From 73f09834bbc3fa611433192a8dbe451b036c83df Mon Sep 17 00:00:00 2001 From: Yan <115050813@qq.com> Date: Sun, 23 Nov 2025 04:08:26 +0800 Subject: [PATCH] Add zh_cn translation for patchouli book (#2266) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * doc: Add zh_cn translation for patchouli_books * feat: Add quest/gregtech_energy/Large Boilers to language files * feat: remove unreviewed contents * feat: remove unreviewed contents * fix: fix typo * fix: fix Large Boilers * fix: update task for Large Boilers * fix: fix bronze ratio in patchouli book * feat: add zh_cn for patchouli book --------- Co-authored-by: 闫茂源 --- .../getting_started/primitive_alloys.json | 2 +- .../field_guide/zh_cn/categories/beneath.json | 6 + .../zh_cn/categories/roadsandroofs.json | 6 + .../zh_cn/categories/tfg_ores.json | 6 + .../zh_cn/categories/tfg_tips.json | 6 + .../arborfirmacraft/making_rubber.json | 49 ++++ .../arborfirmacraft/tapping_index.json | 160 ++++++++++++ .../entries/arborfirmacraft/tree_tapping.json | 36 +++ .../zh_cn/entries/firmalife/irrigation.json | 28 +++ .../entries/getting_started/finding_ores.json | 109 ++++++++ .../entries/getting_started/introduction.json | 168 +++++++++++++ .../getting_started/primitive_alloys.json | 76 ++++++ .../getting_started/primitive_anvils.json | 237 ++++++++++++++++++ .../entries/roadsandroofs/concrete_roads.json | 71 ++++++ .../entries/roadsandroofs/gravel_roads.json | 24 ++ .../zh_cn/entries/roadsandroofs/hoggin.json | 20 ++ .../entries/roadsandroofs/making_a_road.json | 34 +++ .../entries/roadsandroofs/making_a_roof.json | 32 +++ .../entries/roadsandroofs/paving_cart.json | 48 ++++ .../entries/roadsandroofs/stone_roads.json | 35 +++ .../zh_cn/entries/tfg_ores/hazards.json | 95 +++++++ .../zh_cn/entries/tfg_ores/ore_basics.json | 47 ++++ 22 files changed, 1294 insertions(+), 1 deletion(-) create mode 100644 kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/categories/beneath.json create mode 100644 kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/categories/roadsandroofs.json create mode 100644 kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/categories/tfg_ores.json create mode 100644 kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/categories/tfg_tips.json create mode 100644 kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/arborfirmacraft/making_rubber.json create mode 100644 kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/arborfirmacraft/tapping_index.json create mode 100644 kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/arborfirmacraft/tree_tapping.json create mode 100644 kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/firmalife/irrigation.json create mode 100644 kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/finding_ores.json create mode 100644 kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/introduction.json create mode 100644 kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/primitive_alloys.json create mode 100644 kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/primitive_anvils.json create mode 100644 kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/concrete_roads.json create mode 100644 kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/gravel_roads.json create mode 100644 kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/hoggin.json create mode 100644 kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/making_a_road.json create mode 100644 kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/making_a_roof.json create mode 100644 kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/paving_cart.json create mode 100644 kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/stone_roads.json create mode 100644 kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/hazards.json create mode 100644 kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/ore_basics.json diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/en_us/entries/getting_started/primitive_alloys.json b/kubejs/assets/tfc/patchouli_books/field_guide/en_us/entries/getting_started/primitive_alloys.json index 02f4a4702..a76be7b4e 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/en_us/entries/getting_started/primitive_alloys.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/en_us/entries/getting_started/primitive_alloys.json @@ -14,7 +14,7 @@ }, { "type": "patchouli:text", - "text": "For example, to create 1000 mB of $(thing)Bronze$() (shown to the right), you would need between 880 and 920 mB of $(thing)Copper$(), and between 80 and 120 mB of $(thing)Tin$().$(br2)The next three pages show the recipes of the three bronzes. Each type of bronze can be used to make tools, $(l:mechanics/armor)Armor$(), and other metal items. They are slightly different so resulting tools will have different durability, efficiency, and attack damage." + "text": "For example, to create 1000 mB of $(thing)Bronze$() (shown to the right), you would need between 700 and 800 mB of $(thing)Copper$(), and between 200 and 300 mB of $(thing)Tin$().$(br2)The next three pages show the recipes of the three bronzes. Each type of bronze can be used to make tools, $(l:mechanics/armor)Armor$(), and other metal items. They are slightly different so resulting tools will have different durability, efficiency, and attack damage." }, { "type": "patchouli:spotlight", diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/categories/beneath.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/categories/beneath.json new file mode 100644 index 000000000..7a8d7f1ed --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/categories/beneath.json @@ -0,0 +1,6 @@ +{ + "name": "下界……?", + "description": "关于幽冥之地的一切", + "icon": "minecraft:netherrack", + "sortnum": 10 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/categories/roadsandroofs.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/categories/roadsandroofs.json new file mode 100644 index 000000000..ed6658a28 --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/categories/roadsandroofs.json @@ -0,0 +1,6 @@ +{ + "name": "道路与屋顶", + "description": "道路与屋顶扩展模组使用指南", + "icon": "rnr:metal/mattock/bismuth_bronze", + "sortnum": 19 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/categories/tfg_ores.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/categories/tfg_ores.json new file mode 100644 index 000000000..bb93a1095 --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/categories/tfg_ores.json @@ -0,0 +1,6 @@ +{ + "name": "TFG矿物", + "description": "TFG整合包采用独特的矿脉生成系统,类似群峦传说的矿脉生成机制——大而稀有的矿脉,但每个矿脉会产出多种矿物。本章将列出所有矿脉类型及其分布区域。$(br2)矿脉以其最主要的矿石命名,但大多数矿脉包含3-5种矿物。$(br2)另请参阅:$(l:the_world/geology)地质学$(),$(l:getting_started/finding_ores)矿石、金属和铸造$()", + "icon": "tfc:ore/pyrite", + "sortnum": 60 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/categories/tfg_tips.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/categories/tfg_tips.json new file mode 100644 index 000000000..ce07b0c0f --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/categories/tfg_tips.json @@ -0,0 +1,6 @@ +{ + "name": "TFG提示与说明", + "description": "介绍TerraFirmaGreg整合包与原版群峦传说和格雷科技的不同之处。", + "icon": "tfg:terra_firma_greg", + "sortnum": 200 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/arborfirmacraft/making_rubber.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/arborfirmacraft/making_rubber.json new file mode 100644 index 000000000..1fee277bb --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/arborfirmacraft/making_rubber.json @@ -0,0 +1,49 @@ +{ + "name": "处理乳胶", + "category": "tfc:arborfirmacraft", + "icon": "gtceu:sticky_resin", + "pages": [ + { + "type": "patchouli:text", + "text": "看来你已经通过采集特定的热带树木获得了些$(thing)乳胶$()……恭喜!乳胶本身用途有限,但通过加工处理我们可以得到许多非常有用的副产品!$(br2)如果你还没找到能产出乳胶的树木,可以查看$(l:arborfirmacraft/tapping_index)采集指南$()条目获取更多信息!" + }, + { + "type": "patchouli:spotlight", + "item": "gtceu:sticky_resin", + "title": "一种黏稠物质", + "link_recipe": true, + "text": "$(thing)乳胶$()的一种用途是生产$(item)黏性树脂$()。黏性树脂需要在$(l:firmalife/oven_appliances#vat)不锈钢锅$()或$(l:mechanics/pot)陶锅$()中加入$(thing)草木灰$()来凝固乳胶制成。" + }, + { + "type": "patchouli:spotlight", + "title": "黏性生意", + "item": "gtceu:resin_circuit_board,gtceu:resistor,gtceu:basic_tape", + "text": "$(thing)黏性树脂$()用途多样,因为它非常黏腻。它可以用来制作多个物品,比如$(item)胶带$()可以移动箱子而不会掉落内容物;更重要的是,它还能做成$(item)覆膜电路基板$()和$(item)电阻$()——这些是你最早期的电子元件。" + }, + { + "type": "patchouli:spotlight", + "item": "tfg:vulcanized_latex_bucket", + "title": "我是橡胶……", + "text": "$(thing)乳胶$()的另一主要用途是制造橡胶。为了让乳胶更强韧、适合工业用途,需将其加热(使用 $(l:firmalife/oven_appliances#vat)不锈钢锅$()或$(l:mechanics/pot)陶锅$()),并加入$(thing)硫磺粉$()制成$(thing)硫化乳胶$()。这个过程本身叫做“硫化”!" + }, + { + "type": "patchouli:spotlight", + "title": "提取", + "item": "gtceu:raw_rubber_dust", + "text": "使用$(thing)提取机$()或$(thing)真空腔室$(),可以将$(thing)硫化乳胶$()干燥为$(item)生橡胶末$()。这种粉末还需在$(thing)合金炉$()中与$(thing)硫磺粉$()一起处理,才能制成$(thing)橡胶条$()。" + }, + { + "type": "patchouli:spotlight", + "item": "gtceu:rubber_ingot", + "text": "$(thing)橡胶条$()应用广泛,例如用于制作工厂用的$(thing)传送带$(),以及最重要的:用于$(bold)绝缘$()$(thing)电线$()。绝缘电线可安全触碰且减少电压损耗。" + }, + { + "type": "patchouli:spotlight", + "title": "松脂", + "item": "tfg:conifer_pitch_bucket", + "text": "黏性树脂也可以从特定的$(thing)针叶松树$()中获取,不过这些树无法用来做橡胶。" + } + ], + "read_by_default": true, + "sortnum": 3 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/arborfirmacraft/tapping_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/arborfirmacraft/tapping_index.json new file mode 100644 index 000000000..8347630a5 --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/arborfirmacraft/tapping_index.json @@ -0,0 +1,160 @@ +{ + "name": "采集指南", + "category": "tfc:arborfirmacraft", + "icon": "afc:wood/sapling/weeping_maple", + "read_by_default": true, + "pages": [ + { + "type": "patchouli:text", + "text": "这是世界中所有可采集树木的列表,按字母顺序排列。$(br)$(thing)气候数据$() 会显示该树适合生长的温度和降雨范围,$(thing)采集数据$() 则说明其产量、流速及是否仅春天产出。" + }, + { + "type": "patchouli:text", + "text": "$(l:arborfirmacraft/tapping_index#maple)$(li)枫树$()$(l:arborfirmacraft/tapping_index#birch)$(li)桦树$()$(l:arborfirmacraft/tapping_index#hevea)$(li)橡胶树$()$(l:arborfirmacraft/tapping_index#rubber_fig)$(li)橡胶榕$()$(l:arborfirmacraft/tapping_index#kapok)$(li)木棉树$()$(l:arborfirmacraft/tapping_index#aspen)$(li)白杨树$()$(l:arborfirmacraft/tapping_index#spruce)$(li)云杉$()$(l:arborfirmacraft/tapping_index#white_cedar)$(li)雪松$()$(l:arborfirmacraft/tapping_index#douglas_fir)$(li)花旗松$()" + }, + { + "type": "patchouli:spotlight", + "anchor": "maple", + "title": "枫树", + "item": "tfc:wood/log/maple,tfc:wood/wood/maple,tfc:wood/leaves/maple,tfc:wood/sapling/maple", + "link_recipe": false, + "text": "$(bold)气候数据$()$(br)$(thing)最低温度$(): -8.4°C$(br)$(thing)最高温度$(): 8°C$(br)$(thing)最低降雨量$(): 240$(br)$(thing)最高降雨量$(): 470$(br2)$(bold)采集数据$()$(br)$(thing)最低产出温度$(): -15°C$(br)$(thing)最高产出温度$(): 5°C$(br)$(thing)春季特有$(): 不是$(br)$(thing)流速$(): 5mb" + }, + { + "type": "patchouli:image", + "images": [ + "tfg:textures/gui/field_guide/tapping_index/maple_tree.png" + ], + "text": "$(thing)产出物$(): 枫树汁$(br)$(thing)加工产物$(): 枫糖", + "border": true + }, + { + "type": "patchouli:spotlight", + "anchor": "birch", + "title": "白桦树", + "item": "tfc:wood/log/birch,tfc:wood/wood/birch,tfc:wood/leaves/birch,tfc:wood/sapling/birch", + "link_recipe": false, + "text": "$(bold)气候数据$()$(br)$(thing)最低温度$(): -12.1°C$(br)$(thing)最高温度$(): 6.1°C$(br)$(thing)最低降雨量$(): 125$(br)$(thing)最高降雨量$(): 310$(br2)$(bold)采集数据$()$(br)$(thing)最低产出温度$(): -15°C$(br)$(thing)最高产出温度$(): 5°C$(br)$(thing)春季特有$(): 不是$(br)$(thing)流速$(): 5mb" + }, + { + "type": "patchouli:image", + "images": [ + "tfg:textures/gui/field_guide/tapping_index/birch_tree.png" + ], + "text": "$(thing)产出物$(): 桦树汁$(br)$(thing)加工产物$(): 桦糖", + "border": true + }, + { + "type": "patchouli:spotlight", + "anchor": "hevea", + "title": "三叶胶树", + "item": "afc:wood/log/hevea,afc:wood/wood/hevea,afc:wood/leaves/hevea,afc:wood/sapling/hevea", + "link_recipe": false, + "text": "$(bold)气候数据$()$(br)$(thing)最低温度$(): 17.1°C$(br)$(thing)最高温度$(): 26.2°C$(br)$(thing)最低降雨量$(): 390$(br)$(thing)最高降雨量$(): 500$(br2)$(bold)采集数据$()$(br)$(thing)最低产出温度$(): 8°C$(br)$(thing)最高产出温度$(): N/A$(br)$(thing)春季特有$(): 否$(br)$(thing)流速$(): 3mb" + }, + { + "type": "patchouli:image", + "images": [ + "tfg:textures/gui/field_guide/tapping_index/hevea_tree.png" + ], + "text": "$(thing)产出物$(): 乳胶$(br)$(thing)加工产物$(): 黏性树脂 & 橡胶", + "border": true + }, + { + "type": "patchouli:spotlight", + "anchor": "rubber_fig", + "title": "橡胶无花果树", + "item": "afc:wood/log/rubber_fig,afc:wood/wood/rubber_fig,afc:wood/leaves/rubber_fig,afc:wood/sapling/rubber_fig", + "link_recipe": false, + "text": "$(bold)气候数据$()$(br)$(thing)最低温度$(): 9.8°C$(br)$(thing)最高温度$(): 20.7°C$(br)$(thing)最低降雨量$(): 290$(br)$(thing)最高降雨量$(): 400$(br2)$(bold)采集数据$()$(br)$(thing)最低产出温度$(): 4°C$(br)$(thing)最高产出温度$(): N/A$(br)$(thing)春季特有$(): 否$(br)$(thing)流速$(): 2mb" + }, + { + "type": "patchouli:image", + "images": [ + "tfg:textures/gui/field_guide/tapping_index/rubber_fig_tree.png" + ], + "text": "$(thing)产出物$(): 乳胶$(br)$(thing)加工产物$(): 黏性树脂 & 橡胶", + "border": true + }, + { + "type": "patchouli:spotlight", + "anchor": "kapok", + "title": "木棉树", + "item": "tfc:wood/log/kapok,tfc:wood/wood/kapok,tfc:wood/leaves/kapok,tfc:wood/sapling/kapok", + "link_recipe": false, + "text": "$(bold)气候数据$()$(br)$(thing)最低温度$(): 17.1°C$(br)$(thing)最高温度$(): 38°C$(br)$(thing)最低降雨量$(): 320$(br)$(thing)最高降雨量$(): 500$(br2)$(bold)采集数据$()$(br)$(thing)最低产出温度$(): 12°C$(br)$(thing)最高产出温度$(): N/A$(br)$(thing)春季特有$(): 否$(br)$(thing)流速$(): 4mb" + }, + { + "type": "patchouli:image", + "images": [ + "tfg:textures/gui/field_guide/tapping_index/kapok_tree.png" + ], + "text": "$(thing)产出物$(): 乳胶$(br)$(thing)加工产物$(): 黏性树脂 & 橡胶", + "border": true + }, + { + "type": "patchouli:spotlight", + "anchor": "aspen", + "title": "山杨树", + "item": "tfc:wood/log/aspen,tfc:wood/wood/aspen,tfc:wood/leaves/aspen,tfc:wood/sapling/aspen", + "link_recipe": false, + "text": "$(bold)气候数据$()$(br)$(thing)最低温度$(): -15.7°C$(br)$(thing)最高温度$(): -1.1°C$(br)$(thing)最低降雨量$(): 350$(br)$(thing)最高降雨量$(): 500$(br2)$(bold)采集数据$()$(br)$(thing)最低产出温度$(): -10°C$(br)$(thing)最高产出温度$(): N/A$(br)$(thing)春季特有$(): 否$(br)$(thing)流速$(): 2mb" + }, + { + "type": "patchouli:image", + "images": [ + "tfg:textures/gui/field_guide/tapping_index/aspen_tree.png" + ], + "text": "$(thing)产出物$(): 松脂$(br)$(thing)加工产物$(): 黏性树脂 & 松香", + "border": true + }, + { + "type": "patchouli:spotlight", + "anchor": "spruce", + "title": "云杉树", + "item": "tfc:wood/log/spruce,tfc:wood/wood/spruce,tfc:wood/leaves/spruce,tfc:wood/sapling/spruce", + "link_recipe": false, + "text": "$(bold)气候数据$()$(br)$(thing)最低温度$(): -17.5°C$(br)$(thing)最高温度$(): -6.6°C$(br)$(thing)最低降雨量$(): 220$(br)$(thing)最高降雨量$(): 470$(br2)$(bold)采集数据$()$(br)$(thing)最低产出温度$(): -10°C$(br)$(thing)最高产出温度$(): N/A$(br)$(thing)春季特有$(): 否$(br)$(thing)流速$(): 4mb" + }, + { + "type": "patchouli:image", + "images": [ + "tfg:textures/gui/field_guide/tapping_index/spruce_tree.png" + ], + "text": "$(thing)产出物$(): 松脂$(br)$(thing)加工产物$(): 黏性树脂 & 松香", + "border": true + }, + { + "type": "patchouli:spotlight", + "anchor": "white_cedar", + "title": "白雪松树", + "item": "tfc:wood/log/white_cedar,tfc:wood/wood/white_cedar,tfc:wood/leaves/white_cedar,tfc:wood/sapling/white_cedar", + "link_recipe": false, + "text": "$(bold)气候数据$()$(br)$(thing)最低温度$(): -15.7°C$(br)$(thing)最高温度$(): 0.7°C$(br)$(thing)最低降雨量$(): 100$(br)$(thing)最高降雨量$(): 285$(br2)$(bold)采集数据$()$(br)$(thing)最低产出温度$(): -8°C$(br)$(thing)最高产出温度$(): N/A$(br)$(thing)春季特有$(): 否$(br)$(thing)流速$(): 3mb" + }, + { + "type": "patchouli:image", + "images": [ + "tfg:textures/gui/field_guide/tapping_index/white_cedar_tree.png" + ], + "text": "$(thing)产出物$(): 松脂$(br)$(thing)加工产物$(): 黏性树脂 & 松香", + "border": true + }, + { + "type": "patchouli:spotlight", + "anchor": "douglas_fir", + "title": "花旗松树", + "item": "tfc:wood/log/douglas_fir,tfc:wood/wood/douglas_fir,tfc:wood/leaves/douglas_fir,tfc:wood/sapling/douglas_fir", + "link_recipe": false, + "text": "$(bold)气候数据$()$(br)$(thing)最低温度$(): -15.7°C$(br)$(thing)最高温度$(): 6.1°C$(br)$(thing)最低降雨量$(): 305$(br)$(thing)最高降雨量$(): 500$(br2)$(bold)采集数据$()$(br)$(thing)最低产出温度$(): -8°C$(br)$(thing)最高产出温度$()): N/A$(br)$(thing)春季特有$(): 否$(br)$(thing)流速$(): 2mb" + }, + { + "type": "patchouli:image", + "images": [ + "tfg:textures/gui/field_guide/tapping_index/douglas_fir_tree.png" + ], + "text": "$(thing)产出物$(): 松脂$(br)$(thing)加工产物$(): 黏性树脂 & 松香", + "border": true + } + ] +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/arborfirmacraft/tree_tapping.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/arborfirmacraft/tree_tapping.json new file mode 100644 index 000000000..471273ea0 --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/arborfirmacraft/tree_tapping.json @@ -0,0 +1,36 @@ +{ + "name": "树汁采集", + "category": "tfc:arborfirmacraft", + "icon": "afc:tree_tap", + "pages": [ + { + "type": "patchouli:text", + "text": "某些树木可以被采集以获取有用的流体。这些树木可产出含糖树液(可浓缩为糖浆用作甜味剂)、乳胶(可加工成橡胶)或树脂(可加工成松香作为蜡替代品)。" + }, + { + "type": "patchouli:image", + "title": "获取枫树树汁", + "images": [ + "afc:textures/gui/book/maple_tapping.png" + ], + "border": true + }, + { + "type": "patchouli:text", + "text": "采集树汁需要三样东西:树木本身、一只树汁导管(需用铜锭打造并安装在至少三格高树干的中部),以及一个桶(必须正对导管下方、朝上放置)。若条件合适,桶会立刻开始注满树汁。" + }, + { + "type": "patchouli:image", + "images": [ + "tfg:textures/gui/field_guide/tree_tapping/tapping_kapok.png" + ], + "text": "一个有效的配置:用于从木棉树中提取乳胶", + "border": true + } + ], + "read_by_default": true, + "sortnum": 1, + "extra_recipe_mappings": { + "afc:tree_tap": 0 + } +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/firmalife/irrigation.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/firmalife/irrigation.json new file mode 100644 index 000000000..b6ff7aa0f --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/firmalife/irrigation.json @@ -0,0 +1,28 @@ +{ + "name": "灌溉", + "category": "tfc:firmalife", + "icon": "firmalife:sprinkler", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)喷洒器$() 是一种可向其下方 5×6×5 范围内均匀喷水的装置。当它开始滴落水粒子时,说明正在工作。朝上的喷洒器会灌溉其上方同样大小的区域。" + }, + { + "type": "tfc:anvil_recipe", + "recipe": "firmalife:anvil/sprinkler", + "text": "喷洒器由一块 $(thing)铜板$() 制成。" + }, + { + "title": "管道系统", + "item": "gtceu:copper_tiny_fluid_pipe", + "type": "patchouli:spotlight", + "text": "喷洒器必须连接到一套供水管道才能工作。这通过将一系列 $(thing)流体管道$() 连接到喷洒器实现。你可以用 $(thing)动力泵$() 向其中加水。" + }, + { + "type": "patchouli:text", + "text": "你可以右键点击管道并使用格雷科技的框架(如 $(thing)铜框架$())使其与墙面齐平,或使用温室接口。之后即可直接将喷洒器接在管道上!用扳手右键管道可调整方向,按住 Shift 并$(thing)空手$()右键可设置为单向流动。" + } + ], + "read_by_default": true, + "sortnum": 8 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/finding_ores.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/finding_ores.json new file mode 100644 index 000000000..880cc04ff --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/finding_ores.json @@ -0,0 +1,109 @@ +{ + "__comment__": "This file was automatically created by mcresources", + "name": "矿石、金属和铸造", + "category": "tfc:getting_started", + "icon": "tfc:ore/normal_native_copper", + "pages": [ + { + "type": "patchouli:text", + "text": "除了地上的那些木棍、树枝和小石子,你可能还遇到过散落在地表的小矿粒。多收集一点吧,在你获得镐之前,这是你获得矿石和金属为数不多的方法之一。" + }, + { + "type": "patchouli:multiblock", + "multiblock": { + "pattern": [ + [ + " ", + " 0 ", + " " + ], + [ + "ABCD", + "EFGH", + "IJKL" + ], + [ + "XXXX", + "XXXX", + "XXXX" + ] + ], + "mapping": { + "X": "tfc:grass/loam", + "A": "tfc:ore/small_native_copper", + "B": "tfc:ore/small_native_gold", + "C": "tfc:ore/small_hematite", + "D": "tfc:ore/small_native_silver", + "E": "tfc:ore/small_cassiterite", + "F": "tfc:ore/small_bismuthinite", + "G": "tfc:ore/small_garnierite", + "H": "tfc:ore/small_malachite", + "I": "tfc:ore/small_magnetite", + "J": "tfc:ore/small_limonite", + "K": "tfc:ore/small_sphalerite", + "L": "tfc:ore/small_tetrahedrite" + } + }, + "name": "", + "text": "每种不同的小矿粒", + "enable_visualize": false + }, + { + "type": "patchouli:text", + "text": "这些小矿粒不仅为你提供了早期生存至关重要的金属素材,它们还提示你它们附近的浅表层岩石中可能存在大型矿脉。留心标记你发现这些小矿粒的位置,这些信息等你以后有了$(l:mechanics/prospecting)勘矿镐$()之后会很有用的。$(br2)下一页会介绍这个世界中的的十二种矿粒和他们所对应的金属。" + }, + { + "type": "patchouli:text", + "text": "$(li)原生铜粒($(thing)铜$())$(li)原生金粒($(thing)金$())$(li)赤铁矿粒($(thing)铸铁$())$(li)原生银粒($(thing)银$())$(li)锡石粒($(thing)锡$())$(li)辉铋矿粒($(thing)铋$())$(li)绿镍矿粒($(thing)镍$())$(li)孔雀石粒($(thing)铜$())$(li)磁铁矿粒($(thing)铸铁$())$(li)褐铁矿粒($(thing)铸铁$())$(li)闪锌矿粒($(thing)锌$())$(li)黝铜矿粒($(thing)铜$())", + "title": "小矿石粒" + }, + { + "type": "patchouli:text", + "anchor": "casting", + "text": "在群峦传说中,每个矿石包含的实际金属的$(thing)单位$()($(thing)mB(也就是毫桶)$())是不同的。像这样在地表发现的小矿粒质量最低,只能提供 $(thing)10 mB$() 的金属。为了提取这种金属,需要将其熔化,并使用称为$(thing)铸造$()的工艺制成工具。", + "title": "铸造" + }, + { + "type": "patchouli:text", + "text": "开始之前,你需要准备:$(br)$(li)一只$(l:getting_started/pottery#vessel)小缸$()$(li)足够搭建一个$(l:getting_started/pit_kiln)坑窑$()的材料。$(li)若干个用来浇铸金属的$(l:getting_started/pottery#mold)模具$()。$(li)最后,也是最重要的,至少价值 100 mB 的可以用来铸造的金属矿石。早期的话就只有$(thing)铜$()了(三种铜矿石中的任意一种,或者混搭都行)。$(br2)$(italic)备注:如果材料足够,也可以直接铸造某些$(l:getting_started/primitive_alloys)合金$()。" + }, + { + "type": "patchouli:text", + "text": "首先,打开并将想要熔化的矿粒放进$(thing)小缸$()中。记得一定要数好金属的数量!小缸最多容纳 3024 mB 液态金属,超出部分会损失。然后,把装有矿粒的小缸放进$(l:getting_started/pit_kiln)坑窑$()中并点燃。矿石会随着小缸的升温而熔化,然后你就得到了一缸液态金属。" + }, + { + "type": "patchouli:crafting", + "recipe": "tfchotornot:crafting/tongs/wood", + "text": "小心,小缸现在非常烫!用两根木棍和一把刀制作$(thing)木钳子$(),装备在副手中,才能安全处理高温的小缸。" + }, + { + "type": "patchouli:image", + "images": [ + "tfc:textures/gui/book/gui/casting.png" + ], + "text": "手持小缸并按下$(item)$(k:key.use)$()来打开$(thing)铸造$()界面。", + "border": false + }, + { + "type": "patchouli:text", + "text": "接下来,只要将烧制好的模具放在屏幕中间的空格内就可以将液态金属浇铸进模具了。一定要趁金属还没凝固时浇铸。如果金属变冷了的话就只能再造一个坑窑把它熔化了!模具注满之后就可以从小缸中拿出来冷却了。等待模具中的金属凝固之后,手持模具$(item)$(k:key.use)$()点击,或将模具放入合成格中就可以将成品取出。" + }, + { + "type": "patchouli:crafting", + "recipe": "gtceu:shaped/pickaxe_copper", + "text": "现在你学会如何铸造金属工具了,来尝试做一把镐吧!去收集矿粒,做一个镐头模具,再在坑窑里熔化矿粒并浇铸到模具里,最后加上一根木棍就好了!现在你可以去挖$(l:tfg_ores/index)矿石$()了。" + }, + { + "type": "patchouli:spotlight", + "item": "tfc:metal/chisel/copper", + "text": "还有其他重要的金属工具可供进展使用。$(l:mechanics/chisel)凿子$()可用于石材加工,以满足建筑需求及其他配方需求。" + }, + { + "type": "patchouli:spotlight", + "item": "gtceu:copper_saw", + "text": "锯子可用于将原木加工为$(l:mechanics/support_beams)支撑梁$()和$(thing)木材$(),进一步可制成木板、工作台、箱子等。也可用来建造$(l:firmaciv/canoe)独木舟$()。" + } + ], + "read_by_default": true, + "sortnum": 4 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/introduction.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/introduction.json new file mode 100644 index 000000000..bb5915fbf --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/introduction.json @@ -0,0 +1,168 @@ +{ + "__comment__": "This file was automatically created by mcresources", + "name": "第一天", + "category": "tfc:getting_started", + "icon": "tfc:rock/loose/granite", + "pages": [ + { + "type": "patchouli:text", + "text": "在群峦传说中,你最初能获得的资源只有那些散落在地上的木棍、树枝、和小石子。几乎所有气候中都会有这些资源。你可以按$(item)$(k:key.use)$(),或打破它们来把它们捡起来。" + }, + { + "type": "patchouli:multiblock", + "multiblock": { + "pattern": [ + [ + "1 ", + " 2 4", + " 03 ", + " 4 ", + " 5" + ], + [ + "GGGGG", + "GGGGG", + "GGGGG", + "GGGGG", + "GGGGG" + ] + ], + "mapping": { + "G": "tfc:grass/sandy_loam", + "1": "tfc:rock/loose/granite[count=1]", + "2": "tfc:rock/loose/granite[count=2]", + "3": "tfc:rock/loose/granite[count=3]", + "4": "tfc:groundcover/stick", + "5": "tfc:wood/twig/ash" + } + }, + "name": "示例", + "text": "一些散落的木棍和石头。", + "enable_visualize": false + }, + { + "type": "patchouli:text", + "text": "除了在地上收集木棍和小树枝外,还可以空手打碎树叶来获得木棍。在你收集了一些石头和木棍后,你就可以开始尝试$(thing)打制石器$()了。打制石器是将两块石子互相敲击以将其中一块凿成特定形状的过程。首先你的手中应至少握住两块石子,然后对着空气按下$(item)$(k:key.use)$()就能打开$(thing)打制界面$()。" + }, + { + "type": "patchouli:image", + "images": [ + "tfc:textures/gui/book/gui/rock_knapping.png" + ], + "text": "打制界面。", + "border": false + }, + { + "type": "patchouli:text", + "text": "想要打制特定的物品,就必须通过点击$(thing)打制界面$()上的正方形石片来凿去不要的部分,直到形成所需的图案。例如将石片凿成右侧显示的图案就能做成石刀刃。$(br2)与合成配方一样,所需图案的位置对输出并不重要,并且一些配方具有多个有效的图案。" + }, + { + "type": "tfc:rock_knapping_recipe", + "anchor": "knife", + "recipes": [ + "tfg:rock_knapping/stone_knife_head", + "tfg:rock_knapping/stone_knife_head_1", + "tfg:rock_knapping/stone_knife_head_2", + "tfg:rock_knapping/stone_knife_head_3" + ], + "text": "一把石刀刃,用各种不同的岩石都可以制作。" + }, + { + "type": "patchouli:crafting", + "recipe": "gtceu:shaped/knife_stone", + "text": "使用木棍或小树枝可以把任意的石制工具头组装成完整的工具。$(br2)石刀可以破坏植物来收获$(thing)干草$()。" + }, + { + "type": "tfc:rock_knapping_recipe", + "recipes": [ + "tfg:rock_knapping/stone_axe_head" + ], + "text": "$(thing)斧$()可以砍倒整棵树,包括树干和树叶。但只有单独打碎树叶才能获得树苗和木棍。" + }, + { + "type": "tfc:rock_knapping_recipe", + "recipes": [ + "tfg:rock_knapping/stone_shovel_head" + ], + "text": "$(thing)铲$()可以用来挖类似土壤材质的方块。对$(thing)草方块$()或$(thing)泥土$(item)使用$()铲子也可以制造$(thing)土径$()。" + }, + { + "type": "tfc:rock_knapping_recipe", + "recipes": [ + "tfg:rock_knapping/stone_hoe_head", + "tfg:rock_knapping/stone_hoe_head_1", + "tfg:rock_knapping/stone_hoe_head_2" + ], + "text": "$(thing)锄$()是$(l:mechanics/crops)农耕$()不可或缺的工具。它也可以清理树叶或其他植物。" + }, + { + "type": "tfc:rock_knapping_recipe", + "recipes": [ + "tfg:rock_knapping/stone_hammer_head" + ], + "text": "$(thing)锤$()可以当作武器使用(造成$(l:mechanics/damage_types)打击伤害$()),但它最主要的用途还是在$(l:getting_started/primitive_anvils)冶金业$()中。" + }, + { + "type": "tfc:rock_knapping_recipe", + "recipes": [ + "tfc:rock_knapping/javelin_head_sedimentary", + "tfc:rock_knapping/javelin_head_metamorphic", + "tfc:rock_knapping/javelin_head_igneous_extrusive", + "tfc:rock_knapping/javelin_head_igneous_intrusive" + ], + "text": "最后,$(thing)标枪$()是一种原始的一次性远程武器,也可以当作近战武器使用(造成$(l:mechanics/damage_types)突刺伤害$())。" + } + ], + "read_by_default": true, + "sortnum": 0, + "extra_recipe_mappings": { + "tfc:stone/knife_head/sedimentary": 5, + "tfc:stone/knife_head/metamorphic": 5, + "tfc:stone/knife_head/igneous_extrusive": 5, + "tfc:stone/knife_head/igneous_intrusive": 5, + "tfc:stone/knife/sedimentary": 5, + "tfc:stone/knife/metamorphic": 5, + "tfc:stone/knife/igneous_extrusive": 5, + "tfc:stone/knife/igneous_intrusive": 5, + "tfc:stone/axe_head/sedimentary": 7, + "tfc:stone/axe_head/metamorphic": 7, + "tfc:stone/axe_head/igneous_extrusive": 7, + "tfc:stone/axe_head/igneous_intrusive": 7, + "tfc:stone/axe/sedimentary": 7, + "tfc:stone/axe/metamorphic": 7, + "tfc:stone/axe/igneous_extrusive": 7, + "tfc:stone/axe/igneous_intrusive": 7, + "tfc:stone/shovel_head/sedimentary": 8, + "tfc:stone/shovel_head/metamorphic": 8, + "tfc:stone/shovel_head/igneous_extrusive": 8, + "tfc:stone/shovel_head/igneous_intrusive": 8, + "tfc:stone/shovel/sedimentary": 8, + "tfc:stone/shovel/metamorphic": 8, + "tfc:stone/shovel/igneous_extrusive": 8, + "tfc:stone/shovel/igneous_intrusive": 8, + "tfc:stone/hoe_head/sedimentary": 9, + "tfc:stone/hoe_head/metamorphic": 9, + "tfc:stone/hoe_head/igneous_extrusive": 9, + "tfc:stone/hoe_head/igneous_intrusive": 9, + "tfc:stone/hoe/sedimentary": 9, + "tfc:stone/hoe/metamorphic": 9, + "tfc:stone/hoe/igneous_extrusive": 9, + "tfc:stone/hoe/igneous_intrusive": 9, + "tfc:stone/hammer_head/sedimentary": 10, + "tfc:stone/hammer_head/metamorphic": 10, + "tfc:stone/hammer_head/igneous_extrusive": 10, + "tfc:stone/hammer_head/igneous_intrusive": 10, + "tfc:stone/hammer/sedimentary": 10, + "tfc:stone/hammer/metamorphic": 10, + "tfc:stone/hammer/igneous_extrusive": 10, + "tfc:stone/hammer/igneous_intrusive": 10, + "tfc:stone/javelin_head/sedimentary": 11, + "tfc:stone/javelin_head/metamorphic": 11, + "tfc:stone/javelin_head/igneous_extrusive": 11, + "tfc:stone/javelin_head/igneous_intrusive": 11, + "tfc:stone/javelin/sedimentary": 11, + "tfc:stone/javelin/metamorphic": 11, + "tfc:stone/javelin/igneous_extrusive": 11, + "tfc:stone/javelin/igneous_intrusive": 11 + } +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/primitive_alloys.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/primitive_alloys.json new file mode 100644 index 000000000..627d4d5fa --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/primitive_alloys.json @@ -0,0 +1,76 @@ +{ + "__comment__": "This file was automatically created by mcresources", + "name": "原始合金", + "category": "tfc:getting_started", + "icon": "tfc:ceramic/ingot_mold{tank:{\"Amount\":100,\"FluidName\":\"tfc:metal/bronze\"}}", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)合金$()是指由两种或更多种不同金属混合而成的更强的金属。铜在游戏早期很实用,但想要发展到下一级文明,就必须想办法做出$(thing)青铜$()。将不同金属混合在一起熔化,只要所有成分都处于特定区间内就能做出对应的合金了!" + }, + { + "type": "patchouli:text", + "text": "$(thing)小缸$()是游戏早期唯一可以制作合金的手段。制作合金的步骤和$(l:getting_started/finding_ores#casting)铸造$()很相似,唯一的区别是要在小缸中混合放置多种不同的金属而不仅仅是铜。只要小缸中的几种金属比例都位于可接受范围内,熔化所得的金属就会自动转化为合金。" + }, + { + "type": "patchouli:text", + "text": "例如,要合成 1000 mB 的$(thing)青铜$()(右侧所示),你需要加入 700~800 mB 的$(thing)铜$()以及 200~300 mB 的$(thing)锡$()。$(br2)接下来的几页展示了三种不同的铜合金。每种铜合金都可以做成工具、$(l:mechanics/armor)盔甲$()、和其他金属物品,但它们的耐久度、效率、和伤害有些微小的差异。" + }, + { + "type": "patchouli:spotlight", + "item": "gtceu:bronze_ingot", + "title": "青铜", + "link_recipes": false, + "text": "$(br)$(bold)条件:$()$(br)$(li)70 - 80 %:$(thing)铜$()$(li)20 - 30 %:$(thing)锡$()$(br2)" + }, + { + "type": "patchouli:spotlight", + "item": "gtceu:bismuth_bronze_ingot", + "title": "铋青铜", + "link_recipes": false, + "text": "$(br)$(bold)条件:$()$(br)$(li)20 - 30 %:$(thing)锌$()$(li)50 - 65 %:$(thing)铜$()$(li)10 - 20 %:$(thing)铋$()$(br2)" + }, + { + "type": "patchouli:spotlight", + "item": "gtceu:black_bronze_ingot", + "title": "黑青铜", + "link_recipes": false, + "text": "$(br)$(bold)条件:$()$(br)$(li)50 - 70 %:$(thing)铜$()$(li)10 - 25 %:$(thing)银$()$(li)10 - 25 %:$(thing)金$()$(br2)" + }, + { + "type": "patchouli:text", + "text": "还有一些其他不适合制成工具的合金,比如$(thing)黄铜$()、$(thing)玫瑰金$()和$(thing)纯银$()。$(br2)$(thing)黄铜$()的主要作用是制作各种小装置,如$(l:mechanics/mechanical_power)机械动力$()。$(br2)$(thing)玫瑰金$()和$(thing)纯银$()则是熔炼$(l:mechanics/steel#red_steel)红钢$()和$(l:mechanics/steel#blue_steel)蓝钢$()时必须的原料。", + "title": "功能性合金" + }, + { + "type": "patchouli:spotlight", + "anchor": "brass", + "item": "create:brass_ingot", + "title": "黄铜", + "link_recipes": false, + "text": "$(br)$(bold)配方要求:$()$(br)$(li)70 - 80 %:$(thing)铜$()$(li)20 - 30 %:$(thing)锌$()$(br2)" + }, + { + "type": "patchouli:spotlight", + "item": "gtceu:rose_gold_ingot", + "title": "玫瑰金", + "link_recipes": false, + "text": "$(br)$(bold)条件:$()$(br)$(li)15 - 30 % : $(thing)铜$()$(li)70 - 85 % : $(thing)金$()$(br2)" + }, + { + "type": "patchouli:spotlight", + "item": "gtceu:sterling_silver_ingot", + "title": "纯银", + "link_recipes": false, + "text": "$(br)$(bold)条件:$()$(br)$(li)20 - 40 % : $(thing)铜$()$(li)60 - 80 % : $(thing)银$()$(br2)" + } + ], + "read_by_default": true, + "sortnum": 5, + "extra_recipe_mappings": { + "gtceu:bronze_ingot": 3, + "gtceu:bismuth_bronze_ingot": 4, + "gtceu:black_bronze_ingot": 5, + "gtceu:brass_ingot": 7 + } +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/primitive_anvils.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/primitive_anvils.json new file mode 100644 index 000000000..3d09b9f8a --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/primitive_anvils.json @@ -0,0 +1,237 @@ +{ + "__comment__": "This file was automatically created by mcresources", + "name": "原始砧", + "category": "tfc:getting_started", + "icon": "tfc:rock/anvil/granite", + "pages": [ + { + "type": "patchouli:text", + "text": "除了在游戏初期直接浇铸工具外,使用$(thing)砧$()锻造金属也是另一种选择,同时更是加工高级金属的必要条件。砧能用于两种不同工艺:$(l:mechanics/anvils#working)锻造$()和$(l:mechanics/anvils#welding)焊接$()。砧可将所需金属的双锭焊接成更高一级的砧,这是处理该金属其他物品的必要步骤。" + }, + { + "type": "patchouli:text", + "text": "首先,你得找到一块$(thing)天然的$()$(thing)喷出岩$() (流纹岩、玄武岩、安山岩、或英安岩)或$(thing)侵入岩$()(花岗岩、闪长岩、或辉长岩)。你可以直接使用暴露在地表的那些,或者也可以把它们从岩壁上$(l:getting_started/primitive_anvils#raw_rock)采下来$()。" + }, + { + "type": "patchouli:text", + "anchor": "stone_anvils", + "text": "你还需要一把任意材料制成的$(thing)锤$()。要把岩石变成砧,手持$(thing)锤$()右键点击其$(thing)顶面$()即可。$(br2)砧是有不同$(l:mechanics/anvils#tiers)等级$()的。石砧的等级是 0 - 也就是最低等级。它只能用来$(l:mechanics/anvils#welding)焊接$() 1 级的金属锭。", + "title": "石砧" + }, + { + "type": "tfc:multimultiblock", + "text": "将中间那块岩石作为石砧。", + "multiblocks": [ + { + "pattern": [ + [ + " 0 " + ], + [ + "RRR" + ] + ], + "mapping": { + "0": "AIR", + "R": "tfc:rock/raw/gabbro" + } + }, + "tfc:rock_anvil" + ] + }, + { + "type": "patchouli:text", + "anchor": "raw_rock", + "text": "想要获得一块天然的岩石,直接用镐挖是不行的。唯一的方法是将其六面所相邻的方块都挖掉, $(thing)悬空$()的岩石就会掉落其本体了。", + "title": "获得天然岩石" + }, + { + "type": "tfc:multimultiblock", + "text": "挖掉一块天然岩石的所有六个邻面——完成后,中心块将作为物品掉落。", + "multiblocks": [ + { + "pattern": [ + [ + " ", + " R ", + " " + ], + [ + " R ", + "RRR", + " R " + ], + [ + " ", + " 0 ", + " " + ] + ], + "mapping": { + "0": "tfc:rock/raw/gabbro", + "R": "tfc:rock/raw/gabbro" + } + }, + { + "pattern": [ + [ + " ", + " ", + " " + ], + [ + " R ", + "RRR", + " R " + ], + [ + " ", + " 0 ", + " " + ] + ], + "mapping": { + "0": "tfc:rock/raw/gabbro", + "R": "tfc:rock/raw/gabbro" + } + }, + { + "pattern": [ + [ + " ", + " ", + " " + ], + [ + " ", + "RRR", + " R " + ], + [ + " ", + " 0 ", + " " + ] + ], + "mapping": { + "0": "tfc:rock/raw/gabbro", + "R": "tfc:rock/raw/gabbro" + } + }, + { + "pattern": [ + [ + " ", + " ", + " " + ], + [ + " ", + " RR", + " R " + ], + [ + " ", + " 0 ", + " " + ] + ], + "mapping": { + "0": "tfc:rock/raw/gabbro", + "R": "tfc:rock/raw/gabbro" + } + }, + { + "pattern": [ + [ + " ", + " ", + " " + ], + [ + " ", + " RR", + " " + ], + [ + " ", + " 0 ", + " " + ] + ], + "mapping": { + "0": "tfc:rock/raw/gabbro", + "R": "tfc:rock/raw/gabbro" + } + }, + { + "pattern": [ + [ + " ", + " ", + " " + ], + [ + " ", + " R ", + " " + ], + [ + " ", + " 0 ", + " " + ] + ], + "mapping": { + "0": "tfc:rock/raw/gabbro", + "R": "tfc:rock/raw/gabbro" + } + }, + { + "pattern": [ + [ + " ", + " ", + " " + ], + [ + " ", + " R ", + " " + ], + [ + " ", + " 0 ", + " " + ] + ], + "mapping": { + "0": "AIR", + "R": "tfc:rock/raw/gabbro" + } + } + ] + }, + { + "type": "patchouli:text", + "anchor": "welding", + "text": "焊接是一种将两个物品熔合为新物品的过程。无论是在$(l:getting_started/primitive_anvils)石砧$()还是$(l:mechanics/anvils)金属砧$()上都一样。$(br2)首先,你必须将待焊接的两个物品放置在砧上。可通过手持物品对砧点击使用,或打开砧的操作界面将其放入最左侧的两个槽位中完成放置。", + "title": "焊接" + }, + { + "type": "patchouli:text", + "text": "此外,砧内需至少存放一份$(l:mechanics/flux)助焊剂$()以辅助焊接过程。当两个物品均达到$(l:mechanics/heating)可焊接温度$()(提示信息将显示“可焊接”)时,用任意$(thing)锤$()击打砧,或点击砧操作界面中的焊接按钮即可。此时将传出锻打声效,物品也随之熔合为一体。" + } + ], + "read_by_default": true, + "sortnum": 6, + "extra_recipe_mappings": { + "tfc:rock/anvil/granite": 0, + "tfc:rock/anvil/diorite": 0, + "tfc:rock/anvil/gabbro": 0, + "tfc:rock/anvil/rhyolite": 0, + "tfc:rock/anvil/basalt": 0, + "tfc:rock/anvil/andesite": 0, + "tfc:rock/anvil/dacite": 0 + } +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/concrete_roads.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/concrete_roads.json new file mode 100644 index 000000000..1e4c51ae4 --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/concrete_roads.json @@ -0,0 +1,71 @@ +{ + "name": "混凝土道路", + "category": "tfc:roadsandroofs", + "icon": "rnr:concrete_road_panel", + "pages": [ + { + "type": "patchouli:text", + "text": "混凝土道路是可建造的速度最快的道路类型,正确建造时可提供30%移动速度加成。但施工时需确保混凝土在凝固前不被踩踏或开裂,否则将失去速度增益。" + }, + { + "type": "patchouli:image", + "title": "混凝土道路", + "images": [ + "rnr:textures/gui/book/concrete_road.png" + ], + "border": true + }, + { + "type": "patchouli:spotlight", + "anchor": "liquid_concrete", + "item": "gtceu:concrete_bucket", + "title": "制备混凝土", + "text": "建造混凝土路的第一步是配制湿混凝土。使用$(thing)搅拌机$()将水与任意两种石粉(方解石或大理石粉),以及石膏粉混合;或者用三种石粉加黏土粉,来制作$(thing)液态混凝土$()。" + }, + { + "type": "patchouli:spotlight", + "anchor": "wet_concrete", + "item": "rnr:bucket/concrete", + "title": "制备混凝土", + "text": "然后把$(thing)搅拌机$()设置为$(thing)编程电路 #7$(),加入更多水稀释液态混凝土,得到$(thing)湿混凝土混合物$()。" + }, + { + "type": "patchouli:text", + "text": "一旦获得$(thing)湿混凝土$(),即可用桶舀取并倾倒在基层方块上,它会自动向相邻方块蔓延。混凝土需一天时间硬化,在此期间需防止生物踩踏未凝固的混凝土,否则会形成不平整表面导致速度加成失效。可用鹤嘴锄抹平脚印痕迹。" + }, + { + "type": "patchouli:image", + "title": "浇筑混凝土道路", + "images": [ + "rnr:textures/gui/book/wet_concrete.png" + ], + "border": true + }, + { + "type": "patchouli:text", + "text": "混凝土干燥过程中还会发生收缩开裂问题。当浇筑区域任意方向宽度超过4格时,距离混凝土$(thing)边缘$()、$(thing)控制缝$()或$(thing)纹理饰面$()超过两格的方块会产生裂缝。可通过分区域浇筑、每隔5格用$(thing)鹤嘴锄$()添加$(thing)控制接缝$()或采用$(thing)纹理饰面$()来预防开裂。" + }, + { + "type": "patchouli:image", + "title": "控制缝", + "images": [ + "rnr:textures/gui/book/control_joints.png" + ], + "border": true + }, + { + "type": "patchouli:text", + "text": "$(thing)纹理饰面$()通过将$(thing)砖块$()、$(thing)铺路砖$()或$(thing)平滑石方块$()压入正在凝固的混凝土中形成装饰性表面,这些方块同时兼具防止开裂的$(thing)控制缝$()功能。混凝土完全干燥后可用$(thing)凿子$()制作台阶和楼梯。" + }, + { + "type": "patchouli:image", + "title": "仿石板路", + "images": [ + "rnr:textures/gui/book/faux_sett.png" + ], + "border": true + } + ], + "read_by_default": true, + "sortnum": 20 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/gravel_roads.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/gravel_roads.json new file mode 100644 index 000000000..4f086b128 --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/gravel_roads.json @@ -0,0 +1,24 @@ +{ + "name": "砾石路与碎石路", + "category": "tfc:roadsandroofs", + "icon": "rnr:rock/gravel_road/chert", + "pages": [ + { + "type": "patchouli:crafting", + "anchor": "gravel_fill", + "recipe": "rnr:crafting/gravel_fill/chert", + "title": "碎石混合物", + "text": "在基层铺设少量砾石可形成简易小道,提供10%步行速度加成。追加砾石填料并用鹤嘴锄夯实后,可升级为碎石路,获得20%速度增益。" + }, + { + "type": "patchouli:image", + "title": "建设碎石路", + "images": [ + "rnr:textures/gui/book/macadam.png" + ], + "border": true + } + ], + "read_by_default": true, + "sortnum": 8 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/hoggin.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/hoggin.json new file mode 100644 index 000000000..928d9ea8f --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/hoggin.json @@ -0,0 +1,20 @@ +{ + "name": "碎石小道", + "category": "tfc:roadsandroofs", + "icon": "rnr:hoggin", + "pages": [ + { + "type": "patchouli:crafting", + "anchor": "hoggin_mix", + "recipe": "rnr:crafting/hoggin_mix", + "title": "碎石混合物", + "text": "碎石料是一种由黏土、沙砾和沙子混合制成的压实型地面覆盖材料。铺设于基层上可形成简易路径,提供10%的行走速度加成。" + }, + { + "type": "patchouli:text", + "text": "" + } + ], + "read_by_default": true, + "sortnum": 4 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/making_a_road.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/making_a_road.json new file mode 100644 index 000000000..f982c7039 --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/making_a_road.json @@ -0,0 +1,34 @@ +{ + "name": "修筑道路", + "category": "tfc:roadsandroofs", + "icon": "rnr:metal/mattock/bismuth_bronze", + "pages": [ + { + "type": "patchouli:text", + "text": "建设道路包含三个基本步骤:用鹤嘴锄夯实原生土壤、铺设基层、铺设面层材料。不同种类的道路需使用不同原料,具体配比详见本手册各对应页面。" + }, + { + "type": "patchouli:image", + "title": "建造小径", + "images": [ + "rnr:textures/gui/book/path_building.png" + ], + "border": true + }, + { + "type": "patchouli:text", + "text": "鹤嘴锄可像凿子那样作用于泥土类方块。默认模式下使用鹤嘴锄会夯实这些方块。若用于夯实淤泥或缠根淤泥,产生的夯实淤泥必须通过铺设碎石基层进行修复。" + }, + { + "type": "patchouli:text", + "text": "夯实土壤后,下一步是铺设道路基层。碎石基层可由沙砾、石子和锤子合成,通过右键点击铺设于压实方块上。这种碎石基层能为最终行走面提供坚固地基。" + }, + { + "type": "patchouli:text", + "text": "修筑道路的最后一步是铺设路面。通过在基层上右键点击不同物品(包括砖块、碎石料、石子等)可形成可行走道路。不同材料会形成不同种类的道路,各类道路提供的行走速度也不同。具体类型请参阅本手册各对应页面。" + } + + ], + "read_by_default": true, + "sortnum": 1 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/making_a_roof.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/making_a_roof.json new file mode 100644 index 000000000..eee5b2a6d --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/making_a_roof.json @@ -0,0 +1,32 @@ +{ + "name": "制作屋顶", + "category": "tfc:roadsandroofs", + "icon": "rnr:terracotta_roof_stairs", + "pages": [ + { + "type": "patchouli:text", + "text": "建造屋顶从框架开始。屋顶框架方块可用木材和木棍制作,并可制成楼梯与台阶变体。这些方块可用于勾勒屋顶轮廓。" + }, + { + "type": "patchouli:crafting", + "anchor": "roof_frame", + "recipe": "rnr:crafting/roof_framing", + "title": "屋顶框架", + "text": "屋顶框架是建造所有屋顶的起点。" + }, + { + "type": "patchouli:text", + "text": "架设屋顶框架后,用任何屋顶材料右键点击即可生成对应屋顶。屋顶类型包括通过添加稻草制作的茅草顶,还有陶瓦片、木瓦片等多种选择。" + }, + { + "type": "patchouli:image", + "title": "铺设茅草屋顶", + "images": [ + "rnr:textures/gui/book/thatching.png" + ], + "border": true + } + ], + "read_by_default": true, + "sortnum": 30 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/paving_cart.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/paving_cart.json new file mode 100644 index 000000000..5b586db04 --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/paving_cart.json @@ -0,0 +1,48 @@ +{ + "name": "铺路车", + "category": "tfc:道路与屋顶", + "icon": "tfg:rnr_plow", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)铺路车$()是一种用于快速高效铺设路面的专用推车。可填入路面材料与$(thing)碎石基层$()来修筑道路。该推车还能为现有基层方块完成填料作业" + }, + { + "type": "patchouli:image", + "title": "铺路车", + "images": [ "tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart.png" ], + "border": true + }, + { + "type": "patchouli:image", + "title": "宽度调节滑块", + "images": [ "tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_gui_width.png" ], + "border": true, + "text": "通过操作界面中的滑块可调整铺设路径的宽度" + }, + { + "type": "patchouli:image", + "title": "可变宽度路径", + "images": [ "tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_path_width.png" ], + "border": true + }, + { + "type": "patchouli:image", + "title": "随机模式按钮", + "images": [ "tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_gui_random.png" ], + "border": true, + "text": "这辆推车有一种模式,可以以随机模式铺设材料。" + }, + { + "type": "patchouli:image", + "title": "随机材料路径", + "images": [ "tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_path_random.png" ], + "border": true + } + ], + "read_by_default": true, + "extra_recipe_mappings": { + "tfg:rnr_plow": 0 + }, + "sortnum": 20 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/stone_roads.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/stone_roads.json new file mode 100644 index 000000000..05c13ec76 --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/stone_roads.json @@ -0,0 +1,35 @@ +{ + "name": "石质道路", + "category": "tfc:roadsandroofs", + "icon": "rnr:rock/flagstones/basalt", + "pages": [ + { + "type": "patchouli:text", + "text": "基层之上可铺设多种石质路面,均提供20%速度加成。圆石路通过在基层上铺设石子而成;方石路可用石砖或陶砖建造。" + }, + { + "type": "patchouli:crafting", + "anchor": "gneiss_flagstones", + "recipe": "rnr:crafting/flagstone/gneiss", + "title": "制作铺路砖", + "text": "铺路砖可由平滑石头或砂岩方块制作。" + }, + { + "type": "patchouli:crafting", + "anchor": "pink_sandstone_flagstones", + "recipe": "rnr:crafting/flagstone/pink_sandstone", + "title": "制作铺路砖", + "text": "铺路砖可由平滑石头或砂岩方块制作。" + }, + { + "type": "patchouli:image", + "title": "玄武岩方石路", + "images": [ + "rnr:textures/gui/book/sett_road.png" + ], + "border": true + } + ], + "read_by_default": true, + "sortnum": 12 +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/hazards.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/hazards.json new file mode 100644 index 000000000..b1acd8911 --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/hazards.json @@ -0,0 +1,95 @@ +{ + "name": "危险材料", + "icon": "createdeco:decal_skull", + "category": "tfc:tfg_ores", + "priority": true, + "sortnum": 1, + "read_by_default": true, + "pages": [ + { + "type": "patchouli:spotlight", + "title": "危险材料", + "item": "gtceu:cobaltite_dust", + "text": "某些矿石和粉尘具有危险性,若存放在物品栏中可能会对你造成负面效果甚至致命伤害。$(br2)特定装备如$(thing)口罩$()、$(thing)手套$()以及后续的$(thing)防化服$()可用于抵御这些效果。" + }, + { + "type": "patchouli:crafting", + "title": "口罩", + "recipe": "gtceu:shaped/face_mask", + "text": "$(thing)口罩$()能抵御所有$(item)吸入性$()危害,例如砷中毒。" + }, + { + "type": "patchouli:spotlight", + "item": "gtceu:rubber_gloves", + "title": "橡胶手套", + "link_recipes": true, + "text": "橡胶手套可由$(l:mechanics/leather_making)皮革$()与$(l:arborfirmacraft/making_rubber)乳胶$()制作,或直接使用橡胶片合成。它们能防护所有$(item)皮肤接触$()类危害,例如铍中毒。" + }, + { + "type": "tfc:knapping_recipe", + "recipe": "tfchotornot:leather_knapping/mittens", + "text": "首先,把皮革剥制成连指手套。" + }, + { + "type": "tfc:sealed_barrel_recipe", + "recipe": "tfg:sealed_barrel/prepared_leather_gloves", + "text": "将连指手套浸入由水果与酒精混合而成的$(thing)醋$()中。" + }, + { + "type": "patchouli:spotlight", + "item": "tfg:latex_soaked_gloves", + "text": "将处理过的皮革手套与$(thing)硫化乳胶$()一同在$(thing)锅$()中加热,此时距制成橡胶手套仅一步之遥。" + }, + { + "type": "patchouli:spotlight", + "item": "gtceu:rubber_gloves", + "text": "最后,将浸胶手套放入$(l:firmalife/oven)烤炉$()中加热定型。" + }, + { + "type": "patchouli:spotlight", + "title": "岩石策略", + "item": { + "tag": "tfc:rock_knapping" + }, + "text": "避免危险物品进入物品栏的最简单方法就是根本不拾取它们。$(br)例如,用$(thing)石头$()填满物品栏后,你可以选择性拾取所需物品,留待之后统一处理危险物资。" + }, + { + "type": "patchouli:spotlight", + "title": "容器隔离", + "text": "危险材料仅当存放在$(thing)物品栏$()时才会造成伤害,其他容器则不受此影响!$(br)当危险材料存放在$(l:tfg_tips/inventory_management)背包$()或$(l:getting_started/pottery#vessel)大缸$()等容器中时不会造成伤害。手持大缸时$(thing)右键点击$()可直接与容器进行物品转移。", + "item": "sophisticatedbackpacks:backpack,tfc:ceramic/vessel,tfc:ceramic/large_vessel" + }, + { + "type": "patchouli:spotlight", + "title": "温泉疗愈", + "item": "tfc:bucket/spring_water", + "text": "站立于$(thing)温泉$()中可获得缓慢的$(thing)生命恢复$()效果。" + }, + { + "type": "patchouli:spotlight", + "title": "陈酿酒", + "text": "$(thing)陈酿酒$()会提供药水增益效果,其中部分可能对你大有裨益。$(br2)你可以使用$(l:getting_started/pottery#jug)陶壶$()或$(l:waterflasks/recipes)水壶$()饮用它们。", + "item": "tfcagedalcohol:bucket/aged_beer,tfcagedalcohol:bucket/aged_cider,tfcagedalcohol:bucket/aged_rum,tfcagedalcohol:bucket/aged_sake,tfcagedalcohol:bucket/aged_vodka,tfcagedalcohol:bucket/aged_whiskey,tfcagedalcohol:bucket/aged_corn_whiskey,tfcagedalcohol:bucket/aged_rye_whiskey" + }, + { + "type": "patchouli:text", + "text": "陈酿啤酒:伤害吸收 II (20:00)$(br2)陈酿苹果酒:速度 (5:20)$(br2)陈酿朗姆酒:速度 II (2:40)$(br2)陈酿清酒:抗性提升 (5:20)$(br2)陈酿伏特加:抗性提升 II (2:40)$(br2)陈酿玉米威士忌:急迫 (5:20)$(br2)陈酿黑麦威士忌:急迫 (5:20)$(br2)陈酿威士忌:急迫 II (2:40)" + }, + { + "type": "patchouli:spotlight", + "item": { + "tag": "tfc:foods" + }, + "title": "营养均衡", + "text": "食用更高$(l:getting_started/food_and_water#nutrients)营养价值$()的优质食物可显著提升生命值上限。$(br2)$(l:mechanics/pot#soup)汤$()、$(l:mechanics/sandwiches)三明治$()与$(l:mechanics/salad)沙拉$()是绝佳选择。" + }, + { + "type": "patchouli:spotlight", + "title": "随身床铺", + "item": { + "tag": "minecraft:beds" + }, + "text": "若所有防护措施均失效,随身携带床铺用于重生是个明智之举。$(br2)若无法获取$(thing)羊毛$()或$(thing)线$(),你也可以制作$(l:getting_started/a_place_to_sleep)茅草床$()。" + } + ] +} \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/ore_basics.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/ore_basics.json new file mode 100644 index 000000000..e57b38e59 --- /dev/null +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/ore_basics.json @@ -0,0 +1,47 @@ +{ + "name": "在TFG中采矿", + "icon": "minecraft:diamond_pickaxe", + "category": "tfc:tfg_ores", + "priority": true, + "sortnum": 0, + "pages": [ + { + "type": "patchouli:text", + "text": "开采矿石需要$(thing)镐子$()或$(thing)采矿锤$()。$(br2)普通$(thing)锤子$()也能快速破坏石质方块,但不会掉落矿石。不过它在$(l:getting_started/primitive_anvils#raw_rock)提取$()石材方面仍有实用价值。" + }, + { + "type": "patchouli:crafting", + "recipe": "gtceu:shaped/pickaxe_copper", + "recipe2": "gtceu:shaped/mining_hammer_copper" + }, + { + "type": "patchouli:spotlight", + "title": "镐子", + "text": "用镐破坏矿石会掉落$(thing)粗矿石$()(贫瘠、普通或富集)以及少量石粉。单次产出虽不值多少mB,且需要多份原料才能制成一块锭,但$(thing)煤炭$()等矿物仅能以此形态直接使用。", + "item": { + "tag": "minecraft:pickaxes" + } + }, + { + "type": "patchouli:spotlight", + "title": "采矿锤", + "text": "这本质上是具备3x3范围采集的镐,同样会产出$(thing)粗矿石$()。在敲落矿石后清理岩层时尤其高效!$(br2)按住$(thing)潜行$()可切换为单格采集模式。", + "item": { + "tag": "forge:tools/mining_hammers" + } + }, + { + "type": "patchouli:spotlight", + "title": "基础矿石处理", + "anchor": "processing", + "item": "gtceu:crushed_copper_ore", + "text": "对矿石进行加工能大幅提升可用金属产量。首要步骤是使用$(l:mechanics/quern)手推磨$()粉碎粗矿石。后续可通过升级设备实现自动化处理,例如$(thing)石磨$()、$(thing)粉碎轮$()、$(thing)研磨机$()及$(thing)锻造锤$()。" + }, + { + "type": "patchouli:crafting", + "title": "粉尘提纯", + "recipe": "gtceu:shapeless/crushed_ore_to_dust_copper", + "text": "欲使粉碎后的矿石熔炼产出更多mB,需先将其与$(thing)锤$()在合成格内组合,制得$(thing)不纯粉尘$()。随后将粉尘投入水中,或对盛水$(thing)大锅$()按下$(item)$(k:key.use)$()即可完成提纯。" + } + ] +} \ No newline at end of file