cfgs
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1b1e83f52e
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9 changed files with 271 additions and 9 deletions
4
.gitignore
vendored
4
.gitignore
vendored
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@ -22,8 +22,8 @@ CustomSkinLoader/*
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screenshots/*
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shaderpacks/*
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chiselsandbits/*
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.vscode/
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.kubejsd/
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.vscode/*
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.new_mods/*
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# Extensions
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**/*.log
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13
config/Advancedperipherals/general.toml
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13
config/Advancedperipherals/general.toml
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#Config to adjust general mod settings
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[General]
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#Enables the debug mode. Only enable it if needed.
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enableDebugMode = false
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[Core]
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#Enables initial cooldown on peripheral initialization
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isInitialCooldownEnabled = true
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#Determinates initial cooldown sensitive level, values lower then this value will not trigger initial cooldown
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#Range: > 0
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initialCooldownSensitiveLevel = 6000
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32
config/Advancedperipherals/metaphysics.toml
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32
config/Advancedperipherals/metaphysics.toml
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@ -0,0 +1,32 @@
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#Config for metaphysics
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[Metaphysics]
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#Defines energy to fuel rate
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#Range: > 575
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energyToFuelRate = 575
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enableWeakAutomataCore = true
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enableEndAutomataCore = true
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enableHusbandryAutomataCore = true
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#Defines max warp point stored in warp core. Mostly need to not allow NBT overflow error
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#Range: > 1
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endAutomataCoreWarpPointLimit = 64
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#Chance that overpowered automata will break after rotation cycle
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#Range: 0.0 ~ 1.0
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overpoweredAutomataBreakChance = 0.002
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#Range: 1 ~ 64
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tier1AutomataCoreInteractionRadius = 2
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#Range: 1 ~ 32
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tier1AutomataCoreMaxFuelConsumptionRate = 2
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#Range: 1 ~ 64
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tier2AutomataCoreInteractionRadius = 4
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#Range: 1 ~ 32
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tier2AutomataCoreMaxFuelConsumptionRate = 3
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#Range: 1 ~ 64
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overpoweredTier1AutomataCoreInteractionRadius = 4
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#Range: 1 ~ 32
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overpoweredTier1AutomataCoreMaxFuelConsumptionRate = 3
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#Range: 1 ~ 64
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overpoweredTier2AutomataCoreInteractionRadius = 6
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#Range: 1 ~ 32
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overpoweredTier2AutomataCoreMaxFuelConsumptionRate = 4
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161
config/Advancedperipherals/peripherals.toml
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161
config/Advancedperipherals/peripherals.toml
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@ -0,0 +1,161 @@
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#Peripherals config
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[Peripherals]
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[Peripherals.Player_Detector]
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#Enable the Player Detector or not.
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enablePlayerDetector = true
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#The max range of the player detector functions. If anyone use a higher range, the detector will use this max range. -1 for unlimited
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#Range: > -1
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playerDetMaxRange = -1
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#Activates the "getPlayerPos" function of the Player Detector
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enablePlayerPosFunction = true
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#Adds more information to `getPlayerPos` of the Player Detector. Like rotation and dimension
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morePlayerInformation = true
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#If true, the player detector can observe players which aren't in the same dimension as the detector itself. `playerDetMaxRange` needs to be infinite(-1) for it to work.
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chatBoxMultiDimensional = true
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#If true, add random error to `getPlayerPos` player position that varies based on how far the player is from the detector. Prevents getting the exact position of players far from the detector.
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enablePlayerPosRandomError = false
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#The maximum amount of error (in blocks) that can be applied to each axis of the player's position.
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#Range: > 0
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playerPosRandomErrorAmount = 1000
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#If random error is enabled: this is the maximum range at which an exact player position is returned, before random error starts to be applied.
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#Range: > 0
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playerPosPreciseMaxRange = 100
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[Peripherals.Energy_Detector]
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#Enable the Energy Detector or not.
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enableEnergyDetector = true
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#Defines the maximum energy flow of the energy detector.
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#Range: > 1
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energyDetectorMaxFlow = 2147483647
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[Peripherals.NBT_Storage]
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#Enable the nbt storage block or not
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enableNBTStorage = true
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#Defines max nbt string length that can be stored in nbt storage
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#Range: > 0
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nbtStorageMaxSize = 1048576
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[Peripherals.Chunky_Turtle]
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#Enable the Chunky Turtle or not.
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enableChunkyTurtle = true
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#Time in seconds, while loaded chunk can be consider as valid without touch
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#Range: > 60
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chunkLoadValidTime = 600
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#Radius in chunks a single chunky turtle will load. The default value (0) only loads the chunk the turtle is in, 1 would also load the 8 surrounding chunks (9 in total) and so on
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#Range: 0 ~ 16
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chunkyTurtleRadius = 0
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[Peripherals.Chat_Box]
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#Enable the Chat Box or not.
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enableChatBox = true
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#Defines default chatbox prefix
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defaultChatBoxPrefix = "AP"
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#Defines the maximal range of the chat box in blocks. -1 for infinite. If the range is not -1, players in other dimensions won't able to receive messages
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#Range: -1 ~ 30000000
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chatBoxMaxRange = -1
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#If true, the chat box is able to send messages to other dimensions than its own
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chatBoxMultiDimensional = true
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[Peripherals.ME_Bridge]
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#Enable the Me Bridge or not.
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enableMeBridge = true
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#Power consumption per tick.
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#Range: > 0
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mePowerConsumption = 10
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[Peripherals.RS_Bridge]
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#Enable the Rs Bridge or not.
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enableRsBridge = true
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#Power consumption per tick.
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#Range: > 0
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rsPowerConsumption = 10
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[Peripherals.Environment_Detector]
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#Enable the Environment Detector or not.
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enableEnvironmentDetector = true
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[Peripherals.AR_Controller]
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#Enable the AR goggles or not.
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enableARGoggles = true
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[Peripherals.Inventory_Manager]
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#Enable the inventory manager or not.
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enableInventoryManager = true
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[Peripherals.Redstone_Integrator]
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#Enable the redstone integrator or not.
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enableRedstoneIntegrator = true
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[Peripherals.Block_Reader]
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#Enable the block reader or not.
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enableBlockReader = true
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[Peripherals.Geo_Scanner]
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#Enable the geo scanner or not.
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enableGeoScanner = true
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[Peripherals.Colony_Integrator]
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#Enable the colony integrator or not.
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enableColonyIntegrator = true
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[Peripherals.Compass_Turtle]
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#Enable the compass turtle or not.
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enableCompassTurtle = true
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[Peripherals.Powered_Peripherals]
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#Enable RF storage for peripherals, that could use it
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enablePoweredPeripherals = false
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#Defines max energy storage in any powered peripheral
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#Range: > 1000000
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poweredPeripheralMaxEnergyStored = 100000000
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[Peripherals.Pocket_Peripherals]
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#If true, pockets will have infinite fuel
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disablePocketFuelConsumption = true
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[Peripherals.Operations]
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#Range: > 1000
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digCooldown = 1000
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#Range: > 0
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digCost = 1
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#Range: > 1000
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useOnBlockCooldown = 5000
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#Range: > 0
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useOnBlockCost = 1
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#Range: > 1000
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suckCooldown = 1000
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#Range: > 0
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suckCost = 1
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#Range: > 1000
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useOnAnimalCooldown = 2500
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#Range: > 0
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useOnAnimalCost = 10
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#Range: > 1000
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captureAnimalCooldown = 50000
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#Range: > 0
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captureAnimalCost = 100
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#Range: > 1000
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warpCooldown = 1000
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#Range: > 0
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warpCost = 1
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#Range: > 1000
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scanBlocksCooldown = 2000
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#Range: > 1
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scanBlocksMaxFreeRadius = 8
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#Range: > 1
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scanBlocksMaxCostRadius = 16
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#Range: 0.1 ~ 1.7976931348623157E308
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scanBlocksExtraBlockCost = 0.17
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#Range: > 1000
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scanEntitiesCooldown = 2000
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#Range: > 1
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scanEntitiesMaxFreeRadius = 8
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#Range: > 1
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scanEntitiesMaxCostRadius = 16
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#Range: 0.1 ~ 1.7976931348623157E308
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scanEntitiesExtraBlockCost = 0.17
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#Range: > 1000
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chatMessageCooldown = 1000
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11
config/Advancedperipherals/world.toml
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11
config/Advancedperipherals/world.toml
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@ -0,0 +1,11 @@
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#Config to adjust world settings
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[World]
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#Enable the villager structures for the computer scientist.
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enableVillagerStructures = true
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#Gives the ap documentation to new players.
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givePlayerBookOnJoin = true
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#The weight of the villager structures.
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#Range: 0 ~ 16000
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villagerStructureWeight = 10
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#Depending of the case may increase performance
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#Gives a flat style text
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fontShadows = true
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#Toggles FastChest feature
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#Without flywheel installed or using any backend, it increases FPS significatly on chest rooms
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fastChest = false
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#Toggles FastBeds feature
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fastBed = false
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#Sets culling mode
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#Reduces number of visible faces when the neighbor blocks are leaves
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#Allowed Values: ALL, OFF
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leavesCulling = "OFF"
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[embeddiumplus.performance.distanceCulling]
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[embeddiumplus.performance.distanceCulling.entities]
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#Toggles distance culling for entities
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#Maybe you use another mod for that :(
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#Toggles distance culling for entities, doesn't affect monsters culling
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#Check the options below
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enable = true
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#List of all Entities to be ignored by distance culling
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#Uses ResourceLocation to identify it
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#Range: 0 ~ 512
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cullingMaxDistanceY = 32
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[embeddiumplus.performance.distanceCulling.entities.monsters]
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#Toggles distance culling for monsters (or hostile entities, whatever you want to call it), doesn't affect neutral/pacific entities
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#Check the options above
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enable = false
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#Configure horizontal max distance before cull monster entities
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#Value is squared, default was 64^2 (or 64x64)
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#Range: > 0
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cullingMaxDistanceX = 16384
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#Configure vertical max distance before cull monster entities
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#Value is raw
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#Range: 0 ~ 512
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cullingMaxDistanceY = 64
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#List of all monster entities to be ignored by distance culling
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#Uses ResourceLocation to identify it
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#Example 1: "minecraft:bat" - Ignores bats only
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#Example 2: "alexsmobs:*" - ignores all entities for alexmobs mod
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whitelist = ["minecraft:ghast", "minecraft:ender_dragon", "iceandfire:*", "create:*"]
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[embeddiumplus.performance.distanceCulling.tileEntities]
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#Toggles distance culling for Block Entities
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#Maybe you use another mod for that :(
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#Range: 0 ~ 512
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cullingMaxDistanceY = 32
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[embeddiumplus.performance.fastModels]
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#Toggles FastChest feature
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#Without flywheel installed or using any backend, it increases FPS significatly on chest rooms
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enableChests = false
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#Toggles FastBeds feature
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enableBeds = false
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[embeddiumplus.dynlights]
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#Toggle if Block Entities should have dynamic lights
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onTileEntities = true
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7
config/etched-client.toml
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7
config/etched-client.toml
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["Game Feel"]
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#Displays note particles appear above jukeboxes while a record is playing.
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"Display Note Particles" = true
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#Always plays tracks in stereo even when in-world
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"Force Stereo" = false
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11
config/merequester-common.toml
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11
config/merequester-common.toml
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[requester]
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#The amount of requests a single ME Requester can hold.
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#Range: 1 ~ 64
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requests = 5
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#The amount of energy (in AE) the ME Requester drains from the ME network when idle.
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#Range: 0.0 ~ 1.7976931348623157E308
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idle_energy = 5.0
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#Whether the ME Requester requires an ME network channel to function.
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require_channel = true
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3
config/yacl.json5
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3
config/yacl.json5
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{
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showColorPickerIndicator: true
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}
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