configgs
This commit is contained in:
parent
69425e4840
commit
81dcb654cb
6 changed files with 61 additions and 5 deletions
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@ -110,6 +110,17 @@
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"value": 1000000
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}
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},
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"minecolonies:mc_mob_damage": {
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"enabled": false,
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"min": {
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"default": 1,
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"value": 1
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},
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"max": {
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"default": 20,
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"value": 20
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}
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},
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"minecraft:generic.luck": {
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"enabled": true,
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"min": {
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@ -12,7 +12,7 @@
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#Set Fullscreen mode
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#Borderless let you change between screens more faster and move your mouse across monitors
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#Allowed Values: WINDOWED, BORDERLESS, FULLSCREEN
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fullscreen = "WINDOWED"
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fullscreen = "FULLSCREEN"
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#Configure FPS Display gravity
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#Places counter on specified corner of your screen
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#Allowed Values: LEFT, CENTER, RIGHT
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@ -207,10 +207,6 @@
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"tfc:ocelot": null,
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"tfc:rabbit": null,
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"tfc:fishing_hook": null,
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"gtceu:electric_container_provider": null,
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"gtceu:workable_provider": null,
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"gtceu:controllable_provider": null,
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"gtceu:recipe_logic_provider": null,
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"minecraft:brewing_stand": null,
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"minecraft:beehive": null,
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"minecraft:command_block": null,
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@ -267,6 +263,10 @@
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"ae2:part_icon": null,
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"ae2:part_tooltip": null,
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"ae2:part_mod_name": null,
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"gtceu:electric_container_provider": null,
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"gtceu:workable_provider": null,
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"gtceu:controllable_provider": null,
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"gtceu:recipe_logic_provider": null,
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"treetap:tap": null,
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"firmalife:drying_mat": null,
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"firmalife:solar_drier": null,
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16
config/minecolonies-client.toml
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16
config/minecolonies-client.toml
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@ -0,0 +1,16 @@
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#All configuration items related to the core gameplay
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[gameplay]
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#minecolonies.config.enablecitizenvoices.comment [Default: true]
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enablecitizenvoices = true
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#By default, when placing a schematic near other buildings, the already-placed buildings will show as if they were at level 5 and have a blue outline around them. You can disable that by setting this to false. [Default: true]
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neighborbuildingrendering = true
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#How close a building needs to be to another to be considered a neighbor, in blocks. -1 = intersecting, 0 = touching [Default: 4, min: -2, max: 16]
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#Range: -2 ~ 16
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neighborbuildingrange = 4
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#How close (in blocks) you need to be to see work orders while wearing the Build Goggles. [Default: 50, min: 1, max: 250]
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#Range: 1 ~ 250
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buildgogglerange = 50
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#When true, the colony borders shown when holding the build tool will be in the colony's team color. When false, the colony you're inside will be white and any other colony will be red. [Default: true]
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colonyteamborders = true
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11
config/minecolonies-common.toml
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11
config/minecolonies-common.toml
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@ -0,0 +1,11 @@
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#All configuration items related to the core gameplay
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[gameplay]
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#Whether to generate supply ships and camps in loot chests. [Default: true]
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generatesupplyloot = true
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#All configurations related to the request system
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[requestsystem]
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#Should the request system show debug information in the debug.log? Useful if malfunctioning. [Default: false]
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enabledebuglogging = false
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18
config/structurize-client.toml
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18
config/structurize-client.toml
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@ -0,0 +1,18 @@
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[blueprint]
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#Affects all previews
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[blueprint.renderer]
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#If disabled show placeholders as normal blocks, if enabled render: any (light) -> nothing, fluid (blue) -> dimension default fluid, solid (brown) -> worldgen block, tag (transparent) -> content block. Fluid and solid only work in singleplayer/for LAN owner, else it's just best guess. Currently without auto-updating [Default: false]
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render_placeholders_nice = false
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#Enabling this will send most of your active previews to nearby players [Default: false]
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share_previews = false
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#Once enabled you will see previews from other players within sensible distance [Default: false]
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see_shared_previews = false
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#-1 for same as current vanilla world, 0 to 15 (min to max) for static light level [Default: 15, min: -1, max: 15]
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#Range: -1 ~ 15
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light_level = 15
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#From 0 (transparent) to 1 (opaque). ALPHA FEATURE, reported bugs may not receive fix. (Minus values also mean disabled) [Default: -1.0, min: -1.0, max: 1.0]
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#Range: -1.0 ~ 1.0
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transparency = -1.0
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