 各蒸気エンジンは256 SUを出力できるため、より多くの応力を利用することができます。\n\nブレイズバーナーは家から出なくても作成でき、メカニカルアームを使用して固体燃料を自動的に供給したり、液体燃料(クレオソートなど)を直接パイプで送ったりできます。高品質な石炭やAnthracite、コークスを使用して過熱状態にすることもできます。", + "quests.steam_age.fuel_sources.title": "いろんな燃料たち", + "quests.steam_age.fuel_sources.subtitle": "燃料を蒸気に! いいですとも!", + "quests.steam_age.fuel_sources.desc": "蒸気機関は、液体燃料用高圧ボイラーよりも多く種類の液体燃料を受け入れることができます。現時点ではクレオソートまたは溶岩が最も簡単にセットアップできますが、ヒマワリやキャノーラからの&e種油&rなどのさまざまな植物ベースのオイルを利用するのもいいかもしれません。\n\nクレオソートと溶岩は、さらに上位の段階に進んでもあまり伸びしろがありませんが、バイオ燃料はディーゼルに、次にセタン添加ディーゼルにアップグレードできるため、それが魅力的だと思ったら、今すぐ植物油用の大きな畑を設置し始めてください!", + "quests.steam_age.deployers.title": "デプロイヤー", + "quests.steam_age.deployers.subtitle": "原始的なアセンブリライン", + "quests.steam_age.deployers.desc": "この章の残りの期間、単一のデプロイヤーを使用することもできますが、&3本当に&rお勧めしません。ベルトコンベアーに沿ってデプロイヤーのラインを組めば、時間と正気を大幅に節約できます。また、基本的に無駄になることもありません。例えば自動植林場などに再利用することができます。\n\nこのようにして、電子管を大幅に安価に作りましょう!", + "quests.steam_age.trains.title": "鉄道", + "quests.steam_age.trains.subtitle": "WayStonesは甘え", + "quests.steam_age.trains.desc": "鉄道は、プレイヤー、アイテム、液体など、あらゆる種類の長距離輸送に最適な選択肢です! チャンクロードされてない道も問題なく通過します。テレポート手段の解禁はゲーム終盤になるため、大陸にまたがる鉄道ネットワークが、時代遅れになることはないでしょう。", + "quests.steam_age.wood_plank.title": "木の板", + "quests.steam_age.wood_plank.subtitle": "すっぴんの木の板", + "quests.steam_age.wood_plank.desc": "防腐木材の板と作り方は大して変わりませんが、最初にクレオソートに浸す必要はなく、任意の木材を使用できます。", + "quests.steam_age.organization.title": "計画的な進行のために", + "quests.steam_age.organization.subtitle": "新人工場長に向けて", + "quests.steam_age.organization.desc": "必要なレシピやアイテムをすべて把握するのに苦労していませんか? そんなあなたのためのお役立ち商品を紹介します。\n\n&3クリップボード&r:これは携帯用のTo-Doリストとして便利なアイテムで、チェックを付けることもできます。\n\n&3クラフトブループリント&r:よく使うレシピを登録しておき、EMIでレシピを探さなくてもまとめてワンクリックで作成できます。\n\n&3EMIのブックマーク&r:EMIでアイテムにカーソルを合わせているときに「ブックマークの追加/削除」キー(デフォルトは「A」)を押すと、ブックマークできます。レシピを開き、出力されるアイテムをブックマークすると、そのレシピがブックマークされますよ!", + "quests.steam_age.resin_boards.title": "樹脂回路基板", + "quests.steam_age.resin_boards.subtitle": "LaTeXの扱いは板についてきましたか?", + "quests.steam_age.resin_boards.desc": "Tree Tapから直接GregTechのパイプやドラムに樹液を入れられるって知ってました? そうなんですよ!", + "quests.steam_age.circuit_boards.title": "エレクトロニクス#2:回路基板", + "quests.steam_age.circuit_boards.subtitle": "簡単めな回路の部品", + "quests.steam_age.circuit_boards.desc": "樹脂回路基板を銅ワイヤーと組み合わせると、最初の&a回路&rの基板が完成します!", + "quests.steam_age.vacuum_chamber.title": "真空チャンバー", + "quests.steam_age.vacuum_chamber.subtitle": "真空管を真空たらしめる", + "quests.steam_age.vacuum_chamber.desc": "これは、真空管を作成する際の最終工程を担うマシンです。鉢の上に置き、動力を供給し、マシンがVacuumizingモードに設定されていることを確認してください。\n\nこのマシンは、炉またはブレイズバーナーで加熱することで、接着剤やゴムを液化するのにも役立ちます。", + "quests.steam_age.vacuum_tubes.title": "エレクトロニクス#3:真空管", + "quests.steam_age.vacuum_tubes.subtitle": "難しめな回路の部品", + "quests.steam_age.vacuum_tubes.desc": "真空管の作成は、あなたの存在に疑問を抱かせるかもしれません。今は非常に高価ですが、すぐに安くなります。それこそがGregTechの哲学です!\n\n真空管は、技術的には最初の超低電圧(&8ULV&r)回路でもあります!おめでとうございます!ここから、[LV]回路の作成にすぐに飛び込むか、作成した真空管から他のマシンを作成して、蒸気時代にもう少し時間を費やすことができます。", + "quests.steam_age.resistors.title": "エレクトロニクス#1:抵抗器", + "quests.steam_age.resistors.subtitle": "抵抗感のある回路の部品", + "quests.steam_age.resistors.desc": "抵抗器は、最初の回路を作成するための部品です。\n\n&a極細のワイヤー&rを使用するレシピを優先するのが賢明でしょう。長期的にはより多くの材料を節約できますから。\n\n今はワイヤーを作るのも厳しいかもしれませんが、&3Coiling Machine&rや&7LV&rの&3ワイヤー作製機&rを使えば、大幅に安くなります。", + "quests.steam_age.coiling_machine.title": "Spring Coiling Machine", + "quests.steam_age.coiling_machine.subtitle": "ワイヤー作製機に金属加工機の半分をくくりつけてみた!", + "quests.steam_age.coiling_machine.desc": "&3Spring Coiling Machine&rはワイヤー作製機に似ていますが、異なるサイズのワイヤーを直接出力する機能はありません。それでも、これは非常に優秀で安価なワイヤー作製能力を持っています。\n\nこのマシンは、より安価にバネも作成できます!", + "quests.steam_age.curving_press.title": "Curving Press", + "quests.steam_age.curving_press.subtitle": "基本型押し出し機と同じくらいニッチ", + "quests.steam_age.curving_press.desc": "&3Curving Press&rは、基本型押し出し機と同じすべてのレシピを実行できます。残念ながら、どちらもあまり多くのことを実行できません。押し出し機はMV時代に到達すると真価を発揮します。それでも、大量のツールヘッドを作成したい場合は、このマシンで作成できます。", + "quests.steam_age.vibrating_table.title": "Vibrating Table", + "quests.steam_age.vibrating_table.subtitle": "選別機と同等", + "quests.steam_age.vibrating_table.desc": "&3Vibrating Table&rは、宝石の鉱石(石炭を含む)を独自の方法で処理でき、現時点で使える他の方法よりもはるかに多く生産してくれます。さらに、金属の混じった砂利も処理できます。もう流し樋での作業は必要ありません!", + "quests.steam_age.lathe.title": "Belt Grinder", + "quests.steam_age.lathe.subtitle": "金吹雪舞い散る", + "quests.steam_age.lathe.desc": "&3Belt Grinder&rは、一つのインゴットを2つの棒に切削したり、ボルトをスクリューに加工したり、あるいは、宝石を研磨したりなど、様々な加工が行えます。多くの棒とスクリューが必要な場合は、このマシンは良い投資になります。", + "quests.steam_age.steel_saw.title": "Steel Mechanical Saw", + "quests.steam_age.steel_saw.subtitle": "石切り台と基本型裁断機が1つに!", + "quests.steam_age.steel_saw.desc": "これは、棒を4つのボルトに変えたり、ブロックをプレートに裁断したりするなど、いくつかの金属レシピも処理できるようになったBasic Mechanical Sawのアップグレード版です。これらのレシピを実行するためには液体が必要ですが、今のところは水を使えばよいでしょう。\n\n最初に合金精錬機を使用してゴムパルプをブロックに変えると、より安価にゴムシートを作ることができます。", + "quests.steam_age.rolling_mill.title": "Rolling Mill", + "quests.steam_age.rolling_mill.subtitle": "金属加工機の残り半分", + "quests.steam_age.rolling_mill.desc.1": "蒸気時代に作れるマシンの中でも、&3Rolling Mill&rは、最高のものの1つです。だって、1つのインゴットから1つのプレートが作れるようになるんですよ! また、薄いシートを手作業よりも安価に作成することもできます!", + "quests.steam_age.rolling_mill.desc.2": "&l&3伝承によると...&r &oこのマシンは以前からTFGにあったんだけど、昔は、プレートの代わりに棒を作ってて、基本型金属加工機の前のプレート作成機は20%で失敗してたんだって!...と言い伝えられています。&r", + "quests.steam_age.steel_mixer.title": "Steel Mechanical Mixer", + "quests.steam_age.steel_mixer.subtitle": "基本型ミキサーのアーリーアクセス版", + "quests.steam_age.steel_mixer.desc": "&3Steel Mechanical Mixer&rは、蒸気時代に作れる最高のマシンのもう1つです。るつぼよりもはるかに効率的な速度で、色付きの鋼鉄の粉末を混合できます! ガスを含むレシピも実行できちゃいますが...まあ、深く考えたら負けってことで。\n\n加熱が必要なレシピには、炉またはブレイズバーナーを使用でき、メカニカルアームはどちらにも自動的に燃料を補給できます。", + "quests.steam_age.potin.title": "ポティン!!!", + "quests.steam_age.potin.subtitle": "大丈夫。下ネタではありません", + "quests.steam_age.potin.desc.1": "&dポティン製液体パイプ&rは、コストに対して&a非常に高い液体運搬性能&rを持っています。よりよい液体の運搬や管理のためにも、これらのいくつかを作成することを検討してください。\n\n&dポティン&rをつくるには、まず&e粉末&rの形から始める必要があります。\n\nこのクエストでは、細いパイプまたは通常のパイプのどちらかが必要です。どちらかのサイズを入手して完了してください。", + "quests.steam_age.potin.desc.2": "&l&3伝承によると...&r&o &dポティン製液体パイプ&rは元々&9GT++&rにて生み出されて、&4[GT:NH]&rと呼ばれる小規模なPackでは猛威を振るっていたんだと。私たちはその喜びを広めたかったんだ。\n\nちなみに、現実の世界では、&dポティン&rはパイプではなく、コインに使用される合金らしいよ。GTCEuは日々非現実的になっています...と言い伝えられています。", + "quests.steam_age.miner.title": "自動採掘", + "quests.steam_age.miner.subtitle": "ここもいずれ...", + "quests.steam_age.miner.desc.1": "鉱石を自動採掘する2つの方法が利用できるようになりました! ただし、どちらもかなり時間がかかるので、設置してチャンクをロードし、座して待つのではなく、代わりに何か他の作業を進めておいた方がいいと思いますよ。\n\nメカニカルドリルは、掘りすすむための仕掛けを作る必要があります。必要に応じて、列車の先頭やトロッコに取り付けてトンネルを掘ることもできます。", + "quests.steam_age.miner.desc.2": "一方、蒸気式採掘機は、鉱石ブロックのみを破壊し、残りの地面をそのままにして、それらを丸石に置き換えます。 小さめの範囲を自動で採掘してくれるため、メカニカルドリルより準備は楽ですが、動作速度はとても遅いです。", + "quests.steam_age.paper.title": "紙", + "quests.steam_age.paper.subtitle": "サトウキビからは作れないんです", + "quests.steam_age.paper.desc": "まだ作ってなかったですか? でしたら電気なしで紙を入手する方法を3つお教えします。\n\n1)皮、軽石、卵で羊皮紙を作成する。\n\n2)パピルスを織る。\n\n3)長いプロセスを経て樹から作る。\n\n後には、科学槽を使用して木材パルプを直接紙に変えることができるようになります。", + "quests.steam_age.lv_circuit.title": "最初の回路!", + "quests.steam_age.lv_circuit.subtitle": "新時代の幕開け", + "quests.steam_age.lv_circuit.desc": "このレシピに、最初は圧倒されるかもしれません。しかし、蒸気時代に時間をかけ、じっくり進めていれば、すべて簡単に自動化できるはずです。しばらくの間はこれをたくさん作成する必要がありますが、回路組み立て機を手に入れるまでは、これから作る電動の機械たちによって、さらに作りやすくなっていくだろう。", + "quests.steam_age.what_next.title": "次は?", + "quests.steam_age.what_next.subtitle": "来たれ、GregTech", + "quests.steam_age.what_next.desc": "ここに急いで来た場合は、最初に金属加工機、ワイヤー作製機、またはミキサーなどの機械をお勧めします。\n下のCreateマシンを作成していた場合は、組み立て機、アーク炉、化学反応器をお勧めします。", + "quests.steam_age.alternator.title": "オルタネーター", + "quests.steam_age.alternator.subtitle": "ストレスを力に変える", + "quests.steam_age.alternator.desc.1": "大規模な蒸気時代のセットアップがある場合は、ボイラーと[LV Steam Turbines]に戻るためだけに、すぐにすべてを廃棄したくないでしょう。代わりに、&3オルタネーター&rは蒸気機関からの[SU]を電気に変換します。各蒸気機関+オルタネーターは、1Aの[LV]を提供する必要があります!残念ながら、オルタネーターはストレスを[GregTech]が使用する電気システムとは異なる電気システムに変換するため、エネルギーコンバーターを使用して使用可能な[LV]エネルギーに変換する必要があります。", + "quests.steam_age.alternator.desc.2": "蒸気機関が8アンペアの[LV]を生成する例です!\n", + "quests.steam_age.packager.title": "Create物流システム", + "quests.steam_age.packager.subtitle": "君んちにはAE2がないの?", + "quests.steam_age.packager.desc": "なんで倉庫系Modなしで工業Modをやらなあかんねん!!と、お思いのことでしょう。お待たせしました! ついに、Createの物流システムが利用可能になりました! 開始方法については、クエストの&3Create物流システム&rの章をご覧ください。", + "quests.steam_age.basic_mech_press.title": "Basic Mechanical Press", + "quests.steam_age.basic_mech_press.subtitle": "全自動卵くっつけ機", + "quests.steam_age.basic_mech_press.desc": "溶接に疲れた場合は、このマシンにやってもらいましょう。鉢を炉の上に置き、鍛冶場の温度が黄色以上であることを確認してから、アイテムを鉢に入れます。残念ながら、この段階でできるのはそれだけです。", + "quests.steam_age.steel_mech_press.title": "Steel Mechanical Press", + "quests.steam_age.steel_mech_press.subtitle": "ほぼ鍛造機", + "quests.steam_age.steel_mech_press.desc.1": "高圧蒸気式鍛造機はあとちょっとで作れますし、それがあればこのマシンにできることは、ほとんどすべてできてしまいますが、より上位の自動溶接レシピを切実に必要としている場合は作りましょう。\n\n鍛造機ではSteel Mechanical Pressと同じように、鉱石を(副産物なしで)粉砕したり、岩を丸石に変えたり、砂利を砂に変えたり、レンガを割ったりすることができます。ただし、鍛造機のみが&3金属プレートのより安価なレシピ&rを実行できます...", + "quests.steam_age.steel_mech_press.desc.2": "&l&3伝承によると...&r&o Createのメカニカルプレスって、バージョン0.9より前のTerraFirmaGregだと、蒸気時代の結構重要なマシンだったんだよね。なぜかって、4/5っていうまあまあ良い比率でプレート作ってくれたから。でも実は、それを「20%の確率で、アイテムが消える」っていう仕様で実装してたんだよ! あのギャンブルはサイコーだったなあ。ウン、ホントに。...と言い伝えられています。", + "quests.stone_age": "石器時代", + "quests.stone_age.subtitle": "文明前夜", + "quests.stone_age.foods.title": "お腹が空いた?", + "quests.stone_age.foods.subtitle": "働かざる者食うべからず", + "quests.stone_age.foods.desc": "このTerraFirmaGregの世界は過酷です。生き残るために最も重要なことの一つは、食料を手に入れることです。ほとんどの食料は栄養価が低いし、調理しないと命に関わるものもあります。空腹度は、体力ゲージの隣にある緑色のバーで示されます。\n\nまずは、何でもいいから食料を手に入れよう。", + "quests.stone_age.nutrition.title": "栄養価の仕組み", + "quests.stone_age.nutrition.subtitle": "プロテインはすべてを解決...しない?", + "quests.stone_age.nutrition.desc": "TerraFirmaGregの基本的な食料はそれぞれ栄養価を持ち、その栄養素は &l穀物&r、&l果物&r、&l野菜&r、&lタンパク質&r、&l乳製品&rの5つのカテゴリーに分類されます。\n\nタンパク質のような特定の栄養素だけを摂取することもできますが、それでは全体的な健康状態は低下してしまいます。バランスの取れた食事を摂ることで、最大HPを大幅に向上させることができます。HP100につきハート1つ分に相当します。\n\n詳細はフィールドガイドの「食料と水」の項目を参照のこと。", + "quests.stone_age.cook_meat.title": "基本的な調理法", + "quests.stone_age.cook_meat.subtitle": "本当に食べてしまったのか?", + "quests.stone_age.cook_meat.desc": "生肉を調理することは、タンパク質を得るための重要なステップです。肉の保存期間が長くなるだけでなく、必要な栄養素をさらに多く得ることができます。\n\n肉を調理する最も簡単な方法は、焚き火を使うことです。焚火の作り方は、下のクエストを確認しよう。", + "quests.stone_age.soup_time.title": "スープ", + "quests.stone_age.soup_time.subtitle": "みんなにもふるまったさ", + "quests.stone_age.soup_time.desc": "粘土で鍋とボウルを作ると、スープを作ることができます。\n\nスープは、より複雑な調理法の第一歩です。普通の食材を食べるのとは異なり、満腹感を得やすく、一度に複数の栄養素を摂取できるんです。", + "quests.stone_age.meals.title": "料理", + "quests.stone_age.meals.subtitle": "この世のすべての食材に感謝を込めて", + "quests.stone_age.meals.desc": "これらは、あなたが作成できる基本的な料理の一部です。スープ、サラダ、サンドイッチは、手軽に高い満腹感を得られる組み合わせの定番であり、ピザはあらゆる種類の栄養素を一度に摂取できる完全栄養食なんだ!", + "quests.stone_age.meals.tasks.1": "Any regular Sandwich", + "quests.stone_age.meals.tasks.2": "Any regular Jam Sandwich", + "quests.stone_age.garlic_bread.title": "ガーリックブレッド...?", + "quests.stone_age.garlic_bread.subtitle": "大事な話し合いの前に", + "quests.stone_age.garlic_bread.desc": "ProTip: クエストタスクは、新鮮である必要はなく、どんなガーリックブレッドでも受け入れます。", + "quests.stone_age.garlic_bread.task": "ガーリックブレッド1024切れ", + "quests.stone_age.find_potable_water.title": "喉が渇いた?", + "quests.stone_age.find_potable_water.subtitle": "早め早めのH2O", + "quests.stone_age.find_potable_water.desc": "喉の渇きは、空腹度の下の青いバーで表されます。喉の渇きを満たしておかないと、脱水症状で死んでしまいますからね!水分補給の最も簡単な方法は、手に何も持たず、池や川の水源を右クリックして飲むことです。\nこのクエストを完了するには、通常の水または川の水である、飲用可能な水源から水を飲む必要があります。クエストが正しく完了するように、複数回飲む必要がある場合があります。\n\n水はそのまま飲んでもいいけど、海水は喉が渇くだけだ。", + "quests.stone_age.find_potable_water.task": "手で水源から水を飲みます。(塩水または熱い水は不可)", + "quests.stone_age.hydration.title": "水分補給の仕組み", + "quests.stone_age.hydration.subtitle": "冷えた水をください", + "quests.stone_age.hydration.desc": "水は、水分補給以外にもいろいろな使い道があるんです!新鮮な湖や川の近くに拠点を建てた方がいいでしょう。そうすれば、簡単に水を入手できるので。特定の種類の食品や飲み物など、水以外にも喉の渇きを癒す手段は存在します。\n\nただし、探索に出かけるときは、必ずしも水が手に入るとは限らない。そこで、飲み物を持ち歩く方法をいくつか紹介しましょう。ちなみに水は一回につき容器から100mB消費して飲むことができます。", + "quests.stone_age.leather_flask.title": "革の水筒", + "quests.stone_age.leather_flask.subtitle": "革は食べられない! でも飲むのは?", + "quests.stone_age.leather_flask.desc": "革の水筒は、おそらく陶器の水差しに次いで2番目に簡単な水筒です。500mb、つまり5回分の飲み物を入れることができます。\n\n革の水筒は使用すると耐久が減りますが、壊れた場合は、革があれば修理できます。膀胱は、大きめの野生動物から入手できますよ。", + "quests.stone_age.iron_flask.title": "鉄製水筒", + "quests.stone_age.iron_flask.subtitle": "ずっと使える水の友達", + "quests.stone_age.iron_flask.desc": "鉄製水筒は、革の水筒のアップグレード版だ。革の水筒よりも耐久性が高く、20回分の飲み物を入れることができる。", + "quests.stone_age.water_bucket.title": "水のバケツ", + "quests.stone_age.water_bucket.subtitle": "その先は地獄だぞ", + "quests.stone_age.water_bucket.desc": "水源を持ち歩くことは、決して水切れにならない簡単な方法ですが、少し面倒ですね。\n\n残念ながら、木のバケツは水源ブロックを移動させることができないため、水を飲むために使用することはできません。使っても、非常に小さな水たまりができるだけです。", + "quests.stone_age.glass_bottles.title": "ガラス瓶", + "quests.stone_age.glass_bottles.subtitle": "ワレモノ注意2", + "quests.stone_age.glass_bottles.desc": "ガラス瓶は、500mbの水が入っており、革の水筒と同じくらい優秀です。ただし、真鍮を成形できるようになるまで、ガラス瓶を吹くことはできません。", + "quests.stone_age.water_jug.title": "陶器の水差し", + "quests.stone_age.water_jug.subtitle": "ワレモノ注意", + "quests.stone_age.water_jug.desc": "水差しは、最初に作れる水筒ですが、100mbしか保持できないため、1回飲むたびに補充する必要があります。\n\n水差しは比較的壊れやすく、飲むとランダムに壊れる可能性があります。", + "quests.stone_age.temperature.title": "気候環境", + "quests.stone_age.temperature.subtitle": "今日の天気?ダメ", + "quests.stone_age.temperature.desc": "新しい世界は初夏から始まり、各月は8日間続きます。季節が変わり、それに伴い気温が変化し、作物、果樹、茂み...だけでなくその影響はあなたにまで!\n\n体温は常に一定に保つ必要があります。体力と空腹度の間の小さな三角形は、現在の体温と、その変動を示しています。スニークを押すと、正確な数値が表示されます。左側の数値は濡れ具合、右側の数値は体温です。", + "quests.stone_age.temperature.task": "存在する", + "quests.stone_age.insulation.title": "体温の仕組み", + "quests.stone_age.insulation.subtitle": "熱中症には気を付けよう!", + "quests.stone_age.insulation.desc": "直射日光に当たる、濡れている、火の近くに立っているなど様々な状況が、体温に影響を与えます。体温は0〜30°Cの間に維持する必要があります。そうしないと、色付きの視覚効果で示されるように、ダメージを受ける危険があります。\n\n周囲温度の影響を軽減し、体温を安定したレベルに保つ方法はたくさんあり、&l服&rを着ることは最も効果的な方法の1つです。通常の装備スロットまたはキュリオススロットの両方で服を着ることができますよ。", + "quests.stone_age.primitive_insulation.title": "原始的な服", + "quests.stone_age.primitive_insulation.subtitle": "原始人にとってのオシャレ", + "quests.stone_age.primitive_insulation.desc": "その格好で寒くないの? これはクラフトできる最も簡単な服であり、耐久性は非常に低いですが、より良いものが手に入るまでは持つはずです。", + "quests.stone_age.furs.title": "肉食獣の毛皮", + "quests.stone_age.furs.subtitle": "英雄の証", + "quests.stone_age.furs.desc": "大型の捕食動物は、通常の皮の代わりに毛皮を落とします。毛皮は、断熱服にクラフトしたり、なめして通常の皮にもできます。", + "quests.stone_age.wool_clothes.title": "ウールの服", + "quests.stone_age.wool_clothes.subtitle": "極寒にも対応", + "quests.stone_age.wool_clothes.desc": "Wool Clothesは、寒い気候や厳しい冬に最適です。Wool Clothes一式ならどんな冬でも越えられるでしょう。\n\n羊、アルパカ、ジャコウウシなど、羊毛を生産する哺乳類と仲良くなる(または狩る)必要があります。フィールドガイドの野生の動物の項目には、さまざまな動物がどこにいるかが記載されており、牧畜の項目では、それらを家畜化する方法が説明されています。", + "quests.stone_age.insulated_leather_clothes.title": "断熱レザー服", + "quests.stone_age.insulated_leather_clothes.subtitle": "寒さにも負けず", + "quests.stone_age.insulated_leather_clothes.desc": "Insulated Leather Clothesは、Wool Clothes一式よりも簡単に作ることができますが、断熱性と暖かさは低くなります。それでも、ある程度温暖な地域に住むには十分に効果的です。\n\n動物を狩って皮を入手し、羊、アルパカ、ジャコウウシなど、羊毛を生産する哺乳類と仲良くなる(または狩る)必要があります。フィールドガイドの野生の動物の項目には、さまざまな動物がどこにいるかが記載されており、牧畜の項目では、それらを家畜化する方法が説明されています。", + "quests.stone_age.burlap_clothes.title": "麻布の服", + "quests.stone_age.burlap_clothes.subtitle": "あさぬのです", + "quests.stone_age.burlap_clothes.desc": "麻布はジュートの繊維で作られています。ジュートは、温度と水分量の要求が満たされている限り、ほとんどの温暖な気候で成長できます。\n\nBurlap Clothesは、暑い夏やその他の特定の暑い環境に最適ですが、それについては後で説明します。", + "quests.stone_age.silk_clothes.title": "シルクの服", + "quests.stone_age.silk_clothes.subtitle": "カイコは解雇済み", + "quests.stone_age.silk_clothes.desc": "シルクはクモの糸で作られており、特に奥深くまで冒険しないと大量に入手するのは難しい場合があります。\n\nシルクの服は、砂漠やThe Beneathの下層など、信じられないほど暑い環境に最適です。", + "quests.stone_age.clothes.title": "衣類", + "quests.stone_age.clothes.subtitle": "おしゃれ!", + "quests.stone_age.clothes.desc": "服を着ることは、極端な温度に対処する簡単な方法です。ウールや断熱レザーなどの暖かい服は寒い環境に最適ですが、シルクや麻布は暖かい環境に最適です。", + "quests.stone_age.find_rock.title": "石を見つける", + "quests.stone_age.find_rock.subtitle": "石は一生大事に", + "quests.stone_age.find_rock.desc": "旅を始めると、まず世界がすっかり様変わりしてることに気づくでしょう。素手で木を壊すことはできないけど、心配は無用です。石器を持たない原始人は、本物の原始人とは言えないですね!\n\n木のツルハシをクラフトする代わりに、地面から石を拾いましょう。まずは石を4つ以上集めます。石を殴って壊すか、素手で右クリックして石を集めることができます。", + "quests.stone_age.rock_knapping.title": "ナッピング", + "quests.stone_age.rock_knapping.subtitle": "打製石器だって!", + "quests.stone_age.rock_knapping.desc": "石は「ナッピング」することができます。これは、石を打ち合わせて使用可能な形に加工する作業のことです。ナッピングには少なくとも2つの石が必要で、それらを持って空中を右クリックすると、ナッピングの画面が開きます。そこで石のツールヘッドを作成するために、石の1つを「削り取る」ことができます。さまざまなツールのすべての形状は、EMIとフィールドガイドに記載されています。\n\n冒険の始まりに最も重要なツールは、石のナイフと石の斧なので、まずはそれらのツールヘッドをナッピングしてみよう!", + "quests.stone_age.find_stick.title": "棒を見つける", + "quests.stone_age.find_stick.subtitle": "いい感じのが見つかったかな", + "quests.stone_age.find_stick.desc": "地面には棒もたくさん落ちているでしょう。棒の用途は色々で、道具やたいまつ、火起こし器とかも作れます。\n\n色んな種類の棒で持ち物が一杯になるのを防ぐために、単体でクラフトして普通の棒にまとめてスタックすることができます。さらに、9本の棒を束ねて棒の束にし、それをさらに束ねて大きな棒の束にすることができます。大きな棒の束は、丸太の代わりに使用できますよ。", + "quests.stone_age.first_stone_tools.title": "最初の石器ツール", + "quests.stone_age.first_stone_tools.subtitle": "モノリスに触った?", + "quests.stone_age.first_stone_tools.desc": "石をナッピングして使用可能な形にすることで、棒と組み合わせて最初の基本的なツールを作成できます。ついに石器時代の幕開けだ!\n\n石だけでも最低限の生活はできるけど、いずれは金属製の道具を作りたくなるでしょう。金属製の道具は、速度、耐久性、道具の選択肢が格段に優れています。次の2つのクエストは、必要なアイテムを集めるのに役立つはずです。", + "quests.stone_age.stone_tools.title": "石器ツール", + "quests.stone_age.stone_tools.subtitle": "石の重要さを意識し始めた", + "quests.stone_age.stone_tools.desc": "石は比較的単純で原始的な素材ですが、金属の扱い方を学ぶまでは、それらに頼ることになります。他の便利なツールには、バニラのトライデントのように投げることができるジャベリンや、農業を可能にする鍬などがあります。", + "quests.stone_age.gather_straw.title": "藁を集める", + "quests.stone_age.gather_straw.subtitle": "鍬を使っても構わない", + "quests.stone_age.gather_straw.desc": "オーバーワールドで見つけるほとんどの草は、ナイフまたは鍬で壊すと藁として収穫できます。藁はクラフトに多くの用途がありますが、穴窯を作成するには少なくとも8つ必要になります。\n\n藁は、直射日光を避けるための麦わら帽子や、ぶつからなくて比較的単純な建築ブロックとして使用できる茅葺きを作成するためにも使用できます。", + "quests.stone_age.gather_logs.title": "丸太を集める", + "quests.stone_age.gather_logs.subtitle": "気をつけろ!", + "quests.stone_age.gather_logs.desc": "石の斧を使用すると、木を切り倒すことができます。木の根元を壊すと、木全体が倒れ、丸太、棒、苗木が発生します。\n\n少なくとも10個の丸太を集めよう。これらのうち8個は穴窯に使用され、残りの2個は焚き火に使用されます。", + "quests.stone_age.firepit.title": "焚き火", + "quests.stone_age.firepit.subtitle": "夜が近い", + "quests.stone_age.firepit.desc.1": "丸太を手に入れたので、最初の焚き火を作りましょう!夜間、モンスターは地上にスポーンしませんが、夜行性の捕食動物が目を覚ましてうろつきます。\n\nまず、火を起こすことができるツールである火起こし器を作成する必要があります。", + "quests.stone_age.firepit.desc.2": "焚き火を作成するには、丸太を少なくとも1本、そして木の棒を最大3本まで地面に投げ入れ、火起こし器を右クリック長押しで使って、下のブロックに火をつけます。藁を足すと火が付きやすくなります。\n\n焚き火は光と熱の源であるだけでなく、松明に火をつけたり、生肉を調理したりするためにも使用できます。焚き火を右クリックして開いた画面で丸太を追加することで、焚き火を点灯させ続けることができます。火が消えた場合は、丸太を追加して火起こし器で再度点火するだけです", + "quests.stone_age.find_clay.title": "粘土源", + "quests.stone_age.find_clay.subtitle": "大量に集めよう!", + "quests.stone_age.find_clay.desc": "粘土は石器時代の技術に不可欠な要素です! 岩をナッピングするのと同様に、粘土をさまざまな形に成形し、穴窯で焼いて、さまざまなアイテムを作成できます。金属の扱い方を学ぶまで、石器ツールと粘土製の陶器があなたのサバイバルの要になります。\n\n粘土は地面に塊上で存在し、通常は草で覆われています。ただし、特定の種類の植物は、粘土でのみ成長し、それが目印になるだろう。あなたの気候でどのような特定の植物が成長する可能性があるかについては、フィールドガイドを確認してください。", + "quests.stone_age.clay.title": "粘土", + "quests.stone_age.clay.subtitle": "陶器を作る時だ", + "quests.stone_age.clay.desc": "少なくとも25個の粘土を集めよう。ゲームを進めるには少なくとも5つの異なる粘土製のアイテムを作成する必要があります(次のクエストを参照)。粘土を成形したら、穴窯に入れて焼き、粘土を陶器にします。石をナッピングするのと同じ方法で粘土を成形できますが、アイテム1つごとに5つの粘土が必要で、もし失敗しても粘土は失われません。", + "quests.stone_age.pit_kiln.title": "穴窯", + "quests.stone_age.pit_kiln.subtitle": "ホットトピック!", + "quests.stone_age.pit_kiln.desc": "穴窯は、ゲーム序盤でアイテムを加熱する方法です。これを使って粘土製品を焼いたり、基本的な鉱石を溶かして、最初の金属製ツールであるノコギリを作ることができます。\n\n穴窯を作成するには、8つの藁、8つの丸太、加熱したいもの、および火起こし器が必要です。作成方法については、フィールドガイドの穴窯のセクションをお読みください。焚き火と同じではありません!", + "quests.stone_age.clay_products.title": "粘土製品", + "quests.stone_age.clay_products.subtitle": "多目的粘土", + "quests.stone_age.clay_products.desc": "これらはすべて、粘土から作ることができるアイテムです。型は金属加工に使用され、壺はアイテムを保持するために使用される。その他はフィールドガイドの説明を確認してみよう。全部作れるかな?", + "quests.stone_age.make_jug.title": "陶器の水差し", + "quests.stone_age.make_jug.subtitle": "初めての水筒", + "quests.stone_age.make_jug.desc": "水差しは、最も簡単に作成できる水筒ですが、100mBしか保持できません。飲むことも、吹いて音を立てることもできます!", + "quests.stone_age.make_saw_mold.title": "ノコギリ型", + "quests.stone_age.make_saw_mold.subtitle": "最初の金属ツールを作る時が来ました", + "quests.stone_age.make_saw_mold.desc": "粘土から作るべき最初の型は、ノコギリの刃の型です。それと少量の金属があれば、ノコギリを作成できます。ノコギリは重要なツールです。&l板材&rを作成するために必要であり、それを使用すると、最初の&l&o作業台&rを作成できます。", + "quests.stone_age.make_vessel.title": "壺", + "quests.stone_age.make_vessel.subtitle": "便利な小さな瓶。", + "quests.stone_age.make_vessel.desc": "容器は、バンドルのように、複数のアイテムを1つのスロットで持ち運ぶために使用できますが、より重要なことに、金属の扱いを開始するための最初のツールでもあります。\n\n壺を使用すると、鉱石を配置できる小さなインベントリが開きます。壺のツールチップは、鉱石が何に溶けるかを教えてくれるため、合金をクラフトするときに特に役立ちます!\n\n壺を穴窯に配置して加熱すると、内部の金属を&l溶かす&rことができます。\n\nもし挑戦心があれば、さまざまな種類の金属を混ぜて合金を作成できます。合金には、金属の特定の割合の混合が必要です。銅ならすぐに使用できますが、代わりに青銅で最初の金属ツールを作ることもできます。", + "quests.stone_age.native_ores.title": "鉱石の小石?", + "quests.stone_age.native_ores.subtitle": "金属を君の手に。", + "quests.stone_age.native_ores.desc.1": "鉱脈の生成は、おそらくあなたが慣れ親しんだものとは違っている。洞窟にさまよっていてもなかなか見つけることはことはできないだろう。代わりに、地表に落ちている「目印」を見つける必要があります。これらは、小さな岩、塵の山、または小さな結晶の芽のように見える場合があります。\n\n銅に溶けるものがどうしても見つからない?それなら別種の石を探してみよう。特定の鉱石は特定の岩の種類の中でしか出現しないことがあります。完全なリストについては、フィールドガイドのTFG鉱石の項目を確認してください。", + "quests.stone_age.native_ores.desc.2": "なぜそれらは「目印」と呼ばれるのですか?これは、真下に、地表で見つけた鉱石と同じ鉱石を含む、巨大な鉱脈があることを意味します。まだツルハシがないでしょう?それなら鉱石を見つけた場所をメモしておいてください!後で非常に役立ちます。\n\nそれぞれが金属のナゲットと同じくらいの価値があるので、できるだけ多く集めてください。ただし、どこで見つけたかをメモしておいてください!", + "quests.stone_age.first_saw.title": "金属製のノコギリ", + "quests.stone_age.first_saw.subtitle": "初めての金属加工", + "quests.stone_age.first_saw.desc.1": "ノコギリの作成を開始するには、目的の金属の鉱石を少なくとも144mb容器に追加します。その後、容器をピットキルンに配置して火をつけます。\n\nピットキルンが燃え尽きたら、木製のトングをオフハンドに持ちながら、まだ熱いうちに容器をすばやく拾い上げ、容器とやり取りして注ぐインターフェイスを開きます。ノコギリ型を注ぐインターフェイスのスロットに配置するだけで、最初のノコギリヘッドが満たされるのを見ることができます。その後、ノコギリヘッドを棒と組み合わせると、ノコギリが作成されます!", + "quests.stone_age.first_saw.desc.2": "最も扱いやすい金属は銅ですが、合金化のプロセスを試すことができます。このクエストのタスクは、銅または青銅合金で作られたアイテムを受け入れます。\n\n&lビスマス青銅&r:銅、ビスマス、亜鉛。最も弱い青銅ですが、最も簡単に作ることができます。\n\n&l青銅&r:銅と錫。最も平均的な青銅です。\n\n&l黒青銅&r:銅、金、銀:初期のゲームで最高の青銅ですが、かなり高価です。", + "quests.stone_age.first_saw.tasks.1": "銅または青銅のノコギリヘッド。", + "quests.stone_age.first_saw.tasks.2": "銅または青銅のノコギリ。", + "quests.stone_age.craft_lumber.title": "作業台の時間", + "quests.stone_age.craft_lumber.subtitle": "3x3のクラフトがその手の中に", + "quests.stone_age.craft_lumber.desc": "新しいノコギリと丸太をクラフトグリッドで組み合わせて、板を作成します。4つの板をクラフトして板材にすることができます...\n\nそして、4つの板材を手に入れたら、ついに最初の作業台を作る時が来ました。", + "quests.stone_age.workbench.title": "作業台", + "quests.stone_age.workbench.subtitle": "これが...作業台", + "quests.stone_age.workbench.desc": "素晴らしい!作業台が使えるようになり、石器時代のピークに達しました。それを使用すると、これまでに収集したアイテムを使用して、多数の新しいものを作成できます。\n\nこれで、原始時代の大きな目標である、銅の金床を使用した本格的な金属加工が実現します。\n\n追伸:今の時点で青銅のインゴットを14個作ることはできますが、最初に銅の金床をクラフトしないと、それらを青銅の金床に変えることはできません。少なくとも金床はリサイクルできるので、無駄にはなりません。", + "quests.stone_age.inventory.title": "初期に使えるストレージ", + "quests.stone_age.inventory.subtitle": "あなたの重荷は背負うって誓ったのよ", + "quests.stone_age.inventory.desc": "初期のゲームでは、4つの簡単なストレージを利用できます。\n\n&lチェスト&r:チェストは安価で簡単にクラフトできますが、18スロットしかなく、非常に大きいサイズ以上のものを保持できません。\n\n&lクレート&r:クレートはシングルブロックのインベントリで、最も安価なものは27スロットありますが、クラフトするのにコストがかかります。\n\n&lsupply Cart&r:supply Cartは54スロットという巨大なサイズで、持ち運びできますが、多くのスペースを占有します。\n\n&l大きな壺&r:粘土のみから作れるため、最も早くから作れ、また食品の保存に最適です。さまざまな色も用意されています!", + "quests.stone_age.portable_storage.title": "ポータブルストレージ?", + "quests.stone_age.portable_storage.subtitle": "さあ出かけよう", + "quests.stone_age.portable_storage.desc": "&lTerraFirmaGreg Tips&rの章には、世界を旅するときに持ち運べるアイテムの数を増やすための、さまざまなポータブルストレージオプションがすべて記載されています。クエストを見つけるのが難しい場合は、ツリーの最も右側のスポークにあるクエストです。", + "quests.stone_age.barrels.title": "樽", + "quests.stone_age.barrels.subtitle": "た~る", + "quests.stone_age.barrels.desc": "バニラの樽とは異なり、こちらの樽は液体を貯蔵し、運搬するために使用されます。樽は合計10バケツの液体を保存できるため、比較的簡単に液体を保存できます。\n\nまた、液体を他のアイテムと組み合わせて、革、接着剤、モルタルなどを作成することもできます。", + "quests.stone_age.leather.title": "革", + "quests.stone_age.leather.subtitle": "大変だけど、その価値はあるはず", + "quests.stone_age.leather.desc": "野生動物を倒すと、生の皮をドロップします。皮はそのままでは革として使用できず、最初に加工する必要があります。\n\n革は、粘土や石のナッピングと同様に、加工することができます。革を加工することで、革の鎧や水筒などを作成できます。\n革のために動物を殺したくない場合、熱帯地域に住んでいるなら、代わりにパイナップルを加工してパイナップルレザーという革の代用品を作ることができます。", + "quests.stone_age.leather_armor.title": "革の鎧", + "quests.stone_age.leather_armor.subtitle": "基本的な防護策", + "quests.stone_age.leather_armor.desc": "革の鎧は、バニラのものと同様に、非常に基本的な鎧として使用されます。あまり効果はないかもしれませんが、ある程度は自然から身を守り、斬撃ダメージに対してある程度の耐性を提供します。", + "quests.stone_age.mining_prep.title": "採掘の準備", + "quests.stone_age.mining_prep.subtitle": "鉱石の目印を見つけた場所は...もちろん覚えてるよね?", + "quests.stone_age.mining_prep.desc.1": "石器時代の先に行くには、多くの金属が必要になり、表面にある小さな鉱石を拾うだけでは不十分です。これからは、地面を掘って採掘を開始する必要があります。\n銅を見つけた場所に&o印をつけておいた&rと仮定して、目印があった場所のおおよその中心を見つけて掘り始めましょう!かなり深いかもしれませんが、最終的には大当たりするでしょう。次のページには、最初の採掘旅行に持っていきたい装備がいくつかあります!", + "quests.stone_age.mining_prep.desc.2": "&lツルハシ&r:これが何をするかは明白でしょう。石を壊して鉱石を収穫する方法が必要です。ハンマーは機能しません!\n\n&lハシゴと松明&r:穴から登って、何をしているかを確認する方法が必要です!\n\n&l梁と板材&r:TFGでの採掘は、はるかに危険です。モンスターが地下に出現するだけでなく、不注意に掘り進むと崩落が発生する可能性があります!このクエストの上にあるクエストでは、採掘中の危険を軽減する方法について説明します。\n\nさあ、穴を掘りに行きましょう!", + "quests.stone_age.hazards.title": "採掘の危険", + "quests.stone_age.hazards.subtitle": "地上は危険だって?本当か?", + "quests.stone_age.hazards.desc.1": "モンスターに加えて、採掘時の最大の課題は崩落への対処です。むき出しの石や鉱石ブロックの下に空間がある場合、それは「不安定」と見なされ、近くのブロックが採掘されるたびに崩落が始まる可能性があります。なお、洞窟の屋根は硬化した石で覆われており、崩落を引き起こすことはありません。崩落を避けるために、最も安全な方法は床を採掘することですが、他のものを安全に採掘したい場合は、梁の使用方法を学ぶ必要があります!これらは丸太とノコギリで作成されます。", + "quests.stone_age.hazards.desc.2": "フィールドガイドには、梁がどのように機能するかについての詳細と図が記載されていますが、要約すると、互いに4ブロック以内にこのように配置する必要があります。最上部の垂直な支柱のみが実際に周囲を支持し、それらは小さな半径を持っています。", + "quests.stone_age.copper_for_anvil.title": "金床用の銅", + "quests.stone_age.copper_for_anvil.subtitle": "何かのインゴットを14個手に入れることに慣れた方がいいでしょう。", + "quests.stone_age.copper_for_anvil.desc": "金床は安くありません!各金床には14個のインゴットが必要で、それらは7個のダブルインゴットに溶接されます。\n\nまだ採掘していない場合は、この時点で採掘を開始することをお勧めします。126個の小さな銅を集めるのは大変でしょう。", + "quests.stone_age.get_raw_rock.title": "生の岩", + "quests.stone_age.get_raw_rock.subtitle": "でも、ただの石じゃねえぞ", + "quests.stone_age.get_raw_rock.desc": "銅の金床を作成するには、基礎となる石の金床と木炭の炉の両方が必要になります。石の金床を作るには、生の火成岩のブロックが必要です。\n\n生の岩を入手するには、採掘したい生の岩の&l周りの&rブロックを慎重に壊します。生の岩の6面すべてが空気にさらされると、アイテムの形になります。最後に、生の火成岩のブロックをハンマーで右クリックして石の金床に変えます。", + "quests.stone_age.create_forge.title": "炉(Forge)", + "quests.stone_age.create_forge.subtitle": "ちなみに、Fabricは存在しません。", + "quests.stone_age.create_forge.desc": "炉は、材料を高温に加熱するために使用される最先端の作業場です。炉で物を加熱する時間は、穴窯よりもかなり速く、制御もはるかに簡単です。\n\n炉を作るには、少なくとも7つの木炭と、生の岩や丸石などの5つの岩のようなブロックが必要です。\n炉には丸太を使用できず、代わりに木炭、石炭、またはコークスを使用します。\n\n伏せ焼きによる木炭の確保と炉の作り方については、フィールドガイドを確認してください。", + "quests.stone_age.rock_anvil.title": "岩の金床", + "quests.stone_age.rock_anvil.subtitle": "短い間お世話になります", + "quests.stone_age.rock_anvil.desc": "金床は、初期の金属加工の基礎です。適切な金属製の金床を作成するには、1段階前の金床を使用してインゴットを溶接する必要があります。銅は最初の段階であるため、岩の金床を使用して溶接する必要があります。ハンマーで生の火成岩のブロックの上部を右クリックすると、石の金床を作成できます。これは残念ながらインゴットの溶接にしか使えません。他のものに成形するには、それぞれの金属に対応した金床が必要です。", + "quests.stone_age.quern.title": "下臼と上臼", + "quests.stone_age.quern.subtitle": "鉱石処理への第一歩", + "quests.stone_age.quern.desc": "下臼と上臼は、材料を粉砕するために互いにこすり合わせる2つの大きな岩です。下の部分は下臼と呼ばれ、上の部分は上臼と呼ばれます。臼は、鉱石の原石を粉砕された鉱石に粉砕するために使用でき、製錬する際により多くの金属が得られます。\n\n臼を使用して、融剤、小麦粉、骨粉などの他の粉末を作成することもできます。", + "quests.stone_age.crush_ore.title": "初期の鉱石処理 - パート1", + "quests.stone_age.crush_ore.subtitle": "臼で砕く", + "quests.stone_age.crush_ore.desc": "臼は、鉱石を処理するための最初のステップにすぎません!本格的な鉱石処理は、大規模で複雑であり、進歩するにつれて詳しく学ぶことができ、採掘する鉱石ごとに、より多くの使用可能な金属やその他の副産物を抽出するために使用できます。まずは採掘した鉱石の原石を臼に通して粉砕された鉱石に変えるところから始めよう。この最初のステップだけでも、鉱石を溶かした際の量を増やすことはできる。", + "quests.stone_age.crush_crushed_ore.title": "初期の鉱石処理 - パート2", + "quests.stone_age.crush_crushed_ore.subtitle": "ハンマーで叩き潰す", + "quests.stone_age.crush_crushed_ore.desc": "粉砕された鉱石とハンマーをクラフトグリッドで組み合わせて、汚れた粉に変え、入手できる金属の量をさらに増やします。\n\n今はまだ遅くて面倒かもしれませんが、すぐにこれをより速く、自動的に行う方法をアンロックできるでしょう!", + "quests.stone_age.clean_dust.title": "初期の鉱石処理 - パート3", + "quests.stone_age.clean_dust.subtitle": "汚れた粉を洗う", + "quests.stone_age.clean_dust.desc": "最後に、汚れた粉またはほぼきれいな粉を水に落とし、数秒間放置すると、それらが洗浄され、本来の粉になります。これが鉱石の最終的な形です。今では完全なインゴットと同じくらいの価値があるでしょう!", + "quests.stone_age.flux.title": "融剤", + "quests.stone_age.flux.subtitle": "基本的な金属接着剤", + "quests.stone_age.flux.desc": "融剤は、主に金属加工で物を溶接するために使用されるアイテムですが、他の用途もあります。\n白亜、石灰岩、大理石などの特定の種類の岩は、粉砕して融剤にすることができます。また、さまざまな海洋動物の殻も同様です。", + "quests.stone_age.weld_copper_ingots.title": "銅の溶接", + "quests.stone_age.weld_copper_ingots.subtitle": "銅の金床まであと少し", + "quests.stone_age.weld_copper_ingots.desc": "炉に火をつけ、少なくとも2つの銅のインゴットを入れる。銅のインゴットが熱せられていくとツールチップに表示が出ます。一定の温度を超えると鍛造可能と表示されますが、融点直前の溶接可能になるまで待ちましょう。\n\n溶接可能と表示されたら、すぐに鍛冶場から取り出します(オフハンドで木製のトングを持ちながら!)。そして、岩の金床のインターフェースに、少量の融剤と一緒に置きます。最後に、ハンマーを持ち、スニークしながら金床を右クリックして、2つのインゴットがまだ熱いうちに溶接します。水または雪を使用すれば、新しいダブルインゴットをより速く冷却できます。", + "quests.metal_age.copper_anvil.title": "第一の金床:銅", + "quests.metal_age.copper_anvil.subtitle": "堅実な努力の成果", + "quests.metal_age.copper_anvil.desc": "おめでとう!あなたは正式に石器時代を終え、冶金時代に入りました! 銅の金床を手に入れたあなたの次のステップは、金床の等級を上げていくことです。新しい段階をアンロックするたびに、新たなツールや新たな手段が利用可能になり、生活がどんどん楽になっていくでしょう。さあ、鍛冶の達人を目指しましょう!", + "quests.tfg": "TerraFirmaGreg - Modern", + "quests.tfg.subtitle": "TerraFirmaGregへようこそ!", + "quests.tfg.welcome.title": "TerraFirmaGregへようこそ!", + "quests.tfg.welcome.subtitle": "「サバイバルゲーム」のあるべき姿", + "quests.tfg.welcome.desc": "TerraFirmaGreg Modernを始めていただきありがとうございます!\n\nこのModPackは手つかずの大自然を開拓し、驚異的な産業発展を遂げることが目的になります。最初は、貧しく道端の小石を拾い集めるところから始まり, やがては恒星間を旅するところまで発展します!", + "quests.tfg.create_team.title": "チームの作り方", + "quests.tfg.create_team.subtitle": "複数人でのプレイについて", + "quests.tfg.create_team.desc": "チームを組むことで同時にクエストを攻略することができます。 チームを作るには、インベントリを開き、左上にあるカラフルな人が3人描かれたボタンを選択すると、チームを作成できる画面が開きます。§aCreate a team§r と書かれたボタンをクリックし、チーム名やその他のパラメータを設定して、チームの作成に成功したら、右上の緑色の丸の中にあるプラスボタンを使って他のプレイヤーを招待できます。これ以降、クエストは同期され、チームメンバーは誰でもクエストを完了できるようになります。頑張ってくださいね!", + "quests.tfg.capture_territory.title": "領有主張の方法", + "quests.tfg.capture_territory.subtitle": "それとチャンクロードのしかた", + "quests.tfg.capture_territory.desc": "マルチプレイをしているとき、他のプレイヤーに邪魔されないように自分の領地を確保したいと思うことがあるかもしれません。そんな時はOpen Claimキー(デフォルトだとCtrl+M)を使ってウィンドウを開き、左クリックでチャンクを確保、右クリックで解放することができます。 ただし、これには制限があります。世界のすべてを領地にすることはできないですよ。また、Shift+左クリックでチャンクロード状態にすることもできます。Shift+右クリックで解除することができます。そして、これらは同じチーム内で共有されます。", + "quests.tfg.field_guide.title": "クエストに関する重要な情報!", + "quests.tfg.field_guide.subtitle": "もっといろいろ知りたいかい?", + "quests.tfg.field_guide.desc": "クエストはまだ開発中で、常に改善に努めています! 特定のゲーム内の仕様に関する多くの情報は、インベントリの「本」タブからアクセスできるフィールドガイドにも記載されています。.\n\nクエストですべてが説明されるわけではないので、EMIとフィールドガイドはあなたの強い味方になることを覚えておいてください。", + "quests.tfg.books_again.title": "本をなくした方へ", + "quests.tfg.books_again.desc": "クエストブックとフィールドガイドの本がまた欲しいって? コピーだったらこのクエストで何度でももらえるから安心してね。", + "quests.tfg_tips": "Tips - Survival", + "quests.tfg_tips.subtitle": "Tips and Tricks to make your life slightly easier.", + "quests.tfg_tips.beginning.title": "Tips and Tricks be here!", + "quests.tfg_tips.beginning.subtitle": "Dear God that's a lot of branches...", + "quests.tfg_tips.beginning.desc": "This quest chapter gives you a lot, &o(and we do mean a lot)&r of tips on how to survive and thrive.\n\nEach quest branch representing major mods in &2TerraFirmaGreg&r, with tips to make the most out of them. None of these quests are necessary for progression, although some &omay&r be locked behind main questline tasks.", + "quests.tfg_tips.portable_storage.title": "Portable Storage Solutions", + "quests.tfg_tips.portable_storage.subtitle": "Turns out your inventory is quite small.", + "quests.tfg_tips.portable_storage.desc": "In your travels, you may explore a whole &olot&r and end up picking up a lot of junk. This quest branch provides several options for expanding your on-the-go inventory.", + "quests.tfg_tips.toolbelt.title": "Toolbelt and Pouches", + "quests.tfg_tips.toolbelt.subtitle": "Those tools sure take up a lot of space, let's fix that!", + "quests.tfg_tips.toolbelt.desc": "With a &dToolbelt&r, you'll be able to manage multiple tools without wasting inventory slots! This handy item can go into a special &3Toolbelt Slot&r in your &4Curios menu&r. You can insert and retrieve tools with a &ckeybind.&r It starts with only two slots, but more can be added by adding &aBelt Pouches&r.", + "quests.tfg_tips.maxed_out_toolbelt.title": "ALL THE TOOLS", + "quests.tfg_tips.maxed_out_toolbelt.subtitle": "That belt must be very heavy at this point...", + "quests.tfg_tips.maxed_out_toolbelt.desc": "A &dToolbelt&r can hold 7 extra Pouches, that's 9 tools in one belt!", + "quests.tfg_tips.maxed_out_toolbelt.task": "Obtain a maxed out toolbelt.", + "quests.tfg_tips.straw_basket.title": "Straw Basket", + "quests.tfg_tips.straw_basket.subtitle": "As simple as it gets", + "quests.tfg_tips.straw_basket.desc": "The &6Straw Basket&r is a simple basket that can be incredibly useful for managing your inventory before better options are available.\n\nSimply knap some straw to get your very own &6Straw Basket&r!", + "quests.tfg_tips.toolbox.title": "Toolboxes", + "quests.tfg_tips.toolbox.subtitle": "A builders dream", + "quests.tfg_tips.toolbox.desc": "The &dToolbox&r has 8 inventory slots which can each hold 4 stacks of items. Additionally, you can use a &ckeybind&r to access your placed &dToolbox&r from a few blocks away. You can even &bdye&r your &dToolbox&r to personalize it!", + "quests.tfg_tips.first_sacks.title": "Storage Sacks", + "quests.tfg_tips.first_sacks.subtitle": "A step up from vessels", + "quests.tfg_tips.first_sacks.desc": "The &6Leather Sack&r and &3Burlap Sack&r are two options for portable storage with their own pros and cons. It is a good idea to view the container info for each one to know how many &ditem slots&r, the &dstack size&r, and the max &ditem size&r for each sack.\n\n&l&3Tip:&r The &4&oField Guide&r has more specific info on some of the special features of the sacks.", + "quests.tfg_tips.special_sacks.title": "Specialized Sacks", + "quests.tfg_tips.special_sacks.subtitle": "Wait, it can hold how much?", + "quests.tfg_tips.special_sacks.desc": "The &2Seed Pouch&r and &9Ore Sack&r are two sacks that can only hold specific types of items, but make up for it with much larger &dstack sizes&r.\n\nThe &2Seed Pouch&r can hold up to &c128&r of &327&r different types of seeds.\n\nThe &9Ore Sack&r can hold up to &c512&r of &39&r different mined resources. That means it can hold items like ores, rocks, powders, and clays!", + "quests.tfg_tips.frame_pack.title": "Frame Pack", + "quests.tfg_tips.frame_pack.subtitle": "Options can be good!", + "quests.tfg_tips.frame_pack.desc": "The &5Frame Pack&r gives you &318&r slots that can each hold up to &c64&r items. The benefit of the &5Frame Pack&r is that it ignores the default stack size of the items you put into it. That means you can hold up to &c1152&r items in total!", + "quests.tfg_tips.vessels.title": "Large and Small Vessels", + "quests.tfg_tips.vessels.subtitle": "Clay can be quite useful", + "quests.tfg_tips.vessels.desc": "&dSmall Vessels&r have 4 inventory slots while &6Large Vessels&r have 9! The &dSmall Vessel&r is not just for item storage, but is also necessary for smelting and alloying basic metals.\nThe &6Large Vessel&r is heavier to carry, but is great for preserving food.\n\n&l&3Tip:&r&o Large Vessels double as early backpacks!", + "quests.tfg_tips.portable_cells.title": "Portable Item and Fluid Cells", + "quests.tfg_tips.portable_cells.subtitle": "Isn't this too advanced?", + "quests.tfg_tips.portable_cells.desc": "With &dApplied Energistics 2&r, you can create &aPortable Item&r and &bFluid Cells&r, which allow you to store large amounts of items and fluids as pure, raw data. Sadly, &dApplied Energistics 2&r is locked behind &6HV&r, so it might be a while until you can create these.", + "quests.tfg_tips.256m_portable_cells.title": "MEGA Portable Item and Fluid Cells", + "quests.tfg_tips.256m_portable_cells.subtitle": "When Kilobytes aren't enough", + "quests.tfg_tips.256m_portable_cells.desc": "With &dMEGA Cells&r, you can create cells with &lLudicrous&r data storage!\n\n&l&3Fun Fact:&r&o A single 256M Portable Item Cell can store up to one billion of a single item type! That's enough to fill over 58 thousand chests!", + "quests.tfg_tips.backpack_materials.title": "Materials for a Backpack", + "quests.tfg_tips.backpack_materials.subtitle": "Sleeping bag not included", + "quests.tfg_tips.backpack_materials.desc": "There are two options for backpacks: the &5Frame Pack&r or the &3Sophisticated Backpack&r\n\nA &5Frame Pack&r is a dense backpack allowing you to store up to &c64&r items in each slot no &omatter their standard stack size&r.\n\nA &3Sophisticated Backpack&r is the primary way to expand your portable inventory size going forward. The first tier will more than double your normal inventory, and further tiers increase it even more! It also comes with a wide variety of &afunctional upgrades&r, and different parts of it can be dyed different colors!", + "quests.tfg_tips.first_backpack.title": "Your First Backpack", + "quests.tfg_tips.first_backpack.subtitle": "No, the map won't magically appear.", + "quests.tfg_tips.first_backpack.desc": "This is your first &3Sophisticated Backpack.&r It has a total of &c36&r inventory slots and can hold &aone upgrade.&r Check the two branches after this to learn about inventory and backpack upgrades.", + "quests.tfg_tips.red_steel_backpack.title": "Red Steel Backpack", + "quests.tfg_tips.red_steel_backpack.subtitle": "Cooler than a Blue Steel Backpack", + "quests.tfg_tips.red_steel_backpack.desc": "A &4Red Steel Backpack&r is your first proper backpack inventory upgrade. It has a total slot count of &c54&r and can hold &atwo upgrades.&r", + "quests.tfg_tips.aluminium_backpack.title": "Aluminium Steel Backpack", + "quests.tfg_tips.aluminium_backpack.subtitle": "Is it Aluminum or Aluminium?", + "quests.tfg_tips.aluminium_backpack.desc": "An &bAluminium Backpack&r is your second proper backpack inventory upgrade. It has a total slot count of &c81&r and can hold &athree upgrades.&r", + "quests.tfg_tips.titanium_backpack.title": "Titanium Backpack", + "quests.tfg_tips.titanium_backpack.subtitle": "Almost Titanic.", + "quests.tfg_tips.titanium_backpack.desc": "A &5Titanium Backpack&r is your third proper backpack inventory upgrade. It has a total slot count of &c108&r and can hold &afive upgrades.&r", + "quests.tfg_tips.tungstensteel_backpack.title": "Tungstensteel Backpack", + "quests.tfg_tips.tungstensteel_backpack.subtitle": "The ultimate backpack.", + "quests.tfg_tips.tungstensteel_backpack.desc": "The &9Tungstensteel Backpack&r is the final backpack inventory upgrade. It has a whopping slot count of &c120&r and can hold &aseven upgrades!&r", + "quests.tfg_tips.backpack_upgrades.title": "Backpack Upgrades", + "quests.tfg_tips.backpack_upgrades.subtitle": "More than just a backpack", + "quests.tfg_tips.backpack_upgrades.desc": "&aBackpack Upgrades&r can be installed in your &3Sophisticated Backpacks&r, giving your backpack new abilities and utilities.\n\nYou'll need access to &bSteel&r to be able to craft these upgrade bases.", + "quests.tfg_tips.crafting_upgrade.title": "Crafting Upgrade", + "quests.tfg_tips.crafting_upgrade.subtitle": "A Workbench on the go!", + "quests.tfg_tips.crafting_upgrade.desc": "The &aCrafting Upgrade&r lets you carry a &3Workbench&r in your backpack wherever you go. You'll wonder how you lived without it!", + "quests.tfg_tips.advanced_upgrades.title": "Advanced Upgrades", + "quests.tfg_tips.advanced_upgrades.subtitle": "Upgrades but yellow", + "quests.tfg_tips.advanced_upgrades.desc": "Certain backpack upgrades have &eAdvanced Upgrade&r versions. They have more functionality, such as allowing extra filter types or being more configurable.\nTry crafting a &aFilter&r and &eAdvanced Filter&r upgrade to complete this quest.", + "quests.tfg_tips.all_backpack_upgrades.title": "ALL THE UPGRADES", + "quests.tfg_tips.all_backpack_upgrades.subtitle": "You can't even fit all of these in a single backpack...", + "quests.tfg_tips.all_backpack_upgrades.desc": "These are all the backpack upgrades &3Sophisticated Backpacks&r has to offer. Can you craft them all?", + "quests.tfg_tips.gt.title": "GregTech", + "quests.tfg_tips.gt.subtitle": "One third of the modpack's name, after all.", + "quests.tfg_tips.gt.desc": "&3GregTech&r can be quite intimidating, this quest branch should help you out.", + "quests.tfg_tips.nano_saber.title": "Nano Saber", + "quests.tfg_tips.nano_saber.subtitle": "26 Attack Damage when active!", + "quests.tfg_tips.nano_saber.desc": "The &6Nano Saber&r is a powerful weapon you’ll be able to unlock once you reach &5EV&r. Simply use &dShift + Right-Click&r to activate the &cbzzzzz mode&r.", + "quests.tfg_tips.gt_tools.title": "GregTech Tools", + "quests.tfg_tips.gt_tools.subtitle": "", + "quests.tfg_tips.gt_tools.desc": "Most &5GregTech&r tools are crafted from a &6Tool Head&r. Try using &aEMI&r to explore what you can do with them — just remember two important things:\n\n- The &ehigher the Tool Head tier&r, the more &cpowerful&r the tool will be, and the &6larger the battery&r it will use.\n- Not every tool supports every Tool Head tier. For example, the &6Chainsaw&r can only be crafted with a &7LV Tool Head&r.", + "quests.tfg_tips.magnets.title": "Item Magnets", + "quests.tfg_tips.magnets.subtitle": "", + "quests.tfg_tips.magnets.desc": "The &6Item Magnet&r is exactly what you'd expect — a magnet that pulls nearby &6items&r straight to you. &aVery useful&r. What more could you ask for?", + "quests.tfg_tips.terrafirmacraft.title": "TerraFirmaCraft Addons", + "quests.tfg_tips.terrafirmacraft.subtitle": "The other two thirds of the modpack's name", + "quests.tfg_tips.terrafirmacraft.desc": "&3TerraFirmaCraft&r is one of the main mods in &2TerraFirmaGreg.&r This branch mostly focuses on some of its survival features and other &dAdd-Ons&r the modpack has, such as &4Aged Alcohol&r and &bCanes.&r", + "quests.tfg_tips.cane.title": "Walking Canes", + "quests.tfg_tips.cane.subtitle": "You can even whack people with them!", + "quests.tfg_tips.cane.desc": "A &dWalking Cane&r allows you to completely ignore any block that slows your movement, such as &asnow&r, as long as you're carrying it in your &cmain&r or &coff-hand.&r\n\nAs a bonus, it &bincreases step height&r, which allows you to walk up one block without jumping. The &dIron Cane&r has extra step height that allows you to easily step over fences!", + "quests.tfg_tips.cane.task": "Any Cane", + "quests.tfg_tips.hiking.title": "Hiking Boots", + "quests.tfg_tips.hiking.subtitle": "&oThese boots are made for walking", + "quests.tfg_tips.hiking.desc": "&dHiking Boots&r allow you to more easily explore your world! All &dHiking Boots&r allow you to pass through tall grass without resistance. Additionally, each tier of &dHiking Boots&r have progressively more &9armor&r, &9walk speed&r, and &9fall resistance&r along with other boosts.", + "quests.tfg_tips.hiking.task": "Any Hiking Boots", + "quests.tfg_tips.glassblowing.title": "Glassblowing", + "quests.tfg_tips.glassblowing.subtitle": "Realistic Glassworking!", + "quests.tfg_tips.glassblowing.desc": "To make any sort of &dGlass Pane&r or &dBlock&r, you'll need a &3glassblowing&r setup.\n\n&3Glassblowing&r will require some sort of &aBlowpipe&r, and a platform made out of glassblowing blocks to pour the molten glass. Check out the &2Field Guide&r for more information on the shape of the platform and what blocks are valid. You'll have access to glassblowing as soon as you can shape &aBrass!&r", + "quests.tfg_tips.glassblowing.task.1": "Any glassblowing blocks.", + "quests.tfg_tips.glassblowing_tools.title": "Glassblowing Tools", + "quests.tfg_tips.glassblowing_tools.subtitle": "Tools of the Trade", + "quests.tfg_tips.glassblowing_tools.desc": "To work &dGlass&r you'll need a variety of tools.\n\n&3Paddle&r: Performs flatten, mainly used for creating &dGlass Panes&r and &dLamp Glass.&r\n&3Gem Saw&r: Besides being mandatory for making glass products, it can be used to pick up &dGlass&r and &cGem Buds&r in-world as well, like a &bSilk Touch&r effect!\n&3Jacks&r: Used to pinch glass, mostly used for containers such as &dGlass Bottles.&r\n&3Wool Cloth&r: Used for rolling glass, needed for &dLenses&r and &dJars.&r", + "quests.tfg_tips.glass_blocks.title": "Glass Blocks", + "quests.tfg_tips.glass_blocks.subtitle": "Get yourself some windows.", + "quests.tfg_tips.glass_blocks.desc": "Depending on the type of sand used for the &aGlass Batch&r, your final &dGlass&r will have different colors. Check out the &2Field Guide&r section on &3Glassblowing&r to learn other ways to make specific colors. Later on, you'll be able to use &3GregTech&r chemicals to dye glass more easily.\n\n&3&lTip:&r&o If you're looking to make a lot of Glass Blocks and have access to an &bAlloy Smelter&f, it's more efficient to make &dGlass Panes&f, &bmacerating&f them, crafting into &dDust&f and then using the &aBlock Mold&f, since one batch can make up to 16 Small Dusts at a time!", + "quests.tfg_tips.lamps.title": "Lamps", + "quests.tfg_tips.lamps.subtitle": "These are pretty.", + "quests.tfg_tips.lamps.desc": "Just like in regular Minecraft, &dLamps&r can be hung from the ceiling with the help of chains or placed on top of blocks. &dLamps&r consume different kinds of fuels to keep themselves lit. Some fuels can last &4indefinitely.&r\n\n &3&lTip:&r&o Filled lamps can be placed in the &6Back&f slot of the &cCurios Menu&f to provide hands free dynamic lighting. This may not work if you have shaders on.", + "quests.tfg_tips.creosote.title": "Lamp Fuel: Creosote", + "quests.tfg_tips.creosote.subtitle": "If you have a bunch of it lying around...", + "quests.tfg_tips.creosote.desc": "&dCreosote&r can be used as a lamp fuel, but a full lamp of the stuff only lasts for &c10&r days.", + "quests.tfg_tips.creosote.task": "A Bucket of Creosote", + "quests.tfg_tips.tallow.title": "Lamp Fuel: Tallow", + "quests.tfg_tips.tallow.subtitle": "Animal Fat", + "quests.tfg_tips.tallow.desc": "&dTallow&r can be used as lamp fuel. A full lamp of it will last &c18&r days.", + "quests.tfg_tips.tallow.task": "A Bucket of Tallow", + "quests.tfg_tips.olive_oil.title": "Lamp Fuel: Olive Oil", + "quests.tfg_tips.olive_oil.subtitle": "Lilbito'liveoil", + "quests.tfg_tips.olive_oil.desc": "&dOlive Oil&r can be used as lamp fuel, and while it is more difficult to craft than other fuels, a full lamp of it lasts for a whopping &c83&r days!\n\n&3&lTip:&r&o Access to electric machines even at &7LV&f will make the processing less painful.", + "quests.tfg_tips.olive_oil.task": "A Bucket of Olive Oil", + "quests.tfg_tips.lava_lamp.title": "Lamp Fuel: Lava?", + "quests.tfg_tips.lava_lamp.subtitle": "Not as mesmerizing as the real deal", + "quests.tfg_tips.lava_lamp.desc": "With the very heat resistant metal &9Blue Steel&r, you can create a &dBlue Steel Lamp.&r It can be filled with &cLava&r, giving you an indefinite source of light at the cost of being limited to a single lamp metal.\n\nCareful handling a filled lava lamp, it's very &chot...&r", + "quests.tfg_tips.glowstone_lamp.title": "Lamp Fuel: Glowstone", + "quests.tfg_tips.glowstone_lamp.subtitle": "The best lamp fuel", + "quests.tfg_tips.glowstone_lamp.desc": "You'll need access to at least &7LV&r electricity in order to liquefy &dGlowstone&r, but if you like the look of &lany&r lamp, you can use &6Liquid Glowstone&r to fuel them indefinitely. Unlike &cLava&r, this isn't hot!", + "quests.tfg_tips.charcoal_pile.title": "Charcoal Pile", + "quests.tfg_tips.charcoal_pile.subtitle": "You're going to need this", + "quests.tfg_tips.charcoal_pile.desc.1": "&aCharcoal Piles&r are the early game source for &dCharcoal.&r You're going to need &oa lot&r of it if you want to succeed in &2TFG&r, as charcoal is key for &3Metalworking&r and smelting &3Blooms&r for &bWrought Iron&r.\n\nBegin by digging down a pit.", + "quests.tfg_tips.charcoal_pile.desc.2": "After creating your pit, place logs of your choice while &csneaking&r, this will place &2log piles&r in your pit. The more logs you place in a log pile the more &dCharcoal&r is created.", + "quests.tfg_tips.charcoal_pile.desc.3": "After placing your &2log piles&r, cover them with blocks, leaving &oone uncovered.&r Set fire to this uncovered one using a &dFire Starter&r, dropped &eTorch&r or &4Flint and Steel.&r Wait for large smoke particles to appear from the covering blocks and &cseal&r the uncovered one. Once the smoke particles cease to emit, remove the covering and harvest your &dCharcoal&r, preferably with a &aShovel&r or &aSpade.&r", + "quests.tfg_tips.charcoal_pile.desc.4": "&3&lPro Tip:&r&o You may want to invest in a &3Coke Oven&f early on. Not only can it produce &aCharcoal&f from logs at a &cbetter ratio&f, it makes &aCreosote&f as a byproduct, a useful fuel for lamps and steam power, and &aCoke&f for &dSteel&f production.", + "quests.tfg_tips.thatch_bed.title": "Thatch Bed", + "quests.tfg_tips.thatch_bed.subtitle": "A place to rest... somewhat", + "quests.tfg_tips.thatch_bed.desc": "Utilizing some &bThatch&r and a &aLarge Raw Hide&r, you can create a &dThatch Bed.&r It cannot be used to sleep in, but it'll &cset your spawn point.&r\n\nTo create a Thatch Bed, place &btwo thatch blocks&r side by side, then interact with the blocks while holding the &aLarge Raw Hide.&r", + "quests.tasktype.looktat": "Look at a completed Thatch Bed", + "quests.tfg_tips.loom.title": "Loom", + "quests.tfg_tips.loom.subtitle": "You'll need to work harder if you want to sleep...", + "quests.tfg_tips.loom.desc": "To make a better bed, you'll need to create some textiles. The &3Loom&r is the work-station of choice for doing this, as it allows you to create different textiles that each have different uses.", + "quests.tfg_tips.burlap_cloth.title": "Burlap Cloth", + "quests.tfg_tips.burlap_cloth.subtitle": "Made out of Jute!", + "quests.tfg_tips.burlap_cloth.desc": "By soaking some &aJute&r in a barrel, and working the resulting &aJute Fibers&r in the &3Loom&r, you can create &dBurlap Cloth.&r\n\nBurlap Cloth has a number of uses, such as creating &bBurlap Clothes&r that protect against &chot environments&r, &eBeekeeper Armor&r that protects from angry bees, and a number of other utility items.", + "quests.tfg_tips.pineapple_leather.title": "Pineapple Leather", + "quests.tfg_tips.pineapple_leather.subtitle": "Who lives in a Pineapple Under the Sea?", + "quests.tfg_tips.pineapple_leather.desc": "By obtaining some &aPineapple Fibers&r, &bspindling&r them into &aPineapple Yarn&r, and working the yarn in the &3Loom&r, you get &dPineapple Leather&r, an eco-friendly alternative for &bleather knapping recipes.&r", + "quests.tfg_tips.wool_cloth.title": "Wool Cloth", + "quests.tfg_tips.wool_cloth.subtitle": "Baaa...", + "quests.tfg_tips.wool_cloth.desc": "By shearing some friendly &2wool-producing&r livestock, you can spindle the resulting wool into &dWool Yarn.&r Working the yarn in a &3Loom&r gives you &dWool Cloth.&r\n\nBesides uses in &bGlassworking&r, it can be used to create &aWool Clothes&r, perfect for &bcold&r, bitter environments.\n\nWool is considered a &bHigh Quality Cloth.&r", + "quests.tfg_tips.silk_cloth.title": "Silk Cloth", + "quests.tfg_tips.silk_cloth.subtitle": "Very, Very Smooth.", + "quests.tfg_tips.silk_cloth.desc": "&dSilk Cloth&r can be created using &aString&r from killing &bSpiders&r or via &bPolycaprolactam (aka Nylon) Ingots&r. No silkworms exist yet, sorry! The dangerous &cWebbed Lair&r biome in &4The Beneath&r is another, albeit dangerous, source.\n\nSilk Cloth can be used to create &aSilk Clothes&r, which are the best at protecting you against &chot&r environments.\n\nSilk Cloth is considered a &bHigh Quality Cloth.&r", + "quests.tfg_tips.phantom_silk.title": "Phantom Silk", + "quests.tfg_tips.phantom_silk.subtitle": "Everyone's favourite mob vote winner", + "quests.tfg_tips.phantom_silk.desc": "&dPhantom Silk&r is weaved from Phantom Thread, which itself is crafted from Phantom Membrane. You can find &aPhantoms&r in the &4Beneath&r.", + "quests.tfg_tips.unrefined_paper.title": "Unrefined Paper", + "quests.tfg_tips.unrefined_paper.subtitle": "Time to make some history.", + "quests.tfg_tips.unrefined_paper.desc": "&aUnrefined Paper&r is one step away from becoming real, usable &dPaper.&r There are a lot of ways to go about crafting paper, some could be easier to do while others can be considerably more difficult depending on resource availability. Check the &bPapermaking&r entry on your &2Field Guide!&r", + "quests.tfg_tips.bed.title": "Beds", + "quests.tfg_tips.bed.subtitle": "Rest your weary soul.", + "quests.tfg_tips.bed.desc": "Utilizing a &bHigh Quality Cloth&r, such as &aWool&r or &aSilk Cloth&r, you can create your very own &dBed.&r Unlike the &2Thatch Bed&r, a real &dBed&r is comfortable enough to sleep through the night. Sweet Dreams!", + "quests.tfg_tips.sleeping_bags.title": "Sleeping Bags", + "quests.tfg_tips.sleeping_bags.subtitle": "Slumber Party!", + "quests.tfg_tips.sleeping_bags.desc": "A &dSleeping Bag&r is an item you can use to &bsleep through a night.&r Unlike beds, a sleeping bag &owon't&r set your &cSpawn Point.&r", + "quests.tfg_tips.hammocks.title": "Hammocks", + "quests.tfg_tips.hammocks.subtitle": "Perfect for Night Owls", + "quests.tfg_tips.hammocks.desc": "A &dHammock&r does the exact opposite as a &2Sleeping Bag.&r It allows you to sleep your way through daytime. Perfect for those long barrel recipes or charcoal piles.\nMuch like &2Sleeping Bags&r, they &owon't&r set your &cSpawn Point.&r", + "quests.tfg_tips.panning.title": "Panning", + "quests.tfg_tips.panning.subtitle": "Re-experience the gold rush!", + "quests.tfg_tips.panning.desc": "Along riverbeds, you may notice gravel with slight specks of minerals, known as &aNative Ore Deposits.&r By right-clicking one with a &bPan&r, you'll be able to process this ore deposit into &dsmall pieces of native ores.&r These can come in pinch when you're missing a few millibuckets to fill a mold.", + "quests.tfg_tips.sluice.title": "Sluices", + "quests.tfg_tips.sluice.subtitle": "Panning on Steroids", + "quests.tfg_tips.sluice.desc": "A &3Sluice&r can be used to process those àl deposits&r in a faster, slightly automated way. In addition, sluices can produce additional &drare outputs&r, check the &2Field Guide&r entry for more information!", + "quests.tfg_tips.status_effects.title": "Status Effects", + "quests.tfg_tips.status_effects.subtitle": "No more drinking weird potions.", + "quests.tfg_tips.status_effects.desc": "While potion brewing is not accessible, you can make other consumable items to obtain status effects.", + "quests.tfg_tips.aged_alcohol.title": "Aged Alcohols", + "quests.tfg_tips.aged_alcohol.subtitle": "Drink in moderation...", + "quests.tfg_tips.aged_alcohol.desc": "&3Aging alcoholic beverages&r in &abarrels&r for long periods of time increases potency, resulting in &dAged Alcohols&r. Drinking them via bottles or flasks will grant useful status effects depending on which alcohol was used, such as &bRegeneration&r, &bResistance&r or &bAbsorption.&r These effects are especially useful for exploration", + "quests.tfg_tips.aged_alcohol.task": "Any Aged Alcohol", + "quests.tfg_tips.pills.title": "Medicine: Pills", + "quests.tfg_tips.pills.subtitle": "Pills here!", + "quests.tfg_tips.pills.desc": "Mixing &aWax&r, some &bSpring Water&r and some unique ingredients will grant you &dPills!&r Pills give a myriad of different status effects, some good, some bad.\n\n&3&lTip:&r&o Using a &bMechanical Mixer&f or &bGT Mixer&f will double yield!", + "quests.tfg_tips.pills.task": "Any Effect Pill", + "quests.tfg_tips.tablets.title": "Medicine: Tablets", + "quests.tfg_tips.tablets.subtitle": "Tablets here...?", + "quests.tfg_tips.tablets.desc": "While more difficult to craft than regular pills, requiring either the &3Greate Mechanical Mixer&r or the &3GT Mixer&r, &dTablets&r last considerably longer.", + "quests.tfg_tips.tablets.task": "Any Tablet", + "quests.tfg_tips.salvo.title": "Medicine: Salves", + "quests.tfg_tips.salvo.subtitle": "Apply directly to the forehead", + "quests.tfg_tips.salvo.desc": "A &dSalve&r is another type of medicine, usually applied on the skin. These provide a different set of effects compared to &aPills&r and &aTablets&r, such as &cFire Resistance&r and &4Instant Health&r, but require relatively complex chemistry.", + "quests.tfg_tips.salvo.task": "Any Salve", + "quests.tfg_tips.misc.title": "Misc Tips", + "quests.tfg_tips.misc.subtitle": "Even more tips!", + "quests.tfg_tips.misc.desc": "These are miscellaneous tips, they don't fit in the other categories but are still useful to know about.", + "quests.tfg_tips.digger_helmet.title": "Digger Helmet", + "quests.tfg_tips.digger_helmet.subtitle": "For when you mine all day long", + "quests.tfg_tips.digger_helmet.desc.1": "The &dDigger Helmet&r is a helmet you can wear that will automatically light up your surroundings, hands-free! Useful if your main hand is occupied and your off-hand is equipped with a shield. It will require a bit of &6Glowstone&r to craft. Maybe you can reach to &4The Beneath&r for some early game access...", + "quests.tfg_tips.digger_helmet.desc.2": "&l&3Important:&r&l The &dDigger Helmet&f itself works thanks to a specific setting of &cSodium Dynamic Lights&f, you'll have to toggle on &b\"Dynamic Entity Lighting\"&f for it to work properly", + "quests.tfg_tips.grappling_hook.title": "Grappling Hook", + "quests.tfg_tips.grappling_hook.subtitle": "This is going to end poorly", + "quests.tfg_tips.grappling_hook.desc": "By combining 2 pieces of &aRope Coil&r and a &bWrought Iron Pickaxe Head&r, you can create a &dGrappling Hook!&r An ideal tool for scaling big mountains, exploring large caves and traversing the world. It contains an &eupgrade system&r that allows you to combine and modify your &dHook&r to your leisure.", + "quests.tfg_tips.grapple_repair.title": "Grappling Hook Warnings", + "quests.tfg_tips.grapple_repair.subtitle": "READ ME, OR YOU MAY REGRET IT LATER!", + "quests.tfg_tips.grapple_repair.desc": "All your &dGrappling Hook&r &aupgrades&r are stored as NBT Data inside the item. This means trying to repair your hook using &canother&r Grappling Hook &l&cWILL destroy all your upgrades!&r\n\nInstead, you should place your &dGrappling Hook&r and some &bWrought Iron Dust&r in a &3Workbench&r to repair it.\n\nAlso, don't use your Grappling Hook when traveling between the Overworld and Beneath, it's rather deadly.", + "quests.tfg_tips.grapple_upgrades.title": "Upgrading your Grappling Hook", + "quests.tfg_tips.grapple_upgrades.subtitle": "Balanced around TFG, of course!", + "quests.tfg_tips.grapple_upgrades.desc.1": "Upgrading your &dGrappling Hook&r consists of adding or removing items to it via the &3Workbench&r.&r\n\nTo see all the upgrades you can apply to your &dGrappling Hook&r, you can press the \"Usage\" key in &2EMI.&r\nEach of the custom recipes will contain text describing what changes are being applied.", + "quests.tfg_tips.grapple_upgrades.desc.2": "Upgrades can be removed by crafting the &dGrappling Hook&r with a &bHammer&r and the &aitem you used to upgrade&r it with (it won't be consumed). The craft will return the &dHook&r with the upgrade removed and the item used to upgrade it in the first place, therefore you get two items back! This process of downgrading is default behaviour for all upgrades unless stated otherwise in the respective upgrade quest.\n\n&lUpgrades cannot be overriden, if you want to upgrade from an &7LV&f motor to an &bMV&f motor, you need to remove the &7LV&f motor upgrade first.", + "quests.tfg_tips.grapple_length.title": "Grappling Hook Upgrade: Length", + "quests.tfg_tips.grapple_length.subtitle": "Long Boy", + "quests.tfg_tips.grapple_length.desc": "By default, your &dGrappling Hook&r has &b80 blocks in length&r, you can add &c20 more&r by adding more &aRope Coils.&r 200 blocks is the maximum.\n\nLength can be &3decreased&r by crafting with a &aKnife&r, &2reducing it by 20&r, down to a minimum of 20.", + "quests.tfg_tips.grapple_motor.title": "Grappling Hook Upgrade: Motor", + "quests.tfg_tips.grapple_motor.subtitle": "That lazy, huh?", + "quests.tfg_tips.grapple_motor.desc": "The &aMotor Upgrade&r enables automatic reeling in with your &dHook.&r Caution should be taken as &chigh level motors&r may cause you to take &4fall damage&r from the reeling force.\n\nMotors are tiered according to &2GregTech&r voltage tiers. The crafting recipes tells you exactly what stats were modified and by how much.", + "quests.tfg_tips.grapple_smart_motor.title": "Grappling Hook Upgrade: Smart Motor", + "quests.tfg_tips.grapple_smart_motor.subtitle": "Does anyone even know what this does?", + "quests.tfg_tips.grapple_smart_motor.desc": "The &aSmart Motor Upgrade&r enables the &3Smart Motor system&r. It requires a &bMotor Upgrade&r to be installed first.", + "quests.tfg_tips.grapple_field.title": "Grappling Hook Upgrade: Repulsion Field", + "quests.tfg_tips.grapple_field.subtitle": "Look ma! I'm levitating!", + "quests.tfg_tips.grapple_field.desc": "The &aRepulsion Field Upgrade&r causes you to be repelled from nearby blocks. Caution should be taken as &chigh level repulsion strength&r may cause you to take &4fall damage.&r\n\nRepulsion Fields are tiered according &2GregTech&r voltage tiers. The crafting recipe tells you exactly what stats were modified and by how much.", + "quests.tfg_tips.grapple_magnet.title": "Grappling Hook Upgrade: Hook Magnet", + "quests.tfg_tips.grapple_magnet.subtitle": "Intense Attraction", + "quests.tfg_tips.grapple_magnet.desc": "The &aMagnet Upgrade&r causes your &dHook&r to be attracted to any nearby blocks, latching onto them.\n\nMagnet Upgrades are tiered using &2GregTech's&r Magnetic Ingots, with the worst one being &bMagnetic Iron&r and the best being &bMagnetic Samarium.&r", + "quests.tfg_tips.grapple_magnet.task": "Any Magnetic Ingot", + "quests.tfg_tips.grapple_sticky.title": "Grappling Hook Upgrade: Sticky Rope", + "quests.tfg_tips.grapple_sticky.subtitle": "Sticky!", + "quests.tfg_tips.grapple_sticky.desc": "The &aSticky Upgrade&r causes your &dHook&r to be attached to any rope piece touching a block.", + "quests.tfg_tips.grapple_throw_speed.title": "Grappling Hook Upgrade: Throw Speed", + "quests.tfg_tips.grapple_throw_speed.subtitle": "Yeet!", + "quests.tfg_tips.grapple_throw_speed.desc": "The &aThrow Speed Upgrade&r causes your &dHook&r to launch faster.\n\nThrow Speed upgrades are tiered according &2GregTech&r voltage tiers. The crafting recipe tells you exactly what stats were modified and by how much.", + "quests.tfg_tips.grapple_double.title": "Grappling Hook Upgrade: Double Hook", + "quests.tfg_tips.grapple_double.subtitle": "Double the Fun!", + "quests.tfg_tips.grapple_double.desc": "The &aDouble Hook Upgrade&r causes you to throw &dtwo Grappling Hooks&r at an angle. You can specify key binds to throw each hook separately.", + "quests.tfg_tips.grapple_gravity_50.title": "Grappling Hook Upgrade: 0.5 Gravity", + "quests.tfg_tips.grapple_gravity_50.subtitle": "Does this even make sense?", + "quests.tfg_tips.grapple_gravity_50.desc": "The &a0.5 Gravity Upgrade&r causes your hook to halve how much it's affected by gravity!\n\nInstead of using another &dHelium Bucket&r to remove the upgrade, use an &cEmpty Bucket instead.&r It will fill with the &eHelium&r you initially used.", + "quests.tfg_tips.grapple_gravity_0.title": "Grappling Hook Upgrade: ZERO gravity", + "quests.tfg_tips.grapple_gravity_0.subtitle": "Kinda Expensive", + "quests.tfg_tips.grapple_gravity_0.desc": "The &aZERO Gravity Upgrade&r, as the name implies, causes your hook to have NO gravity.\n\nInstead of using another Gravitation Engine Module &cto remove the upgrade&r, use a &dTungsten Block instead.&r", + "quests.tfg_tips.grapple_tweaks.title": "Grappling Hook Upgrade: Tweaks", + "quests.tfg_tips.grapple_tweaks.subtitle": "Tweaking your Angles", + "quests.tfg_tips.grapple_tweaks.desc": "Using a &aWrench&r, you can tweak the &bUpwards Angle&r when you throw the &dHook&r, while the &aScrewdriver&r is used to tweak the &bHorizontal Angle&r of the &aDouble Hook Upgrade.&r", + "quests.tfg_tips.chalk.title": "Chalk", + "quests.tfg_tips.chalk.subtitle": "You don't want to get lost, do you?", + "quests.tfg_tips.chalk.desc": "&dChalk&r can be used to draw different symbols on blocks. They are very useful to mark important locations while &bcave exploring.&r\n\nA &3Chalk Box&r can store multiple chalk pieces in a single inventory slot. Not only that, you can add some sort of glowing item (such as &6Glowstone&r) to make your chalk doodles glow in the dark!", + "quests.tfg_tips.tape_measure.title": "Tape Measure", + "quests.tfg_tips.tape_measure.subtitle": "Stop manually counting your block spaces", + "quests.tfg_tips.tape_measure.desc": "You can use a &dTape Measure&r to measure a perimeter or length, especially useful when building large projects. Simply interact with a block while holding the &dTape Measure&r to begin measuring. To stop, right-click another block while holding the Tape Measure.", + "quests.tfg_tips.blank_disc.title": "Etched: Listen to Music", + "quests.tfg_tips.blank_disc.subtitle": "Listen to your tunes while Gregging all over the place.", + "quests.tfg_tips.blank_disc.desc": "&2Etched&r is a music player mod that allows you to play music discs in new ways, including &dcustom discs&r that play any song you want (as long as it's in Bandcamp, Soundcloud) as well as &ain-game sounds&r via sound events.\n\nTo begin your journey with &2Etched&r, craft a &bBlank Music Disc.&r", + "quests.tfg_tips.radio.title": "Radio", + "quests.tfg_tips.radio.subtitle": "Stream your music without discs", + "quests.tfg_tips.radio.desc": "The &dRadio&r allows you to query up any song you want. Right-click it and then type out your desired song, such as a URL or a Minecraft sound event.", + "quests.tfg_tips.dye_discs.title": "The Classics", + "quests.tfg_tips.dye_discs.subtitle": "These will never go old...", + "quests.tfg_tips.dye_discs.desc": "By dipping a &bBlank Disc&r in a &aBarrel&r filled with dye, you can create the vanilla in-game discs. Enjoy classics such as &dWait, 13&r and &dBlocks!&r", + "quests.tfg_tips.dye_discs.task": "Any Classic Disc", + "quests.tfg_tips.special_discs.title": "The Uniques", + "quests.tfg_tips.special_discs.subtitle": "These are unique... Or they where, at least", + "quests.tfg_tips.special_discs.desc": "You can also craft &dUnique Discs&r if you want...", + "quests.tfg_tips.disc_collector.title": "Disc Collector", + "quests.tfg_tips.disc_collector.subtitle": "A full collection", + "quests.tfg_tips.disc_collector.desc": "Can you craft all the music discs?\n\nSince you're here, there are 2 hidden quests related to music discs. One is quite &csuspicious&r and the other might require you to channel your inner dwarf, good luck!", + "quests.tfg_tips.amogus.title": "AMONGUS", + "quests.tfg_tips.amogus.subtitle": "SUSSY BAKA!", + "quests.tfg_tips.amogus.desc": "Congratulations for unlocking this hidden, abhorrent quest. May your venting never be spotted.", + "quests.tfg_tips.label_album.title": "Labels and Albums", + "quests.tfg_tips.label_album.subtitle": "Labels for your Discs, and Album Covers to protect them", + "quests.tfg_tips.label_album.desc": "To &betch&r your first disc, you'll need a &dLabel.&r These, much like blank discs, can be dyed.\n\n&dAlbum Covers&r are used to cover your etched discs. If your etched disc pulls data from a site like &cSoundcloud&r, the song's icon will be compressed into a 16x16 texture! To store a disc, open your inventory, select your album cover, and right-click the music disc you want to store. You can also store regular discs.", + "quests.tfg_tips.etching_disc.title": "Etching your first disc", + "quests.tfg_tips.etching_disc.subtitle": "Time for your first tunes", + "quests.tfg_tips.etching_disc.desc": "You're going to need the &3Etching Table&r to start &betching.&r Right-clicking the table will open the etching interface and by providing a &aBlank Disc&r with a &aMusic Label&r, and a valid sound source on the top bar, your disc will be ready.\n\nSound sources include things like &bBandcamp/Soundcloud URLs&r (which can point to a single or an album), &din-game sound events&r, and file paths to &c.ogg/.wav/.mp3 files&r on your drive.\n\nTo complete this quest, etch any disc.", + "quests.tfg_tips.disc_players.title": "Disc Players", + "quests.tfg_tips.disc_players.subtitle": "To play your discs of course!", + "quests.tfg_tips.disc_players.desc": "You can use a regular &3JukeBox&r to play music, however you can also craft these following two items:\n\n&dAlbum Jukebox&r: allows you to put multiple discs inside and &bcycle across them&r, perfect to have in your base.\n\n&dBoombox&r: lets you carry your music on the go.", + "quests.tfg_tips.disc_players.task": "Obtain an Album Jukebox or a Boombox", + "quests.tfg_tips.DIGGY_DIGGY_HOLE.title": "I AM A DWARF AND I'M DIGGING A HOLE", + "quests.tfg_tips.DIGGY_DIGGY_HOLE.subtitle": "DIGGY DIGGY HOLE, DIGGY DIGGY HOLE!", + "quests.tfg_tips.DIGGY_DIGGY_HOLE.desc": "Congratulations for unlocking this hidden, awesome quest. May your mines never collapse and great loot be underground!", + "quests.tfg_tips.DIGGY_DIGGY_HOLE.task": "A Diggy Diggy Hole Disc", + "quests.tfg_tips.camera.title": "Exposure: Capture your Memories", + "quests.tfg_tips.camera.subtitle": "Take pictures of your world", + "quests.tfg_tips.camera.desc": "&2Exposure&r is a mod that adds realistic picture processing into the game. Start by creating your &bCamera&r and &aFilm Rolls&r, and then develop your pictures!. It has complex systems such as color correction, filters and more.", + "quests.tfg_tips.selfie.title": "Selfies", + "quests.tfg_tips.selfie.subtitle": "For the 'gram!", + "quests.tfg_tips.selfie.desc": "With your &bCamera&r open, you can press F5 to enable &bSelfie Mode&r, which as the name suggests, allows you to take selfies.", + "quests.tfg_tips.camera_attachments.title": "Camera Attachments", + "quests.tfg_tips.camera_attachments.subtitle": "Improve your Camera", + "quests.tfg_tips.camera_attachments.desc": "By interacting with the &dCamera&r while sneaking, you'll open the camera GUI. This not only allows you to place your desired &aFilm Roll&r, it allows you to attach addons to your camera with new functionalities.\n\n&dRedstone Lamp&r: Works as a flashlight, illuminating dark environments.\n&dSpyglass&r: Enables zooming, letting you take pictures of objects far away.", + "quests.tfg_tips.camera_attachments.task": "A Redstone Lamp or a Spyglass", + "quests.tfg_tips.filters.title": "Color Filters", + "quests.tfg_tips.filters.subtitle": "Changing the look of your photos.", + "quests.tfg_tips.filters.desc": "Using a &aGlass Pane&r, you can apply a &dFilter&r to a picture. Simply open your camera GUI and assign it to the camera filter slot. With &dFilters&r you can change the overall color composition of your pictures. For instance, you can make a picture look extra cold by applying a &3Cyan&r or &bLight Blue&r filter to it.", + "quests.tfg_tips.filter.task": "Any Glass Pane", + "quests.tfg_tips.interplanar_projector.title": "Interplanar Projector", + "quests.tfg_tips.interplanar_projector.subtitle": "This doesn't look realistic...?", + "quests.tfg_tips.interplanar_projector.desc": "The &dInterplanar Projector&r is a special filter that allows you to take pictures of things &coutside&r of the Minecraft world\n\nYou can rename the &aLens&r in a &3Scribing Table&r with a name that points either to an image on your &bDrive&r or a &bWeb Image.&r Placing the lens on your &aCamera&r and taking a picture should give you that external image.", + "quests.tfg_tips.film_rolls.title": "Film Rolls", + "quests.tfg_tips.film_rolls.subtitle": "It's not Digital", + "quests.tfg_tips.film_rolls.desc": "To begin taking pictures you'll need to craft one of two kinds of film roll: &0Black and White Film&r, and &dColored Film.&r", + "quests.tfg_tips.developing_film.title": "Developing Films", + "quests.tfg_tips.developing_film.subtitle": "Pretend you're a printer", + "quests.tfg_tips.developing_film.desc": "Once you've taken your pictures you can begin &adevelopment&r by soaking the films in &bWater.&r Afterwards, you'll need to craft a &dLightroom&r.\n\nThe lightroom is used to develop film, needing a strong light source above the block, and the following four dyes: &3Cyan&r, &5Magenta&r, &eYellow&r and &0Black&r, known as CMYK.\n&0Black and White Film&r will only need &0Black Dye&r while &dColored Film&r will need the entire &3C&5M&eY&0K&r set.\n\nIf you fancy more interesting processing, you can work with the &cChromatic Process...&r", + "quests.tfg_tips.photo.title": "Your first Photo", + "quests.tfg_tips.photo.subtitle": "Congratulations!", + "quests.tfg_tips.photo.desc": "You can do multiple things with it with your &dPhotograph.&r\n\nYou can &bCopy&r it by utilizing a blank sheet of &aPaper&r and the required &aDyes&r used to develop the original.\n\nYou can also &bStack&r pictures to keep them neatly organized in your inventory, check EMI to know how to.\n\nYou can also artificially &cage&r a picture by applying &6Brown Dye&r to it, making it look like it has gone through the years.", + "quests.tfg_tips.photo_album.title": "Photo Album", + "quests.tfg_tips.photo_album.subtitle": "Turns out memories are forever...", + "quests.tfg_tips.photo_album.desc": "If you want a place to &bstore photos&r, make a &dPhoto Album.&r In addition, you can also write small descriptions for each photo in an album. Write out the place where you took them, some notes, and more!", + "quests.tfg_tips.photo_frame.title": "Photo Frame", + "quests.tfg_tips.photo_frame.subtitle": "For the most astonishing pictures", + "quests.tfg_tips.photo_frame.desc": "A &dPhoto Frame&r can be used to display pictures. Unlike Item Frames, Photo Frames can be 1x1, 2x2 or 3x3 in size, allowing you to display particularly beautiful photos at your base!", + "quests.tfg_tips.harpoon.title": "Harpoon", + "quests.tfg_tips.harpoon.subtitle": "Emergency escape", + "quests.tfg_tips.harpoon.desc": "The &dHarpoon&r is similar to the grappling hook, except it always flies straight upwards and can't be upgraded. You can still swing with it though!", + "quests.tfg_tips.coil.title": "Ziplines", + "quests.tfg_tips.coil.subtitle": "Wheeeeee!", + "quests.tfg_tips.coil.desc": "If you right-click two &dFences&r with a &3Coil&r, you'll create a zipline! Build one above you, then shoot your Harpoon into the fence to start schmooving.\n\nRight-click the Coil with an empty hand to change the slack of the line. Each Coil is one-way, indicated by the \"arrows\" on the line itself, so if you want a two-way line you'll need two coils.\n\nYou can also place Coils on other blocks too for decoration, but they must be on fences to work as a zipline.", + "quests.tfg_tips.self_defense.title": "Self-defense", + "quests.tfg_tips.self_defense.subtitle": "Got zombies on your lawn?", + "quests.tfg_tips.self_defense.desc": "Place a &3Cranktrap&r next to a pressure plate, and they'll completely immobilize whatever animal (or monster!) steps on it. Great for catching that elusive animal in the forest, or for defending your home.\n\n&3Barbed Wire&r is completely passive and just inflicts damage to anything that walks through it.", + "quests.tfg_tips.arborfirmacraft.title": "ArborFirmaCraft", + "quests.tfg_tips.arborfirmacraft.subtitle": "Harvesting the Life-blood of Trees", + "quests.tfg_tips.arborfirmacraft.desc": "&2ArborFirmaCraft&r is a mod that adds multiple new trees to &3TFG&r: some are variants of existing TFC trees, such as &dAncient Kapok&r, while others are completely new, such as the &aBaobab&r and &aHevea.&r Some of the plank and log textures of these trees may remind you of vanilla tree colors...\n\nThis section will go over &bTree Tapping.&r\nAs a bonus, all &2ArborFirmaCraft&r woods are compatible with &3FirmaLife&r, and &3Firma:Civ&r, we made sure of it!", + "quests.tfg_tips.treetap.title": "Treetap", + "quests.tfg_tips.treetap.subtitle": "Now with less jank!", + "quests.tfg_tips.treetap.desc": "To begin &btapping&r trees, you'll need to forge a &dTree Tap&r from working &aCopper Ingots&r on an &3Anvil.&r\n\nThe process of tapping requires finding a suitable tree, a dedicated &bTapping Index&r in the &3ArborFirmaCraft&r &2Field Guide&r section will tell you how to find these trees. There's also the &bTapping Trees&r entry, which can be used to learn how to actually tap them.", + "quests.tfg_tips.find_rosin_tree.title": "Rosin Trees", + "quests.tfg_tips.find_rosin_tree.subtitle": "It's going to be chilly...", + "quests.tfg_tips.find_rosin_tree.desc": "&aRosin Trees&r can be found in &9cold&r areas of the world that receive moderate to large amounts of rainfall. It can be tapped to obtain &bPitch.&r This can be used to create both &dSticky Resin&r and &dConifer Rosin.&r\n\nTo complete this quest, you need to &clook&r at a block that has the tag &o#tfg:rosin_logs&r. You can use EMI to learn which blocks have this tag by searching with that hashtag.", + "quests.tfg_tips.find_latex_tree.title": "Latex Trees", + "quests.tfg_tips.find_latex_tree.subtitle": "Seek for the Tropics", + "quests.tfg_tips.find_latex_tree.desc": "&aLatex Trees&r can be found in &2temperate&r areas of the world that receive large amounts of rainfall. It can be tapped to obtain &bLatex&r, used to create both &dSticky Resin&r, and &dVulcanized Latex.&r The latter is used to produce &3Rubber&r and &aRubber Gloves&r, which protect you from &4poisonous materials&r on contact.\n\nTo complete this quest, you need to &clook&r at a block that has the tag &o#tfg:latex_logs&r. You can use EMI to learn which blocks have this tag by searching with that hashtag.", + "quests.tfg_tips.find_syrup_tree.title": "Syrup Trees", + "quests.tfg_tips.find_syrup_tree.subtitle": "Diabetes is Skyrocketing", + "quests.tfg_tips.find_syrup_tree.desc": "&aSyrup Trees&r can be found in &2temperate&r areas of the world that receive moderate amounts of rainfall. It can be tapped to obtain &bSyrup.&r Syrup can be used to create &dTree Sugars&r, an alternative sugar among other uses.\n\nTo complete this quest, you need to &clook&r at a block that has the tag &o#tfg:syrup_logs&r. You can use EMI to learn which blocks have this tag.", + "quests.tfg_tips.create_conifer_rosin.title": "Conifer Rosin", + "quests.tfg_tips.create_conifer_rosin.subtitle": "No, it's not Resin", + "quests.tfg_tips.create_conifer_rosin.desc": "&dConifer Rosin&r can be utilized as a &bWax&r, letting you create candles and other items.\n\nTo obtain conifer rosin, you need to boil &aConifer Pitch&r in a &3Vat&r mixed with &aCharcoal Powder.&r", + "quests.tfg_tips.create_sticky_resin.title": "Sticky Resin", + "quests.tfg_tips.create_sticky_resin.subtitle": "No, it's not Rosin", + "quests.tfg_tips.create_sticky_resin.desc": "&dSticky Resin&r can be utilized as slime balls in some recipes. It is also key in the production of &aResin Circuits&r and &aResistors&r, which you'll need a fair bit of to advance into the &7Low Voltage&r age.\n\nTo make sticky resin, you need to boil either &aLatex&r or &aConifer Pitch&r in a &3Vat&r mixed with &aWood Ash.&r", + "quests.tfg_tips.create_tree_sugar.title": "Tree Sugar", + "quests.tfg_tips.create_tree_sugar.subtitle": "Sweet!", + "quests.tfg_tips.create_tree_sugar.desc": "&dTree Sugar&r is a sugar substitute, mostly used as a food ingredient.\n\nTo make it, you'll need to boil &aTree Sap&r to get &bConcentrated Sap&r, then boil it again to get &dSyrup.&r Finally, use a workbench to turn a &bBucket of Syrup&r into &dTree sugar.&r\nKeep in mind that all these &cboiling processes require a stick&r in the &3Vat&r or &3pot.&r", + "quests.tfg_tips.create_tree_sugar.task": "Maple or Birch Sugar", + "quests.tfg_tips.create_rubber_ingot.title": "Rubber Ingot", + "quests.tfg_tips.create_rubber_ingot.subtitle": "Insulate them cables", + "quests.tfg_tips.create_rubber_ingot.desc": "Utilizing the &bVacuum Chamber&r and some additional heating, you can process &aLatex&r from various trees into &dRaw Rubber Pulp&r through a specific process. You can then smelt together 3 &dRaw Rubber Pulp&r with a bit of &eSulfur Dust&r in an &bAlloy Smelter&r to create &dRubber Ingots&r, perfect for insulating cables and very much necessary to advance in the &2Voltaic Age&r and beyond...", + "quests.tfg_tips.transportation.title": "Transportation", + "quests.tfg_tips.transportation.subtitle": "For travelling this vast world", + "quests.tfg_tips.transportation.desc": "The world is a very big place, you may end up travelling great distances to find specific resources for survival and advancement. The mods in this section will provide with a variety of transportation options.", + "quests.tfg_tips.glider.title": "Hang Glider", + "quests.tfg_tips.glider.subtitle": "This is not Breath of the Wild", + "quests.tfg_tips.glider.desc": "A &dHang Glider&r can be used to glide along the air. You &ccannot gain altitude&r with this but it can be useful to traverse long distances if you jump from high up.\nGreat synergy with &bJetpacks&r though!", + "quests.tfg_tips.reinforced_glider.title": "Reinforced Glider", + "quests.tfg_tips.reinforced_glider.subtitle": "Elytra well spent...?", + "quests.tfg_tips.reinforced_glider.desc": "If you combine an &aElytra&r, made in &5EV&r, with a &aHang Glider&r, you'll obtain a &dReinforced Glider.&r It has greater durability and a higher velocity ceiling.", + "quests.tfg_tips.immersive_aircraft.title": "Immersive Aircraft", + "quests.tfg_tips.immersive_aircraft.subtitle": "Fly across the skies, with style.", + "quests.tfg_tips.immersive_aircraft.desc": "&2Immersive Aircraft&r is a mod all about aircrafts, allowing traversing large distances in the skies.", + "quests.tfg_tips.aircraft_upgrades.title": "Aircraft Upgrades", + "quests.tfg_tips.aircraft_upgrades.subtitle": "Pimp up my ride", + "quests.tfg_tips.aircraft_upgrades.desc": "&2Immersive Aircraft&r comes with &aAircraft Upgrades&r, which you can install in your to improve your aircraft stats, such as velocity, takeoff speed, fuel consumption, etc. There are two types of upgrades: &bregular&r and &dtiered.&r\n\nThe ones in this quest are the &bregular&r upgrades, think you can get them all?", + "quests.tfg_tips.steam_upgrades.title": "Aircraft Upgrades: Steam", + "quests.tfg_tips.steam_upgrades.subtitle": "Immersive Aircraft meets GregTech Tiering!", + "quests.tfg_tips.steam_upgrades.desc": "The second kind of aircraft upgrades are the &dTiered Upgrades.&r These are made to match the &3GregTech&r tiering system, going from &8Steam&r up to &5EV.&r\n\nSteam upgrades are the easiest and earliest to craft, requiring at the very least knowledge of &bBlack Steel.&r\n\n&dSteam-powered Aircraft Engines&r are used in the creation of more sophisticated aircrafts such as the &eBiplane&r and the &cWarship.&r", + "quests.tfg_tips.steam_upgrades.task": "Any steam tier aircraft upgrade", + "quests.tfg_tips.lv_upgrades.title": "Aircraft Upgrades: LV", + "quests.tfg_tips.lv_upgrades.subtitle": "Red and Blue, certainly not clashing.", + "quests.tfg_tips.lv_upgrades.desc": "&7LV&r upgrades are slightly better than their steam counterparts, requiring &4Red&r and &9Blue Steel&r, with the &dLV Engine&r itself requiring actual &7LV&r components.\n\n&3&lTip:&r&o You can recycle the old upgrades using &bCrushing Wheels&f, returning some of your spent materials.", + "quests.tfg_tips.lv_upgrades.task": "Any Low Voltage Tier Aircraft Upgrade", + "quests.tfg_tips.mv_upgrades.title": "Aircraft Upgrades: MV", + "quests.tfg_tips.mv_upgrades.subtitle": "Halfway there", + "quests.tfg_tips.mv_upgrades.desc": "&bMV&r upgrades are the mid-point of this progression, requiring &aAluminium&r as their main material.\n\n&aAluminium Rotors&r are used in most tier 2 aircrafts, such as the &dGyrodyne, Warship&r and the &dScarlet Biplane&r, while the &aMV Engine&r is only used in the &dScarlet Biplane.&r", + "quests.tfg_tips.mv_upgrades.task": "Any Medium Voltage Tier Aircraft Upgrade", + "quests.tfg_tips.hv_upgrades.title": "Aircraft Upgrades: HV", + "quests.tfg_tips.hv_upgrades.subtitle": "Almost there", + "quests.tfg_tips.hv_upgrades.desc": "&6HV&r upgrades are the penultimate tier of aircraft upgrades, requiring &aStainless Steel&r as their main material.", + "quests.tfg_tips.hv_upgrades.task": "Any High Voltage Tier Aircraft Upgrade", + "quests.tfg_tips.ev_upgrades.title": "Aircraft Upgrades: EV", + "quests.tfg_tips.ev_upgrades.subtitle": "Are these components even legal?", + "quests.tfg_tips.ev_upgrades.desc": "&5EV&r upgrades are the last tier of aircraft upgrades, requiring &aTitanium&r as their main material.", + "quests.tfg_tips.ev_upgrades.task": "Any Extreme Voltage Tier Aircraft Upgrade", + "quests.tfg_tips.aircraft_weapons.title": "Aircraft Weapons", + "quests.tfg_tips.aircraft_weapons.subtitle": "For the great WAAAGH, of course", + "quests.tfg_tips.aircraft_weapons.desc": "In case you want to kill something very menacing, or just conquer your enemies, you can create &dWeapons&r which can be used for destroying or maiming mobs.\n\nEach weapon can be fired by using the &cInteract&r button while riding the &bAircraft.&r Most of them (except for the &aTelescope&r) consume some sort of &aAmmo.&r", + "quests.tfg_tips.airship.title": "Airship", + "quests.tfg_tips.airship.subtitle": "Baby's first Airship", + "quests.tfg_tips.airship.desc": "The &3Airship&r is an aircraft that's relatively decent for travelling. It's main purpose however is to carry items around.\nThe Airship has a total of &b16 Inventory Slots&r, &a3 Upgrade Slots&r and &c1 Weapon Slot.&r", + "quests.tfg_tips.cargo_airship.title": "Cargo Airship", + "quests.tfg_tips.cargo_airship.subtitle": "When you need to carry your entire base into the distance", + "quests.tfg_tips.cargo_airship.desc": "Attach some extra &dEngines, Rotors&r and &d2 Wooden Crates&r, and you'll upgrade your &aAirship&r into a &3Cargo Airship.&r\n\nIt is &4more fuel hungry&r than its ordinary counterpart.\nThe Cargo Airship has a total of &b80 Inventory Slots&r, and &a4 Upgrade Slots.&r", + "quests.tfg_tips.waghship.title": "Warship", + "quests.tfg_tips.waghship.subtitle": "Otherwise known as a WAAAAGH-Ship", + "quests.tfg_tips.waghship.desc": "The &3Warship&r is the last upgrade for the &aAirship&r, containing a total of &b66 Inventory Slots&r, &a6 Upgrade Slots&r and &c2 Weapon Slots.&r", + "quests.tfg_tips.quadrocopter.title": "Quadrocopter", + "quests.tfg_tips.quadrocopter.subtitle": "Not a Quadcopter", + "quests.tfg_tips.quadrocopter.desc": "The &3Quadrocopter&r is a very basic &aHovercraft&r, containing &b6 Inventory Slots&r, a &asingle Upgrade Slot&r and a &csingle Weapon Slot.&r\n\nIt excels in simple controls, making it ideal for &ebuilding.&r", + "quests.tfg_tips.gyrodyne.title": "Gyrodyne", + "quests.tfg_tips.gyrodyne.subtitle": "Muscle-powered Copter", + "quests.tfg_tips.gyrodyne.desc": "The &3Gyrodyne&r is a unique aircraft, consuming &dno fuel&r, instead being powered exclusively by muscle. As such, it drains your &4Hunger&r.\n\nIt contains &b18 Inventory Slots&r, &a3 Upgrade Slots&r and &c1 Weapon Slot.&r", + "quests.tfg_tips.economy_plane.title": "Economy Plane", + "quests.tfg_tips.economy_plane.subtitle": "Your first Plane... Not that great though.", + "quests.tfg_tips.economy_plane.desc": "The &3Economy Plane&r is the most basic &bPlane.&r It's controlled using &opitch&r and &oyaw&r, unlike Airships, Hovercrafts and Copters.\n\nIt has &b4 Inventory Slots&r and &a4 Upgrade Slots.&r\nWhile slow, the &dEconomy Plane&r, just like the Airship, can be &2upgraded into better planes.&r", + "quests.tfg_tips.biplane.title": "Biplane", + "quests.tfg_tips.biplane.subtitle": "How come this is smaller than the Economy Plane?", + "quests.tfg_tips.biplane.desc": "The &3Biplane&r is a direct upgrade to the &bEconomy Plane&r, crafted using &aHulls, Steam-powered Aircraft Engines&r and an &aAluminium Plated Airplane Propeller.&r\n\nIt contains &b16 Inventory Slots&r, &a4 Upgrade Slots&r and &c1 Weapon Slot.&r Unlike the &dEconomy Plane&r, the &3Biplane&r can be &4boosted using rockets via a dedicated slot.&r", + "quests.tfg_tips.scarlet_biplane.title": "Scarlet Biplane", + "quests.tfg_tips.scarlet_biplane.subtitle": "What a sight to behold", + "quests.tfg_tips.scarlet_biplane.desc": "The &3Scarlet Biplane&r is one of the two final upgrades for &bPlanes&r, requiring &6HV&r components.\n\nIt contains &b27 Inventory Slots&r, &a4 Upgrade Slots&r, &c2 Weapon Slots&r, and also a &4Booster Slot&r, just like the regular biplane.\n\nWhile expensive, the &3Scarlet Biplane&r makes up for it with increased durability, increased max speed, and overall swag.", + "quests.tfg_tips.aluminium_hopper.title": "Aluminium Hopper", + "quests.tfg_tips.aluminium_hopper.subtitle": "So light it floats on water!", + "quests.tfg_tips.aluminium_hopper.desc": "The &3Aluminium Hopper&r is one of the two final upgrades for &bPlanes&r, requiring &6HV&r components.\n\nIt contains &b16 Inventory Slots&r, &a4 Upgrade Slots&r, &c2 Weapon Slots&r, 3 Seats, and also a &4Booster Slot&r, just like the regular biplane.\n\nWhile expensive, the &3Aluminium Hopper&r makes up for it with 3 total seats, and the ability to land on Water.", + "quests.tfg_tips.firmaciv.title": "Firma: Civilization", + "quests.tfg_tips.firmaciv.subtitle": "Sail across the seas, with style.", + "quests.tfg_tips.firmaciv.desc": "&2Firma: Civilization&r is a mod all about boats and traversing large bodies of water. It can also be used for creating tools that help you position yourself in the world.\nAs always, the &2Field Guide&r contains deeper details than the following quests.\n\n&3&lTip:&r&o Rowing down river is much faster... Consider settling near a river if you haven't already.", + "quests.tfg_tips.firmaciv_info.title": "Voyage Gadgets", + "quests.tfg_tips.firmaciv_info.subtitle": "In case you care for realism", + "quests.tfg_tips.firmaciv_info.desc": "&3Firma:Civ&r comes with 4 different navigational tools, each giving you important information about your position in the world.\nIncludes the &dSextant&r, &dNavigator's Timepiece&r, &dBarometer&r, and &dCompass&r; more information about the tools in the &2Field Guide.&r\n\n&3&lLore:&r&o: Firma:Civ by default removes coordinates to make you use its navigational tools. We can't do that here, so uh, use them if you want to LARP.", + "quests.tfg_tips.warfare.title": "Sea Warfare", + "quests.tfg_tips.warfare.subtitle": "FIRE ALL CANNONS!", + "quests.tfg_tips.warfare.desc": "You can outfit your &bSloop&r with firepower via the &dCannon&r and cannon balls, in case you want to blow something to smithereens.\nTo fire a cannon, you'll need to load it with some &aGunpowder, Unrefined Paper&r and your &aCannon Ball&r. Then light the wick with &cFlint and Steel.&r", + "quests.tfg_tips.kayak_materials.title": "The Kayak", + "quests.tfg_tips.kayak_materials.subtitle": "Get yourself that Kayak.", + "quests.tfg_tips.kayak_materials.desc": "The &dKayak&r is the second most simple boat you can craft, requiring &bWaxes&r for the &aWaterproof Hides&r. It is also the &conly&r boat that can be picked up as an item. Despite having a &dsingle passenger&r slot, it is the fastest boat in the game until the steel age &dSloop!&r", + "quests.tfg_tips.create_kayak.title": "Complete the Kayak", + "quests.tfg_tips.create_kayak.subtitle": "Happy Kayak-ing!", + "quests.tfg_tips.create_kayak.desc": "With the &dKayak&r in hand, you can now enjoy your quick solo journeys on water. Make sure you craft a &bKayak Paddle&r (the canoe one won't work!) to go even faster!", + "quests.tfg_tips.beneathxfirmaciv.title": "Disclaimer regarding Beneath and Firma:Civ", + "quests.tfg_tips.beneathxfirmaciv.subtitle": "Read this, otherwise you may regret it", + "quests.tfg_tips.beneathxfirmaciv.desc": "While you can make &dCanoes, Rowboats&r and &dSloops&r out of &dCrimson&r and &3Warped Stems&r, boats made out of these fireproof logs &4ARE NOT&r resistant to lava! If you try to traverse a lava lake with these you &lwill&r sink and die a horrible death!", + "quests.tfg_tips.canoe_materials.title": "The Canoe", + "quests.tfg_tips.canoe_materials.subtitle": "It doesn't get simpler than this", + "quests.tfg_tips.canoe_materials.desc": "The &dCanoe&r is the easiest boat to craft. Note that only certain kinds of &aStripped Logs&r work, the task above tells you which are eligible &bSoftwood&r.\nThe &2Field Guide&r provides details about its unique construction.\n\nThis boat can carry one extra player/entity other than the navigator, or a chest.", + "quests.tfg_tips.canoe_materials.task": "Some sort of Fire Starter", + "quests.tfg_tips.create_canoe.title": "Complete the Canoe", + "quests.tfg_tips.create_canoe.subtitle": "Happy Canoe-ing!", + "quests.tfg_tips.create_canoe.desc": "With the &dCanoe&r, traversing bodies of water in the early game will now be possible. Make sure you create a &bCanoe Paddle&r so you can go faster!\n\nTo complete the first task of this quest, you need to look at the finished &dCanoe.&r\n\n&3&lTip:&r&o Two players, both equipped with paddles, can achieve a higher top speed together in the same canoe. Multiplayer only of course!", + "quests.tfg_tips.rowboat_materials.title": "The Rowboat", + "quests.tfg_tips.rowboat_materials.subtitle": "Get ready for some work now.", + "quests.tfg_tips.rowboat_materials.desc": "Requiring more complex materials, locking it to the iron age, the &dRowboat&r has capacity for &b2 passengers and 2 storage&r, or &c4 storage with no passengers.&r\nYou'll need to find some sort of &aHardwood&r, detailed in the &2Field Guide&r, which also includes the construction process.\n\nKeep in mind the boat must be constructed with the same wood! Do not mix different kinds of hardwoods.", + "quests.tfg_tips.create_rowboat.title": "Complete the Rowboat", + "quests.tfg_tips.create_rowboat.subtitle": "Happy Rowboat-ing!", + "quests.tfg_tips.create_rowboat.desc": "With the &dRowboat&r, you can now transport a decent amount of items across the oceans, perfect for overseas exploration, perhaps to the tropics! Make sure you create two &bOars&r so you can go faster!\nYou can also dye it!\n\nTo complete the first task of this quest, you need to look at any finished &dRowboat.&r\n\n&3&lTips:&r&o Two passenger slots? Perfect for bringing home pairs of breeding animals for your farm through a river system or across lakes and oceans.", + "quests.tfg_tips.sloop_under_construction_materials.title": "The Sloop", + "quests.tfg_tips.sloop_under_construction_materials.subtitle": "The Great Pirate Era has begun", + "quests.tfg_tips.sloop_under_construction_materials.desc": "The &dSloop&r is the most advanced seaworthy vessel, requiring &aSteel.&r It has ample space for storage, anvils and workbenches! It is incredibly expensive and requires practice to sail. The &2Field Guide&r has all the details for construction and on how to sail.\n\nAgain, do not attempt to mix up different kinds of hardwoods in the same vessel.", + "quests.tfg_tips.sloop_under_construction_materials.task": "16x of any Hardwood Lumber", + "quests.tfg_tips.create_sloop.title": "Complete the Sloop", + "quests.tfg_tips.create_sloop.subtitle": "Where's the Wind Waker when you need it?", + "quests.tfg_tips.create_sloop.desc": "With the &dSloop&r, traversing large sized bodies of water should be relatively easy. To make sure you dont end up at the mercy of the wind you can lower your Anchor to stop in place.\nYou can also dye your sails with dye of your choice!\n\nTo complete the task of this quest, you need to look at any finished &dSloop.&r\n\n&3&lTip:&r&o Try not to sail through rivers with a sloop, it will likely NOT work as expected!", + "quests.tfg_tips.fishing_net.title": "Fishing Nets", + "quests.tfg_tips.fishing_net.subtitle": "Not the socks, sorry.", + "quests.tfg_tips.fishing_net.desc": "Fish have never been so easy to catch. A right-click away from a hearty meal.", + "quests.tfg_tips.fishing_net.task": "Any #forge:tools/fishing_nets", + "quests.tfg_tips.astikorcarts.title": "TFC Astikor Carts", + "quests.tfg_tips.astikorcarts.subtitle": "Overland routes", + "quests.tfg_tips.astikorcarts.desc": "&2TFC Astikor Carts&r provide early game transport options for land travel for both mobs and items.\nCarts can be manually pulled by &cplayers&r (very slow if they are full!) or by &bequine animals&r, such as horses.\n\nRemember to use the &4\"Action Key\" keybind (default R)&r to attach or de-attach yourself or the animal you are riding to the cart.", + "quests.tfg_tips.equines.title": "Horse Riding", + "quests.tfg_tips.equines.subtitle": "Stallion of the Cimarron", + "quests.tfg_tips.equines.desc": "Find yourself either a &bHorse, Donkey&r or &bMule&r and build up enough &afamiliarity&r to let them ride you with your trusty &aSaddle&r, knapped from leather.\nIn addition, they can pull &dCarts&r without speed penalties!\n\n&bHorses&r are great for exploring the interior of continents effortlessly in the early game, and can be bred for better stats.\n\n&bDonkeys and Mules&r can carry an extra chest or even a barrel without a &2Supply Cart.&r\n\nAs always, more information (such as spawning conditions) in the &2Field Guide.&r\n\n&3&lTip:&r&o Want to horse-ride on a different continent across the ocean? Don't worry, you can bring along your trusty ride on certain boats!", + "quests.tfg_tips.supply_cart.title": "Supply Cart", + "quests.tfg_tips.supply_cart.subtitle": "Carry All", + "quests.tfg_tips.supply_cart.desc": "With a whopping &c54&r slots, &dSupply Carts&r can carry a large amount of items &aregardless of their weight&r, even anvils!\nPerfect for exploration, mining and logging trips, or for moving bases!", + "quests.tfg_tips.animal_cart.title": "Animal Cart", + "quests.tfg_tips.animal_cart.subtitle": "Animal Kidnapper Machine", + "quests.tfg_tips.animal_cart.desc": "The &dAnimal Cart&r allows you transport up to 3 animals across land.\nPerfect for collecting breeding pairs for your livestock farms! Simply run over an animal with the cart. &cShift-right click&r to dismount all animals.", + "quests.tfg_tips.plow.title": "Plow", + "quests.tfg_tips.plow.subtitle": "Large Scale Farming", + "quests.tfg_tips.plow.desc": "If there ever comes the need to till large sections of land for some megafarms, the &dPlow&r can come in clutch.", + "quests.tfg_tips.horseshoes.title": "Horseshoes", + "quests.tfg_tips.horseshoes.subtitle": "Fashionable Equine Footwear", + "quests.tfg_tips.horseshoes.desc": "&aHorseshoes&r are an accessory for your equine companions that boost their &9speed&r, &dfall resistance&r, and &cstep height&r at higher tiers.", + "quests.tfg_tips.horseshoes.task": "Any Horseshoes", + "quests.tfg_tips.hiking_boots.title": "Hiking Boots", + "quests.tfg_tips.hiking_boots.subtitle": "\uD83C\uDFB5 and I would walk five hundred miles", + "quests.tfg_tips.hiking_boots.desc": "&aHiking Boots&r prevent tall grass from slowing you down, increase your safe fall height, and can even give you some extra step height and walking speed. They don't provide as much protection as proper metal armor, but if you're not actually fighting something, these are well worth the trade-off!", + "quests.tfg_tips.hiking_boots.task": "Any Hiking Boots", + "quests.tfg_tips.firmalife.title": "Firmalife", + "quests.tfg_tips.firmalife.subtitle": "Thrive in TerraFirmaCraft", + "quests.tfg_tips.firmalife.desc": "&2Firmalife&r is a mod all about extending the agricultural and gastronomic experience in TerraFirmaCraft, with touches of miscellaneous features. Includes things such as decorations, more preservation methods, new foods, bees and a plethora of useful gadgets!", + "quests.tfg_tips.greenhouse.title": "Greenhouse", + "quests.tfg_tips.greenhouse.subtitle": "Grow your crops 24/7!", + "quests.tfg_tips.greenhouse.desc": "The &dGreenhouse&r is a complex multiblock structure with multiple tiers, used to grow crops all year round at the expense of yield. Check out its entry in the &2Field Guide&r for more information!", + "quests.tfg_tips.greenhouse_automation.title": "Greenhouse Automation", + "quests.tfg_tips.greenhouse_automation.subtitle": "By your powers combined...", + "quests.tfg_tips.greenhouse_automation.desc": "With the combination of Firmalife's &2Picker&r and &2Sweeper&r, Create's Deployers, and GregTech's Item Collectors, it's possible to completely automate your greenhouse!\n\nPickers will pull mature crops from Hydroponic Planters and Quad Planters when they receive a redstone pulse, while Sweepers will harvest mature crops from the other types in a 3x3 area around it while connected to a redstone signal.\n\nThese machines will produce loose items, but an Item Collector will suck those up in a large area around it.\n\nFrom there, pipe the seeds back into Deployers to plant them in the Planters!", + "quests.tfg_tips.beekeeping.title": "Beekeeping", + "quests.tfg_tips.beekeeping.subtitle": "They're so small now...", + "quests.tfg_tips.beekeeping.desc": "&bBeekeeping&r has a plethora of uses. Not only do bees fertilize nearby crops (assuming you have the correct trait), you will be able to obtain useful resources such as &aWax&r and &aHoney.&r Breed bees to achieve better stats.\nThe &2Field Guide&r offers an extensive explanation of all &bbeekeeping&r mechanics.", + "quests.tfg_tips.beehive.title": "Beehive", + "quests.tfg_tips.beehive.subtitle": "Time for some rng...", + "quests.tfg_tips.beehive.desc": "To begin your journey as a beekeeper, you'll need both a &bBeehive&r and a &aBeehive Frame.&r\nUnlike regular Minecraft, hives do not spawn naturally, instead bees only spawn in player-made &bBeehives&r with frames populated by &eQueens.&r The chance for a queen to populate your frame is tied to RNG, but you can increase your odds by placing &dflowers&r around the hive.\n\nOnce your frames is populated, it'll begin spawning bees which will produce honey.", + "quests.tfg_tips.not_the_bees.title": "Beekeeper Armor", + "quests.tfg_tips.not_the_bees.subtitle": "NOT THE BEES!", + "quests.tfg_tips.not_the_bees.desc": "Bees don't like it when people disrupt them and harvest their precious honey and wax. There are three ways to do it safely:\n\n* &dHarvesting at night time&r\n* &dUsing a campfire&r\n* &dUsing Beekeeper Armor&r", + "quests.tfg_tips.not_the_bees.task": "I'll use either the Campfire or wait for Nightfall.", + "quests.tfg_tips.honey.title": "Honey", + "quests.tfg_tips.honey.subtitle": "Oh bother...", + "quests.tfg_tips.honey.desc": "With an &aEmpty Jar&r made from &bglassblowing&r, you can right-click a hive filled with honey to obtain a &dHoney Jar.&r Honey is an excellent sugar substitute.", + "quests.tfg_tips.beeswax.title": "Beeswax", + "quests.tfg_tips.beeswax.subtitle": "A worthy sacrifice", + "quests.tfg_tips.beeswax.desc": "If you right-click a &aFrame&r that houses a &bQueen Bee&r with a &cKnife&r, you will clear out the frame, killing the queen, and obtaining &dWax.&r\n\n&3&lTip:&r&o You can sacrifice &bQueens&f with bad or lower traits to encourage breeding better traits over time, as the other frames will fill out the missing one using their own traits.", + "quests.tfg_tips.candles.title": "Candles", + "quests.tfg_tips.candles.subtitle": "Cozy...", + "quests.tfg_tips.candles.desc": "Candles can be crafted using &aParaffix Wax, Beeswax&r or &aRosin.&r\nCandles are the better light source compared to torches, staying lit for 1 month and 2 days.", + "quests.tfg_tips.oven.title": "Oven", + "quests.tfg_tips.oven.subtitle": "Caution, it's hot", + "quests.tfg_tips.oven.desc": "The &3Oven&r is a multiblock structure that can be used to easily cook foods as well as perform exclusive recipes. The &aBottom Oven, Top Oven&r and the &aChimney&r are mandatory components. And don't forget to use &dTongs&r to pick up food from the &aTop Oven.&r\nMore information on how to build an &3Oven&r can be found in the &2Field Guide.&r\n\n&3&lTip:&r&o: The only food that can satisfy all 5 nutrient groups, &cPizza&f, must be cooked in an oven.", + "quests.tfg_tips.oven_appliances.title": "Oven Appliances", + "quests.tfg_tips.oven_appliances.subtitle": "Get more out of your Ovens", + "quests.tfg_tips.oven_appliances.desc": "&3Oven Appliances&r are optional components that must be placed on top of &aBottom Ovens&r to receive heat. Remember you can have &cmultiple&r &aBottom Ovens&r in a single multiblock.\n\n&dWrought Iron Grill&r: Allows you to cook food at a much faster rate and provides a &cbonus&r to shelf life.\n&dVat&r: can process pot recipes in bulk! Extremely useful for making &eLatex&r and &aJam.&r\n&dJarring Station&r: must be place next to a &bVat&r, fills up jars with &aJam.&r\n&dPot&r: if you need to cook soups.", + "quests.tfg_tips.oven_finish.title": "Oven Finishes", + "quests.tfg_tips.oven_finish.subtitle": "Fancy", + "quests.tfg_tips.oven_finish.desc": "In case the look of clay bricks don't suit you, you can apply &bFinishes&r to most oven components to change the look of your multiblock.", + "quests.tfg_tips.oven_finish.task": "Any Oven Finish", + "quests.tfg_tips.oven_utils.title": "Oven Utilities", + "quests.tfg_tips.oven_utils.subtitle": "You may want these", + "quests.tfg_tips.oven_utils.desc": "The &dAsh Tray&r, placed below a &aBottom Oven&r, has a chance to collect &cWood Ash&r from burning logs. Right-click to get out the ash.\n\nThe &dOven Hopper&r inserts logs into a &bBottom Oven&r facing it, useful for automation.", + "quests.tfg_tips.jam.title": "Jam", + "quests.tfg_tips.jam.subtitle": "Not Jelly", + "quests.tfg_tips.jam.desc": "&dJam&r is an excellent way to preserve fruit: a &bSealed Jar of Jam&r can last up to &ctwo years&r without being opened.\n\nTo properly bottle the jam you will need a &aJar with Lid&r, requiring &bGlassblowing&r for the jar itself and &bSmithing&r for the lids.\n\n&3&lTip:&r&l &aGT machines&f will provide easier recipes for both components down the line.", + "quests.tfg_tips.preservation.title": "The Preservation Tree", + "quests.tfg_tips.preservation.subtitle": "Making food last longer", + "quests.tfg_tips.preservation.desc": "Rotten food is not fit for consumption (you can feed it to pigs though!). Thriving in &2TFG&r will require finding ways to stretch the shelf life of food as much as possible.\n\nThe quest tree above goes into detail on several preservation methods for different foods. Note that while some icons may display rotten food, it is a purely cosmetic bug.\n\n&3&lTip:&r&o All preservation modifiers &dstack&f on top of each other, allowing you to achieve very long shelf life.", + "quests.tfg_tips.brine_something.title": "Brining", + "quests.tfg_tips.brine_something.subtitle": "A preliminary step for other preservation methods", + "quests.tfg_tips.brine_something.desc": "Brining &araw meat, vegetables&r or &afruit&r, requiring &dBrine&r made from &bSea Water&r and &bVinegar.&r This is a precursor step for &3pickling&r and &3smoking.&r", + "quests.tfg_tips.brine_something.task.1": "Meat, vegetable or fruit that has been brined.", + "quests.tfg_tips.brine_something.task.2": "A Bucket of Brine", + "quests.tfg_tips.pickle_something.title": "General Preservation: Pickling", + "quests.tfg_tips.pickle_something.subtitle": "General Preservation N°3", + "quests.tfg_tips.pickle_something.desc": "Pickling &araw meat, vegetables&r or &afruit&r. After &3brining&r, the food item is pickled in a barrel full of &aVinegar.&r It can be left there, giving it the &dpickled&r preservation trait for as long as the barrel is sealed, significantly increasing shelf life.", + "quests.tfg_tips.pickle_something.task.1": "A Bucket of Vinegar", + "quests.tfg_tips.pickle_something.task.2": "Meat, vegetable or fruit that has been pickled.", + "quests.tfg_tips.get_milk.title": "Milk Preservation", + "quests.tfg_tips.get_milk.subtitle": "Got milk?", + "quests.tfg_tips.get_milk.desc": "&dMilk&r can be obtained from 3 different animals: &aCows, Goats&r and &aYaks.&r\nWhile milk can be drank as is to satisfy &bDairy&r requirements, it can also be processed into delicious cheese.\n\nTo complete this quest, get a bucket filled with any milk of your choosing.", + "quests.tfg_tips.get_milk.task": "Any Bucket of Milk", + "quests.tfg_tips.create_cheese.title": "Milk Preservation: Cheese", + "quests.tfg_tips.create_cheese.subtitle": "Cheesy", + "quests.tfg_tips.create_cheese.desc": "&aMilk&r can be processed into &dCheese Wheels&r, which can be placed in world for storage or cut with a &aKnife&r to obtain &dCheese Slices.&r\n\nInformation on how to make cheeses can be found in the &2Field Guide.&r", + "quests.tfg_tips.cheese_aging.title": "Milk Preservation: Cheese Aging", + "quests.tfg_tips.cheese_aging.subtitle": "Stinky", + "quests.tfg_tips.cheese_aging.desc": "If you built a &3Cellar&r, you can place down &aCheese Wheels&r to age inside. Aging takes time but dramatically increases the shelf life. &lDo not break the cheese with your hands, otherwise all the aging will be lost!&r", + "quests.tfg_tips.smoke_cheese.title": "Milk Preservation: Smoke the Cheese", + "quests.tfg_tips.smoke_cheese.subtitle": "Improved flavour profile", + "quests.tfg_tips.smoke_cheese.desc": "You can hang a &aCheese Slice&r on a &bString&r that's placed over a &cLit Campfire&r to smoke it.", + "quests.tfg_tips.smoke_cheese.task": "A slice of Smoked Cheese", + "quests.tfg_tips.get_meat.title": "Meat Preservation", + "quests.tfg_tips.get_meat.subtitle": "Don't beat it", + "quests.tfg_tips.get_meat.desc": "Most animals drop &aMeat&r which is an excellent source of protein, although its shelf life is extremely short when left raw.\n\n&bRaw Meat&r can be &3salted, pickled&r and &3smoked&r for maximum preservation, but these steps must happen &cbefore&r cooking.", + "quests.tfg_tips.salt_meat.title": "Meat Preservation: Salt", + "quests.tfg_tips.salt_meat.subtitle": "Not quite a jerky", + "quests.tfg_tips.salt_meat.desc": "&bSalting&r meat is a quick and relatively easy way to preserve it. &dSalt&r can be obtained from &aSalt Licks&r, from &aindicators&r above salt veins, from &aSalt Veins&r themselves and alternatively, you can &aboil&r salt water in a &3Pot.&r", + "quests.tfg_tips.salt_meat.task": "A hunk of Salted Meat", + "quests.tfg_tips.smoke_meat.title": "Meat Preservation: Smoking", + "quests.tfg_tips.smoke_meat.subtitle": "Smokey", + "quests.tfg_tips.smoke_meat.desc": "You can hang up to 8 slices of &aRaw Meat&r on a &bString&r that's placed over a &cLit Campfire&r to smoke it. Keep in mind that the meat &lmust be brined first.&r \nIt may also be &dsalted&r before smoking.", + "quests.tfg_tips.smoke_meat.task": "A hunk of Smoked Meat", + "quests.tfg_tips.bacon.title": "Bacon", + "quests.tfg_tips.bacon.subtitle": "Crispy", + "quests.tfg_tips.bacon.desc": "&aBacon&r can be made from &bSmoked Pork&r and a pinch of salt giving &d4 times&r the amount of meat!\n\nNote that the pork &lhas to be smoked&r before it can be turned into bacon.", + "quests.tfg_tips.bacon.task": "A hunk of Smoked Pork", + "quests.tfg_tips.cook_meat.title": "Meat Preservation: Cooking", + "quests.tfg_tips.cook_meat.subtitle": "Pretty obvious in hindsight.", + "quests.tfg_tips.cook_meat.desc": "Cooking can potentially provide its own preservation traits. You should cook &aMeat&r either in a &bWrought Iron Grill&r or a &bTop Oven!&r\nOther cooking methods may not provide any trait at all or may even give negative traits that lower shelf life.\n\n&3&lTip:&r&o &bWrought Iron Grills&f can be part of the &dOven&f structure.", + "quests.tfg_tips.cook_meat.task.1": "A hunk of either Grilled or Oven Baked Cooked Meat.", + "quests.tfg_tips.cook_meat.task.2": "A Wrought Iron Grill or a Top Oven", + "quests.tfg_tips.get_veggie.title": "Vegetable Preservation", + "quests.tfg_tips.get_veggie.subtitle": "They're good for you", + "quests.tfg_tips.get_veggie.desc": "&aVegetables&r are mostly found in the wild or grown locally in farms. They can only be &bpickled.&r", + "quests.tfg_tips.get_fruit.title": "Fruit Preservation", + "quests.tfg_tips.get_fruit.subtitle": "Tasty!", + "quests.tfg_tips.get_fruit.desc": "&aFruits&r are mostly found in the wild, harvested from &bTrees, Bushes&r and from slicing &bMelons&r and &bPumpkins.&r Unlike vegetables, fruits have a unique preservation modifier: &ddrying&r, in addition to &bpickling.&r\n&cDried fruits are necessary&r for making your first bit of &dYeast.&r", + "quests.tfg_tips.dry_fruit.title": "Fruit Preservation: Drying", + "quests.tfg_tips.dry_fruit.subtitle": "Water content basically zero", + "quests.tfg_tips.dry_fruit.desc": "Using a &3Drying Mat&r, you can dry fuits, increasing their shelf life. The &3Solar Drier&r is the more advanced option.", + "quests.tfg_tips.dry_fruit.task.1": "A piece of Fruit that has been Dried", + "quests.tfg_tips.dry_fruit.task.2": "A Drying Mat or a Solar Drier", + "quests.tfg_tips.get_grain.title": "Grain Preservation", + "quests.tfg_tips.get_grain.subtitle": "Carbohydrates", + "quests.tfg_tips.get_grain.desc": "&aGrains&r are relatively abundant and easy to grow locally. While the regular unprocessed grain may not last long, there are ways of increasing its shelf life dramatically.", + "quests.tfg_tips.get_grain.task": "Any Grain", + "quests.tfg_tips.process_grain.title": "Grain Preservation: Knife Processing", + "quests.tfg_tips.process_grain.subtitle": "That was easy.", + "quests.tfg_tips.process_grain.desc": "By crafting &aGrain Crops&r with a Knife in a Workbench, you will get the actual &dGrain&r, which is long lasting, and some straw.", + "quests.tfg_tips.passive_preservation.title": "Passive Preservation", + "quests.tfg_tips.passive_preservation.subtitle": "Turns out storing food on the floor is not ideal", + "quests.tfg_tips.passive_preservation.desc": "There are different ways to further preserve your food while storing it, above are three very good choices.", + "quests.tfg_tips.vessel_preservation.title": "General Preservation: Vessels", + "quests.tfg_tips.vessel_preservation.subtitle": "Better than just glorified backpacks.", + "quests.tfg_tips.vessel_preservation.desc": "Placing food in either a &aVessel&r or a &aLarge Vessel&r, remembering to seal the latter, provides the &dSealed&r preservation trait, increasing shelf life on the go. Perfect for exploration trips!", + "quests.tfg_tips.cellar.title": "Cellar", + "quests.tfg_tips.cellar.subtitle": "Mom's Basement", + "quests.tfg_tips.cellar.desc": "The &3Cellar&r is a multiblock structure that can be used to preserve food for long periods of time. Food here must be stored in &aFood Shelves&r and &aHanging Racks.&r You can also &bage cheese&r in here.\nCheck out the &2Field Guide&r for how to build the &3Cellar.&r", + "quests.tfg_tips.cellar.task": "Any form of sealed entry.", + "quests.tfg_tips.refrigerator.title": "Refrigerator", + "quests.tfg_tips.refrigerator.subtitle": "This thing may be overpowered", + "quests.tfg_tips.refrigerator.desc": "If you have advanced to the &bMV&r age, you can make a &dRefrigerator&r, consuming power in exchange for the &obest&r universal food preservation trait for all food items. This includes raw and cooked food, and combined foods like sandwiches.", + "quests.tfg_tips.cellar_blocks.title": "Cellar Storage", + "quests.tfg_tips.cellar_blocks.subtitle": "Stuff to put your food in", + "quests.tfg_tips.cellar_blocks.desc": "&bFood Shelves&r can be used to store virtually any kind of food. &bHangers&r can be used to store &aMeat&r and &aGarlic.&r Food stored in these receive a powerful preservation trait greater than that of &dVessels.&r", + "quests.tfg_tips.beneath.title": "The Beneath", + "quests.tfg_tips.beneath.subtitle": "Journey to the Center of the Earth", + "quests.tfg_tips.beneath.desc": "Deep, DEEP underground, past the &dBedrock&r, you'll find &4The Beneath&r, a complex network of huge caves filled with dangers and strange flora and fauna. While &4The Beneath&r is completely optional, it contains a lot of resources as well as some quality of life improvements.", + "quests.tfg_tips.beneath_prep.title": "Preparations", + "quests.tfg_tips.beneath_prep.subtitle": "The Beneath is hostile, be prepared", + "quests.tfg_tips.beneath_prep.desc": "&4The Beneath&r is a very hostile environment. Due to it being very deep underground, the average temperature is always &cabove 15°C&r, going higher the deeper you go. This is not to mention the amount of hostile creatures crawling these caves.\nThe quests linked with this one provide some basic preparations for your adventure.", + "quests.tfg_tips.beneath_temp_management.title": "Temperature Management: Active", + "quests.tfg_tips.beneath_temp_management.subtitle": "Things to cool off quickly", + "quests.tfg_tips.beneath_temp_management.desc": "In &4The Beneath&r, with the temperature being relatively high, you should bring some &aWater&r to cool off on demand, or some &bPacked Ice&r mined from polar regions if you plan to make a temporary base.", + "quests.tfg_tips.beneath_clothes.title": "Temperature Management: Passive", + "quests.tfg_tips.beneath_clothes.subtitle": "Things to passively cool off", + "quests.tfg_tips.beneath_clothes.desc": "&bClothes&r also play an important role in cooling off. The easiest to craft before going to &4The Beneath&r are &dBurlap Clothes.&r\n\n&dSilk Clothes&r require &aString&r, which can be found in large quantities inside the beneath biome called the &cWebbed Lair.&r\n\nThere is a better alternative if you have access to &9Blue Steel&r however...", + "quests.tfg_tips.blue_steel_diving.title": "Blue Steel Diving Gear", + "quests.tfg_tips.blue_steel_diving.subtitle": "Perfect for taking a warm, lava bath", + "quests.tfg_tips.blue_steel_diving.desc": "The &9Blue Steel Diving Gear&r is a special set of armor that makes you completely impervious to &cLava&r while you're wearing it. The reduced &aWarmth&r but high &bInsulation&r means you'll be able to keep a very stable core temperature while in &4The Beneath.&r", + "quests.tfg_tips.juicer.title": "Juicer", + "quests.tfg_tips.juicer.subtitle": "Hydration on a Pinch", + "quests.tfg_tips.juicer.desc": "The &3Juicer&r is a special item that can extract the latent humidity of &aFruits&r and &aMushrooms&r into drinkable &dWater.&r\n\nWater is only common in the upper layers of &4The Beneath&r. As you go lower, it will be increasingly scarce. However, &aMushrooms&r are very common in &4The Beneath&r, so you won't die of thirst, hopefully!", + "quests.tfg_tips.how_to_go_beneath.title": "How to go to The Beneath", + "quests.tfg_tips.how_to_go_beneath.subtitle": "No Obsidian Required", + "quests.tfg_tips.how_to_go_beneath.desc": "To reach &4The Beneath&r, you will have to stand on &bOverworld Bedrock&r for a couple of seconds, after which you will be &oteleported&r down under.\n\n&3&lTip:&r&o You'll keep exactly the same X and Z coordinates, so it may teleport you inside some rock. It'll give you a 3x3x3 space to work with though, so be sure to bring some supports for tunneling your way out!", + "quests.tfg_tips.how_to_go_beneath.task.1": "Reach and Stand on top of Bedrock", + "quests.tfg_tips.how_to_go_beneath.task.2": "Visit the Beneath", + "quests.tfg_tips.reach_the_beneath.title": "Welcome, to The Depths", + "quests.tfg_tips.reach_the_beneath.subtitle": "Otherwise known as The Beneath", + "quests.tfg_tips.reach_the_beneath.desc": "As soon as you reach &4The Beneath&r, you should make a &cwaypoint&r using your map so you don't lose your way back.\n\nUnlike the vanilla Nether, there is no 8x distance multiplier, don't be using it for fast Overworld travel!", + "quests.tfg_tips.reach_the_beneath.task": "Be in the Beneath", + "quests.tfg_tips.fuck_go_back.title": "How to escape The Beneath", + "quests.tfg_tips.fuck_go_back.subtitle": "Mom come pick me up, I'm scared.", + "quests.tfg_tips.fuck_go_back.desc": "To escape &4The Beneath&r, you need to reach the upper levels of the cave system, near the &dBedrock Ceiling.&r Staying still for a couple of seconds near the roof will transport you back to the &bOverworld&r, right where you stood on to get in.", + "quests.tfg_tips.piglin_bartering.title": "Piglin Bartering", + "quests.tfg_tips.piglin_bartering.subtitle": "We are not alone apparently", + "quests.tfg_tips.piglin_bartering.desc": "The curious inhabitants of &4The Beneath&r have items to offer... Trade gold with them to get some useful resource, such as small amounts of &aMetals&r or &aLeather.&r\nCheck out the &2Field Guide&r for details about barter trades.", + "quests.tfg_tips.piglin_disguise.subtitle": "They'll never know...", + "quests.tfg_tips.piglin_disguise.desc": "Do you feel like you don't belong?\nDo the &4Piglin&r attack you at your school because of your appearance?\nTry wearing a &aPiglin Disguise&r to ward off unwanted attention and blend right in.", + "quests.tfg_tips.trowel.title": "Trowel", + "quests.tfg_tips.trowel.subtitle": "Inspired by Quark!", + "quests.tfg_tips.trowel.desc": "A &4Trowel&r is a tool for builders that can &brandomly place blocks&r located in the hotbar. Trowels can also use bricks and other useable items to randomize tiles for &5RNR Roads&r.", + "quests.tfg_tips.lunchbox.title": "Lunch Box", + "quests.tfg_tips.lunchbox.subtitle": "A refrigerator in your pocket!", + "quests.tfg_tips.lunchbox.desc": "Lunch boxes have 9 slots for food, keeping it cold and longer lasting.\nThe Cooling Lunchbox has a stronger effect than the regular one, but needs to be provided with ice or cells that will thaw over time.", + "quests.tfg_tips.lunchbox.task.1": "Any Lunch Box", + "quests.tfg_tips.lunchbox.task.2": "Any Ice Block", + "quests.tfg_tips.lunchbox.task.3": "Any Cell containing Liquid Ice Slush", + "quests.tfg_tips.transportation_tips.title": "Tips - Transportation", + "quests.tfg_tips.transportation_tips.subtitle": "What ever happened to walking on your own two feet?", + "quests.tfg_tips.tools_tips.title": "Tips - Tools", + "quests.tfg_tips.tools_tips.subtitle": "How to tighten and loosen 101.", + "quests.tfg_tips.tools_tips.tools.title": "Tools", + "quests.tfg_tips.tools_tips.tools.subtitle": "It's all a hammer anyways.", + "quests.tfg_tips.tools_tips.tools.desc": "The only thing seperating man from animal is our use of &l&bTools&r&r. &8&oExcept for apes, monkeys, dolphins, crows, otters, octo.......&r&r Use your skills and tools to make the most of this world, and &5save yourself&r some effort.", + "quests.tfg_tips.tools_tips.seed_oil.title": "Lamp Fuel: Seed Oil", + "quests.tfg_tips.tools_tips.seed_oil.subtitle": "Smells good when it burns.", + "quests.tfg_tips.tools_tips.seed_oil.desc": "&dSeed Oil&r will last you an impressive &c72&r days.", + "quests.tfg_tips.tools_tips.seed_oil.task": "A Bucket of Seed Oil", + "quests.tfg_tips.tools_tips.soybean_oil.title": "Lamp Fuel: Soybean Oil", + "quests.tfg_tips.tools_tips.soybean_oil.subtitle": "Lamp on a high protein diet.", + "quests.tfg_tips.tools_tips.soybean_oil.desc": "&dSoybean Oil&r lasts just as long as seed oil--&c72&r days. ", + "quests.tfg_tips.tools_tips.soybean_oil.task": "A Bucket of Soybean Oil", + "quests.tfg_tips.tools_tips.markings.title": "Markings", + "quests.tfg_tips.tools_tips.markings.subtitle": "Comply with OSHA standard 1910.303", + "quests.tfg_tips.tools_tips.markings.desc": "Similar to &2chalk&r--&d&lMarkings&r&r can be used to decorate your surfaces for a more immersive base. You can craft markings by first making a &bHazard Diamond Wall Marking&r and using a stonecutter to get the rest.", + "quests.tfg_tips.tools_tips.markings.task": "Any #ags_modernmarkings:markings", + "quests.tfg_tips.tools_tips.cryodesiccation.title": "Cryodesiccation", + "quests.tfg_tips.tools_tips.cryodesiccation.subtitle": "The factory has no time for \"flavor\".", + "quests.tfg_tips.tools_tips.cryodesiccation.desc": "&l&bCryodesiccation&r&r is the process of dehydrating food at very low temperatures. Food with the trait \"Cryodesiccated\" lasts considerably longer than other food preservation methods.", + "quests.tfg_tips.tools_tips.harvest_basket.title": "Harvest Baskets", + "quests.tfg_tips.tools_tips.harvest_basket.subtitle": "For competitive pie bakers.", + "quests.tfg_tips.tools_tips.harvest_basket.task": "Any #tfg:harvester", + "quests.tfg_tips.tools_tips.harvest_basket.desc": "&l&2Harvest Baskets&r&r are a new tool made just for &5TFG&r! These baskets can be used to harvest whole trees and bushes of fruit in one right-click! A regular &6Harvest Basket&r has a base durability of &n128&r. But an &3Aluminium Harvest Basket&r takes no damage on use." +} \ No newline at end of file diff --git a/kubejs/assets/tfg/lang/pt_br.json b/kubejs/assets/tfg/lang/pt_br.json index 3193361b3..122c93a3b 100644 --- a/kubejs/assets/tfg/lang/pt_br.json +++ b/kubejs/assets/tfg/lang/pt_br.json @@ -867,7 +867,7 @@ "ore_vein.tfg.nether_mica": "Cianita, Mica e Bauxita", "ore_vein.tfg.nether_molybdenum": "Wulfenita e Molibdenita", "ore_vein.tfg.nether_monazite": "Bastnasita e Monazita", - "ore_vein.tfg.nether_naquadah": "Naquadah e Plutônio", + "ore_vein.tfg.nether_naquadah": "Naquadah", "ore_vein.tfg.nether_olivine": "Bentonita e Olivina", "ore_vein.tfg.nether_pitchblende": "Uraninita e Pechblenda", "ore_vein.tfg.nether_quartz": "Nether Quartzo", @@ -1705,9 +1705,9 @@ "quests.ore_proc.macerator_byproduct.subtitle": "Posso obter ainda mais dos meus minérios!", "quests.ore_proc.macerator_byproduct.desc": "Ao analisar o &bJEI&r, você provavelmente notou que seu &dMacerador&r ou &dMoenda&r lista mais &bprodutos&r do que você realmente está recebendo.\n\nGregTech não comunica isso muito bem, mas esses espaços extras estão disponíveis apenas no &6HV&r. Ao atingir esse nível, o macerador &6HV&r se torna incrivelmente poderoso, fornecendo uma enorme quantidade de subprodutos bônus de cada minério.", "quests.ore_proc.macerator_byproduct.task": "Um Macerador HV ou Rodas de Esmagamento HS", - "quests.ore_proc.sodium_persuflate.title": "Banhe-os em Persulfato de Sódio", - "quests.ore_proc.sodium_persuflate.subtitle": "Não apenas para gravação de placas de circuito", - "quests.ore_proc.sodium_persuflate.desc": "Ao chegar a LV, você pode se interessar em usar um &bBanho Químico&r com &dPersuflato de Sódio&r para obter alguns subprodutos extras. Nem todos os minérios podem ser processados dessa maneira, mas os que podem, terão cerca de &670%&r de chance de subprodutos, em comparação com os &630%&r do &bLavador de Minério&r.\n\nPersuflato de Sódio pode ser um pouco trabalhoso de produzir em massa, mas, se você quiser, &9Água do Mar&r é um ótimo ponto de partida. A missão à esquerda fornece alguns exemplos que podem valer o investimento.", + "quests.ore_proc.sodium_persulfate.title": "Banhe-os em Persulfato de Sódio", + "quests.ore_proc.sodium_persulfate.subtitle": "Não apenas para gravação de placas de circuito", + "quests.ore_proc.sodium_persulfate.desc": "Ao chegar a LV, você pode se interessar em usar um &bBanho Químico&r com &dPersulfato de Sódio&r para obter alguns subprodutos extras. Nem todos os minérios podem ser processados dessa maneira, mas os que podem, terão cerca de &670%&r de chance de subprodutos, em comparação com os &630%&r do &bLavador de Minério&r.\n\nPersulfato de Sódio pode ser um pouco trabalhoso de produzir em massa, mas, se você quiser, &9Água do Mar&r é um ótimo ponto de partida. A missão à esquerda fornece alguns exemplos que podem valer o investimento.", "quests.ore_proc.sodium_ores.title": "Exemplos de banhos de Persulfato de Sódio", "quests.ore_proc.sodium_ores.subtitle": "Uma economia de tempo útil", "quests.ore_proc.sodium_ores.desc": "Aqui estão algumas recomendações para banhos de Persulfato de Sódio:\n\n- &6Alumínio Triturado&r: para &dRutilo&r (Titânio)\n\n- &6Bauxita Triturada&r: &dGálio&r\n\n- &6Cobalto Triturado&r: &dCobaltita&r para &dArsênio&r", diff --git a/kubejs/assets/tfg/lang/ru_ru.json b/kubejs/assets/tfg/lang/ru_ru.json index b57fe5d5b..a3e7e13aa 100644 --- a/kubejs/assets/tfg/lang/ru_ru.json +++ b/kubejs/assets/tfg/lang/ru_ru.json @@ -1054,7 +1054,7 @@ "ore_vein.tfg.nether_mica": "Ционит, Слюда и Боксит", "ore_vein.tfg.nether_molybdenum": "Вульфенит & Молибденит", "ore_vein.tfg.nether_monazite": "Бастнезит и Монацит", - "ore_vein.tfg.nether_naquadah": "Наквада и Плутоний", + "ore_vein.tfg.nether_naquadah": "Наквада", "ore_vein.tfg.nether_olivine": "Бентонит и Оливин", "ore_vein.tfg.nether_pitchblende": "Уранинит и Уранит", "ore_vein.tfg.nether_quartz": "Незер-кварц", diff --git a/kubejs/assets/tfg/lang/uk_ua.json b/kubejs/assets/tfg/lang/uk_ua.json index 2208a7b74..e052a51a4 100644 --- a/kubejs/assets/tfg/lang/uk_ua.json +++ b/kubejs/assets/tfg/lang/uk_ua.json @@ -1172,7 +1172,7 @@ "ore_vein.tfg.nether_mica": "Кіаніт, Слюда та Боксити", "ore_vein.tfg.nether_molybdenum": "Вульфеніт і Молібденіт", "ore_vein.tfg.nether_monazite": "Бастнезит і Монацит", - "ore_vein.tfg.nether_naquadah": "Наквадак і Плутоній", + "ore_vein.tfg.nether_naquadah": "Наквадак", "ore_vein.tfg.nether_olivine": "Бентоніт та Олівін", "ore_vein.tfg.nether_pitchblende": "Ураніт & Пітчбленд", "ore_vein.tfg.nether_quartz": "Кварц Нижнього Світу", @@ -1798,6 +1798,7 @@ "quests.gregtech_energy.lst_fuel.subtitle": "Не надто великий вибір", "quests.gregtech_energy.lst_fuel.desc": "Пара — це не складно: просто кип’ятіть воду.\n\nЩоб робити це ефективно, ми рекомендуємо використовувати &6Великі Котли&r. Існує чотири варіанти: для &8ULV&r, &bMV&r, &5EV&r та &1IV&r. Кожен рівень суттєво збільшує обсяг виробленої пари.\n\nПроте майте на увазі: масштабування &dВеликої Парової Турбіни&r з цими котлами не найкраще порівняно з іншими методами генерації енергії.\n\nБільшість гравців ігнорують Титанові та Вольфрамовосталеві Котли — вони існують, якщо ви захочете, але створювати їх не надто вигідно. Пара просто не дуже добре масштабується!\n\nНагадуємо: &e2 mB&r пари = &e1 EU&r.", "quests.gregtech_energy.lst_fuel.task": "Я перейду на щільніше паливо", + "quests.gregtech_energy.lst_fuel.task.1": "Великі котли", "quests.gregtech_energy.lce_fuel.title": "Рідке паливо", "quests.gregtech_energy.lce_fuel.subtitle": "Улюбленець забруднювачів", "quests.gregtech_energy.lce_fuel.desc.1": "Усі ці види пального використовуються для &6Двигунів Внутрішнього Згоряння&r — ранжовані тут від найменш ефективного до найкращого.\n\nПід час &bMV&r ми рекомендуємо почати з Дизелю або Біодизелю. Згодом ви можете перейти на Цетан-Підсилений Дизель на рівні &6HV&r, змішуючи його з Азотом, Воднем і Киснем.", @@ -2774,9 +2775,9 @@ "quests.ore_proc.macerator_byproduct.subtitle": "Я можу отримати ще більше зі своїх руд!", "quests.ore_proc.macerator_byproduct.desc": "Розглядаючи &bEMI&r, ти, ймовірно, помітив, що твоя &dДробарка&r або &dЖорновий камінь&r показують більше &bвихідних матеріалів&r, ніж ти фактично отримуєш.\n\nGregTech не дуже добре пояснює це, але ці додаткові слоти доступні лише на рівні &6HV&r. Щойно ти досягнеш цього рівня, &6HV&r-дробарка стане надзвичайно потужною, надаючи величезну кількість бонусних побічних продуктів з кожної руди.", "quests.ore_proc.macerator_byproduct.task": "Або HV Подрібнювач, або Подрібнювальні HS", - "quests.ore_proc.sodium_persuflate.title": "Занур їх у натрієвий персульфат", - "quests.ore_proc.sodium_persuflate.subtitle": "Не лише для травлення друкованих плат", - "quests.ore_proc.sodium_persuflate.desc": "Коли ти досягнеш LV, тобі може стати цікаво використовувати &bХімічну ванну&r з &dНатрієвим персульфатом&r для отримання додаткових побічних продуктів. Не всі руди можна обробити таким способом, але ті, що можна, мають приблизно &670 відсотків&r шанс побічних продуктів, порівняно з &630 відсотків&r у &bПромивній машині&r.\n\nНатрієвий персульфат може бути досить складним для масового виробництва, але якщо тобі потрібно, &9Морська вода&r є чудовою відправною точкою.\n\nЗавдання зліва містить кілька прикладів, які можуть виправдати вкладення.", + "quests.ore_proc.sodium_persulfate.title": "Занур їх у натрієвий персульфат", + "quests.ore_proc.sodium_persulfate.subtitle": "Не лише для травлення друкованих плат", + "quests.ore_proc.sodium_persulfate.desc": "Коли ти досягнеш LV, тобі може стати цікаво використовувати &bХімічну ванну&r з &dНатрієвим персульфатом&r для отримання додаткових побічних продуктів. Не всі руди можна обробити таким способом, але ті, що можна, мають приблизно &670 відсотків&r шанс побічних продуктів, порівняно з &630 відсотків&r у &bПромивній машині&r.\n\nНатрієвий персульфат може бути досить складним для масового виробництва, але якщо тобі потрібно, &9Морська вода&r є чудовою відправною точкою.\n\nЗавдання зліва містить кілька прикладів, які можуть виправдати вкладення.", "quests.ore_proc.sodium_ores.title": "Приклади обробки натрієвим персульфатом", "quests.ore_proc.sodium_ores.subtitle": "Корисний засіб для економії часу", "quests.ore_proc.sodium_ores.desc": "Ось кілька рекомендацій щодо обробки Персульфатом Натрію:\n\n- &6Подрібнений Алюміній&r: для &dРутилу&r (Титан)\n\n- &6Подрібнений Боксит&r: &dГалій&r\n\n- &6Подрібнений Кобальт&r: &dКобальтин&r для &dМиш’яку&r", diff --git a/kubejs/assets/tfg/lang/zh_cn.json b/kubejs/assets/tfg/lang/zh_cn.json index 53bf8a8ec..e8b3bbcfc 100644 --- a/kubejs/assets/tfg/lang/zh_cn.json +++ b/kubejs/assets/tfg/lang/zh_cn.json @@ -172,6 +172,7 @@ "block.tfg.rock.gravel_deepslate": "混合岩沙砾", "block.tfg.spike.deepslate_spike": "混合岩尖刺", "block.tfg.loose.deepslate": "混合岩石子", + "block.tfg.rock.aqueduct_deepslate": "混合岩引水桥", "block.tfg.rock.hardened_blackstone": "硬化辉石岩", "block.tfg.rock.cobble_blackstone_stairs": "辉石岩圆石楼梯", "block.tfg.rock.cobble_blackstone_slab": "辉石岩圆石台阶", @@ -213,6 +214,7 @@ "block.tfg.rock.gravel_dripstone": "石灰华沙砾", "block.tfg.spike.dripstone_spike": "石灰华尖刺", "block.tfg.loose.dripstone": "石灰华岩石子", + "block.tfg.rock.aqueduct_dripstone": "石灰华引水桥", "block.tfg.rock.crackrack_stairs": "天然角斑岩楼梯", "block.tfg.rock.crackrack_slab": "天然角斑岩台阶", "block.tfg.rock.crackrack_wall": "天然角斑岩墙", @@ -237,6 +239,7 @@ "block.tfg.rock.mossy_bricks_nether_wall": "覆苔角斑岩砖墙", "block.tfg.rock.gravel_crackrack": "角斑岩沙砾", "block.tfg.loose.crackrack": "角斑岩石子", + "block.tfg.rock.aqueduct_nether": "角斑岩引水桥", "block.tfg.rock.hardened_moon_stone": "硬化斜长岩", "block.tfg.rock.moon_stone_wall": "天然斜长岩墙", "block.tfg.rock.cobble_moon_stone_wall": "斜长岩圆石墙", @@ -252,6 +255,7 @@ "block.tfg.rock.gravel_moon": "斜长岩沙砾", "block.tfg.spike.moon_stone_spike": "斜长岩尖刺", "block.tfg.loose.moon_stone": "斜长岩石子", + "block.tfg.rock.aqueduct_moon_stone": "斜长岩引水桥", "block.tfg.rock.hardened_moon_deepslate": "硬化苏长岩", "block.tfg.rock.moon_deepslate_stairs": "天然苏长岩楼梯", "block.tfg.rock.moon_deepslate_slab": "天然苏长岩台阶", @@ -284,6 +288,7 @@ "block.tfg.rock.gravel_moon_deepslate": "苏长岩沙砾", "block.tfg.spike.moon_deepslate_spike": "苏长岩尖刺", "block.tfg.loose.moon_deepslate": "苏长岩石子", + "block.tfg.rock.aqueduct_moon_deepslate": "苏长岩引水桥", "block.tfg.rock.hardened_mars_stone": "硬化泥板岩", "block.tfg.rock.mars_stone_wall": "天然泥板岩墙", "block.tfg.rock.cobble_mars_stone_wall": "泥板岩圆石墙", @@ -301,6 +306,7 @@ "block.tfg.rock.gravel_mars": "泥板岩沙砾", "block.tfg.spike.mars_stone_spike": "泥板岩尖刺", "block.tfg.loose.mars_stone": "泥板岩石子", + "block.tfg.rock.aqueduct_mars_stone": "泥板岩引水桥", "block.tfg.rock.hardened_venus_stone": "硬化粗面岩", "block.tfg.rock.venus_stone_wall": "天然粗面岩墙", "block.tfg.rock.cobble_venus_stone_wall": "粗面岩圆石墙", @@ -318,6 +324,7 @@ "block.tfg.rock.gravel_venus": "粗面岩沙砾", "block.tfg.spike.venus_stone_spike": "粗面岩尖刺", "block.tfg.loose.venus_stone": "粗面岩石子", + "block.tfg.rock.aqueduct_venus_stone": "粗面岩引水桥", "block.tfg.rock.hardened_mercury_stone": "硬化科马提岩", "block.tfg.rock.mercury_stone_wall": "天然科马提岩墙", "block.tfg.rock.cobble_mercury_stone_wall": "科马提岩圆石墙", @@ -335,6 +342,7 @@ "block.tfg.rock.gravel_mercury": "科马提岩沙砾", "block.tfg.spike.mercury_stone_spike": "科马提岩尖刺", "block.tfg.loose.mercury_stone": "科马提岩石子", + "block.tfg.rock.aqueduct_mercury_stone": "科马提岩引水桥", "block.tfg.rock.hardened_glacio_stone": "硬化响岩", "block.tfg.rock.glacio_stone_wall": "天然响岩墙", "block.tfg.rock.cobble_glacio_stone_wall": "响岩圆石墙", @@ -352,6 +360,7 @@ "block.tfg.rock.gravel_glacio": "响岩沙砾", "block.tfg.spike.glacio_stone_spike": "响岩尖刺", "block.tfg.loose.glacio_stone": "响岩石子", + "block.tfg.rock.aqueduct_glacio_stone": "响岩引水桥", "block.tfg.rock.hardened_permafrost": "硬化冻土", "block.tfg.rock.permafrost_stairs": "天然冻土楼梯", "block.tfg.rock.permafrost_slab": "天然冻土台阶", @@ -372,6 +381,7 @@ "block.tfg.rock.gravel_permafrost": "冻土沙砾", "block.tfg.spike.permafrost_spike": "冻土尖刺", "block.tfg.loose.permafrost": "冻土岩石子", + "block.tfg.rock.aqueduct_permafrost": "冻土引水桥", "block.tfg.rock.hardened_red_granite": "硬化红色花岗岩", "block.tfg.rock.red_granite_stairs": "天然红花岗岩楼梯", "block.tfg.rock.red_granite_slab": "天然红花岗岩台阶", @@ -397,12 +407,14 @@ "block.tfg.rock.gravel_red_granite": "红花岗岩沙砾", "block.tfg.loose.red_granite": "红色花岗岩石子", "block.tfg.spike.red_granite_spike": "红色花岗岩尖刺", + "block.tfg.rock.aqueduct_red_granite": "红花岗岩引水桥", "block.tfg.rock.stone_wall": "再生石墙", "block.tfg.rock.smooth_stone_stairs": "磨制再生石楼梯", "block.tfg.rock.smooth_stone_wall": "磨制再生石墙", "block.tfg.rock.cracked_bricks_stone_stairs": "裂纹再生石砖楼梯", "block.tfg.rock.cracked_bricks_stone_slab": "裂纹再生石砖台阶", "block.tfg.rock.cracked_bricks_stone_wall": "裂纹再生石砖墙", + "block.tfg.rock.aqueduct_stone": "再生石引水桥", "block.tfg.rock.smooth_red_sandstone_wall": "平滑赤铁矿砂岩墙", "block.tfg.rock.cut_red_sandstone_wall": "切制赤铁矿砂岩墙", "block.tfg.rock.raw.stromatolite": "天然叠层石", @@ -927,6 +939,8 @@ "item.tfg.food.cooked_stickastackatick": "熟叠行虫肉串", "item.tfg.food.raw_cruncher_ribs": "生贪咀兽排", "item.tfg.food.cooked_cruncher_ribs": "熟贪咀兽排", + "item.tfg.food.raw_dino_nugget": "精制恐龙块", + "item.tfg.food.cooked_dino_nugget": "啤酒裹炸恐龙块", "item.tfg.roasted_sunflower_seeds": "烤向日葵籽", "item.tfg.sunflower_seeds": "向日葵种子", "item.tfg.sunflower_product": "向日葵花盘", @@ -1042,15 +1056,51 @@ "item.tfg.uranium_rod": "铀燃料棒", "item.tfg.plutonium_rod": "钚燃料棒", "item.tfg.tbu_232_rod": "TBU-232燃料棒", + "item.tfg.refrigerant_pellet": "制冷剂丸", + "item.tfg.graphite_compound": "石墨复合物", + "item.tfg.raw_graphite_briquette": "生石墨压块", + "item.tfg.faulty_graphite_briquette": "瑕疵石墨压块", + "item.tfg.washed_graphite_briquette": "水洗石墨压块", + "item.tfg.pure_graphite_rod": "纯净石墨棒", + "item.tfg.impure_graphite_rod": "不纯石墨棒", + "item.tfg.annealed_graphite_rod": "退火石墨棒", + "item.tfg.impure_annealed_graphite_row": "不纯退火石墨棒", + "item.tfg.moderate_core": "慢化堆芯", + "item.tfg.impure_moderate_core": "不纯慢化堆芯", + "item.tfg.moderate_core_frame": "慢化堆芯框架", + "item.tfg.impure_moderate_core_frame": "不纯慢化堆芯框架", + "item.tfg.graphite_moderator": "石墨慢化剂", + "item.tfg.impure_graphite_moderator": "不纯石墨慢化剂", + "item.tfg.advanced_polymer_binder": "高级聚合物粘合剂", "item.tfg.beaker": "烧杯", "item.tfg.beaker.filled": "%s烧杯", "item.tfg.flask": "烧瓶", "item.tfg.flask.filled": "%s烧瓶", - "item.tfg.vial": "样品瓶", - "item.tfg.vial.filled": "%s样品瓶", + "item.tfg.vial": "试管", + "item.tfg.vial.filled": "%s试管", "item.tfg.lab_equipment": "实验器材", "item.tfg.dirty_lab_equipment": "污染的实验器材", "item.tfg.wireless_card": "星际无线升级卡", + "item.tfg.wet_magenta_chalk": "未烧制的品红色粉笔", + "item.tfg.wet_pink_chalk": "未烧制的粉红色粉笔", + "item.tfg.wet_green_chalk": "未烧制的绿色粉笔", + "item.tfg.wet_lime_chalk": "未烧制的黄绿色粉笔", + "item.tfg.wet_light_gray_chalk": "未烧制的淡灰色粉笔", + "item.tfg.wet_yellow_chalk": "未烧制的黄色粉笔", + "item.tfg.wet_black_chalk": "未烧制的黑色粉笔", + "item.tfg.wet_light_blue_chalk": "未烧制的淡蓝色粉笔", + "item.tfg.wet_brown_chalk": "未烧制的棕色粉笔", + "item.tfg.wet_cyan_chalk": "未烧制的青色粉笔", + "item.tfg.wet_orange_chalk": "未烧制的橙色粉笔", + "item.tfg.wet_red_chalk": "未烧制的红色粉笔", + "item.tfg.wet_gray_chalk": "未烧制的灰色粉笔", + "item.tfg.wet_white_chalk": "未烧制的白色粉笔", + "item.tfg.wet_blue_chalk": "未烧制的蓝色粉笔", + "item.tfg.wet_purple_chalk": "未烧制的紫色粉笔", + "item.tfg.lamp_casting_mold": "模具(灯)", + "item.tfg.trapdoor_casting_mold": "模具(活板门)", + "item.tfg.chain_casting_mold": "模具(锁链)", + "item.tfg.bell_casting_mold": "模具(钟)", "material.tfg.latex": "乳胶", "material.tfg.vulcanized_latex": "硫化乳胶", "material.tfg.fluix": "福鲁伊克斯", @@ -1264,7 +1314,7 @@ "ore_vein.tfg.nether_mica": "蓝晶石, 云母, 铝土矿", "ore_vein.tfg.nether_molybdenum": "钼铅矿, 辉钼矿", "ore_vein.tfg.nether_monazite": "氟碳镧铈矿, 独居石", - "ore_vein.tfg.nether_naquadah": "硅岩, 钚矿", + "ore_vein.tfg.nether_naquadah": "硅岩", "ore_vein.tfg.nether_olivine": "膨润土, 橄榄石", "ore_vein.tfg.nether_pitchblende": "晶质铀矿, 沥青铀矿", "ore_vein.tfg.nether_quartz": "下界石英", @@ -1376,7 +1426,7 @@ "emi.category.tfg.blaze_burner": "烈焰人燃烧室燃料", "emi.category.tfg.block_interaction": "方块改动", "emi.category.deafission.fission_reactor_coolant": "裂变反应堆冷却剂", - "emi.category.deafission.fission_reactor_processing": "裂变反应堆材料支架", + "emi.category.deafission.fission_reactor_processing": "裂变反应堆材料仓", "emi.category.deafission.fission_reactor_fuel": "裂变反应堆燃料", "tfg.toast.ore_prospector_none": "范围内未发现矿石。", "tfg.toast.ore_prospector_message": "在此方向 %s §6格范围内发现矿石:%s", @@ -1385,7 +1435,7 @@ "tfg.tooltip.ore_prospector_xray": "此勘探器将显示矿石方块的 %s X射线视图。", "tfg.tooltip.ore_prospector_mode_vein": "按矿脉", "tfg.tooltip.ore_prospector_mode_block": "按方块", - "tfg.hangglider.disabled_dimension": "您无法在此维度使用悬挂式滑翔翼!", + "tfg.hangglider.disabled_dimension": "你无法在此维度使用悬挂式滑翔翼!", "tfg.tooltip.nametag": "§7在书写桌上配合物品使用以命名该物品,或配合黑色染料来命名标签。", "tfg.tooltip.yeast_starter": "§7用干果制成", "tfg.tooltip.beehive": "§7需要填满空框,并周围种植花朵,以吸引蜜蜂。", @@ -1451,8 +1501,10 @@ "tfg.tooltip.component.refrigerant_pellet": "可作为裂变反应堆的输入物以冷却反应堆,需要材料支架", "tfg.tooltip.component.nuclear_turbine_1": "§e基础产出:§r 4096 EU/t", "tfg.tooltip.component.nuclear_turbine_2": "每个高于 §5EV§r 阶段的转子支架 §7可提升§r 10% 效率,并使 EU/t 产出翻倍。", + "tfg.gui.refrigerator.unify_dates.enabled": "过期日期统一:§a开", + "tfg.gui.refrigerator.unify_dates.disabled": "过期日期统一:§a关", "tfg.machine.food_refrigerator_power_usage": "§7工作时消耗§r %s EU/t §7以保持食物新鲜。§r", - "tfc.jei.flint_knapping": "燧石打制", + "tfc.jei.flint_knapping": "打制石器", "tfc.jei.straw_knapping": "编制干草", "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.black": "染色", "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.gray": "染色", @@ -1586,14 +1638,14 @@ "quests.ae2.polarizer.desc": "应用能源2的主要资源之一将是&b充能赛特斯石英&r。\n\n要获得它,实际上只有一种方法:使用&6HV&r磁化机。\n\n你会很快注意到这个配方耗时很长,因此强烈建议专门分配一台磁化机来处理此任务。\n\n起初这可能显得昂贵或令人生畏,但别担心——它绝对物有所值。\n\n另外,请记住不要将所有赛特斯石英都充能!\n你还需要一些未充能的石英来制作诸如破坏核心之类的物品,因此请始终手头保留少量储备。", "quests.ae2.hv_machines.title": "三剑客", "quests.ae2.hv_machines.subtitle": "或许是四位?", - "quests.ae2.hv_machines.desc": "&e筛矿机&r用于矿石处理以提高赛特斯石英、石英岩、下界石英、红宝石和阿姆阿尔柯尔矿的产量——这些都是AE2所必需的。如果你赶时间,也可以直接在熔炉中熔炼矿石,但这样做会损失大量免费资源。\n\n第二台机器&e搅拌机&r,是制造&d福鲁伊克斯水晶&r的唯一方法(更多信息见下一个任务)。别忘了你也可以使用格雷机械搅拌机作为&6HV&r级机器。\n\n第三,&e激光蚀刻机&r可以将较低品质的宝石合并为无暇品质,从而提供更好的福鲁伊克斯产量。\n\n最后,请记住&e高压釜&r可以帮助你从粉尘中生成更多宝石。一旦拥有资源,制作一台将使你的生活轻松很多。", + "quests.ae2.hv_machines.desc": "&e筛选机&r用于矿石处理以提高赛特斯石英、石英岩、下界石英、红宝石和阿姆阿尔柯尔矿的产量——这些都是AE2所必需的。如果你赶时间,也可以直接在熔炉中熔炼矿石,但这样做会损失大量免费资源。\n\n第二台机器&e搅拌机&r,是制造&d福鲁伊克斯水晶&r的唯一方法(更多信息见下一个任务)。别忘了你也可以使用格雷机械搅拌机作为&6HV&r级机器。\n\n第三,&e激光蚀刻机&r可以将较低品质的宝石合并为无暇品质,从而提供更好的福鲁伊克斯产量。\n\n最后,请记住&e高压釜&r可以帮助你从粉尘中生成更多宝石。一旦拥有资源,制作一台将使你的生活轻松很多。", "quests.ae2.hv_machines.task": "选择格雷机械还是格雷科技?", "quests.ae2.fluix_crystal.subtitle": "充能水晶", - "quests.ae2.fluix_crystal.desc": "如你所见,使用搅拌机制造福鲁伊克斯水晶有多种方法。\n\n输入宝石的纯度越高,产量就越好——这正是我们之前推荐制作&e筛矿机&r的原因。\n\n你将需要大量的福鲁伊克斯水晶,尤其是因为&5液体形态&r被用于大多数应用能源2的配方中。\n\n所以请做好准备——你会需要很多!", + "quests.ae2.fluix_crystal.desc": "如你所见,使用搅拌机制造福鲁伊克斯水晶有多种方法。\n\n输入宝石的纯度越高,产量就越好——这正是我们之前推荐制作&e筛选机&r的原因。\n\n你将需要大量的福鲁伊克斯水晶,尤其是因为&5液体形态&r被用于大多数应用能源2的配方中。\n\n所以请做好准备——你会需要很多!", "quests.ae2.extractor.title": "流体提取机", "quests.ae2.extractor.subtitle": "珍贵的福鲁伊克斯", "quests.ae2.extractor.desc": "你的大部分福鲁伊克斯水晶将被转化为&5液态福鲁伊克斯&r。\n但是,请确保保留一些水晶形态的福鲁伊克斯,以备特定配方需要。\n\n任何&e提取机&r都可以完成这项工作——无需使用高级机器。", - "quests.ae2.extractor.task": "任意提取机", + "quests.ae2.extractor.task": "任何提取机", "quests.ae2.fluix_liquid.title": "液态福鲁伊克斯", "quests.ae2.fluix_liquid.subtitle": "月球的低成本优势", "quests.ae2.fluix_liquid.desc": "我们告诉过你需要大量液态福鲁伊克斯……但我们没有提到有一种方法可以大幅提高每颗福鲁伊克斯水晶的产量。\n\n介绍一下:&b低温福鲁伊克斯&r,这是一种超低温流体,只能在月球上使用&b真空冷冻机&r制造。只需将液态福鲁伊克斯与氦-3混合!\n\n这种特殊流体几乎可以在所有需要液态福鲁伊克斯的配方中作为替代品——但仅限于你在月球上制作时。\n\n基于月球的AE2配方带来巨大好处:降低能耗、减少所需组件,或者有时两者兼得!投资建设一个专门的月球基地用于AE2生产将带来巨大回报,尤其是在游戏前期。\n\n这并非严格强制要求——目前还不是。但现在建立第二个基地将为你未来的进展减轻负担,因为行星基础设施在后期变得至关重要。所以……何不领先一步呢?", @@ -1624,10 +1676,10 @@ "quests.ae2.crafting_unit.subtitle": "网络的第二大脑?", "quests.ae2.crafting_unit.desc": "&d合成单元&r的工作方式与你的&bME存储元件外壳&r相同。\n\n使用&6打包机&r使其正常工作——单独使用时它没有任何用途,但你可以用它来完成多方块结构。\n\n这是运行&bAE2&r自动合成所必需的结构。\n\n像往常一样,使用&bAE2&r的游戏内指南来了解有关&d合成单元&r的更多信息。", "quests.ae2.crafting_storage.desc": "这些是进行任何自动合成所必需的组件——其存储空间越大,单次请求能处理的合成链就越复杂。你还可以将多个存储器并排放置,以累加它们的总存储容量。\n\n更多细节请查阅游戏内指南——其中的说明远比任务文本更加详尽透彻。\n\n这份指南非常实用,请务必花时间仔细阅读!", - "quests.ae2.crafting_storage.task": "任意合成存储器", + "quests.ae2.crafting_storage.task": "任何合成存储器", "quests.ae2.pattern_provider.subtitle": "这些告诉你的机器如何合成物品", "quests.ae2.pattern_provider.desc": "&9样板供应器&r是一个现代化的&bAE2&r方块。如果你只熟悉旧版Minecraft中的AE2,那么现在这是你放入样板的地方,而不是接口。\n\n它可以在合成请求时将物品推入连接的容器,将物品推回其中会将它们发送回ME存储。\n\n如果你将这些连接到格雷科技机器,请确保在机器GUI中选中\"允许从输出面输入\"选项,这样你就可以从同一面输入和输出!\n\n与往常一样,使用&eG&r键查看游戏内指南以了解更多信息。", - "quests.ae2.pattern_provider.task": "任意样板供应器", + "quests.ae2.pattern_provider.task": "任何样板供应器", "quests.ae2.pattern.subtitle": "合成指令", "quests.ae2.pattern.desc": "每个样板都用于告知ME系统如何合成特定物品。每个配方都需要单独配置一个样板,因此有必要规划高效的方法来批量制作它们。\n\n清除样板内容只需对其潜行+右击。\n\n具体使用方法请查阅游戏内指南,请务必注意:所有用于格雷科技机器的配方都必须将样板类型设置为\"处理\"。", "quests.ae2.interface.subtitle": "我放弃用身体部位做类比了", @@ -1636,7 +1688,7 @@ "quests.ae2.interface_automation.desc": "实现基地内物品与流体自动化输送的最佳方案是使用&bME接口&r。由于接口不会主动推送内容,你需要在机器或管道上安装覆盖板。\n\n请记得在格雷科技机器的输出面启用&e允许输入&r选项,以便从同一侧面进行输入输出操作。\n\n在覆盖板上配置过滤器可实现多台机器从同一接口提取物资。\n\n为避免机器物品输入槽过载,需使用带过滤器的机械臂覆盖板并将其设置为&e保持精确&r模式。\n\n流体输入不存在此问题,系统会自动填充一个槽位。", "quests.ae2.crafting_accelerator.desc": "直接使用游戏内指南——它的解释远比我们在任务中的描述要好得多。\n\n这份指南非常实用,请务必花时间仔细阅读!", "quests.ae2.export_bus.desc": "&dME输出总线&r是将物品或流体取出&dME网络&r的强大工具。\n一旦你能够制作它们,你应该特别关注&eExtendedAE&r模组的输出总线,因为它们对于某些自动化非常有帮助。\n\n&c重要提示&r:这些设备比ME接口等设备对&4TPS的影响&r要大得多,因此最好谨慎使用。", - "quests.ae2.export_bus.task": "任意输出总线", + "quests.ae2.export_bus.task": "任何输出总线", "quests.ae2.import_bus.desc": "&dME输入总线&r是将物品和流体输入&dME网络&r的一种方式。但是,你也可以将物品和流体推入接口或样板供应器以达到相同结果,因此输入总线的用途更为特定。\n\n&c重要提示&r:这些设备比ME接口等设备对&4TPS的影响&r要大得多,因此最好谨慎使用。", "quests.ae2.storage_bus.desc": "&bME存储总线&r是告诉ME网络在ME驱动器之外某处存储的物品和流体的方式。它们与超级缸和超级箱结合使用时非常强大——只需确保给存储总线设置比驱动器更高的&e优先级&r,并将其分区到你想要存储的物品或流体,这样你的网络会优先将物品存放在那里。\n\n存储总线对于设置子网络也是必不可少的——查看游戏内指南以获取有关它们如何工作的更多详细信息。\n\n另外,&aExtendedAE&r模组附带了许多存储总线变体,以后可能会派上用场。例如,你可以告诉你的网络将所有&6热锭&r\"存储\"在真空冷冻机中。", "quests.ae2.storage_bus.task": "任意存储总线变体", @@ -1655,6 +1707,9 @@ "quests.ae2.cutting_knife.desc": "切割刀是用于轻松重命名所有ME组件的工具。为何需要此功能?若你为样板供应器重新命名,其名称将显示在样板终端中,这对于追踪每个样板供应器具体连接哪台机器非常实用。\n\n例如,将某个样板供应器命名为&o小型齿轮挤压机&r,便可让你轻松了解该挤压机内已装配小型齿轮模具,因此仅需将小型齿轮的合成样板放入其中。", "quests.ae2.cutting_knife.task": "任意切割刀", "quests.ae2.pattern_box.desc": "样板盒可以在一个物品栏槽位中携带所有空白和编码样板,只要盒子在你的物品栏中,它们就会在任何AE2设备界面中可见。", + "quests.ae2.wireless_access.title": "ME无线网络", + "quests.ae2.wireless_access.subtitle": "随时随地畅享免费WiFi", + "quests.ae2.wireless_access.desc": "当你进展到&5EV&r阶段时,将解锁ME无线访问点,其功能相当于ME网络的WiFi路由器。将其连接至基地的中心节点,插入任意数量的无线信号增幅卡以扩大覆盖范围(同时会增加能耗),随后将无线终端与之绑定。\n\n当具备环氧树脂与铑材料后,便可通过通用终端将所有无线终端整合为一体!", "quests.ae2.interplanetary_wireless.subtitle": "把东西忘在家里了?", "quests.ae2.interplanetary_wireless.desc": "这张特殊卡片可以升级你的无线终端,让你能在任何距离下访问网络,哪怕是不同的世界!这听起来好得令人难以置信?它有一个重大缺点——传输物品会消耗巨量能源。\n\n你可以通过在物品栏中配置一些能源卡和设置为放电模式的电池来勉强解决,但当你把东西忘在地球基地又不想飞回去时,它应该能足够好用。\n\n要进行恰当的自动化传输,你还是需要一个轨道炮。", "quests.ae2.iv.title": "IV级AE2", @@ -1665,11 +1720,11 @@ "quests.ae2.mega_battery.desc": "更大的网络需要&e更大的电池&r。仅此而已!", "quests.ae2.extended_pattern_access.desc": "&e扩展样板终端&r是一项出色的升级,能让你更轻松地管理所有样板。\n\n它为你提供了&6更多搜索选项&r。考虑到你当前可能已积累了大量样板,此终端将带来巨大的使用体验提升。\n\n制作其\"升级\"版本后,只需按住潜行键并右击现有的样板供应器,即可直接完成升级,无需事先取出内部所有样板。", "quests.ae2.extended_pattern_access.task": "部件或升级均可", - "quests.ae2.extended_interface.desc": "隆重推出全新的&b扩展接口&r——您甚至无需断开连接即可直接完成升级。\n\n您会非常满意的!", + "quests.ae2.extended_interface.desc": "隆重推出全新的&b扩展接口&r——你甚至无需断开连接即可直接完成升级。\n\n你会非常满意的!", "quests.ae2.extended_interface.task": "部件或升级均可", - "quests.ae2.extended_patprov.desc": "这就是全新的&b扩展样板供应器&r——您甚至无需断开连接即可直接完成升级。\n\n相信它们定会令您感到满意!", + "quests.ae2.extended_patprov.desc": "这就是全新的&b扩展样板供应器&r——你甚至无需断开连接即可直接完成升级。\n\n相信它们定会令你感到满意!", "quests.ae2.extended_patprov.task": "部件或升级均可", - "quests.ae2.extended_drive.desc": "&dME扩展驱动器&r能够将其中可容纳的&e存储单元&r数量&6翻倍&r。\n\n您也可以制作对应的&e升级部件&r,只需对现有ME驱动器&a右击&r即可直接升级,无需取出内部磁盘,且不会产生额外成本。", + "quests.ae2.extended_drive.desc": "&dME扩展驱动器&r能够将其中可容纳的&e存储单元&r数量&6翻倍&r。\n\n你也可以制作对应的&e升级部件&r,只需对现有ME驱动器&a右击&r即可直接升级,无需取出内部磁盘,且不会产生额外成本。", "quests.ae2.extended_drive.task": "部件或升级均可", "quests.ae2.extended_import_export.desc": "这些比它们的常规对应物快八倍。尽情享受吧!", "quests.ae2.extended_import_export.task": "部件或升级均可", @@ -1683,7 +1738,7 @@ "quests.ae2.luv.desc": "一旦你达到&dLuV&r等级,此分支即可解锁。", "quests.ae2.cell_component_1m.desc": "制作&3MEGA存储组件&r需要使用&b装配线&r。请注意,非月球配方必须在洁净室内制作,若条件允许也可使用清洁维护仓进行替代。\n\n不过在月球上制作则无需满足这些环境要求。", "quests.ae2.cell_component_4m.desc": "只是更大更昂贵。", - "quests.ae2.cell_component_16m.desc": "该组件仅限在&c月球&r制作,其他任何场所均无法生产。同时,其制造过程需要洁净间环境。若您不愿在&c月球&r搭建洁净间,建议制作&7清洁维护仓&r作为替代方案。\n\n此外,制造该组件还需完成前置科研解锁。若不清楚具体流程,请查阅&cZPM&r章节的相关说明。", + "quests.ae2.cell_component_16m.desc": "该组件仅限在&c月球&r制作,其他任何场所均无法生产。同时,其制造过程需要洁净间环境。若你不愿在&c月球&r搭建洁净间,建议制作&7清洁维护仓&r作为替代方案。\n\n此外,制造该组件还需完成前置科研解锁。若不清楚具体流程,请查阅&cZPM&r章节的相关说明。", "quests.ae2.cell_component_64m.desc": "&c64M存储组件&r是你在&8TerraFirmaGreg&r中可以制作的最大组件。老实说,我们相信你永远不需要它,但它为完美主义者而存在。", "quests.ae2.oversize_interface.desc": "&dME超大接口&r是一个&dME扩展接口&r,但每个槽位可以容纳16倍多的物品或流体。如果你有需要大量物品或流体的流程,这可能是你的首选。", "quests.ae2.assembler_matrix.desc": "&6装配矩阵&r基本上是一个可定制的多方块分子装配室。此任务的要求应让你能够构建一个我们认为足够强大的装配矩阵。如果你愿意,可以添加更多&b样板核心&r或&a合成核心&r层。\n\n像往常一样,查看游戏内指南以获取详细信息。", @@ -1803,7 +1858,7 @@ "quests.development.hull_mv.title": "可在&bMV&r级制作", "quests.development.hull_mv.subtitle": "集成动力", "quests.development.hull_mv.desc.1": "这条&9集成电路&r产线或许在成本上并非一次严格的升级,但它将作为通往下一阶段的垫脚石,助你平稳过渡。\n\n它们需要一台MV级&3激光蚀刻机&r和一台MV&3切割机&r才能制造。", - "quests.development.hull_mv.desc.2": "&l&3背景:&r&o在Omnifactory(全能工厂)以及更早的Gregicality(格雷科技社区版)模组中,这条电路产线被称为&9精炼&r电路,并且像更高级的层级一样实现了标准化生产。", + "quests.development.hull_mv.desc.2": "&l&3背景知识:&r&o在Omnifactory(全能工厂)以及更早的Gregicality(格雷科技社区版)模组中,这条电路产线被称为&9精炼&r电路,并且像更高级的层级一样实现了标准化生产。", "quests.development.hull_hv.title": "可在&bMV&r和&6HV&r级制作", "quests.development.hull_hv.subtitle": "逐渐趋于小型化", "quests.development.hull_hv.desc": "&e微型电路&r是发展进程中必须引入&3洁净间&r才能继续推进的阶段。\n\n请特别注意&a处理器主机&r的制造——它需要一台&3HV级电路组装机&r才能生产。", @@ -1825,65 +1880,65 @@ "quests.gregtech_energy.start.desc": "我们知道格雷科技并不是最容易上手的模组——尤其是在&c能源系统&r方面。这就是为什么我们将在本章节中花时间尽可能多地解释。\n\n这里的一些内容可能在你进程的后期才能完全理解,所以不要给自己压力。现在只需试着理解你能理解的,并随时&d回到本章节&r提问。\n\n我们将本章节分为&e四个类别&r,每个类别涵盖一个与格雷科技能源系统相关的主题。我们将提供尽可能多的示例来帮助你理解其工作原理。", "quests.gregtech_energy.start.task": "欢迎加入", "quests.gregtech_energy.start.subtitle": "没你想的那么糟", - "quests.gregtech_energy.moving.title": "传输你的能源", - "quests.gregtech_energy.moving.subtitle": "所以,传输能源,嗯", - "quests.gregtech_energy.moving.desc": "在格雷科技中传输能量需要理解几个核心机制。\n\n首先是&b能量等级&r。从&aLV低压&r到&cUHV超高压&r,格雷科技中的一切——电线、机器、配方——都与等级挂钩。你需要使用&e正确的电缆材料&r来传输能量。例如:\n&8•&r锡导线=&aLV低压&r\n&8•&r铜导线=&bMV中压&r\n\n其次是&b安培&r机制。可将1安培(1A)视为&e一个能量包&r。设备会请求能量\"包\",随后能量会通过导线传输。\n&8•&r1A低压电=&a32EU&r\n&8•&r1A高压电=&e512EU&r\n\n大多数机器和能源仓最多只会请求&62A&r的能量。\n\n掌握这两个概念是进一步学习能量分配的关键。", + "quests.gregtech_energy.moving.title": "传输你的能量", + "quests.gregtech_energy.moving.subtitle": "所以,能量传输,嗯", + "quests.gregtech_energy.moving.desc": "在格雷科技中传输能量需要理解几个核心机制。\n\n首先是&b能量等级&r。从&aLV&r到&cUHV&r,格雷科技中的一切——电线、机器、配方——都与等级挂钩。你需要使用&e正确的电缆材料&r来传输能量。例如:\n&8•&r锡导线=&aLV&r\n&8•&r铜导线=&bMV&r\n\n其次是&b电流&r机制。可将1安培(1A)视作&e一个能量包&r。设备会请求能量\"包\",随后这些能量包会通过导线传输。\n&8•&r1A低压电流=&a32EU&r\n&8•&r1A高压电流=&e512EU&r\n\n大多数机器和能源仓最多只会请求&62A&r的电流。\n\n掌握这两个概念是进一步学习能量分配的关键。", "quests.gregtech_energy.moving.task": "我明白了", "quests.gregtech_energy.transformer.title": "超级变压器", "quests.gregtech_energy.transformer.subtitle": "比擎天柱还厉害", - "quests.gregtech_energy.transformer.desc": "格雷科技为每个问题都准备了多方块解决方案,&d有源变压器&r便是其中之一。\n\n此装置堪称终极变压器,能够在&aLV低压&r至&cUHV超高压&r的任意等级间传输能量,且不会引发爆炸。但这并非其最突出的优势。\n\n它能够通过激光管道传输能量:\n&8•&r激光可传输超大安培能量\n&8•&r零损耗、无电缆,纯粹的能量传输\n&8•&r唯一限制:管道&c必须保持绝对直线&r\n\n当电缆传输能力不足时,请&l采用激光方案&r。", + "quests.gregtech_energy.transformer.desc": "格雷科技为每个问题都准备了多方块解决方案,&d有源变压器&r便是其中之一。\n\n此装置堪称终极变压器,能够在&aLV&r至&cUHV&r的任意等级间传输能量,且不会引发爆炸。但这并非其最突出的优势。\n\n它能够通过激光管道传输能量:\n&8•&r激光可传输超大安培能量\n&8•&r零损耗、无电缆,纯粹的能量传输\n&8•&r唯一限制:管道&c必须保持绝对直线&r\n\n当电缆传输能力不足时,请&l采用激光方案&r。", "quests.gregtech_energy.moving_wire.title": "用导线传输", "quests.gregtech_energy.moving_wire.subtitle": "放置起来有点意思", "quests.gregtech_energy.moving_wire.desc": "在格雷科技中传输能量可能颇具挑战——&b多数电缆存在能量损耗&r。能量在导线中每传输一格距离、每安培电流都可能产生损耗。但无需担心,现有解决方案如下:\n\n&8•&r为电缆包裹橡胶包覆层。此举可显著降低长距离传输中的能量损耗,具体请参照任务物品示例。\n&8•&r采用更高等级的电缆。例如铂电缆每格仅损耗1EU,相较于其8192EU的传输容量而言几乎可忽略不计。\n&8•&r使用&b超导电缆&r。这类电缆成本稍高,但具备&9零损耗&r特性。它们无需橡胶包覆且不会对玩家造成电击,但需注意通常需在对应科技阶段的后期方可制造。\n\n优化能量传输体系——&b降低损耗&r,提升系统能效。", "quests.gregtech_energy.moving_wire.task": "我看完导线部分了", - "quests.gregtech_energy.moving_amp.title": "管理安培", + "quests.gregtech_energy.moving_amp.title": "管理电流", "quests.gregtech_energy.moving_amp.subtitle": "它会烧掉?", - "quests.gregtech_energy.moving_amp.desc.1": "您会注意到每种导线均有其&e最大安培值&r——即电缆在烧毁前可安全承载的电流上限。\n要计算流经电缆的安培数,需考虑以下两个因素:\n\n发电机或电池会输出特定安培数:\n电池箱的输出安培数等于其内部电池数量。\n每个单方块发电机输出&e1A&r。\n对于多方块发电机,其输出取决于&a发电机能源仓&r——具体数值可在悬浮提示中查看。\n\n安培输出同时受需求影响:接入电网的每台设备会根据其内部缓冲区的需求请求相应安培数。", - "quests.gregtech_energy.moving_amp.desc.2": "让我们看看这个例子:\n假设你有&e6台机器&r连接到一个装有8块电池的&e8倍电池箱&r上。\n电池箱会尝试向每台机器输送&e1A&r的电流,总计&e6A&r。\n电流按顺序输送:距离最近的机器优先获得电力,最远的机器最后获得。\n如果您使用的电缆仅支持&c4A&r,它们将会&c烧毁&r。在这种情况下,你需要能承载&a8A&r的电缆。\n\n&b提示:&r线路中的第一台机器可能需要能处理&e8A&r电流的电缆,\n但最后一台机器可能只需要&e1A&r,因为它只能接收到剩余的电量。\n&c⚠注意:&r如果在末端再添加一台机器,导致总电流超过电缆上限,就可能会引起电缆烧毁。", + "quests.gregtech_energy.moving_amp.desc.1": "你会注意到每种导线均有其&e最大电流值&r——即电缆在烧毁前可安全承载的电流上限。\n要计算流经电缆的电流数,需考虑以下两个因素:\n\n发电机或电池会输出特定电流数:\n电池箱的输出电流数等于其内部电池数量。\n每个单方块发电机输出&e1A&r。\n对于多方块发电机,其输出取决于&a发电机能源仓&r——具体数值可在悬浮提示中查看。\n\n电流输出同时受需求影响:接入电网的每台设备会根据其内部缓冲区的需求请求相应电流数。", + "quests.gregtech_energy.moving_amp.desc.2": "让我们看看这个例子:\n假设你有&e6台机器&r连接到一个装有8块电池的&e8倍电池箱&r上。\n电池箱会尝试向每台机器输送&e1A&r的电流,总计&e6A&r。\n电流按顺序输送:距离最近的机器优先获得电力,最远的机器最后获得。\n如果你使用的电缆仅支持&c4A&r,它们将会&c烧毁&r。在这种情况下,你需要能承载&a8A&r的电缆。\n\n&b提示:&r线路中的第一台机器可能需要能处理&e8A&r电流的电缆,\n但最后一台机器可能只需要&e1A&r,因为它只能接收到剩余的电量。\n&c⚠注意:&r如果在末端再添加一台机器,导致总电流超过电缆上限,就可能会引起电缆烧毁。", "quests.gregtech_energy.moving_amp.task": "我懂了", "quests.gregtech_energy.produce_energy.title": "生产能量", "quests.gregtech_energy.produce_energy.subtitle": "天然气还是石油?", - "quests.gregtech_energy.produce_energy.desc": "核心目标都是产能,对吧?这部分内容并不会太复杂,因为在&2TerraFirmaGreg&r中&e生产能量&r的机制与&5标准格雷科技&r基本相同。\n\n您将了解多种&6能量产生方式&r,以及一些能助您最大化设备效能的&a燃料&r。", + "quests.gregtech_energy.produce_energy.desc": "核心目标都是产能,对吧?这部分内容并不会太复杂,因为在&2TerraFirmaGreg&r中&e生产能量&r的机制与&5标准格雷科技&r基本相同。\n\n你将了解多种&6能量产生方式&r,以及一些能助你最大化设备效能的&a燃料&r。", "quests.gregtech_energy.produce_energy.task": "我们开始吧!", "quests.gregtech_energy.lv_generator.title": "让我们来发电", "quests.gregtech_energy.lv_generator.subtitle": "欢迎来到低压(LV)", "quests.gregtech_energy.lv_generator.desc.1": "这些都是基础的&6单方块发电机&r。它们只有一个&9输入口&r用于接收燃料——无论是&e蒸汽&r、&a燃气&r还是&6液体燃料&r——均输出&e1A&r的对应等级电能。\n\n这些发电机操作简单,将是你开启&5格雷科技&r之旅的&o首要动力来源&r,直至后期解锁&d大型多方块发电机&r。\n\n若需了解具体可用燃料,&aEMI&r是你的得力助手——你也可以查看&b左侧任务栏&r,我们已列出&a最优燃料选择&r。目前可通过三种方式&r启动你的发电系统,所有方案均&a切实可行&r,选择权在你手中。", - "quests.gregtech_energy.lv_generator.desc.2": "&e1.蒸汽动力&r:\n\n这是最经典的方法。你可以使用蒸汽涡轮机将高压锅炉产生的蒸汽转化为EU。\n\n它消耗&e64mB/t&r的蒸汽产生&e32EU/t&r。如果你选择这条路线,我们强烈建议制作一个大型青铜锅炉,它可以很容易地用熔岩、杂酚油或其他可燃固体燃料(查看JEI!)作为燃料。", + "quests.gregtech_energy.lv_generator.desc.2": "&e1.蒸汽动力&r:\n\n这是最经典的发电方式。你可以通过蒸汽轮机将高压锅炉产生的蒸汽转化为EU。\n\n该设备消耗&e64mB/t&r蒸汽产生&e32 EU/t&r电力。若选择此方案,我们强烈建议建造大型青铜锅炉,该锅炉可使用岩浆、杂酚油或其他可燃固体燃料(请查阅JEI!)轻松维持运作。", "quests.gregtech_energy.lv_generator.desc.3": "&e2.旋转动力&r:\n\n你可利用机械动力的旋转动力,配合&b交流发电机&r产生RF能量,再通过&7低压&r转换器将其转化为EU电能。\n\n(更多细节请参阅低压章节中关于&b交流发电机&r的任务说明。)", "quests.gregtech_energy.lv_generator.desc.4": "&e3.生物柴油发电(TFG独占)&r:\n\n油菜籽和向日葵可加工产出大量种子油。将其与TFC酒精混合即可制成生物柴油。\n\n该方法看似复杂,但生物柴油在&7LV&r和&bMV&r阶段效能极高。后期使用&e高十六烷值柴油&r后,甚至可平稳过渡至&5EV&r阶段。\n\n使用生物柴油需配备&7低压内燃发电机&r。虽然成本略高,但每mB生物柴油都能产生大量EU,更便于运输和储存。\n\n能源生产之路如何开启,完全由你决定。", - "quests.gregtech_energy.lv_generator.task": "任意LV发电机", + "quests.gregtech_energy.lv_generator.task": "任何LV发电机", "quests.gregtech_energy.mv_generator.title": "MV发电机", "quests.gregtech_energy.mv_generator.subtitle": "基本上和LV的一样", - "quests.gregtech_energy.mv_generator.desc": "&bMV&r阶段的机器需要升级你的发电系统。\n\n若&7LV&r发电机的输出为&e32EU/t&r,则&bMV&r发电机的输出为&e128EU/t&r。\n其燃料消耗增至四倍,以产生四倍的能量。\n\n为了更好地理解&bMV&r发电,我们强烈建议您查看&bMV&r章节起始处的专属任务。\n\n在&bMV&r阶段,您还将获得更多燃料选择:\n\n-燃油类,例如柴油或轻燃油\n-燃气类,例如苯、液化石油气或甲烷\n-你仍可继续使用生物柴油或蒸汽,但可能需要更大型的管道(铝、钢或普坦钢管道可满足需求)\n\n请仔细考量你的选项,以优化能源配置。", - "quests.gregtech_energy.mv_generator.task": "任意MV发电机", + "quests.gregtech_energy.mv_generator.desc": "&bMV&r阶段的机器需要升级你的发电系统。\n\n若&7LV&r发电机的输出为&e32EU/t&r,则&bMV&r发电机的输出为&e128EU/t&r。\n其燃料消耗增至四倍,以产生四倍的能量。\n\n为了更好地理解&bMV&r发电,我们强烈建议你查看&bMV&r章节起始处的专属任务。\n\n在&bMV&r阶段,你还将获得更多燃料选择:\n\n-燃油类,例如柴油或轻燃油\n-燃气类,例如苯、液化石油气或甲烷\n-你仍可继续使用生物柴油或蒸汽,但可能需要更大型的管道(铝、钢或普坦钢管道可满足需求)\n\n请仔细考量你的选项,以优化能源配置。", + "quests.gregtech_energy.mv_generator.task": "任何MV发电机", "quests.gregtech_energy.hv_single_generator.title": "最后的单方块发电机", "quests.gregtech_energy.hv_single_generator.subtitle": "事不过三?", - "quests.gregtech_energy.hv_single_generator.desc": "如果你不想建造&e大型蒸汽涡轮机&r,这些是你&6HV&r等级的唯一选择。\n\n但是,请记住,它们在&5EV&r等级及以后将不可用。\n\n尽管如此,它们仍然是&6HV&r等级发电的强大选择。", - "quests.gregtech_energy.hv_single_generator.task": "任意HV发电机", + "quests.gregtech_energy.hv_single_generator.desc": "如果你不想建造&e大型蒸汽涡轮&r,这些是你&6HV&r等级的唯一选择。\n\n但是,请记住,它们在&5EV&r等级及以后将不可用。\n\n尽管如此,它们仍然是&6HV&r等级发电的强大选择。", + "quests.gregtech_energy.hv_single_generator.task": "任何HV发电机", "quests.gregtech_energy.hv_fuel.title": "可获取的HV燃料", "quests.gregtech_energy.hv_fuel.subtitle": "各取所需", "quests.gregtech_energy.hv_fuel.desc": "这三种燃料分别用于内燃、蒸汽和燃气发电机。\n\n如果你已经达到&6HV&r阶段,我们强烈建议选择这三种选项之一。\n\n但是,别担心——其他燃料不一定差。\n\n你应该总是选择最适合你的设置和游戏风格的解决方案。", "quests.gregtech_energy.hv_fuel.task": "我明白了", "quests.gregtech_energy.hv_choice.title": "HV发电", "quests.gregtech_energy.hv_choice.subtitle": "你的选择", - "quests.gregtech_energy.hv_choice.desc": "&6HV&r阶段将解锁首个&d多方块结构&r发电机。\n\n当然,它也被公认是…效能最不理想的一款。但若您确实有意使用,它仍可胜任基础工作。\n\n另一选择是继续沿用之前的发电机——如今您已能使用更多&a新型高效燃料&r。", + "quests.gregtech_energy.hv_choice.desc": "&6HV&r阶段将解锁首个&d多方块结构&r发电机。\n\n当然,它也被公认是…效能最不理想的一款。但若你确实有意使用,它仍可胜任基础工作。\n\n另一选择是继续沿用之前的发电机——如今你已能使用更多&a新型高效燃料&r。", "quests.gregtech_energy.hv_choice.task": "我明白了", - "quests.gregtech_energy.lpt.title": "大型等离子涡轮机", + "quests.gregtech_energy.lpt.title": "大型等离子涡轮", "quests.gregtech_energy.lpt.subtitle": "你需要一个聚变反应堆", "quests.gregtech_energy.lpt.desc.1": "&6大型等离子涡轮机&r——也称为&dLPT&r——是一个真正的性能猛兽。这并非指其体积(它本身尺寸还算标准),而是指其惊人的发电容量。你需要LuV电路、LuV机器外壳和大量的钨钢来制造它。它被公认为是TerraFirmaGreg整合包中最为强大的发电机。\n\n那么,它是如何工作的呢?你需要由聚变反应堆产生的等离子体。这些等离子体在LPT内部被冷却的同时,会持续产生能量。你还需要安装一个输出仓,以便将冷却后的等离子体排出。", "quests.gregtech_energy.lpt.desc.2": "默认情况下,LPT的起始发电量为&e16384EU/t&r。这看起来或许不多,但其能量输出会随着转子支架的等级在&1IV级&r之上每提升一级而&c翻倍&r。\n\n例如,使用一个LuV转子支架(x2)配合一个高速钢-E涡轮转子(x2.8),你将获得惊人的&e91750EU/t&r输出——这大约是&a2.8A的LuV&r级电力!\n\n与其他涡轮机类似,当动力仓存满时,它会减速并停止运行,从而避免浪费等离子体。但与其他涡轮机不同的是,它不需要消声仓。", - "quests.gregtech_energy.lgt.title": "大型燃气涡轮机", + "quests.gregtech_energy.lgt.title": "大型燃气涡轮", "quests.gregtech_energy.lgt.subtitle": "粉丝最爱", "quests.gregtech_energy.lgt.desc.1": "&6大型燃气涡轮机&r——也称为&dLGT&r——是本整合包中两大主力发电机之一。你可以在&5EV&r阶段使用不锈钢制造第一台。它能从&5EV&r阶段开始,一直为你服务到&dLuV&r阶段,直至你准备好升级到大型等离子涡轮机。\n\n话虽如此,只要你能建立强大的基础设施来满足高阶LGT的燃气消耗,许多玩家仅依靠这些涡轮机就足以通关TerraFirmaGreg。\n\n要建造LGT,你需要常规的&b维护仓&r和&b输入仓&r。这种涡轮机需要&b消声仓&r,但&c不&r需要输出仓。", "quests.gregtech_energy.lgt.desc.2": "LGT的默认输出为&e4096EU/t&r。当转子支架的等级在&5EV&r之上每提升一级,其能量输出便会&c翻倍&r。例如,一台使用IV级转子支架(×2)和高速钢-E涡轮转子(280%%功率)的LGT,其输出为:\n4096×2×2.8=&e22,937.6EU/t&r——这大约是&a2.8A的IV&r级电流。\n\n为充分利用此能量,你至少需要一个IV级4A的动力仓,因为标准动力仓仅能处理2A电流。\n\n此外,涡轮转子的&6效率&r属性会延长燃料配方的处理时间,这意味着每mB燃料能产生更多的能量。\n\n最后,如果动力仓已满,LGT将自动减速并暂停消耗燃料,转子转速会逐渐降低直至恢复运行。因此在电力积压期间,你不会损失任何燃料。", - "quests.gregtech_energy.lst.title": "大型蒸汽涡轮机", + "quests.gregtech_energy.lst.title": "大型蒸汽涡轮", "quests.gregtech_energy.lst.subtitle": "它...确实存在", - "quests.gregtech_energy.lst.desc.1": "&6大型蒸汽涡轮机&r(LST)在标准格雷科技中可能不算最常见的大型发电机,但它在&6HV&r阶段即可早期解锁,加之大型锅炉在TerraFirmaGreg中得到了强化,因此它无疑拥有一席之地。\n\n要使其运行,你需要一个用于输入蒸汽的输入仓、一个用于输出蒸馏水的输出仓,当然还有一个维护仓。这就是全部所需!\n\n与所有大型涡轮机一样,你需要在一侧安装转子支架,在另一侧安装动力仓以输出电力。对于LST,转子支架至少需要为&6HV级&r。每升级一次转子支架,输出便会&c翻倍&r,同时效率也会略有提升。", + "quests.gregtech_energy.lst.desc.1": "&6大型蒸汽涡轮&r——或称&dLST&r——在标准格雷科技中或许并非最常见的大型发电机,但由于它在&6HV&r阶段即可解锁,且TerraFirmaGreg整合包中大型锅炉得到了强化,该设备绝对拥有一席之地。\n\n要使其运转,你需要配置蒸汽输入仓、蒸馏水输出仓,当然还需要维护舱。这就是全部需求!\n\n与所有大型涡轮机相同,你需要在一侧安装转子支架,另一侧配置动力仓以输出电力。LST的转子支架必须达到&6HV等级&r。每升级一次转子支架都会&c翻倍&r输出功率并略微提升效率。", "quests.gregtech_energy.lst.desc.2": "LST的基础输出为&e1024EU/t&r。举例来说:使用IV级转子支架(×4)和高速钢-E涡轮转子(280%%功率)时,你将获得:\n1024×4×2.8=&e11468.8EU/t&r——这大约是&a1.4A的IV&r级电流。\n\n要输出这些能量,你需要一个IV级动力仓,或者一个EV级16A的动力仓。\n\n尽管LST并非最顶尖的涡轮机,但如果你拥有充足的大型锅炉或能获取大量燃料,这些基于钢材、成本低廉的涡轮机绝对能很好地为你服务。", "quests.gregtech_energy.lce.title": "大型内燃机发电机", "quests.gregtech_energy.lce.subtitle": "别相信它的GUI", - "quests.gregtech_energy.lce.desc.1": "&6这两个大家伙&r是你将石油转化为燃料的最佳选择。&6大型内燃引擎&r(&dLCE&r)和&5极限内燃引擎&r(&dECE&r)使用相同的燃料类型,外观也相似——但建造它们所需的材料不同。\n\n制造LCE需要你发展到&5EV&r阶段,解锁钛,并拥有至少一个IV级电路。而制造ECE则需要钨钢和LuV级电路——这通常是你能够在&1IV&r阶段从容完成的目标。", - "quests.gregtech_energy.lce.desc.2": "这两台&6大家伙&r都需要一个输入仓来注入燃料和润滑油。对于&dECE&r(极端内燃引擎),额外通入氧气或液氧将为您带来&c巨大的能量提升&r。查看燃料的物品提示,对比使用氧化剂后能获得的额外能量——这绝对是值得的。\n\n请记住:两种引擎都需要安装消声仓。", + "quests.gregtech_energy.lce.desc.1": "&6大型内燃引擎&r(&dLCE&r)与&5极限内燃引擎&r(&dECE&r)是将石油转化为燃料的最佳选择。这两个&6大家伙&r使用相同的燃料类型,外观也相似——但建造它们所需的材料不同。\n\n制造LCE需要你发展到&5EV&r阶段,解锁钛,并拥有至少一个IV级电路。而制造ECE则需要钨钢和LuV级电路——这通常是你能够在&1IV&r阶段从容完成的目标。", + "quests.gregtech_energy.lce.desc.2": "这两台&6大家伙&r都需要一个输入仓来注入燃料和润滑油。对于&dECE&r(极端内燃引擎),额外通入氧气或液氧将为你带来&c巨大的能量提升&r。查看燃料的物品提示,对比使用氧化剂后能获得的额外能量——这绝对是值得的。\n\n请记住:两种引擎都需要安装消声仓。", "quests.gregtech_energy.lpt_fuel.title": "等离子燃料", "quests.gregtech_energy.lpt_fuel.subtitle": "非常热", "quests.gregtech_energy.lpt_fuel.desc.1": "&6大型等离子涡轮机&r需要高科技燃料才能运行,我们推荐两种强劲的选择:\n\n第一种选择随你的MK1聚变反应堆解锁:&e氦等离子体&r。\n你可以使用氘和氚气体制备它——这两种气体均通过蒸馏&a液态末地空气&r获得。\n这种燃料并非最强大的,但它是目前最容易且最早能够生产的。", @@ -1896,12 +1951,13 @@ "quests.gregtech_energy.lgt_fuel.task": "桶装燃气?", "quests.gregtech_energy.lst_fuel.title": "这是蒸汽", "quests.gregtech_energy.lst_fuel.subtitle": "没什么选择余地", - "quests.gregtech_energy.lst_fuel.desc": "蒸汽并不复杂——只需烧水。\n\n要高效地实现这一点,我们推荐使用&6大型锅炉&r。共有四种版本:分别对应&8ULV&r、&bMV&r、&5EV&r和&1IV&r阶段。每个等级都能显著提升蒸汽产量。\n\n但要注意:与其他发电方式相比,&d大型蒸汽涡轮机&r配合这些锅炉的扩展性并不理想。\n\n大多数玩家会跳过钛和钨钢锅炉——它们确实存在,但不值得建造。蒸汽系统的扩展能力确实有限!\n\n温馨提示:&e2mB&r蒸汽=&e1EU&r。", + "quests.gregtech_energy.lst_fuel.desc": "蒸汽并不复杂——只需烧水。\n\n要高效地实现这一点,我们推荐使用&6大型锅炉&r。共有四种版本:分别对应&8ULV&r、&bMV&r、&5EV&r和&1IV&r阶段。每个等级都能显著提升蒸汽产量。\n\n但要注意:与其他发电方式相比,&d大型蒸汽涡轮&r配合这些锅炉的扩展性并不理想。\n\n大多数玩家会跳过钛和钨钢锅炉——它们确实存在,但不值得建造。蒸汽系统的扩展能力确实有限!\n\n温馨提示:&e2mB&r蒸汽=&e1EU&r电力。", "quests.gregtech_energy.lst_fuel.task": "我会换用能量密度更高的燃料", + "quests.gregtech_energy.lst_fuel.task.1": "大型锅炉", "quests.gregtech_energy.lce_fuel.title": "液体燃料", "quests.gregtech_energy.lce_fuel.subtitle": "污染者的最爱", "quests.gregtech_energy.lce_fuel.desc.1": "所有这些燃料均用于&6内燃发电机&r——此处按效率从低到高排列。\n\n在&bMV&r阶段,我们建议从柴油或生物柴油起步。待发展到&6HV&r阶段后,可通过将柴油与氮气、氢气及氧气混合,升级使用&6高十六烷值柴油&r。", - "quests.gregtech_energy.lce_fuel.desc.2": "当你达到&5EV&r阶段并建造&6分馏塔&r后,就可以转而使用汽油和高辛烷值汽油了。切勿过早尝试——油类需要被妥善分馏,使用普通蒸馏装置来处理是极不经济的。\n\n为此,你需要结合原油分馏与一些有机化合物加工。所幸,一台热解炉和一座分馏塔即可流畅地处理全部流程。\n\n如果你能稳定供应高辛烷值汽油,仅靠内燃发电机就足以完成整个整合包的进程。", + "quests.gregtech_energy.lce_fuel.desc.2": "当你达到&5EV&r阶段并建造&6蒸馏塔&r后,就可以转而使用汽油和高辛烷值汽油了。切勿过早尝试——油类需要被妥善分馏,使用普通蒸馏室来处理是极不经济的。\n\n为此,你需要结合原油分馏与一些有机化合物加工。所幸,一台热解炉和一座蒸馏塔即可流畅地处理全部流程。\n\n如果你能稳定供应高辛烷值汽油,仅靠内燃发电机就足以完成整个整合包的进程。", "quests.gregtech_energy.lce_fuel.task": "我足够了", "quests.gregtech_energy.large_solar.subtitle": "巨大的简易能源", "quests.gregtech_energy.large_solar.desc.1": "若你计划在月球上建立更大型的基地,大型太阳能阵列MK I将是你的不二之选。\n\n它对于&bAE2&r自动化处理流水线尤其有用,同时也能为你的基岩矿机提供电力。\n\n别忘了,你可以使用格雷科技终端,通过潜行右键点击控制器,来瞬间搭建这个多方块结构。\n\n只需将鼠标指向控制器并按&eU&r键,即可查看可用的合成配方。", @@ -1921,27 +1977,27 @@ "quests.gregtech_energy.tank.subtitle": "电池的种类不止带电的一种", "quests.gregtech_energy.tank.desc.1": "显然,储存能源也可能意味着储存制造它的燃料。\n\n对于这种情况,虽然桶和板条箱是不错的早期选择,但你不应忽视&d超级缸&r和&d超级箱&r。", "quests.gregtech_energy.tank.desc.2": "这些野兽能够存储巨量的流体或物品——非常适合自动化能源设置,特别是当你想在远离主基地的地方发电而不必建造整个电缆网络时。\n\n只需用燃气、燃料、蒸汽甚至等离子体装满它们,让它们处理剩下的事情。通过适当的规划,你的前哨站可以完全运行,而无需与你的中央电网实时连接。\n\n能源并不总是通过电线传来——有时,它装在桶里来。", - "quests.gregtech_energy.tank.task": "任意超级缸", + "quests.gregtech_energy.tank.task": "任何超级缸", "quests.gregtech_energy.battery_buffer.title": "电池箱", "quests.gregtech_energy.battery_buffer.subtitle": "基础型电池箱用于容纳各类电池", "quests.gregtech_energy.battery_buffer.desc.1": "电池箱使你存储和管理能源的基本机器——虽然从技术上讲,它们本身不存储能源。它们只是作为你的电池的容器。\n\n&c⚠如果你不想让它们爆炸&r:\n-&4切勿将更高等级的能源&r输入到较低等级的电池缓冲器中。\n-电池只有在&c等于或低于&r电池箱等级时才能充电。", "quests.gregtech_energy.battery_buffer.desc.2": "电池箱可接收的输入电流最高为其输出电流的2倍。\n例如,一个4x电池箱可以输入&a8A&r,但最高仅输出&e4A&r(即每个电池槽位输出1A)。\n\n&e重要提示&r:\n-内部未安装电池时,无能量输出。\n-其实际输出电流等于内部安装的电池数量。(这意味着,一个&68x电池箱&r若仅安装&e3个电池&r,则只能输出&e3A&r)。\n\n请善加利用——它们是构建任何稳定能源网络的基础。", - "quests.gregtech_energy.battery_buffer.task.1": "任意电池箱", + "quests.gregtech_energy.battery_buffer.task.1": "任何电池箱", "quests.gregtech_energy.battery_buffer.task.2": "再来一个", "quests.gregtech_energy.pss.title": "蓄能变电站", "quests.gregtech_energy.pss.subtitle": "把所有鸡蛋放在一个篮子里", "quests.gregtech_energy.pss.desc.1": "&d蓄能变电站&r——也称为&dPSS&r——是&6终极的可定制电池多方块结构&r。当你在&1IV&r阶段能够建造它时,它便能轻松成为你基地的中央供电源,因此值得作为重点发展目标。\n\n它的能量储量如此庞大……或许需要耗尽几辈子的时间才能将它填满。", - "quests.gregtech_energy.pss.desc.2": "&e运作原理&r:\n-使用&a镀钯变电站机械外壳&r搭建结构。\n-至少安装&b1个能源仓&r(输入)与&b1个动力仓&r(输出)。\n-它支持&a任意类型的输入仓&r——包括&8基于安培的常规输入&r或&6激光输入&r。\n-&c无爆炸风险&r——变压器已&a集成&r于内部。\n\n&e电容层配置&r:\n-你可在结构顶部叠加最多&d17层&r&9电容块&r。\n-每层必须&c完全铺满&r——不允许有任何空缺。\n-可随意混合使用&f空电容&r与&6满电容&r。\n\n每层周围需用&b夹层玻璃&r包裹。\n\n说真的:&c你永远用不到17层&r……不过,心怀梦想总是好的。\n如果你真的建成了满17层的蓄能变电站,&l请速来求助&r——你已走火入魔。", + "quests.gregtech_energy.pss.desc.2": "&e运作原理&r:\n-使用&a镀钯变电站机械外壳&r搭建结构。\n-至少安装&b1个能源仓&r(输入)与&b1个动力仓&r(输出)。\n-它支持&a任意类型的输入仓&r——包括&8基于电流的常规输入&r或&6激光输入&r。\n-&c无爆炸风险&r——变压器已&a集成&r于内部。\n\n&e电容层配置&r:\n-你可在结构顶部叠加最多&d17层&r&9电容块&r。\n-每层必须&c完全铺满&r——不允许有任何空缺。\n-可随意混合使用&f空电容&r与&6满电容&r。\n\n每层周围需用&b夹层玻璃&r包裹。\n\n说真的:&c你永远用不到17层&r……不过,心怀梦想总是好的。\n如果你真的建成了满17层的蓄能变电站,&l请速来求助&r——你已走火入魔。", "quests.gregtech_energy.batteries.title": "超级电池", "quests.gregtech_energy.batteries.subtitle": "科幻能源存储", "quests.gregtech_energy.batteries.desc": "在&7LV&r和&bMV&r阶段,你或许已经制造出了第一批钠电池或锂电池。\n\n但说实话——这些都是格雷科技中最基础的电池配置。\n\n在本任务中,我们将关注更强大的替代品:&a水晶电池&r。\n它们性能更强、储能密度更高,能助你将工厂推向新的等级。\n\n它们更昂贵吗?当然。但事实是……\n能量即是力量。谁还在意代价呢?", - "quests.gregtech_energy.batteries.task": "任意水晶电池", + "quests.gregtech_energy.batteries.task": "任何水晶电池", "quests.gregtech_energy.spending_energy.title": "消耗能源", "quests.gregtech_energy.spending_energy.subtitle": "哦,你是会消耗能源的", "quests.gregtech_energy.spending_energy.desc.1": "如何消耗所有这些能源?\n\n使用你的机器!听起来很简单,对吧?\n嗯……不完全是这样。有许多小细节你应该学习,以帮助你完成&3TerraFirmaGreg&r的旅程。\n\n基础机器:\n-这些机器很简单。\n-它们每个最多可以请求&a2A&r。\n-如果你输入更高等级的能源……&4\uD83D\uDCA5它们会爆炸&r。\n\n格雷科技多方块结构:\n现在事情变得有趣了。多方块结构提供了更多的灵活性和动力——&e如果&r你了解它们如何工作。", "quests.gregtech_energy.spending_energy.desc.2": "标准机制:\n-如果一个多方块结构可以接受两个能源仓(大多数都可以),这允许你使用比机器基础等级更高的配方。\n\n例子:\n如果你正在使用一个大型搅拌罐,并且你安装了两个IV能源仓,它将能够处理&cLuV&r等级的搅拌配方。\n\n这是多方块结构相对于单方块机器的主要好处之一——要将它们升级到下一个等级,你只需要更换它们的能源仓,而不是更换整个机器。", "quests.gregtech_energy.spending_energy.desc.3": "一些多方块结构只能安装一个能源仓,但这并不意味着你被限制在1A!\n\n你仍然可以使用4A或16A的能源仓。这将允许&b超频&r配方,但不能超频配方等级。\n\n例子:\n大型电路组装机只允许安装一个能源仓。如果你安装一个4A IV能源仓,你将能够超频所有IV及更低等级的配方。\n\n但是,它不能制作LuV等级的配方,因为机器不支持多个仓口。这个限制是故意的,以防止跳过格雷科技的进程系统。", - "quests.gregtech_energy.spending_energy.desc.4": "因此请记住:单个能源仓的安培数越高,处理速度越快,但必须安装两个能源仓才能解锁更高阶的合成配方。", + "quests.gregtech_energy.spending_energy.desc.4": "因此请记住:单个能源仓的电流数越大,处理速度越快,但必须安装两个能源仓才能解锁更高阶的合成配方。", "quests.gregtech_energy.spending_energy.task": "我明白了", "quests.gregtech_energy.overclock.title": "超频", "quests.gregtech_energy.overclock.subtitle": "基本升级机制", @@ -1963,27 +2019,288 @@ "quests.gregtech_energy.parallel_hatch.subtitle": "又并行?", "quests.gregtech_energy.parallel_hatch.desc.1": "&d并行仓&r是大型多方块机器的核心亮点。\n\n它的作用是什么?\n在允许使用的情况下(主要指由合金冶炼炉制作的多方块机器),它能让你&a同时运行多个相同配方&r。\n\n其原理是通过每刻消耗更多能量,来大幅提升整体吞吐量。非常适合用于大规模生产合金、电路或板材。", "quests.gregtech_energy.parallel_hatch.desc.2": "只需在多方块结构上放置一个并行仓,并确保它获得足够的能量和输入材料。大多数允许这样做的多方块结构会在EMI或任务书中显示。\n\n&d注意&r:大型化学反应器不使用并行仓——它已经自带了一个更好的东西,叫做&b子刻&r——阅读附近的任务以了解更多。", - "quests.gregtech_energy.parallel_hatch.task": "任意并行仓", + "quests.gregtech_energy.parallel_hatch.task": "任何并行仓", "quests.gregtech_energy.rotor.title": "涡轮转子", "quests.gregtech_energy.rotor.subtitle": "有太多选择了!", "quests.gregtech_energy.rotor.desc.1": "转子支架自然需要安装转子才能使用,但可选种类繁多且属性各异,这些数值究竟意味着什么?\n\n更高的&9效率&r会延长每mB燃料的燃烧时间,从而有效降低燃料消耗。而&9功率&r则直接提升涡轮机的发电量。至于&9耐久度&r,其作用不言自明。", - "quests.gregtech_energy.rotor.desc.2": "理想情况下,你自然希望三项属性全部最大化,但具体选择取决于你的燃料产量、拥有的涡轮机数量以及你愿意更换转子的频率,因此并无绝对的正确答案。&8(当然,中子ium转子除外…)&r\n\n话虽如此,如果你毫无头绪,我们推荐:在&6HV&r阶段使用钒钢转子,在&5EV&r阶段使用哈氏合金转子,在&9IV&r阶段使用高速钢-S转子。\n\n遗憾的是,你无法通过管道自动将新转子输入转子支架,因其前方必须保持完全空旷,但使用&a机械臂&r则可实现自动化更换!", + "quests.gregtech_energy.rotor.desc.2": "理想情况下,你自然希望三项属性全部最大化,但具体选择取决于你的燃料产量、拥有的涡轮机数量以及你愿意更换转子的频率,因此并无绝对的正确答案。&8(当然,中子素除外…)&r\n\n话虽如此,如果你毫无头绪,我们推荐:在&6HV&r阶段使用钒钢转子,在&5EV&r阶段使用哈氏合金转子,在&9IV&r阶段使用高速钢-S转子。\n\n遗憾的是,你无法通过管道自动将新转子输入转子支架,因其前方必须保持完全空旷,但使用&a机械臂&r则可实现自动化更换!", "quests.gregtech_energy.rotor.task": "任意涡轮转子", "quests.gregtech_energy.fission_reactor.title": "裂变反应堆MK I", "quests.gregtech_energy.fission_reactor.subtitle": "系好安全带,这很复杂", - "quests.gregtech_energy.fission_reactor.desc.1": "&d裂变反应堆&r在格雷科技中确实是个非同寻常的存在——无论是其设计主题还是运作原理。但请别担心,我们将通过这个多功能的高精尖多方块结构为您提供详细指导!\n\n&e工程师阁下&r,我们暂且不深入探讨复杂的物理原理。您需要了解的核心要点是:这座反应堆如同一个巨型的&d蓄热式发电机&r。注入合适燃料后,它将产生&c热能&r(就像&6EU/t&r电力),这些能量会以&c升温&r形式储存在反应堆内(相当于储存&6EU&r)。\n\n随后您可以将这些热能传递给&9冷却剂&r来驱动涡轮机,或是执行类似电弧炉的合成配方。有时甚至会出现&c热量过剩&r的情况。对了,您还能获得新元素来制造新型燃料、电路等物资。或许该多去太阳系其他地方探索探索?当然这些都是后话了。", - "quests.gregtech_energy.fission_reactor.desc.2": "首先,你需要先获取一些&d钍&r。请务必穿戴好所有相关的&e个人防护装备&r——&eDeatek Intergalactic&r对于因不当处理裂变材料造成的任何身体伤害概不负责。说真的,到了这个阶段我们本不该再提醒你了。如果你需要复习,请查看关于危险品的任务说明。\n\n接下来,制作一些空的&d燃料棒&r,并使用&d核燃料处理厂&r为其填充燃料。燃料棒是可重复使用的,因此你不需要制作太多。事实上,我们建议你目前只制作一根就够了。\n\n当然,你还需要一个建造完成的反应堆。请查看EMI预览。注意结构中有一列核心的燃料支架,以及一些可选的组件柱和材料支架柱——这些我们稍后会详细解释。\n\n等等。为什么只建议制作&o一根&r燃料棒呢?哦,&e我们&r很高兴你提出了这个问题。让我们在下一页深入探讨反应堆的运行机制。", - "quests.gregtech_energy.fission_reactor.desc.3": "反应堆内安装的&c燃料棒越多&r,其运行温度就&c越高&r。而温度越高,能够传递给冷却剂流体和可处理物品的热量就越多。但物理规律自有其极限,反应堆的温度存在&c理论上限&r,因此切勿安装过多燃料棒。\n\n但请别担心!与&0大石油集团&r宣传机器所宣称的不同,核能其实是&a绝对安全&r的。当反应堆热量水平接近危险阈值时,它会自动启动&9冷却程序&r,直至所有热量被&a安全耗散&r后才会重新启动——尽管这个过程相当缓慢。\n\n难道没有既能提升温度又能加快效率的方法吗?再次感谢您的提问!&e我们才华横溢的工程师团队&r早已为此准备了完美方案!", - "quests.gregtech_energy.fission_reactor.desc.4": "除了5个&d燃料支架&r外,您还可以安装&o最多&r20个&d组件&r。其他厂商的反应堆可能需要非常精确的定位,但我们的反应堆更加智能。所有已安装组件的&6属性&r将简单地&6叠加计算&r,仅此而已!\n\n目前,反应堆能以三种&8*&r方式利用这些组件:\n&e1)&r提升最高温度&7(绝缘体)&r\n&e2)&r提高效率&7(延长燃料持续时间)&r\n&e3)&r控制节流&7(减缓反应速度)&r\n\n&8*)&r您所在星系的资源可能无法支持所有类型。我们预估目前仅能找到第一类组件所需的材料。\n\n但请谨记:提升&c温度&r会带来相应的&c代价&r。", + "quests.gregtech_energy.fission_reactor.desc.1": "&d裂变反应堆&r在格雷科技中确实是个非同寻常的存在——无论是其设计主题还是运作原理。但请别担心,我们将通过这个多功能的高精尖多方块结构为你提供详细指导!\n\n&e工程师阁下&r,我们暂且不深入探讨复杂的物理原理。你需要了解的核心要点是:这座反应堆如同一个巨型的&d蓄热式发电机&r。注入合适燃料后,它将产生&c热能&r(就像&6EU/t&r电力),这些能量会以&c升温&r形式储存在反应堆内(相当于储存&6EU&r)。\n\n随后你可以将这些热能传递给&9冷却剂&r来驱动涡轮机,或是执行类似电弧炉的合成配方。有时甚至会出现&c热量过剩&r的情况。对了,你还能获得新元素来制造新型燃料、电路等物资。或许该多去太阳系其他地方探索探索?当然这些都是后话了。", + "quests.gregtech_energy.fission_reactor.desc.2": "首先,你需要先获取一些&d钍&r。请务必穿戴好所有相关的&e个人防护装备&r——&eDeatek Intergalactic&r对于因不当处理裂变材料造成的任何身体伤害概不负责。说真的,到了这个阶段我们本不该再提醒你了。如果你需要复习,请查看关于危险品的任务说明。\n\n接下来,制作一些空的&d燃料棒&r,并使用&d核燃料处理厂&r为其填充燃料。燃料棒是可重复使用的,因此你不需要制作太多。事实上,我们建议你目前只制作一根就够了。\n\n当然,你还需要一个建造完成的反应堆。请查看EMI预览。注意结构中有一列核心的燃料仓,以及一些可选的组件和材料仓——这些我们稍后会详细解释。\n\n等等。为什么只建议制作&o一根&r燃料棒呢?哦,&e我们&r很高兴你提出了这个问题。让我们在下一页深入探讨反应堆的运行机制。", + "quests.gregtech_energy.fission_reactor.desc.3": "反应堆内安装的&c燃料棒越多&r,其运行温度就&c越高&r。而温度越高,能够传递给冷却剂流体和可处理物品的热量就越多。但物理规律自有其极限,反应堆的温度存在&c理论上限&r,因此切勿安装过多燃料棒。\n\n但请别担心!与&0大石油集团&r宣传机器所宣称的不同,核能其实是&a绝对安全&r的。当反应堆热量水平接近危险阈值时,它会自动启动&9冷却程序&r,直至所有热量被&a安全耗散&r后才会重新启动——尽管这个过程相当缓慢。\n\n难道没有既能提升温度又能加快效率的方法吗?再次感谢你的提问!&e我们才华横溢的工程师团队&r早已为此准备了完美方案!", + "quests.gregtech_energy.fission_reactor.desc.4": "除了5个&d燃料仓&r外,你还可以安装&o最多&r20个&d组件&r。其他厂商的反应堆可能需要非常精确的定位,但我们的反应堆更加智能。所有已安装组件的&6属性&r将简单地&6叠加计算&r,仅此而已!\n\n目前,反应堆能以三种&8*&r方式利用这些组件:\n&e1)&r提升最高温度&7(绝缘体)&r\n&e2)&r提高效率&7(延长燃料持续时间)&r\n&e3)&r控制节流&7(减缓反应速度)&r\n\n&8*)&r你所在星系的资源可能无法支持所有类型。我们预估目前仅能找到第一类组件所需的材料。\n\n但请谨记:提升&c温度&r会带来相应的&c代价&r。", "quests.gregtech_energy.fission_reactor.desc.5": "虽然&c更高&r的运行温度能加快冷却剂处理和材料加工&c速度&r,但也会显著增加燃料棒的&c损耗&r。每根燃料棒都有有限的耐久度,其损耗速度与温度呈&c线性&r增长关系。\n\n由于更高的热量需要安装更多燃料棒,这实际上使得总体损耗&n呈二次方增长&r。若追求冷却剂加热的&c最高能效&r,建议采用低温运行;但若需要&c最大化裂变物质转化速度&r,则应在绝缘材料允许范围内使用最高温度。", - "quests.gregtech_energy.fission_reactor.desc.6": "现在您终于可以查看反应堆相关的各种配方了。请查看使用&d控制器&r的配方,您将会发现三个&eEMI&r标签页:\n\n&e1)&r裂变反应堆&7(燃料与兼容冷却剂)&r\n&e2)&r裂变热处理&7(类似于电弧炉)&r\n&e3)&r裂变产物&7(当燃料耗尽时)&r\n&e4)&r多方块结构预览\n\n请注意,不同的&a燃料&r仅与特定的&9冷却剂流体&r兼容。一旦燃料棒完全耗尽,可以确定它已经&b转&d变&r成了新的元素。\n\n另一方面,只要温度水平足够高,处理配方就可以运行,与所使用的燃料种类无关。", - "quests.gregtech_energy.fission_reactor.desc.7": "简化的计算原理如下:在拥有充足冷却剂流体和一根&c100%%&r热值燃料棒的情况下,反应堆将达到约&c200&r的温度(可称作热量等级或简称为热量)。使用&d两根&r&c100%%&r燃料棒等效于使用&d一根&r&c200%%&r燃料棒,二者均可使热量达到约&c400&r。\n\n这是因为每根燃料棒可产生&6200HU/t&r(热力单位)。冷却剂流体每&c1&r度热量可提取&61HU/t&r。\n\n若反应堆的最大热量上限为&c190&r,则&c100%%&r的燃料棒将导致其过热。您可以通过安装组件提升该上限,或通过处理系统使用&d主动冷却剂&r。每个处理配方均会产生特定的热量影响。", - "quests.gregtech_energy.fission_reactor.desc.8": "例如,若某配方的需求温度为&c100&r,热量影响为&6-10HU/t&r,当反应堆处于&c190&r度时,该配方实际可提供&619HU/t&r的冷却效果。\n\n这意味着您可以在反应堆最大热量上限较低的情况下持续运行,同时避免过热!若温度低于&c100&r,配方将完全停止运行——正如电弧炉配方也存在温度限制。\n\n以上便是&e我们&r当前能传授给您的全部知识。请随时关注技术进展,&e尊敬的核能工程师阁下&r!", + "quests.gregtech_energy.fission_reactor.desc.6": "现在你终于可以查看反应堆相关的各种配方了。请查看使用&d控制器&r的配方,你将会发现三个&eEMI&r标签页:\n\n&e1)&r裂变反应堆&7(燃料与兼容冷却剂)&r\n&e2)&r裂变热加工&7(类似于电弧炉)&r\n&e3)&r裂变产物&7(当燃料耗尽时)&r\n&e4)&r多方块结构预览\n\n请注意,不同的&a燃料&r仅与特定的&9冷却剂流体&r兼容。一旦燃料棒完全耗尽,可以确定它已经&b转&d变&r成了新的元素。\n\n另一方面,只要温度水平足够高,处理配方就可以运行,与所使用的燃料种类无关。", + "quests.gregtech_energy.fission_reactor.desc.7": "简化的计算原理如下:在拥有充足冷却剂流体和一根&c100%%&r热值燃料棒的情况下,反应堆将达到约&c200&r的温度(可称作热量等级或简称为热量)。使用&d两根&r&c100%%&r燃料棒等效于使用&d一根&r&c200%%&r燃料棒,二者均可使热量达到约&c400&r。\n\n这是因为每根燃料棒可产生&6200HU/t&r(热力单位)。冷却剂流体每&c1&r度热量可提取&61HU/t&r。\n\n若反应堆的最大热量上限为&c190&r,则&c100%%&r的燃料棒将导致其过热。你可以通过安装组件提升该上限,或通过处理系统使用&d主动冷却剂&r。每个处理配方均会产生特定的热量影响。", + "quests.gregtech_energy.fission_reactor.desc.8": "例如,若某配方的需求温度为&c100&r,热量影响为&6-10HU/t&r,当反应堆处于&c190&r度时,该配方实际可提供&619HU/t&r的冷却效果。\n\n这意味着你可以在反应堆最大热量上限较低的情况下持续运行,同时避免过热!若温度低于&c100&r,配方将完全停止运行——正如电弧炉配方也存在温度限制。\n\n以上便是&e我们&r当前能传授给你的全部知识。请随时关注技术进展,&e尊敬的核能工程师阁下&r!", + "quests.low_voltage": "&7LV&r - 低压", + "quests.low_voltage.subtitle": "驯服电力,开启你的格雷科技之旅", + "quests.low_voltage.lv_machine_hull.title": "你的第二个机器外壳", + "quests.low_voltage.lv_machine_hull.subtitle": "是时候接触电力了", + "quests.low_voltage.lv_machine_hull.desc.1": "你离你的&6第一台LV机器&r和电气时代的开端非常近了!如果你还没有制作任何&4红钢&r,现在你必须做了,但作为回报,你将获得&6新的方法&r来改进你的生产。\n\n这就是格雷科技的理念:&6你进步得越远,新的配方就越好&r。\n\n开始时尝试制作至少3或4个外壳。", + "quests.low_voltage.lv_machine_hull.desc.2": "对于某些玩家来说,达到一个新的等级是以制作第一个&6电路&r为标志,对于其他人则是&6机器外壳&r或&6能源舱&r。你可以使用任何最适合你的方式,但为了组织有序,这些任务将使用机器外壳作为标志。", + "quests.low_voltage.lv_machine_casing.title": "用于机械动力的LV机械方块?", + "quests.low_voltage.lv_machine_casing.subtitle": "更多选择!", + "quests.low_voltage.lv_machine_casing.desc": "为降低入门LV阶段的难度,&5TFG&r允许你使用&6机械动力&r的机器替代部分&6格雷科技&r机器。\n\n我们在&6上一章节&r已介绍过这些内容,只需记住:当存在格雷科技机器的替代方案时,你都能在任务中自行选择。", + "quests.low_voltage.lv_motor.title": "众多马达中的第一个", + "quests.low_voltage.lv_motor.subtitle": "低压在召唤……", + "quests.low_voltage.lv_motor.desc": "记住,如果配方让你不知所措,&2EMI是你的朋友&r。你可以点击任何配方右下角带有四个堆叠方块的按钮,EMI会显示所有合成成分的树状图,你甚至可以让它将“购物清单”添加到你的收藏中!\n\n言归正传,通过制作6个&aLV电动马达&r来为&7LV&r阶段做好准备!这可能看起来很多,但这是进入&7LV&r阶段好东西的&6最低要求&r。", + "quests.low_voltage.lv_age_progression.title": "LV时代进程", + "quests.low_voltage.lv_age_progression.subtitle": "选择太多,时间太少!", + "quests.low_voltage.lv_age_progression.desc": "&7LV&r阶段需要你制作多种不同的机器!如果你在目标规划上遇到困难,这里有个友好提示:可以选择后续任务中的某个物品,然后倒推所需的制作步骤。\n\n既然如此……我们何不从&5聚变控制器&r开始呢?好吧,这目标有点好高骛远——还是先定个更接近的目标吧。对了,&3电力高炉&r作为&7LV&r阶段的终极目标,应该是个不错的目标。\n\n电力高炉的&a造价昂贵&r,因此你应该先专注于制造能降低组件和材料成本的机器。我们的任务体系会为你指引正确方向。\n\n其他重要目标包括制作&3LV组装机&r、生产首批&aMV电路&r,以及获得第一台&b电路组装器&r。", + "quests.low_voltage.lv_age_progression.task": "我……现在可能有点方向感了", + "quests.low_voltage.lv_steam_turbine.title": "发电", + "quests.low_voltage.lv_steam_turbine.subtitle": "你必须建造更多的涡轮机", + "quests.low_voltage.lv_steam_turbine.desc.1": "&3蒸汽轮机&r是你在&7LV&r阶段实际上可以使用的为数不多的发电机之一。&2稍后,你将解锁更有趣的能源选项&r,例如天然气或汽油。\n\n当提供蒸汽时,涡轮机将以&d2mB=1EU&r的比例输出电力。", + "quests.low_voltage.lv_steam_turbine.desc.2": "如果你使用单个&3蒸汽轮机&r,只需要&a1x锡电缆&r。但若升级到&32台蒸汽涡轮&r,则应使用&a2x锡电缆&r——否则它们可能会&c烧毁&r。\n\n这涉及&9电流&r机制……不过具体原理将留待后续说明,现在你只需专注享受游戏。别担心!", + "quests.low_voltage.lbb.title": "大型青铜锅炉", + "quests.low_voltage.lbb.subtitle": "轰!轰!轰!轰!", + "quests.low_voltage.lbb.desc.1": "&3大型锅炉&r是小型锅炉的&6可选的&r大号版本,可使用固体或液体燃料驱动。\n\n若想采用蒸汽发电方案,这是替代机械动力蒸汽引擎的选项。后续能源方案将在&bMV&r章节列出。\n\n请确保其供水永不中断——就像操作小型锅炉时那样,否则它会&c爆炸&r!", + "quests.low_voltage.lbb.desc.2": "一旦完全预热,&3大型青铜锅炉&r可产出800mB/t的蒸汽,经转换可得&d400EU/t&r能量,相当于12.5台基础蒸汽轮机的产能。如此(相对)巨大的能量输出需要消耗&l大量&r可燃燃料。&5考虑到这点&r,其GUI允许你将锅炉&9调节&r至25%%功率,即200mB/t,对应&d100EU/t&r的电力,略高于3台基础蒸汽轮机的输出。\n\n我们建议等到你准备运行为电力高炉供电时再建造此设备。", + "quests.low_voltage.lbb.desc.3": "在TerraFirmaGreg整合包中,你有多种燃料选择方案。你可以使用软管滑轮从深层地下湖抽取岩浆,或建立树场配合焦炉生产木炭与杂酚油。此外,地表存在大型煤炭矿脉,可通过自动化采矿设备开采,并转化为焦炭以及远超木炭产出的杂酚油。\n\n若选择树场方案,需配备三座焦炉才能维持大型青铜锅炉全功率运行。", + "quests.low_voltage.lv_polariser.title": "基础两极磁化机", + "quests.low_voltage.lv_polariser.subtitle": "两极磁化机用于磁化!", + "quests.low_voltage.lv_polariser.desc": "在&7LV&r阶段,这可以说是最经济的机器之一,能用于制造&6无需红石的磁化金属杆&r来生产电机。当你开始批量制造电机时,这台机器能为你节省大量红石。", + "quests.low_voltage.link_chapter.title": "给我解释一下能量", + "quests.low_voltage.link_chapter.subtitle": "有一整章关于能量的内容", + "quests.low_voltage.link_chapter.desc": "点击此处查看章节", + "quests.low_voltage.link_chapter.task": "阅读它", + "quests.low_voltage.lv_combuston_gen.title": "内燃发电机", + "quests.low_voltage.lv_combuston_gen.subtitle": "它会轰隆作响并产生能量", + "quests.low_voltage.lv_combuston_gen.desc": "&7LV内燃发电机&r的制作成本可能略高于其他发电机,但其燃料蕴含极高能量。这使得它更便于携带——当需要为远离基地的发电机供能时,一桶&2生物柴油&r即可传输大量电力。\n\n与其他&7LV发电机&r一样,它可产生&a32EU/t&r的能量。", + "quests.low_voltage.lv_biodiesel.title": "生物柴油", + "quests.low_voltage.lv_biodiesel.subtitle": "你的第一种内燃燃料", + "quests.low_voltage.lv_biodiesel.desc": "你需要一个&7LV化学反应釜&r来制造&2生物柴油&r。只需将&a种子油&r与来自&6群峦传说&r的任何&e酒精&r混合即可。使用&d乙醇&r的其他配方需达到&bMV&r阶段方可解锁。", + "quests.low_voltage.lv_seed_oil.title": "种子油", + "quests.low_voltage.lv_seed_oil.subtitle": "植物的真正力量", + "quests.low_voltage.lv_seed_oil.desc": "生产&a种子油&r有两种途径:使用&9真空腔室&r,若已具备&7LV提取机&r则能更高效地完成提取。\n\n另外,请注意&a种子油&r不仅可用于制作&2生物柴油&r。\n\n它还能加工成&6润滑油&r或直接注入&c烈焰人燃烧室&r作为燃料使用。", + "quests.low_voltage.lv_seeds.title": "首先,收集种子", + "quests.low_voltage.lv_seeds.subtitle": "这些是高秆植物", + "quests.low_voltage.lv_seeds.desc": "若遇到这类作物,建议采集并建立农场种植。\n\n它们将成为&a种子油&r的最佳来源,该液体可用于生产&e生物柴油&r。油菜籽耐寒性较强,而向日葵更适宜温暖环境。若不愿花费过多时间耕作,也可在电力温室中培育,仅需消耗少量电力即可实现自动化种植。", + "quests.low_voltage.lv_seeds.task": "油菜或向日葵", + "quests.low_voltage.lv_turbo_charge.title": "闪聚充电箱", + "quests.low_voltage.lv_turbo_charge.subtitle": "可更快为电动工具充电", + "quests.low_voltage.lv_turbo_charge.desc": "&o本任务主题为可选内容,但可能仍会引发你的兴趣。我们出于内容完整性的考虑将其放置于此。&r\n\n&3闪聚充电箱&r可为&6RF与EU&r设备(例如&9钻头&r)提供极速充电。\n\n该设备对每件充电物品最高支持4安培电流,使其充电速度达到&3电池箱&r的&6两倍&r,但不具备放电功能。\n\n&e任何&r类型的充电箱均可完成本任务。", + "quests.low_voltage.lv_turbo_charge.task": "任何闪聚充电箱都行", + "quests.low_voltage.lv_fisher.title": "捕鱼机", + "quests.low_voltage.lv_fisher.subtitle": "完全兼容群峦传说!", + "quests.low_voltage.lv_fisher.desc": "&o本任务主题为可选内容,但可能仍会引发你的兴趣。我们出于内容完整性的考虑将其放置于此。&r\n\n&3捕鱼机&r可从水中捕捞鱼类,需在其正下方配备5x5水域范围方可运作。其使用与普通钓鱼相同的战利品表,每次操作消耗1根线以及与其等级对应的电力(&7LV&r阶段为32EU,等等)。基本机制便是如此。\n\n从鱼类中可提取&e鱼油&r,该材料可用于制作&6生物柴油&r。", + "quests.low_voltage.lv_fisher.task": "任何捕鱼机都行", + "quests.low_voltage.lv_rock_crusher.title": "碎岩机", + "quests.low_voltage.lv_rock_crusher.subtitle": "圆石是爱,圆石是生命", + "quests.low_voltage.lv_rock_crusher.desc.1": "&o本任务主题为可选内容,但可能仍会引发你的兴趣。我们出于内容完整性的考虑将其放置于此。&r\n\n&3碎岩机&r实质上是个箱式刷石机。只需提供任意天然岩石或圆石方块,它就能持续复制该方块。若想快速获取大量砖块材料,这将是非常便捷的选择!\n\n&e任何&r等级的碎岩机均可完成本任务。", + "quests.low_voltage.lv_rock_crusher.desc.2": "&l&3背景知识:&r&o黑曜石需要红石才能生成的设定,源自一个Minecraft的远古漏洞&7MC-4239&f。当年在圆石生成器的岩浆水流接触处放置红石,便会生成黑曜石。该漏洞已在Minecraft 1.8的14w25b快照中修复,截至撰写本文时已是&o距今9年前&r的往事了!", + "quests.low_voltage.lv_rock_crusher.task": "任何碎岩机都行", + "quests.low_voltage.lv_aqueous_accumulator.title": "蓄水器", + "quests.low_voltage.lv_aqueous_accumulator.subtitle": "热力基本(Thermal Foundation)模组在召唤", + "quests.low_voltage.lv_aqueous_accumulator.desc": "&3蓄水器&r本质上相当于流体版的碎岩机。只需将机器放置在两个对应流体的源方块旁,配置好电路即可持续生成该流体!其功能实质上与动力泵相同,但使用电力驱动而非机械动力,因此能更便捷地融入你的工厂体系。额外优势在于,HV等级的该设备还能无限生成岩浆!\n\n你可以将源方块置于含水状态以防止冬季冻结,机器仍可正常运作。", + "quests.low_voltage.lv_aqueous_accumulator.task": "任何蓄水器", + "quests.low_voltage.lv_wiremill.title": "基础线材轧机", + "quests.low_voltage.lv_wiremill.subtitle": "再也不用折腾繁琐的线缆了!", + "quests.low_voltage.lv_wiremill.desc.1": "现在你可以制造任何其他&7LV&r机器,但从最实用的设备入手会是最佳选择。我们理解...你肯定想先制作些更炫酷的机器,但请相信,这才是最理想的起点。\n\n线材轧机能让&61个锭产出2根线缆&r。相比你目前的生产方式,这将使成本降低三分之二!", + "quests.low_voltage.lv_wiremill.desc.2": "&9注意:&r&3LV机器&r内配方最高能耗为&a32EU/t(LV)&r。若需处理更高能耗的配方,则需使用&bMV&r(或更高等级)机器。显然,我们目前尚未达到该阶段。\n\n部分配方需要&d编程电路&r。相信你并不愿消耗珍贵电路来制作它,请&6仔细阅读对应任务获取关键信息&r。\n\n成功制造此机器后——欢迎来到全面电气化的时代!", + "quests.low_voltage.lv_wiremill.task": "以下任何一个", + "quests.low_voltage.lv_bender.title": "基础卷板机", + "quests.low_voltage.lv_bender.subtitle": "卷板机用于卷板!", + "quests.low_voltage.lv_bender.desc": "这可以说是&7LV&r阶段第二值得制作的机器——当然若你有不同看法我们也很乐意探讨。\n\n该设备能将&61个锭转化为1块板&r,相比锻造锤具有更优的材料转化效率。", + "quests.low_voltage.lv_bender.task": "以下任何一个", + "quests.low_voltage.lv_lathe.title": "基础车床", + "quests.low_voltage.lv_lathe.subtitle": "摆脱你的过时技术", + "quests.low_voltage.lv_lathe.desc.1": "车床是用于金属加工的重要机器。通过它,你可以将&61个锭变成2个杆&r,并将&61个螺栓加工成1个螺丝&r。相比手动合成,这些配方的效率提升了一倍。", + "quests.low_voltage.lv_lathe.desc.2": "&l&3背景知识:&r&o格雷科技5版本的车床每加工1个锭可产出1根杆和2小堆粉尘。在格雷科技现代版版本中我们虽保留此设定,但默认处于关闭状态。\n\n&o格雷科技6版本的车床行为模式与格雷科技5类似,但每个螺栓可车削成1个螺丝和1/72堆粉尘——这设定简直太离谱了!", + "quests.low_voltage.lv_lathe.task": "以下任何一个", + "quests.low_voltage.universal_cell.title": "更好的桶", + "quests.low_voltage.universal_cell.subtitle": "内部结构一目了然,不像那些桶完全封闭得严严实实……", + "quests.low_voltage.universal_cell.desc.1": "单元是流体存储的另一种形式。所有储存同类等量流体的单元均可&6堆叠&r,并可通过&3装罐机&r实现自动灌装。\n\n每个单元容量为&d一桶&r流体。", + "quests.low_voltage.universal_cell.desc.2": "通用单元最多可容纳&d一桶&r流体,同时支持存储&9微量&r流体。若需暂存残余流体而不想专门制作整只桶,这类容器尤为理想。\n\n采用高阶材料制造的单元能承载更多流体,不过届时&9桶&r和&9超级缸&r将提供更大容量。\n\n与桶类似,将单元放入合成栏即可清空其内容物。", + "quests.low_voltage.universal_cell.task": "", + "quests.low_voltage.machine_auto_output_behaviour.title": "机器自动输出行为", + "quests.low_voltage.machine_auto_output_behaviour.subtitle": "我们来了解相关知识。", + "quests.low_voltage.machine_auto_output_behaviour.desc.1": "所有机器通常包含一个&7正面&r与一个&9输出面&r。\n\n&7正面&r应该很明显。\n&9输出面&r则是带有点状或孔洞标记的面,默认位于机器放置时的背面。\n\n机器可通过输出面实现&a自动输出&r功能。需在图形界面中点击对应按钮启用该功能,流体与物品的自动输出需分别设置。通过&d过滤卡&r和&d覆盖板&r可对自动输出进行精细化控制,具体机制请参阅本章节中的&d覆盖板行为&r任务。。", + "quests.low_voltage.machine_auto_output_behaviour.desc.2": "使用&5扳手&r右键点击机器可更改输出面,按住潜行右键点击则能调整正面方向。需注意:机器的正面&c不可&r同时设置为输出面!\n\n默认情况下,物品与流体无法通过输出面输入,但使用&5螺丝刀&r可切换此功能。可直接右键点击输出面,或按住潜行右键点击界面中对应输出面的网格栏位进行调整。\n\n存在部分特殊功能机器(如&3泵&r、&3采矿机&r、&3捕鱼机&r、&3物品收集器&r等)不执行合成配方。这类机器将在其&7正面&r进行输出(该面仍以点状标记标识)。", + "quests.low_voltage.machine_auto_output_behaviour.task": "嗯,真有趣!", + "quests.low_voltage.programmed_circuits.title": "编程电路", + "quests.low_voltage.programmed_circuits.subtitle": "不想花费你的电路来选择配方?", + "quests.low_voltage.programmed_circuits.desc.1": "通过点击机器中的&6电路配置槽&r,你可以创建一个&b幽灵编程电路&r。\n\n这是一个假的电路,允许你为配方选择给定的配置!不再需要花费你的电路来制作&b编程电路&r了。\n\n&d电动机器&r和&d物品输入总线&r将有一个幽灵电路槽。", + "quests.low_voltage.programmed_circuits.desc.2": "&l&3背景知识:&r&o该功能最初源自“格雷科技:新视野”(GTNH)整合包。", + "quests.low_voltage.programmed_circuits.task": "我明白了,我不需要制作电路", + "quests.low_voltage.lv_conveyor.title": "LV传送带", + "quests.low_voltage.lv_conveyor.subtitle": "一个合成组件,也是一个覆盖板!", + "quests.low_voltage.lv_conveyor.desc": "虽不常用作合成组件,但被多种关键机器所需。\n\n安装在机器上时,传送带可进行物品传输,并可配置为输入或输出模式。\n\n同时支持装配各类&9物品过滤卡&r。", + "quests.low_voltage.lv_robot_arm.title": "LV机械臂", + "quests.low_voltage.lv_robot_arm.subtitle": "你会讨厌制作这些东西的", + "quests.low_voltage.lv_robot_arm.desc.1": "当覆盖在机器上时,机械臂是比传送带模块更具可配置性的物品传输方案。它支持按特定批次、指定速率转移物品,或维持特定数量的物品库存。\n\n机械臂的实际应用将在后续任务中通过教程形式详细说明。\n\n&9注意:&r机械臂的功能仅在满足操作&l必需条件&r时才会激活!", + "quests.low_voltage.lv_robot_arm.desc.2": "&l&3背景知识:&r&o格雷科技5版本曾通过缓冲器、过滤器和类型过滤器等独立方块实现物品精准调控。而在GTCE版中,这些功能已被强大的机械臂与各类过滤覆盖板全面取代,结构更加紧凑高效!", + "quests.low_voltage.lv_piston.title": "LV电力活塞", + "quests.low_voltage.lv_piston.subtitle": "一个合成组件——你还期待更花哨的东西吗?", + "quests.low_voltage.lv_piston.desc": "制造特定机器所需的专用电机。\n\n堪称最精密的合成部件之一,因为它本身需以电动马达为材料制造而成。", + "quests.low_voltage.lv_pump.title": "LV电动泵", + "quests.low_voltage.lv_pump.subtitle": "一个合成组件,也是一个覆盖板!", + "quests.low_voltage.lv_pump.desc": "当覆盖在机器上时,泵可用于传输流体。你可以将其配置为输入或输出。\n\n可加装&9流体过滤卡&r以实现精确控制。", + "quests.low_voltage.lv_fluid_regulator.title": "LV流体校准器", + "quests.low_voltage.lv_fluid_regulator.subtitle": "一个你可能不太常用的覆盖板", + "quests.low_voltage.lv_fluid_regulator.desc": "&a流体调节器&r堪称流体的&9机械臂&r。\n\n该设备具备两种实用工作模式:\n\n&9-&r &d精确补给&r模式下,每tick传输指定量的流体(不多不少)\n&9-&r &d保持补给&r模式下,确保目标机器内的流体存量恒定\n\n由于原生格雷科技机器配合&6泵覆盖板&r时仅会填充单个流体槽位,该设备的实际应用场景相对有限。", + "quests.low_voltage.cover_behaviour.title": "覆盖板行为", + "quests.low_voltage.cover_behaviour.subtitle": "不占方块空间的额外功能!", + "quests.low_voltage.cover_behaviour.desc.1": "安装覆盖板时手持覆盖板右键点击机器对应面即可,使用&5撬棍&r可将其卸下(直接破坏机器也能卸除,但效率低下)。\n\n绝大多数格雷科技的方块实体均可安装覆盖板,即使某些安装面并不具备实际功能。\n\n开启覆盖板界面需&5空手&r潜行右键点击,也可使用&5螺丝刀&r直接右键操作,或通过机器GUI中对应面的网格栏位进行潜行右键设置。", + "quests.low_voltage.cover_behaviour.desc.2": "对于具有物品/流体传输功能的覆盖板,可通过对应按钮控制其他传输形式的启用状态:\n\n&9-&r 禁用:仅允许通过该覆盖板进行传输\n\n&9-&r 过滤(需配置过滤卡!):仅当匹配过滤卡时才启用其他传输方式\n\n&9-&r 无过滤:该机器面上的所有其他传输形式均被允许\n\n在机器上安装低压等级的覆盖板是&9安全&r的。", + "quests.low_voltage.cover_behaviour.task": "我现在是覆盖板专家了,别担心。", + "quests.low_voltage.lv_canner.title": "基础罐装机", + "quests.low_voltage.lv_canner.subtitle": "这台机器没什么特别功能", + "quests.low_voltage.lv_canner.desc": "当你觉得是时候投资电池时,就制造这台机器。", + "quests.low_voltage.lv_battery.title": "电池!", + "quests.low_voltage.lv_battery.subtitle": "用于存储能量的电池!", + "quests.low_voltage.lv_battery.desc": "&a电池&r可放入机器界面底部中央的能量槽,或置于&3电池缓冲器&r中使用。\n\n当电池存放在物品栏时,通过潜行右键点击可使其为你的电力物品&d充电&r。\n\n&7LV&r、&bMV&r与&6HV&r电池均提供三种材料选择,你可根据现有材料选择最合适的类型。&d锂&r电池容量最高,其次是&d镉&r,最后是&d钠&r。\n\n我们的建议是:找到盐矿脉后,可通过&a电解盐&r获取&d钠&r,或通过&a浸洗粉碎锂云母&r获得&d锂&r。\n\n获取&e任意&r类型的&a电池&r即可完成本任务。", + "quests.low_voltage.lv_battery.task": "任何LV电池", + "quests.low_voltage.lv_battery_preparation.title": "电池准备!", + "quests.low_voltage.lv_battery_preparation.subtitle": "电池很棒!", + "quests.low_voltage.lv_battery_preparation.desc": "制作一些电池合金,用于制造电池外壳。\n\n锑可在&6辉锑矿&r中找到,请查阅你的群峦传说野外指南获取更多矿物分布信息。\n\n&9注意:&r本任务&l不包含&r功能性电池制作——请向下查看相关任务。", + "quests.low_voltage.lv_battery_buffer_4x.title": "电池箱", + "quests.low_voltage.lv_battery_buffer_4x.subtitle": "若你不想建造大量发电机,这能派上用场。", + "quests.low_voltage.lv_battery_buffer_4x.desc.1": "电池箱本身不具备功能,但当其内部存储槽放置电池后,便可作为能量缓存装置使用。\n\n该设备中&d每块电池&r可处理&92安培输入&r和&91安培输出&r。带点状标记的面为输出面,其余各面均作为输入面。\n\n&6同时可为内部存放的EU与RF工具进行充电&r。\n\n若你尚未实现无限电力,此设备实属必备设施。获取&e任何&r型号的&7LV&r电池箱即可完成本任务,不过16槽位版本在当前阶段可能性能过剩。", + "quests.low_voltage.lv_battery_buffer_4x.desc.2": "&9注意:&r切勿将有能量损耗的线缆回路接回电池箱!仔细想想就会发现,这只会导致能量凭空损耗。\n\n&l&3背景知识:&r&o坦白说,GTCE版的电池箱性能...较为平庸。而在GTCEu版本中,我们融合了GT5与GTCE的设计理念对其重构——如今能量会&o平均分配&r给所有内置电池!", + "quests.low_voltage.lv_battery_buffer_4x.task": "任意电池箱", + "quests.low_voltage.lv_amp_explanation.title": "但什么是安培?", + "quests.low_voltage.lv_amp_explanation.subtitle": "《电流机制入门指南》", + "quests.low_voltage.lv_amp_explanation.desc": "本任务线将简要讲解&9格雷科技电流机制&r,至于&d电压&r机制则待你抵达&bMV&r阶段后详解。\n\n&6&l核心要点:&r为确保安全,请使电缆的电流承载上限与发电设备的输出电流总量相匹配。\n\n仍有疑惑?请查阅&c格雷科技能源系统&r章节获取完整的电力系统详解!", + "quests.low_voltage.lv_ore_prospector.title": "这是黑客行为", + "quests.low_voltage.lv_ore_prospector.subtitle": "勘探者的未来", + "quests.low_voltage.lv_ore_prospector.desc": "探矿仪是一个能助你快速定位矿脉的神奇工具。\n\n它的GUI支持交互操作,右键点击即可扫描矿石并实时显示在动态地图上。\n\n&l&3背景知识:&r&o想当年便携式探矿仪曾锁定在&dLuV等级&f才能使用,现在的孩子们可太轻松了。", + "quests.low_voltage.lv_sprayer.title": "喷漆罐", + "quests.low_voltage.lv_sprayer.subtitle": "服务器标签争夺战开始!", + "quests.low_voltage.lv_sprayer.desc": "可惜这只是一个&l空的&r喷漆罐,你必须在使用前填充化学染料。\n\n&a喷漆罐&r不提供任何涉及机器的功能,但能带来相当&b出色的视觉效果与实用性&r!\n\n几乎所有格雷科技方块实体(机器、管道、电缆等)均可被&6喷涂&r成16种颜色中的任意一种。无论是用于制作精美截图,还是在多人基地中区分不同设备布局都极为便利,同时也有助于分辨各类管道与线缆。\n\n将&a喷罐&r持于副手时,你放置的任何方块都会自动喷涂上颜色。", + "quests.low_voltage.other_machines.title": "等等,还有更多!", + "quests.low_voltage.other_machines.subtitle": "你逃不出格雷的掌心……", + "quests.low_voltage.other_machines.desc": "我们暂不展开&d常规矿物处理的全套流程&r。为什么强调常规?有些矿石需要特殊处理,但这属于后期内容。糟糕,差点又跑题了!\n\n诸如&b化学浸洗器&r或&b电解机&r等设备可能会派上用场。\n\n若对矿物处理感到困惑,请查阅专属的&c矿石处理&r章节获取完整指南!", + "quests.low_voltage.other_machines.task": "我自愿放弃理智", + "quests.low_voltage.lv_chemical_bath.title": "基础化学浸洗机", + "quests.low_voltage.lv_chemical_bath.subtitle": "化学浸洗机用于浸洗……", + "quests.low_voltage.lv_chemical_bath.desc.1": "&l矿石处理之外的用途:&r\n\n化学浸洗机可替代&6密封大桶&r配方,使纸和皮革的制作变得&6轻松省力&r。\n\n还包括其他辅助功能,例如对各类物品与方块进行染色或漂白处理。", + "quests.low_voltage.lv_chemical_bath.desc.2": "&l对于矿石处理:&r\n\n部分&a粉碎矿石&r通过化学浸洗转化为&a纯净矿石&r时存在替代途径:使用&a汞&r或&a过硫酸钠&r进行处理。此步骤并非必需,但若想获取特殊&6副产品&r则至关重要(提示:这可是银的绝佳替代来源!)", + "quests.low_voltage.lv_electroliser.title": "基础电解机", + "quests.low_voltage.lv_electroliser.subtitle": "嗡嗡作响", + "quests.low_voltage.lv_electroliser.desc.1": "&l矿石处理之外的用途:&r\n\n与离心机类似,此设备功能极为丰富——我们难以在此一一列举!幸运的是,它属于造价最低的&7LV&r机器之一,建议在需要时立即入手。", + "quests.low_voltage.lv_electroliser.desc.2": "&ld对于矿石处理:&r\n\n好吧,刚才的说法不够准确——它并非&o直接&r用于矿物处理,实际主要参与&a粉末的电解分解&r。不过大多数实用的电解配方都&b锁定在MV阶段&r。你可以通过物品提示框中的&e化学式&r来预判电解产物。", + "quests.low_voltage.lv_electroliser.desc.3": "&c注意!&r受矿物特性影响,将金属粉尘直接冶炼成锭相比电解分解能获得更高金属产量,但代价是你会损失粉尘中蕴含的其他副产品。必须根据需求权衡:优先追求直接收益,还是最大化获取副产物种类。", + "quests.low_voltage.lv_mixer.title": "基础搅拌机", + "quests.low_voltage.lv_mixer.subtitle": "搅拌机用于搅拌……", + "quests.low_voltage.lv_mixer.desc": "使用搅拌机将&6大幅加快&r彩色钢的制备过程,尤其是制作机器外壳所需的&4红钢&r。即使现在认为不需要,后续阶段你会发现它&6不可或缺&r。", + "quests.low_voltage.lv_mixer.task": "来自机械动力或格雷科技", + "quests.low_voltage.soldering_alloy.title": "焊锡", + "quests.low_voltage.soldering_alloy.subtitle": "我拥有灵魂却非焊将(注:英文谐音梗)", + "quests.low_voltage.soldering_alloy.desc": "&a焊锡&r仅作为&9流体&r使用,在多数电路配方中可作为&a锡&r的廉价替代品进行&d互换&r。\n\n选择权在你手中:想节省材料?就用焊锡。想减少材料制备时间?直接使用锡更为便捷。", + "quests.low_voltage.gallium_arsenide.title": "砷化镓", + "quests.low_voltage.gallium_arsenide.subtitle": "我讨厌副产物,但它们太棒了", + "quests.low_voltage.gallium_arsenide.desc": "后续许多材料无法通过直接冶炼矿石获取!它们只能通过加工其他矿石产生的副产品来获得。镓和砷&4正属于&r这类材料。\n\n镓的获取途径,按从劣到优排序(综合考虑难度与产出):\n\n&9-&r&3电解&a闪锌矿&r获得微量粉尘概率较低。注意此方法将损失直接冶炼收益。\n\n&9-&r将&a粉碎铝土矿&r放入&3化学浸洗机&r处理,需消耗&9过硫酸钠&r。\n\n&9-&r通过&3热力离心机&r或&3离心机&r处理&a闪锌矿&r时作为副产品获取。\n\n对于&d砷&r,你将不得不开采&a雄黄&r并用&3离心机&r处理,或者将&a辉钴矿&r放入&3电力高炉&r中进行加工。", + "quests.low_voltage.lv_assembler.title": "基础组装机", + "quests.low_voltage.lv_assembler.subtitle": "这家伙组装起来比你和宜家都利索!", + "quests.low_voltage.lv_assembler.desc.1": "虽然这是发展进程中极其&9关键&r的机器,但它&9&l无法立即发挥作用&r——因为造价&c十分昂贵&r。大部分重要配方都需要&c流体&r支持,建议先完善基础配套设施再着手建造。\n\n明确这点后,请将&3组装机&r视作与工作台同等重要的核心设备,只不过...嗯,它毕竟是台机器。", + "quests.low_voltage.lv_assembler.desc.2": "当基础设施完善后,你将能解锁以下材料的优化配方:\n\n&9-&r &6真空管&r产量提升至两倍以上\n\n&9-&r &6电阻&r每次合成可产出4个!\n\n&9-&r &6电路板&r大幅减少铜材消耗\n\n哇哦!\n\n&l&3背景知识:&r&o在格雷科技2时代,组装机仅有两个槽位,且仅用于特殊电路与机器外壳的替代配方,可谓一脉相承的纯正血统。", + "quests.low_voltage.lv_assembler.task": "基础组装机", + "quests.low_voltage.t2_circuit_board.subtitle": "是啊是啊,是木头的,但别低估它", + "quests.low_voltage.t2_circuit_board.desc.1": "该电路板用于制造&dMV电路&r!\n\n&9注意:&r制作酚醛印刷电路板时你有&l两种&r选择。若使用&a过硫酸钠&r或&a三氯化铁&r进行化学蚀刻,制作电路板&6仅需消耗原配方四分之一的银&r。\n\n&l但考虑到&r当前获取这些化学试剂较为困难,你也可以直接通过开采&o方铅矿脉&r来获取更多白银……\n\n若想了解&a过硫酸钠&r的制备方法,可在&bMV&r章节找到相应任务(就当是份轻松阅读材料)。", + "quests.low_voltage.t2_circuit_board.desc.2": "&l&3背景故事:&r&o在GTCEu1.12.2中,这些电路板被称为&2优质电路板&f。这个名字并不完全合适,因为它们&4相当邪恶&f。", + "quests.low_voltage.lv_diode.title": "二极管", + "quests.low_voltage.lv_diode.subtitle": "不要被EMI动摇!", + "quests.low_voltage.lv_diode.desc": "别被JEI误导了……目前这种原始二极管 (Primitive Diode) 只有一种可行配方——需要液态玻璃的那个。\n\n二极管的配方是出了名的&4棘手&r,但一旦你能获取&e聚乙烯&r,它们的制作就会变得更便宜、更方便。\n\n这是制作&dMV电路&r所必需的。", + "quests.low_voltage.1_mv_circuit.title": "第一个MV电路!", + "quests.low_voltage.1_mv_circuit.subtitle": "这是否意味着我们已经进入MV阶段了?", + "quests.low_voltage.1_mv_circuit.desc": "唔…你已经有铝锭了吗?\n\n每个电气时代都有与其等级对应的电路。优质电子电路是你在三级&bMV电路&r体系中能制作的&d第一个MV电路&r。\n\n请持续关注更经济的电路制作方案——每当你制造出新等级的&2电路组装器&r,都会解锁全新配方体系。值得庆幸的是,当前这级电路正好能立即解锁新配方!其成本效益远超机械手体系。\n\n&6拥有铝材和本电路后,即可解锁MV机器。&r\n\n若你对格雷科技复杂的电路体系感到困惑,请查阅&6发展进程表&r章节获取详解。", + "quests.low_voltage.lv_circuit_assembler.title": "电路组装机", + "quests.low_voltage.lv_circuit_assembler.subtitle": "希望这是你第一个MV电路的开销", + "quests.low_voltage.lv_circuit_assembler.desc.1": "从现在起,所有电路都应通过&3电路组装机&r制造。立即使用以享受&6大幅降低的LV与MV电路&r成本。\n\n每次升级到新等级的&3电路组装机&r时,你将能制作更&d高级主题&r的电路。这些电路会使用&c复杂&r且&m相对陌生&r的材料,但整体合成效益更优。", + "quests.low_voltage.lv_circuit_assembler.desc.2": "&l&3背景知识:&r&o电路组装机在格雷科技版本中断断续续地出现。GT5没有它,它在GT5 Unofficial中重新实现。GTCE决定不移植它,而拉锯战随着它在GTCEu中的加入而继续。", + "quests.low_voltage.lv_greenhouse.title": "电力温室", + "quests.low_voltage.lv_greenhouse.subtitle": "KubeJS的力量", + "quests.low_voltage.lv_greenhouse.desc.1": "这座多方块结构的&3电力温室&r能成为&a木材&r及其他作物的稳定供应源——如果你更偏爱格雷科技机器而非机械动力装置的话。它还具有独特功能:能够批量培育更多群峦传说的装饰性植物!\n\n这是少数具备&2完美超频&r特性的机器之一,这意味着每提升一级电压输入,配方运行速度将提升至4倍(而非常规的2倍)!", + "quests.low_voltage.lv_greenhouse.desc.2": "&9注意:&r当配方需求超过32EU/t时,该多方块结构需配置1个&bMV&r能源仓或2个&7LV&r能源仓。多方块结构&c无法&r通过叠加低等级能源仓的电流数来满足更高电压等级的配方需求。\n\n换言之,即便通过低等级能源仓组合能提供足够的总功率,控制器界面显示的电压等级也需至少为&bMV&r方可运行EMI中标注&bMV&r的配方。\n\n&9注意:&r该结构需消耗大量&7钢材&r,请确保已配备&3电力高炉&r用于冶炼。", + "quests.low_voltage.lv_greenhouse.desc.3": "&l&3背景知识:&r&o该多方块结构最初为GTCEu社区资源包开发,现已被GTCEu官方开发者文档收录。为匹配群峦传说较慢的树木生长速率,其运行效率已显著调低——在TFG0.9版本之前,每个配方甚至需要耗费近一小时!", + "quests.low_voltage.lv_centrifuge.title": "基础离心机", + "quests.low_voltage.lv_centrifuge.subtitle": "其功能与搅拌机正好相反!", + "quests.low_voltage.lv_centrifuge.desc.1": "&l矿石处理之外的用途:&r\n\n好家伙,有什么是这台机器办不到的?分解不同种类的粉末、分离空气、帮你报税等等……\n\n功能多到列不完!我们只能说&c你需要离心机&r。", + "quests.low_voltage.lv_centrifuge.desc.2": "&l对于矿石处理:&r\n\n该设备可将&a含杂矿粉&r或&a洁净矿粉&r转化为纯净的矿粉,并额外产出微量&6副产品&r矿粉。虽非获取副产物的最优工艺路线,但这是当前所有矿石处理设备中&c造价最低廉、最适合小规模配置&r的解决方案。", + "quests.low_voltage.lv_centrifuge.desc.3": "&l&3背景知识:&r&o在基础版GTCE中,离心机曾是性能碾压其他矿石处理设备的存在——不仅操作简便,还能像洗矿机或热力离心机一样稳定产出三份微量粉尘。当前版本我们为其进行了平衡性调整,以促进工艺路线的多样性发展。", + "quests.low_voltage.lv_centrifuge.task": "", + "quests.low_voltage.lv_glue.title": "粘住了", + "quests.low_voltage.lv_glue.subtitle": "真是棘手的情况", + "quests.low_voltage.lv_glue.desc": "现在你可以通过&3离心机&r处理&a粘性树脂&r来获得液态&a胶水&r(以及目前实用性较低的植物球)。\n\n立即开始制备胶水能抢占先机。它可用于制作&6成本更低的电阻&r,并在&3组装机&r中生产&6更经济的电路板&r(尤其在&o近期发展&r阶段价值显著)。\n\n&e提示:&r你也可以离心处理群峦传说模组中的&a胶水&r或&a松脂&r,哪种材料更易获取就选哪种!", + "quests.low_voltage.lv_glue.task": "胶水", + "quests.low_voltage.lv_cutter.title": "基础切割机", + "quests.low_voltage.lv_cutter.subtitle": "切割机……用于切割……", + "quests.low_voltage.lv_cutter.desc": "目前你应使用&9水&r来执行相关配方,无需费力获取润滑液。\n\n若尚未配备此设备,它还能将&6金属杆切割成四个螺栓&r。\n\n该机器是获取&d宝石板&r的唯一途径,该材料是制造过滤卡及后续&3集气室&r的必要组件。", + "quests.low_voltage.lv_cutter.task": "任何切割机", + "quests.low_voltage.lv_gas_collector.title": "基础集气室", + "quests.low_voltage.lv_gas_collector.subtitle": "它会让你喘不过气来", + "quests.low_voltage.lv_gas_collector.desc": "集气室可采集空气,并通过离心分离获得&a氧气&r与&a氮气&r。\n\n&l&3背景知识:&r&o格雷科技5的老玩家定会记得当年需用压缩机配合IC2气罐获取压缩空气的岁月…如今气罐化学体系已彻底革新。", + "quests.low_voltage.lv_oxygen.title": "呼吸新鲜的氧气", + "quests.low_voltage.lv_oxygen.subtitle": "严格来说,应该叫双氧分子(Dioxygen)...", + "quests.low_voltage.lv_oxygen.desc.1": "你大可在JEI里耗费&o&e宝贵的生命年华&r寻找最优的氧气制备方案——毕竟获取途径实在繁多。电解各类矿物均能产出氧气。\n\n要是任务手册能提供更多信息就好了!", + "quests.low_voltage.lv_oxygen.desc.2": "惊喜!在我们看来(!),最佳获取方式其实是制造&d集气室&r后&a离心空气&r——虽然你可能暂时还造不出来。此方法同时能产出&a氮气&r,可有效加速某些&3电力高炉&r配方的运行效率。\n\n在我们看来(!)次优方案是&a电解二氧化硅&r。二氧化硅可通过玻璃粉及各类石粉等多种途径获取。我们&6稍后会重点回顾此方案&r,因为它堪称&6终极解法&r。", + "quests.low_voltage.lv_oxygen.desc.3": "在我们看来(!)位列第三的方案是&a电解水&r。实际上,由于能耗较高,水电解更适用于&a制氢&r。&4请勿将此方法作为主要氧源&r——它应专用于&1氢气&r生产,关于制氢我们后续将提供详细指导。\n\n在我们看来(!)位列第四的方案是:&a绝对不要&r随意浪费氧气!无论通过何种途径获得的氧气都具有重要价值,应当妥善存储在储罐中。\n\n&e注意:&r将存放在物品栏内&l任意&r储罐中的流体提交即可完成任务,使用气态氧桶同样有效。", + "quests.low_voltage.lv_oxygen.task": "氧", + "quests.low_voltage.lv_nitrogen.title": "氮气", + "quests.low_voltage.lv_nitrogen.subtitle": "你的电力高炉增幅剂", + "quests.low_voltage.lv_nitrogen.desc": "当前氮气的主要用途是提升电力高炉的效率&6(加快配方执行速度)&r,这可能听起来不是什么大事,但考虑到你将大量使用它,这绝对值得投资。更快的配方也意味着更少的能耗!", + "quests.low_voltage.lv_nitrogen.task": "氮", + "quests.low_voltage.lv_arc_furnace.title": "电弧炉", + "quests.low_voltage.lv_arc_furnace.subtitle": "电弧炉从未如此出色", + "quests.low_voltage.lv_arc_furnace.desc.1": "&3电弧炉&r通过消耗少量&9氧气&r实现与传统熔炉截然不同的冶炼方式。\n\n借助它,你可以更轻松地制备&a锻铁&r、实现&a玻璃&r产量翻倍,并获取制造廉价电子元件所需的&a退火铜&r。它还是冶炼&4红钢&r与&1蓝钢&r锭的最高效新途径!\n\n该设备还能将各类组件和机器回收分解为原始材料。", + "quests.low_voltage.lv_arc_furnace.desc.2": "&l&3背景知识:&r&o旧版格雷科技曾同时存在电弧炉和&b等离子电弧炉&f。既然如此,何不将两者功能合并?事实上我们确实这样设想过——但最终移除了其中一个&b等离子&f配方,接着又移除了另一个&b等离子&f配方。\n\n&o简而言之,&b等离子电弧炉&f已&4正式退场&f。就此成为历史。", + "quests.low_voltage.lv_extractor.title": "基础液体提取", + "quests.low_voltage.lv_extractor.subtitle": "提取机用于提取……", + "quests.low_voltage.lv_extractor.desc.1": "等等…我们之前是不是开过这个玩笑了?\n\n我们未提供&6蒸汽&r机器的&7LV&r版本,是因为它们&4并非必需&r。你或许不愿投资于几乎毫无性能提升的升级——但&o眼前这台&r例外,因为它相较&6蒸汽时代&r的设备实现了质的飞跃。\n\n&3基础提取机&r新增流体处理能力,支持&a流体提取&r功能。可用它重新熔化橡胶、为电路&d熔融焊锡&r,还能制备&d熔融红色合金&r用于在&3组装机&r中制作&6最优真空管配方&r!", + "quests.low_voltage.lv_extractor.desc.2": "&l&3背景知识:&r&o你注意到这台机器兼作提取机和流体提取机了吗?在以前的GregTech版本中,它们是分开的机器。", + "quests.low_voltage.lv_chemical_reactor.title": "基础化学反应釜", + "quests.low_voltage.lv_chemical_reactor.subtitle": "化学入门指南", + "quests.low_voltage.lv_chemical_reactor.task": "液态橡胶", + "quests.low_voltage.lv_chemical_reactor.desc.1": "&3化学反应釜&r将在&l大量&r配方中成为必备设备。\n\n让我们立即试用——何不利用刚造好的化学反应釜解锁全新的&6改良橡胶配方&r?橡胶在&d流体状态无法直接使用&r,因此你需要另造一台机器进行后续加工。", + "quests.low_voltage.lv_chemical_reactor.desc.2": "仅靠化学反应釜无法完成橡胶制作,以下是你可能需要打造的&a其他设备&r:\n\n&3固化机&r能直接将橡胶凝固成&a橡胶片&r,这是后续发展必需的材料。\n\n随后可利用&3组装机&r将液态橡胶加工成&a线缆&r。虽然对锡质线缆影响不大,但更高级的线缆&e必须&r通过组装机制造。\n\n&e注意:&r将存储在物品栏&l任意&r储罐中的流体提交即可完成任务,推荐使用桶作为容器。", + "quests.low_voltage.lv_fluid_solidifier.title": "基础流体固化器", + "quests.low_voltage.lv_fluid_solidifier.subtitle": "流体固化器用于固化……", + "quests.low_voltage.lv_fluid_solidifier.desc": "将这台机器与&3化学反应釜&r相邻放置,即可自动将橡胶固化成&a橡胶片&r。\n\n使用&d扳手&r调整&3化学反应釜&r侧面方向并开启流体&9自动输出&r,即可实现自动化传输。\n\n后续还有其他流体需要固化处理,你可以在非橡胶生产时段&3重新调配流体固化器&r的功能——或者直接建造第二台专用设备!", + "quests.low_voltage.mold_rotor.title": "组合技!", + "quests.low_voltage.mold_rotor.subtitle": "是时候结束手工制作转子的痛苦了!", + "quests.low_voltage.mold_rotor.desc": "现在就用你新造的两台机器,将材料转化为流体再固化成转子吧!这种组合工艺让转子制作变得轻松许多——现在&6每个转子仅需消耗4个锭&r。\n\n同样方法也适用于制造&6齿轮&r与&6小型齿轮&r,不过当你造出&3MV压模器&r后,这套工艺就会被取代。\n\n&9注意:&r部分金属的流体提取需要高于&7LV&r的电压等级,请务必留意EMI中显示的配方电压需求。", + "quests.low_voltage.mold_plate.title": "模具和橡胶片", + "quests.low_voltage.mold_plate.subtitle": "更便宜的橡胶", + "quests.low_voltage.mold_plate.desc": "别再用&6合金炉&r浪费时间了。你将需要大量&6橡胶片&r,后续阶段还会用它处理其他类型的塑料制品。\n\n或许你认为能用压模器制作橡胶片,但&6流体固化机&r功能多样,而压模器在&bMV&r阶段前几乎没用。", + "quests.low_voltage.cupronickel_ingot.title": "白铜锭", + "quests.low_voltage.cupronickel_ingot.subtitle": "它是一种合金", + "quests.low_voltage.cupronickel_ingot.desc": "&7格雷科技进阶的一大核心在于获取新材料,这些材料将用于升级机器和解锁高级组件。&r\n\n你将接触的第一种合金是&b白铜&r——这仅是漫长征程的起点。\n该材料用于升级&6电力高炉&r,乃是工业发展不可或缺的关键步骤。\n\n幸运的是,这第一步相当简单:基础的&7LV合金炉&r即可胜任。\n因此即便配方显示需要&b128个白铜&r也无需担忧——实际操作比看起来容易得多!&r\n\n后续阶段的合金制备将日趋复杂,趁简单的时候好好享受吧!", + "quests.low_voltage.cupronickel_coil.title": "白铜线圈", + "quests.low_voltage.cupronickel_coil.subtitle": "宝宝的第一个加热线圈", + "quests.low_voltage.cupronickel_coil.desc": "准备&a128份白铜&r、&a32份青铜&r与&a16份锡合金&r,用于制造初代电力高炉所需的加热线圈。\n\n这仍不到整座电力高炉原材料成本的一半(!)。你还需要准备约各一组的殷钢与钢材,请尽快投入采矿作业。\n\n白铜线圈能使电力高炉处理最高&d1800K&r的配方(未计入电压增益)。这个温度在我们看来相当炙热。\n\n&6线圈详解教程位于&l格雷科技能源系统&r&6标签页——前往查阅以了解更多!&r", + "quests.low_voltage.lv_ebf.title": "电力高炉", + "quests.low_voltage.lv_ebf.subtitle": "格雷科技的核心机器之一,我们喜欢这个庞然大物。", + "quests.low_voltage.lv_ebf.desc.1": "这个任务解释了&3电动高炉&r的核心机制,而旁边的任务将解释多方块部件的机制。一定要查看那个任务。\n\n总之,&3电力高炉&r是你的&e第一个电动多方块结构&r!恭喜。它用于在高温下处理材料。\n\n你将熟悉电力高炉来制造&a铝&r并进步到&d&bMV时代&r。它还能比&6高炉&r更快地制造&7钢&r,这意味着你终于可以拆除旧的群峦传说铁匠铺了。", + "quests.low_voltage.lv_ebf.desc.2": "需要牢记的是,电力高炉是个耗电大户。运行配方的最低功耗是&9120EU/t&r!这略低于4台&7LV&r发电机或交流发电机的输出功率。\n\n你可能需要考虑单独搭建一条供电线路,在靠近电力高炉的位置安装专用发电机和电池箱来驱动它。请务必注意电缆损耗。", + "quests.low_voltage.multiblock_tech.title": "多方块技术", + "quests.low_voltage.multiblock_tech.subtitle": "哦,我们喜欢多方块结构,对吧?", + "quests.low_voltage.multiblock_tech.desc": "这是搭建第一个&b电力高炉&r所需的基础部件,不过它的定制性很高。请记住使用&6EMI&r,对控制器使用&6U&r键查看用法,并且不要犹豫&6左键单击结构方块&r来了解各种可能性。\n\n一个重要提示是,每个能源仓可以接受&a2A&r的电流,这意味着在&7LV&r阶段,每个能源仓能处理&a64EU/t&r的能量。配备两个能源仓时,你的&e电力高炉&r就可以在&a128EU/t&r的功率下运行。\n\n欲了解此机制的更多细节,请参阅&e格雷科技能源系统&r章节,特别是&e消耗能量&r部分。\n\n多方块结构包含各种有趣的机制,乍看可能令人望而生畏,但别担心——目前你还用不上什么复杂操作。这些知识都可以循序渐进地掌握!", + "quests.low_voltage.multiblock_tech.task.1": "输入总线", + "quests.low_voltage.multiblock_tech.task.2": "输出总线", + "quests.low_voltage.multiblock_tech.task.3": "输入仓", + "quests.low_voltage.lv_superconductor.title": "LV超导体", + "quests.low_voltage.lv_superconductor.subtitle": "无损耗,不嗡嗡", + "quests.low_voltage.lv_superconductor.desc.1": "&6超导体&r是每个电压等级均可使用的特殊线缆。它们没有对应的线缆版本,但这并不必要,因为它们具有&6零线损&r的特性。\n\n当你触碰它们时也不会造成伤害。这使得它们成为布线的最佳选择,尽管相比其他线缆略显昂贵。\n\n如果这还不够吸引你,那么1x规格的线材还能承载2安培电流。这难道不实用吗?\n\n现在是更换劣质&a锡线缆&r的好时机。将它们放入&3提取机&r中可以回收制造时使用的锡和橡胶。", + "quests.low_voltage.lv_superconductor.desc.2": "&l&3背景知识:&r&o 在Gregicality和GTCEu出现之前,所有版本的GregTech实际上都没有为&7LV&f阶段设计真正的超导体,尽管某些整合包曾提供过无损电缆。", + "quests.low_voltage.aluminium_dust.title": "铝粉", + "quests.low_voltage.aluminium_dust.subtitle": "冒险时间到", + "quests.low_voltage.aluminium_dust.desc": "有许多矿物可以电解成铝,但其中大部分都要到&bMV&r阶段才能处理。蓝宝石是一个例外,此外一些矿石处理流程中也能产生铝粉作为副产物。你可以在JEI中查看具体方法,并通过&2野外指南&r了解这些矿石的分布。\n\n当你收集到足够的铝后,我们建议将电解机作为你的第一台MV机器,它会为你打开更多可能性。\n\n现在,只差一台电力高炉了!你应该早就开始准备了,如果还没有,最好立刻动手!", + "quests.low_voltage.aluminium_ingot.title": "你的第一个铝锭", + "quests.low_voltage.aluminium_ingot.subtitle": "我们基本上已经进入MV时代了,对吧?", + "quests.low_voltage.aluminium_ingot.desc": "那么…能不能也给我们看看&bMV&r电路呢?\n\n&a铝&r是制造&bMV&r机器的主要材料,你需要准备好大量铝。\n\n使用&9氮气&r可以将铝的冶炼时间缩短约三分之一,氮气可通过将&3集气室&r收集的&9空气&r进行离心处理获得。\n\n&6你仍然需要MV电路来制造MV机器!&r", + "quests.low_voltage.mv_hull.title": "你的第三个机器外壳", + "quests.low_voltage.mv_hull.subtitle": "进展相当顺利,只剩7个了!", + "quests.low_voltage.mv_hull.desc1": "干得漂亮!你现在已经有了&bMV机器外壳&r、第一块&bMV电路&r和第一台&6电路组装机&r。\n\n这正是&6格雷科技&r的精髓所在——每个阶段你都将运用全新的&6材料&r与&6化工产品&r来制造新一代&6机器&r。接下来你将体验&5酣畅淋漓的创造乐趣&r,我们都有点羡慕了!", + "quests.low_voltage.mv_hull.desc2": "在深入&bMV&r阶段之前请记住,若不想过度依赖格雷科技,在&6TFG&r整合包中你可以运用&6机械动力&r来强化基础设施。铝制传动杆与齿轮的应力容量是钢制的四倍,装配后所有机器都能更快地运转!", "quests.metal_age": "冶金时代", "quests.metal_age.subtitle": "你的第一次技术进步。", "quests.metal_age.weld_bronze_ingots.title": "焊接青铜", "quests.metal_age.weld_bronze_ingots.subtitle": "我告诉过你要习惯它", - "quests.metal_age.weld_bronze_ingots.desc": "获取至少14个任意类型的青铜锭,然后在铜砧上将它们焊接在一起。\n\n二级砧可以用铋青铜、青铜或黑青铜制作,但不能混合使用这三种。", + "quests.metal_age.weld_bronze_ingots.desc": "获取至少14个任何类型的青铜锭,然后在铜砧上将它们焊接在一起。\n\n二级砧可以用铋青铜、青铜或黑青铜制作,但不能混合使用这三种。", "quests.metal_age.anvil_recycling.title": "回收砧?", "quests.metal_age.anvil_recycling.subtitle": "因为现在14个锭还是挺多的", "quests.metal_age.anvil_recycling.desc": "一旦你制作了下一级的砧(例如从铜砧升级到青铜砧,或从青铜砧升级到锻铁砧),前一级的砧基本上就没用了。\n\n然而,由于它是金属制成的,你&o可以并且应该&r将前一级的砧熔化成液态金属形式!\n拿一个容器,将其放在木炭锻炉界面的右侧,然后放置砧并慢慢加热直到达到熔化温度。熔融金属将被存入容器内,然后你可以将其重新铸造成锭或任何你喜欢的东西!", @@ -2011,7 +2328,7 @@ "quests.metal_age.coke_oven.title": "焦炉", "quests.metal_age.coke_oven.subtitle": "终于,不再需要木炭堆了", "quests.metal_age.coke_oven.desc.1": "焦炉是你的第一个格雷科技多方块结构!它允许你自动生产木炭和其他强大的可燃物。焦炉会将一根原木烧成一个木炭和250mb的杂酚油,这是一种用于木材处理的重要化学品。\n\n如果你制作了焦炉主方块并在其上按下JEI的“用途”键(默认为“U”),你会找到一个名为“多方块信息”的选项卡,其中显示了如何在世界中建造焦炉。\n\n你也可以直接将控制器方块放在世界中,并在潜行时与之交互以创建缺失方块的全息图。", - "quests.metal_age.coke_oven.desc.2": "焦炉可以通过安装焦炉仓来实现完全自动化。焦炉仓放置在焦炉侧面,可作为物品和液体的输入输出接口。\n\n您可以轻松搭建一个简单的单向自动化焦炉:用板条箱作为输入容器,箱子作为输出容器,再配备一个桶、木桶或大型木质储罐来收集木焦油。与普通箱子不同,板条箱能够存储原木等大型物品。此外,手持扳手潜行右键点击格雷科技的管道可将其设置为单向传输模式。", + "quests.metal_age.coke_oven.desc.2": "焦炉可以通过安装焦炉仓来实现完全自动化。焦炉仓放置在焦炉侧面,可作为物品和液体的输入输出接口。\n\n你可以轻松搭建一个简单的单向自动化焦炉:用板条箱作为输入容器,箱子作为输出容器,再配备一个桶、木桶或大型木质储罐来收集木焦油。与普通箱子不同,板条箱能够存储原木等大型物品。此外,手持扳手潜行右键点击格雷科技的管道可将其设置为单向传输模式。", "quests.metal_age.wrought_iron_goodies.title": "锻铁级机械动力", "quests.metal_age.wrought_iron_goodies.subtitle": "你说的这个“安山合金”是什么?", "quests.metal_age.wrought_iron_goodies.desc": "有了锻铁,你已解锁了对金属外壳的访问,这是机械动力中许多机械方块(如齿轮箱)的基础。更高级的一些将需要钢,但此时建造一个全自动的树场和农场是可行的。\n\n杂酚油用于制造防腐木板,这些木板可以制成水轮和风车,这是对动物动力的显著改进。", @@ -2027,7 +2344,7 @@ "quests.metal_age.beneath_kaolin.task": "穿越主世界基岩并到达幽冥之地", "quests.metal_age.overworld_graphite.title": "石墨来源:主世界", "quests.metal_age.overworld_graphite.subtitle": "你是说我不能只依赖地表指示物?", - "quests.metal_age.overworld_graphite.desc": "石墨仅以平坦宽阔的圆盘状形态生成于地下深处。\n\n您需要深入地下洞穴进行探索,才能发现它们的踪迹!石墨矿脉可生成于任何岩石类型中,并常伴有煤炭和钻石。然而,由于矿脉埋藏极深,地表通常不会出现任何指示标志。金属盾牌、挖掘头盔、探矿镐和望远镜等工具在搜寻过程中也能起到重要作用!", + "quests.metal_age.overworld_graphite.desc": "石墨仅以平坦宽阔的圆盘状形态生成于地下深处。\n\n你需要深入地下洞穴进行探索,才能发现它们的踪迹!石墨矿脉可生成于任何岩石类型中,并常伴有煤炭和钻石。然而,由于矿脉埋藏极深,地表通常不会出现任何指示标志。金属盾牌、挖掘头盔、探矿镐和望远镜等工具在搜寻过程中也能起到重要作用!", "quests.metal_age.beneath_graphite.title": "石墨来源:幽冥之地", "quests.metal_age.beneath_graphite.subtitle": "前往深处", "quests.metal_age.beneath_graphite.desc": "深入地底,穿过基岩,你将抵达名为“幽冥之地”的秘境。这里遍布错综复杂的洞穴网络,每处转角都暗藏杀机,步步惊心。在幽冥之地下方,你可以找到高耸的巨型石墨矿脉,但要小心,或许有特殊怪物在此守护……\n\n当你在下面时,你也可以寻找无烟煤,这是一种制造钢的极好燃料。\n\n在幽冥之地生存是困难的,所以请查看本任务书的TerraFirmaGreg提示部分和野外指南以获取更多信息。", @@ -2044,7 +2361,7 @@ "quests.metal_age.fire_clay.desc": "加热高岭土以获得高岭石粉。你可以使用木炭炉单独加热它们,但在坑窑中用小缸大批量烘烤可能更快。\n\n对于石墨,正常处理矿石,然后再次粉碎石墨粉尘以获得石墨粉。\n\n最后,将4份石墨粉、4份高岭石粉和1份粘土组合来合成耐火粘土。", "quests.metal_age.fire_clay_products.title": "耐火粘土产品", "quests.metal_age.fire_clay_products.subtitle": "极度耐热的粘土", - "quests.metal_age.fire_clay_products.desc": "就像普通粘土一样,耐火粘土可以通过敲击来制造你需要烧制的东西。最重要的是,耐火粘土用于制造坩埚和耐火砖,这两者都是高炉所必需的。\n\n你还将能够创建一个铸模台和浇注通道,让你可以一次将金属从坩埚铸入多个模具。\n\n最后,还有耐火锭模具,它只有1%%的几率破裂,而不是普通粘土的10%%。", + "quests.metal_age.fire_clay_products.desc": "就像普通粘土一样,耐火粘土可以通过塑性来制造你需要烧制的东西。最重要的是,耐火粘土用于制造坩埚和耐火砖,这两者都是高炉所必需的。\n\n你还将能够创建一个铸模台和浇注通道,让你可以一次将金属从坩埚铸入多个模具。\n\n最后,还有耐火锭模具,它只有1%%的几率破裂,而不是普通粘土的10%%。", "quests.metal_age.crucible.title": "坩埚", "quests.metal_age.crucible.subtitle": "像专业人士一样熔化金属", "quests.metal_age.crucible.desc": "将坩埚放置在木炭炉上方。它带有9个物品栏槽位,可容纳4032mB的流体,包括一个检查你合金化比例的界面。它们在破碎时也会保留其内容物。当放置在高炉下方时,它们也可以收集生铁。\n\n请记住,坩埚会尝试合金化里面的所有东西——它不像匠魂冶炼炉那样将金属分开保存——所以当你不使用它时,保持清洁是一个好主意。", @@ -2055,7 +2372,7 @@ "quests.metal_age.fully_stacked_blast_furnace.subtitle": "完工的高炉", "quests.metal_age.fully_stacked_blast_furnace.desc": "全尺寸的高炉能够一次熔化和处理大量的铁。在可能的情况下把它建得更大是一个好主意,因为你将来需要大量的钢。\n\n在你有了第一个蒸汽合金炉之后,你将能够更便宜地制造更多的耐火砖。", "quests.metal_age.blast_furnace_fuel.title": "高炉燃料", - "quests.metal_age.blast_furnace_fuel.subtitle": "希望您遵循了之前任务中的提示……", + "quests.metal_age.blast_furnace_fuel.subtitle": "希望你遵循了之前任务中的提示……", "quests.metal_age.blast_furance_fuel.desc": "普通木炭的温度不足以制造钢。你将需要焦炭或无烟煤。\n\n焦炭可以通过将煤放入焦炉中制造,而无烟煤在从幽冥之地挖出后可以直接使用。", "quests.metal_age.blast_furnace.title": "高炉", "quests.metal_age.blast_furnace.subtitle": "这下我就燃起来了!", @@ -2065,7 +2382,7 @@ "quests.metal_age.steel_anvil.desc": "有了钢砧,你将能够将钢锭加工成不同的形式。\n\n钢制工具和设备相比青铜和锻铁对应物有显著提升,因此如果你现有的工具即将损坏,它们值得制作。你很快将需要制造大量合金,因此一些新的采矿设备将是一项明智的投资。", "quests.metal_age.steel_goodies.title": "钢级机械动力", "quests.metal_age.steel_goodies.subtitle": "吹风、粉碎和管道运输", - "quests.metal_age.steel_goodies.desc": "钢解锁了新的格雷机械等级,具有更高的最大应力容量!你现在还可以制造诸如鼓风机(可以自动化矿石清洗)和动力泵(让你更容易进行流体物流)之类的东西。\n\n动力泵特别有用,因为通过巧妙设计,您可以轻松实现高炉的自动化操作。\n\n为了给这些机械提供动力,你还可以使用蒸汽引擎,从而将燃料和水转化为巨量的机械能!", + "quests.metal_age.steel_goodies.desc": "钢解锁了新的格雷机械等级,具有更高的最大应力容量!你现在还可以制造诸如鼓风机(可以自动化矿石清洗)和动力泵(让你更容易进行流体物流)之类的东西。\n\n动力泵特别有用,因为通过巧妙设计,你可以轻松实现高炉的自动化操作。\n\n为了给这些机械提供动力,你还可以使用蒸汽引擎,从而将燃料和水转化为巨量的机械能!", "quests.metal_age.weak_steel.title": "脆钢成分", "quests.metal_age.weak_steel.subtitle": "希望你喜欢数学", "quests.metal_age.weak_steel.desc": "脆钢是合成黑钢所需的金属材料之一,可由2份钢、1份镍与1份黑青铜熔合而成。\n\n你可以查看液态脆钢的配方以获得更精确的合金化百分比。", @@ -2170,19 +2487,19 @@ "quests.ore_proc.macerator_byproduct.subtitle": "我能从矿石中获得更多!", "quests.ore_proc.macerator_byproduct.desc": "在查看&bEMI&r时,你可能已经注意到你的&d研磨机&r或&d石磨&r列出的&b输出&r比实际得到的要多。\n\n格雷科技对此的说明并不充分,但这些额外的输出槽仅在&6HV&r等级可用。一旦达到该等级,&6HV&r研磨机会变得异常强大,从每种矿石中提供大量额外副产物。", "quests.ore_proc.macerator_byproduct.task": "一台HV研磨机或HS粉碎轮", - "quests.ore_proc.sodium_persuflate.title": "用过硫酸钠浸洗它们", - "quests.ore_proc.sodium_persuflate.subtitle": "不只用于蚀刻电路板", - "quests.ore_proc.sodium_persuflate.desc": "一旦达到LV阶段,你可能会对使用&b化学浸洗机&r和&d过硫酸钠&r来获得一些额外副产物感兴趣。并非所有矿石都能用这种方式处理,但那些可以的矿石,获得副产物的几率约为&670%%&r,相比之下&b洗矿机&r只有&630%%&r。\n\n然而,大规模生产过硫酸钠可能有点烦人,但如果你愿意,&9海水&r是一个很好的起点。\n\n左侧的任务提供了一些可能值得投资的例子。", + "quests.ore_proc.sodium_persulfate.title": "过硫酸钠浴", + "quests.ore_proc.sodium_persulfate.subtitle": "不止用于蚀刻电路板", + "quests.ore_proc.sodium_persulfate.desc": "一旦达到LV阶段,你可能会对使用&b化学浸洗机&r和&d过硫酸钠&r来获得一些额外副产物感兴趣。并非所有矿石都能用这种方式处理,但那些可以的矿石,获得副产物的几率约为&670%%&r,相比之下&b洗矿机&r只有&630%%&r。\n\n然而,大规模生产过硫酸钠可能有点烦人,但如果你愿意,&9海水&r是一个很好的起点。\n\n下面的任务提供了一些可能值得投资的例子。", "quests.ore_proc.sodium_ores.title": "过硫酸钠浸泡示例", "quests.ore_proc.sodium_ores.subtitle": "一个有用的省时方法", "quests.ore_proc.sodium_ores.desc": "以下是一些过硫酸钠浸泡的推荐:\n\n-&6粉碎铝矿石&r:用于获取&d金红石&r(钛)\n\n-&6粉碎铝土矿&r:&d镓&r\n\n-&6粉碎钴矿石&r:&d辉钴矿&r用于获取&d砷&r", - "quests.ore_proc.ore_washer.title": "用水浸泡它们", + "quests.ore_proc.ore_washer.title": "水洗法", "quests.ore_proc.ore_washer.subtitle": "大多数矿石的标准选择", "quests.ore_proc.ore_washer.desc": "大多数矿石不需要任何花哨的浸洗设置,只需让它们通过&d洗矿机&r或使用&d鼓风机&r进行&9批量清洗&r就足够了。\n\n如果使用&b洗矿机&r,请确保使用&9蒸馏水&r以使配方速度加倍。\n\n还无法使用这些?你可以直接将粉碎矿石扔进水中来净化它们,但这不会让你获得任何副产物。", "quests.ore_proc.ore_washer.task": "任何洗矿机", - "quests.ore_proc.mercury_ores.title": "用汞浸泡它们", + "quests.ore_proc.mercury_ores.title": "汞齐提炼法", "quests.ore_proc.mercury_ores.subtitle": "别把手指伸进去", - "quests.ore_proc.mercury_ores.desc": "用&d汞&r浸洗某些矿石可以获得其他有用的副产物。并非所有矿石都能用这种方式处理,但那些可以的矿石,获得副产物的几率约为&670%%&r,相比之下&b洗矿机&r只有&630%%&r。\n\n&d汞&r可以很容易地从&c红石&r或&c朱砂&r中获得。\n\n右侧的任务提供了一些适合用汞处理的好例子。", + "quests.ore_proc.mercury_ores.desc": "用&d汞&r浸洗某些矿石可以获得其他有用的副产物。并非所有矿石都能用这种方式处理,但那些可以的矿石,获得副产物的几率约为&670%%&r,相比之下&b洗矿机&r只有&630%%&r。\n\n&d汞&r可以很容易地从&c红石&r或&c朱砂&r中获得。\n\n下面的任务提供了一些适合用汞处理的好例子。", "quests.ore_proc.mercury.title": "汞洗示例", "quests.ore_proc.mercury.subtitle": "液态金属浴时间", "quests.ore_proc.mercury.desc": "以下是一些汞洗的推荐:\n\n-&6粉碎的铂矿石&r:&d钯&r\n\n-&6粉碎硫铂矿石&r:&d钯&r\n\n-&6粉碎镍矿石&r:&d铂&r\n\n-&6粉碎金矿石&r:&d银&r", @@ -2204,13 +2521,13 @@ "quests.ore_proc.thermal_centrifuge.subtitle": "处理大多数纯净矿石的首选", "quests.ore_proc.thermal_centrifuge.desc": "对于所有其他不需要特殊处理的纯净矿石,最好让它们通过&d热力离心机&r。这台机器可以以可靠的速度生产副产物,并且只用电。然而,它相当慢,因此我们建议制造多台机器。", "quests.ore_proc.thermal_centrifuge.task": "任何热力离心机", - "quests.ore_proc.sifter.title": "筛矿机", + "quests.ore_proc.sifter.title": "筛选机", "quests.ore_proc.sifter.subtitle": "空岛模拟器", - "quests.ore_proc.sifter.desc": "&6筛矿机&r应用于你所有的&a宝石&r。它每块矿石的产量远高于任何其他方法,并且是在&6HV&r激光蚀刻机之前获得无瑕和完美宝石的唯一方法。", - "quests.ore_proc.sifter.task": "任何筛矿机", + "quests.ore_proc.sifter.desc": "&6筛选机&r应该用于加工你所有的&a宝石&r。它能使每块矿石的产量远高于任何其他方法,并且是在&6HV&r激光蚀刻机之前获得无瑕和完美宝石的唯一方法。", + "quests.ore_proc.sifter.task": "任何筛选机", "quests.ore_proc.centrifuge_sifter.title": "离心矿粉", "quests.ore_proc.centrifuge_sifter.subtitle": "副产物的副产物", - "quests.ore_proc.centrifuge_sifter.desc": "&6筛矿机&r可以输出&6洁净矿粉&r,你可以将其扔进离心机以获得一些额外的副产物。", + "quests.ore_proc.centrifuge_sifter.desc": "&6筛选机&r可以输出&6洁净矿粉&r,你可以将其扔进离心机以获得一些额外的副产物。", "quests.ore_proc.centrifuge_sifter.task": "任何离心机", "quests.ore_proc.electrolyzer.title": "进一步精炼", "quests.ore_proc.electrolyzer.subtitle": "矿石的“安可”!", @@ -2227,7 +2544,7 @@ "quests.ore_proc.gem_slurry.subtitle": "我们…是水晶——咕噜咕噜…", "quests.ore_proc.gem_slurry.desc": "&6宝石浆液&r是针对红宝石、蓝宝石和绿色蓝宝石的可选但快捷的处理路线,能从它们身上榨取更多资源。与直接电解相比:\n\n-&c红宝石浆液&r能产出近3倍的铝和铬\n\n-&9蓝宝石浆液&r能产出2倍的铝\n\n-&a绿色蓝宝石浆液&r能产出2倍的铝以及一些额外的铍\n\n除此之外,它们都有小概率额外产出一些钛、铁和钒", "quests.ore_proc.gem_slurry.task": "任意宝石矿浆液", - "quests.space_survival": "提示与技巧-太空生存", + "quests.space_survival": "提示与技巧-太空生存篇", "quests.space_survival.subtitle": "那个尚未被资本主义腐蚀的地方……太空!", "quests.space_survival.preparations.title": "发射前准备", "quests.space_survival.preparations.subtitle": "确保你准备好了!", @@ -2235,14 +2552,14 @@ "quests.space_survival.food.title": "太空食品", "quests.space_survival.food.subtitle": "持久耐用的食物,适合长途旅行", "quests.space_survival.food.desc": "考虑带一些&d太空食品&r上路吧!它制作简单且保质期长。&9冻干水果&r是美味的小吃,&b餐包&r可以容纳你在地球上吃的任何普通食物,还有&a营养膏&r可以提供营养全面但口感糟糕的一餐。用完后的铝箔包装袋也可以重复使用!", - "quests.space_survival.food.task": "任意太空食品", + "quests.space_survival.food.task": "任何太空食品", "quests.space_survival.satellite.title": "空间站", "quests.space_survival.satellite.subtitle": "当你真的想远离一切时", "quests.space_survival.satellite.desc": "通过将上述物品放在你的物品栏中,一旦发射,你将能够在轨道上建造一个&9空间站&r!在那里其实没什么太多可做的,而且它们完全是可选的,但如果你想要一个没有重力的虚空维度(无论出于何种原因),或者只是&o真的&r喜欢跳伞,它们是一个选择。", "quests.space_survival.flag.title": "插旗者", "quests.space_survival.flag.subtitle": "月峦传说", "quests.space_survival.flag.desc": "通过安置一面印有你喜欢的任何图像的旗帜来向月球介绍你自己!", - "quests.space_survival.flag.task": "任意旗帜", + "quests.space_survival.flag.task": "任何旗帜", "quests.space_survival.chorus.title": "紫颂果", "quests.space_survival.chorus.subtitle": "这是末地吗?", "quests.space_survival.chorus.desc": "&5紫颂果&r在月球上扮演着至关重要的角色——它将是你的主要氮气来源。首先,找到一些紫颂植物,跑酷到顶部,并打破&5紫颂花&r。从底部破坏植物不会得到任何紫颂花!接下来,在电力温室中种植紫颂花以获得可再生的紫颂果来源,然后你可以分别用酿造厂和发酵器将它们加工成生物质和氮气。你还可以将生物质蒸馏成碳,以获得更多的火箭燃料!", @@ -2256,14 +2573,14 @@ "quests.space_survival.stone_dust_centrifuging.subtitle": "小丑气体", "quests.space_survival.stone_dust_centrifuging.desc.1": "月球充满了&e氦-3&r,这是另一种重要资源,但它被困在石头里!有两种方法可以获取:\n\n1)如果你之前没有建设任何石粉离心自动化,这里有个快速介绍:碎岩机可以生产无限的原石,研磨机将其粉碎成粉供离心机处理。\n\n在月球上,斜长岩、苏长岩和响岩可以被加工成无限的氦-3来源!", "quests.space_survival.stone_dust_centrifuging.desc.2": "2)使用&9流体钻机&r将其从地下泵出。这种方法更简单,但没有任何有用的副产品。\n\n氦-3有多种用途,其中最重要的是通过&6氦氧混合气-3&r制造更多可呼吸的空气!你也可以在电力温室中将其用作紫颂果的“肥料”,并最终作为聚变能的另一种燃料。", - "quests.space_survival.stone_dust_centrifuging.task": "任意石粉", + "quests.space_survival.stone_dust_centrifuging.task": "任何石粉", "quests.space_survival.compressed_gases.title": "压缩可呼吸气体", "quests.space_survival.compressed_gases.subtitle": "因为纯氧是致命的", "quests.space_survival.compressed_gases.desc": "感觉有些喘不过气?在太空中你需要呼吸保障系统,不妨考虑生产这些基于现实深海潜水技术的压缩气体!\n\n你可以像用桶装水那样将气体充入航天服,若携带&b储气罐&r,更可直接\"饮用\"来补充航天服内的气体,无需脱卸装备。\n\n&2氮氧混合气&r大概是地球上最容易制备的,而在月球上可以配置&e氦氧-3混合气&r。\n\n一套充满的太空服(2000mB)可维持约&c20分钟&r的供氧。", - "quests.space_survival.compressed_gases.task": "任意压缩可呼吸气体", + "quests.space_survival.compressed_gases.task": "任何压缩可呼吸气体", "quests.space_survival.zip_gun.title": "喷气枪", "quests.space_survival.zip_gun.subtitle": "就像掌中的喷气背包", - "quests.space_survival.zip_gun.desc": "喷气枪可以填充以下任意压缩气体来喷射空气,在低重力环境中推动你。如果你想在轨道上建造任何东西,它们是必不可少的!", + "quests.space_survival.zip_gun.desc": "喷气枪可以填充以下任何压缩气体来喷射空气,在低重力环境中推动你。如果你想在轨道上建造任何东西,它们是必不可少的!", "quests.space_survival.air_distributor.title": "建立永久基地", "quests.space_survival.air_distributor.subtitle": "一个度假屋", "quests.space_survival.air_distributor.desc.1": "目前你可能得以生存,但难道不想真正&o繁荣发展&r吗?如果你希望建立更永久的基地,&6空气分配器&r正是你的不二之选!向其注入先前制备的任意压缩气体,即可为大型密闭空间\"充氧\",使你能够卸下头盔种植作物,并且放置水源而不会结冰。\n\n任何实心方块都可用于建造基地,但你需要一个适当的气闸以确保气体不会全部在&c涡流&中逃逸。", @@ -2273,29 +2590,29 @@ "quests.space_survival.oxygen_info.desc": "氧气探测器是一个简单的机器,当它处于充氧区域时会发出红石信号。\n\n通风口是一个实心块,也可以让可呼吸空气通过而不会引起涡流。\n\n重力发生器可以改变封闭空间内区域的重力,类似于空气分配器的工作方式,但目前有点太昂贵了。", "quests.space_survival.railgun.title": "星际物流", "quests.space_survival.railgun.subtitle": "末影箱?从来没听说过她!", - "quests.space_survival.railgun.desc.1": "&7在&bTerraFirmaGreg&r整合包中,跨维度或长距离运输物品需要建造特殊的&6多方块结构&r。\n\n该系统具备&a强大而灵活&r的特性,提供多种设置选项,可让您根据需求自定义物流方案。\n\n这套完美系统能将所有&a被动产出&r的资源精准输送至其他行星的所需之处!更配备强大的&d配置系统&r,让您可从单一控制点全面掌控运输网络。", - "quests.space_survival.railgun.desc.2": "要构建该系统,您需要以下三个组件:\n\n&6•星际轨道炮&r—作为&b发射器&r,负责将物品发射至太空。\n\n&6•星际接收器&r—作为&b接收器&r,用于截获并存储送达的物品。\n\n&6•星际物流监控器&r—充当&9中央控制系统&r,可在此定义整个运输网络的规则与运行逻辑。\n\n借助这些设备,您便能高效实现大规模自动化运输——甚至能跨行星运作!", + "quests.space_survival.railgun.desc.1": "&7在&bTerraFirmaGreg&r整合包中,跨维度或长距离运输物品需要建造特殊的&6多方块结构&r。\n\n该系统具备&a强大而灵活&r的特性,提供多种设置选项,可让你根据需求自定义物流方案。\n\n这套完美系统能将所有&a被动产出&r的资源精准输送至其他行星的所需之处!更配备强大的&d配置系统&r,让你可从单一控制点全面掌控运输网络。", + "quests.space_survival.railgun.desc.2": "要构建该系统,你需要以下三个组件:\n\n&6•星际轨道炮&r—作为&b发射器&r,负责将物品发射至太空。\n\n&6•星际接收器&r—作为&b接收器&r,用于截获并存储送达的物品。\n\n&6•星际物流监控器&r—充当&9中央控制系统&r,可在此定义整个运输网络的规则与运行逻辑。\n\n借助这些设备,你便能高效实现大规模自动化运输——甚至能跨行星运作!", "quests.space_survival.railgun.task": "让我们深入了解星际物流", "quests.space_survival.interplanetary_railgun.title": "星际轨道炮", "quests.space_survival.interplanetary_railgun.subtitle": "我们称之为发送器", "quests.space_survival.raiinterplanetary_railgunlgun.desc.1": "&6星际轨道炮&r是你的&b发送器多方块结构&r。\n\n它是负责将物品发射到远处&3接收器&r的结构——但它自身无法接收任何东西。", - "quests.space_survival.raiinterplanetary_railgunlgun.desc.2": "要确保正常运行,该结构需要以下组件:\n\n&9•能源舱&r—提供发射物品所需的能量。没有能量,一切都无法运转。\n&9•轨道炮弹药装载器&r—必须填充弹药。每次发射会消耗一个单位的弹药。\n&9•输入总线&r—您可以根据结构空间尽可能多地安装,用以输入需要发送的物品。\n\n&c重要提示:&r此多方块结构仅能&o发送&r物品。请确保您的&6星际轨道炮&r区块始终加载!", + "quests.space_survival.raiinterplanetary_railgunlgun.desc.2": "要确保正常运行,该结构需要以下组件:\n\n&9•能源舱&r—提供发射物品所需的能量。没有能量,一切都无法运转。\n&9•轨道炮弹药装载器&r—必须填充弹药。每次发射会消耗一个单位的弹药。\n&9•输入总线&r—你可以根据结构空间尽可能多地安装,用以输入需要发送的物品。\n\n&c重要提示:&r此多方块结构仅能&o发送&r物品。请确保你的&6星际轨道炮&r区块始终加载!", "quests.space_survival.ammo_railgun.title": "轨道炮弹药", "quests.space_survival.ammo_railgun.subtitle": "你不会以为这是免费的吧?", - "quests.space_survival.ammo_railgun.desc.1": "&7每台&6星际轨道炮&r都需要一种特殊的&e弹药&r—不妨将其视为用于运输物品的专用容器。\n每次发射会精确消耗&c一个单位&r的弹药,并可同时发送&d三组堆叠物品&r。\n\n需通过&6轨道炮弹药装载器&r(作为多方块结构的组成部分)进行装填。\n您可选择手动填入弹药,或实现自动化输送。\n\n&9我们强烈建议&r建立被动生产流水线,确保持续稳定地供应弹药——这是维持物流链流畅可靠的关键。", - "quests.space_survival.ammo_railgun.desc.2": "弹药合成存在多种配方可选:\n\n•低级配方工艺简单,但产量较少。\n•高级配方可生产&a更多弹药&r,但需要先进资源与机械支持。\n•特殊弹药仅能在特定行星制造。请仔细查看合成配方。\n\n请根据您的&3物流规模&r规划生产——星际贸易不等人!", + "quests.space_survival.ammo_railgun.desc.1": "&7每台&6星际轨道炮&r都需要一种特殊的&e弹药&r—不妨将其视为用于运输物品的专用容器。\n每次发射会精确消耗&c一个单位&r的弹药,并可同时发送&d三组堆叠物品&r。\n\n需通过&6轨道炮弹药装载器&r(作为多方块结构的组成部分)进行装填。\n你可选择手动填入弹药,或实现自动化输送。\n\n&9我们强烈建议&r建立被动生产流水线,确保持续稳定地供应弹药——这是维持物流链流畅可靠的关键。", + "quests.space_survival.ammo_railgun.desc.2": "弹药合成存在多种配方可选:\n\n•低级配方工艺简单,但产量较少。\n•高级配方可生产&a更多弹药&r,但需要先进资源与机械支持。\n•特殊弹药仅能在特定行星制造。请仔细查看合成配方。\n\n请根据你的&3物流规模&r规划生产——星际贸易不等人!", "quests.space_survival.input_bus_railgun.title": "轨道炮输入总线", "quests.space_survival.input_bus_railgun.subtitle": "仅限发送器", - "quests.space_survival.input_bus_railgun.desc.1": "&c若您尚未阅读本任务左侧关于&6星际物流监控器&r的任务说明,请务必先查阅相关内容——本任务将在此基础上深入讲解。&r\n\n当您在&d星际物流监控器&r上打开&6发送端&r物流界面时,会看到熟悉的格雷科技&9编程电路&r。\n该电路编号是设置路由规则的核心标识符。\n\n您设置的编号将应用至所有配置相同电路编号的轨道炮结构&b输入总线&r,从而对物品传输实施特定规则。\n\n通过这种方式,您可以根据使用的编程电路精细调控物品的传输目的地与传输规则。", - "quests.space_survival.input_bus_railgun.desc.2": "&2配置方式:&r\n→打开任意&9轨道炮输入总线&r的图形界面\n→选择所需编号——操作逻辑与其他格雷科技机器完全相同\n\n通过这种配置,您可以实现强大的物流逻辑:\n&7•电路编号1&r→发送至月球基地\n&7•电路编号2&r→发送至火星基地\n&7•电路编号3&r→发送至轨道空间站\n\n只需完成电路编号配置,您就能像真正的工业大亨一样自动化运行星际贸易体系!\n\n&9注意&r:你不能发送任何带有&7#tfg:cannot_launch_in_railgun&r标签的物品.", - "quests.space_survival.input_bus_railgun.task": "任意轨道炮输入总线", + "quests.space_survival.input_bus_railgun.desc.1": "&c若你尚未阅读本任务左侧关于&6星际物流监控器&r的任务说明,请务必先查阅相关内容——本任务将在此基础上深入讲解。&r\n\n当你在&d星际物流监控器&r上打开&6发送端&r物流界面时,会看到熟悉的格雷科技&9编程电路&r。\n该电路编号是设置路由规则的核心标识符。\n\n你设置的编号将应用至所有配置相同电路编号的轨道炮结构&b输入总线&r,从而对物品传输实施特定规则。\n\n通过这种方式,你可以根据使用的编程电路精细调控物品的传输目的地与传输规则。", + "quests.space_survival.input_bus_railgun.desc.2": "&2配置方式:&r\n→打开任意&9轨道炮输入总线&r的图形界面\n→选择所需编号——操作逻辑与其他格雷科技机器完全相同\n\n通过这种配置,你可以实现强大的物流逻辑:\n&7•电路编号1&r→发送至月球基地\n&7•电路编号2&r→发送至火星基地\n&7•电路编号3&r→发送至轨道空间站\n\n只需完成电路编号配置,你就能像真正的工业大亨一样自动化运行星际贸易体系!\n\n&9注意&r:你不能发送任何带有&7#tfg:cannot_launch_in_railgun&r标签的物品.", + "quests.space_survival.input_bus_railgun.task": "任何轨道炮输入总线", "quests.space_survival.monitor_railgun.title": "星际物流监控器", "quests.space_survival.monitor_railgun.subtitle": "超级计算机", - "quests.space_survival.monitor_railgun.desc.1": "&6星际物流监控器&r是您物流系统的指挥中心——堪称跨行星运输的&a核心枢纽&r。\n\n作为&a独立方块&r,它&o无需供能&r,并能自动检测所有已建的&6轨道炮发送端&r与&3接收端&r", - "quests.space_survival.monitor_railgun.desc.2": "该设备看似简朴,却蕴藏着强大功能。\n让我们先了解基础操作:\n\n&9•打开监控界面&r后,您将看到所有发送器与接收器的列表。\n需为&e每个设备单独命名&r以进行标识。\n\n&9•创建物流规则的步骤:&r\n→点击右侧箭头选择发送器\n→按下&a+&r键添加新规则\n→从设备列表中选定目标接收器\n\n若&6轨道炮&r弹药与能量充足,且&3接收器&r尚有空位——物品将即刻发射!\n\n掌握基础操作后,我们将在后续任务中深入探索更多高级功能……", + "quests.space_survival.monitor_railgun.desc.1": "&6星际物流监控器&r是你物流系统的指挥中心——堪称跨行星运输的&a核心枢纽&r。\n\n作为&a独立方块&r,它&o无需供能&r,并能自动检测所有已建的&6轨道炮发送端&r与&3接收端&r", + "quests.space_survival.monitor_railgun.desc.2": "该设备看似简朴,却蕴藏着强大功能。\n让我们先了解基础操作:\n\n&9•打开监控界面&r后,你将看到所有发送器与接收器的列表。\n需为&e每个设备单独命名&r以进行标识。\n\n&9•创建物流规则的步骤:&r\n→点击右侧箭头选择发送器\n→按下&a+&r键添加新规则\n→从设备列表中选定目标接收器\n\n若&6轨道炮&r弹药与能量充足,且&3接收器&r尚有空位——物品将即刻发射!\n\n掌握基础操作后,我们将在后续任务中深入探索更多高级功能……", "quests.space_survival.redstone_railgun.title": "红石信号控制", "quests.space_survival.redstone_railgun.subtitle": "红石在Minecraft中统治一切", - "quests.space_survival.redstone_railgun.desc": "&6红石规则&r看似简单——但运用得当将产生惊人效果。\n\n在&6发送器&r规则界面启用此规则时,&9输入总线&r必须接收到&c红石信号&r方可发送物品。\n\n在&3接收器&r规则界面中,您可配置该规则使&9输出总线&r仅根据该方块接收的红石信号条件来接收物品。\n\n是时候展现您的红石逻辑技能了!\n无论是通过&dAE2发信器&r、&a机械动力红石工具&r,还是经典的原版机制——此规则能让您像专家一样实现物流系统与工厂状态的精准联动。", + "quests.space_survival.redstone_railgun.desc": "&6红石规则&r看似简单——但运用得当将产生惊人效果。\n\n在&6发送器&r规则界面启用此规则时,&9输入总线&r必须接收到&c红石信号&r方可发送物品。\n\n在&3接收器&r规则界面中,你可配置该规则使&9输出总线&r仅根据该方块接收的红石信号条件来接收物品。\n\n是时候展现你的红石逻辑技能了!\n无论是通过&dAE2发信器&r、&a机械动力红石工具&r,还是经典的原版机制——此规则能让你像专家一样实现物流系统与工厂状态的精准联动。", "quests.space_survival.redstone_railgun.task": "我明白了", "quests.space_survival.robot_arm_railgun.title": "精确供应", "quests.space_survival.robot_arm_railgun.subtitle": "你知道的,这是个格雷科技包", @@ -2312,30 +2629,30 @@ "quests.space_survival.output_bus_railgun.title": "轨道炮输出总线", "quests.space_survival.output_bus_railgun.subtitle": "仅限接收器", "quests.space_survival.output_bus_railgun.desc.1": "&c如果你还没有阅读关于&6轨道炮输入总线&r&c的任务(在这个任务的上方),请务必先查看——这个任务建立在那份知识之上。&r\n\n就像你的&6轨道炮输入总线&r可以被分配一个&9电路编号&r一样,你也可以对你&3接收器&r上的&3输出总线&r做同样的事情。", - "quests.space_survival.output_bus_railgun.desc.2": "此功能主要实现两大核心作用:&r\n\n&9•定向物流控制&r—\n您可指定物品传输至特定输出总线。\n操作时只需为输出总线分配电路编号,\n随后通过&6物流监控器&r在发送器规则中选定对应编号即可。\n\n&9•条件规则触发&r—\n当电路规则条件未满足时,系统将&c中断物品传输&r。\n此配置需在监控器开启&3接收器&r标签页完成(非发送器标签页)。\n每个电路编号均可设定独立规则,该规则仅对使用同编号的输出总线生效。", + "quests.space_survival.output_bus_railgun.desc.2": "此功能主要实现两大核心作用:&r\n\n&9•定向物流控制&r—\n你可指定物品传输至特定输出总线。\n操作时只需为输出总线分配电路编号,\n随后通过&6物流监控器&r在发送器规则中选定对应编号即可。\n\n&9•条件规则触发&r—\n当电路规则条件未满足时,系统将&c中断物品传输&r。\n此配置需在监控器开启&3接收器&r标签页完成(非发送器标签页)。\n每个电路编号均可设定独立规则,该规则仅对使用同编号的输出总线生效。", "quests.space_survival.output_bus_railgun.desc.3": "要了解更多关于可用规则类型的信息,请务必查看&7这个任务上面的三个任务&r。\n\n它们详细介绍了每条规则并解释了如何有效地使用它们。", - "quests.space_survival.output_bus_railgun.task": "任意轨道炮输出总线", + "quests.space_survival.output_bus_railgun.task": "任何轨道炮输出总线", "quests.space_survival.soulbound.title": "外星死亡", "quests.space_survival.soulbound.subtitle": "你离出生点很远了", - "quests.space_survival.soulbound.desc.1": "在TerraFirmaGreg整合包中,你可以在任何维度(甚至包括&6幽冥之地&r!)设置重生点,但除非你备有大量多余的&9航天服&r,否则在月球重生可能会引发一系列连锁问题。\n\n首要,你的床必须放置在&a充氧区域&r内部,否则重生瞬间将立即因窒息死亡(不过若发生停电事故,您仍应有足够时间破坏床具并重新设置重生点)。", + "quests.space_survival.soulbound.desc.1": "在TerraFirmaGreg整合包中,你可以在任何维度(甚至包括&6幽冥之地&r!)设置重生点,但除非你备有大量多余的&9航天服&r,否则在月球重生可能会引发一系列连锁问题。\n\n首要,你的床必须放置在&a充氧区域&r内部,否则重生瞬间将立即因窒息死亡(不过若发生停电事故,你仍应有足够时间破坏床具并重新设置重生点)。", "quests.space_survival.soulbound.desc.2": "其次,你可以用一个“灵魂宝珠”升级你的每一件航天服。这样在你死亡时它们也会保持穿戴状态!\n\n你可以从月球上任何更强大且具有攻击性的末影人身上获取这些灵魂宝珠。\n\n我们保证这是科幻设定,而非魔法元素。", "quests.space_survival.mars_desert.title": "火星荒漠", "quests.space_survival.mars_desert.subtitle": "沙,到处都是沙", - "quests.space_survival.mars_desert.desc": "火星的绝大部分地表都被广袤无垠的沙漠覆盖。除偶尔出没的叠爪兽与巨型&6沙虫&r外,这片土地几乎荒无人烟。若是初临此地,您应当寻找更适宜生存的区域!否则…唯有在这无垠沙海中继续探寻……", + "quests.space_survival.mars_desert.desc": "火星的绝大部分地表都被广袤无垠的沙漠覆盖。除偶尔出没的叠爪兽与巨型&6沙虫&r外,这片土地几乎荒无人烟。若是初临此地,你应当寻找更适宜生存的区域!否则…唯有在这无垠沙海中继续探寻……", "quests.space_survival.mars_desert.task": "前往火星深层沙漠生物群系", "quests.space_survival.sandworm.title": "沙虫", "quests.space_survival.sandworm.subtitle": "沙胡德", - "quests.space_survival.sandworm.desc": "在沙漠中制造过大声响可能会引来强大的&6沙虫&r!它更像是需要规避的环境威胁而非可讨伐的首领,因此存活下来的最佳方式就是立即逃离!\n\n若能用&b爆炸伤害&r多次击中其头部,它会暂时停止追击…但效果仅能维持片刻。\n\n值得庆幸的是,沙虫仅能对生物造成伤害而无法破坏建筑,且只会被玩家的&6脚步声&r吸引,因此野生动物、交通工具和火车行驶不会惊动它们。", + "quests.space_survival.sandworm.desc": "在沙漠中制造过大声响可能会引来强大的&6沙虫&r!它更像是需要规避的环境威胁而非可讨伐的首领,因此存活下来的最佳方式就是立即逃离!\n\n若能用&b爆炸伤害&r多次击中其头部,它会暂时停止追击…但效果仅能维持片刻。\n\n所幸沙虫仅能伤害生物而非建筑,且只会被&6玩家的脚步声&r吸引——只要确保&b双脚&r不接触地面便不会激怒它。稀薄的大气层不支持飞机与滑翔伞,但总有其他工具……", "quests.space_survival.spice.title": "紫金矿床", "quests.space_survival.spice.subtitle": "美琅脂", - "quests.space_survival.spice.desc": "&d紫金矿床&r是仅分布于火星深层沙漠的固定生成方块,远离所有富饶区域。它们以小型矿簇形态生成,若位于斜坡位置可被破坏以便为紫金采集器腾出空间。建议使用&6望远镜&r进行远距离定位!\n\n您需要建立长距离物流系统将紫金输送回基地(可尝试铁路运输,蓄电器能实现电力同步传输!)\n\n紫金既是&5EV&r阶段发展的关键资源,也是维系裂变反应堆持续运转的重要燃料。", + "quests.space_survival.spice.desc": "&d紫金矿床&r是仅分布于火星深层沙漠的固定生成方块,远离所有富饶区域。它们以小型矿簇形态生成,若位于斜坡位置可被破坏以便为紫金采集器腾出空间。建议使用&6望远镜&r进行远距离定位!\n\n你需要建立长距离物流系统将紫金输送回基地(可尝试铁路运输,蓄电器能实现电力同步传输!)\n\n紫金是&5EV&r阶段发展及从火星获取无限矿石的关键资源。", "quests.space_survival.spice.task": "美琅脂的流转永不停息", "quests.space_survival.mars_islands.title": "火星丛林", "quests.space_survival.mars_islands.subtitle": "那是恐龙吗?!", - "quests.space_survival.mars_islands.desc": "在广袤的火星沙漠中,散布着许多孕育着生命与植被的「岛屿」地带,想必这正是您建立基地的首选之地。在此处生存的难度将远低于沙漠环境!", + "quests.space_survival.mars_islands.desc": "在广袤的火星沙漠中,散布着许多孕育着生命与植被的「岛屿」地带,想必这正是你建立基地的首选之地。在此处生存的难度将远低于沙漠环境!", "quests.space_survival.semiheavy_ammoniacal_water.title": "半重氨水", "quests.space_survival.semiheavy_ammoniacal_water.subtitle": "想来一杯吗?", - "quests.space_survival.semiheavy_ammoniacal_water.desc": "火星上的水属于&b半重水&r(含有一个氘原子),同时富含&a氨&r——这种高效的防冻成分使其能在极低温度下保持液态。\n\n理论上它可直接饮用,但建议先通过蒸馏提纯为普通水。与常规水类似,您可移动半重氨水源块,并通过蓄水器无限增殖。\n\n还可通过离心分离提取其中的氯化铵,再经电解获得&3氮气&r。仅凭单一水源即可制备简易氮氧呼吸气体!", + "quests.space_survival.semiheavy_ammoniacal_water.desc": "火星上的水属于&b半重水&r(含有一个氘原子),同时富含&a氨&r——这种高效的防冻成分使其能在极低温度下保持液态。\n\n理论上它可直接饮用,但建议先通过蒸馏提纯为普通水。与常规水类似,你可移动半重氨水源块,并通过蓄水器无限增殖。\n\n还可通过离心分离提取其中的氯化铵,再经电解获得&3氮气&r。仅凭单一水源即可制备简易氮氧呼吸气体!", "quests.space_survival.heavy_ammoniacal_water.title": "重氨水", "quests.space_survival.heavy_ammoniacal_water.subtitle": "更酷的氨水", "quests.space_survival.heavy_ammoniacal_water.desc": "&2重氨水&r是另一种特殊流体,只能通过流体钻探设备在地下深处获取。请注意,它仅分布于火星的富饶生态区域,沙漠地带并无踪迹!\n\n通过分离处理可得到重水,这是裂变能源体系中的重要原料。", @@ -2348,13 +2665,13 @@ "quests.space_survival.glacian_ram.task": "找到霜原公羊或母羊", "quests.space_survival.glacian_wool.title": "霜原羊毛", "quests.space_survival.glacian_wool.subtitle": "令人惊叹的隔热材料!", - "quests.space_survival.glacian_wool.desc": "与地球上的普通绵羊不同,宰杀霜原羊仅能获得普通羊毛。若想获取特殊的&d霜原羊毛&r,您需要通过培养亲密度并使用剪刀采集。\n\n制作全套钨钢太空服需要消耗7份霜原羊毛,此外它还能作为裂变反应堆的优质组件来提升热量上限。\n\n若您因某些需求想要更多普通毛线或布料,也可将其转化为常规羊毛制品。", + "quests.space_survival.glacian_wool.desc": "与地球上的普通绵羊不同,宰杀霜原羊仅能获得普通羊毛。若想获取特殊的&d霜原羊毛&r,你需要通过培养亲密度并使用剪刀采集。\n\n制作全套钨钢太空服需要消耗7份霜原羊毛,此外它还能作为裂变反应堆的优质组件来提升热量上限。\n\n若你因某些需求想要更多普通毛线或布料,也可将其转化为常规羊毛制品。", "quests.space_survival.t2_space_suit.title": "钨钢航天服", "quests.space_survival.t2_space_suit.subtitle": "极端主义!", - "quests.space_survival.t2_space_suit.desc": "穿上这套新一代太空服,您将能抵御宇宙中的&b极寒&r与&c酷热&r环境!它是您踏上&6金星&r和&5水星&r时,防止自身因高温而瞬间自燃的必备装备。\n\n此外,它还额外提供了一定的护甲值和氧气容量!", + "quests.space_survival.t2_space_suit.desc": "穿上这套新一代太空服,你将能抵御宇宙中的&b极寒&r与&c酷热&r环境!它是你踏上&6金星&r和&5水星&r时,防止自身因高温而瞬间自燃的必备装备。\n\n此外,它还额外提供了一定的护甲值和氧气容量!", "quests.space_survival.mars_tapping.title": "绯红液与诡异液", "quests.space_survival.mars_tapping.subtitle": "你可真是钟情于采集树液啊!", - "quests.space_survival.mars_tapping.desc": "绯红菌和诡异菌可通过树液采集器分别获取&4绯红液&r与&3诡异液&r。\n\n这两种液体是生产&9碘&r的必备原料,但由于它们通常不生长在同一区域,您可能需要长途跋涉。绯红菌多分布于火星东半球,而诡异菌则更常见于西半球。\n\n请注意:您可以直接将采集器接入格雷科技的开放式流体管道!\n\n&9小贴士:&r想要展示创意?您还可以用绯红菌柄制作独木舟,用诡异菌柄建造划艇或帆船!", + "quests.space_survival.mars_tapping.desc": "绯红菌和诡异菌可通过树液采集器分别获取&4绯红液&r与&3诡异液&r。\n\n这两种液体是生产&9碘&r的必备原料,但由于它们通常不生长在同一区域,你可能需要长途跋涉。绯红菌多分布于火星东半球,而诡异菌则更常见于西半球。\n\n请注意:你可以直接将采集器接入格雷科技的开放式流体管道!\n\n&9提示:&r想要展示创意?你还可以用绯红菌柄制作独木舟,用诡异菌柄建造划艇或帆船!", "quests.space_survival.iodine.title": "碘生产线", "quests.space_survival.iodine.subtitle": "蘑菇化学!", "quests.space_survival.iodine.desc": "将绯红液与诡异液混合,同时注入来自火星空气蒸馏系统(该流程可循环运作)的氪气,再借助裂变反应堆提供的高温环境,便可制得碘!\n\n此过程较为缓慢,但现阶段需求量不大,且后续在其它行星上还将解锁更高效的碘获取方法。", @@ -2363,8 +2680,8 @@ "quests.space_survival.mars_crops.desc": "火星新增了六种作物——包括三种&a水果&r、两种&2蔬菜&r和一种&6谷物&r。它们富含营养,可用于制作类似地球食物的餐点,如三明治、汤品和餐包。\n\n但请注意,部分作物若直接&c生食含有毒性&r,务必烹饪后食用!\n\n具体种植方法请查阅《野外指南》:这些作物既可栽种在普通泥土中,也适应Firmalife温室与电力温室环境。", "quests.space_survival.mars_crops.task": "任意火星种子", "quests.space_survival.bulbkin_pie.title": "火星美食", - "quests.space_survival.bulbkin_pie.subtitle": "更多黑暗料理现已加入您的新领域", - "quests.space_survival.bulbkin_pie.desc": "诡恐鸟蛋可提取作为糖的替代品,而嗅探兽蛋则富含奶油原料。\n\n&e球根南瓜派&r堪称火星美食的巅峰之作,能同时提供四种不同类型的丰厚营养,但制作过程颇为繁琐。\n\n&9小贴士:&r虽然不属于食品范畴,但你还可以将球根南瓜块与阿尔法菌蘑菇块混合制作成荧石粉。", + "quests.space_survival.bulbkin_pie.subtitle": "更多黑暗料理现已加入你的新领域", + "quests.space_survival.bulbkin_pie.desc": "诡恐鸟蛋可提取作为糖的替代品,而嗅探兽蛋则富含奶油。\n\n&e球根南瓜派&r堪称火星美食的巅峰之作,能同时提供四种不同类型的丰厚营养,但制作过程颇为繁琐。\n\n&e啤酒裹炸恐龙块&r将恐龙肉的高蛋白与少量谷物相结合,也可放入你的餐包中携带。\n\n&9提示:&r虽然不属于食品范畴,但你还可以将球根南瓜块与阿尔法菌蘑菇块混合制作成荧石粉。", "quests.space_survival.soarer.title": "翱翔鸟", "quests.space_survival.soarer.subtitle": "需要搭个便车吗?", "quests.space_survival.soarer.desc": "在火星上飞机无法使用,而太空服也没有配备喷气背包,难道就没有其他飞行方法了吗?\n\n如果你能找到行踪飘忽的&4翱翔鸟&r,可以用生鱼驯服它们并装上鞍,即可轻松翱翔于火星天际。\n\n不过它们无法永久飞行——注意界面左上角的翼形图标,需要不时降落休息。这仍是长途旅行的绝佳选择,而且不会惊动沙虫!\n\n&9注意&r:翱翔鸟无法在&6金星&r等高温行星生存。", @@ -2375,16 +2692,16 @@ "quests.space_survival.surfer.task": "找到破浪兽", "quests.space_survival.sniffer_or_wraptor.title": "嗅探兽和诡恐鸟", "quests.space_survival.sniffer_or_wraptor.subtitle": "牛和鸡", - "quests.space_survival.sniffer_or_wraptor.desc": "&2嗅探兽&r与&d诡恐鸟&r遍布火星各地,驯养后可稳定产出肉类、蛋类,更重要的是能获取它们富含矿物质的绒毛与羽毛。\n\n它们以所有火星作物为食,您可像在地球上一样使用饲料槽实现自动化喂养与繁殖。", + "quests.space_survival.sniffer_or_wraptor.desc": "&2嗅探兽&r与&d诡恐鸟&r遍布火星各地,驯养后可稳定产出肉类、蛋类,更重要的是能获取它们富含矿物质的绒毛与羽毛。\n\n它们以所有火星作物为食,你可像在地球上一样使用饲料槽实现自动化喂养与繁殖。", "quests.space_survival.sniffer_or_wraptor.task_1": "找到嗅探兽", "quests.space_survival.sniffer_or_wraptor.task_2": "找到诡恐鸟", "quests.space_survival.mars_nest.title": "大型茅草兽巢", "quests.space_survival.mars_nest.subtitle": "巨型兽巢承载巨型蛋", - "quests.space_survival.mars_nest.desc": "您还记得如何收集茅草吧?\n\n诡异与绯红茅草可从各种小型植物中获取,也包括您偶然发现的任意诡异/绯红菌褶。\n\n正如地球的鸟类,嗅探兽与诡恐鸟也需要巢穴来产卵——只不过嘛,您懂的,它们的体型摆在这儿。", + "quests.space_survival.mars_nest.desc": "你还记得如何收集茅草吧?\n\n诡异与绯红茅草可从各种小型植物中获取,也包括你偶然发现的任意诡异/绯红菌褶。\n\n正如地球的鸟类,嗅探兽与诡恐鸟也需要巢穴来产卵——只不过嘛,你懂的,它们的体型摆在这儿。", "quests.space_survival.mars_nest.task": "任意兽巢", "quests.space_survival.mineral_rich_wool.title": "矿物富集绒毛", "quests.space_survival.mineral_rich_wool.subtitle": "由多年沙尘暴积淀形成", - "quests.space_survival.mineral_rich_wool.desc": "当您的嗅探兽或诡恐鸟培养足够亲密度后,可通过剪毛获取这些富含矿物质的绒毛或羽毛。\n\n这些材料可在电力高炉中熔炼,稳定产出成本低廉的碱土硅酸盐,同时也是制作&6生物AES增强R型聚氨酯泡沫&r的必要组件。", + "quests.space_survival.mineral_rich_wool.desc": "当你的嗅探兽或诡恐鸟培养足够亲密度后,可通过剪毛获取这些富含矿物质的绒毛或羽毛。\n\n这些材料可在电力高炉中熔炼,稳定产出成本低廉的碱土硅酸盐,同时也是制作&6生物AES增强R型聚氨酯泡沫&r的必要组件。", "quests.space_survival.aes_insulation.title": "多层隔热屏蔽层", "quests.space_survival.aes_insulation.subtitle": "这可不是冰淇淋三明治", "quests.space_survival.aes_insulation.desc": "该物品目前用途有限,但未来将成为你的&1IV&r级火箭的关键构成部分。", @@ -2426,13 +2743,13 @@ "quests.steam_age.good_paths.desc": "这是你能使用的最好的路面,让你的曲柄以8RPM输出。这类小路也会增加玩家的移动速度,所以用它们铺设你的基地很棒!", "quests.steam_age.helve_hammer.title": "杠杆锤", "quests.steam_age.helve_hammer.subtitle": "哐……哐……哐……", - "quests.steam_age.helve_hammer.desc": "觉得为锻铁炉制作所有那些板件很繁琐吗?&3杠杆锤&r 会自动(但缓慢地)将双锭锻造成板件给你。不过,焊接仍然需要你自己完成。只需在锤子正下方放置一个砧,并将你的双锭扔上去,然后右键单击锤子取出你的板件。\n\n更高级的砧也需要更少的敲击次数来用前一级的材料制作板件。", + "quests.steam_age.helve_hammer.desc": "觉得为锻铁炉制作所有那些板件很繁琐吗?&3杠杆锤&r 会自动(但缓慢地)将双锭锻造成板件给你。不过,焊接仍然需要你自己完成。只需在锤子正下方放置一个砧,并将你的双锭扔上去,然后右键单击锤子取出你的板件。\n\n更高级的砧也需要更少的锻打次数来用前一级的材料制作板件。", "quests.steam_age.water_wheel.title": "水车", "quests.steam_age.water_wheel.subtitle": "希望你把基地建在河边!", - "quests.steam_age.water_wheel.desc": "水车提供的动力远胜于动物曲柄,但代价是需要依赖流动的水源。目前你尚无法自主移动水源,因此需要寻找河流来驱动它们。海洋与湖泊虽也能提供少量动力,但若身处内陆,建造风车会是更明智的选择。\n\n你可以将任意木板浸泡在焦炉产出的杂酚油中,以此获得防腐木。", + "quests.steam_age.water_wheel.desc": "水车提供的动力远胜于动物曲柄,但代价是需要依赖流动的水源。目前你尚无法自主移动水源,因此需要寻找河流来驱动它们。海洋与湖泊虽也能提供少量动力,但若身处内陆,建造风车会是更明智的选择。\n\n你可以将任何木板浸泡在焦炉产出的杂酚油中,以此获得防腐木。", "quests.steam_age.large_water_wheel.title": "大水车", "quests.steam_age.large_water_wheel.subtitle": "更大,更强,更贵", - "quests.steam_age.large_water_wheel.desc": "大水车提供的动力是小水车的四倍,但其运作仍需依赖河流的流动水源。海洋与湖泊虽能产生少量动力,但若您身处内陆地区,建造风车或蒸汽引擎会是更明智的选择。\n\n您只需将任意木板浸泡在焦炉产出的杂酚油中,即可获得防腐木。", + "quests.steam_age.large_water_wheel.desc": "大水车提供的动力是小水车的四倍,但其运作仍需依赖河流的流动水源。海洋与湖泊虽能产生少量动力,但若你身处内陆地区,建造风车或蒸汽引擎会是更明智的选择。\n\n你只需将任意木板浸泡在焦炉产出的杂酚油中,即可获得防腐木。", "quests.steam_age.windmill.title": "风车", "quests.steam_age.windmill.subtitle": "与郁金香很配", "quests.steam_age.windmill.desc": "如果你附近没有流动的水,风车是获得更好动力源的另一个有效选择。更大的风车提供更多的应力单位和更快的速度。\n\n你可以通过将任何木板浸泡在来自焦炉的杂酚油中来获得防腐木。", @@ -2453,7 +2770,7 @@ "quests.steam_age.item_pipes.desc.1": "&3物品管道&r是一种简单有效的&d即时&r移动物品的方式,但存在吞吐量限制。\n\n更高级的管道能提供极其巨大的吞吐量——这在Minecraft模组中很罕见!\n\n物品管道&9不会主动抽取&r,但会将放入其中的物品推送到其他相连的容器中,并会优先输入&9距离最近的容器&r。", "quests.steam_age.item_pipes.desc.2": "优先级机制&o略显复杂&r,不感兴趣可以直接跳过:\n\n每个&e目的地&r会计算出一个&d路径值&r,该数值是通往该目的地的所有独立管道\"路径值\"之和。系统会选择&c路径值最低&r的目的地进行物品输入。\n\n&3加固管道&r通常因其较高的路径值而拥有最低的输入优先级。", "quests.steam_age.item_pipes.desc.3": "现在,你可以将物品管道与&6溜槽&r和&6漏斗&r配合使用,在低压阶段还将能搭配传送带模块、输出总线以及机器的自动输出功能使用。\n\n&9注意:&r已启用格雷科技6风格的管道连接机制。这意味着放置管道时,它们&d仅会&r连接到其放置时所对准的方块。需要使用&5扳手&r点击管道网格以打开更多连接。\n\n获取&e任意&r一种推荐的物品管道即可完成此任务。", - "quests.steam_age.item_pipes.desc.4": "&l&3背景知识:&r&o哇哦——太棒了!物品管道曾存在于格雷科技5,但不知为何未被格雷科技社区版保留,导致你不得不借助其他模组来运输物品。这像话吗!?玩笑归玩笑,我们由衷希望你能享受物品管道重归格雷科技的喜悦!", + "quests.steam_age.item_pipes.desc.4": "&l&3背景知识:&r&o哇哦——太棒了!物品管道曾存在于格雷科技5,但不知为何未被GTCE版保留,导致你不得不借助其他模组来运输物品。这像话吗!?玩笑归玩笑,我们由衷希望你能享受物品管道重归格雷科技的喜悦!", "quests.steam_age.steel_greate.title": "钢级格雷机械", "quests.steam_age.steel_greate.subtitle": "格雷机械太棒了所以他们做了格雷机械2", "quests.steam_age.steel_greate.desc": "欢迎来到格雷机械的全新阶段!&6钢传动杆&r和&6钢齿轮&r能承受四倍于旧部件的应力。整个动力装置的总应力上限取决于最薄弱的环节,因此若想提升整体效能,就需要将原有装置全面升级。不过至少部分旧部件可以进行回收利用!", @@ -2467,7 +2784,7 @@ "quests.steam_age.steel_pump.subtitle": "美味的管道意大利面", "quests.steam_age.steel_pump.desc.1": "步入钢铁时代,现在你不仅可以自动化物品运输,还能实现流体自动化!&3动力泵&r能够从几乎所有容器中抽取流体,包括木桶、坩埚甚至水源方块。你可以配合机械动力的流体管道或格雷科技的流体管道使用,不过两者的运作方式会略有不同。", "quests.steam_age.steel_pump.desc.2": "机械动力的管道没有内部流体容量,而是将流体直接从源头输送到目的地。你可以手持铜机壳右键点击管道来\"锁定\"任何连接;手持扳手右键点击则会打开一个小窗口以防止管道交叉,这样你就能让多条管道并排铺设。机械动力的管道需要使用动力泵来驱动,每个动力泵的有效范围为16格,但一个泵可以同时从多个源头抽取流体。\n此外,它们没有温度限制!", - "quests.steam_age.steel_pump.desc.3": "另一方面,格雷科技的管道则拥有自身的内部流体容量,一旦流体进入其中,就无需泵持续驱动。与物品管道类似,其连接也可以通过潜行状态下主手空手右键点击来进行全面控制。我们建议你对所有管道都进行此操作,否则流体会在管道内来回晃荡。\n\n如果你的动力泵和格雷科技管道无法连接?用扳手右键点击泵两次,这通常能让它们协同工作。", + "quests.steam_age.steel_pump.desc.3": "另一方面,格雷科技的管道则拥有自身的内部流体容量,一旦流体进入其中,就无需泵持续驱动。与物品管道类似,其连接也可以通过潜行状态下使用扳手右键点击(注意副手不要拿任何东西)来进行全面控制。我们建议你对所有管道都进行此操作,否则流体会在管道内来回晃荡。\n\n如果你的动力泵和格雷科技管道无法连接?用扳手右键点击泵两次,这通常能让它们协同工作。", "quests.steam_age.mold_table.title": "高炉自动化", "quests.steam_age.mold_table.subtitle": "电力高炉还遥遥无期", "quests.steam_age.mold_table.desc.1": "你一段时间内将需要 &3大量&r 的钢,所以自动化你的高炉绝对是一项值得的投资。机械泵可以直接从高炉中抽出流体(比它滴入坩埚快得多)进入铸模台,而且泵还会让锭瞬间冷却!然后你可以在铸模台正下方放一个溜槽或漏斗来把锭取出来。从那里,你可以将生铁锭送到你的杠杆锤。", @@ -2479,11 +2796,11 @@ "quests.steam_age.fluid_drums.title": "高效流体存储", "quests.steam_age.fluid_drums.subtitle": "木桶恐怕无法盛放熔融的钢水。", "quests.steam_age.fluid_drums.desc.1": "&6TFG&r整合包引入了&4数量庞大&r的流体,容易让人应接不暇,因此你可能在寻找存储它们的方法。\n\n来认识一下……&a储液桶&r!它们拥有巨大的内部容量,任何&a储液桶&r在被破坏拾取后都会&d保留其中的流体&r。使用软木槌右键点击,可将其中的流体排入下方放置的其他容器中。", - "quests.steam_age.fluid_drums.desc.2": "&l&3背景说明:&r&o这些储液桶实际上移植自格雷科技6。", + "quests.steam_age.fluid_drums.desc.2": "&l&3背景知识:&r&o这些储液桶实际上移植自格雷科技6。", "quests.steam_age.boilers.title": "蒸汽锅炉", "quests.steam_age.boilers.subtitle": "便携式蒸汽室", "quests.steam_age.boilers.desc.1": "蒸汽机器需要动力!你有三种生成蒸汽的选择:&3固体燃料锅炉&r可使用煤炭和木炭等固体燃料;&3液体燃料锅炉&r可使用杂酚油和岩浆等液体燃料;&3太阳能锅炉&r无需燃料但仅能在白天工作。选择权在你手中,若不确定我们推荐使用液体燃料锅炉。\n\n所有蒸汽机器都配有排气口,必须保持畅通才能正常运作。", - "quests.steam_age.boilers.desc.2": "&a警告:&r若在锅炉处于干燥高温状态时尝试注水,锅炉将会&b爆炸&r。建议始终保持有水泵向其注水,但您也可以通过破坏并重新放置该方块来重置其温度。", + "quests.steam_age.boilers.desc.2": "&a警告:&r若在锅炉处于干燥高温状态时尝试注水,锅炉将会&b爆炸&r。建议始终保持有水泵向其注水,但你也可以通过破坏并重新放置该方块来重置其温度。", "quests.steam_age.boilers.tasks": "任意高压蒸汽锅炉", "quests.steam_age.steam_bloomery.title": "蒸汽锻铁炉", "quests.steam_age.steam_bloomery.subtitle": "锻铁炉的叔叔", @@ -2494,7 +2811,7 @@ "quests.steam_age.steam_oven.title": "蒸汽熔炼炉", "quests.steam_age.steam_oven.subtitle": "蒸汽碾磨机的大哥", "quests.steam_age.steam_oven.desc.1": "&o……或者说是小弟。别让它知道!&r\n\n&3蒸汽熔炼炉&r是个理想的多方块选择,当你需要&6轻松熔炼大量物品时&r。再也不必手动清空和补充一整排熔炉了!\n\n它本质上如同并行工作的熔炉,可同时熔炼多达8个物品,仅需消耗少量蒸汽。", - "quests.steam_age.steam_oven.desc.2": "&l&3背景说明:&r&o这个多方块结构——尽管与其兄弟蒸汽碾磨机极为相似——并非移植自格雷科技本体或附属模组。它的真正原型是来自铁路(Railcraft)模组的蒸汽炉,其历史可追溯到1.4.7版本!&r", + "quests.steam_age.steam_oven.desc.2": "&l&3背景知识:&r&o这个多方块结构——尽管与其兄弟蒸汽碾磨机极为相似——并非移植自格雷科技本体或附属模组。它的真正原型是来自铁路(Railcraft)模组的蒸汽炉,其历史可追溯到1.4.7版本!&r", "quests.steam_age.steam_macerator.title": "蒸汽研磨机", "quests.steam_age.steam_macerator.subtitle": "蒸汽研磨机用于研磨……", "quests.steam_age.steam_macerator.desc": "这台机器的功能与石磨完全相同,因此若你已拥有石磨,则无需再建造此设备。但当前阶段仍需从中二选一才能推进进程。请注意,该机器同样不会输出任何额外槽位的产出——你需要等到&6HV&r阶段才能实现该功能。", @@ -2583,11 +2900,11 @@ "quests.steam_age.curving_press.subtitle": "和LV压模器一样小众", "quests.steam_age.curving_press.desc": "&3冲压机&r能够制作LV压模器的所有配方。遗憾的是,当前阶段这两台设备都难有大用,因为压模器需到MV阶段才能真正发挥作用。不过若你需要批量制作工具头,这台机器仍能派上用场。", "quests.steam_age.vibrating_table.title": "振动台", - "quests.steam_age.vibrating_table.subtitle": "与LV筛矿机完全相同", + "quests.steam_age.vibrating_table.subtitle": "与LV筛选机完全相同", "quests.steam_age.vibrating_table.desc": "&3振动台&r能以独特方式处理宝石矿石(包括煤炭),其产出效率远超当前所有其他设备。更值得一提的是,它还能处理你积存已久的砂矿沉积物——从此告别淘洗盘!", "quests.steam_age.lathe.title": "砂带研磨机", "quests.steam_age.lathe.subtitle": "集低压车床与金属碎料加工于一身", - "quests.steam_age.lathe.desc": "&3砂带研磨机&r能自动将一个锭加工成两根杆,将单个螺栓变成螺丝,并能抛光宝石及执行其他加工作业。若您需要大量杆与螺丝(而您也确实会需要),这台机器将是一项明智的投资。", + "quests.steam_age.lathe.desc": "&3砂带磨床&r能自动将一个锭加工成两根杆,将单个螺栓变成螺丝,并能抛光宝石及执行其他加工作业。若你需要大量杆与螺丝(而你也确实会需要),这台机器将是一项明智的投资。", "quests.steam_age.steel_saw.title": "钢动力锯", "quests.steam_age.steel_saw.subtitle": "切石机和LV切割机合的二合一!", "quests.steam_age.steel_saw.desc": "这台设备是基础动力锯的升级版,不仅能处理木材,还可执行部分金属加工配方,例如将金属杆制成四枚螺栓,或将方块切割成板材。这些配方均需使用流体介质,现阶段仅需用水即可。\n\n若先将橡胶末在合金炉中铸成块状,再利用此设备进行切割,还能以更低成本制作橡胶片。", @@ -2601,8 +2918,8 @@ "quests.steam_age.potin.title": "粗青铜管道商……", "quests.steam_age.potin.subtitle": "……我要上战场了,只需要你最好的粗青铜合金。", "quests.steam_age.potin.desc.1": "&d粗青铜合金流体管道&r在当前材料等级中拥有&a极高的性价比与吞吐量&r。若想优化流体输送系统,建议考虑制作此类管道。\n\n要获取&d粗青铜合金&r,请先合成其&e粉末&r形态。\n\n本任务要求制作细径或标准尺寸的管道,完成任意尺寸即可。", - "quests.steam_age.potin.desc.2": "&l&3背景说明:&r&o &d粗青铜合金流体管道&r最初诞生于&9格雷科技++&r模组,曾在名为&4格雷科技:新视野&r的整合包中为玩家带来巨大的性能飞跃。我们希望能延续这份喜悦。\n\n现实世界中,&d粗青铜合金&r是一种铸造钱币的合金,而非管道材料。格雷社区版终究是日益突破想象了……", - "quests.steam_age.miner.title": "自动化采矿", + "quests.steam_age.potin.desc.2": "&l&3背景知识:&r&o &d粗青铜合金流体管道&r最初诞生于&9GT++&r模组,曾在名为&4格雷科技:新视野(GTNH)&r的整合包中为玩家带来巨大的性能飞跃。我们希望能延续这份喜悦。\n\n现实世界中,&d粗青铜合金&r是一种铸造钱币的合金,而非管道材料。GTCEu版终究是日益突破想象了……", + "quests.steam_age.miner.title": "自动采矿", "quests.steam_age.miner.subtitle": "塌方时代的结束", "quests.steam_age.miner.desc.1": "你现在拥有两种自动采矿方案可选!不过它们的效率都非常低下,因此最好在设置完毕并加载区块后,就去做些别的事情,而不是干等着。\n\n动力钻头需要搭建一个机械装置才能向下挖掘,沿途会破坏所有石头。你也可以选择将其安装在火车或矿车前端来挖掘隧道。", "quests.steam_age.miner.desc.2": "另一方面,蒸汽采矿机则只破坏矿石块,并将其替换为圆石,从而保持其余地形的完整。它能够开采(较小)半径内的矿石,这意味着它比动力钻头需要移动的频率更低,但速度也慢得多。", @@ -2618,7 +2935,7 @@ "quests.steam_age.alternator.title": "交流发电机", "quests.steam_age.alternator.subtitle": "将应力转化为电力", "quests.steam_age.alternator.desc.1": "若你已搭建了规模可观的蒸汽时代设备,大可不必为了改用锅炉和LV蒸汽涡轮而立即将其全部拆除。&3交流发电机&r能够将蒸汽引擎产生的应力单位转化为电力。每台蒸汽引擎配合交流发电机可输出1安LV电流!但需注意,交流发电机是将应力转换为了另一套电力系统,因此你需要通过能量转换器将其转化为格雷科技可用的LV电力。", - "quests.steam_age.alternator.desc.2": "一个蒸汽引擎输出8安培LV电流的示例!\n", + "quests.steam_age.alternator.desc.2": "一个蒸汽引擎输出8安LV电流的示例!\n", "quests.steam_age.packager.title": "机械动力物流", "quests.steam_age.packager.subtitle": "“我们家有AE2”", "quests.steam_age.packager.desc": "你的储物箱怪兽开始增长失控了吗?现在你可以使用机械动力的物流系统了!查看&3机械动力物流&r章节获取入门指南。", @@ -2628,7 +2945,7 @@ "quests.steam_age.steel_mech_press.title": "钢动力冲压机", "quests.steam_age.steel_mech_press.subtitle": "几乎是锻造锤了", "quests.steam_age.steel_mech_press.desc.1": "高压蒸汽锻造锤近在咫尺,几乎可以做这台机器能做的一切,但如果你迫切需要一些更高级的自动焊接配方,这是你的门票。\n\n如果你不熟悉锻造锤,它和钢动力冲压机都可以粉碎矿石(无副产品),将石头变成圆石变成沙砾变成沙子,并裂解砖块。然而,只有锻锤能提供 &3更便宜的金属板件配方&r……", - "quests.steam_age.steel_mech_press.desc.2": "&l&3背景说明:&r&o在TerraFirmaGreg的0.9版本之前,机械动力冲压机曾是蒸汽时代后期的关键设备,因其能以5:4的更优比例生成板材。然而当时的实现机制实为“20%概率血本无归”,这让许多使用者一边高呼自己热爱赌博一边继续使用。", + "quests.steam_age.steel_mech_press.desc.2": "&l&3背景知识:&r&o在TerraFirmaGreg的0.9版本之前,机械动力冲压机曾是蒸汽时代后期的关键设备,因其能以5:4的更优比例生成板材。然而当时的实现机制实为“20%概率血本无归”,这让许多使用者一边高呼自己热爱赌博一边继续使用。", "quests.stone_age": "石器时代", "quests.stone_age.subtitle": "简陋开端", "quests.stone_age.foods.title": "饿了?", @@ -2705,15 +3022,15 @@ "quests.stone_age.find_rock.title": "找些石头", "quests.stone_age.find_rock.subtitle": "咕噜砸石头", "quests.stone_age.find_rock.desc": "当你开始旅程时,你首先会注意到一个完全改变的世界。你不能再用手砍树了,但别担心,因为没有石器的穴居人不是真正的穴居人!\n\n与其制作木镐,你可以直接从地上捡起石头。首先收集至少4块石头。你可以用空手破坏或右键单击它们来收集石头。", - "quests.stone_age.rock_knapping.title": "敲击", - "quests.stone_age.rock_knapping.subtitle": "就像旧石器时代的古老日子", - "quests.stone_age.rock_knapping.desc": "石头可以“敲击”,这是通过将基本材料相互敲击来塑造成可用形式的过程。岩石敲击至少需要两块石头,通过手持它们并右键单击空气,你将打开敲击界面。然后你可以“削掉”你的一块石头来制作石制工具头。所有不同工具的形状都可以在EMI和野外指南中找到。\n\n你旅程开始时最重要的两个工具是石刀和石斧,所以尝试敲击出那些工具头。", + "quests.stone_age.rock_knapping.title": "打制石器", + "quests.stone_age.rock_knapping.subtitle": "一如旧石器时代的远古风貌。", + "quests.stone_age.rock_knapping.desc": "石头可以“打制”,这是通过将基本材料相互敲击来塑造成可用形式的过程。打制石器至少需要两块石头,通过手持它们并右键单击空气,你将打开敲击界面。然后你可以“削掉”你的一块石头来制作石制工具头。所有不同工具的形状都可以在EMI和野外指南中找到。\n\n你旅程开始时最重要的两个工具是石刀和石斧,不妨先尝试打制出它们的工具头吧。。", "quests.stone_age.find_stick.title": "找些木棍", "quests.stone_age.find_stick.subtitle": "你总得有个办法握住工具", "quests.stone_age.find_stick.desc": "地上另一种丰富的物品是木棍,它们有很多用途!它们可以制造工具、火把、生火器等。\n\n为避免你的物品栏被不同类型的木棍堵塞,你可以将它们制作成“普通”木棍以堆叠在一起。之后,你可以将九根木棍捆成一束,再将束捆成捆,然后可以用作原木的替代品。", "quests.stone_age.first_stone_tools.title": "你的第一批工具", "quests.stone_age.first_stone_tools.subtitle": "现在你是一只聪明的猴子了", - "quests.stone_age.first_stone_tools.desc": "通过将你的石头敲击成可用的形状,你可以将它们与木棍组合起来,制造出你的第一批基本工具。你正式进入了石器时代!\n\n石头足以满足基本生存需求,但最终你会想要制造金属工具,以获得更好的速度、耐久度和工具选项。接下来的两个任务将帮助你收集所需的物品。", + "quests.stone_age.first_stone_tools.desc": "通过将你的石头打制成可用的形状,你可以将它们与木棍组合起来,制造出你的第一批基本工具。你正式进入了石器时代!\n\n石头足以满足基本生存需求,但最终你会想要制造金属工具,以获得更好的速度、耐久度和工具选项。接下来的两个任务将帮助你收集所需的物品。", "quests.stone_age.stone_tools.title": "石制工具", "quests.stone_age.stone_tools.subtitle": "事实证明,把石头砸在一起非常有用", "quests.stone_age.stone_tools.desc": "虽然石头是一种相对简单和原始的材料,但在你学会如何加工金属之前,你只能使用它们。其他一些有用的工具包括标枪,它可以像原版三叉戟一样投掷,以及锄头,它可以让你耕种。", @@ -2729,16 +3046,16 @@ "quests.stone_age.firepit.desc.2": "要创建你的篝火坑,将至少一根原木和最多3根木棍扔到地上,然后右键单击并按住起火器点燃下面的方块。你也可以添加一些稻草使其更容易点燃。\n\n篝火坑不仅是光和热的来源,还可以用来点燃火把和烹饪生肉。你可以通过与它互动并向UI中添加原木来保持篝火坑燃烧。如果火熄灭了,只需添加更多原木并用你的起火器再次点燃即可。", "quests.stone_age.find_clay.title": "粘土来源", "quests.stone_age.find_clay.subtitle": "你需要很多这个", - "quests.stone_age.find_clay.desc": "粘土是石器时代技术的核心要素!与敲制石器类似,粘土可以塑造成不同形状后放入坑窑烧制,从而创造出各式物品。在掌握金属加工技术前,石器与陶器将是您生存发展的基石。\n\n黏土以小块形态埋藏于地下,通常被草覆盖。不过有一种名为\"粘土标识植物\"的特殊植被会生长在黏土上方。请查阅《野外指南》了解您所在气候区可能生长的标识植物种类。", + "quests.stone_age.find_clay.desc": "粘土是石器时代技术的核心要素!与打制石器类似,粘土可以捏制成不同形状后放入坑窑烧制,从而创造出各式物品。在掌握金属加工技术前,石器与陶器将是你生存发展的基石。\n\n黏土以小块形态埋藏于地下,通常被草覆盖。不过有一种名为\"粘土标识植物\"的特殊植被会生长在黏土上方。请查阅野外指南了解你所在气候区可能生长的标识植物种类。", "quests.stone_age.clay.title": "粘土", "quests.stone_age.clay.subtitle": "是粘土!", - "quests.stone_age.clay.desc": "收集至少25块粘土。你需要制作至少5种不同物品才能进展(详见后续任务)。塑形完成后,将它们放入坑窑中烧制成陶瓷。虽然粘土塑形方式与石器敲琢类似(每件物品需消耗5块黏土),但即使误操作也不会损失黏土。", + "quests.stone_age.clay.desc": "收集至少25块粘土。你需要制作至少5种不同物品才能进展(详见后续任务)。塑形完成后,将它们放入坑窑中烧制成陶瓷。虽然粘土捏制方式与打制石器类似(每件物品需消耗5块黏土),但即使误操作并不会损失黏土。", "quests.stone_age.pit_kiln.title": "坑窑", "quests.stone_age.pit_kiln.subtitle": "现在事情变得火热了", "quests.stone_age.pit_kiln.desc": "坑窑是游戏前期用于加热物品的装置。我们不仅可以用它烧制粘土制品,更重要的是还能熔炼最基础的矿石,制作出第一件金属工具——锯子。\n\n制作坑窑需要八捆稻草、八根原木、待加热物品以及一个起火器。具体制作方法请查阅《野外指南》的\"坑窑\"章节——注意它不同于篝火坑!", "quests.stone_age.clay_products.title": "粘土制品", "quests.stone_age.clay_products.subtitle": "我告诉过你粘土用途广泛。", - "quests.stone_age.clay_products.desc": "这些是你可以用粘土制作的所有产品。模具用于金属加工,容器用于存放物品,其他物品的用途在野外指南中有说明。你觉得你能把它们都做出来吗?", + "quests.stone_age.clay_products.desc": "这些是你可以用粘土制作的所有产品。模具用于金属加工,容器用于存放物品,其他物品的用途在野外指南中有说明。你觉得你能把它们都捏出来吗?", "quests.stone_age.make_jug.title": "陶壶", "quests.stone_age.make_jug.subtitle": "早期游戏流体容器", "quests.stone_age.make_jug.desc": "陶壶是最容易制作的流体容器,但它只能容纳100mB。你也可以用它喝水,并向它吹气来发出噪音!", @@ -2750,20 +3067,20 @@ "quests.stone_age.make_vessel.desc": "小缸的作用类似于收纳袋,可将多个物品收纳于单个格子中,但更重要的是,这是你初步接触金属加工的首件工具。\n\n右键点击小缸即可打开其小型物品栏,用于存放矿石。小缸的工具栏还会显示矿石可熔炼产出的金属类型,这在制作合金时尤为实用!\n\n将小缸置于坑窑中加热,即可熔炼其中的金属。\n\n若敢于尝试,你可在其中混合不同金属来制作合金。合金需要特定的金属配比比例。虽然铜能直接使用,但你也可以选择用青铜来打造你的第一套金属工具。", "quests.stone_age.native_ores.title": "矿粒寻踪?", "quests.stone_age.native_ores.subtitle": "若你留心寻找,第一桶金实则触手可及。", - "quests.stone_age.native_ores.desc.1": "矿脉的生成方式可能与您所熟悉的方式不同——您不能再依靠漫无目的地探索洞穴,而是需要寻找地表上的\"指示物\"。它们可能表现为零星岩石、矿屑堆、或是微小的晶簇。\n\n若找不到可熔炼出铜的矿石?不妨尝试寻找另一种岩层——不同的矿石生成于不同的岩石类型中。请查阅您《野外指南》中的\"TFG矿石\"章节以获取完整列表。", + "quests.stone_age.native_ores.desc.1": "矿脉的生成方式可能与你所熟悉的方式不同——你不能再依靠漫无目的地探索洞穴,而是需要寻找地表上的\"指示物\"。它们可能表现为零星岩石、矿屑堆、或是微小的晶簇。\n\n若找不到可熔炼出铜的矿石?不妨尝试寻找另一种岩层——不同的矿石生成于不同的岩石类型中。请查阅你《野外指南》中的\"TFG矿石\"章节以获取完整列表。", "quests.stone_age.native_ores.desc.2": "为什么它们叫指示物?这意味着正下方有一个巨大的、庞大的矿脉,含有你在地表发现的相同矿石。你还没有镐,所以记下你找到矿石的地方!这将在以后非常有用。\n\n每个指示物大约值一个粒,所以尽可能多地收集,但确保记下你找到它们的地方!", "quests.stone_age.first_saw.title": "金属锯", "quests.stone_age.first_saw.subtitle": "是时候制作你的第一个金属工具了", - "quests.stone_age.first_saw.desc.1": "要制作锯子,请先将至少144mB的所需金属矿石放入小缸中,随后将小缸置于坑窑内点燃加热。\n\n待坑窑燃烧殆尽后,迅速用副手持握的木钳拾取灼热的小缸,右键点击打开浇注界面。将锯子模具放入浇注界面的槽位,即可见证您首块锯片铸件的诞生!最后将锯片与木棍组合,便能制作出您的锯子!", - "quests.stone_age.first_saw.desc.2": "虽然最易加工的金属是铜,但您亦可尝试合金冶炼工艺。本任务将接受铜制物品或任意青铜合金制品。\n\n&l铋青铜&r:铜、铋与锌。青铜中强度最低,但制备难度最小。\n\n&l青铜&r:铜与锡。性能最为均衡的标准青铜。\n\n&l黑青铜&r:铜、金与银。游戏前期最优质的青铜,但成本显著更高。", + "quests.stone_age.first_saw.desc.1": "要制作锯子,请先将至少144mB的所需金属矿石放入小缸中,随后将小缸置于坑窑内点燃加热。\n\n待坑窑燃烧殆尽后,迅速用副手持握的木钳拾取灼热的小缸,右键点击打开浇注界面。将锯子模具放入浇注界面的槽位,即可见证你首块锯片铸件的诞生!最后将锯片与木棍组合,便能制作出你的锯子!", + "quests.stone_age.first_saw.desc.2": "虽然最易加工的金属是铜,但你亦可尝试合金冶炼工艺。本任务将接受铜制物品或任意青铜合金制品。\n\n&l铋青铜&r:铜、铋与锌。青铜中强度最低,但制备难度最小。\n\n&l青铜&r:铜与锡。性能最为均衡的标准青铜。\n\n&l黑青铜&r:铜、金与银。游戏前期最优质的青铜,但成本显著更高。", "quests.stone_age.first_saw.tasks.1": "一个铜或青铜锯头。", "quests.stone_age.first_saw.tasks.2": "一把铜或青铜锯。", "quests.stone_age.craft_lumber.title": "工作台时间", "quests.stone_age.craft_lumber.subtitle": "3x3合成触手可及", - "quests.stone_age.craft_lumber.desc": "将新制成的锯子与原木放入合成格,即可加工出标准木材。随后可用4块木材合成木板……\n\n当集齐4块木板后,便是时候打造您的首个工作台了。", + "quests.stone_age.craft_lumber.desc": "将新制成的锯子与原木放入合成格,即可加工出标准木材。随后可用4块木材合成木板……\n\n当集齐4块木板后,便是时候打造你的首个工作台了。", "quests.stone_age.workbench.title": "工作台", "quests.stone_age.workbench.subtitle": "这……是一个工作台", - "quests.stone_age.workbench.desc": "恭喜!工作台的制成标志着您已正式迈入石器时代的巅峰。通过它,您将能用目前收集的材料制作众多新物品。\n\n现在,您将迎来原始时代的主要目标:使用铜砧进行规范的金属加工。\n\n温馨提示:虽然当前已可收集足够材料制作14块青铜锭,但若未先锻造铜砧则无法将其制成青铜砧。所幸砧具可回收利用,您的所有投入皆不会浪费。", + "quests.stone_age.workbench.desc": "恭喜!工作台的制成标志着你已正式迈入石器时代的巅峰。通过它,你将能用目前收集的材料制作众多新物品。\n\n现在,你将迎来原始时代的主要目标:使用铜砧进行规范的金属加工。\n\n温馨提示:虽然当前已可收集足够材料制作14块青铜锭,但若未先锻造铜砧则无法将其制成青铜砧。所幸砧具可回收利用,你的所有投入皆不会浪费。", "quests.stone_age.inventory.title": "早期存储选项", "quests.stone_age.inventory.subtitle": "是时候停止把所有垃圾都放在容器里了", "quests.stone_age.inventory.desc": "在早期游戏中,你有4个简单的存储解决方案可用:\n\n&l箱子&r:箱子便宜且易于制作,但只有18个槽位,不能容纳任何大型或更大的物品。\n\n&l板条箱&r:板条箱是单方块库存,最便宜的有27个槽位,但制作起来更昂贵。\n\n&l马车&r:马车有巨大的54个槽位,可以随身携带,但占用大量空间。\n\n&l大缸&r:制作最便宜,只需要粘土,是食物保存的理想选择。还有多种颜色可供选择!", @@ -2772,33 +3089,33 @@ "quests.stone_age.portable_storage.desc": "在&lTerraFirmaGreg提示与技巧&r章节中,有一个部分涵盖了你的所有不同便携式存储选项,用于扩展你在世界各地旅行时可以携带的物品数量。如果你很难找到这些任务,它们位于任务树最右边的分支上。", "quests.stone_age.barrels.title": "桶", "quests.stone_age.barrels.subtitle": "斯蒂法诺?", - "quests.stone_age.barrels.desc": "与原版不同,此模组中的木桶用作液体储存器。单个木桶可储存总量达10桶的流体,为实现流体存储提供了相对简单的解决方案。\n\n您还可以将这些流体与其他物品结合,用以制造皮革、粘合剂、灰泥等物品。", + "quests.stone_age.barrels.desc": "与原版不同,此模组中的木桶用作液体储存器。单个木桶可储存总量达10桶的流体,为实现流体存储提供了相对简单的解决方案。\n\n你还可以将这些流体与其他物品结合,用以制造皮革、粘合剂、灰泥等物品。", "quests.stone_age.leather.title": "皮革", "quests.stone_age.leather.subtitle": "确实,凡事总是要更复杂些才对味。", - "quests.stone_age.leather.desc": "野生动物被击杀时会掉落生皮。生皮无法直接当作皮革使用,需要先经过鞣制加工方可使用。\n\n与黏土、石材类似,皮革也可以通过剥制工艺进行加工。通过剥制皮革可以制作出皮革盔甲、水囊等物品。\n若您不愿为获取皮革而猎杀动物,且生活在热带环境中,可将菠萝加工为菠萝布作为皮革替代品。这种方式尤其适合素食主义玩家。", + "quests.stone_age.leather.desc": "野生动物被击杀时会掉落生皮。生皮无法直接当作皮革使用,需要先经过鞣制加工方可使用。\n\n与黏土、石材类似,皮革也可以通过剥制工艺进行加工。通过剥制皮革可以制作出皮革盔甲、水囊等物品。\n若你不愿为获取皮革而猎杀动物,且生活在热带环境中,可将菠萝加工为菠萝布作为皮革替代品。这种方式尤其适合素食主义玩家。", "quests.stone_age.leather_armor.title": "皮革护甲", "quests.stone_age.leather_armor.subtitle": "非常基本的保护", "quests.stone_age.leather_armor.desc": "与“我的世界”原版设定相同,皮革护甲作为最基础的防具套装,虽然防护能力有限,但能帮助穿戴者抵御风吹日晒,并对劈砍类伤害提供还算不错的防御力。", "quests.stone_age.mining_prep.title": "采矿准备", "quests.stone_age.mining_prep.subtitle": "希望你记得是在哪儿发现的那些矿石标记物!", - "quests.stone_age.mining_prep.desc.1": "要跨越石器时代,您将需要大量金属,仅靠拾取地表零星的矿粒是远远不够的。必须向地下深挖,开启真正的采矿之旅。\n假设您&o确实&r标记过铜矿的发现位置,请找到矿石标记分布区域的中心点开始挖掘!矿脉可能埋藏颇深,但只要坚持到底,终将收获丰厚的矿藏。下一页为您准备了首次采矿探险所需的装备清单!", + "quests.stone_age.mining_prep.desc.1": "要跨越石器时代,你将需要大量金属,仅靠拾取地表零星的矿粒是远远不够的。必须向地下深挖,开启真正的采矿之旅。\n假设你&o确实&r标记过铜矿的发现位置,请找到矿石标记分布区域的中心点开始挖掘!矿脉可能埋藏颇深,但只要坚持到底,终将收获丰厚的矿藏。下一页为你准备了首次采矿探险所需的装备清单!", "quests.stone_age.mining_prep.desc.2": "&l镐&r:很明显这是做什么的,你需要一种方法来破碎石头和收获矿石。锤子不行!\n\n&l梯子和火把&r:你需要某种方法爬回洞外并看清你在做什么!\n\n&l支撑梁和木板&r:在TFG中采矿更加危险——不仅怪物在地下生成,而且粗心挖掘可能导致塌方!此任务上方的任务介绍了如何减轻采矿时的危险。\n\n现在去挖你的洞,挖呀挖呀挖!", "quests.stone_age.hazards.title": "采矿危险", "quests.stone_age.hazards.subtitle": "以为地表很困难?再想想。", "quests.stone_age.hazards.desc.1": "除了怪物,采矿时最大的挑战是处理塌方。如果一个天然石头或矿石方块下面有空气,它被认为是“无支撑的”,并且每次附近方块被开采时都有几率开始塌方。洞穴顶部覆盖着硬化石头,这不会导致坍塌。为了减轻这种情况,最安全的事情就是只挖掘地板,但如果你想安全地挖掘任何其他东西,你必须学习如何使用支撑梁!这些是用原木和锯子制作的。", - "quests.stone_age.hazards.desc.2": "《野外指南》中有关于支撑梁工作原理的详细说明和图解,但简而言之:您需要以不超过四格的间距进行布置。只有顶部垂直放置的梁才能实际承重,且其作用范围有限。", + "quests.stone_age.hazards.desc.2": "《野外指南》中有关于支撑梁工作原理的详细说明和图解,但简而言之:你需要以不超过四格的间距进行布置。只有顶部垂直放置的梁才能实际承重,且其作用范围有限。", "quests.stone_age.copper_for_anvil.title": "为制作砧准备铜锭", "quests.stone_age.copper_for_anvil.subtitle": "你最好习惯弄到14个某种锭。", - "quests.stone_age.copper_for_anvil.desc": "砧的制作确实所费不菲!每个砧需要消耗14块金属锭,这些金属锭还需经过焊接加工成7块双锭。\n\n若您尚未开始采矿,现在是时候行动了——毕竟要收集126块小铜粒可是项艰巨的任务。", + "quests.stone_age.copper_for_anvil.desc": "砧的制作确实所费不菲!每个砧需要消耗14块金属锭,这些金属锭还需经过焊接加工成7块双锭。\n\n若你尚未开始采矿,现在是时候行动了——毕竟要收集126块小铜粒可是项艰巨的任务。", "quests.stone_age.get_raw_rock.title": "天然岩石", "quests.stone_age.get_raw_rock.subtitle": "不,它不只是“石头”", - "quests.stone_age.get_raw_rock.desc": "要制作铜砧,您需要先准备好基础石砧和木炭炉。制作石砧需先获取一块天然火成岩。\n\n获取天然岩石时,请小心挖掘目标岩石&l周边&r的方块。当天然岩石的六个面全部暴露在空气中时,它便会脱落为可拾取的物品形态。最后,对一块天然火成岩右键单击即可将其转化为您的石砧。", + "quests.stone_age.get_raw_rock.desc": "要制作铜砧,你需要先准备好基础石砧和木炭炉。制作石砧需先获取一块天然火成岩。\n\n获取天然岩石时,请小心挖掘目标岩石&l周边&r的方块。当天然岩石的六个面全部暴露在空气中时,它便会脱落为可拾取的物品形态。最后,对一块天然火成岩右键单击即可将其转化为你的石砧。", "quests.stone_age.create_forge.title": "木炭炉", "quests.stone_age.create_forge.subtitle": "顺带一提,织物不存在。", "quests.stone_age.create_forge.desc": "木炭炉是一种先进的工作站,可用于将材料加热至高温。其加热速度相比坑窑显著更快,且温度控制更为精准。\n\n制作锻炉至少需要7块木炭和5个岩石类方块(如天然岩石或圆石)。\n木炭炉的燃料仅可使用木炭、煤炭或焦炭,不可使用原木。\n\n具体制作方法请查阅《野外指南》中关于木炭坑和木炭炉的详细图文教程。", "quests.stone_age.rock_anvil.title": "石头砧", "quests.stone_age.rock_anvil.subtitle": "其使用寿命较为有限", - "quests.stone_age.rock_anvil.desc": "砧是早期金属加工的基础。要制作真正的金属砧,您需要使用前一级别的砧进行金属锭的焊接操作。由于铜属于最初阶的金属,您必须通过岩石砧台来完成铜锭的焊接——只需用锤子右键单击天然火成岩即可制作石砧。需要注意的是,石砧的功能极为有限,仅能进行焊接操作。若要实现金属的塑形锻造,您仍需升级至对应的金属砧。", + "quests.stone_age.rock_anvil.desc": "砧是早期金属加工的基础。要制作真正的金属砧,你需要使用前一级别的砧进行金属锭的焊接操作。由于铜属于最初阶的金属,你必须通过岩石砧台来完成铜锭的焊接——只需用锤子右键单击天然火成岩即可制作石砧。需要注意的是,石砧的功能极为有限,仅能进行焊接操作。若要实现金属的塑形锻造,你仍需升级至对应的金属砧。", "quests.stone_age.quern.title": "手推磨和磨盘", "quests.stone_age.quern.subtitle": "踏入矿石处理的第一步", "quests.stone_age.quern.desc": "磨盘与手推磨是通过上下两块岩石相互研磨实现物料破碎的工具。底部固定部分称为磨盘,顶部可转动部分称为手推磨。使用石磨可将天然矿石研磨成粉碎矿石,熔炼时能获得略高毫桶数(mB)的金属。\n\n该设备还可用于制作助焊剂、面粉、骨粉等多种粉末材料。", @@ -2807,7 +3124,7 @@ "quests.stone_age.crush_ore.desc": "磨盘只是处理矿石的第一步!适当的矿石处理是一个庞大而复杂的体系,随着你的进步你会了解更多,它可以用来从你开采的每个矿石中提取更多可用的金属和其他副产品。首先,我们将通过将你开采的那些原始矿石放入手推磨中来将它们变成粉碎矿石。仅仅是这第一步就足以增加你的矿石将熔化的mB量。", "quests.stone_age.crush_crushed_ore.title": "早期矿石处理-第2部分", "quests.stone_age.crush_crushed_ore.subtitle": "用锤子砸碎它", - "quests.stone_age.crush_crushed_ore.desc": "将碎矿与锤子在工作网格中合成即可转化为含杂矿石粉,此举可进一步提升其熔炼产出量(mB)。\n\n当前阶段这些工艺或许耗时费力,但很快您便能解锁更高效、自动化的处理方式!", + "quests.stone_age.crush_crushed_ore.desc": "将碎矿与锤子在工作网格中合成即可转化为含杂矿石粉,此举可进一步提升其熔炼产出量(mB)。\n\n当前阶段这些工艺或许耗时费力,但很快你便能解锁更高效、自动化的处理方式!", "quests.stone_age.clean_dust.title": "早期矿石处理-第3部分", "quests.stone_age.clean_dust.subtitle": "洗洗那些肮脏的粉末!", "quests.stone_age.clean_dust.desc": "最终,将含杂粉或精炼粉投入水中浸泡数秒即可完成清洗,获得最终形态的纯净矿粉。此时的产出价值已堪比整块金属锭,所有付出都是值得的!", @@ -2824,7 +3141,7 @@ "quests.tfg.subtitle": "欢迎来到群峦传说格雷科技!", "quests.tfg.welcome.title": "欢迎来到群峦传说格雷科技!", "quests.tfg.welcome.subtitle": "生存模组,本该如此。", - "quests.tfg.welcome.desc": "感谢您启动群峦传说格雷科技现代版!\n\n在此模组包中,您将担负起控制未开发荒野并将其转变为工业奇境的任务。从卑微的起点捡起石头开始,到穿越星际空间结束!", + "quests.tfg.welcome.desc": "感谢你启动群峦传说格雷科技现代版!\n\n在此模组包中,你将担负起控制未开发荒野并将其转变为工业奇境的任务。从卑微的起点捡起石头开始,到穿越星际空间结束!", "quests.tfg.create_team.title": "如何创建队伍?", "quests.tfg.create_team.subtitle": "你和朋友一起玩吗?", "quests.tfg.create_team.desc": "你可以创建队伍以共同完成任务。为此,打开你的物品栏,在左上角选择画有3个彩色人物的按钮,然后将打开一个界面,你可以在其中创建队伍。点击§a创建队伍§r按钮,给队伍起个名字,然后可能还需要一些其他的参数。成功创建队伍后,你可以使用右上角绿色圆圈中的加号按钮邀请其他玩家加入。从此以后,你们的任务将同步,任何队员都能完成任务。祝你好运!", @@ -2853,7 +3170,7 @@ "quests.tfg_tips.maxed_out_toolbelt.task": "获得满配工具皮带", "quests.tfg_tips.straw_basket.title": "草篮", "quests.tfg_tips.straw_basket.subtitle": "简单到不能再简单了", - "quests.tfg_tips.straw_basket.desc": "&6草篮&r是一种简易容器,在获得更优选择前,它能以简单却实用的方式帮您整理随身物品。\n\n只需编织少许干草,就能拥有专属的&6草篮&r!", + "quests.tfg_tips.straw_basket.desc": "&6草篮&r是一种简易容器,在获得更优选择前,它能以简单却实用的方式帮你整理随身物品。\n\n只需编织少许干草,就能拥有专属的&6草篮&r!", "quests.tfg_tips.toolbox.title": "工具箱", "quests.tfg_tips.toolbox.subtitle": "建筑师的梦想", "quests.tfg_tips.toolbox.desc": "&d工具箱&r拥有8个物品栏位,每个栏位都能容纳4组物品。不仅如此,通过设置&c快捷键&r,你还能在几格开外直接访问已放置的&d工具箱&r。你还可以用&b染料&r为其染色以彰显个性!", @@ -2865,7 +3182,7 @@ "quests.tfg_tips.special_sacks.desc": "&2种子袋&r和&9矿石袋&r是两种仅能存放特定种类物品的储物袋,但它们通过更大的&d堆叠上限&r弥补了这一限制。\n\n&2种子袋&r最多可容纳&327&r种不同类型的种子,每种最多&c128&r个。\n\n&9矿石袋&r最多可容纳&39&r种不同的采矿资源,每种最多&c512&r个。这意味着它可以存放矿石、岩石、粉末和黏土等物品。", "quests.tfg_tips.frame_pack.title": "大背包", "quests.tfg_tips.frame_pack.subtitle": "多些选择总不是坏事!", - "quests.tfg_tips.frame_pack.desc": "&5大背包&r提供&318&r个物品栏位,每个栏位最多可容纳&c64&r个物品。其优势在于能够&b突破原版物品的默认堆叠上限&r,这意味着您总共可携带多达&c1152&r个物品!", + "quests.tfg_tips.frame_pack.desc": "&5大背包&r提供&318&r个物品栏位,每个栏位最多可容纳&c64&r个物品。其优势在于能够&b突破原版物品的默认堆叠上限&r,这意味着你总共可携带多达&c1152&r个物品!", "quests.tfg_tips.vessels.title": "小罐和大缸", "quests.tfg_tips.vessels.subtitle": "粘土大有用处", "quests.tfg_tips.vessels.desc": "&d小罐&r有4格物品栏,而&6大缸&r有9格!&d小罐&r不仅存物,更是熔炼基础金属的必要设备。\n&6大缸&r更重但能更好保存食物。\n\n&l&3技巧:&r&o大缸可兼作早期背包!", @@ -2926,7 +3243,7 @@ "quests.tfg_tips.cane.task": "任意手杖", "quests.tfg_tips.hiking.title": "登山靴", "quests.tfg_tips.hiking.subtitle": "&o专业步行设备", - "quests.tfg_tips.hiking.desc": "&d登山靴&r能让您更轻松地探索世界!所有&d登山靴&r都可使您畅通无阻地穿过高草丛。此外,每一等级的&d登山靴&r都会逐步提供更高的&9护甲值&r、&9移动速度&r与&9坠落抗性&r,以及其他属性提升。", + "quests.tfg_tips.hiking.desc": "&d登山靴&r能让你更轻松地探索世界!所有&d登山靴&r都可使你畅通无阻地穿过高草丛。此外,每一等级的&d登山靴&r都会逐步提供更高的&9护甲值&r、&9移动速度&r与&9坠落抗性&r,以及其他属性提升。", "quests.tfg_tips.hiking.task": "任意登山靴", "quests.tfg_tips.glassblowing.title": "玻璃吹制", "quests.tfg_tips.glassblowing.subtitle": "真实的玻璃工艺!", @@ -3011,19 +3328,19 @@ "quests.tfg_tips.aged_alcohol.title": "陈年佳酿", "quests.tfg_tips.aged_alcohol.subtitle": "适量饮用...", "quests.tfg_tips.aged_alcohol.desc": "在&a木桶&r中长期&3陈化酒精饮料&r会提升酒劲,最终得到&d陈酿酒&r。通过瓶子或水壶饮用这些陈酿酒,会根据所用酒精的种类赋予实用的状态效果,例如&b生命恢复&r、&b伤害抗性&r或&b伤害吸收&r。这些效果对于探索尤为有用。", - "quests.tfg_tips.aged_alcohol.task": "任意陈酿酒", + "quests.tfg_tips.aged_alcohol.task": "任何陈酿酒", "quests.tfg_tips.pills.title": "药物:药丸", "quests.tfg_tips.pills.subtitle": "药丸在这里!", "quests.tfg_tips.pills.desc": "混合&a蜡&r、&b泉水&r和一些独特成分可制成&d药丸!&r药丸提供多种不同的状态效果,有好也有坏。\n\n&3&l提示:&r&o使用&b动力搅拌器&f或&b格雷科技搅拌机&f可获得双倍产出!", - "quests.tfg_tips.pills.task": "任意效果的药丸", + "quests.tfg_tips.pills.task": "任何效果的药丸", "quests.tfg_tips.tablets.title": "药物:药片", "quests.tfg_tips.tablets.subtitle": "药片在这里...?", "quests.tfg_tips.tablets.desc": "虽然比普通药丸更难制作,需&3格雷机械动力搅拌器&r或&3格雷科技搅拌机&r,但&d药片&r效果的持续时间显著更长。", - "quests.tfg_tips.tablets.task": "任意药片", + "quests.tfg_tips.tablets.task": "任何药片", "quests.tfg_tips.salvo.title": "药物:药膏", "quests.tfg_tips.salvo.subtitle": "直接涂抹于前额", "quests.tfg_tips.salvo.desc": "&d药膏&r是另一种药物,通常外用于皮肤。提供与&a药丸&r和&a药片&r不同的效果,如&c防火&r和&4瞬间治疗&r,但需要相对复杂的化学过程。", - "quests.tfg_tips.salvo.task": "任意药膏", + "quests.tfg_tips.salvo.task": "任何药膏", "quests.tfg_tips.misc.title": "其他提示", "quests.tfg_tips.misc.subtitle": "更多提示!", "quests.tfg_tips.misc.desc": "这些是不适合其他分类但仍有用的杂项提示。", @@ -3056,7 +3373,7 @@ "quests.tfg_tips.grapple_magnet.title": "抓钩升级:磁吸", "quests.tfg_tips.grapple_magnet.subtitle": "强烈吸引", "quests.tfg_tips.grapple_magnet.desc": "&a磁铁升级&r使你的&d抓钩&r被附近方块吸引,牢牢抓住。\n\n磁铁升级使用&2格雷科技&r的磁化锭分级,最差为&b磁化铁&r,最佳为&b磁化钐&r。", - "quests.tfg_tips.grapple_magnet.task": "任意磁化锭", + "quests.tfg_tips.grapple_magnet.task": "任何磁化锭", "quests.tfg_tips.grapple_sticky.title": "抓钩升级:粘性绳索", "quests.tfg_tips.grapple_sticky.subtitle": "粘乎乎的!", "quests.tfg_tips.grapple_sticky.desc": "&a粘性升级&r使你的&d抓钩&r能粘附在绳索接触的任何方块上。", @@ -3083,14 +3400,14 @@ "quests.tfg_tips.tape_measure.desc": "&d卷尺&r可测量周长或长度,尤其适用于大型工程。手持&d卷尺&r交互方块开始测量。手持时右击另一方块停止测量。", "quests.tfg_tips.blank_disc.title": "蚀刻:聆听音乐", "quests.tfg_tips.blank_disc.subtitle": "随意游玩格雷科技的同时,聆听你的专属旋律。", - "quests.tfg_tips.blank_disc.desc": "&2蚀刻&r是音乐播放模组,以新方式播放音乐唱片,包括&d自定义唱片&r播放任意歌曲(需来自Bandcamp、Soundcloud)及通过声音事件播放&a游戏内声音&r。\n\n开始&2蚀刻&r之旅:制作&b空白音乐唱片&r。", + "quests.tfg_tips.blank_disc.desc": "&2蚀刻&r是音乐播放模组,以新方式播放音乐唱片,包括&d自定义唱片&r播放任何歌曲(需来自Bandcamp、Soundcloud)及通过声音事件播放&a游戏内声音&r。\n\n开始&2蚀刻&r之旅:制作&b空白音乐唱片&r。", "quests.tfg_tips.radio.title": "收音机", "quests.tfg_tips.radio.subtitle": "直播音乐无需唱片", - "quests.tfg_tips.radio.desc": "&d收音机&r可查询播放任意歌曲。右击后输入所需歌曲,如URL或Minecraft声音事件。", + "quests.tfg_tips.radio.desc": "&d收音机&r可查询播放任何歌曲。右击后输入所需歌曲,如URL或Minecraft声音事件。", "quests.tfg_tips.dye_discs.title": "经典曲目", "quests.tfg_tips.dye_discs.subtitle": "这些永不过时...", "quests.tfg_tips.dye_discs.desc": "将&b空白唱片&r浸入含染料的&a桶&r中,即可制作原版游戏内唱片。享受&dWait,13&r和&dBlocks!&r等经典曲目。", - "quests.tfg_tips.dye_discs.task": "任意经典唱片", + "quests.tfg_tips.dye_discs.task": "任何经典唱片", "quests.tfg_tips.special_discs.title": "独特曲目", "quests.tfg_tips.special_discs.subtitle": "这些很独特...至少曾经是", "quests.tfg_tips.special_discs.desc": "你也可以制作&d独特唱片&r...", @@ -3105,7 +3422,7 @@ "quests.tfg_tips.label_album.desc": "&b蚀刻&r首张唱片需&d标签&r。与空白唱片类似,标签可染色。\n\n&d专辑封面&r用于保护蚀刻唱片。若蚀刻唱片从&cSoundcloud&r等站点拉取数据,歌曲图标将压缩为16x16纹理!存储唱片:打开物品栏,选择专辑封面,右击要存储的音乐唱片。也可存储普通唱片。", "quests.tfg_tips.etching_disc.title": "蚀刻你的首张唱片", "quests.tfg_tips.etching_disc.subtitle": "是时候来点音乐了", - "quests.tfg_tips.etching_disc.desc": "需&3蚀刻台&r开始&b蚀刻&r。右击打开界面,提供&a空白唱片&r和&a音乐标签&r,顶部栏输入有效声源后唱片即成。\n\n声源包括:&bBandcamp/SoundcloudURL&r(可指向单曲或专辑)、&d游戏内声音事件&r、及硬盘中&c.ogg/.wav/.mp3文件&r路径。\n\n完成此任务:蚀刻任意唱片。", + "quests.tfg_tips.etching_disc.desc": "需&3蚀刻台&r开始&b蚀刻&r。右击打开界面,提供&a空白唱片&r和&a音乐标签&r,顶部栏输入有效声源后唱片即成。\n\n声源包括:&bBandcamp/SoundcloudURL&r(可指向单曲或专辑)、&d游戏内声音事件&r、及硬盘中&c.ogg/.wav/.mp3文件&r路径。\n\n完成此任务:蚀刻任何唱片。", "quests.tfg_tips.disc_players.title": "唱片播放器", "quests.tfg_tips.disc_players.subtitle": "当然是用来播放唱片的!", "quests.tfg_tips.disc_players.desc": "可用普通&3唱片机&r播放音乐,但也可制作以下两物:\n\n&d专辑唱片机&r:内置多唱片并可&b循环播放&r,适合基地使用。\n\n&d单放音响&r:随身携带音乐。", @@ -3127,7 +3444,7 @@ "quests.tfg_tips.filters.title": "色彩滤镜", "quests.tfg_tips.filters.subtitle": "改变照片风格", "quests.tfg_tips.filters.desc": "使用&a玻璃板&r可以为照片添加&d滤镜&r。只需打开相机操作界面,将其放入相机滤镜槽位即可。通过&d滤镜&r,你可以改变照片的整体色调。例如,应用&3青色&r或&b淡蓝色&r滤镜可以让照片看起来格外冷峻。", - "quests.tfg_tips.filter.task": "任意玻璃板", + "quests.tfg_tips.filter.task": "任何玻璃板", "quests.tfg_tips.interplanar_projector.title": "位面投影器", "quests.tfg_tips.interplanar_projector.subtitle": "这看起来不太真实...?", "quests.tfg_tips.interplanar_projector.desc": "&d位面投影器&r是一种特殊的相机滤镜,能让你拍摄到Minecraft世界&c之外&r的景象。\n\n你可以在&3书写台&r中为&a投影透镜&r重新命名,名称需指向你&b电脑驱动器&r中的图片或一张&b网络图片&r的地址。将透镜放入你的&a相机&r并拍照,便可将外部图片导入游戏。", @@ -3157,7 +3474,7 @@ "quests.tfg_tips.self_defense.desc": "在&3绞索陷阱&r旁边放置压力板,它们就能完全困住任何踩上去的动物(或怪物!)。非常适合捕捉森林里难以捉摸的动物,或者用于防御你的家园。\n\n&3铁丝网&r则是完全被动的,仅对任何穿过它的东西造成伤害。", "quests.tfg_tips.arborfirmacraft.title": "林海传说", "quests.tfg_tips.arborfirmacraft.subtitle": "采集树木的生命之血", - "quests.tfg_tips.arborfirmacraft.desc": "&2林海传说&r是一款为&3TFG&r整合包添加了多种新树木的模组:其中一些是现有TFC树木的变种,例如&d远古木棉&r;另一些则是全新的树种,例如&a猴面包树&r和&a橡胶树&r。这些树木的木板和原木纹理可能会让您想起原版树木的颜色……\n\n本节将详细介绍&b树木采脂&r。\n此外,所有&2林海传说&r的木材都与&3FirmaLife&r和&3Firma:Civ&r模组兼容,我们已确保这一点!", + "quests.tfg_tips.arborfirmacraft.desc": "&2林海传说&r是一款为&3TFG&r整合包添加了多种新树木的模组:其中一些是现有TFC树木的变种,例如&d远古木棉&r;另一些则是全新的树种,例如&a猴面包树&r和&a橡胶树&r。这些树木的木板和原木纹理可能会让你想起原版树木的颜色……\n\n本节将详细介绍&b树木采脂&r。\n此外,所有&2林海传说&r的木材都与&3FirmaLife&r和&3Firma:Civ&r模组兼容,我们已确保这一点!", "quests.tfg_tips.treetap.title": "树汁导管", "quests.tfg_tips.treetap.subtitle": "现在更少卡顿!", "quests.tfg_tips.treetap.desc": "要开始&b采集&r树汁,你需要在&3铁砧&r上用可锻造的&a铜锭&r打造一把&d树汁导管&r。\n\n采集过程需要找到合适的树木,&3林海传说&r&2野外指南&r中的专用&b采集目录&r页面会告诉你如何找到这些树木。此外还有&b采集树汁&r词条,可用于学习实际的采集操作方法。", @@ -3201,23 +3518,23 @@ "quests.tfg_tips.steam_upgrades.title": "飞机升级:蒸汽级", "quests.tfg_tips.steam_upgrades.subtitle": "沉浸式飞机遇见格雷科技分级体系!", "quests.tfg_tips.steam_upgrades.desc": "第二种飞机升级是&d分级升级&r。这些匹配&3格雷科技&r分级系统,从&8蒸汽级&r到&5EV级&r。\n\n蒸汽升级是最简单且最早可制作的,至少需掌握&b黑钢&r相关知识。\n\n&d蒸汽动力航空引擎&r用于制造更精密的飞机(如&e双翼机&r和&c战斗飞艇&r)。", - "quests.tfg_tips.steam_upgrades.task": "任意蒸汽级飞机升级", + "quests.tfg_tips.steam_upgrades.task": "任何蒸汽级飞机升级", "quests.tfg_tips.lv_upgrades.title": "飞机升级:LV级", "quests.tfg_tips.lv_upgrades.subtitle": "红与蓝,肯定不冲突。", "quests.tfg_tips.lv_upgrades.desc": "&7LV级&r升级略优于蒸汽级,需要&4红钢&r和&9蓝钢&r,&d低压航空引擎&r本身需要真正的&7LV级&r组件。\n\n&3&l提示:&r&o可用&b粉碎轮&f回收旧升级,返还部分消耗材料。", - "quests.tfg_tips.lv_upgrades.task": "任意LV级飞机升级", + "quests.tfg_tips.lv_upgrades.task": "任何LV级飞机升级", "quests.tfg_tips.mv_upgrades.title": "飞机升级:MV级", "quests.tfg_tips.mv_upgrades.subtitle": "半途而至", "quests.tfg_tips.mv_upgrades.desc": "&bMV级&r升级是此进程的中点,需&a铝&r作为主要材料。\n\n&a镀铝飞机螺旋桨&r用于多数二级飞机,如&d固定旋翼机、战斗飞艇&r和&d猩红双翼机&r,而&a中压航空引擎&r仅用于&d猩红双翼机&r。", - "quests.tfg_tips.mv_upgrades.task": "任意MV级飞机升级", + "quests.tfg_tips.mv_upgrades.task": "任何MV级飞机升级", "quests.tfg_tips.hv_upgrades.title": "飞机升级:HV级", "quests.tfg_tips.hv_upgrades.subtitle": "胜利在望", "quests.tfg_tips.hv_upgrades.desc": "&6HV级&r升级是飞机升级的次顶级,需要&a不锈钢&r作为主要材料。", - "quests.tfg_tips.hv_upgrades.task": "任意HV级飞机升级", + "quests.tfg_tips.hv_upgrades.task": "任何HV级飞机升级", "quests.tfg_tips.ev_upgrades.title": "飞机升级:EV级", "quests.tfg_tips.ev_upgrades.subtitle": "这些组件真的合法吗?", "quests.tfg_tips.ev_upgrades.desc": "&5EV级&r升级是飞机升级的最终等级,需要&a钛&r作为主要材料。", - "quests.tfg_tips.ev_upgrades.task": "任意EV级飞机升级", + "quests.tfg_tips.ev_upgrades.task": "任何EV级飞机升级", "quests.tfg_tips.aircraft_weapons.title": "飞机武器", "quests.tfg_tips.aircraft_weapons.subtitle": "当然为了伟大的WAAAGH", "quests.tfg_tips.aircraft_weapons.desc": "若你想消灭某些威胁,或者征服敌人,可以制造&d武器&r用于摧毁或重创生物。\n\n每种武器都可以通过驾驶&b飞机&r时用&c交互&r键发射。大多数武器(除&a望远镜&r外)都会消耗某种&a弹药&r。", @@ -3253,19 +3570,19 @@ "quests.tfg_tips.firmaciv.desc": "&2群峦传说:航海文明&r是一款专注于船只与广阔水域航行的模组,同时也提供用于在世界中辅助定位的工具。\n一如既往,&2野外指南&r中包含的任务说明比后续任务更为详尽的细节。\n\n&3&l提示:&r&o顺流而下的行进速度远胜逆流……若尚未安家,不妨考虑在河流附近定居。", "quests.tfg_tips.firmaciv_info.title": "航海仪器", "quests.tfg_tips.firmaciv_info.subtitle": "若你在意真实性", - "quests.tfg_tips.firmaciv_info.desc": "&3群峦传说:航海文明&r模组配备了4种不同的导航工具,每一种都能为你提供在世界中所处位置的重要信息。\n包括&d六分仪&r、&d领航员时计&r、&d晴雨表&r和&d指南针&r;关于这些工具的更多信息,请查阅&2野外指南&r。\n\n&3&l背景设定:&r&o默认情况下,Firma:Civ会移除坐标显示,以促使你使用其导航工具。但在此处我们无法这样做,所以,呃,如果你想体验沉浸式角色扮演的话,就用用它们吧。", + "quests.tfg_tips.firmaciv_info.desc": "&3群峦传说:航海文明&r模组配备了4种不同的导航工具,每一种都能为你提供在世界中所处位置的重要信息。\n包括&d六分仪&r、&d领航员时计&r、&d晴雨表&r和&d指南针&r;关于这些工具的更多信息,请查阅&2野外指南&r。\n\n&3&l背景知识:&r&o默认情况下,Firma:Civ会移除坐标显示,以促使你使用其导航工具。但在此处我们无法这样做,所以,呃,如果你想体验沉浸式角色扮演的话,就用用它们吧。", "quests.tfg_tips.warfare.title": "海战", "quests.tfg_tips.warfare.subtitle": "全舰火炮齐射!", - "quests.tfg_tips.warfare.desc": "你可以为&b单桅帆船&r配备&d加农炮&r与炮弹,以便将目标轰成碎片。\n发射加农炮需要先装入&a火药&r、&a粗制纸&r和&a炮弹&r,然后用&c打火石&r点燃引信。", + "quests.tfg_tips.warfare.desc": "你可以为&b单桅纵帆船&r配备&d加农炮&r与炮弹,以便将目标轰成碎片。\n发射加农炮需要先装入&a火药&r、&a粗制纸&r和&a炮弹&r,然后用&c打火石&r点燃引信。", "quests.tfg_tips.kayak_materials.title": "皮划艇", "quests.tfg_tips.kayak_materials.subtitle": "给自己弄艘皮划艇", - "quests.tfg_tips.kayak_materials.desc": "&d皮划艇&r是第二简单的船,需用&b蜡&r制作&a防水皮&r。作为&c唯一&r可拾取的船只,虽然仅限&d单人乘坐&r,但在钢铁时代的&d单桅帆船&r前是最快的船!", + "quests.tfg_tips.kayak_materials.desc": "&d皮划艇&r是第二简单的船,需用&b蜡&r制作&a防水皮&r。作为&c唯一&r可拾取的船只,虽然仅限&d单人乘坐&r,但在钢铁时代的&d单桅纵帆船&r前是最快的船!", "quests.tfg_tips.create_kayak.title": "完成皮划艇", "quests.tfg_tips.create_kayak.subtitle": "皮划艇快乐!", "quests.tfg_tips.create_kayak.desc": "手持&d皮划艇&r即可享受快速水上之旅。记得制作&b皮划艇桨&r(独木舟桨无效)进一步提升速度!", "quests.tfg_tips.beneathxfirmaciv.title": "关于幽冥之地与群峦传说:航海文明的免责声明", "quests.tfg_tips.beneathxfirmaciv.subtitle": "阅读此条,否则后果自负", - "quests.tfg_tips.beneathxfirmaciv.desc": "虽然可以用&d绯红菌柄&r和&3诡异菌柄&r制作&d独木舟、划艇&r和&d单桅帆船&r,但这些防火原木制成的船&4无法&r抵御岩浆!若试图穿越岩浆湖,你&l必将&r沉没并惨烈身亡!", + "quests.tfg_tips.beneathxfirmaciv.desc": "虽然可以用&d绯红菌柄&r和&3诡异菌柄&r制作&d独木舟、划艇&r和&d单桅纵帆船&r,但这些防火原木制成的船&4无法&r抵御岩浆!若试图穿越岩浆湖,你&l必将&r沉没并惨烈身亡!", "quests.tfg_tips.canoe_materials.title": "独木舟", "quests.tfg_tips.canoe_materials.subtitle": "不能再更简单了", "quests.tfg_tips.canoe_materials.desc": "&d独木舟&r是最易制作的船只。注意仅限特定&a去皮原木&r有效,上方任务说明中标明了符合条件的&b软木&r。\n其特殊结构详见&2野外指南&r。\n\n此船可额外承载一名玩家/实体(除驾驶员外),或一个箱子。", @@ -3278,18 +3595,18 @@ "quests.tfg_tips.rowboat_materials.desc": "&d划艇&r需要更复杂的材料,解锁于铁器时代。它可以搭载&b2名乘客和2个储物单元&r,或者在不搭载乘客时提供&c4个储物空间&r。\n你需要按照&2野外指南&r中的说明找到某种&a硬木&r,指南中也包含了详细的建造过程。\n\n请切记,建造划艇必须使用同一种木材,不可混用不同种类的硬木。", "quests.tfg_tips.create_rowboat.title": "完成划艇", "quests.tfg_tips.create_rowboat.subtitle": "划艇快乐!", - "quests.tfg_tips.create_rowboat.desc": "有了&d划艇&r,你现在可以跨海运输相当数量的物品了,这对于海外探索(比如前往热带地区!)再合适不过。记得制作两支&b船桨&r来提升航速!\n你还可以为它染色!\n\n要完成本任务的第一个目标,你需要观察任意一艘已造好的&d划艇&r。\n\n&3&l提示:&r&o两个乘客位?正好适合通过河流网络或穿越湖泊海洋,将成对的繁殖动物带回家饲养。", - "quests.tfg_tips.sloop_under_construction_materials.title": "单桅帆船", + "quests.tfg_tips.create_rowboat.desc": "有了&d划艇&r,你现在可以跨海运输相当数量的物品了,这对于海外探索(比如前往热带地区!)再合适不过。记得制作两支&b船桨&r来提升航速!\n你还可以为它染色!\n\n要完成本任务的第一个目标,你需要观察任何一艘已造好的&d划艇&r。\n\n&3&l提示:&r&o两个乘客位?正好适合通过河流网络或穿越湖泊海洋,将成对的繁殖动物带回家饲养。", + "quests.tfg_tips.sloop_under_construction_materials.title": "单桅纵帆船", "quests.tfg_tips.sloop_under_construction_materials.subtitle": "大海盗时代来临", - "quests.tfg_tips.sloop_under_construction_materials.desc": "&d单桅帆船&r是最先进的海船,需要&a钢&r才能建造。它拥有充足的空间,可容纳储物箱、铁砧和工作台!造价极其昂贵,且需要练习才能熟练驾驶。&2野外指南&r中包含了详细的建造与航行指南。\n\n再次提醒,请勿在同一艘船中混用不同种类的硬木。", + "quests.tfg_tips.sloop_under_construction_materials.desc": "&d单桅纵帆船&r是最先进的海船,需要&a钢&r才能建造。它拥有充足的空间,可容纳储物箱、铁砧和工作台!造价极其昂贵,且需要练习才能熟练驾驶。&2野外指南&r中包含了详细的建造与航行指南。\n\n再次提醒,请勿在同一艘船中混用不同种类的硬木。", "quests.tfg_tips.sloop_under_construction_materials.task": "16个任意硬木木材", - "quests.tfg_tips.create_sloop.title": "完成单桅帆船", + "quests.tfg_tips.create_sloop.title": "完成单桅纵帆船", "quests.tfg_tips.create_sloop.subtitle": "当你需要风之杖的时候它在哪啊?", - "quests.tfg_tips.create_sloop.desc": "&d单桅帆船&r能让你相对轻松地穿越广阔水域。为确保你不至于受困于风向,可以&c降下船锚&r来固定位置。\n你还可以用任意染料为帆船染色!\n\n要完成本任务的目标,你需要观察任意一艘已造好的&d单桅帆船&r。\n\n&3&l提示:&r&o尝试避免驾驶单桅帆船穿越河流,它很可能不按预期工作!", + "quests.tfg_tips.create_sloop.desc": "&d单桅纵帆船&r能让你相对轻松地穿越广阔水域。为确保你不至于受困于风向,可以&c降下船锚&r来固定位置。\n你还可以用任意染料为帆船染色!\n\n要完成本任务的目标,你需要观察任意一艘已造好的&d单桅纵帆船&r。\n\n&3&l提示:&r&o尝试避免驾驶单桅纵帆船穿越河流,它很可能不按预期工作!", "quests.tfg_tips.fishing_net.title": "渔网", "quests.tfg_tips.fishing_net.subtitle": "不是袜子,抱歉。", "quests.tfg_tips.fishing_net.desc": "捕鱼从未如此简单。右击即得美餐。", - "quests.tfg_tips.fishing_net.task": "任意渔网", + "quests.tfg_tips.fishing_net.task": "任何渔网", "quests.tfg_tips.astikorcarts.title": "TFC Astikor Carts", "quests.tfg_tips.astikorcarts.subtitle": "陆路运输", "quests.tfg_tips.astikorcarts.desc": "&2TFC Astikor Carts&r为游戏前期提供了用于陆地运输生物与物品的交通方式。\n马车可由&c玩家&r亲自牵引(满载时速度非常缓慢!),或由&b马科动物&r(例如马)拖拉。\n\n请记住使用&4\"互动键\"(默认按键R)&r来将你自身或你骑乘的动物与手推车连接或分离。", @@ -3350,7 +3667,7 @@ "quests.tfg_tips.oven_finish.title": "烤炉饰面", "quests.tfg_tips.oven_finish.subtitle": "美观", "quests.tfg_tips.oven_finish.desc": "如果黏土砖外观不合心意,你可以为大多数&b烤炉组件&r安装&b饰面&r,以改变多方块结构的外观。", - "quests.tfg_tips.oven_finish.task": "任意烤炉饰面", + "quests.tfg_tips.oven_finish.task": "任何烤炉饰面", "quests.tfg_tips.oven_utils.title": "烤炉实用工具", "quests.tfg_tips.oven_utils.subtitle": "你可能需要这些", "quests.tfg_tips.oven_utils.desc": "&d炉灰收集器&r放置在&a烤炉底&r下方时,有几率从燃烧的原木中收集&c木灰&r。右键点击即可取出灰烬。\n\n&d烤炉漏斗&r可面向&b烤炉底&r自动填入原木,便于实现自动化。", @@ -3373,7 +3690,7 @@ "quests.tfg_tips.get_milk.title": "乳制品保存", "quests.tfg_tips.get_milk.subtitle": "来点牛奶?", "quests.tfg_tips.get_milk.desc": "&d牛奶&r可从3种动物身上获取:&a奶牛、山羊&r和&a牦牛&r。\n牛奶可直接饮用以满足&b乳制品&r营养需求,也可加工制成美味的奶酪。\n\n完成本任务,需要一桶任意种类的牛奶。", - "quests.tfg_tips.get_milk.task": "任意一桶牛奶", + "quests.tfg_tips.get_milk.task": "任何一桶牛奶", "quests.tfg_tips.create_cheese.title": "乳制品保存:奶酪", "quests.tfg_tips.create_cheese.subtitle": "奶酪风味", "quests.tfg_tips.create_cheese.desc": "&a牛奶&r可加工成&d奶酪轮&r,可放置在世界中存储或用&a小刀&r切割得&d奶酪片&r。\n\n奶酪的具体制作方法请查阅&2野外指南&r。", @@ -3401,7 +3718,7 @@ "quests.tfg_tips.bacon.task": "一块熏猪肉", "quests.tfg_tips.cook_meat.title": "肉类保存:烹饪", "quests.tfg_tips.cook_meat.subtitle": "事后看来相当明显", - "quests.tfg_tips.cook_meat.desc": "烹饪本身也可能附带特定的保存效果。请务必在&b锻铁烤架&r或&b烤炉顶&r中烹饪您的&a肉类&r!\n其他烹饪方法可能完全不提供任何保存效果,甚至可能产生&c缩短&r保质期的负面效果。\n\n&3&l提示:&r&o&b锻铁烤架&f可以作为&d烤炉&f多方块结构的一部分。&r", + "quests.tfg_tips.cook_meat.desc": "烹饪本身也可能附带特定的保存效果。请务必在&b锻铁烤架&r或&b烤炉顶&r中烹饪你的&a肉类&r!\n其他烹饪方法可能完全不提供任何保存效果,甚至可能产生&c缩短&r保质期的负面效果。\n\n&3&l提示:&r&o&b锻铁烤架&f可以作为&d烤炉&f多方块结构的一部分。&r", "quests.tfg_tips.cook_meat.task.1": "一块用烤架或烤炉烹饪的熟肉", "quests.tfg_tips.cook_meat.task.2": "锻铁烤架或烤炉顶", "quests.tfg_tips.get_veggie.title": "蔬菜保存", @@ -3418,7 +3735,7 @@ "quests.tfg_tips.get_grain.title": "谷物保存", "quests.tfg_tips.get_grain.subtitle": "碳水化合物", "quests.tfg_tips.get_grain.desc": "&a谷物&r相对充裕且易于本地种植。虽然未经加工的原始谷物难以长期保存,但通过特定方法可&c显著延长&r其保质期。", - "quests.tfg_tips.get_grain.task": "任意谷物", + "quests.tfg_tips.get_grain.task": "任何谷物", "quests.tfg_tips.process_grain.title": "谷物保存:刀具加工", "quests.tfg_tips.process_grain.subtitle": "相当简单。", "quests.tfg_tips.process_grain.desc": "在工作台中使用小刀加工&a谷物植株&r,即可获得可长期保存的&d谷物&r与一些干草。", @@ -3431,7 +3748,7 @@ "quests.tfg_tips.cellar.title": "地窖", "quests.tfg_tips.cellar.subtitle": "妈妈的地下室", "quests.tfg_tips.cellar.desc": "&3地窖&r是一个用于长期保存食物的多方块结构。食物必须存放在&a食物架&r和&a悬挂架&r上。你也可以在这里&b熟化奶酪&r。\n关于如何建造&3地窖&r,请查阅&2野外指南&r获取详情。", - "quests.tfg_tips.cellar.task": "任意形式的密封入口", + "quests.tfg_tips.cellar.task": "任何形式的密封入口", "quests.tfg_tips.refrigerator.title": "冰箱", "quests.tfg_tips.refrigerator.subtitle": "这东西可能过于强大了", "quests.tfg_tips.refrigerator.desc": "若你已进入&bMV&r时代,便可制造一台&d冰箱&r。它通过消耗电力,为所有食物提供&o最佳&r的通用保存效果——无论是生食、熟食,还是三明治等复合食品皆适用。", @@ -3479,10 +3796,10 @@ "quests.tfg_tips.lunchbox.title": "午餐盒", "quests.tfg_tips.lunchbox.subtitle": "口袋中的冰箱!", "quests.tfg_tips.lunchbox.desc": "午餐盒有9格食物槽,保持冷藏和更长保质期。\n冷藏午餐盒比普通午餐盒效果更强,但需提供冰或随时间解冻的单元。", - "quests.tfg_tips.lunchbox.task.1": "任意午餐盒", - "quests.tfg_tips.lunchbox.task.2": "任意冰块", - "quests.tfg_tips.lunchbox.task.3": "任意装有液态冰渣的单元", - "quests.tfg_tips.transportation_tips.title": "提示与技巧-交通工具", + "quests.tfg_tips.lunchbox.task.1": "任何午餐盒", + "quests.tfg_tips.lunchbox.task.2": "任何冰块", + "quests.tfg_tips.lunchbox.task.3": "任何装有液态冰渣的单元", + "quests.tfg_tips.transportation_tips.title": "提示与技巧-交通工具篇", "quests.tfg_tips.transportation_tips.subtitle": "难道你已经忘了该怎么用自己的双腿行走了?", "quests.tfg_tips.tools_tips.title": "提示与技巧-工具篇", "quests.tfg_tips.tools_tips.subtitle": "拧紧和松开的入门指南", @@ -3500,12 +3817,12 @@ "quests.tfg_tips.tools_tips.markings.title": "标识", "quests.tfg_tips.tools_tips.markings.subtitle": "符合OSHA 1910.303标准", "quests.tfg_tips.tools_tips.markings.desc": "类似&2粉笔&r——&d&l标识&r&r可用于装饰表面增强基地的沉浸感。先制作&b危险菱形墙标&r,再用切石机加工来获取其余标识。", - "quests.tfg_tips.tools_tips.markings.task": "任意#ags_modernmarkings:markings", + "quests.tfg_tips.tools_tips.markings.task": "任何#ags_modernmarkings:markings", "quests.tfg_tips.tools_tips.cryodesiccation.title": "冷冻干燥", "quests.tfg_tips.tools_tips.cryodesiccation.subtitle": "工厂没有时间给“风味”", "quests.tfg_tips.tools_tips.cryodesiccation.desc": "&l&b冻干&r&r是一种在极低温环境下对食物进行脱水的加工工艺。带有\"冻干\"特质的食物,其保质期将远超其他保存方法。", "quests.tfg_tips.tools_tips.harvest_basket.title": "收获篮", "quests.tfg_tips.tools_tips.harvest_basket.subtitle": "献给各位精益求精的派类烘焙师。", - "quests.tfg_tips.tools_tips.harvest_basket.task": "任意#tfg:harvester", + "quests.tfg_tips.tools_tips.harvest_basket.task": "任何#tfg:harvester", "quests.tfg_tips.tools_tips.harvest_basket.desc": "&l&2收获篮&r&r是专为&5TFG&r打造的全新工具!只需右键一次,便可使用篮子收获整棵树或整株灌木的果实!普通&6收获篮&r的基础耐久度为&n128&r,而&3铝制收获篮&r在使用时不会损耗耐久度。" } \ No newline at end of file diff --git a/kubejs/assets/tfg/textures/gui/widgets/unify_dates_off.png b/kubejs/assets/tfg/textures/gui/widgets/unify_dates_off.png new file mode 100644 index 000000000..d8f4b267c Binary files /dev/null and b/kubejs/assets/tfg/textures/gui/widgets/unify_dates_off.png differ diff --git a/kubejs/assets/tfg/textures/gui/widgets/unify_dates_on.png b/kubejs/assets/tfg/textures/gui/widgets/unify_dates_on.png new file mode 100644 index 000000000..d9c77d097 Binary files /dev/null and b/kubejs/assets/tfg/textures/gui/widgets/unify_dates_on.png differ diff --git a/kubejs/assets/tfg/textures/item/food/cooked_dino_nugget.png b/kubejs/assets/tfg/textures/item/food/cooked_dino_nugget.png new file mode 100644 index 000000000..5e6668bd5 Binary files /dev/null and b/kubejs/assets/tfg/textures/item/food/cooked_dino_nugget.png differ diff --git a/kubejs/assets/tfg/textures/item/food/raw_dino_nugget.png b/kubejs/assets/tfg/textures/item/food/raw_dino_nugget.png new file mode 100644 index 000000000..99d5c6f76 Binary files /dev/null and b/kubejs/assets/tfg/textures/item/food/raw_dino_nugget.png differ diff --git a/kubejs/data/tfc/tfc/item_sizes/double_sheets.json b/kubejs/data/tfc/tfc/item_sizes/double_sheets.json deleted file mode 100644 index 244e42b84..000000000 --- a/kubejs/data/tfc/tfc/item_sizes/double_sheets.json +++ /dev/null @@ -1 +0,0 @@ -{ "ingredient": { "tag": "forge:double_plates" }, "size": "large", "weight": "heavy" } diff --git a/kubejs/data/tfg/loot_tables/chests/nordic_illager_basic.json b/kubejs/data/tfg/loot_tables/chests/nordic_illager_basic.json index bf83db0c2..08f9b91fb 100644 --- a/kubejs/data/tfg/loot_tables/chests/nordic_illager_basic.json +++ b/kubejs/data/tfg/loot_tables/chests/nordic_illager_basic.json @@ -109,8 +109,8 @@ "add": false, "count": { "type": "minecraft:uniform", - "max": 4, - "min": 2 + "max": 3, + "min": 1 }, "function": "minecraft:set_count" } @@ -141,8 +141,8 @@ "add": false, "count": { "type": "minecraft:uniform", - "max": 12, - "min": 6 + "max": 9, + "min": 5 }, "function": "minecraft:set_count" } @@ -239,8 +239,8 @@ "add": false, "count": { "type": "minecraft:uniform", - "max": 8, - "min": 4 + "max": 6, + "min": 3 }, "function": "minecraft:set_count" } @@ -255,8 +255,8 @@ "add": false, "count": { "type": "minecraft:uniform", - "max": 8, - "min": 4 + "max": 6, + "min": 3 }, "function": "minecraft:set_count" } @@ -287,8 +287,8 @@ "add": false, "count": { "type": "minecraft:uniform", - "max": 6, - "min": 3 + "max": 4, + "min": 2 }, "function": "minecraft:set_count" } @@ -303,8 +303,8 @@ "add": false, "count": { "type": "minecraft:uniform", - "max": 6, - "min": 3 + "max": 4, + "min": 2 }, "function": "minecraft:set_count" } @@ -319,24 +319,8 @@ "add": false, "count": { "type": "minecraft:uniform", - "max": 6, - "min": 3 - }, - "function": "minecraft:set_count" - } - ] - }, - { - "type": "minecraft:item", - "name": "tfc:candle", - "weight": 100, - "functions": [ - { - "add": false, - "count": { - "type": "minecraft:uniform", - "max": 6, - "min": 3 + "max": 4, + "min": 2 }, "function": "minecraft:set_count" } @@ -383,8 +367,8 @@ "add": false, "count": { "type": "minecraft:uniform", - "max": 8, - "min": 4 + "max": 5, + "min": 2 }, "function": "minecraft:set_count" } @@ -393,50 +377,17 @@ { "type": "minecraft:item", "name": "firmalife:jar/compost", - "weight": 80, - "functions": [ - { - "add": false, - "count": { - "type": "minecraft:uniform", - "max": 2, - "min": 1 - }, - "function": "minecraft:set_count" - } - ] + "weight": 80 }, { "type": "minecraft:item", "name": "firmalife:jar/guano", - "weight": 80, - "functions": [ - { - "add": false, - "count": { - "type": "minecraft:uniform", - "max": 2, - "min": 1 - }, - "function": "minecraft:set_count" - } - ] + "weight": 80 }, { "type": "minecraft:item", "name": "firmalife:jar/honey", - "weight": 80, - "functions": [ - { - "add": false, - "count": { - "type": "minecraft:uniform", - "max": 2, - "min": 1 - }, - "function": "minecraft:set_count" - } - ] + "weight": 80 }, { "type": "minecraft:item", @@ -463,8 +414,8 @@ "add": false, "count": { "type": "minecraft:uniform", - "max": 4, - "min": 2 + "max": 2, + "min": 1 }, "function": "minecraft:set_count" } @@ -495,8 +446,8 @@ "add": false, "count": { "type": "minecraft:uniform", - "max": 4, - "min": 2 + "max": 3, + "min": 1 }, "function": "minecraft:set_count" } @@ -511,8 +462,8 @@ "add": false, "count": { "type": "minecraft:uniform", - "max": 4, - "min": 2 + "max": 3, + "min": 1 }, "function": "minecraft:set_count" } @@ -527,8 +478,8 @@ "add": false, "count": { "type": "minecraft:uniform", - "max": 8, - "min": 4 + "max": 6, + "min": 3 }, "function": "minecraft:set_count" } @@ -543,8 +494,8 @@ "add": false, "count": { "type": "minecraft:uniform", - "max": 8, - "min": 4 + "max": 5, + "min": 2 }, "function": "minecraft:set_count" } @@ -559,8 +510,8 @@ "add": false, "count": { "type": "minecraft:uniform", - "max": 7, - "min": 4 + "max": 5, + "min": 2 }, "function": "minecraft:set_count" } @@ -575,8 +526,8 @@ "add": false, "count": { "type": "minecraft:uniform", - "max": 6, - "min": 3 + "max": 5, + "min": 2 }, "function": "minecraft:set_count" } @@ -600,7 +551,7 @@ ], "rolls": { "type": "minecraft:uniform", - "max": 10, + "max": 8, "min": 6 } } diff --git a/kubejs/data/tfg/loot_tables/chests/nordic_illager_smithy.json b/kubejs/data/tfg/loot_tables/chests/nordic_illager_smithy.json index 872bcd9a9..ffe60e5c4 100644 --- a/kubejs/data/tfg/loot_tables/chests/nordic_illager_smithy.json +++ b/kubejs/data/tfg/loot_tables/chests/nordic_illager_smithy.json @@ -13,8 +13,8 @@ "add": false, "count": { "type": "minecraft:uniform", - "max": 20, - "min": 12 + "max": 10, + "min": 6 }, "function": "minecraft:set_count" } @@ -77,8 +77,8 @@ "add": false, "count": { "type": "minecraft:uniform", - "max": 14, - "min": 8 + "max": 10, + "min": 6 }, "function": "minecraft:set_count" } @@ -93,8 +93,8 @@ "add": false, "count": { "type": "minecraft:uniform", - "max": 10, - "min": 6 + "max": 7, + "min": 4 }, "function": "minecraft:set_count" } @@ -109,8 +109,8 @@ "add": false, "count": { "type": "minecraft:uniform", - "max": 6, - "min": 4 + "max": 5, + "min": 2 }, "function": "minecraft:set_count" } @@ -118,7 +118,7 @@ }, { "type": "minecraft:item", - "name": "gtceu:cobalt_brass_ingot", + "name": "gtceu:cobalt_brass_nugget", "weight": 40, "functions": [ { @@ -134,7 +134,7 @@ }, { "type": "minecraft:item", - "name": "gtceu:cobalt_ingot", + "name": "gtceu:cobalt_nugget", "weight": 50, "functions": [ { @@ -150,7 +150,7 @@ }, { "type": "minecraft:item", - "name": "minecraft:copper_ingot", + "name": "create:copper_nugget", "weight": 80, "functions": [ { @@ -166,7 +166,7 @@ }, { "type": "minecraft:item", - "name": "create:zinc_ingot", + "name": "create:zinc_nugget", "weight": 40, "functions": [ { @@ -182,7 +182,7 @@ }, { "type": "minecraft:item", - "name": "gtceu:lead_ingot", + "name": "gtceu:lead_nugget", "weight": 40, "functions": [ { @@ -198,7 +198,7 @@ }, { "type": "minecraft:item", - "name": "create:brass_ingot", + "name": "create:brass_nugget", "weight": 40, "functions": [ { @@ -214,7 +214,7 @@ }, { "type": "minecraft:item", - "name": "gtceu:bismuth_ingot", + "name": "gtceu:bismuth_nugget", "weight": 60, "functions": [ { @@ -367,7 +367,7 @@ ], "rolls": { "type": "minecraft:uniform", - "max": 10, + "max": 8, "min": 6 } } diff --git a/kubejs/data/tfg/worldgen/biome/moon/lunar_lights_dense.json b/kubejs/data/tfg/worldgen/biome/moon/lunar_lights_dense.json index 7b8a34a96..5df3baef0 100644 --- a/kubejs/data/tfg/worldgen/biome/moon/lunar_lights_dense.json +++ b/kubejs/data/tfg/worldgen/biome/moon/lunar_lights_dense.json @@ -112,5 +112,5 @@ "water_ambient": [], "water_creature": [] }, - "temperature": -0.5 + "temperature": 0.7 } \ No newline at end of file diff --git a/kubejs/data/tfg/worldgen/biome/moon/lunar_lights_sparse.json b/kubejs/data/tfg/worldgen/biome/moon/lunar_lights_sparse.json index fe9b6dba5..634c86134 100644 --- a/kubejs/data/tfg/worldgen/biome/moon/lunar_lights_sparse.json +++ b/kubejs/data/tfg/worldgen/biome/moon/lunar_lights_sparse.json @@ -145,5 +145,5 @@ "water_ambient": [], "water_creature": [] }, - "temperature": -0.5 + "temperature": 0.7 } \ No newline at end of file diff --git a/kubejs/data/tfg/worldgen/configured_feature/mars/vein/mars_lubricant.json b/kubejs/data/tfg/worldgen/configured_feature/mars/vein/mars_lubricant.json index 796b12fcf..7bbbcb576 100644 --- a/kubejs/data/tfg/worldgen/configured_feature/mars/vein/mars_lubricant.json +++ b/kubejs/data/tfg/worldgen/configured_feature/mars/vein/mars_lubricant.json @@ -16,23 +16,19 @@ "with": [ { "block": "gtceu:mars_stone_soapstone_ore", - "weight": 10 + "weight": 15 }, { "block": "gtceu:mars_stone_talc_ore", - "weight": 20 - }, - { - "block": "gtceu:raw_talc_block", - "weight": 1 + "weight": 15 }, { "block": "gtceu:mars_stone_glauconite_sand_ore", - "weight": 15 + "weight": 5 }, { "block": "gtceu:mars_stone_trona_ore", - "weight": 15 + "weight": 25 }, { "block": "gtceu:mars_stone_pentlandite_ore", @@ -51,23 +47,19 @@ "with": [ { "block": "gtceu:red_granite_soapstone_ore", - "weight": 10 + "weight": 15 }, { "block": "gtceu:red_granite_talc_ore", - "weight": 20 - }, - { - "block": "gtceu:raw_talc_block", - "weight": 1 + "weight": 15 }, { "block": "gtceu:red_granite_glauconite_sand_ore", - "weight": 15 + "weight": 5 }, { "block": "gtceu:red_granite_trona_ore", - "weight": 15 + "weight": 25 }, { "block": "gtceu:red_granite_pentlandite_ore", @@ -86,23 +78,19 @@ "with": [ { "block": "gtceu:granite_soapstone_ore", - "weight": 10 + "weight": 15 }, { "block": "gtceu:granite_talc_ore", - "weight": 20 - }, - { - "block": "gtceu:raw_talc_block", - "weight": 1 + "weight": 15 }, { "block": "gtceu:granite_glauconite_sand_ore", - "weight": 15 + "weight": 5 }, { "block": "gtceu:granite_trona_ore", - "weight": 15 + "weight": 25 }, { "block": "gtceu:granite_pentlandite_ore", @@ -121,23 +109,19 @@ "with": [ { "block": "gtceu:diorite_soapstone_ore", - "weight": 10 + "weight": 15 }, { "block": "gtceu:diorite_talc_ore", - "weight": 20 - }, - { - "block": "gtceu:raw_talc_block", - "weight": 1 + "weight": 15 }, { "block": "gtceu:diorite_glauconite_sand_ore", - "weight": 15 + "weight": 5 }, { "block": "gtceu:diorite_trona_ore", - "weight": 15 + "weight": 25 }, { "block": "gtceu:diorite_pentlandite_ore", @@ -156,23 +140,19 @@ "with": [ { "block": "gtceu:shale_soapstone_ore", - "weight": 10 + "weight": 15 }, { "block": "gtceu:shale_talc_ore", - "weight": 20 - }, - { - "block": "gtceu:raw_talc_block", - "weight": 1 + "weight": 15 }, { "block": "gtceu:shale_glauconite_sand_ore", - "weight": 15 + "weight": 5 }, { "block": "gtceu:shale_trona_ore", - "weight": 15 + "weight": 25 }, { "block": "gtceu:shale_pentlandite_ore", @@ -191,23 +171,19 @@ "with": [ { "block": "gtceu:claystone_soapstone_ore", - "weight": 10 + "weight": 15 }, { "block": "gtceu:claystone_talc_ore", - "weight": 20 - }, - { - "block": "gtceu:raw_talc_block", - "weight": 1 + "weight": 15 }, { "block": "gtceu:claystone_glauconite_sand_ore", - "weight": 15 + "weight": 5 }, { "block": "gtceu:claystone_trona_ore", - "weight": 15 + "weight": 25 }, { "block": "gtceu:claystone_pentlandite_ore", @@ -226,23 +202,19 @@ "with": [ { "block": "gtceu:limestone_soapstone_ore", - "weight": 10 + "weight": 15 }, { "block": "gtceu:limestone_talc_ore", - "weight": 20 - }, - { - "block": "gtceu:raw_talc_block", - "weight": 1 + "weight": 15 }, { "block": "gtceu:limestone_glauconite_sand_ore", - "weight": 15 + "weight": 5 }, { "block": "gtceu:limestone_trona_ore", - "weight": 15 + "weight": 25 }, { "block": "gtceu:limestone_pentlandite_ore", @@ -261,23 +233,19 @@ "with": [ { "block": "gtceu:conglomerate_soapstone_ore", - "weight": 10 + "weight": 15 }, { "block": "gtceu:conglomerate_talc_ore", - "weight": 20 - }, - { - "block": "gtceu:raw_talc_block", - "weight": 1 + "weight": 15 }, { "block": "gtceu:conglomerate_glauconite_sand_ore", - "weight": 15 + "weight": 5 }, { "block": "gtceu:conglomerate_trona_ore", - "weight": 15 + "weight": 25 }, { "block": "gtceu:conglomerate_pentlandite_ore", @@ -296,23 +264,19 @@ "with": [ { "block": "gtceu:dolomite_soapstone_ore", - "weight": 10 + "weight": 15 }, { "block": "gtceu:dolomite_talc_ore", - "weight": 20 - }, - { - "block": "gtceu:raw_talc_block", - "weight": 1 + "weight": 15 }, { "block": "gtceu:dolomite_glauconite_sand_ore", - "weight": 15 + "weight": 5 }, { "block": "gtceu:dolomite_trona_ore", - "weight": 15 + "weight": 25 }, { "block": "gtceu:dolomite_pentlandite_ore", @@ -331,23 +295,19 @@ "with": [ { "block": "gtceu:dacite_soapstone_ore", - "weight": 10 + "weight": 15 }, { "block": "gtceu:dacite_talc_ore", - "weight": 20 - }, - { - "block": "gtceu:raw_talc_block", - "weight": 1 + "weight": 15 }, { "block": "gtceu:dacite_glauconite_sand_ore", - "weight": 15 + "weight": 5 }, { "block": "gtceu:dacite_trona_ore", - "weight": 15 + "weight": 25 }, { "block": "gtceu:dacite_pentlandite_ore", @@ -368,19 +328,19 @@ "blocks": [ { "block": "gtceu:soapstone_indicator", - "weight": 10 + "weight": 15 }, { "block": "gtceu:talc_indicator", - "weight": 20 + "weight": 15 }, { "block": "gtceu:glauconite_sand_indicator", - "weight": 15 + "weight": 5 }, { "block": "gtceu:trona_indicator", - "weight": 15 + "weight": 25 }, { "block": "gtceu:pentlandite_indicator", diff --git a/kubejs/data/tfg/worldgen/configured_feature/mars/vein/mars_tantalite.json b/kubejs/data/tfg/worldgen/configured_feature/mars/vein/mars_tantalite.json index c418e8388..cf8072091 100644 --- a/kubejs/data/tfg/worldgen/configured_feature/mars/vein/mars_tantalite.json +++ b/kubejs/data/tfg/worldgen/configured_feature/mars/vein/mars_tantalite.json @@ -16,23 +16,27 @@ "with": [ { "block": "gtceu:mars_stone_grossular_ore", - "weight": 30 - }, - { - "block": "gtceu:raw_grossular_block", - "weight": 1 + "weight": 10 }, { "block": "gtceu:mars_stone_spessartine_ore", - "weight": 20 + "weight": 10 }, { "block": "gtceu:mars_stone_pyrolusite_ore", - "weight": 20 + "weight": 40 + }, + { + "block": "gtceu:raw_pyrolusite_block", + "weight": 1 }, { "block": "gtceu:mars_stone_tantalite_ore", - "weight": 10 + "weight": 35 + }, + { + "block": "gtceu:raw_tantalite_block", + "weight": 1 } ] }, @@ -43,23 +47,27 @@ "with": [ { "block": "gtceu:venus_stone_grossular_ore", - "weight": 30 - }, - { - "block": "gtceu:raw_grossular_block", - "weight": 1 + "weight": 10 }, { "block": "gtceu:venus_stone_spessartine_ore", - "weight": 20 + "weight": 10 }, { "block": "gtceu:venus_stone_pyrolusite_ore", - "weight": 20 + "weight": 40 + }, + { + "block": "gtceu:raw_pyrolusite_block", + "weight": 1 }, { "block": "gtceu:venus_stone_tantalite_ore", - "weight": 10 + "weight": 35 + }, + { + "block": "gtceu:raw_tantalite_block", + "weight": 1 } ] }, @@ -70,23 +78,27 @@ "with": [ { "block": "gtceu:red_granite_grossular_ore", - "weight": 30 - }, - { - "block": "gtceu:raw_grossular_block", - "weight": 1 + "weight": 10 }, { "block": "gtceu:red_granite_spessartine_ore", - "weight": 20 + "weight": 10 }, { "block": "gtceu:red_granite_pyrolusite_ore", - "weight": 20 + "weight": 40 + }, + { + "block": "gtceu:raw_pyrolusite_block", + "weight": 1 }, { "block": "gtceu:red_granite_tantalite_ore", - "weight": 10 + "weight": 35 + }, + { + "block": "gtceu:raw_tantalite_block", + "weight": 1 } ] }, @@ -97,23 +109,27 @@ "with": [ { "block": "gtceu:gabbro_grossular_ore", - "weight": 30 - }, - { - "block": "gtceu:raw_grossular_block", - "weight": 1 + "weight": 10 }, { "block": "gtceu:gabbro_spessartine_ore", - "weight": 20 + "weight": 10 }, { "block": "gtceu:gabbro_pyrolusite_ore", - "weight": 20 + "weight": 40 + }, + { + "block": "gtceu:raw_pyrolusite_block", + "weight": 1 }, { "block": "gtceu:gabbro_tantalite_ore", - "weight": 10 + "weight": 35 + }, + { + "block": "gtceu:raw_tantalite_block", + "weight": 1 } ] }, @@ -124,23 +140,27 @@ "with": [ { "block": "gtceu:shale_grossular_ore", - "weight": 30 - }, - { - "block": "gtceu:raw_grossular_block", - "weight": 1 + "weight": 10 }, { "block": "gtceu:shale_spessartine_ore", - "weight": 20 + "weight": 10 }, { "block": "gtceu:shale_pyrolusite_ore", - "weight": 20 + "weight": 40 + }, + { + "block": "gtceu:raw_pyrolusite_block", + "weight": 1 }, { "block": "gtceu:shale_tantalite_ore", - "weight": 10 + "weight": 35 + }, + { + "block": "gtceu:raw_tantalite_block", + "weight": 1 } ] }, @@ -151,23 +171,27 @@ "with": [ { "block": "gtceu:claystone_grossular_ore", - "weight": 30 - }, - { - "block": "gtceu:raw_grossular_block", - "weight": 1 + "weight": 10 }, { "block": "gtceu:claystone_spessartine_ore", - "weight": 20 + "weight": 10 }, { "block": "gtceu:claystone_pyrolusite_ore", - "weight": 20 + "weight": 40 + }, + { + "block": "gtceu:raw_pyrolusite_block", + "weight": 1 }, { "block": "gtceu:claystone_tantalite_ore", - "weight": 10 + "weight": 35 + }, + { + "block": "gtceu:raw_tantalite_block", + "weight": 1 } ] }, @@ -178,23 +202,27 @@ "with": [ { "block": "gtceu:limestone_grossular_ore", - "weight": 30 - }, - { - "block": "gtceu:raw_grossular_block", - "weight": 1 + "weight": 10 }, { "block": "gtceu:limestone_spessartine_ore", - "weight": 20 + "weight": 10 }, { "block": "gtceu:limestone_pyrolusite_ore", - "weight": 20 + "weight": 40 + }, + { + "block": "gtceu:raw_pyrolusite_block", + "weight": 1 }, { "block": "gtceu:limestone_tantalite_ore", - "weight": 10 + "weight": 35 + }, + { + "block": "gtceu:raw_tantalite_block", + "weight": 1 } ] }, @@ -205,23 +233,27 @@ "with": [ { "block": "gtceu:chert_grossular_ore", - "weight": 30 - }, - { - "block": "gtceu:raw_grossular_block", - "weight": 1 + "weight": 10 }, { "block": "gtceu:chert_spessartine_ore", - "weight": 20 + "weight": 10 }, { "block": "gtceu:chert_pyrolusite_ore", - "weight": 20 + "weight": 40 + }, + { + "block": "gtceu:raw_pyrolusite_block", + "weight": 1 }, { "block": "gtceu:chert_tantalite_ore", - "weight": 10 + "weight": 35 + }, + { + "block": "gtceu:raw_tantalite_block", + "weight": 1 } ] }, @@ -232,23 +264,27 @@ "with": [ { "block": "gtceu:chalk_grossular_ore", - "weight": 30 - }, - { - "block": "gtceu:raw_grossular_block", - "weight": 1 + "weight": 10 }, { "block": "gtceu:chalk_spessartine_ore", - "weight": 20 + "weight": 10 }, { "block": "gtceu:chalk_pyrolusite_ore", - "weight": 20 + "weight": 40 + }, + { + "block": "gtceu:raw_pyrolusite_block", + "weight": 1 }, { "block": "gtceu:chalk_tantalite_ore", - "weight": 10 + "weight": 35 + }, + { + "block": "gtceu:raw_tantalite_block", + "weight": 1 } ] }, @@ -260,23 +296,27 @@ "with": [ { "block": "gtceu:basalt_grossular_ore", - "weight": 30 - }, - { - "block": "gtceu:raw_grossular_block", - "weight": 1 + "weight": 10 }, { "block": "gtceu:basalt_spessartine_ore", - "weight": 20 + "weight": 10 }, { "block": "gtceu:basalt_pyrolusite_ore", - "weight": 20 + "weight": 40 + }, + { + "block": "gtceu:raw_pyrolusite_block", + "weight": 1 }, { "block": "gtceu:basalt_tantalite_ore", - "weight": 10 + "weight": 35 + }, + { + "block": "gtceu:raw_tantalite_block", + "weight": 1 } ] } @@ -289,19 +329,19 @@ "blocks": [ { "block": "gtceu:grossular_bud_indicator", - "weight": 30 + "weight": 10 }, { "block": "gtceu:spessartine_bud_indicator", - "weight": 20 + "weight": 10 }, { "block": "gtceu:pyrolusite_indicator", - "weight": 20 + "weight": 40 }, { "block": "gtceu:tantalite_indicator", - "weight": 10 + "weight": 35 } ] } diff --git a/kubejs/data/tfg/worldgen/configured_feature/nether/vein/nether_naquadah.json b/kubejs/data/tfg/worldgen/configured_feature/nether/vein/nether_naquadah.json index 0e919f005..a418dca76 100644 --- a/kubejs/data/tfg/worldgen/configured_feature/nether/vein/nether_naquadah.json +++ b/kubejs/data/tfg/worldgen/configured_feature/nether/vein/nether_naquadah.json @@ -3,8 +3,8 @@ "type": "tfc:cluster_vein", "config": { "size": 32, - "rarity": 250, - "density": 0.3, + "rarity": 200, + "density": 0.7, "min_y": 0, "max_y": 38, "random_name": "nether_naquadah", @@ -46,7 +46,7 @@ "rarity": 15, "depth": 1, "underground_rarity": 40, - "underground_count": 150, + "underground_count": 20, "blocks": [ { "block": "gtceu:naquadah_indicator", diff --git a/kubejs/data/tfg/worldgen/structure_set/illagers/norse_village.json b/kubejs/data/tfg/worldgen/structure_set/illagers/norse_village.json index b1f490252..007b01c56 100644 --- a/kubejs/data/tfg/worldgen/structure_set/illagers/norse_village.json +++ b/kubejs/data/tfg/worldgen/structure_set/illagers/norse_village.json @@ -12,8 +12,8 @@ "placement": { "type": "tfc:climate", "salt": 26256356324, - "spacing": 30, - "separation": 25, + "spacing": 40, + "separation": 30, "climate": { "min_temperature": -12, "max_temperature": 5, diff --git a/kubejs/server_scripts/ad_astra/recipes.js b/kubejs/server_scripts/ad_astra/recipes.js index 95e6cadf5..0b279e142 100644 --- a/kubejs/server_scripts/ad_astra/recipes.js +++ b/kubejs/server_scripts/ad_astra/recipes.js @@ -114,10 +114,10 @@ const registerAdAstraRecipes = (event) => { event.remove({ mod: 'gtceu', input: 'gtceu:hot_rocket_alloy_t2_ingot' }) event.recipes.gtceu.mixer('tfg:rocket_alloy_t2') - .itemInputs('19x #forge:dusts/titanium', '3x #forge:small_dusts/chromium', '3x #forge:small_dusts/tin', '3x #forge:small_dusts/aluminium') + .itemInputs('19x #forge:dusts/titanium', '3x #forge:dusts/chromium', '3x #forge:dusts/tin', '3x #forge:dusts/aluminium') .inputFluids(Fluid.of('gtceu:vanadium', 144 * 4)) - .itemOutputs('25x #forge:dusts/rocket_alloy_t2') - .duration(580) + .itemOutputs('32x #forge:dusts/rocket_alloy_t2') + .duration(15 * 20) .circuit(5) .EUt(GTValues.VA[GTValues.EV]) diff --git a/kubejs/server_scripts/ad_astra/tags.js b/kubejs/server_scripts/ad_astra/tags.js index 0bd536a62..8fc5deab9 100644 --- a/kubejs/server_scripts/ad_astra/tags.js +++ b/kubejs/server_scripts/ad_astra/tags.js @@ -481,6 +481,7 @@ const registerAdAstraEntityTypeTags = (event) => { 'wan_ancient_beasts:soarer', 'wan_ancient_beasts:glider', 'wan_ancient_beasts:toxlacanth', + 'wan_ancient_beasts:surfer', 'tfg:surfer', // europa 'endermanoverhaul:coral_enderman', @@ -497,6 +498,8 @@ const registerAdAstraEntityTypeTags = (event) => { event.add('ad_astra:lives_without_oxygen', entity) }) + event.add('ad_astra:can_survive_in_space', 'railways:conductor') + event.add('tfc:deals_crushing_damage', 'minecraft:enderman') event.add('tfc:deals_crushing_damage', 'minecraft:stray') event.add('tfc:deals_crushing_damage', 'endermanoverhaul:windswept_hills_enderman') diff --git a/kubejs/server_scripts/create/recipes.js b/kubejs/server_scripts/create/recipes.js index f0fcabc52..32fd63632 100644 --- a/kubejs/server_scripts/create/recipes.js +++ b/kubejs/server_scripts/create/recipes.js @@ -66,6 +66,9 @@ const registerCreateRecipes = (event) => { event.remove({ type: 'minecraft:stonecutting', input: 'create:rose_quartz' }) event.remove({ type: 'minecraft:stonecutting', input: 'create:polished_rose_quartz' }) event.remove({ type: 'minecraft:stonecutting', input: 'minecraft:iron_ingot' }) + event.remove({ type: 'create:spout_filling', id: 'create:potions' }) + event.remove({ type: 'create:spout_filling', id: 'create:fill_minecraft_glass_bottle_with_gtceu_potion' }) + event.remove({ type: 'create:draining', id: 'create:potions' }) // Train Station event.shapeless('2x create:track_station', [ diff --git a/kubejs/server_scripts/create/tags.js b/kubejs/server_scripts/create/tags.js index a59351438..c5cdb2e42 100644 --- a/kubejs/server_scripts/create/tags.js +++ b/kubejs/server_scripts/create/tags.js @@ -87,11 +87,6 @@ const registerCreateItemTags = (event) => { event.add('create:non_movable', 'tfg:geyser_source') event.add('create:non_movable', 'tfg:geyser_source_small') - event.add('c:hidden_from_recipe_viewers', 'create:cardboard_package_12x10') - event.add('c:hidden_from_recipe_viewers', 'create:cardboard_package_10x8') - event.add('c:hidden_from_recipe_viewers', 'create:cardboard_package_10x12') - event.add('c:hidden_from_recipe_viewers', 'create:cardboard_package_12x12') - event.remove('create:stone_types/deepslate', 'minecraft:deepslate') event.remove('create:stone_types/dripstone', 'minecraft:dripstone_block') event.remove('create:stone_types/blackstone', 'minecraft:blackstone') diff --git a/kubejs/server_scripts/create_factory_logistics/tags.js b/kubejs/server_scripts/create_factory_logistics/tags.js index dba8ee784..685adbb47 100644 --- a/kubejs/server_scripts/create_factory_logistics/tags.js +++ b/kubejs/server_scripts/create_factory_logistics/tags.js @@ -3,6 +3,5 @@ function registerCreateFactoryLogisticsItemTags(event) { event.add('c:hidden_from_recipe_viewers', 'create_factory_logistics:incomplete_fluid_mechanism') - event.add('c:hidden_from_recipe_viewers', 'create_factory_logistics:copper_jar_package_8x8') - event.add('c:hidden_from_recipe_viewers', 'create_factory_logistics:composite_package') + event.add('tfg:create_logistics_jar', 'create_factory_logistics:copper_jar_package_8x8') } \ No newline at end of file diff --git a/kubejs/server_scripts/endermanoverhaul/recipes.js b/kubejs/server_scripts/endermanoverhaul/recipes.js index 9ca5a8bc2..87322cecf 100644 --- a/kubejs/server_scripts/endermanoverhaul/recipes.js +++ b/kubejs/server_scripts/endermanoverhaul/recipes.js @@ -30,7 +30,7 @@ function registerEndermanOverhaulRecipes(event) { event.shaped('endermanoverhaul:corrupted_shield', [ 'ABA', - 'ACA', + 'ECE', 'ADA' ], { A: 'endermanoverhaul:enderman_tooth', diff --git a/kubejs/server_scripts/firmalife/recipes.js b/kubejs/server_scripts/firmalife/recipes.js index 8c5116989..2f06b831e 100644 --- a/kubejs/server_scripts/firmalife/recipes.js +++ b/kubejs/server_scripts/firmalife/recipes.js @@ -132,6 +132,7 @@ const registerFirmaLifeRecipes = (event) => { .itemOutputs('firmalife:empty_olivine_wine_bottle') .duration(100) .EUt(GTValues.VA[GTValues.ULV]) + .category(GTRecipeCategories.INGOT_MOLDING) event.recipes.gtceu.alloy_smelter('firmalife:empty_volcanic_wine_bottle') .itemInputs('tfc:volcanic_glass_batch') @@ -139,6 +140,7 @@ const registerFirmaLifeRecipes = (event) => { .itemOutputs('firmalife:empty_volcanic_wine_bottle') .duration(100) .EUt(GTValues.VA[GTValues.ULV]) + .category(GTRecipeCategories.INGOT_MOLDING) event.recipes.gtceu.alloy_smelter('firmalife:empty_hematitic_wine_bottle') .itemInputs('tfc:hematitic_glass_batch') @@ -146,6 +148,7 @@ const registerFirmaLifeRecipes = (event) => { .itemOutputs('firmalife:empty_hematitic_wine_bottle') .duration(100) .EUt(GTValues.VA[GTValues.ULV]) + .category(GTRecipeCategories.INGOT_MOLDING) event.recipes.gtceu.alloy_smelter('firmalife:wine_glass') .itemInputs('tfc:silica_glass_batch') @@ -153,6 +156,7 @@ const registerFirmaLifeRecipes = (event) => { .itemOutputs('2x firmalife:wine_glass') .duration(100) .EUt(GTValues.VA[GTValues.ULV]) + .category(GTRecipeCategories.INGOT_MOLDING) event.recipes.gtceu.assembler('firmalife:cork') .itemInputs('firmalife:treated_lumber') @@ -173,6 +177,7 @@ const registerFirmaLifeRecipes = (event) => { .itemOutputs('6x firmalife:pie_pan') .EUt(GTValues.VA[GTValues.ULV]) .duration(100) + .category(GTRecipeCategories.INGOT_MOLDING) event.replaceInput({ id: 'firmalife:crafting/bottle_label' }, 'firmalife:beeswax', '#forge:wax') @@ -568,12 +573,19 @@ const registerFirmaLifeRecipes = (event) => { // Dough global.TFC_GRAINS.forEach(grain => { + event.recipes.tfc.advanced_shapeless_crafting(TFC.isp.of(`4x firmalife:food/${grain}_dough`).copyFood(), [ + 'firmalife:spoon', + TFC.ingredient.notRotten(`tfc:food/${grain}_flour`), + 'firmalife:tirage_mixture', + '#tfc:bowls' + ]).keepIngredient('#tfc:bowls').id(`tfg:shapeless/${grain}_dough`) + event.recipes.tfc.advanced_shapeless_crafting(TFC.isp.of(`4x firmalife:food/${grain}_dough`).copyFood(), [ 'firmalife:spoon', TFC.ingredient.notRotten(`tfc:food/${grain}_flour`), 'firmalife:tirage_mixture', 'firmalife:mixing_bowl' - ]).id(`tfg:shapeless/${grain}_dough`) + ]).id(`tfg:shapeless/${grain}_dough_mixing`) event.recipes.tfc.advanced_shapeless_crafting(TFC.isp.of(`8x firmalife:food/${grain}_dough`).copyFood(), [ 'firmalife:spoon', diff --git a/kubejs/server_scripts/firmalife/tags.js b/kubejs/server_scripts/firmalife/tags.js index b881ac228..f43e51d25 100644 --- a/kubejs/server_scripts/firmalife/tags.js +++ b/kubejs/server_scripts/firmalife/tags.js @@ -82,4 +82,6 @@ const registerFirmaLifeFluidTags = (event) => { event.add('firmalife:mixable', 'tfcchannelcasting:dark_chocolate') event.add('firmalife:mixable', 'afc:maple_syrup') event.add('firmalife:mixable', 'afc:birch_syrup') + + event.add('firmalife:oils', 'gtceu:seed_oil') } diff --git a/kubejs/server_scripts/grapplemod/recipes.js b/kubejs/server_scripts/grapplemod/recipes.js index 61eac85bc..d90708f60 100644 --- a/kubejs/server_scripts/grapplemod/recipes.js +++ b/kubejs/server_scripts/grapplemod/recipes.js @@ -265,9 +265,9 @@ function registerGrapplingHookRecipes(event) { event.remove({mod: 'grapplemod'}) event.recipes.kubejs.shaped('grapplemod:grapplinghook', [ - 'A', - 'B', - 'B' + 'A ', + 'B ', + 'BB' ], { A: 'gtceu:wrought_iron_pickaxe_head', B: 'firmaciv:rope_coil' diff --git a/kubejs/server_scripts/greate/recipes.removes.js b/kubejs/server_scripts/greate/recipes.removes.js index bc91cbbbd..1acfc5b7c 100644 --- a/kubejs/server_scripts/greate/recipes.removes.js +++ b/kubejs/server_scripts/greate/recipes.removes.js @@ -103,4 +103,5 @@ function removeGreateRecipes(event) { event.remove({ mod: 'greate', type: 'gtceu:assembler' }); event.remove({ id: 'greate:cutting/integration/create/cutting/runtime_generated/compat/minecraft/bamboo_planks_to_bamboo_button' }) + event.remove({ id: 'greate:mixing/integration/gtceu/mixer/fire_charge' }) } diff --git a/kubejs/server_scripts/gregtech/recipes.js b/kubejs/server_scripts/gregtech/recipes.js index 90cccbf3e..cf2fa0f31 100644 --- a/kubejs/server_scripts/gregtech/recipes.js +++ b/kubejs/server_scripts/gregtech/recipes.js @@ -355,6 +355,7 @@ const registerGTCEURecipes = (event) => { .itemOutputs('1x gtceu:light_concrete') .duration(98) .EUt(7) + .category(GTRecipeCategories.INGOT_MOLDING) event.recipes.gtceu.chemical_bath('gtceu:chemical_bath/dark_concrete') .inputFluids(Fluid.of('tfc:black_dye', 18)) @@ -1022,6 +1023,7 @@ const registerGTCEURecipes = (event) => { .itemOutputs('gtceu:rubber_gloves') .duration(200) .EUt(GTValues.VA[GTValues.ULV]) + .category(GTRecipeCategories.INGOT_MOLDING) event.recipes.tfc.damage_inputs_shaped_crafting( @@ -1574,9 +1576,42 @@ const registerGTCEURecipes = (event) => { D: 'gtceu:palladium_substation' }).addMaterialInfo().id('gtceu:shaped/power_substation') - event.replaceInput({ id: 'gtceu:shaped/field_generator_hv' }, 'gtceu:quantum_eye', 'tfg:cryo_fluix_pearl') - event.replaceInput({ id: 'gtceu:shaped/field_generator_ev' }, 'minecraft:nether_star', 'gtceu:quantum_eye') - event.replaceInput({ id: 'gtceu:shaped/field_generator_iv' }, 'gtceu:quantum_star', 'minecraft:nether_star') + event.replaceInput({ id: 'gtceu:assembler/field_generator_hv' }, 'gtceu:quantum_eye', 'tfg:cryo_fluix_pearl') + event.replaceInput({ id: 'gtceu:assembler/field_generator_ev' }, 'minecraft:nether_star', 'gtceu:quantum_eye') + event.replaceInput({ id: 'gtceu:assembler/field_generator_iv' }, 'gtceu:quantum_star', 'minecraft:nether_star') + + event.recipes.gtceu.shaped('gtceu:hv_field_generator', [ + 'ABA', + 'CDC', + 'ABA' + ], { + A: ChemicalHelper.get(TagPrefix.wireGtQuadruple, GTMaterials.MercuryBariumCalciumCuprate , 1), + B: ChemicalHelper.get(TagPrefix.plate, GTMaterials.StainlessSteel, 1), + C: '#gtceu:circuits/hv', + D: 'tfg:cryo_fluix_pearl' + }).addMaterialInfo().id('gtceu:shaped/field_generator_hv') + + event.recipes.gtceu.shaped('gtceu:ev_field_generator', [ + 'ABA', + 'CDC', + 'ABA' + ], { + A: ChemicalHelper.get(TagPrefix.wireGtQuadruple, GTMaterials.UraniumTriplatinum , 1), + B: ChemicalHelper.get(TagPrefix.plateDouble, GTMaterials.Titanium, 1), + C: '#gtceu:circuits/ev', + D: 'gtceu:quantum_eye' + }).addMaterialInfo().id('gtceu:shaped/field_generator_ev') + + event.recipes.gtceu.shaped('gtceu:iv_field_generator', [ + 'ABA', + 'CDC', + 'ABA' + ], { + A: ChemicalHelper.get(TagPrefix.wireGtQuadruple, GTMaterials.SamariumIronArsenicOxide , 1), + B: ChemicalHelper.get(TagPrefix.plateDouble, GTMaterials.TungstenSteel, 1), + C: '#gtceu:circuits/iv', + D: 'minecraft:nether_star' + }).addMaterialInfo().id('gtceu:shaped/field_generator_iv') event.remove({ id: 'gtceu:chemical_bath/quantum_eye' }) event.recipes.gtceu.chemical_bath('tfg:quantum_eye') @@ -1735,5 +1770,25 @@ const registerGTCEURecipes = (event) => { .outputItem('tfg:reinforced_dark_concrete_support') .id('tfg:barrel/reinforced_dark_concrete_support') + event.recipes.gtceu.alloy_smelter('glass_bottle') + .itemInputs('#forge:dusts/glass') + .itemOutputs('tfc:silica_glass_bottle') + .notConsumable('gtceu:bottle_casting_mold') + .EUt(2) + .duration(20 * 5) + .category(GTRecipeCategories.INGOT_MOLDING) + // Change + + // The 9x buff for large boiler recipes above does not apply to this for some reason, so it gets 3x duration for an effective 1/3 reduction instead + + event.forEachRecipe({ id: /gtceu:large_boiler\/(minecraft_ladder|gtceu_wood_frame)/ }, recipe => { + var newDuration = recipe.get("duration") + recipe.set("duration", newDuration*3) + }) + + event.forEachRecipe({ id: /gtceu:steam_boiler\/(minecraft_ladder|gtceu_wood_frame)/ }, recipe => { + var newDuration = recipe.get("duration") + recipe.set("duration", newDuration/3) + }) } diff --git a/kubejs/server_scripts/gregtech/utility.js b/kubejs/server_scripts/gregtech/utility.js index bbe10117d..393fa9dc5 100644 --- a/kubejs/server_scripts/gregtech/utility.js +++ b/kubejs/server_scripts/gregtech/utility.js @@ -169,13 +169,13 @@ function generatePlatedBlockRecipe(event, material) { } event.recipes.gtceu.macerator(`tfg:${material.getName()}_plated_block`) .itemInputs(platedBlock) - .itemOutputs(ChemicalHelper.get(TagPrefix.dust, material, 1), 'gtceu:stone_dust') + .itemOutputs(ChemicalHelper.get(TagPrefix.dust, material, 1)) .duration(material.getMass()) .category(GTRecipeCategories.MACERATOR_RECYCLING) .EUt(GTValues.VA[GTValues.ULV]) event.recipes.gtceu.arc_furnace(`tfg:${material.getName()}_plated_block`) .itemInputs(platedBlock) - .itemOutputs(ChemicalHelper.get(TagPrefix.ingot, material, 1), 'gtceu:ash_dust') + .itemOutputs(ChemicalHelper.get(TagPrefix.ingot, material, 1)) .duration(material.getMass()) .category(GTRecipeCategories.ARC_FURNACE_RECYCLING) .EUt(GTValues.VA[GTValues.LV]) @@ -198,13 +198,13 @@ function generatePlatedBlockRecipe(event, material) { } event.recipes.gtceu.macerator(`tfg:${material.getName()}_plated_slab`) .itemInputs(platedSlab) - .itemOutputs(ChemicalHelper.get(TagPrefix.dustSmall, material, 2), 'gtceu:small_stone_dust') + .itemOutputs(ChemicalHelper.get(TagPrefix.dustSmall, material, 2)) .duration(material.getMass()) .category(GTRecipeCategories.MACERATOR_RECYCLING) .EUt(GTValues.VA[GTValues.ULV]) event.recipes.gtceu.arc_furnace(`tfg:${material.getName()}_plated_slab`) .itemInputs(platedSlab) - .itemOutputs(ChemicalHelper.get(TagPrefix.nugget, material, 4), 'gtceu:small_ash_dust') + .itemOutputs(ChemicalHelper.get(TagPrefix.nugget, material, 4)) .duration(material.getMass()) .category(GTRecipeCategories.ARC_FURNACE_RECYCLING) .EUt(GTValues.VA[GTValues.LV]) @@ -226,13 +226,13 @@ function generatePlatedBlockRecipe(event, material) { } event.recipes.gtceu.macerator(`tfg:${material.getName()}_plated_stair`) .itemInputs(platedStair) - .itemOutputs(ChemicalHelper.get(TagPrefix.dust, material, 1), 'gtceu:stone_dust') + .itemOutputs(ChemicalHelper.get(TagPrefix.dust, material, 1)) .duration(material.getMass()) .category(GTRecipeCategories.MACERATOR_RECYCLING) .EUt(GTValues.VA[GTValues.ULV]) event.recipes.gtceu.arc_furnace(`tfg:${material.getName()}_plated_stair`) .itemInputs(platedStair) - .itemOutputs(ChemicalHelper.get(TagPrefix.ingot, material, 1), 'gtceu:ash_dust') + .itemOutputs(ChemicalHelper.get(TagPrefix.ingot, material, 1)) .duration(material.getMass()) .category(GTRecipeCategories.ARC_FURNACE_RECYCLING) .EUt(GTValues.VA[GTValues.LV]) @@ -267,7 +267,7 @@ function addCircuitToRecipe(event, recipeId, circuitNumber) { event.findRecipes({ id: recipeId }).forEach(recipe => { const inputs = recipe.json.get("inputs"); - const itemArray = inputs.has("item") ? Java.from(inputs.get("item")) : []; + const itemArray = Array.isArray(inputs.item) ? inputs.item.slice() : []; itemArray.push({ content: { @@ -449,7 +449,7 @@ function woodBuilder(event, name, lumber, logs, log, stripped_log, plank, stair, }).id(`tfg:shaped/${name}_pressure_plate`) event.recipes.gtceu.assembler(`tfg:assembler/${name}_pressure_plate`) - .itemInputs(`2x ${slab}`, '#forge:springs') + .itemInputs(`2x ${slab}`, '#forge:small_springs') .itemOutputs(`2x ${pressure_plate}`) .duration(50) .circuit(3) diff --git a/kubejs/server_scripts/minecraft/recipes.js b/kubejs/server_scripts/minecraft/recipes.js index 2d1866904..5c9d20b69 100644 --- a/kubejs/server_scripts/minecraft/recipes.js +++ b/kubejs/server_scripts/minecraft/recipes.js @@ -898,7 +898,7 @@ const registerMinecraftRecipes = (event) => { generateCutterRecipe(event, '#forge:double_plates/wrought_iron', 'minecraft:iron_door', 400, GTValues.VA[GTValues.LV], 'iron_door') - event.shaped('4x minecraft:ladder', [ + event.shaped('8x minecraft:ladder', [ 'A A', 'AAA', 'A A' diff --git a/kubejs/server_scripts/modern_markings/recipes.js b/kubejs/server_scripts/modern_markings/recipes.js index 0bb51f24d..19b436120 100644 --- a/kubejs/server_scripts/modern_markings/recipes.js +++ b/kubejs/server_scripts/modern_markings/recipes.js @@ -28,5 +28,8 @@ const registerModernMarkingRecipes = (event) => { event.stonecutting(item, Ingredient.of('#ags_modernmarkings:markings').subtract(item) ).id(`tfg:stonecutter/${item.replace(/:/g, "/")}`) + + event.stonecutting(item, 'ags_modernmarkings:wall_marking_hazard_diamond') + .id(`tfg:stonecutter/${item.replace(/:/g, "/")}_from_diamond`) }) }; \ No newline at end of file diff --git a/kubejs/server_scripts/tacz/recipes.attach.js b/kubejs/server_scripts/tacz/recipes.attach.js index 189860a47..18164e679 100644 --- a/kubejs/server_scripts/tacz/recipes.attach.js +++ b/kubejs/server_scripts/tacz/recipes.attach.js @@ -208,14 +208,14 @@ function registerTACZAttachRecipes(event){ .EUt(GTValues.VA[GTValues.HV]) .duration(60) event.recipes.gtceu.assembler('tfg_tacz:brass_mag') - .itemInputs('8x #forge:ingots/titanium', '8x #forge:plates/brass', '#forge:springs/niobium_titanium') + .itemInputs('8x #forge:ingots/titanium', '8x #forge:plates/brass', '#forge:springs/rtm_alloy') .inputFluids(Fluid.of('gtceu:soldering_alloy', 576)) .itemOutputs(Item.of('tacz:attachment', '{AttachmentId:"create_armorer:extended_mag_ca_3"}')) .EUt(GTValues.VA[GTValues.EV]) .duration(60) event.recipes.gtceu.assembler('tfg_tacz:fluix_mag_1') - .itemInputs('6x #forge:ingots/titanium', '4x #forge:exquisite_gems/fluix', '#forge:springs/niobium_titanium') + .itemInputs('6x #forge:ingots/titanium', '4x #forge:exquisite_gems/fluix', '#forge:springs/rtm_alloy') .inputFluids(Fluid.of('gtceu:polytetrafluoroethylene', 144*6)) .itemOutputs(Item.of('tacz:attachment', '{AttachmentId:"applied_armorer:extended_mid_mag_aa_1"}')) .EUt(GTValues.VA[GTValues.EV]) @@ -234,7 +234,7 @@ function registerTACZAttachRecipes(event){ .duration(60) event.recipes.gtceu.assembler('tfg_tacz:certus_mag_1') - .itemInputs('4x #forge:ingots/titanium', '2x #forge:exquisite_gems/certus_quartz', '#forge:springs/niobium_titanium') + .itemInputs('4x #forge:ingots/titanium', '2x #forge:exquisite_gems/certus_quartz', '#forge:springs/rtm_alloy') .inputFluids(Fluid.of('gtceu:polytetrafluoroethylene', 144*4)) .itemOutputs(Item.of('tacz:attachment', '{AttachmentId:"applied_armorer:extended_mag_aa_1"}')) .EUt(GTValues.VA[GTValues.EV]) @@ -251,4 +251,4 @@ function registerTACZAttachRecipes(event){ .itemOutputs(Item.of('tacz:attachment', '{AttachmentId:"applied_armorer:extended_mag_aa_3"}')) .EUt(GTValues.VA[GTValues.LuV]) .duration(60) -} \ No newline at end of file +} diff --git a/kubejs/server_scripts/tfc/recipes.js b/kubejs/server_scripts/tfc/recipes.js index 8beca960e..ba3e871f9 100644 --- a/kubejs/server_scripts/tfc/recipes.js +++ b/kubejs/server_scripts/tfc/recipes.js @@ -356,4 +356,12 @@ const registerTFCRecipes = (event) => { ingredients: [{ item: 'tfc:torch' }], result: { item: 'tfc:powder/wood_ash' } }).id(`tfg:ae_transform/torch_to_wood_ash`) + + event.shaped('8x minecraft:ladder', [ + 'A A', + 'AAA', + 'A A' + ], { + A: '#tfc:lumber' + }).id('tfc:crafting/vanilla/ladder') } diff --git a/kubejs/server_scripts/tfc/recipes.machines.js b/kubejs/server_scripts/tfc/recipes.machines.js index ab1192402..d2f419575 100644 --- a/kubejs/server_scripts/tfc/recipes.machines.js +++ b/kubejs/server_scripts/tfc/recipes.machines.js @@ -156,6 +156,7 @@ function registerTFCMachineRecipes(event) { .itemOutputs(element.output) .duration(100) .EUt(2) + .category(GTRecipeCategories.INGOT_MOLDING) }) //#endregion @@ -210,6 +211,7 @@ function registerTFCMachineRecipes(event) { .itemOutputs('tfc:empty_jar') .duration(100) .EUt(2) + .category(GTRecipeCategories.INGOT_MOLDING) event.recipes.gtceu.fluid_solidifier('tfc:jar_solidification') .inputFluids(Fluid.of('gtceu:glass', 144)) diff --git a/kubejs/server_scripts/tfc/tags.js b/kubejs/server_scripts/tfc/tags.js index ef32c2388..412877f51 100644 --- a/kubejs/server_scripts/tfc/tags.js +++ b/kubejs/server_scripts/tfc/tags.js @@ -62,6 +62,7 @@ function registerTFCItemTags(event) { event.add("tfc:usable_on_tool_rack", "waterflasks:red_steel_flask"); event.add("tfc:usable_on_tool_rack", "tfc:wool_cloth"); event.add("tfc:usable_on_tool_rack", "firmalife:mixing_bowl"); + event.add("tfc:usable_on_tool_rack", "#gtceu:molds"); // Ингредиенты для закваски event.add("tfg:ferments_to_rennet", "tfc:food/soybean"); @@ -255,6 +256,7 @@ function registerTFCItemTags(event) { event.add("tfc:corals", "tfc:coral/brain_dead_coral"); event.add("tfc:corals", "tfc:coral/fire_dead_coral"); event.add("tfc:corals", "tfc:coral/horn_dead_coral"); + event.add("forge:corals", "#tfc:corals"); // Теги для каменных ступенек тфк global.TFC_STONE_TYPES.forEach((stoneTypeName) => { @@ -464,6 +466,9 @@ function registerTFCBlockTags(event) { }); event.add('tfc:can_be_snow_piled', 'tfc:groundcover/feather'); + + event.add('tfcambiental:hot_stuff', 'tfc:pot'); + event.add('tfcambiental:hot_stuff', 'tfc:grill'); } /** @param {TagEvent.Fluid} event */ diff --git a/kubejs/server_scripts/tfg/data.js b/kubejs/server_scripts/tfg/data.js index 6e71f1044..7117ad9cd 100644 --- a/kubejs/server_scripts/tfg/data.js +++ b/kubejs/server_scripts/tfg/data.js @@ -315,22 +315,22 @@ function registerTFGFoodData(event) { // meats event.foodItem("tfg:food/raw_birt", (food) => { - food.hunger(4); - food.protein(1.5); + food.hunger(2); + food.protein(1.2); food.decayModifier(3); }); event.foodItem("tfg:food/cooked_birt", (food) => { food.hunger(4); food.saturation(2); - food.protein(2.5); + food.protein(2.2); food.decayModifier(2.25); }); event.foodItem("tfg:food/raw_crawlermari", (food) => { - food.hunger(4); + food.hunger(2); food.water(5); - food.protein(1.1); + food.protein(1.2); food.decayModifier(3); }); @@ -342,69 +342,69 @@ function registerTFGFoodData(event) { }); event.foodItem("tfg:food/raw_limpet", (food) => { - food.hunger(4); + food.hunger(2); food.water(5); food.protein(1.2); food.decayModifier(3); }); event.foodItem("tfg:food/cooked_limpet", (food) => { - food.hunger(5); + food.hunger(4); food.saturation(2); - food.protein(2.4); + food.protein(2.2); food.decayModifier(2.25); }); event.foodItem("tfg:food/raw_moon_rabbit", (food) => { - food.hunger(3); - food.protein(2.0); + food.hunger(2); + food.protein(1.2); food.decayModifier(3); }); event.foodItem("tfg:food/cooked_moon_rabbit", (food) => { - food.hunger(6); - food.saturation(2.5); - food.protein(5); + food.hunger(4); + food.saturation(2); + food.protein(2.2); food.decayModifier(2.25); }); event.foodItem("tfg:food/raw_glacian_mutton", (food) => { - food.hunger(3); - food.protein(2.0); + food.hunger(2); + food.protein(1.5); food.decayModifier(3); }); event.foodItem("tfg:food/cooked_glacian_mutton", (food) => { - food.hunger(6); - food.saturation(3); - food.protein(5); - food.decayModifier(1.5); + food.hunger(4); + food.saturation(2); + food.protein(3); + food.decayModifier(2.25); }); event.foodItem("tfg:food/raw_sniffer_beef", (food) => { - food.hunger(3); - food.protein(2.0); + food.hunger(2); + food.protein(1.5); food.decayModifier(3); }); event.foodItem("tfg:food/cooked_sniffer_beef", (food) => { - food.hunger(6); - food.saturation(4); - food.protein(7); - food.decayModifier(1.5); + food.hunger(4); + food.saturation(2); + food.protein(3); + food.decayModifier(2.25); }); event.foodItem("tfg:food/raw_wraptor", (food) => { - food.hunger(3); - food.protein(2.0); + food.hunger(2); + food.protein(1.5); food.decayModifier(3); }); event.foodItem("tfg:food/cooked_wraptor", (food) => { - food.hunger(6); - food.saturation(4); - food.protein(5); - food.decayModifier(1.5); + food.hunger(4); + food.saturation(2); + food.protein(3); + food.decayModifier(2.25); }); event.foodItem("tfg:food/raw_springling_collar", (food) => { @@ -415,9 +415,9 @@ function registerTFGFoodData(event) { event.foodItem("tfg:food/cooked_springling_collar", (food) => { food.hunger(4); - food.saturation(3); - food.protein(5); - food.decayModifier(1.5); + food.saturation(2); + food.protein(3); + food.decayModifier(2.25); }); event.foodItem("tfg:food/raw_surfer_steak", (food) => { @@ -427,23 +427,23 @@ function registerTFGFoodData(event) { }); event.foodItem("tfg:food/cooked_surfer_steak", (food) => { - food.hunger(6); - food.saturation(3); - food.protein(6); - food.decayModifier(1.5); + food.hunger(4); + food.saturation(2); + food.protein(3); + food.decayModifier(2.25); }); event.foodItem("tfg:food/raw_cruncher_ribs", (food) => { - food.hunger(3); + food.hunger(2); food.protein(2.0); food.decayModifier(3); }); event.foodItem("tfg:food/cooked_cruncher_ribs", (food) => { - food.hunger(6); - food.saturation(3); - food.protein(8); - food.decayModifier(1.4); + food.hunger(4); + food.saturation(2.2); + food.protein(4); + food.decayModifier(2.25); }); event.foodItem("tfg:food/raw_long_pig_filet", (food) => { @@ -453,10 +453,10 @@ function registerTFGFoodData(event) { }); event.foodItem("tfg:food/cooked_long_pig_filet", (food) => { - food.hunger(6); - food.saturation(3); - food.protein(5); - food.decayModifier(1.5); + food.hunger(2); + food.saturation(2); + food.protein(2); + food.decayModifier(2.25); }); event.foodItem("tfg:food/raw_stackatick_chunks", (food) => { @@ -472,76 +472,76 @@ function registerTFGFoodData(event) { }); event.foodItem("tfg:food/cooked_stickastackatick", (food) => { - food.hunger(6); - food.saturation(3); - food.protein(4); - food.decayModifier(1.5); + food.hunger(4); + food.saturation(2); + food.protein(3); + food.decayModifier(2.25); }); event.foodItem("tfg:food/raw_walker_steak", (food) => { - food.hunger(3); + food.hunger(2); food.protein(2.0); food.decayModifier(3); }); event.foodItem("tfg:food/cooked_walker_steak", (food) => { - food.hunger(6); - food.saturation(3); - food.protein(8); - food.decayModifier(1.5); + food.hunger(4); + food.saturation(2.2); + food.protein(4); + food.decayModifier(2.25); }); event.foodItem("tfg:food/raw_glider_wings", (food) => { - food.hunger(1); + food.hunger(2); food.protein(1.5); food.decayModifier(3); }); event.foodItem("tfg:food/cooked_glider_wings", (food) => { - food.hunger(3); - food.saturation(3); - food.protein(3); - food.decayModifier(1.5); + food.hunger(4); + food.saturation(2); + food.protein(2.75); + food.decayModifier(2.25); }); event.foodItem("tfg:food/raw_whole_soarer", (food) => { - food.hunger(3); - food.protein(2.0); + food.hunger(2); + food.protein(1.5); food.decayModifier(3); }); event.foodItem("tfg:food/cooked_whole_soarer", (food) => { - food.hunger(6); - food.saturation(6); - food.protein(4); - food.decayModifier(1.5); + food.hunger(4); + food.saturation(2); + food.protein(3.1); + food.decayModifier(2.25); }); event.foodItem("tfg:food/raw_crusher_meat", (food) => { - food.hunger(3); + food.hunger(2); food.protein(1.5); food.decayModifier(3); }); event.foodItem("tfg:food/cooked_crusher_meat", (food) => { - food.hunger(5); - food.saturation(6); - food.protein(4); - food.decayModifier(1.5); + food.hunger(4); + food.saturation(2); + food.protein(3); + food.decayModifier(2.25); }); event.foodItem("tfg:food/raw_goober_meat", (food) => { food.hunger(2); - food.protein(3.0); + food.protein(1.5); food.decayModifier(3); food.water(1); }); event.foodItem("tfg:food/cooked_goober_meat", (food) => { food.hunger(4); - food.saturation(3); - food.protein(6); - food.decayModifier(1.5); + food.saturation(2); + food.protein(3); + food.decayModifier(2.25); }); // high-tech food @@ -594,7 +594,7 @@ function registerTFGFoodData(event) { food.decayModifier(2); food.saturation(1); food.water(7.5); - food.fruit(1.5); + food.fruit(2.1); }); event.foodItem("betterend:cave_pumpkin", (food) => { @@ -623,7 +623,7 @@ function registerTFGFoodData(event) { event.foodItem("betterend:cave_pumpkin_pie", (food) => { food.hunger(4); - food.saturation(4); + food.saturation(2.8); food.decayModifier(1.5); food.water(5); food.protein(1); @@ -642,9 +642,9 @@ function registerTFGFoodData(event) { event.foodItem("betterend:chorus_mushroom_cooked", (food) => { food.hunger(2); - food.saturation(2.5); + food.saturation(2.1); food.decayModifier(1.5); - food.vegetables(2); + food.vegetables(2.5); }); event.foodItem("betterend:shadow_berry_product", (food) => { @@ -652,14 +652,14 @@ function registerTFGFoodData(event) { food.decayModifier(2); food.saturation(1); food.water(5); - food.fruit(1.5); + food.fruit(1.9); }); event.foodItem("betterend:shadow_berry_cooked", (food) => { food.hunger(5); food.decayModifier(1); food.saturation(2); - food.fruit(2); + food.fruit(2.2); }); event.foodItem("betterend:bolux_mushroom_product", (food) => { @@ -672,9 +672,22 @@ function registerTFGFoodData(event) { event.foodItem("betterend:bolux_mushroom_cooked", (food) => { food.hunger(2); - food.saturation(2.5); + food.saturation(2); + food.decayModifier(1.5); + food.vegetables(2.4); + }); + + event.foodItem('tfg:food/raw_dino_nugget', (food) => { + food.type("dynamic"); + food.hunger(1); + food.decayModifier(3); + }); + + event.foodItem('tfg:food/cooked_dino_nugget', (food) => { + food.type("dynamic"); + food.hunger(3); + food.saturation(2); food.decayModifier(1.5); - food.vegetables(2); }); // misc diff --git a/kubejs/server_scripts/tfg/events.mars.js b/kubejs/server_scripts/tfg/events.mars.js index d2b5ef2ab..73dea251a 100644 --- a/kubejs/server_scripts/tfg/events.mars.js +++ b/kubejs/server_scripts/tfg/events.mars.js @@ -1,78 +1,75 @@ -//"use strict"; +// This is all debug code! Uncomment it if you want to test stuff related to the mars sandstorms -//const $Vec2 = Java.loadClass("net.minecraft.world.phys.Vec2") +/*"use strict"; -//ItemEvents.firstLeftClicked('gtceu:long_copper_rod', event => { -// //if (event.getItem().getHoverName().getString() !== "zippity") return; +const $Vec2 = Java.loadClass("net.minecraft.world.phys.Vec2") -// let player = event.player; -// player.sendSystemMessage(event.getItem().getHoverName()); -// let biome = event.getLevel().getBiome(player.blockPosition()); +ItemEvents.firstLeftClicked('gtceu:long_copper_rod', event => { + let player = event.player; + player.sendSystemMessage(event.getItem().getHoverName()); + let biome = event.getLevel().getBiome(player.blockPosition()); -// // player.sendSystemMessage("debug stick of dooooom!"); -// let currentWind = TFC.climate.getWindVector(player.level, player.blockPosition()); + let currentWind = TFC.climate.getWindVector(player.level, player.blockPosition()); -// let tags = Array( -// ResourceLocation.tryParse("tfg:has_light_sand_particles"), -// ResourceLocation.tryParse("tfg:has_medium_sand_particles"), -// ResourceLocation.tryParse("tfg:has_dark_sand_particles") -// ) -// // player.sendSystemMessage(`current biome tags are ${biome.getTagKeys().toString()}`); -// player.sendSystemMessage(biome.tags().map(tag => tag.location()).filter(element => tags.indexOf(element) > -1).toList()); -// let text = `current wind vector is x: ${currentWind.x.toPrecision(2)} z: ${currentWind.y.toPrecision(2)}`; -// player.sendSystemMessage(text); -//}); + let tags = Array( + ResourceLocation.tryParse("tfg:has_light_sand_particles"), + ResourceLocation.tryParse("tfg:has_medium_sand_particles"), + ResourceLocation.tryParse("tfg:has_dark_sand_particles") + ) -//// scale wind up (down) on (crouch +) left click -//ItemEvents.firstLeftClicked('gtceu:long_tin_rod', event => { -// //if (event.getItem().getHoverName().getString() !== "zippity") return; -// const player = event.getPlayer() + player.sendSystemMessage(biome.tags().map(tag => tag.location()).filter(element => tags.indexOf(element) > -1).toList()); + let text = `current wind vector is x: ${currentWind.x.toPrecision(2)} z: ${currentWind.y.toPrecision(2)}`; + player.sendSystemMessage(text); +}); -// const climateManager = global.getMarsClimateController(); -// const wind = climateManager.getWind(); -// const windVec = new $Vec2(wind.x, wind.z); -// const increment = player.isCrouching() ? -0.1 : 0.1; +// scale wind up (down) on (crouch +) left click +ItemEvents.firstLeftClicked('gtceu:long_tin_rod', event => { + const player = event.getPlayer(); + + const climateManager = global.getMarsClimateController(); + const wind = climateManager.getWind(); + const windVec = new $Vec2(wind.x, wind.z); + const increment = player.isCrouching() ? -0.1 : 0.1; -// player.sendSystemMessage(`current x: ${windVec.x.toFixed(1)}, z: ${windVec.y.toFixed(1)}`); + player.sendSystemMessage(`current x: ${windVec.x.toFixed(1)}, z: ${windVec.y.toFixed(1)}`); -// let scaledVec = windVec.add(increment); -// let newX = 0.0; -// let newY = 0.0; + let scaledVec = windVec.add(increment); + let newX = 0.0; + let newY = 0.0; -// // i can't modify windVec's properties without rhino throwing a shitfit so here have some extra variables -// newX = scaledVec.x -// newY = scaledVec.y + // i can't modify windVec's properties without rhino throwing a shitfit so here have some extra variables + newX = scaledVec.x; + newY = scaledVec.y; -// if (scaledVec.lengthSquared() >= 1.0) { -// newX = scaledVec.normalized().scale(0.99).x; -// newY = scaledVec.normalized().scale(0.99).y; -// } -// newX = newX <= 0.1 ? 0.1 : newX -// newY = newY <= 0.1 ? 0.1 : newY + if (scaledVec.lengthSquared() >= 1.0) { + newX = scaledVec.normalized().scale(0.99).x; + newY = scaledVec.normalized().scale(0.99).y; + } + newX = newX <= 0.1 ? 0.1 : newX; + newY = newY <= 0.1 ? 0.1 : newY; -// climateManager.setWind({x: newX, z: newY}) -// player.sendSystemMessage(`new x: ${newX.toFixed(1)}, z: ${newY.toFixed(1)}`); -//}); + climateManager.setWind({x: newX, z: newY}); + player.sendSystemMessage(`new x: ${newX.toFixed(1)}, z: ${newY.toFixed(1)}`); +}); -//ItemEvents.firstRightClicked('gtceu:long_tin_rod', event => { -// //if (event.getItem().getHoverName().getString() !== "zippity") return; -// const player = event.getPlayer(); +ItemEvents.firstRightClicked('gtceu:long_tin_rod', event => { + const player = event.getPlayer(); -// const climateManager = global.getMarsClimateController(); -// const wind = climateManager.getWind(); -// const windVec = new $Vec2(wind.x, wind.z); + const climateManager = global.getMarsClimateController(); + const wind = climateManager.getWind(); + const windVec = new $Vec2(wind.x, wind.z); -// const initAngle = Math.atan2(windVec.y, windVec.x); // angle to x axis -// let increment = player.isCrouching() ? 15 : -15; -// increment = JavaMath.toRadians(increment) + const initAngle = Math.atan2(windVec.y, windVec.x); // angle to x axis + let increment = player.isCrouching() ? 15 : -15; + increment = JavaMath.toRadians(increment) -// player.sendSystemMessage(`current angle: ${JavaMath.toDegrees(initAngle).toFixed(1)}`); + player.sendSystemMessage(`current angle: ${JavaMath.toDegrees(initAngle).toFixed(1)}`); -// let newX = (windVec.x * JavaMath.cos(increment)) - (windVec.y * JavaMath.sin(increment)) -// let newY = (windVec.x * JavaMath.sin(increment)) + (windVec.y * JavaMath.cos(increment)) + let newX = (windVec.x * JavaMath.cos(increment)) - (windVec.y * JavaMath.sin(increment)) + let newY = (windVec.x * JavaMath.sin(increment)) + (windVec.y * JavaMath.cos(increment)) -// player.sendSystemMessage(`new x: ${newX.toFixed(1)}, z: ${newY.toFixed(1)}`); + player.sendSystemMessage(`new x: ${newX.toFixed(1)}, z: ${newY.toFixed(1)}`); -// climateManager.setWind({x: newX, z: newY}); -// player.sendSystemMessage(`new angle: ${JavaMath.toDegrees(Math.atan2(newY, newX)).toFixed(1)}`); -//}); \ No newline at end of file + climateManager.setWind({x: newX, z: newY}); + player.sendSystemMessage(`new angle: ${JavaMath.toDegrees(Math.atan2(newY, newX)).toFixed(1)}`); +});*/ \ No newline at end of file diff --git a/kubejs/server_scripts/tfg/recipes.food.js b/kubejs/server_scripts/tfg/recipes.food.js index d6d32a655..7c739872a 100644 --- a/kubejs/server_scripts/tfg/recipes.food.js +++ b/kubejs/server_scripts/tfg/recipes.food.js @@ -112,7 +112,7 @@ function registerTFGFoodRecipes(event) { itemInputs: [input], itemOutputs: [out], fluidInputs: (fluid === undefined) ? [] : [fluid], - itemOutputProvider: (isFirmaDynamic) ? TFC.isp.of(out).firmaLifeCopyDynamicFood() : TFC.isp.of(out).copyFood().addTrait("firmalife:oven_baked") + itemOutputProvider: ((isFirmaDynamic) ? TFC.isp.of(out).firmaLifeCopyDynamicFood() : TFC.isp.of(out).copyFood()).addTrait("firmalife:oven_baked") }) } @@ -868,8 +868,9 @@ function registerTFGFoodRecipes(event) { itemInputs: [alcohol.ingredient], fluidInputs: ['#tfg:clean_water 500', 'firmalife:yeast_starter 10'], fluidOutputs: [Fluid.of(alcohol.id, 500)], - circuit: 11 - }).notConsumable('#tfc:barrels') + circuit: 11, + notConsumable: ['#tfc:barrels'] + }) }) // Cakes @@ -1182,6 +1183,7 @@ function registerTFGFoodRecipes(event) { [TFC.ingredient.notRotten('tfg:food/raw_stackatick_chunks'), '#forge:rods/wood'], 'tfg:food/raw_stackatick_chunks') .id(`tfg:crafting/raw_stickastackatick`) + // Bulbkin event.recipes.tfc.advanced_shapeless_crafting( TFC.itemStackProvider.of('4x betterend:cave_pumpkin_chunks').copyFood(), [TFC.ingredient.notRotten('betterend:cave_pumpkin'), '#forge:tools/hammers'], 'betterend:cave_pumpkin') @@ -1202,13 +1204,19 @@ function registerTFGFoodRecipes(event) { processorRecipe("cave_pumpkin_pie_dough", 300, GTValues.VA[GTValues.HV], { itemInputs: ['#tfg:martian_eggs', '2x betterend:cave_pumpkin_chunks', 'betterend:amber_root_product', 'tfg:wraptor_sugar'], fluidInputs: ['minecraft:water 1000'], - itemOutputs: ["betterend:cave_pumpkin_pie_dough"] + itemOutputs: ["betterend:cave_pumpkin_pie_dough"], + itemOutputProvider: TFC.isp.of("betterend:cave_pumpkin_pie_dough").copyOldestFood() }) event.recipes.firmalife.mixing_bowl() - .ingredients(['#tfg:martian_eggs', 'betterend:cave_pumpkin_chunks', 'betterend:cave_pumpkin_chunks', 'betterend:amber_root_product', 'tfg:wraptor_sugar'], + .ingredients([ + TFC.ingredient.notRotten('#tfg:martian_eggs'), + TFC.ingredient.notRotten('betterend:cave_pumpkin_chunks'), + TFC.ingredient.notRotten('betterend:cave_pumpkin_chunks'), + TFC.ingredient.notRotten('betterend:amber_root_product'), + 'tfg:wraptor_sugar'], Fluid.of('minecraft:water', 1000)) - .outputItem('betterend:cave_pumpkin_pie_dough') + .outputItem(TFC.isp.of('betterend:cave_pumpkin_pie_dough').copyOldestFood()) .id('tfg:mixing_bowl/cave_pumpkin_pie_dough') event.recipes.tfc.advanced_shapeless_crafting( @@ -1223,6 +1231,44 @@ function registerTFGFoodRecipes(event) { itemOutputProvider: TFC.isp.of("betterend:cave_pumpkin_pie_raw").copyFood() }) + // Dino nugs + + registerFoodRecipe("food_oven", "raw_dino_nugget", 300, GTValues.VA[GTValues.LV], "", { + itemInputs: ["tfg:food/raw_dino_nugget"], + itemOutputs: ["tfg:food/cooked_dino_nugget"], + fluidInputs: ['#firmalife:oils 100'], + itemOutputProvider: TFC.isp.of("tfg:food/cooked_dino_nugget") + .firmaLifeCopyDynamicFood() + .addTrait("firmalife:oven_baked") + .meal( + (food) => food.hunger(3).saturation(2).decayModifier(1.5), + [(portion) => portion.nutrientModifier(2.0)]) + }) + + processorRecipe("raw_dino_nuggets", 300, GTValues.VA[GTValues.HV], { + itemInputs: ['#tfg:raw_dinosaur_meat', '3x #tfc:foods/flour', 'tfc:powder/salt'], + fluidInputs: ['tfc:beer 200'], + notConsumable: ['gtceu:nugget_casting_mold'], + itemOutputs: ['2x tfg:food/raw_dino_nugget'], + circuit: 1, + itemOutputProvider: TFC.isp.of("2x tfg:food/raw_dino_nugget").meal( + (food) => food.hunger(1).decayModifier(3).grain(0.4), + [(portion) => portion.nutrientModifier(0.5).waterModifier(0.4)] + ) + }) + + processorRecipe("raw_dino_nuggets_aged_beer", 300, GTValues.VA[GTValues.HV], { + itemInputs: ['#tfg:raw_dinosaur_meat', '3x #tfc:foods/flour', 'tfc:powder/salt'], + fluidInputs: ['tfcagedalcohol:aged_beer 200'], + notConsumable: ['gtceu:nugget_casting_mold'], + itemOutputs: ['2x tfg:food/raw_dino_nugget'], + circuit: 1, + itemOutputProvider: TFC.isp.of("2x tfg:food/raw_dino_nugget").meal( + (food) => food.hunger(1).decayModifier(3).grain(0.6), + [(portion) => portion.nutrientModifier(0.5).waterModifier(0.4)] + ) + }) + //#endregion // Food processing machine recipes diff --git a/kubejs/server_scripts/tfg/recipes.miscellaneous.js b/kubejs/server_scripts/tfg/recipes.miscellaneous.js index d92c08729..3c2773af2 100644 --- a/kubejs/server_scripts/tfg/recipes.miscellaneous.js +++ b/kubejs/server_scripts/tfg/recipes.miscellaneous.js @@ -1115,7 +1115,6 @@ function registerTFGMiscellaneousRecipes(event) { .duration(80) .EUt(GTValues.VA[GTValues.IV]) - addCircuitToRecipe(event, 'gtceu:chemical_reactor/acetic_acid_from_methanol', 1) //endregion //Aerogel diff --git a/kubejs/server_scripts/tfg/tags.js b/kubejs/server_scripts/tfg/tags.js index 43b536303..2d1b1f765 100644 --- a/kubejs/server_scripts/tfg/tags.js +++ b/kubejs/server_scripts/tfg/tags.js @@ -11,7 +11,6 @@ const registerTFGItemTags = (event) => { event.add('tfc:seeds', 'tfg:sunflower_seeds') event.add('tfc:seeds', 'tfg:rapeseed_seeds') event.add('tfc:seeds', 'tfg:flax_seeds') - event.add('tfc:foods', 'tfg:roasted_sunflower_seeds') event.add('tfc:compost_greens_high', 'tfg:rapeseed_product') event.add('tfc:compost_greens_high', 'tfg:sunflower_product') event.add('tfc:compost_greens_high', 'tfg:flax_product') @@ -39,6 +38,12 @@ const registerTFGItemTags = (event) => { event.add('c:hidden_from_recipe_viewers', 'tfg:pile/hematitic_sand_covering') event.add('c:hidden_from_recipe_viewers', 'tfg:pile/mars_snow_covering') + // Actually "piles", the kind that can hide plants inside them + event.add('c:hidden_from_recipe_viewers', 'tfg:pile/mars_sand_covering') + event.add('c:hidden_from_recipe_viewers', 'tfg:pile/venus_sand_covering') + event.add('c:hidden_from_recipe_viewers', 'tfg:pile/hematitic_sand_covering') + event.add('c:hidden_from_recipe_viewers', 'tfg:pile/mars_snow_covering') + //Decorative Vases global.MINECRAFT_DYE_NAMES.forEach(color => { event.add('c:hidden_from_recipe_viewers', `tfg:decorative_vase/generated/${color}`) @@ -263,6 +268,18 @@ const registerTFGItemTags = (event) => { event.add('tfc:foods/usable_in_jam_sandwich_2', item); }); + event.add('tfg:raw_dinosaur_meat', 'tfg:food/raw_sniffer_beef') + event.add('tfg:raw_dinosaur_meat', 'tfg:food/raw_wraptor') + event.add('tfg:raw_dinosaur_meat', 'tfg:food/raw_springling_collar') + event.add('tfg:raw_dinosaur_meat', 'tfg:food/raw_walker_steak') + event.add('tfg:raw_dinosaur_meat', 'tfg:food/raw_glider_wings') + event.add('tfg:raw_dinosaur_meat', 'tfg:food/raw_whole_soarer') + event.add('tfg:raw_dinosaur_meat', 'tfg:food/raw_crusher_meat') + event.add('tfg:raw_dinosaur_meat', 'tfg:food/raw_goober_meat') + event.add('tfg:raw_dinosaur_meat', 'tfg:food/raw_cruncher_ribs') + event.add('tfg:raw_dinosaur_meat', 'tfg:food/raw_surfer_steak') + event.add('tfg:raw_dinosaur_meat', 'wan_ancient_beasts:raw_ancient_meat') + //#region Meal Bag /** * List of item tags and item IDs that are allowed to be used in a meal bag. @@ -287,7 +304,8 @@ const registerTFGItemTags = (event) => { 'firmalife:food/cooked_pasta', 'firmalife:food/pasta_with_tomato_sauce', 'firmalife:food/cooked_rice_noodles', - 'tfg:roasted_sunflower_seeds' + 'tfg:roasted_sunflower_seeds', + 'tfg:food/cooked_dino_nugget' ]; usable_in_meal_bag.forEach(item => { event.add('tfg:foods/usable_in_meal_bag', item); diff --git a/kubejs/server_scripts/vintage_improvements/recipes.js b/kubejs/server_scripts/vintage_improvements/recipes.js index 5076245b8..434fa8954 100644 --- a/kubejs/server_scripts/vintage_improvements/recipes.js +++ b/kubejs/server_scripts/vintage_improvements/recipes.js @@ -365,7 +365,8 @@ function registerVintageImprovementsRecipes(event) { // #region Lathe - if (material.hasFlag(MaterialFlags.GENERATE_ROD)) { + if (material.hasFlag(MaterialFlags.GENERATE_ROD) && !material.hasFlag(MaterialFlags.IS_MAGNETIC)) { + let latheInput = material.hasProperty(PropertyKey.GEM) ? ChemicalHelper.get(TagPrefix.gem, material, 1) : ChemicalHelper.get(TagPrefix.ingot, material, 1) diff --git a/kubejs/startup_scripts/gtceu/constants.js b/kubejs/startup_scripts/gtceu/constants.js index 23d3f4553..547da8ddc 100644 --- a/kubejs/startup_scripts/gtceu/constants.js +++ b/kubejs/startup_scripts/gtceu/constants.js @@ -379,7 +379,19 @@ global.ORE_BEARING_STONES = /** @type {const} */ ([ /** @global */ global.ADD_CIRCUIT = /** @type {const} */ ([ { recipeId: "gtceu:chemical_reactor/tetrafluoroethylene_from_chloroform", circuitNumber: 1 }, + { recipeId: "gtceu:large_chemical_reactor/tetrafluoroethylene_from_chloroform", circuitNumber: 1 }, + { recipeId: "gtceu:chemical_reactor/hydrofluoric_acid_from_elements", circuitNumber: 2 }, + { recipeId: "gtceu:large_chemical_reactor/hydrofluoric_acid_from_elements", circuitNumber: 2 }, + + { recipeId: "gtceu:chemical_reactor/formic_acid", circuitNumber: 1 }, + { recipeId: "gtceu:large_chemical_reactor/formic_acid", circuitNumber: 1 }, + + { recipeId: "gtceu:chemical_reactor/sodium_bicarbonate_from_salt", circuitNumber: 2 }, + { recipeId: "gtceu:large_chemical_reactor/sodium_bicarbonate_from_salt", circuitNumber: 2 }, + + { recipeId: "gtceu:chemical_reactor/acetic_acid_from_methanol", circuitNumber: 1 }, + { recipeId: "gtceu:large_chemical_reactor/acetic_acid_from_methanol", circuitNumber: 1 } ]); //#endregion diff --git a/kubejs/startup_scripts/gtceu/materials.js b/kubejs/startup_scripts/gtceu/materials.js index 2f2c05b63..2ff731263 100644 --- a/kubejs/startup_scripts/gtceu/materials.js +++ b/kubejs/startup_scripts/gtceu/materials.js @@ -284,7 +284,7 @@ const registerGTCEuMaterialModification = (event) => { GTMaterials.IronMagnetic.addFlags(GENERATE_PLATE) GTMaterials.Silicon.addFlags(GENERATE_DENSE); - GTMaterials.RTMAlloy.addFlags(GENERATE_DENSE); + GTMaterials.RTMAlloy.addFlags(GENERATE_DENSE, GENERATE_SPRING); GTMaterials.Lead.addFlags(GENERATE_DENSE); GTMaterials.Quartzite.addFlags(GENERATE_ROD); diff --git a/kubejs/startup_scripts/gtceu/modifications.js b/kubejs/startup_scripts/gtceu/modifications.js index a2fb91718..7d522b38f 100644 --- a/kubejs/startup_scripts/gtceu/modifications.js +++ b/kubejs/startup_scripts/gtceu/modifications.js @@ -79,4 +79,10 @@ function registerGTCEuItemModifications(event) { } }) }) -} \ No newline at end of file + + // Wood frame burn time + + event.modify('gtceu:wood_frame', item => { + item.burnTime = 200 + }) +} diff --git a/kubejs/startup_scripts/minecraft/constants.js b/kubejs/startup_scripts/minecraft/constants.js index e1a0f89db..00d96cdea 100644 --- a/kubejs/startup_scripts/minecraft/constants.js +++ b/kubejs/startup_scripts/minecraft/constants.js @@ -551,6 +551,7 @@ global.MINECRAFT_DISABLED_ITEMS = [ 'minecraft:beetroot_soup', 'minecraft:cocoa_beans', 'minecraft:experience_bottle', + 'minecraft:glass_bottle', 'minecraft:rabbit_stew', 'minecraft:recovery_compass', 'minecraft:chorus_plant', diff --git a/kubejs/startup_scripts/minecraft/modifications.js b/kubejs/startup_scripts/minecraft/modifications.js index d462a397a..94b12c0ab 100644 --- a/kubejs/startup_scripts/minecraft/modifications.js +++ b/kubejs/startup_scripts/minecraft/modifications.js @@ -40,4 +40,10 @@ function registerMinecraftItemModifications(event) { event.modify('minecraft:lava_bucket', item => { item.burnTime = 0 }) -} \ No newline at end of file + + // Ladder burn time + + event.modify('minecraft:ladder', item => { + item.burnTime = 100 + }) +} diff --git a/kubejs/startup_scripts/tfg/items.food.js b/kubejs/startup_scripts/tfg/items.food.js index b6f7a9885..4fa8ff488 100644 --- a/kubejs/startup_scripts/tfg/items.food.js +++ b/kubejs/startup_scripts/tfg/items.food.js @@ -72,6 +72,7 @@ function registerTFGFoodItems(event) { .translationKey('item.tfg.roasted_sunflower_seeds') .texture('tfg:item/roasted_sunflower_seeds') .food(food => food.hunger(4).saturation(2)) + .tag('tfc:foods') .tag('tfc:foods/grains') .tag('tfc:foods/usable_in_salad') @@ -301,7 +302,7 @@ function registerTFGFoodItems(event) { event.create('tfg:food/raw_long_pig_filet') .translationKey('item.tfg.food.raw_long_pig_filet') .texture('tfg:item/food/raw_long_pig_filet') - .food(food => food.hunger(2).saturation(2) + .food(food => food.hunger(2).saturation(1) .effect('minecraft:hunger', 100, 0, 1)) .tag('tfc:foods/meats') .tag('tfc:foods/raw_meats') @@ -309,10 +310,22 @@ function registerTFGFoodItems(event) { event.create('tfg:food/cooked_long_pig_filet') .translationKey('item.tfg.food.cooked_long_pig_filet') .texture('tfg:item/food/cooked_long_pig_filet') - .food(food => food.hunger(7).saturation(8)) + .food(food => food.hunger(4).saturation(2)) .tag('tfc:foods/meats') .tag('tfc:foods/cooked_meats') + // Dino nuggies + event.create('tfg:food/raw_dino_nugget') + .texture('tfg:item/food/raw_dino_nugget') + .food(food => food.hunger(1).saturation(1)) + .tag('tfc:foods') + + event.create('tfg:food/cooked_dino_nugget') + .texture('tfg:item/food/cooked_dino_nugget') + .food(food => food.hunger(3).saturation(2)) + .tag('tfc:foods') + + // Ice soup (intentionally not tagged as food) event.create('tfg:food/ice_soup') .translationKey('item.tfg.food.ice_soup') .texture('tfg:item/food/ice_soup') @@ -322,5 +335,4 @@ function registerTFGFoodItems(event) { ctx.player.give('tfc:ceramic/bowl') }) }) - // intentionally not tagged as food } diff --git a/kubejs/startup_scripts/tfg/materials.js b/kubejs/startup_scripts/tfg/materials.js index aad39269c..ad1e8e6ef 100644 --- a/kubejs/startup_scripts/tfg/materials.js +++ b/kubejs/startup_scripts/tfg/materials.js @@ -461,7 +461,7 @@ const registerTFGMaterials = (event) => { .iconSet(GTMaterialIconSet.getByName('tfc_cassiterite')) .ingot() .blastTemp(3700, 'mid', GTValues.VA[GTValues.IV], (20*120)) - .rotorStats(205, 90, 2 ,620) + .rotorStats(250, 90, 2 ,620) .flags( GTMaterialFlags.DISABLE_DECOMPOSITION, GTMaterialFlags.GENERATE_PLATE, diff --git a/kubejs/startup_scripts/tfg/materials.nuclear.js b/kubejs/startup_scripts/tfg/materials.nuclear.js index 7c22af074..d932ea1da 100644 --- a/kubejs/startup_scripts/tfg/materials.nuclear.js +++ b/kubejs/startup_scripts/tfg/materials.nuclear.js @@ -92,8 +92,8 @@ const registerTFGNuclearMaterials = (event) => { .fluid() .components('2x oxygen', '2x fluorine') .iconSet(GTMaterialIconSet.FINE) - .color(0xffa500) - .secondaryColor(0xffffff) + .color(0xfcb603) + .secondaryColor(0xfc5e03) event.create('tritiated_water') .fluid() @@ -137,6 +137,7 @@ const registerTFGNuclearMaterials = (event) => { .dust() .formula('(?)') .flags(GTMaterialFlags.DISABLE_DECOMPOSITION) + .iconSet(GTMaterialIconSet.SHINY) .color(0x332816) .secondaryColor(0x674c24) .iconSet(GTMaterialIconSet.RADIOACTIVE) @@ -145,6 +146,7 @@ const registerTFGNuclearMaterials = (event) => { .dust() .formula('U?O?(?)') .flags(GTMaterialFlags.DISABLE_DECOMPOSITION) + .iconSet(GTMaterialIconSet.SHINY) .color(0x286529) .secondaryColor(0x012702) .iconSet(GTMaterialIconSet.RADIOACTIVE) @@ -202,7 +204,7 @@ const registerTFGNuclearMaterials = (event) => { event.create("thorium_232") .ingot() .element(GTElements.get("thorium_232")) - .iconSet(GTMaterialIconSet.METALLIC) + .iconSet(GTMaterialIconSet.RADIOACTIVE) .flags(GTMaterialFlags.GENERATE_ROD) .color(0x694c66) .radioactiveHazard(1000) @@ -211,7 +213,7 @@ const registerTFGNuclearMaterials = (event) => { .ingot() .components('2x ostrum', 'iodine') .blastTemp(3700, 'mid', GTValues.VA[GTValues.IV], (20*120)) - .iconSet(GTMaterialIconSet.METALLIC) + .iconSet(GTMaterialIconSet.BRIGHT) .flags(GTMaterialFlags.GENERATE_GEAR) .color(0xc696f2) .secondaryColor(0x9b99ff) diff --git a/kubejs/startup_scripts/tfg/register_climates.js b/kubejs/startup_scripts/tfg/register_climates.js index 50b06c2f8..6d7295a13 100644 --- a/kubejs/startup_scripts/tfg/register_climates.js +++ b/kubejs/startup_scripts/tfg/register_climates.js @@ -36,34 +36,49 @@ function invLerp(x, y, a) { * allows runtime control of wind vector; called every tick * @returns {Object} singleton manager object */ -global.getMarsClimateController = function() { - if (!global._MARS_CLIMATE_CONTROLLER) { - console.info("Initializing MARS_CLIMATE_CONTROLLER..."); - global._MARS_CLIMATE_CONTROLLER = { - windX: 0, - windZ: 0, - - getWind: function() { - return {x: this.windX, z: this.windZ}; - }, - - setWind: function(vector) { - const strength = Math.hypot(vector.x, vector.z); - // if (strength > 1.0) throw new RangeError("Vector length > 1"); - this.windX = vector.x; - this.windZ = vector.z; - }, - - createCallbackForBuilder: function(builder) { - var self = this; - return function() { - const wind = self.getWind(); - return builder.vector(wind.x, wind.z); - }; - } - }; - } - return global._MARS_CLIMATE_CONTROLLER; +global.getMarsClimateController = function () { + if (!global._MARS_CLIMATE_CONTROLLER) { + console.info("Initializing MARS_CLIMATE_CONTROLLER..."); + global._MARS_CLIMATE_CONTROLLER = { + windX: 0, + windZ: 0, + + getWind: function () { + return { x: this.windX, z: this.windZ }; + }, + + setWind: function (vector) { + this.windX = vector.x; + this.windZ = vector.z; + }, + + createWindCallback: function (builder) { + var self = this; + return function (level, pos, calendarTicks) { + const strength = Math.max(0, (Math.sin(calendarTicks / 10000) -0.6) / 1.5); + + const newX = Math.cos(calendarTicks / 2400) * strength; + const newZ = Math.sin(calendarTicks / 2400) * strength; + + self.setWind({x: newX, z: newZ}); + return builder.vector(newX, newZ); + }; + }, + + createFogCallback: function (builder) { + var self = this; + return function (level, pos, calendarTicks) { + const wind = self.getWind(); + const strength = Math.hypot(wind.x, wind.z); + if (strength < 0.2) + return 0; + else + return Math.max(0, strength); + } + } + }; + } + return global._MARS_CLIMATE_CONTROLLER; }; @@ -98,7 +113,7 @@ function calcCurrentTemp(averageTemp, seaLevel, playerY, calendarTicks, tempRang let depthPercent = 1 - (playerY / 20); let bedrockTemp = lerp(averageTemp, coreTemp, coreTempMult); - + return lerp(bedrockTemp, averageTemp, depthPercent); } } @@ -150,7 +165,6 @@ TFCEvents.registerClimateModel(event => { }) event.register('tfg:orbit_climate', builder => { - builder.setCurrentTemperatureCalculation((level, pos, calendarTicks, daysInMonth) => { if (OxygenAPI.hasOxygen(level, pos.above())) { return OXYGENATED_TEMP; @@ -194,22 +208,20 @@ TFCEvents.registerClimateModel(event => { }) builder.setAverageTemperatureCalculation((level, pos) => { - // Earth is 10k to each pole, and mars is about half as big as earth, so 5k to each pole sounds good return calcAverage(pos.z, global.MARS_PLANET_SIZE, -110, -15); }) builder.setAverageRainfallCalculation((level, pos) => { - // irl mars' poles have a snowfall of 0.13mm but that's barely noticeable here. // Use a negative rainfall to stop it snowing closer to the equator. TFC clamps negatives to zero so it's fine return calcAverage(pos.x, global.MARS_PLANET_SIZE, -25, 13) }) - builder.setAirFog((level, pos, calendarTicks) => 0) - builder.setWaterFog((level, pos, calendarTicks) => 0.1) + builder.setWaterFog((level, pos, calendarTicks) => 0.02); const controller = global.getMarsClimateController(); - builder.setWindVector(controller.createCallbackForBuilder(builder)); + builder.setAirFog(controller.createFogCallback(builder)); + builder.setWindVector(controller.createWindCallback(builder)); }) }) \ No newline at end of file diff --git a/pakku-lock.json b/pakku-lock.json index 1cf565464..1ae44811b 100644 --- a/pakku-lock.json +++ b/pakku-lock.json @@ -4837,35 +4837,9 @@ "modrinth": "8Aatj9Zy" }, "files": [ - { - "type": "curseforge", - "file_name": "diggerhelmet-1.20.1-1.0.0.24.jar", - "mc_versions": [ - "1.20.1" - ], - "loaders": [ - "neoforge", - "forge" - ], - "release_type": "beta", - "url": "https://edge.forgecdn.net/files/7105/793/diggerhelmet-1.20.1-1.0.0.24.jar", - 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"file_name": "moonlight-1.20-2.16.14-forge.jar", + "file_name": "moonlight-1.20-2.16.15-forge.jar", "mc_versions": [ "1.20.1" ], @@ -9394,16 +9462,16 @@ "forge" ], "release_type": "release", - "url": "https://edge.forgecdn.net/files/7072/721/moonlight-1.20-2.16.14-forge.jar", - "id": "7072721", + "url": "https://edge.forgecdn.net/files/7119/907/moonlight-1.20-2.16.15-forge.jar", + "id": "7119907", "parent_id": "499980", "hashes": { - "sha1": "d08b26bb219c2eeff5d3dfd30b38dbbc682c0348", - "md5": "db089c7230678965aa22cf7ba0049462" + "sha1": "5b87fafe107c93754765b0490fbf0250df520b6e", + "md5": "9530dafa3d58016165594559e8013eb0" }, "required_dependencies": [], - "size": 1333892, - "date_published": "2025-10-06T06:42:33.847Z" + "size": 1333278, + "date_published": "2025-10-18T08:20:03.677Z" } ] }, @@ -9921,7 +9989,7 @@ "files": [ { "type": "modrinth", - "file_name": "notenoughanimations-forge-1.10.4.1-mc1.20.1.jar", + "file_name": "notenoughanimations-forge-1.10.6-mc1.20.1.jar", "mc_versions": [ "1.20.1" ], @@ -9929,20 +9997,20 @@ "forge" ], "release_type": "release", - 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"url": "https://edge.forgecdn.net/files/7100/449/notenoughanimations-forge-1.10.4.1-mc1.20.1.jar", - "id": "7100449", + "url": "https://edge.forgecdn.net/files/7129/302/notenoughanimations-forge-1.10.6-mc1.20.1.jar", + "id": "7129302", "parent_id": "433760", "hashes": { - "sha1": "624f60e2b90466ffff66608b3bc5c1caf05c4ef5", - "md5": "e66da7c883b6bd2e5c1c5db524878319" + "sha1": "408c8497c263c03edfe432549ef08dc48c6230ed", + "md5": "228f7b821bb9e475e1ec38868da56f65" }, "required_dependencies": [], - "size": 838990, - "date_published": "2025-10-12T19:49:36.383Z" + "size": 843250, + "date_published": "2025-10-20T12:41:36.527Z" } ] }, @@ -13777,7 +13845,7 @@ "files": [ { "type": "modrinth", - "file_name": "TerraFirmaGreg-Core-Modern-0.8.2.jar", + "file_name": "TerraFirmaGreg-Core-Modern-0.8.4.jar", "mc_versions": [ "1.20.1" ], @@ -13786,23 +13854,23 @@ "neoforge" ], "release_type": "release", - "url": "https://cdn.modrinth.com/data/lNttW2Xl/versions/iL4y2eqh/TerraFirmaGreg-Core-Modern-0.8.2.jar", - "id": "iL4y2eqh", + "url": "https://cdn.modrinth.com/data/lNttW2Xl/versions/wgIBPepP/TerraFirmaGreg-Core-Modern-0.8.4.jar", + "id": "wgIBPepP", "parent_id": "lNttW2Xl", "hashes": { - "sha512": "6e2f001ac5fc971680d05e60cecf69304655e5e090ee05dae2ba90c4f631ea4f214cccf71b0f85a817e86e93ca28cdc9ec8a54e736df0fd774630485e7f64f3c", - "sha1": "b2746818571997aceb9f466066ea2ee209bbcf97" + "sha512": "adbdd9d2497fa02dd5211baaa1a638f9fb97ade92822e110c655225b6f431321694b13c15bef3180df8b1ed8b5b3bc387627bd741e3db36eb15f552c9b65566d", + "sha1": "8715945743cdd4a2718b282cdb003951b906a508" }, "required_dependencies": [ - "JaCEZUhg", - "7tG215v7" + "7tG215v7", + "JaCEZUhg" ], - "size": 9210255, - "date_published": "2025-10-15T19:34:27.214810Z" + "size": 9240344, + "date_published": "2025-10-22T13:14:44.481563Z" }, { "type": "curseforge", - "file_name": "TerraFirmaGreg-Core-Modern-0.8.2.jar", + "file_name": "TerraFirmaGreg-Core-Modern-0.8.4.jar", "mc_versions": [ "1.20.1" ], @@ -13811,19 +13879,19 @@ "forge" ], "release_type": "release", - "url": "https://edge.forgecdn.net/files/7110/904/TerraFirmaGreg-Core-Modern-0.8.2.jar", - "id": "7110904", + "url": "https://edge.forgecdn.net/files/7136/730/TerraFirmaGreg-Core-Modern-0.8.4.jar", + "id": "7136730", "parent_id": "513402", "hashes": { - "sha1": "b2746818571997aceb9f466066ea2ee209bbcf97", - "md5": "e55f15ff6956cd66ee4cfa7d9eb07cb6" + "sha1": "8715945743cdd4a2718b282cdb003951b906a508", + "md5": "6f3797d049b294fc3bea2440c3a99c2d" }, "required_dependencies": [ "302973", "890405" ], - "size": 9210255, - "date_published": "2025-10-15T19:34:22.360Z" + "size": 9240344, + "date_published": "2025-10-22T13:14:39.097Z" } ] }, diff --git a/pakku.jar b/pakku.jar index 9dce96ea2..02bd93667 100644 Binary files a/pakku.jar and b/pakku.jar differ diff --git a/pakku.json b/pakku.json index 3224be1c2..f5d43fbab 100644 --- a/pakku.json +++ b/pakku.json @@ -1,7 +1,7 @@ { "name": "TerraFirmaGreg-Modern", "version": "DEV", - "release_type": "alpha", + "release_type": "release", "description": "An innovative modpack that contains GregTech and TerraFirmaCraft on 1.20.x.", "author": "Exception, Xikaro", "overrides": [