added image to the EBF quest

This commit is contained in:
Pyritie 2025-11-02 14:07:54 +00:00
parent 18a689b4ad
commit 7fdec8c923
3 changed files with 8 additions and 3 deletions

View file

@ -205,7 +205,7 @@
"{@pagebreak}"
"{quests.low_voltage.cover_behaviour.desc.2}"
]
icon: "gtceu:crafting_table_cover"
icon: "gtceu:storage_cover"
id: "1C767009F505A813"
shape: "square"
size: 1.0d
@ -511,6 +511,10 @@
"{quests.low_voltage.lv_ebf.desc.1}"
"{@pagebreak}"
"{quests.low_voltage.lv_ebf.desc.2}"
"{@pagebreak}"
"{image:tfg:textures/quests/ebf_power.png width:256 height:136 align:center}"
""
"{quests.low_voltage.lv_ebf.desc.3}"
]
id: "1E9BE8D3F8A602DC"
rewards: [{

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@ -1262,7 +1262,6 @@
"entity.tfg.wraptor.female": "Wraptor",
"tfg.tooltip.attribution.wraptor": "§9§oCredit: Species",
"entity.tfg.surfer": "Surfer",
"entity.tfg.rnr_plow": "Paving Cart",
"tfg.tooltip.surfer_variant.base": "Teal Hide",
"tfg.tooltip.surfer_variant.bubble": "Blossom Berry Hide",
"tfg.tooltip.surfer_variant.horn": "Golden Hide",
@ -1270,6 +1269,7 @@
"tfg.tooltip.surfer_variant.fire": "Sangnum Hide",
"tfg.tooltip.surfer_variant.brain": "Glacian Hide",
"tfg.tooltip.attribution.surfer": "§9§oCredit: Wan's Ancient Beasts",
"entity.tfg.rnr_plow": "Paving Cart",
"effect.tfg.cooling": "§bCooling",
"effect.tfg.warming": "§6Warming",
"tfg.greate.uls_limit": "§432§r (§8ULS§r)",
@ -1415,10 +1415,10 @@
"tfg.tooltip.component.nuclear_turbine_2": "Each Rotor Holder above §5EV§r §7adds§r 10% efficiency and multiplies EU/t by 2.",
"tfg.gui.refrigerator.unify_dates.enabled": "Expiration Date Unification is: §aOn",
"tfg.gui.refrigerator.unify_dates.disabled": "Expiration Date Unification is: §cOff",
"tfg.machine.food_refrigerator_power_usage": "§7Consumes§r %s EU/t §7while active to keep your food fresh.§r",
"tfg.gui.rnr_plow.random_mode": "Randomize Materials",
"tfg.gui.rnr_plow.width": "Path Width: %d Blocks",
"tfg.gui.rnr_plow.empty_crushed_base_course": "§cMissing Crushed Base Course!!",
"tfg.machine.food_refrigerator_power_usage": "§7Consumes§r %s EU/t §7while active to keep your food fresh.§r",
"tfc.jei.flint_knapping": "Flint Knapping",
"tfc.jei.straw_knapping": "Straw Knapping",
"tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.black": "Dyeing",
@ -2634,6 +2634,7 @@
"quests.low_voltage.lv_ebf.subtitle": "One of the core machines of GregTech. We like it big.",
"quests.low_voltage.lv_ebf.desc.1": "This quest explains the core mechanic of the &3Electric Blast Furnace&r, while the quest just over this one will explain the mechanics of the Multiblock Parts that you'll also need. Be sure to check this quest out.\n\nAnyway, the &3EBF&r is your &efirst electric multiblock&r! Congrats. It's used to process materials at high temperatures.\n\nYou'll become familiar with the EBF to make &aAluminium&r and progress to &d&bMV Age&r. It can also make &7Steel&r faster than the the &6Blast Furnace&r, which means you can finally tear down your old TFC smithy if you'd like.",
"quests.low_voltage.lv_ebf.desc.2": "It's important to keep in mind that the EBF is a beefy boy. The minimum power cost to run a recipe is &9120 EU/t&r! That's slightly under 4 &7LV&r Generators or Alternators.\n\nYou may wish to consider building a separate power line, with separate Generators close to the EBF and Battery Buffer to run this. Be wary of the cable loss.",
"quests.low_voltage.lv_ebf.desc.3": "Is your EBF flickering and not getting enough power? You are likely encountering &ecable loss&r - read the GregTech Energy chapter to learn more about this mechanic.\n\nMake sure you have your generators as close to your EBF as possible, and use an appropriate cable - we recommend 2x Tin Cable, arranged like in the above picture.",
"quests.low_voltage.multiblock_tech.title": "Multiblock Techniques",
"quests.low_voltage.multiblock_tech.subtitle": "Oh we love multiblocks right?",
"quests.low_voltage.multiblock_tech.desc": "This is the &6basics&r of what you need to build your first &bEBF&r, though it is highly customisable. Remember to use &6EMI&r, use &6U&r on the controller and don't hesitate to &6left click on the structure blocks&r to see what the possibilities are.\n\nAn important notice, each Energy Hatch can accept &a2A&r, which means that at &7LV&r they can each handle &a64 EU/t&r. With two of them, your &eEBF&r can run at &a128 EU/t&r.\n\nFor more details about this mechanic, refer to the &eGregTech Energy Chapter&r, specifically the &eSpending Energy&r section.\n\nMultiblocks bear a large variety of interesting mechanics that might seem daunting, but don't worry - you don't need to do anything fancy right yet. You'll learn more as you go!",

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