oh so THAT's how you remove material properties
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@ -273,6 +273,8 @@ const registerGTCEuMaterialModification = (event) => {
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GTMaterials.Bismuth.setProperty(PropertyKey.ITEM_PIPE, new $ITEM_PIPE_PROPERTY(16384, 0.125));
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// Bis bronze fluid pipe - same stats as bronze
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GTMaterials.BismuthBronze.setProperty(PropertyKey.FLUID_PIPE, new $FLUID_PIPE_PROPERTY(1696, 20, true, false, false, false));
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GTMaterials.BlackBronze.getProperties().removeProperty(PropertyKey.ITEM_PIPE);
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GTMaterials.BlackBronze.setProperty(PropertyKey.FLUID_PIPE, new $FLUID_PIPE_PROPERTY(1696, 20, true, false, false, false));
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// Red steel fluid pipe - same flow rate as aluminium, bad heat tolerance (same as PE) but can do cryo
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GTMaterials.RedSteel.setProperty(PropertyKey.FLUID_PIPE, new $FLUID_PIPE_PROPERTY(370, 75, true, false, true, false));
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// Blue steel fluid pipe - same flow rate as aluminium, same temp tolerance as tungsten
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