changelog, langs
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- Fixed/improved behaviour of GregTech solar things on non-overworld dimensions, so rain in the overworld doesn't stop the solar array from working on the moon, and mars sandstorms affect solar things as well (#2140) @Pyritie
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- Added missing recipes for some Steam 'n' Rails items, and changed the smokestacks to use cast iron instead of black steel (#2610) @thederpysockdude123
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- Added missing recipes for new Hypertube redstone things (#2615) @Xtrial-01
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- Recolored diamond GregTech things to match the color of the vanilla diamond item @Pyritie
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#### Hazard changes
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- Added a new medical condition, Irradiated, caused by the Radioactive hazard which all radioactive things (including naquadria and neutronium) now have instead of Carcinogenic. It has the same symptoms/side effects as carcinogenic.
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- Paracetamol now cures carcinogenic, and Rad-Away cures both carcinogenic and irradiated. This is because you encounter carcinogenic hazards much sooner than radioactive ones, so the only cure for radioactive being way in HV didn't make much sense. In order to change the effects of these pills, we had to make new items, so any existing ones won't have these changes, sorry.
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- Weakly Poisonous is no longer permanent and heals over time like other conditions.
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### Bug fixes
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- Fixed missing crafting table recipes for greate gearboxes (#2577) @Pyritie
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- Fixed crashing when attaching shafts to a steam engine (#2578, #2579) @Electrolyte220
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@ -36,6 +41,7 @@
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- Fixed missing heat definition for soybeans (#2603) @Pyritie
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- Fixed crafting bacon removing all the other food traits @Pyritie
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- Fixed lamps costing 4x as much glass when crafted in an assembler as opposed to elsewhere (#2613) @Inceitious
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- Fixed some inconsistent ladder recipes (#2616) @Pyritie
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### Translation updates
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- Chinese (simplified) @jmecn
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- Russian @Petr211071
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@ -1452,8 +1452,8 @@
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"effect.tfg.warming": "§6Warming",
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"effect.tfg.instant_radiation": "Instant Radiation",
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"effect.tfg.chemical_burns_warning": "Suffering Chemical Burns",
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"effect.tfg.poison_warning": "Toxic Material",
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"effect.tfg.weak_poison_warning": "Weakly Toxic Material",
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"effect.tfg.poison_warning": "Poisonous Material",
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"effect.tfg.weak_poison_warning": "Weakly Poisonous Material",
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"effect.tfg.irritant_warning": "Irritant Material",
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"effect.tfg.nausea_warning": "Nauseous Material",
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"effect.tfg.carcinogen_warning": "Carcinogenic Material",
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@ -1464,7 +1464,7 @@
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"effect.tfg.methanol_poisoning_warning": "Methanol Poisoning",
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"effect.tfg.carbon_monoxide_poisoning_warning": "Carbon Monoxide Poisoning",
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"effect.tfg.radioactive_warning": "Irradiated",
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"gtceu.medical_condition.radioactive": "§4Irradiated",
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"gtceu.medical_condition.radioactive": "§4Radioactive",
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"symptom.tfg.glowing": "Glowing",
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"tfg.greate.uls_limit": "§432§r (§8ULS§r)",
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"tfg.greate.ls_limit": "§f128§r (§7LS§r)",
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@ -2333,7 +2333,7 @@
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"quests.extreme_voltage.gasoline.desc": "&aGasoline&r is an extremely powerful Combustion Fuel. It's over &63 times&r as energy dense as &dDiesel&r!\n\n&9Note:&r This Combustion Fuel exists solely as a &echallenge&r for you to overcome if you desire to take on it.\n\nIt's completely &doptional&r, so we'll let you figure out how to obtain it, without any further tips.",
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"quests.extreme_voltage.radiation.title": "Dealing with Radiation",
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"quests.extreme_voltage.radiation.subtitle": "Extra Spicy Materials",
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"quests.extreme_voltage.radiation.desc.1": "While GregTech doesn't have any sort of \"ambient radiation\" like some other mods do, &aradioactive materials&r are still dangerous to the player when held! This applies to any item that says it's &eCarcinogenic&r and is caused by &eAny Contact&r.\n\nThere's a few ways to mitigate this, and the easiest is to just avoid contact with the items in the first place - move them around with pipes, backpacks, or even Small Vessels. The less time you have them in your inventory, the better!",
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"quests.extreme_voltage.radiation.desc.1": "While GregTech doesn't have any sort of \"ambient radiation\" like some other mods do, &aradioactive materials&r are still dangerous to the player when held! This applies to any item that says it's &4Radioactive&r and is caused by &eAny Contact&r.\n\nThere's a few ways to mitigate this, and the easiest is to just avoid contact with the items in the first place - move them around with pipes, backpacks, or even Small Vessels. The less time you have them in your inventory, the better!",
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"quests.extreme_voltage.radiation.desc.2": "Besides this, you'll want some other ways to protect yourself. Wearing equipment tagged as &e#ppe_armor&r in all four slots will protect you from radiation. However, this will still damage the equipment over time (at a rate equivalent to how much the radiation would affect you), &oexcept&r for the &6Hazardous Material Suit&r, which will never take damage from it.\n\nThe downside is that the hazmat suit isn't a space suit, so on Mars it's up to you whether you want to set up an enclosed Oxygenated base for the hazmat suit, or just take the durability damage on your space suit.",
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"quests.extreme_voltage.radiation.desc.3": "Lastly, you can check your radiation poisoning at any time with the &a/medical_condition query&r command. If it gets too high, you will start taking occasional damage or just suddenly die, so you want to prevent it.\n\nThe only other way to treat it is to craft and eat &bRad Away&r pills, which will each remove 50%% of the build-up.",
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"quests.extreme_voltage.radiation.task": "Safety First!",
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@ -2134,7 +2134,7 @@
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"quests.extreme_voltage.gasoline.desc": "&aGasoline&r is an extremely powerful Combustion Fuel. It's over &63 times&r as energy dense as &dDiesel&r!\n\n&9Note:&r This Combustion Fuel exists solely as a &echallenge&r for you to overcome if you desire to take on it.\n\nIt's completely &doptional&r, so we'll let you figure out how to obtain it, without any further tips.",
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"quests.extreme_voltage.radiation.title": "Dealing with Radiation",
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"quests.extreme_voltage.radiation.subtitle": "Extra Spicy Materials",
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"quests.extreme_voltage.radiation.desc.1": "While GregTech doesn't have any sort of \"ambient radiation\" like some other mods do, &aradioactive materials&r are still dangerous to the player when held! This applies to any item that says it's &eCarcinogenic&r and is caused by &eAny Contact&r.\n\nThere's a few ways to mitigate this, and the easiest is to just avoid contact with the items in the first place - move them around with pipes, backpacks, or even Small Vessels. The less time you have them in your inventory, the better!",
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"quests.extreme_voltage.radiation.desc.1": "While GregTech doesn't have any sort of \"ambient radiation\" like some other mods do, &aradioactive materials&r are still dangerous to the player when held! This applies to any item that says it's &4Radioactive&r and is caused by &eAny Contact&r.\n\nThere's a few ways to mitigate this, and the easiest is to just avoid contact with the items in the first place - move them around with pipes, backpacks, or even Small Vessels. The less time you have them in your inventory, the better!",
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"quests.extreme_voltage.radiation.desc.2": "Besides this, you'll want some other ways to protect yourself. Wearing equipment tagged as &e#ppe_armor&r in all four slots will protect you from radiation. However, this will still damage the equipment over time (at a rate equivalent to how much the radiation would affect you), &oexcept&r for the &6Hazardous Material Suit&r, which will never take damage from it.\n\nThe downside is that the hazmat suit isn't a space suit, so on Mars it's up to you whether you want to set up an enclosed Oxygenated base for the hazmat suit, or just take the durability damage on your space suit.",
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"quests.extreme_voltage.radiation.desc.3": "Lastly, you can check your radiation poisoning at any time with the &a/medical_condition query&r command. If it gets too high, you will start taking occasional damage or just suddenly die, so you want to prevent it.\n\nThe only other way to treat it is to craft and eat &bRad Away&r pills, which will each remove 50%% of the build-up.",
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"quests.extreme_voltage.radiation.task": "Safety First!",
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