This commit is contained in:
Dmitry 2024-04-30 08:41:34 +07:00
parent 1b1e83f52e
commit 71858b5fdc
9 changed files with 271 additions and 9 deletions

4
.gitignore vendored
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@ -22,8 +22,8 @@ CustomSkinLoader/*
screenshots/*
shaderpacks/*
chiselsandbits/*
.vscode/
.kubejsd/
.vscode/*
.new_mods/*
# Extensions
**/*.log

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#Config to adjust general mod settings
[General]
#Enables the debug mode. Only enable it if needed.
enableDebugMode = false
[Core]
#Enables initial cooldown on peripheral initialization
isInitialCooldownEnabled = true
#Determinates initial cooldown sensitive level, values lower then this value will not trigger initial cooldown
#Range: > 0
initialCooldownSensitiveLevel = 6000

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#Config for metaphysics
[Metaphysics]
#Defines energy to fuel rate
#Range: > 575
energyToFuelRate = 575
enableWeakAutomataCore = true
enableEndAutomataCore = true
enableHusbandryAutomataCore = true
#Defines max warp point stored in warp core. Mostly need to not allow NBT overflow error
#Range: > 1
endAutomataCoreWarpPointLimit = 64
#Chance that overpowered automata will break after rotation cycle
#Range: 0.0 ~ 1.0
overpoweredAutomataBreakChance = 0.002
#Range: 1 ~ 64
tier1AutomataCoreInteractionRadius = 2
#Range: 1 ~ 32
tier1AutomataCoreMaxFuelConsumptionRate = 2
#Range: 1 ~ 64
tier2AutomataCoreInteractionRadius = 4
#Range: 1 ~ 32
tier2AutomataCoreMaxFuelConsumptionRate = 3
#Range: 1 ~ 64
overpoweredTier1AutomataCoreInteractionRadius = 4
#Range: 1 ~ 32
overpoweredTier1AutomataCoreMaxFuelConsumptionRate = 3
#Range: 1 ~ 64
overpoweredTier2AutomataCoreInteractionRadius = 6
#Range: 1 ~ 32
overpoweredTier2AutomataCoreMaxFuelConsumptionRate = 4

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#Peripherals config
[Peripherals]
[Peripherals.Player_Detector]
#Enable the Player Detector or not.
enablePlayerDetector = true
#The max range of the player detector functions. If anyone use a higher range, the detector will use this max range. -1 for unlimited
#Range: > -1
playerDetMaxRange = -1
#Activates the "getPlayerPos" function of the Player Detector
enablePlayerPosFunction = true
#Adds more information to `getPlayerPos` of the Player Detector. Like rotation and dimension
morePlayerInformation = true
#If true, the player detector can observe players which aren't in the same dimension as the detector itself. `playerDetMaxRange` needs to be infinite(-1) for it to work.
chatBoxMultiDimensional = true
#If true, add random error to `getPlayerPos` player position that varies based on how far the player is from the detector. Prevents getting the exact position of players far from the detector.
enablePlayerPosRandomError = false
#The maximum amount of error (in blocks) that can be applied to each axis of the player's position.
#Range: > 0
playerPosRandomErrorAmount = 1000
#If random error is enabled: this is the maximum range at which an exact player position is returned, before random error starts to be applied.
#Range: > 0
playerPosPreciseMaxRange = 100
[Peripherals.Energy_Detector]
#Enable the Energy Detector or not.
enableEnergyDetector = true
#Defines the maximum energy flow of the energy detector.
#Range: > 1
energyDetectorMaxFlow = 2147483647
[Peripherals.NBT_Storage]
#Enable the nbt storage block or not
enableNBTStorage = true
#Defines max nbt string length that can be stored in nbt storage
#Range: > 0
nbtStorageMaxSize = 1048576
[Peripherals.Chunky_Turtle]
#Enable the Chunky Turtle or not.
enableChunkyTurtle = true
#Time in seconds, while loaded chunk can be consider as valid without touch
#Range: > 60
chunkLoadValidTime = 600
#Radius in chunks a single chunky turtle will load. The default value (0) only loads the chunk the turtle is in, 1 would also load the 8 surrounding chunks (9 in total) and so on
#Range: 0 ~ 16
chunkyTurtleRadius = 0
[Peripherals.Chat_Box]
#Enable the Chat Box or not.
enableChatBox = true
#Defines default chatbox prefix
defaultChatBoxPrefix = "AP"
#Defines the maximal range of the chat box in blocks. -1 for infinite. If the range is not -1, players in other dimensions won't able to receive messages
#Range: -1 ~ 30000000
chatBoxMaxRange = -1
#If true, the chat box is able to send messages to other dimensions than its own
chatBoxMultiDimensional = true
[Peripherals.ME_Bridge]
#Enable the Me Bridge or not.
enableMeBridge = true
#Power consumption per tick.
#Range: > 0
mePowerConsumption = 10
[Peripherals.RS_Bridge]
#Enable the Rs Bridge or not.
enableRsBridge = true
#Power consumption per tick.
#Range: > 0
rsPowerConsumption = 10
[Peripherals.Environment_Detector]
#Enable the Environment Detector or not.
enableEnvironmentDetector = true
[Peripherals.AR_Controller]
#Enable the AR goggles or not.
enableARGoggles = true
[Peripherals.Inventory_Manager]
#Enable the inventory manager or not.
enableInventoryManager = true
[Peripherals.Redstone_Integrator]
#Enable the redstone integrator or not.
enableRedstoneIntegrator = true
[Peripherals.Block_Reader]
#Enable the block reader or not.
enableBlockReader = true
[Peripherals.Geo_Scanner]
#Enable the geo scanner or not.
enableGeoScanner = true
[Peripherals.Colony_Integrator]
#Enable the colony integrator or not.
enableColonyIntegrator = true
[Peripherals.Compass_Turtle]
#Enable the compass turtle or not.
enableCompassTurtle = true
[Peripherals.Powered_Peripherals]
#Enable RF storage for peripherals, that could use it
enablePoweredPeripherals = false
#Defines max energy storage in any powered peripheral
#Range: > 1000000
poweredPeripheralMaxEnergyStored = 100000000
[Peripherals.Pocket_Peripherals]
#If true, pockets will have infinite fuel
disablePocketFuelConsumption = true
[Peripherals.Operations]
#Range: > 1000
digCooldown = 1000
#Range: > 0
digCost = 1
#Range: > 1000
useOnBlockCooldown = 5000
#Range: > 0
useOnBlockCost = 1
#Range: > 1000
suckCooldown = 1000
#Range: > 0
suckCost = 1
#Range: > 1000
useOnAnimalCooldown = 2500
#Range: > 0
useOnAnimalCost = 10
#Range: > 1000
captureAnimalCooldown = 50000
#Range: > 0
captureAnimalCost = 100
#Range: > 1000
warpCooldown = 1000
#Range: > 0
warpCost = 1
#Range: > 1000
scanBlocksCooldown = 2000
#Range: > 1
scanBlocksMaxFreeRadius = 8
#Range: > 1
scanBlocksMaxCostRadius = 16
#Range: 0.1 ~ 1.7976931348623157E308
scanBlocksExtraBlockCost = 0.17
#Range: > 1000
scanEntitiesCooldown = 2000
#Range: > 1
scanEntitiesMaxFreeRadius = 8
#Range: > 1
scanEntitiesMaxCostRadius = 16
#Range: 0.1 ~ 1.7976931348623157E308
scanEntitiesExtraBlockCost = 0.17
#Range: > 1000
chatMessageCooldown = 1000

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#Config to adjust world settings
[World]
#Enable the villager structures for the computer scientist.
enableVillagerStructures = true
#Gives the ap documentation to new players.
givePlayerBookOnJoin = true
#The weight of the villager structures.
#Range: 0 ~ 16000
villagerStructureWeight = 10

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@ -33,17 +33,16 @@
#Depending of the case may increase performance
#Gives a flat style text
fontShadows = true
#Toggles FastChest feature
#Without flywheel installed or using any backend, it increases FPS significatly on chest rooms
fastChest = false
#Toggles FastBeds feature
fastBed = false
#Sets culling mode
#Reduces number of visible faces when the neighbor blocks are leaves
#Allowed Values: ALL, OFF
leavesCulling = "OFF"
[embeddiumplus.performance.distanceCulling]
[embeddiumplus.performance.distanceCulling.entities]
#Toggles distance culling for entities
#Maybe you use another mod for that :(
#Toggles distance culling for entities, doesn't affect monsters culling
#Check the options below
enable = true
#List of all Entities to be ignored by distance culling
#Uses ResourceLocation to identify it
@ -59,6 +58,24 @@
#Range: 0 ~ 512
cullingMaxDistanceY = 32
[embeddiumplus.performance.distanceCulling.entities.monsters]
#Toggles distance culling for monsters (or hostile entities, whatever you want to call it), doesn't affect neutral/pacific entities
#Check the options above
enable = false
#Configure horizontal max distance before cull monster entities
#Value is squared, default was 64^2 (or 64x64)
#Range: > 0
cullingMaxDistanceX = 16384
#Configure vertical max distance before cull monster entities
#Value is raw
#Range: 0 ~ 512
cullingMaxDistanceY = 64
#List of all monster entities to be ignored by distance culling
#Uses ResourceLocation to identify it
#Example 1: "minecraft:bat" - Ignores bats only
#Example 2: "alexsmobs:*" - ignores all entities for alexmobs mod
whitelist = ["minecraft:ghast", "minecraft:ender_dragon", "iceandfire:*", "create:*"]
[embeddiumplus.performance.distanceCulling.tileEntities]
#Toggles distance culling for Block Entities
#Maybe you use another mod for that :(
@ -77,6 +94,13 @@
#Range: 0 ~ 512
cullingMaxDistanceY = 32
[embeddiumplus.performance.fastModels]
#Toggles FastChest feature
#Without flywheel installed or using any backend, it increases FPS significatly on chest rooms
enableChests = false
#Toggles FastBeds feature
enableBeds = false
[embeddiumplus.dynlights]
#Toggle if Block Entities should have dynamic lights
onTileEntities = true

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["Game Feel"]
#Displays note particles appear above jukeboxes while a record is playing.
"Display Note Particles" = true
#Always plays tracks in stereo even when in-world
"Force Stereo" = false

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[requester]
#The amount of requests a single ME Requester can hold.
#Range: 1 ~ 64
requests = 5
#The amount of energy (in AE) the ME Requester drains from the ME network when idle.
#Range: 0.0 ~ 1.7976931348623157E308
idle_energy = 5.0
#Whether the ME Requester requires an ME network channel to function.
require_channel = true

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config/yacl.json5 Normal file
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{
showColorPickerIndicator: true
}