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This commit is contained in:
parent
6bf7df2b18
commit
77aa887783
8 changed files with 97 additions and 99 deletions
3
.gitignore
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.gitignore
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@ -48,3 +48,6 @@ knownkeys.txt
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*.code-workspace
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*.code-workspace
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mods/*.jar
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mods/*.jar
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packwiz-installer.jar
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packwiz-installer.jar
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config/fml.toml
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config/forge-client.toml
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packwiz.json
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6
.idea/.gitignore
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vendored
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6
.idea/.gitignore
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@ -0,0 +1,6 @@
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# Default ignored files
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/shelf/
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/workspace.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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/discord.xml
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12
.idea/.minecraft.iml
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.idea/.minecraft.iml
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@ -0,0 +1,12 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<module type="WEB_MODULE" version="4">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$">
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<excludeFolder url="file://$MODULE_DIR$/.tmp" />
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<excludeFolder url="file://$MODULE_DIR$/temp" />
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<excludeFolder url="file://$MODULE_DIR$/tmp" />
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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12
.idea/inspectionProfiles/Project_Default.xml
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12
.idea/inspectionProfiles/Project_Default.xml
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<component name="InspectionProjectProfileManager">
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<profile version="1.0">
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<option name="myName" value="Project Default" />
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<inspection_tool class="GrazieInspection" enabled="false" level="GRAMMAR_ERROR" enabled_by_default="false" />
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<inspection_tool class="LanguageDetectionInspection" enabled="false" level="WARNING" enabled_by_default="false" />
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<inspection_tool class="SpellCheckingInspection" enabled="false" level="TYPO" enabled_by_default="false">
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<option name="processCode" value="true" />
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<option name="processLiterals" value="true" />
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<option name="processComments" value="true" />
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</inspection_tool>
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</profile>
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</component>
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8
.idea/modules.xml
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8
.idea/modules.xml
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@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="ProjectModuleManager">
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<modules>
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<module fileurl="file://$PROJECT_DIR$/.idea/.minecraft.iml" filepath="$PROJECT_DIR$/.idea/.minecraft.iml" />
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</modules>
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</component>
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</project>
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6
.idea/vcs.xml
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6
.idea/vcs.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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@ -1,25 +0,0 @@
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#Early window height
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earlyWindowHeight = 480
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#Early window framebuffer scale
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earlyWindowFBScale = 1
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#Enable forge global version checking
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versionCheck = true
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#Early window provider
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earlyWindowProvider = "fmlearlywindow"
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#Early window width
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earlyWindowWidth = 854
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#Early window starts maximized
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earlyWindowMaximized = false
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#Default config path for servers
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defaultConfigPath = "defaultconfigs"
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#Disables Optimized DFU client-side - already disabled on servers
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disableOptimizedDFU = true
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#Skip specific GL versions, may help with buggy graphics card drivers
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earlyWindowSkipGLVersions = []
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#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
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earlyWindowControl = true
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#Max threads for early initialization parallelism, -1 is based on processor count
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maxThreads = -1
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#Squir?
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earlyWindowSquir = false
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@ -1,24 +0,0 @@
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#Client only settings, mostly things related to rendering
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[client]
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#Enable Forge to queue all chunk updates to the Chunk Update thread.
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#May increase FPS significantly, but may also cause weird rendering lag.
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#Not recommended for computers without a significant number of cores available.
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alwaysSetupTerrainOffThread = false
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#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
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experimentalForgeLightPipelineEnabled = false
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#When enabled, Forge will show any warnings that occurred during loading.
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showLoadWarnings = true
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#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
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useCombinedDepthStencilAttachment = false
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#[DEPRECATED] Does nothing anymore, IPv6 addresses will be compressed always
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compressLanIPv6Addresses = true
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#During block model baking, manually calculates the normal for all faces.
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#This was the default behavior of forge between versions 31.0 and 47.1.
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#May result in differences between vanilla rendering and forge rendering.
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#Will only produce differences for blocks that contain non-axis aligned faces.
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#You will need to reload your resources to see results.
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calculateAllNormals = false
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#When enabled, a slightly biased Direction#getNearest calculation will be used to prevent normal fighting on 45 degree angle faces.
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stabilizeDirectionGetNearest = true
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