update create picky wheels
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1 changed files with 42 additions and 16 deletions
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##Waterwheel requirements
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#Waterwheel requirements
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[waterwheels]
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[waterwheels]
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#Enable waterwheels modifications?
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#Enable waterwheels modifications?
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waterwheelsEnabled = true
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waterwheelsEnabled = true
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#Only enable pickyness onPlacement, if the water wheel was instead generated during worldgen, it works as default.
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#Only enable pickyness onPlacement, if the water wheel was instead generated during worldgen, it works as default.
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waterwheelsPickyOnPlacement = true
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waterwheelsPickyOnPlacement = true
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#Boost for Waterwheels placed on boosted biomes.
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#Range: 0.0 ~ 1.7976931348623157E308
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#Biome impact on waterwheel
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waterwheelBaseBoost = 1.0
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[waterwheels."biome efficiency"]
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#Penalty for Waterwheels placed on whitelisted but not on preferential biomes [waterwheel_boosted biome tag].
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#RPM Boost for Waterwheels placed on boosted biomes tag.
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#Range: 0.0 ~ 1.7976931348623157E308
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#Range: 0.0 ~ 1.7976931348623157E308
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waterwheelPenalty = 0.25
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waterwheelBiomeRPMBoost = 1.0
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#The minimum amount of fluid blocks the waterwheel needs to find before rotation begins.
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#RPM Penalty for Waterwheels placed on whitelisted but not on preferential biomes [waterwheel_boosted biome tag].
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#Range: > 1
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#Range: 0.0 ~ 1.7976931348623157E308
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waterwheelThreshold = 1
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waterwheelBiomeRPMPenalty = 0.25
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#The maximum distance a waterwheel can consider fluid blocks from.
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#STRESS Boost for Waterwheels placed on boosted Biomes.
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#Range: > 1
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#Range: 0.0 ~ 1.7976931348623157E308
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waterwheelRange = 2
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waterwheelBiomeSTRESSBoost = 1.0
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#When enabled waterwheels require correct flow (like in TerraFirmaCraft's water river)
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#STRESS Penalty for Waterwheels placed on whitelisted but not on preferential biomes [waterwheel_boosted biome tag].
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waterwheelsRequiresFlow = true
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#Range: 0.0 ~ 1.7976931348623157E308
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waterwheelBiomeSTRESSPenalty = 1.0
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#Body of water requirement impact (similar to infinite fluid extraction from pulley)
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[waterwheels."optimal condition"]
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#When enabled waterwheels also work when under create's default conditions but at a penalty
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waterwheelsPorqueNoLosDos = true
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#Boost for Waterwheels placed on optimal conditions.
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#Range: 0.0 ~ 1.7976931348623157E308
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waterwheelOptimalRPMBoost = 1.0
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#Penalty for Waterwheels placed under create's default conditions.
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#Range: 0.0 ~ 1.7976931348623157E308
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waterwheelOptimalRPMPenalty = 1.0
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#Boost for Waterwheels placed on optimal conditions.
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#Range: 0.0 ~ 1.7976931348623157E308
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waterwheelOptimalSTRESSBoost = 1.0
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#Penalty for Waterwheels placed under create's default conditions.
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#Range: 0.0 ~ 1.7976931348623157E308
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waterwheelOptimalSTRESSPenalty = 1.0
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#The minimum amount of fluid blocks the waterwheel needs to find before rotation begins.
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#Range: > 1
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waterwheelOptimalThreshold = 1
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#The maximum distance a waterwheel can consider fluid blocks from.
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#Range: > 1
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waterwheelOptimalRange = 3
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#When enabled boosted waterwheels require correct flow (like in TerraFirmaCraft's water river)
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waterwheelsOptimalRequiresFlow = true
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##Windmill requirements
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##Windmill requirements
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[windmills]
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[windmills]
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@ -39,7 +65,7 @@
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#The minimum amount of points that must hit windmillRequiredRange.
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#The minimum amount of points that must hit windmillRequiredRange.
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#Range: > 1
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#Range: > 1
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windmillRequiredRangePoints = 1
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windmillRequiredRangePoints = 1
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#The maximum distance a waterwheel can consider air blocks from.
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#The maximum distance a windmills can consider air blocks from.
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#Range: > 1
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#Range: > 1
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windmillMaxRange = 32
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windmillMaxRange = 32
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#The percentage of Generated Speed only given if windmills are raised enough.
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#The percentage of Generated Speed only given if windmills are raised enough.
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