update create picky wheels

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Pyritie 2026-01-09 23:29:36 +00:00
parent 8d65491639
commit 78be4b480d

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@ -1,24 +1,50 @@
##Waterwheel requirements #Waterwheel requirements
[waterwheels] [waterwheels]
#Enable waterwheels modifications? #Enable waterwheels modifications?
waterwheelsEnabled = true waterwheelsEnabled = true
#Only enable pickyness onPlacement, if the water wheel was instead generated during worldgen, it works as default. #Only enable pickyness onPlacement, if the water wheel was instead generated during worldgen, it works as default.
waterwheelsPickyOnPlacement = true waterwheelsPickyOnPlacement = true
#Boost for Waterwheels placed on boosted biomes.
#Range: 0.0 ~ 1.7976931348623157E308 #Biome impact on waterwheel
waterwheelBaseBoost = 1.0 [waterwheels."biome efficiency"]
#Penalty for Waterwheels placed on whitelisted but not on preferential biomes [waterwheel_boosted biome tag]. #RPM Boost for Waterwheels placed on boosted biomes tag.
#Range: 0.0 ~ 1.7976931348623157E308 #Range: 0.0 ~ 1.7976931348623157E308
waterwheelPenalty = 0.25 waterwheelBiomeRPMBoost = 1.0
#The minimum amount of fluid blocks the waterwheel needs to find before rotation begins. #RPM Penalty for Waterwheels placed on whitelisted but not on preferential biomes [waterwheel_boosted biome tag].
#Range: > 1 #Range: 0.0 ~ 1.7976931348623157E308
waterwheelThreshold = 1 waterwheelBiomeRPMPenalty = 0.25
#The maximum distance a waterwheel can consider fluid blocks from. #STRESS Boost for Waterwheels placed on boosted Biomes.
#Range: > 1 #Range: 0.0 ~ 1.7976931348623157E308
waterwheelRange = 2 waterwheelBiomeSTRESSBoost = 1.0
#When enabled waterwheels require correct flow (like in TerraFirmaCraft's water river) #STRESS Penalty for Waterwheels placed on whitelisted but not on preferential biomes [waterwheel_boosted biome tag].
waterwheelsRequiresFlow = true #Range: 0.0 ~ 1.7976931348623157E308
waterwheelBiomeSTRESSPenalty = 1.0
#Body of water requirement impact (similar to infinite fluid extraction from pulley)
[waterwheels."optimal condition"]
#When enabled waterwheels also work when under create's default conditions but at a penalty
waterwheelsPorqueNoLosDos = true
#Boost for Waterwheels placed on optimal conditions.
#Range: 0.0 ~ 1.7976931348623157E308
waterwheelOptimalRPMBoost = 1.0
#Penalty for Waterwheels placed under create's default conditions.
#Range: 0.0 ~ 1.7976931348623157E308
waterwheelOptimalRPMPenalty = 1.0
#Boost for Waterwheels placed on optimal conditions.
#Range: 0.0 ~ 1.7976931348623157E308
waterwheelOptimalSTRESSBoost = 1.0
#Penalty for Waterwheels placed under create's default conditions.
#Range: 0.0 ~ 1.7976931348623157E308
waterwheelOptimalSTRESSPenalty = 1.0
#The minimum amount of fluid blocks the waterwheel needs to find before rotation begins.
#Range: > 1
waterwheelOptimalThreshold = 1
#The maximum distance a waterwheel can consider fluid blocks from.
#Range: > 1
waterwheelOptimalRange = 3
#When enabled boosted waterwheels require correct flow (like in TerraFirmaCraft's water river)
waterwheelsOptimalRequiresFlow = true
##Windmill requirements ##Windmill requirements
[windmills] [windmills]
@ -39,7 +65,7 @@
#The minimum amount of points that must hit windmillRequiredRange. #The minimum amount of points that must hit windmillRequiredRange.
#Range: > 1 #Range: > 1
windmillRequiredRangePoints = 1 windmillRequiredRangePoints = 1
#The maximum distance a waterwheel can consider air blocks from. #The maximum distance a windmills can consider air blocks from.
#Range: > 1 #Range: > 1
windmillMaxRange = 32 windmillMaxRange = 32
#The percentage of Generated Speed only given if windmills are raised enough. #The percentage of Generated Speed only given if windmills are raised enough.