diff --git a/kubejs/startup_scripts/gtceu/constants.js b/kubejs/startup_scripts/gtceu/constants.js index 2353bf80b..0cc3aa43b 100644 --- a/kubejs/startup_scripts/gtceu/constants.js +++ b/kubejs/startup_scripts/gtceu/constants.js @@ -53,6 +53,11 @@ global.GTCEU_DISABLED_ITEMS = [ 'gtceu:stone_buzz_saw_blade', 'gtceu:stone_wrench_tip', + 'gtceu:netherite_nugget', + 'gtceu:tiny_netherite_dust', + 'gtceu:small_netherite_dust', + 'gtceu:netherite_dust', + 'gtceu:treated_wood_hanging_sign', 'gtceu:treated_wood_boat', 'gtceu:treated_wood_chest_boat', diff --git a/kubejs/startup_scripts/gtceu/materials.js b/kubejs/startup_scripts/gtceu/materials.js index 255e7627f..c715c17de 100644 --- a/kubejs/startup_scripts/gtceu/materials.js +++ b/kubejs/startup_scripts/gtceu/materials.js @@ -229,6 +229,8 @@ const registerGTCEuMaterialModification = (event) => { // Cast iron tools don't make sense but gregtech shits itself if they're missing, // so I'm just giving them terrible terrible stats GTMaterials.Iron.setProperty(PropertyKey.TOOL, ToolProperty.Builder.of(2.5, 1.0, 20, 2, [GTToolType.PICKAXE]).build()); + // Hide netherite too + GTMaterials.Netherite.getProperty(PropertyKey.TOOL).removeTypes(metalTooling); for (var material of GTCEuAPI.materialManager.getRegisteredMaterials()) { var toolProperty = material.getProperty(PropertyKey.TOOL);