changed plated block recipes to be shapeless so people stop plating their floors by accident

This commit is contained in:
Pyritie 2025-08-09 14:23:50 +01:00
parent fc0c62f77c
commit 7a0b6898cf

View file

@ -153,10 +153,8 @@ function generatePlatedBlockRecipe(event, material) {
if (tfcMetalName === "iron")
tfcMetalName = "cast_iron";
event.recipes.create.item_application(platedBlock, ['#forge:stone_bricks', plateItem])
.id(`tfg:item_application/${material.getName()}_plated_block`)
event.recipes.createDeploying(platedBlock, ['#forge:stone_bricks', plateItem])
.id(`tfg:deploying/${material.getName()}_plated_block`)
event.shapeless(platedBlock, ['#forge:stone_bricks', plateItem, '#forge:tools/hammers'])
.id(`tfg:shapeless/${material.getName()}_plated_block`)
event.recipes.gtceu.assembler(`tfg:${material.getName()}_plated_block`)
.itemInputs('#forge:stone_bricks', plateItem)
.itemOutputs(platedBlock)
@ -183,13 +181,11 @@ function generatePlatedBlockRecipe(event, material) {
.EUt(GTValues.VA[GTValues.LV])
event.recipes.create.item_application(platedSlab, ['#tfg:brick_slabs', plateItem])
event.shapeless(platedSlab.withCount(2), ['2x #tfg:brick_slabs', plateItem, '#forge:tools/hammers'])
.id(`tfg:item_application/${material.getName()}_plated_slab`)
event.recipes.createDeploying(platedSlab, ['#tfg:brick_slabs', plateItem])
.id(`tfg:deploying/${material.getName()}_plated_slab`)
event.recipes.gtceu.assembler(`tfg:${material.getName()}_plated_slab`)
.itemInputs('#tfg:brick_slabs', plateItem)
.itemOutputs(platedSlab)
.itemInputs('2x #tfg:brick_slabs', plateItem)
.itemOutputs(platedSlab.withCount(2))
.circuit(10)
.duration(50)
.EUt(GTValues.VA[GTValues.ULV])
@ -214,10 +210,8 @@ function generatePlatedBlockRecipe(event, material) {
.EUt(GTValues.VA[GTValues.LV])
event.recipes.create.item_application(platedStair, ['#tfg:brick_stairs', plateItem])
event.shapeless(platedStair, ['#tfg:brick_stairs', plateItem, '#forge:tools/hammers'])
.id(`tfg:item_application/${material.getName()}_plated_stair`)
event.recipes.createDeploying(platedStair, ['#tfg:brick_stairs', plateItem])
.id(`tfg:deploying/${material.getName()}_plated_stair`)
event.recipes.gtceu.assembler(`tfg:${material.getName()}_plated_stair`)
.itemInputs('#tfg:brick_stairs', plateItem)
.itemOutputs(platedStair)